Re: Pyramid Puzzle Needs Work
Playtester replied--
Let's say the Drunk is the deputy director of antiquities, and is past his golden age, and looking to recover fame.
One reason the B's are Not killing each other is that it is risky to do so. Likewise, trapping the G's and the Weak, Insipid Lapdog/Infatuated Sucker is a lot safer than shooting them--and its less hard on the conscience. Once the trap is sprung, the Outside B's have no way to get to the G's, and while they could be sure to kill them with pouring in gasoline and lighting it, that might also make a scene and a scorch mark they would be hard put to explain to the Drunk and to any other later group of authorities (this massacre can be explained as the B's left for a daytrip to another site, and when they came back the others were trapped and dead, if it comes up).
But it is helpful if they all have uses.
1)Analyst is the ringleader; the thinker
2)Lady Archeologist has the contacts needed
3) The German has the finances, plus he has a dueling scar from Heidelberg, and a matched set of pistols. Not a man to mess with lightly.
4) The Lapdog had nothing useful other than a willingness to go fetch for the Lady. And he was annoying, repulsive, a bit loose-tongued, and easily dealt with so the other three decided it was safe, fun, and safer to dispatch him.
I'd say they know each other's rep as shady operators, and then this opportunity fell in their laps, and they tentatively wondered at the campfire the previous night if the just-discovered Disk of Amenhaten (about a one yard wide worked gold disc with lapis lazuli decorations) should be sold, adn the good guys would not hear of it, so they said it was a joke, and that night they plotted.
I like the idea of a missing disk inside the tunnels.
I'd say the Lady and the Analyst are pretty good at playing him, and besides he spends a good part of the day drunk (which could add problems. He's probably drunk when the trapped people try to signal him).
Its possible to do the Lapdog trying to beg help through the mud plugged hole in the capstone.
The guy listening is through the hole in the stone to people walking outside which come to think of it might be too much. So I need some sound amplifying device like an ancient Egyptian metal plate that can be cuved into a cone. Probably need to shrink the stone as well.
It would definitely add to the mystery to skip the dozer. Maybe too much so. Have to add some more clues if I got rid of the bulldozer. As to MJ's question, I think using a bulldozer of early vintage to shove a multi-ton stone block into a tight space would require skill--quite a bit of it.
list of clues for easy version:
1. overexzaggerated hyped claim-lame apology
1b. noise of dozer
2a. closed in
=====npc's lost in shock, fear etc. until verser's coming rouses them
2b. disk gone
2c. realization of murder--consider not yelling for help as that may provoke them
3. #2b triggers memory of 'joke' last night at the campfire
4. realization of dozer's import-- means The German is guilty
5. hear pleading that is somewhat incriminating in the dark from near the hole-- whoever it is slides back before a light can be lit--but this, plus earlier clues tossed in (#1) will result in a general paranoid questioning with possible weapons drawn, and lapdog is simply not tough or bright enough to withstand this close a scrutiny
6. #5 yields Lady and lapdog
7. leaves Analyst and drunk. both could be innicent; both could be guilty at this point. Analyst was not in on the joke, and drunk was passed out.
It would be nice to have a hard version without a bulldozer, but mysteries are usually pretty hard to begin with.
I can come up with some moderately interesting personalities for the insiders, but to be well done it would require that their personalities and secrets and plot twists play a major role in escaping and impeding escape.
G1 is the non-rigorous one ready to make wild leaps of logic, and throw accusations.
G2 is a partially controlled claustrophobe who's getting wound up tighter, and relaxing with alcohol but that is unleashing his temper, and he is armed and a bit paranoid.
G3 is a former cheat at cards, and he badly rooked the arrogant analyst a number of times; "I was going to tell him, honest, right before we left. I never, even in the bad old days, cheated my partners or my friends, for real, that is. Thing is, he was the type of guy who has a brilliant plan and thinks he's going to beat the gambling houses. There sort never do. It would not surprise me if he's big in debt. Right now he owes me five thousand."
All their character flaws get accentuated as the lights dim and time goes on.