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06:44, 7th May 2024 (GMT+0)

Post Ludum: Maze of Mentat.

Posted by PlaytesterFor group 0
Playtester
GM, 4836 posts
novelist game designer
long-time gm
Fri 22 Jun 2007
at 04:04
  • msg #1

Post Ludum: Maze of Mentat

Well, the playtest may have revealed a weakness or so in the game logic as what happens when multiple timelines go to the earliest possible point they can reach....I might need to make some sort of branching timeline structure as well so that you have certain timelines grouped together on the same branch, and you have to change an event early on that branch to shift to another timeline major branch.

Anyways, this is probably a massively confusing first world to send players too...probably should not be a first world.

Now, I just need comments, ideas, etc...and to figure out what world to send Mentat to next.

PT
Oak
GM, 1195 posts
Thu 13 Mar 2008
at 21:47
  • msg #2

Re: Post Ludum: Maze of Mentat

Slowly but surely getting caught up on the posts I missed while away...

This is an awesome world!  Sign me up to playtest the next revision...  :)

I think it makes a wonderful starting world.  I would take this one over the Lava Jungle Island or the Rocky Mountain DMZ starting worlds, hands down!!!!

I also thought that Mentat played it excellently, and his wit made the thread even more entertaining.

I would probably have a harder time being in a position to have to engage in violence and directly kill people, so I suppose I might have had a harder time surviving as long as Mentat did.  Would the scenario work as well with a less aggressive player?  Or should a greater variety of time-traveling worlds be created???  :)

Oh, and just in case folks are having a hard time finding the original thread to reread, here is a shortcut for ya:  link to a message in "Worldwalker" -- Mentat and the Maze of Marauders
Playtester
GM, 5713 posts
novelist game designer
long-time gm
Thu 13 Mar 2008
at 21:59
  • msg #3

Re: Post Ludum: Maze of Mentat

Well, its a thirteen sided Time WAR...so yes, its a bit violent.  That said, some of the sides are not very violent.

Less violent time travel world...hmmm, interesting.  Any suggestions?

PT
Oak
GM, 1201 posts
Wed 26 Mar 2008
at 11:06
  • msg #4

Re: Post Ludum: Maze of Mentat

OK, here is a suggestion.

You have the Tower of Rhodes setting for Magic, right?

How about some similar and/or analogous setting for Time and Space?

Perhaps you have a Library where the books are portals to elsewhen and/or elsewhere.

Perhaps the Library is similar to the Galactic Library in Brin's Uplift Universe, where you have to pay for Library access by contributing to the Library.

Perhaps you can contribute to the Library by wearing recording equipment into the book portal journeys that you take, further exploring the frontiers of knowledge for both your edification and the Library's.

Perhaps there are dangers in your explorations, beyond the settings themselves.  Suppose that your presence changes the course of history in that setting significantly.  Will you be rewarded for expanding the frontiers of knowledge?  Or penalized for damaging Library property?  Either way, the recording equipment you carry binds you to the Library, which may or may not be inclined to let you choose when to leave...

Round it all out with an attached City as interesting as the Tower of Rhodes', add me as a playtester for it all, and viola!  ;)
Avahur
player, 2076 posts
The only side I'm on
is my own.
Wed 26 Mar 2008
at 11:10
  • msg #5

Re: Post Ludum: Maze of Mentat

Makin me a bit jealous.. I wish I got versed into a 13 sided time war..  being in the boring 2 sided wars.. not that they were overly boring, and they were much fun.. but hell a war with that many sides.. its sure to be interesting.

Nothin' wrong with violence, so long as the end justifies the means..eh?
Oak
GM, 1202 posts
Wed 26 Mar 2008
at 11:13
  • msg #6

Re: Post Ludum: Maze of Mentat

I think I'd prefer to avoid worlds based upon the principle of your last sentence ...  ;)
Playtester
GM, 5735 posts
novelist game designer
long-time gm
Wed 26 Mar 2008
at 17:54
  • msg #7

Re: Post Ludum: Maze of Mentat

Other Library Worlds:

I have a bit of an idea for an expansion on The Wall at the End of the Universe world (Kate's first world).  I thought I'd put a Galactic Library, a dead place, with quantum memories which can be accessed virtually under the ground.

David Marcoe had an idea for Ben Franklin The Verser who ran a library at a house on a world--I think I added the notion of plentiful wildlife and jungles to it--and it had several versers often visiting it.

Of course, there is also Menlo Park University.  Its a world in which versers run a university in the early 1940's in America at Edison's laboratory, or what was his lab.  They are slowly raising the tech bias,a nd versers are known about by the major power players in America.  Versers are modifying this world to various goals.  At any given time, there is probably ten versers here.

To take classes, one gives classes.  So Oak could learn Practical Terraforming from the Martian Terraformer aka Marty, and Lightsaber Combat from Captain Chaz while giving classes in Computer Database Management...

I don't really have anything as interesting and as developed as Rhodes for the other bias areas.  You do offer some interesting ideas for such.  I may use them in a sketch...

PT
Avahur
player, 2077 posts
The only side I'm on
is my own.
Wed 26 Mar 2008
at 19:29
  • msg #8

Re: Post Ludum: Maze of Mentat

Ahh but Oak, that is what makes being Avahur so enjoyable.  He loves worlds on based on that last line.  He enjoys violence, killing, etc.  And he enjoys knowledge, and perfecting that which he knows.. so he is constantly training.  There is always someone better than you.  So he trains to lessen the amount of people that are better than him, to the point where there is no one better than him.  He would still continue to train to keep it that way, so that if ever there were someone that may have been able to be better than him, he would train to prevent it.  That is what makes being a verser so enjoyable to him.. he can train endlessly and become the best, he isn't limited to one lifetime, and he can learn many skills, so he can walk into a 20 sided war.. him being on his own side, making it a 21 sided war, and him emerging the victor.

I on the other hand, with a verser that is me as I am, not as Avahur, which is a portion of me, agrees with your sentence, and so he would not enjoy a 13 sided war.  He may enjoy sitting in a comfortable office discussing tactics and such, but he doesn't enjoy fighting...  So he avoids it, which would make things interesting if Jeff and Avahur ever met.  Or if Jeff and Oak met.  Or if he met anyone really.. it'd be interesting indeed.
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