I don't do Post Ludums for Kate in CPK's lands
Grins, well this is a place I spent many years as a player in a homebrewed D&D universe. The GM was a storyteller, and just used D+D to get them out there. I never figured out if we changed the story, or if the story was set, but we had the feeling what we did mattered. It was a shame the GM would run for a couple of months, dissappear for 6, sucker us back in. He did that to me 4-5 times. Anyway here is a synopsis:
The lands you are in are Narnia (no relation to the movie). This whole world was a place created by Yondell and the Anchients after plainswalking from Atlants on Earth. Very very few ever figured this out, Ashe being the only one to ever do so.
Eons went by, and the lands were fractured, 10 years before this part of the story, magic was forbidden, and only the Crison Penticle Knights were allowed to practice. They were there to keep the races segregated. The humans has one part of the continent, elves another, dwarves another, narns yet another.
Eventually a group of 5 people began to realize things, this will be continued while I dig up my notes in the garage. :)
Long story short, a botch made things interesting. I don't write games to be follow the leader. While I had adventures waiting for Kate here, it just wasn't meant to be.
Jhiaxus