Playtester:
==You hear invisible angels singing with you, and the wound closes. Its still red, and dented, and Rickard is pale, but he will live. The music has stopped.
OOC: Limited Damage Repair 1@3 (Mag)
Tom thanks the Lord and then prays, "
Lord, in this world where magic is more prominent, I have the opportunity to learn more of thy ways; and this might seem like a stupid question, but I have always been leery of vain repetitions, but I feel that practice might help me improve the ability to wield Thy granted power to help my fellow man. May I have thy permission to pray for practice only instead of direct aid to myself or another?"
----OOC: I'm going to take this one to MJ the game designer. Its a useful question he may have answered before, and if not, its good to provoke thought and besides, I could use the help.
He will also pay to have a holy symbol made with a chain around his neck. He wants a Silver Celtic Cross with a Gold Ring around the edge. So there are two circles, one around the axis of the cross and another around the entire cross itself.
----"A holy symbol for a cleric..." The apprentice in the Silver and Goldsmiths office opens his mouth wide. "Ah, I need to get someone else." He comes back with a master, who asks you some questions about the design, and then leaves. They come back with an old man of great but stooped height who gruffly introduces himself.
"I'm Grandmaster Rosewood." He looks at your design, and nods. "I can do this. It is an unconventional design, but I sense no malice in it. It is my duty and honor to provide holy symbols for the local clerics."
He makes a number of rapid-fire sketches with his quill pen asking if you want further details, and other additions to it, and drawing out precisely what you're trying for even more than you had realized you were trying for. His end design sketch looks stunning.
The master steps forwward and puts a small sheet of paper in your hands. They bow, and step back. With a sinking feeling you open the paper...seven hundred Lancaster doubloons is the quoted price.
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The Duke likes it.
"Never become a noble, Sage. Its just spend, spend, and spend. Everyone complains about my taxes, but events like this Hunt just eat up the money, and you have to keep the roads clear or traders won't come through but in large caravans, and then everything will be more expensive."
He gets you a goblet filled with wine as a kind of thank you for the job. Its part of social custom to share a snack or a drink with someone when a job has been finished. Also, its an honor to drink with the Duke.
"
I understand more than you might imagine sire. Whilst I have never been a noble, I was the Head of State in a previous life. I am honored by your patronage.."
----"I sense a story. Perhaps you can come and entertain my family and a few friends one night."
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He smiles back. "I do appreciate your view, and your most excellent gun that you lent to us, but we already have a means of prestige. Show me a major artifact you created and I'll be most impressed, and so will the rest of the world of Alchemy. You're like many a young student. Bright, willful, clever....but you think to change the world too quickly. Once you've been practicing for a decade, then we can talk about changing the world."
I wonder if he would consider a nuke a magical artifact? Almost tempted to make one.
Right, here is what we're going to do.
Magic, at its fundamental core, is about belief, skill, practice and symbols. Doing everything from scratch is going to take a lot of time. But as it stands it is time consuming, expensive and not prone to progress. So instead Tom is going to invent Alchemistry, taking the principles of Alchemy and Chemistry and merge them together, but he is going to use symbolic properties from cheaper and local ingredients; consulting with herbalists for local plants that he can use.
He's then going to look for simpler alchemical formulas in the book and begin experimenting with replicating them on his own.
So half of the time he WAS spending learning Alchemy, he will be inventing Alchemistry, and the other half is spent reading the book so he can learn the underlying principles and simplify them; and incorporate them into Alchemistry.
====You start the ground work on this project. You can tell its a major endeavor, and right now you're at the point of tilling the soil for a two acre farm.
You start writing out ideas, and making lists.
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Flameflinger has a wholly different approach to learning magic than the Court Alchemist has about Alchemy.
He sets you to practising your skills because he wants you to be 'able to do the magic when someone is shooting an arrow at your head'.
He also hands you a notebook with thirty pages of math. Its for changing the shape of solids. He demonstrates one use...slip a thin bar of metal into a lock, pronounce the spell, and the metal swells and the the lock shatters.
You can see from a quick glance that the math is harder and more involved.
He hits the math hardcore and focuses on that for now. The main lesson he has learned about math is that to learn it you have to do it over and over again until you have it mastered. Even when it sucks.
----The math comes and in checking up on an earlier spell you are surprised by how easy some of that seems.
OOC: +@1 to College Level Math
Your first attempt at the spell falters badly, but other than a vagrant puff of smoke nothing untoward happens. Your next time is the next day. A bit nervously you cast the spell.
Double Hollow Metal Object in Volume 1@3 (Mag).
There are a wide array of Doubling and Quadrupling and so forth spells for different objects. You've learned one that can take a .22 calibre pistol barrel and turn it into .44 calibre (but thinner...no increase in mass in this spell).
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The farmer does his job with a kind of off-handed professionalism that comes from working in the same job as his last five ancestors did and having done his job for over thirty years. He never runs, but in order to help him and keep up, you find you have to run even though you should be in better physical shape than him.
Given that he could keep up with Walker, this guy is REALLY impressive to Tom. Tom treats him with respect but not awe.
----You can walk faster than him, but he never puts a step wrong, he reaches for buckets without looking for them, he milks two cows at the same time, and grabs the buckets when they're filled without looking and a dozen different things like this all working together perfectly smoothly...
"I can hear when a bucket is full. Echoes you know." He spits. "You're pretty fast for a city boy though."
OOC: And yes, thats 3@2 Expert Farming or Low Expert Farming skill.
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You get takers on this, although its mostly after hours workers which requires the buying of candles.
Right. Any coal near by? Gas light might be nice. And if not then he focuses all his Alchemistry efforts into making a source of light that is cheap and lasts.
----"Coal? Black rocks?" The people you talk in the blacksmithery blink in puzzlement, and a few come back with flint, and one comes back with a chunk of ebony wood.
The Alchemists have coal, but they also charge Alchemist prices for it in small quantities and since its on the cheap side for them, its about half the price of a good candle.
As a general rule, the Alchemists have pretty much everything, but the cost of their products is outrageous.
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All of them are available from either traders who supply Alchemists or if you're willing to go on a trip into the wilderness for a couple days to maybe a week for the Salt Peter.
OOC: Yes, I really enjoyed reading the Cross-Time Engineer series of stories.
Tom says, "
The choice is yours about how to handle this. I council you to wait until you are properly equipped trained and prepared, since this place sounds like a set up. I understand that you want to go out adventuring, and I think that's a good idea, but I would council you to start out someplace else first. I will make you fire jelly if you want me to pay for the supplies, though I will train someone else for the actual construction. I don't desire to blow myself to smitherines. If you want long term success, then that will take time to build up. If you want immediate results, I am more than willing to facilitate you.
In my homeland, we have the most powerful military in the world. One of the reasons that we have this is because of logistics. For every fighting man, there are 9 that support him in terms of moving supplies and things like that. This is true here as well though many might not realize it. The knight on horseback must eat food and train. It takes a certain number of peasants to support each knight, and in war there are two kinds of victories; the long slow course of economics and the tide of heroes.
Heroes matter, but they are not always successful. Even the elite teams in my homeland follow this rule of logistics. To reach your maximum potential, I truly feel you want two teams scouting for ingredients for things like Salt Peter and Naphtha so you can make it cheaper than anyone else and gain the advantages of your opponents. I'd also advocate a series of camp guards so that while you travel to your destination, you are not attacked by pointless wandering monsters in the wilderness. All of this will take time, but ultimately will help you do what you want to do better without annoying distractions.
You got into the business of adventuring, I understand that. Believe me I do. So adventure in other places until you're ready for this place. Keep your skills sharp, but my gut tells me that this place is going to be a hard nut to crack. In the end, its the man who is prepared that makes the victory. To much preparation can be bad, but I don't feel we've reached that point.
But if you want me to, we can buy the materials for the fire jelly and I will oversee someone to make it for you."
Tom is a sage here, which means wandering into a monster filled wilderness for salt peter is not high on his list. The wise general might understand that it is not heroic to lead troops at the head of his armies...but it means that it makes him less likely to get killed and leave the less trained idiotic major in charge.