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10:19, 7th May 2024 (GMT+0)

Post Ludum: Amanda's First World.

Posted by PlaytesterFor group 0
Playtester
GM, 5876 posts
novelist game designer
long-time gm
Fri 2 May 2008
at 05:07
  • msg #1

Post Ludum: Amanda's First World

Amanda said she liked Asimov, or something like that, and I do have one Three Laws of Robotics world (which I of course can't publish).  Its a bit of greed, crazy, and some clueless robots on a moon where some wildcat prospectors have hit it big.

I've ran it before.

Its meant to be creepy as you're all alone with a certifiable axe murderer type, and the only ones that can help you are naive and gullible.

Now I've got to go look at Amanda's list of likes, and see if I can come up with another world, but that's a task for tommorrow.

And yes, it is meant to have a second trigger point for getting versed out.

It was a good game.

Comments, suggestions, thoughts?

PT
Oak
GM, 1236 posts
Fri 2 May 2008
at 06:14
  • msg #2

Re: Post Ludum: Amanda's First World

I enjoyed reading this game also.

This is one of the relatively few short-term settings that I'd enjoy being in.

Amanda lasted longer in this world than anyone else I've seen...  :)
Amanda
player, 51 posts
Sat 3 May 2008
at 02:01
  • msg #3

Re: Post Ludum: Amanda's First World

I had fun, you had me thinking at every turn, it was very good, and the Robots where tricky and annoying at times, but that was good, it took me alot to keep going plus I guess some good dice rolls as well.
Thank you PT. I had alot of fun in that one.
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