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03:01, 8th May 2024 (GMT+0)

Alexis Agents.

Posted by PlaytesterFor group 0
Playtester
GM, 567 posts
novelist game designer
long-time gm
Wed 12 Oct 2005
at 02:53
  • msg #1

Alexis Agents

You are out hiking for the day in the state park nearest your town when the weather turns dark, and regrettfully you turn back to get to your car before the rain starts.

An hour and a half later, you get back to the parking lot as the sky begins to open up.  Thankfully, you duck into your car which is the last one on the lot.

The car doesn't start.  Its been acting a bit finicky, but you did not think it was a big deal, and you were waiting for the tax refund to get it really looked at.  Now, you realize the ranger station is five miles away, and the rain is coming down hard.

A quick check of your cell phone assures you of what you expected.  You are out of signal so near to wilderness.  You stuff the cel in your shirt pocket, and grump to yourself.

The rain lightens, and seeing as this is your best chance to avoid sitting here until a ranger patrol happens through, you hop out into the thin rain.  After raising the hood, you begin to look around.  The battery cables seem a little loose.

You lean over for a better look.  Your brand new phone spills out of your pocket, and hits the battery cable.  A great flashing spark with yellow bubbles in it runs from the battery to the wet-ish cel, and into you.  The last thing you remember seeing is your car inexplicably flying downward and back away from you, and then you're laying on your back looking up at storm clouds.

Things get fuzzy.

===========================================================================
You're cold. Very cold. A rock is digging into your back.  The wind is shrilling nearby, and you hear distant thunder.  But other than some minor discomfort, you feel pretty good.  Nothing like you expected to feel after a massive electric shock.

PT
Angel
player, 1 post
Wed 12 Oct 2005
at 12:44
  • msg #2

Re: Alexis Agents

I turn my head and look around as I test out all my limbs and other parts of my body to make sure everything is working ok. My first thought is if I am ok is to get that rock out of my back and I need to check my car and see if a happened to leave a jacket in there. Damn it got cold all of a sudden!
This message was last edited by the player at 12:58, Wed 12 Oct 2005.
Playtester
GM, 571 posts
novelist game designer
long-time gm
Wed 12 Oct 2005
at 16:57
  • msg #3

Re: Alexis Agents

Everything seems to be working okay, except you are beginning to shiver.  Except for your mind, because it is having a hard time taking in the picture surrounding you.  Finally, you sit up and shake your head.

The cold, black stones filling valleys, and the snow-capped top of low hills surround you with the only thing remotely the same being the 100% cloud cover.  But there is a sizable difference between a good fall day for walking storm, and this socked in, gusty, wintery day.

At least its not raining.  But this is not in the least like the state park you were hiking.  You do see one tree in the near distance, but its a scrawny defiant thing, not like the lush undergrowth you'd just been sightseeing.

But it is daytime.  You're not sure what time, although a watch insists that its four in the afternoon.

Your jacket is laying nine feet away, but there's no car.  Your other stuff is laying about as well.

PT
Alexis
player, 2 posts
Wed 12 Oct 2005
at 21:34
  • msg #4

Re: Alexis Agents

I get to my feet rubbing my arms. I begin to pick up my belongings and put them all back into my pack. As soon as I spot my jacket I grab it and shrug into it. I finish putting everthing into my pack and slip it onto my back.

I start to survey my seemingly desolate surroundings hoping to find any clue as to where I am. As I slip my pack onto my back the strap rubs up against my gun. I pull it out and I check it and the extra mags to makes sure they are there and still in good usable condition. After I do that I continue my look around the area.

I'm very confused and more than a little scared. This definitely isn't the mountians near my home. As I turn to look in all directions I am torn between wanting to see some sign of civalization and hoping not to find anything for fear that whatever I do find may put me into a more frightening situation than I already am.
Playtester
GM, 573 posts
novelist game designer
long-time gm
Thu 13 Oct 2005
at 02:36
  • msg #5

Re: Alexis Agents

You're a bit warmer, but you weren't planning on twenty degree weather, and your fall jacket is not really up to the challenge by itself.  You button it up as tightly as it will go which helps a fraction more, and then stand there stamping your feet.

Your gun, and all your stuff seems in workable condition, as much as you can tell without actually taking it apart or firing it.

There's no sign of civilization, although you do recognize a smell of salt in the air, and that crashing repeated boomings clicks together in your mind.  You're near a seacoast.

Standing up, you can see a small creek flowing through the midst of the shallow valley you're in.

PT
Alexis
player, 3 posts
Thu 13 Oct 2005
at 04:06
  • msg #6

Re: Alexis Agents

My hands and feet are starting to get very cold. I rub my hands together in an attempt to warm them up some and look around desperate for someplace warm to go. Spotting a small creek nearby I think of possibly following it in hopes that it would lead to civilazation.

I start in the direction of the creek but then stop upon hearing a faint noise in the distance. What is that? I smile as it comes to me what that noise is. It's waves I hear. There must be a coastline not too far away.

I cock my head listening intently to the sounds of the waves and when I have determined the direction they are coming from I begin to follow the creek that way.

I walk for what seems like hours. My feet are going numb. I keep going hoping against hope that there will be a shack or something there where I can go to get out of the cold air.  I try to keep myself warm by thinking warm thoughts. A cup of hot chocolate and a blanket wrapped around me while I sit in front of a fireplace lit with a beautiful crackling fire....
Playtester
GM, 578 posts
novelist game designer
long-time gm
Thu 13 Oct 2005
at 13:44
  • msg #7

Re: Alexis Agents

You follow the creek as it winds back and forth, gets joined by another creek, and slips out of the black rock hills, and into a rolling expanse of acidic smelling, and wet underfoot spongy ground.  Its even colder out here as the wind has little to block it, but you continue.  You have to circle around several bogs filled with water, chunks of vegetable matter, and floating ice.

But you make it down past a series of small waterfalls to the beach.  Its a small enclosed beach, flanked on both sides by cliffs that are pounded by twenty and thirty foot waves.

Its warmer down here, sheltered from the wind, except when a gust comes off from the sea. And then like deliverance you see a familiar red and white can.

Its a crushed and discarded Coca-cola can in the waveline. Impelled by the need for human contact, you scramble toward it.

Rising like ghosts, or figures out of nightmare, large men with automatic weapons pop up out of the sand.  They have ski masks on their faces, and wear solid black, and have a variety of weapons attached to their vests, but the part that most concerns you is the five rifles pointed at you.

"Don't move, missy.  I know good and well what you are, and I won't hesitate to send you on to the next world."

The voice is British, and military.  Its filled with clipped professionalism and determination, and underneath it, something else.  Fear.  Fear of you.

PT
Alexis
player, 4 posts
Fri 14 Oct 2005
at 03:20
  • msg #8

Re: Alexis Agents

My first thought was Thank god I'm not alone! but my elation quickly turns to fear. I look at the men and their guns trying to swallow back my fear enough to speak. I slowly put my hands up where they can see them making sure not to make any sudden moves. These guys were jumpy and for some reason they didn't like me much.

I open my mouth to speak but no words come out. So many things going through my head at once I can't seem to make sense of anything. Where am I? Why are these men pointing guns at me and what does he mean the next world?

I swallow hard and attempt to speak again. "H-Hi...um I don't think I'm the person you were expecting. I am no threat to you. Could you please lower your weapons?"

I start to shiver whether it's from the cold or fear I don't know. I look each of the men in the face hoping they will see I mean them no harm. Suddenly I notice something in them. These men don't hate me. These men fear me! But why?
This message was last edited by the player at 03:28, Fri 14 Oct 2005.
Playtester
GM, 583 posts
novelist game designer
long-time gm
Fri 14 Oct 2005
at 04:21
  • msg #9

Re: Alexis Agents

"Miss. You're exactly the person we've been expecting. We've been tracking you from orbit.  Now by authority of 'is Majesty, and the Parliameant, and the Third Black Addendum to the Safety of the Realm Act, I'm taking you into custody. If you cooperate, and offer no resistance, you will not be harmed, or mistreated.  You have my word as an officer of the Special Air Services. If you do not cooperate fully, I'm authorized, no required to verse you out."

He tosses a pair of black handcuffs on the sand in front of your feet.  You note that he and the others are out of arms reach.  Evidently, he's wary of you enough not to risk your getting a finger on him.

"Carbon-carbon bonding wire in that pair of binders.  Even if you can bench press a thousand, you won't be breaking them."  A man with a Cockney accent says from your right.  The notion that you, a fairly slender female could bench press more than a world heavyweight lifting champion seems utterly ridiculous, but the comment seems to be made in full seriousness.

PT
Alexis
player, 5 posts
Fri 14 Oct 2005
at 23:13
  • msg #10

Re: Alexis Agents

I look down at the cuffs at my feet and then back up to the one who threw them there. I make no move to pick them up at the moment. In fact I make no move at all. I get the feeling being versed out is something I don't really want to experience. "You've been tracking me in orbit? What does that mean? Where am I and what is it that I am supposed to have done to deserve this treatment? "

I keep my hands visable and away from my body. A sign that I have no intention causing them any problems. "Look I don't even know you guys. For that matter I don't even know where I am. I have no intention of hurting anyone. I have a gun in a hoster on my belt but I have no intention of using it. I have never harmed another person in my life.  Can we be reasonable about this?"
Playtester
GM, 591 posts
novelist game designer
long-time gm
Sat 15 Oct 2005
at 02:49
  • msg #11

Re: Alexis Agents

"Colonel?"

You hear a voice from behind you.  Its casual, almost indifferent.  But there is a reminder in it. A reminder...she's dangerous, and a question implied.

*Shall I shoot her?*

You think that if you survive this, you're going to have nightmares about that voice.  Not its cruelty, but the absence of it.

"No, Komodo. Although use your best judgment if things get weird."
He pauses and looks at you, and with his autorifle still pointed at your chest he looks at a watch.

"I can give you five minutes to make up your mind. Thats as much leeway as my orders give me. I've already introduced myself, and my men. More precisely, I am nicked King Cobra, head of the Reptile House special operations team out of the SAS, and assigned to MI-5 for Operation Worldwalker which involves picking up people like you.

You are on the Northern coast of Scotland. I'll let you have a newspaper later so you can discern the timeline differences.

As to what it means to be tracked from orbit, well, lets just say, that we have means of identifying your arrival, and with the scriff in your bloodstream, you cannot hide.  Not from a satellite net."

He holds out a palmpad, and on it, you see a glowing figure that might be you surrounded by some darker figures which might be your captors.

Scriff..the name is vaguely familiar.  Oh, yeah, it was some new tech in your new cel-phone.  He continues on.

"Unfortunately, I cannot be 'reasonable'. For one, I am intimately familiar with how dangerous and deceptive and unpredictable you lot can be. I've lost three men to separate versers who I had pinned down like you, and none of them used something as simple and nice as a pistol to do it. Anaconda still screams every morning when he wakes up.  And one looked even more harmless than you."

Here his look changes as if he holds the injury to his man against you.

 "For two, if I am as you say, reasonable, I will be guilty of treason, and if I am lucky, I will get twenty years hard labor.

I promise no harm will come to you. We merely require that you work with MI-5 in the defence of the King and Country.  If such is not acceptable, then my men are very good shots,and it won't hurt a bit.

On the other hand, I have a heated helicopter, a warm Burberry trenchcoat, and hot soup made by my wife.  Me, I'd take the deal, you lot get paid better than I do, even.

Now, you have three minutes..."

Playtester
This message was last edited by the GM at 03:07, Sat 15 Oct 2005.
Alexis
player, 6 posts
Sat 15 Oct 2005
at 03:09
  • msg #12

Re: Alexis Agents

I jump a little as someone speaks behind me. A chill runs down my spine at the lack of emotion in that voice.  My god what is happening to me!

I pale a little as I listen to the colonel talk. It sounds like something off the SciFi channel. It can't be real yet it must be because I'm here living it. As he continue on with his talk I slowly come to the realization that I have only two choices put on the cuffs or die.

I slowly bend over to pick up the cuffs trying not to make any sudden moves. I pick them up and snap them on my wrists praying the entire time that I am making the right choice. I stand up and look at the colonel hoping that I won't later wish I had let them kill me.
This message was last edited by the player at 03:18, Sat 15 Oct 2005.
Playtester
GM, 593 posts
novelist game designer
long-time gm
Sat 15 Oct 2005
at 03:26
  • msg #13

Re: Alexis Agents

He nods as if to assure you it was the right choice.  Then he speaks into a mike on his vest.

"Package secured. Bring up the transport."

He turns back to you as one of his men drapes a long and heavy trenchcoat over your shoulders.  Instantly, you feel warmer, until a gust circles and slaps you in the chest. Still it helps.

Behind him, a humming noise, and a large forty foot long helicopter with RAF symbols painted on it, floats around a cliff face, and sets down.  You could still talk, the thing makes so little noise.

"Verser tech. We still don't understand the physics of it.  Only one like it in the world."

They hustle you on board, and make good on their promises. A cup of chicken soup, and a London Telegraph newspaper.

The ground is rushing beneath you, and the cabin is quiet and warm except for King Cobra making some sort of report quietly to what sounds like HQ.

"Yes, C. Package wrapped up. Minor difficulties. No injuries." Pause. "Yes, sir. Thank you, sir."

He signs off, and begins making himself a cup of soup from the same canister you had.  One guy opens up a magazine, and another two break out some cards, but one keeps an eye on you.

PT
Alexis
player, 7 posts
Sat 15 Oct 2005
at 12:06
  • msg #14

Re: Alexis Agents

I jump in surprise as a coat is suddenly dropped on my shoulders but then with a sigh of relief I snuggle into it's warmth. Suddenly so quickly I don't have time to think about what's happened a helicopter unlike any I have ever seen before shows up and I am being hustled aboard it.

I take a sip of the soup that was put into my hands and look around at the guys who only minutes ago had their guns sighted on me. They all seem to be so much calmer now. I look at the cuffs on my wrists. I don't see anything special about them but their presence sure seems to give these guys some sense of security.

I sit back to enjoy my soup and crack open the newspaper. Hopefully it will give me some idea of what is going on. From comments made and conversations going on I am comforted in the fact that at least I seem to be still on earth.
Playtester
GM, 597 posts
novelist game designer
long-time gm
Sat 15 Oct 2005
at 16:18
  • msg #15

Re: Alexis Agents

The Telegraph is filled with worries about terrorists, and gov't overreaching, and violent soccer games, and violent demonstrations, and it could be your world except they talk about His Majesty Richard the Sixth, King of England, Prime Minister Lady Rose McClaren, and about President Joe Lieberman of America.

Granted, the world seems a little more violent than what you are used to, but then that could be simply part of reading another nation's newspaper. And the tone seems a bit less polite than the studied neutrality of an American paper.  You have a hard time imagining the New York Times labelling a political foe, a "blinking idiot".  And the Telegraph seems to be on the end toward American Conservative of the political spectrum with some differences.

There's an article about crime rates continuing their steady rise.  There's another one about the Prime Minister of Bahrain returning from a vacation.

Your watcher seeing you reading that one snickers.

"Aye, a vacation, with a scarf around his head, and a slimming diet of creek water and moldy bread.  Poor fellow. But some of your buddies, Captain Chris and Lady Anne rescued him.  Too bad they didn't survive, got versed out, as you lot say, but I expect they are causing trouble for bad guys somewhere else."

Out the window, you can see London spreading out beneath your gaze.

PT
Alexis
player, 8 posts
Sat 15 Oct 2005
at 23:12
  • msg #16

Re: Alexis Agents

My eyes widen at seeing the President Joe Lieberman or America. I look up at the Colonel "Seems to be a rather violent world you live in Colonel."

I take a sip of my soup  "Colonel...What is a verser? And why are you all so afraid of them?" I take another drink of my soup. It's good soup and who knows when my next good meal will be.
Playtester
GM, 600 posts
novelist game designer
long-time gm
Sun 16 Oct 2005
at 00:18
  • msg #17

Re: Alexis Agents

"Yes, ma'am. There's all sorts of nutcases loose to kill and maim the innocent.  Its our job to make sure they choose another career occupation."

He sighs.

"I wouldn't say we fear the versers, exactly, but from what I hear, very few universes catch versers as quickly as ours does, in fact, most seem unawares of them.  And so they get irritated at us, and your typical verser has all sorts of ways to express their irritation."

He looks over at his crew.  They pipe up one at a time.

"The Princess from Alf Lapskjar could just touch you, and you felt like you were dying inside."
"Burn you alive by looking at you. And his wife could shoot a card out of your mouth at a hundred feet with that pistol of hers."
"Read your mind. And worse, he was about the scariest guy I've met. He looked you in the eye, and you felt like..."
"Saw the Kid take on four guys with that little stick of his, and he was feeling charitable. He left one of them alive."
"We had her dead to rights, and still she got out her five foot sword, and chopped off Hugh's arm before we could pull the trigger. Course then, she said, I sense you are of good will, and reattached it before she versed out."
"The Alchemist said when we asked him how he got into the vault...oh, I walked through the wall. That's impossible, but we still don't know how he got in."

The Colonel holds up his hand.
"Worse thing is that many versers don't care if they die. After all, you're immortal so a little pain, and bam, you're somewhere else. A person like that is very hard to stop."

PT
Alexis
player, 9 posts
Sun 16 Oct 2005
at 02:26
  • msg #18

Re: Alexis Agents

I listen to their stories with some disbelief. They actually think I have some kind of special powers? I open my mouth to dispute that fact but then I close my mouth quickly. Why should I tell them any different. Could work to my advantage if they think I can take them out so easily.

I get the feeling though that there is something these guys aren't telling me. I mean why would the versers make life more difficult for themselves by attacking the citizens of the the world.

I lean my head back and close my eyes trying to process everything I've heard thus far. Maybe it's the warmth of the coat or just pure exhaustion I don't know but as I sit there with my eyes closed I begin to get very sleepy. I open my eyes not wanting to give in to my exhaustion but it's no use I just can't seem to stay awake any longer. I can hear someone saying something but I'm unable to make out the words as I drift off to sleep...
Playtester
GM, 605 posts
novelist game designer
long-time gm
Sun 16 Oct 2005
at 03:41
  • msg #19

Re: Alexis Agents

You drift off, the warmth, the vibration soothing you, after the nearly four hours of hiking.  And too suddenly, you hear...

"Hey wake up."  The air is chill.  The helicopter has stopped moving, and its doors are open.  It feels like you just fell asleep a minute ago.  "Welcome to Claude's Corral for Wayward Versers."

A thin, intensely focused, and well muscled young guy looks up at you with a helpful hand extended.  He's not handsome, and has some acne scars, but he seems friendly and unafraid.  His life seems to be in his eyes which are disconcertingly direct.  He doesn't look like some superman verser, other than being in very good shape, and he even doesn't dress all that well favoring what could be called Working Class Blue Jeans Chic.

"They call me John Walker, from my other nick The Walking Man. Other than you, and Clarence our friendly little slavemaster, we're the only versers in London right now, so I'm to be your host."

But you see the other, heavily armed SAS troopers giving him a respectful nod as they climb out of the copter. He reaches out, and taps your cuffs. They spring open.

PT
Alexis
player, 10 posts
Sun 16 Oct 2005
at 04:14
  • msg #20

Re: Alexis Agents

Taking his hand I climb out of the helicopter. "Hello I'm Alexis" I watch the cuffs fall off of my wrists and look up at him in surprise "How'd you do that?" Without waiting for a response I walk past him a little ways I need to stretch my legs and besides if gives me a chance to take a look around.
Playtester
GM, 607 posts
novelist game designer
long-time gm
Sun 16 Oct 2005
at 05:09
  • msg #21

Re: Alexis Agents

He shrugs and says off-handedly.

"Simple telekinesis plus a basic knowledge of lockpicking.  Five pounds of pressure in the right location, and it springs open. You can't do much more complicated than that in this universe anyways.  Not that I know much more than that in TK."

You walk around the roof of the building while he trails you at a distance.  Its a golden marble, with stone lions on each corner of it, and it reaches eight stories from the city streets beneath you.

Looking out, you can see London Bridge, and Trafalgar's Square, and the River Thames.  Looking back at him where he stands ten feet away, he shrugs, willing to wait with you out in the chill air.

"It is nice to be in a civilized universe at least."

PT
Alexis
player, 11 posts
Sun 16 Oct 2005
at 13:44
  • msg #22

Re: Alexis Agents

My head still reeling from all that's happened I have a hard time taking everthing in. I almost flinch everytime I hear the words this universe or that universe as it reminds me each time that I am somewhere other than my home.

As I walk back to John ready to go whereever it is he is taking me, I look around to see if the colonel and his men are still here.  "What is the this place? What is a verser? Why do the people here dislike versers so much? How..." I suddenly realize I am rattling on and stop looking at John sheepishly "Umm...Sorry. Let's go."
Playtester
GM, 608 posts
novelist game designer
long-time gm
Sun 16 Oct 2005
at 14:56
  • msg #23

Re: Alexis Agents

He laughs shortly as he takes you to a small shed, through a door, and turns a mop handle head around.  The floor sinks beneath you both.

"No biggie, Alexis, I got that right, right? From the top. This is an office of MI-5. Most versers call it Claude's Corral." He pauses as he considers your second question.

"Drat. Is this your first transition? OK. For me, I got electrocuted by some idiot with a scriff-enhanced XBox and a 44 oz. slushie. I wake up in Naga World, orange grass, pschyo laser shooting plants. I die, burned up ten hours later. Spend a couple months in the 1920's chasing down rumors of the Mythos, learn tk, die again after meeting... Her. Visit Northgate City, and try to learn to be a superhero. Fly a plane filled with macro-toxin far out to sea. Next world.  But I picked up a cool gun, and a kevlar jacket.  Anyways, I met some samurai jerks, and so became a ninja. It was fun until I challenged a samurai to a duel...bad idea. I had no idea how good they were.  But I managed to kill him anyways by jumping with him off the bridge. I wake up here, and lead the Reptile House team on a merry chase through the Sahara for like two weeks, and thats why they call me the Walking Man because I walked those SAS boys into the ground.  Now, I'm a spy, with a license to kill, no lie, a Jaguar with a twelve cylinder that can run up to 180 mph which I tested, and some nifty toys like a pen laser.

You got something in your blood that makes you reform in another universe if you die. They call it scriff. I don't understand it yet, but hey, I'm young, scratch that, I'm immortal. I will understand it, just not this century.

I don't think they dislike us, Alexis. We are a resource. You've been drafted for a good cause, and offered a golden cage. Some versers don't like the deal, and really object in nasty ways. If I wanted to, I could do some serious damage before versing out. I don't like the drafted part, but then I really hate terrorists with nerve gas, so I go along. When Claude gets back from talking to the PM, I'll let him explain it more."

The door to the elevator opens, and he leads you down to a room.  He opens the door, and it looks expansive, and nice, in an impersonal way.  More of a suite than just a room.

"Yours. This is the verser hallway."  He shrugs, giving you a piercing glance, trying to figure out your reaction to all this.

PT
Alexis
player, 12 posts
Sun 16 Oct 2005
at 18:04
  • msg #24

Re: Alexis Agents

I look around the room. Well it's not home but from what I'd heard so far it could be worse. I look at John and smile. "I guess if I gotta be stuck in another universe I got one of the better ones huh?"

I walk in the door and set my pack on a small table just inside. "Ok I'm assuming since you are still bouncing around universes there is no way out of this mess so I might as well make the best of it."

I turn to look at him "You are gonna be around right? I mean if I have no choice but to make the best of this I'd like to learn some tricks from someone who's obviously got some experience with it."
Playtester
GM, 610 posts
novelist game designer
long-time gm
Sun 16 Oct 2005
at 21:14
  • msg #25

Re: Alexis Agents

He smiles suddenly like a switch flicked on, and you can see him understand.

"You really are new! Yes, unless something crazy happens, I'll be around. Um, I talked to one of the ancient versers, guy named Marcoe, he said there's no way home, and he's been trying for centuries.

I'll be mostly in the dojo. Um, look, close your eyes, this isn't what it sounds like, by the way, now relax."

Skeptically, you do it. You might not if he was standing next to you.

"You should be able to know where your stuff is.  Feel it in your gut, and feel my presence. And even possibly all the ones on this earth, I don't know."

And suddenly you can feel a compass in your stomach, an instinct that says "Something thatta way".  One is pointing to your table which is covered with your gear, and the other is to his voice.

He shuffles left and right a few yards, and you can follow him with it.

PT

PT
Alexis
player, 13 posts
Sun 16 Oct 2005
at 21:27
  • msg #26

Re: Alexis Agents

I stand there for a minute with my eyes shut getting used to the feeling. Then I open my eyes with a smile. "Wow! That's so cool. Thanks!"

I run my hand through my hair trying to figure out where to start. "Where's the dojo? It probably wouldn't hurt if I made use of it myself. Oh and is someoone going to show me where things are around here. Like where to go to eat and I'm probably going to need some more clothes." I suddenly frown Um..but I don't have much money. Are things expensive here?"
Playtester
GM, 613 posts
novelist game designer
long-time gm
Mon 17 Oct 2005
at 02:44
  • msg #27

Re: Alexis Agents

"Lets go visit Documentation."

Mystified, you follow him down to a bomb-proof door, and down a spiral set of stairs, lab and suit coated people you pass nod respectfully at both of you. And behind you you hear whispers.

"Is she the new one?"

Through another heavy door, and a voice scan check.

"Walker and guest."

"Welcome versers." A computer voice responds.

You walk into an almost clean room atmosphere, except for the smell of paper and ink, and glues.  At least a dozen people are working in this large space over drafting tables, or at computers.

A tall, thin, elegant man half dances over to you.

"Ah the new arrival, charmed to meet you my dear, and what will she be having."

"The works."

"Excellent. I think three credit cards, one five thousand, one thirty thousand, and one a half-million credit limit chargeable to the Crown as always, but do try not to hurt us poor taxpayers too much, two gas cards just to look authentic, a driver's license, and any sundry permits required by an identity should do. Dear me, a gun license of course, and a passport. But how many identities?"

You're gaping at this whirlwind of a man.

"Identities. He means, false names. Can't infiltrate dictatorships without false ID's. After all my real name isn't John Walker. I have two others I keep as spares."  "John" says.

PT
Alexis
player, 14 posts
Mon 17 Oct 2005
at 03:07
  • msg #28

Re: Alexis Agents

I follow John down through the hallways, doors, and rooms hoping I will be able to find my way back.  I look around as we walk hoping to gather and retain as much information as possible.

I can't help but stare at the tall thin man half dancing towards me. Then he and John start talking.  I hurry to close my suddenly dropping jaw as I listen to him talking about credit cards, gas cards, Id's etc.. "Identities?" I repeat half stunned.  I swallow hard "Uh..well I don't know."  I turn to look at John "Any suggestions?"
Playtester
GM, 617 posts
novelist game designer
long-time gm
Mon 17 Oct 2005
at 03:36
  • msg #29

Re: Alexis Agents

The Chief Documentarian smiles, and answers first.

"Ah, we have many names.  It seems some versers choose names from movies or series in their home timelines. I've heard detailed plot summaries of something called James Bond, and Man from Uncle, and La Femme Nikita, and Charlie's Angels."

John just shrugs, and gives you a soft smile.

PT
Alexis
player, 16 posts
Mon 17 Oct 2005
at 23:08
  • msg #30

Re: Alexis Agents

I kind of half smile "Oh yeah I know those movies." I look from John to the Cheif Documentarian "Wait a minute, are you telling me you guys have never heard of James Bond?"

I'm suddenly anxious to see what this world is like and go spend some money. I've never had that much money just handed to me before. Besides I really needed a shower and some fresh clothes. "Uh you just want me to pick some names then? Or are you going to pick them for me?"
Playtester
GM, 624 posts
novelist game designer
long-time gm
Tue 18 Oct 2005
at 01:25
  • msg #31

Re: Alexis Agents

"They make movies based on sitcoms instead, it seems."  John says.  "Gilligan's Island One through Four are very good, although Three isn't as good as the rest.  But the Eight is Enough movie made me want to tear my eyeballs out."

"You pick them. We prefer three to five sets of names. You can add whatever detail you wish to their backstories."  The Chief Documentarian says spinning a pencil through his fingers.  He seems a man who cannot stop moving.  John on the other hand looks like he could stand still for the next five hours with no protest. The rest of the room is filled with craftspeople working at their chosen trade of lying with paper and plastic, but occasionally someone "casually" glances your way.  It seems you're a "celebrity" of sorts.

PT
Alexis
player, 18 posts
Tue 18 Oct 2005
at 01:33
  • msg #32

Re: Alexis Agents

I glance around an catch a couple of people stealing glances of their own. I look at the Cheif Documentarian blushing. "Why are they so interested in me? Surely they've seen versers before."
Playtester
GM, 628 posts
novelist game designer
long-time gm
Tue 18 Oct 2005
at 02:00
  • msg #33

Re: Alexis Agents

He smiles.

"Sure, they've seen versers, but not that many. On average, we get maybe two a year coming in, and err, not all make it to this office."  He looks a bit uncomfortable.

And then he brightens.

"Sometime you ought to come by and see my collection of coins, especially the ones from other realities. I'm fondest of the solid silver Ceres Asteroid Dollar minted in 2115, although I also like the Tsar of all the Russias minted in Londongrad in 1892."  He looks hopefully at you, wondering if you have a coin for his collection.

"Good gracious, what a mooch."  John says steering you to the door with a small laugh.
Alexis
player, 19 posts
Tue 18 Oct 2005
at 03:30
  • msg #34

Re: Alexis Agents

I grin at the Chief's obvious hint as I follow John's lead out of the office. Maybe once I get used to this place I'll come back and take him up on that viewing of his collection but for now..."Ok so what's next?" I ask John as we exit the room.
Playtester
GM, 639 posts
novelist game designer
long-time gm
Tue 18 Oct 2005
at 14:00
  • msg #35

Re: Alexis Agents

John talks to you a bit, and after you mention that you've a longing for a shower, and some fresh clothes, he sends for a maid, and takes you back to your room.

"I'll be back in an hour, kay?"

You nod, and go off to enjoy civilization.  The maid comes back, with your pile of neatly dry-cleaned clothing, a receipt for you to sign, and unexpectedly some tea and sandwhiches plus three fake id's.
s.

"You were looking like I feel after a double shift."  She says taking the receipt.  "John Walker got called away. Some problem downtown."

After you finish, the maid, Helen Jamison, takes you down to the lobby where a cabby is waiting outside.

"Just tell any cabby you want to go to Parsifal House to get back."

PT
Alexis
player, 21 posts
Tue 18 Oct 2005
at 23:29
  • msg #36

Re: Alexis Agents

I stand in the shower for a good 20 minutes just letting the water pour over me. It felt so good I almost didn't want to get out. But I was sure I had things to do and John was due back soon. So I drug myself out of the shower and donned my freshly washed clothes. I then go out to enjoy the tea and sandwiched the maid left when she delivered my clean clothes.

I smiled and sat back to relax a bit while I finished up my meal. I could really get used to this pampering. What worried me though was what was going to be expected from me in return. Ah well I'll worry about that when the time comes for now I'm gonna enjoy it. I slip the three fake ID's into the little card case I keep in my pocket along with the credit cardsand fllow the maid downstairs.

I look at the row of cabbies dissapointed that John couldn't make it back. I thank  Helen for her help and go over and talk to one of them "I need a new wardrobe. Take me to the most fashionable shop in the area please." Might as well start with my wardrobe.
Playtester
GM, 643 posts
novelist game designer
long-time gm
Wed 19 Oct 2005
at 02:52
  • msg #37

Re: Alexis Agents

"Right you are, miss. Unless I'm missing my guess, you want clothes for yourself, and not your man.  Otherwise I'd be taking you to Brooks Brothers, but I recommend every London shopping trip should start at Harrod's."

He whips you through the streets expertly, nearly scraping a fender off a double-decker bus, and deposits you in front of the largest and swankest department store in the world.  A suited bellman helps you from your car, and asks you if you need anything.

Seven stories, one million square feet, and a gigantic Baroque dome over it all.  Harrods' motto is the best of everything from everywhere.

You walk in and see in a display case on your right a pair of diamond encrusted slippers (turning the tag reveals a price of a million pounds), and a pair of very attentive security guards keep you in their eyes until you walk on to the Egyptian Escalator which looks like what the Pharaoh would have made, if he had escalators.  As you go up with the thick crowd, opera singers serenade the shoppers with something from Cyrano de Bergerac.

PT
Alexis
player, 22 posts
Wed 19 Oct 2005
at 04:16
  • msg #38

Re: Alexis Agents

I look around in awe. Who would have thought I'd ever be shopping a Harrod's. What did he mean start at Harrod's you can find anything you want here I think.

I head to the ladies clothing area and start looking around hoping I can find a couple of outfits that won't max out my $500,000 credit card. I pick out several pairs of the most expensive denims I have ever owned, and some simple but comfortable tops to go with them. Then I go to the shoe department and select a couple of pairs a sneakers to complete the sets.

Next I head to the eveningwear section. Doesn't hurt to be prepared for that special night out. Hopefully I'll get one of those while I'm here. I look through the racks and find several dresses that I just love but force myself to pass on in attenpt to save money (old habits die hard I guess) I finally selct 3 gorgeous gowns stragically cut to show just the right amount os skin to be glamourous yet tastful. And they aren't priced too badly..For Harrod's. Back to the shoe department for some dress shoes to go with the dresses. As I'm at the shoe department I spot the handbags and stop over to pick out a couple for evening and one  for casual use.

Now for the lingerie. I walk into the lingerie department. Let's see several pairs of these, several of those, a couple of these, several pairs of these, and  a few pretty lacy sets to wear with those gorgeous gowns.

I pick up a a casual jacket and a coat to wear over the dresses.  Some jewlery to go with the formalwear. And I think I'm ready to go. I look at my watch and am shocked to realize I have been here for over 3 hours already. I always hated to shop. My shopping was usually in and out as quickly as possible and usually at Wal-mart. I never thought I see the day I'd enjoy shopping so much.

having paid for everything as I went I was ready to leave. I head down that fancy esculator to the main floor. I stop and look around with a smile. Just a few extras.. a bottle of my favorite perfume (that I never bought because it's to expensive if I was lucky I got it for a gift), some special blend tea, and some chocolates.

I take on last look around the store and then I wisk out the door with a grin on my face and a man following me carrying my packages. Amazing the service you get when you're ready to spend lots of money. I look up and down the street for a taxi to wave down.
Playtester
GM, 653 posts
novelist game designer
long-time gm
Wed 19 Oct 2005
at 12:43
  • msg #39

Re: Alexis Agents

You also get measured by a tailor who informs you that your choices should be ready by tommorrow.  So you leave the glamorous dresses with the store to be altered.

Upon leaving, a bellman flags down a cabby by using a whistle, and a cabby slips up to your curb.  Getting in, he asks you the obvious question.

"Where to, miss?  Enjoy a little London shopping, I see.  Well, good for you.  I let my little wifey come here every time she's feeling blue. Works a treat. And gives me time to slip down to the pub for a game of backgammon. So we're both happy."  The wrinkles in his face are mostly smile wrinkles, you can see as he cranes his head back to check on his new passenger.

PT
Alexis
player, 23 posts
Wed 19 Oct 2005
at 19:02
  • msg #40

Re: Alexis Agents

After the man deposits my bags in the cab I slide in "Parsifal House please." I tell the cabbie. I settle back to enjoy the scenery as we move along the streets.

The cab pulls up to the Parsifal House and I hand my card to the driver to pay for the ride. Then I get out of the cab and start pulling out bags and boxes. I reach to grab a bag and a box falls off my stack. How on earth was that man able to carry all this stuff I wonder as I start all over trying to figure out how I'm gonna get everything up to my room.
Playtester
GM, 659 posts
novelist game designer
long-time gm
Wed 19 Oct 2005
at 23:15
  • msg #41

Re: Alexis Agents

As you ponder your problem, a well-dressed gentleman gets out of a limosine, and waves off his bodyguards.  He then reaches over, and divides the pile in two.

"Shall I take you up to your room, Alexis?"

You look surprised at him, and then see the security snapping out rigid salutes.  And you realize this is "C", or Clarence Bevridge, architect and manager of the Verser Spy Program for MI-5.

He looks young, and he moves with the casual ease of a dancer, but while his voice is polite, looking into his eyes you see a capacity for relentlessness that borders on the superhuman.  And in talking to him for several minutes, you realize that you know no more about him than when you started, so skillfully were your questions turned aside, but that he knows a lot more about you.

Outside your room, he stops and puts your packages on the floor.

"I do hope you enjoy your stay in Parsifal House. And I would practise as much as possible, one never knows what tommorrow may bring, or if there will be a tommorrow, here anyways. And if you have any special connections with the gods, I wouldn't mind you exercising them on the behalf of a young fellow by the name of Adam."

PT
Alexis
player, 24 posts
Thu 20 Oct 2005
at 00:10
  • msg #42

Re: Alexis Agents

Her head spinning and feeling like she'd just been very skillfully pumped for information Alexis realized She knew no more about this man than she did before their conversation. This guy is good, real good. No wonder he is in charge of things around here there isn't much that escapes him.

"Practice and training sounds like a very good idea. I had planned on starting on that just as soon as I had gotten the proper wardrobe. Thankfully she had remembered to get some workout clothes before she left the store. "Is there a map or guide or something to show me what facilities are available and where they are?"

Alexis nods her head. "If you mean prayer I certianly will do that."
Playtester
GM, 662 posts
novelist game designer
long-time gm
Thu 20 Oct 2005
at 03:55
  • msg #43

Re: Alexis Agents

He tells you how to call up the information on the computer monitor in your room.  It provides a map to the whole building, except for a few areas which are marked as off-limits.

"Alexis, we offer you a chance to be trained and equipped within reason with whatever you're willing to try.  We have a dojo with a half-dozen masters on retainer, a shooting range, a medical research program if you'd like to further the advance of cybernetics or vaccine research.  We have an experimental Ebola vaccine that one verser has already tested.  We also have very cordial relations with a number of nearby colleges and universities so that you could simply begin auditing a class tommorrow if you like.

If you'd like equipment to aid you in serving His Majesties' government, again, we would be glad to assist.  Nothing like a pen laser, a pair of x-ray spectacles, and a hydraullically pumped stilletto in the bottom of a pair of high heels to even the odds."

OOC: Time to start figuring out what you would like to study, and what cool spy gear you'd like.  I'm going to start another thread for this discussion.

PT
Alexis
player, 26 posts
Thu 20 Oct 2005
at 22:54
  • msg #44

Re: Alexis Agents

I stare at the screen looking at all my options. Wow! I guess I better get myself a schedule set up. "Concidering I don't don't know what to expect here or in other universes, should I get versed out somehow, I want to learn as much as possible in what time I've got." I study the listings. "I definately want to learn some martial arts. I need to  go to the dojo and see what will be best for me. And weapons training I need to check out what's available there. And equipment I want to go and see what kinds of things you have available." I'm starting to get excited. I look up at C. "Umm...How much time do I have before dinner?. And how late are the facilities open?" I lean back in my chair with a sigh "I have so much to do and learn."
Playtester
GM, 675 posts
novelist game designer
long-time gm
Thu 20 Oct 2005
at 23:10
  • msg #45

Re: Alexis Agents

"Dinner in the dining room is at six, two more hours, but you can go by the cafeteria at any time.  The dining room is semi-formal. A good business suit, or dress would be suitable.

Of course, there are a number of nearby restauraunts, including one that was started by a verser about ten years ago.  Its still in business, even if he isn't around here.  Guy named Bob, now he was a scary one, but a very good cook.

The dojo is open 24/7 although most of its students should be finished for the day in a few hours.

There is always someone on duty in every department all the time. And major departments have a night crew.  Terrorists don't take vacations, and neither do we.

But most of the work is done from nine to seven.  You have time if you want to visit the dojo and the Special Weapon Lab."

PT
Alexis
player, 27 posts
Thu 20 Oct 2005
at 23:28
  • msg #46

Re: Alexis Agents

Great I'll run down there and check things out!  I frown trying to remember if I picked up anything semiformal on my shopping trip. Ah yes I remember I did get some more casual dresses. "Is it required that I be at dinner everyday?"
Playtester
GM, 676 posts
novelist game designer
long-time gm
Thu 20 Oct 2005
at 23:44
  • msg #47

Re: Alexis Agents

He laughs, and shakes his head.

"I can track you to within one foot anywhere on this planet. And if you leave London, you'll be carrying a special 'cel' phone that is never 'out of area'.  We prefer you stay in the London area most of the time, but if you need a week in the Bermudas we might be able to swing things."

"That is one of the benefits of using a verser. We always know where they are, but our enemies don't.  And we always know if they suffered a terminal failure."

He nods, and leaves.

You head on down to the dojo.  About a dozen students, varying from overweight janitors to trim and muscled black belts are practising.  And then one of the janitors walks over to you.

"Miss Alexis.  A pleasure. I am Master Sun-da." He says it 'zeun-da'. He bows gracefully.  "Are you interested in the teachings of Ninjutsu or Preying Mantis style Kung-fu? If so, I would be your teacher.  Ninjutsu focuses on stealth, and this world's Preying Mantis focuses on nerve strikes, disabling lock holds, and choke holds.  I find the two arts work together well although some think they overlap too much."

PT
Alexis
player, 28 posts
Fri 21 Oct 2005
at 00:18
  • msg #48

Re: Alexis Agents

Just because I don't know what else to do I bow back slightly. Wondering just how everyone seems to know my name but not saying anything about it I smile. Hello.  Yes I am interested in both of them if possible." I watch the students for a few minutes. "How much training each day would be required for me to learn this?"
Playtester
GM, 680 posts
novelist game designer
long-time gm
Fri 21 Oct 2005
at 03:13
  • msg #49

Re: Alexis Agents

"Let us start with an hour, and then once you are stronger, we will add another hour. You may begin tonight if you wish."

============================================================

Later you make it down to the Special Weapons Lab.  A couple dozen people are experimenting with clever and occasionally goofy ways to disarm (literally and not so literally), and destroy.

One that catches your eye,and they are having a hard time with is a car that can shoot forth its bumper as a one-use projectile to slam into another car.  It keeps flying over the target car, or under the target car, a small and battered looking Yugo.

A balding scientist with his hands full of the guts of a machine sees you, and flips over a sheet on a nearby table.

"Miss Alexis. Welcome. What can we do for you? Laser pen? Stilletto high heels? An umbrella that shoots out nerve toxin?  Or my personal favorite, a holographic guard dog with a motion detector?  Anything? Please test us.  We love making new toys."

PT
Alexis
player, 29 posts
Fri 21 Oct 2005
at 03:29
  • msg #50

Re: Alexis Agents

After an hour with Master Sun-da I had muscles I never knew I had aching. But I was determined to learn those moves so I would be back tomorrow night.

I head on down to the Special Weapons Lab to see what neat toys they have. I'm not dissapointed. I look at the list of options he gives me. It's quite extensive including make-up that does more than mske you look good. I look up at him and grin "How about one of everything? Oh wait I may want some duplicates of those special keys."
This message was last edited by the player at 03:33, Fri 21 Oct 2005.
Playtester
GM, 683 posts
novelist game designer
long-time gm
Fri 21 Oct 2005
at 14:15
  • msg #51

Re: Alexis Agents

The night passes, and next morning you are wondering over a breakfast of bacon, cheese omellette, sausage, kippers, tea, and pudding what you should study in addition to your Ninjutsu classes.

Your muscles are still sore, but not bad.


PT
Alexis
player, 30 posts
Sat 22 Oct 2005
at 03:03
  • msg #52

Re: Alexis Agents

After I finish my breakfast I go over to the computer and bring up the maps and guides again. Time to get started on some training. I start going over in my head what I need to learn.

1) Training in gun combat. I can handle a pistol but it wouldn't hurt to learn how to use some other types of guns and weapons. Maybe some demolitions too.

2) Basic espionage skills IE stealth, breaking and entering, concealment, Cryptography.

3) maybe some basic first aid and increasing my survival skills for all types of envirnments.

I take some notes on who to see and where to find them and head out go to talk to them.
Playtester
GM, 687 posts
novelist game designer
long-time gm
Sat 22 Oct 2005
at 03:25
  • msg #53

Re: Alexis Agents

At your first stop, they listen, and then get you outfitted with a small Uzi with a twenty round clip and a Sykes-Fairbairn commando knife.  The gun range director, a grizzled and limping ex-Sgt. with a gentle smile, sets you up for an appointment at the Gunn Farm outside London later that week so you can blow some stuff up.

He hands you a couple books. One on knife combat, and the other on electrical detonation systems.

The hunt for an expert in b&e takes you down to the basement to a guarded chamber where a too quick to smile young fellow, the sort you just know is up to no good, nods.  As you leave, the guard asks you if you have everything. Checking, you find your wallet is missing from your purse.

PT
Alexis
player, 31 posts
Sat 22 Oct 2005
at 12:20
  • msg #54

Re: Alexis Agents

I look up at the guard my face slightly red and telling my self that from now on I leave my purse in my room. "Um...I guess I have a lot to learn yet.  It seems my wallet is missing. I think I better go back and see my friend in there."
Playtester
GM, 694 posts
novelist game designer
long-time gm
Mon 24 Oct 2005
at 03:15
  • msg #55

Re: Alexis Agents

You walk back into the small room which is filled with cardboard boxes along two walls, and a desk, and a dozen safes line the back wall, and the last wall, more to his right is filled with pictures of various treasures.

Behind the plain brown desk, a smirking young man is opening up an XBox game from within its package.

He looks up at you with only the barest of politenss as he holds back obvious laughter.

"Is there a problem? Something I can help you with?"  He says, smiling like butter would not melt in his mouth.

PT
Alexis
player, 32 posts
Mon 24 Oct 2005
at 03:43
  • msg #56

Re: Alexis Agents

I smile back at him a bit sarcastically "Yes there is.  You can give me back my wallet intact of course." I stand there with my hand out vowing to someday to pay him back for this little stunt. "And also as let's say an apology for wasting time I could be using for training to come back in here I'd like to have a descent lockpick set. You wouldn't have one laying around would you?"
Playtester
GM, 697 posts
novelist game designer
long-time gm
Mon 24 Oct 2005
at 16:12
  • msg #57

Re: Alexis Agents

He pulls out a lockpick set, and holds it up to you.

"Now missy, no need to get all harsh on me.  I was just hoping to see some of that verser magic.  You know, find stuff thats hidden."  He whines a bit.

The guard chuckles harshly behind you.

"Tommy here was known for breaking into sick folk's houses."

"But they say I have a genuine gift, and I can work off my time down here, helping King and Country. That makes me a patriot."  Tom replies with a wounded expression on his face.


PT
Alexis
player, 33 posts
Mon 24 Oct 2005
at 21:15
  • msg #58

Re: Alexis Agents

I take the lockpick set and my wallet and after checking to be sure everything is there I put them into my purse. "Thank you. Sorry to disappoint you about the verser magic.  Take my advice don't mess with versers the next one may not be as forgiving as me." I turn and walk out of the room.

I head up to my room to leave my purse somewhere safe. Then I head over to see about a couple of classes at the university. I'm thinking Photopraphy, Cryptography and maybe see what computer sciences has to offer. Might be helpful to learn how to hack into computers.  While I'm in the area I'll stop at the library and see if they have any books on lockpicking.
Playtester
GM, 703 posts
novelist game designer
long-time gm
Tue 25 Oct 2005
at 02:24
  • msg #59

Re: Alexis Agents

He looks chastened, and subdued with the guard laughing at him as you leave.

You arrange for a class in Photography at the St. Davies College.  You also start taking two classes in Cryptography there.  One is a Practical, which is to say, they take you through the use of such things.  The other is math, and that is part of what will give you a long-term skill at breaking them for yourself, and understanding the logic behind crypto decisions.

The campus is beautiful, with the oldest stone building, a stone chapel dating back to 1580.  Its peaceful green lawns about the size of a yard, and a faculty that is less than fifty, and a student body capped out at three hundred.  But you mention Parsifal House, and suddenly they find a place for you in whatever classes you want.

The computer class begins teaching you how to take apart, and put back together computers.  Most of the people in the Kim Johnson Technical are interested in becoming computer techs.  The building is an old strip mall, partially converted, and the teachers are more there to answer questions than to teach, and they spend most of their time working on their own projects.  But you have a book, a computer, a design program, and several computers to take apart and upgrade.

And yes, Parsifal House library has about a dozen books on lockpicking. In order to get into the library, you need a Top Secret security clearance, but after verifying your identity, they let you in.

PT
Alexis
player, 34 posts
Tue 25 Oct 2005
at 03:39
  • msg #60

Re: Alexis Agents

After a long day of classes and research at the library I head home with my books. I walk into my room and drop into a chair exhausted. I only take about 15 mins to catch my breath and then I get ready to head to the dojo for my lessons there.

After my lessons at the dojo I head back to my room for a hot shower to soothe my aching muscles. Then I dress for dinner then I head to the dining room. Hopefully I will find others there who can help me increase my knowledge of this whole verser thing and in particular this world. There is still so much I don't know.
Playtester
GM, 709 posts
novelist game designer
long-time gm
Tue 25 Oct 2005
at 05:00
  • msg #61

Re: Alexis Agents

You walk into a nice dining hall, with several long tables, covered by tablecloths,and lighted by candles, and a head table.  You are wondering where to sit, when you feel a tap on your shoulder.  Looking about, you see no one near you, and then on the far side of the room, you see a single, decisive wave.

Its John Walker.

You make your way over to him, and find him sitting with two others.  He is being aware of his surroundings, and maintaining an expressionless face while sitting rigidly upright in the heavy wooden chair that each of the crowd of nearly a hundred possess.

The other two look vastly dissimiliar.  One is an Asian young woman, polished, charming, and doing her best to make everyone comfortable.  The other is a man in Russian Army uniform who is drinking the wine at the table with the kind of enthusiasm that lets you see long practise.

"I am Esther Sung. I'm a social skills coach at Parsifal House.  I've heard so much about you already.  You seem to be fitting in very well..."

===================================================================

"I..Corporal Vladimir Radicheev, Russian Army. 17th Sucacray Division. This place. Make no sense."  His broken English, combine with his broken and yellow teeth to spell out a poor country of origin.

PT
Alexis
player, 35 posts
Tue 25 Oct 2005
at 12:27
  • msg #62

Re: Alexis Agents

"Hello John. " I smile at Esther and Vladmir "Hello" Great my first night at the dinner table and I get to sit with the social graces teacher. I hope I don't make a fool of myself. I look at the chairs deciding on which one I should sit in. Feeling like a fool just standing there I finally just pick a chair and sit.

I'm beginning to realize I don't have many secrets around here. Makes me feel somewhat uncomfortable. I almost wonder if I should search my room for bugs and such.

"M..er Ms. Jung? I'm sure I can learn a lot from you. I've got a pretty busy schedule but I'd like to try and squezze some time in with you."

I turn my attention to John "You've been pretty Scarce lately. Busy?"

I sit with my hands folded in my lap waiting to follow someone else's lead on how to preceed with dinner.
Playtester
GM, 713 posts
novelist game designer
long-time gm
Tue 25 Oct 2005
at 14:20
  • msg #63

Re: Alexis Agents

Vladimir stands smoothly, and pulls out a chair for you.

"Is part of my evil Communist scheme to get pretty girl next to me." He says with a rolling, deep laugh.  He smiles to show that he is just being friendly.

There follows a toast (wine or grape juice Esther offers) by the whole room to the King.

"The King!" Everyone stands, and takes a sip, except Vladimir who takes a gulp.

And you notice after sitting down that John is watching Esther out of the corner of his eye, and copying her as she puts on a napkin, and that she deftly reaches over and straightens out his napkin to match hers.

"That would be nice, Miss Alexis. My office is on the third floor, or I can come by and visit you.  Or we can simply meet at meals.  Its not hard to learn to blend in with the jet set. Very easy. I started as a dockworker's daughter, playing stickball in teh street, which I still like to do."

John then turns to you after you finish talking to Esther.

"I had to fly to Washington to use TK on a delicate box.  Fly in, five minutes of work, go see the Mall, fly out. Pretty boring actually."

PT
Alexis
player, 36 posts
Tue 25 Oct 2005
at 22:25
  • msg #64

Re: Alexis Agents

Just because I don't want to be rude I take the chair offered giving Vladmir a small smile.  "Thank you"

I follow Esthers lead putting on a napkin. "My schedule is pretty hectic. I'll try to get up to see you or make it to dinner."

Sorry but I'm still trying to learn all these abbreviations you guys use.  Use TK on a delicate box? What is that?"
Playtester
GM, 718 posts
novelist game designer
long-time gm
Wed 26 Oct 2005
at 02:41
  • msg #65

Re: Alexis Agents

"Oh, telekinesis.  Mind over matter.  Delicate is just slang by me." He shrugs, a bit embarrassed.  "I mean something rigged to explode if messed with, and something that has to be kept secret.  In other words a delicate situation."

The meal proceeds onward with waiters coming out to ask you along with everyone else whether they want the roast beef, the salmon, or the chicken marselliase.

"So, Miss Alexis, what do you think so far?"  Esther Sung asks you, pausing in the midst of precisely disecting her baked salmon that lays amidst steamed brocolli and carrots.

PT
Alexis
player, 37 posts
Wed 26 Oct 2005
at 12:49
  • msg #66

Re: Alexis Agents

I look at John in surprise "You mean you can disarm an explosive device with your mind?" I pause as a thought runs through my mind "Do all versers have that talent?"

I take a bite of my salmon and discover that it may possibly be the best salmon I've had in quite some time.

May attention is captured by Esther question. I don't immediatly answer as I'm not sure she's asking about being a verser, or just this world, or simply the food. "I swallow my bite of salmon "Being a verser? I'm still trying to figure out exactly what that is. I suppose if I have to be anywhere but home this world is probably better than most. The salmon is certianly very good. I do miss my family and friends though." I look down at my plate and push my food a bit with my fork. Then I look back up at them all "What happened to them. Are they still there? Am I still there? Did I die or just disappear in their eyes?"
Playtester
GM, 719 posts
novelist game designer
long-time gm
Wed 26 Oct 2005
at 14:07
  • msg #67

Re: Alexis Agents

John puts his fork down as you continue to eat a meal that puts the lie to all the claims of bad English cookery.

"I can exert around five pounds of force in this universe.  A single directional pulse or hold. If that means holding two spring-loaded wires apart while someone else unscrews the back of a briefcase, then yes.

All versers? I haven't met that many. Marcoe certainly could.  From what I hear, Tadeusz could move an asteroid with his mind.  I don't know if Adam Jhiaxus can.  Once he gets back, you can ask him.

Vladimir?"

He turns to the Russian on your left.

"No, not I. I am a suceraye, a sorcerer. I can speak to the Rodina, Holy Mother Russia, and ask her to send me the strength to bring her sons back to life, of a sort, in order to fight the evil Nazi invaders, and their trolls."  He pauses sadly, and takes a big gulp.  "But it doesn't work here. Here I only have my rifle.  A Dragunov. Pretty thing."

The Red Army sorcerer looks sadly down into his empty cup.

Esther looks into the distance, and makes a decision.

"I saw one verser 'verse out' as they say.  He had taken the experimental Ebola vaccine, an earlier form, it did not work that well. Once he, well, all of a sudden, he was gone.  There was only a small sprinkling of dust in the air where he had been.

As to your world, all the versers I've ever asked say its still there. After all, did this world disappear when Jake Gunn versed out after a bad dose of vaccine. No, we are still here."

PT
Alexis
player, 38 posts
Wed 26 Oct 2005
at 16:46
  • msg #68

Re: Alexis Agents

I put down my fork "I don't feel any different than I did in my world." I look at the others with questioning eyes "How does a verser dicover their talents.? As far as I know I don't have any."

I sigh "I feel so lost right now. You guys seem to be so focused. Like you know exactly what's going on at all times.  I feel like I am just stumbling along figuring things out as they come and things could get out of control very quickly and easily."

I pick up my fork and smile a little "Sorry I didn't mean to get so serious. Let's enjoy our meal huh?"
Playtester
GM, 725 posts
novelist game designer
long-time gm
Wed 26 Oct 2005
at 18:06
  • msg #69

Re: Alexis Agents

They nod, and the talk changes to discussions of various movies in different times.  John has seen several different worlds so he has the most weird stories.  Esther is a real film buff from this universe.  Vladimir has hysterical tales of "Soviet War Hero" propaganda films where a single brave Russian private was able to capture whole brigades of Nazi's by himself.

"The High Command, they made many more of these, seeing as we soldiers liked them so much.  Thought it improved our morale.  Then they found out we were laughing at the films. I think it was lucky the director was a buddy of Stalin's, or they would have shot him as an imperialist running dog lackey, a counter-revolutionary influence."

Later, Vlad whispers something to John, and the meal breaks up.  John takes you up to the roof.  Its a cloudy night, but the City of London is still beautiful, even if shrouded in shadow.

"How do we get our talents? I think it varies.  Vlad wanted me to tell you that he got his because he read his books, and fasted, and petitioned the Rodina for power, and then he practised a lot more.  Me, I was given a picture by a man, and told to see it all.  Its a way to teach your brain to bend in a way its not used too."

He pulls out his wallet, and hands you a small laminated sheet of paper.  On it is a drawing of a terribly complex network of knots.

"'If you can see the whole thing at one time. You will know.' Thats what the man said, and I have to say it worked.  But its also harder here.  I can't lift things with my mind for one.  I could in other worlds.  It feels like I'm yelling through glass here."

PT
Alexis
player, 39 posts
Wed 26 Oct 2005
at 18:35
  • msg #70

Re: Alexis Agents

I listen to their stories hoping to learn something from them. But I can't help being distracted by thoughts running through my mind of home, special powers and the different times I keep hearing about. Why am I here? How am I going to survive all this?  I haven't gotten used to thinking of death as anything but permanant yet.

Suddenly before I realize it is happening the meal is over and everyone is leaving. I follow John to the roof.  I stand looking out over the city a slight breeze blowing my hair a bit. The view is breathtaking. I turn to look at John as he speaks. I take the picture he shows me.  It appears to be a drawing of a complex network of knots.  I look at John with some hope showing in my face.  "Do you think it would work for me too?"

I turn to let the breeze sweep across my face and then I look down at the drawing concentrating on it. Letting everything flow from my mind except what my eyes are seeing....
Playtester
GM, 729 posts
novelist game designer
long-time gm
Thu 27 Oct 2005
at 01:37
  • msg #71

Re: Alexis Agents

You begin to see it in your mind, but its so complex that you can't remember it all at the same time.  Still, you feel something twisting, unfolding in your head, and sweat runs down your face, you sway, catching yourself on the roof wall.

You're panting, and black and gold spots are chasing themselves across your vision.

It fades, but still, you feel as if you had just run five miles.  Your legs are trembling, you're sheeted with sweat, and your breath burns in your lungs.

PT
Alexis
player, 40 posts
Thu 27 Oct 2005
at 01:53
  • msg #72

Re: Alexis Agents

I lean against the wall trying catch my breath. When I can move again without falling down I turn to John. I stare at him a myriad of emotions crossing my face hope, elation, fear..

I swallow hard the persperation a glossy sheen on my face That was... Is that how it's supposed to happen? I felt something but I don't know quite what. I could feel my mind twisting. But I can't remember much." I look at the card clasped in my hand "Should I try again?"
Playtester
GM, 732 posts
novelist game designer
long-time gm
Thu 27 Oct 2005
at 13:58
  • msg #73

Re: Alexis Agents

"I don't know. I mean its not like I have a book for this.  From what I see, we versers make up the book as we go.  It took me several weeks to get it."  He rubs his short hair with a perplexed hand.  Then he turns and walks away, and comes striding back.  Back and forth he walks calming with each circuit.
"On the one hand, you look done in.  On the other hand, maybe you can get a break-through now. It sometimes seemed like when I was really stressed, that I had better success.  I've heard some people say that fasting is a trigger for clairvoyance.  Maybe exhaustion and frustration is a trigger for telekinesis?  But if you're going to try again, I'd definitely get away from the roof edge."

He gives you a serious stare, letting you know its on your shoulders.

PT
Alexis
player, 41 posts
Thu 27 Oct 2005
at 23:23
  • msg #74

Re: Alexis Agents

I look up at John "I'm feeling better now. I don't feel so weak. But It did take a lot out of me." My brow furrows as I concider my options and  possible consequences. "I just have this feeling that something will happen."

I walk away from the edge of the roof and turn to look out into the night sky. I take a deep breath and turn the card so I can look at it. I have this strong feeling I should try again. So here goes. "

I tilt my head so I can see the card and then I close my eyes and clear my head. I open my eyes to the card and focus all my concentration on it. All the night sounds and smells seem to drift away as my complete focus is on that little card....
Playtester
GM, 744 posts
novelist game designer
long-time gm
Fri 28 Oct 2005
at 03:39
  • msg #75

Re: Alexis Agents

You follow your hunch, and you can just barely see, wavering in and out of focus, the whole of the knot structure.  And something seems to unfold in your brain, and without worry, you reach out, and tap a pebble on the ground with your mind.

It skitters away from you a few feet.

And then whatever that was, collapsed in your head, and you find yourself panting, sitting on the ground, but with a huge grin on your face.

John is clapping.

"Well done. You picked it up quicker than I did.  Granted its probably only  five ounces of pressure right now, but still, wow!"

PT
Alexis
player, 42 posts
Fri 28 Oct 2005
at 11:06
  • msg #76

Re: Alexis Agents

I look up at John with this huge grin on my face. Partly because I can't help myself and also because I don't have the energy to do anything else at the moment. If I did I'd probably be jumping up and down and hugging him. As soon as I can talk again I ask him one of many question shooting through my head. "Now what? Do I just keep trying to move stuff?"

I look at that little pebble I had just moved and suddenly I want to know what else I have the ability to do. "I am suddenly anxious to expore all my abilities."  I smile "But I guess I should wait until I can at least walk again huh?"

I lean forward and pick up the pebble and look at it for a minute and then put it in my pocket. Then I push myself up off the ground and look at John sheepishly "Call it sentimental but I want to keep that little pebble for some reason."
Playtester
GM, 749 posts
novelist game designer
long-time gm
Fri 28 Oct 2005
at 15:28
  • msg #77

Re: Alexis Agents

"Makes perfect sense to me.  Keep the pebble.  I would."  He escorts you over to the mop room elevator door, and inside.  You're still vibrating inside, wanting to bounce up and down, but your legs feel like spaghetti.

"I'd keep practising.  But tommorrow. Go to bed now, if you can.  If not, start reading the handbook for employees.  That will put anyone to sleep." He says as the floor sinks beneath you and him.

"Keep in mind, most psi talents don't seem to work here.  In that superhero world, I could spin a knife in the air,and make it come to me.  Here I can't.  The most I know someone else could do here is read surface thoughts, but I don't know how to do that."

He takes you to your door, and gravely nods a good night.

PT
Alexis
player, 44 posts
Sun 30 Oct 2005
at 12:43
  • msg #78

Re: Alexis Agents

I nod goodnight to John and turn to enter my room.  I take my pebble out of my pocket and look at it. A sudden smile spreads across my face. He was right about the wanting to jump up and down.

I sigh but I have many things to learn to prepare myself for survival in this world. I walk over to my stack of books I look them over deciding which to start with. I'm thinking a better wait to read the handbook at time when I am not so exhausted. I pick up the locksmith book and the gun book and  carry them over to the comfortable chair I chosen as my reading nook.

I settle in for a few hours of reading before heading to bed. Another busy day tomorrow
Playtester
GM, 756 posts
novelist game designer
long-time gm
Mon 31 Oct 2005
at 14:50
  • msg #79

Re: Alexis Agents

The days that follow are filled with activity.  Muscles are found, and then strengthened in the dojo while your katas are being refined.  You're still doing general muscle conditioning, and learning the proper moves, but you think that next week, your sensei will start you on quarter-speed sparring.

He's also promised to start you on learning how to be quiet.

"A ninja can sit so quietly that a bird will land on her, and go to sleep."

Your classes, except for the crypto class (which has this funny, little bird-like man who must be at least ninety, watches everything with bright interest, and casually demonstrates what genius looks like as he says more in fifteen words than others say in two thousand.) are going well.  The crypto class is going great.

The psi is going well.  You've lost control once, and smashed a full coffee cup into a wall, rather than moving teh paper clip next to it.  But you've also gotten to where you can do it, and only need ten minutes of rest afterwards.

PT
Alexis
player, 45 posts
Tue 1 Nov 2005
at 03:03
  • msg #80

Re: Alexis Agents

Stepping out of the shower I grab the towel and wipe the water from my face and then wrap it around my hair. Then I grab another and dry my body wincing a little as I feel a few muscles that are still feeling my workouts. But on the bright side I can already feel the affect of my muscle conditioning. I am nowhere near as sore as I was when I first started.

As I get dressed I plan out my next few hours. I want to run down the special weapons lab and see what they have in the way of cameras. I could just go shopping and pick up a really good one but I may as well see what kind of fancy stuff they have here first. And then lets see I want to take my Browning Buck Master Challenge .22LR down and see if they will trade me for something a little quieter. Perhaps something with a silencer. I frown..is today the day I was to go to the gun farm? I go over and pick up my calendar opening it up to check my appointments for the day.
Playtester
GM, 767 posts
novelist game designer
long-time gm
Tue 1 Nov 2005
at 05:39
  • msg #81

Re: Alexis Agents

Once dressed, you check out the calendar, and find out with relief that its tommorrow that you go to the so-called gun farm where "the trees dangle bullets instead of berries, and hand grenades grow instead of potatoes." as some of the more whimsical around Claude's Corral put it with sly grins over their tea cups.

Upon getting down stairs you find they have four currently in inventory, although they are willing to try to make more to your specs.

None are standard.
1. Telephoto zoom lens with x-ray capabilities.
2. Small, easy, high-quality casual use digital with a two-use laser discharge.
3. Poor quality camera, but it also has a flash strobe which tends to "freeze" people if caught full in the face for around fifteen seconds.  Ordinary batteries.
4. Underwater camera with radio control and motor so you can have your submersible camera go some of teh distance alone...short range on the control however...max above water is two hundred feet, below is thirty feet.

They are quite happy to give you something else quieter in a pistol.  Do you want something heavier, or is a .22 okay?  And do you want it mounted inside something?  Or how about we make you a nice nine mm, sub-sonic rounds to diminish noise,pure ceramic so it won't show up on x-ray machines, even the bullets, built in silencer, an electro-resistive explosive propellant?

And then we can toss in a lipstick with a .22, and a pair of sunglasses with a blow gun in the detachable side bars, with the other side bar holding the ammo?

You get the feeling that they regard their job roughly how Santa's elves would if the elves were gun-toting mad scientists.

PT
Alexis
player, 47 posts
Wed 2 Nov 2005
at 00:46
  • msg #82

Re: Alexis Agents

I like the telephoto zoom with x-ray capabilities. But I also like the lazer discharge.  Hoping I'm not being too demanding, greedy or just plain ignorant about these things.  I ask them to see if they can come up with something which has both capabilities.  And I also ask is the lazer discharge rechargable?

I can't help smiling as they show me the nine mm. I had never seen anything like it. I of course want that one. And then when they give me the lipstick and sunglasses I feel like a kid at Christmas.

I leave the gun room and head to the college for my classes.
Playtester
GM, 779 posts
novelist game designer
long-time gm
Wed 2 Nov 2005
at 02:54
  • msg #83

Re: Alexis Agents

The class is studying cryptographic history today, which some of the students find less than enthralling, but for you finding out about the methods used in the Twelfth and the Fifteenth Centuries is useful, after you realize with a chill that you may well visit them someday.

You notice the professor watching you, and observing your absorption, but the very bright man says little.

The next day, at the gun farm, you are handed your nine mm.  First its safety course, and then its too the gun range.  You shoot about two hundred rounds the first day, and your shooting is erratically getting better.  The sergeant in charge calls it off when he sees your scores rapidly falling.

"You're getting tired. Best rule of thumb when operating dangerous machinery is be well rested.  Of course, once you're a pro, we'll teach you how to shoot when you've had zero sleep for the last week, and you literally have to hold open your eyelids to see the target, but thats for then."

OOC: 1@1 Pistol Shooting.

PT
Alexis
player, 48 posts
Wed 2 Nov 2005
at 03:22
  • msg #84

Re: Alexis Agents

As I practice at the range I find that I really like this gun. Although it does have a bit more kick than my .22 had. After I get used to the gun hopefully my shooting will improve a lot.

I head back to go see the little smart alect who is teaching me B&E. After I drop any valuable items in my room of course. I'd avoid him altogether if it weren't that I really needed to learn this and he was one of their best at it.

After my B&E lessons I head to the dining room for some supper and then the dojo for some more training there. And then back to my room for a shower and then some more reading before getting some sleep.

I don't know how long I can keep up this gruelling schedule. But my fear of what I might run into in the next world keeps me going. I must learn as much as I can so I can be prepared for whatever lies ahead for me.
Playtester
GM, 784 posts
novelist game designer
long-time gm
Wed 2 Nov 2005
at 15:37
  • msg #85

Re: Alexis Agents

The next morning at breakfast, after you've cleaned your gun with the kit, and put the kit back next to the operating manual, you see a note sitting next to you at the breakfast table.

"Miss Alexis, when its convenient, you may drop by to pick up your camera. SWL."

Vladimir is eating his usual big breakfast.

"Alexis, you look like you are losing weight. Tired. Let me tell you old Russian soldier secret.  When we were retreating from the Ukraine, harried by Rommel's dogs, and behind every bush a troll would leap out at us, and the only thing that saved us was that we could march all day and all night in the snow while the Nazi's were wimps who had to sleep..."

"Get to the point, Vlad."  John says with his typical directness.

"I love you too, Ivan."  Vlad says to John.  "We ate, a lot. Four big meals a day. Plus whenever we could we nibbled on something. You need to eat more.  You're working harder, and sleeping less. Food helps with both of them."

PT
Alexis
player, 49 posts
Wed 2 Nov 2005
at 16:19
  • msg #86

Re: Alexis Agents

"Thank You for the information Vlad. I will try to eat more."  And so I have some orange juice, eggs, crisp bacon and whole wheat toast for breakfast.  Hoping that my stomach won't remind me of it later.

After breakfast I head down to pick up my new camera.  Then I head out to start my next long busy day of studies and training.

I take a break at lunch time and pick up a sandwich at a nearby deli.  I head out to a nice quiet spot next to the fountian in the park to sit and eat.   As I eat I let the calming sounds of water hitting water and the warmth of the sun on my skin relax me. I finish my sandwich and as I'm dropping the wrapper into the bag to dispose of later I notice some pebbles laying on the ground.

A little smile appears on my lips as I anticipate trying out my new found ability.  I clear my mind and concentrate fully on one of larger of the stones.  My intent to toss it into the fountian.  I have been practicing with things of various sizes and trying for different distances. But progress has been slower then I like.
This message was last edited by the player at 16:24, Wed 02 Nov 2005.
Playtester
GM, 788 posts
novelist game designer
long-time gm
Wed 2 Nov 2005
at 20:30
  • msg #87

Re: Alexis Agents

You finish off your Reuben sandwhich, and find yourself licking your fingers, to your embarrassment, and then sit back and relax.  After a bit, the idea of bouncing a stone occurs to you.

But first you try to lift the stone into the pool.  Nothing happens.  Your concentration holds, but you're just staring at the rock.  Evidently, John was right in that most TK did not work here.

Still, you ought to be able to bounce this pebble like someone hitting a billiards ball wrong, and rebounding it off the table...

So you focus your mind, and aim at a spot on the pebble, about 40 degrees above horizontal.  Your mind uncoils, and snap!

The stone flings itself into the air in a long arc that ends with a splash in the pool.  Exhilarated, you do it again.

OOC: The basic beginning level of a skill is 1@1.  This is Rank 1 Amateur.  1-10 is Amateur.  Professional, and Expert are the levels above this.  So a 3@10 would be absolute world class.

John Walker is probably around 1@6 with Push TK. He's practised a few hundred more hours than you, and he's had occasions to try some new tricks which you haven't.

One way you can learn is to do a New Use.  That is use an old skill in a significantly different way.  I think this qualifies, so now you're 1@2 5lb. Push TK.  Learn to knock an arrow aimed at you out of the way, or to use this skill in combat, and those would be new uses as well.  The other way is to practise a lot.

Clear as mud?

I only partially use this stuff anyways so its not essential that you get it, also.

PT
Alexis
player, 50 posts
Wed 2 Nov 2005
at 21:46
  • msg #88

Re: Alexis Agents

I look at my watch and notice that I only just have enough time to get to my next lesson. So I jump to my feet and head out of the park dropping the remains of my lunch in a trash recepticle as I go.

As I walk along briskly to my next lesson It occurs to me that I'm actually starting to like it here. True I miss my family and friends. But my life is so full now that I barely have time to dwell on that. The people I have met so far are very nice and personable..well most of them anyway. My life seems to have a purpose now.  Although I have yet to figure out why I feel driven to succeed and improve myself constantly.

I swallow hard as the thought crosses my mind that this could in at any given moment. At least that is what I understand from what others have told me. I can only hope that my stay in this world is a long one.
Playtester
GM, 792 posts
novelist game designer
long-time gm
Wed 2 Nov 2005
at 22:34
  • msg #89

Re: Alexis Agents

At class that night you wonder if you should slow down.  It would be easier. On the other hand, you might need what you're learning.  On the third hand, if you put yourself in the hospital that won't help anyone.

Another week passes, and you've begun practising katas at quarter speed.  The shooting has firmed up to the point where you're now regularly mediocre instead of alternating between mediocre, and totally missing the target. You can now use your TK without more than a momentary feeling of weakness. Your crypto professor has assigned each person to create a cypher for class, and then cyphers will be traded, and the recipient will try to solve the cypher.  The computer class is going well, and you've improved your keyboarding, and understanding of Windows.

You walk outside that night for the mid-course break at the computer class with two other techs, guys who are accompanying you, when the one to your left grunts.

You spin, and see two males, in hooded jackets.  One has a club in his hand that he obviosly just used to smack Jeremy in the stomach, and the other has a hand in a jacket.

"Now ya' rich nerdy-nerds going to pay for an education. Hand over your wallets, and your watches, unless you want Professor Pain to teach ya'"  He waggles his club, evidently thats Professor Pain.

PT
Alexis
player, 51 posts
Wed 2 Nov 2005
at 22:55
  • msg #90

Re: Alexis Agents

I walk outside with my two new friends from my comp class enjoying the feel of the night breeze across my face. Suddenly I hear Jeremy grunt in pain. I spin around to see to guy in hooded jackets.

I take in the scene all my senses and training kicking into high gear. One has a club and he apparently had just used it on Jeremy. The other has his hand hidden in his jacket.

My first instincts are to attempt to knock that club out of that guys hand with my TK and pull my gun out of its shoulder holster. I don't go anywhere without my gun these days. But I hesitate because I don't know what if anything that other guy is hiding in his jacket. I stare intently at the guys jacket where his hand is hidden trying to see if I can see any indication of a weapon there.
Playtester
GM, 797 posts
novelist game designer
long-time gm
Thu 3 Nov 2005
at 05:42
  • msg #91

Re: Alexis Agents

There is a pistol shape in his jacket pocket.  Its curious that he hasn't drawn it.

PT
Alexis
player, 52 posts
Thu 3 Nov 2005
at 12:51
  • msg #92

Re: Alexis Agents

There is definately a gun in his pocket. I wonder breifly why he hasn't shown it. Maybe he really doesn't want to use it. I can see the outline of the gun. Maybe..... the element of surprise might give us a chance.  I have never tried this with my PK. I don't even know if it will work. But what have I got to lose.  I concentrate all my energies on the outline of that gun.   I visualize the trigger and I focus on pulling the trigger....
Playtester
GM, 807 posts
novelist game designer
long-time gm
Thu 3 Nov 2005
at 15:12
  • msg #93

Re: Alexis Agents

You concentrate, and then you realize you don't know where his trigger finger is.  Before you always knew precisely where what you wanted to move was.  Now, there's a smidgeon of doubt.  Enough to spoil the attempt.

The club wielder raises his club, and the other moves his hand slightly, and Greg with fear in his face, starts to pull out his wallet.  Jeremy straightens up, and does likewise.

"Hey sister, you're cute and all, but time to pay up."  He points the club in your face.


PT
Alexis
player, 54 posts
Fri 4 Nov 2005
at 00:29
  • msg #94

Re: Alexis Agents

I look at them with what I hope is a look of fear. What I'm really feeling by this point is a lot irritated.  "Ok but it in my inside jacket pocket." I give them a ironic laugh. "I don't trust pickpockets around here."

I have a feeling that so called gun might be a fake. Why else would he keep it in his pocket thus making it harder for him to use. I lift my jacket a little but not enough to expose my gun. Then I begin to reach inside. My plan is to draw my gun and put an end to this. I just hope my feeling about his gun is right or I might just be waking up in a new world.
Playtester
GM, 818 posts
novelist game designer
long-time gm
Fri 4 Nov 2005
at 03:33
  • msg #95

Re: Alexis Agents

Your ruse seems to work.  Perhaps its because its what they expect.  Or simply the fact that its night, and other than some night lights on the outside of the school, including the one above the door you just came out of, its not very bright.  In fact, even with those lights its not all that bright.

You pull up the jacket, and fumble slightly for the gun, and suddenly its cleft clean to your hand, and you are pulling it out, and pointing it at them.  The "gunman" just started to draw, but stops when your pistol drifts his way.

They both put their hands in the air.

"The goil, she's armed, ain't that against the law? This ain't fair."  The clubwielder whines.

PT
Alexis
player, 55 posts
Fri 4 Nov 2005
at 03:46
  • msg #96

Re: Alexis Agents

I stand there with my gun pointed at them completely alert and ready yet at the same time I feel a little surprised that I actually pulled it off. I fight back a smile won't my weapons instructer be surprised.

I don't want to push my luck anymore. I just want to get out of this mess safely. So I tell my friends to get to the door and inside. I follow them keeping my gun on the wannabe thieves at the same time. As soon as I get inside I duck out of sight into the nearest room.

I pause at the door and listen for signs of being followed.
Playtester
GM, 822 posts
novelist game designer
long-time gm
Fri 4 Nov 2005
at 15:35
  • msg #97

Re: Alexis Agents

You hear the sounds of feet beating a rapid retreat down the sidewalk, and out to the road.  Evidently they decided discretion is the better part of avoiding going to prison.

Your two friends, are listening as well, so you all huddle by the door.  They both give you high fives, and hugs as the noise of the attackers fades, although Jeremy says with a touch of bitterness...

"I wish you'd let me slug that one before you let them go.  Pay the lousy creep back."

"Yeah, Professor Pain, what an idiot." Robert says patting Jeremy on the shoulder. "I'm surprised he could pronounce 'Professor'."

PT
Alexis
player, 58 posts
Sat 5 Nov 2005
at 01:27
  • msg #98

Re: Alexis Agents

I reholster my weapon and smile at Jeremy trying not to show how much I'm shaking inside.  "Sorry about that.  Maybe next time you can have your revenge.  We should proababy get back to class.

I find it very hard to concentrate on what is on my computer for the rest of the class. Even though things came out ok tonight, they could have just as easily went the other way. This scares the daylights out of me. I had heard enough from John and other versers to know that I got lucky to have landed in this world. What happened tonight just made me realized even more how unprepared I am for anything even remotely like some of those other worlds they had been to.

I finish class and head home more determined than ever to get as much of my training done in as little time as possible.
Playtester
GM, 836 posts
novelist game designer
long-time gm
Sat 5 Nov 2005
at 01:58
  • msg #99

Re: Alexis Agents

Armed with fresh determination, you sail into your next week.  Your sensei has you sitting still for an hour atop a balance beam...you only fall asleep once.  Later he adds a cup of water to your head, and checks your hair to see if its wet.  Any wetness,  and he sends you for a run up and down the stairs with a bag full of textbooks.

The gun farm sergeant offers you a spring-loaded holster after you tell him the story.

"Pops it into your hand that crucial half-inch so you don't have to dig into the holster for it."  And then he has you practise quick draw and shoot.

In computer class, you're suddenly popular.  No one says anything, but occasionally you get a significant glance, and when one of the girls wants to go to the car to get something, they usually ask you to come along.  And you find yourself invited to their dinner with them now at the spaghetti house down the street.

In crypto, you turn in your code to be handed to another student and another student gives you a square block of numbers that he coded for you to decode.  It looks simple, but your first effort fails.  Your second effort gets.."No, thats not right either." as the code answer.  You look up across the class to see one of your fellow students smirking at you.

"You are never going to get it." A guy to your left whispers. "Roark is a genius, a fiendish one at that."

PT
Alexis
player, 60 posts
Sat 5 Nov 2005
at 05:35
  • msg #100

Re: Alexis Agents

I look at the guy who's whispering to me.  That sounded like a challenge if I ever heard one.  My new found determination kicks in again.  I will not be beat by this stupid code.

First I do a letter frequency count to determine whether it's a cypher.

Next I play with the patterns of the letters

If this is a positional code I start playing with lines of letters as blocks. Shifting the columns around in different patterns.
Playtester
GM, 841 posts
novelist game designer
long-time gm
Sat 5 Nov 2005
at 12:43
  • msg #101

Re: Alexis Agents

You take it back home, and work into the night.  Its hard, but you are fiercely concentrating.  The letter count comes back with unusually high frequencies of certain letters, like "V" and "W", "X", "Z" and "L", and hardly any "E's".  Which is all wrong.  It should be high in "E's" and "S's".  Those are after all, some of the most common letters used in the English language.

It seems to be a cypher, but..

As to your positional search, there seems to be something there, but whatever it is is on the farthest edges of your perception, more of a hint than an actual entity.  But you can smell it....

PT
OOC: Very nice description of tactics for cryptography.
Alexis
player, 61 posts
Sat 5 Nov 2005
at 14:10
  • msg #102

Re: Alexis Agents

I have brief thoughts of how much I'll regret this in the morning but I push them aside and continue working on the code far later into the night than I should.  I feel as if I am so close to finding the solution and yet so far.

I try looking at the high frquency letters "V", "W", "X", "Z" and "L" as possible codes for other letters. I start replacing them with some of the more commonly used letters in the alphabet.

I also continue with shifting the columns and playing with those patterns. There is something there I can feel it.

OOC: Thanks :)
Playtester
GM, 843 posts
novelist game designer
long-time gm
Sun 6 Nov 2005
at 13:16
  • msg #103

Re: Alexis Agents

The next morning...you are definitely regretting it.  A blazing hot shower, and two cups of coffee with a few bits of bacon on the side gets you up to the point where you're willing to converse with other human beings...in monosylabbles.

John Walker is smiling tentatively at you, wondering if you're okay.  Vladimir is holding his head.  It looks like he is having a worse morning than you.

He's moaning something in Russian, full of consonants, and strange twists of sylabbles, but as he is holding his head, its probably something along the line of "My hangover is killing me."

PT
Alexis
player, 62 posts
Sun 6 Nov 2005
at 13:37
  • msg #104

Re: Alexis Agents

I look at John but can't get up the energy to smile back "Need coffee.....Hate codes.."  When my coffee gets there I chug it down black and ask for a refill before the waitress even gets away from the table.

If I had the energy I be teasing Vlad right now. He looks worse than I do.

My breakfast arrives and I force myself to pick up my fork and eat. I never knew a fork could weigh so much. By the time I finish my breakfast and two more cups of coffee I'm feeling functional enough to begin my day.
Playtester
GM, 851 posts
novelist game designer
long-time gm
Mon 7 Nov 2005
at 04:21
  • msg #105

Re: Alexis Agents

About a week later, and you are still struggling with the code, and "C" calls you into his office.  Its a rather restrained room in an understated "I'm incredibly powerful so I can afford genuine antiques" sort of way. You walk in over a Persian rug, and past the darkly glowing small table, and in a space separated by two wall hutches adorned with dozens of little carved scenes, you see a sad Clarence slumped behind the desk.

Vladimir is already there.

"I am dreadfully sorry to tell you this.  John Walker got versed out around ten O'clock London time this morning.  He was investigating something in Uzbekistan."

"You should have sent me. I'm Russian. Ya?"  Vladimir snaps out.

"Perhaps so, Vlad.  Perhaps so.  I thought it would not require much contact with the locals.  Just a hike in, and a looksee.  But sometimes I mess up."

C sighs.

"He's somewhere else.  There's things gathering.  A force is growing, and I may need your help, but right now I can't grasp it."

PT
Alexis
player, 63 posts
Mon 7 Nov 2005
at 04:43
  • msg #106

Re: Alexis Agents

My face pales and suddenly I can't seem to breathe. I unconsciously grope for a nearby chair collapsing into it as my knees give out. I try to console myself with the fact that he's still out there somewhere. But it doesn't help much. I know what my odds of seeing him again are.  I blink my eyes trying to clear the sudden blurrinees in them. I reach up th rub them only then realizing that it's tears causing my blurred vision.

Suddenly what he is saying makes it's way to my consciencious thinking. "I may need your help."!?   What does he mean by that? I am nowhere near ready for any type of spy or agent or whatever you want to call it work.

I look up at him stunned "But I'm not ready!  I need more training! I can't even break a simple code given to me by a classmate!"    Hearing the panic in my voice I try to calm myself.  I wipe my eyes and take a deep breath. "Sorry sir. Ok sir I will do my best."
Playtester
GM, 858 posts
novelist game designer
long-time gm
Mon 7 Nov 2005
at 15:51
  • msg #107

Re: Alexis Agents

C gets up from behind his desk, and comes over and pats your hand.

"I know you will, Alexis.  Thats all I could ask from any verser.  I've seen you struggling to learn.  Your teachers speak highly of you.  They say you have good instincts, and are very dedicated.

And my dear, when I first came to this world, over fifty years ago, I knew not all that much more than you.  And yet, I prevailed.  In part because I would not stop.  Most people are cautious.  A verser doesn't have to be.  Its my experience that a beginning verser is worth three times as much as a beginning normal agent."

"Da, little Alexis, you will do fine.  I know. I have seen many soldiers start in fight.  Develop instinct for who would be a good soldier, and who would run screaming from the first little Nazi troll.  Smart, tough you are.  I'd like to have you in my unit."  Vlad adds with a kind of calm competence about this one thing.  He may not get much of what's going on in this universe, but he does know how to soldier.

PT
Alexis
player, 64 posts
Tue 8 Nov 2005
at 01:19
  • msg #108

Re: Alexis Agents

I smile through my tears.  "Thank you both."  I pull myself together and stand up. "Well I better get back to my training. I still have so much to learn in what seems to be so little time."

I turn to head toward the door with a whole new outlook. Up until now this whole thing had been almost like a dream.  It has suddenly gotten very real.
Playtester
GM, 874 posts
novelist game designer
long-time gm
Tue 8 Nov 2005
at 15:09
  • msg #109

Re: Alexis Agents

Over the next week, you attack your skill-training with a kind of focused determination that pushes you beyond what you thought was possible.  You are doing full speed sparring now, and when you mess up on your 'stay silent' exercises which is increasingly rare, your sensei drops in a bag of free weights because a backpack full of textbooks just doesn't hurt that bad anymore as you run up and down the stairs.

You're starting to learn multi-tasking as well from the ninja and the b&e talent.  They sit you on a balance beam situated fifteen feet off the floor, cross legged, and with a china plate, and teacup full of hot tea on your head, and a block of wood with a lock affixed in it, and your hands full of lockpicks.

If you fall off, spill the tea, or fail to open the lock in under two minutes you fail...and get to run up and down stairs some more with forty pounds of weights in your Ninja Turtles backpack.

"You may begin now, student."  The ninja says with serenity from the floor of the dojo.
"Yeah, sheila, I think you'll like this lock. I made it special for you."  The talent chortles.

PT
Alexis
player, 66 posts
Wed 9 Nov 2005
at 02:24
  • msg #110

Re: Alexis Agents

I give the smart aleck B&E talent a sarcastic "Gee Thanks!" look.  I then take a deep breath and focus all my attention on the lock.  I examine the lock and then set to work with my tools.

All outside noises float away as I focus entirely on the task at hand. I can feel the sweat beads appearing on my forehead as I work the lock with no immediate success. But I refuse to give up.  I can almost hear the seconds ticking away as keep working at the pins with the pick. But it feels like it's almost there just one more....
Playtester
GM, 881 posts
novelist game designer
long-time gm
Wed 9 Nov 2005
at 03:00
  • msg #111

Re: Alexis Agents

And as you work, you notice an extra wire that doesn't seem to do anything.  Curious you follow it around the side where it leads into the wood.  Tapping at the block reveals its hollow, in fact, very hollow.

That explains why it was so light in your hand.  A few unexplained pinpricks on the side of the door block puzzle you.

And then like sunrise, you see it.  A sound box like a guitar volume.  With air holes to let the noise out.

So when you finally open the door, an electronic chime is triggered, and the sound box amplifies the noise to where it might have startled you into falling off.

"RINGGGGGG!"

But you are ready, and only a twitch in your forearm betrays any surprise.

You look down to see a crestfallen talent, and ...

PT
Alexis
player, 67 posts
Wed 9 Nov 2005
at 03:10
  • msg #112

Re: Alexis Agents

I carefully remove the teacup and saucer from my head and then look down at the crestfallen talent with a raised brow. "That wasn't funny!"

I get to my feet and quickly but carefully make my way across the beam and down to the floor. As I go to stand in front of my sensei, I can't help grinning.  But I tone it down immediately and look at my sensei with respect and then give him a slight bow.

I stand quietly waiting for my next lesson from the sensei.
Playtester
GM, 884 posts
novelist game designer
long-time gm
Wed 9 Nov 2005
at 03:23
  • msg #113

Re: Alexis Agents

"Very good, student."  And then he turns to the talent. "Five pounds please."

The talent grimaces, and hands over the money, and then beats a hasty retreat.

"Now, student, I have a riddle for you, since you wish to be a mistress of ninjutsu."

He walks over to a table.  On it lie a broom, a newspaper, a folding fan, and a pair of crochet needles.

"What one thing do these have in common?"

PT
Alexis
player, 68 posts
Wed 9 Nov 2005
at 03:42
  • msg #114

Re: Alexis Agents

I mull it over in my mind for a few moments. "Each of these objects when used properly cause casual attention to be drawn from the user and onto the items themselves.  For example who notices a sweeping janitor or a grandmother making a tiny sweater?"
Playtester
GM, 888 posts
novelist game designer
long-time gm
Wed 9 Nov 2005
at 03:51
  • msg #115

Re: Alexis Agents

"A good answer, not the answer I am looking for however.  But a very good answer.  Let me add there is more to ninjutsu than being unobserved."

He paces about the table with his hands behind his back, and watching your face intermittently as you think.

PT
Alexis
player, 69 posts
Wed 9 Nov 2005
at 04:28
  • msg #116

Re: Alexis Agents

I look at the Sensei a bit disheartened that I hadn't gotten the answer he wanted.   I look at the objects trying to see what he is trying to tell me about them. I study them and then I look at him and answer a bit more aprehensively this time.  "If one knows the proper techniques they can each be deadly weapons."
Playtester
GM, 892 posts
novelist game designer
long-time gm
Wed 9 Nov 2005
at 15:35
  • msg #117

Re: Alexis Agents

He claps his hands, and six ninja walk out into the room.

"Very good, my student. Now, I will demonstrate, and afterwards, we will begin to teach you how to make anything into a weapon."

You are directed to stand against the wall, and the sensei stands in the middle of the seven.  Suddenly he snatches up the fan, and the crochet needles, and using the fan to conceal his other hand, he spins left, and right, and back, and thunk, thunk as the ninja draw their bokken and charge.

Two ninja have the flat ends of the needle bouncing off their ribs, and they shrug and lay down.  The sensei leaps onto the table, and uses the additional height to vault over his swarming attackers.  The closest spins around to confront him, and the sensei throws a newspaper in his face, and while the ninja is knocking that aside, the sensei kicks him twice in the chest, knocking him down.

The others charge,and the sensei throws the now separated sheets of paper in the air, and is not under them anymore. Somehow he is behind his attackers.  He tabs one on the temple with the folded fan, and that one shrugs and drops.

The last two stalk toward him more carefully.  He grabs the broom, raps one on his hand to make him drop his bokken, and then trips the other in a reverse that ends with him laying the broom handle across the throat.

"You're out of toys now, master."

"Not paying attention, student." The sensei replies, and lifts up the table and spins it around to knock the ninja down.

As the "killed" ninja rise, your sensei walks over to you.

"Analyze please, student."

PT
This message was last edited by the GM at 15:36, Wed 09 Nov 2005.
Alexis
player, 70 posts
Fri 11 Nov 2005
at 01:24
  • msg #118

Re: Alexis Agents

I turn to look at the Sensei somewhat in awe but also not surprised by his superb abilities.
 
"The fan was used as a distraction and a concealer allowing the use of the knitting needles as weapons."

"The newspaper was used to distract the enemy allowing an undefended attack on him."

"Again the newspaper is used as a distraction to allow you to move quickly without being seen.  Thus allowing a weapon in the fan to be used on the next enemy."

"The broom is used as a staff weapon."

"And the table is used as a blunt."


"All affective uses of everyday items in defense of oneself."

I give the Sensei a questioning look hoping I don't sound as ignorant as I feel.
Playtester
GM, 921 posts
novelist game designer
long-time gm
Fri 11 Nov 2005
at 01:42
  • msg #119

Re: Alexis Agents

He nods, and you feel a surge of relief.

"Over the next week, occasionally someone will ask you what weapons are available around you. You will have to close your eyes, and then describe ten of the items around you, and how to use them, and where they are."

He pauses.

"Failure will not be a good idea."

And indeed, you find that he has enlisted most of the people in the building, or so it seems for his little game.  Six-seven times a day a random office worker asks you the Question,and you have to rattle off an answer.  You find the cost of failure to be rough.  Its doing hand over hand travelling down a rope strung near the ceiling without a net.

And then the night of the cryptogram comes, and you see Roark smirking.  Your name is near the end, happily.  But you're not looking forward to this.  And then halfway through the two hour long class, a student's crypto is revealed with the answer being the Russian city-- Vzazvyylnivia, and suddenly you realize what Roark has done...

PT
Alexis
player, 71 posts
Fri 11 Nov 2005
at 02:44
  • msg #120

Re: Alexis Agents

As soon as I hear the other student mention his cryptogram solution being the name of a russian city it dawns on me what Roark has done.  His cryptogram is in another language!

I look at it hoping to see something but with my limited knowledge of other languages I am seriously doubting that I will. But I try anyway moving column and studying the patterns.  Trying to pull out of my head what language uses the letter found in my letter frequency test regularly.
Playtester
GM, 927 posts
novelist game designer
long-time gm
Fri 11 Nov 2005
at 15:19
  • msg #121

Re: Alexis Agents

After a bit of thought, you decide its most likely Russian with the high number of "V"s and such in it.  You have forty to fifty minutes it looks like until your presentation.  You start working, and after five minutes realize that your Russian simply isn't good enough to do this.

You look up, and see Roark laughing behind his hand across the room.

What now?

PT
Alexis
player, 72 posts
Sun 13 Nov 2005
at 00:34
  • msg #122

Re: Alexis Agents

I look across the room and notice the smirk on Roarks' face and sigh I have to figure this out.  But how?

Suddenly an idea strikes me.  I reach down and grab my cell phone where it's clipped to my belt.  I open it up and start going through the options hoping that I had a minibrowser option.  I push the buttons furiously looking for it.  "Please please let it be there"
Playtester
GM, 944 posts
novelist game designer
long-time gm
Mon 14 Nov 2005
at 16:53
  • msg #123

Re: Alexis Agents

You search through the "World" options menu, after the "Special Services" menu had been no help, and find it listed fourth down as "Internet".  You pull up the mini-browser, and are connected...

PT
Sorry for the short post, but not much more seemed needed.
Alexis
player, 73 posts
Tue 15 Nov 2005
at 12:57
  • msg #124

Re: Alexis Agents

I go to russian language site and start searching for anything that contained the number letters that showed up in my letter frequency test.  I keep moving the columns around looking for any patterns of letters that look familiar from the dictionary.  It's a long shot but it's the only one I've got.  I can't really leave the  classroom.
Playtester
GM, 959 posts
novelist game designer
long-time gm
Tue 15 Nov 2005
at 15:36
  • msg #125

Re: Alexis Agents

You do not solve it in time, and with great vexation you walk up in front of the class to detail your efforts.  At one point, the teacher asks you to point out a few more details of your analysis.

Then he nods.

"All right, class. Although the golden palm definitely goes to those who solve the problem on time, sometimes that is impossible.  I'd say Miss Alexis is about two hours away from solving this, if she had the time in the library."

"So what, she didn't get it." Roark snaps out. "She failed."

"No, Mr. Roark, you failed. I gave you specific instructions to limit your ingenuity for when you presented your code to a first-timer.  You totally ignored me.  That bespeaks arrogance which is the worst sin of any crytographer.  For we approach the wonder and mystery of codes and cyphers in a spirit of humility."

Roark looks red in the face, and the teacher is studying him.  There's a long pause in the class...

PT
Alexis
player, 74 posts
Tue 15 Nov 2005
at 23:07
  • msg #126

Re: Alexis Agents

I breathe a sigh of relief when I hear the teacher mention my efforts positively. Well I didn't solve it but at least I didn't get a bad response from the teacher either.

I don't bother giving Roarke any response at all.  He isn't worth my time.

I smile at the teacher and promise him I am going to solve the code anyway.
Playtester
GM, 965 posts
novelist game designer
long-time gm
Wed 16 Nov 2005
at 04:04
  • msg #127

Re: Alexis Agents

You sit down, and relax, and then you hear a slamming of books.  Roark is gathering his things.

And then suddenly he laughs.

"I really don't know why I bothered with all this rigamarole for the dumb.  I guess I thought I could learn something more useful.  Instead I learned again what I already knew.  This world is arranged for the satisfaction of mediocrities."

Your ears are burning.

"YOU can go now! You're finished." The teacher yells.  He's a gentle man, and you've never seen him more than reflective.

"No, teacher, stupid classmates, Miss Alexis. You're finished."

Roark laughs as if he knows something.

PT
Alexis
player, 75 posts
Wed 16 Nov 2005
at 17:02
  • msg #128

Re: Alexis Agents

I watch Roarke leave the room. Thinking that a little research on him might be a good idea. I don't like threats and his last comment ssure sounded like one.

I finish class and continue my day thoughts of Roarke forgotten as my busy life resumes it's normal pace.

However as soon as I can squeeze in the time I make a trip to the library and continue my work on Roarke's code.  I'm determined to break it and take the results back to my teacher.
Playtester
GM, 972 posts
novelist game designer
long-time gm
Thu 17 Nov 2005
at 02:15
  • msg #129

Re: Alexis Agents

Several of your fellow students assure you after class that while Roark is smart, he's also insufferable, and they are happy to see him gone.  You feel a bit relieved at the support, and later that day make your way to the library.  It takes you an hour and a half of intense focus, but by the end you have a feel for the way his mind works, and you're not surprised to see the message appear at the end, although the message is baffling.

"The Oxford Union voters were right, too bad they were cowards."

Looking further into the library you find out that a group of debate students had voted on, and affirmed that they were not willing to die for King and Country.  But in the end, they chose to fight WW2 when the Nazi's came for their country.

Troubled, you bring this home to Parsifal House.

C and Vladimir are waiting for you in C's office the front gate guard informs you with his normally calm eyes filled with intensity.

PT
Alexis
player, 76 posts
Thu 17 Nov 2005
at 02:36
  • msg #130

Re: Alexis Agents

I thank the guard and then head up to C's office.  I enter the room and walk over to lay the paer containing the results of my research on his desk.

"This is the results of a code I deciphered for my class.  I thought you should be made aware of this information.  I'm not sure if theses people are a real threat but for some reason it bothers me."

I look at C and Vladmir suddenly noticing a tensness in the room. And I suddenly recall the look in the guards eyes.  "Is something wrong?"
Playtester
GM, 977 posts
novelist game designer
long-time gm
Thu 17 Nov 2005
at 02:54
  • msg #131

Re: Alexis Agents

"Yes. Oxford Union, their most famous vote was the one that had them state they were unwilling to die for king and country. However, they recanted by their deeds when the Nazi's attacked.  Hmmh. I wonder if this young man believes they should have held to their 'ideals'?"

"Not willing to die for your country? For your mother, for the Rodina. Holy Mother Russia. What little cowardly puppy is this? I would take him out and thrash him.  Perhaps he find courage then."  Vladimir scorns him with a furious intensity.

"Yes, Alexis. We have a serious problem. A biohazzard facility has been hit. Strathmore Labs which is up near Belfast against my wishes since I felt that was too close to the IRA. Someone hit it, and triggered the long count meltdown.  Heat is steadily rising, and we don't have any data on who did it, and what they took, and whether any of our people are still alive.  We need you to go in there, and try to fix things along with Vlad."

PT
Alexis
player, 77 posts
Thu 17 Nov 2005
at 03:37
  • msg #132

Re: Alexis Agents

The Guys name is Roarke.  I don't know his last name.  I'm sure the college can help out with that information though.

I pale slightly at the news but remain calm.

"Ok..Uhh what are the dangers involved?  What kind of biohazzards are we talking about?  What kind of gear do we need?"
Playtester
GM, 985 posts
novelist game designer
long-time gm
Thu 17 Nov 2005
at 15:21
  • msg #133

Re: Alexis Agents

"Strathmore is a Level Five containment and experimentation facility.  That means it experiments with potentially civilization ending viruses. Viruses that we have no vaccine for, are human-to-human, and have an above fifty percent lethality rate. Its also got a smaller chemical weapons facility from the old days when it used to do just that.

You'll need to have an FBS-l5 suit, full body suit level five, a control schematic for the nuclear reactor to turn it off, a complete list of codes used (although I expect that at least some of those will be changed) and rope to rappel down the main shaft since the facility is underground. It will be very warm, and inside your suit it will be worse. I'm not sure what else you'll need.  I leave that to your discretion."

PT
OOC: In other words, you get to ask for what you want, and I get to roll to see what you get.  Any other players feel free to offer advice on equipment for Alexis in the OOC thread.
Alexis
player, 78 posts
Fri 18 Nov 2005
at 13:18
  • msg #134

Re: Alexis Agents

I sit silently for a minute getting my thoughts together.  I look over at C.  "You say they are human to human.  Does that mean airborne, passed on by touch, or exchange of body fluids?"

 I take a deep breath and my brain starts to kick in.  What information do we have on the attack?  Do we know what part of the facility was hit?  Do we know how it was attacked?  Do we know if the attackers may still be in the area?" 

I fire off questions as fast as they come to me wanting any and all information I can get.  The more prepared the better in my book and I can prepare my self better if I know what I'm walking into.

Has anyone tried to get any aerial views or onything to give us any clues as to what's happening over there?"
Playtester
GM, 998 posts
novelist game designer
long-time gm
Fri 18 Nov 2005
at 13:30
  • msg #135

Re: Alexis Agents

C nods in approval.

"All of the above. There are four major biological L5's there. Two are purely airborne, one is bodily fluids only, and the last is variable--it depends basically on what environment the virus finds in its host's body on how it spreads."

He calls up a picture on the wall with a clicker.  It shows a live airborne view of the facility.  It looks like a small bunker, perhaps ten thousand square feet surrounded by an acre of fencing, and tank traps. Smoke is curling from the mouth of the 'bunker' and from the British Army armoured personal carrier crashed in the gate.  Small little boxes scattered about the area sit there.

"This is the only part of Strathmore Army Base that was hit.  The attackers stole an APC after overpowering an army guard, and used it to ram the gate, and then slipped in on foot, we think.  The guards at the gate, plus their camera won't be telling us anything.  We don't know if the attackers are still there, but we think they are gone."

PT
Alexis
player, 80 posts
Sun 20 Nov 2005
at 00:18
  • msg #136

Re: Alexis Agents

"A FBS-l5 suit huh?   What are the specs of this suit?  They better be good with what we are facing.  Also you said some of the codes may be changed.  Any idea how to go about finding out that pertinant information.  I don't want to have to spend precious minutes in there trying to dicipher them.  I'm just not that good at it yet."

I turn to look at Vladimir "Do you have any experience with biohazzards?   if so any suggestions on what we might need to take with us?"
Playtester
GM, 1006 posts
novelist game designer
long-time gm
Sun 20 Nov 2005
at 17:41
  • msg #137

Re: Alexis Agents

He shows you a list of specs.  It provides full body protection with a rubberized suit that is airtight so that you can walk with safety through a cloud of Sarin, or a fog of Russian  "India Variant Modified War Smallpox Type -3" without fear of damage to yourself.  The air is internal, provided by chemical combustion from powders.

A bag of chemicals, about ten pounds provides an hour of oxygen.

The suit has a clear face screen, and the exterior rubber is kevlar laced so that you could resist scratches from sharp metal bits, or perhaps a small caliber bullet.

You have patching equipment with it.

Its a hybird of a typical yellow Hazmat suit, and a diver's wetsuit, and some new technology.

Its chief flaw is that its very hot.

Vladimir shakes his head.  He's not even sure what biohazzards are.

PT
Alexis
player, 83 posts
Mon 21 Nov 2005
at 00:51
  • msg #138

Re: Alexis Agents

My eyes widen at Vladimir's statement about knowing little about biohazzards.  I look back at C  "Are we the best you've got?  I admit I studied chemistry and biology but this is way above anything I know."

I give a sigh of resignation  "Ok so how is this mission going to work?  I'm assuming we will be in contact with someone at all times.  I'm thinking maybe some type thermal and x-ray scanner would be an asset.  I don't suggest goggles as they would be impossible to put on while in the suit.  Also maybe some flashbang gernades."

I think for a minute    "Is someone going to give us adiscription of the place so we know where we are going?  With only an hour of air I'm thinking time is going to be at a premium.  I definately don't want to spend it walking around lost.  Speaking of saving time how about those changed codes? I don't want to have to waste time trying to decipher those either and it would take some time as I'm am not that good at it."
Playtester
GM, 1014 posts
novelist game designer
long-time gm
Mon 21 Nov 2005
at 04:38
  • msg #139

Re: Alexis Agents

"I did not come from Earth like this, Alexis. It was in the 1980's I left my Earth, and we did not have computers.  Nor telephones with buttons.  We had rifles, and spells to summon zombies in order to fight the Nazi's.  The Nazi's controlled London, and Brendansland was a howling wilderness."  Vladimir says.  "Stalin, the man of steel was dictator-father of the Russians."

C sighs.

"I would not send anyone but versers into this situation. Ordinarily, we would close the doors, and let the reactor cook off, and melt the place into a nice safe puddle.  Thats what the Long Count self-destruct is designed to do.

We will be in contact with you at all times.  I have people working on figuring out the codes, and the layout as we speak.  We will try to stay ahead of you, and relay our advice to you as you face each obstacle.

We will be using a classified Most Ultra Secret, Codeword Only device, a neutrino radio to keep in contact with you.  Its more like a ham radio.  One way only at a time."

PT
Alexis
player, 84 posts
Mon 21 Nov 2005
at 13:08
  • msg #140

Re: Alexis Agents

I look at Vlad an apology in my eyes "I'm sorry Vlad I meant no offense to you. I'm just feeling very much out of my league here.  I don't want to think about something happening to you or anyone else because of my inexperience.  I know as versers we don't die, but somehow I think the next world may not be so friendly towards us."

I turn to C "I understand about using versers.  I wouldn't want it any other way either."

I look at Vlad and then back to C "Ok let's do this.  When and where do we go to get our equipment and mission briefing?"
Playtester
GM, 1019 posts
novelist game designer
long-time gm
Mon 21 Nov 2005
at 15:14
  • msg #141

Re: Alexis Agents

"Is nothing, little Alexis. This world is friendlier, more advanced in things than is mine. No shame. It just is.  Perhaps if Stalin die early instead of transforming himself into steel golem and putting his heart into a jar, we might have had a happier world.  But I never heard of biohazzards or computers, and all this.  Comrade Stalin not have as nice office as C here does.  I like here better, even though I miss my potato vodka.  But even though I don't know biohazzards, I know how to kill people.

Perhaps next world not be so nice. Oh well, Russians know that being happy is an aberration."

C takes you both down to the Special Weapons Lab and has you outfitted with a FBS-L5 suit.  The air tastes of chemicals, but it sustains you, and you can shoot your pistol, a bit awkwardly, and you can already tell its going to be hot inside the suit.

PT
OOC: Write me one list of all the things you want.  You won't need goggles because this suit has a full face plate that is 'bullet resistant'.
Alexis
player, 86 posts
Tue 22 Nov 2005
at 04:20
  • msg #142

Re: Alexis Agents

I can feel my face getting red from the heat and I'm not even doing anything yet. I llok at C through my special mask. "I see..uh feel what you mean about the warmth problem with the suit."

I walk around in it a bit trying to get a fell for how it moves. "You said a bag of chemicals provides about an hour of air.  Is it possible to exchange bags without disrupting the seal of the suit?  It would be nice to have a bit more than an hour to get this done.  I don't work at my best under pressure."

I turn to face C and almost trip over my own feet.  This sure isn't going to be easy.
Playtester
GM, 1031 posts
novelist game designer
long-time gm
Tue 22 Nov 2005
at 04:28
  • msg #143

Re: Alexis Agents

They show you how to change out,and it uses a positive air pressure in the change so unless you mess it up, you won't be allowing any viruses or chem war toxins into your suit.

"Think of it like wearing boots." C says, and then demonstrates a sligthly bowlegged walk.  "And it should become more flexible as it warms up. Which it will."

He rubs his hands together, and brings your supplies that you requested.

"So unless there is anything else, I'd like to take you up to the helicopter on the roof?"

PT
Alexis
player, 87 posts
Tue 22 Nov 2005
at 04:56
  • msg #144

Re: Alexis Agents

I raise my arm and look at my wrist then I back at C with slightly reddened cheeks.  "Umm...I seem to have forgotten to put my watch on the outside of my suit.  Is there a timer or something on it so I know when the chems need changing?"

I strap on my combat rigging amd immediately wish I could drop part of the gear.  It's a bit heavier than I expected.  But after some adjusting and tightening of straps I feel more like I can carry it without too much trouble.  I check all my equipment so I at least have an idea where everything is and then nod at C.  "Other than the timer issue I think I'm ready."
Playtester
GM, 1037 posts
novelist game designer
long-time gm
Tue 22 Nov 2005
at 15:26
  • msg #145

Re: Alexis Agents

C slips off his Rolex, and puts it on your arm. Then he pats you on the shoulder.

Its a quick elevator ride up to a copter, and then a race across London, and then nap of the earth flying across northern England.  At no time out of the city do you rise above fifty feet from the ground.  Flying under the bridge was especially....interesting.

Vladimir was shouting out something religious in Russian during that time.

You arrive near the seashore, and slow down.  Roads near the site are blocked off by British Army tanks, and you get buzzed by two RAF jets.

Your communicator clicks on.

*OK. Alexis, Vlad. I need you to climb out of the copter, and onto the landing skids and the pilot will detach, um, lower, lower I mean, a pallet from underneath the helicopter.  You both climb on at the same time to keep it balanced.*

The copter continues forward at a slower forty miles per hour.

PT
Alexis
player, 89 posts
Wed 23 Nov 2005
at 02:14
  • msg #146

Re: Alexis Agents

My eyes widen when I am told to climb out of the helicopter and onto the landing skids. What does he think I am an acrobat! I look at Vlad and see that he is already reaching for the door handle.

I take a deep breath and turn towards my side of the copter. I open the door and feel a sudden rush of air.  I look up and grab hold of the grip above the door.

Then I make the mistake of looking down towards the ground. Oh my...it's a long way down.  I quickly pull my head up and take a deep calming breath telling myself I have to do this for the safety of others. I look back out the door looking for and judging the distance to the landing skid from the doorway.

Keeping a death grip on the handle grip I turn to put my back to the door so I will be able to see underneath the copter when I get outside.   I reach up with my other hand and grab the side of the door opening and step out and towards the skid.

My eyes widen and if my knuckles could be seen they would appear white as I feel the wind grab me when I step out.  Concentration lost for a split second I miss the skid the first time.  Barely grazing it with my toes.  I quickly stretch a little more and get my foot on the skid.

I bring my other foot down and am now standing on the skid.  I look across at Vlad to see him grinning at me.  He has obviously done this before.  I smile back at him resisting the urge to stick my tongue out at him.

I look down to see where the pallet was that we need to step onto. I examine it quickly and get in my head what I needed to do to get onto it. Then I look back at Vlad and give him a nod indicating that I was ready to try this.  Vlad looks at me and gives me a hand motion indicating I need to sit down on the skid. This part was easy after I made myself let go of the handle grip.

After we are both seated Vlad indicates we should both go on the count of three.  I nod.

Vlad holds up his hand and counts off one..two..three!  I quickly step onto the pallet grabbing the cable its attached to sqeezing my eyes shut and holding on for dear life as the thing swings back and forth.

As the swinging subsides I manage to open my eyes and look at Vlad standing there holding onto his cable like this was a cake walk.  He nods at me with twinkling eyes indicating a job welldone.  I smile back and say a prayer that this pallet hits the ground soon.
Playtester
GM, 1049 posts
novelist game designer
long-time gm
Wed 23 Nov 2005
at 04:29
  • msg #147

Re: Alexis Agents

The copter slows over the site, and begins lowering the pallet which since not all its motion is shed begins to swing like a pendulum.  You hear some yelling on the radio link as the pilot realizes his error, and then a gust of wind hits the copter, and yanks the aircraft ten feet upward.

Its enough to flip the pallet on its side, and snap two of the restraining cables.  You tumble wildly, and your foot catches in something, and suddenly you're hanging by your right foot forty feet off the ground with your nose pointing to the packed earth.

The pallet is vertical, only being held by two chains, and the items on it seem mostly to be staying in place. Vladimir is on the opposite top side of the pallet, and trying to climb up on the beam instead of hanging by his arms and elbows from the top edge of the now vertical pallet.

You are swinging back and forth about fifteen feet.  You can feel your foot beginning to slip as you squirm, and then you realize you must needs stay still like a ninja.  Enforced stillness keeps you from slipping further...

PT
Alexis
player, 90 posts
Wed 23 Nov 2005
at 04:46
  • msg #148

Re: Alexis Agents

Finding myself hanging upside down from the copter I look down to see the ground forty feet below me.  My first thought is that I need to pull myself up and get a better grip on something.  I start to squirm around trying to grab something. Suddenly I feel myself slipping.  My training kicks in and I realize I must keep my foot still or it may come loose.

I force myself to remain still and try to catch a glance at things as I swing. I have to either find something to grab without moving my foot or pray this copter gets down to the ground before whatever is wrapped around my foot releases me and I plummet to the ground.
Playtester
GM, 1057 posts
novelist game designer
long-time gm
Wed 23 Nov 2005
at 19:16
  • msg #149

Re: Alexis Agents

You hear Vladimir shouting on the radio link to land the copter, and the pilot refusing because it might stir up dust, and spread any viruses left in the soil far and wide.

The pilot in fact is considering cutting you both free because the pendulum effect of the swing is unbalancing his copter.  Vlad puts a halt to that by threatening to shoot the copter if he starts falling.

You realize you have to do something. And then you remember opening a lock while keeping your head still enough to not spill a cup of hot tea resting on your head...

PT
OOC: And yes, that was a botch that got you into this plight.
Alexis
player, 91 posts
Wed 23 Nov 2005
at 23:54
  • msg #150

Re: Alexis Agents

Hearing what is going on I am thinking that my swinging is what is causing the pallet to swing thus throwing everthing off balance.  So I have to stop myself from swinging.  I look around carefully not moving my foot as I do.

After I get count on my swing and at what point in the count I pass the pallet. I prepare my self and then begin counting off.  When I reach the count that has me at a level where I can grab the pallet I will attempt reach for the pallet.  As I am doing this I am also concentrating on not moving my foot at all during this whole endeveour.
Playtester
GM, 1073 posts
novelist game designer
long-time gm
Thu 24 Nov 2005
at 05:32
  • msg #151

Re: Alexis Agents

You time it just right, and end up doing a trapeze act with your foot coming loose, and your hands grabbing on as the pallet comes nearly level.  With your heart pounding, and a huge grin breaking out over your face, you swing back while listening to cheers over the radio.

"Great scott! Did you see that?" You hear one unfamiliar voice say.
"She's a verser, really now, what did you expect?" Another replies trying to act unimpressed and British, but not succeeding that well.

A pair of fighter jets circle at a safe distance, and you figure they are the commenters.

Then with Vladimir helping a little bit, you counterswing your body against the swing of the pallet, so that you gradually drag the pendulum swinging to a halt.  By now, tired and at the same time grateful for your practice hanging from ropes, you just wait as the cable spools itself out, and you, Vlad and the pallet make a safe landing.  The cable detaches from the copter and thuds down next to you.

PT
Alexis
player, 92 posts
Thu 24 Nov 2005
at 05:44
  • msg #152

Re: Alexis Agents

With my feet on solid ground again I breath a happy sigh.  Then I proceed to check over my gear and what part of my suit I can see to make sure everything is still intact.

I walk over to Vlad.  "Let me check over your suit for any damage and you can return the favor for me ok?"  As I'm speaking I take a look at the Rolex on my arm to see how much time is left on the chem packs in our suits.

After our suits are a checked over and I'm sure they are ok.  I take a look at the equipment on the pallet. Seeing what's there and if it's all still in working condition.
Playtester
GM, 1075 posts
novelist game designer
long-time gm
Thu 24 Nov 2005
at 06:21
  • msg #153

Re: Alexis Agents

Your neutrino radio clicks as you search your stuff, and check over each other's suits.

*Two choices. Take one of the air vent covers off, and make your way crawling down to the lower levels.  Slow, and arduous, but probably safer.  Or head toward the open door which is smoking, its not a fire we can tell, the infrared is too cool for that, and take the elevator down, or rappel down the elevator shaft. Up to you two*

Vlad looks at you, and motions for you to make the decision.

"This world is closer to yours than mine. Just tell me who to shoot."

Your gear looks a bit bounced around, but it was tied on well, and made of good stuff, except for a spare bag of O2 chem which fell and splattered.

You've used up ten minutes of an hour so far, and you have five bags left after you finish the two you are currently on.

PT
Alexis
player, 93 posts
Thu 24 Nov 2005
at 14:10
  • msg #154

Re: Alexis Agents

I look at the smoking doorway not really liking the chioce I will make but I feel it is our best option. I look down at the spare bag of 02 splattered all over the ground.  "We have already lost one hour of our time due to the loss of that 02 bag.  Therefore I think we should go for the elevator or the shaft."  I begin to gather up our equipment as I await everyone's response.

After I have everything gathered up and take another look around I indicate To Vlad to follow me as I head towards the open doorway.  I take out the X-ray scanner.  As I look at the controls on it I speak to whoever can hear me and knows about this equipment. "How much can I see with this?  What can it scan through?"  A hopeful tone comes into my voice "Will it let me see through walls?"

I make a route towards the building that will put us at the wall.  Allowing us to listen for any signs of life or danger before actually entering the building.
Playtester
GM, 1084 posts
novelist game designer
long-time gm
Fri 25 Nov 2005
at 04:44
  • msg #155

Re: Alexis Agents

"Max range is twenty-five feet. It can look through walls, but the denser the less effective. You have to tune it to look at the range you want to. Oh, yeah, denser, um, things like lead or really solid stone walls would stop it utterly.  Try to avoid using it to look through load-bearing walls if you can since that probably won't work that well."  The voice is new, and a bit uncertain.

You just see a steady stream of white smoke coming out of the doorway, and then you look in, and the elevator is open.  Walking in, you see that the smoke is escaping from the heavily smoldering control panel which looks like it got tore up severly by someone with a serious grudge against elevators and a bladed weapon.

"I'm back. Had to check on something." It's C's voice again. "There should be a panel in the bottom under the carpet which you can unscrew with the power mini-screwdriver on your utility belt.  And that should lead you to the shaft. Or we can walk you through the reconnecting the elevator controls."

PT
Alexis
player, 94 posts
Fri 25 Nov 2005
at 11:41
  • msg #156

Re: Alexis Agents

I put the scanner away and take the screwdriver off my belt as I head toward the elevator shaft.  I kneel down and pull up the carpet then I pause   "How long would it take to reconnect the elevator controls?"

As I wait for an answer I stand up and take a look around the room for anywhere someone could be hiding.  Hopefully whoever holds a grudge against the elevator isn't still around.
Playtester
GM, 1089 posts
novelist game designer
long-time gm
Sat 26 Nov 2005
at 01:16
  • msg #157

Re: Alexis Agents

"Five to fifteen minutes, Miss Alexis." Comes back another voice. "I'm the head janitor at Parsifal House. If you do this, I'll need you to keep your faceplate as much as possible toward the damage so that I can see the damage."

Vlad manages to get the hatch opened, and down below in the dark, he shines a powerful flashlight.

"Five stories down. Don't see anyone. See five levels off the main shaft. Does this place have an exit?"

"Already covered Vlad. Not been used, but we have a kill zone set up around it just in case." C replies.

"Da, is good." Vlad grunts.

PT
Alexis
player, 95 posts
Sat 26 Nov 2005
at 01:34
  • msg #158

Re: Alexis Agents

"Nevermind we'll just rappel down."   I walk over to where Vlad is looking down the shaft and unhook my rope off of my belt. "Would you like to go fiist Vlad?"

I look around for somewhere to tie off my rope.
Playtester
GM, 1092 posts
novelist game designer
long-time gm
Sat 26 Nov 2005
at 01:40
  • msg #159

Re: Alexis Agents

Vlad laughs.

"Not really, but lets do it." You tie off the rope to a railing around the edge of the elevator, and Vlad starts lowering himself.  With a gulp, you lean back, and then lean back further, and then start descending.

Once you let go, there's a moment of sheer perfect exhilaration, and then its lost in the steady work of lowering yourself.  Still, you can see why people go rappelling for fun.

You drop down to the first door, Level One is printed on the door along with the name of the manufacturers, Roark Enterprises, Ltd..  The door is shut.

"Go on, or go in here?" Vlad asks.

PT
Alexis
player, 96 posts
Sat 26 Nov 2005
at 02:16
  • msg #160

Re: Alexis Agents

I look down at Vlad surprised   "I thought you knew. Umm....I don't know.  "  I take a deep breath and wish I could rest my burning hands for a minute.  "Let's just go straight to the reactor and take care of it first.  Then we'll check for survivors and other damage."
Playtester
GM, 1096 posts
novelist game designer
long-time gm
Sat 26 Nov 2005
at 02:59
  • msg #161

Re: Alexis Agents

"Knew? Alexis, I know how to shoot, how to make a fire in five feet of snow, how to skin and cut up a moose or a rat and make it dinner. I really know how to hold my vodka although I'm trying to quit, although right now, I'm wishing I hadn't. I also know how to raise zombies."  He laughs. "This is more your world than mine. In mine we fought the Great Patriotic War, what you call WW2, and Brendansland did not come to our aid."  He laughs, and begins to lower himself.

"Don't hold the rope so tightly. In fact, if you need to rest, just pull it underneath your bottom, and hold it there. It will do it well."

You try it, and indeed it works.  But your hands are still warm by the time you drop down to the bottom of the fourth floor."

"Nyet." Vlad says waving a hand. "Stop. Trap."

You see that they have an asterisk shape of fine wire strung in the midst of the shaft.  There's some space between the wires since its eight wires for a fifteen foot square space, but you're close to the center where the grid is tightest.

PT
Alexis
player, 97 posts
Sat 26 Nov 2005
at 03:25
  • msg #162

Re: Alexis Agents

I Look at the wires strung across the shaft and then to Vlad " Vlad I trust you with my life.  You obviously have more experience than I do at stuff like this. So....any suggestions on how to get past this?  Or do you want to stop at level four and find another way down the rest of the way?"
Playtester
GM, 1103 posts
novelist game designer
long-time gm
Mon 28 Nov 2005
at 05:19
  • msg #163

Re: Alexis Agents

He looks at it for about ten minutes.

"Okay-dokey. These wires lead to this box which leads to that bomb on the brakes of the elevator. We set it off, and the elevator comes crashing down."

He tries to rub his face, but can't.

"In combat, always take the hard road. The easy road is the one they expect,and they have guards on it.  Besides, they seem to want to keep us away from the fifth floor. Makes me curious."

He and you start swinging on the line until you both grab a cable along the wall.  And then both of you lower yourself, an inch at a time through the hole. Once on the other side, Vlad sweats as he uses a pry bar to open the elevator about a foot. You're still climbing through when you tag a wire, and

bwoom! above you...

PT
Alexis
player, 98 posts
Mon 28 Nov 2005
at 12:51
  • msg #164

Re: Alexis Agents

"Vlad get out now!  I'm right behind you!"

I put my feet to the wall and shove outward.  Then I begin to let myself down quickly aiming myself towards the open elevator door.  I'm hoping I can swing through it on my return swing.
Playtester
GM, 1115 posts
novelist game designer
long-time gm
Mon 28 Nov 2005
at 15:40
  • msg #165

Re: Alexis Agents

You bounce off the wall, and slash through the metal wires, and come flying back toward the door.  Vlad is already on the other side, and is trying to widen it a little bit...

You feel your ears pop, and a sense of a mountain falling on you is imminent, trying to make you freeze up, shatter your nerves, but you push it away, and as you come back...

You angle your body to the right to more easily fit through the narrow passage, and Vlad dives out of the way, and you ...are shot through like a tennis ball out of an air cannon to roll wildly across the next room, and whump up against the far wall about twenty feet away as the air pressure from the falling elevator seeks a way out.

PT
Alexis
player, 99 posts
Tue 29 Nov 2005
at 00:04
  • msg #166

Re: Alexis Agents

I quickly get up and unhook the rope from my belt just in case the elevator decides to take it along for the ride the rest of the way down.  Then I immediately look at my watch to see how far we are into the first O2 bag.

I walk over to Vlad.  "I am sorry about that. Thank you for your quick work on the doors."

I check out the areas of my suit I can see for any damamge.  Then I start looking over Vlads suit for any damage.  "Will you return the favor and check my suit over for any damage please?"

As Vlad is checking over my suit I take the opportunity to look around the room.  It just dawned on me that we may not be alone although I think we'd have known it by now if we weren't.  "Anyone know where we go from here to get to the reactor?"  I ask over the comm device.
Playtester
GM, 1121 posts
novelist game designer
long-time gm
Tue 29 Nov 2005
at 03:06
  • msg #167

Re: Alexis Agents

You look about a third of the way through the bag.  Both your suits check out.

The room is a changing room filled with hazmat suits hanging along the walls.  And then you feel your gorge rising as you realize one of the suits is occupied, but hanging on the wall.  With a fierce effort of will, you hold back your vomit for throwing up in your suit would be a disaster.

You make your way over to the occupied suit, and see inside the blue rubber oversuit is a man in substantial pain.  Vlad comes up, and pulls him down.

"They." Cough "Said" Cough. "That I was left here as a warning to anyone for what awaited them unless they turned back.  Gave me the Fast-Acting Q45 Variant of Ebola. Seven hours from infection to death. Aagggh, it hurts."

PT
Alexis
player, 100 posts
Tue 29 Nov 2005
at 03:20
  • msg #168

Re: Alexis Agents

A rage like none I have ever felt before fills me suddenly at the cold unfeeling actions of these people.  I pull my pistol and look over to Vlad "Do you want to continue on? I won't blame you if you want to turn back, but I am going on.  I can't let these people get away with this."

I ask whoever has the knowledge of these viruses. "Fast-Acting Q45 Variant of Ebola...is there any cure?  And where's that reactor?"
Playtester
GM, 1123 posts
novelist game designer
long-time gm
Tue 29 Nov 2005
at 16:42
  • msg #169

Re: Alexis Agents

"No, Alexis, I shall not turn. These dogs who did this will eat a bullet."

And then he speaks in Russian.  The last has a ring like that of a regularly repeated oath.  There does seem to be some reflection is his gaze, and he looks at the palm of his hand before straightening up with his rifle to cover the doorway.

"Um, reactor, reactor, uh, go through the door, we're working on the code now, through the door, and down two hallways, and go left about fourty feet. We have two different maps here. One says go left three hallways, and the other says two. Not sure which is current."  You can hear the rustling of papers and the beeps of a computer over the link as background noise.

"If its been less than an hour, Tech Assistant Michael Jannsen has a chance. If not, our vaccine won't do any good.  Best guess, is he's been exposed at least four hours." C relays the bad news to you with a sombre tone. Then he adds with a tone just a trace savage. "Do what you need to do. You have full legal powers, understand? That comes from His Majesty, by the way."

PT
Alexis
player, 101 posts
Wed 30 Nov 2005
at 02:10
  • msg #170

Re: Alexis Agents

I squat down next to Tech Assistant Michael Jannsen "How long ago did they do this to you?"  I look up at Vlad and then back at the Tech Assistant swallowing hard "If it's been too long...."  I indicate my gun  "Do you want me to spare you any more pain?" 

I close my eyes at the thought of just shooting someone point blank  "Uh... can I do this without making the exposure problem any worse?"  I ask to noone in particular
Playtester
GM, 1132 posts
novelist game designer
long-time gm
Wed 30 Nov 2005
at 03:36
  • msg #171

Re: Alexis Agents

"The room can't get any dirtier than it already is." You both hear on the link.

You hear a grunt from Vlad, and then see him binding up his hand with the repair fabric.  He then approaches Michael on the floor.

"A friend of mine did this for me. Gave me a chance at a new life elsewhere.  I want to give you the same chance. No promises that it will work, but it worked for me."

"You mean, become like one of the secret agents, the super agents of Parsifal House?"

"Something like that."

Michael nods, and then gasps. Vlad lets him lick off the bloody dagger, and then steps back.  Michael looks at you, and nods jerkily.  With his eyes closed, he begins to recite the 23rd Psalm...

PT
Alexis
player, 102 posts
Wed 30 Nov 2005
at 03:53
  • msg #172

Re: Alexis Agents

I stand up and put the gun to his chest aiming at his heart.  I close my eyes and say a prayer then I open them and squeeze the trigger.  I drop my arm to my side watching Michael's lifeblood draining from him.  I sigh and turn and walk away.

I stop just before I reach the door and replace the partial magazine with a full one.  I motion to Vlad.  "Let's go get this done."  Then with both hands on my gun I move to the wall on one side of the door frame and search whatever part of the room I can see for any indication of danger.  At the same time I motion Vlad to do the same from the other side of the door frame
Playtester
GM, 1140 posts
novelist game designer
long-time gm
Wed 30 Nov 2005
at 15:23
  • msg #173

Re: Alexis Agents

As the last shudder hits him, you see Michael begin to smile, just a faint bit. And then its done.

You start to turn, and you hear a rustle.  You look back, and his hazmat suit is empty, crumpling to the floor unoccupied.

"So that is what it looks like." Vlad says with a stunned tone.  Faintly, you're aware that this is probably the first time you've heard Vlad act really shocked.  He goes over there, and jabs the suit with the bayonet on his autorifle.  It moves as one would expect for an empty suit.

From over by the door, you can look into the next room, and see cages of monkeys.  The monkeys are screaming, and you can hear this faintly next to the very solid door.

"Code is figured out, Alexis. Type in 'The Uberman makes his own law.'"  Your link goes active. "I think thats a paraphrase from Nietsche."

PT
Alexis
player, 103 posts
Wed 30 Nov 2005
at 15:46
  • msg #174

Re: Alexis Agents

I motion to Vlad to get on the other side of the doorway.  When he is close enough I speak to him in a stage whisper hoping anyone who might be in the next room can't hear me.  "Those monkeys are very upset by something.  I'm betting they aren't alone in there.  I don't see anything from my angle.  If your angle is clear we will enter the room guns ready.  I will take the side I can see right now.   You take the side you can see.

With my gun ready I check to see Vlad is ready.  "On three.  One...two... three!" 
Playtester
GM, 1144 posts
novelist game designer
long-time gm
Wed 30 Nov 2005
at 16:39
  • msg #175

Re: Alexis Agents

You slam the door open, and bolt into a cacophonous wave of screams, and shrills so much that the thump to your right is almost unnoticed.  Pushed by fear, and pulled by rage, you are racing into this room of sterile stainless steel walls, and two mounded, and stacked islands made of cages of monkeys on tops of giant tables.

You can faintly see your opponent, a man, you think, in a leather jacket, on the far side of the mound of cages.  He's standing on the table edge on the far side.  You can barely get a glimpse of him through all the bars between you.

"Come and get me, SAS-boy. You know you want to. I've got a surprise for you, oh yes, I do..."  He carrols out.  To your right, you can see Vlad struggling with another man underneath his table island.  Both have knives out, and are locked in wrestling with each other.

PT
Alexis
player, 104 posts
Wed 30 Nov 2005
at 17:14
  • msg #176

Re: Alexis Agents

Keeping my gun aimed at the guy behind the cages I smile and yell out What makes you think your worth going after?!"

As I'm keeping the guy in conversation I glance around the room weighing my options. Then it dawns on me that these guys aren't wearing Hazmat suits.  I look back at both guys trying to see if they are wearing a mask of any sort.  Maybe the contaminated air will take care of them for me. It would serve them right.

To keep his attention I yell at the guy again "You coward come on out and fight like a man!"
Playtester
GM, 1147 posts
novelist game designer
long-time gm
Wed 30 Nov 2005
at 23:56
  • msg #177

Re: Alexis Agents

No, they are not wearing suits. So, they are both the walking dead as soon as you opened the door from the other room, if not before then.  Which means they are either highly dedicated, have some other protection, or got lied to.

However, they seem healthy right now, and rather enthused about killing you and Vlad.

"Come on over here, and I'll come out, and take you on."

He tosses something grenade like over the top of the 'island'.  You can see its not a grenade, but to get clear of it, you'll have to jump out into the open.  Or you can stand your ground....

PT
Alexis
player, 105 posts
Thu 1 Dec 2005
at 00:27
  • msg #178

Re: Alexis Agents

I look at the object that he's thrown over the top of the cages.  It doesn't look to be a gernade and I'm tired of messing with this idiot.  I run up an put all my weight against the cages and then do a leap tuck and roll out to the open area and then back to my feet with my gun still aimed at the guy when I'm done.  I'm hoping to dislodge the guy and get away from whatever he's thrown at mt at the same time.    I just hope my lessons with the sensei stick with me now.
Playtester
GM, 1152 posts
novelist game designer
long-time gm
Thu 1 Dec 2005
at 13:42
  • msg #179

Re: Alexis Agents

You hear a yelp as he's dumped off the table edge, and a thump as he hits the ground.  You come out of your roll with your gun aimed at the tattooed skinhead, while a small purple fog drifts out from the can.

The fog reaches the first monkey, and it goes berserk. Screaming, foaming frenzy.  It starts to shake its cage with hideous strength, and you're not sure its cage is going to hold.

The skinhead looks up at you with fear in his face.

"Hey, SAS its okay, you got me."  You hear a thunk, thunk from behind you.

PT
Alexis
player, 106 posts
Thu 1 Dec 2005
at 16:31
  • msg #180

Re: Alexis Agents

I have no time to think and no time to waste.  I pull the trigger.  When I'm sure the guy went down I swing around to see what's going on behind me.
Playtester
GM, 1160 posts
novelist game designer
long-time gm
Fri 2 Dec 2005
at 03:15
  • msg #181

Re: Alexis Agents

You put one bullet into his thigh, and he fires back high, and you continue shooting even as he does with both being clean misses, and then he scoots back, and you take another shot sparking off the wall...and he is out of your line of fire.

He's doing something to a cage, and you turn and look to see Vlad fumbling to retrieve his rifle with the bad guy having a knife stuck in his chest.

PT
Alexis
player, 107 posts
Fri 2 Dec 2005
at 10:11
  • msg #182

Re: Alexis Agents

Good Vlad is doing ok.  I motion Vlad to go around the table the other way and then I head around the table after the guy.  I cannot let him open any of those cages.  I have no idea what if any deseases those monkeys carry.

I edge around the table making sure to keep close.  Thus limiting his view of me.  As I move close to the table I have an idea.  I squat quickly take aim and shoot at his knee.
Playtester
GM, 1168 posts
novelist game designer
long-time gm
Fri 2 Dec 2005
at 16:19
  • msg #183

Re: Alexis Agents

You hear a clang as you circle around, and then what sounds like a taser.  You shoot the thug in the leg, missing his knee, and he screams.  His scream is suddenly cut off.

And you see a beautiful silverback monkey round the corner of the cages near his body.  It looks at you contemplatively as the other monkeys scream, and as it stands over the thug's body.

A crashing noise behind you as the maddened monkey knocks his cage down to the floor in a wild tumble that takes loose several other cages, and blocks your path back.

PT
Alexis
player, 108 posts
Fri 2 Dec 2005
at 18:30
  • msg #184

Re: Alexis Agents

I take a quick look at my watch hoping that all this messing around with those idiots hasn't used up all our O2 bag.

I look back at the monkey keeping my gun trained on him.  "Vlad where are you!?  I can't back up .  Mt path is blocked with these cages that mad monkey knocked over.  And I have a loose monkey staring at me as I speak.  Can you see the thug? Is he down?"

As I speak to Vlad I keep a close eye on the monkey.  I am prepared to shoot it if I have to.  "Vlad I also have a flashbang gernade I can use if necessary.  Just give me the word.  I don't want to blind you."
Playtester
GM, 1172 posts
novelist game designer
long-time gm
Sat 3 Dec 2005
at 13:59
  • msg #185

Re: Alexis Agents

You see the monkey bend down and pick up the fallen thug's pistol.  But thats okay because a monkey can't use a gun.  Then it pops the clip, and checks to see if there are bullets, and slams the clip back home.  It ratchets the slide, and the gun is ready to fire as the monkey with wise, amused eyes stares at you, and slides the tip of its fingernail into the trigger space behind the trigger guard.

"Leather jacket is dead. Um, looks like his neck was broke."  Vlad says. "Yell 'Stoli' if you are going to flashbang. That always made me close my eyes in appreciation."

He seems to be working his way around to the other corridor between the wall and the island that leads to the pistol armed monkey.

PT
Alexis
player, 109 posts
Sat 3 Dec 2005
at 20:24
  • msg #186

Re: Alexis Agents

My eyes widen a bit in surprise as the monkey picks up the weapon and checks the clip just like it was a normal thing to do.  This monkey is intelligent!  Keeping my gun aimed at the monkey I attempt to talk to it. "Do you understand me?  I mean you no harm.  I am here to fix things so that nothing or noone else gets harmed."

I can't help but notice the look in his eyes.  I would almost believe this isn't a monkey but a human in costume.  But if it is someone in costume it's a very good costume.

I speak into my comm unit "I have what seems to be a very intellegent silverback monkey standing here with a gun in his hands.  Does anyone out there know who this monkey is and if he is dangerous?"
Playtester
GM, 1183 posts
novelist game designer
long-time gm
Sat 3 Dec 2005
at 22:49
  • msg #187

Re: Alexis Agents

"Say again?" You hear on the com link as the monkey draws down on you his face transforming into bestial rage.

"Monkey. Intelligent. Has Gun." You snap out.

"Um. Yes, ma'am. Project Ascension. I found the file. Genetically engineered monkeys. Half should be intelligent. The other half a control. Not as smart as a human, but definitely brighter than a monkey. Virus insertion of new DNA into their genetics. Says must not allow outside of containment as the virus is very contagious, and can pass from monkey to human. Airborne. Says they know sign language."

The monkey snarls at you.

PT
Alexis
player, 110 posts
Sun 4 Dec 2005
at 02:59
  • msg #188

Re: Alexis Agents

"I dpn't know any sign language. I have to take him down!"  Once again I have no choice. I can't let this monkey get out of here and I don't know sign language.  So I take careful aim and shoot aiming for his heart.

"Vlad! What's taking you so long to get over here?!  I sure could use some help!"
Playtester
GM, 1192 posts
novelist game designer
long-time gm
Mon 5 Dec 2005
at 15:30
  • msg #189

Re: Alexis Agents

Your bullets erupt from your gun as a surprise, which is the way it is supposed to be. You doubletap the monkey to the heart, and let the recoil pull the gun up to do once to the head in what is known as the Mozambique drill.  It falls over with a puzzled look on its face permanently frozen there.

A stutter of bullets from Vlad hammer it as it goes down, and sling its body against the wall.

"Hold!" You holler. And Vlad stops. Tne monkey slides down the stainless steel wall leaving a smear of blood like sheeted rainwater behind.

Sadly, you crabwalk under the table, and out to where Vlad is.

"Lets go, tovarisch."  He says, and you decode the next door, and cross a surgical chamber, and enter the next door's code, and arrive in a short, drear hallway only lit by emergency lights.

Beyond that is CubicleLand.  On the other side somewhere is the reactor. Evidently the maps have not kept up with the building.  You hear frustrated cursing on the link.

PT
Alexis
player, 111 posts
Tue 6 Dec 2005
at 02:44
  • msg #190

Re: Alexis Agents

I switch out my partial clip once again for a full one.  Then I take another look at my watch to see how much time is left on our O2 bags.  Feels like I am constantly looking at my watch but I don't want to let our bags run out.

I give Vlad a puzzled look when I hear the cursing on the link.  "What's up guys?"  I ask over the link.  "Please tell me you know where the reactor is."

If our bags are still ok I motion to Vlad to follow me and continue through cubicleland.
Playtester
GM, 1209 posts
novelist game designer
long-time gm
Tue 6 Dec 2005
at 15:21
  • msg #191

Re: Alexis Agents

Forty minutes gone by, and you think there is a slight change to the way the air tastes.

"Put your left arm out. Rotate it fifteen degrees to the left. Stop." Your arm is pointing directly at an eight foot tall cubicle wall. "Thats where the reactor is, in that direction. Unfortunately, we don't have a map for the cubicles. In fact, our maps say this is supposed to be a neat grid of offices, but obviously the updates to the central blueprints haven't been done in time. Some low level buearaucrat is going to get fired."

A long pause.

"Yes, we know where the reactor is, but we're not sure how to get you there." C interjects.

PT
Alexis
player, 112 posts
Wed 7 Dec 2005
at 00:46
  • msg #192

Re: Alexis Agents

I motion to my watch and say to Vlad  "Mark your time. We will change O2 bags in 10 minutes."

I look around the room and start heading to the doorways.  "Lets see if they have a fire escape map in this place.  Maybe that will help us to find the reactor."
Playtester
GM, 1215 posts
novelist game designer
long-time gm
Wed 7 Dec 2005
at 02:15
  • msg #193

Re: Alexis Agents

You find a fire escape map relatively quickly, but your ten minutes are up before you realize that the map does not jive with reality, and that the little indentations, rectangular bars, in the carpet mean something.

The cubicles have been recently moved.  Indeed, most cubicles don't even have desks in them.  They are completely unfurnished.

You feel a stroke of worry run down your neck, and then Vlad is helping you change the bags.  It goes smoothly.

"Another hour for these bags." Vlad says deliberately stating the obvious just to make sure.

PT
Alexis
player, 113 posts
Wed 7 Dec 2005
at 02:36
  • msg #194

Re: Alexis Agents

I help Vlad to change the bags and then with that worry off my mind for the moment I examine the marks on the floor.  They are indentions from where the cube walls used to be.

Vlad we have a map of the original cubical layout.  If we look at the floor we can see markings where the walls use to be.  Maybe we can find our way out using these."
Playtester
GM, 1219 posts
novelist game designer
long-time gm
Wed 7 Dec 2005
at 15:14
  • msg #195

Re: Alexis Agents

Its slow painstaking work, but you feel like you are on your way.  You've come three-fourths of the way across the room, and then ran into a dead end.  And had to backtrack, and find another route.

But with the aid of your map, and the markings you feel like you should be able to defeat this maze, for that is what it obviously is.  Perhaps another ten minutes.  You've been fifteen minutes at it so far.

PT
Alexis
player, 114 posts
Wed 7 Dec 2005
at 23:20
  • msg #196

Re: Alexis Agents

Frustrated and angry at whoever did this I continue with Vlad trying to find our way through this maze.  "We are getting somewhere I think.  I just wish it wasn't eating up so much of our time."

In my frustration I lash out at those on the receiving end of the com "I hope you are all learning a lesson from this and are getting your act together at all other facilities around here.  I can't believe a facility as this has such shoddy management over important details such as knowing what is where and having it documented for just such a case as this."
Playtester
GM, 1231 posts
novelist game designer
long-time gm
Thu 8 Dec 2005
at 01:17
  • msg #197

Re: Alexis Agents

"Indeed, Stalin would have many people shot for this. This is...is...state treason." Vlad says with the same emphases and abject horror that some might use to say 'human sacrifice'.

"I can assure you that we will look into this. Either incompetence or malice will be dealt with, most thoroughly."  C says.

As he starts to say something more, Vlad says.

"Nyet. Nyet. Shut up already."  You look at him.  And then you hear a faint whirring noise coming down the corridor you just came from.  A quick look around the corner, and you see something about the size of a golf court, but made of shiny steel, and having several cameras, and at least two guns pointing out the front at you.

You jerk back around the corner as a stutter of automatic fire comes from it down the corridor you just pointed your head into.

"Golem." Vlad mutters. "God truly hates me."

PT
Alexis
player, 115 posts
Thu 8 Dec 2005
at 01:52
  • msg #198

Re: Alexis Agents

"Just what we need another stupid delay"  I quickly take inventory of the space we are in to see if there is anything in this particular cubical.  I'm to the point where I just want to start knocking the walls down.  I'm so tired of this maze and these stupid little games these people are playing.

I speak into the comm again Do any of you know anything about any automated security bots.  About the size of a golf cart with lots of cameras and guns?"
Playtester
GM, 1237 posts
novelist game designer
long-time gm
Thu 8 Dec 2005
at 02:56
  • msg #199

Re: Alexis Agents

"We've got the video. Hmm, enhancing, uh, no there should not be any here. Ah, Maxim, you very bad boy. You're being careless, or what? Hmm." C clears his throat. "Thats a Heidigger Industries Security Robot, Type IV.  Its bullet resistant to anything you have, and it sports a modified M-16 and a flamethrower on its front, a submachine gun on its right and left, and a robotic hook and arm plus a grenade launcher on its back.

It weighs seventeen hundred pounds, and supposedly has a maximum speed in constrained spaces of ten miles per hour.

Its a self-controlled machine with a good program although without actual intelligence. Such is impossible in this world, I think.  I've tried.

If its here, that means the attackers brought it with them, and that means we are going to be visiting Mr. Heidigger very soon for an explanation.  These things are supposed to be controlled, and only sold to Nato countries, or Japan."

PT
Alexis
player, 116 posts
Thu 8 Dec 2005
at 03:23
  • msg #200

Re: Alexis Agents

"Ok Vlad here's the plan.  I'm going to throw a flashbang gernade out at it.  I'm hoping to short circut or burn out the photoreceptors.  If that works then we'll dump these walls on top of the thing  and disable it's movement."

I pull out a flashbang gernade.  "Ok on three I'll pull the pin give a count of two and pitch it.  One...Two...Three.."  I pull the pin  "One...Two..."  pitch and cover my eyes hoping Vlad has his covered.
Playtester
GM, 1241 posts
novelist game designer
long-time gm
Thu 8 Dec 2005
at 03:37
  • msg #201

Re: Alexis Agents

You go with your plan, and the grenades flash outward.  Vlad's goes off, and you expect yours to in a ...

BANG!!

Right in front of you...the machine tossed yours back to you with its grappling arm.  You and Vlad stumble about with Vlad holding his stomach.  You're dazed, and bright spots are in front of your eyes, but from what  you've heard it should be worse.

"Ow." Vlad moans still holding his stomach.  The machine comes around the corner, but ten feet from you, and it fires off a burst into the ceiling.  Smoke seems to be coming from its camera, and its gun is skewed up.

However, it seems to realize this, and it begins to rotate on the spot to turn another gun, and a possible still effective camera your way.

PT
OOC: Good plan, but poor roll.
Alexis
player, 117 posts
Thu 8 Dec 2005
at 03:45
  • msg #202

Re: Alexis Agents

I barely see the bot attempting to aim a different weapon at us. Using the time it takes the bot to rotate.  I grab Vlads arm and drag him up the row of cubicals to the next opening.  I grab another flash gernade, pull the pin and throw it down the hallway towards to bot.  Then swing back into the cubical and shove Vlad to face a wall away from the hallway shielding my face in his back at the same time.
Playtester
GM, 1245 posts
novelist game designer
long-time gm
Thu 8 Dec 2005
at 15:23
  • msg #203

Re: Alexis Agents

BOOM!

The flashbang goes off, and before you can move, Vlad has slipped around the corner, and charges the thing.  You come around the corner just in time to see him stick his autorifle next to the notch cut in the outside armor for the gun to fit through, and he opens fire on full auto emptying a clip into the guts of the creature.

He backs up, and you can see he cut the rubber guard away with the bayonet in his left hand to insert the gun, and that smoke and sparks are coming from the hole.

PT
Alexis
player, 118 posts
Fri 9 Dec 2005
at 00:07
  • msg #204

Re: Alexis Agents

I quickly follow Vlad out into the hallway.  I look at the smoke coming out of the bot and grin.  "Great Job Vlad!" 

I look around trying to get my bearings and start looking for the way to the reactor again.  "Come on we need to get moving and find that reactor.  The clock is ticking fast."
Playtester
GM, 1249 posts
novelist game designer
long-time gm
Fri 9 Dec 2005
at 02:48
  • msg #205

Re: Alexis Agents

  You keep looking, and after another ten minutes you see smoke hazing the air down near the end of the room where the security robot was blasted.

"Outside air temperature has gone up five degrees in the last two minutes. Make that six degrees. Alexis, Vlad, you need to get out of that room fast."  The voice of C prompts you to sudden action.

So far, you've covered between half and three-fourths of the room you estimate.

PT
Alexis
player, 119 posts
Fri 9 Dec 2005
at 03:13
  • msg #206

Re: Alexis Agents

I sigh disgustedly in to the comm "Yeah we know that.  And we would have been out of here a long time ago if you people had your act together!"

I've had enough of this messing around.I start following the wall hoping to find a door.  When I meet up with a wall I just shove it out of the way. "Let's just follow the wall around the room and look for a door.   Any walls in pur way will be moved.  We need to find a door now!"
Playtester
GM, 1254 posts
novelist game designer
long-time gm
Fri 9 Dec 2005
at 03:29
  • msg #207

Re: Alexis Agents

You follow the wall around the room, and right into a cubicle path that is catching on fire.  It seems cubicles flame up quite nicely.

"Alexis!" Vlad shouts. "You Brendanslanders are too polite. A true soldier loves to break things."  He confers on his link as you both run away from the fire.  He holds out his arm as the watchers direct his direction to give the watchers something to see with their verser satellites.

Then he starts using his bayonet to chop a path through the cubicles.  Its slow going as cuts a hole, but then he's through, and you're following him.  At the end of this path, you can see the flame coming down the hall, eating cubicles, and licking up carpet.

"Through the next wall. Straight ahead. You are in the center of the room." C says.

PT
Alexis
player, 120 posts
Fri 9 Dec 2005
at 12:55
  • msg #208

Re: Alexis Agents

"Ok Vlad we need to step this up a bit."   I pull out my halagan tool and start working on the cubical walls with him.  "We don't stop until we get to the wall of the room."  I glance at my watch again  knowing I'm not going to like what I see.  I just hope it won't take long to do what we have to with that reactor.

"By the way C How is it you can tell us we are in the center of the room but you can't tell us how to get out of here?"
Playtester
GM, 1259 posts
novelist game designer
long-time gm
Fri 9 Dec 2005
at 15:34
  • msg #209

Re: Alexis Agents

You have eight minutes left on this bag according to your watch.  And after that one bag for the two of you.


"Alexis. Vlad. We're pulling this together as quickly as we can. We can see either of you to within a one meter resolution.  If you hold out an arm away from your body, we can see where you are pointing.  And we have a map of the load-bearing walls we have just made by erasing all the obviously old data, and we can integrate these.  But what we don't have is a map of the maze you are in."

You and he hack your way through the walls, keeping just one step ahead of the fire for one, then two, then three, and finally the last wall. And now you are standing in a corridor on the far edge of the room.  It runs up and down the wall, with no entrances back into the maze.  The intruders had rearranged the whole cubicle area to make it a maze without an exit.

"Open the door to your left, hopefully, their is one, otherwise we are out of luck.  The reactor control room should be on the other side of the door, and down two flights of stairs, and through another door."

You see a door to your left, and a brand new code box with a bomb attached to it.

PT
Alexis
player, 121 posts
Sat 10 Dec 2005
at 00:50
  • msg #210

Re: Alexis Agents

I hold out my arm so they can see what we see.  "Yep there's our door and there's the bomb that's attached to it.  We have eight minutes left on our bags and a code to figure out and a bomb to diffuse.  Any of you guys got any brilliant ideas to get us out of this mess?"

I turn to Vlad "Do you know anything about disarming bombs?"
Playtester
GM, 1260 posts
novelist game designer
long-time gm
Sat 10 Dec 2005
at 03:28
  • msg #211

Re: Alexis Agents

They can see your body with their satellites because you are a verser (even through solid matter), and so they can see your arm, and they can see that it is pointed in a certain direction.  But they get video through your faceplatek which is uplinked via the neutrino radio.

"Look at the codebox."  The guy on the link says. "Maybe we can figure it out. We got the other ones."

"No. But perhaps if I shoot it?"  Vlad says shrugging.  "I'd want to back up down this corridor if I do that.  "There is no rush, Alexis. We have one bag left. That will give you an hour easy."

PT
OOC: Yes, my uplink guys could have been more competent, but its a hard balance to keep since you're supposed to be the star.  And while I'm aware that it never happens in spy movies that blueprints are changed and not filed...I rather suspect that its all too common in real life.  Plus of course, the bad guys deliberately created a maze without an exit, and imported a minotaur for the maze.
This message was last edited by the GM at 03:49, Sat 10 Dec 2005.
Alexis
player, 122 posts
Sat 10 Dec 2005
at 13:40
  • msg #212

Re: Alexis Agents

I look at Vlad shaking my head  "No I'm not letting you do that!  Your life is every bit as important as mine.  Mybe more so as you have more experince and training than I do."

I walk over and look at the box and the bomb it's attacked to to see how complicated it looks and what kind of bomb it is.  Will it just blow a hole in the wall or will it blow the whole room.  I motion to Vlad to take a look at it too.   "Let's make sure it's not going to blow the whole place up before you shoot it."

OOC: I can understand about the balance.  Alexis just doesn't like incompetancy very much.  And even though she knows she won't really die this is her first world.  Her internal instincts of self preservation and of saving others are still there.  Therefore the frustration of not being able to keep both herself and Vlad alive in this world are getting to her.  Also I think I may be misinterpreting some of your posts. IE: What they can see. And how they see it.
Playtester
GM, 1270 posts
novelist game designer
long-time gm
Sat 10 Dec 2005
at 19:53
  • msg #213

Re: Alexis Agents

"I have more experience shooting people. But this situation requires subtlety as well.  And knowledge. You have those."  Vlad says. "But we will try to save me as well. I'm not eager to go elsewhere."

You look at the bomb, and it seems familiar. You look at the control mechanism, and something about it just bugs you.  Nevertheless, you can see that its not a building blasting bomb.

So you both back up, and Vlad puts three bullets in it from fifty feet away.

KA-Boom!

Dust races down the corridor, and fills the air.  Warring against your instincts, you head into the maelstrom of dust, holding on to Vlad's belt.

Suddenly he stops.

"We blew a hole in the wall, and the door, but also in the stairs beyond it."

The dust clears a bit.  Vlad and you are standing on the edge of a precipice.  Ten feet away, and five feet down in a stairwell off from the cubicleland room, a metal staircase goes down to a landing, and then down to the floor, and the reactor control room door.  Below you is about thirty feet,and the tangled remains of the staircase that was blasted free.

OOC: Understand and agree.  And this is actually my first time running a spy novel setting. I've ran D&D, and Vampire, and Champions Superheroes.  Multiverser has opened up a lot of different vistas for me.

And I'm scratching my head with trying to make the support team competent, but not too helpful.  Its easy to make them klutzy (like I have) or all-knowing.  And now Jesse wants wise and terrible advice from the Shepherd...aargh. I think I will make a post on this problem...get some advice from the other players.

PT
Alexis
player, 123 posts
Sun 11 Dec 2005
at 01:29
  • msg #214

Re: Alexis Agents

I look down the gaping hole with a frown.  "Well let's go search the cubicals we can get to.  If I remember right there are usually extention cords running to them for equipment, lights and what not.  maybe we can use them to make a rope of some sort."  I turn to go look in and around the first cubical.
Playtester
GM, 1277 posts
novelist game designer
long-time gm
Sun 11 Dec 2005
at 14:17
  • msg #215

Re: Alexis Agents

The first cubicle has an abundance of extension cords. The second cubicle you see is on fire.  The fire is sweeping the room, aided by the new oxygen you both just gave to it.

You can hear the roar and crackle through the suit now, and feel the heat.

You rush back, and both of you start tying cords together to make a rope as an occasional flame reaches out through the doorway to flick your suit.

Suddenly Vlad runs back into the flames, while meanwhile you hear over the link...

"Go, go, go now. You want to save Vlad? Go!"  You hang near the edge of the precipice as flames rise higher, and ...

PT
Alexis
player, 124 posts
Mon 12 Dec 2005
at 00:39
  • msg #216

Re: Alexis Agents

I quickly attach a piece of angled bracket I grabbed off of one of the cubical walls to the end of the makeshift rope.

Looking down I realize I can't really climb straight down a get anywhere.  So I look above me in the stairwell for something to try to attach it to.  I'm hoping I can swing across to the staircase.

I say to whoever is listening "What is Vlad up to?"
Playtester
GM, 1283 posts
novelist game designer
long-time gm
Mon 12 Dec 2005
at 03:18
  • msg #217

Re: Alexis Agents

There's rafters above you, and you throw it up.  No dice.  But then you remember your sensei's lessons on improvised weapons, and imagine it was a guy who were throwing your 'weapon' at.

Klunk.  The dull clink of metal on metal sounds sweeter than Beethoven.

You swoop across, and your stomach yelps, but the thrill of nearly flying exceeds that, and your heart is singing as you land.

"Don't know." The laconic reply comes back. "He just asked if the suit would surive some fire."

And then Vlad bursts from the flames, smoke pouring off him, and you throw back the rope, and he joins you. Both you hustle down the steps with you trying to communicate, but he signs that the link is gone.

Perplexed you race down the steps to the last door. And there is a code protection on the door....fury rises within you at all these difficulties, but then like a dash of cold water you realize you recognize the style of the code.

Roark's style.
Alexis
player, 125 posts
Mon 12 Dec 2005
at 03:32
  • msg #218

Re: Alexis Agents

I look at the code giving C and the others a view of it too.  "I recognize this code!  This is Roark's work!"

I start moving the code around just like I did in class a grin spreading across my face.  He is so predictable with his codes. Not much variance.  With my experience with Roark's works and Vlad's help with the Russian we make quick work of the code.

I look at Vlad with a smile as I reach for the door handle.  Then suddenly Roark's smirking face invades my mind and I pause.  I want to check this door for any traps before we open it."

I start looking around the frame, doorknob and lock for any signs of a trap. If I find none I motion Vlad to one side of the door and I stand at the other with my gun ready. I reach out and carefully turn to handle pushing it open and leading with my gun into the room.
Playtester
GM, 1285 posts
novelist game designer
long-time gm
Mon 12 Dec 2005
at 16:09
  • msg #219

Re: Alexis Agents

There is a simple trap, a metal pin taped to the bottom of the door, which would probably scratch an igniter.  A few seconds with a pair of needlenose pliers and Vlad has it pulled free.

"Stupid." He mumbles through his face plate.

You open the door, hoping and feeling safe, but not sure. This could be it...after all.

But no, the door swings open, you both step through, and you close the door.  Behind it is a bag of powder and nails--a primitive shrapnel bomb, and an ignition strip next to it--an advanced tech piece of paper that you could rub with your fingers and light.

The air is your chief worry right now.

Vlad tosses you the last bag, and takes off his helmet before you can rush over to stop him.

"Ah, good, smoky air." He strips off the rest of his suit. "I have gambled it is true. But the fire in the room, and the distance should keep any airborne bugs from following me.  And the fire I jumped in should have cleaned any bugs off the outside of my suit. I hope."

His suit is a blackened, and slightly melted mess that he kicks into the corner where it falls into a hole cut into the floor.

PT
Alexis
player, 126 posts
Mon 12 Dec 2005
at 19:18
  • msg #220

Re: Alexis Agents

Having no other choice I change out my bags.  "You know me too well Vlad. You knew I wouldn't take this bag any other way."  I give him look that says I really wish you hadn't done that but thank you.

After I get my bag changed and I'm sure the room is clear I ask Vlad to watch my back and I head over to the reactor and check it over looking for the controls.   "Would you guys mind refreshing my memory on that code?"
Playtester
GM, 1300 posts
novelist game designer
long-time gm
Mon 12 Dec 2005
at 20:16
  • msg #221

Re: Alexis Agents

It takes about fifteen minutes, but you slowly and with great care talk the nuclear reactor into behaving properly, while the link team gives you a steady stream of advice.

Some of it not so comforting...

"Move this handle up a half. No more, unless you want to see what the Earth looks like from orbit."

But by the end, you feel almost comfortable.  The floor throbs, and the lights come back on.

"Vlad, Alexis." C says over a background of general cheers. "I would like the convey the personal thanks of His Majesty.  And mine as well, also the rest of Parsifal House is going to be breaking out the good stuff tonight."

PT
Alexis
player, 127 posts
Mon 12 Dec 2005
at 22:28
  • msg #222

Re: Alexis Agents

I grin over at Vlad "Let's get out of here!" I gather up all my equipment and prepare to leave.  Suddenly I look at Vlad my smile disappearing "Um...The elevator is broke and we blew up the stairs.  How are we gonna get out of here?"
Playtester
GM, 1306 posts
novelist game designer
long-time gm
Tue 13 Dec 2005
at 02:29
  • msg #223

Re: Alexis Agents

"Good news. Bad News. More Bad News." You hear over the link. "The hole in the floor must be an escape hatch. Bad news is the bad guys must have used it.  More bad news is that since you haven't seen any scientists, and the way the maze was constructed, well, there's a real good chance the scientists were taken with the bad guys.

Happily, you both foiled their attempt to cover their tracks."

You both go over, and see a perfectly smooth hole leading down into the dark.

"Looks like it was cut by a laser, but an awfully powerful one."

"Of course, they had a nuclear reactor to power it."

PT
Alexis
player, 128 posts
Tue 13 Dec 2005
at 04:00
  • msg #224

Re: Alexis Agents

I look closer hoping I can see if there is a ladder or something there without having to use any light to give away the fact that we are behind them.

"Well Vlad I guess we're not quite done yet."  I pull out my gun making sure it's still attached to the lanyard.  Then I prepare to head down the hole if it appears to be safe.
Playtester
GM, 1311 posts
novelist game designer
long-time gm
Tue 13 Dec 2005
at 15:18
  • msg #225

Re: Alexis Agents

It appears to be safe, but there is no ladder.  However, Vlad shows you a climbing technique.  Lower yourself into the hole, and press on both sides with your knees and calves and feet.  Then as you slide down a bit further, do the same with your hands and forearms.

If you really need to brake, push with full force, and put your back into the wall.

It seems mildly insane, but the only other choice seems to be to look the control panels for cables they won't miss which the link team thinks will take at least thirty minutes.

So...

PT
Alexis
player, 129 posts
Tue 13 Dec 2005
at 15:25
  • msg #226

Re: Alexis Agents

I look at Vlad with a raised eyebrow.  Then with a sigh I rehoslter hy gun and then  I start to lower myself into the hole and begin moving down as Vlad had shown me how to do.  "I hope it's not very far down." 
Playtester
GM, 1316 posts
novelist game designer
long-time gm
Tue 13 Dec 2005
at 16:00
  • msg #227

Re: Alexis Agents

You start on down hearing noises which eventually you decide are the waves which means this tunnel must lead to a sea cave....

OOC: Definitely time for a dice roll, since while this is not really hard to do, it is something that gets harder over time as you get rapidly exhausted, and failure is well, really, really dangerous.

Congratulations. Excellent dice roll. Put down a 1@3 Tunnel Climbing skill.

PT
Alexis
player, 130 posts
Tue 13 Dec 2005
at 16:20
  • msg #228

Re: Alexis Agents

I proceed on down the tunnel.  As my arms and legs starting aching the thought crosses my mind that I didn't get my wish for a short climb.  As I get farther down into the hole I hear waves.  Oh great! I've had to do just about everything else today why not go for a nice swim too."

I keep moving down the walls the crashing of waves getting louder.  Suddenly my foot kicks out to full leg extention and I realize I have reached the bottom of the hole.

I take a quick look down to see how far down it is to the floor and what is beneath me.  If it's not to far down and I can land safely I put my hands against the wall and lower my legs.  Then I drop down....
Playtester
GM, 1321 posts
novelist game designer
long-time gm
Wed 14 Dec 2005
at 03:48
  • msg #229

Re: Alexis Agents

You plop into the water, and come to land on your feet. Your head is just above the waves.  It seems you are standing on a bench of rock.  In the suit you are comfortable.

Vlad drops into the water, and starts to swear in Russian for a long stretch.

"Not to interrupt, the water is rising. It will fill the cave in about twenty minutes.  You can wait to be rescued, or you can try to get out the cave entrance, and to the beach just right of the sea cave."

It seems likely that there was a boat right here, but back then the tide was lower.

PT
Alexis
player, 131 posts
Wed 14 Dec 2005
at 12:59
  • msg #230

Re: Alexis Agents

I can help laughing at Vlad.  I hold back my laughter as a voice comes over the comm link.  "Ok I we'll head for the beach. "

I head towards what looks to be the entrance of the cave. I try walking around the edge shuffleing my feet carfully hoping the shelf will at least get me most of the way out of the cave.

A sudden thought enters my mind and I stop to look at Vlad "Can you make it without freezing to death?  I can't really tell how cold the water is inside this suit."
Playtester
GM, 1329 posts
novelist game designer
long-time gm
Wed 14 Dec 2005
at 19:56
  • msg #231

Re: Alexis Agents

"Da, I can make it.  I've waded the Volgo being chased by German machine guns, and pushing aside floating chunks of ice."  He grimaces, and begins to breathe more strenuously and deliberately.

"Force more oxygen into body. Body warm up."

You walk along the edge, and make it to about ten feet from the mouth of the cave.  From there, its a swim.  The first time you are pushed back, but then you figure you ought to go with the ebbing wave rather than into an incoming wave.  You and Vlad make it out, and up onto a beach.

There the two of you wait.

"Five minutes, people. And we'll have a chopper with isolation gear near you."

PT
Alexis
player, 132 posts
Wed 14 Dec 2005
at 20:19
  • msg #232

Re: Alexis Agents

I stand on the beach watching Vlad shivering and wishing I could give him my suit.  I breathe a sigh of relief when I see the chopper appear in the horizen.

We are rushed on board by a couple of guys in hazmat suits and taken to some facility I had never been to before and decontamitated.  It felt so good to get out of that suit.

I turn to look at the guy in the lab coat who walks in the door of the room I'd been left in.  "How's Vlad? He didn't pick up any of those viruses did he?"
Playtester
GM, 1333 posts
novelist game designer
long-time gm
Thu 15 Dec 2005
at 03:41
  • msg #233

Re: Alexis Agents

He gives you a quick assessing glance.

"We don't know. We have him in quarantine right now. He should be okay, but you can't tell.  He's going to be in there for at least a week, by the way.  Just to be sure for his own sake, and frankly for ours too.

You on the other hand, have a clean bill of health, except for some strained muscles, and general overexertion.  I would recommned two aspirins, a shower, and bed, but I hear C has other plans for you."

"Indeed." C says austerely from the doorway. He holds up a gold lame' dress.  "There's a party on a yacht you will be needing to attend. Tonight."

PT
Alexis
player, 133 posts
Thu 15 Dec 2005
at 12:40
  • msg #234

Re: Alexis Agents

I look at the beautiful gold dress and smile.  What woman wouldn't be happy to wear something so beautiful.  But as I start to walk over to take it from C my smile disappears as all my muscles start to protest all over again.

I keep moving hoping the achyness will ease a bit with movement.  I take the dress from C with a suspicious look.  "Why do I get the feeling that this isn't purely for pleasure?"
Playtester
GM, 1343 posts
novelist game designer
long-time gm
Thu 15 Dec 2005
at 15:22
  • msg #235

Re: Alexis Agents

He gives you a grim smile.

"And saving the world isn't a pleasure?"  He sighs then. "Sometimes I feel like Atlas too, holding the world up on my shoulders."

"Um, have you seen that?"  The doctor says unable to stop his curiosity.

"No." C says repressively, and then he relents a bit. "Although I have seen an alien kraken from the star Riga sink a supertanker, if thats any consolation."

The doctor takes the hint and leaves.

"There was a yacht, well actually about a dozen ships nearby that could have picked up thirty scientists, and five to ten terrorists.  But this yacht is owned by James Roark, father of Howard Roark. And he is having a party tonight on his yacht in international waters. I need you to mingle, and then meander into his secrets, and then if necessary mangle anyone you decide needs justice."

PT
Alexis
player, 134 posts
Fri 16 Dec 2005
at 00:11
  • msg #236

Re: Alexis Agents

I look surprised C?  Are you.....um like me?"    I put a hand up "Nevermind I shouldn't have asked."  I'm suddenly ingrossed in my dress my cheeks a bit red.

I start walking around not liking the feeling I'm getting from this conversation  I look up again "Will I have back.....uh an escort for this party?  Are we concidering these scientists to be hostages or enemies?"

I walk behind a screen and start changing into my dress "What if any info do we have on these people?  What is it you want me to find out?"

I walk out from behind the screen carrying my gun and the handbag that goes with the dress.  My gun is obviuosly too big to fit in the bag without being noticable.  I look down at the form fitting dress "Uh where am supposed to carry a weapon or anything else?  Wait..Won't Roarke be suspicious of me?"
Playtester
GM, 1351 posts
novelist game designer
long-time gm
Fri 16 Dec 2005
at 05:43
  • msg #237

Re: Alexis Agents

"Oh yes, I thought you knew. I've been here since 1955."  He looks at most thirty-five.  "Remember, to detect another verser, just relax, and sense them. And its not a problem. I ask you to jump into insane, suicidal situations. Its not unreasonable for me to answer a question or two.  Of course, a lot of what I know is Code Word Classified."  His dry, almost ordinary voice doesn't completely hide the keen and searching eyes in his face, or the intelligence behind the bland mask.

"Yes, you'll have an escort. Sir John.  The scientists are hostages, I would think.  And they are valuable to the nation, so do try not to break too many of them."

Sir John walks in a bit slowly.  He's an old white-haired gent, nearly seven feet tall, and old enough to be your great-grandfather.

"Sir John is supposedly your movie producer.  More accurately...well, I'll let you figure it out.  He will carry your gun, and any other equipment you may need.  Grenades, flashlight..laptop...fifty feet of rope, etc. What he will mostly do is sit in a stuffed chair, and drink bourbon, and maybe fall asleep."

"Yes, Roark will be suspicious of you. But not of Helen Wainwright. One of your identies we created.  Plus, she comes with a full mask in whatever hair color, nose shape, and skin color you like."

C is almost biting his lip to keep from laughing at some joke of his.

PT
Alexis
player, 135 posts
Fri 16 Dec 2005
at 13:05
  • msg #238

Re: Alexis Agents

I let the knowledge about "C" and detecting other versers sink to the back of my head for the time being.  I lift one foot and then the other and slip on the shoes that go with the dress.

I look up suddenly with a frown.  I don't really like having to rely on someone else for my equipment.  I sigh Guess I'll have keep close to Sir John at all times.

I look over as the door opens seeing an older gentleman walk in.  My eyes go quickly to C as he introduces Sir John .  I look back to Sir John with a nod "Hello".  I look from one to the other not sure how to ask this with out offending Sir John. "Umm ...No offense Sir John but how much training do you have?  I mean can I be comfortable in the fact that you have my back?"

I start gathering up my things "Ok where do I go for this transformation?"
Playtester
GM, 1356 posts
novelist game designer
long-time gm
Fri 16 Dec 2005
at 14:58
  • msg #239

Re: Alexis Agents

"No young lady, I'm afraid not. After all, I think I look every one of my apparent seven decades. My job is to escort you, provide validity to your 'cover', and I can carry undetectibly up to five hundred pounds or up to five cubic feet of equipment in various small packages. I can also temporarily lift roughly two tons, but that would strain my back a bit, I think."  Sir John says, and then bows, reaches over, kisses your hand, and stands back up right.

You follow C to a dressing room where he has to tell Sir John with a sudden flash of irritation to stop following you.

Puzzled, you walk in, and get dressed. A makeup artist comes in, and helps you cover your bruises, and then puts on your facial mask.  You look back in the mirror, and you're someone else entirely.

"Since you're wearing a face mask, its safe to put this on. But whatever you do, don't lick your lips for five minutes afterwards, and don't kiss anyone you like."  She hands you a lipstick container, and it goes into your matching purse.

Then she puts on a half-dozen alternating silver and gold bangles. Each one has a different function, although the first is a throwing star with razor blades that pop out around the perimeter.

A belt that doubles as a twenty-five foot long rope with a grappling hook for a belt buckle.

Stilletto heels with real stilletos in the heel.

A mirrorcase/PDA

A fuel/air explosive mix for your face powder. A bit tricky to use.

Sunglasses with X-ray goggles built in.

A strangling cord with your necklace...powered.  Drop it over someone's neck, starts strangling, walk away....then it dissolves itself into liquid and mostly evaporates.

PT
OOC:
And if you want more, look over the sites Misty provided in the OOC thread. And fear not, Sir John can carry a lot.
Alexis
player, 136 posts
Sat 17 Dec 2005
at 02:24
  • msg #240

Re: Alexis Agents

I sit speachless listening to what everyone is telling me.  I'm starting to feel like I'm stuck in a James Bond movie.  Which really would be pretty cool if I wasn't the main character.  I mean James bond is fun to watch but I really don't want to get shot at or blew up.

'Umm...So is there anything in particular I'm supposed to be looking for?"
Playtester
GM, 1375 posts
novelist game designer
long-time gm
Mon 19 Dec 2005
at 17:19
  • msg #241

Re: Alexis Agents

You add to your list, and they go get you all set up.  And once you are out in the hall, you see Sir John waiting patiently for you.  You walk with him quietly down to the elevator, and then over to C's office for a last minute briefing.  He doesn't speak unless spoken to, and most of his comments seem rather noncommittal.

You also note that the elevator shudders a bit when he gets on it.

You both arrive in C's office.  He begins to brief you, and your social instructor shows up as well, to add a few last minute tips on how to act in high society.

"We want to find out what Roark is up to. If that means breaking in to his offices on board the yacht where he keeps much of his data, or extracting it from him by seduction or more forceful techniques, you have the support of His Majesty's Government and Parsifal House.  We've acquired invitations for the both of you, and here they are."

He hands you both small gilt-edged cards.

"Now, Alexis, it is my joke, but it also a test. Who is Sir John?"

PT
Alexis
player, 137 posts
Mon 19 Dec 2005
at 18:34
  • msg #242

Re: Alexis Agents

Alexis looks C confused.  "A Test?"

She looks over at Sir John I should know him...

She lets everything she knows about him run through her mind.  But nothing clicks.

She looks back at C "What if I fail this test?"
Playtester
GM, 1378 posts
novelist game designer
long-time gm
Mon 19 Dec 2005
at 18:47
  • msg #243

Re: Alexis Agents

He smiles.

"Its not that kind of test. Its more of a learning test.  But, I shall show you."

He pauses, and then looks at Sir John.

"Give the young lady her gun, Sir John."

"Of course." Sir John says, and then reaches up to the back of his head, and click, click, a plate comes off, and he reaches a hand into his head, and pulls out your pistol.  He then hands it to you, reversed so the gun is not pointing at you.

"He's a robot. Not a combat model, but the valet model.  Which means he has considerable space inside his rather large body for you to carry things.  He's got a limited repertoire of responses, and if he gets into trouble in a conversation, he is programmed to 'act forgetful'.  He is programmed to follow you around at a semi-random distance, unless you tell him otherwise. Which means you will have to tell him not to follow you into a dressing room. We still don't have him ready for use for Heads of State, but he's ready for you. Do try not to break him, the Development Team wanted me to tell you that he costs upwards of five million pounds.

And the lesson is, be observant. Notice small details."

PT
Alexis
player, 138 posts
Mon 19 Dec 2005
at 19:12
  • msg #244

Re: Alexis Agents

Alexis takes her gun with a smile. "I will do my best not to break him."

She hands her gun back to Sir John "You should probably hold on to this for me Sir John.  And thank you."

She looks him over closely "He's very well done.  Had me fooled.  But then I didn't look to closely at him.  I guess I didn't see the need to examnine an ally that close.  Lesson noted and I will be more observant from now on."

"Umm...Does he dodge well?  If this doesn't go any better than the last mission I have a feeling we will be doing a lot of dodging and hiding."
Playtester
GM, 1387 posts
novelist game designer
long-time gm
Tue 20 Dec 2005
at 00:10
  • msg #245

Re: Alexis Agents

C looks nonplussed for a second.

"No, he doesn't dodge at all.  He is mostly bullet proof, although repeated shots will no doubt start to hurt him.  However, in worse case, if you don't have him punctured already, just order him to jump off the boat.  He'll sink, and then float underwater, and we can have a sub pick him up later.

We hope this mission will not involve so much physical exercise.  Its a party, and a little gentlewomanly breaking and entering. We hope."

About thirty minutes later, a limosine comes by, and takes you 'both' to the docks of London. From there, you board a water taxi which takes you out down the Thames, and into the Channel.  In the distance, as the sun goes down, you see an enormous yacht stretched along the horizon.

PT
Alexis
player, 139 posts
Tue 20 Dec 2005
at 00:52
  • msg #246

Re: Alexis Agents

I stare at the yacht as we approach and suddenly I have a case of nerves.  My heart starts racing and my palms are moist.  Oh my god  I think to myself.  I'm not ready for this.  I have no idea how to act with these kind of people.  I take a deep breath and close my eyes concentrating on relaxing.

Suddenly the taxi slows down and glides to a halt next to the yacht.  I open my eyes and smile at the driver as he offers me a hand. I accept and carefully make my way to step off onto the yacht taking the hand offered from the servant there.

After we are on board I introduce myself and Sir John. Then I open my bag to take out my invatation.
Playtester
GM, 1393 posts
novelist game designer
long-time gm
Tue 20 Dec 2005
at 03:56
  • msg #247

Re: Alexis Agents

The first mate takes your tickets, bows, and gives you directions to the bar, the gambling room, and more discreetly to the restrooms.

"Please enjoy the hospitality of young master Howard Roark, and here's your intelligence test and pen.  Highest IQ wins a special prize."

He points over the side to a forty foot long cigarette boat with the name "Brainpower." that is tied up to the grandiose yacht.

You can hear the tinkling of jazz to your left, and the cries of dedicated gamblers to your right, and you recognize a US Senator getting cozy with a woman young enough to be his granddaughter to your right....

PT
Alexis
player, 140 posts
Tue 20 Dec 2005
at 13:15
  • msg #248

Re: Alexis Agents

I smile as I take the test and pen. "Who shall I give this to once I've completed it?" I nod as he answers "Thank you."

I stop at the restroom door. I better check and make sure the wind didn't mess up my hair on the trip out. I wouldn't want walk around with it sticking up. "I'll be right back Sir John. Please wait here for me."

After I finish in the restroom I put my hand on Sir John's arm and tell him " Let's go get something to drink. For some reason my mouth is really dry."
Playtester
GM, 1407 posts
novelist game designer
long-time gm
Tue 20 Dec 2005
at 16:07
  • msg #249

Re: Alexis Agents

The first mate tells you to drop it off at the bar, or with any of the waiters.

You freshen up, just a bit, not much is needed, and feeling butterflies in your stomach join Sir John.

He says.

"Sounds like an excellent idea."  One of his fifty or so automatic responses.  He comes with you.  You both enter a glittering bar room decorated with green velvet, and brass, and small brass statues of brilliant people.

Many are smoking, but the room is open to the sea air, and its not bad.  You walk up to the bar, and after you order, Sir John orders a gin and tonic.

Across the room, you see a young Englisman in a suit telling a pair of Saudi princes in their brilliant white robes a joke whose punchline seems to be that Prime Minister Rose McCrutcheon and His Majesty are both astoundingly stupid.  The Saudis are enjoying it.

"So how are you doing on the IQ test?" A woman asks Sir John.

"Not a problem." He replies. And then he starts listing off the answers with the kind of perfect knowledge a computer would have.

PT
Alexis
player, 141 posts
Wed 21 Dec 2005
at 01:26
  • msg #250

Re: Alexis Agents

I order a ginger ale and look at my test.  I fill in the answers as best I can and then give the pen and paper to the bartender.

I pick up my drink and walk around semmingly just to mingle.  As I "mingle" I head in the direction of the joke teller.  I know how Roark feels about this country so this fellow may be a good place to start.
Playtester
GM, 1419 posts
novelist game designer
long-time gm
Wed 21 Dec 2005
at 04:38
  • msg #251

Re: Alexis Agents

You're having a moderately hard time on the test.  You glance over at your robot buddies' test, and you can see he has answered everyone of them textbook accurately correct.

He is ready to turn his in, but is waiting on you. Eventually, you get finished, however you do that, and ...

================================================================================

You walk over to the joke teller, and he is in the midst of another not very funny joke whose punch line is how smart he is, and how dumb the average man in the street is.

He gives you a not entirely friendly glance as he continues his trained seal act for the rich Saudi princes.

After he finishes that joke, everyone introduces themselves.

"Prince Faroq, Prince Abdul, Sir Kevin Mayson...I'm a stockbroker in the City, and you...?"

"I am a film director, and this young lady is my newest star." Sir John says.

PT
Alexis
player, 142 posts
Wed 21 Dec 2005
at 05:02
  • msg #252

Re: Alexis Agents

I sigh and shrug as I hand my test paper to the bartender. I know I won't win.  What would I do with a boat anyway.  I really doubt it would go with me when I versed out.

I give the joker a confused look hoping he will be thrown off by my wondering about his anger. Then I turn and smile a greeting at the gentlemen "Helen Wainwright.  Nice to meet you."
Playtester
GM, 1425 posts
novelist game designer
long-time gm
Wed 21 Dec 2005
at 05:14
  • msg #253

Re: Alexis Agents

"Indeed. It is a pleasure to make your acquaintance, Miss Wainwright." Prince Faroq bows.  "Indeed, it is a pleasure to be in such enlightened and distinguished company. Where a man can breathe free, enjoy the good things of life, and not worry about some old book taught by men without imagination. And one of the good things in life, is of course, the beauty of a woman."

"Of course, of course." Sir John says.

Your neutrino link kicks in.

*Thats not good, Alexis. He's just dissed the orthodoxy, and even the moderates in a country where the punishment for apostasy is death.* C says in your ear.

PT
Alexis
player, 143 posts
Wed 21 Dec 2005
at 15:05
  • msg #254

Re: Alexis Agents

I take a sip of my drink and study the men carefully.  I look at Prince Faroq with a raised brow.  "Um thank you...At least I think that was meant to be a compliment."

I take another sip as I listen to C.  Ok so these guys have the same opinion as Roarke no surprise there. 
Playtester
GM, 1435 posts
novelist game designer
long-time gm
Wed 21 Dec 2005
at 16:35
  • msg #255

Re: Alexis Agents

"It was. Faroq likes to hear himself talk." Prince Abdul says as the other prince glares at him.

"It is merely that I no longer ascribe to outdated doctrines which require a woman to wear a tent, and instead I prefer other ways. More rational ways."  Faroq says.

Both princes look intelligent, have Oxford English, are arrogant, very wealthy, and you can sense that they regard you as a potential conquest, easy prey.

*If the king of Saudi Arabia hears these remarks which is likely, it seems highly unlikely that his clerics won't, and I don't even think being a prince would protect them from the wrath of the mullahs.  So either, they don't plan for the mullahs to hear their remarks which is unlikely, or they have protection from the mullahs greater than being a pair of relatively minor princes in a country infested with thousands of them.* C says. His voice sounds worried. *I would not mind finding out what makes them so sure of themselves.*

PT
Alexis
player, 144 posts
Wed 21 Dec 2005
at 17:01
  • msg #256

Re: Alexis Agents

I smile and try to look like the brainless beauty they most likely think I am "Well speaking as a woman I like my freedom to dress as I choose."

I take a sip of my drink and give the prince a look of awe and admiration in an attempt to stroke his male ego.  I'm sorry but I'm afraid I don't know very much about the ways of your country.  But even I know that your leaders don't take kindly to those who speak against them.  Do you not fear their punishment for such statements?  Ahh....perhaps being a prince you have more freedom to speak as you wish?"
Playtester
GM, 1441 posts
novelist game designer
long-time gm
Wed 21 Dec 2005
at 19:27
  • msg #257

Re: Alexis Agents

He expands his chest, and smiles at you.

"Yes, my lovely English rose, being a prince does confer certain advantages. But soon, soon my dear..." He reaches out and strokes your cheek. "I will not have to suffer the rule of Seventh Century imbeciles any further.  A new day is dawning, and those who stand with me, will rise in the world. I am after all" Prince Faroq says.

*"I'm sure you're aware he just committed treason. And there is no way his family will accept that, unless he holds the whip hand over them. Also, be careful with Faroq. He's persona non grata in France. Seems he was found in a hotel room with a dead woman."*  C tells you.

"I have some plans for the world, and I would love to show them to you."  Faroq leans over, and whispers in your ear. "Perhaps you could come to my private quarters...."

PT
Alexis
player, 146 posts
Thu 22 Dec 2005
at 00:49
  • msg #258

Re: Alexis Agents

It's all I can do to keep the smile on my face. This guy was pathatic.  He's so full of himself he can't even see when he's being played.  "I would loce to hear more about you plans.  But I can't come to your private quarters.  It just isn't seemly for a lady to be in the private quarters of a man she has just met.

I take a sip of my drink as I let my gaze travel around the room.  I also haven't had a chance to speak with our host yet.  Would you happen to know where he is?"
Playtester
GM, 1453 posts
novelist game designer
long-time gm
Thu 22 Dec 2005
at 05:17
  • msg #259

Re: Alexis Agents

They escort you into the gambling room, and once in there, Prince Faroq calls out in the densely packed room...

"Howard, Howard?"

The crowd parts in front of you, and you see a smiling, if sweat-stained,and loose-tied Howard Roarke standing on a giant Trivia Pursuit table inlaid into the floor.  There's another man standing on it too, but he looks almost all done in.

"This young lady wanted to meet you.  The man of the hour.  The chosen CEO for the Change Foundation in its mission to improve the planet, and save us from all sorts of bad things."  Prince Faroq says.

"You only say those nice things because they are true, Prince.  Ladies and Gentlemen, a round of applause for one of the chief financiers of the New and Improved World."

Loud applause greets Prince Faroq.  And then Howard hushes it with a raised hand.

"Ever since my father's tragic death last year, I've become aware of the speed of life. And of the need to steward it closely.  This helps me in running Roark Enterprises.  So, miss, if you want to talk to me, you'll have to do it while I, that is, we play a game.  Come out on the board."

You can see the other player looking relieved, but also shaking his head 'no' at you warning you.

PT
Alexis
player, 147 posts
Thu 22 Dec 2005
at 13:10
  • msg #260

Re: Alexis Agents

I let out a very female and very "brainless beauty" kind of laugh.  "Mr. Roarke I wouldn't stand a chance against you.  I'm an actress not a trivia scholor. But if you really want me to try I'll give it a shot and maybe the answers will come to me."

I nervously take a sip of my ginger ale suddenly wishing I had something a little stronger.  "This isn't going to hurt, is it?"
Playtester
GM, 1462 posts
novelist game designer
long-time gm
Thu 22 Dec 2005
at 16:08
  • msg #261

Re: Alexis Agents

"Not if you're good." He says with a laugh, and then half-jerks you onto the game board.  You feel a jolt run up your spine, and your hair stands up for a second.  You feel warm, and cheerful, and the gaze of around fifty people are on the two of you.

"Basic game of SuperGenius Trivia Pursuit with a few modifications. First..."

A clear acryllic cylinder with a flat bottom and top, except for a small tube that the whole thing depends from descends from the ceiling. Inside it is two dice made of foam about five inches across. He holds out a remote so that you can see it above the cylinder, and presses a button.  Air blows into the cylinder and makes the dice bounce.

A 'four' and a 'five' come up.

"So I move nine spaces."  He walks over toward you, and stops on top of a yellow walnut floor tile about five foot square.  A holographic image of a card appears in the air, and a question is asked. He waits for people to place some bets, and then casually answers it--wrong.

A spark of electricity leaps from the ground to his fingers.

"Ouch." He says and laughs. "About as bad as when I walk across the tiger fur in my office and open the door. I'll make you a deal. You can forego a triangle for every question you want to ask me. So first win a triangle. Your go."

He motions for a servant who tosses you an insulated remote.

PT
This message was last edited by the GM at 16:10, Thu 22 Dec 2005.
Alexis
player, 148 posts
Fri 23 Dec 2005
at 01:58
  • msg #262

Re: Alexis Agents

Unprepared for the sudden pull forward my head snaps back as I instinctively jump forward onto the platform.  I look around already not liking the feeling of being up here.

I look over at Roarke as he speaks to me.  Seeing the small jolt he gets I have to keep from fight from sneering at him.  Somehow I know that isn't the kind of jolt I'll be getting.

I frown not understanding what he means by triangles.  I reflexively reach up to catch the remote tossed at me.  "Umm I'm sorry I don't play this game much.  What are the triangles?"


ooc:  It's been a long time since I've played Trivial Pursuit can't exactly remember how it's played
Playtester
GM, 1467 posts
novelist game designer
long-time gm
Fri 23 Dec 2005
at 02:10
  • msg #263

Re: Alexis Agents

"A wedge. In my game, we use rings. You can keep any you win."  He shows you a collection of gold banded precious stones cut into pyramid shapes.  One for each color of the game.

"Get all the colors, and you win. Of course, you have to give up a wedge to ask me a question."

He points at the dice, and at your remote.

"Roll the dice. Lets get going." He says impatiently.  You hear people standing behind you begin to bet on your chances, and how soon you will fail.

And then you hear in your link...*We've got a few professors here on-tap.*

PT
OOC: http://en.wikipedia.org/wiki/Trivial_Pursuit is an article on the game.  Here's a better picture...http://www.trivialpursuit.com/.../boardgames_dvd.html
Alexis
player, 149 posts
Fri 23 Dec 2005
at 02:29
  • msg #264

Re: Alexis Agents

My eyes widen and I smile when Roarke shows me the rings.  They're beautiful.

"Ok Here goes." I take a deep breath and press the button on the remote.  I watch the dice begin to move as the air blows. As the Dice settle and I begin to move the number of paces on them I look at Roarke with a smile "You said we'd talk if I got up here. So are you gonna tell me about yourself?"
Playtester
GM, 1475 posts
novelist game designer
long-time gm
Fri 23 Dec 2005
at 03:14
  • msg #265

Re: Alexis Agents

He smiles.

"Nice try.  But you only get a question by trading in a wedge ring."

A question comes.

"What is the precise circumference of the Earth?"

You answer after about twenty seconds as a message comes into your link from an unfamiliar and scholarly voice.

Another question follows it. And you tell everyone the names of the nine supreme court justices in 1860.  And then another. And you land on a wedge.

You list all the Crown Colonies of England that it still holds.

And a servant hands you a ring with a wedge-shaped saphire on it.

PT
Alexis
player, 150 posts
Fri 23 Dec 2005
at 04:18
  • msg #266

Re: Alexis Agents

"What!? You mean I have give you a ring to ask you anything at all? So I can either   keep my rings win the game and we have no conversation at all? Or I can lose the game by giving up my rings to ask you anything I want?  And what happens when I lose? If you give a shock for every wrong answer what kind of pain do you inflict for losing the entire game."

I practically throw the remote and the ring at him.  " Put your ego away Mr. Roarke I'm not that interested in you. "  I then head for the exit off the platform.
Playtester
GM, 1483 posts
novelist game designer
long-time gm
Fri 23 Dec 2005
at 05:59
  • msg #267

Re: Alexis Agents

"All right, enough. Good gracious." He sighs. "Play my game, and I'll give you an interview afterwards. You're with the press aren't you? And you won't get damaged by the game. Its a bit of harmless fun."

He looks 'safe', but then you've met the real Howard Roark. You know he had something to do with infecting someone with Ebola.

*Not likely to be safe, but we need the data. Perhaps you can get it some other way. Your call. Alexis.* C says on the link.

PT
Alexis
player, 151 posts
Fri 23 Dec 2005
at 13:23
  • msg #268

Re: Alexis Agents

I turn back to stare at him a shocked look on my face.  "The press!? No I'm not with the press.  Who said anything about an interview.  I just wanted meet you and  to maybe  have a polite conversation.   You're the one turning it into a game."

I turn and continue off the platform.  "I'm tired of your little games.  You rate your importance way higher than I do.  If you'll excuse me I'm going to go get another drink and some fresh air."
Playtester
GM, 1493 posts
novelist game designer
long-time gm
Fri 23 Dec 2005
at 15:16
  • msg #269

Re: Alexis Agents

You stomp off, and the crowd parts before you with a mix of shocked and respectful glances.  You find yourself at the brass railing of the boat, your arms trembling. Looking out at the water, and wondering what next.  Sir John joins you, and puts a jacket over your shoulders.

A couple comes by, and they softly give you a golf clap.

"Jolly well done. Roark is a twit, a rich twit, but still a twit."  The man murmurs as he passes with his lady.

*"What now?"* C asks.
Alexis
player, 152 posts
Sat 24 Dec 2005
at 00:05
  • msg #270

Re: Alexis Agents

"You wouldn't happen to have a layout of the yacht would you?" I say softly and quietly hoping C can hear me. "Maybe I can check out his office."

I walk along the rail on the pretext of looking over the yacht.  In reality I'm looking for and office or private quarters which might yeild some information.
Playtester
GM, 1503 posts
novelist game designer
long-time gm
Sat 24 Dec 2005
at 04:10
  • msg #271

Re: Alexis Agents

*If you can find a private spot, open up Sir John's chest. He's got a laptop in there.  And a laser whisker receiver. Take these out, and get them as far away from the center of the boat as possible.  A laser beam will spread a little bit, and we're not sure where they have their sensors. We can download the 'official' map of the yacht to you. And a satellite photo along with IR of it.  I can already see there are discrepancies whcih interest me because thats probably where they are hiding things.*

You pass a trio of private rooms, and the walk you are on is empty right now.

PT
Alexis
player, 153 posts
Sat 24 Dec 2005
at 05:03
  • msg #272

Re: Alexis Agents

I try the doors to the rooms to see if they are locked.  Hopefully I can get into one of them and use it to conduct my business.
Playtester
GM, 1507 posts
novelist game designer
long-time gm
Tue 27 Dec 2005
at 03:17
  • msg #273

Re: Alexis Agents

The second one clicks open, and you see a laundry storage room.  Dozens of white uniforms with an embroidered gold, purple and blue set of words over a picture of the globe fill the shelves on both sides.

"Intellect and Reason is Right." Are the words.

Sir John opens up his stomach, after unbuckling his suit jacket, and produces your laptop.  Then he 'makes himself decent'.

PT
Alexis
player, 154 posts
Tue 27 Dec 2005
at 03:46
  • msg #274

Re: Alexis Agents

I take my laptop from Sir John and open it up.  I ask Sir John to hold it for me so I can have my hands free to type.  So with my laptop resting in Sir Johns hands. I begin to work.

I open a link to C and his people and then wait for instructions on what to do next.

As I wait for the download of information I keep listening for any sounds of someone coming near the door.

Also I search through the uniforms and find one my size.  I'll stash it in Sir Johns chest when I put my computer back.  Then I look around the the room for anything else which may be useful at a later date.
Playtester
GM, 1519 posts
novelist game designer
long-time gm
Tue 27 Dec 2005
at 15:48
  • msg #275

Re: Alexis Agents

*The laser whisker beam receiver can't penetrate through the roof, or even a piece of paper, and in fact needs to be as far from the center of the boat as possible just in case they have laser receivers themselves.  The neutrino link can penetrate through the Earth.* C reminds you.

You grumble to yourself, and climb out of the small room, after stashing one of the uniforms in your size.

Outside, you look around for a good spot. Up near the bow might do, and there's the cigarette boat tied up alongside...

PT
Alexis
player, 155 posts
Wed 28 Dec 2005
at 00:11
  • msg #276

Re: Alexis Agents

I quickly set up my computer up at the bow of the boat and try again to establish a link.  I look around keeping an eye out for any company while I wait for the computer and the people on the other end to do their thing.

As I look around I check for anything that looks out of place or odd. Or just anything that might be useful.
Playtester
GM, 1530 posts
novelist game designer
long-time gm
Wed 28 Dec 2005
at 03:57
  • msg #277

Re: Alexis Agents

You get a link, and a quick download bar goes across your screen, and then you are looking at the 'official' blueprints of the yacht you are on.

There have been substantial modifications.

The most immediate behind you is a 'telescopic observatory--closed for upgrades' according to the sign draped over its door.  Plus the ship's hull looks wider by about ten feet down near the waterline.

Also, you'd say there is another twenty feet added on to the ship at the very end.  And there is a fourth floor bridge, whereas on the blueprints this is a three-story above the deck boat.

PT
Alexis
player, 156 posts
Wed 28 Dec 2005
at 13:53
  • msg #278

Re: Alexis Agents

Wishing I had a printer with me I quickly save the info on my computer so I can peek at it again later if I need to.  As I do this I try to memorize as many of the discrepancies as possible.  Then I close up my computer looking around to make sure we are still alone.  If we are still alone I have Sir John open his chest and I quickly stash my computer.

While I'm waiting for Sir John to get himself back together I look around trying to decide which way to look first.  Any stairs around?
Playtester
GM, 1535 posts
novelist game designer
long-time gm
Wed 28 Dec 2005
at 16:00
  • msg #279

Re: Alexis Agents

You wait a couple minutes until nobody is around, and then hustle the laptop back inside Sir John's stomach cavity.

There's a ladder behind the observatory dome which leads up to the superstructure of the boat, and there's another pair of stairs on the right side of the boat that leads up as well, and another just beyond it that leads down into the lower levels of the yacht.

PT
Alexis
player, 157 posts
Wed 28 Dec 2005
at 19:10
  • msg #280

Re: Alexis Agents

I walk casually along the rail stopping to peer here and there.  When I reach the steps going up I peer up them as if I'm taking a look around the yacht.  My purpose is to make it seem to anyone watching me that I am just looking around the yacht as a guest who is interested and impressed with the glamour and beauty of the yacht.

I proceed quietly up the stairs remaining calm as a person who is just touring the  yacht would be.

I say quietly so C can hear me. "I'm going to check out the upper decks first."
Playtester
GM, 1543 posts
novelist game designer
long-time gm
Thu 29 Dec 2005
at 03:15
  • msg #281

Re: Alexis Agents

You slip on up to the second deck, and see a smaller crowd, but still fairly numerous is up here as well.  Its a more laid back atmosphere with smokers, lovers, and loungers, and even a quartet playing Bridge.  You recognize one of the players, a famous investor.

You stroll about a bit, and make your way up to the third level.  No one is about except for a young fellow who looks to be lost in his beer, and is peering over the railing out to sea, and into the wind as the yacht cruises along.  Up here, its a bit more breezy.

You see another, narrower staircase leading up to the new fourth floor, and to a walkway around the center room.

PT
Alexis
player, 158 posts
Thu 29 Dec 2005
at 03:37
  • msg #282

Re: Alexis Agents

I wander along the railing for a bitjust to see if the fellow acknowledges me. If he doesn't pay me any attention I will gradually and casually make my way to the next stairway.

As I wander around the room I look for anything that appears odd.
Playtester
GM, 1547 posts
novelist game designer
long-time gm
Thu 29 Dec 2005
at 15:50
  • msg #283

Re: Alexis Agents

He looks the sort of person who would be on the tennis court a lot, and be Best Saleman of the Year at a computer firm.  As you walk past him, he turns, and smiles at you.

"Hello there. Say, I've never been to Merrie Olde England before, do you think you could give me any tourist recommendations? Like is Big Ben actually a honey-eating bear, or is Parsifal House the best place in town to see antique parsley?"

He's laughing behind his words.

PT
Alexis
player, 159 posts
Fri 30 Dec 2005
at 00:55
  • msg #284

Re: Alexis Agents

I smile back at him just enough to not be rude. I don't bother to answer him as he is obviously making a joke.

"I was just taking a look around the yacht.  I've never been on board such a luxurious vessel before.  Do you know our host well?"

I try not to show my impatience.  I really wanted to see the next level.  But I need to find out how this guy is connected first. I wouldn't want someone who is in the middle of it all to suspect my snooping around.
Playtester
GM, 1558 posts
novelist game designer
long-time gm
Fri 30 Dec 2005
at 04:08
  • msg #285

Re: Alexis Agents

"Oh, I've observed some of his friends from a ways off for some time, but him, not really. Actually, I'm something of a missionary, a Christian, In Action, you could say.  You sure you don't know anything about Parsifal House as a tourist site?"  He gives Sir John a puzzled glance, and then turns back to you with a bright smile.

Behind that smile, you can see his eyes trying to subtly read you.

PT
Alexis
player, 160 posts
Fri 30 Dec 2005
at 12:37
  • msg #286

Re: Alexis Agents

I shake my head No sorry. I don't know a thing about the place. I take you aren't from around here?"   I frown a little.  "From a distance? You don't want to know them from a bit closer?"

I indicate Sir John "This is Sir John.  He's a movie producer and I'm an actress in his newest movie."

I hold out my hand " Helen Wainwright and you are?"
Playtester
GM, 1572 posts
novelist game designer
long-time gm
Fri 30 Dec 2005
at 15:45
  • msg #287

Re: Alexis Agents

"Well, no, they are not really the type of people you'd want to share a meal with. Rather unpleasant, although they have good taste in yachts. I'm an American, actually a Texan, so I have to say this is only a small boat where I come from. Its a requirement of being a Texan to tell everyone how everything is bigger in Texas."

He shakes Sir John's and then your hand.

"Funny, I would have thought Sir John an actor. I thought I saw him playing the part of a robot in Deep Under the Sea 2. Oh, my apologies, I'm Henry Cooper."

PT
Alexis
player, 161 posts
Sat 31 Dec 2005
at 00:43
  • msg #288

Re: Alexis Agents

I try to look surprised at his words Unpleasant? Why do you say that?  Most of the people I have met since boarding have been polite."

"American!?" I grin widely "I have always wanted to visit the U.S.A."

I make a gesture of dismisal Eh Don't mind Sir John.  He doesn't talk to anyone.  Unless of course he's directing then you can't shut him up.  But put him in  a social situation like this one and he just follows whoever he knows around and pretty much ignores everyone else.  I think maybe he thinks if he becomes enough of a nusiance I will want to leave.  But his silent shadowing doesn't bother me."
Playtester
GM, 1582 posts
novelist game designer
long-time gm
Sat 31 Dec 2005
at 19:00
  • msg #289

Re: Alexis Agents

"Ah, unpleasant. Well for one, there's how they behave in private or in business. There's an investor downstairs who specializes in destabilizing currencies of small countries so he can make big bucks, and the fact that it trashes the economy of some small nation on the verge of becoming free is I think, considering his views of democracy, a bonus.  And there's a number of people who engage in behavior that would have you shot in Texas.  And then there's the whole, IQ is All thema of this party. Now maybe you disagree with me, and I myself have my Mensa card, but still there's more to life than being smart."

He pauses, and then grins.

"I'm sorry. You hit a hot button. Sorry for ranting."

PT
Alexis
player, 162 posts
Sun 1 Jan 2006
at 04:23
  • msg #290

Re: Alexis Agents

"Well I do have to admit the Trivial persuit game is a lttle over the top."

I grin  "Don't worry about it.  I've done my share of ranting before."   My brow wrinkles in confusion.  "I don't understand.  If you dislike these people so much why come to their party?"
Playtester
GM, 1593 posts
novelist game designer
long-time gm
Mon 2 Jan 2006
at 21:11
  • msg #291

Re: Alexis Agents

"Sometimes one's job requires you to mingle with detestable people. Sometimes one must judge them, and to judge someone, you must know them, wouldn't you say?"

While I rather expect your experience of missionaries is rather slim, he does seem a very odd sort of missionary.  In fact, you don't see a Bible or anything, and he hasn't tried to tell you of Jesus either, or used a Biblical example in his conversation.  All he's said is that he is a "Christian In Action."

PT
Alexis
player, 163 posts
Tue 3 Jan 2006
at 00:41
  • msg #292

Re: Alexis Agents

I walk over to the railing and let the cool breeze off the waters cool my face. "I'm not a Christian in Action but I do have a simular faith."

"I suppose that's true it is important to know someone when one must judge them. "  I walk towards the staircase going up to the next level.  "But right now I'm interested in seeing more of this beautiful ship.  Who knows maybe if I'm lucky I will have one of these someday."
This message was last edited by the player at 01:44, Tue 03 Jan 2006.
Playtester
GM, 1602 posts
novelist game designer
long-time gm
Tue 3 Jan 2006
at 03:32
  • msg #293

Re: Alexis Agents

He laughs, and smacks his hand into his other hand.

"I thought so when I saw 'Sir John'. The Followers of St. Parsifal, or do you serve the Mother, Rodina? Or are you a Zionist?"

He's laughing a bit and follows you up the stairs.

"I've been hankering to look around inside up here too, but the lock is too subtle for me."

PT
Alexis
player, 164 posts
Tue 3 Jan 2006
at 03:55
  • msg #294

Re: Alexis Agents

I stop at the top of the stairs and look around "A lock?  Hmm....They used be a favorite past time of mine. I'd try a lock just to see if I could get past it.  Got me in trouble a few times. But..." I look down at my gown witch hides very little and laugh.  "As you can see I am kind of light in the way of tools."
Playtester
GM, 1608 posts
novelist game designer
long-time gm
Tue 3 Jan 2006
at 04:06
  • msg #295

Re: Alexis Agents

He hands you a small cigarette lighter, taking just a little too long to press it in your hand, and then he touches the motorcyle on the side of the lighter.  The side of the lighter pops up, and an array of lock picks, fiber optic mini-cameras, and a mini-metal 'snake' with a gripper on the end is displayed.

"Fine quality product courtesy of Christians In Action. Made in the US of A."

PT
Alexis
player, 165 posts
Wed 4 Jan 2006
at 00:07
  • msg #296

Re: Alexis Agents

I grin as I examine the tool.  "Wow! cool!"

I turn toward the door and kneel down in front of the lock after several seconds of trying to figure out how to squat in my form fitting dress.  "Well lets see if I've lost my knack."  I examine the lock and then begin to make use of the tools.
Playtester
GM, 1620 posts
novelist game designer
long-time gm
Wed 4 Jan 2006
at 04:01
  • msg #297

Re: Alexis Agents

After you finagle the lock for about thirty seconds, you see inside the lock with the pen camera held in your mouth, and a tiny pulse of TK hits the last most tricky pin, and the door swings open.

"Very nice."  The fellow says.  You're not sure if he's referring to your form in the dress, or your skill, and his face goes suddenly bland when you search his face for answers.

The door swings open, and you both crowd in, somehow getting in a scuffle for the first dibs at the computer. You both stop, with his face inches from yours, and you're surprised to see he can blush.

He leans forward, and you're wondering if he is about to kiss you, and then he plucks the cigarette lighter out of your hand.

"Uncle Sam would wonder where I had lost that."

PT
Alexis
player, 167 posts
Wed 4 Jan 2006
at 04:20
  • msg #298

Re: Alexis Agents

I look into his face swallowing hard and then suddenly look down as he grabs the lighter.  I look at the lighter in his hand and give him a little smile.  "We wouldn't want that would we?"

I turn quickly and approach the computer hoping to get first look at it.  But my training kicks in and I stop to scan the room for any security devices.  If this computer is under such tight lock and key  it would only make sense that some other security measures would be taken as well.
Playtester
GM, 1626 posts
novelist game designer
long-time gm
Wed 4 Jan 2006
at 21:07
  • msg #299

Re: Alexis Agents

There is a camera in the ceiling focused on the chair and computer monitor.  Your team at Parsifal House talks you through creating a tape loop with the help of the laptop so that the camera keeps recording the same nothing as before.

Satisfied you sit down, and begin to call up the files.  Leaning over your shoulder, your new friend suggests you look for "Project Anchor Cutting" or "Minuteman Rocket.".

A few other things occur to you as well to search for.

PT
Alexis
player, 168 posts
Wed 4 Jan 2006
at 21:26
  • msg #300

Re: Alexis Agents

I start bringing up the files.  Suddenly a thought comes to me.  "Maybe we should make copies of this information..."   I say as look around for some blank discs.  I'm hoping C and his people can somehow get the copies but if not....

I look back to the monitor and start reading the files.
Playtester
GM, 1632 posts
novelist game designer
long-time gm
Thu 5 Jan 2006
at 03:44
  • msg #301

Re: Alexis Agents

There are some half-dollar sized discs that use an optical system, and you and your friend soon get into a system where he keeps an eye on the door, and hands you discs over his shoulder when you say 'Next'. You then burn the files into the discs with the very powerful system.  Nothing but the best for Howard Roarke.

You're reading files, which have to be decrypted first, but C over the link suggests you flip over the keyboard. You do, and find taped to the back of it a list of passwords.

Most are along the line of "God" and "Hyperintelligence".

You scan blueprints of the boat.  Toward the back is a fission reactor. And then there is bunk space with an armory next to it.  This is new to the boat.

Toward the front is the Anti-Satellite Laser---aka the "observatory dome".

The fourth floor of the boat is described as a 'secure comm center'.

In the guts of the ship is a long, thirty foot at least, hatch, and a submersible that can carry up to four people.

You see one paper about shallow water release and launch of a Minuteman Modified ICBM.

An icon shows "Black American Satellites Current Tracks." Clicking on it links you into the National Security Agency database, and shows you the current locations of American secret satellites.

You see a research paper on genetic markers for intelligence.

Do you keep looking, or check these over, or...

PT
Alexis
player, 169 posts
Thu 5 Jan 2006
at 12:52
  • msg #302

Re: Alexis Agents

Given that Sir John is mostly bullet proof I figure he can provide the best protection for our data so I give the copied discs to Sir John and whisper to him.  Stash these please.  You can protect them better than I can"

I look over at our new cohort and say quietly "I think we have enough info.  I don't want to push my luck and get caught.  What do you think? Shall we get out of here?"
Playtester
GM, 1642 posts
novelist game designer
long-time gm
Thu 5 Jan 2006
at 16:42
  • msg #303

Re: Alexis Agents

You are heading out of the room within thirty seconds, and have clambered down the staircase to the upper level when a flustered waiter comes up the next lower staircase, and beelines to Sir John.

"Ah, there you are Sir John. We've been looking all over for you. I'd like to congratulate you on your perfect IQ test, a three hundred IQ, amazing, honor to meet you sir, and winning the cigarette boat offered as a door prize by Mr. Howard Roarke."

"Ah, well, thank you." Sir John replies with 'studied' calm as his robotic brain tries to guess what would be the most appropriate response among the fifty or so phrases it knows.

"Let me take you and your friends down to the bar for the presentation ceremony. Everyone is waiting."

"Certainly, certainly." Sir John replies.

PT
Alexis
player, 170 posts
Thu 5 Jan 2006
at 17:26
  • msg #304

Re: Alexis Agents

I pause when I see the waiter hurriedly coming our way.  Every self defense tactic I had been taught coming to me as prepare for a possible confrontation.  When it becomes apparent the he is heading straight for Sir John I take a quick look in Sir John's direction I hope he got the discs stashed and himself together.  I breathe a silent sigh as I see he is his impeccable self and handling things well.

I have to stifle a grin at hearing Sir John had won the IQ contest.  I follow the others down to the bar.  As we enter the room and my eyes land on Roarke I can no longer stifle the smile.  If he only knew who he was giving that very nice, very expensive cigarette boat to.  Oh well what he doesn't know won't hurt him.

As we approach the bar I make sure to stay close to Sir John just in case I may need to run some quick interference.
Playtester
GM, 1651 posts
novelist game designer
long-time gm
Fri 6 Jan 2006
at 04:51
  • msg #305

Re: Alexis Agents

Roarke begins by flashing pictures of the cigarette boat, and then the completed test by Sir John to the crowd packed into the large forward room.  Even with the windows open, and under the brilliant lights, its a bit warm in here.

"100% correct. Awe-inspiring. I want to shake your hand, sir."  Roark does, and gives you a grimace, so you can tell he's not forgotten your leaving him in the midst of his game.

"Of course. Of course."

"Its people like this that we have to save the world for. Ladies and gentlemen, in the days to come, I want you to be safe. Take especial care, and when things are over, and better, I want you to remember the name Howard Roark.  Because we are going to make the world safe for people like this, the gifted, those who have something of use, instead of the useless dead weight who drag us down, drag our planet down into a death spiral."

"Why thank you, young man. Thank you."

There's some uncertain applause at Howard's speech, adn then more enthusiasm at Sir John's remark.

"Why don't you tell everyone how it feels to be surrounded by idiots day after day?"  Howard asks Sir John, hoping to extend the moment.

Sir John doesn't say anything.

PT
Alexis
player, 172 posts
Sat 7 Jan 2006
at 01:51
  • msg #306

Re: Alexis Agents

I got irritated at the look Roarke gave me and just kept getting more irritated with every word out of his mouth.  It took everything I had not to slap him across the face.

His last comment had me royally mad.  But I was more concerned with the fact the Sir John wouldn't have an appropriate rsponse to that question.

I stepped up grabbed Sir John's arm pulled him back and stepped in front of him. "Let me handle this."  I turn to look at Roarke "I will not ask Sir John to answer that.  He could not make any comments that would be insulting to anyone.  He feels everyone in the world from the youngest to the oldest educated or uneducated has worth.  You know I always believed that very intelligent people were pompus jerks who believed everyone was beneath them.  But Sir John has shown me that that isn't true.  I only hope He is one of a majority and not one of a few.  You have directly insulted him. What has he said to make you believe the he supports any facet of the narrowminded, egomaniacal drival spewing from your mouth?"

I grab the keys to the boat out of Roarkes hand "Nevermind don't bother answering that we're leaving."  I take Sir John's arm and start to walk away but stop and turn to look back at Roarke "I hope you aren't going to be crass enough to say he must believe all that elitist crap to keep the boat."
Playtester
GM, 1667 posts
novelist game designer
long-time gm
Sat 7 Jan 2006
at 05:10
  • msg #307

Re: Alexis Agents

Sir John nods his head regally.

You ask your first question, and Howard smirks even as several members of the crowd clap.

"Oh dear me, I seem to have burst your cotton candy bubble. Look, let me explain reality to you, little girl. You're nice to look at, but since brains don't seem to be in abundance, I doubt someone of Sir John's calibre keeps you around for more than that. So he pats you on the head, and tells you whatever lie will make you happy."

You grab the keys, and stalk off, and he gestures for you to have the boat, but you can see a murderous fury in his eyes even though his mouth still smiles.

"I do believe I'd sleep with a gun under my pillow tonight, my dear." Your buddy from the CIA says at your elbow.  And then you both clamber down into the boat, and Sir John casts off.

PT
Alexis
player, 173 posts
Sun 8 Jan 2006
at 00:04
  • msg #308

Re: Alexis Agents

I take a seat in the drivers chair and get the boat started as Sir John casts off.  I speak into the comm as I'm doing this.  "I think we have enough info to find out what we needed about this guy. But won't know for sure until it's decoded. We're heading in now. Sorry about the parting scene but that guy was getting on my nerves."

After Sir John sits down and gets himself buckled in I ease the throttle forward and guide the boat carefully away from the yacht.  I don't want any reason what so ever to have to speak to that man again.  After I am clear of the yacht I increase the speed and head back to the harbor.  "By the way do we have anywhere to dock this boat?"  I ask C.

Feeling the breeze on my face I decide to open it up a little more and experiment with what this baby can do.  I don't get too carried away though because I don't know the area or these waters and we don't have life jackets.
Playtester
GM, 1676 posts
novelist game designer
long-time gm
Mon 9 Jan 2006
at 17:02
  • msg #309

Re: Alexis Agents

"Well enough, Alexis. You got out of there, without revealing that Sir John is a robot, or your own ID to the bad guys.  You got the data. Everything else is gravy. Take the boat up the Thames, and into the London Yacht Club. Dock at Pier 7. Meet us at the office. C out."

The link turns off, and then as you speed along at forty miles per hour with the front half of the boat mostly out of the water, your friend asks if you would let him drive if you're going to drive like granny.  You open it up to fifty, and he says that it would work better if you hit seventy.

The link comes back on, and one of the techs speaks.

"We got a pool going on here at the office.  Betting on how long ol' Howie Boy is left for this world. Cause it sure looks like he's been a bad boy. We're downloading now from your laptop."

PT
Alexis
player, 174 posts
Tue 10 Jan 2006
at 00:08
  • msg #310

Re: Alexis Agents

I raise a brow at my friend and ease the throttle up some more hoping the breeze doesn't take my wig off.  I look over and grin "Better?"

I sail along for a bit thinking my friend is right it is better. But then a curve in the river causes me to slow down.   The London Yacht Club is just ahead so I ease the throttle back looking for Pier 7.  Once I spot it I ease the boat into a slip just like I'd been doing it for years.  I turn to grin at my friend again "Maybe next time I'll let you drive."

After the boat is secured I climb off with the help of Sir John and hurry ahead so I can speak to C out of range of my friend.  I look back after I get to the boardwalk at the end of the dock to see him just getting off the boat.  "C..I have a tag-a-long CIA agent with me. Is it ok to bring him to the office with me?" I turn to smile at my friend "Sorry about my rushing away.  I love boats but I hate docks.  Must be the way they move or something."

ooc: I hope the CIA agent is the friend you were refering to.
Playtester
GM, 1686 posts
novelist game designer
long-time gm
Tue 10 Jan 2006
at 04:14
  • msg #311

Re: Alexis Agents

As the boat gets close to seventy, it stops whomping and levels out.

"Better indeed."  He grins. "These things are made to fly. Kinda like airplanes, don't do so well, slow."

But, the curve in the river approaches with frightening speed, and you ease off, and dock.

"Gotta let the guy drive occasionally, although watching you drive has its advantages too."

*C's gone to his office, but right. Bring Mr. Christian In Action in. We wouldn't mind knowing what the CIA is up to on this case.*

Your friend follows you, and Sir John clambers up as well.  A car is waiting at the end of the dock, and whisks all of you to Parsifal House.  The driver asks you how well you swim underwater.

PT
Alexis
player, 175 posts
Tue 10 Jan 2006
at 12:57
  • msg #312

Re: Alexis Agents

I give the driver a calm look and make sure my com link is on.  I want my back-up to know what is going on here.  I suddenly don't trust this driver.  Why would he be asking about my swimming skills if he didn't intend to put them to the test.  ""I swim underwater well enough to get myself to safety. Why do you ask?"

I remain calm and slide my arm behind Sir Johns neck smile at him and whisper. "My gun now!"  I'm hoping I can get the panel in his head open get my gun and seal the compartment back up without anyone else noticing.
Playtester
GM, 1694 posts
novelist game designer
long-time gm
Wed 11 Jan 2006
at 02:52
  • msg #313

Re: Alexis Agents

Sir John runs his hand through his hair, and the plate pops off, and you slip your head inside the realistic looking head while he prattles on about how nice the weather is, and your friend looks over at you with an unsurprised, but wary look.

When he sees you armed, he flicks off the heel of his shoe, and pulls out a tiny gun.

"Two shots." He mouths to you from the other side of Sir John.  You notice the car is speeding up, and then off on the side of the road is a smashed up car, and the driver is waving at you as you zip past.

"I'll call for help for him later, once we get you safe."  The driver says speeding up more.

PT
Alexis
player, 177 posts
Wed 11 Jan 2006
at 03:10
  • msg #314

Re: Alexis Agents

I look towards the driver trying to appear suitably worried.  Which really isn't all that hard to do.  I barely see the smashed up car on the side of the road at the speed we are moving. And then suddenly the car speeds up some more.  I click the safety off my weapon, pull the slide back enough to see that a round is chambered and then thumb the hammer back slowly to muffle the click.  As I'm doing this I am talking.  "Excuse me but who do you need to get us safely away from?"
Playtester
GM, 1699 posts
novelist game designer
long-time gm
Wed 11 Jan 2006
at 03:59
  • msg #315

Re: Alexis Agents

He whips the car around a turn, and then out onto London Bridge.  Stores on either side of the bridge race by, and then you're in the clear with the Thames and your boat down below you.

"Roark said that he didn't know who you were, but you insulted him.  Somehow cheated him by rigging his game. He doesn't like that. So he sent me to run over real quick and pick you up. Had to smack the driver in the head, and dump him in his car with the brakes off, but a nice hill, and crash at the end of the street."

"Tracker in the cigarette boat because your boss was curious about who Sir John was."  Your friend guesses, and the driver nods.

"Wasn't easy. I had to hustle. But luckily I had my cel phone with me, and my hotel is right up the street.  The wonders of modern communication, and networking, GPS tracking, and all that. You can't imagine how tedious it was to plan an assasination in the old days before email and secure cel-phones.  It literally took days...nowadays, you can get someone killed in any major city in the world in fifteen minutes if you know the right folks.  Progress.  Too bad ya'll folks don't get to see what the next year brings. Or even tommorrow."

By now, he's dodging through traffic doing about seventy on the bridge.  And he's stopped chatting in that cheerful tone, although you can see him smiling in the rear-view mirror.
Alexis
player, 178 posts
Wed 11 Jan 2006
at 04:11
  • msg #316

Re: Alexis Agents

Hoping that C's people are hearing all this via the comlink I turned on earlier and are presently tracking us via Sir John's signal I try to keep the guy talking.  Now I'm insulted that he would think I'd have to rig his stupid game to win.  I should have known Roarke's ego wouldn't just let us walk away.  Now I have a question for you.  How do you plan on getting out of this vehicle alive?"
Playtester
GM, 1701 posts
novelist game designer
long-time gm
Wed 11 Jan 2006
at 04:29
  • msg #317

Re: Alexis Agents

The car is doing eighty now, and he's found an open stretch, 3/4ths of the way across the bridge.

"Fifteen seconds, and you'll know, my enchanting young woman. In a way, I envy you. The last secret is about to be revealed to you."

You hear a faint click as his door opens.

PT
Alexis
player, 179 posts
Wed 11 Jan 2006
at 12:10
  • msg #318

Re: Alexis Agents

His door is opening!  He plans to jump out! Having unfastened my belt earlier to free myself up for just such a reason I jump forward in the seat wrapping my arm around his neck and putting my gun to his head.  "I don't think so.  Tell me did Roarke pay you enough to die for him?"  I push my gun into the back of his neck.  "Now the way I see it I don't have a lot to lose.  I was on my way to dying anyway.  But I don't think you had any intention of dying.  So now you have two choices.  One you can stop this car right now and things might go a bit easier on you since you decided to cooperate.  Or two we'll just keep on going like this until we either run out of fuel or something else stops us.  At eighty miles an hour I would prefer the first option myself but the choice is yours".

I say to the backseat area "You guys might want to make sure your seatbelt is properly fastened."
Playtester
GM, 1709 posts
novelist game designer
long-time gm
Wed 11 Jan 2006
at 15:46
  • msg #319

Re: Alexis Agents

You can feel the assassin gulp under your hand.

"You're not an actress are you? You're a pro.  Roarke didn't pay me enough to kill a pro.  Look, you're right. I've got a chute under my suit jacket, planned on diving the car off teh bridge.  Lets say I get out, and we go our separate ways, hmmh?" He then waggles the car wildly left and right. "Otherwise...well, I don't think any of us would like that."

PT
Alexis
player, 180 posts
Wed 11 Jan 2006
at 16:25
  • msg #320

Re: Alexis Agents

I don't loosen my grip at all.  "I'm all for going our separate ways.  But I'm not letting you go until this car is stopped and the gearshift is in park."  I won't let this guy go if at all possible. My first priority however is getting the discs Sir John is carrying back to the office.

If I see an oppurtunity after we are all safely out of the car I will try to take him down.  After all the longer Roarke is in the dark about us the better.
Playtester
GM, 1714 posts
novelist game designer
long-time gm
Thu 12 Jan 2006
at 04:16
  • msg #321

Re: Alexis Agents

He darts the car across traffic, and stops it on the edge of the bridge with the nose of the car facing traffic.  The blaring of horns, and the screech of tires as other drivers are forced to route around you is shockingly loud, but you maintain your grip on his neck, and the gun at his head.

"I'm putting it in park, now."  He does so, and turns off the car.  The beeping has slowed down now, with only an occasional rebuke as an offended driver passes the car.

PT
Alexis
player, 181 posts
Thu 12 Jan 2006
at 05:02
  • msg #322

Re: Alexis Agents

As soon as he gets the car into park I tell Sir John and my friend to get out of the car.  I keep my grip on him until they are clear of the car.

Once I know that they are safe I tell him to pull the keys out of the ignition and hand them to me.  When I have the keys in my hand I let him go and quickly climb out of the car "accidently" pushing the lock down on his door as I get out.

I am hoping I slowed him down just enough that I can take him out as he gets out of the car.  If I can get a good shot at his head I will hit him with the butt of my gun rendering him unconscience.  If I can't get a good hit to his head I will rely on my martial arts training to take him down.
Playtester
GM, 1721 posts
novelist game designer
long-time gm
Thu 12 Jan 2006
at 16:16
  • msg #323

Re: Alexis Agents

He tries to open the door as you get out, and then he turns, smirks at you through the glass, and pops the button up.  The assasin swings the door open, and put one foot outside the door.  He is about six inches from the edge, and you're about a foot from the edge.

He suddenly lunges, and you smack him behind the ear, and he drops, nearly going over the edge, and you and Henry Cooper, your friend drag his stunned body back up onto the bridge.

Henry whips off his belt and loops it several times around the guy's arms which you hold behind his back.  Then he searches the assassin's body, and comes up with two wallets, a PDA, a cel phone, two knives, a loaded syringe, a pistol, and a parachute.

You hear thump, thump, and you turn to see two of the Reptile House team, the guys that picked you up when you arrived have just jumped from the silent copter down a rappel line, and onto the bridge.

"Want to head back to interrogation?"

PT
Alexis
player, 182 posts
Thu 12 Jan 2006
at 19:23
  • msg #324

Re: Alexis Agents

I grin at the guys heading our way.  Definately happier to see them this time than the last time we met.  "Actually I'd really like to go back to my rooms and have a hot shower and a good nights sleep.  But I'll settle for interrogation."

After the assassin is bound I stand up to meet our friends as they approach.  Could you give us a hand with our friend here?  He hasn't been a very good boy."
Playtester
GM, 1730 posts
novelist game designer
long-time gm
Fri 13 Jan 2006
at 05:20
  • msg #325

Re: Alexis Agents

They take you three back, while letting you go for your shower and food, but quizzin the other two in the interrogation central.

PT
Alexis
player, 183 posts
Fri 13 Jan 2006
at 13:01
  • msg #326

Re: Alexis Agents

I get in the shower and let the water massage my skin for a bit.  I lather up and rinse off quickly and then towel off.  I munch on a sandwich as I pull on a pair of jeans and buttondown shirt.  Popping the last bite of my sandwich into my mouth I slip on my sneakers and tie them.  I swallow the last bite of my sandwich and wash it down with the last of my juice then I head to the bathroom to brush my teeth and comb my hair.

After transfering what I had in my evening bag into my everyday purse I strap on my gun and grab my keys.  One last look around hoping I'm not forgetting anything and I turn off the lights lock the door and head over to interrogation.
Playtester
GM, 1735 posts
novelist game designer
long-time gm
Fri 13 Jan 2006
at 15:38
  • msg #327

Re: Alexis Agents

They've finished quizzing Henry Cooper, and verified his ID.  He is a CIA agent assigned to look into some 'issues with Roarke Enterprises'.  He's willing to discuss this, but on a quid pro quo basis...you give him data, he gives you data...trade back and forth.

"He wants to talk to you, Miss Alexis."  The chief interrogator says with a small smile.

The other man is having a far harder time of it.  He's strapped up to a chair, and a device with crystals on each finger that glow different colors in response to his answers is helping the pair of interrogators who are alternately yelling and screaming at him, and then for variety acting all sympathetic.

"I know, I know, a man has to eat, and you're just not cut out for factory work, so shooting people made sense, good money too..."  One says almost cooing.

The other starts screaming..."He's a murderous thug, and we should extradite him to the Americans. They want to execute him, and I say good riddance!!"

PT
Alexis
player, 184 posts
Fri 13 Jan 2006
at 23:16
  • msg #328

Re: Alexis Agents

I look at the guys interrogating Roarkes thug and then decide to ignore them.  I walk over to where Henry is sitting and take a seat across the table from him.  "You wanted to talk to me?"
Playtester
GM, 1747 posts
novelist game designer
long-time gm
Sat 14 Jan 2006
at 19:22
  • msg #329

Re: Alexis Agents

He smiles at you.

"I wanted to see you."  He then gives you a look. "Now we can talk. I started in charge of an investigation into the senior Roarke's death. You may not know this, but whenever a billionaire, who keenly supports democracy and human rights like the senior suddenly dies from a heart attack on a tennis court, despite his doctor's saying he was in good health, well, not just the local police get interested. Sometimes the game of international power gets played pretty rough.  And we wondered if the Norks or one of the African Presidents for Life until they get shot next year by their mistresses' husband types had decided to remove an irritation.  To our surprise, the evidence seemed to lead straight back to his son."

He frowns.

"This happens too. Its a pretty sorry excuse for a world at times.  Me, you couldn't pay me enough to be mean to my old man, but some of these rich sprouts think nothing of patricide.  We were going to leave it there, maybe drop a tip to the local police, but then a little birdie told us Roarke the Sprout had some really nasty friends."

He pauses.

"Your turn."

PT
Alexis
player, 185 posts
Sat 14 Jan 2006
at 20:09
  • msg #330

Re: Alexis Agents

I nod "Ok. One of our facilities was attacked.  And had we not gotten things under control it could have led to a lot of deaths.  Anyway while I was inside the facility taking care of things there I rocognized some of Roarkes work on some lock codes.  I have had previous experience with Roarkes codes.  He was in a class of mine and I was the lucky one to have try and decipher his code.  Anyway after his reaction to my work on his code we did a little research on him and found out that he has no love for this country or its leaders. So I was sent out to his yacht to see what I could find out about him."

I look over to the man being interrogated "Now I have personal reasons to see him brought to justice"
Playtester
GM, 1753 posts
novelist game designer
long-time gm
Mon 16 Jan 2006
at 16:16
  • msg #331

Re: Alexis Agents

He nods.

"So, I climbed on board.  Got myself a philanthropist's sons identity. Fake of course. After all, everyone likes the guy who has the ear of the guy who gives out money.  And hung around London for a week, checking out our Mr. Roarke.  He's got an interesting array of friends.  Everyone from some of the hardcore soccer thugs to Stormfront in the US, to ELF, to some of the serious WHO analysts to a couple G8 economics consultants to some kooks by the name of the Voluntary Human Self-Extinction Movement."

He takes a drink of coffee.

"You Brits do not know how to make coffee. Aagh. Anyways, we ran this through a dandy little program looking for similiarities of interest.  Two popped up.  The expected one, but that was only at 80%, and a general belief in the world having too many people which was at a 100%."

He pops a finger.

"There was another cluster of friends.  Human potentialists.  Transhumanists.  IQ testers. Transnationalist elites. A group of people who unify around the notion that the world doesn't pay enough respect to raw intelligence...at least as they define it.  Now, there's a lot of people with both these interests, but not many with several billion dollars, and who break into British facilities.  So did he get anything, and if so, what?"

PT
Alexis
player, 186 posts
Tue 17 Jan 2006
at 00:04
  • msg #332

Re: Alexis Agents

I listen with interest to what he says but somehow I'm not surprised by any of it.  "Sounds like our Mr Roarke is a busy man."

I take a swallow of my own coffee and have to agree with him that this is not the best coffee I've ever had.  I have no idea what if anything he took.  My sole duty was to stop a bad situation from getting worse.  I wasn't given any details other than what I needed to know.  I guess that was not something I needed to know."
Playtester
GM, 1761 posts
novelist game designer
long-time gm
Tue 17 Jan 2006
at 05:19
  • msg #333

Re: Alexis Agents

The door opens and C walks in.  He nods at the CIA agent who gets up with respect.

"Sir."  Henry says.

"Alexis, Mr. Cooper. We've looked at the files, and what could have been stolen.  While we have no certainty, our 'dandy little program' puts it at above seventy percent that Mr. Roarke is interested in the Intelligent Monkey viral program, which I'm aware the US has one as well, for the purpose of extracting its intelligence detecting mechanisms.  He can then attach this bit of DNA to any one of several Class Five viruses he could have stolen from our facility, and exterminate anyone with an intelligence below whatever preset limit he has chosen.  Thus making the world safe for those with one forty IQ and above."

C quirks his mouth.

"Since I very much enjoy the comedy show Waddington's Palace, and I doubt any of the often goofy actors have an IQ over 110, I'm going to have to disaprove of this plan of his. Questions?  Suggestions for a projected course of action?"

PT
Alexis
player, 187 posts
Tue 17 Jan 2006
at 12:57
  • msg #334

Re: Alexis Agents

I pause for a minute trying to think like an agent.  "Well we can't really arrest him for having such biased opinions.  Do we have evidence that Roarke was involved in the lab attack?"

I go over and warm up my coffee and as I am pouring my coffee a thought accurs to me.  A not very pleasant thought.  "Did the attackers get anything out of the lab?  I hate to think about any of that stuff in Roarks hands."

I look over at Henry "Any suggestions?  Do your people have enough evidence to put him away?"   I give him a teasing smile.  "We'd love to send him over your way."
Playtester
GM, 1765 posts
novelist game designer
long-time gm
Wed 18 Jan 2006
at 03:54
  • msg #335

Re: Alexis Agents

Henry and C share a look.  Henry looks inquisitive.

"We're not really in the business of arresting people." C says softly.  It takes you a couple seconds to understand what he means.  Suddenly his earlier comments about you doing whatever you deemed necessary take on a whole new meaning, and the words 'license to kill' don't sound nearly as cool.

"We have your impression of the codes, and a few odd coincidences such as his yacht being nearby, and the elevator being a Roarke product but that could be ..."  C adds.  "However, I'd say its a virtual certainty they got stuff out of the lab.  Plus we haven't found the scientists who worked there, except for the one they infected."

"Is he going to..." Be okay? You know Henry is about to ask.  C just looks at him, and Henry gulps.

"I think we have enough evidence, but it would mean burning a few contacts, and bringing a spy out into the open. Besides, its very difficult to prosecute a billionaire, and make it stick."  Henry says.  He shrugs.  "Maybe we should play it that way."

PT
Alexis
player, 188 posts
Wed 18 Jan 2006
at 04:45
  • msg #336

Re: Alexis Agents

I stare at C in shock for a minute but then I pull myself together a little bit and start getting mad at myself. "I knew I should have held my temper and stuck out on the stupid boat.

"No..." I shake my head "No we aren't going to burn any imformants and no agent is going to be exposed.  Not for that little...." I take a deep breath.  "You're right C.  It's nearly impossible to prosecute a billionaire and make it stick.  And we all know what the odds are to make it stick on someone with morales like Roarke.  He'd probably have the informants and the agent dead before it even got to trial."

I look from one to the other.  "Any ideas how to remedy the mess I've made and find those scientists?  Don't you think we should find out what Roarke actually got from the lab and where it is before we uh..take care of Roarke?""
Playtester
GM, 1773 posts
novelist game designer
long-time gm
Wed 18 Jan 2006
at 16:11
  • msg #337

Re: Alexis Agents

"You did fine.  You let us know what he plans from the files you've stolen, and you've implicated Roarke as the mastermind behind the events.  And the scientists and the virus or viruses was certainly stolen before you and your partner infiltrated the facility.  But yes, we definitely need to find those scientists...we have to assume that they are being held near the virus.  Probably got taken to the yacht and then transhipped elsewhere.  But where?"

He walks up and down the room.

"Anywhere."  Henry says.  "He's got facilities around the world."

"So asking where he hid it is the wrong question." C responds.

PT
Alexis
player, 189 posts
Wed 18 Jan 2006
at 18:38
  • msg #338

Re: Alexis Agents

Alexis sits and thinks for a minute "Roarke is a control freak I don't think he's going to let them too far away from him. That and the fact that there hasn't been a lot of time to move them very far leads me to think they aren't too far away."

She walks over and dumps her coffee and get a glass of water instead. She turns to look at C "I'm assuming all routes out of the city via any kind of transport have been monitored since the attack right?  So it wouldn't be easy for him to get the them very far out of the city much less out of the country. "

She sighs "I guess our next plan needs to be to figure how we are going to find them before Roarke does anything stupid with them.  This is an area where I am not all that experienced.  I'm trained more in the implementation of the plans than in forming them."
Playtester
GM, 1780 posts
novelist game designer
long-time gm
Thu 19 Jan 2006
at 16:33
  • msg #339

Re: Alexis Agents

"Well think about it.  For now, I want you to standdown. Go sleep, eat, whatever.  But don't go more than a mile from Parsifal House.  We may need you ready to roll at less than five minutes notice."

You nod, and C leaves.

Henry speaks as he stands up from behind the desk.

"So, do you know of a good place to eat, Helen?"

PT
Alexis
player, 190 posts
Thu 19 Jan 2006
at 22:36
  • msg #340

Re: Alexis Agents

Since he obviously knows my name isn't Helen if for no other reason than I didn't put the wig back on after I showered I smile at him.  My name's Alexis.  Helen is one of my covers."

I think for minute trying to remember the restaurants I had eaten at since I've been here.  "Most of the good ones I know are more than a mile away from here.  But there is a very good cafe a couple doors down.  Nothing extravegant but the food is pretty good."
Playtester
GM, 1796 posts
novelist game designer
long-time gm
Fri 20 Jan 2006
at 02:45
  • msg #341

Re: Alexis Agents

He gets up, offers you his arm, and on the way out the door he borrows an umbrella from the receptionist, and encourages you to 'promenade' with him twirling his umbrella like some old-time movie star.

As he goes out the door of Parsifal House, he begins to sing a snatch from the Pirates of Penzance...the famous one about being a modern major general.

"You see, I am named Henry Maxwell Cooper.  My father chose the first name, no nonsense, energetic, a good name for an industrialist or salesman of the year.  Which I have been, teh second that is.  My mother chose the second, an artist's name.  A man educated and suave.  I'm afraid I disapointed them both when I joined my 'missionary society'. Father thought of the money I was foregoing, and dear Mother, well, she was afraid of all the dreadful people I would be meeting, people who didn't properly comb their hair before knifing you in the back, and people who didn't come from old money. I do believe she would support a dictatorship if they reinstated dressing for dinner. Myself, I found both their trainings to be very useful.  I know how to shoot a bear and kill it with one shot and drink, and I know how to ask intelligent questions in the Louvre."

He escorts you to your seat in the cafe' next to the street.  You both order with him getting a roast beef sandwhich and mashed taters, and you...

"Now, I have told you of me first.  Since I'm like most guys, and just adore talking about myself.  But, what about you?"

PT
Alexis
player, 191 posts
Fri 20 Jan 2006
at 03:12
  • msg #342

Re: Alexis Agents

I smile as walk down the street with Henry. This is the first time since John got versed out that I remember being happy and enjoying myself.

I thank him as I take my seat and I also order a roast beef sandwich but I pass on the taters.

I fiddle with my napkin a bit trying to think how to answer his question.  I can't very well tell him I'm a verser.  I'm still finding it a bit hard to understand and believe myself much less to expect him to understand and believe it.

I look over at him and shrug "Compared to you I'm a pretty plain Jane type.  Not really much to tell.  Only child, grew up and became a school teacher.  Like I said boring."
Playtester
GM, 1802 posts
novelist game designer
long-time gm
Fri 20 Jan 2006
at 17:43
  • msg #343

Re: Alexis Agents

"Well, I would never call you plain.  Besides," He looks at you sideways over his cup of tea. "How did a 'plain Jane' go from teaching school to being a Knight of St. Parsifal, and believe you me, little girl, it hasn't escaped my attention that C, who is probably the world's best spymaster, bar none, treats you with an awful lot of respect.  I do believe you are holding out on me."

He then digs into his sandwhich, evidently willing to keep eating until you answer his question, or the sandwhich is gone.

PT
Alexis
player, 192 posts
Fri 20 Jan 2006
at 23:14
  • msg #344

Re: Alexis Agents

I look over at him in surprise.  "C does..Really?  I hadn't noticed and I really have no idea why."

I take a bite of my sandwich and chew slowly giving myself some time to think. I swallow my bite of sandwich and take a drink of my iced tea.  Well I was out on a hike one day and just kind of stumbled into some of C's people."  I shrug  "There must have been something they liked about me because they brought me here straightaway ."
Playtester
GM, 1819 posts
novelist game designer
long-time gm
Mon 23 Jan 2006
at 17:37
  • msg #345

Re: Alexis Agents

He busts out laughing.

"Okay, I give up. You're not going to tell me."

Later, the CIA picks up the check, and you both head back to Parsifal House.  A car meets you both as it drives out to pick you up.

You climb in with Mr. Cooper, and the driver hands you a suitcase, and another suitcase, and then he spins the car around, and zooms off.

"London Airport, and then the tiny tropical island of St. Mutru.  American spy sats, when properly asked, divulged a series of pictures leading toward the island...with a submarine from Roarke's yacht.  Mutru is partially a private resort, but you can sleep on the beach as you wait, and just avoid any hotel personel.  We need you to find where the sub is going."

He hands you a neutrino uplink.

*For King and Country, Miss Alexis. While we prefer to minimize collateral damage, that virus cannot get out. Do whatever is necessary.* Its C's voice.
Alexis
player, 193 posts
Tue 24 Jan 2006
at 00:08
  • msg #346

Re: Alexis Agents

I grasp my suitcase wondering where on earth St. Mutru is.  I'd never heard of it before.  A sigh escapes my lips as I look over at Mr. Cooper. "Well here we go again.  I hope it's warm there if we have to sleep on the beach."

I speak to C. I hope you packed more than just clothes in this suitcase.  Like maybe a few toys just in case we run into trouble."

I sit back and enjoy the ride to the airport.  Might be the last peace and quiet I get for a while.
This message was last edited by the player at 00:10, Tue 24 Jan 2006.
Playtester
GM, 1831 posts
novelist game designer
long-time gm
Tue 24 Jan 2006
at 05:08
  • msg #347

Re: Alexis Agents

It is the last peace and quiet because when you get to the plane, you find its a military cargo plane.  Two RAF strap you in back in the hard plastic seat, and across the vast empty space, they do the same with Mr. CIA, although being a bit  more brusque.

"All right, ma'am, sir. Emergency call for us.  So we'll make this snappy. Your boss assures me that you will be able to track your luggage after we toss it out over the island.  Which we will do on the first pass.  On the second pass, we toss you lot out, and then head home."

He then hands you the reading material.

"HALO jumping." Reads the front sheet.  It gets defined on the first page inside.

"HALO jumping, High-Altitude Low Opening Parachuting is a task for the experienced and physically optimal conditioned.  A typical mission will have the chutist with an air supply jumping out at twenty thousand feet, and free-falling until five hundred feet reads on their altimeter, and then opening.  It is advisable to not wait very long after the altimeter reads '500' as this may impact your future employment opportunities in His Majesty's Air Force."

You look up, and thrummmmmm! the engines start, and a pilot gives you ear plugs and a helmet for sound reduction.  Its still very loud. The rattling plane lurches forward....


PT
Alexis
player, 194 posts
Tue 24 Jan 2006
at 12:47
  • msg #348

Re: Alexis Agents

I get out of the car ready to get this over with.  I start to head toward the airplane and stop in my tracks at the sight of the cargo plane.  A nudge behind me gets me moving again and I climb aboard still a little dazed.

When the guy starts talking about throwing out my luggage I begin to snap out of it.  When he starts talking about throwing me out I am suddenly very alert.  He hands me some reading material and I glance at the cover "HALO jumping"! My eyes widen "C!" I yell into the mic then the plane bursts to life making communication impossible

I read through the material very quickly hoping I can remember at least enough of it to keep myself alive.  The more I read the more nervous I get.  I look over at Mr. Cooper.  "Have you done this before?"  I ask him forgetting that he can't hear me.  Maybe he can read lips.  If I have to do this a lot more often that might not be a bad thing to learn.
Playtester
GM, 1836 posts
novelist game designer
long-time gm
Tue 24 Jan 2006
at 16:55
  • msg #349

Re: Alexis Agents

He shakes his head negatively.  Then he pulls out his PDA, and sends you a text message.  Apparently, it doesn't bother the plane, and it doesn't need a tower because when you check, you've got mail...

"NO!  I'm more of an analyst than a field agent like you.  Glad you're here. At least one of us knows what they are doing."

And on that encouraging note, you really dig into your fifty-six page manual filled with 'charming British witticims' about the various dangers of chuting.  One point it makes clear is that tumbling in the air while falling is bad.  Another point is that only really experienced HALO jumpers should do a night jump into water.

You have plenty of time to read, and re-read it as its nearly a four hour flight into the mid-Atlantic. Evidently St. Mutru is somewhat near the Azores.

PT
Alexis
player, 195 posts
Tue 24 Jan 2006
at 20:31
  • msg #350

Re: Alexis Agents

If I hadn't been holding all theses papers he might have noticed the slight shaking of my hands.  I had hoped at least one of us had some experience with this.

I read his message on my pda and decide I better get my self educated right fast on the ins and outs of Halo Jumping.  I start reading in depth all about halo jumping. After about an hour and a half of reading my long day starts to catch up with me.  My eyes start to get heavy and I know that have I been on a quieterflight with more comfortable seats I would have been asleep by now.

 I shift one more time on my hard plastic seat trying to ease the numbness in my bottom.  After I had read all the materials at least 3 times I hoped I was prepared for what was to come.  But somehow I knew I wasn't.  "You're gonna pay for this when I get back C" I think as I adjust my earplugs once more trying to ease the continual rumbling in my ears.

Just to pass some time I send my friend a message via PDA "They could at least give us some music to listen to huh?"  I smile as I send it
Playtester
GM, 1845 posts
novelist game designer
long-time gm
Wed 25 Jan 2006
at 15:42
  • msg #351

Re: Alexis Agents

"The amenities on this flight are lacking.  I think I shall register a complaint with the owner of the airline. Oh right, thats your King. Oh well, I suppose he's busy."

He types back.  Then he calls up something else, and you get invited to a game of two person Tetris.  After that, its Jeopardy which you lose horribly since you're not up on pop culture in this world, and then its Pacman.

The RAF co-pilot comes back with a mini dry erase board.

On it he writes...

"I will be your jumpmaster. You need to get up, and let me help you on with your chutes. Any questions?"

PT
Alexis
player, 196 posts
Wed 25 Jan 2006
at 16:07
  • msg #352

Re: Alexis Agents

I read the board and then look up at the copilot shaking my head indicating I didn't have any questions.  I unfasten my belt and stand up.  I take a few deep breaths my heart racing as I think about what I have to do next.  I brefly think about refusing to jump out.  But then realize that I'd probably just get shoved out and in that case would lose control of the my body as it falls through the air.  So I start to prepare myself mentally for the jump running all the steps through my head.
Playtester
GM, 1850 posts
novelist game designer
long-time gm
Thu 26 Jan 2006
at 04:58
  • msg #353

Re: Alexis Agents

The back ramp of the plane lowers as he gives you a suit to climb into.  Its very warm.  He then puts a chute on your back and a back-up chute on your front.  Then a complete face mask with an oxygen cylinder, and he waits until you give him a thumbs up to say that you are breathing okay.

He too has a mask by this point.

Its feeling cooler, and air is rushing about the empty room.

Henry gets suited up as well.

Then he comes back, and puts a lightable watch on your arm.  Its a clunky, big thing, and you realize its not a watch, but an altimeter.  Its reading twenty thousand feet.

He then tosses your luggage out the door.  Its suddenly gone.  The plane circles.

He starts a count, 3,2,1, and then walks with you toward the back of the ramp.  He's tied in, and you're not.  He's holding your arm to guide you, and to give you comfort in this very trying moment.

You look over the edge and are suddenly grateful its dark.  But a look toward the horizon is a mistake.  You can suddenly grasp down to your curled up, I'm not going anywhere toes, just how high you are.

Then you're falling. Just a gentle push, and over you went.  And then you start flipping end for end.  Or is it side by side, hard to tell in the dark, and the plane is gone, and the only thing you hear is the rush of the wind, but even that is muted.

PT
Alexis
player, 197 posts
Thu 26 Jan 2006
at 12:57
  • msg #354

Re: Alexis Agents

When I realize that I am no longer in the plane I immediately try to remember what  I had read.  Tumbling is bad! I remember that.  So I stick my arms and legs out in an X formation trying to get my body to stop tumbling and float in a stomach down manner.

As soon as I feel like I am somwhat in control. I look for my shute cord and grasp it in one hand. I bring up my other arm up and look at the altimeter....500ft I think it was.  Not quite there yet.  I take a minute to look around and see if I can spot Henry.  I hope he's doing ok.

I look at my altimeter again.  If I wasn't so nervous about this whole thing it might actually be fun at this point.  But the hitting the ground part is worrying me too much to enjoy anything else.

So I float in the air one hand on my shute cord my eyes on my atimeter waiting for the exact moment to pull the cord.  Almost..Almost..and pull!  Suddenly all my limbs and my head jerk backwards as I am pulled upwards a bit by the shute.  Then I'm going down again at a much faster rate than I anticipated. Oh my god! I look down to see the ground rushing at me.   I close my eyes and prepare myself for the impact.
Playtester
GM, 1861 posts
novelist game designer
long-time gm
Fri 27 Jan 2006
at 04:58
  • msg #355

Re: Alexis Agents

And then you see beach flash under you, and waves, and not sure if you're too high, but knowing that if you land in the water with the chute attached, you'll drown, you fumble for the latches.  One comes free, and you hang half tilted to the right, and then the other.

You plummet.

You hit the water in a swan dive after twenty feet, and surge through the darkness of the lagoon, and come up in the opposite direction that you had been travelling so as to avoid the chute.

Looking around, you stagger in to shore, your clothes heavy on you, and look around for Henry.

"Psst."  You hear, and look up.  He's dangling from a palm tree with his head pointing toward the ground which is ten feet away.

"I hope that's you back there coming out of the water, and not the Creature from the Black Lagoon."  He mutters.  You realize he can't see you as he's faced away.

PT
Alexis
player, 198 posts
Fri 27 Jan 2006
at 14:16
  • msg #356

Re: Alexis Agents

I stfle a laugh at the sight of Henery hanging upside down in a tree.  I walk around the tree looking for a way to get up and get him down.  Seeing a low hanging branch I grab onto it and pull myself up.  Then I climb over to where Henry is stuck.

I grin down at him "Umm...I could just cut the lines but it's going to hurt when you land. "  I examine the lines and rops of his chute looking for a way to cut him down with him landing on his head. "Maybe I can figure out how to cut the lines to let your feet down first."
Playtester
GM, 1871 posts
novelist game designer
long-time gm
Fri 27 Jan 2006
at 16:11
  • msg #357

Re: Alexis Agents

After jumping on to the pole of the palm tree from a nearby mangrove tree, you scooch up it some more, grateful for your ninja training and the much improved conditioning and large muscles.

Its actually easy.

It takes you a couple minutes with a knife, sawing through the tough cords, but you get him free, and he does a half-flip and lands on his feet in the sand, and then windmilling as the sand collapses a bit under his feet, he hits the ground.

"I meant to do that."  He says as you slide slowly down the palm trunk, being careful not to go too fast, and have the rough bark rip your jeans.

"Now, C said you could find your luggage.  So whip out the gizmo, and lets go get our stuff."

PT
Alexis
player, 199 posts
Sat 28 Jan 2006
at 01:13
  • msg #358

Re: Alexis Agents

I finally get my feet on solid ground again and pause so it would seem catch my breath.  "Gizmo? He thinks I have an electronic locater or something?  Well I do have something."

I walk a short distance away from Henry "Give me a few minutes to catch my breath ok?" I focus all my energy on locating my stuff.  Never having done this before I really hope it works.
Playtester
GM, 1879 posts
novelist game designer
long-time gm
Sat 28 Jan 2006
at 23:37
  • msg #359

Re: Alexis Agents

You feel the sense, like a knowing without a cause, in the pit of your stomach, and you head off into the jungle.  Soon enough, you come to a path, and even though it doesn't quite lead to your luggage, you follow it as far as you can.

The path takes you through the outer belt of jungle, and into higher grass-covered pastures which are beautiful and silvery under the full moon.  By this time, you can detect at least two different targets.

You turn to the right, and walk out into the pasture.  And right up to the first.

Henry gives you a golf clap.

The next one is about a quarter mile inland, and it requires scrambling up a hill.  And then you see a large house in the distance, all lit up, and a giant white "R" of marble lit up by spotlights.  From atop this five hundred foot hill, you can look out over most of the island, not that you can see much in the dark, but you can see a few individual houses, and the cluster of cabins near the resort, and even hear the faint strains of music coming from the direction of the resort.

Then you look downhill, and see a lake, and with a sinking feeling, you're pretty sure Lord Murphy landed your suitcase in the lake.

"Wow, someone imported alligators."  Henry says, and then he points at a "log" floating in the water.

PT
Alexis
player, 200 posts
Sun 29 Jan 2006
at 01:03
  • msg #360

Re: Alexis Agents

I give Henry a small smile at his clap.  Then I head towards the lake hoping my suspicions are wrong.  I search the area around the lake and scan the surface of the lake for my luggage.

I turn to look a Henry "Do you see my luggage anywhere? It should be in this area."

ooc: What is the weather like here?  Also what time of the day is it?
This message was last edited by the player at 01:05, Sun 29 Jan 2006.
Playtester
GM, 1887 posts
novelist game designer
long-time gm
Mon 30 Jan 2006
at 16:05
  • msg #361

Re: Alexis Agents

Henry shakes his head in the late night darkness under the full moon.  The weather, as suits a resort island, is extremely pleasant.  A bit warm for your clothing, but not humid.

You slip on down to the lake, and see gleaming with phosphorescent paint...

"Beware of Alligators." on a bright white sign.

A little searching affirms that your luggage is floating out in the midst of the lake.

"Good waterproofing."

You hear a coughing noise.

PT
Alexis
player, 201 posts
Mon 30 Jan 2006
at 22:58
  • msg #362

Re: Alexis Agents

I give Henry a "if looks could kill" look.  "You want to cut the smart remarks and help me figure out how I'm gonna get my luggage."

I contine around the banks of the lake looking for a boat or anything that would help me in retrieving my floating luggage.  At the same time keeping my eyes and ears open for alligators.
Playtester
GM, 1898 posts
novelist game designer
long-time gm
Tue 31 Jan 2006
at 03:45
  • msg #363

Re: Alexis Agents

About halfway around the small lake, there is a high-walled rowboat, with oars, and a trolling motor.  Henry starts the trolling motor, which is electric, and almost completely silent.

The boat slips out into the water.

"What a life. Me, a pretty girl, and alligators on a tropical island. What more could a guy want?"

You reach the suitcase, and you see an alligator coming toward you as you and Henry reach over together to pull it in.

"Um."  He says, and then the alligator's mouth opens wide, way wide, and bites into the boat, from the top edge, and the bottom edge.  You hear the aluminum walled boat beginning to crumple.

"Thats not a normal gator." Henry says, being the master of the obvious. He's got his gun out.  "Should I shoot it, or would you like to hold me while I scream like a little girl?"



PT
Alexis
player, 202 posts
Tue 31 Jan 2006
at 12:16
  • msg #364

Re: Alexis Agents

I look at Henery starting to get irritated at his habit of stating the obvious. "Yeah I noticed that myself."

I quickly look to see if his gun is silenced. If it is I tell him to go for it but aim for the eyes. If it's not I'll pull my own silenced gun and shoot it myself.  Heck even if his is silenced I'll pull mine and go for the other eye.

About now I'm wishing I had tried to push the case to the edge of the lake with my mind.  It's pretty big and heavy but I should have given it a shot.
Playtester
GM, 1905 posts
novelist game designer
long-time gm
Tue 31 Jan 2006
at 16:47
  • msg #365

Re: Alexis Agents

His is not silenced.  You shoot the gator in the eye, and sparks fly from the ruined visual receptor, and you can see the glint of metal.  The teeth of the robo-gator crunch down, condesnsing the hull.  Water begins to flood into the boat.

Henry begins to whale on the gator with a paddle. After splintering the paddle, he then tries to use it as a lever to pry the robo-gators' jaws loose.

"Do you know anything about electricity? Cause if you do, you could take the trolling motor, and maybe spark our little friend here.  Just tell me if you do so that I can pull my feet out of the water in time."

PT
Alexis
player, 203 posts
Wed 1 Feb 2006
at 01:56
  • msg #366

Re: Alexis Agents

"Nope only thing I know about electricity is it's a really bad idea to use it in water."  I grin at Henry "I'm already soaked so...."  I put my gun up to the gators other visual receptor or eye whichever you prefer to call it and pull the trigger.  "I'm going for another swim.  Come on let's get out of here fast!"

I push off the side of the boat jumping towards my suitcase.  I grab my case and start swimming to shore hoping that thing doesn't have any sonar/radar tracking built into it.
Playtester
GM, 1914 posts
novelist game designer
long-time gm
Wed 1 Feb 2006
at 06:09
  • msg #367

Re: Alexis Agents

You dive in and are quickly drenched, and then start pushing the suitcase. Henry slips over the side like an eel, and comes up next to you and the case.  Both of you begin to push it, and you paddle with your feet, and scull with your off arm.

Its slow-going because you don't want to kick and make a splash.  But the suitcase actually helps as it hides your heads from several alligators.

Once to the shore, you and Henry drag yourself out onto the mud, and then up to the grass.

"We need to get gone. I suspect we tripped some alarm with the shooting of the gator, or with its attack, and evil-minded people with large guns are going to be along shortly."

PT
Alexis
player, 204 posts
Wed 1 Feb 2006
at 12:43
  • msg #368

Re: Alexis Agents

"I suspect you're right."  I pick up my case and quickly  head towards where we left Henri's case.  As we move I keep my eyes and ears open for any signs of someone or something approaching us.

As soon as we get Henri's case I head back towards the beach.  "So where do you want to set up camp?" I ask Henri.  "We won't be able to do much more than throw down something to sleep on but.."

"C can you guys tell if anybody on this island seems to be worried about intruders?  I'm not exactly sure just how much survelliance you have on this place but anything would help us at this point."
Playtester
GM, 1917 posts
novelist game designer
long-time gm
Wed 1 Feb 2006
at 16:12
  • msg #369

Re: Alexis Agents

You and Henri get to the beach, and each changes to something dry from your suitcases behind your separate piles of vegetation.  He comes out dressed in a pair of Panama shorts, and a Hawaian shirt, and some sandals.

A quick search of your suitcases turns up some pads and light blankets.  Once you and Henri get bedded down, you talk to C.

"We're moving a Remotely Piloted Vehicle into place to orbit the island.  It should be there in four hours.  Truthfully, St. Mutru is not very high on the list of priorities when we put up sats.  Its a tropical resort island with no appreciable industry, and very few people.  We get a sidelook by an Imperial class spy sat every ninety minutes for five minutes, and then go dark again.  Of course, we can detect you with the geosynch scriff detectors, but those don't have other capabilities.  The Americans have better capabilities, and I'll talk to them, and see what I can find out."

PT
Alexis
player, 205 posts
Wed 1 Feb 2006
at 22:33
  • msg #370

Re: Alexis Agents

I settle down in my makeshift bed "Ok thanks C.  Let me know when you know anything.  In the meantime I'm going to get some sleep if possible.  I havea feeling tomorrow is going to start early and last a long time."

As I attempt to get comfortable on my pad I speak to Henri.  I'm going to try andget some sleep. It's been a long day and I think tomorrow is going to start early."

I was just starting to doze off when it occurs to me that perhaps one of us better keep watch for any kind of company. I raise up on one elbow and look towards Henri.  "Do you think we oughta take turns keeping an eye out for trouble?"
Playtester
GM, 1928 posts
novelist game designer
long-time gm
Thu 2 Feb 2006
at 06:01
  • msg #371

Re: Alexis Agents

He groans, and then suddenly sits up, and roots through his suitcase.  Pulling out a small device, about the size of a transistor radio, he flicks it on.  Then he pulls a long wire out, and encircles the both of you.  The wire connects back to the device.

"Motion sensor. It will ignore any vibration from inside the wire, and detect anything more than twenty pounds of force up to a hundred feet away--or so say the manufacturers.  I don't trust it more than fifty feet."

Then he slumps back into his pad.

"Night, John-boy."  He mutters, and then starts faintly snoring.

PT
Alexis
player, 207 posts
Thu 2 Feb 2006
at 12:40
  • msg #372

Re: Alexis Agents

I lie there for a minute staring at the thin little wire around us.  I have a struggle going on inside me.  On one hand I'm not sure if I want to trust that device with my life.  On the other I am sooo tired.  I'm really not sure if I could stay awake even if I wanted too.

I tell myself to sit up and keep watch at least long enough to see if that wire actually works.  I yawn dropping my head onto my arm for a second.  Bad thing to do as I dose off unintentionally.
Playtester
GM, 1943 posts
novelist game designer
long-time gm
Fri 3 Feb 2006
at 03:24
  • msg #373

Re: Alexis Agents

You wake in the morning to the smell of fish cooking.

Henri has managed to light a fire, and catch a fish, and put it on a spit.  You look around, and he's climbing a coconut tree in search of the coconuts.

Plonk. Plonk.

Two drop to the sand, and he puts up his Swiss Army Knife, and makes his way down to the sand.

"Why don't you take a morning swim while I finish."

He looks bright and perky. Evidently he's a morning person.

PT
Alexis
player, 208 posts
Fri 3 Feb 2006
at 03:42
  • msg #374

Re: Alexis Agents

I sit up and smile at Henri.  "Thanks but no thanks.  I did enough swimming yesterday."  I open my case and dig through it finding my toiletries bag.  "I'll just go wash up a bit."

I wander down to the waters edge and wash my face then I pull out my toothbrush and clean my teeth the best I can. I pack up my things and head back to camp.

I walk up to where Henri is preparing breakfast. I sniff the air and my stomach grumbles it's approval  "Something sure does smell good." I grin at him as he turns the fish and cuts the coconuts open.  I thought you were a city boy. You do pretty good out here."

I take a seat on a log and pull out my hairbrush.  I give my hair a quick run through with the brush and then pull it up and wrap a hair tie around it.

I take a quick look through my case to see what if any special items C sent along. I take out what I think I may be needing later and then I repack my bag and set it aside.  Then I sit and relax while I wait for breakfast to be served up.
Playtester
GM, 1948 posts
novelist game designer
long-time gm
Fri 3 Feb 2006
at 04:02
  • msg #375

Re: Alexis Agents

"I am, but I've gone camping with my dad more than a few times.  He liked doing things like going for a week in Alaska to shoot bears."

PT
OOC: Indeed, C's packed more than a couple.  However, why don't you list the ones you'd like, and I'll roll to see what you have?
Alexis
player, 209 posts
Fri 3 Feb 2006
at 04:32
  • msg #376

Re: Alexis Agents

I savor my portion of the beautifully cooked fish as it will probably be the last halfway descent meal I'll be getting for awhile.  I put the last it of fish in my mouth and wash it down with the last of my coconut milk.  "I guess we better get started figuring out where things are and what we are going to do. from here."
Playtester
GM, 1953 posts
novelist game designer
long-time gm
Fri 3 Feb 2006
at 04:42
  • msg #377

Re: Alexis Agents

"Indeed."

You and he begin to sketch a map of the island, and then you remember to check your laptop.  It has beautiful photographic overflight pictures of the island.

There's a tourist camp, isolated cabins, a band of jungle about the island's edge which is broken by a stream which comes from the alligator lake.  There's a small hill, the large Roarke Estate, a cliff face near the water, and lots and lots of really nice beach.  There's also private docks for everyone, although the camp has a small marinna.

PT
Alexis
player, 210 posts
Fri 3 Feb 2006
at 13:26
  • msg #378

Re: Alexis Agents

I look through the photos of the island on my computer and note some different things like landmarks and possible ways in and out.  "Wow! This really is a beautiful island.  Too bad we're not here for a vacation and the owner is such a jerk."

I then look through the files I have on the biohazzard facility incident.  I'm hoping for some photo's of the scientists.  It'd be nice if we knew who we were looking for.

"Well we have two options.  We can follow the beach around and then approach the different areas via their dock accesses.  Or we can go back to the lake and follow the river in"

I look around listening to the birds chirping and the water lapping on the beach.
"It's awful peaceful.  Do you think it's possible they haven't noticed we took out their robogater?"
Playtester
GM, 1966 posts
novelist game designer
long-time gm
Fri 3 Feb 2006
at 16:45
  • msg #379

Re: Alexis Agents

He sits back and thinks.

"I'd say the gator wasn't destroyed, just damaged.  They might be thinking some tourist yahoo with a rifle went gator hunting. And I really don't care to see the gators again, so I'm up for a stroll on the beach."

There are complete dossiers on the scientists with pictures and lists of their colleges, and research papers, and even their managers' assessment for performance sheets.

You and he gather up your stuff, and hide the suitcases under some leaves, except for what you take with you.  He looks a bit wistfully at the bikini in your suitcase, and you feel your cheeks flush a bit.

And then you're both heading down the beach for a nice early morning stroll.  Are you heading toward the cliffs which will lead you to Roarke's mansion sooner, or are you heading toward the tourist camp...both of these are on the opposite side of the island.

PT
Alexis
player, 211 posts
Fri 3 Feb 2006
at 17:23
  • msg #380

Re: Alexis Agents

As we wander down the beach towards the mansion I pick up a shell now and then Partially because I have always like them and partially because I'm hoping it will give us moreof a touristy look if someone happens to see us.  I put a couple of really nice ones in my pocket.

I lift my face to the warm breeze coming of the water wishing just for a minute I wasn't here on business. But then my responsible agent side kicks in and I return to keeping an eye on my surroundings for the land marks and such that I made note of.  I also watch and listen for anything that seems out of place on a remote tropical island
Playtester
GM, 1971 posts
novelist game designer
long-time gm
Sat 4 Feb 2006
at 05:26
  • msg #381

Re: Alexis Agents

You are approaching the cliffs, and Henry is searching with a pair of binoculars for a footpath over the cliffs that he feels just has to be there.  You reach down for a shell, and pull it out of the ground.

It resists, and too late you notice its attached to a long cable.

There is a mike and a speaker in the shell.  They look odd, but identifiable.

"Report in Section Fourteen. S-14 make your report."  Comes from the shell.  Henry almost drops his binocs and spins toward you.

PT
Alexis
player, 212 posts
Sat 4 Feb 2006
at 12:04
  • msg #382

Re: Alexis Agents

I quickly drop the shell and head for the treeline mtioning for Henry to get out of sight as well.  I figure if there's a mic in a shell who knew where the camera's were and there were sure to be cameras.  I just hope they don't have them on consistantly.  If we're lucky they only monitor them at signs of trouble.

I duck behind a tree and procede to scan the trees and sourroundung area for cameras.  One question nags at me though.  Where's the guy who's supposed to be answering that security check.
Playtester
GM, 1983 posts
novelist game designer
long-time gm
Mon 6 Feb 2006
at 17:24
  • msg #383

Re: Alexis Agents

After about five minutes of looking you've spotted four cameras.  They straddle the beach--the first two, and the second two look out to sea.

Another ten minutes, and a guy walks up out of the water, converses with the shell a bit, and then turns about to head back into the water.

He's wearing a scuba wetsuit, tank, mask, and he's armed with a knife and harpoon gun.

PT
Alexis
player, 213 posts
Tue 7 Feb 2006
at 03:35
  • msg #384

Re: Alexis Agents

I wait until the man is completely under the water and then I point out the cameras I have spotted to Henry.  I carefully make my way over to him making sure to stay under cover of the tress and brush.  "I think we are close to the mansion. Did you spot anything with the binoculars?"
Playtester
GM, 1992 posts
novelist game designer
long-time gm
Tue 7 Feb 2006
at 04:16
  • msg #385

Re: Alexis Agents

"I saw a beer can floating in the water in front of the cliffs. And we are on the opposite side of the island from the mansion.  Granted the island is pretty narrow at this point, but still, its at least several hundreds of yards away."

Then he looks at the sea.

"I wonder what is going on with our swimmer. Of course it might not be a good idea to go swimming down there right now with him there as well."

PT
Alexis
player, 214 posts
Tue 7 Feb 2006
at 18:57
  • msg #386

Re: Alexis Agents

I follow his gaze out to the water wondering the same thing myself. "You're probably right about not swimming right now.  but I would like to take a look down there eventually."

I take a look at the possbile routes out of here not likng any of them.  "We should probably stay under cover at least until we are clear of those cameras.  So do you want to follow the edge of the trees along the beach or try to find a short cut through the woods?"
Playtester
GM, 2000 posts
novelist game designer
long-time gm
Wed 8 Feb 2006
at 02:47
  • msg #387

Re: Alexis Agents

You and he drift silently along the beachedge between the palm trees, and through the shade of mangroves, and come to a staircase cut into the side of the cliff.  Following it up brings you to a camoflaged door set into the cliff side.

Its locked.  But you recognize the code. Roarke again.

"Might be another entrance.  Possibily a more 'back' entrance, unless this is the back entrance."  Henry says whispering as cool, tropical breezes ruffle your hair, and cool the beads of sweat on your face that are more from nervosness than from heat.

PT
Alexis
player, 215 posts
Wed 8 Feb 2006
at 03:50
  • msg #388

Re: Alexis Agents

I take a closer look at the locked door.  "I recognize this code. It's Roarkes work."  I lock at the lock, door and doorframe trying to determine if there are any traps or alarms which might be set of with my attempts to break the code.  "I might be able to break this code. I know his work.  but I don't know if it will set off any alarms or traps.  Do you see anything that might indicate a trap or an alarm?"
Playtester
GM, 2005 posts
novelist game designer
long-time gm
Wed 8 Feb 2006
at 05:22
  • msg #389

Re: Alexis Agents

He looks it over thoroughly, taking more time than you'd like, and then points to a metal mesh on the bottom of the door through which air flows.

"I think you have to touch this and the cliff with your body so a low current can run through it.  Of course, I could be wrong, and it could be set that a high current will run through it, and fry you instead of causing a little tingle.  I mean, if I'm missing something..."

It seems pretty clear that you're the one that has to undo the door.  There's not enough room on the tiny landing for him and you, and he doesn't know Roarke's system.

"And its not like I can even safely knock you loose. You'd fall."

You glance down the cliff to the rocks fifty feet below.

PT
Alexis
player, 216 posts
Wed 8 Feb 2006
at 14:31
  • msg #390

Re: Alexis Agents

I sigh waiting for him to get done examining the door "Well?"

I look down at the grid he is indicating as I listen to him talk.  I look back up  at him with a raised brow "Fry!?  I don't care for that option.  Maybe we should go look for another way in."

I look back at the door trying to decide whether or not it's worth the risk. "What do you think should I give it a try?"
Playtester
GM, 2009 posts
novelist game designer
long-time gm
Wed 8 Feb 2006
at 18:08
  • msg #391

Re: Alexis Agents

He rubs his face.

"I'm for looking around a bit. I mean, we can come back here if we have to.  Thing is, I've taken a few courses, but I don't know its safe.  I think it is.  But I'm not sure.  And you'd be betting your life on that."

He looks out to the sea.

"And so I can't tell you what to do.  Its your life."

PT
Alexis
player, 217 posts
Wed 8 Feb 2006
at 18:17
  • msg #392

Re: Alexis Agents

I turn and head back towards the stairs.  Let's see what our other options are for entry.  Like you said we can always come back and give this door a try if we have too."

I stop at the head of the stairs and wait for Henry "I'm not really into risk taking unless it's nessecary. Frankly I wouldn't put it past Roarke to have t it trapped.  It would be his style."
Playtester
GM, 2015 posts
novelist game designer
long-time gm
Thu 9 Feb 2006
at 02:45
  • msg #393

Re: Alexis Agents

"Y'know, I'm beginning to think you don't like the man."  Henry says and then laughs as you swing at him.  He scoots past you at the base of the stairs. And dodges out of reach.

"I say its time for a swim.  I'm going to take a look at the base of these cliffs, and maybe see if there is a seacave or two for my snoopy little nose to sniff around in."

With that, he strips down to a set of trunks, and pulls out a re-breather like you have.  Then he dives into the waves, and sinks.  Twenty feet out, he surfaces.

"You coming in?" He laughs. "The water's fine... except for the sharks!"

At first you think he is laughing, pulling your leg, but then you see how frantically he is whaling away at something beneath the water...

PT
Alexis
player, 218 posts
Thu 9 Feb 2006
at 03:03
  • msg #394

Re: Alexis Agents

I hesitate as I watch Henry strip down.  I really don't like bikinis and that was all they had packed for me. I continue down the stairs to the beach watching as Henry dives into the water.

I begin to unbutton my jeans. Might as well join him.  I smile as he surfaces and begin to slide my pants down.  I reach for my shirt hem my eyes twinkling at his teasing.

I'm packing my gun and other supplies into a waterproof bag when I notice Henry suddenly starts hitting something in the water.  I grab the pouch and my rebreather and run towards the waters edge. "Henry!?"
Playtester
GM, 2020 posts
novelist game designer
long-time gm
Thu 9 Feb 2006
at 03:15
  • msg #395

Re: Alexis Agents

You see some sort of large shape under the waves which is in contact with him.

"Alexis, its a stinking robo-shark. Its got me, and I'm just bruising my fists on it. Go on without me."

He has barely the chance to finish the last before the shark drags him under.

PT
Alexis
player, 219 posts
Thu 9 Feb 2006
at 12:43
  • msg #396

Re: Alexis Agents

I stop when Henry yells out.  Henry "I will not leave you to die!"

I start looking through the supplies C sent to me.  I had grabbed several things out of my case.  A remote control octopus... could be useful.  A metal cutting torch...waterproof.  I examine it to see how one gets it lit.  Ok now that I know how it works it could definately be useful.

I look up just in time to see Henry being drug under. Crap I've got to get my brain functioning.  I grab the torch . Then I put the rebreather in my mouth and head out towards where Henry disappeared.  As soon as I am close enough to see the shark and do some damage I light the torch and go for the jaw hinges.
Playtester
GM, 2027 posts
novelist game designer
long-time gm
Thu 9 Feb 2006
at 15:34
  • msg #397

Re: Alexis Agents

You dive under the waves, and suck in chemical tasting air as you swim toward the huge metallic shark which has Henry in its mouth like a man would eat a corncob.

It tries to outspeed you, but with Henry in its mouth, the drag is too much.

You flick the torch on, and begin cutting at the jaw.  Its going slowly, and the shark keeps speeding up and slowing down, so that you almost slice into Henry with the torch.

PT
Alexis
player, 220 posts
Thu 9 Feb 2006
at 23:21
  • msg #398

Re: Alexis Agents

I look for something to grab onto so I can keep the torch on the hinge and not on Henry.  I need to keep the torch concentrated in one area or I'm just wasting fuel.

I take a quick look to see how Henry is holding up.  He looks exhausted and in pain.  I try to give him a hang in there look.  It's not much but it's all I can offer at the moment
Playtester
GM, 2034 posts
novelist game designer
long-time gm
Fri 10 Feb 2006
at 04:10
  • msg #399

Re: Alexis Agents

You grab the dorsal fin, and begin to bear down on the jaw hinge.  Finally its glowing red-white, and a kick from your foot unhinges it.  At which point it starts to go crazy.

Its swimming in circles, hitting the underwater walls of teh sea cave it dragged the both of you into.  Meanwhile, Henry is dropping to the bottom, unconscious.

A bubble escapes his lips as he falls on his back toward the dimly lit bottom.

PT
Alexis
player, 221 posts
Fri 10 Feb 2006
at 12:38
  • msg #400

Re: Alexis Agents

I quickly grab Henry and check for his rebreather and make sure it's in his mouth.  Then I take a quick look around the cave for any signs of a possible air pocket or better yet someplace I can get Henry out of the water.  I need to check him over for wounds.

As I look around I also keep an eye on that shark.  Wishing I had something to takes it's visuals out with.  I have no clue if anyone has the ability to see what's going on through his eyes but I'd just as soon cut any contact as soon as possible.
Playtester
GM, 2038 posts
novelist game designer
long-time gm
Fri 10 Feb 2006
at 17:02
  • msg #401

Re: Alexis Agents

There is a set of steps in the water, and you take Henry with his rebreather in place up them.  It leads out into an electrically lit room, a cave, with about a half-dozen eight foot tall missiles laying on their sides on yellow metal cradles filling up most of the room.

By the pool, there is a small crane, and toward the back of the room is a doorway.  You can hear footsteps coming down the stone hallway outside the doorway.

"I tell you, my shark picked up something."  A thin voice says.

Henry vomits up some water, and sits up.

"I'm okay, well sort-of."

PT
Alexis
player, 222 posts
Fri 10 Feb 2006
at 23:45
  • msg #402

Re: Alexis Agents

I put my fingers to his lips and say very quietly "Shhh!  We have to get out of sight quickly!"

I look around a for a close hiding place.  I grab his arm and try to help him up.  "Come on! Can you walk?  I think there is a cubby right over here that will at least get us out of direct line of vison from the door." 
Playtester
GM, 2047 posts
novelist game designer
long-time gm
Sat 11 Feb 2006
at 05:53
  • msg #403

Re: Alexis Agents

You and he stagger over there, with you grabbing a dolly loaded down with large red-painted air tanks to cover your cubby in the rock.  The cubby is there to stick an air vent cover out of the way so that it won't get bashed by something passing.

The two come in.

One looks as if you soaked him, he might be a hundred ten pounds.  Tthe other is a guard who looks bored.

"See there's your shark. It broke. Okay. Fix it."

"It shouldn't have broken."

"Right, well, my jeep shouldn't have broken either, but it did. It happens. Get a grip, doc."

PT
Alexis
player, 223 posts
Sat 11 Feb 2006
at 14:30
  • msg #404

Re: Alexis Agents

I sit in our cubby watching these two idiots hoping that the sharks maintenance buddy would have to leave to get tools or something.  I don't relish being scrunched up in this little cubby hole for the entire time it takes him to fix his shark.

I take a look at Henry and whisper in his ear. "How you doing?  Are you going to be able to move to get out of here?  That's if we get a chance."
Playtester
GM, 2056 posts
novelist game designer
long-time gm
Mon 13 Feb 2006
at 15:41
  • msg #405

Re: Alexis Agents

Henry nods, and then he explains.

"Thing had blunt teeth. Designed to capture prey.  I'm going to be fourteen colors of the rainbow, and I'm definitely getting a tetanus booster, but I'm okay."

After some more arguing, and messing about with the crane to see if they can lift the shark out of the water, the two leave, although it seems evident that the designer will be back.

PT
Alexis
player, 225 posts
Tue 14 Feb 2006
at 01:12
  • msg #406

Re: Alexis Agents

I watch the two leave and then push the dolly away.  Ok nows our chance.  I vote to hit the water and head back to the beach.  I left a lot of stuff there and we won't be able to get back after tht shark is fixed.  What is your choice?"

I help Henry get to his feet and then wait for his choice in the matter of what direction to get out of here.
Playtester
GM, 2064 posts
novelist game designer
long-time gm
Tue 14 Feb 2006
at 04:20
  • msg #407

Re: Alexis Agents

He shrugs.

"We'll play it your way.  I can see reasons on both sides."

You and he walk into the water, and make your way back to the beach.  He's a bit slower, but he was faster than you before his injury, so he doesn't slow you much.

You get back to the beach, and slip into the trees.

"First things, first. Get me some Tylenol."  Henry growls.

PT
Alexis
player, 226 posts
Tue 14 Feb 2006
at 13:53
  • msg #408

Re: Alexis Agents

I dig through my first aid kit and find some tylenal.  I hand the pills and a bottle of water to Henry.

I dry myself off as best I can and slip back into my clothes.  Then I strap on my gun and gather up the rest of my things.

"Ok now I'm suffeciently ticked off.  Let's go find a way into this place.  I have feeling all these robocreatures aren't here just becuse someone has a unique hobby."

I look over and for the first time get a really good look at Henry's legs.  "Oooh those bruises look nasty.  Are you sure you're ok?"
Playtester
GM, 2077 posts
novelist game designer
long-time gm
Wed 15 Feb 2006
at 04:26
  • msg #409

Re: Alexis Agents

"You're not the only one who is ticked off.  Besides, my dad would never let me live it down if I failed to go where a lady dared."

He stands up, wincing a bit.

You both head off.  He's lost some of his grace, but he's able to keep up.

Where too?

"Alexis, some good news on an unrelated front.  The case which Jhiaxus was handling, which involved London's survival has been resolved satisfactorily.  So you'll have a city to come back too."  C suddenly says on your neutrino link.

PT
This message was last edited by the GM at 04:28, Wed 15 Feb 2006.
Alexis
player, 227 posts
Wed 15 Feb 2006
at 12:03
  • msg #410

Re: Alexis Agents

"Thanks C.  Good to know at least one corner of the world is somewhat safe."

I wince a little myself as I watch Henry get to his feet. I swing my pack onto my back and turn to look in the direction of beach that we haven't been down yet.    I guess we might as well continue on this way a bit and see if there are any othe beach accesses.  If we down't find any in the next hundred yards or so we might want to see if we and get around to the front by going through the woods."  I head in that direction keep under cover of the trees as much as possible.
This message was last edited by the player at 12:05, Wed 15 Feb 2006.
Playtester
GM, 2092 posts
novelist game designer
long-time gm
Thu 16 Feb 2006
at 03:42
  • msg #411

Re: Alexis Agents

You drift down the beach, looking for entrances, and notice that your skills at being silent and stealthy are improving under actual field practise.  But you spot nothing, except for a small fire pit with crushed beer cans around it.

Then Henry points out a path from the pit back into the woods.  Its a slim, one person at a time thing, with much rustling of fronds about the knees as you walk under the green canopy, but it leads, and you follow hoping not to meet anyone coming th eother way.

Perhaps two hundred yards down the track, you come to a clearing at the back of the cliffs, where it rises,  toward the ocean.  And here you see a wheeled path which leads up to a rock wall.

The path is painted which seems very odd, until Henry points out that its a camo pattern meant to hide the path from satellites.

PT
Alexis
player, 228 posts
Fri 17 Feb 2006
at 00:00
  • msg #412

Re: Alexis Agents

I smile and give Henry a nod of understanding.  I study the path and the surrounding area to see it it's possible to get to the place where the path meets the cliff without being seen.  This could be our way in if we can get there with out being seen.  And if we can figure out how the door works."

I look up at the surrounding trees and down along the beach for anything that could be a surveillance camera. I whisper to Henry What do you think?  Does the area look clear?  Think we can find a way in without being seen?"
Playtester
GM, 2115 posts
novelist game designer
long-time gm
Fri 17 Feb 2006
at 03:43
  • msg #413

Re: Alexis Agents

You spot one camera, and he spots another.  Both are situated in trees.

*Alexis, you have tape loopers in your supplies.  Load the 'Tape Loop Demo' on your laptop, and watch it, and then ...*  C says.

It takes a good fifteen minutes of painstaking work, but from carefully following the pics on your laptop, you're able to disable both cameras without letting anyone know they are watching a continuous loop.

This brings you up to the rock wall, which when you touch it its obviously fake.

It takes a bit of study, but you realize the door is pressure rigged.  It will open when a weight in excess of a thousand pounds is applied to the mat in front of the door.

PT
Alexis
player, 229 posts
Fri 17 Feb 2006
at 13:31
  • msg #414

Re: Alexis Agents

I look down the path in the other direction trying to see where it leads to.

I sigh and decide to give C an update.  I talk quietly into my mic C so far we have discovered a cave with underwater access protected by a robotic shark  and a camoflagued path leading to the side of a cliff.  There is a door in the side of the cliff which is made to look like part of the cliff. I give him the approximate coords on the map.  However, the door is pressure rigged.  Seems it opens when a weight in excess of a thousand pounds is applied to a pressure pad in front of it.

I then search the cliff walls along the the sides of the door. "Maybe there is a hidden panel with a control pad behind it for a personnel door."  I say to Henry.
Playtester
GM, 2128 posts
novelist game designer
long-time gm
Fri 17 Feb 2006
at 18:01
  • msg #415

Re: Alexis Agents

You look about, and do find a door.  As you two work on the electronics...

*You could jump out of a tree, both of you together.  Mass times acceleration equals force.  Or steal a car.* C says.

Click!

And then a spark, and then the main door opens.  You'd thought you were opening the side door...

And then it opens too.  You tapped some sort of general override.

Inside, you can see a medium sized garage, half-full with a Land Rover and five golf carts.

PT
Alexis
player, 230 posts
Sat 18 Feb 2006
at 00:29
  • msg #416

Re: Alexis Agents

I quickly pull my gun out and click the safety off.  Holding it at the ready I approach the door from the side and check to make sure noone is about inside.  I kind of figured there wasn't or they would have been yelling or shooting or something.

I swing inside the door with my gun leading the way.  Then in one quick movement as I enter I move to the side to let Henry enter also. I take a quick look around for any traps, cameras etc..
Playtester
GM, 2138 posts
novelist game designer
long-time gm
Sat 18 Feb 2006
at 04:01
  • msg #417

Re: Alexis Agents

You slip in, and close the doors.  And then across the room, you hear a grumble.  Your heart in your mouth, you duck-walk past the Land Rover, and see a mechanic in a dark gray-blue and grease-stained jumpsuit is laying down on a wooden-slatted bench, and catching forty winks.

He mumbles in his sleep again.

You can see there is an office off to your right.  And a set of stairs inset into the ground a short way with a door of steel and a grated window at the bottom.  There is another door, made of wood and solid with no window to your left.  Perhaps there are more behind the tire rack, but you haven't checked over there  yet.

PT
Alexis
player, 231 posts
Sat 18 Feb 2006
at 04:08
  • msg #418

Re: Alexis Agents

I silently point to the office and then make my way there as quickly and quietly as possible. As soon as I am inside I look around for a computer or some maps or something that might help us to find the scientists and/or the virus.

I also check around for any camera's or traps or anything her too.
Playtester
GM, 2142 posts
novelist game designer
long-time gm
Tue 21 Feb 2006
at 19:04
  • msg #419

Re: Alexis Agents

The room is clean of cameras, and you find a computer.  It takes a couple minutes, but you slip through its security with C's advice, and your knowledge of Roarke, and how he thinks.

You feel yourself starting to be able to predict him, as if you've got a model of him inside your head.  This doesn't thrill you to understand Roarke, but it is useful.

And you find the lab...

Three levels down, under the sea caves...

The route is clear to see, but likely to be harder to walk.  Among other difficulties, it has an airlock for decontamination spray.

PT
Alexis
player, 232 posts
Tue 21 Feb 2006
at 19:56
  • msg #420

Re: Alexis Agents

I slip a disk in and make a copy of the information on the computer including the route to the lab.  I examine the route to the lab with a sigh. I look up a Henry with a small smile.  "This just keeps getting funner and funner doesn't it?"  When the information is copied I take the disk out and put it into my pocket. Then I erase all tracks I can of anyone doing any snooping on this comp and shut it down again.

I ready my gun and head to the door whispering to Henry on the way by "OK you ready to do this?  It's not going to be easy getting to that lab."
Playtester
GM, 2153 posts
novelist game designer
long-time gm
Wed 22 Feb 2006
at 04:10
  • msg #421

Re: Alexis Agents

You slip out into the main corridor, and see two guards come around their corner.  They are obviously just as surprised as you, and their hands are filled with pink cafeteria trays full of food.

One drops his tray, and begins reaching for his radio on his shoulder.

Their uniforms are smartly styled black jumpsuits with white belts and white caps, vaguely reminiscent of Marine dress uniforms, although in addition they also wear black running shoes which helps them be silent.

Henry hisses out his disgust.

PT
Alexis
player, 233 posts
Wed 22 Feb 2006
at 12:41
  • msg #422

Re: Alexis Agents

Since my gun is already in my hand I immediatly fire off two shots the first one going at the guy reaching for his radio.  My gun is silenced so I'm hoping I can take these two down and then get them out of sigh without anyone being any the wiser.  My only worry is the noise from the falling trays might attract attention.
Playtester
GM, 2166 posts
novelist game designer
long-time gm
Wed 22 Feb 2006
at 16:15
  • msg #423

Re: Alexis Agents

You shoot the first guy, and he sags, but doesn't fall.  The second shot spits out, and gives his fellow a third eye.

Henry shoots, and plugs number one in the heart with a doubletap.

Henry darts forward, and catches one tray, and manages to keep the plates on it, even though he ends up falling on his bottom doing it.  You start to try, but the tray and plates are already on the ground before you do more than think of following his example.

Nothing seems to change in the background noise level, and you are left there with two dead guards, and some trays.

Henry looks a bit ill as he gets off the legs of the guy he just killed.

PT
Alexis
player, 235 posts
Wed 22 Feb 2006
at 19:18
  • msg #424

Re: Alexis Agents

I take a quick look around for a closet or something to hide the bodies in.  Seeing a door close by I take a peek inside.  I looks to be a utility closet.  I begin gathering up the trays and food and carry them into the closet and then I grab one of the guys under the arms and drag him towards the closet.

As I'm dragging him I get an idea that might make it easier for us to to get around here.  I begin unbuttoning the guys clothes "Lets see if their uniforms fit us.  They would make it us less noticable."

I get the guys shirt off and start working on his pants listening for and sounds of approaching company as I work.
Playtester
GM, 2176 posts
novelist game designer
long-time gm
Thu 23 Feb 2006
at 04:25
  • msg #425

Re: Alexis Agents

It turns your stomach, but the dead guy's clothes fit, although a bit loosely.  Henry has to roll up the pants legs to keep them from dragging, and he has a shirt with bloodstains.

In the end, he carries your laptop over his heart to hide the stains.

You walk out into the hall, and pass with your vibrating hands hidden in their pockets, and the hair standing up on your neck, a group of five guards who are laughing and joking about 'dealing with the substandard'.

You grit your teeth, and continue to the elevator.

Inside the elevator you get accosted by one man in a suit jacket.

"Hey, you're new here.  I thought I knew all the pretty ladies working for Roarke.  Guess not.  My lucky day, and yours.  My IQ is 172.  I'm Roarke's personal lawyer so y'know..."

Its just the three of you.

PT
Alexis
player, 236 posts
Thu 23 Feb 2006
at 12:28
  • msg #426

Re: Alexis Agents

As I am undressing the guy I also pat him down for weapons, ammo, passcards, keys or anything else that might be useful.  I also grab the radio.  Who knows it might be useful to keep track of what's going on and also maybe it'll give us some warning if/when we've been found out.

I breathe a sigh of relief as we get pass a group of guards and quickly make our way to the elevator.  There is one guy on the elevator.  He doesn't look as if he will pose any problems so we step on and hope for a quick ride down. No such luck....

I swallow down the sudden urge to vomit at his words.  I give Henry a "Oh great" kind of look and then turn my brightest smile on the guy.  "172 Wow!"  I say a quick prayer that my suspicians that Roarkes staff is not all that bright and then give the guy my best look of awe.  "I know why it's my lucky day but why is it yours?"  I'm hoping I can stall the guy just long enough to get to our floor and then get out of there on the excuse of being on duty and not wanting to get on Roarkes bad side.
Playtester
GM, 2183 posts
novelist game designer
long-time gm
Thu 23 Feb 2006
at 14:40
  • msg #427

Re: Alexis Agents

He leans forward, looking dazzled, and then looks confused as he processes your words, and then smiles even brighter.

"Oh, well, not a college grad then.  That's okay.  Its your lucky day because I'm taking you out to the nicest dinner on this island."

"Wow." You say. "That'd be great."  The elevator door dings, and you slide out under his overarching arm.  "I'd love to stay and chat, but I'm on the clock."

He gives you a predatory grin, full of triumph, and the door closes.

Henry proceeds to get down on his knees, and propose to you, sorta...

"Oh, pretty girl, I know I am so cool and so smart that for you to even look upon me blesses you, but I've decided you'd be nice to be married to, so lets um get hitched.  I know this Elvis singer, and a nice little chapel at Vegas..."

"Get back to work." A passing supervisor barks.

You're standing in front of the decontam chambers.

PT
Alexis
player, 237 posts
Fri 24 Feb 2006
at 00:09
  • msg #428

Re: Alexis Agents

I stare at Henry with half a smile on my face as he does his proposal routine.  It's all I can do to keep from busting out laughing.   The sudden bark of a supervisor makes me jump.  I look at the supervisor "Yes sir!"

I pull Henri to his feet and drag him towards the decontam chambers.  "Come on you tease we've got work to do."

I glance into the decontam chamber to make sure it's empty and then hurry inside and look over the controls.  I hope we can figure out how this works.

"Have you used one of these chambers before?"   I ask Henri as I examine the controls.

ooc: Did we find anything of interest on the guards.  I'm assuming we at least got their weapons.  What do the guards carry?
This message was last edited by the player at 00:11, Fri 24 Feb 2006.
Playtester
GM, 2198 posts
novelist game designer
long-time gm
Fri 24 Feb 2006
at 05:03
  • msg #429

Re: Alexis Agents

You found weapons (a gun and a billy club each), a nail file on one, radios, wallets, passcards, and one carries a spare clip, and a knife in an ankle holster.

C interrupts, and starts to give you advice.  Soon enough, you've taken a shower behind rubber curtain with a water/stinking chemical mixture.  And then, its into the Level Four Hazmat suits.

The radios come on.

"All Level One guards are to report to the Observation Room at once for the Reward Ceremony."  The voice repeats itself.  You can see from the shirts you have on that it says "Level One--Guard"

PT
Alexis
player, 238 posts
Fri 24 Feb 2006
at 12:57
  • msg #430

Re: Alexis Agents

All my senses jump to alert when I hear the speaker crackle.  I look over at our uniforms after hearing the announcement then I look back over to Henry with a grimace.   The patch clearly says level one.  I walk over and shove our uniforms into a locker, garbage can or whatever I can find to stuff them into and then turn towards the lab doors.  "Come on  we've got to get this done before they find our handiwork on the guards."

Gun in hand I carefully push the door open trying to see who is in the room and where they are before entering.
Playtester
GM, 2200 posts
novelist game designer
long-time gm
Fri 24 Feb 2006
at 16:44
  • msg #431

Re: Alexis Agents

Henry catches your arm, and stops you, as he points at the "Hazmat L4 suits Only" sign above the door.

It takes a few precious minutes to suit up in gigantic yellow suits, and to begin breathing the chemical tainted air.  You think you might be able to pull the trigger on the gun, but your accuracy is going to be terrible what with the thick rubber gloves on your hands.

In the next room, you see a viewing chamber off to your right with a control panel for opening the door on the outside of the door, and one inside the viewing room on the back wall.

Straight ahead, you see about two dozen scientists in yellow suits, with air hoses reaching up to the ceiling.  They all sit at tables adorned with microscopes, pippettes, slides, spray cans, small bottles of various chemicals with outsized handles, and a variety of computer printer like machines.

Four guards, armed with odd pistols, suited for use inside a glove, lean against a wall in an attitude of relaxation.  You can see they have L2 on their suits.

"Congratulations to all my guest scientists.  You've managed to make the virus.  I will, as promised, let your families go free.  And you too as well.  I keep my word.  You will enjoy the world I am making.  It will be a fitting place for men and women of intelligence."  Roarke's voice comes over the loudspeakers.

You see the scientists collapse in despair over their vials.

PT
Alexis
player, 239 posts
Fri 24 Feb 2006
at 23:56
  • msg #432

Re: Alexis Agents

I speak quietly into my mic as I scan the room looking at the different tables trying to determine where the virus might be. "C we have the scientists in sight.  This is going to be fast and probably messy. Where do you want these scientists for pick-up? I need to know where to get them to."

After I have a response from C and know where to get these people I take another glance into the room.  Picking out my target vial and hoping it's the right one I open the door and casually walk into the room.  I make my way over to where the vial is quickly but casually.  Once there I grab it quickly and turn to the guards."Hold it! Just stay where you are and don't touch your weapons or your radios or I'll drop it."  I hold the vial up prepared to drop it at anytime. "You see I have an L4 suit as do the scientists.  But I notice your suits are only L2.  You willing to risk it?"

I smile at the guards "Let's talk for a minute. You just heard Roark's announcement. He wants to make the world a fitting place for men and women of intelligence. Do you think he considers you guys part of the "intelligent" group? Personally I don't think he does and I really don't want to see you all die.  So what do you say want to join us and put a stop to Roarke and his psychotic ideas?"
Playtester
GM, 2219 posts
novelist game designer
long-time gm
Sat 25 Feb 2006
at 01:07
  • msg #433

Re: Alexis Agents

*If you can get them back up stairs, and out the garage, you came in, we can get a large helicopter there in five minutes.  But don't forget, we most of all need the virus, all of it.*

C replies.  His voice is sad as he reminds you of priorities higher than individual human life.

*And Roarke was lying. We have their families safe in custody at Dunismore Air Base.  One of the first things we did.*

You nod to yourself. Typical.

And then you feel like you're missing something.

But you're already out in the room before you notice the cameras covering the whole room.

They begin to point their guns at you, and then the first says...

"You wouldn't."  But he doesn't sound 100% convinced.

PT
Alexis
player, 240 posts
Sat 25 Feb 2006
at 01:38
  • msg #434

Re: Alexis Agents

I look the guy in the eye. "Try me.  I don't have much patience with Roarke or any of his supporters any more."  I look around the room And just so you all know Roarke has been lying to you all along.  Your families are safe and always have been. My people have seen to that."

I look up directly at one of the cameras.  "This offer goes to anyone who wishes to join us.  Believe me I can almost gaurantee that Roarke will not spare you."

I quietly ask one of the scientist standing close to me "Is all of the virus in this room?"
Playtester
GM, 2228 posts
novelist game designer
long-time gm
Mon 27 Feb 2006
at 19:22
  • msg #435

Re: Alexis Agents

One of the guards starts to lower his gun, and then the other screams, and charges you while drawing a knife.  He lunges at you, one, two, three steps, with his knife held to stab down in an unprofessional way.

Boom. Boom. Boom. Boom.

Four shots ring out.  Two from each of your guns, so intermingled as to dance around each other.  He hits the ground, falling toward you, and you feel a jab along your pectoral muscle on your right arm.

The other guard has his hands held very high.

"He's crazy. Crazy. Don't shoot, please, don't shoot."  The last guard is pleading with naked sincerity.

"Ma'am, Roarke has a supply as well." The head scientist says.  "One vial worth. You have half of the world's supply of Intelligence Dependent Hemmorhagic Pox or Imp as we call it. Please don't drop it."

PT
Alexis
player, 241 posts
Tue 28 Feb 2006
at 00:04
  • msg #436

Re: Alexis Agents

I try my best not to show the pain of his knife hitting my shoulder.  I do not lower my guns.  I look at the remaining guards.  "So what's it gonna be are you with us or not.  You have 5 seconds to answer and then I start shooting anyone who doesn't respond.  I won't take any chances with fence sitters."

I count to five and then start shooting anyone who doesn't answer me.  Then if I'm still alive and standing I ask everyone in the room.  Where does Roarke have that vial of the virus?  I need to get it away from him. It's a metter of life and death...Mine and yours not to mention your families."
Playtester
GM, 2239 posts
novelist game designer
long-time gm
Tue 28 Feb 2006
at 03:54
  • msg #437

Re: Alexis Agents

The remaining guards put their hands up, and their guns down.  One more of them pointedly remarks that Bronski was always a flaming nutcase, thought he was Superman.

You get the feeling that they are impressed with your gun skill and determination, and not unhappy about Bronski's demise.

They start to try to bargain for their freedom...

"Say, lady, I mean, we could help you, and you could like oh, let us go. We're not the ones you want after all..."

"Alexis, I have it right here." You hear over the intercom.  You turn and look about, and Henry guides your attention to the watching room.  Through the thick glass of the sealed room you can see Roarke, and two of his friends dressed in shirt sleeves.  One is short, bespectacled, and the other looks like a boiled onion on steroids, almost inhuman.

Roarke waves a hand at you with two vials with cork tops in them.  He smirks.

"One goes into the air supply, thats the Quick Acting Ebola. And don't bother to rush the door. Its bullet proof since this has been my plan all along.  I did say I would free the scientists.  I will. Death is a freedom after all.  The other, well, I'm going to keep that, and grow enough culture to spread it around the globe with the missiles in my sea cave."

He pauses.

"You might wonder why I'm explaining this.  Its simple. Alexis.  You were never smart enough to play games with me.  I do want you to understand what is going on, and my genius, my greatness."

You're looking into his eyes, and you suddenly realize why he's so mad at you.  He had wanted to ask you out back in that crypto class, and you shot him down even before he took off.  It would be funny, if it wasn't so desperate.

PT
Alexis
player, 242 posts
Tue 28 Feb 2006
at 13:39
  • msg #438

Re: Alexis Agents

I stare into Roarkes eyes for a heartbeat and then a smile breaks out on my face.   "Well hello Roarke.  I was hoping we'd get to meet again."  I casually walk towards to window between us. Talking nonsense as I go to distract him. "It's too bad we just don't agree on certian things because you really are a good looking guy.  I might have been attracted to you."

I rub my hand down my pant leg on the pretense of wiping my sweaty palm.  In reality I am checking for my multitool. Suddenly I realize this suit is hampering every option I have. I wince and look at my shoulder. Seeing the tear I also realize that it's not doing me any good. I reach up and rip the helmet off my head and drop it on the floor.  Then I unfasten the suit and push it off.  I look around at everyone staring at me like I'm crazy. "I'm hot and the suit was cut so its wasn't doing me any good anyway.  I don't know how you guys work in those things all day."

I smile inwardly perfect everyone is looking at me. I reach up toward my shoulder wound and go right past it to my ear.  I yank off the flashbang earring and drop it to the floor bringing my gun hand up to shield my eyes as I do.  Then I grab my multitool whip out the glass cutter and make several hard swipes accross the glass with it. I take one step back and fire into the window with my gun hoping the glass cutter would have weakened it enough to allow the bullets to break it.

If my plan worked I will jump through the window and grab the vials in Roarkes hand. When I have a grip on them Roarke is going down.  I bring my gun up and pull the trigger.

ooc: Just for future reference How many rounds does this gun hold?  I am going on the assumption this time that it is ten.  Also some really good rolls would be nice about now. ;)
This message was last edited by the player at 13:40, Tue 28 Feb 2006.
Playtester
GM, 2249 posts
novelist game designer
long-time gm
Tue 28 Feb 2006
at 16:37
  • msg #439

Re: Alexis Agents

He looks suspicious, but flattered as you walk up to the window.

Everyone is staring at you, and you can see Henry through his visor with sadness on his face, almost weeping for you, and the scientist to his right with dreadful weariness and a black stubble on his cheekbones and last second hope pinned on your skill.

You turn back, feeling a roomful of prayers and good hopes buoying you up, and the multitool waits in your hand with ominous promise.

The flashbang falls, and you with your throat almost closed from anxiety feel that its never going to go off, its a dud, Roarke's going to be laughing....

Dazzle..Boom!

Even you are jolted for a second.

Slash, so vigousously that you catch your own finger, and blood spatters the window, no time, Slash again.  Roarke is blinking wildly, and the scientist is on the ground, and Onion Head is starting to focus.

Four bullets, and the glass shatters.

You dive through the window, and scramble over the glass strewn counter, and grab Roarke's arm taking him down.  But your left hand is on his forearm, not on the vial.

He screams, and flips a vial top.

And then he sags with a grin on his face.

"Buh-bye now."  He laughs.

PT
Alexis
player, 243 posts
Tue 28 Feb 2006
at 19:17
  • msg #440

Re: Alexis Agents

PM
Playtester
GM, 2259 posts
novelist game designer
long-time gm
Tue 28 Feb 2006
at 21:46
  • msg #441

Re: Alexis Agents

PM


PT
Alexis
player, 244 posts
Tue 28 Feb 2006
at 23:30
  • msg #442

Re: Alexis Agents

I look at Roarke and grin. "You know I'm not really that afraid of dying.  But you sure seem to put a lot of store in living.  Are you really that sure of this virus.  Are you really that sure of your intelligence? Me..I think it's gonna kill all of us with no distinction on smart or not smart. But just to make sure...."  I wink at him and put the gun to his chest where his heart is and pull the trigger.

Then I reach up and grab the vials from his hand.  I walk over and drop the open one into a containment box and seal it up.  Then I look around the room.  "Noone is leaving this room.  This virus cannot get out to the general public."

I hit my comm button and talk to C as I walk around and kick weapons out of arms length of the guards and walk over and check out the two goons who were standing beside Roarke for weapons  They seem too stunned to resist. "C I have good news and bad news.  Good news..I have all of the virus. Bad news..all of the scientists, Henry, some of Roarkes guards and I have been exposed to it. I am keeping everyone who has been exposed in the lab.  I await your orders."
Playtester
GM, 2265 posts
novelist game designer
long-time gm
Wed 1 Mar 2006
at 00:50
  • msg #443

Re: Alexis Agents

You cough as you finish your report to C, and Roarke staggers into the room holding his chest.  He coughs as well.

"You shot, cough, me" Blood drips from his mouth, and you see red spots on his forehead.  "I-I was..."  He falls face down into the lab area.  Onion Head falls next.

Henry and the scientists are safe from it.  Then two of the guards fall, and the rest rush you.

A thunder of guns from yours and Henry's finishes them.

You feel a blister on your forehead pop.

*That's it. Your disease has gone hemmorhagic.  I'd like to relay the thanks of Parsifal House, and..* The link blunders a bit,adn with the growing confusion in your mind as neurons misfire it takes a second to comprehend that C is crying.  *A grateful world. And from me. God speed, verser.*

And then you feel a cool sting from the direction of your neutrino link, and sweet blackness swarms in to clear away the growing ache and the growing tremors in your arms and legs.

============================================================================

The story continues at "Alexis A-chew".

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