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23:38, 7th May 2024 (GMT+0)

Post Ludum: First Contact/First Murder.

Posted by PlaytesterFor group 0
Playtester
GM, 4016 posts
novelist game designer
long-time gm
Wed 20 Dec 2006
at 02:19
  • msg #1

Post Ludum: First Contact/First Murder

In Oak's world aboard the Marcus Caine, he gets versed out by a psi botch.  His playtest of First Contact/First Murder helps me see that this world needs more development.

Since one of the crew is supposed to be a murderer, and all of them have secrets, having well-defined NPC characters is crucial I think.  So that needs more work.

Anyone care to guess what the secret for:
Maggie the ex-cyborg Marine is?
Elle, Jonathon's wife and chef is?
Jonathon's?
The Ambassador?

I would rank this world in complexity up there with Connetticut Yankee and Doom of the Mech Empire (Jesse's World), at least for the Game Designer to make.  Mysteries are one of the hardest game types to run, and to design.

I'm trying to use the typical triad, Means (not everyone has the ability to kill the alien because he is extraordinarily tough shelled, and fairly huge--an ordinary guy or gal would not be able to without some serious weaponry); Motive--this is where the secrets come in; and Opportunity--this is the hardest part for me.

So that's my alibi, copper, and I'm sticking to it.

PT
Oak
GM, 929 posts
Wed 20 Dec 2006
at 02:36
  • msg #2

Re: Post Ludum: First Contact/First Murder

OUCH!  :(

Do I even want to know what you rolled???

Was just a normal extra-ugly psi botch?  Or was it worse because I was still suffering the effects of the Project Thought psi botch?

I almost don't want to guess about the mystery part, in the slim hope that I could return to this universe someday.  That would be nice from a playtesting standpoint, but not likely from a GMing standpoint, I suppose.  Even in Malachai's return to his beloved universe, time had passed, circumstances had changed, etc...

Well, at least I made my mark on the roster of longest solo worlds (coming in fifth), and on the roster of longest IC threads (coming in eighth):

GHeartwar: A Gather of VersersPlaytester111320:15, Wed 22 Nov by Playtester
GThe Academy of the Arts (Avahur, Malachai)Krillis64913:16, Mon 28 Aug by Krillis
2Kate Comes CallingPlaytester49415:53, Thu 09 Mar by Kate
GAWOL Animator Angst: A Gather of VersersOak44406:05, Fri 06 Oct by Oak
1Alexis AgentsPlaytester44216:50, Tue 28 Feb by Playtester
A1Jesse Jumps InPlaytester42320:15, Wed 22 Nov by Playtester
1Misty on ShipPlaytester32920:13, Wed 16 Nov 2005 by Misty
3Oak in Outer SpacePlaytester28418:09, Today by Playtester
2Misty and the MarvelPlaytester27022:59, Wed 01 Feb by Playtester
8Malachai and Cannon BeachKrillis24416:44, Tue 03 Oct by Krillis


It was a wonderful game universe.  It is a pity it ended prematurely.  I will really miss it.

Perhaps I'll write more later, and join in any speculating...
This message was last edited by the GM at 04:17, Wed 20 Dec 2006.
Playtester
GM, 4019 posts
novelist game designer
long-time gm
Wed 20 Dec 2006
at 02:47
  • msg #3

Re: Post Ludum: First Contact/First Murder

99 for the skill roll, and I'm going to say extra-ugly with a side of already messed up.

One thing that MJ did for the Quest for the Vorgo mystery world was to have four or five different sets of clues which leads to each of the different main characters.

I really should do that with this game as well.

PT
Misty
player, 1002 posts
Misty the Private Eye
Guns and no camo bikinis.
Wed 20 Dec 2006
at 02:49
  • msg #4

Re: Post Ludum: First Contact/First Murder

Oak, I liked your world.  It was very rich with detail.  I sooo understand about a PSI-botch.  I got versed out of a Warworld with one and I just had another in my current world.
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