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11:55, 7th May 2024 (GMT+0)

Post Ludum for Avahur gets Averted.

Posted by JhiaxusHACKFor group 0
JhiaxusHACK
GM, 761 posts
I am the angel of death
Try to die with dignity
Sat 3 Jun 2006
at 01:05
  • msg #1

Post Ludum for Avahur gets Averted

Well that was the real world superhero world that PT suggusted specifically for Avahur.

All I have to say is wow....

You don't mess with Clint Eastwood...

Nuff Said
Oak
GM, 343 posts
Sat 3 Jun 2006
at 01:18
  • msg #2

Re: Post Ludum for Avahur gets Averted

If he blasts through all the violent worlds so quickly, soon there will be nowhere left to go except for the Purple Dinosaur World...  :p
This message had punctuation tweaked by the GM at 01:32, Sat 03 June 2006.
JhiaxusHACK
GM, 762 posts
I am the angel of death
Try to die with dignity
Sat 3 Jun 2006
at 01:22
  • msg #3

Re: Post Ludum for Avahur gets Averted

Also should be a friendly reminder to always make sure to reload your firearm :P
Misty
player, 709 posts
Misty the Grey
Private Immortal for hire
Sat 3 Jun 2006
at 02:22
  • msg #4

Re: Post Ludum for Avahur gets Averted

Is this a new multiworld record for shortest stay in a new world?
Avahur
player, 330 posts
Skilled Tactition
'Nuff said
Sat 3 Jun 2006
at 03:34
  • msg #5

Re: Post Ludum for Avahur gets Averted

I don't think I should've died, FYI I saw this after posting, and what happened to me running? seriously I said I would run and you merely kept me still, not cool man, seriosuly.
Avahur
player, 331 posts
Skilled Tactition
'Nuff said
Sat 3 Jun 2006
at 03:41
  • msg #6

Re: Post Ludum for Avahur gets Averted

I SHOULD NOT HAVE DIED!!!!

According to my post on what I was going to do, in "Avahur at Academy" I would stop firing and put hte gun away HALF WAY THROUGH the clip, which would mean I would still have ahlf a clip to shoot him with.  and even then I ran man, or did you miss that part? I do not like getting killed in 4 replies to the original post, and still man...uncool.  I would like to know what happened to my other half a clip, did it mysteriously vanish by being emptied out of the clipa nd put away in the verse between worlds or what? seriosuly man.
Krillis
GM, 355 posts
Hopeful Verser
Sat 3 Jun 2006
at 03:43
  • msg #7

Re: Post Ludum for Avahur gets Averted

I understand Avahur's 'half a clip' thing, because it's true.

But you have to understand the Clint kicks butt, man.  He could have hit you even if you were moving.  IF your gun went click, you would have been stunned for a moment from suprise and easily shot in the face.
Playtester
GM, 3070 posts
novelist game designer
long-time gm
Sat 3 Jun 2006
at 04:24
  • msg #8

Re: Post Ludum for Avahur gets Averted

Avahur,

I'm going to assume that you had half a clip because Krillis says so.  So, you were laying in garbage in an alley, and your gun did not improve from the experience.  These things happen.  According to Clausewitz, in war the simple is difficult, and the complex is impossible (if I'm remembering right).

As to your running, I don't have to get creative like with the half a clip.  Simply put, you're not fast enough to get out of the range of Clint before he shoots you dead.  Even if you shot him, he'd still kill you.

There's only one person in this gaming group that might, just might, win a gunfight with Clint, and I'm guessing here, but I don't think Misty would be willing to draw on him because it would be not smart.  Remember, we're talking about a guy who went up against a light machine gun with a revolver and won without a scratch.  Dirty Harry is a high expert with the revolver.  He'd probably take Misty too, even with her cyberware, and everyone else? No question.

So why did you do this?
======================================================================

Up until this time Captain Chris has had the 'fastest kill' on record.  I think Avahur just beat him.
Misty
player, 710 posts
Misty the Grey
Private Immortal for hire
Sat 3 Jun 2006
at 04:49
  • msg #9

Re: Post Ludum for Avahur gets Averted

I have to agree with PT on this one.  When "Dirty Harry" Callahan asks me "Do you feel lucky, punk?"  My answer is "No, Sir.  I don't."
Tomas
player, 444 posts
Wizard wannabe
Sat 3 Jun 2006
at 05:07
  • msg #10

Re: Post Ludum for Avahur gets Averted

Playtester:
So why did you do this?
======================================================================


I think it's easy: Avahur, as he himself as admitted several times, prefers violence to peace, and thus he reacted in a violent way to Clint. In a fight-or-flight scenario, he chose the former, leading to his versing. No big deal in this game, where your life doesn't matter, only the world does.

Avahur, man, no offense with anything I've just said above, I'm just explaining it for you to PT. You got your ways of handling things, I've got my own. One good reason not to meet in a world :)
Playtester
GM, 3071 posts
novelist game designer
long-time gm
Sat 3 Jun 2006
at 15:08
  • msg #11

Re: Post Ludum for Avahur gets Averted

Tomas,

There's preferring and there's having a one-response pattern.  I think its obvious I run violent games with lots of mayhem--you haven't been playing all that long, and how many times have you been versed out?

And there's an easy way for a Multiverser gm to handle someone too inclined to get killed.  Actually several.  One, it hurts. Two, even the bravest is usually wondering if this is the last time.  And three, just dump them into a more unpleasant world.

And keep looking for more unpleasant worlds until they get the idea.  If need be, drop them into the Purple Dino World, and then let them stay there for a couple centuries.

I do not want to be unduly harsh, but I have dumped one player into PDW.  This ten year old kids response to meeting anyone was "I stab him with my knife."

He wasn't trying to play a game with me, he was trying to mess with me.

Also, his one-pattern response was boring.

And it made me expend a lot more energy.  I had to keep on coming up with new worlds, and envisioning them so that he could then automatically stab the first person he met.

This type of behaviour to my mind is related to those who play Chaotic Evil in d20.  Most such are not skilled at it.  This is why I ban it in my d20 games.

Its boring.  The player usually says something like "heh, heh, I bet you don't know what my alignment is."--problem for them is everyone has already guessed it.  They then jump the first player that gets alone, and its not the horrid betrayal and shock they were looking for as a cheap way to grab center stage.  No, its just annoying.  And if in doing so, or some other bit of action, they derail the GM's scenario, they just caused the GM a severe headache, the GM who has spent hours preparing compared to their ten seconds of cheap fame-seeking.

In order to play CE well, it requires grandeur, patience, and courage.  At the very least patience and a well-thought out long-term plan.  But as Dick Francis, bestselling mystery author says, evil people think they are smarter than moral people, but what it is is simple opportunism.

He also says that evil is banal, good is what is truly interesting.

I agree.

So to summarize, it makes a lot of work for the GM, and its predictability is boring.

Worse, if the ten-year-old kid, or one of his cohorts had been themselves they could have made interesting characters.  If they had played to their strengths...

Playtester
Krillis
GM, 356 posts
Hopeful Verser
Sat 3 Jun 2006
at 15:13
  • msg #12

Re: Post Ludum for Avahur gets Averted

I kind of actually wish I still was GMing a violent player (Malachai, sort of).  That was fun, and I never got to use my zombie world to its full potential.
JhiaxusHACK
GM, 763 posts
I am the angel of death
Try to die with dignity
Sat 3 Jun 2006
at 15:33
  • msg #13

Re: Post Ludum for Avahur gets Averted

To be fair, I went back to the Academy world, and looked at his post, and then mine. He did request to only use half a clip, in my post he used the full clip and here is the explination. This isn't a video game with a indicator on the screen how low on ammo you are. You are in a tense situation, and unless your doing controlled bursts, a SMG will go through a clip in a few seconds. I have fired a SMG (Old Thompson from WWII), and yeah you pull that trigger and the bullets are gone unless you do short controlled bursts.

I didn't ignore his posts, but his roll was so high (close to botching), he emptied the whole clip, it happened and it was done. So yeah I can see how Avahur would be angry, but then again, I told him clearly his clip was spent.

Now for the story, you told PT you liked violent worlds, so he suggusted this one to you, and you verse in a situation to see how violent it is. The guy with the M-60 was the mook, Clint Eastwood as "Dirty Harry" was the Superhero. If you had done anything other than point your gun at him, and attempt to fire, you would have been told to run along, and whatnot.

I like to get into the head of the person I am NPC'ing, and if that was me and you  pulled a SMG on me, I would assume you were the backup of the M-60 guy and blown you away.

To finish, I consider myself a action film violent guy. A bad guy gets his just deserts, you protect the innocent, and you negotiate before getting into violence. I don't pull a weapon on everyone, I give them an opportunity to show me who they are, and what they are about. If I pulled the above on a GM, I fully expect to die.

MJ the creator of the game, has no problem pulling the trigger. On the tropical island world, if you bother Michael Divars and say you don't think this is real, he will pull out his gun and vaporize you. Multiverser is a game system of possibilities, and violence is just one of them.

Jhiaxus
Misty
player, 713 posts
Misty the Grey
Private Immortal for hire
Sat 3 Jun 2006
at 16:05
  • msg #14

Re: Post Ludum for Avahur gets Averted

(smiles)  Avahur, you might be able to go for another record.  It took four posts for you to get "sent on".  This is your thirteenth "Postie" comment.  You should be honored.  How many people get three times as many Post Ludum comments as the event postings in that previous world?

Avahur, Misty is one of the more heavily armed players.  (She's currently working with Alexis to get her toy collection updated.)  Yet, even though she has gone to dangerous worlds, she doesn't have a high body count.  For example, when the barbarian scout approached the crashed starship in her first world, Misty could have easily put a laser pulse into the guy who threatened her friends and her home.  Instead, she used the laser rifle to prove a point in a different way and they became travelling companions.

I like your character.  I really do.  You just need to realize that if all you have in your toolbox is a hammer, you will see the world as being made up of nothing but nails.

And PT, I don't know about Alexis, but I'd like a shot at SuperWorld sometime.  I love the DC characters Batman and Green Arrow because they use their skills and equipment to more than hold their own against more powerful opponents.
This message was last edited by the player at 16:16, Sat 03 June 2006.
Tomas
player, 445 posts
Wizard wannabe
Sat 3 Jun 2006
at 16:20
  • msg #15

Re: Post Ludum for Avahur gets Averted

Playtester:
Tomas,

There's preferring and there's having a one-response pattern.  I think its obvious I run violent games with lots of mayhem--you haven't been playing all that long, and how many times have you been versed out?

And there's an easy way for a Multiverser gm to handle someone too inclined to get killed.  Actually several.  One, it hurts. Two, even the bravest is usually wondering if this is the last time.  And three, just dump them into a more unpleasant world.

And keep looking for more unpleasant worlds until they get the idea.  If need be, drop them into the Purple Dino World, and then let them stay there for a couple centuries.

I do not want to be unduly harsh, but I have dumped one player into PDW.  This ten year old kids response to meeting anyone was "I stab him with my knife."

He wasn't trying to play a game with me, he was trying to mess with me.

Also, his one-pattern response was boring.

And it made me expend a lot more energy.  I had to keep on coming up with new worlds, and envisioning them so that he could then automatically stab the first person he met.

This type of behaviour to my mind is related to those who play Chaotic Evil in d20.  Most such are not skilled at it.  This is why I ban it in my d20 games.

Its boring.  The player usually says something like "heh, heh, I bet you don't know what my alignment is."--problem for them is everyone has already guessed it.  They then jump the first player that gets alone, and its not the horrid betrayal and shock they were looking for as a cheap way to grab center stage.  No, its just annoying.  And if in doing so, or some other bit of action, they derail the GM's scenario, they just caused the GM a severe headache, the GM who has spent hours preparing compared to their ten seconds of cheap fame-seeking.

In order to play CE well, it requires grandeur, patience, and courage.  At the very least patience and a well-thought out long-term plan.  But as Dick Francis, bestselling mystery author says, evil people think they are smarter than moral people, but what it is is simple opportunism.

He also says that evil is banal, good is what is truly interesting.

I agree.

So to summarize, it makes a lot of work for the GM, and its predictability is boring.

Worse, if the ten-year-old kid, or one of his cohorts had been themselves they could have made interesting characters.  If they had played to their strengths...

Playtester


PT, I'm fully with you in all you said: CE is boring, when played by people who think it's just about "I kill everybody on sight", and very repetitive.

Now, that said, I can't be sure when I say this, but maybe Avahur responded that way because he didn't fully consider the situation, not because that's all he can do. I say you give him the opportunity to make more choices on further worlds, and see if he changes or not.

Once more, I could be wrong, and he does have a one-response for everything. In any case, I'd say talking it with him privately, rather than make this public. One thing is "how you play the game" and quite another "your style of playing the game is repetitive".
Oak
GM, 344 posts
Sat 3 Jun 2006
at 21:06
  • msg #16

Re: Post Ludum for Avahur gets Averted

I hear you, Tomas.  Private is better.  I think that was harder to do in this case, though, since Avahur gave his initial criticisms publicly rather than privately.

As a newbie GM, I have a keen appreciation of just how much work goes into it.  PT isn't exaggerating when he talks about hours of preparation.

The folks who run games here aren't paid for it.  It is a free service.

Therefore, an attitude of gratitude is appropriate.

When a player instead chooses to (publicly) respond with "ABOUT FREAKEN TIME!!!!", or "this is starting to sound stupid", or "uncool", this does not make for a win-win situation for GM and player.  If we (GMs and players) can't come together, interact constructively, and have fun, then what is the point?  If GMs don't feel appreciated, they will get burned out.  And if you burn out the available GMs, and use up the available worlds, then your ability to game will inevitably end.

Avahur may well profit from being in more worlds where choosing to violently act before thinking through all of the angles doesn't kill you off right away.  But in the "Joining the Worldwalker Game" thread, PT states clearly and up front (bold font added):

Playtester:
I prefer you post in the first person, as that is easier to read, and allows a better understanding of the internal debate, but it is not necessary.  I don't like profanity, and I am not fond of vulgarity.  I also don't like pointless "I kill it characters", not that I've had a problem with that with any of my players on this forum or my other forum at GamingOutpost.com.  I prefer thoughtful, introspective, and bold characters.


No one can say that they weren't warned...

So this free service is here, and the terms of service are clearly stated.  I believe that those with an attitude of gratitude will survive and thrive here, and make the experience a pleasant one for both GMs and players.  But I suspect that those that don't, won't.
Avahur
player, 332 posts
Skilled Tactition
'Nuff said
Sun 4 Jun 2006
at 23:04
  • msg #17

Re: Post Ludum for Avahur gets Averted

Well, to my defense on all of this, I knew that trying to shoot him would have gotten me killed, but I was also figureing, having like a low pro in smg usage, and using clips before that if I wanted to use a half a clip i could get close, and sure maybe end up using like 45% or like 60% istead of 50% but since, I apparently wasted all my ammo, of which was unkown to me, I was shooting assuming bullets would come out.

I put thought into all my actions, note, if I wanted to kill everyone I meet, I wouldn't be where I am with the abilities I have.

I look at a bunch of possibilities before I go and kill someone, but to put all my thought processes in a single post, would make it as long, maybe longer than oak's posts (quote included). And that is not something that I would want to do.

So I assume this is the 16th "postie" comment in this thread...nice 4 times the posts in the actual world.

I do appreciate all the hardwork, that gets put into this, and I don't go to every single world trying to kill everyone I meet, I was dumped in a place, where I could barely figure out where I was, and a guy was killed infront of me, with a gun being pointed to my face, having some basic knowledge of the character (since I know next to nothing about Clint Eastwood) I took a chance, and it killed me.

Meh, after just getting back from being awake for 25 hours roughly and doing dnd, with no surprise to an evil aligned character...turned neutral cus AO had some plan, and after that and working with a paladin... my brain isn't really fried ( I spelled friend originally and deleted the N to make it fried), but I am extremely tired.. I plan to do very little, until I get more sleep.

That is all, for now.
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