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Mike in Megiddo: The World at it's End.

Posted by MagnusFor group 0
Magnus
player, 1529 posts
Sun 3 Jul 2016
at 06:20
  • msg #1

Mike in Megiddo: The World at it's End

Mike in Megiddo: The World at it's End...
Magnus
player, 1531 posts
Sun 3 Jul 2016
at 12:33
  • msg #2

Mike in Megiddo: The World at it's End

You dream a strange dream
You are in a giant hamster ball when Eren in titan form pick you up and throws you to the female titan with a branch as a bat. she hits you and sends you flying outside of everything.
You are falling and falling and hear strange things
"The End of the World Approaches."
"The Undead appear. Breaking the Natural Cycle of Life and Death."
It's garbled and you don't catch all of it.

You are coming too. You hear Unnatural sounding groans.
This message was last edited by the player at 09:04, Thu 28 July 2016.
Glantri
player, 873 posts
Sun 3 Jul 2016
at 12:40
  • msg #3

Mike in Megiddo: The World at it's End

I shake my head, and instinctively feel at my chest. The feeling of dying just doesn't get normal, I like to make sure it's healed.

My thoughts momentarily linger on well wishes for their struggle against the Titans, anger that I failed them in dying, and pride that I established a legacy that I believe will usher them into a brighter future. And I died swinging. There have been worse lives, I'm sure.

Then I realize I don't know how dangerous the world I'm in now is, and I snap my eyes open and hop to my feat. I take an immediate swordsman's stance and check if my blade is at my hip. I look around and take inventory of what all is around me, especially where the noise is coming from.

I'll also do a quick mental check:
Hermes, Zeke, Nix, you all with me?
Magnus
player, 1536 posts
Sun 3 Jul 2016
at 13:13
  • msg #4

Mike in Megiddo: The World at it's End

You get up and get into your swordsman stance.
You are in your uniform from the previous world with the ODMG. You have 6 of the Ultra-hard Blades with you and your Masterwork Gladius is on your side. You sense your things in several Directions.

It's Night now. But there is a full moon. You spot two humanoid creatures with green tinged shin approaching you. They are about 50 feet away. They are the source of the unnatural groaning.

You hear replys in your mind
"We are ok. What happened?"
We moved to his next world. Hmmm... The little ones wont listen to your commands like before. You'll have to learn to draw power from us.
...Great. That means we won't get to fight Directly.
Glantri
player, 877 posts
Sun 3 Jul 2016
at 13:19
  • msg #5

Mike in Megiddo: The World at it's End

Hmm, looks like we might be in for some zombies. Will have to be careful, and infection would be catastrophic.

Just in case they are intelligent I'll call out, "Hello, identify yourself"

Hermes is right, I assumed you saw in my memories. I'm functionally immortal, when I die the universe puts me into a new world instead. Some are less supportive of furycrafting as Hermes said. The world where Hermes came from had furies so abundantly that there were occasionally storms of them. But for now, it looks like I'm going to be needing to draw on your influence, and train with you at night hopefully. I trust we're relatively sure that manifesting isn't practical in this world Hermes?

I'm going to use some farseeing windcrafting to see far distance, I'm looking for buildings with walls around them, any fortified structure that might be non-zombies.
Magnus
player, 1538 posts
Sun 3 Jul 2016
at 13:26
  • msg #6

Mike in Megiddo: The World at it's End

The Wind doesn't listen to your mental command.

You can see that you are in a clearing in the middle of a thick forest.

Not the way we have been doing it.
Glantri
player, 879 posts
Sun 3 Jul 2016
at 13:34
  • msg #7

Mike in Megiddo: The World at it's End

I'll focus on collecting my stuff then, while staying a good distance from these zombies or whatever they are.

One of these vectors has to be to the wand that I left at Eren's house. If furies are out of the question, I want to know if magic is as well, and that wand is a potent tool. I'll keep gathering my stuff, until I figure out which one has the wand. At that point the rest can wait for now. I'm avoiding using the ODMG since I don't have any way to recharge it once it runs out of charge. It's strictly for emergencies for now.
Magnus
player, 1539 posts
Sun 3 Jul 2016
at 17:01
  • msg #8

Mike in Megiddo: The World at it's End

The rest of the things you had with you was on the horse. You pick that up in the clearing.
When the zombies get within ten feet of you They spit a boiling black glob of something at you. That you dodge with your reflexes.

The Vector for your other things is in the direction of the moon.

A young woman with a staff enters the clearing and notices you fighting.
She is now charging and shouting "Kill Them Quickly Before They Hit You!"
Glantri
player, 880 posts
Sun 3 Jul 2016
at 18:58
  • msg #9

Mike in Megiddo: The World at it's End

Well, that's enough motivation to make me attack. Here we go.  Using two of my ultra hard blades, I move towards them with deadly intent in my gait, and go through a crescent arc decapitating one of them, before pivoting my footing and going into an upwards arc drawn to bisect the other.

Once they are dead, "Thank you for the assistance, what are those things?"
Magnus
player, 1542 posts
Sun 3 Jul 2016
at 20:17
  • msg #10

Mike in Megiddo: The World at it's End

She formed a halberd of sunlight with her staff. But you kill them before she gets to them. She skids to a stop and says.

"Ok. You obviously know your way with a sword. But way are you this far out of San Miguel?"
Glantri
player, 883 posts
Sun 3 Jul 2016
at 20:25
  • msg #11

Mike in Megiddo: The World at it's End

"I'm not sure, I just woke up in this forest. I don't even know what these things are.

Perhaps I could go with you for a time? My name is Michael by the way."

Edit: forgot to introduce myself.
This message was last edited by the player at 20:26, Sun 03 July 2016.
Magnus
player, 1544 posts
Sun 3 Jul 2016
at 21:05
  • msg #12

Mike in Megiddo: The World at it's End

She studies you intensely using the light from the halberd at the end of her staff.

In excange you get a good look at her. She has a deep tan, dark brown eyes and ight brown hair. She is fairly short at about five and a half feet. Her face could be described as more cute than beautiful. From what you see under her cloak she has a lithe figure.

She stops studying you and says.
"You are not lying. How?... I'll take you to San Miguel to figure this out. Those are Bok's weak undead that spit Klorofolun at you. Even a little bit with turn you undead unless you have solar blood. My name is Leona."
Glantri
player, 885 posts
Sun 3 Jul 2016
at 21:09
  • msg #13

Mike in Megiddo: The World at it's End

"I do my best to not lie." said with my best smile. "and it's very nice to meet you Leona"

"Good to know, and glad I avoided it then. Who is Bok? and what does it mean to have solar blood?"

I follow her lead as to where we're going. My wand can wait. Seems like that wand is always waiting for me to fetch it anyway.
Magnus
player, 1546 posts
Sun 3 Jul 2016
at 21:46
  • msg #14

Mike in Megiddo: The World at it's End

OOC: opps. Oh well.

She seems a bit shy with how casually you are talking to her.
"Um... it's Good meeting you too...

Bok is the name of that type of undead. They generally are under the command of the Undead Immortals.

Having Solar Blood means you are a member of the Solar Tribe. A descendant of the civilization that used to rule the world."

It seem like you are heading in the direction of your wand.
Glantri
player, 887 posts
Sun 3 Jul 2016
at 21:50
  • msg #15

Mike in Megiddo: The World at it's End

OOC)Not at all, I've just been trying to put more of my internal monologue in. Experimenting with if it makes the writing on my end more interesting. My character is happy to have a place to go and someone to learn about the world from, and is saying to himself that the wand is secondary priority.

"Hmm, I'm assuming there is a test for this solar blood? Or do members who carry it look different? And how did you make your staff into a halberd, it looked to consist of sunlight."

Just going along for the ride, more will become evident in time I'm sure.
Magnus
player, 1548 posts
Sun 3 Jul 2016
at 23:04
  • msg #16

Mike in Megiddo: The World at it's End

"Most look similar . But there are tests for those with weak blood. It was made of Sunlight. That was Ancient Solar Magic. Most can't use it anymore. Do you know where you are from?"
Glantri
player, 889 posts
Sun 3 Jul 2016
at 23:22
  • msg #17

Mike in Megiddo: The World at it's End

"I've been from many places, Earth was my first place I called home, Alera was my second, and I don't know rightly what the last place I was in was called. I've lived a strange life, and I'm afraid I'm often out of place."

I realize that what I said is likely to come off strange, especially if this world is referred to as Earth, but I don't feel like lying to a woman who made every effort to save my life.
Magnus
player, 1550 posts
Mon 4 Jul 2016
at 00:30
  • msg #18

Mike in Megiddo: The World at it's End

She stares at you again.
"The land is called Megiddo. The world at it's end. You are not as strange here as you think."
Glantri
player, 891 posts
Mon 4 Jul 2016
at 00:35
  • msg #19

Mike in Megiddo: The World at it's End

"Why is the world at it's end?"

Other than that, I've asked most of my questions for now. I'm sure I'll have more as I see more. Just following along towards where ever she's leading me.
Magnus
player, 1552 posts
Mon 4 Jul 2016
at 02:17
  • msg #20

Mike in Megiddo: The World at it's End

"The world is dying. It's being choked by the Undead and the Immortals. In some places the land itself turned undead.

...We fight to try to stop it..."

You are coming upon a old style town. Looks to be adobe construction.
Glantri
player, 893 posts
Mon 4 Jul 2016
at 02:24
  • msg #21

Mike in Megiddo: The World at it's End

"In which case I would very much like to join your efforts. It is clearly what I was sent here for."

When we enter town I'm keeping an eye out for types of magic or technology in use. I expect that the world is somewhat magic diven based on the halberd earlier, and the mention of it being ancient solar magic, but I'm trying to deduce how common magic is among others.
Magnus
player, 1554 posts
Mon 4 Jul 2016
at 03:37
  • msg #22

Mike in Megiddo: The World at it's End

"It'll just get you killed like everyone else..."

She seems rather down about that.

You enter town. You see the occasional candle for lighting.
The most interesting thing you saw looked like a blacksmith's shop. But there was an array of mirrors and lenses on the roof.
You also spotted a clock tower.

She leads you to a old house that she opens with a key.
"Come on in."
She lights a candle with a simple gesture and a whispered word of "Come Fire".
She then uses the candle to light a few more candles.
Glantri
player, 895 posts
Mon 4 Jul 2016
at 06:34
  • msg #23

Mike in Megiddo: The World at it's End

"Or it could be the effort that tips the war effort in our favor. Let's stick to the bright side." And I'll give another smile.

I wonder if the mirror arrays are for catching solar energy, sunlight seems important here. I'll have to stop by and find out at some point.

I thank her when she invites me inside, and just follow along for a bit. I have questions but I'm most curious about where she's taking me anyway, so the rest are sidelined until then.
Magnus
player, 1556 posts
Mon 4 Jul 2016
at 17:38
  • msg #24

Mike in Megiddo: The World at it's End

"One can hope."

-------

You follow her inside and she sets up the candles in a sparse living room.

"I don't have the money to let you stay at an inn. So I'll let you stay in my spare bedroom."

She sits down in a chair.

"It's not unusual for people like you to end up here. Usually their world is on the brink of destruction too. And then they slip though the cracks in the Doomsday phenomena. "
Glantri
player, 897 posts
Mon 4 Jul 2016
at 17:48
  • msg #25

Mike in Megiddo: The World at it's End

"Huh, that would explain some things. This world is definitely different than where I remember. I had much stronger control of the elements in my previous location, I can only talk to the ones I brought with me here. Those around don't heed my will.

I appreciate your hospitality, is there anything I can do to repay it? What type of currency is used here? I have some gold and silver."
Magnus
player, 1558 posts
Mon 4 Jul 2016
at 18:20
  • msg #26

Mike in Megiddo: The World at it's End

"There are those that can control the elements with magic here. Although Solar elemental magic is generally the most effective against the undead. But there are a few exceptions.

Currency is usually gold and silver coins.

Don't worry about repayment for now."
Glantri
player, 899 posts
Mon 4 Jul 2016
at 18:31
  • msg #27

Mike in Megiddo: The World at it's End

"Is it possible to learn these forms of magic? I'd be very interested in trying."

Mostly just going with the flow for a bit, she seemed to have reason to believe I should come to this town, whether it be the only safe town, or if there is someone I am to meet I don't know. I'll employ patience for now, hoping she'll mention what she thinks the best course of action next is.
Magnus
player, 1560 posts
Mon 4 Jul 2016
at 19:04
  • msg #28

Mike in Megiddo: The World at it's End

"Yes. I know a bit about it dispite specializing in Solar magic. Whould you like me to test you?"
Glantri
player, 901 posts
Mon 4 Jul 2016
at 19:05
  • msg #29

Mike in Megiddo: The World at it's End

I nod "I'd like to test for solar as well, if you don't mind."
Magnus
player, 1562 posts
Mon 4 Jul 2016
at 21:29
  • msg #30

Mike in Megiddo: The World at it's End

"Ok. The first thing we need to do is empty your reserve of motes. Do you have any spells you can use?"
Glantri
player, 903 posts
Mon 4 Jul 2016
at 23:27
  • msg #31

Mike in Megiddo: The World at it's End

"I know some limited healing magic, but it requires the use of a materia focus, which is quite some distance away. I also have done a limited amount of destructive fire magic, but require my wand for that, which is with the materia." and I point in the direction they both lie "They're both in that direction, I have a connection to them. Outside of that I have been able to control the elements, but my attempts at it here have completely failed. So I supposed what I'm saying is I think my reserve of motes is empty."
Magnus
player, 1564 posts
Tue 5 Jul 2016
at 01:35
  • msg #32

Mike in Megiddo: The World at it's End

"You've done magic before so your essence is probably Awakened. Most people call Motes magical energy. Let me try something..."

She closes her eyes and touches your forehead.

"You have 21 motes within you. Odd they are undifferentiated. Almost like wyld energy but less chaotic... maybe you can use magic without gathering the proper motes."
Glantri
player, 905 posts
Tue 5 Jul 2016
at 02:05
  • msg #33

Mike in Megiddo: The World at it's End

"Hmm, well let's try some basic stuff then. So undifferentiated magical energy, so I likely have a fair amount of flexibility towards what I use them in. Is 21 a respectable number, or does it put me on the weak end? And is it possible to gather more motes? But I get ahead of myself, what would you suggest is a good starting point for testing my magic?"

I'll follow her advice and council on this completely. She's earned my trust, which goes a long way.
Magnus
player, 1566 posts
Tue 5 Jul 2016
at 02:50
  • msg #34

Mike in Megiddo: The World at it's End

"It's extremely good for someone that hasn't had any training. But it can be improved. The first thing you should probably learn is to call fire."

She pulls out a candle.

"Practice these movements for a bit"
She shows you the hand movements she did before.

"Once you are ready. Visualize a litle bit of you energy flowing though your hands and say 'come fire'"
Glantri
player, 907 posts
Tue 5 Jul 2016
at 02:55
  • msg #35

Mike in Megiddo: The World at it's End

I practice, focusing to make sure I didn't miss any of the motions and then replicate the gesture, visualizing what I imagine the motes to look like, small white orbs, flowing out of my hand and turning red as I say 'come fire' and give them direction. I am careful to only use a little, as she said.
Magnus
player, 1568 posts
Tue 5 Jul 2016
at 04:20
  • msg #36

Mike in Megiddo: The World at it's End

You feel a single fire fury come and eat the mote you offered it. It then lights the candle and inhabits the flame.

"Good. You have the discipline and control needed to be a mage. I wonder if your system can accept a solar mote."

She smirks
"May I?"
Glantri
player, 909 posts
Tue 5 Jul 2016
at 07:10
  • msg #37

Mike in Megiddo: The World at it's End

I smile at the compliment to my discipline, and say thank you.

When she asks if she may I nod, "of course"
Magnus
player, 1570 posts
Tue 5 Jul 2016
at 09:01
  • msg #38

Mike in Megiddo: The World at it's End

She closes her eyes and then places her hand on your forehead. You feel a little bit of the raw essence of sunlight enter your soul.

"...Interesting. You essence system isn't rejecting it but it isn't converting it to the undifferentiated energy you where storing. If you can gather essence from the sun, You could learn the Ancient Solar magic."
Glantri
player, 911 posts
Tue 5 Jul 2016
at 10:40
  • msg #39

Mike in Megiddo: The World at it's End

"Hmm, how does one gather sun essence? And is the one you just passed to me enough for me to try some of this Ancient Solar magic? I take it it's uncommon to be able to use both solar and undifferentiated motes?
Magnus
player, 1572 posts
Tue 5 Jul 2016
at 14:29
  • msg #40

Mike in Megiddo: The World at it's End

"Most people only have motes attuned with one element. Mote of the time when they receive motes of another aspect, their body unconsciously converts it to their own element.
With other magic you can convert your motes to the proper element, With a little lost from the conversion. But Solar Magic requites Solar motes. It doesn't work with motes converted from other elements.
We'll need sunlight to gather solar motes. Those with Solar blood gather them unconsciously when they rest under the sun. But I'm not sure how you would do it.

...What do you consider yourself best at? Your swordsmanship looked good enough to have a noticeable effect with what I'll teach you next."
Glantri
player, 913 posts
Tue 5 Jul 2016
at 15:34
  • msg #41

Mike in Megiddo: The World at it's End

"Hmm, perhaps if I rested in the sun and concentrated I could absorb some as well. It's safe to presume it's impossible that where I came from has traces of solar blood? Could I be tested for that as well or would it already be obvious?

It's probably a close call between my swordsmanship and my archery. Swordsmanship is probably the better by a hair. Let's start with that."
Magnus
player, 1574 posts
Tue 5 Jul 2016
at 16:26
  • msg #42

Mike in Megiddo: The World at it's End

"Maybe, The test was seeing if you could accept solar essence. It's sort of academic at this point if you have Solar Blood.

Light four more candles. I'll give you some more solar essence so that the effect of what we do will be noticeable."

I assume you do so and let her add more solar motes to you.

"The Sun represents a variety of things including Light and Perfection. By focusing Solar motes though your skill with the blade. You can make yourself closer to perfection for an instant. What would be a feat that is just slightly beyond your ability?"
Glantri
player, 915 posts
Tue 5 Jul 2016
at 16:55
  • msg #43

Mike in Megiddo: The World at it's End

I happily follow what she says, glad to have found a friendly person here and a guide in something new. I always love learning.

"Hmm, just beyond my normal limits. I suppose snuffing out all four candle wicks with one swipe is just outside my ability normally. It's close to the level of precision I'm comfortable with. It is a little hard to say though, I've grown accustomed to always drawing speed from the wind, it's been a long time since I've gone any real time not embracing the wind."

If she tells me to try, I will. Or if she offers an alternative.
Magnus
player, 1576 posts
Tue 5 Jul 2016
at 17:37
  • msg #44

Mike in Megiddo: The World at it's End

"That will work. It is a show of extreme skill. Try to focus the solar essence though your skill to accomplished this."

You focus the solar essence though your skill. And you feel four of the motes burn. You swing with superhuman skill and hit all four of the candle flames.

"Ok. Good job."
Glantri
player, 917 posts
Tue 5 Jul 2016
at 17:48
  • msg #45

Mike in Megiddo: The World at it's End

"Ah, so through using the notes to bring me more in tune with the solar essence, my skill shifts closer towards perfection. The amount it changes towards perfection changes with how many and how fast I'm using solar motes I presume?"

Eager to explore this new talent further, I ask "so that covers elemental and solar motes, and how to use them in a limited fashion. I presume my undifferentiated mote pool restores on its own over time? And perhaps we could go see if I can gather my own solar motes from the sunlight, so I don't keep eating away at your reserve. Unless you had something else in mind, I'm just always eager to learn more."
Magnus
player, 1578 posts
Tue 5 Jul 2016
at 18:13
  • msg #46

Mike in Megiddo: The World at it's End

"You are limited by your skill for how much you can enhance yourself. You can only use so many at once. Solar essence does push oneself towards perfection.

I don't know how your essence recovers. We can try to let you gather solar essence on your own tomorrow.

Do you want to rest for the night?"
Glantri
player, 919 posts
Tue 5 Jul 2016
at 18:19
  • msg #47

Mike in Megiddo: The World at it's End

"Yes, resting for the night would be good. I am able to more fully commune with some of the elemental spirits I've recruited to join me in my travels while sleeping. They may be able to explain more tonight about how, and we can try and collect solar motes tomorrow.

Thank you again for your great kindness", smiling sincerely. She's gone above and beyond anything I would expect from someone.
Magnus
player, 1580 posts
Tue 5 Jul 2016
at 18:35
  • msg #48

Mike in Megiddo: The World at it's End

"Elemenal spirits? Interesting.  You are quite unusual. I'll show you my guest bedroom."

She leads you up a set of stairs and to a sparse bedroom.

"Goodnight"
She leaves you in the room.

I assume you go straight to bed.

You wake up in your Furyscape. All three of your furies are in front of you.
Glantri
player, 921 posts
Tue 5 Jul 2016
at 19:50
  • msg #49

Mike in Megiddo: The World at it's End

I nod. "I can normally manifest them for a substantial time. That's not possible here, or not my normal way at least. I hope you will get to meet them eventually."

I respond goodnight and head to see the furies.

Once in the Furyscape "So this world doesn't allow me to manifest you all through psionics, but I'm working on a method to leverage their magic system for me to manifest you all. I will do my best to do so as quickly as possible, but I think it may take some time.

The system seems to respect the normal elements I would expect, as well as a solar element.

Any of you have questions about what's going on? Have you been able to see the world through me?"

If they have no questions I'll see what training I can do with them. Am I fully able to use my furycrafting here? Do I see an influence of the solar magic manifesting here at all?

Other than that I'm just practicing with them all.

The next morning I'll wait until I hear movement before I head downstairs to say good morning.
Magnus
player, 1582 posts
Tue 5 Jul 2016
at 21:22
  • msg #50

Mike in Megiddo: The World at it's End

"I hope so."

----------

You see a sun in the distance in your furyscape.

"That is correct about the psionics. It takes concentration to see though your senses"


Your furycrafting manifests normally in your furyscape.

You wake up with the morning sun in your face. You hear activity below. You head down and find her preparing breakfast.
Glantri
player, 923 posts
Tue 5 Jul 2016
at 21:26
  • msg #51

Mike in Megiddo: The World at it's End

I go down and say good morning to Leona. (That was the name right)

I ask if I can help with getting breakfast ready, and during meal prep tell her I talked with my elemental spirits last night. They validated my assumption that my previous method isn't possible here, but didn't see a reason that they couldn't be summoned through motes here. They didn't seem to know anything about it though.

I ask during breakfast how I can tell how many motes I have, is it a skill that she can teach me, or something I'll grow to understand as I use them more.
Magnus
player, 1584 posts
Tue 5 Jul 2016
at 22:59
  • msg #52

Mike in Megiddo: The World at it's End

She accepts your help with breakfast.

"I hope that is correct. I would like to see them.

Most of the time you'll learn to feel your reserve of motes."

You are having eggs and pancakes.
Glantri
player, 925 posts
Wed 6 Jul 2016
at 00:02
  • msg #53

Mike in Megiddo: The World at it's End

I thank her for breakfast when we sit down to eat.

During the meal I'll ask what the plans are for the day? Is there a patrol she needs to go on or something I can help with?
Magnus
player, 1587 posts
Wed 6 Jul 2016
at 02:55
  • msg #54

Mike in Megiddo: The World at it's End

This morning you noticed that your things where in the direction of the rising sun.

"I was planning to Go and Kill the Count of Groundsoaking Blood in a few days. He is East of here in Istrakan, The City of Death. Which is east of here. I've been training to do this since He killed my father five years ago. I was planning on gathering supplies today."
Glantri
player, 927 posts
Wed 6 Jul 2016
at 03:14
  • msg #55

Mike in Megiddo: The World at it's End

"I'm sorry to hear about your father. Whenever you decide to go, you have my pledge of assistance any way I can."

Is the vector to my equipment a different direction that the other day?
Magnus
player, 1589 posts
Wed 6 Jul 2016
at 04:09
  • msg #56

Mike in Megiddo: The World at it's End

No it is in the same direction.


"You Want to go with me to Istrakan, The City of Death?
Are you sure? It will be extremely dangerous."

She seems really surprised that you would want to go with her there.
Glantri
player, 929 posts
Wed 6 Jul 2016
at 04:12
  • msg #57

Mike in Megiddo: The World at it's End

I nod.

"I've done dangerous before, and will again. It's all a matter of the cause being worthy. You attempted to save me from those Bok, you've taught me things I didn't know, and provided food and shelter to me. Further, your goals are righteous and deserve doing. I'd like to learn as much as I can in the few days before we leave however, such that I can assist more in our efforts there."
Magnus
player, 1591 posts
Wed 6 Jul 2016
at 04:34
  • msg #58

Mike in Megiddo: The World at it's End

She blushes and stammers a bit.

"T-t-thank you. That means a lot to me... I will teach you what I can before we go..."

She continue to eat in silence. Unless you decide to ask something.
Glantri
player, 931 posts
Wed 6 Jul 2016
at 09:53
  • msg #59

Mike in Megiddo: The World at it's End

I smile, and say "Your welcome." and am content to let her eat in silence.

At the end of dinner I'll help wash the plates and put them away, and then ask "So, I know we were planning to see if I could collect solar motes this morning. Shall we start with that? And how advanced was the magic that let you forge a weapon out of light? I was thinking, I have quality swords but I never got around to getting a really well made bow. If I could learn to create a bow of sunlight, and the arrows to fire... Well it seems like it would add a good tactical option for us. Other than that, I don't even know what to begin asking about ancient solar magic, what other techniques do you think I should be learning?

And what supplies do we need to gather? Do you have a list prepared?"
Magnus
player, 1593 posts
Wed 6 Jul 2016
at 15:42
  • msg #60

Mike in Megiddo: The World at it's End

"I was planning to get various dried foods for the long trip into Istrakan. Since I already have the other gear I need. You have a pack, Do you have the supplies to camp outside? and what was that contraption that was strapped to you last night?

We might be able to fine a good bow in town. Along with some arrows.
Learning to make a bow out of sunlight is possible. But really difficult. making arrows of sunlight is easier to do though. The First thing I would learn if I where you is 'Enhancement Sol'. It makes your weapon take on a Solar Elemental property. Which will allow you to cut down the tougher undead easier."
Glantri
player, 933 posts
Wed 6 Jul 2016
at 15:59
  • msg #61

Mike in Megiddo: The World at it's End

"I would need to get a portable tent if we're not going to be traveling through wooded areas. I would normally construct shelter when I need to in the wood,otherwise sleep under the stars. That device is a piece of mobility gear from the military I was in before coming here. It's used to rapidly move through any areas with terrain to grapple on to. It works by sending a grappling hook flying out, and then I can have the cable snap and pull in, letting me shoot through the air at fast speeds. It took a lot of training to be able to use it with any semblance of safety however. But we were fighting for humanity's sake there too, so dangerous tools had to be used.

Getting a good bow in town would be great, could you take a look at the money I have and let me know what it's worth? I'm willing to use as much of it is necessary to support this endeavor. Perhaps we could see if I can collect solar motes when we go out and run those errands, and look for a good bow and light tent while we're out, then when we get back see if I can pick up enhancement sol?"

I get out my bag of coins, to get her estimate on what they're worth. I still have a good deal of aleran gold and silver on me, and most all of the money I made in the attack on Titan world.
This message was last edited by the player at 16:00, Wed 06 July 2016.
Glantri
player, 935 posts
Wed 6 Jul 2016
at 16:15
  • msg #62

Mike in Megiddo: The World at it's End

Just looked back to double check how much of what currency I had. I had 22 gold eagles, 6 silver eagles from Alera. I spent 1 gold eagle on my sword, and converted 1 gold eagle and 1 silver half eagle to attack on Titan currency, which was 1 pound 1 shilling.

Then I had some time in the attack on Titan military, not sure how much I was paid for that, but that would be on top of what I mentioned.
Magnus
player, 1597 posts
Thu 7 Jul 2016
at 03:17
  • msg #63

Mike in Megiddo: The World at it's End

OOC: They set your wage at 4 pennies a day. You where in the military for about a year.
4d*365=1460d
1460/12=121s 8d
6L 1s 8d
So you had 6 pounds one shilling and 8 pennies total.
In what form would you have your money in?

She takes a look at your money and says.
"That's quite a bit of money. Most will accept it. It's is a bit unusual to have different sized silver coins. What you will be getting wont cost that much. Unless you try to get a magic bow. Then it is really expensive."

You note that when you woke up that you where full of mana again. and you still have that one solar mote.

You go out with her and head to the store. She is selecting various dried meats and nuts and fruit.

The tent will set you back 10 shillings. The store owner was willing to help you out and accept your currency as equivalent to their own.
Glantri
player, 937 posts
Thu 7 Jul 2016
at 03:28
  • msg #64

Mike in Megiddo: The World at it's End

Will do it as 4 L 41s 8d which for what currency I would be carrying. I like to keep things broken down fairly well so that I don't need to try and get change in each world.

"What sets the magic bow apart from the others? Is it worth the added expense and would one be available and how expensive are we talking? And the currency has come from various locations, it's been an interesting life."

On the walk over I'll mention "what motes I used yesterday from my own reserve replenished overnight. And I still have that one solar mote from yesterday. Seems I can hold on to the solar ones for some time, and that when I sleep my other motes replenish at least partially."

I thank the shop owner for doing business with me, despite the odd currency.

So with the food and tent taken care of, it's getting the bow next? I'd like to see if a magic bow is for sale, and if so how much and what it claims to benefit over a normal bow.
Magnus
player, 1601 posts
Thu 7 Jul 2016
at 04:07
  • msg #65

Mike in Megiddo: The World at it's End

"Most of the Time sleeping will restore your mote. Depending on how restful the sleep is. It's just faster for" me to use sunlight.

"Magic weapons are usually better than normal one and do something unusual. Really expensive in that It would probably take all of your money to get one."

You go to the weapon shop. They don't have any magical bows. But the owner is willing to trade you a really nice Composite Recurve bow for 30 shillings.
Glantri
player, 940 posts
Thu 7 Jul 2016
at 04:12
  • msg #66

Mike in Megiddo: The World at it's End

Well that solves that question, wouldn't have wante to spend all of that on it anyway. I'll buy the composite bow and a few quivers of arrows.

On the way following Leona to wherever we're off to after the bow shop I'll concentrate on the sunlight hitting my skin, and see if I can absorb it and collect it as a solar mote.
Magnus
player, 1603 posts
Thu 7 Jul 2016
at 04:27
  • msg #67

Mike in Megiddo: The World at it's End

You get 100 arrows for 3 more shillings.

You currently feel full. So you don't have room at the moment to store the solar mote.
I'll assume that you spend some of your mana to make room.
After about a minute of concentrating fully on it, You gather a mote out of Sunlight.
Glantri
player, 942 posts
Thu 7 Jul 2016
at 11:52
  • msg #68

Mike in Megiddo: The World at it's End

I'll spend a mote, directing it towards embracing the wind, mimicing internal windcrafting to boost my agility. I'm curious how long a given mote's effect will last and if it can even be used in such a way. But regardless I'll find some way to burn off the mote, not particularly picky about how, so that I can gather the sun mote.

Once we have the bow and set of arrows:
"So, we got the food, tent and bow and arrows. What else is on the to do list, or are we good to find a location to practice enhancement sol and producing sol arrows in conjunction with this bow?"

I'm very eager to try making arrows of sunlight, and I'm sure that anticipation is bleeding into my voice.
Magnus
player, 1605 posts
Thu 7 Jul 2016
at 15:20
  • msg #69

Mike in Megiddo: The World at it's End

You feel your mote convert to a wind mote and spread throughout your body. Giving you an urge to run like the wind. After a few seconds, the urge and mote passes.

She raises an eyebrow when you do that.

"I know a clearing west of town that will be good to practice in. You might want to do that a few more times. You are going to need a decent amount of solar essence to do what I'm going to teach you."

She leads you to a clearing west of town and sets up a log as a target for you.

"Before you make arrows out of sunlight. You need to learn how to enhance your arrows with the essence of the sun. I.E. Enhancement Sol. Go ahead and get your bow and arrows out.  Take aim at the target. Now force one of the solar motes you gathered into the arrow. It might take a few arrows for you to get this right. once you get a feel for it you shouldn't break any more arrows."


OOC: Any particular visualization you are using? Otherwise I didn't want to presume too much and do a chunk that is too big.
Glantri
player, 944 posts
Thu 7 Jul 2016
at 15:27
  • msg #70

Mike in Megiddo: The World at it's End

I nod, "will do, was just checking to make sure I could collect the solar mote. Will burn off more of the other type now then."

And on the walk I burn off all but 5 of my normal motes, and concentrate on collecting solar motes to replace them.

I follow her instructions on what to do, but don't have a particular vision in mind of what to expect for the enhancement sol. For the actually creating my own arrows I have the image of forming the arrow in my hand, of crackling yellow sunlight, but no strong image of what the enhancement would look like.
Magnus
player, 1607 posts
Thu 7 Jul 2016
at 21:23
  • msg #71

Mike in Megiddo: The World at it's End

You notice when you pass through some shade, that you are glowing slightly when you use the wind power. The glow is a light purple.

she lets you break a few arrows getting the feel of forcing the mote in them.
You get the feeling that she isn't accustomed to teaching people.

"Ok. I'll show you the next step now. Normally when you just shove a mote into something like an arrow, it'll break. But if you focus on adding that light and power of the sun to the arrow, it will take on some of those properties. Here, Let me demonstrate."

 She borrows your bow and a arrow. She focuses and then the arrow glows with a golden color and a solar flame at the tip. You also notice that she glows slightly with the same golden color.

She fires the solar arrow and misses the target. She looks visibly annoyed.
She glows again and forms an arrow out of crackling golden sunlight. She nocks the sunlight arrow and fires again. Hitting the target and leaving quite a scorch mark. She seems satisfied with herself.

She hands the bow back to you.
Glantri
player, 946 posts
Thu 7 Jul 2016
at 21:43
  • msg #72

Mike in Megiddo: The World at it's End

Hmm, I'll have to pay attention to those glows, and see what colors everything else is. And also stay aware that using it in a dark location will likely give me away.

I nod, listening to her. Making the connection that adding the amount of power to a fragile item is difficult, but she's saying to reinforce it at the same time. It makes a lot of sense.

I take the bow back, and adjust the grip in my hand. I'll draw the bow a few times without any arrow to get a good grasp on it's weight before I attempt to fire.

I'll then take an arrow and try and replicate her results, focusing on imbuing it with the light and power of the sun.

I'll then knock and release, aiming at the center of her scorch mark, thinking back to my testing in the military academy. It feels good to be able to demonstrate my ability with the bow again.

(The training I'm referencing is for recruitment in Alera we were tested in sparring matches with swords and an archery contest. I did ok in the sword sparring, having no training with it prior to that, but the archery contest is where I shined. Each person shot from a distance, then moved back to the next furthest distance. Myself and one other recruit got to the farthest distance, that I hit and they missed. That was before knowing any woodcrafting too.

Just figured if I was having my character flashback to a scene from when Krillis was running it would be useful to summarize it.)
Magnus
player, 1609 posts
Fri 8 Jul 2016
at 01:27
  • msg #73

Mike in Megiddo: The World at it's End

OOC: I do remember reading that. The flashback does help.

The Bow has a fairly strong pull. It might have been difficult if you haven't been working out nearly constantly.

It clicks this time and you charge the arrow with the power of the sun.
You fire and hit the center of the scorch mark. Making the scorch mark bigger.

"...Nice shooting. Making arrows of Sunlight is similar but you focus on making the solar mote maintain the shape of an arrow."

I assume you try with your previous visualization.

A bolt of crackling golden fire forms as you draw the bow. You release and strike the target. Finally setting it on fire.
Glantri
player, 948 posts
Fri 8 Jul 2016
at 01:40
  • msg #74

Mike in Megiddo: The World at it's End

I smile as the arrow hits the mark, glad to have a bow in my hands again. They just weren't practical in  a world of titans.

I thank Susan when she comments on the nice shooting.

Yeah, I'll stick with the previous visualization.

"Hmm, I think I'm getting the hang of this method. We should probably put out the fire before continuing though. Is it possible to form arrows with other elements? Perhaps I could use some of my undifferentiated motes, and use them as water elemental to put out the log."

If she says it's possible I'll try just that, going through the same motions, but forming the image of an arrow that's dripping water along its length with a payload of swirling water at its front. I'm guessing it'll be ineffective against anything that isn't weak to water as it's not well suited for piercing, but should be quite effective against flames.

After that, I'll ask "so, what else should I know? Just trying to make sure I have as many tools to help you as possible when we set out on our journey. You mentioned that stuff the bok spat at me would turn me undead, will the solar motes help me resist that if I don't manage to dodge? What type of resistance are we expecting to face on our hunt?"
Magnus
player, 1612 posts
Fri 8 Jul 2016
at 02:29
  • msg #75

Mike in Megiddo: The World at it's End

OOC: Susan? She is in the thread you are running. This is Leona

"That is the principle of using the other elements in Enhanced attacks.
It's a bit inefficient with me because I have such a strong solar aspect.
Give it a shot."

You coat the arrow with water and have a swirling mass of water at the tip.

You fire the arrow and put out the fire.

"Well have to pass though a few dungeons on our way to Bloodrust Mansion. Those shouldn't be too bad. The Count will be difficult though.

...I'm Not sure. In theory that would work since Sol is the elemental opposite of Darkness.
It would be risky.

Developing your magic would probably be our best bet."
Glantri
player, 950 posts
Fri 8 Jul 2016
at 02:39
  • msg #76

Mike in Megiddo: The World at it's End

Ooc) Oops, my bad. I meant Leona.

I smile as the water arrow does it's job. This opens up a fair amount of options for me when approaching an obstacle.

"That all makes sense. And I'll just concentrate on not getting hit by that stuff, would rather not have to find out if the theory would work.

What's the next step in developing my magic? I imagine it's going to be too short of a time to do anything that will raise how many motes I can hold at once, I've figured out how to collect solar motes, and my undifferentiated ones restore with rest naturally it seems.

I'm not confident that I have enough raw power to manifest any of my elementals, even the other way I did it before coming here was taxing. And there, I kept up constant elemental augmentations to myself. I would often go entire days where I never stopped borrowing speed from the wind and strength from the earth.  Just the speed from the wind aspect I tried using motes a little while ago, and one mote burned away in seconds.

So should I just be practicing with what I've learned so far, making sure I know it well for when we leave or is there more I can learn?"
Magnus
player, 1614 posts
Fri 8 Jul 2016
at 03:18
  • msg #77

Mike in Megiddo: The World at it's End

"It's up to you how you want to develop yourself. You might practice what you got or develop a few more spells. As for your wind based magic. You could try to use more motes at the start to get the Spell to last longer. It might take a bit of set up time before hand.

It probably will be more useful to have more spells."
This message was last edited by the player at 03:19, Fri 08 July 2016.
Glantri
player, 952 posts
Fri 8 Jul 2016
at 03:30
  • msg #78

Mike in Megiddo: The World at it's End

"Ok, I'm going to try a trick I knew the other way. I'll need to stand away a bit to see if it works though."

I'll walk about 20 feet away, and then focus on bringing four motes out from my reserves, and shifting them to wind element. I'll then position them as a shield around me and have them work to bend the air as I do in furycrafting to create an invisibility cloak.

It strikes me as I'm doing this that when Leona lit the flames earlier she used command words, and I decide to do the same. And since I grew to know wind elements well in Alera I decide to use the language I learned there. I put about a minute into concentrating on my effect, the four motes mentioned, and speak the word vanish in Latin (which I learned in the Aleran furycrafting academy, so I associate  it with elements).

I'm hoping for an effect measured in minutes rather than seconds, as it would be a technique I'd want to use for sneaking.
Magnus
player, 1616 posts
Fri 8 Jul 2016
at 03:52
  • msg #79

Mike in Megiddo: The World at it's End

Leona's eyebrows raise when you start concentrating.
And her eyes widen when you disappear.
You are in the middle of the winds bending light around you. It does take quite a bit of concentration to maintain.

"That is really good. It does produce a slight murmuring sound. Most wouldn't notice it."
Glantri
player, 954 posts
Fri 8 Jul 2016
at 04:03
  • msg #80

Mike in Megiddo: The World at it's End

"Excellent, I'm glad this worked. It does take up a lot of my concentration maintaining it, but It may come in handy if we need to get by something.

I'm curious how large of a cloak this is in practice. Try walking towards the sound of my voice until you can see me. It'll give us an idea of whether what I did will be large enough to shield us both or if I'd have to make it larger."

After that experiment I'll release my concentration and the invisibility cloak, "well that brings me quite low on my undifferentiated motes. I burned off most of them just to make room to collect solar motes. I suppose the rest of today I'll focus strictly on solar then.

While I concentrate on absorbing sunlight to collect more solar motes, perhaps we could discuss the count and what you know about him. Does he have any known weaknesses? What are his strengths and things to look out for? Do you think he'll be expecting you to come after him or will we have the element of surprise. These things will help figure out what other magic I should be trying to learn."
Magnus
player, 1618 posts
Sun 10 Jul 2016
at 03:34
  • msg #81

Mike in Megiddo: The World at it's End

"Ok."

She walks towards you and when she gets within three feet of you she says.

"I can see you now. We would have to stay really close for both of us to be hidden."

She steps back a bit as you let your spell dissipate.

"The Count is a Vampire Lord of the Death Clan of Immortals. Like all Immortals, The dark Matter keeping him active reacts badly to Solar Essence. He also has an affinity to earth. Beyond that Information is more limited. He has been observed conjuring Earthen Spikes and swords; Turning into a multitude of bats; And Beating people to death in melee.

He knows that I'm going to be coming for him. He doesn't know When I'm going to attack though. I'm going to try to sneak in to Istrakan to surprise him."
Glantri
player, 956 posts
Sun 10 Jul 2016
at 05:05
  • msg #82

Mike in Megiddo: The World at it's End

I nod. "True, so it'd be difficult to sneak in that way, although if we need it at least we have it.

An old friend of mine used to be able to create Earth spikes, I generally would stick to flying around to avoid the advantage they gave him in sparring matches. I'll see if I can manage to fly using this new method tomorrow, when my non solar reserves are refilled. Is it possible to convert solar motes into elemental motes?"

At this point I don't have a huge amount that I have in mind that I want to do, will be practicing to get ready for the trip. And helping Leona out with whatever she needs over the next couple of days.
Magnus
player, 1620 posts
Sun 10 Jul 2016
at 18:05
  • msg #83

Mike in Megiddo: The World at it's End

"It's possible. But inefficient. Usually you need to convert two or more solar motes to get one elemental mote.

I haven't heard of humans being able to fly with magic. "

After your conversation, she goes to that blacksmith shop with the solar collector.

She says
"Smith, are you here?"

A rumbling male voice comes from the back
"I'm back here. How are you Leona?"

Leona replies
"I finnished my training.  I'm going to go and fight the Count soon."

A large man with grey hair comes out. He Looks concerned. Then he notices you.

"Who is this young man?"

Leona nod towards you
"This is Michael. He is planning on helping me fight the Count."

The man turns towards you.
Glantri
player, 958 posts
Sun 10 Jul 2016
at 19:27
  • msg #84

Mike in Megiddo: The World at it's End

"Hmm, good to know it's possible at least, if not ideal.

It may not be possible, but it's worth trying. I'm just not used to being locked to the ground. But that'll wait till tomorrow, I want access to all of my elemental motes for it.

What's the solar collector? I think this is the first time it was mentioned?

When Smith turns towards me I extend my hand for a handshake, "It's a pleasure to meet you, Mister Smith"

I consider explaining myself more, but I imagine he'll ask the questions he wants to know about. Otherwise just watching as they go about business. Smith seems to have concern for Leona, hopefully he'll feel at least a little better that she's not going alone.
Magnus
player, 1622 posts
Mon 11 Jul 2016
at 00:31
  • msg #85

Mike in Megiddo: The World at it's End

Remember the Blacksmith shop with lenses and mirrors on it's roof? It collects sunlight.

Smith shakes your hand.

"Where are you from Michael? "

Leona says.
"He's A new arrival to Megiddo."

Smith continues
"Do you think you can help Leona with her fight Against the Count?"
Glantri
player, 960 posts
Mon 11 Jul 2016
at 01:26
  • msg #86

Mike in Megiddo: The World at it's End

Ah ok. I had read with the solar collector as she was carrying one, not the shop that has one. Makes more sense now.

"I believe I can be a help. I'm proficient with both sword and bow, and Leona has been helping me develop my sol and elemental magics. More over, I know a righteous cause when I see one, and am willing to do what is required to those ends, even at the expense of my life."
Magnus
player, 1624 posts
Mon 11 Jul 2016
at 02:15
  • msg #87

Mike in Megiddo: The World at it's End

OOC: eh... The language I used there was somewhat ambiguous.

Smith stares at you for a bit.
"I see. Make sure you don't hurt her by dying...

Anyway, I have something for you Leona."

He goes into the back and brings out a box and then gives it to Leona.

"Go ahead and open it."

She sets it down on the ground and then opens it. Her eyes widen and tears start to form in her eyes as she looks at the contents of the box. She pulls out a blood red silk scarf and hugs it to her chest. It's tattered at the ends and you see some blood stains on it.

"That is the Solar Scarf worn by your Father, Red Ringo. It's the only thing we found of him after the Count killed him besides the other thing in the box."

She cries into it for a little while. Then she sets the scarf back into the box and pulls out a very strange looking gun.

It looks like this.


She says
"The Gun del Sol. You said that you couldn't fix it."

Smith says
"It was extremely difficult to fix. I don't have the parts to do it again."
Glantri
player, 962 posts
Mon 11 Jul 2016
at 02:35
  • msg #88

Mike in Megiddo: The World at it's End

OOC)Oh cool, didn't know you could put pictures in.

I nod, "Will do sir."

I stay quiet, in respect when the red silk scarf is being handled.

I am happy to see the Leona has a ranged weapon now, although I'm curious about both the scarf and it. I'd assume the scarf was just sentimental other than it was called the solar scarf, and the gun obviously looks to use sol magic, but there's just stuff I don't know. But I'm not about to ask, it's too close to such a sensitive topic for Leona, and I don't want to make her feel more pain.

I'm hoping she may explain a bit on her own, so just going with the flow.
Magnus
player, 1626 posts
Mon 11 Jul 2016
at 04:12
  • msg #89

Mike in Megiddo: The World at it's End

OOC: yeah. It just requires a bit of HTML. the form is like this <img src=TheSiteItIsOn.com/YourImage.jpg>

She examines the gun.
"What happen to the Essence Battery? This handle is different from the one Father had."

Smith Replies
"I couldn't fix that. So I rigged an Oricalcum Essence Collector in the handle to draw essence from you."

Leona Continues
"The Solar Elemental Lens is also smaller than I remember..."

Smith continues
"That was busted pretty badly. I had to rebuild one with the material from the busted one."

Leona concludes with
"Hmmmm... Thank you Smith. It's so nostalgic to hold my Fathers old gun.
I'll put it to good use."

She carefully put's it back into the box and the goes to Smith and hugs him. Smith actually looks surprised.

He says
"... Take care of yourself. If you need anything, Tell Me."

She nods and picks up the box.

"I'll see you later. I promise that."

The then leaves and heads to her house.
Glantri
player, 964 posts
Mon 11 Jul 2016
at 04:26
  • msg #90

Mike in Megiddo: The World at it's End

On the way back, I'll say "I hope I didn't say anything wrong, he seemed to not like me all that much."

I don't have anything in mind to do other than help her make dinner and engage in small talk.

The next day when we practice I want to try flying, using 5 motes for the purpose. I'm curious how much control I can have, and how long it lasts. I'm effectively experimenting and making mental notes on the differences between my furycrafting and these magics.
Magnus
player, 1629 posts
Mon 11 Jul 2016
at 05:07
  • msg #91

Mike in Megiddo: The World at it's End

"He's like that to everyone new. He'll warm up to you as he get's to know you."

She let's you make dinner. but she insists on cleaning the dishes in exchange.

The next days she goes out with you to practice with her Gun. She isn't dressed in her cloak today.
Her outfit now consists of Leather Jacket and Pants  with a dark under shirt. Along with boots. She is also wearing her father's crimson scarf.

You go to the same area you practiced before.
She is practicing with her gun.

You spend 5 motes for that purpose. You feel a very strong updraff centered on you. It's almost strong enough to lift you up.
Glantri
player, 966 posts
Mon 11 Jul 2016
at 10:52
  • msg #92

Mike in Megiddo: The World at it's End

When she comes out in her new outfit, I'll compliment her, "Nice outfit, it looks good on you."

With the updraft I'll start adding a single mote at a time until it's enough to get me to be able to hover and have low elevation flight abilities.
Magnus
player, 1631 posts
Mon 11 Jul 2016
at 19:26
  • msg #93

Mike in Megiddo: The World at it's End

She blushes and fidgets when you compliment her. It seems like she doesn't know how to take a compliment.

You start burning motes and lift off the ground.

Leona says
"Try jumping. You'll save your motes."
Glantri
player, 968 posts
Mon 11 Jul 2016
at 19:49
  • msg #94

Mike in Megiddo: The World at it's End

Hmm, she's definitely shy about compliments. It's not terribly surprising given all the indicators that life here is hard. Social niceties are likely a luxury she doesn't get to engage in much.

"Good idea."

I try as she says, jumping in conjunction with the mote expenditure.

How's her practice with the gun going?
Magnus
player, 1633 posts
Mon 11 Jul 2016
at 21:30
  • msg #95

Mike in Megiddo: The World at it's End

Her practice is going well. She is hitting the target most of the time now at a decent range.  Her gun fires balls of sunlight that are about two inches in diameter.

You jump and go ten feet into the air without trying. And then float there as long as you burn motes. Then you float gently to the ground.

"That is very interesting. You seem to channel your essence differently that most Essense Users"
Glantri
player, 970 posts
Mon 11 Jul 2016
at 21:36
  • msg #96

Mike in Megiddo: The World at it's End

Interesting about the gun. I was expecting lasers of light not pellets. Glad to see she's doing well with it though.

"I'm not surprised, I'm relying fairly heavily on my previous experience. What's so different about it though? And how common are essence users anyway?"
Magnus
player, 1635 posts
Tue 12 Jul 2016
at 01:41
  • msg #97

Mike in Megiddo: The World at it's End

"Most have to burn a path in their soul to get the essence to flow properly into an effect.
You are just willing it to flow properly within you.

Essence users are fairly common among the Solar Tribe, The Lunar Tribe and The Gaian Tribe. But they have interbreed with normal humans causing a significant number to not have Awakened Essence. Some normal humans work very hard and manage to awaken their Essence. But that is very rare."
Glantri
player, 972 posts
Tue 12 Jul 2016
at 02:17
  • msg #98

Mike in Megiddo: The World at it's End

"Ah, well I do know why that is then. It requires a little more of my backstory though. The elemental spirits that follow me, they're technically known as furies. But they are fundamentally the essence of each element relating to fire,wind,water,earth,metal and wood. In other worlds, I have a strong talent in each area, but have managed to convince a strong fire fury, a strong water fury and a strong wind fury to join my cause.

As time has passed, I've considered these furies both large and small to be a fundamental part of myself, and I've grown to consider them friends and allies as well. My soul has been slowly reshaping itself to accommodate them. Recently it's become strong enough that when I sleep I go there and train with my furies. It's a maelstrom of every element that I have near complete control of. After the first day you showed me sol essence, a sun that was never there before has appeared in my soul, representing the sol essence.

Honestly at this point it feels more natural for elements to flow through my soul than to be without them."
Magnus
player, 1639 posts
Tue 12 Jul 2016
at 03:03
  • msg #99

Mike in Megiddo: The World at it's End

She walks around you.

"That is Really Interesting. Wood and Metal are not elements here. Our elements are Sol, Lunar, Dark, Earth, Fire, Wind and Water. I'm going to have to study you and your magic."
Glantri
player, 974 posts
Tue 12 Jul 2016
at 03:09
  • msg #100

Mike in Megiddo: The World at it's End

"You are more than welcome to Leona. Perhaps through you studying me and my magic we'll both grow to understand both systems more. Tomorrow I was considering trying to manifest one of my furies here, so that you could talk with them. I'm not sure I can, and I imagine it's going to take most of my motes, but I need to know whether I can do it here or not.

Is there a something specific you had in mind to study me? I've been doing my best to be forthright about what I can do."
Magnus
player, 1641 posts
Tue 12 Jul 2016
at 03:37
  • msg #101

Mike in Megiddo: The World at it's End

"I'll have to think on how to examine you. Probably with a magic circle... You are not like anything I have seen before. Let's figure out what you can do."
Glantri
player, 976 posts
Tue 12 Jul 2016
at 12:09
  • msg #102

Mike in Megiddo: The World at it's End

"Sounds good, whenever you want to you're welcome to. I will continue seeing what I can do, one of my issues is just thinking of what I can normally do, it's been nearly instinctual. I'd like to try drawing essence from the wind actually, see if I can recharge without having to rest."

I'm assuming we're in an area open to the sky and the breeze, I'll concentrate on the flowing air around me and try to collect motes that way. Similar to absorbing the sunlight and forming them into motes, but with the flowing wind.

If that works, I'll continue until I'm at full charge, and then see if I can manifest Hermes. I have a strong image of what I know Hermes to look like, and I know he's in my soul, he just needs the elemental energy to be able to manifest. I'll mentally tell him in advance that I'm going to try and to be ready.

I'll be adding one mote of energy at a time to the effort, as I slowly build a reservoir of wind elemental energy for Hermes to flow into. Once he is I'll keep adding motes over time, to sustain the effect.
Magnus
player, 1643 posts
Tue 12 Jul 2016
at 16:01
  • msg #103

Mike in Megiddo: The World at it's End

Leona says
"Generally only a member of the Gaian Tribe with an strong alignment to wind can do that. But You are different from us. Give it a shot."

The wind blows and you draw pure wind essence from it.It occurs at the same rate as drawing it from the sun. You fill yourself up with wind essence.

Hermes says in your mind.
I'll help you manifest me Master.

You spend the wind essence and a howling vortex of wind appears in front of you. In the center is an handsome but ephemeral young man that you can almost see though. He has sandy blond hair and sky blue eyes. He has facial markings that resembles a cheetah's along with spots that cover his arms, back and legs. He also has a cheetah's ears and tail. He's only wearing a loin cloth.

"Greetings Leona. It is a pleasure to meet you. We'll try to maintain this as long as we can.
How are you?"


Leona is blushing and wide eyed in surprise.
"Wh-what are you?"

Hermes just smirks with a knowing grin.
"I am Hermes. Elemental Fury of the Wind. Although you would probably call me an Elemental Spirit."

Leona says
"Sorry. You just surprised me. I'm doing fine."

The drain is slower than expected. But you sense that Hermes is helping you maintain his form.
Glantri
player, 978 posts
Tue 12 Jul 2016
at 16:15
  • msg #104

Mike in Megiddo: The World at it's End

I smile as Herme's manifests.

"It's good to see you in the waking world again old friend. Whatever you're doing to help with the manifestation is helping a great deal. Leona has been most interested in talking to you, we're different from what she's seen here before, so I'm going to concentrate on just maintaining the connection for now. I have some questions as well, but I can always ask them while sleeping, so she gets priority on questions for now."

Then, since it occurs to me seconds later,

"I'm assuming you would like to move around though, perhaps we could talk while the three of us ran? If that's ok with you Leona, for as long as I've known Hermes he's preferred to be on the move, even while talking."

After Leona asks here questions, I'll ask how Hermes feels here, whether the others are helping support this, and what he thinks his limitations are here in terms of assisting in combat.
Magnus
player, 1645 posts
Tue 12 Jul 2016
at 20:03
  • msg #105

Mike in Megiddo: The World at it's End

Hermes' tail starts whipping around in obvious excitement. Leona replies
"A little running never hurt anybody."

Hermes jumps into the air with his arms raised and says
"Yay!"

He then dashes off with blinding speed.
He then dashes back to you and just barely waits long enough for you two to start running. At which point he starts to literally run circles around you two.

Then he answers your question
"We haven't quite figured out how to manifest as a physical being here. Right now the most we can do is provide an distraction. There might be other possibilities for our aid though."

As you run Leona asks
"You said that you consider Hermes a part of yourself.  What are the details of the connection between you two?"

Hermes says
"I'll let my master explain this. I'll elaborate afterwards."
This message was last edited by the player at 21:26, Tue 12 July 2016.
Magnus
player, 1645 posts
Tue 12 Jul 2016
at 20:03
  • msg #105

Mike in Megiddo: The World at it's End

Hermes' tail starts whipping around in obvious excitement. Leona replies
"A little running never hurt anybody."

Hermes jumps into the air with his arms raised and says
"Yay!"

He then dashes off with blinding speed.
He then dashes back to you and just barely waits long enough for you two to start running. At which point he starts to literally run circles around you two.

As you run Leona asks
"You said that you consider Hermes a part of yourself.  What are the details of the connection between you two?"

Hermes says
"I'll let my master explain this. I'll elaborate afterwards."
Glantri
player, 980 posts
Wed 13 Jul 2016
at 03:35
  • msg #106

Mike in Megiddo: The World at it's End

"Hmm, I've never explicitly considered why I consider him part of myself. But by asking for him to accompany me, I felt obligated to provide a master worthy of his ambitions and talents. That led me to shaping myself to embrace furycrafting more. As that continued, the essence of what it meant to commune with furies became more integral to me. I consider at least part of myself defined by my abilities in furycrafting. While Hermes is an entity in and of himself, he simultaneously is a representation of my connection with the wind.

Hermes often understands the direct connection a little better than I do however, or at least understands different aspects than I do."
Magnus
player, 1648 posts
Wed 13 Jul 2016
at 15:53
  • msg #107

Mike in Megiddo: The World at it's End

"Well said Master. We are connected on a fundamental level. In some respects we are different entities. But is others, You could view us as the same entity. His soul is bonded with my spirit and has grown intertwined together. We strengthen each-other."

"Interesting... I've heard of spirits fusing with humans to more easily affect the physical world. But this sounds different from that."

"Fusing? What do you mean by that."

"It's an lost art. Since there are not that many spirits anymore. But basically the spirit fuses it's essence into a human and then the human takes some of the characteristics of the spirit. It was said that it could only be done in times of great stress."
Glantri
player, 982 posts
Wed 13 Jul 2016
at 16:17
  • msg #108

Mike in Megiddo: The World at it's End

"That sounds very much like what the titans of the world before this were doing. They forced the furies around them together to transform into a colossal creature of incredible strength. I fought against them, partially to protect humanity but also because the forceable subjugation of furies is wrong. I know emotional duress helped them transform however, so that matches with the description. Perhaps we shall try it sometime Hermes, although due to the great stress requirement it'll have to be improvised."
Magnus
player, 1651 posts
Wed 13 Jul 2016
at 16:39
  • msg #109

Mike in Megiddo: The World at it's End

"I agree Master. Battle would be a good time to pull something unexpected like that."

"I've heard that the spirit and human have to be close.

Still enslaving spirits sounds like a nasty thing to do. Many spirits are sentient.  It's like enslaving a human."
Glantri
player, 984 posts
Wed 13 Jul 2016
at 16:57
  • msg #110

Mike in Megiddo: The World at it's End

"I agree Leona, the Titans were reprehensible on many levels. Mutual respect and trust is the basis of any furycrafting I've ever done.

Did you have any other questions of Hermes? If not I'd like to know how he feels manifested this way."

Then directed towards Hermes,

"You seem faster, or perhaps it's just that I'm used to always running internal furycrafting. Do you feel strong here the way you're manifested?"
Magnus
player, 1653 posts
Wed 13 Jul 2016
at 17:28
  • msg #111

Mike in Megiddo: The World at it's End

"You are used to using internal furycraft to boost your speed. But I am also showing off a bit for the Lady. So I'm showing more of my true speed.

Strong isn't the word I would use here. I'm not fully manifest yet. But when I figure it out I will be stronger than normal."

Glantri
player, 986 posts
Wed 13 Jul 2016
at 17:36
  • msg #112

Mike in Megiddo: The World at it's End

I smile, "That's understandable. We'll figure how to get you fully manifested, it'll just take time. Perhaps when the chance to try fusion in battle comes up it'll give one of us the insight required to fully manifest you."

"So Leona, what's next after the run?"

How far depleted is my mote reserve at this point?
Magnus
player, 1655 posts
Wed 13 Jul 2016
at 17:58
  • msg #113

Mike in Megiddo: The World at it's End

You are down to five motes.

"It was a pleasure to run with you both but I must return to Michael's soul. That is quite the runner's form you got there Leona. The view was also nice."

Hermes fades with that.

Leona is blushing at his compliment.

"Let's return to my home."
Glantri
player, 988 posts
Wed 13 Jul 2016
at 18:12
  • msg #114

Mike in Megiddo: The World at it's End

I smirk when he makes his comment, but clear it off my face quickly.

"That sounds good, I'm nearly out of motes from that."

On the way home, "So what day do you want to set out on our adventure?"
Magnus
player, 1657 posts
Wed 13 Jul 2016
at 18:42
  • msg #115

Mike in Megiddo: The World at it's End

"I was thinking about heading out tomorrow. The undead are usually active at night. It would be best to sleep during the day and travel at night. So the undead don't catch one of us asleep... We are also going to be traveling across a desert.  So that will help conserve water."
Glantri
player, 990 posts
Wed 13 Jul 2016
at 18:48
  • msg #116

Mike in Megiddo: The World at it's End

"Sounds like a good plan. So tomorrow during the day I'm assuming we'll want to work on just getting our internal clock adjusted, by waking up earlier than normal and sleeping around noontime?"

Regardless of the plan, I'm going along with what she says. I've accomplished the short term goals I have, the rest are for after we kill the guy that killed her father.
Magnus
player, 1659 posts
Wed 13 Jul 2016
at 19:06
  • msg #117

Mike in Megiddo: The World at it's End

"We should start adjusting out sleep cycle today so it's not as big of shock tomorrow. "

You head to her house and she fix "dinner". You eat and go to bed. Sleeping is a bit hard when you are not quite ready to sleep. You wake up at night.

Leona says
"Now we need to stay up all night. Do you have a suggestion for staying up?"
Glantri
player, 992 posts
Wed 13 Jul 2016
at 19:12
  • msg #118

Mike in Megiddo: The World at it's End

"Well we should avoid further training or anything physically exhausting, as we don't want to start the journey sore.

Do you have any board games, or cards? I have some card games from before I initially left home it you want to learn. It should pass the time well enough."

I had brought my magic cards with me when I versed out, teaching her the game and playing should eat up a lot of the time, and give a good chance for small talk during it.
Magnus
player, 1661 posts
Wed 13 Jul 2016
at 19:29
  • msg #119

Mike in Megiddo: The World at it's End

I assume you are talking about Magic the Gathering cards.

"I don't have any board games or cards. I had to go for a long time for my training."

You bring out your deck and Magic card collection. I assume you have enough to make two decks out of them.

Leona is amazed at the Artwork on the cards.

"I've never seen cards like these before. How did the artist paint such a detailed picture on such a small card? And How did he get these two so alike? "
Glantri
player, 994 posts
Wed 13 Jul 2016
at 20:01
  • msg #120

Mike in Megiddo: The World at it's End

Sorry, should have clarified. Yes I am talking about magic the gathering. I play it a lot, so my character took his favorite cards with him, as I would on any long trip.

Yeah, there's enough to make two decks with a bit of work, which nests into explaining them nicely.

"Back before life got weird, the world I was born on had more advanced technology but no magic of any kind. These are some of my belongings from home. They are printed using machines and a copy of the original artists work. That's what allows each identical card to be the same,and to let them get the art down to that side. I used to play with these all the times, we had no magic so playing a fantasy game where magic was real was fun for us. I've come a long way since then."
Magnus
player, 1663 posts
Wed 13 Jul 2016
at 22:28
  • msg #121

Mike in Megiddo: The World at it's End

"That sounds like some of the wonders of the lost Solar Civilization. But many of their things involve magic and technology combined in ingenious ways.
But a world with no magic..."

She shutters at the thought.

You show her the basics of the game and she really enjoys it. She is ok with all the colors except Black. She says it reminds her of what she fight.

She is rather interested in the fluff of how Magic works in the setting of MtG.

I'll let you decide if you want to go into the fluff in character.
Glantri
player, 996 posts
Thu 14 Jul 2016
at 01:44
  • msg #122

Mike in Megiddo: The World at it's End

"A world without magic isn't so bad, as long as you've never experienced magic. Being severed from my abilities now though is painful, I couldn't imagine going back to the old ways."

I know the fluff you're talking about, but having trouble putting it into writing, so going to skip going into it in character. I definitely spend time explaining what I know of the books and the lore that are behind it.

That should pass a great deal of the time until it's time to eat and get some sleep, at which I'll conclude it with "We'll have to play these again some time. It's been really nice to relive some of my past, thank you. We should get to sleep though so we're ready come sundown."

And with that I think I'm ready to get ready to sleep and then go on a journey come that night.
Magnus
player, 1665 posts
Thu 14 Jul 2016
at 02:15
  • msg #123

Mike in Megiddo: The World at it's End

You explain the fluff and lore to her. It's interesting to her how Your home world made up a fictitious magic system that made sense despite not having magic.

She says
"It was fun to play with these.  I would like to do it again sometime."

You Eat and then go to sleep again.

You get up and it's late in the afternoon.

Leona is pretty much ready to go.
Is there anything else you want to do before you go?
Glantri
player, 998 posts
Thu 14 Jul 2016
at 02:31
  • msg #124

Mike in Megiddo: The World at it's End

Nope, all the preparations are done already, just grabbing my bag and weapons and ready to set out with Leona.
Magnus
player, 1668 posts
Thu 14 Jul 2016
at 07:25
  • msg #125

Mike in Megiddo: The World at it's End

You set off east of San Miguel. The forests gives away to barren plains That turn dryer and dryer until you are truly in a desert. You travel though the desert for most of the night. You find a rocky outcropping near morning and decide to stop and camp there.

"Right now we are heading to a shortcut to Bloodrust Mansion. The first thing we'll go though is a dungeon called The Gate of the Dead. That will take us though an area we would otherwise have to go around."
Glantri
player, 1000 posts
Thu 14 Jul 2016
at 13:27
  • msg #126

Mike in Megiddo: The World at it's End

"Sounds good, are there any particular types of enemies that I should be aware of there?"

Other than that, ready to sleep for the day and set out the next night for this dungeon. I'm keeping my sword readied in the dungeon. We won't have access to sunlight for the duration of it, and I'd prefer to save the ammunition for my bow.
Magnus
player, 1669 posts
Thu 14 Jul 2016
at 22:47
  • msg #127

Mike in Megiddo: The World at it's End

"As far as I know the only enemies in that dungeon will be Boks. But there is a possibility we will encounter Golems or Mummies.

Golems are animated statues powered by ancient magic. The serve the Immortals.
They often attack by rolling up into a ball and then charging you.

Mummies Are wrapped in bandages. No one has seen their actual body. They can't see but have excellent hearing. They can also throw bombs around."

You travel the rest of the night and come across a huge mesa. It stretches out as far as you can see in north to south. There is a huge leering skull carved into the side of the Mesa with a large door in it's mouth.

"Be careful. There are probably traps in here. Along with enemies."
Glantri
player, 1002 posts
Fri 15 Jul 2016
at 00:02
  • msg #128

Mike in Megiddo: The World at it's End

"Good to know, hopefully we'll only come across Bok, but knowing the foe is important."

When she mentions traps, "Are there specific types to be wary of? I haven't had to deal with traps all that often, other than furycrafted ones."

I stay vigilant, looking for both traps and enemies, and go to inspect the door. I'm looking for any signs of traps on the door itself, before opening it and entering.

Does Leona get a torch out, or is she using solar magic or intrinsically glowing to give off enough light?

"Do we have a map, or do you know the way through here?"

Hoping she knows the way, if not exploring is called for. In general I'm staying in the lead, letting her give me directions. She has that gun to use, and I can use my sword to keep enemies at bay or dispatch them while she uses the gun.
Magnus
player, 1671 posts
Fri 15 Jul 2016
at 01:55
  • msg #129

Mike in Megiddo: The World at it's End

"There are many different kinds to look out for. Both Mechanical and Magical. Let's just take it slow for now."

You examine the door. It's a heavy wooden double door that is about fifteen feet wide.
Your not finding any traps on the door it's self.

You enter and find a darken room. Leona lights her staff up with a spell.
"We have to be careful with light spells or the enemies will spot us easily.
Unfortunately I don't have a map for here. Getting a map of Istrakan was difficult enough.

You are in a fairly large room about 100 feet long by 50 feet wide. The ceiling is domed with a skylight at the apex of the curve. There appears to be a long loop of chain reaching to the floor below the balcony you are currently on. The chain controls shutters for the skylight. It is too early for the Skylight to provide effective light. There are four columns extending from the floor below to the ceiling. There are two stairways to the floor below to each side of the balcony. Everything seems to be made of limestone.

You look below and see three figures with putrid green skin below. They seem to be... Sleeping?
Glantri
player, 1004 posts
Fri 15 Jul 2016
at 02:10
  • msg #130

Mike in Megiddo: The World at it's End

I motion towards the sleeping bok's, to direct Leona's attention. I'll whisper "Looks like they're still asleep, we could get the drop on them and have three less to worry about as we go further in."

If she agrees that taking them out before moving on is the best option, I'll begin moving forward in a crouch. I'm staying alert for traps as I move until I'm within striking distance. I'm hoping to lash out quickly enough to sever the heads of each one before they have time to rouse and get to their feet. I should have a benefit sneaking, since Leona is acting as the light source, so it's still a ways off.
Magnus
player, 1674 posts
Fri 15 Jul 2016
at 02:53
  • msg #131

Mike in Megiddo: The World at it's End

"Be careful. I'll support you with gunfire if you wake them up Or I'll come down to help"

You sneak down. And you behead the first one. It falls without a sound.
You move to the second one, It is surrounded by gravel.

You could sneak on the gravel but the falling body might make some noise.
Glantri
player, 1006 posts
Fri 15 Jul 2016
at 02:58
  • msg #132

Mike in Megiddo: The World at it's End

I will use a little wind magic to slow the bodies fall after I behead it, which should make the noise nearly non existent.

In the time that the second body is falling through the thickened air, I'll move to kill the third bok.
Magnus
player, 1676 posts
Fri 15 Jul 2016
at 03:29
  • msg #133

Mike in Megiddo: The World at it's End

You behead the body and Use the wind to slow it's fall.
Unfortunately a gust strong enough to slow a bodies fall is pretty loud.
The other one Starts to wake up. But you rush it and behead it too.

You see a double door on the opposite side of the room from where you entered.
Glantri
player, 1008 posts
Fri 15 Jul 2016
at 10:34
  • msg #134

Mike in Megiddo: The World at it's End

I motion towards the doors at the far side, and start making my way to them slowly. I'm being very paranoid about these traps that Leona mentioned, especially having not seen one yet and thus not knowing exactly what to look for.

When I get to the door on the far side, I'll check it for traps and then wait for Leona to catch up before opening it and continuing into the next room.
Magnus
player, 1678 posts
Fri 15 Jul 2016
at 15:08
  • msg #135

Mike in Megiddo: The World at it's End

You check the door and find no traps on it.

It opens into a room and it about thirty feet by thirty feet.
Going north to south is a ten foot wide pool of water that extends to both walls. There is a stonework bridge across the pool and a black iron door on the opposite side of the bridge. It has a glowing purple rune on it.

There is a set of steps that go into the pool on your side of the pool.
Glantri
player, 1010 posts
Fri 15 Jul 2016
at 15:16
  • msg #136

Mike in Megiddo: The World at it's End

When Leona gets close enough to talk quietly with her,
"I presume that glowing rune is one of the magical traps you were talking about, and that bridge is the perfect spot for an ambush. I don't want to try wading an unknown liquid though, it could be poisonous, so it looks like being prepared for an ambush when we cross the bridge is the best bet. Once we get to the doors, do you think you can disarm that trap?"

So my plan is to progress slowly across the bridge, sticking to the center of it and staying on the lookout for traps or monsters. I'm half expecting a bunch of boks to be clinging to its underside, or a tripwire or pressure trap on the bridge itself. I don't intend to let the bok get fully on the bridge if that is what's happening, and will try to dismember them as they climb up.

Once we get to the door, the magical trap is best left to Leona.
Magnus
player, 1680 posts
Fri 15 Jul 2016
at 15:38
  • msg #137

Mike in Megiddo: The World at it's End

"I'll have to get a closer look at the magic on the door. But you are right about the ambush."

You cross the bridge slowly in unnerving silence. No Boks come and no traps activate.

"... this is a rune of locking and it's fundamentally a part of the door. It would take a really long time to unmake this and the one who made it would know that it's been destroyed. But this rune requires that a key be hidden somewhere close to this room... but where? There are no other doors..."
Glantri
player, 1012 posts
Fri 15 Jul 2016
at 15:45
  • msg #138

Mike in Megiddo: The World at it's End

"I'm going to go check the pool of water. If I were designing a room like this, I'd out the key in a pool poisonous to the living. I'll need you near me for proper light, and be on the lookout for enemies."

I'll go to one end of the he room, and start walking along the pool, looking for a key inside. I'm making sure to stay vigilant for traps and enemies though.

If I find the key, I want to channel motes of water magic to hold back the water on either side long enough for me to grab the key. I'm picking it up with a piece of cloth, since it wouldn't be dry, and then bringing it back to the door and releasing the water magic.
Magnus
player, 1682 posts
Fri 15 Jul 2016
at 16:06
  • msg #139

Mike in Megiddo: The World at it's End

You walk with Leona along the pool from the north end to the south. You spot no key in the water but you find a path underwater towards the south.

You hear Nix in your mind
The water is tainted with some magic I don't recognize. It will be harmful to humans.
Glantri
player, 1014 posts
Fri 15 Jul 2016
at 16:12
  • msg #140

Mike in Megiddo: The World at it's End

I respond to Nix
Thank you. Would you be willing to swim up there, if I manifest you? I needed some help from your side last time i experimented with manifesting Hermes, I likely will need that help again here.

Assuming Nix is happy/willing to manifest and do this, I'll start allocating my motes to the water element, and make them available to her to manifest into.

Once she's manifested, I'll ask her to go check if there is a key through the passage.
Magnus
player, 1684 posts
Fri 15 Jul 2016
at 21:41
  • msg #141

Mike in Megiddo: The World at it's End

Leona finishes examining the water and says.

"This water is tainted with dark magic. It'll slowly kill anyone who enters it. And I think they would probably reanimate into a bok."

Nix continues
It wouldn't be a good idea Master. I'll end up absorbing the taint, which would affect you adversely.

Leona thinks for a while.
"I might be able to purify the water around me by directing my solar motes into it. Burning away the dark magic."
Glantri
player, 1016 posts
Fri 15 Jul 2016
at 21:47
  • msg #142

Mike in Megiddo: The World at it's End

I nod, and say "Nix, my water fury was just telling me that. And she's not able to travel through it without getting tainted. If you are confident that you can keep it away with solar magic, it seems to be the way to go. I didn't collect any before we entered, figuring I'm more proficient with elemental energies anyway."
Magnus
player, 1686 posts
Sat 16 Jul 2016
at 01:34
  • msg #143

Mike in Megiddo: The World at it's End

"I can hold my breath for a long time. So I should be able to get the key though that path."

She sets her pack down and removes the outer leather layer of her cloths.

"... The leather cloths would just slow me down underwater."
She is fidgeting

She starts to rapidly breath in and out to prepare for the dive.

She goes into the water and starts to glow with warm sunlight. The water noticeably clears around her. She goes down the path south and is gone for about 3 and a half minutes. and then she surfaces and gasps for breath.

She climbs out of the water.(I assume you would help her)
And catches her breath.
Finally she speaks.
"The Immortal who designed this dungeon hates humans. There is a maze in the next room. All of it is underwater. There are also boks and skeletons down there. I was lucky to get out before I ran out of breath."
Glantri
player, 1018 posts
Sat 16 Jul 2016
at 02:20
  • msg #144

Mike in Megiddo: The World at it's End

I try not to make her more nervous about her reduced clothing, although not noticing is impossible. I'll hold her leather outer clothes for her though.

I will definitely help her out of the water when she surfaces.

"First things first, let's get a fire for you to warm up by and dry off. Did we pack any tinder and small logs?"

If so I'll build a fire, while discussing our options.

"So, my furies can't manifest and go down there, as they would become tainted from the dark magic. The maze combined with the skeletons and boks rules you swimming in out. Perhaps we can block this area off with a large bolder? With any luck this is the spring that's feeding the into the maze, not vice versa. Outside that, I'm at a loss other than just trying to dispel the rune on the door, which gives away our element of surprise and sounds like it will take a lot of time."
Magnus
player, 1689 posts
Sat 16 Jul 2016
at 02:50
  • msg #145

Mike in Megiddo: The World at it's End

You do have sum tinder and small logs. You make a small fire.

She purified the water around her. We could manifest with no risk if we stick around her.

"Is is possible to bring air with us in the water?"
Glantri
player, 1020 posts
Sat 16 Jul 2016
at 10:26
  • msg #146

Mike in Megiddo: The World at it's End

"Nix says she can safely manifest and go with you so long as you're purifying the water. I'll ask her if when she's manifested she could help you breathe underwater, she may have enough control over the purified water around her to bring the oxygen that's in it to you."

I internally ask Nix whether she could do that, and convey the answer.

If yes, I would think it best to send Nix and Leona, otherwise nix had to get me air as well.
Magnus
player, 1691 posts
Sat 16 Jul 2016
at 14:43
  • msg #147

Mike in Megiddo: The World at it's End

Nix replies to you
...I couldn't do it alone. I would need help from Hermes.

Hermes comments
This place doesn't play around with it's security. There might be something further in that you would need both to overcome.
Glantri
player, 1022 posts
Sat 16 Jul 2016
at 14:58
  • msg #148

Mike in Megiddo: The World at it's End

To Nix and Hermes, Ok, I was hoping to avoid burning as many motes as that will require, but your logic makes sense. I'll manifest the two of you, and go with Leona.

To Leona, "Nix and Hermes say that together they can go with us as long as you're purifying the water.  Between them they can get us to breathe underwater. Once I manifest them however, we should move immediately."







So long as Leona agrees, I'll remove any extra clothing down to shorts and undershirt. If I don't have an undershirt I'll just go shirtless, since there isn't the same modesty requirements for men.

"You made a good point about being weighed down by the heavier clothing." And trying to not pay attention to the fact that I'm wearing considerably less than normal. At least the time in the survey corps should have gotten me into very good shape, so I don't have to worry about how I look.

Then I'll work on manifesting both Hermes and Nix, and then follow her into the water with them, and test that we can indeed breathe underwater with Hermes and nix helping. I'm not bringing my bow, but I am bringing my sword.

If it does, we press on to explore this maze.
Magnus
player, 1693 posts
Sat 16 Jul 2016
at 18:41
  • msg #149

Mike in Megiddo: The World at it's End

You strip down to shorts an a undershirt.
You manifest Nix and Hermes then jump into the water with Leona.

You go into the maze, avoiding the waterlogged boks by swimming around them.
The maze is sort of complex. With quite a few dead ends. The skeleton is harder to avoid since it can move faster underwater. You stab it a few times while avoiding it's strikes. It collapses into a pile of bones.

You surface on the other side of the maze and get out of the water.

It's oppressively dark in here but Leona is glowing. Showing a 20 by 20 room.

There is a chest on the other side of the room.

"I'm sensing traps based on dark magic."

You used 7 motes getting here.
Glantri
player, 1024 posts
Sat 16 Jul 2016
at 18:53
  • msg #150

Mike in Megiddo: The World at it's End

"Are you going to be able to disarm these? Or should I try triggering them and dodging out of the way? I don't have any solar motes, I stuck with my elemental ones for purposes of being able to manifest my furies, so I don't think I stand a chance of disarming them."
Magnus
player, 1695 posts
Sat 16 Jul 2016
at 19:56
  • msg #151

Mike in Megiddo: The World at it's End

"We'll need my motes to get back to the other room. But I can disarm a few.

They seem to work by creating a burst of dark magic when you step on certain sections of the floor."
Glantri
player, 1026 posts
Sat 16 Jul 2016
at 22:27
  • msg #152

Mike in Megiddo: The World at it's End

"Would it be easier to sense where the traps are and avoid them? It might take less solar motes that way."
Magnus
player, 1697 posts
Sun 17 Jul 2016
at 17:52
  • msg #153

Mike in Megiddo: The World at it's End

"There is a lot of them and they are placed close together. But I should be able to slip though them..."

She starts going towards the chest. She is zigzagging across the room, leaping from safe point to safe point.

When she is five feet away fron the chest, an erruption of dark magic. She collapses to the ground in pain. She forces herself back to her feet and continues to the chest.

She opens it and pulls out a oddly shaped blue key.
She makes it back to you without further incident.
Glantri
player, 1028 posts
Sun 17 Jul 2016
at 19:32
  • msg #154

Mike in Megiddo: The World at it's End

When she gets close, I'll make sure she's ok:
"Are you ok? Should we rest before continuing on?" with concern obviously plastered on my face.

Once she's ready, I'll repeat my part for the trip across.
Magnus
player, 1700 posts
Mon 18 Jul 2016
at 02:55
  • msg #155

Mike in Megiddo: The World at it's End

She does look a bit sick. Although there are no open wounds on her.

"I should be ok until we get back to out packs. Dark magic just hits me harder than most things."

She recovers for a bit and then you both go through the maze. The Skeleton is up again but you just stab it again and it goes down again. You make it to the other side of the maze and get out of the water. Leona is going though her pack.

You are down to 7 motes.
Glantri
player, 1030 posts
Mon 18 Jul 2016
at 10:13
  • msg #156

Mike in Megiddo: The World at it's End

When we get back to the other side,

"Let's get the fire restarted. We both should dry off before getting dressed so that our heavier clothes don't get wet, and it'll give me a little time to try and draw in some motes from the fire and air. I don't want to try with that water, the motes would likely be tainted."

So I'll get the fire restarted, or stoke the remains of the old one while adding a little wood, and then while resting focus on trying to draw fire motes from the fire, and wind motes from the air around me.

I'm imagining it'll be slow from the air around me since it's too still, but figured I'd try.

Once we're dry I'll stop my gathering and pack up and go to the door to open it.

"Perhaps I should use the key, if it's got a further dark magic trap it's better to hit me than you."
Magnus
player, 1702 posts
Mon 18 Jul 2016
at 17:36
  • msg #157

Mike in Megiddo: The World at it's End

She pulls out a red potion from her pack
"I was hoping to save this for later... But I'm out of motes."
She drinks the Potion.



You restart the fire and warm yourselves up with it.

The air is too still to get motes from. You you can get some with the fire. It nearly kills the fire when you draw from it the first time.  But you rebuild it and moderate your draw from it. You are able to get 5 motes from it before it dies.  It rather slow from the small fire. It takes 20 minutes to gather that much.

"I can take a few more hit's... But you do have a bit of a point. Here."
She hands you the key.

You go to the door and use the key on it. The purple rune stops glowing.
Glantri
player, 1032 posts
Mon 18 Jul 2016
at 18:07
  • msg #158

Mike in Megiddo: The World at it's End

I wait a few seconds after the rune glows, then open the door and walk into the next room. I'm making sure to stay a bit ahead of Leona as I enter so that if anything triggers it hits me and not her.

What's the next room look like?
Magnus
player, 1704 posts
Mon 18 Jul 2016
at 19:55
  • msg #159

Mike in Megiddo: The World at it's End

You walk into the next room a bit ahead of Leona. You step into the room and feel your front foot sink a half inch and hear and hear a click. A portcullis drop in front of the door behind you And the door on the other side of the room.

The room is about 20 reet wide and long. There are gouges in the stone all around the room.

An evil looking Zweihander appears out of thin air. It has a slight blood red glow.

You sense that this is a corrupt Metal Fury. The Darkness has corrupted it and taken it over.

Four shortswords form around it with points aimed at you. They launch at you but you and Leona manage to Dodge. The shortswords shatter against the stone behind you.
Glantri
player, 1034 posts
Mon 18 Jul 2016
at 20:16
  • msg #160

Mike in Megiddo: The World at it's End

Using one of my ultra hard swords from the survey corps, I advance on the Zweihander and move into a horizontal slash to try and cleave the blade in two. My thought process is that since these swords are made to cut through the rock like Titan skin, they stand a decent chance of holding up to metal as well.

In my approach I'm circling slightly to the left so it has to pick between targeting me or Leona, not both. And by being the closer of the two I suspect it will be me, which is what I want. If not, I'll make it regret not taking me as a serious threat.
Magnus
player, 1706 posts
Mon 18 Jul 2016
at 23:05
  • msg #161

Mike in Megiddo: The World at it's End

You sense it harded itself with your Fury Crafting sense.

You close and perform a quick horizontal swing. It's catches you sword with the flat of it's blade. You put nick into it's blade. It backs off a bit and has it's blade pointed away from you. It also forms four more shortswords that are pointed at you.

Leona draws her Gun and circles the opposite way you did. She is going right and keeping her distance. She is aiming with her gun.
Glantri
player, 1036 posts
Tue 19 Jul 2016
at 00:05
  • msg #162

Mike in Megiddo: The World at it's End

I anticipate the four swords coming darting at me, and time my attack to be just after they lunge forward. In response I'll pivot to the side, slipping by the four shortswords and lashing at the pommel of the zweihander.
Magnus
player, 1708 posts
Tue 19 Jul 2016
at 01:20
  • msg #163

Mike in Megiddo: The World at it's End

The four swords launch at you and the zweihander swings horizontally at you at the same time. You barely dodge all the steel coming your way and catch the handle withvyour ultra hard blade, cutting into the leather wrapping it.

Leona fires, hitting it in the cross guard. Causing black smoke to come out of the Zweihander.

The Zweihander teleports to the other side of the room.
Glantri
player, 1038 posts
Tue 19 Jul 2016
at 01:27
  • msg #164

Mike in Megiddo: The World at it's End

"Well it certainly didn't like that. I'll keep it busy, so you can line up your shots."

And I'll approach, staying ready to dart one side to another to avoid incoming shortswords. I will make sure my approach path doesn't leave Leona directly behind me, once again just preventing the Zweihander from targeting both of us.

I'm focusing on slashing at the cross guard where Leona hit once I'm close enough, I'm hoping that may have weakened it enough that I can deal more substantial damage.
Magnus
player, 1710 posts
Fri 22 Jul 2016
at 03:10
  • msg #165

Mike in Megiddo: The World at it's End

It points itself directly at Leona and starts forming shortswords. It launches one at each of you. Forcing Leona to dodge and spoiling her careful aim.

As you approach. It continues to fire swords at both of you. Leona continues to fire at it but it uses a shortsword to block the shot.

When you get close it lunges at you But you deflect it with a parry. You strike and sunder it's cross guard but a shortsword slashes you across the chest for your troubles.

It then teleports next to Leona and starts swinging and stabbing at her.  She dodges the first few strikes, holsters her gun and then grabs her staff. She then wards off the strikes with it.

I assume you have been charging towards the melee. You are close now.
Glantri
player, 1040 posts
Fri 22 Jul 2016
at 11:56
  • msg #166

Mike in Megiddo: The World at it's End

I definitely charge as soon as I see it attacking Leona. I'm aiming to hit it on the broad side of the blade again, looking to continue working on destroying the blade. I'm hoping my charge posing enough of an immediate threat that Leona can regain her footing.
Magnus
player, 1712 posts
Fri 22 Jul 2016
at 22:27
  • msg #167

Mike in Megiddo: The World at it's End

You charge in and distract it from Leona.
You strike at it a few times but it parries them. Leona backs off behind you and then there is a glow of sunlight behind you.

Hermes whispers in your mind
Let me help.


He uses one of your motes and ten or so of his own. A howling vortex of wind forms around your sword. You strike together with Leona and her sunlight halberd on the flat of the zweihander's blade.  Hermes releases the wind into it and the sunlight halberd burns it along with the wind. It releases bellowing black smoke and it is reduced to nothing... almost nothing. There is a piece of metal on the ground that looks like a part of Leona's gun. She picks it up.

The portcullis on both side of the room raise up.

"This is the Knight Frame for the Solar Gun. I thought this was lost... I'll need to switch it out once we rest outside. "
Glantri
player, 1042 posts
Sat 23 Jul 2016
at 04:46
  • msg #168

Mike in Megiddo: The World at it's End

After the combat, I'll mentally say to Hermes, Thank you

"Knight Frame? What's that? But you're right, we should keep pressing on and handle it when we rest. Are you ok to go on?"

Assuming she is, I'll head towards the next door, inspect it for traps and then open it and check out the next room.
Magnus
player, 1714 posts
Sat 23 Jul 2016
at 05:46
  • msg #169

Mike in Megiddo: The World at it's End

"Yes, I'm ok to go on. But I need to get in Sunlight. I'm out of magic.
The Knight Frame is an upgraded version of the Fighter Frame I'm Currently using.
The Frame of the Solar Gun is the part of the gun that focuses motes into bolts."

She shows you them both side by side. The Knight frame looks like a copper and bronze version of the frame that is currently on her gun.

"The solar bolts it fires should be stronger that the ones it currently fires."

You check the door and find no traps. You open it up and find a long hallway.
Glantri
player, 1044 posts
Sat 23 Jul 2016
at 12:02
  • msg #170

Mike in Megiddo: The World at it's End

I nod, "it's still nighttime out, so we won't be able to get you more sunlight until we rest for the day. Do you want to backtrack and camp for the day or push on and rest on the other side of the dungeon? Caution does seem prudent, so I'm leaning towards resting,upgrading your gun, and pushing further tomorrow. This hallway clearly looks to be trapped, and while if it's physical traps I can spot and dodge them, I'm also not carrying solar essence to detect magic traps."

If she decides to go back and rest, I'm fine with that, and will follow. It'll help that we have the key and the upgraded blaster tomorrow, and this thing looked to be constructed of the piece we took, so it's unlikely to be back again.

If she decides to push on, I'll take the lead going down the hall slowly, looking for slits that arrows might come out of, or buzz saws or the like. I suppose that's what would happen even if we rested, although we would have to take out the boks again on our way in which isn't a huge deal, and I'd ask Leona to search for magic traps in that situation, since she'd be recharged.

Also, if we do rest, I'll burn two of my normal motes and collect two solar. I don't plan to use it much, but having some solar option is important. I'll also use my healing materia on both myself and Leona while resting.

Ooc)sorry that was split so much based on Leonna's decision, but I couldn't tell which way she was suggesting we go.
Magnus
player, 1716 posts
Sat 23 Jul 2016
at 17:09
  • msg #171

Mike in Megiddo: The World at it's End

"It would be better if we rest on the other side of the dungeon. "

You head down the hallway looking for traps. It takes a while, but you make it to the end and are now outside. It appears to be mid-morning by the position of the sun. The environment is now grassy plains as far as the eye can see.

You set up camp and Leona goes to work modifying her gun. Within five minutes she gets the part switched out.

You use the last of your motes to heal both of you with your Healing Materia.

You gather two solar motes when she was working on her gun.

"It's Going to take me a while to recharge in the sunlight."
Glantri
player, 1046 posts
Sat 23 Jul 2016
at 18:07
  • msg #172

Mike in Megiddo: The World at it's End

"We'll need to set up camp soon for the day anyway, so that we're rested and ready to move on when it's dark and the undead are active again. Take what time you need, then we'll want to move a ways do that if any bok come out they dont immediately find us, and then get some sleep."

I'm letting my other motes recover naturally, since I want them to be undifferentiated, and I'm going to sleep soon which should recharge them. When I wake up I'll take stock on how my reserves are doing.
Magnus
player, 1718 posts
Sat 23 Jul 2016
at 20:43
  • msg #173

Mike in Megiddo: The World at it's End

"A bok would die if it went out into sunlight. But we sould still camp a distance away from the dungeon exit."

You camp away from the exit.
Leona relaxes in the sun for little over an hour then watches for trouble while you sleep. When you wake up you find that you have 19 undifferentiated motes and two Solar motes.

After you wake up she goes to sleep for about five hours. And wakes up near nightfall.

"Our most direct route takes us through a mountain covered with an Ancient Forest. There is a set of Catacombs under the mountain that should take us to the other side"
Glantri
player, 1048 posts
Sat 23 Jul 2016
at 21:13
  • msg #174

Mike in Megiddo: The World at it's End

"Catacombs sound like the way to go then, traversing a forested mountain without a map would likely be more dangerous than any undead, not to mention unacceptably slow. We should head out then. Did you test out your gun with the new piece equipped? Perform as you want?"

Following her lead, she's done her research on the area. I'm keeping an eye out for traps and enemies as we move.
Magnus
player, 1720 posts
Sun 24 Jul 2016
at 06:09
  • msg #175

Mike in Megiddo: The World at it's End

"I was just about to test it out. It should have two firing modes."

She fires a shot and it is bigger than the ones the Fighter Frame fired. These are about 6 inches in diameter.

"And here is the second mode."

These time the gun does something unusual. It's sort of like a really short range flamethrower of Solar Essence. It extends out to about a yard in front of the gun.

She fires it for about six seconds and stops.

"... It's rather draining though."

She holsters the gun.

"Anyway the Catacombs would be a more direct path to Bloodrust Mansion. After we get though the Catacombs we'll need to change out sleep schedule again. Because We'll want to attack a vampire during the day. Furthermore we'll need the Sunlight to purify Him."

You start walking towards the mountain range in the distance. For the first day it is grasslands. For the Second day it is grass land with more and more trees. As you rest during the daylight hours of the third day, You see a three foot wide ball of clumped together clay.  It has a cylinder on top with glowing green eyes. It also has clay hands and feet floating near it Rayman style.

It looks like this.


The clay thing hasn't noticed you yet.

Leona is currently sleeping.
Glantri
player, 1050 posts
Sun 24 Jul 2016
at 12:28
  • msg #176

Mike in Megiddo: The World at it's End

I blink in amazement at the flamethrower display. "I can see why that would be draining."

I nod, and go along with her plan. It sounds fundamentally solid.

I sneak over to where Leona is, moving slowly as to not attract attention, and shake Leona a little, whispering "Leona, wake up and stay quiet." repeatedly, so that hopefully she gets the message as soon as she awakens. Once she does I'll point to the rock creature. "I don't think it's spotted us yet. Perhaps we could navigate around it?"
Magnus
player, 1722 posts
Sun 24 Jul 2016
at 21:12
  • msg #177

Mike in Megiddo: The World at it's End

At first she trys waving your hand away but she comes to. She looks around and sees it.
She whispers back
"There isn't enough tree cover. It will notice us."

She grabs her staff.

"We might be able to sneak up on it and catch it by surprise. "
Glantri
player, 1052 posts
Mon 25 Jul 2016
at 12:33
  • msg #178

Mike in Megiddo: The World at it's End

"What are it's weak spots? I'm not sure I rightly know where to attack that thing."
Magnus
player, 1724 posts
Mon 25 Jul 2016
at 16:53
  • msg #179

Mike in Megiddo: The World at it's End

"it's made of clay, so it's not the toughest thing in the world, but it's generally better to strike from the back so it doesn't dodge or block as much. It really doesn't have vitals. There is a set of runes in the center of it's body mass. But you'll usually disrupt the Earth magic animating it before you can get to that."

Hermes whispers into your mind.
What usually opposites Earth in the classical elements?
You can feel the predatory smile on his face
This message was last edited by the player at 17:03, Mon 25 July 2016.
Glantri
player, 1054 posts
Mon 25 Jul 2016
at 17:14
  • msg #180

Mike in Megiddo: The World at it's End

I nod at Leona's comments, roughly what I was expecting, but in the case of an obvious weakness it would be important to know to target.

Internally to Hermes, I wasn't going to forget about you. I'm thinking of sticking to wind magic arrows from range, while manifesting you for melee. Sound acceptable?

I sheathe my sword and draw my bow, and begin concentrating my motes to align them to wind, and on signal with Leona start moving into range behind the earth elemental. When close enough range, I'll signal to Leona to get ready to fire, and draw and aim a wind arrow. My first one I fire I'm going to send Hermes along with, so when it hits in a burst of wind magic he emerges from the impact area, where he rip into the golem with his claws in melee while I pelt it with wind arrows.
Magnus
player, 1726 posts
Mon 25 Jul 2016
at 17:40
  • msg #181

Mike in Megiddo: The World at it's End

I'm still not strong enough to manifest physically. But I should be able to distract it for a bit.

You move into position with Leona. When it turns away from you, you both fire. Both shots hit and the Golem is thrown forward. It's not moving.  Hermes in his wind cat form looks confused.
Glantri
player, 1056 posts
Mon 25 Jul 2016
at 17:45
  • msg #182

Mike in Megiddo: The World at it's End

I blink and scan the horizon quickly, looking if this was a decoy for a trap.

"Leona, how do we know when it's down? That definitely felt too easy for what it looks like."
Magnus
player, 1728 posts
Mon 25 Jul 2016
at 21:20
  • msg #183

Mike in Megiddo: The World at it's End

You see nothing along the horizon... Yet.

"We managed to stun it. Quickly, let's beat on it before it gets up again."

She grabs her staff and rushes it solar halberd forming along the way. She starts hitting its back as hard as she can.
Glantri
player, 1058 posts
Mon 25 Jul 2016
at 23:07
  • msg #184

Mike in Megiddo: The World at it's End

I dash forward, stowing my bow and drawing my sword in the process and enhance my blade with wind magic. I join in the flurry of assaults on the elementals back, continuing until it starts to rise and I need to get distance again, or Leona gives me the sign to stop.

Mentally to Hermes Did something about this seem odd to you? I can't shake a weird feeling about it.
Magnus
player, 1730 posts
Tue 26 Jul 2016
at 02:24
  • msg #185

Mike in Megiddo: The World at it's End

Hermes falls silent thinking

Five strikes from Leona and three from you destroy it sending clumps of clay flying everywhere.

Zekes voice rumbles in your mind.
If you had a perfectly obedient slave that was also expendable and it didn't return from a patrol in your territory.  What does that tell you?
Glantri
player, 1060 posts
Tue 26 Jul 2016
at 02:31
  • msg #186

Mike in Megiddo: The World at it's End

Good point Zeke. I was thinking it was a sentry, set to guard an area as opposed to scouting, but your logic makes more sense.

"Zeke, my fire fury, just pointed out that we're on a time table until our enemy knows we're in the area. When this creature doesn't report back, he'll know someone is around. How fast do they move and how far do we have yet to go? Either way we should press on."
Magnus
player, 1732 posts
Tue 26 Jul 2016
at 09:29
  • msg #187

Mike in Megiddo: The World at it's End

"They move a bit slower than a human walking. But they can roll up into a ball to move much faster. They'll stun themselves if they his something solid though.

I would guess we have two or three days before he knows someone is here. A week at the most.
We should get to the Catacombs by the end of the night. Then we'll be a day or two away from Bloodrust Mansion after we get to the other side of the Catacombs. "
Glantri
player, 1062 posts
Tue 26 Jul 2016
at 11:07
  • msg #188

Mike in Megiddo: The World at it's End

"Let's hope it was at the beginning of it's scouting route and not the end, but either way. We need to move for the Catacombs.

Is there anything you can use from the remnants here?"

Do I feel a strong earth fury in this? I was thinking one may have been released from it's servitude in the process?

Otherwise just pushing on towards the Catacombs.
Magnus
player, 1734 posts
Thu 28 Jul 2016
at 22:47
  • msg #189

Mike in Megiddo: The World at it's End

"I might be able to think of a use for the clay or runes. But we are in a hurry and it's uses are too specialized to be worth the time."

You did feel an earth fury released from the golem. But it was only as strong as the common ones in the ground.

You two make it to the entrance of the Catacombs while dodging the Golem patrols.

The entrance is a stone archway carved into the rock of the mountain. It has stylized skulls carved into the archway.

"From what I've read about this place. It was a mine that was converted to catacombs after it ran out of ore. They say that there should be a straight walk though."
Glantri
player, 1064 posts
Thu 28 Jul 2016
at 22:55
  • msg #190

Mike in Megiddo: The World at it's End

It makes me feel good that the earth fury was released from it's prison regardless.

Once at the opening, "Well, that's good I suppose. I'll take the lead, we should still be on the lookout for traps but we need to be time conscious."

And I'm taking the lead going into the catacombs, keeping an eye out for enemies or traps but also trying to maintain as fast a pace as I can without making a lot of noise.
Magnus
player, 1736 posts
Sat 30 Jul 2016
at 02:51
  • msg #191

Mike in Megiddo: The World at it's End

You walk into the Catacombs. You notice that the vectors for your equipment is moving to your right. You came across a four way intersection. You entered from the west. The vector fells like its south east.
Glantri
player, 1066 posts
Sat 30 Jul 2016
at 03:00
  • msg #192

Mike in Megiddo: The World at it's End

"Leona, I can sense some of my equipment from my previous world. It's a slight detour to the south, but it could prove to be useful in our upcoming fight. I would like to try and retrieve it quickly, it includes a wand tuned to destructive elements."

If she agrees, I'll lead down the path to the south.
Magnus
player, 1739 posts
Sat 30 Jul 2016
at 03:44
  • msg #193

Mike in Megiddo: The World at it's End

"That will help us fight the Count. Let's go and get it."

You head south into a hallway with three doors on each side. When you pass the mittle doors you notice the vector is directly east.
Glantri
player, 1068 posts
Sat 30 Jul 2016
at 03:47
  • msg #194

Mike in Megiddo: The World at it's End

I nod, gesturing to the door east, and say quietly "it's through that door."

I'll check the door for traps and then open it and scan the surroundings.
Magnus
player, 1741 posts
Sat 30 Jul 2016
at 04:16
  • msg #195

Mike in Megiddo: The World at it's End

I forgot to mention.  It's really dark in here. Leona was forced to light up her staff.

You open the door and see a humanoid form wrapped in linen bandages.
Leona motions with her finger to be quiet.

The door opening got it's attention though. it walks to two feet in front of you. It's face isn't completely wrapped though. You see an eyeless black thing in there with far too many teeth. You can smell the stench of decay and gunpowder from it. It stands there for a long minute in front of you.
Glantri
player, 1070 posts
Sat 30 Jul 2016
at 10:58
  • msg #196

Mike in Megiddo: The World at it's End

I will send two motes of magic, aligning them to wind, off into a corner of the room away from where my equipment vector is pointing and have them start creating an audible copy of medium-heavy footsteps. I'll maintain it until I'm out of this room.

When this thing goes to investigate, I'll sneak in toward my equipment, get my stuff quietly and sneak back out. I'll signal for Leona to stay near the door and cover me.

Once out, I'm not worrying about closing the door and gesture that we should head back and continue out of the catacombs. I plan to show her the wand, but when I can explain, not when silence is important.
Magnus
player, 1742 posts
Sat 30 Jul 2016
at 18:06
  • msg #197

Mike in Megiddo: The World at it's End

It moves a few feet into the room and then spits bombs at the spot you are making noise with the wind. You sneak behind it and manage to get your wand and Materia. Along with your other things that where in Eren's house. You sneak outside.

"Is that what you where looking for?"
Glantri
player, 1071 posts
Sat 30 Jul 2016
at 18:37
  • msg #198

Mike in Megiddo: The World at it's End

Once away from the room a good distance, so that being overheard isn't an issue, "yes, the wand was crafted for me to act as a channel for destructive magic. The small orb facilitates minor healing without draining my reserves as much. I've not had time to practice much with either of them, but I can use them."

Once we're back at the crossroads where we detoured to get my stuff, I'll continue leading in our original direction, intent on making good time to our enemy.
Magnus
player, 1744 posts
Sat 30 Jul 2016
at 20:34
  • msg #199

Mike in Megiddo: The World at it's End

soon after you say that you hear an explosion from the direction you came from.

"Mummies. They are blind but possess acute hearing dispite the bombs they throw around. They also have a nasty bite."

 You head east from the crossroads. You walk for a little bit and then find that the path has caved in. Preventing you from continuing in that direction.
Glantri
player, 1073 posts
Sat 30 Jul 2016
at 20:42
  • msg #200

Mike in Megiddo: The World at it's End

"Hmm, I think I might have an idea but it'll make some noise. Using the wand I think I could let out a drilling blast of energy that we could follow through, but I have no doubt it's going to make a lot of noise to do so. Think it's worth trying? Finding another way around could slow us down quite a bit."

If she agrees, I'll get the wand out and point it at the obstructing rubble. I'll concentrate my motes through the wand and release a column of disintegrative energy,  drilling into the rubble making a path of about 4' diameter for us to crouch and go through.
Magnus
player, 1746 posts
Sat 30 Jul 2016
at 21:26
  • msg #201

Mike in Megiddo: The World at it's End

"It'll bring every mummy in here to investigate. But it'll be quick. Go ahead."

You focus a stream of destructive magic at the rubble. You produce a four foot wide hole though the rubble with quite a bit of noise. It also cost you 15 of your 21 motes. You hear shuffling from the fourway intersection.
Glantri
player, 1075 posts
Sat 30 Jul 2016
at 21:57
  • msg #202

Mike in Megiddo: The World at it's End

"Well, let's go. I'd rather not wait for those mummies. You first."

And I'll follow behind her as we hustle through the tunnel I created.
Magnus
player, 1748 posts
Sat 30 Jul 2016
at 22:58
  • msg #203

Mike in Megiddo: The World at it's End

You both go into the tunnle. But she stops before exiting. You see several mummies in front of her in the other room.

A tense moment passes ans then the start to slowly move back to where they came from
Glantri
player, 1077 posts
Sat 30 Jul 2016
at 23:07
  • msg #204

Mike in Megiddo: The World at it's End

Leona has a better view as to when it's clear to move forward, so I'll wait until she decides and then move as quietly as possible after her.
Magnus
player, 1750 posts
Sun 31 Jul 2016
at 00:39
  • msg #205

Mike in Megiddo: The World at it's End

After a minute, she leaves the tunnel and motions you to follow.

"That was quite the feat of magic. How are you feeling? "
Glantri
player, 1079 posts
Sun 31 Jul 2016
at 00:43
  • msg #206

Mike in Megiddo: The World at it's End

Quietly, still a bit afraid of the mummies being near, "I'm feeling pretty good, it took up about three quarters of my motes however. It's good to have the wand back, I lost it shortly after it was made for me, well not lost... got separated. We should continue on though, I'll feel better when I can recharge in the open air."
Magnus
player, 1752 posts
Mon 1 Aug 2016
at 01:28
  • msg #207

Mike in Megiddo: The World at it's End

"That sounds like a story. But you are right we need to keep going."

You move forward and come across another four way intersection.

Leona points east and says.
"The quickest way out would be this way... Assuming it isn't blocked like the last one."
Glantri
player, 1081 posts
Mon 1 Aug 2016
at 02:06
  • msg #208

Mike in Megiddo: The World at it's End

"Remind me when we're resting and I'll tell you the full story."

Once at the intersection:
"Well let's try it and hope then."
Magnus
player, 1754 posts
Mon 1 Aug 2016
at 03:24
  • msg #209

Mike in Megiddo: The World at it's End

You move east and encounter another cave in. The construction must be substandard.
"Figures, We'll have to go around. Since you don't have enough to do that again... Unless..."

She thinks for a while.

"I could give you the last two potions I have so that you can do that again. But it will leave you out of Magic."
Glantri
player, 1084 posts
Mon 1 Aug 2016
at 10:52
  • msg #210

Mike in Megiddo: The World at it's End

"Do we have an idea how much further we have to go? Being out of magic is one thing if we're near the end, and another if we're in the middle.

I have an idea that's potentially a bit riskier but would use a lot less magic. We should be able to lure a single mummy here and hide over in a corner, and use small amounts of magic to make noise at the cave in, enough to get the mummy to throw those bombs but not to carry and draw more mummies. we could use it as a digging tool.

If that sounds too risky to you, we can do the potion-wand blasting again."

I'll enact whichever plan she thinks best
Magnus
player, 1756 posts
Tue 2 Aug 2016
at 03:06
  • msg #211

Mike in Megiddo: The World at it's End

"We are not sure how many bombs it would take to blast though it. While we know you can get though that with your wand. It's a good idea though"

She gives you the two Potions. They taste like a pretty good Energy Drink
They bring you up to 16 motes.

You blast the rubble with your wand and produce another 4 foot wide tunnel.

You both go into the tunnel as the mummies come to investigate.
Glantri
player, 1085 posts
Tue 2 Aug 2016
at 10:34
  • msg #212

Mike in Megiddo: The World at it's End

Are there mummies on the far side again? If so I'll wait until they move off, otherwise I'll continue moving as silently as possible through the tunnel.
Magnus
player, 1758 posts
Tue 2 Aug 2016
at 18:30
  • msg #213

Mike in Megiddo: The World at it's End

Surprisingly not. You exit the tunnel and there is a door to the north and a door to the east.
Glantri
player, 1087 posts
Tue 2 Aug 2016
at 18:42
  • msg #214

Mike in Megiddo: The World at it's End

Quietly, "North probably loops back into the catacombs as an alternate route, continuing east should get us out. Do you agree Leona?"

If she does, I'll lead the way and open the door going to the east. Inspecting for traps before doing so.
Magnus
player, 1760 posts
Tue 2 Aug 2016
at 19:50
  • msg #215

Mike in Megiddo: The World at it's End

She nods
"That is correct."

You check the door and open it. You notice the pressure plates before you step on them.

The room is about twenty by twenty.  There is a sarcophagus in the middle of the room.
Glantri
player, 1089 posts
Tue 2 Aug 2016
at 19:55
  • msg #216

Mike in Megiddo: The World at it's End

Is there no door leading out other than what we came through?

I'll motion to the sarcophagus, and whisper to Leona "should we be dealing with this or trying to sneak around the perimeter?"

I'm keeping my motions very slow and steady, figuring this may be a bigger version of the mummies, or at least a tougher one, inside the sarcophagus.
Magnus
player, 1762 posts
Wed 3 Aug 2016
at 00:49
  • msg #217

Mike in Megiddo: The World at it's End

You don't see another door in this room. Although the sarcophagus has a chain attached to it for some reason.

"... We might have to deal with this one. I'm fairly sure this is the way out."
Glantri
player, 1091 posts
Wed 3 Aug 2016
at 01:38
  • msg #218

Mike in Megiddo: The World at it's End

"Well I'm going to be relegated to my swordsmanship or archery alone for this battle then. It's probably best to stick to the sword and try to open opportunities for you to shoot whatever comes out. Just be prepared."

And I'll move forward quietly with my sword drawn and see about opening this sarcophagus and seeing any details about this chain and what it's attached to.
Magnus
player, 1764 posts
Wed 3 Aug 2016
at 02:56
  • msg #219

Mike in Megiddo: The World at it's End

The chain doesn't seem attached to anything But there are scratch marks on the floor in the direction of the chain.

It seems like you could push off the lid of the sarcophagus.

It is covered in symbols that resemble Mayan Glyphs.

Leona whispers to you
"...This is Old Realm. a language from well before the decline of the world."
Glantri
player, 1093 posts
Wed 3 Aug 2016
at 11:56
  • msg #220

Mike in Megiddo: The World at it's End

"It's reminiscent of a language from my world. Not one I know, as it's civilization passed far before my time though."

I will push off the lid and then jump back and into a readied swordsman stance for what's inside. I'm staying away from the chain itself in case it's animated.
Magnus
player, 1766 posts
Wed 3 Aug 2016
at 15:17
  • msg #221

Mike in Megiddo: The World at it's End

You hear a gravelly voice that sounds like it is clogged with dust.
"Mani inik’ilifi ātirebishi yemīdefiri?"

A large man covered with bandages raises out of the sarcophagus. Unlike the other mummies this one has glowing red eyes. Along with a face that is dried out with too large teeth.

Bombs materialize in it's hands and then Leona shoots it. Billowing black smoke appears where she hit it with solar energy. Then ten or so bombs are thrown around you and Leona.
Glantri
player, 1095 posts
Wed 3 Aug 2016
at 16:04
  • msg #222

Mike in Megiddo: The World at it's End

I dodge away from the bombs it's throwing using a forward roll, and spring towards the mummy. I'm lashing out with my sword towards his hands. I'm hoping to sever one or both in order to inhibit its bomb throwing, while Leona can focus on hitting from range using solar powers.
Magnus
player, 1768 posts
Wed 3 Aug 2016
at 23:29
  • msg #223

Mike in Megiddo: The World at it's End

You roll forward and strike deftly at his Wrists. To feels like you are cutting into old harden wood. You take a decent chunk out of both of them and then his jaws grow to twice their normal size and then try to take a chunk out of your skull with unexpected speed. But you dodge out of the way with an inch or two to spare.

Leona fires again but the Mummy dodges the shot and positions you between him and Leona.
Glantri
player, 1097 posts
Thu 4 Aug 2016
at 02:19
  • msg #224

Mike in Megiddo: The World at it's End

I duck into a low roll, going sideways and opening a shot for Leona to attack. I'm keeping my distance at this point so that it can't use me as a shield.

I'm staying just close enough that if it moves to engage Leona I can dart in for an attack. I'm trying to put it in a bad position where I'm too far to attack in melee, but closing with Leona will open it to an assault from me from behind.
Magnus
player, 1771 posts
Thu 4 Aug 2016
at 02:57
  • msg #225

Mike in Megiddo: The World at it's End

She takes the opportunity that you give her. Firing a barrage of solar shots into the Mummy. Bellowing black smoke forms around the Mummy who is shrieking in pain.
He rushes out of the smoke, Ignoring you in favor of assaulting Leona.
Glantri
player, 1099 posts
Thu 4 Aug 2016
at 09:57
  • msg #226

Mike in Megiddo: The World at it's End

I charge at the mummies exposed back, and let into it with a series of slashing maneuvers  aimed at the legs. Hoping to cripple it's movement at which point Leona can finish it.
Magnus
player, 1773 posts
Thu 4 Aug 2016
at 13:54
  • msg #227

Mike in Megiddo: The World at it's End

You cut it's hamstring and force it to tumble to the ground. Leona continues to fire at it forming a black cloud around it. You hear the hiss of lit bombs. Leona backs off from it. (I assume you would do the same.) There is an large explosion and there is a scorch mark on the floor where he was.
Glantri
player, 1101 posts
Thu 4 Aug 2016
at 17:27
  • msg #228

Mike in Megiddo: The World at it's End

You assume correctly.

After the explosion I comment "We'll have to make quick work here. That may or may not have been enough to attract more mummies even from the other side. I'll check the sarcophagus for a hidden door or exit, you check the remains for anything worthwhile."

And I'll start examining that chain and the sarcophagus to see if there is an exit hidden in there.
Magnus
player, 1776 posts
Thu 4 Aug 2016
at 18:58
  • msg #229

Mike in Megiddo: The World at it's End

There is no exit inside the Sarcophagus. You note that the Sarcophagus is separate from the floor. The chain is attached to the sarcophagus and nothing else. The scratch marks on the floor are all in the direction of the chain.

Leona checks where the mummy died.
"I found a few unexploded grenades where it died."
Glantri
player, 1103 posts
Thu 4 Aug 2016
at 19:42
  • msg #230

Mike in Megiddo: The World at it's End

"I think this sarcophagus may be covering an exit. I'm going to try pushing it over, you look for a switch that might control this chain."

And I'll go to the opposite side of the sarcophagus from the chain and start trying to tip it over.
Magnus
player, 1777 posts
Thu 4 Aug 2016
at 21:27
  • msg #231

Mike in Megiddo: The World at it's End

It feels really heavy. It moves forward a bit as you try to tip it over.

"If we are going to tip it over then we should both push from the side. Or we could try to push it out of the way."
Glantri
player, 1105 posts
Thu 4 Aug 2016
at 21:32
  • msg #232

Mike in Megiddo: The World at it's End

"Let's try and push it out of the way, I just assumed it was hinged on one end, which would have made pushing difficult. But it seems to be budging if not much, so we should be able to push it together."

Then I'll try and push it with the help of Leona.
Magnus
player, 1779 posts
Thu 4 Aug 2016
at 21:50
  • msg #233

Mike in Megiddo: The World at it's End

You both get close together on one end and push. It goes easier this time. After about a minute you have it moved three feet and there is an opening under it big enough for both of you to slip through.
Glantri
player, 1107 posts
Thu 4 Aug 2016
at 21:58
  • msg #234

Mike in Megiddo: The World at it's End

"Well, guess this is the way we're going. Can you slip through first and I'll follow? I don't have any magic left to create light when I get down there."

I'll slip through then after she does, assuming no objection.
Magnus
player, 1781 posts
Thu 4 Aug 2016
at 23:25
  • msg #235

Mike in Megiddo: The World at it's End

Well, you have one mote left. but it wouldn't last long.

She drops in and looks around.
"It's a tunnel east. Come on down."

You drop down and see a tunnel that goes east.

"Hopefully there are no more rooms to deal with."

I'm going to assume you head east.

After a while walking though the tunnel. You come to the surface. It's thin woods here.
Glantri
player, 1109 posts
Fri 5 Aug 2016
at 00:19
  • msg #236

Mike in Megiddo: The World at it's End

I smile as I see the woods and open air.
"One step closer, it should only be a couple of days from here you said right? We should continue on until the sun is about to rise and then set up camp. Ever minute could help."

While walking, I'm going to be trying to collect wind motes from the open air.
Magnus
player, 1783 posts
Fri 5 Aug 2016
at 00:56
  • msg #237

Mike in Megiddo: The World at it's End

The wind is fairly weak in the forest, so it's slow to gather the wind motes. Still you are full again when you set up camp at sunrise.

"We'll need to start adjusting our sleep cycle again. We should arrive after another day's travel. "
Glantri
player, 1111 posts
Fri 5 Aug 2016
at 00:59
  • msg #238

Mike in Megiddo: The World at it's End

"That works. Tomorrow we can push a few hours past sunrise to start the process."

Just going with the flow for now. Glad to be out of those catacombs.
Magnus
player, 1785 posts
Fri 5 Aug 2016
at 03:33
  • msg #239

Mike in Megiddo: The World at it's End

You rest and then push the next day. By the end of the day you are within a mile of a Large Mansion.

"There it is. We're going to assault it in the morning."

Leona seems to be shaking slightly.

What are you doing to prepare?
This message was last edited by the player at 05:37, Fri 05 Aug 2016.
Glantri
player, 1113 posts
Fri 5 Aug 2016
at 10:55
  • msg #240

Mike in Megiddo: The World at it's End

When I see Leona shaking I move over to put my hand on her shoulder to calm her and pull her into a hug. "It'll be ok Leona. We'll get through this together and avenge your father."

I'm going to take the time to use some motes to facilitate metal crafting any imperfections my blades may have picked up in the last few fights away. It's good to keep them in keen condition.

Other than that I'm just mentally preparing and gathering solar motes until I have 15 of my standard motes and 6 solar for the upcoming fight.
Magnus
player, 1787 posts
Fri 5 Aug 2016
at 16:50
  • msg #241

Mike in Megiddo: The World at it's End

Leona is surprised when you pull her into a hug and is blushing furiously.

"i...I just have the pre-fight shakes. The Count is dangerous beyond what we've faced before. He's been fighting the Solar Tribe for hundreds of years..."

You try to do metalcrafting with your motes. It's hard to do and a bit inefficient without a metal fury. But you manage to shape the imperfections out of your swords.

You have time to recharge though.

Leona looks like she is ready to go in.
Glantri
player, 1115 posts
Fri 5 Aug 2016
at 17:05
  • msg #242

Mike in Megiddo: The World at it's End

I nod at her explanation of the count. It makes sense to be nervous but it also helps to have reassurance.

"We'll get through it together, we make a good team. But I agree that we need to be prepared for this to be far more difficult than our previous fights."

I'm ready then, with blade drawn, bow across my back and wand in an easy to access pocket. Time to show this count what we can do.

I'll follow Leonas lead. She has the prep work for this and I don't. But I'm staying close so I can defend her when needed.
Magnus
player, 1790 posts
Fri 5 Aug 2016
at 17:41
  • msg #243

Mike in Megiddo: The World at it's End

Tou walk towards the mansion entrance and find a large clearing.

"We could use this clearing for the Magic circle to summon the Solar Piledriver. Do you think we should go ahead and make it or do it after we defeat the Count?"
Glantri
player, 1118 posts
Fri 5 Aug 2016
at 17:45
  • msg #244

Mike in Megiddo: The World at it's End

"We may be under pursuit and not have the time to spare later. Now would be better I think. What is the solar piledriver however?'

I help with the construction of the magic circle, and then continue towards our task of taking out the count.
Magnus
player, 1793 posts
Sat 6 Aug 2016
at 17:00
  • msg #245

Mike in Megiddo: The World at it's End

"The Solar Piledriver is a machine blessed The Sun and Gaia to Purify the Dark Immortals. It gathers Sunlight for miles around and then drives it into the body of an Immortal. Incinerating the Dark matter that will revive them if left alone."

She instructs you to stand about 15 feet away.
She kneels on the ground and starts mumuring something.
After about 15 minutes she leaps up and raises her right hand toward the sky and Shouts
"Taiyoh!"

There is a bright flash of light. Once your vision clear, You see that she is standing in a circle where the grass has been burnt down to the dirt and baked into clay. There is a magic circle burnt into the clay it looks like this.



... without the blue lines.
Glantri
player, 1120 posts
Sat 6 Aug 2016
at 17:15
  • msg #246

Mike in Megiddo: The World at it's End

"Quite impressive. I assume you need to recharge after such a feat, once you do we should head in immediately."

I'm mentally prepared and looking to slay an immortal.
Magnus
player, 1794 posts
Sat 6 Aug 2016
at 17:41
  • msg #247

Mike in Megiddo: The World at it's End

"Yes, this used a large amount of my reserves."
She sits and meditates tor thirty minutes

You make your way though a Courtyard with a few bats flying around. You get the feeling that they are staring at you.

You enter the Mansion into a darkened room. The Count didn't expect guests. Leona lights her staff and you see that there are two sets of stairs heading up and there is a door on the ground level between the stairs.
Glantri
player, 1121 posts
Sat 6 Aug 2016
at 17:55
  • msg #248

Mike in Megiddo: The World at it's End

I softly say, "any idea which door to try first? My instinct says the upper level."

I'll lead to whichever door Leona thinks best, looking for physical traps or anything that moves to attack us.
Magnus
player, 1796 posts
Wed 10 Aug 2016
at 06:39
  • msg #249

Mike in Megiddo: The World at it's End

"Searching from top to bottom should be good."

You both ascend one of the two curved marble staircases. There is a balcony up here with a door. You don't find any traps on the door. it opens into a balcony overlooking an audience chamber. There is a rather nice looking throne on a raised dais below in the audience chamber.
The balcony is on three sides of the audience chamber. There is a door to the left side and one to the right.

The wood work in the Mansion is rather nice and it appears to be in good condition.

OOC: Sorry for the wait. I needed to work on the layout of the Mansion.
This message was last edited by the player at 06:57, Wed 10 Aug 2016.
Glantri
player, 1123 posts
Wed 10 Aug 2016
at 12:03
  • msg #250

Mike in Megiddo: The World at it's End

I will take the opportunity to walk around the balcony to see the throne room from as many angles as possible. I'm looking for how many doors there are, traps that may seem more obvious from above, and if there appears to be a spot in the floor that a trapdoor might be.

After surveying from above, I'll suggest we head down and check out the throne room from down there.
Magnus
player, 1798 posts
Wed 10 Aug 2016
at 14:56
  • msg #251

Mike in Megiddo: The World at it's End

You entered the balcony from the south. The throne is on the north side of the room.
There are three doors below. One to the south that is connected to the entryway. And one to the east and one to the west. There isn't anywhere that looks like a trap door. But the floor down there is made of stone. there are four decorative columns that support the balcony you are on. Everything is lighted with oil burning lamps.

You head down to the throne room and there isn't really anything you didn't see from above.
Glantri
player, 1125 posts
Wed 10 Aug 2016
at 15:21
  • msg #252

Mike in Megiddo: The World at it's End

"Let's explore the east section first." And I'll go and check the door for traps and then open it quietly.
Magnus
player, 1800 posts
Wed 10 Aug 2016
at 17:11
  • msg #253

Mike in Megiddo: The World at it's End

There where no traps on the door.

You open the door quietly. There is a dull eyed maid heading north. She hasn't noticed you yet.

the room is a hallway with three doors to the east and one to the north
Glantri
player, 1127 posts
Wed 10 Aug 2016
at 17:27
  • msg #254

Mike in Megiddo: The World at it's End

I quietly ease the door closed and whisper to Leona, "Do you know whether house staff here are all undead, or in servitude? I would rather not dispatch an innocent who's being enslaved."
Magnus
player, 1802 posts
Wed 10 Aug 2016
at 18:23
  • msg #255

Mike in Megiddo: The World at it's End

Leona whispers back

"I doubt they are undead. Vampires prefer blood from live prey. What should we do? We are not sure how she'll react."
Glantri
player, 1129 posts
Wed 10 Aug 2016
at 18:29
  • msg #256

Mike in Megiddo: The World at it's End

"Let's check the other path first, maybe we'll be lucky and it's a limited staff and we can find the count first."

And with that I'll go to the other door and check it for traps and then try and open it quietly and peek in.
Magnus
player, 1804 posts
Wed 10 Aug 2016
at 21:55
  • msg #257

Mike in Megiddo: The World at it's End

There where no traps on the door.

You open the door quietly. There is no one in the hallway. There is a door north and two doors west. There is also a spiral staircase up.
Glantri
player, 1131 posts
Wed 10 Aug 2016
at 22:02
  • msg #258

Mike in Megiddo: The World at it's End

I'll beckon Leona to follow and close the door behind us, and then proceed to check the door north.

I'll be trying to stay quiet and check for traps at each door, but will stop repeating it each time until it changes.
Magnus
player, 1806 posts
Thu 11 Aug 2016
at 02:40
  • msg #259

Mike in Megiddo: The World at it's End

You open the northern door. It's another hallway running east to west. There is one door west.
The norther wall is covered in windows. you see a garden out there. There is a door north into the garden. There is another door to the east side of the south wall. The south wall is covered in portraits and paintings.
Glantri
player, 1133 posts
Thu 11 Aug 2016
at 13:32
  • msg #260

Mike in Megiddo: The World at it's End

I continue towards the door on the west end of this hallway. I'm moving a little more quickly than before to get out of the hallway with so many windows. It's too hard to hide from anyone in the garden.
Magnus
player, 1809 posts
Fri 12 Aug 2016
at 01:47
  • msg #261

Mike in Megiddo: The World at it's End

You enter a long Library that runs from north to south. It's huge with bookshelfs covering all the walls. There are comfortable chairs all around with tables. There is a door to the north west.
Glantri
player, 1135 posts
Fri 12 Aug 2016
at 14:21
  • msg #262

Mike in Megiddo: The World at it's End

I wish I had the time to stop and check out some of the books, but we're on a schedule, pushing through to the northwest door. The room only had two doors right? The one into the hallway south of the garden and the one in the northwest?
Magnus
player, 1811 posts
Fri 12 Aug 2016
at 17:20
  • msg #263

Mike in Megiddo: The World at it's End

Ah I knew I forgot to mention that the library has two floors. There are a few wrought iron stairs around the Library. You notice that there is a door on the south side of the second floor east wall.

You enter the north west door. You enter into a clock tower. There is a trap door down and a path up.
Glantri
player, 1137 posts
Fri 12 Aug 2016
at 18:48
  • msg #264

Mike in Megiddo: The World at it's End

Ok, will end up wrapping back around to that then.

When we get to the trap door,
"Let's go down first, I think we're likely to find he sleeps as far removed from the sunlight as possible and underground is just that."

Proceeding down through the trap door.
Magnus
player, 1813 posts
Fri 12 Aug 2016
at 19:43
  • msg #265

Mike in Megiddo: The World at it's End

There is a stairway below the trap door. You go down and see an expanse of stone tombs. You see quite a few tombs. You see a few ghouls patrolling around the tombs.
Glantri
player, 1139 posts
Fri 12 Aug 2016
at 20:45
  • msg #266

Mike in Megiddo: The World at it's End

Do I see any doors out of this room, or just an area full of tombs and ghouls?

Either way, I motion to go back up, and close the door quietly before whispering to Leona,
"I don't think any of those are likely to be the count's resting area. It's likely just the equivalent of a barracks for ghouls. Let's check what's up in the clock tower."
Magnus
player, 1815 posts
Fri 12 Aug 2016
at 23:06
  • msg #267

Mike in Megiddo: The World at it's End

You don't immediately see a door out. You head up into the Clocktower. Passing though various machinery that runs the clock.You ascend above the clock. And encounter a door.
You hear scratchs of conversation behind the door.

You first hear a young feminine voice
"...Moon beauty transferred without a hitch. How about you?"

You hear a deep masculine voice reply
"Ah, yes. The Earthly Maiden. The energy transfer is going as planned."

The Feminine voice continues
"Good. Next I will prepare the Guardians. The Vampire Hunter seems to have
arrived along with an ally against you."

The Masuline voice replies again
"I will take care of Them. She's just a little Girl. And he is just a swordsman.


THe Female voise concludes with
"... Well, it's up to you, Count...Dark Warp!"

The Count comments
"...That impudent little Girl! Acting without the Queen's order...that Moon
Child..."
Glantri
player, 1141 posts
Sat 13 Aug 2016
at 03:26
  • msg #268

Mike in Megiddo: The World at it's End

I think to myself I'll show him just a swordsman and then mouth silently to Leona "Ready?" and when she replies I'll move to open the door with my sword in hand.

When I see him I'll push forward, mentally preparing to try fury fusion with Hermes once the battle starts. I'll give Hermes a mental heads up that it's my plan, but I'm avoiding using magic until then to catch the count unaware, just using probing strikes at first and then at a critical moment summoning Hermes to Fuse with me and unleash a full on assault in which I activate my solar motes to do a sol enhancement on my blade.
Magnus
player, 1817 posts
Sun 14 Aug 2016
at 06:15
  • msg #269

Mike in Megiddo: The World at it's End

You enter the room and walk onto a raised platform in the middle of the room that takes up most of the room. The room has heavy curtains covering up all the windows.

You see a tall dark man that looks like this



He speaks in the same low Masuline voice as before.
"So nice to see you, little Hunter And Swordsmen! As for the woman..."

Leona is glaring at him.

A sphere of blackness tinged with red appears next to him with a young woman within it. She has long brown hair and is wearing a light blue dress.

The Count Continues
"She's not dead. She's the sacrifice we need to complete our plan!"

He waves his hand dismissively and the Woman disappears along with the Sphere of Darkness

He concludes
"I can't keep a lady waiting. It's time. Won't be much of a battle, a
young shrimp like you. Anyway, can't pass up a chance to feast on fresh Hunter
blood! And the band beings to play...Ready for The Musical of Blood?!"



Several swords with bat shaped cross guards appear and are immediately launched at you two.
You dodge to the left and Leona dodges to the right. He's coming for you. Leona takes several shots at him but there are only little puffs of smoke where she hits. He punches at you and you dodge again. This time striking out with your sword. It get's a light cut on him., Inhuman reflexes avoiding the worst of your strike.

Leona puts her gun away and draws her staff and forms her halberd. She has a glint in her eye like she has a plan.

You hear Hermes in your mind.
I'm preparing for the fusion. keep him Busy for a little while longer
Glantri
player, 1143 posts
Sun 14 Aug 2016
at 11:14
  • msg #270

Mike in Megiddo: The World at it's End

Leona's a smart lady, I assume that glint means she going for the curtains. I start leading the count to the opposite end of the room, to give Leona time to work. I'm focusing primarily on darting attacks to keep his attention and then retreating a short distance and focusing on dodging. Rinsing and repeating this as the battle dance continues. Hopefully Hermes prep doesn't take too long.

I imagine that once Leona strikes down a curtain or starts to he's going to rush to stop her. I'll take that opportunity to slash as the top of the nearest curtain I'm close to and then pursue him once the curtain has starting to fall.
Magnus
player, 1820 posts
Mon 15 Aug 2016
at 07:06
  • msg #271

Mike in Megiddo: The World at it's End

He follows you and focuses on you. You lead him to the other side of the room when leona starts slashing the curtains down. As you predicted, He notices her and rushes her. But is forced to dodge out of the way when the sunlight streams in. He launches swords at you and forms spikes of darkness from the ground but you both get all the curtains on the sunny side of the room down. Half the room has sunlight in it now and he is forced to remain in the darker half. Launching magical attacks at you.

Hermes says
Preparations are complete. Ready when you are.

Glantri
player, 1145 posts
Mon 15 Aug 2016
at 11:26
  • msg #272

Mike in Megiddo: The World at it's End

I open myself to Hermes, preparing for the fusion and mentally tell him I'm ready.

I'm trying to time the fusion with when I'm charging at the count so that he doesn't have a lot of time to adjust and account for the fusion. I'm hoping to get a couple of strong cuts in out of surprise.
Magnus
player, 1822 posts
Tue 16 Aug 2016
at 03:13
  • msg #273

Mike in Megiddo: The World at it's End

You change mid stride. Hermes infuses your body with his spirit. It succeeds but there are some side effects. You are now glowing light Purple. You feel that your ears changed to cheetah ears and that you have grown a Cheetah tail.

The count is visibly surprised when you change. you close and deliver a series of strong strikes. The Black Smoke bellows from where you cut.

The count Splits into a multitude of bats and flies away from you.
Glantri
player, 1147 posts
Tue 16 Aug 2016
at 10:52
  • msg #274

Mike in Megiddo: The World at it's End

I smirk at the counts surprise, it's good to exceed expectations. I also expect at this point since I've displayed strong wind powers through fusion and the purple glow, that the count will assume I'm of the Gaian tribe. That should work out well when I apply solar magic a little later to catch him off guard again

How many motes did the fusion take? And can I tell yet how fast maintaining it will drain them?

If he reforms immediately I'll charge at him again, imbuing my blade with solar magic at the last second, hoping to still catch him by surprise.
If he doesn't reform immediately, I'm going to send two motes out towards one of the sunny windows to form a lens, and tilt it to start redirecting sunlight at where he's at.

I'm also staying conscious of where the trap door down is. Is it in the sunlight? I want to make a move to intercede if he tries to run. Also what's Leona up to?
Magnus
player, 1824 posts
Tue 16 Aug 2016
at 19:07
  • msg #275

Mike in Megiddo: The World at it's End

When the Count turns into a multitude of bats, Leona rushes him and fires off her gun's flamethrower like spread of solar essence. Turning many bats into ash and injuring many more.

He reforms away from you. He looks haggard and his cape is torn to shreds.
"What in Darknesses Name are you?"

You rush him and enhance your blade with sunlight in addition to the natural Wind enhancement it has now. He forms blades and grabs one of them and manages to parry your strike with his inhuman speed. But only just barely. It destroys his blade in the process but there is always more.

The door is in the sunlight.
Most of the cost for the fusion is being paid by Hermes. But you feel like it is draining his reserves rapidly. You estimate that you only have a minute before you start having to pay the costs yourself.
Glantri
player, 1149 posts
Tue 16 Aug 2016
at 21:42
  • msg #276

Mike in Megiddo: The World at it's End

In response to his shock I smirk, "a swordsman, as you said."

I'm sticking to the offensive, charging back in embracing the feral nature of Hermes spirit. I'm pushing my wind motes out to create illusions of myself attacking to make parrying my frenzy of attacks more difficult.

I'm maintaining my sol enhancement, and darting away occasionally to allow for clean shots from Leona.
Magnus
player, 1826 posts
Tue 16 Aug 2016
at 22:36
  • msg #277

Mike in Megiddo: The World at it's End

You charge in using illusions as feigns for your real attacks. Leona switches to her halberd and charges in with you. The combination of your strikes prove to be too much for the Count. You strike true and great clouds of black smoke form around the count. He revert's to a giant bat and a black coffin forms around him. There is a bat sigil on the lid of the coffin.

Leona is breathing heavily.
"We did it. Now all we gave to do is drag him to the pile driver."

At this point, the ball of darkness opens up again and the Woman from before is now laying on the ground.
Glantri
player, 1151 posts
Tue 16 Aug 2016
at 22:47
  • msg #278

Mike in Megiddo: The World at it's End

I smile, "that we did. We need to get this woman out to safety as well. I'm not sure why she was the sacrifice but we should help out. Would you prefer to carry her or the coffin? Hermes help was immensely helpful back there but I need to let him rest."
And I release the fusion, reverting and thanking Hermes mentally for the aid. I'm filled with pride at what we accomplished together.

Before starting to head back out of the mansion it occurs to me if I heal this woman we don't need to carry her, and ask Leona to hold up a second as I use my healing material on the woman lying on the ground.
Magnus
player, 1828 posts
Wed 17 Aug 2016
at 00:43
  • msg #279

Mike in Megiddo: The World at it's End

When you check the woman to see if she is breathing, She wakes up and and stands up from the floor.
She says
"You Saved my life. Thank You."

Leona says
"I'm Solar Magician Leona, A Vampire Hunter. and this is Michael, Elemental Swordsman and Vampire Hunter. What's your name?"

The woman replies
"I am Lita. Caretaker of the Solar Tree and Mother Gaea's Earthly Maiden.
On that day when the Immortals attacked Sam Miguel. They captured me and took both me and the Solar Tree to City of Death"

Now that you can get a closer look at her. You note that she is rather cute instead of being beautiful. With bright green eyes and silky brown hair that goes down to her shoulders. She is wearing a blue dress. From what you can see of her physique she is toned and lithe.

Actually here is a picture


Glantri
player, 1153 posts
Wed 17 Aug 2016
at 03:20
  • msg #280

Mike in Megiddo: The World at it's End

"It's nice to meet you Lita, I'm glad we got here in time. We should talk more once we've cleansed the counts corpse though. I'd like to hear more about this solar tree, and what we might do to save it. But for now come with us if you please."

And I'll go and grab one end of the coffin and start carrying it out with Leona. Hopefully we get out uneventfully.

I mentally make note that I like the titles that Leona gave me. I'll have to thank her later.
Magnus
player, 1830 posts
Wed 17 Aug 2016
at 05:31
  • msg #281

Mike in Megiddo: The World at it's End

Lita Replies
"Thank you Michael."

You and Leona move to carry the coffin down the clock tower with Lita following you. at the bottom you see a bok patrolling.

Before you have time to plan. Lita leaps into action. She lands behind the Bok and enters into a brutal looking style. She strikes the back of the head with a rapid one-two punch, then she sweeps the legs out from under the bok and then finishes by curb stomping the bok's skull until it dissipates into smoke.

"Who wants to try me next, Filth?!"

Leona is wide eyed at what Lita just did.
Glantri
player, 1155 posts
Wed 17 Aug 2016
at 12:07
  • msg #282

Mike in Megiddo: The World at it's End

I blink once in surprise and then say "impressively done. Let's move before those ghouls from before come up though, I'll feel better once this coffin has been dealt with."

It's good to know Lita can handle herself quite well, should make getting out of here fairly straight forward. Pressing on towards the exit.
Magnus
player, 1832 posts
Wed 17 Aug 2016
at 17:27
  • msg #283

Mike in Megiddo: The World at it's End

Indeed, the way to the exit is fairly straight forward. The only time you have to stop is when the count shakes his coffin violently, forcing you to set it down for a minute.

You make it to the magic circle outside and set the coffin in the center.

Immediately four strange green machines form on the for circles. There are mirror like things on top of them.



Leona sits down.
"We have plenty daylight left. Let's recharge before purifying him."
Glantri
player, 1157 posts
Wed 17 Aug 2016
at 17:35
  • msg #284

Mike in Megiddo: The World at it's End

"Sounds like a good plan, although most of the energy I burned in the fight came from Hermes. I'll see if there's a way I can facilitate him recharging."

Then mentally, Are you good to gather more energy here Hermes since we're open to the open air or is there something I can do to help? Or will it just require time.

Either way, I'll go about filling any of my reserves that are empty with solar motes and wait for Leona to proceed with this cleansing. I'm eager to learn about this tree from Lita, but I want to stay focused until the count is for sure taken care of.
Magnus
player, 1839 posts
Thu 18 Aug 2016
at 02:50
  • msg #285

Mike in Megiddo: The World at it's End

I would have to manifest to gather motes from out there. But we haven't quite figured out how to do that yet. I'm working on a method to exchange motes between us though.

You wait thirty minutes and you are both full of solar motes.

Leona hits each of the four machines with a shot from her gun. Causing the Mirror like thing to point at the Count's coffin. Each time one comes down, the black lines of the magic circle flash red starting from the coffin and radiating out to the edge.

Leona says
"Lita, We are about to purify the Count. He is going to use magic to try to stop us.
You might want to stay back while we do that."

Lita says
"If you say so."
Glantri
player, 1163 posts
Thu 18 Aug 2016
at 03:51
  • msg #286

Mike in Megiddo: The World at it's End

That would be a good work around for the time being, and have good utility later on. Good idea.

Once we're ready I nod to Leona, "Ok, let's finish this." And then brace for whatever comes next in this process.
Magnus
player, 1840 posts
Thu 18 Aug 2016
at 05:17
  • msg #287

Mike in Megiddo: The World at it's End

Lita moves to a safe distance.

Leona moves to the eye like circle with a bar pointed toward the Count.
"Our Sun, Bring your judgment upon this vile Immortal with the Aid of Mother Gaea.
Purify the Darkess within him so that he may never rise again.
In your name, Sol Invictus. Amen!"

The sky Darkens as if it is Night and a large beam of Pure Sunlight emits from each of the Mirror like parts of the machines. Burning a hole straight though the coffin.

You see an ethereal image of the Count form over it and hear him say
"IT"S HOT!"

It goes blurry and turns into a cloud of darkness tethered to the coffin.

Ten or so swords form in the air and launch themselves at Leona. But she rolls out of the way to dodge them. You sense incoming danger and dodge out of the way yourself and a spike of Darkness forms where you where standing just a moment ago.

The cloud of Darkness goes over to one of the Machines and envelops it.
Leona rushes over while dodging more swords and smacks the darkness with hew solar halberd.

"Keep the Count off the Machines! Hit him with something Solar elemental!"
Glantri
player, 1165 posts
Thu 18 Aug 2016
at 11:55
  • msg #288

Mike in Megiddo: The World at it's End

I enhance my blade with solar magic and charge over and attack the darkness. Internally I think how weird it is to be slashing at a cloud of darkness,but I focus on my task.
Magnus
player, 1843 posts
Thu 18 Aug 2016
at 16:21
  • msg #289

Mike in Megiddo: The World at it's End

He tries another machine on the other side. You move over and smack him away using your enhanced sword.

Right now he is focusing on Leona. Trying to box her in with spikes and then launching swords at her.
Glantri
player, 1168 posts
Thu 18 Aug 2016
at 16:34
  • msg #290

Mike in Megiddo: The World at it's End

I'll press forward in order to assist Leona, slashing at his dark cloud trying to make him dodge enough that he can't focus his attacks on her. Mostly just trying to harass him enough that the ritual has time to do its thing, and so that Leona doesn't get injured in the process.
Magnus
player, 1845 posts
Thu 18 Aug 2016
at 16:46
  • msg #291

Mike in Megiddo: The World at it's End

It's three minutes of hard work. But the Count if finally purified.

Leona is holding her scarf smiling. But there are also tears flowing down her cheeks.
Glantri
player, 1170 posts
Thu 18 Aug 2016
at 16:56
  • msg #292

Mike in Megiddo: The World at it's End

I feel a deep sympathy for Leona, realizing that while we've exacted revenge there's still a great deal of pain at the loss of her father. I sheath my sword, and walk over and put my hand on her shoulder comfortingly and say "He would have been proud at your work today."
Magnus
player, 1847 posts
Thu 18 Aug 2016
at 17:54
  • msg #293

Mike in Megiddo: The World at it's End

She lets you put your hand on her shoulder.

"I hope so. He always told me 'Keep the sun always in your heart.' We'll need to check out the Solar Tree."
Glantri
player, 1172 posts
Thu 18 Aug 2016
at 18:02
  • msg #294

Mike in Megiddo: The World at it's End

"I agree, Lita had mentioned it had been moved to the city of death. Do we know where that is? And perhaps more importantly do we have enough resources to make an expedition there?"
Magnus
player, 1848 posts
Fri 19 Aug 2016
at 03:15
  • msg #295

Mike in Megiddo: The World at it's End

Leona Replies
"Technically we are already in Istrakan, The City of Death. Lita, Do you know where The Solar Tree is?"

Lita Says
"I can feel that it is near. East from here."
Glantri
player, 1173 posts
Fri 19 Aug 2016
at 14:18
  • msg #296

Mike in Megiddo: The World at it's End

"Oh, right. I'll get my bearings eventually. Do we need to do anything with this magic circle or the purified corpse before we leave? Otherwise let's go check on that tree, it sounds like you can lead us to it Lita."
Magnus
player, 1850 posts
Fri 19 Aug 2016
at 17:05
  • msg #297

Mike in Megiddo: The World at it's End

OOC: DAMN. I Forgot something. maybe I can Make it work... This should have been earlyer after you purified the Count.

An ethereal male voice resounds throughout the area. I sounds like the Count.
"Impossible! Me...expire!? That blood of yours belongs to a Solar
Child! You are truly his--"


Leona Interrupts him
"Count! What did you do with Moon Beauty?"

He responds with his last words.
"Ha! That woman...That traitor...Our precious sacrifice for the
Queen! She's in the far East, but you'll never make it there! There's no way
you can break the Seals of the two Dark Guardians! My job is done. Soon the
Earthly Maiden will follow...Geh...heh...I'll be waiting in the land of death,
Daughter of...my rival!"


Once the Purification is done, the Machines disappear. If you look in the coffin, you'll only see ash.

-------------------------

Leona says.
"Not really. Eventually grass will grow over the magic circle. And there shouldn't be a corpse is the coffin anymore."

She checks it to make sure.

"Just ash."

Lita says
"Indeed Michael. Please follow me."

---------------------

She leads you east past the Count's mansion.

Suddenly three bolts of Darkness come out of nowhere and knock all of you down. It hurts.

When you stand up you see a woman that looks slightly older than Leona in front of you. She actually looks a lot like Leona except Paler with Light purple hair and Red Eyes. She is also dressed similarly. But with black Leather instead of brown. And Finally she wears a light blue scarf instead of a red one. She has a Gnarled staff and a gun similar to Leona's.
It looks like this


She Speaks
"You defeated the Count, Leona...Impressive, Solar Magician."

Leona Says
"Who are you?!"

She Continues
"I am the Dark Magician, Selene. I am neither friend nor foe. For
now, at least...That is unimportant. Here is my advice. Go no further. You've
already avenged your father."
This message was last edited by the player at 17:07, Fri 19 Aug 2016.
Glantri
player, 1175 posts
Fri 19 Aug 2016
at 17:27
  • msg #298

Mike in Megiddo: The World at it's End

OOC) No problem, looks good.

Huh, looks like a dark magic version of the sol gun. Sure does pack a punch.

I stand up, brushing my clothes off as I do and speak up.
"You seem to know our objective, as such you know we can't turn back from the tree without reason. Vengeance drew us here, but restoration of the tree to it's proper place is a task too just to be ignored."

Is this the voice of the woman who was talking to the count?
Magnus
player, 1852 posts
Fri 19 Aug 2016
at 18:55
  • msg #299

Mike in Megiddo: The World at it's End

Yes, She sounds like the woman the Count was talking to.

Leona says
"That's right. We wont allow the Immortals to have there way. If the
Undeadening continues, the world and All life will perish!"

Selene says.
" 'All life will perish'? But that is the will of the Galaxy! No one can
stop it. This solar system's time is up."

Leona continues
" What do you mean?! The men and women of this solar system, the
animals, the plants, all share the Sun's will! We must save The Solar tree and
Moon Beauty!"

Selena responds
"Why fight a battle you cannot win? To oppose the will of the Galaxy...is
to deny the universe, the source of life...indeed, to deny life on this planet!"
Glantri
player, 1177 posts
Fri 19 Aug 2016
at 19:01
  • msg #300

Mike in Megiddo: The World at it's End

"If as you say, the result is inevitable, I fail to see the harm in the return of the Solar Tree and Moon Beauty. Allow them to return to their natural order, and allow time to do it's job.

It seems more likely that the immortals are attempting to accelerate the natural death of the system far past normal levels. We will not stand by an allow that to be unopposed."
Magnus
player, 1854 posts
Fri 19 Aug 2016
at 22:56
  • msg #301

Mike in Megiddo: The World at it's End

She says
"Mwahahaha! You sounded like a member of the Dark Tribe there.
Anyway, Do what you must. You and I are destined to settle our differences.
Be warned.

Dark Warp!"
She Glows Light blue and teleports away

Leona looks stunned at her appearance.
"Why does she look so much like me?"
Glantri
player, 1179 posts
Fri 19 Aug 2016
at 23:15
  • msg #302

Mike in Megiddo: The World at it's End

"I wouldn't necessarily trust her appearance. I've seen magics that will change one's image before, it may be an attempt to get inside your head.

I have a feeling we'll learn more in time though, including whether that's her true appearance and if there is any reason she looks so much like you. Perhaps she was pulled in from a parallel world that's the flip side of this one.

I'm not sure why she said I sounded like a member of the dark tribe, did I say something wrong?"

After hopefully I get responses to those, but even if not:
"Either way, we need to press on. They know we're here, let's do what needs doing and get out."
Magnus
player, 1857 posts
Sat 20 Aug 2016
at 00:20
  • msg #303

Mike in Megiddo: The World at it's End

Leona says
"That is Possible. We'll wait and see.

The Dark Tribe of Immortals believe Sun Will not last forever and that the universe will end in Cold and Darkness with only Immortals and Undead left. It sounded like you where conceding a point to them. Most humans don't like thinking about that."

Lita says
"You are correct Master Michael."

She leads you the rest of the way to the Solar Tree. It's in a sorry state with no leaves and unhealthy bark.


Lita Says with a sad note in her voice
"This is the Solar Tree, the shrine of Life that supports the whole world. The Dark Tribe of Immortals and their Undeadening have reduced it to this."

Leona says
"Hmmm. Using Dark Matter to turn every living thing Undead"
Glantri
player, 1182 posts
Sat 20 Aug 2016
at 12:11
  • msg #304

Mike in Megiddo: The World at it's End

"Ah, she assumed my statement assumed I agree with her. I was merely pointing out that if one accepts she's correct which she obviously believes, then forcing things faster doesn't really matter. It's good to know more about their ideology though, it always helps to understand the enemies motivation to try and counter their actions."

I look on the tree in pity before moving up to it and setting my hand against it's bark.

I've allowed things to grow through woodcrafting before, and it's time to do so again.
I start changing some of my undifferentiated motes along with some solar motes through my hand and to the tree. For a normal tree I would just give it undifferentiated motes that I align to wood element, but I think this tree may want both. I focus my thoughts on letting both of these energies flow and restore the tree's health.
Magnus
player, 1859 posts
Sat 20 Aug 2016
at 18:37
  • msg #305

Mike in Megiddo: The World at it's End

Without a Wood Fury, aligning your motes to wood is hard and inefficient. But you give it your all and the Tree consumes the motes ravenously.

After you are done. The Tree actually looks alive now with a few leafs sprouting here and there. And healthier looking bark.

Lita is looking at you in amazement.
"How did you do that?"
Glantri
player, 1183 posts
Sat 20 Aug 2016
at 21:44
  • msg #306

Mike in Megiddo: The World at it's End

"Mostly ineffeciently. The elements I was trained in before coming here aren't exactly the same as here. I was trained, albeit not as strongly as in other elements, to work with wood furies. I think I could help more, but I don't have a strong wood fury to help me, so I would need to do it over the course of many days. It looks like it helped a good deal though.

How was it moved here, and how can we go about getting it back to where it's supposed to be."
Magnus
player, 1862 posts
Sun 21 Aug 2016
at 18:25
  • msg #307

Mike in Megiddo: The World at it's End

Lita responds
"The Solar Tree was moved here with magic. The connected it mystically to two Immortals and two Dark Guardians. The Count was one of the Immortals. The other three anchor it here and prevent me from returning it to it's proper place."
Glantri
player, 1185 posts
Sun 21 Aug 2016
at 19:42
  • msg #308

Mike in Megiddo: The World at it's End

"I assume all three must be taken care of then. Also moon beauty was mentioned a few times, how is that connected to all of this. Do we know who the other immortal is and what is a guardian and do we know them? I don't like the idea of leaving the sol tree out here, but I do worry about our provisions."
Magnus
player, 1864 posts
Sun 21 Aug 2016
at 22:20
  • msg #309

Mike in Megiddo: The World at it's End

Lita says
"I can feel them east of here. And I can feel that they are associated with one of the four earthly elements. Earth, Fire,Wind and Water. The Count was of Earth."

Leona says
"There is a volcano east of here and a section called the Permafrost and Ice Flow"
Glantri
player, 1187 posts
Sun 21 Aug 2016
at 23:22
  • msg #310

Mike in Megiddo: The World at it's End

"Ok, so I expended a lot of my motes with what I did with the tree. At a minimum I need time to gather motes, but it would probably be better if I could sleep some before we head off east to take care of this other immortal and the guardians. I'm fine with going after any of the three next."

Then after a moment
"The count being associated with earth does explain why my fusion with Hermes was so effective. He was dealing with both wind and solar energy simultaneously. I will need to talk to Nix and Zeke about if they feel a fusion would be possible, being able to leverage the elemental opposites would be useful."
Magnus
player, 1866 posts
Mon 22 Aug 2016
at 00:13
  • msg #311

Mike in Megiddo: The World at it's End

Lita says
"You should rest here then. Most undead won't go near the Solar Tree. And there are various solar fruits growing around here due to the Solar tree's influence. "

Leona says
"We should rest and recover our supplies.
Afterwards it would be easiest to get to the Permafrost. Just head north until you hit the sea then head east along the coast."
Glantri
player, 1189 posts
Mon 22 Aug 2016
at 00:21
  • msg #312

Mike in Megiddo: The World at it's End

"Sounds good. I'm going to set up for the night and get some sleep then. Tomorrow we can head to the permafrost."

And I get myself set up for sleeping for the night under the solar tree and go to sleep.
Magnus
player, 1868 posts
Mon 22 Aug 2016
at 02:09
  • msg #313

Mike in Megiddo: The World at it's End

All of you set up watches in a way you are agreeable too.

You sleep and dream of your furycape.
All three of your furies are in front of you. Hermes is looking much more solid than the others.
Glantri
player, 1191 posts
Mon 22 Aug 2016
at 02:22
  • msg #314

Mike in Megiddo: The World at it's End

I smile as I see the three of them.

"I think today has been a big step towards determining how to fully manifest you all in this world, if Hermes appearance is any indicator. We will be traveling to an area called the permafrost next, where I expect to face an enemy aligned with the water element. There will also be a volcano that bears an enemy aligned with fire. I would like to continue leveraging my foes elemental weaknesses against them. Zeke, Nix, do you feel comfortable trying a fusion when the time comes?"
Magnus
player, 1870 posts
Mon 22 Aug 2016
at 06:56
  • msg #315

Mike in Megiddo: The World at it's End

Zeke says
I Can't let Hermes have all the Fun. There shouldn't be a problem trying the Fusion.

You might want to use the Fire Element more often before you do.
Hermes chimes in.

Why? You did it fine. And I don't see a reason why we can't
Glantri
player, 1193 posts
Mon 22 Aug 2016
at 12:35
  • msg #316

Mike in Megiddo: The World at it's End

"Good, I just wanted to make sure you were both comfortable with it. I'll also likely be calling upon your help more often in those areas,  which will do as Hermes suggested as well.

We also have a new traveling companion, Lita. I'll make a point of introducing each of you next chance I get to manifest you.

For now though, I'm interested in any changes you've experience since returning from the fusion Hermes and how quickly do your reserves seem to be recharging?"

After that, our standard practice sessions for the night will be good and unless they have something else to say/do I'm good to proceed to the next day.
Magnus
player, 1873 posts
Mon 22 Aug 2016
at 18:28
  • msg #317

Mike in Megiddo: The World at it's End

The fusion has solidified my connection to you, Master. With a little more work, you'll be able to manifest us fully outside.

Also that sun is getting bigger and stronger. Although it is not self aware yet.

It is going well. It seems that the excess motes you gather go to us in here. I should be full by mid-day tomorrow.


You do the standard practice.

The next day, you wake up eith the sun in your eyes. You hear Lita humming tp herself as she cuts various fruit into a bowl.
Glantri
player, 1196 posts
Mon 22 Aug 2016
at 18:41
  • msg #318

Mike in Megiddo: The World at it's End

"Hmm, I'll be very interested in the progress on the sun becoming self aware. I wonder if it'll require me finding the equivalent of a solar spirit, or solar fury, or if given time it'll come about on its own. It's something to think on. It's good to hear everything is coming along well."

------------

I wake up and stretch. "Morning Lita. What's that you're preparing?"
Magnus
player, 1875 posts
Mon 22 Aug 2016
at 19:19
  • msg #319

Mike in Megiddo: The World at it's End

I'm going to guess that since it formed within you on it's own, it'll wake up on it's own. But I would talk about sun spirits with your friends to find out more.

----------
She replies
"Oh. Good morning Master Michael.
It's nothing fancy, just some mixed fruit and nuts to help start the day. How was your sleep?"
Glantri
player, 1198 posts
Mon 22 Aug 2016
at 20:09
  • msg #320

Mike in Megiddo: The World at it's End

"That sounds delicious. My sleep was productive. I spoke with my furies, you would call them elemental spirits, about the results of yesterday's fusion and their thoughts on further use against the other immortal and these two guardians. They seem confident they will be able to.

I do have a question about the solar spirits in this world, I'm not sure whether you or Leona would be best to ask. In order to ask the question though I have to explain a bit that Leona knows already. When I sleep I visit a section of my soul that is comprised of the elemental furies, or spirits, that I have convinced to join with me in my travels. The landscape is comprised of the elements I use in my magic. Ever since learning solar magic, a bright sun has appeared there, and has grown in recent days. My furies tell me that it's not self aware yet, but they think it will be with time, but thought it best I ask you or Leona more about Solar spirits."
Magnus
player, 1877 posts
Mon 22 Aug 2016
at 20:53
  • msg #321

Mike in Megiddo: The World at it's End

"That's amazing Master Michael. Your furies sound like the Terrenials that used to exist here. They controlled the flow of elemental energy here.

I don't know much about solar spirits. They don't usually visit Megiddo. The only one I know of is Otenko, Messenger of the Sun. But he hasn't been seen since Red Ringo, Leona's father, was killed. "
Glantri
player, 1200 posts
Mon 22 Aug 2016
at 21:17
  • msg #322

Mike in Megiddo: The World at it's End

"That's the closest we've been able to figure out. Leona thinks I was pulled here in some method from the world I used to live in. I've been to a couple of places, all of which have had a certain amount of strife and need for me, or I a need for them. I'll make sure to talk to Leona about it then. Do you need any help with the food?"

When I see Leona, I'll say "Good morning Leona. I was hoping to ask you a few questions about Solar Spirits. My elemental furies noticed the sun in my soul is growing brighter and larger but they don't think it's self aware yet. They believe it will become so by itself, but suggested I ask you more about solar spirits here, is there anything you could tell me about them?"
Magnus
player, 1880 posts
Tue 23 Aug 2016
at 00:41
  • msg #323

Mike in Megiddo: The World at it's End

Lita says
"Thank you for your offer. But I'm nearly done. "

Leona says
"That is interesting. This sun in your soul. It started growing when you started learning Solar Magic, correct?  It probably mirrors your strength with solar magic.

What do you want to know about solar spirits? "
Glantri
player, 1202 posts
Tue 23 Aug 2016
at 01:01
  • msg #324

Mike in Megiddo: The World at it's End

I nod to Leona

"Yeah, that's where I was thinking. I get the impression my furies think it's on the verge of being self aware, and I think that could lead to it manifesting itself as a solar spirit.

I guess my specific question is whether you've heard of this happening before, as well as if you think there is something specific I'll had to do other than grow stronger to lend it self awareness. I get the impression that Hermes, Zeke and Nix feel that it's close. They also think that in time it'll become self aware on its own and likely become a close analog of a solar spirit. I mostly wanted to run it by you in case I was missing something because I'm not familiar with all the tenants of this world."
Magnus
player, 1881 posts
Tue 23 Aug 2016
at 14:40
  • msg #325

Mike in Megiddo: The World at it's End

"No. I haven't heard of anyone doing things like that. The fusions I've heard of involved a human and a separate spirit. I've never heard of a person growing their own personal sun spirit."
Glantri
player, 1204 posts
Tue 23 Aug 2016
at 14:46
  • msg #326

Mike in Megiddo: The World at it's End

"Hmm, ok. Well I'll just keep an eye on it then and see where it goes. I suppose we'll want to set out relatively soon though or are we planning to shift our sleep schedules before moving. If so I should probably be working to heal the sol tree some more so long as I'll have time to recharge."

If we're leaving, I'm ready. Otherwise I'll try and continue what I started yesterday with the sol tree, it seems immensely important out protect.
Magnus
player, 1883 posts
Tue 23 Aug 2016
at 15:15
  • msg #327

Mike in Megiddo: The World at it's End

"We should shift our sleep schedule so we can travel safer. You should try putting solar motes into the tree after you put in your normal motes."

You put in your normal motes and a few more leafs grow along with the beginning of a branch.
Glantri
player, 1206 posts
Tue 23 Aug 2016
at 15:22
  • msg #328

Mike in Megiddo: The World at it's End

I relax in the sun and concentrate on absorbing solar motes. Each time I am full, I feed them all to the solar tree and then begin charging again. I want to do this as often as I can charge up.
Magnus
player, 1886 posts
Tue 23 Aug 2016
at 15:36
  • msg #329

Mike in Megiddo: The World at it's End

You cycle though gathering motes and giving them to the tree. It looks better and better as you go on but it is taking more and more motes to have a noticeable effect. By the emd of the day, the tree has several branches and quite a few leafs.
Glantri
player, 1209 posts
Tue 23 Aug 2016
at 15:49
  • msg #330

Mike in Megiddo: The World at it's End

At the end of the day I'll talk with Leona and Lita "well that looks to be all I'll be able to do for it today. It should help it while we deal with the immortal and two guardians however. Do we set out tonight then?"
Magnus
player, 1888 posts
Tue 23 Aug 2016
at 21:41
  • msg #331

Mike in Megiddo: The World at it's End

Leona says
"We should. It'll be a bit of a shock to our systems. But we shouldn't encounter major resistance. "

Lita says
"Are you sure you want me to go with you?"
Glantri
player, 1211 posts
Wed 24 Aug 2016
at 03:22
  • msg #332

Mike in Megiddo: The World at it's End

"I would like you to be comfortable with whatever decision you make Lita. We welcome your help, and you've shown you can handle yourself in a fight, but I would understand if you wish to stay near the solar tree."

Whichever way Lita is most comfortable with works for me, though I'd prefer she come with us. I'd hate for her to get captured again. But either way, ready to head out and start the next leg of the journey.
Magnus
player, 1890 posts
Wed 24 Aug 2016
at 05:36
  • msg #333

Mike in Megiddo: The World at it's End

Lita thinks for a moment and comes to a decision.
"I want to come with you and help, Master Michael.
The Solar tree is already in Istrakan, The Immortals wont move it again.And the best way to get it back is to help you fight the Immortals and Guardians."

Your group starts heading north. After a night's travel with no undead encountered, You find the cold northern sea. The sun is starting to rise again.
Glantri
player, 1213 posts
Wed 24 Aug 2016
at 12:40
  • msg #334

Mike in Megiddo: The World at it's End

"Well it looks like it's time to make camp for the day, and I probably should be practicing my fire magic as well."

It's going to be daytime, but it's like still cold since we're near the coast of the sea. I'm going to start gather wood for a fire and then channel a fire mote into it and use it to light the fire.

During the next days travel I also want to practice my fire magic, I'm going to try and do a low burn of fire aligned motes to give myself a warm aura, that keeps the chill away from myself and warms those around me. I figure it'll be welcome by Lita and Leona as well. Otherwise just going along for the ride.
Magnus
player, 1891 posts
Wed 24 Aug 2016
at 15:36
  • msg #335

Mike in Megiddo: The World at it's End

You gather wood, light a fire with magic and camp for the day.

The next night you do a low burn of your motes. Producing an aura of warm air around you. It's also producing a noticeable Updraft...

Later that night when you go around a rocky outcropping, you encounter what appears to be a light blue skinned Bok. It has noticed your group.
Glantri
player, 1214 posts
Wed 24 Aug 2016
at 16:24
  • msg #336

Mike in Megiddo: The World at it's End

I'm assuming the others have noticed it, and are moving accordingly?

"Just want to confirm, that's just another Bok right, I don't want to mistakenly attack a non-undead."

Assuming someone confirms, I'll draw my bow and start shooting fire arrows at it. I momentarily consider just throwing a fireball until I remember that Lita had an upclose martial arts approach, but I'd still prefer to attack from range based on their spit attack.
Magnus
player, 1893 posts
Wed 24 Aug 2016
at 18:12
  • msg #337

Mike in Megiddo: The World at it's End

Leona says
"Yes! Kill it with fire!"

It rears bach to spit it's gunk but you his it in the chest with your fire arrow, setting it on fire. Leona sends a barrage of shots at it with her gun. A cloud of black smoke forms around the stunned Bok. Lita moves in for the kill. Punching it's skull off of its body.

Afterwards Leona comments
"That was a Chillbok an ice elemental bok. The gunk they spit will freeze you to your bones."
Glantri
player, 1216 posts
Wed 24 Aug 2016
at 18:18
  • msg #338

Mike in Megiddo: The World at it's End

"Good to know. I've been wanting to practice my fire magic more, looks like I'm going to have the opportunity. We should press on though, how many days out do you think we are?"

Just going with the flow some more.
Magnus
player, 1896 posts
Wed 24 Aug 2016
at 22:50
  • msg #339

Mike in Megiddo: The World at it's End

Leona says
"We should be three days walk from the Permafrost."

Over the next nights travil you notice more and more icebergs out at sea.

near the end of the second night, you find what appear to be golems made of ice. They haven't noticed you yet.
Glantri
player, 1219 posts
Thu 25 Aug 2016
at 00:35
  • msg #340

Mike in Megiddo: The World at it's End

I motion to the golem, and speak softly "I think it would be best that we take advantage of surprise. This immortal will likely know we're coming anyway, what with Selene having spoken with us and the purification of the Count, so preserving the secret of our path seems futile."

Assuming they agree, I'll draw my fire arrow and coordinate my release with Leona's. This way we get the benefit of surprise and potentially get a second round off before it gets any significant action.
Magnus
player, 1898 posts
Thu 25 Aug 2016
at 01:49
  • msg #341

Mike in Megiddo: The World at it's End

You fire in unison with Leona, catching two completely unaware, breaking them into small chunks.

The other three look around to find you but your next barrage takes out the next two.

The last one rolls into a ball and runs away.
Glantri
player, 1221 posts
Thu 25 Aug 2016
at 11:11
  • msg #342

Mike in Megiddo: The World at it's End

I aim my bow at the last one, and charge a fire arrow but also imbue the outside of the arrow with wind magic, to help it fly farther. Hopefully I can manage to take out this last one before it gets away.
Magnus
player, 1899 posts
Thu 25 Aug 2016
at 16:13
  • msg #343

Mike in Megiddo: The World at it's End

You aim, Imbuing the arrow with fire and using the wind to aid it's flight.
It arcs high and lands where you predicted the golem would be. The arrow pierces into the rolled up form of the golem and envelops it in fire. Melting a large chunk of the golem and killing it.

You continue for the rest of the night and camp during the day. At the end of the forth night's travel you reach the Permafrost. Out at sea in the distance you see the Ice Flows.
Glantri
player, 1222 posts
Thu 25 Aug 2016
at 16:24
  • msg #344

Mike in Megiddo: The World at it's End

Once we reach the Permafrost, I'll ask Lita "You said you could sense them before right? Is the one we're heading towards out on the Ice Flows there, or somewhere around here?"
Magnus
player, 1901 posts
Thu 25 Aug 2016
at 16:54
  • msg #345

Mike in Megiddo: The World at it's End

Lita closes her eyes for a bit and says.

"I can feel one of the Guardians out there on the Ice Flows"
Glantri
player, 1224 posts
Thu 25 Aug 2016
at 17:33
  • msg #346

Mike in Megiddo: The World at it's End

"Any idea on how we get out there? I can think of a few ways using magic, but it'll zap my reserves badly. Either way we should set up for the day and make our attempt tomorrow."
Magnus
player, 1903 posts
Thu 25 Aug 2016
at 22:11
  • msg #347

Mike in Megiddo: The World at it's End

Leona says
"There should be a ice bridge from the Permafrost to the Ice Flows. We just need to find it."
Glantri
player, 1226 posts
Thu 25 Aug 2016
at 22:17
  • msg #348

Mike in Megiddo: The World at it's End

"Good, we can begin walking down the coast then until we find it."
Magnus
player, 1906 posts
Thu 25 Aug 2016
at 23:17
  • msg #349

Mike in Megiddo: The World at it's End

You walk down the coast, eventually you se a ice bridge in the distance connecting to the Ice Flows. After another two hours of walking, you make it to the bridge.

You hear feminine laughter from a high crag.

You spot Selene.

"Leona...How foolish...If you'd just left when you had the
chance...Hmf! Then I shall use your power as a Solar Magician for myself! Leona,
cross the ice floes and come to the Ice Lair! I'll have a little game waiting
there for you. Mwahahahaha!

Dark Warp!"

She teleports away again.
Glantri
player, 1229 posts
Thu 25 Aug 2016
at 23:19
  • msg #350

Mike in Megiddo: The World at it's End

"She's... An odd one. We didn't expect to be unexpected however, let's press ahead. We'll handle whatever she throws at us together, and hopefully learn more."
Magnus
player, 1908 posts
Fri 26 Aug 2016
at 01:54
  • msg #351

Mike in Megiddo: The World at it's End

You walk along the Ice bridge. It's full of crags and broken ground.

Up ahead you hear several things heave that are crunching the snow.
Glantri
player, 1231 posts
Fri 26 Aug 2016
at 11:03
  • msg #352

Mike in Megiddo: The World at it's End

I draw my bow and proceed forward cautiously. I wonder what could be large enough to make that noise.
Magnus
player, 1914 posts
Fri 26 Aug 2016
at 15:59
  • msg #353

Mike in Megiddo: The World at it's End

You peek around the corner and spot Ice golems that are larger than normal at about 6 feet tall. There are Five of them patrolling the area ahead. Producing that snow crunching noise.
Glantri
player, 1234 posts
Fri 26 Aug 2016
at 16:51
  • msg #354

Mike in Megiddo: The World at it's End

So my actions are based on the assumption this ice bridge is very thick, and that a few layers being melted off the top isn't going to destroy it. If that's not the case let me know and I'll revise my plan.

Zeke, are you ready? I'm going to try manifesting you at a distance.

To the others, "this looks like a fight Zeke will want to get in on, let me take the first shot before charging in. Not exactly sure what Zekes first actions will be against these guys but it could be... Expansive."

I'm going to draw my bow and form a fire arrow, but putting in the extra motes that Zeke will need to form around.

My idea is to aim at the central one, and on impact the extra motes will be where I want to manifest Zeke. I imagine he'll have some surprises for these golems.
Magnus
player, 1915 posts
Sat 27 Aug 2016
at 01:01
  • msg #355

Mike in Megiddo: The World at it's End

20 feet of ice above the sea. so about 80 to 100 feet below the sea. I wouldn't worry about it unless you tell Zeke to go all out in one shot.

You draw and form the Fire arrow with the little extra for Zeke.
You can feel a smile from Zeke.

Do you wish to finish them after I Show off?

You Fire, Aiming at the center one. An ethereal image of Zeke forms around the arrow as it is in flight, Fist extended. It impacts the Center one and Produces a conflagration thet envelops all of the Golems.

It clears and the center one is Simply Gone. And the other four look like they took major damage.
Glantri
player, 1235 posts
Sat 27 Aug 2016
at 01:27
  • msg #356

Mike in Megiddo: The World at it's End

In response to his question Feel free this time, it's been too long since you've been able to have fun, we'll follow up after first impact

I smirk at the explosion. He does enjoy showing off.

Just for clarification, is Zeke manifested there or did he disperse after the conflagration. My assumption is disperse,but it doesn't change my course of action.

"Well, let's clean up then."

I stick to using fire arrows. No need to close to sword range unless they come to me. I am focusing on one at a time, and then moving tot  he next.
Magnus
player, 1917 posts
Sat 27 Aug 2016
at 03:12
  • msg #357

Mike in Megiddo: The World at it's End

Zeke stands there ethereal looking satisfied with himself. He is not fully manifested though. and fading fast.

You fire another fire arrow and melt another Golem. Leona peppers another one with her solar gun. Afterwards Lita rushes the nearly dead golem and flies into a jump side kick. Shattering the Ice Golem.

You switch to the next target and melt it. Leona and Lita work together for the final one.
Glantri
player, 1237 posts
Sat 27 Aug 2016
at 12:52
  • msg #358

Mike in Megiddo: The World at it's End

I smile and approach the remnants of the five golems, and of the fading Zeke.

"Thank you for the help Zeke. Impressive show out there. I'm sure you're aware of Lita and Leona through our connection, but I'd like you to meet them if you can stay manifested a few minutes longer."

And with that I'll introduce Zeke to the other two.

"This is Zeke, primary fire fury of a volcano and my friend. Zeke, meet Lita and Leona."

After introductions, and potentially after Zeke has to depart to regenerate, "do we know how far away the guardian is? If we expect to come across it today I'll need to spend some time absorbing motes. I'll likely need to gather them as wind motes and transform the into fire, which I'm thinking will take a fair amount of time."
Magnus
player, 1921 posts
Sun 28 Aug 2016
at 02:20
  • msg #359

Mike in Megiddo: The World at it's End

Zeke focuses on remaining a little longer and stops fading.

Zeke smiles at the two young women.

"It is a pleasure to meet you two in the flesh. I haven't seen humans fight quite like you two before. Leona, You should develop a martial art that uses that gun of yours. I can sense that you are skilled enough to do that.

Lita, You skill with the Martial arts is quite exceptional. We thank you for helping Micheal. Although... There is something you are not telling him."


Zeke finishes in a teasing tone. Lita actually goes red at that.

Lita grabs onto your question to change the subject.
"We should get to it by the end of the day if we keep a good pace."
Glantri
player, 1240 posts
Sun 28 Aug 2016
at 11:39
  • msg #360

Mike in Megiddo: The World at it's End

I blink in confusion at Zeke's last statement, and go to ask about it but Lita gets there first. Ah well, if she would rather me not know something, as long as it's not crucial in which case Zeke would just tell me, that's fine. I'm sure she'll tell me in good time.

"Ok, in which case I need to start gathering motes and shifting them to fire motes. I don't imagine I'm going to have any luck gathering fire motes directly in this chill. Thank you Zeke, you should rest for now as well, let me know when the extra motes I've gathered are enough to too you off as well."

I'm going to focus on gathering motes from the air about me, it seems the easiest to do. Each time I'm full I'll go through the conversion to fire motes, losing some in the process, and then repeat. I'll keep this up until I'm full, and then try and make them available to Zeke too recharge off of and continue.

I should clarify, the motes that I just naturally regenerate don't have a type and can be used for anything, but when I harvest them from a source, they're typed and have to be transmuted in order to use them for other types of magic right?

Once Zeke and I are full, I'll be ready to move on. When we're setting out, I'll mention to Lita "I won't press for whatever it is you're not telling me, I trust there's a reason you don't want me to know, and that not knowing isn't going to endanger any of us. But I just wanted you to  know I won't hold anything against you regardless of what it is. We should be free to be honest, it makes for better travels."
Magnus
player, 1928 posts
Sun 28 Aug 2016
at 18:08
  • msg #361

Mike in Megiddo: The World at it's End

Zeke says
"I believe her timetable assumes we'll be constantly walking towards our goal. Stopping to recharge will add time. "

Zeke fades after saying that.

----------------
quote:
I should clarify, the motes that I just naturally regenerate don't have a type and can be used for anything, but when I harvest them from a source, they're typed and have to be transmuted in order to use them for other types of magic right?


This is correct. Although elements you have a fury for will bw much easier to use than ones you don't have yet.

The conversion of wind to fire is much more efficient than the conversion to wood. Although you sill lose some in the process.

------------

When you set out you talk to Lita

She blushes and fidgets fiercely.
"i...I would never hold back anything that would hurt you or Leona. It's just too embarrassing say..."
Glantri
player, 1242 posts
Sun 28 Aug 2016
at 21:42
  • msg #362

Mike in Megiddo: The World at it's End

I smile reassuringly "That's fine then. Just know we're here to listen if you need."

When we get farther on, close to sunrise "How close are we now Lita? I'd like to rest a few hours and then strike during the sunlight around midday.

And that's my plan, get a few hours of sleep, putting us near midday, and then finish the last bit of the walking and attack the guardian in daylight.
Magnus
player, 1932 posts
Sun 28 Aug 2016
at 23:19
  • msg #363

Mike in Megiddo: The World at it's End

After a night of travel you ask your question.

Lita says
"We are getting fairly close. That would be a good plan."

You rest and recover your and Zeke's essence.

Any preparations for the lair?
Glantri
player, 1243 posts
Sun 28 Aug 2016
at 23:38
  • msg #364

Mike in Megiddo: The World at it's End

Nope, my preparations are covered by the filling myself up on motes and getting Zeke recharged. I don't know what to expect, so just have to stay ready. I'm going in with my bow in hand though.
Magnus
player, 1934 posts
Mon 29 Aug 2016
at 02:25
  • msg #365

Mike in Megiddo: The World at it's End

It is approximately 1 in the afternoon when you are done.

You enter into a huge open field with Craggy ice surrounding it. You see Selena standing in the center.

"It took you long enough to get here.
Have a taste of the power of Dark Matter.
Behold! The Lifefreezing Silver Wolf Garmr!

Dark Warp!"

Again she teleports away.

A figure leaps over the crags. As it lands you get a better look at it. It is a huge Snow-White Wolf that easily stands 10 feet at it's shoulders.

It releases a earsplitting howl and a fierce snowstorm suddenly blows in, reducing visibility down to 10 or 20 feet.
Glantri
player, 1245 posts
Mon 29 Aug 2016
at 12:03
  • msg #366

Mike in Megiddo: The World at it's End

 I put away my bow when the visibility reduces, and draw my sword.

<i>Zeke, start preparing for fusion. I'll want to fuse as soon as I can pinpoint this beasts routine. </i

I'm devoting a slow burn of fire motes to that warm aura that I experimented within before. I have a feeling this snowstorm may mean to slow me down by chilling me to the bone. I'll not be letting it do so.

I'll be progressing slowly towards where I last saw the wolf, ready to enhance my sword with fire and charge if I see it. Mostly trying to get in some early hits, avoid damage, and waiting to both figure out what it's game plan is and for Zeke to be ready.
Magnus
player, 1944 posts
Mon 29 Aug 2016
at 16:01
  • msg #367

Mike in Megiddo: The World at it's End

You start your burn of fire motes and warm air swirls around you. Melting the snow that comes near you and incidentally extending your vision out to about 30 or 40 feet.

Lita and Leona stay close, Realizing the danger that the snowstorm represents.

You slowly advance. When suddenly you spot it charging you from the side with it's maw full of sharp teeth. You dodge to the side with the others and manage to slash it's flank with your fire enhanced blade. Producing a cloud of steam. Leona got a few shots in. But Lita didn't get a chance to punch it.

It continues it's charge past where you can see.
This message was last edited by the player at 16:03, Mon 29 Aug 2016.
Glantri
player, 1247 posts
Mon 29 Aug 2016
at 16:11
  • msg #368

Mike in Megiddo: The World at it's End

I will continue my defensive method until Zeke is ready. I'm hoping that when I undergo the fusion the aura I'm giving off will get stronger, furthering the radius that we can comfortable see and move in.

Once I'm able to fuse, I'm going on the offensive launching myself towards the beast and combining my sword slashes with small fireballs. I'm thinking much along the lines of slashing and then forming a fire casing around my hand and punching to transfer the energy.
Magnus
player, 1947 posts
Mon 29 Aug 2016
at 22:13
  • msg #369

Mike in Megiddo: The World at it's End

In the distance you hear another howl. And rhe snow in front of you coalesces into a large ice block.

Then to the sides you hear scraping noises. The another block of ice slides at you from the side. All of you dodge ti. This continues for a bit until Zeke is ready.

The Giant awolf moves to the edge of your vision and takes a deep breath. It then sends the freezing air your way. You feel it pierce your aura and start freezing all of you. Zeke decides that now is a good time to show up. Yoy feel the fusion occur. Uou are getting bigger and stronger. But more ape like. You feel fur sprout all over your body and you notw it is fiery red in color. The swing of your sword isn't as natural as your used too. So you miss the wolf. But. The Punch. The glorious Fiery Punch. That felt natural. It hits the wolf across the jaw and knocks one of it's teeth out amongst the steam produced by your hit
This message was last edited by the player at 22:14, Mon 29 Aug 2016.
Glantri
player, 1249 posts
Mon 29 Aug 2016
at 23:19
  • msg #370

Mike in Megiddo: The World at it's End

I break out into a wild smile as the punch connects. I sheath my sword, it's only getting in the way for now.

I charge towards the wolf and try to tackle it to the ground. I'm looking to grapple with it, and while doing so turning up the heat. I'm going to show this creature just how powerful Zeke and I truly are.

Once I have it grappled, and am pouring heat in through my aura and through my hands I'm going to try breathing fire on it, right up close and in it's face. See how it likes having an elemental blast of energy directed at it.
Magnus
player, 1950 posts
Tue 30 Aug 2016
at 06:40
  • msg #371

Mike in Megiddo: The World at it's End

You've grown to 8 feet tall but the wolf is still bigger than you.
You slam into it and start grappling. It manages to bite on to your left shoulder And you left arm goes numb as it frozen essence enhances that bite. You see black smoke come from your wound. The Focus on turning up the heat to punishing it. You pour out fire essence. It pours out frozen water essence. A maelstrom forms around both of you as the elementally opposing essences battle. The Ice Hurts a lot but you see that you are also hurting the wolf a lot.

You breaths Fire on the Ice Wolf adding steam to the mix.
It breaths cold Ice on you adding Black smoke to the mix.

Your everything hurts. But Zeke wants to continue. He is utterly confidant Both of you can win together.
Glantri
player, 1251 posts
Tue 30 Aug 2016
at 07:26
  • msg #372

Mike in Megiddo: The World at it's End

I have faith in Zeke. I'm not about to refuse his guidance now. I'm all in.

I lock my left arm to hold me in the grapple and starting repeatedly bashing on the wolfs chest with fiery punch after punch. I don't know whether it has a heart, or an elemental core, or what, but I'm going to destroy it.
Magnus
player, 1953 posts
Tue 30 Aug 2016
at 09:07
  • msg #373

Mike in Megiddo: The World at it's End

You lock your left arm around the wolf's neck. You punch and punch with Fiery essence enveloping your fist. The wolf can't get a good position to bring it's fore-paws to bear. After struggling with it for about a minute, it let's out a mournful howl and crumples to snow. The snow then forms into a coffin made out of ice.

you shrink to normal as the fusion dissipates with the last of your and Zekes essence. You feel like you are nearly dead. Zeke also feels like he is nearly dead.
Glantri
player, 1253 posts
Tue 30 Aug 2016
at 11:17
  • msg #374

Mike in Megiddo: The World at it's End

Thank you Zeke, now rest. We did good work.

Hermes, Nix, take care of him while I try and gather enough motes to both heal up and send his way.


I'll allow myself to collapse into a sitting position on the ground. "Leona... Lita... I may need some help."

"I don't have any motes to heal myself with, I need to gather some but the circle... It should be made immediately as well. Can you handle making the pile driver? I'd appreciate Lita's support as I try and collect water motes." Assuming they agree, I'll ask Lita for a hand up and support as I go over to an area of the permafrost that wasn't a battleground a moment ago. Once there I'll set myself down, and starting gathering water motes from the ice.

I'm going to repeat the process of gathering enough water motes to use the healing materia, then gathering motes, transforming them to fire and making them available to Zeke. I need to be in fighting condition for the purification, and I don't think it can wait a day.
Magnus
player, 1954 posts
Tue 30 Aug 2016
at 15:55
  • msg #375

Mike in Megiddo: The World at it's End

Lita and Leona nod to each other. Leona gets a rope out from her pack and attaches it to the ice coffin. Lita helps you to your feet and you follow Leona as she drags the coffin.

You find a spot and Leona sets up the Pile Driver as you heal yourself

You fully heal and there is about a hour or two of daylight left. Zeke isn't fully charged though.
Glantri
player, 1254 posts
Tue 30 Aug 2016
at 16:04
  • msg #376

Mike in Megiddo: The World at it's End

Zeke will need time to rest up, he's more than earned that today. So long as I'm charged up at least partially, and fully healed I'll go back to Leona.

On the way back, "Thank you for the assistance Lita. I felt very weak for a bit there. I'm better now though, it's time to purify this coffin."

When I get back I'll tell Leona, "Whenever you're ready, I'm ready. Zeke won't be able to assist this go around, he still needs some rest after that, and he's earned it. I imagine we should expect much the same of what we experienced with the count?"

When she's ready, I'll take the opposite end of the circle from her, sword drawn and ready to infuse it with fire to fend off the spirit of the ice wolf from destroying the solar piledriver.
Magnus
player, 1960 posts
Tue 30 Aug 2016
at 23:20
  • msg #377

Mike in Megiddo: The World at it's End

Leona Makes the Pile Driver while you recover.

Lita nod when you talk to her.

Leona responds to your question.
"Yes. this will be similar to the Count. The Wolf's spirit will resist being purified. Gust help me keep it off the machines."


You move into position with the coffin in the center of the magic circle. Leona starts the Pile driver. And You see an ethereal image of Garmr before it forms into a cloud of Ice dust.
It's ice breath heads your way forcing you to dodge out of the way. It take this time to attack one of the machines by freezing it. but Leona knocks it off with shots from her gun.
The battle is long and you feel drained from it. The sunlight wasn't strong so that extended the time the purification took.
Glantri
player, 1260 posts
Wed 31 Aug 2016
at 01:05
  • msg #378

Mike in Megiddo: The World at it's End

I let out a sigh of relief as the purification ends.

"That makes two of the four. We should probably set up camp and set up order of standing guard. I should be good for the first watch and then we can work to fix our sleep schedule for travel tomorrow."

I'm hoping watch goes smoothly, I'm looking forward to seeing how Zeke Hermes and nix are doing.
Magnus
player, 1962 posts
Wed 31 Aug 2016
at 01:41
  • msg #379

Mike in Megiddo: The World at it's End

You all set up camp, with the last bit of wood you where carrying used to make a small slow burning fire.
Lita says
"we should stick together to conserve body heat."

You arrange for the watches. You first, Leona Second and Lita Third.
You sleep relatively well, the warm bodies of the others help keep away the cold.

You enter your furyscape
Zeke is relaxing in a huge ball of fire. He still looks rather hurt. he is also more there.

Hermes and Nix are floating around talking to one another.
Glantri
player, 1262 posts
Wed 31 Aug 2016
at 03:12
  • msg #380

Mike in Megiddo: The World at it's End

"Good idea Lita."

-------

I'll go over to Nix and Hermes and ask "How's Zeke been since the fight? it was a closer call than I was hoping for."

I'll also go over to him and check in "Nice work today Zeke. How are you feeling now?"
Magnus
player, 1966 posts
Wed 31 Aug 2016
at 14:07
  • msg #381

Mike in Megiddo: The World at it's End

She replies
"He's recovering. both of you got quite hurt in that fight."

Hermes chimes in
"Yeah. I would be more careful next time. Elemental weaknesses cut both ways. You where stronger against The wolf but it was also stronger against you."

--------------------

"Great! We proved we where stronger together."
Glantri
player, 1264 posts
Wed 31 Aug 2016
at 14:53
  • msg #382

Mike in Megiddo: The World at it's End

I nod to Nix and Hermes. "I will keep that more in mind in the future. I think the fusion may accentuate the mental areas relevant to each fury as well. I felt very passionate and was throwing myself forward more readily than I normally would while fused with Zeke. I will have to keep a close eye on it in future fusions to try and ameliorate the affect."

----------

"That we did, that we did. And you appear to have grown stronger from it as well. You look more substantial after the fusion. Just need to get some good rest now, and we'll be stronger than ever."

I'll suggest to all of them then:
"I'm going to have to pass on our standard training tonight. I'm not in the best shape myself, and exerting myself here does inhibit my rest somewhat."

And I'm planning to just lay about and rest, and make small talk with my furies. I need to be well rested after such a strenuous day.

----------

Come the next morning, I'll say good morning to Lita and Leona and ask "So what are we thinking next? Heading to the fire aligned guardian? Do we know which is the guardian and which is the immortal by the way?

If it's all the same, the volcano area would be my preference. I don't have any strong earth fury, which means when we face the immortal or guardian aligned with air I won't have access to their opposite. I'm hoping I might find a strong earth fury at the base of the volcano, that I could convince to join our cause."
Magnus
player, 1968 posts
Wed 31 Aug 2016
at 20:08
  • msg #383

Mike in Megiddo: The World at it's End

Lita says
"The Fire Guardian is south which is also the direction of a Volcano. The Wind Immortal is southeast and up. And moving around a lot."

Leona says
"Going south would be our best plan then to get you an earth spirit before we try the Wind Immortal."
Glantri
player, 1266 posts
Wed 31 Aug 2016
at 20:20
  • msg #384

Mike in Megiddo: The World at it's End

"Sounds good, let's head out. We can push hard today to finish getting our sleeping schedule back on track for traveling.  That'll also help get us out of the coldest regions, which will be nice."

And I'm ready to set out to the south. I'm using an aura of warmth again for everyone's comfort.
Magnus
player, 1970 posts
Wed 31 Aug 2016
at 23:50
  • msg #385

Mike in Megiddo: The World at it's End

You travel south for aday and a night.
This gets you out of the permafrost and into a chilly forest.
All of you are exhausted after you set up camp for the day. The biggest comfort is a large warm fire.
Glantri
player, 1268 posts
Thu 1 Sep 2016
at 03:21
  • msg #386

Mike in Megiddo: The World at it's End

I smile wearily at the fire, enjoying the warmth and enjoying sitting after the long travel.

I'm hoping that night that Zeke is fully recovered. If he is I want to get back to practicing while I sleep, otherwise another sleep of just relaxing won't hurt.

Other than that just continuing on the quest to find and slay these immortals. I would like to try and recruit the earth spirit or earth fury before climbing the volcano to encounter the next guardian. It'll give me a little more time to get to know it before I would want to try fusion, which seems important.
Magnus
player, 1972 posts
Thu 1 Sep 2016
at 08:10
  • msg #387

Mike in Megiddo: The World at it's End

Zeke is still a little hurt but you could practice if you wanted.

It get's warmer as you travel south. The area you are going to has more and more ash and is starting to get uncomfortable warm.

You go over the crest of a hill and spot a group of six golems in the valley. They are stone grey
Glantri
player, 1270 posts
Thu 1 Sep 2016
at 11:54
  • msg #388

Mike in Megiddo: The World at it's End

I motion to the golems and ask quietly, "I assume these are earth aligned? We likely should just deal with this pack so we don't have to worry about them catching us unaware."

If so, I'll draw my bow and get into a position where I can see them all. I'll coordinate with Leona again to time our first shot, and assign the order each of us will work on the golems in. Once that's established I'll form my wind arrow and take aim. I'll add two extra motes to this arrow, and will them to create a shockwave upon impact.
Magnus
player, 1974 posts
Thu 1 Sep 2016
at 14:52
  • msg #389

Mike in Megiddo: The World at it's End

There are six of them.

Leona responses
"Yes, these are stone golems. They are earth aligned but much tougher than clay golems."

Are you wanting Leona to focus fire on the one you fire on or work separately to kill them?

You wait until two are close together and then fire your arrow. It actually sticks into the stone because of your wind enhancement. A shockwave of razor wind spreads ten feet from the one you hit. Doing severe damage to the ong you hit and light damage to the one caught in the shockwave.
Glantri
player, 1272 posts
Thu 1 Sep 2016
at 16:12
  • msg #390

Mike in Megiddo: The World at it's End

I'm wanting Leona to work separately. That reminds me that I want to ask Lita to hang back and work to intercept any that try and attack us directly.

So Leona and I have three targets assigned each, with Lita moving to intercept any that move to close.

I'll ready another shockwave arrow and hit the golem closest to the one I hit first. I'm hoping that I can finish off the first golem with the shockwave, that way I'll have two that have taken a direct hit + shockwave, and the others that are close having taken two shockwaves.
Magnus
player, 1976 posts
Thu 1 Sep 2016
at 21:12
  • msg #391

Mike in Megiddo: The World at it's End

The golems are looking around in confusion. You nock another arrow and fire. Catching the same two in the blast and killed them.

Meanwhile Leona is raining solar fire down on one. It is quickly overwhelmed and she moves on to the next one.

The other two have spotted your position and have rolled into a ball and charged. They are moving quickly.
Glantri
player, 1274 posts
Thu 1 Sep 2016
at 21:21
  • msg #392

Mike in Megiddo: The World at it's End

So they're getting closer, which means Lita may be engaging them soon. Time to stop using area of effect tactics and go for things that pack more punch.

I curse myself for not thinking ahead of time to gather solar motes, and make a mental note that I want to make a habit of keeping six on me at all times. That's not for now though

I decide to see how many wind motes I can put into one arrow. I've been making them with 1, and sometimes carrying other motes along. I want to just make a bigger arrow this time. I'm putting 5 motes into the arrow. I'm hoping for this to give it enough stopping power, that when aided with the forward momentum of the rolling golem to kill it outright.
Magnus
player, 1977 posts
Thu 1 Sep 2016
at 22:56
  • msg #393

Mike in Megiddo: The World at it's End

You put five wind motes into an arrow and it shines purple with the magic. You don't think an arrow would be able to handle much more.

You fire and the arrow strikes one of the Rolling Stones. Burrowing deep before exploding with wind magic. Stopping the golem in it's tracks.

Once the other golem gets near you it unrolls to get it's bearings. Lita is on it in an instant. Brutal strikes cracking stone. The golem swings back. Once, twice. And the third strike manages to connect with Lita's flat stomach.
Lita flinches at the injury but is backto a ready stance.

Leona finishes off her other one.
Glantri
player, 1275 posts
Thu 1 Sep 2016
at 23:23
  • msg #394

Mike in Megiddo: The World at it's End

Five down, one left, and it's hitting Lita. I drop my bow, it's faster than putting it away, and draw my sword as I charge in. I enhance the blade with wind magic as I try to run it through.
Magnus
player, 1979 posts
Fri 2 Sep 2016
at 00:56
  • msg #395

Mike in Megiddo: The World at it's End

Lita is back to cracking stone and dodging it's swings at her.
You charge in with your blade and run it through. Wind magic allowing you to pierce thought the earth magic animating it.

The golem loses coercion and falls apart around your blade.

Lita comments
"Well that was quick."
Glantri
player, 1277 posts
Fri 2 Sep 2016
at 01:07
  • msg #396

Mike in Megiddo: The World at it's End

I smile, "I was concerned when I saw you take that hit, I figured I should get in here. Are you ok? Blows to the stomach can leave some nasty bruises or internal bleeding if not treated, I can heal it if you would like."
Magnus
player, 1982 posts
Fri 2 Sep 2016
at 01:38
  • msg #397

Mike in Megiddo: The World at it's End

Lita smiles.
"Thank you for your concern Master Michael. That Punch actually did hurt despite hardening my stomach, but I'm tougher than I look. But... Healing would be nice. What do you need me to do?"
Glantri
player, 1280 posts
Fri 2 Sep 2016
at 01:51
  • msg #398

Mike in Megiddo: The World at it's End

"As long as it's not too severe, not much of anything. I'll need to see the wound, and then I'll use a water mote to discern how much and where the damage is. Then I can heal it fairly easily. Though sitting or laying down would be best, in case it tires you when I cast the healing."

My plan is just that. I'm aligning a mote to water, and sending it in to commune with the water in Lita's body, assessing where the damage is and to what extent. Then I'll use the healing psuedomateria to heal her. After all is done, I'll use one more mote to confirm it worked properly.
Magnus
player, 1985 posts
Fri 2 Sep 2016
at 02:38
  • msg #399

Mike in Megiddo: The World at it's End

She blushes deeply when you mention needing to see the area.
She fidgets for a bit before she comes to a decision.
"You do need to see it to heal it..."
Unlike Leona, she is wearing a dress. And she shows you in the way you would expect.
She does have noticeable abs. you Note a purple bruise forming on them.

You send the water mote into her and it shows you that the damage is mainly limited to the skin and muscles. None of her internal organs are hurt from the impact.

You use the healing Materia on her, chanting the invocation. The bruise fades away into unblemished skin. And the second water mote shows you that she is perfectly healthy.

You have 3 motes left.
This message had punctuation tweaked by the player at 03:03, Fri 02 Sept 2016.
Glantri
player, 1282 posts
Fri 2 Sep 2016
at 02:50
  • msg #400

Mike in Megiddo: The World at it's End

I hadn't realized she was in a dress, was thinking it was a two piece. It's still practical though, although I feel bad that she's made to feel uncomfortable.

I nod happily when I see the bruise fade away and nod. "Good, that should do it."

Once that's all done, "Might as well push on for now. We're all in good shape."

I'll focus on slowly gathering wind motes as we walk. I don't want to slow us down by me putting all my attention into it, but i need more motes.
Magnus
player, 1987 posts
Fri 2 Sep 2016
at 03:13
  • msg #401

Mike in Megiddo: The World at it's End

You are mostly full when you set up camp that night.

The ground is mostly ash now. You see a mountain with smoke coming out out of it the distance.
It's really hot here.

Any plans before you get to the volcano?
Glantri
player, 1284 posts
Fri 2 Sep 2016
at 03:15
  • msg #402

Mike in Megiddo: The World at it's End

I want to start trying to find an earth spirit or fury at the base of the volcano. I'm figuring a volcano likely has both a strong fire and earth presence, and the base is likely where the earth one lives.

I'd like to take care of it before going up the volcano to the guardian, but I have nothing I want to do before getting to the base.
Magnus
player, 1991 posts
Fri 2 Sep 2016
at 04:06
  • msg #403

Mike in Megiddo: The World at it's End

You rest and make it to the base of the volcano in the morning.

You hear Selena Laugh
"Well done Leona, Michael and Lita. You drove off the Dark Guardian and Purified him."

You see he on a High ledge.
Glantri
player, 1286 posts
Fri 2 Sep 2016
at 04:23
  • msg #404

Mike in Megiddo: The World at it's End

"That we have Selena. Are you ready to step aside and allow us to return the solar tree to its proper place yet?"

I'm making an effort of not putting on a tense exterior, but I'm staying alert to any blasts of dark energy that I might have to dive away from.
Magnus
player, 1993 posts
Fri 2 Sep 2016
at 04:31
  • msg #405

Mike in Megiddo: The World at it's End

She laughs at that.
"That is a good one. But no. I still need it and you three for my plan. The next game is ready. Make your way through the Volcano and come visit me. Don't keep me waiting!

Dark Warp!"

She teleports out.

Leona says
"What is she planning?..."
Glantri
player, 1287 posts
Fri 2 Sep 2016
at 04:35
  • msg #406

Mike in Megiddo: The World at it's End

"I'm not sure, but I don't think it's in line with the immortals. They wouldn't have told us this much, and I doubt they would so happily sacrifice immortals and guardians in their plan. I think she made be an agent of a third party. As to what, I have no idea.

As much as I hate to walk exactly into her plan, it is exactly what we need to do. But I do want to check for a strong earth spirit before heading into the volcano."

I'll press my hand against a rocky formation at the base of the volcano and send out three motes to search for a strong earth presence and try to establish mental communication with it.
Magnus
player, 1995 posts
Fri 2 Sep 2016
at 15:20
  • msg #407

Mike in Megiddo: The World at it's End

Leona and Lita nod at your explanation.

You send the motes to search for the strong earth fury. You find one deep within the root of the Volcano.

Who disturbs my slumber? Why have you awakened me
Glantri
player, 1290 posts
Fri 2 Sep 2016
at 19:46
  • msg #408

Mike in Megiddo: The World at it's End

I say, loudly "Great Earth Fury, I have awakened you to request a partnership. I am an furycrafter from worlds away, and have taken up the task of protecting these people and this land from the taint of the immortals. In such, I ask for your assistance in this fight.

In exchange for such help, I offer the mobility to see new locations and grow past your current confines. I offer the opportunity out strike down an air aligned immortal, who seeks the death of this world."
Magnus
player, 1998 posts
Fri 2 Sep 2016
at 22:56
  • msg #409

Mike in Megiddo: The World at it's End

You hear laughter in your mind.

I see. I can't join you without a test to prove you are worthy of using me. You will need to be strong and enduring like stone to command me. Prepare yourself.  I am coming up to test you.

What are you doing to prepare?
Glantri
player, 1292 posts
Fri 2 Sep 2016
at 23:45
  • msg #410

Mike in Megiddo: The World at it's End

I'm aligning my motes to earth, I know it comes at a loss, but it's what he'll want to experience.

I'll try and increase my density and strength, drawing on hue he strength and durability of rock. I'm trying to emulate the earth furycrafting I'm used to, but relying on magic motes. Fortunately I'm quite strong to begin with at this point, which gives me a good starting point.

I'll also gather a few motes of sunlight to replace the motes I lost in forming the earth motes. They'll be a backup.
Magnus
player, 2001 posts
Sat 3 Sep 2016
at 01:20
  • msg #411

Mike in Megiddo: The World at it's End

You shift your motes to earth getting one for every two you spend. Earth fury does give you ten minutes to prepare. So you have 10 Earth motes, 10 Solar motes and 1 undifferentiated mote. But you spent the 10 earth motes to make yourself stronger and tougher like stone.

It emerges after giving you ten minutes, Shaping stone and earth together into the form of a great bear that is easily twice your size.

It sit's down and you can feel it smile.
"Prove your strength by moving me from this spot."
This message was last edited by the player at 01:21, Sat 03 Sept 2016.
Glantri
player, 1294 posts
Sat 3 Sep 2016
at 03:53
  • msg #412

Mike in Megiddo: The World at it's End

I move into position and try to lift an edge of him up. I'm trying to roll him over, it should be a little easier than straight pushing.

I've enhanced my strength with earth already, but ill also burn two solar motes, focused on perfection to aid my muscles.

If that method doesn't work I'll try taking a running charge and leaping, trying to tackle him forward from a high point allowing me greater lever arm to roll him forward.
Magnus
player, 2006 posts
Sat 3 Sep 2016
at 05:14
  • msg #413

Mike in Megiddo: The World at it's End

He sit's as still as a stone statue as you dig your fingers under the earth to get a grip on him. You spend the two solar motes and heave with all your might. You actually lift the side of the stone bear up and cause the earth under its's side to shift. But the boost from the solar motes is fading fast and you need to continue lifting.

"Yes. Put some spirit and conviction into it. You are almost there."

Glantri
player, 1296 posts
Sat 3 Sep 2016
at 11:48
  • msg #414

Mike in Megiddo: The World at it's End

I want to be impressive, but also don't like being out of motes. I am putting 4 of my remaining 8 solar motes into continuing the burst. Almost there.
Magnus
player, 2008 posts
Sat 3 Sep 2016
at 14:05
  • msg #415

Mike in Megiddo: The World at it's End

You heave with a surge of solar essence, Perfection allowing you to lift in just the right way that your enhanced muscles can preform this nearly impossible task. When the surge ends, the Bear is nearly tipped over balanced on a edge. It is a simple task to push it over at this point.

When it falls over, it becomes animated again.
"I'm pleasantly surprised. I didn't expect you to actually succeed in that task. I was testing your will and endurance in the face of an impossible task. Anyway, I gave my word. I shall follow you."

It then disappears and you feel it enter your Furyscape.
This message had punctuation tweaked by the player at 14:05, Sat 03 Sept 2016.
Glantri
player, 1298 posts
Sat 3 Sep 2016
at 14:18
  • msg #416

Mike in Megiddo: The World at it's End

I smile at it's words. It hadn't occurred to me he might be testing my will instead of strength, but I'm glad I managed to demonstrate both. This is a good start to our partnership.

After it disappears, "So we expect Selene at the top, so we need to be ready for what's there. I'll need some time to recharge, thank you both for waiting for me to speak with the earth fury."

I'm looking to fully recharge, I have 1 untyped mote, and 4 solar motes left. I want to gather earth motes from the ground around us, and convert them to water motes until I have 1 untyped mote, 4 solar motes, and 14 water motes. Then I'll fill up to full with solar motes, putting me at 1 untyped, 6 solar, 14 water motes.

After that I'm ready to start the trek up the mountain. I'll ask Leona on the way up:
"You once mentioned to me... Terrenials or something, the tribe that wasn't solar or lunar, and the elemental spirits they met with. Was what you saw transpire in line with those tales? I'm curious whether what I think of as furies and what you think of as spirits are the same thing, or whether the furies of this world are largely unawakened since people don't know to look for them. I feel better now though knowing that we'll have a strong earth fury to aid us against the immortal."
Magnus
player, 2010 posts
Sat 3 Sep 2016
at 23:05
  • msg #417

Mike in Megiddo: The World at it's End

You gather power from the earth below you. And the conversation is much more efficient whith Furies of the proper elements.

 But you don't fill up in the time you expect. You Find that the number of motes you can carry has increased to 30.

You start walking up the Volcano.

Leona responds to your question
"What you did was somewhat unusual. But in line with the tells about the Terrenials and the Gaian tribe. I think that our spirits and your Furies are the same type of being. "
Glantri
player, 1300 posts
Sun 4 Sep 2016
at 00:06
  • msg #418

Mike in Megiddo: The World at it's End

"That makes sense to me. I just wanted to double check. Also my mote reserve seems too have grown, which is good. I'm up to 30 now."

I'm progressing up, staying alert for traps Selene may have set. My distribution since I have more storage than expected will be:
1 untyped
10 solar
19 water
Magnus
player, 2012 posts
Sun 4 Sep 2016
at 17:46
  • msg #419

Mike in Megiddo: The World at it's End

Leona looks at you
"That is odd. Usually that would require a few months of meditation to strengthen your soul or learning techniques that let you store a bit more in your soul. Which usually takes a few days to learn."

-----------

You walk up the volcano when suddenly a glob of boiling red liquid lands near your group. It's burning the ground where it landed.

You look up and spot a group of red tinged boks in a rocky outcropping. More are preparing to launch the gunck at you.
Glantri
player, 1302 posts
Sun 4 Sep 2016
at 19:31
  • msg #420

Mike in Megiddo: The World at it's End

"Huh, I didn't know the rate at which these things occur. If the meditation is in order to strengthen my soul, perhaps the addition of another strong fury is having the same effect. I think I'll know more after next I sleep. My furies often understand my souls growth better than I.

After all of this, I should probably learn some of the formal meditation and other techniques though. Once we have some down time when the tree has been returned."

--------------

"Watch out!" and I dart to the side so that we're not clumped up. I'm putting enough distance between us all that the bok's will have to target us one at a time, and we'll each have room to dodge without running into one another.

I then get my bow out and ready a water arrow. I'm putting 1 water mote into forming the arrow, and carrying 2 to create a dense cloud of chilling water around them.

I'm looking to hit the middle bok with this, and then immediately make a second water arrow, and give it 2 fire motes, and 2 water motes as payload. In furycrafting freezing water is actually a temperature dependent action and falls into firecrafting. I'm sending the two fire motes in order to draw the heat from the area of impact and jettison it up and away from the boks. This should drop the temperature dramatically, similar to a magical air conditioning. The two water motes are responsible for changing the cold mist water into razor like ice shards, severely damaging fire based bok's hopefully.
Magnus
player, 2014 posts
Sun 4 Sep 2016
at 20:42
  • msg #421

Mike in Megiddo: The World at it's End

"That may be the case. We'll just have to wait and see. The meditation and techniques would probably help too."

------------

OOC: clever use of your magic.

Your group scatters preventing the boks from focus firing on all of you.

They hurl their volley but you and the others dodge.

You fire your water arrow and strike the bok, producing a cloud of steam. Your second arrow strikes and takes away the heat freezing the cloud of steam on the boks. That looked like it did severe damage to them.
Glantri
player, 1304 posts
Sun 4 Sep 2016
at 21:53
  • msg #422

Mike in Megiddo: The World at it's End

OOC) Thank you.

After my initial assault I have to account for Lita may be charging into the fray, and also they've taken a good chunk of damage. I'll switch to just using water arrows for precise removal of individual fire boks.

I want to continue honing my solar power however, so I'm going to try making hybrid arrows. I'm using 1 solar and 1 water mote in the creation. The image I have in my head is a watery arrow pulsing with an inner sunlight.

I plan to continue the sequence of firing one for these water/sol arrows and then moving to a new position a bit closer to the boks and firing another. I'm going to continue this until they're all down or I'm in melee range at which point I'll charge them with my sword, enhancing it with water magic.
This message was last edited by the player at 21:54, Sun 04 Sept 2016.
Magnus
player, 2016 posts
Sun 4 Sep 2016
at 22:46
  • msg #423

Mike in Megiddo: The World at it's End

You produce a water arrow that shines with inner sunlight. You fire as Lita charges in. It strikes one of the boks, producing a cloud of black smoke as it perishes. Lita enters melee and tears into them.

You continue to fire your hybrid arrows. Killing them quickly while Leona fires her gun at them.

You don't quite make it before they are dead.
Glantri
player, 1306 posts
Sun 4 Sep 2016
at 23:34
  • msg #424

Mike in Megiddo: The World at it's End

"I wonder whether this is a present from Selene or just bok's native to this area. Either way, let's rest for a few minutes and then continue"

I'm looking to recharge back to the split I had before this encounter.

I'll mentally talk with Nix as our ascent continues:
We likely will be fighting the fire guardian soon, I can't say for sure if we'll reach the summit today or tomorrow. Do you feel you'll be ready to try a fusion when we do?

Either way, continuing up towards Selene and the fire guardian. What time of day is it currently anyway?
Magnus
player, 2021 posts
Mon 5 Sep 2016
at 06:14
  • msg #425

Mike in Megiddo: The World at it's End

It's around noon.

Leona says
"It's probably a present from her. Boks usually don't congregate in a tactically advantageous spot like that."

You Recharge back to full.

Nix speaks to your mind.
I believe so Michael. I haven't been with you as long as Zeke and Hermes. But I can do anything Zeke can.
You sense a bit of a jealous tone with that.
We will defeat the Fire Guardian Together.

You make it to the top around one
You spot Selene waiting for you
You hear her clearly over the gurgling sound the Lava is making

"I've been waiting, Leona!"
Glantri
player, 1308 posts
Mon 5 Sep 2016
at 09:26
  • msg #426

Mike in Megiddo: The World at it's End

I nod at what Leona says,"That makes sense."

To Nix,
The difference in time you have all been with me will eventually be negligible. We are blessed with agelessness, and I consider you all an equal part of my identity. We will do great today.

I'll let Leona handle talking with Selene. I'm observing, looking for clues about who Selene is. I'm curious why she looks so much like Leona, just don't want to mention it since I know we all are and don't want to make Leona uncomfortable. I'm also bracing myself for an attack, ready to dodge and draw my bow if need be.
Magnus
player, 2023 posts
Mon 5 Sep 2016
at 18:16
  • msg #427

Mike in Megiddo: The World at it's End

The resemblance between Leona and Selene is uncanny. If you ignored the differences in hair and eye color, you would think they where family. you even note that some mannerisms are similar to each other l. Assuming of course that, that is Selene's true form. One would have to have the ability to see the true nature of things to pierce anymagic that would disguise her.

Leona asks Selene
"What are you planning?!"

Selene chuckles
"You'll find out in time. Assuming you survive. It looks like you are itching for a fight. Meet the Iron Giant from the Inferno, Iron Golem Muspell!

Dark Warp!"

She teleports out agai..
The volcano rumbles.
And a huge figure emerges from the lava.
It's twenty feet tall and has the vague shape of a golem covered in lava.
Glantri
player, 1310 posts
Mon 5 Sep 2016
at 20:50
  • msg #428

Mike in Megiddo: The World at it's End

I'll have to put some work into learning a way to pierce magical disguises, but I need my energy for the upcoming fight.

I draw my bow as I see the Iron Giant. I'm not closing to melee against that thing if I can help it.

To Nix,I'm going to engage from range, let me know when you're ready to try the fusion. Also, I think it'll be best if we attack from range even after the fusion. Do you agree?

I run to the side, looking to distance myself from Leona and Lita. I want to give it trouble figuring out who to target. Once about 20 feet away from them I'll form an arrow of 1 solar and 1 water motes, and fire it at it's center of mass. I'll keep moving, then firing. I'm looking to get in some damage while staying mobile enough to give it trouble. Hopefully Leona is doing the same. I don't know what Lita can safely do against such a creature, melee seems like a terrible idea here.

Once Nix says she's ready, I'll try the fusion. I'm not entirely sure what to expect from the fusion, I never am, so my tactics post fusion will rely on what changes there are.
Magnus
player, 2028 posts
Wed 7 Sep 2016
at 08:46
  • msg #429

Mike in Megiddo: The World at it's End

Yeah, Melee would be a bad idea with it covered in molten rock.

Lita appears to not be sure what to do. Right now she is holding back and giving herself plenty of room to dodge

You fire your sunlight water arrow and a chunk of the lava cools down to solid and starts sliding off the golem.
It has gotten out of the lava and it is slowly walking towards you

Leona fires her gun. But the bolts of sunlight strike the lava and spatter it a bit. Not really doing much

It pulls off the harden chunk of lava and chucks it at you. you feel the heat from the rock as it sails by you.

Leona shouts out
"I can't do anything to it! we need to get that lava off it!"
Glantri
player, 1312 posts
Wed 7 Sep 2016
at 13:12
  • msg #430

Mike in Megiddo: The World at it's End

"Well it's coming out, I'll just need to distract it long enough for the lava to slide off. Once you see exposed bits, start firing. Lita, just stay safe for now, melee isn't reasonable."

I'm going to continue backing up, being wary of the edge of the plateau of the volcano. My assumption is that lava will eventually run off on it's own. Once it's fully out of the lava I'll fire another water arrow, but with 3 water motes meant to discharge into a mist. I'm hoping to cause large sections of the lava to cool, restricting it's movement. I imagine it'll break out and I'll have to dodge again, but when it breaks free Leona should have a series of good shots from the other side.
Magnus
player, 2030 posts
Wed 7 Sep 2016
at 14:35
  • msg #431

Mike in Megiddo: The World at it's End

It is fully out of the lava. But the lava is still sticking to it but it is slowly running off.
You fire your water arrow and it freezes in place. Joints locked up with solid rock.

It strains and the rock on it's joints shatter. Leona fires a experimental shot at the solid rock, It does more than it did to the lava. she seems to be aiming at the joints now.

It's moving faster than it was. But the rock armor is still slowing it down and preventing you from getting good hits in.
Glantri
player, 1314 posts
Wed 7 Sep 2016
at 15:24
  • msg #432

Mike in Megiddo: The World at it's End

I'm currently the diversion. It seems angry enough at me anyway.

I'll start picking up rocks near me, and infusing them with a water mote and a solar mote. I'll then toss them to be in the path the golem is taking. When they get close enough to the rocks, I'll detonate them. I'm hoping by detonating a solar/water mine near it's feet a few times I can make it fall, giving both Leona and I time to target it's joints, or giving Nix time to ready the fusion.

I want to deploy up to three such mines.
Magnus
player, 2033 posts
Wed 7 Sep 2016
at 20:01
  • msg #433

Mike in Megiddo: The World at it's End

You pick up a rock and charge it with water and sunlight. It is still heading towards you so it is easy to toss the charged rock in its path. You do two more before it gets to them. They explode all at once and you freeze the lava on it's legs while it was unbalanced, causing it to fall over and shattering the rocks attached to it .

It looks like an oversized metallic golem. Some part of it are still red hot.

Leona is firing her gun at it and it seems to be doing damage now.

The fusion is ready when you are Michael.
Glantri
player, 1316 posts
Wed 7 Sep 2016
at 20:26
  • msg #434

Mike in Megiddo: The World at it's End

That fall was the delay I was hoping for. I'll start my fusion while Leona blasts away at it.

Once I'm in my fusion I'll try releasing a torrent of water from my hand, and guide it towards the areas of metal that are red hot. I'm hoping to send it through thermal shock, causing cracks in the metal. Once there are cracks I'll continue forcing the water against the surface, which will cause the water to go into the cracks and then turn to steam. As it turns to steam it has two options. Go back the way it came, which has a high pressure from the water being magically guided in, or burst a hole out through the metal.

The rest of anything I do will depend on what changes happen to me when I'm in my water fusion.
Magnus
player, 2035 posts
Wed 7 Sep 2016
at 22:29
  • msg #435

Mike in Megiddo: The World at it's End

You fuse with Nix and turn into a body of water shaped like yourself. You feel graceful, like you could easily learn those flowing martial arts.

The area is uncomfortably warm for you. But you'll be able to take it for a while

You launch the stream of water at the downed golem. And produce a massive cloud of steam along with the screaming of metal
Glantri
player, 1318 posts
Wed 7 Sep 2016
at 23:03
  • msg #436

Mike in Megiddo: The World at it's End

Better to make this fast then, since the environment alone will drain me while in this fusion.

I embrace the fluid nature of my present being, and emulate the martial arts I saw from Lita. At the end of each punch I'm releasing another burst of water magic trying to warp the golems metal into unusable shapes with each conflict of water versus hot metal.

The martial arts form serves the purpose of giving me something to focus on and use to channel the motes into my hands and feat and then release them at a constant rhythm. Such a rhythm hopefully makes it hard for the golem to get back on it's feet, between that and Leona's own assault of solar blasts.

If I end up seeing substantial cracks in the metal, I'll focus all of my efforts there, to expand the cracks until they shatter. Once one piece goes, I imagine the golem will be at least partially if not entirely crippled.
Magnus
player, 2038 posts
Thu 8 Sep 2016
at 02:05
  • msg #437

Mike in Megiddo: The World at it's End

Your flowing body easily emulates the brutal style that Lita favors. Like the surf pounding on the shoreline to grind it into dust. You strike and strike. Pounding it into the ground while Leona rains solar shots down on it.

A crack starts forming in the metal of the chest when suddenly it swings at you and splatters you all over the ground.

It's an extremely weird sensation being in multiple separated bodies. But you pull yourself together and stand up again. In the time it took you to pull together it stood up.
Glantri
player, 1320 posts
Thu 8 Sep 2016
at 02:23
  • msg #438

Mike in Megiddo: The World at it's End

That... that will take some getting used to. It's too useful to not get used to it though.

Having pulled myself together, I glare at the golem. I start summoning water to both of my hands and then shove them forward, aiming a powerful burst of continuous water at the Golem's crack in his chest.

I'm pouring 5 motes into this attack.
Magnus
player, 2041 posts
Thu 8 Sep 2016
at 08:46
  • msg #439

Mike in Megiddo: The World at it's End

You blast it with water. Cooling the rest of it off and widening the stress crack in it's chest a bit wider. It's trying to walk towards you but the water pressure is holding it back for now.

You feel that It's cooled down to a normal temperature though the water..
Glantri
player, 1322 posts
Thu 8 Sep 2016
at 10:44
  • msg #440

Mike in Megiddo: The World at it's End

Ok. The crack has formed, and the metal is cool. The metal was red hot previously, and water quenched quickly, likely being martensitic in structure which is incredibly hard. Hard doesn't mean strong though, martensite is hard but incredible brittle. So I need something to act as a sledge hammer to break through.

I form a ball of compressed water, containing 5 more motes, and then sheath it in 3 solar motes. The solar motes are to hold it together long enough for the ball to pierce the chest, and then explode inside setting water through the golems interior. I'm using my untyped mote, shifted to wind element to propel it faster when I throw the ball.
Magnus
player, 2043 posts
Thu 8 Sep 2016
at 15:39
  • msg #441

Mike in Megiddo: The World at it's End

You form the ball of water and launch it at the golem. Striking the crack and forcing water into all of the interior of the golem. It closes with you again and does a series of punches. You flow and evade the first 3 but one hits and splatters you again. It's moving to Lita as you reform.
Glantri
player, 1324 posts
Thu 8 Sep 2016
at 16:09
  • msg #442

Mike in Megiddo: The World at it's End

Perfect. There's water inside of the golem now, I want to take control of that water. I'm mainly buying time for Lita to retreat to a safe spot and Leona to continue her assault.

I'll reach out with my hand and make a pulling gesture, as I will the water to flow down into the golem's legs and feet and then pull towards me. Manipulation of water is one of the primary tenants of watercrafting in Alera, and this isn't a far stretch from that.

I'm hoping to cause the golem to fall, allowing Leona to target the joints more easily. Once it's down I'm going to continue pulling on the water, hoping to stress the joints from the force of the water pulling outwards.

I want to mentally check on how Nix is doing, this heat isn't good for us when fused and I don't want to push too far the way I did with Zeke.
How are we holding up Nix?
Magnus
player, 2045 posts
Thu 8 Sep 2016
at 17:55
  • msg #443

Mike in Megiddo: The World at it's End

You halt the golem when it is within ten feet of Lita. Leona is still hitting it with the solar gun. It is fairly easy to mess I up and cause it to fall.

Leona asks
"Could you get it into the lava again? That will cause a steam explosion."

It's more draining than I expected. I can hold up for a while longer though
Glantri
player, 1326 posts
Thu 8 Sep 2016
at 18:51
  • msg #444

Mike in Megiddo: The World at it's End

"I can try. Here goes, get behind cover!"

Let's finish this off then, after which you should rest.
And I'm putting all of my remaining motes into sliding the golem back into the lava.

At the last second, as it's going into the lava, I'm going to release my control of the water inside of it. I don't particularly want to be trying to contain the steam as it explodes. I'm also taking my own advice and getting behind a rock formation to shield me, and being ready to dodge if needed.

Once done, I'm releasing my fusion so Nix can start resting.
Magnus
player, 2047 posts
Thu 8 Sep 2016
at 21:01
  • msg #445

Mike in Megiddo: The World at it's End

It takes a lot of effort but you force it to the lava. You feel pressure build inside is as you get it close.

Everyone takes cover and the Iron golem explodes from the steam pressure.

After the explosion is done, the bits of the iron golem come together to form an iron coffin.
Glantri
player, 1328 posts
Thu 8 Sep 2016
at 21:26
  • msg #446

Mike in Megiddo: The World at it's End

Ok, so I release the fusion.
Thank you Nix. We did good work today, rest up. I'll be interested in discussing any changes you notice when I sleep. I think we're getting close to being able to fully manifest. I can't help but shake the feeling that the more solid you look in my soul, and the more of you look solid, the closer all of you are to full manifestation in this world.

"Good idea Leona, and thank you for the distraction, Lita. It gave me enough time to reform and assert control. Now as to getting the coffin out of the lava... I'll need a few moments to gather fire motes, but I should be able to convince the lava to lift it out and over. We'll just need to let it cool off then while we gather sunmotes and we'll be ready."

So my plan is to gather fire motes, and then use them to control the lava to lift the coffin out and over onto the far side of the volcano's plateau. Once it's there, it needs to cool off. While it does so, I'll gather sun motes in preperation for the purification while Leona does the same, and makes the magic circle. Then I'm ready to protect the pillars with Leona and get this thing purified.

After the purification, I want to try and sense if there is a metal fury still in the coffin. I don't want to do this before the purification, as there is too much dark matter. After however, there might be a residual metal fury that has just been cleansed of dark matter. It very well may have died or lost sentience in the purification however, but one can at least check.
Magnus
player, 2049 posts
Thu 8 Sep 2016
at 23:13
  • msg #447

Mike in Megiddo: The World at it's End

The fire motes are enough to control the lava by themselves but your earth fury suggested adding earth into yhe mix to help control the molten rock.

But you do manage to get it out but it is red hot.

It takes an hour for it to cool off enough for you to attach something to move it.

You find a spot that is level enough for the Piledriver and drag the coffin to it.
And start it up. Then it starts raining fireballs. That took some dodging but you made it with only a few singed cloths and completed the purification.

You read the metal coffin and sense a really strong fury. But it isn't sentient
Glantri
player, 1330 posts
Thu 8 Sep 2016
at 23:43
  • msg #448

Mike in Megiddo: The World at it's End

I take a moment of silence for the non-sentient fury. I imagine it lost it's sentience most likely through the enslavement process of the dark matter and if not in the trauma of the solar piledriver. It saddens me to see such a being of sentience lost, especially when likely twisted against its will.

After that moment I'll stand and say "Let's try and get to the base of the volcano, and put in a little distance before we camp. Some cooler temperatures would be appreciated. From there we'll need to adjust our sleep schedule again, and I'll need that time to commune with my earth fury. I don't know if a fusion will be possible so early on, but if there's to be any chance I need to spend some time getting to know him."

And my plan is just that, descend the volcano, head out some distance preferably to a not oppressively hot location and set up camp. Then spend the following day adjusting our sleep schedule so we're once again ready to walk during the night on our way to the air immortal.

I do want to meet my furies in my furyscsape though, I both want to meet the earth fury and talk with him and see how Nix is doing. I'm also curious about the state of the sun in my soul.
Magnus
player, 2051 posts
Fri 9 Sep 2016
at 09:10
  • msg #449

Mike in Megiddo: The World at it's End

They nod and walk down the volcano with you. You find a cooler spot around 8 that is a fer miles from the volcano. The shrubbery is starting to grow here. You set up camp And go to rest.

You enter your Furyscape. There are a lot more floating islands of rock With rivers of water flowing between them. The sun is strong and bright in the skies.

You see the Earthen Bear talking to Hermes.
I say we need more rocks or at least clump them together.

We are literally in a infinite three dimensional space. we already have a lot of rock. Any more and it will cluttered.
Glantri
player, 1332 posts
Fri 9 Sep 2016
at 10:16
  • msg #450

Mike in Megiddo: The World at it's End

"Let's make both parties happy here. You would like larger clumps of rock, meanwhile Hermes is concerned about clutter. If we keep the percentage of rock but move them into larger islands you both get what you want."

And I focus my thoughts on joining several of the islands together to make few islands, but each one being larger. I'm making sure to conserve the amount or rock, this isn't to increase or decrease it.

"Perhaps more importantly, is that we work together. As Nix and Zeke have learned already, it can be trying to work with your elemental opposite. It's incredibly important however, and I trust that you both will make it work. And as Hermes says, it's an infinite plane. I will devote some time to creating area's of the plane that are more attuned to specific elements, it doesn't need to be a homogenous system. I suspect each of you could exert the influence you wanted to a lesser degree, especially when I'm not here. Tomorrow while I'm awake, I'd like each of you to pick an area. After everyone has agreed on their area, I want each of you to make it your home. Build a house of your element if you want to, create a raging fire to rest in, make a soothing pool to swim in, or create zephyr currents to ride in. Just make it your own. You'll always have it to retreat to once it's created, should you feel the need to embrace your particular element more.

I do have a lot I wish to take care of however. One of the first things, I didn't find out yet whether you have a name you would like to be called." That last bit is directed at the earth fury.

If he is impartial but open to being named, I'll give him the name Bruin.

Once that's settled, "I imagine you've already met Nix and Zeke, and I see you've already met Hermes. I don't know whether you observed the fusion that took place shortly after you joined us. In the fights against the immortals we have been leveraging elemental opposites to our advantage. We will be facing a wind immortal soon. If it's possible for us to progress far enough that fusion is possible I'd like to try, but I recognize some things take more time than we'll be allowed. Over the next day, I'll be manifesting in the physical world. It will allow us to practice together. Ultimately the decision on fusion will be yours. I will not try it until you are confident and willing to."

Then after a moment, "I also need to go see Nix. I am curious as to how she is doing after the fusion."

And I'll go find Nix.
Magnus
player, 2053 posts
Fri 9 Sep 2016
at 16:39
  • msg #451

Mike in Megiddo: The World at it's End

You alter the furyscape so that the rocks form larger islands.

The earth Fury is smirking and, oddly enough, Hermes is openly grinning.


I'm good. Wide open spaces to run in is all I need. Although a hurricane would be fun to play around in... If I get Nix to help along with Zeke...

That sounds interesting. I'll work on it tomorrow. As for a name...The only thing I can come up with is Ursulus. Meaning Little Bear.
He chuckles at that.
But let's see what you come up with. One must be patient and consider all options.
--------------------
The Bear says.
We can try, but fusing requires a close bond. Otherwise the synchronization will be weak therefore we would be weak. I'll observe you and get to know you.

---------------------

You find Nix relaxing in a river on one of the Islands. Like you have come to expect, She is more 'there' than she was before
Her body is made of ephemera like Hermes and is slightly translucent. She has Blue hair and sea green eyes.
Glantri
player, 1334 posts
Fri 9 Sep 2016
at 17:12
  • msg #452

Mike in Megiddo: The World at it's End

"Whatever makes you most comfortable Hermes, though I admit I'd be interested in seeing the hurricane."

"Ursulus hmm? I like it, latin roots tie back to my time in Alera. The little is a bit misleading but it's a good name. I was thinking of Bruin, it means brown bear. There is also Brutus, in honor of the earth fury of a friend of mine from my time in the legions of Alera. I didn't know him long, but he taught me my first aspects of earthcrafting. Whichever you decide on works for me."

-----------------

"I expected as such, but it'll be good to take the opportunity to synchronize what we can. No need to rush the fusion though, there are other options. Just keep in mind, whenever you feel you want to try it you only have to let me know and I will at the next opportunity."

-----------------

"Thank you for your help today Nix. I assume from how you look that the hoped for side effects were as we expected? How are you feeling after the fight?"
Magnus
player, 2055 posts
Fri 9 Sep 2016
at 18:24
  • msg #453

Mike in Megiddo: The World at it's End

That is why it's funny. It like calling a big human Tiny or one of those small yappy dogs Killer. It doesn't matter to much for me. I spent a long time without a name. I'll enjoy the ironic name but I'll leave the choice to you.

----------

I'll keep that in mind.

-----------

Tired. Buy a body like Hermes's and Zeke's is nice. I feel a greater connection to you.
This message was last edited by the player at 19:12, Fri 09 Sept 2016.
Glantri
player, 1336 posts
Fri 9 Sep 2016
at 18:58
  • msg #454

Mike in Megiddo: The World at it's End

I chuckle and say, "Well then, it's an easy decision. Ursulus it is."

------

Then in regards to Nix, I smile and say "I'm glad. Rest up, I'm going to skip the traditional practice for the night for everyone. I need rest as well."

Other than that I'm largely done with furyscape things. I'll relax in the central area, and focus on resting.

------

I had an idea for the next morning. In Alera, earthcrafting is used to move long distances without tiring out excessively. It's how the legions marched from one end of the continent to the other while staying fighting ready. It's done by essentially causing the land under you to move, like a sled of earth going across the landscape.

Well I wanted to practice with Ursulus, and I would like to stay moving while the others can rest. So I'm going to use my motes working with Ursulus to carry the three of us until I'm nearly out of motes. Then I'll wait and gather motes to full again before continuing. I'm not looking to make great time, but to get practice working with Ursulus while still making ok time. I will explain to the others what I'm trying before just having the earth move under them.
Magnus
player, 2057 posts
Fri 9 Sep 2016
at 19:23
  • msg #455

Mike in Megiddo: The World at it's End

Ursulus has a big grin.
"Thank you Michael. "

------------

Nix smiles
Thank you Michael.

-------------

Lita says
"That sounds like fun."

Leona says
That will be interesting to see. We are heading north to a place called Delusion Forest. I've been thinking on how a Immortal is in the air. The only explanation I've come up with is that they are on an old Sun Child city that flies in the sky around here. But there is something in Delusion Forest that will point us to Sol City."

With Ursulus's help this is actually doable. You travel about ten miles in an hour. Before you have to Recharge.
Glantri
player, 1338 posts
Fri 9 Sep 2016
at 19:55
  • msg #456

Mike in Megiddo: The World at it's End

"I've been meaning to ask about this immortal. Are all immortals vampires and vulnerable to the sun the way the count was? It seems a strange place if so for an immortal to stay in sol city. The place must have been built to glorify the sun, not keep it away.

Regardless, we should make excellent time if we keep this up. If we're lucky we'll arrive before this immortal expects us. I would hope before Selene does as well, but I get the feeling she's got a pretty close eye on us."

Just going to continue this method of travel towards the forest of delusion then.

Mentally to Ursulus, Impressive work. I was hoping we'd be able to manage this, but didn't expect to make this time.
Magnus
player, 2059 posts
Fri 9 Sep 2016
at 20:28
  • msg #457

Mike in Megiddo: The World at it's End

Leona says
"All Immortals are vulnerable to sunlight because of the Dark Matter animating them.
The City was captured and defiled by the Immortals long ago. Besides even that city has places for an Immortal to hide during the day.

It took three cycles of riding and recharging but you make it thete in foue and a half hours.

You are currently out side of the forest.
Glantri
player, 1340 posts
Fri 9 Sep 2016
at 23:25
  • msg #458

Mike in Megiddo: The World at it's End

"Well we should finish changing our sleep schedules before entering the forest, so that we're sleeping in the day again. What should I know about this forest? If possible I'd like to check for any strong wood furies, it would aid in what I could do for the sol tree."
Magnus
player, 2061 posts
Sat 10 Sep 2016
at 01:33
  • msg #459

Mike in Megiddo: The World at it's End

It's about noon at the moment.

Leona says
"Actually, We need to enter the forest during the day. There is powerful illusions and misdirecting magic embedded into the very nature of the Delusion Forest to prevent those without the Sun's aid from finding the way to Sol City. It is very easy to get turned around and lost in the forest. Only the Sun will show you the true path"
Glantri
player, 1342 posts
Sat 10 Sep 2016
at 13:40
  • msg #460

Mike in Megiddo: The World at it's End

"Well then, we should probably wait for first light tomorrow to enter, to give us the most time. But we could try an initial expedition today to see what we can learn, and if I can find a wood fury to join our efforts?"

So my hope is to go a decent way into the forest and then start searching for a strong sentient wood fury. This forest sounds ancient by what Leona says, so I'm hoping it'll be fairly easy to do so.
Magnus
player, 2064 posts
Sat 10 Sep 2016
at 18:02
  • msg #461

Mike in Megiddo: The World at it's End

Leona says
"I see no harm in exploring it a bit today."

You go in and wander for a while. You pass by the same tree three time before you recognize it. You try to go in a straight line but always end up getting turned around somehow.

While wandering, You haven't noticed any sentient wood furies.
Glantri
player, 1344 posts
Sat 10 Sep 2016
at 19:19
  • msg #462

Mike in Megiddo: The World at it's End

"Were these trees ever natural Leona? I would have expected no trouble finding strong wood furies in such a forest... but I feel none. I wonder... This tree we keep passing seems to be the center of the first enchantment at least. I have doubts whether it's really a tree though, or perhaps it's a tree that's been so heavily imbued with the spirit of the sun... I want to experiment with solar motes here for a bit."

I shift my plan. I'm going to start looking for Solar spirits here.

If that doesn't work, I want to create an orb of sunlight in my hands and present it to the tree. I half expect the light to shine only in a specific direction.
Magnus
player, 2066 posts
Sun 11 Sep 2016
at 00:50
  • msg #463

Mike in Megiddo: The World at it's End

There are wood furies. but none of the are strong or sentient.

You sense a few minor spirits f the sun around.

You generate the orb of sunlight and it does indeed produce a sunbeam in one direction but a few feet away it suddenly goes off at an angle. Then a few feet more it makes a right turn and then veers left. And continues like that for a while.

Then you notice something about the tree's shadows.  Practically none of them are in the same direction
Glantri
player, 1346 posts
Sun 11 Sep 2016
at 04:23
  • msg #464

Mike in Megiddo: The World at it's End

I'll try and follow the sunbeams direction. I'll go a few feet, and then turn the way the sunbeam did. I'll recheck the orb periodically to see how it changes.

As to the shadows, I'm not sure I'm understanding properly. I created a light source and am standing in the middle fo trees. I expect that the shadows would all point outwards, and thus individually different directions. I know I'm misinterpreting something, but just not understanding what.
Magnus
player, 2068 posts
Sun 11 Sep 2016
at 04:43
  • msg #465

Mike in Megiddo: The World at it's End

OOC: The shadows from the actual Sun are in all different directions. You noticed it because your sunball brought attention to the distortions causing it.

You follow the Sunbeam and the forest tries to twist you the wrong way but the sunbeam doesn't change therefore you notice it and correct yourself.

You follow it until you find an old temple covered in vines.
Glantri
player, 1347 posts
Sun 11 Sep 2016
at 13:58
  • msg #466

Mike in Megiddo: The World at it's End

"Do the stories you have cover this at all Leona? If we continue, we might find ourselves in sol city. We should be able to get back here easily enough now that we know what to do, let's rest for the day and then go fresh tomorrow."

So I'll try and navigate us back out. Hopefully, I manage in which case we'll set up rotations for sleeping so that we're all well rested tomorrow morning when I use the same method to get back to the temple.

At which point I'll approach the temple slowly, keeping the orb of sunlight outstretched in my hand. I don't know whether it is requiring proof of connection to the sun, but it doesn't hurt to show it respect.
Magnus
player, 2070 posts
Sun 11 Sep 2016
at 22:01
  • msg #467

Mike in Megiddo: The World at it's End

Leona says
"Not really.  They only say 'The light of the sun will reveal to Sol City though the Delusion Forest.'"

It's easy to make it out of the forest and set up camp.
You make it back the next day. When you approach the temple with your orb of sunlight. A stone door slowly lowers into the ground.
Glantri
player, 1349 posts
Sun 11 Sep 2016
at 22:53
  • msg #468

Mike in Megiddo: The World at it's End

"Everyone be ready, no idea what will happen in there or how it intends to get us to sol city."

And with that I'm going in and looking around.
Magnus
player, 2073 posts
Sun 11 Sep 2016
at 23:56
  • msg #469

Mike in Megiddo: The World at it's End

You enter a circular room with carvings on the floor. The carvings appear to be a magic circle with a Sunburst made of gold in the center.
Glantri
player, 1352 posts
Mon 12 Sep 2016
at 00:16
  • msg #470

Mike in Megiddo: The World at it's End

"I think this might be a teleportation circle. Let's all get in, and I'll activate it with a few solar motes."

And doing just that. Standing in the center and then feeding the magic circle solar motes until it activates.
Magnus
player, 2075 posts
Mon 12 Sep 2016
at 00:49
  • msg #471

Mike in Megiddo: The World at it's End

Leona says
"I think you are right. Lets go."

All of you get on the sunburst and you feed your motes to it. The carvings on theon the floor glow with sunlight. Glowing brighter and brighter as it charges.  Then the room fills with impossibility bright sunlight for a few minutes.  If you remain on the Sunburst, you feel space distort almost like a weak verse out.

It stops and you open your eyes. You are on the edge of a huge city of decaying stone and metal. You are on a platform overlooking the ground below. It looks like you are a mile or two up.
Glantri
player, 1354 posts
Mon 12 Sep 2016
at 01:10
  • msg #472

Mike in Megiddo: The World at it's End

I blink a bit to clear my eyes from the bright light and then check that Leona and Lita are with me ok.

"Well, it looks like we made it up here. I just need a second to recharge the motes I spent and then we should explore."

I'm going with the split of 20 untyped and 10 sun motes. That'll be my standard going forward most days, unless specified otherwise.

Once the motes I used to get up here are replaced we'll start a house by house search of the city. I'm staying wary of traps as well. I don't know how much time this immortal has lived here, but I don't want to be careless
Magnus
player, 2078 posts
Mon 12 Sep 2016
at 03:52
  • msg #473

Mike in Megiddo: The World at it's End

Leona comments
"This is Sol City, the ancient capital built by the Solar Children. But now it is completely deserted of humans. But who knows what else we'll find up here."

You head into the city and spot Stone golems patrolling the streets.
There is a lot of them.

There are houses lining the street you are on.
Glantri
player, 1356 posts
Mon 12 Sep 2016
at 11:41
  • msg #474

Mike in Megiddo: The World at it's End

"Let's get into one of the buildings, out of sight and we can search it and also establish a plan. Once inside of one we can take positions on a roof and pick times to ambush golems one at a time. I'd rather not fight them all together, but they need to be dealt with or we'll end up dealing with them and the immortals all at once."

So my aim is to get inside one of the buildings without being noticed by a golem, search the building to see what type of building it is. I'm interested in anything left behind from the Solar Children as well as clearing any enemies and traps. Then try to find a way to the roof or upstairs window and use it to observe the golem motions. From there, plan an ambush where we coordinate our attacks and take out an isolated golem patrol and move it's body inside before the remaining patrols see it.
Magnus
player, 2080 posts
Mon 12 Sep 2016
at 18:22
  • msg #475

Mike in Megiddo: The World at it's End

You enter the first building you see without being seen by the golems.

It reminds you of a one bedroom apartment that has been ruined by the passing of time.

You make it to the roof and observe the movements.

The golems essentially wander around. So it would be easy to catch one isolated.  They crumble into rocks when killed. So it would be hard to hide the remains.
Glantri
player, 1358 posts
Mon 12 Sep 2016
at 20:33
  • msg #476

Mike in Megiddo: The World at it's End

I'll use the same method that I used to carry us all here. I'll use a few earth motes and Ursulus's help to raise the ground beneath the crumbled rocks and carry it into the house. It should be easier than transporting the three of us and it's a very short distance.

This creates a nice cycle of burst down a golem, use earth magic to move it inside, and then recharge and pick a new target.

I want to continue this until our little segment is cleared out and then move to the next house. Just continuing this until we find a sign of the immortal or it gets late enough that we need to rest in the house for the night. Hoping that it doesn't take that long, but it's an option I've planned for.
Magnus
player, 2082 posts
Mon 12 Sep 2016
at 21:15
  • msg #477

Mike in Megiddo: The World at it's End

It takes a bit to clear the golems from this part of the city. It is around 11 when you are done.
you go further in and find a small park with hanging gardens that are still beautiful dispite the decay the city is going through.
You spot a familiar lavender haired woman standing in a paved clearing.
Glantri
player, 1360 posts
Mon 12 Sep 2016
at 21:33
  • msg #478

Mike in Megiddo: The World at it's End

I sigh when I see Selene and mutter, "I suppose it was too much to hope she would have found something else to amuse herself with this time. While she has caused problems for us, she has never ambushed us, further I still wish to learn more about who she is. Let's go talk with her."

After a quick double check that there aren't golem patrols coming in, I'll walk towards Selene and say "Selene, why am I not surprised you're waiting for us? What is your goal here?"
Magnus
player, 2084 posts
Mon 12 Sep 2016
at 21:57
  • msg #479

Mike in Megiddo: The World at it's End

"You are not surprised because you have basic pattern recognition. Anyway, Welcome to Sol City; Leona, Michael and Lita. Can you see the tower rising above downtown? Someone is there at the top, waiting for you."

Lita enters an aggressive stance.
"Michael, She is playing us. We should stop her here and now!"
This message was last edited by the player at 22:27, Mon 12 Sept 2016.
Glantri
player, 1361 posts
Mon 12 Sep 2016
at 23:07
  • msg #480

Mike in Megiddo: The World at it's End

I put my hand out in a calming gesture.

"I'm not quite as sure on that yet Lita. Her actions haven't actually been obstructive towards us. Mildly annoying, and we've had to be careful but I don't think she's happy with the immortals.

Of the things she's done, she's been annoying and mocked us. She summoned the ice guardian and fire guardians to fight us. Those would have been major inconveniences if it weren't for the fact that we HAD to fight them. We were trying to find them and kill them. And now she points us towards the tower, where I suspect we might find this wind immortal that we need.

Then on a practical note. She can teleport. I don't know how to stop such a thing, and a fight could only end in her losing and teleporting away, or us losing and either dying or living by her mercy.

I don't suppose you would be willing to talk about your motives would you Selene?"
Magnus
player, 2085 posts
Tue 13 Sep 2016
at 00:41
  • msg #481

Mike in Megiddo: The World at it's End

Lita considers your words, then returns to a normal stance

Selena replies
"My, my, Micheal, your friend is out for blood.
Unfortunately now isn't the time to spill my secrets.
We'll settle things when the time is right. I told you, didn't I?
But for now, there are still a few things I'd like you to do for me. Head for the tower, if you want to save Moon Beauty and the Solar Tree.!

Dark Warp!"

She teleports away again

Lita is fidgeting and blushing in embarrassment.
"Erm...Sorry, Micheal. I acted a little rashly just now."

Leona sighs.
"for now we must do as she says..."
Glantri
player, 1363 posts
Tue 13 Sep 2016
at 01:01
  • msg #482

Mike in Megiddo: The World at it's End

"There's no need to apologize, Lita, being used is annoying. I just haven't been able to figure out her motivation, and I don't like attacking without knowing more about a person.

I'm thinking she either is legitimately against the immortals, or is using us as a way to eliminate her higher ups and promote herself. In either case, our motives align.

After this immortal is purified however, she shouldn't have any leverage to use on us, and we won't be so easy to use. At that point, we can demand information. For now, let's go purify an immortal and save Moon Beauty and free the Solar Tree to move back to where it belongs."

And with that, we'll head to the tower that Selena has pointed us to. I'm still working out in my head what she could possibly be up to, but I keep coming back to the same two motives that I outlined to Lita and Leona.
Magnus
player, 2088 posts
Tue 13 Sep 2016
at 02:13
  • msg #483

Mike in Megiddo: The World at it's End

They both nod.

You head towards the tower and enter the next street. You see very colorful birds that are about the size of a chocobo. It looks like this



Leona immediately pulls you and Lita into a building.
She says
"Those are cockatrices. Looks to be female ones. They can still petrify you with their beams they shoot from their eyes."
Glantri
player, 1365 posts
Tue 13 Sep 2016
at 02:54
  • msg #484

Mike in Megiddo: The World at it's End

"How is their vision and how sentient are they? Do you think we can sneak around them?"
Magnus
player, 2090 posts
Tue 13 Sep 2016
at 03:22
  • msg #485

Mike in Megiddo: The World at it's End

Leona says.
"They are not sentient but have good eyesight. We should be able to sneak around them though."
Glantri
player, 1367 posts
Tue 13 Sep 2016
at 12:07
  • msg #486

Mike in Megiddo: The World at it's End

"Let's do that then. We can go around the far side of the houses for cover."

Hopefully we don't get spotted, being non-petrified sounds really good.
Magnus
player, 2093 posts
Tue 13 Sep 2016
at 14:12
  • msg #487

Mike in Megiddo: The World at it's End

Lita asks
"Why don't we travel on the roofs? Most wouldn't spot us if we stayed low to one side. And cover would be as simple as moving to the other side of the roof. Besides the other side probably has them patrolling too."
Glantri
player, 1370 posts
Tue 13 Sep 2016
at 14:33
  • msg #488

Mike in Megiddo: The World at it's End

"Good idea, we'll do that."

Rooftop hopping it is. Thankfully I had all that training in the titan world with parkour type movements.
Magnus
player, 2094 posts
Tue 13 Sep 2016
at 14:46
  • msg #489

Mike in Megiddo: The World at it's End

You head to the roof and start heading towards the tower. The training from the previous world makes this easy for you. Both Leona and Lita are athletic so they pick up on it quickly.

You make it to about halfway to the tower when you run out of buildings that you can jump to.

There is a plaza with four golems patrolling it. The rows of buildings resume on the other side of the plaza.
Glantri
player, 1372 posts
Tue 13 Sep 2016
at 15:10
  • msg #490

Mike in Megiddo: The World at it's End

Assuming the last cockatrices are far enough away that they won't hear fighting immediately:

"We should be able to burst down the golem that gets closest to us, and then begin moving across the plaza. By the time a golem has seen the remains we should be far enough across the plaza to eliminate whatever golem is on the far side and make it inside the next set of buildings. We should be progressing by rooftop before they're able to find us."

And that's my plan. Go downstairs in the building we're in and ambush a golem that patrols near it. From there progress into the plaza trying to avoid notice, taking out any isolated golem we can in a burst. I'm using my wand and a mixture of 1 air aligned mote and 1 solar aligned mote to blast concentrated lightning.
Magnus
player, 2097 posts
Tue 13 Sep 2016
at 15:27
  • msg #491

Mike in Megiddo: The World at it's End

You strike a golem down with lightand manage to make it to the other side without being spotted.

You are in the first building on the other side.
Glantri
player, 1374 posts
Tue 13 Sep 2016
at 15:35
  • msg #492

Mike in Megiddo: The World at it's End

"No time to waste now, they'll eventually start looking, or at least report. Let's move."

I'm continuing across the rooftops, I'll attempt to collect a solar mote and wind mote to replace my reserves, but only if I can keep up with the others while doing so.
Magnus
player, 2099 posts
Tue 13 Sep 2016
at 17:20
  • msg #493

Mike in Megiddo: The World at it's End

Collecting the motes slows you down a bit but you manage to keep up with them

You make it to the tower without further incident.

It is a tall tower made of a golden metallic material. It seems the top is about a hundred and fifty feet high. There doesn't seem to be windows or hand holds on the tower. The main entrance is facing you. It appears to be a metallic  high tech automatic door.
Glantri
player, 1376 posts
Tue 13 Sep 2016
at 18:25
  • msg #494

Mike in Megiddo: The World at it's End

"Looks like the element of surprise isn't going to be with us for this fight. Oh well."

As we pass through the doors going in, I'll comment to Leona and Lita:
"Technology of this level, it reminds me more of the world I came from than this one. Was a lot of technology lost in the fall of the sol city?"

Otherwise just seeing what's inside and making my way up. I half suspect there to be an elevator to the top, based on the automatic door. It would be nicer than walking up that many stairs.
Magnus
player, 2101 posts
Tue 13 Sep 2016
at 23:20
  • msg #495

Mike in Megiddo: The World at it's End

Leona says
"There are a lot of artifacts from the Solar Civilization that we can't reproduce. Somehow they still work to this day."

After exploring the ground floor you find a platform that is floating slightly above a square hole in the ground.it's made of blue crystal and the same golden material.
Glantri
player, 1378 posts
Tue 13 Sep 2016
at 23:29
  • msg #496

Mike in Megiddo: The World at it's End

I'll step onto the platform and motion for the others to follow. I suspect it will move a short time after stepping on.

After several moments if it doesn't, I'll give it a solar mote figuring it may need an activation.
Magnus
player, 2103 posts
Tue 13 Sep 2016
at 23:48
  • msg #497

Mike in Megiddo: The World at it's End

You all go on and after a bit to starts going up. Really Fast. This would be mildly terrifying if you didn't know you where immortal. In ether case they obviously didn't have the safety standards you are used to.

On the plus side both Lita and Leona are holding on to you for dear life.

You make it up to the top in one piece. There is a door in front of you. You can hear scratches of conversation

A Dark Feminine voice says
" ... ... ...Please... ...The Queen will... ... ... ...terrible Dark..."

Selene voice says
" ... ...Carmilla.... ...the only way... ... ...Moon Beauty... ...
...Queen. Entrust... ...to me."

The dark voise continues
"I am Immortal.... ... ..."

Selene responds
"You think I don't know? For now I cannot... ... ...again...But when...
...if my... ... ...life remains...... ... ...all of me..."
Glantri
player, 1379 posts
Wed 14 Sep 2016
at 00:19
  • msg #498

Mike in Megiddo: The World at it's End

I'll hold them both to comfort them. Chock up another benefit to functional immortality.

Hmm, whatever their planning I don't want to give them extra time. I'm leaning towards Selene may be working to subvert the immortals and by entering now I may pressure this immortal into an otherwise ill-advised move.

I draw my sword and motion that I'm going in, and then open the door.

"I appreciate your need to talk, but perhaps we could move along to business? I'd very much like to add ... Carmilla is it? ... to my list of those I've helped dispatch."

I'm trying to throw Carmilla off guard, and using the time in the conversation to take in the surroundings.
Magnus
player, 2107 posts
Wed 14 Sep 2016
at 09:11
  • msg #499

Mike in Megiddo: The World at it's End

You enter a large well furnished bedrom with a huge bed that looks rather comfortable.

You see a woman with sorrow filled eyes. She has brown hair and a red dress. her skin is far too pale, Obviously an Immortal.



Selene Coments
"Well I shouldn't be surprised. Allow me to introduce you to The Immortal of Wind, The Crying Witch and Banshee the Deathbringer. Carmillia"

Carmillia says
"You're finally here. If you hadn't come...things wouldn't have
turned out this way......Farewell, Sun..."

"Well I'll leave you to chat... Good-by Carmillia..."
Selene actually has a sad expression on her face as she warps out.
Glantri
player, 1382 posts
Wed 14 Sep 2016
at 11:31
  • msg #500

Mike in Megiddo: The World at it's End

"You know why we're here Carmillia, your days preventing the sol tree from returning to its rightful places is over."

And with that I start circling away from the other two, sword in hand. I don't know what to expect from this immortals attack patterns but being clustered at the start of the fight isn't a good idea.

Ursulus, I'll need to know how you feel about that fusion. I'd prefer a safe answer however, there will always be future battles, and fights against elemental opposites are tough for us, not just our opponents.

My assumption is Ursulus isn't going to be synced well enough with me yet to perform the fusion.

Do I see any weapon or obvious mode of attack? Banshee was mentioned so I imagine a screeching attack for sure.
Magnus
player, 2109 posts
Wed 14 Sep 2016
at 15:20
  • msg #501

Mike in Megiddo: The World at it's End

Your two companions rush in when Selene Teleports out.

Ursulus replies
It's still too early to try that. You should be able to call on my magic.

You scatter as Carmillia starts floating in the air.

She does indeed Scream. It's a earsplitting wail that forces all of you to your knees from the pain.

And with that Carmillia transforms.
She now appears translucent with a gaunt, almost skeletal, appearance. Her dress is in rags from age. And her hair whips around in wisps.
Glantri
player, 1384 posts
Wed 14 Sep 2016
at 15:38
  • msg #502

Mike in Megiddo: The World at it's End

Well, that's more of a visage that I can attack.

I charge in, aligning 3 motes to air and using them to increase my speed. Moments before I reach Carmillia I enhance my blade with 2 earth motes and 2 light motes. I'm taking an aggressive approach, trying to get in as many slashes as possible before she has time to compensate for my increased speed or enhanced blade.

Once she adapts, I'll retreat to a distance and draw my wand, aim it at her and use 3 earth motes to create a spike and drive it at her.
Magnus
player, 2111 posts
Wed 14 Sep 2016
at 15:57
  • msg #503

Mike in Megiddo: The World at it's End

She seems surprised by your sudden burst of speed. You rush in and the magic charged in your sword allows you to hit the immaterial. You slash three times before she reacts producing a large cloud of black smoke. She retreats through the floor before your fourth slash

Lita suddenly dodges as Carmillia flies out of the floor. She slashes with her arm as she passes. And Lita is cut dispite the slash being nowhere close.

You creat your spike and fire it at her. But Carmillia dodges to the side with inhuman speed.
Glantri
player, 1386 posts
Wed 14 Sep 2016
at 16:16
  • msg #504

Mike in Megiddo: The World at it's End

Hermes, do you think you could be ready for a fusion? I'll need a lot more speed to connect with this immortal. And on that point, I'm assuming I could still enhance my blade with earth while in the fusion, just avoid touching it myself.

If Hermes agrees, I'll continue my assault, mostly buying time for the fusion to be ready. I'm being defensive and looking to attack Carmillia when she attacks myself or an ally. I want to make her pay for trying to hit Leona or Lita, darting in and slashing at her when she tries.
Magnus
player, 2113 posts
Wed 14 Sep 2016
at 18:05
  • msg #505

Mike in Megiddo: The World at it's End

Channeling the opposing element while fused would be painful but we should survive it. I'll start preparing to fuse.

She is too fast for Leona to hit her with her solar gun. And she is too dangerous for Lite to close with her. Besides, she can't hit her without magic.

You hold her off and occasionally get a hit in.

Hold out a bit longer
Glantri
player, 1388 posts
Wed 14 Sep 2016
at 18:26
  • msg #506

Mike in Megiddo: The World at it's End

"Leona, you might have better luck with the flamethrower mode. It'll at least ward her off"

Just keep trying to hold her off, and get those chip shots in until the fusion is ready.

Once in the fusion I'll enhance my blade with 1 mote of earth and 2 solar, and then dart in and start unleashing my fury upon this immortal.
Magnus
player, 2114 posts
Wed 14 Sep 2016
at 20:21
  • msg #507

Mike in Megiddo: The World at it's End

The solar flamethrower is much better at warding Carmillia off.

You hold her off until Hermes is ready. You transform and once again you have the cheetah ears and tail.

You channel earth and sunlight Into your sword.  But the earth mote makes your insides feel like they are being burnt by it.

You rush her and get two good strikes in before she escapes through the floor again.
Glantri
player, 1389 posts
Wed 14 Sep 2016
at 21:12
  • msg #508

Mike in Megiddo: The World at it's End

I'll hold myself poised to lash at her wherever she comes up. Between Leona using the flamethrower and myself we should be limiting where she can go pretty severely.

I'm contuing to use this combination of earth and solar magic for a bit yet, I think it's doing more damage to her than to me.
Magnus
player, 2116 posts
Thu 15 Sep 2016
at 02:32
  • msg #509

Mike in Megiddo: The World at it's End

You continue fighting her. Hitting her a few time before she slips away.

Suddenly Ursulus does something.
"STAY HERE!"

You feel Ursulus's magic flow out of you and bind Carmillia to where she stands
You rush her and finish her with a series of elemental slashes.

She falls to her knees and then dissolves into dust.
Then an Iron Maiden appears.
Glantri
player, 1391 posts
Thu 15 Sep 2016
at 12:10
  • msg #510

Mike in Megiddo: The World at it's End

Impressively done Ursulus. It hadn't occured to me to bind her.

"Lita, Leona, are you both ok? Would either of you like healing before we continue?"

After any healing is done that they request,
"We should head down the tower and get the coffin to the nearest rooftop. We should have good light there to do the purification on. Unless there is a better spot for it. Would this tower have a room dedicated to it perhaps, being a Sol City structure?"
Magnus
player, 2118 posts
Thu 15 Sep 2016
at 15:48
  • msg #511

Mike in Megiddo: The World at it's End

Leona appears fine but Lita got hit a few times.
Lita says
"Some healing would be nice."

You heal her. She is blushing and staring at your ears and tail.

Leona replies to you.
"No. But this tower's roof is wide and flat enough to summon the Piledriver on. We should be able to get up there via the elevator."
Glantri
player, 1393 posts
Thu 15 Sep 2016
at 16:36
  • msg #512

Mike in Megiddo: The World at it's End

"That would be ideal, lets drag the coffin onto the elevator with us then."

I look forward to purifying the fourth target, it'll hopefully be enough to allow us to relocate the sol tree and to learn more about this Moon Beauty. I'll want to recharge any motes that I'm missing, replacing them with solar motes. At that point I'm ready to do the purification.
Magnus
player, 2120 posts
Thu 15 Sep 2016
at 18:25
  • msg #513

Mike in Megiddo: The World at it's End

At this point your fusion runs out of power and you revert to normal.

You drag the Iron Maiden to the elevator and head to the roof.

You recharge with solar motes while Leona makes the summoning circle.

It in the afternoon when Leona recovers from that.

It is a pitched battle to purify Carmillia. She launches wind blades to drive you bake while she works to take down the machine. But there are three of you so when she goes to take down another machine, one of you get the other machine working. After a while you finally purify Carmillia.

Selene appears
"Carmilla's done for...

 Count of the Earth...Fiery Muspell...Ice Garmr...and Carmilla of the Wind. Two Immortals and two Guardians, which have taken in the four elements...The four elemental powers they have gathered...are pushing the Queen's Dark Castle toward the Moon...Moon Beauty, Moon Child...The incredible Undeadening power of the Moon...Everything is going as the Queen planned...But I have something else in mind. I...... argh!"

You hear a sonorous feminine voice
"Selene...Come back...Your mission is complete...The castle...to the Moon..."

Selene continues
"Grr...Looks like I'll have to postpone our encounter. I am...waiting...

Dark Warp!"

And she teleported out.
Glantri
player, 1395 posts
Thu 15 Sep 2016
at 19:57
  • msg #514

Mike in Megiddo: The World at it's End

I sigh in frustration after Selene dark warps out.

"More unanswered questions.

We've done all of this in part to protect or save Moon Beauty, what or who is Moon Beauty?
Selene also mentioned Moon Child, I think that's the first I've heard that I suspect it's different than Moon Beauty but I already know so little about the first that I can't even begin to guess.

Queen I'm able to guess at, I assume the immortals are led by a Queen and that she resides in a Castle. But how can the castle be heading for the Moon? Do we even know where the Queen's Dark Castle is said to be? It seems to be where we need to go to stop... whatever it is they are planning.

At least she seemed to be saying something at the end, saying she had something planned outside of the Queens. Whether we can believe that or not, I don't know, but it would make sense based on her actions that she's another party as opposed to the Queen's true agent."

I take a deep breath then.

"It's sometimes just confusing, being out of my own world. Let's rest up here for the night, it's defensible and will give us a good vantage point to plan our actions for tomorrow."
Magnus
player, 2122 posts
Fri 16 Sep 2016
at 02:03
  • msg #515

Mike in Megiddo: The World at it's End

You all sit down and set up camp. Leona talks while you work.

"Moon child is a colloquial way of referring to the Lunar Tribe. Just Like Sun Child refers to a member of the Solar Tribe.

There isn't much known about the Lunar Tribe. But we have heard That Moon Beauty is the strongest in the Lunar Tribe and is imbued with the power of the Moon herself.

I don't know how they are getting a Castle to the Moon. That would require a insane amount of magic. Although She did say that the Two Immortals and the Two Guardians where connected to it. Maybe they are taping into the power of the Solar tree to do it.

Anyway. The Castle that the Immortals rule from is said to be East of the Delusion Forest."

After a bit Lita Asks
"What was your world like Michael?"
Glantri
player, 1397 posts
Fri 16 Sep 2016
at 02:38
  • msg #516

Mike in Megiddo: The World at it's End

"Hmm, that makes a bit more sense. Hopefully between removing the connection to the four elements, and stopping them from sapping and converting the sol tree to darkness we've limited the energy they have available.

Either way, I think we need to go to the Castle and finish things before returning to town. Do you think we have a reasonable shot against this Queen? You know the world and it's hierarchy better than I."

------

In response to Lita's question:
I smile softly, thinking back to home.
"Hmm, I've been to a few Lita. I assume you mean the world I was born on, it's the one most dear to me.

I can't say it was a perfect world. There was war and strife between different civilizations. But I was isolated from all of that. I lived a peaceful life designing structures and working at a computer, a machine that a lot of our society revolved around. It allowed for faster production, and communication across vast distances.

There was no magic there though. Everything was technologically driven. We didn't really walk many places, we drove cars. They ran off a fuel source and could bring us reliably safely where we wanted to go. Sixty miles in an hour was a reasonably safe speed.

I suppose the biggest difference is the number of people and how connected we all were. There were roughly seven billion people on Earth. Computers being connected meant that I could interact or talk to someone half the world away without a problem. Because of this there was a plethora of music to listen to, plays to watch, and books to read, and dances to dance. I particularly miss swing dance.

It was really a blessing to grow up there."

I stop for a moment reminiscing having made me miss home, a feeling I keep repressed.

"That all ended though, when I suffered a fatal injury. For some reason, the universe wasn't done with me though, and I ended up in a different world.

I helped negotiate a peace accord with a tribe of creatures somewhere between apes and humans. It was going rather well until an alien force started cutting down the forest they lived in. I ended up getting captured in an effort to sabotage the cutting equipment, and killed shortly there after. One of my fellow captives wanted my portion of food and water, and that of my followers. I didn't stand for that so he choked me out.

I woke up in Alera then. I was there for a while, and it shaped me quite a bit and taught me important skills to survive. Alera was a world where every person had the ability to use furycrafting. I was initially an outsider due to my lack of knowledge with any, which was absurd for my age. Fortunately I picked up some relatively quickly.

I ended up joining the legion there, as a way to learn the world and learn to defend myself. It was a civil legion, more meant for keeping peace that actual warfare. I met Hermes at that time, during a powerful windstorm when I was learning to fly. After a battle of wills, I convinced him to join me.

Eventually the legions in training were disbanding as the city states mobilized for potential war. I made friends with a high lords son, who recruited me to join the Academy where I got the best furycrafting education available in exchange for acting as a spy to ascertain any plots brewing to threaten the crown. I eventually died there when I tried examining a firestone that was rigged to explode. I'm happy that I checked it before getting to Attis, even though I am sad to have left the world.

My next world was short. I was on a volcanic island where I met another like myself. Our kind is apparently referred to as Versers, referencing what we do when we die. We call it versing, or shifting into an alternative universe. We crafted a boat using his skills and my magic, and set to see. Before doing that though, I climbed the mountain to challenge the fire fury to follow me. Zeke tested me, saying if I got off the island alive he would follow. That's when he set the volcano off, and I took flight down the island and to the boat. I died in training with Eli, as he extended himself past his limits, but not before he taught me some limited healing magic, and gave me this wand attuned to destruction.

After that, I ended up in a world plagued by Titans. Monstrous creatures of great height that largely were low on the sentience scale. All of humanity resided behind a set of three walls. A kindly doctor took me in as his assistant, and I grew to like him and his family until one day the titans attacked the wall and broke through the outer set. The mother and father didn't make it... but I gave my pledge to the mother to protect her kids. I got them to the next inside wall, getting them on a boat riding a river into the inner wall while I ran and flew along side. I kept that to a minimum because no one there knew I had those abilities so I had to cover them up.

Once in the inner wall, resources were tight so I joined their military where I learned mobility tactics and how to take down a monster much larger than me. Once pitched in battle with a Titan, leading a squad of my own, I refused to hold back my furycrafting. It saved lives, and I wouldn't see people die because I was afraid of how people would react to my powers. This went on for a year, gradually teaching my squad to furycraft. I eventually got approval to start a furycrafting school from a high ranking officer after we saved the day on a particularly grisly assault. Sadly I didn't get to stay around long after that. One of the titans that was sentient learned of me and hunted me down. I advise never having a tree tossed at you as a spear. It hurts.

I then woke up here, unfamiliar with the bok's that were approaching. Leona saved me."
Magnus
player, 2126 posts
Fri 16 Sep 2016
at 05:56
  • msg #517

Mike in Megiddo: The World at it's End

Leona replies
"I'm not sure exactly how strong Their Queen is. But It sounds like we don't have a choice but to try to stop her."
----------------

Both Lita and Leona listen to your story with undivided attention.
Leona says
"That is quite a tale. I didn't know that you died and recovered that many times."

Lita is simply wide eyed at your story.

Leona continues
"Why do you go ahead and show Lita something from your home world? Like those magic cards."

Lita says
"Magic cards? What do they do?"


OOC:You forgot your Wild West world.
Glantri
player, 1400 posts
Fri 16 Sep 2016
at 11:33
  • msg #518

Mike in Megiddo: The World at it's End

OOC)Oh, I did. I also remembered that I forgot to mention getting Nix, which occurred near the end of the Titan world. I'd prefer if my character remembered and told both appropriately, and had shared it in his story.

If so, all I would mention about the wild west is:
"I woke up in an old west gunslinger town after Alera. That's when I learned there are those walking in the universe that are who I am if only in different circumstances. They have slight differences, but by looks and name are the same. My doppelganger was the head of a gang with a certain amount of honor. They fought against unjust laws and helped many. They weren't a righteous bunch, and not really good per say. But my doppelganger kept them from being much worse. Unfortunately he was gone and I had to fill his shoes, or let the gang take a darker turn. I wasn't very effective there, I've never been useful with a gun which gave away that I wasn't who they though I was, or that I'd lost my edge. Which in that world was fatal."

And near the end of the Titan world story:
"When preparing for the last mission that I ended up having there, I went to a well and sent my thoughts deep into the aquifer it was tapping. That's when I found Nix, who agreed to join me after testing my nature."

If you would prefer my character forgot both that's fine as well.

IC)
"Yeah, I still really try and avoid dying. They are incredibly painful, even if I know I'll wake up somewhere else. Also I often grow to like where I am."

When the magic cards are mentioned:
"Ah, good idea. It's less about what they do Lita, they're a game from where I'm from."
and I get my magic cards out of my pack and lay them out for her to see some of them.
"This is part of what the machines of my world allowed, the mass production of these individual pieces of artwork with rules attached to the bottom of them. Two players would imagine themselves as magicians who rules over areas of land and used the mana from the land to summon powerful creatures and cast world altering spells. I was very competitive at it, and made many friends through my years playing. If you like I can teach you the rules and how to play, or if you'd rather just look through them that works too."
Magnus
player, 2128 posts
Fri 16 Sep 2016
at 15:28
  • msg #519

Mike in Megiddo: The World at it's End

OOC: I'm going to assume you remembered in character.

Like Leona, Lita is amazed by the art and game concept.

She says
"I would love to learn how to play. How do we start?"

I'll leave it up to you with how much you are teaching her.
Glantri
player, 1402 posts
Fri 16 Sep 2016
at 16:07
  • msg #520

Mike in Megiddo: The World at it's End

OOC) Awesome, thank you.

"So it's a two player game and each of us needs a deck of cards. They should still be split into two reasonable decks from when Leona and I played."

I'll make sure they are and give her her half.

"The principles are pretty simple, but the cards overrule the general rules.

Each of us start with 20 life points. Our objective is to reduce our opponents life points to 0 or less.

We start the game by drawing 7 cards each, and then rolling a die to determine who goes first. Each turn you draw a card, with the exception of the first player on the first turn. They skip their draw step to balance the fact that they get to act first.

Now there are a couple of different types of cards. The first type I'll talk about is lands. You can play one land a turn, putting it in front of you. Lands tap, or turn sideways, for mana. You then can spend that mana to cast other cards.

There are also enchantments, creatures, instants, sorceries and artifacts. All of these are cast using lands. In the upper right of each card there is the cost, which is how much mana and of what type you need.

Instants and sorceries do what they say, with sorceries only being castable on your turn, while instants can be cast on your opponents turn as well, or in response to another spell.

Enchantments and artifacts generally speaking stay on the board, while instants and sorceries do their effect and leave. Enchantments and artifacts have more of a constant effect on the field.

Creatures meanwhile are your main path to victory. They all have a power and toughness in the lower left. In a fight they deal their power's damage to the opposing creature. If they hit an opponent, they reduce their life points by their power. Combat is handled by the player declaring what creatures are attacking the opponent, and the opponent declaring which, if any, creatures are blocking and which they are blocking.

And those are the fundamentals."

I'll walk her through playing, playing with my hand up to facilitate the learning process.
Magnus
player, 2130 posts
Fri 16 Sep 2016
at 17:54
  • msg #521

Mike in Megiddo: The World at it's End

Lita picks up the game fairly well. She tends to favor green with minors in red and white.

Leona and Lita have a ball playing each other.

Is there anything else you want to do that night?
Glantri
player, 1404 posts
Fri 16 Sep 2016
at 18:14
  • msg #522

Mike in Megiddo: The World at it's End

I enjoy watching the two of them play, finding myself being thankful to have found friends in this world.

I have no other plans for the evening.
Magnus
player, 2132 posts
Sat 17 Sep 2016
at 02:52
  • msg #523

Mike in Megiddo: The World at it's End

The rest of the night goes uneventfully.

The next day you make it out of Sol City without getting spotted be the monsters.

You are teleported back to the temple in delusion forest when you use the circle in Sol City.

Leona says.
"the Castle of the Immortals is said to be east of the Delusion Forest."
Glantri
player, 1406 posts
Sat 17 Sep 2016
at 04:55
  • msg #524

Mike in Megiddo: The World at it's End

"East it is then. Once out of the forest, I'll work with Ursulus to transport us more quickly. It's good practice for me and faster than we can likely maintain anyway."
Magnus
player, 2135 posts
Sat 17 Sep 2016
at 07:30
  • msg #525

Mike in Megiddo: The World at it's End

You Travel east and come across an area where it appears as if a large squair chunck of the ground was ripped up and moved somewhere. There appears to be a magic circle down in the pit along with a oversized suit of armor with a hammer and shield. It appears to be ten feet tall.

Something is odd here. I feel like this earth move up somehow.
Glantri
player, 1408 posts
Sat 17 Sep 2016
at 12:54
  • msg #526

Mike in Megiddo: The World at it's End

"Well, I think we figured out what it means for the castle to be moving to the moon. That magic circle is either a teleportation circle to the castle, in which case we need to get down there and use it. Or it's what's focusing the propulsion towards the moon in which case we need to go destroy it and get as far away from here as possible while it plummets to the ground. Ursulus has noted that the earth feels like it wants to move up around here as well. It's unsettling.

But first things first. I suspect that suit of armor is undead or one of their machinations, but I'd like confirmation before letting loose on it. Do either of you recognize what it is? Is there a man in there or is it animated?"
Magnus
player, 2136 posts
Sat 17 Sep 2016
at 14:31
  • msg #527

Mike in Megiddo: The World at it's End

Leona says
"That looks like a teleportation Circle.

As for the armor... I think it will be animated. I doubt there will be an undead in there. It would be hard to find a body that big."
Glantri
player, 1409 posts
Sat 17 Sep 2016
at 15:10
  • msg #528

Mike in Megiddo: The World at it's End

"Good point. I suggest we strike hard and fast then. I don't know how much it can do, but I'd like to not find out. I think this would be a good time to bring Ursulus out."

Ursulus, I was thinking I could manifest you and give you some time out here. We've got an animated suit of armor that needs to be held down so we can blast it away.

Worth noting, I'm recharging with earth motes before doing anything, for whatever was spent traveling.

Assuming Ursulus likes the idea, I'll load up an earth arrow, making the arrow of one earth mote and loading it with 4 motes to act as an anchor for Ursulus to manifest on upon impact. I'm hoping to hit it, and summon Ursulus at the armor's location. At which point he can use his impressive size and strength to hold it at bay while Leona peppers it with her sol gun shots and I hit it with solar arrows. I'm making big sol arrows, the maximum I'm able to at a shot (I believe it was 5 motes). I should be able to do 2 of the big sol arrows before having to switch over to earth arrows, which are likely less effective, but I imagine will have a fair amount of weight and stopping power.
Magnus
player, 2138 posts
Sat 17 Sep 2016
at 15:39
  • msg #529

Mike in Megiddo: The World at it's End

You Fire the Earth arrow and strike the Armor. Which starts to move with the impact.
Ursulus manifests and grapples the armor. The Armor turns toward the Stone Bear and Grapples back.

You Load your First Solar arrow with five motes and It shines brightly. Almost blindingly Bright, But you still see the Armor and wait until you are unlikely to hit Ursulus.
You Fire and the arrow pierces though the Armor and bellowing black smoke comes out of the hole. You load the next one and fire at an opportune moment. But the Armor suddenly shifts in the grapple and your arrow strikes the shield instead.

You start firing earth arrows at it. you are hitting with most of them but they appear to be only denting the armor

Leona is peppering the Armor with her solar gun. A lot hit the shield But more strike true. Producing the Black Smoke
Glantri
player, 1411 posts
Sat 17 Sep 2016
at 16:04
  • msg #530

Mike in Megiddo: The World at it's End

If I recall it takes several minutes for me to gather motes, so it's not really a thing to do in combat unless insanely desperate. If that's not accurate, I'll stop firing my bow and concentrate on collecting motes of sunlight. Every time I have one mote, I aim and fire it.

If gathering a mote is an unrealistic time frame for combat, I'll instead draw one of my swords from the titan world and charge down into a flanking position on the knight. I'm going to try and sever the arm that has the shield. If I manage that, Leona should be able to finish it.
Magnus
player, 2141 posts
Sat 17 Sep 2016
at 16:36
  • msg #531

Mike in Megiddo: The World at it's End

OOC: yeah the rate you gather motes is approximately one mote per minute. Not something I would do in combat.

While enhanced with magic to move, the Armor is made of steel. Your ultrahard steel blade does manage to cleave through the arm holding the shield.

Unfortunately, at this point Ursulus fades away due to running out of energy. Leaving you to face the armor.

Leona redoubles her effor. And is now peppering it constantly.

You note that Lita is charging to help you.
Glantri
player, 1413 posts
Sat 17 Sep 2016
at 16:47
  • msg #532

Mike in Megiddo: The World at it's End

"Careful Lita, it's incredibly hard."

I'm working on being strictly defensive, I'm just trying to buy Leona time to take it down.

If I see the opportunity though, I'll try and sever one of it's leg plates, figuring if I can cause it to collapse, finishing it from range is academic.
Magnus
player, 2143 posts
Sat 17 Sep 2016
at 19:26
  • msg #533

Mike in Megiddo: The World at it's End

Without its shield, there are plenty of openings. You dart is and slash it's leg. You make a deep cut but don't go all the way though. In retaliation it swings it's hammer at you only your trained reflexes allow you to dodge the swing.

Lita gets into position next to you. But Leona finally finishes it off it collapses and the suit dissolves into black smoke.
Glantri
player, 1416 posts
Sat 17 Sep 2016
at 19:36
  • msg #534

Mike in Megiddo: The World at it's End

I breathe a sigh of relief as the suit dissolves.

"Nice work everyone, let's rest up before trying this teleportation circle. We don't know what we'll find exactly on the other side."

I'm concerned that Lita moved into position against a creature that's hardness made her fists nearly useless against, and that was incredibly lethal. Then again, perhaps I was foolish to run in as it was, but I had my sword and I've fought Titans bigger. Oh well, I push it back in my mind. I'm not about to grumble about someone coming to help me, and we have too much to do.

I'm recharging up to 10 solar motes again, and then filling the rest with wind motes. It's likely the most versatile for an unknown location that the castle will be on, and Ursulus will likely need to rest so manifesting him again so soon is unwise. Speaking of which:
Thank you for the help Ursulus

After fully charged, I'm ready to step into the teleportation circle with Leona and Lita
Magnus
player, 2145 posts
Sat 17 Sep 2016
at 23:54
  • msg #535

Mike in Megiddo: The World at it's End

You recharge with wind and Solar motes.
Then you enter the teleportation circle with the others.

You find yourself at the bottom of a set of steps that lead to an impressive looking castle. A similar magic circle is next to you.

As you assend the steps, the Count of Groundsoaking Blood appears at the top.

"I never thought you'd get as far as this. Solar Child, Moon Child--cross-
breading for strength, one might say!"


Leona looks surprised.

"It can't be...Geh heh heh heh...No mere human could get this far. Not just solar blood...but lunar, also. A Solar Child father...A moon Child
mother...That mixed blood has made you strong. An ordinary human would turn
Undead at the mere touch of 'folun! But enough. Your journey ends here. My three
servants and I -- the Undead Immortals -- four Seals protect the Queen and propel us to the Moon! Geh heh heh heh!"


He then turns to you.
"And You Elemental Swordsman, You command the elements to a degree that would make the Gaian Tribe green with envy. Along with the light of the sun... No matter. Come to my Lair and face me again Solar Magician Leona and Elemental Swordsman Michael!!!"

With that he disperses into a swarm of bats and flies off.
Glantri
player, 1418 posts
Sun 18 Sep 2016
at 01:48
  • msg #536

Mike in Megiddo: The World at it's End

I blink in surprise at the display and after he disappears say "how it that possible? We purified him. Could this be an illusion? I suppose we need to press on and see."

After a moment,
"Leona, I know you're of the solar tribe, but was it true what he said about your mother? Would that make you the moon beauty?"
Magnus
player, 2147 posts
Sun 18 Sep 2016
at 07:24
  • msg #537

Mike in Megiddo: The World at it's End

Leona Replies
"I'm trying to figure out how that is possible too...The Bats. He can transform into a swarm of bats. Maybe... He had one hidden to revive from. We have to purify all the Immortals dark matter to get rid of him.

...My mother disappeared when I was really young. So I don't remember her well. if that is true. That means I have lunar blood too...I doubt that I am Moon Beauty though. Smith always said that I take after my Father. So I'm probably too aligned with the Sun for that."

Lita says
"I sense the Two Guardians and Two Immortals here. But they feel weird."
Glantri
player, 1420 posts
Sun 18 Sep 2016
at 09:52
  • msg #538

Mike in Megiddo: The World at it's End

Things start making more sense to me, but I want to approach this gently,
"Not to pry into a painful subject, but did you have a sister Leona? I think Selene may be at the very least your half sister. It would explain the uncanny resemblance. Her color aligns as much with lunar aspects as yours does with solar, and it would go a certain length to explain why she hasn't been trying to actively kill us. It's all a theory and based on the premise that what we see isn't an illusion to throw us off. But I'm adding it to my working theories on the world at large.

It's important to keep in mind the option if that theory is true that she may be being controlled and that we should attempt to liberate her."

------

"Hmm, well if you can feel all of them I suspect each one had a part of them removed and brought to the castle before being left behind to stop us. It's a clever plan. Can you describe the weird feeling at all or is it just weird?"
Magnus
player, 2149 posts
Sun 18 Sep 2016
at 17:43
  • msg #539

Mike in Megiddo: The World at it's End

Leona seems stunned at the thought.

"...I don't remember having a sister. But that doesn't mean that that's not possible... We'll have to find out more."

-------
Lita replies
"It's weird in general. But it feels like three of them are... missing something I guess. It's hart to interpret what I'm feeling. "
Glantri
player, 1422 posts
Sun 18 Sep 2016
at 21:13
  • msg #540

Mike in Megiddo: The World at it's End

"Well let's stay open to it then. We may need to act fast as new information comes up, but we can press on for now."

------

"Well, I guess it'll become more obvious when we get there. Can you pick out which is the counts? I'd like to finish him off first, I'm full up on wind and solar motes."

And trying to progress to wherever the counts lair is, time to put him down again.
Magnus
player, 2151 posts
Mon 19 Sep 2016
at 02:02
  • msg #541

Mike in Megiddo: The World at it's End

Lita says
"I think I'll be able to point us in the right Direction."

at the top of the stairs is a door. You open it and enter into a large rectangular room. There are four doors around the room. One near each corner. and a spiral staircase in the middle of the room. Lita goes to the door that is on the left side of your side of the room.

"He is this way."

I assume you enter the door.
After a long hallway you enter a darkened room. Leona Lights her staff. and the floors and walls appear to be made of wood. The light doesn't go out as far as you think it should. you can only see clearly within 20 or so feet of Leona.
Glantri
player, 1424 posts
Mon 19 Sep 2016
at 02:48
  • msg #542

Mike in Megiddo: The World at it's End

"Be careful, this room seems all too likely to be where the count is, it makes a perfect ambush."

I'm keeping my sword drawn but not expending motes. I'll need them for the battle. I'll progress forward with Leona and Lita, staying close and vigilant to intercept the count or anything else if it enters our sphere of light.

If it's the count, I'm enhancing my blade with a solar mote and wind mote as I slash at him to ward him off. I'll make him pay for toying with us.
Magnus
player, 2154 posts
Thu 22 Sep 2016
at 05:08
  • msg #543

Mike in Megiddo: The World at it's End

You walk further into the room then you suddenly hear the rattling of movement behind you.
 You turn around just in time to ward off a thrust by a skeleton with a long sword. While Leona parries with her staff. Lita gets into stance.
Glantri
player, 1426 posts
Sun 25 Sep 2016
at 23:39
  • msg #544

Mike in Megiddo: The World at it's End

I enhance my sword with a sol enhancement and move to engage the skeleton, dodging under it's next attack and trying to dismember it.
Magnus
player, 2159 posts
Mon 26 Sep 2016
at 07:51
  • msg #545

Mike in Megiddo: The World at it's End

You go after one of the skeletons dodging to the side as it lunges this it's long sword.
You swing to cleave off it's arm but it leas back a yard to avoid your swing. It shift's into an on guard stance with it's sword pointed to you like a fencer.

Leona wards off additional strikes as she forms her sunlight halberd. Lita moves into position flanking the skeleton that is facing Leona. she waits until it extends itself in a strike before she rushes in to pummel it. But it lashes out with a kick forcing her to abort her rush and back off.
Glantri
player, 1428 posts
Thu 29 Sep 2016
at 13:03
  • msg #546

Mike in Megiddo: The World at it's End

Perfect, it's on the guard and expects me to come at it with my sword.

I draw my wand, point it at him and push a solar mote through the wand, allowing the wand to enhance it's destructive nature and unleash a blast of solar energy at the skeleton.
Magnus
player, 2162 posts
Sat 1 Oct 2016
at 02:43
  • msg #547

Mike in Megiddo: The World at it's End

When you draw your wand, the skeleton lunges at you as quick as greased lightning. You try to dodge but it hits you square in the chest... But it doesn't penetrate past your skin. It still hurt. But not as much as getting stabbed.
From your position in extremely close range, You aim at the arm holding the sword and fire your mote of solar essence shattering the upper arm bone into fragments that vaporize into black smoke.

Leona parries a strike from the skeleton and locks her halberd with it's blade. Allowing Lita to rush in and get a few bone cracking strikes in before it retreats and get's it's blade out of Leona's halberd

Leona says
"We'll have to finish them with an elemental attack. Otherwise they'll reassemble themselves."
Glantri
player, 1430 posts
Sat 1 Oct 2016
at 03:21
  • msg #548

Mike in Megiddo: The World at it's End

I jump backwards and direct two solar motes through the wand into a moving wall of light towards my skeleton. I'm hoping to create a mesh of solar energy that disintegrates undead as it passes through them.

Once I finish with my skeleton I'll go and assist Leona and Lita, reverting to using one solar mote at a time to destroy the skeleton before it reassembles.
Magnus
player, 2165 posts
Sat 1 Oct 2016
at 04:27
  • msg #549

Mike in Megiddo: The World at it's End

Your wall of light hits the skeleton and causes it to dissipate into black smoke.

The other skeleton has turned to Lita when you hit it in the back of the skull with your shot, stunning it. Leona then swings in a wide arc with her Halberd and then cuts the skeleton in half. It dissipates into black smoke like all the other undead here do.

Lita comes over and examines where you got stabbed. There is a hole in your shirt where it stabbed you and a bruise forming at the spot where the sword connected.
She asks
"I saw you get stabbed by it's lunge. How did it not run you though?"

Leona has her attention on you.
Glantri
player, 1432 posts
Sat 1 Oct 2016
at 13:51
  • msg #550

Mike in Megiddo: The World at it's End

"Um, in the heat of the battle I didn't really pay attention. It wasn't something I actively tried to do. I assume one of my furies stepped in on my behalf, though I didn't feel them at work the way I normally would. Let me ask quick."

Was that any of you? Or do any of you have an idea of what happened?
Magnus
player, 2167 posts
Sat 1 Oct 2016
at 16:51
  • msg #551

Mike in Megiddo: The World at it's End

Well, you are taking elemental Furies and connecting them to your Soul Hierarchy. There might be physical side effects from that.

I didn't do anything. That was all your body's passive magic.
Glantri
player, 1434 posts
Sat 1 Oct 2016
at 17:06
  • msg #552

Mike in Megiddo: The World at it's End

Hmm, that makes sense. I hadn't anticipated anything like that. Thank you.

"It wasn't them, or rather it wasn't them directly. The general assumption is that this may be a physical side effect of having connected the number of elemental furies as I have to my soul. I'll have to keep an eye out for other changes.

I should still heal, my body's passive magic as Ursulus called it prevented the worst of the damage, but I generally want to be healed up before a battle with someone like the Count. But then there is the challenge of where to recharge my motes as well. We likely could charge solar motes if we got to the outside of the castle, as long as the sun is visible from there. And perhaps I can draw air motes, it'll be iffy though."

I'm going to try and recharge back to my previous distribution by pulling from the air around us, after shifting some to water and using them to heal me. I'm going to try and heal the wound without inspecting it, both because I think it'll look impressive for the bruise to just fade away and also because there will be times when I don't have the time to inspect the wound such as in battle.
Magnus
player, 2169 posts
Sat 1 Oct 2016
at 17:45
  • msg #553

Mike in Megiddo: The World at it's End

I takes a long time to draw air motes. The air is sort of stagnant and not moving much. But during that time you feel the pain from the bruise fade away without you doing anything.

Interesting.
Glantri
player, 1436 posts
Sat 1 Oct 2016
at 19:19
  • msg #554

Mike in Megiddo: The World at it's End

Hmm, that it is. I'll have to experiment with this all when there is more time.

"It looks like the changes went further... I didn't facilitate that healing. If I could ask you both a favor, if you notice bizarre aspects about me in the coming days draw my attention to them. I'm not sure to what extent these changes will manifest themselves.

But for now, I'm ready to press on if you both are."

Do Leona and Lita seem concerned about these events? I am comfortable with the changes, but that's in part because I fully embrace the furies as part of myself. I don't expect them to be freaked out but am looking for signs if they are.
Magnus
player, 2171 posts
Sun 2 Oct 2016
at 01:26
  • msg #555

Mike in Megiddo: The World at it's End

Lita seems to just accept it. But Leona is staring intently at you as if she is trying to figure out what is going on with you.

Then She speaks
"Something strange is going on with you. But We currently don't have time to figure it out. We'll have to press on."

Lita says
"I'm feeling that the Count is up from here. We'll need to find some stairs."

You cross the darkened room and find a door.
Glantri
player, 1437 posts
Sun 2 Oct 2016
at 01:46
  • msg #556

Mike in Megiddo: The World at it's End

"You know I let you both know as soon as I understand what's going on. I'm as interested in figuring it out as anyone."

After a moment, when we're all prepared, I'll open the door with my sword in hand ready to intercept any enemies that may charge us.
Magnus
player, 2173 posts
Sun 2 Oct 2016
at 02:39
  • msg #557

Mike in Megiddo: The World at it's End

You find a stairway behind the door. It's a long gentle spiral up.
As you clime the stairs, Lita note that the feeling starts to level out as you rise up
Glantri
player, 1440 posts
Sun 2 Oct 2016
at 02:42
  • msg #558

Mike in Megiddo: The World at it's End

"We're heading in the right direction then. We just need to press on and find the door that leads to his chamber. Then we'll put him down, hopefully for good this time."

Just pressing on, it shouldn't be too hard to find the door with Lita's ability to sense where the count is.
Magnus
player, 2175 posts
Sun 2 Oct 2016
at 03:02
  • msg #559

Mike in Megiddo: The World at it's End

You enter a darkened chamber and Lita leads you in the proper direction to another door.
You open it and the room beyond is lit with torchlight with the count standing in the center of an arena.

"You kept me waiting, Hunter and Swordsman-- no, Leona And Micheal! You beat me once...You won't beat me again. Even your father Ringo, the best Vampire Hunter that ever was, could not defeat the flow of time. Humans...Mortals are such miserable creatures. But
I am an undying Immortal! With this Dark Matter, I can return time after time!
Geh heh heh heh! The Musical of Blood is ripe for a revival! Let's go, Leona!
I'll show you Micheal!!!"


He forms a sword in hand.
Glantri
player, 1442 posts
Sun 2 Oct 2016
at 03:10
  • msg #560

Mike in Megiddo: The World at it's End

I smirk and think to myself that the count is cocky for a man I've put down in a fight before. But I don't let myself slack, every fight is serious and I don't have any advantages of surprise this go around.

Hermes, I'll need you to start preparing for a fusion.

And I dart towards the count, enhancing my speed with motes of air. When I get close enough I'll slash out with a solar and wind enhanced blade. It should be a severe threat to the count with his dark matter and earth affiliation but it's really just a diversion. I'm trying to get close enough at which point I want to unleash a burst of solar light. Much like the solar wall that I tried earlier, but emanating from my body and pushing outwards. By being close enough when I release it, it should be near undodgeable to the count and do severe damage, or that's my hope anyway.

I'm putting all of the remaining solar motes I had stored into it. Once I'm in my fusion I'll want to be focusing on using air motes anyway.
Magnus
player, 2177 posts
Sun 2 Oct 2016
at 04:39
  • msg #561

Mike in Megiddo: The World at it's End

You get in close with him and keep up with his inhuman speed with your magic. He parries your blade with his own. Black smoke pores out of it where it contacts your enhanced blade.

And just like that you have him where your want him. You send out your wall of solar essence and the Count is unable to dodge it. Black smoke surrounds him.

Once it clears you see the results. His cape was utterly destroyed and his cloths have severe damage. He looks severly hurt himself.

"what... What Are you?!?"

Glantri
player, 1444 posts
Sun 2 Oct 2016
at 12:24
  • msg #562

Mike in Megiddo: The World at it's End

"I think that requires more time than you have left."

I'm anticipating he's going to try and escape me and put distance between us, most likely using his bat form. I'm hoping to counter that by sending out 4 motes of air, in different directions around him and having them burst into a vortex of air should he get too close to any.

Immediately after sending those motes out I'll charge, keeping up my speed enhancement and air enhancement of my blade. I'm trying to keep him in the position of having to either take hits from my blade or flee the way I anticipated. Hopefully I can manage to get a slash in and they cause him to flee into one of my vortex traps.
Magnus
player, 2180 posts
Sun 2 Oct 2016
at 18:12
  • msg #563

Mike in Megiddo: The World at it's End

You send out the air bombs and close with him forcing him to fight on the defencive with your speed and skill. His natural speed is nearly a match for your enhanced speed.

You clash with nether one gaining a decisive advantage. The suddenly out of nowhere, One of his swords flies at you forcing you to dodge.

He take this time to put some distance between you... Right into one of your air bombs. There is an explosion along with black smoke from him. He is forced to one knee from the damage.
Glantri
player, 1446 posts
Sun 2 Oct 2016
at 19:23
  • msg #564

Mike in Megiddo: The World at it's End

I press the advantage and charge around to try and finish him off with a strong downward stroke. I'm positioning so that I'm on the far side of the three remaining air bombs so that a forced retreat continues to be painful to him.
Magnus
player, 2182 posts
Sun 2 Oct 2016
at 21:24
  • msg #565

Mike in Megiddo: The World at it's End

You strike with a wind enhanced blade and cut him in half.

He speaks one final time
"Ridiculous! How could I... Twice! Is this your power?
Forgive me...Qu--, Qu-- Queeeeeen!"


Then he dissolves to nothingness.
Glantri
player, 1448 posts
Sun 2 Oct 2016
at 22:08
  • msg #566

Mike in Megiddo: The World at it's End

I breath a sigh of relief and then look to confirm Leona and Lita are alright.

"Are you both ok? Shouldn't there be a coffin here? Or perhaps that's what was missing."
Magnus
player, 2184 posts
Mon 3 Oct 2016
at 05:09
  • msg #567

Mike in Megiddo: The World at it's End

Both Lita and Leona nod when you ask them if they are ok.

Leona says
"That might be the case. He didn't really have time to fully recover if we didn't get him last time. This whole thing is odd."

Lita says
"Now that I got closer to him. It felt like that wasn't fully him. Almost like you where fighting a shade of him."
Glantri
player, 1450 posts
Mon 3 Oct 2016
at 10:43
  • msg #568

Mike in Megiddo: The World at it's End

"I wonder, perhaps they bound part of each of there souls here to avoid permanent death and also to fuel the ritual. If you end up feeling his presence again let me know Lita.

Meanwhile, do we have any ideas on possible ways to recharge solar motes out here? And thoughts on which immortal or guardian to take on next?"
Magnus
player, 2186 posts
Tue 4 Oct 2016
at 02:29
  • msg #569

Mike in Megiddo: The World at it's End

Leona says
"I have a few potions left. Since I made them they should be solar aspected.
We might also find a skylight or something.
I have no preference for the order we take on the rest. But we should do the wind immortal last."

Lita nods and says
"Let's go to the Ice one to get the cold over with."
Glantri
player, 1452 posts
Tue 4 Oct 2016
at 03:10
  • msg #570

Mike in Megiddo: The World at it's End

"It's better to have the potions as an emergency fall back. Let's see if we can find a skylight to recharge at on our way back to the central area. We need to head back there before continuing on anyway I believe."
Magnus
player, 2188 posts
Tue 4 Oct 2016
at 03:45
  • msg #571

Mike in Megiddo: The World at it's End

They both nod.

You head back to the central area and find a skylight there.

I assume you charge Up to full.

Which one are you going to next?
Glantri
player, 1454 posts
Tue 4 Oct 2016
at 11:18
  • msg #572

Mike in Megiddo: The World at it's End

I'll charge up to 15 motes of fire, and 15 solar motes. I'll draw the fire motes slowly from the heat in the room. I'm being careful not to do it too fast and make us all overly cold.

I have no preference on order, and Lita wanted the ice one dead first, so we're off to the ice guardian.

Once I'm ready, "Ok, whenever you're both ready, let's head to the ice guardian. I'm going to avoid grappling with it this time though. That out Zeke in a bad state for a while. The issue is it's breath attack gives it a good deal of range and let's it hit a bunch of us if he's free to move about. Do either of you have an idea for how to engage?

Actually, that just gave me an idea. When I was killed in Alera, someone used firecrafting to charge a heatstone over its capacity, functioning like a grenade. I think I could make a number of these, which we could toss at the ice guardian and deal a great deal of damage to it."

I did in Alera examining a heatstone grenade. Effectively a fire fury is bound to the rock, and normally just instructed to keep it warm. The grenade has the fire fury dormant until activation at which point it goes nuts and explodes outwards. I want to try making a couple of these out of some nearby stone or rubble pieces, and then recharging to full again.
Magnus
player, 2191 posts
Thu 6 Oct 2016
at 01:37
  • msg #573

Mike in Megiddo: The World at it's End

The castle is surprisingly clean. You don't spot any loose rocks.

Leona considers your words
"That could work. How difficult would it be for you to reproduce them?
We will be fighting in an enclosed space. do you think it will produce a blizzard in here too?"

Lita appears to be thinking.
Glantri
player, 1456 posts
Thu 6 Oct 2016
at 22:08
  • msg #574

Mike in Megiddo: The World at it's End

"I don't think it would be very difficult. I need a base material though, and the castle is pretty clean. Can you think of any way we could shatter some of the edges on walls in order to  form the stones we need? I could probably slice off chunks, but the amount of metalcrafting it will take would be hard without having access to a metal fury to assist in translating the motes.

As to the blizzard, I expect him to, yes. It may not be enclosed either though, with the skill set the beast had, I would want a parapet that makes the perimiter a dangerous fall and also facilitates creating a blizzard. Better to be ready for the worst and be happy that they weren't as prepared than the opposite. Did you have an idea with the blizzard? I could try and extend and intensify my aura of warmth since I won't have to focus on dealing damage as much if we all have these exploding fire stones to use."
Magnus
player, 2194 posts
Fri 7 Oct 2016
at 07:17
  • msg #575

Mike in Megiddo: The World at it's End

Lita says
"You have that wand. You could blast a few stones from the walls with that."

Hermes points out
We are in a castle out in space so a open area would be hard to pull off.

Leona says
"Your aura of heat can counteract the blizzard. We will just have to work together to deal with the wolf."
Glantri
player, 1458 posts
Fri 7 Oct 2016
at 22:31
  • msg #576

Mike in Megiddo: The World at it's End

I was half expecting the castle to have its own magical atmosphere, part of a ritual and all. But you're right, I haven't seen any outside areas since getting here so it's likely confined to indoors only.

"Well let's try the wand then, but let's be behind a corner to take cover in case it's a little more explosive than I intend."

I'll try using air motes through the wand, trying to form them into bolts of lightning to crack out against the wall. Hopefully after a hit or two there are plenty of good sized chunks and I'll begin changing motes into fire motes and then creating explosive fire stones. I want to create 4 for each of us.

Once done, I'll recharge again, and then suggest we head out to find the ice guardian.
Magnus
player, 2197 posts
Sat 8 Oct 2016
at 05:28
  • msg #577

Mike in Megiddo: The World at it's End

Lita and Leona take cover as you force a few air motes though the wand to produce a lighting bolt. The lightning hits the stone and causes it to explode from the thermal expansion. You get quite a few rocks of various sizes from that.

So you are making 12 total. How many fire motes are you putting into each one?

After you make them, Lita leads you in the direction of the Ice guardian. You Walk down a long hallway and enter an room with ice covering the floor and walls. there is an opening on the other side of the room that you see stairs heading up.

In your mind you hear
I never trusted Stairs, They are always up to something.

You hear three groans from your other furies.
Glantri
player, 1460 posts
Sun 9 Oct 2016
at 03:24
  • msg #578

Mike in Megiddo: The World at it's End

2 fire motes per stone. I'll remind Lita and Leona to  be careful handling them when I hand them out.

I can't help but let out a small chuckle at Ursulus's comment, accentuated with the others response. I then realize I'm laughing at a joke from a voice in my head...

That was just bad enough to be funny, nice one.

"Well this looks to be the ice guardians lair. Let's get to it."

I'm going to put up my aura of warmth as we enter the room at the top of the stairs. I'll coordinate with the others that we are going to throw one heat stone each as soon as we see the ice guardian. If we're lucky the impact of 3 of them will stagger him long enough for us to get a second round in quickly and each round should be rather massive damage.
Magnus
player, 2200 posts
Sun 9 Oct 2016
at 21:09
  • msg #579

Mike in Megiddo: The World at it's End

You exit the stairs at the to and immediately see the ice wolf. As per the plan, you each throw a fury bomb at him. They explode, stunning him. All of you throw the next bomb closer to him and they explode. Shrouding him in smoke.
Glantri
player, 1462 posts
Sun 9 Oct 2016
at 23:20
  • msg #580

Mike in Megiddo: The World at it's End

"Focus on avoiding his attacks. He'll eventually stay still long enough to try his frost breath on us. That's when we throw the next volley."
Magnus
player, 2202 posts
Tue 11 Oct 2016
at 07:27
  • msg #581

Mike in Megiddo: The World at it's End

After you give your instructions, He charges out of the smoke directly towards you. You manage to dodge to the side as he chomps where your head was a moment ago. You cut into his flank on reflex as Lita decks it in the ear, causing him to whimper slightly. Leona points her gun directly into his left eye and fires. Causing him to howl in pain. He charges off to the other side of the room, Obviously preparing for a ranged attack.
Glantri
player, 1464 posts
Wed 12 Oct 2016
at 22:40
  • msg #582

Mike in Megiddo: The World at it's End

When he retreats to range, "Now's our chance! Throw the remaining two rounds and move to dodge."

I'm hoping the remaining two from each of us will finish him off. Otherwise I'll draw my wand and direct a gout of flames towards him, hoping to counteract any frost breath that he's spewing and burning him with any excess.
Magnus
player, 2205 posts
Fri 14 Oct 2016
at 03:22
  • msg #583

Mike in Megiddo: The World at it's End

Your group throws the remaining two fire grenades at the ice wolf. They explode and force the wolf to the ground. He doesn't get up and you can hear him whimpering.
Glantri
player, 1466 posts
Fri 14 Oct 2016
at 11:57
  • msg #584

Mike in Megiddo: The World at it's End

I feel a sense of compasion for this beast, it's been driven and corrupted by dark magic. I can't save it but I can put it out of its misery.

I draw my bow and create a 5 mote fire arrow. I know it's overkill but it should put the beast out of its misery fast. I then take aim and fire.

If he's still alive I'll fire again, I don't plan to close to melee  however, those jaws are still dangerous even if he's out of energy to move more than just snapping his head.

Once he's dead, "That worked rather well. So our next target is the fire guardian. I need to recharge, and align my remaining notes to water first though. Maybe with a few motes left as fire in order to allow me to manipulate temperatures..."

My plan is to pull in what motes I can from the surroundings and convert them to fire and water. I want 20 water, 5 fire, and leaving 5 vacant to be filled with solar when we pass a spot where I can gather solar motes.

While recharging,

"Leona, what is the domain of lunar powers? I gather that they are not tied to darkness, as we are trying to save the moon beauty, but I'm curious what it's power portfolio entails."
Magnus
player, 2208 posts
Sat 15 Oct 2016
at 09:33
  • msg #585

Mike in Megiddo: The World at it's End

You finish him with your first fire arrow and return to the center.

You gather motes and ask Leona your question.
"Not much is known about the powers of the Lunar Tribe. From what I've read it seems that is reflective in nature. Allowing them to mimic the powers of the other tribes to some degree.
They are also associated with illusions and Madness. I'm not really sure what all they can do..."

After she says that, foreign thoughts invade your mind. Leona and Lita both look distracted, so the same thing might be happening to them.

The thoughts come in Selene Voice

The force to drive this castle was to be gathered from four ends of eras, each summoned to the City of Death, Istrakan, by two Immortals and two Guardians. And the Earthly Maiden was to be the necessary sacrifice. But your arrival forced a change of plans...

Andas quickly as it started it was over.
This message was last edited by the player at 15:30, Mon 17 Oct 2016.
Glantri
player, 1468 posts
Wed 19 Oct 2016
at 16:47
  • msg #586

Mike in Megiddo: The World at it's End

I blink after the message comes through, and wait a few seconds after to make sure there isn't more.

"Did you both hear that? It didn't sound like a threat... do you think it might be a warning? Either that or simply grumbling about foiled plans. Either way stay alert on our way to the fire guardian. I suspect we may find someone waiting for us before we get there."
Magnus
player, 2211 posts
Thu 20 Oct 2016
at 02:29
  • msg #587

Mike in Megiddo: The World at it's End

There isn't.

They both nod.
Leona says
"I don't know. That was odd. Why would she reveal that? I agree though. Let's be careful."

You enter the hall leading to the Fire Guardian. As you walk it get's noticeably warmer for you. But it still feels pleasantly warm

Both Leona and Lita stop halfway along the hallway.

Lita says.
"It's like a oven in here. How are standing it?"
Glantri
player, 1470 posts
Thu 20 Oct 2016
at 16:57
  • msg #588

Mike in Megiddo: The World at it's End

I blink in surprise at Lita's comment.

"It's that hot in here? I noticed a change but it still was fairly comfortable to me. I suspect improved temperature regulation may be another innate magical property I am developing. A gift from my bond with Zeke. It does pose a problem with regards to progressing as a unit however. Perhaps I could cool it down. Otherwise I might have to try this alone, not a feat I would like to try though."

I'll empty out three fire motes and then head back to Lita and Leona and attempt to gather fire motes from my surroundings. I'm hoping the process will be rather quick while also sapping the heat out of the air around me. Kinda a reversal of the aura I was using to combat the ice guardians effect.
Magnus
player, 2213 posts
Sun 23 Oct 2016
at 01:18
  • msg #589

Mike in Megiddo: The World at it's End

You spend the fire motes on something and then try to draw in more from the blazing hot air.
You concentrate and the fire motes come in much faster than they normally do. There is a slight drop in temperature. But it immediately reasserts itself when you get full of fire motes.

Leona says
"That might be for the best. How much concentration would It take to constantly draw in in enough fire motes to cool the area? We didn't really get near the lava when we fought the Fire guardian before... But it looks like this blazing heat is too much for us.

It might be better for Lita and I to go and take on the Wind Immortal while you go and Take on the Fire Guardian. What do you think?"
Glantri
player, 1471 posts
Sun 23 Oct 2016
at 11:53
  • msg #590

Mike in Megiddo: The World at it's End

I'm assuming it took a fair bit of concentration but not enough to stop me from furycrafting? I'm assuming it's something along the lines of I can be pulling in fire motes and furycrafting, or pulling in and converting them to something else, or pulling in fire motes and dodging. It only really effects one paragraph in my response, which I'll make note of.

"I'd rather not split up that far. I'm most vulnerable after each fight when I need to recharge, and we don't know what Selene's message meant yet.

It took a fair amount of my concentration. The problem I ran into is actually that it fills me up really quickly. In order to do that over a sustained period of time I would have to be using the motes at a similar rate.(This paragraph is the only one that will change depending on how much concentration it takes, I'm attempting to be honest with Leona and Lita, not mislead them that it takes more or less concentration than it does."

I think for a moment, and then chuckle.

"I might know someone more suited to this than myself though."

Hey Zeke, do you think it would work if I manifested you and you then tried to pull in fire motes from the surroundings? The manifestation takes up a certain number of motes to sustain which would help in burnign them off and then you would be free to either absorb the rest adding them to yourself, or try concentrated fireballs at the fire guardians joints. I imagine there's a certain level of heat that even it can't hold up to.

If Zeke likes the idea, I'll manifest him now and ask him to try pulling in fire motes, to try and chill the room.

I'm also hoping this may bring me a step closer to what the furies have been referring to as full manifestation. If the number of motes I can supply is the issue, this is a case where Zeke will have access to an immense number. I'm going to pay attention to if anything is different.
Magnus
player, 2216 posts
Mon 24 Oct 2016
at 00:14
  • msg #591

Mike in Megiddo: The World at it's End

It does take quite a bit of concentration. You would be able to manifest Zeke to burn the fire motes. But you would have a hard time reacting in time to dodge.

The Guardian is aligned to Fire. Fireballs Wouldn't do all that much. But Just punching it should work. Channel as much power as you can into me. I have a feeling something interesting will happen if you do.

Manifest me as well if you can. It'll hurt, but my power combined with Zeke will have an interesting effect on that metal golem. Heating it red hot and then quenching it suddenly in water...
Besides Zeke adsorbing the heat will help me stand it in there.


Lita speaks oblivious to the conversation occurring in your head.
"I believe in you Michael. You'll find a way for us to work together."
Glantri
player, 1473 posts
Mon 24 Oct 2016
at 01:23
  • msg #592

Mike in Megiddo: The World at it's End

I nod "Thank you Lita. Zeke and Nix have some good ideas for this. I'm going to be manifesting Zeke and feeding him all the fire motes I can. Meanwhile I'll also manifest Nix and they will work in conjunction to superheat and quench the golems metal. Leona you can take shots at the joints to try and immobilize the guardian and Lita, I'll need someone to watch my back during the fight. I will have a lot of my concentration taken up already.

I'll manifest Zeke and start channeling the fire motes into him now, and Nix only once we're at the guardian. No need to expose her to the heat, even dampened by Zeke, any longer than need be."

Going ahead with the plan then:
Manifest Zeke
Collect fire motes and channel them to Zeke, cooling the room down in the process. If he can absorb any directly that helps too.
Once it's confirmed it's cool enough that Leona and Lita aren't in danger, advance on the room.
Once the boss is engaged, manifest Nix to have her work with Zeke in parallel to superheat and quench the metal of the golem, meanwhile Leona takes shots at joints or spots weakened by Zeke and Nix.
Overall try and stay behind something if possible, cover is my best option when I don't have enough attention to dodge well.
Magnus
player, 2218 posts
Tue 25 Oct 2016
at 03:17
  • msg #593

Mike in Megiddo: The World at it's End

You Manifest Zeke and spend fire essence as fast as you draw it in to maintain him in the world. He Draws in essence on his own and helps you cool the area to a survivable level. You walk though a room into the Guardian's lair.

The Lair is a Circular room covered with a rock dome. There are four pillars jutting from the floor in a roughly square formation That extend to the roof. There is a 40 foot gape between the pillar(~56 feet if you go corner to corner)

there is a 20 foot wide pool of lava in the center of the room

Between the pool of lava and you stands the Fire Guardian Muspell. As soon as you enter It starts heading towards you. Zeke charges it with a blazing flying kick. It blocks the kick with it's arm and continues towards your group. the spot it blocked with is glowing a dull cherry red.

You manifest Nix. Lita is standing in front of you in a fighting stance. and Leona has started firing at Muspell. Zeke Continues to assault the Iron Golem and it defends itself. But it is heading your way.

You feel that Nix is waiting for the right time to strike when the metal is sufficiently hot.
Glantri
player, 1475 posts
Tue 25 Oct 2016
at 23:07
  • msg #594

Mike in Megiddo: The World at it's End

"Keep moving, we need to give Zeke and Nix as much time as possible. We'll retreat to each pillar and then force him to get closer before going to the next for cover."

I'm just trying to buy time for Zeke and Nix, between increasing the distance for Muspell to cover, and Leona taking shots to slow him down. I don't want to concentrate on anything other than repositioning, maintaining Nix and Zeke being manifested, and absorbing and channeling motes to Zeke as fast as possible.
Magnus
player, 2221 posts
Wed 26 Oct 2016
at 14:52
  • msg #595

Mike in Megiddo: The World at it's End

You move and Zeke grapples the Iron Golem. He Flares up in flames and heats the golem up quicklY.
Leona is shooting when she has the chance. Lita is going with you as you move behind one of the pillars.

When it is glowing red hot, Zeke breaks away and Nix Launches a torrent of water at the Golem. It bursts into a cloud of steam and you hear the tortured shrieking of metal put under way to much thermal stress.
Glantri
player, 1477 posts
Wed 26 Oct 2016
at 22:26
  • msg #596

Mike in Megiddo: The World at it's End

"Nows our best shot to cripple a limb Leona! Try to hit one of his legs hard."

I'm sticking to focusing on gathering as many fire motes for Zeke as I can though. I'm better served doing that than trying to get in damage against muspell. Once one knee is destroyed his lack of mobility should make finishing him trivial between Zeke and Nix working together and Leona continuing to blast at the spots they weaken.
Magnus
player, 2223 posts
Fri 28 Oct 2016
at 02:24
  • msg #597

Mike in Megiddo: The World at it's End

Leona focus fires on the Golem's leg and manages to make it inoperable.
Everything else falls in place. and Zeke and Nix take care of it with Leona's help.

Nix Disappears into your Furyscape when she is not needed any more.

Zeke Continues to draw on the heat in the area And you feel his adsorb part of it and send the rest into your Furyscape. As he is doing that, You feel him get more 'Solid' and it takes much less effort to manifest him. After ten minutes, the room has cooled down to room temperature.

"Good. That feels much better. The Others can work on converting those into comething they can use to make themselves more solid."
Glantri
player, 1479 posts
Fri 28 Oct 2016
at 07:36
  • msg #598

Mike in Megiddo: The World at it's End

I smile as I notice the transformation in Zeke. I had hoped this would be enough energy, but it's great to see it be true.

"Thank you Zeke. Both you and Nix outdid yourself today. Feel free to stay manifested as long as you like, or return to speak with the others when you want. I feel much less strain maintaining the manifestation with this new transformation. I need to rest for now though."

Then to Leona and Lita,
"That entire plan went about as well as we could have hoped for. So the wind immortal is next. I''ll need to find a place to collect solar motes first though, and she was fast so I'm going to likely need to use some wind crafting to stay up on speed. We need to figure out a way to stop her from coming out the floor though. Perhaps Ursulus could work with me to create a barrier of magical earth energy from the floor up about an inch, but only create it after she disappears into the floor. It'll catch her by surprise and shred her badly I suspect. Any other ideas?

Also how are the two of you holding up? Should we press on or try and set up camp for the night."

I'll be splitting my motes to be 10 wind 10 earth and 10 solar when recharging.
Magnus
player, 2226 posts
Fri 28 Oct 2016
at 18:44
  • msg #599

Mike in Megiddo: The World at it's End

Zeke is the only one that is easier to manifest at the moment. But that will change.

I'll go and relax in the Furyscape. See you Later.

Leona says
"We should press on. I don't like the idea of camping in the center of the Immortal's power.

Then your discussion was cut short.

Again, thoughts come to you in Selene's voice

It was then that I sacrificed the four, in order to make use of your power -- a power enough to destroy them -- the white-hot energy of the Sun! Everything went just as planned. The foolish Count never realized he was being used! Mwahahahaha!
Glantri
player, 1481 posts
Fri 28 Oct 2016
at 21:56
  • msg #600

Mike in Megiddo: The World at it's End

I nod to Leona before pausing to listen to Selenes message, and then response hoping Selene might hear and respond.

"Hmm, why not enlighten us Selene? If your plan were merely for the removal of the guardians and immortals then our goals aligned, there would be no need for manipulation. What are you driving at?"
Magnus
player, 2229 posts
Sat 29 Oct 2016
at 05:00
  • msg #601

Mike in Megiddo: The World at it's End

She doesn't respond to your questions.

Lita says
"I don't think her plan stops at just removing the Guardians and Immortals. She is just going to continue to use us."

Leona vents her frustration
"...Of course we are being used for her plans. She tells us just enough to get us to ask more question then leaves without answering them. All I can Ask is why.

She implied that she would confront us later. So all we can do is go to the Wind Immortal."
Glantri
player, 1483 posts
Sat 29 Oct 2016
at 10:50
  • msg #602

Mike in Megiddo: The World at it's End

I sigh. "I don't particularly like being used, but our goals do align. I agree, we'll have to wait and see, and go along with her plans so long as they involve destroying the immortals and their guardians and fighting back darkness."

"We might as well head off to face the last of the four. Whenever the two of you are ready."

On the way there, a thought occurs to me. Lita wasn't able to effectively engage the wind immortal last time due to lack of magical attacks.

"Leona, is it possible to enhance a weapon that you aren't actively using? For example could you or I enhance a pair of gloves with earth or solar magic so that Lita can connect with the wind immortal?"
Magnus
player, 2231 posts
Sun 30 Oct 2016
at 04:19
  • msg #603

Mike in Megiddo: The World at it's End

Leona considers your question.

"It would be possible to enhance her fists. But we would need a ritual to make it last long enough for us to fight without one of us needing to maintain the spell. I haven't done something like that before."

Lita says
"I do have some magic. But none of it is directly applicable to combat..."

Leona replies
"I'm surprised that you haven't experimented with your magic to see what you can do in combat. You are so skilled with your Martial arts."

"... It never came up in San Miguel. Besides most of my magic just helps plants grow."

Ursulus speaks in your head
Growing Plants is part of the Domain of Earth here. And She is the Earthly Maiden. So maybe she can learn Earth magic from you.
Glantri
player, 1485 posts
Sun 30 Oct 2016
at 06:03
  • msg #604

Mike in Megiddo: The World at it's End

Good point Ursulus.

"Ursulus says helping plants grow is the domain of earth here. Perhaps I can teach you some combat techniques.

A simple one, yet also what would likely be most beneficial here, would be a earth enhancement. I've only enhanced weapons, be it my sword or bow and arrows, but it's the same principle. You take motes aligned to the element you want to enhance with, and coat the weapon with it. It'll likely be easier to show and walk you through than verbally explain."

I put away my sword, and flex my hands for a minute, preparing a few motes of earth to enhance them. I then channel them throw my arms and down to my hand, enhancing my elbows on a whim, thinking of how they might be used in martial arts and just like I wouldn't just enhance the tip of a blade I don't want to only enhance one facet of my arms.

"As you can see, once enhanced my hands have taken on some of the magical properties of earth and are much harder and, in the case of the wind immortal, should fundamentally counter her nature.

I offer my hand out for her to inspect, once she's done,
"It's your turn then. I assume you have a number of earth motes that you would normally use to grow plants? If not I can pass you a number."

Then I'll see how she does with the same process.
Magnus
player, 2233 posts
Sun 30 Oct 2016
at 23:23
  • msg #605

Mike in Megiddo: The World at it's End

Lita says
"...I can't see magic that well. May I hold your arm while you enhance it so I can feel what you are doing?"

I assume you do so
You glow a verdant green with the earth magic here and your lower arms take on a stone like appearance. You feel like your hands are less dexterous but much harder and less likely to get injured.

Lita says
"I haven't been using my magic so I'm full... Let me try."

She takes a martial arts stance then glows a pure virdent green. The glow shifts into her arms and legs and stays there. From what you can see of her hands, her shin has shifted to a bore bark like appearance.
Glantri
player, 1487 posts
Sun 30 Oct 2016
at 23:49
  • msg #606

Mike in Megiddo: The World at it's End

I nod at her request. I expected her to need to, even if she could see magic easily.

When she uses her magic to enhance her arms and legs I nod in approval and say "excellent. Nice adjustment, the bark will likely retain more of your dexterity which is important to your martial arts while maintaining the magical nature. Keep in mind sometimes you may want stone instead however if you need to punch through something particularly hard. But it seems like we're in good condition, with that enhancement you will be able to effectively hit the wind immortal, and what's more she won't be expecting it. Try to not apply the magic until the last second as it will likely catch her off guard."

I'll refill the couple of motes that I spent and then I'll be ready to move on to the wind immortal.

On the way there,  I'll go over the strategy with everyone. "I'm thinking we'll want to split up when we get there. Make her pick one of us to attack at a time. But we'll only be split apart enough that she can't engage multiple at the same time. That way we can reinforce from a flanking position.

I imagine at some point she will disappear into the ground, like the first time. When she does I'm going to coordinate with Ursulus to manifest him coating the ground. When she flies through the coating of earth magic he will coalesce on her and try bringing her to the ground. When he does, that's all of our opportunity to unload on her with solar gun shots, sol enhanced sword and earth enhanced limbs. From that point we'll need to evaluate based on how well that's working."

So that's my general plan, and I'm going to be using wind crafting to enhance my speed the entire time, and sol enhancement on my sword starting when I first attack the wind immortal.
Magnus
player, 2236 posts
Mon 31 Oct 2016
at 00:45
  • msg #607

Mike in Megiddo: The World at it's End

Lita says
"I tried to copy you. But mine came out different.  I wonder why."

She lets the magic fade.

All of you walk up into the lair of the Wind Immortal. It's an airy dome with Carmilla standing in the center in her human form.

She looks at you blankly. No emotion at all. Then closes her eyes in a vaguely sad expression. When she opens them she is in her horrible ghost like form.

She screams and wails with insane sorrow.
Your ears are now bleeding.
Glantri
player, 1489 posts
Mon 31 Oct 2016
at 01:27
  • msg #608

Mike in Megiddo: The World at it's End

I shrug,
"It may be a difference in where I came from. What I learned in Alera shapes how I think of magic, and I think as such affects how it manifests. Meanwhile you approach it slightly more from the framework of this world. That's just a theory though."


---------

I use a mote of air to dampen sounds around my eardrums, insulating me from a follow up. Then I charge forward, using windcrafted speed and feint a high slash but pivot to catch Carmilla as she tries to dodge out of the way, enhancing the blade with earth motes at the last second.

When I drive her away, hopefully she tries the trick where she goes under ground, at which point I'll be ready to blanket the ground with Ursulus's presence and wait for the trap to be sprung. When it is, Ursulus will form around her, using the net of earth motes as an anchor and will begin wrestling her back to the ground, snapping his impressive maw at her neck, to get better leverage and inflict damage.
Magnus
player, 2238 posts
Mon 31 Oct 2016
at 06:10
  • msg #609

Mike in Megiddo: The World at it's End

Ursulus comments to your mind.
Or maybe she is naturally more wood aligned and this world doesn't express it.

-------------------------

You protect your ears and enhance your speed with the wind. You glow purple as you charge her and manage To get an earth powered strike in before she floats up too high for you to reach.

She performs a slashing motion with her right arm and your instincts scream at you to dodge. You leap out of the way and the ground where you where standing explodes. You sense some sort of blade made of wind.

Leona takes out her solar gun and starts firing at Carmillia to keep her busy and hopefully cause her to dodge into a shot.

Lita looks rather frustrated.
Glantri
player, 1492 posts
Mon 31 Oct 2016
at 23:29
  • msg #610

Mike in Megiddo: The World at it's End

I prepare there earth motes and throw them making a net towards Carmilla. When a piece of the earth net touches her I'll use that as the focus point to manifest Ursulus who grabs Carmilla and throws himself and her to the ground near Lita. She's got some pent up anger to unleash here.

If that doesn't work, I'll shout to Lita, "You can channel bursts as well. Think of how I did against Muspell the first time." And with that I'll demonstrate by punching out towards Carmilla unleashing a solar blast.
Magnus
player, 2239 posts
Tue 1 Nov 2016
at 03:52
  • msg #611

Mike in Megiddo: The World at it's End

You Throw the net of earth and catch Carmillia in it. Ursulus Manifests and grapples her in a bear hug and drags her to the ground level. He then hold Carmilla for Lita. Who takes advantage of her inability to move. Lita's limbs glow verdant green and then she strikes with a great amount of force. If she was hitting a normal human you would expect her to break their bones. She follows up with a knee to the gut.

Carmillia manages to slip away and goes in to the ground. You feel Ursulus grin.

She tries to come up about 20 feet away but stone thorns hold her in place.You and Lita move into place to blast her. You two launch your blasts of magic at the same time and they combine together to form a yellowish green conflagration that burns the essence of Carmillia

Once the black smoke clears you see Carmillia slumping down in defeat. You hear her whisper "Selene...' before she disintegrates into a gust of wind.
Glantri
player, 1493 posts
Tue 1 Nov 2016
at 17:20
  • msg #612

Mike in Megiddo: The World at it's End

I smile in unison with Ursulus. I love when a plan comes together.

After Carmilla is dealt with:
"Excellent work. Truly excellent. How do you feel after that Lita? How much of your reserves are left and so on? I'll be needing to recharge myself before progressing."

And internally:
That was perfectly executed. Thank you Ursulus.

Is there an abundance of wind here by the way? If so I'll collect as much as I can and feed the excess to Hermes. Help continue the solidification process, now that I've seen it worked with Zeke.

As to split, I'm going to charge up to having 10 solar motes and then 5 of each of water, fire, earth and wind.
Magnus
player, 2242 posts
Wed 2 Nov 2016
at 04:24
  • msg #613

Mike in Megiddo: The World at it's End

Lita comments
"I used 10 mote so I used a third of my energy. I can continue but recharging would be preferable. "

There was quite a bit of wind here for some reason. But you draw it in and still the winds.

You recharge yourself. Lita pulls out a fruit that looks like an orange and eats it.

You return to the center and head up the central Stairways.
You encounter a door with four seals engraved on it. Stylized representations of Flame, Ice, Wind and Earth. One by one the seals crack and then the door shatters.

You enter a room with a large number of huge columns.
Selene stands in the center of the room staring at your group.

"The four towers are gone. The castle's ascent has ceased, and the Queen is rather angry. Mwahahahaha! The energy that did in the Queen's four servants should deliver the castle to the Moon...But I did not give the Dark Castle all of that power...I am neither human nor Immortal...I am the Chosen One of the Dark - the will of the Galaxy - the Dark Magician!! I shall not bend to the will of the Queen, or any other!...Arghhh!"

She kneels and glows blood red with the dark matter reacting within her.
This message was last edited by the player at 04:33, Wed 02 Nov 2016.
Glantri
player, 1496 posts
Thu 3 Nov 2016
at 00:30
  • msg #614

Mike in Megiddo: The World at it's End

I feel somewhat glad to see I was at least partially right on Selene. She's clearly an independant agent. Now to just figure out what her goals are.

"You clearly are independant of the Queen, and have your own objectives. As of yet they have not crossed mine. What are your aims here? If they align with ours I see no reason for us to obstruct one another."
Magnus
player, 2246 posts
Thu 3 Nov 2016
at 05:45
  • msg #615

Mike in Megiddo: The World at it's End

She forces herself back to her feet and draws her gun.

She aims the gun at you and grins.
"My aims are simple Michael. I intend to subdue all of you and take ever scrap of your power. Your Mastery of the Elements, Leona's Sun and even Lita's power over the Solar tree. I need all of it!"

She fires and forces you do dodge behind one of the pillars. You hear her continue to fire, forcing Leona and Lita to take cover. She laughs and you hear her change position.
Glantri
player, 1500 posts
Thu 3 Nov 2016
at 11:04
  • msg #616

Mike in Megiddo: The World at it's End

Well, that just won't do. Using me to kill ones adversaries didn't offend me. Threatening to take my furies, sentient beings who I both consider my friends and part of me, away from me... that ... she must pay for even thinking of that.

My rage flares at the offense,Zeke, ready to manifest? This creature needs to be taught a lesson.
And Hermes, can you start preparing for a fusion? I'm going to need speed for my plan.


I'm going to create a fire in my mind and start pouring my rage into it. I need clear thoughts for a fight, and Zeke feeds on passionate emotions so well anyway. I bellow in rage then as I manifest Zeke, and say to him "This one deserves no Mercy Zeke. She wishes to separate me from you all."

Zeke's eyes flash with a combination of his own fury at the concept and my rage feeding into him, and in unison Zeke spins around the one side of the pillar as I spin around the other. We both charge, Zeke with his flaming fists ready and me with my sol enhanced sword. I will create a thin shield comprised of 2 solar motes during our charge. The dual purpose of negating or reducing the effect of Selene's shots while also being a battering ram of solar force that I plan to ram against the dark matter infused creature. Hopefully having enough of a stunning effect for Zeke and I to get some heavy hits in.

I time my strikes to compliment Zeke's, benefiting from the telepathic nature of our connection. Anytime Selene moves to counter Zeke I'll lash out with disabling strikes aimed at her legs and arms. When she tries to counter me, Zeke will go in for devastating punches to her back.
Magnus
player, 2249 posts
Sat 5 Nov 2016
at 08:29
  • msg #617

Mike in Megiddo: The World at it's End

At your question Zeke manifests in front of you.

Hermes Replies
I'm working on it now

You form your solar shield and charge with Zeke. She double taps with her Dark Gun as soon as she sees you and the solar shield ablates under the assault. Unfortunately she doesn't let you or Zeke get close. She leaps back and glows with a silver white light tinged with purple, Then suddenly she teleports about 25 feet away. She repeats this a few times to get immediately out of range of you and Zeke. To give her enough time to chant. It's in a language you have never heard before but your connection with your furies allows you to understand it anyway.

"Heed the Contract and Serve Me, Icy Garmr! Come, Unending Darkness, Eternal Glacier! "

The Temperature has dropped noticeably just from the beginning of her spell. You sense that she is gathering a huge amount of water furies.

OOC: Sorry for the long delay. I've been sick and unable to think clearly.
Glantri
player, 1502 posts
Sat 5 Nov 2016
at 11:26
  • msg #618

Mike in Megiddo: The World at it's End

Ooc) no worries. Hope you feel better.

I grumble and think, that teleportation precludes closing on her... Time to adapt.

I am going to try and create my own form of battle teleportation, as an admixture of wind and solar. I will burst into a series of motes, using my affinity with the wind to aid my speed and affinity with the sun to ride the light as a conduit, before coalescing at the desired location.

I have Selene's kind example to reverse engineer from, just substituting power source. I'm thinking very short burst teleportation, maxing out around 25-30 feet like what I've seen from her. Using one solar mote, and one wind mote each jump.

When I appear near her, I suspect I'll have the advantage of surprise, and I'll immediately lash out in a upwards slash, keeping my blade enhanced with solar energy but also adding an admixture of fire enhancement. If she's trying to summon Garmr, and thus channeling water furies, i want to try and disrupt it. Making her lose focus during the process might even lead towards her taking damage from feedback of an improperly done ritual.

Meanwhile Zeke is still hurtling towards Selene. If I'm really lucky, my hit disorients her enough for Zeke to connect and really turn the heat up.  A punch of two form him will make chanting really difficult, I'm thinking he'll aim for gut punches to drive the wind out of her.
Magnus
player, 2251 posts
Sun 6 Nov 2016
at 16:45
  • msg #619

Mike in Megiddo: The World at it's End

You break into a multitude of motes and move quickly to your new location. You move repeatedly to her as she chants.

Zeke on the other hand senses something bad incoming, so he returns to you temporarily.

"Bring Death to All That Has Life, Eternal Rest! Frozen World!"

She finishes the chant as you close. On instinct, you teleport behind her as she unleashes the spell. A pillar of solid ice instantly forms in front of her. It is easily 15 feet in diameter and radiates deathly cold that you know would be a bad idea to touch.

You do surprise her with your sudden appearance behind her. She couldn't quite get her staff into a guard position when you slash at her with solar fire cutting her on the arm. She then Used her dark gun to fire a flamethrower of dark matter burning you and forcing you back.

Zeke picks this moment to reappear and Selene teleports about 25 feet away and Fires a hail of dark shots at you two.
Glantri
player, 1503 posts
Sun 6 Nov 2016
at 18:49
  • msg #620

Mike in Megiddo: The World at it's End

I tell Zeke mentally,Work on closing range with her. I'll dodge and wait until she teleports again, there should be a gap where I can take that opportunity to teleport in quickly and get some hits in. Then when she gets away from me, there should be a brief cool down before she can teleport again. That'll be your chance.

And with that Zeke will dodge to one side while I dodge to the other. He starts into a charge towards Selene while I focus on dodging.

"Leona, I need suppressing fire for Zeke to close. Lita, take a position and be ready to jump her if she teleports too close to you. Other than that, use your ranged earth punches."

As soon as Zeke gets close enough she'll either need to deal with his fiery punches or teleport away. That will be my cue to teleport behind her immediately and let loose. I'm looking to deal as much damage as possible, but if the opportunity presents itself I'm specifically looking to cripple her gun arm, either by cutting it badly enough to make use of it unrealizable or severing it at a joint.

I'm sure I won't have much time before she teleports away from me again, at which point Zeke or Lita will hopefully be in a position to rapidly close with her. The strategy is to make it that wherever she teleports one of us is close enough to close the distance and get in a hit or two before she can teleport again. If no one is, I'll teleport in to get in a few hits and keep pressing the advance. At no point do I want to give her time to breathe.
Magnus
player, 2253 posts
Sun 6 Nov 2016
at 22:35
  • msg #621

Mike in Megiddo: The World at it's End

Leona obligates you with covering fire as zeke and you charge. Just as you thought, when you get near she teleports away. And you follow. You strike before she has a chance to teleport again, forcing her to parry with her gun. You knock it out of her hands. She immediately shifts into a two handed stance with her gnarled staff.
She manages to ward off your next few sword strikes with her staff. Unfortunately for her this allows both Zeke and Lita to close. Zeke does a flying punch from one direction and Lita does a flying kick from the other. The force of these impacts sends her flying.

She trys to get back up but all she manageages is to get to a knee glowing blood red with the dark matter within.

"Ho...How...How could this be...?! Imbued with Dark Matter, wielding the power of the four elements and of the Sun! Am I done for?...
 No, never!
Soon I will have no need to rely on borrowed power! Show your power, Darkness! Show them their fate! Yes! Yes! Yes! Yes! Yes! Here we go! Let's go, go, go, go, Leona! Light and Dark! It comes down to this! Be afraid, Sun!"

She stands and flourishes her staff. A huge blade of darkness forms on the end of her staff.

 Good thing it is made of darkness because it would be impractical if it was metal.

Right now she is holding it like a spear.

OOC: I assume you would let her speak.
Glantri
player, 1505 posts
Sun 6 Nov 2016
at 23:13
  • msg #622

Mike in Megiddo: The World at it's End

OOC) I would. My character is still enraged, but curiosity would demand I listen.

Something clicks in my mind when she talks about borrowed powers. I have a flash back to when I asked Leona about the lunar domain and she told me mimicry is in it. I suspect Selene may be of the Lunar tribe... which means we have to potentially protect her. I grit my teeth at the revelation.

Are we just about ready Hermes? I'm going to need the speed I can only get from our fusion.

"Lita, go secure her gun. Leona, you're likely best suited for this and she's calling you out. Do you think you can handle her?"

So my plan is to enter my wind fusion as soon as Herme's is ready, and then when I see an opportune time in the clash between Leona and Selene I will teleport in and lay hands on Selene's staff. I'll use my enhanced speed from the fusion, and augment it with the first thing Leona taught me. I'm burning solar motes to enhance my perfection. Between my wind fusion speed and solar perfection I will dodge into the clash and grab hold of Selene's staff and wrench it from her hands, throwing her in the process. I'll then smash the staff over my knee.

Once she's disarmed, I will boom:
"Stand down Selene. You will not win here, and I know what you are now. I don't know how, or why, but I'm quite sure from your mimicry that you are of the Lunar tribe, and from your power level... I suspect you to be the Moon Beauty. You may not have our powers, but should you explain your story perhaps there is still time for you to have our support... should your motives be true."
In alera fire furies are used to stoke emotion and make ones oration more persuasive. I'm going to use any remaining fire motes I have left to embolden my words.
Magnus
player, 2256 posts
Mon 7 Nov 2016
at 03:19
  • msg #623

Mike in Megiddo: The World at it's End

Lita nods and rushes to get the Dark Gun.

Leona Nods to you and puts her solar gun away.
"I got this"
Her staff ignites with sunlight that resolves itself into her halberd.

I am ready.

You feel the familiar shift in form as you and Hermes fuse together.

Leona charges and swings her halberd only to be parried by Selene as the diametrically opposed energies produce a shockwave. Swing, Parry, Swing, Block, Swing, Riposte. They clash with dizzying skill producing a show of Light and Darkness. You can tell that Leona is burning motes at a very fast pace to pull this off.

You wait and pick your moment. Rushing in and grapping her staff. You shift her with it and execute a perfect throw sending her to the ground. You finish by breaking her staff over your knee. That actually hurt a bit even though your tough skin. She was reaching up as you broke it, but afterwards she just looks defeated and lets her arm fall to the ground

You Make your fiery speech
"Heh...he...I've never been called that before, 'Moon Beauty' but no, I am not Moon Beauty... I'm done for. I cannot hate you anymore. Moonlight holds two conflicting powers; Lunacy and Mercy... Moon Child blood is a double-edged sword...Your plans were too, ambitious, oh great will of the Galaxy...Save Moon Beauty...Save our mother...It's in your hands, Leona."

Again she is glowing blood red. But this time it is obviously causing her pain.

You feel like something is happening with the Sun in your Soul.
You feel a piece split off from the main soul and then move out to in front of you
You feel it materialize

It looks like this. (Two different angles even.)



"Greetings Master Michael. I am Otenko, Messenger Soul of Your Sun. It is a pleasure to exist."
Glantri
player, 1508 posts
Mon 7 Nov 2016
at 11:56
  • msg #624

Mike in Megiddo: The World at it's End

I look upon Selene in pity. Living with contradicting natures with what I assume is no training. I only hope that I will still be able to assist her.

I'm distracted by Otenko coming into existence though, and that has to be handled first.

I smile at Otenko,
"It's good to meet you Otenko. I've been monitoring your growth for some time, as have my other friends in my soul."
I then introduce everyone to Otenko,
"Otenko, we seem to have an interesting group at this point. We have an earthly maiden, a sun child, and just discovered Selene here to be a lunar maiden with dark matter. It appears the dark matter inside is turning on her however. Do you have any idea how we might stablize her and stop the dark matter from killing her? and..."

I then turn to Selene noting what she said.
"Mother? I am not really surprised that you two are sisters, I suspected it before, but I thought Leona's mother was dead."
Magnus
player, 2259 posts
Mon 7 Nov 2016
at 17:13
  • msg #625

Mike in Megiddo: The World at it's End

"Not quite Master Michael. You and the other Lord Souls have been monitoring the Growth of Your Sun, the Lord Soul representing your command of solar magic. I am the Noble Soul born from His desire to communicate. Unfortunately he isn't fully realized. He'll need to form other Noble Souls to become self aware."

He floats over to Selene. It seems like the pain is pass. She has also stopped glowing blood red.

"Unfortunately, she is infused with Dark Matter on a fundamental level. She is as much a Child of Darkness as she is a Child of the Sun and Moon. Trying to change that at this point would probably kill her. It's quite the contradiction. Blood of the Sun and Moon, but infused with Darkness. I wonder how that happened. "

Selene speaks
"Our mother ,Mani the Moon Beauty, was taken away along with me by the Queen of Immortals Hel... Leaving Leona to be raised by our Father Red Ringo... The Queen raised and trained me to be the Dark Magician... The Darkness hurt so much. but now it is like home to me."
Glantri
player, 1510 posts
Mon 7 Nov 2016
at 23:09
  • msg #626

Mike in Megiddo: The World at it's End

"Hmm, thank you for the clarification Otenko. I'm not familiar with the terms Lord Souls or Noble Souls, or the difference between the two. I'm assuming the Lord Souls you're referring to are Hermes, Zeke, Nix and Ursulus?"

Then to Selene/rest of party:

"Hmm, so you're stuck with having all three be a fundamental aspect of yourself. In such a case your best option is to learn to control the duality of your nature and not allow it to control you.

I believe we can help you, perhaps we are the only ones who can help you. Feel free to object Leona, Lita, but I believe we are not only best served but morally obligated to help if we can. Selene here is blood relative to Leona, and a living member of the Lunar tribe, which as far as I've been told is severely diminished. Further it sounds as if the dark matter was not a willing choice of Selene's, but rather the doings of this Queen.

Further, I have some experience with duality. I have incorporated Fire and Water, Wind and Earth into my soul. While they often see aspects differently it is possible to strive to work together in harmony... mostly. I am willing to help Selene learn control over duality should we as a group decide to, and should Selene promise to partner with us in our endeavors to defeat the Queen, return the Solar tree to it's rightful location, and rescue your mother the Moon Beauty.

Understand however, if you cross us, I will not show mercy again. You nearly angered me enough at trying to separate my furies from me that I didn't let you speak this time. I promise to show you how to use your powers, so long as you work with us and only cultivate your own powers and do not attempt to steal ours."
Magnus
player, 2261 posts
Tue 8 Nov 2016
at 05:52
  • msg #627

Mike in Megiddo: The World at it's End

"Yes, they are Lord Souls along with Your Sun. Which you haven't named yet.
Technically, You are also a Lord Soul. But your are greater than the others since you are the King of your souls."


Selene and the others listen to you.
Leona turns to her sister.
"You know, Things would have been a lot simpler if you had just told us what you wanted.
I guess it is ok. I'm just glad to hear our mother is alive."

Selene simply responds
"Would you have believed a Dark Child that told you that?...
You did a number on me...I couldn't oppose you even if I wanted to now...
If the Queen is defeated, Why would I need your power and Fuiries?...
I'll help you, But It's going to take me a few minutes to recover.
The Queen is going to use Moon Beauty soon. Stop her, I'll help you as soon as I can."

Selene turns to Lita.
"Could you leave The Dark Gun with me? It'll limit my options if I don't have it."
Glantri
player, 1512 posts
Tue 8 Nov 2016
at 07:57
  • msg #628

Mike in Megiddo: The World at it's End

"We would have believed you had you tried. I can sense lies when I need to after all. But that is in the past.

I need to recharge though, I can't go into the battle with the queen this low on motes. I'm guessing there isn't a location where I can gather solar motes between here and the Queen?

And your agreement to be on our side is enough, you'll need your gun for this anyway."


If there is, I'll gather my motes there and do a split of 10 solar and 5 of fire, wind, water, and earth. Otherwise I'll do 7 water and earth, 8 fire and wind. Either way I will distance myself from the others and then start pulling in motes as fast as I can, taking from any stirring air, the rock of the castle below me, the heat and moisture in the air. I'll enter a near meditative state when doing so that will hopefully boost the speed although also leave me vulnerable during the recharge.

Not sure if Leona and Lita will be willing to wait long enough even for me to recharge. If so, great. If not they can move to engage the Queen and bide time until I reinforce and then Selene reinforces after me. Either way, once I'm full I'll move to take on the Queen.
Magnus
player, 2263 posts
Tue 8 Nov 2016
at 15:35
  • msg #629

Mike in Megiddo: The World at it's End

Selene responds to your question.
"No, not this deep into the castle. "

Leona responses
"I still have a few potions. We should use them now."
She pulls out some bottles with contents that glow with sunlight.

Lita says
"Those will only restore Solar Essence. I have a few solar fruits that will restore your natural magic."

She pulls out a few of those orange like fruits she ate before.

"Unfortunately I don't know how a Dark Child would react to them..."
Glantri
player, 1514 posts
Tue 8 Nov 2016
at 18:00
  • msg #630

Mike in Megiddo: The World at it's End

"Whether you need to recharge your motes or simply your injuries I suppose is the question. If you wish I can use water crafting to heal you, but I have no option to help you recharge your dark motes. But either way, whether you want my healing or to risk the solar tree fruit, or both is your call.

The healing is obviously available to the two of you as well should you need it." (To Leona and Lita)

So I'll handle the healing first, and then drink a solar potion and solar fruit to recharge. After which I'm ready to confront the Queen.
Magnus
player, 2266 posts
Tue 8 Nov 2016
at 19:14
  • msg #631

Mike in Megiddo: The World at it's End

Selene responds
"Healing would help a lot. I can recover my essence fairly quickly from the Darkness."

You heal everyone and recover your essence with the potion and fruit. (What mix between solar and your normal motes are you keeping? )

Selene starts meditating and you continue to confront the Queen.

You enter a large audience hall with red carpet running down the midfle leading to a large throne. The floor appears to be glass and you can see the Earth and the Moon. There is a weird unlight coming from burning balls of dark matter.

The Queen is standing in front of the Throne. She is tall, approximately seven feet tall with unnaturally pale skin.



She speeks with the same sonorous voice as before.

"I've been expecting you...So, Selene is down...To make a Dark Child from
the flesh of the Sun and Moon...She was a reckless experiment..."
Glantri
player, 1516 posts
Tue 8 Nov 2016
at 23:42
  • msg #632

Mike in Megiddo: The World at it's End

Going with a mixture of 10 solar, 5 fire, 5 wind, 5 water, 5 earth.

"Your guardians, your immortals, and your dark magician have all been put down. It's time for you to meet your end."

I'm hoping that Selene will manage to startle the Queen when she does teleport in, and as such am not giving away that Selene is still alive or on our side.

I momentarily consider whether to draw my bow or sword, and decide it feels right to handle this one with the sword. I draw it and enter a readied stance, and begin advancing on the Queen.

Internally to my furies, This is the big fight guys, Eveyone be ready.

I then charge forward, using a burst of windcrafted speed and jump into the air, launching myself over the Queen. In the process I'll slash downwards, my sword ablaze with solar enhancement,at her as I pass. This should force her to need to parry high, allowing Leona to take a shot to her exposed side and Lita to begin moving in to engage shortly behind me.
Magnus
player, 2270 posts
Wed 9 Nov 2016
at 07:50
  • msg #633

Mike in Megiddo: The World at it's End

The queen smirks at you launch over her and strike her with your sol enhanced sword.
She blocks high just as you predicted and Leona takes advantage of it and launches several shots with her gun. All of them Connect.
As soon as you land, she slaps you and knocks you back.
Lita is moving into position.

"Eager as always Michael, Leona. But It was Foolish to attack me in the center of power. You are going to die for your hubris."

Those floating balls of Dark Matter start moving towards Queen Hel. Whenever they touch her, her wounds heal and another one appears in it's place.

In your mind you hear Otenko suggest something.
It look like we are going to get nowhere fast as it is. we need to overwhelm her regeneration with a massive solar attack. If you can keep her busy, I can summon a Piledriver quickly along with Relay stations to beam Solar power into here. Then I think Leona and I can do a massive attack together.
Glantri
player, 1518 posts
Wed 9 Nov 2016
at 10:23
  • msg #634

Mike in Megiddo: The World at it's End

Ok Otenko, I'll keep her busy

I smirk back at Hel,
"I've died before, it tends not to stick. I think it's your turn however."

I'll then shift to probing strikes, but I'm really just staying defensive and try to keep Hels attention.

I'm also hoping my statement about having died before will confuse and intrigue her. If I can get her talking between probing strikes it will make stalling for Otenko much easier.
Magnus
player, 2272 posts
Wed 9 Nov 2016
at 15:09
  • msg #635

Mike in Megiddo: The World at it's End

Otenko suddenly appears and shouts
"TAAIIIIYOOOOO!!!"

In an instant, the magic circle for the Piledriver is burnt into the floor.
Queen he'll frowns at Otenko's appearance. Then her confidant smirk reappears.

Otenko moves to one of the cardinal eyes where the machines appear and starts glowing with sunlight.

Meanwhile you have been keeping Hel busy with constant attacks along with Lita and Leona.

"I knew I detected something odd about you Michael.  Your essence is untouched by the ravages of time but you are still alive. How quant."

She points her arm at Otenko and a storm of dark magic forms around him and interrupts him. Leona breaks off and uses her solar flamethrower to dissipate the storm while Hel concentrates and heals herself fully.

Otenko finishes and summons a floating ball with a circle pointing to the center of the magic circle.
Glantri
player, 1520 posts
Wed 9 Nov 2016
at 17:32
  • msg #636

Mike in Megiddo: The World at it's End

I shout out to Leona "Leona! Let Otenko guide you."

Meanwhile I will keep pressure on Hell until Otenko and Leona manage this massive attack to overload her regeneration. When they manage that I will draw my wand and channel a burst of destructive nature through it. I'm using 1 of each mote I have (solar,fire,water,wind,earth) in a cascading beam of destructive energy. I'm trying to get it to hit right after Leona/Otenko attack when He'll doesnt have regeneration abilities.
Magnus
player, 2274 posts
Thu 10 Nov 2016
at 00:13
  • msg #637

Mike in Megiddo: The World at it's End

The batyle continues with you and Lita keeping pressure on the Queen. She uses the Count's Dark Earth Spikes, Fireballs, Garmr's Icey Breath and Carmillia's wail. But you keep her busy despite all the attacks.

Meanwhile Leona keeps the storm of Darkness off of Otenko. Eventually he summons three more Machines. He moves to the center of the circle with Leona.

The four beams activate and fire directly into Otenko. Leoba charges her gun beyond what it ever fired before. A huge sphere of solar essence forms on the tip of the gun. One... Two... Three feet in diameter.

The queen then backs off and forms her own ball of darkness that is easily five feet in diameter.

Otenko calls out
"Leona, Fire the Wild Bunch!"

Leona fires and in response the Queen counters with her sphere of darkness. Causing an explosion that knocks everyone down. At this point you fire your attack.
And it hits her hard but a sheild of silver white light forms and protects her.

She says
"You fool, Leona! You are just a lowly human Girl...My sister, your mother,Moon Beauty, is already one of us. The power of the Moon Children, which so long eluded me...is now in my grasp! Nothing can stop me! Behold the one who rules
this star!"

And then she transforms into a huge being made of bone.



One of the bone hands go to strike Leona. But Selene suddenly appears and knocks Leona out of the way.

Selene says
"What are you waiting for, Leona?!"

Leona says
"Selene!"

Selene continues
"We have Moon Child blood inside us, too. If we work together we can overcome each other's weaknesses...We must defeat the Queen and save our mother!"

OOC: Sorry for the wait. My phone died while I was in the middle of making this post.
This message was last edited by the player at 00:32, Thu 10 Nov 2016.
Glantri
player, 1522 posts
Thu 10 Nov 2016
at 04:06
  • msg #638

Mike in Megiddo: The World at it's End

I manifest Zeke and move to Leona's side as he moves to Selene's.

"It sounds like you have a plan for the two of you Selene? Zeke Lita and I will keep these hands off of you, just do what you can."

I'm taking a guarding position, as is Zeke. When a hand comes in to slash I will direct a destructive blast (same type from before, using each type of mote) through my wand at it, while Zeke meets it fist first. Between zeke, Lita and I we should be able to give Selene and Lita pretty good coverage.
Magnus
player, 2277 posts
Thu 10 Nov 2016
at 19:03
  • msg #639

Mike in Megiddo: The World at it's End

Hel rumbles
"You live yet...What is this...? Sisterly  love?"

Selene responds
"Don't be foolish Hel. Dark Matter is the power of Hatred. I Hate It! I Hate You! Let's go Leona! Lunar essence can get though her shield! "

Between the three of you,you make short work of Hel's bony hands. But they reform fairly quickly. Giving Leona and Selene a chance to get off a Lunar powered Wild Bunch. This hurts he'll quite a lot but he'll grabs Lita with one of her hands and chomps on her. Healing some of her wounds by using Lita's blood. Unfortunately for Hel, Everyone focus fires that hand and gets Lita out quickly.
Glantri
player, 1524 posts
Fri 11 Nov 2016
at 00:40
  • msg #640

Mike in Megiddo: The World at it's End

I consider sending Nix to try and heal Lita, before I catch myself. Lita is using earth magics, Nix likely would harm her and be damaged herself in trying. Unless Lita stopped attacking and we can't afford that.

Ursulus, Lita may need some help. Take the five earth motes I have stored and armor Lita.

Assuming Ursulus doesn't object (from his personality I don't expect him to) I'll shout to Lita "Lita, take Ursulus's help." And I'll throw out 5 earth motes, with Ursulus's will guiding them. They manifest as a floating set of gauntlets and armored boots, of a constantly shifting rock. There is always an image of a bear visible on them somewhere, and they glow with the soft green light of earth magic. Earth magics strength should enhance Lita to compensate for the weight, and the intelligence and power of Ursulus lends itself to Litas own fighting prowess.

I'm also thinking the gauntlets would only work for one who has earth magic, requiring a resonance. And just to clarify they are obviously a temporary thing, only so long as Ursulus is manifested.

Other than that, keep destroying hands while Selene and Leona do their thing.

OOC)Sorry if I got a little carried away with the Ursulus idea. I started writing it and really like where it was going.
Magnus
player, 2279 posts
Fri 11 Nov 2016
at 08:50
  • msg #641

Mike in Megiddo: The World at it's End

Ok

Ursulus goes out with your Earth Magic and forms gauntlets and boots on Lita along with a stone headband with bear ears on it. The gauntlets and boots are styled after Bear paws and claws

"Go forth and Kill Hel with your Bear hands. Your Wrath will be unBearable. You shall be a Grizzly force of Impawsible Destruction. I hope you PreBeared yourself Hel. Lita here is about to go Bearzerk"

The battle stops for just a moment as Everyone stares at Lita. Who goes red in the face.

"Don't be em-Bear-assed Lita! I'm sure Michael will be Paws-itively delighted with you. I'm sure You'll like a Kodiak Moment afterward..."

At this point Lita launches herself into battle with Hel. Punching her in the face hard. Then she moves on to the hands, cracking bones with each strike.

The Fury of her assualt is such that Leona and Selene can easily fir their Next Wild Bunch Attack. The Silver-while light stricing Hel Right where Lita Punched her before.

After that Attack Hel's body starts fading into nothing

"Is-is this the will of the Galaxy...? It can't be...how??"

OOC: I'm not following your in character logic. Nix is Water elemental while Lita is Earth elemental. Why would Nix harm Lita by using her magic in her? Now I can see Hermes accidentally harming Lita by Channeling his magic into her since it's difficult to use opposing elements together.

Anyway, No problem with the Ursulus Idea. You having interesting Ideas makes this interesting for both of us... Otherwise I wouldn't get to use Bear puns with Ursulus.
Glantri
player, 1526 posts
Fri 11 Nov 2016
at 10:15
  • msg #642

Mike in Megiddo: The World at it's End

OOC) I had a brain fart, and for whatever reason thought water-earth were opposing for a moment. Oh well, I'm super happy with how it worked out. The puns were amazing!

I can't help but chuckle during the torrent of bear puns.

When Hell starts fading, "The Galaxy has shown it favors cooperation and unity rather than fear hatred and deviseness. We are here to safeguard versus those who would seek hatred and destruction"

Once hell has fully faded and is gone I'll relax slightly, and go to Lita. "Excellent work with Ursulus there, but you took a pretty heavy hit. Let's get you healed. And thank you Ursulus. That was perfect."

After healing Lita and whoever needed healing,
"So what's going to happen to this castle now that we've destroyed hell and taken out the four linked to propelling it to the moon? Is it going to just keep drifting, eventually fall back to earth or what? Either way we should be making our way back so that we can move the Solar Tree back to town where it belongs."
Magnus
player, 2280 posts
Sat 12 Nov 2016
at 04:23
  • msg #643

Mike in Megiddo: The World at it's End

Hel Responds before she fades
"You are Wrong Michael...The Galaxy Will only be happy when everything is Still and unchanging... Only Immortals and Undead will be allowed to exist..."

She fades with that and in her place a Beautiful but Immaterial woman with long pale purple hair and pale red eyes. She bears a striking familial resemblance to Leona and Selene.

"Thank you, children! My betrayal led to despair and madness, but now, at last, those wounds are healed. Your father, and the days we had together... I do not regret any of it. And the happiness you children brought me...Our bodies may perish, but our spirits will be here to protect you, no matter what. May the light of the Moon illuminate your path! Thank you, Leona! Thank you, Selene!"

With that she starts fading. "Mother!" Leona and Selene cry out in unison and go and hug her as she fades. After she fades Both Leona and Selene seem down.


Ursulus's equipment fades and Lita accepts your healing

Leona says
"You are correct. We should return to the surface and return the Solar Tree to San Miguel"

Selene mentions
"You might want to explore The Azure Sky Tower. The Doomsday Phenomena moved it to Istrakan, The City of Death. It is said to have quite a few treasures. But it is guarded by the Silvery White Knight who was the Lunar Guardian. His Comrades where Garmr and Muspell."

Leona says
I heard something about that. Supposedly a hundred years ago The Silvery White Knight was Defeated by a terrible being. A Sorcerous Demon Fox Machine that kills everyone he meets with his Fists, Magic, Swords, Metal Guns. And he also Eats People and is annoying."
Leona blinks
"Wait What? That sounded more ridiculous than when I heard it. What is going on here?"

OOC: I thought it was pretty Punny. I really laid the humor bear. It was a torrential Pun-spiration
Glantri
player, 1527 posts
Sat 12 Nov 2016
at 11:39
  • msg #644

Mike in Megiddo: The World at it's End

"That... that second part does seem particularly far fetched. Although with the Doomsday Phenomenon pulling in from other realities, I suppose there are some very strange ones out there. But let's not get ahead of ourselves, let's set about returning the Sol Tree, after which it would be nice to stay in town a few days to rest up before moving out again. Then we can see for ourselves what this Azure Sky Tower holds."

My plan is to get the solar tree back to town (which I understand Lita knows how to do, or am hoping that at least.)
Once in town, I want to rest for a few days, maybe three or so. During the day I am making sure to meditate in the sun for a few hours a day, gathering motes and passing it to the growing sun fury in my soul.

I'd also like to talk to the blacksmith when we get back, I'm sure he's eager to see Leona again, and I want to ask him whether he's ever forged elementally attuned weapons. I'm curious about a sword that can be aligned to more easily carry a specific enhancement, or that resonates with someone using its type of magic.
Magnus
player, 2284 posts
Sat 12 Nov 2016
at 21:14
  • msg #645

Mike in Megiddo: The World at it's End

Leona replies
"Sorry. For some reason I just now noticed that the stories contradict themselves on pretty much everything. It seemed reasonable when I was a kid...
Anyway, you are right. Let's take care of the Solar Tree first."

You make your eay out of the castle and back to the planet below. It takes about a week to get to the Solar Tree at a fairly easy pace.

You find the Solar Tree is in a much better condition than you left it. It now has branches and limbs along with lots of leafs.

You set up camp wile Lita makes a huge magic circle in the dirt. After she finishes drawing it, she activates it by pouring all of her magic into it. The tree flashes with a green light then disappears.

Then you travel back to San Miguel with everyone. It is somewhat difficult for Selene because staying out in the sunlight for too long starts to hurt her...

You make it back but you arrive at night. What do ypu plan to do until morning?
Glantri
player, 1530 posts
Sun 13 Nov 2016
at 05:47
  • msg #646

Mike in Megiddo: The World at it's End

"Well we should all get some sleep. Can we all stay at your place Leona? I am willing to sleep on the floor for the night. We can try and figure out a better sleeping arrangement tomorrow, but I just want to sleep for now."
Magnus
player, 2285 posts
Sun 13 Nov 2016
at 21:51
  • msg #647

Mike in Megiddo: The World at it's End

Leona responds
"I still only have two beds so Two of us will have to sleep in the same bed..."

Lita interjects
"I have a house. Would you like to rest at my house Michael?"

Leona says.
"Well that helps."

Selene says.
It doesn't matter to much. I sleep during the day most of the time. so I wasn't planning on sleeping."
Glantri
player, 1531 posts
Sun 13 Nov 2016
at 22:04
  • msg #648

Mike in Megiddo: The World at it's End

"Ah I had overlooked that you came from here as well Lita. That makes sense, I'll stay at Lita's house tonight and we'll join the two of you tomorrow. That way if you decide to sleep Selene you still have a bed available to you."

On the way to Lita's house, "Thank you for the hospitality by the way Lita, I truly appreciate it."
Magnus
player, 2288 posts
Sun 13 Nov 2016
at 22:47
  • msg #649

Mike in Megiddo: The World at it's End

Leona and Selene nod to you and Walk to Leona's house.

As you walk Lita replies.
"It is no problem Michael. I hope you find my house to be comfortable."

You arrive to Lita's house and go inside. She lights a couple candles so you can find your way. You immediately notice that her house is decorated in a pleasant floral style with the furniture having embroidered flowers on them and carvings of trees and flowers on the wooden items. There are potted plants. but they look wilted.
"Poor things, they haven't been getting the water they need since I wasn't here..."

She shows you the guest room.
"Sleep well Michael."

Anything you want to do in the Furyscape or are you just resting?
Glantri
player, 1534 posts
Sun 13 Nov 2016
at 23:17
  • msg #650

Mike in Megiddo: The World at it's End

When I see the wilted plants I go over to them, and concentrate turning a few motes over to wood motes. I'll then use woodcrafting to restore the health to the wilted plants.

When Lita says good night I'll reply "Sleep well Lita. And thank you again."

I want to talk with my furies about how they're progressing, as well as discuss their thoughts on this azure tower. I currently am inclined to go there for treasure but also as a place to absorb more motes and further each of my furies growth towards solidifying, but want to get them to weigh in.

Also, is Otenko there? Or was he only manifested by the sun to communicate temporarily?
Magnus
player, 2289 posts
Mon 14 Nov 2016
at 02:14
  • msg #651

Mike in Megiddo: The World at it's End

The conversion to wood motes is somewhat hard without an actual wood fury. But Ursulus helps so it is easier than doing it on your own. And then you heal the plants with them.

Lita smiles when you heal them.
"Thank you Michael. I was going to heal them before I go to bed."

You go to sleep and enter your Furyscape. It's much warmer and more humid than you remember from before. With Thick clouds, Floating masses of rock and lava and a looming golden yellow sun. Some of the Rock masses have clear still lakes on them.

You spot Ursulus talking to Otenko.
Glantri
player, 1535 posts
Mon 14 Nov 2016
at 02:54
  • msg #652

Mike in Megiddo: The World at it's End

I smile and say "I thought you might, but I wanted to help out in whatever way I can."

-------

I smile when I see the surroundings taking on a stronger appearance and walk over to Ursulus and Otenko.

"I see the changes here have continued, and am truly happy to see the different elements interacting. We need to talk about our next moves however. Do either of you know where Nix, Zeke and Hermes are?"

Whether they do or not I'll go gather everyone. It's mostly a nicety to ask, since I can travel here so easily anyway, searching wouldn't have taken long.

Once we're all together:

"First, thank you all for everything. I've always been thankful for our connection to one another, but now that we have a moment to relax I just wanted to reiterate it.

I'm looking forward already though, as an opportunity has presented itself. As you all may already know, The group is considering an assault on what's called the azure tower. Our information on it is fairly spotty at best but it is said to hold treasure, and I'm hoping is a conduit of enough elemental magic for me to absorb and channel to you all, furthering the process of becoming more solid.

If we move forward on this, it would be only days before we set out again. I am of the opinion that it is a worthwhile endeavor. However we are a team and I would look to you all for agreement, as well as requests before we start. I am also open to objections, should they exist.

Most of all however, we deserve a certain amount of celebration. We took down several powerful foes and thwarted a plan that would have brought about the death of a galaxy. I feel missions like these are at the very least part of the core responsibility that comes with the immortality granted to versers."

I'm smiling as I finish and relax and sit down, manifesting a chair that's swirling combination of the elements.
Magnus
player, 2292 posts
Mon 14 Nov 2016
at 04:01
  • msg #653

Mike in Megiddo: The World at it's End

Ursulus replies
"Yeah. Sure."

He leads you to the others.

You make your speach and relax on the chair. It's comfortable despite what it is made of.

Ursulus Speaks
"I've heard of the Azure Sky Tower. Supposedly it has monsters and traps to test the mettle of those that enter. With a final test by the Silvery White Knight. The Tower is always on a geomantic nexus. so there should be plenty of essence. But be careful about absorbing too much. The Tower need the energy to stand. And has defenses against that sort of thing."

It seems like a good Idea. the others will get a lot out of it.
Glantri
player, 1538 posts
Mon 14 Nov 2016
at 04:28
  • msg #654

Mike in Megiddo: The World at it's End

I nod, "thank you for the warning, I likely would have tried siphoning off too much without the warning."

I don't have anything else to do in the fury scape specifically other than train a little with the furies, I'm fine moving forward to the morning and meeting with the blacksmith about element ally aligned weapons.
Magnus
player, 2293 posts
Mon 14 Nov 2016
at 09:05
  • msg #655

Mike in Megiddo: The World at it's End

You train and play with your Furies.

The next day Leona Meets you at Lita's house and then you go to the Black Smith's after breakfast.

Smith comes out of the back of his shot and hugs Leona.
"You are back Leona. Along with Lita... Has your father been avenged?"

Leona responds
"He has. The Count is destroy."

Then they separate.
He says
"That is good. Is there something I can help you with?"
Glantri
player, 1540 posts
Mon 14 Nov 2016
at 23:57
  • msg #656

Mike in Megiddo: The World at it's End

I give Leona a moment to speak up, she gets priority here obviously. When either she has made her request and been helped or its become apparent she's not planning to make one:

"Well, I was curious if you had ever smithed an elementally attuned blade? Either one that is attuned to an element to make ones magic through it stronger or to make enhancing it with that element easier."
Magnus
player, 2296 posts
Tue 15 Nov 2016
at 01:23
  • msg #657

Mike in Megiddo: The World at it's End

Leona continues
"I'm fine. Michael wanted to ask about smithing some specific weapons."

He turns to you and you ask your question.
He rubs his chin in thought.

"I have. But they usually require special materials to impart their elemental alignment.
Such as iron purified 7 times over in the heat of a volcano. Or other more esoteric materials."
Glantri
player, 1541 posts
Tue 15 Nov 2016
at 02:59
  • msg #658

Mike in Megiddo: The World at it's End

"Hmm, that would make sense. If I manage to find the suitable materials and bring them back to you, would you be willing to create a blade out of them for me? We plan to set off soon, and was just hoping to have an idea of what to be on the lookout for.

Thank you for your time good Smith."

After that I'm ready to set out in our next adventure, though I do want to enjoy a day or two of actually resting. Not traveling,not fighting, not rigorously training. Just relaxing and chatting with Lita, Leona and Selene. Just small talk, not anything in particular or that I need to play out.

Then I'm good to set out with the others for this Azure Sky Tower.
Magnus
player, 2299 posts
Tue 15 Nov 2016
at 04:12
  • msg #659

Mike in Megiddo: The World at it's End

Smith replies to you
"No Problem Michael. If you bring me the proper materials, I would be glad to make a weapon out of them for you. But be careful.

You might also consider getting some Iron and trying to give it the proper alignment"

You rest and hang out with Lita, Leona and Selene along with your Furies.

Is there any preparations in particular to go to the Azure Sky Tower?
Glantri
player, 1544 posts
Tue 15 Nov 2016
at 11:50
  • msg #660

Mike in Megiddo: The World at it's End

Only preparation is I'll see if Smith is willing to sell me an amount of iron a sword would be made from. I can start imbuing it with motes at the end of each day.

That and I want to experiment with air magic to try and bend the light, creating a pocket of darkness to help protect Selene. That way I can keep her out of the light during our travels.

Other than that I'm ready to set out.
Magnus
player, 2301 posts
Tue 15 Nov 2016
at 16:41
  • msg #661

Mike in Megiddo: The World at it's End

He pulls out 4 pounds of iron and asks for 2 shillings.

You succed at making a parasol for Selene with wind magic. It's sort of tiring though.

Selene says
"I bought some sun block from Lita. That should last me for this trip."

You set out and Leona notes that the Tower is near Firetop Mountain where you fought Muspell the first Time. It takes five days to get there.

You come across the Tower and it is Huge. The base is easily a five hundred feet across and it appears to go up for a thousand feet or more. It is made of pure white stone decorated with Azure markings.
Glantri
player, 1546 posts
Tue 15 Nov 2016
at 17:59
  • msg #662

Mike in Megiddo: The World at it's End

"It hadn't occurred to me that sunblock would take care of it, sometimes I overlook the simplest solution."

I stand in awe when we get to the tower. "I don't know why but the shear scale hadn't set in until just now. Well every journey starts with one step, let's find the door."
Magnus
player, 2303 posts
Wed 16 Nov 2016
at 06:54
  • msg #663

Mike in Megiddo: The World at it's End

You search around the tower and find the entrance easily. You enter a room with seven emblems on the floor. Six are arranged in a hexagon around one. You hear a noble sounding male voice

"Who art thou? Adventurers?
If thou wish for power, Stretch out thine hand and grasp the Azure Sky.
After each Trial, This tower shall give a trial Anew.
Build your Character and build up the tower.
I await your Arrival. Adventurers, I grant thee these Emblems!"

With that The northern most emblem glows golden yellow and produces a ball of solar light that flies to Leona.
Meanwhile that The southern most emblem glows reddish black and produces a ball of dark red unlight that flies to Selene.
Also Meanwhile the emblem to the south west glows verdant green and flies to Lita.
Again Also Meanwhile Four Emblems Glow. Orange Red to the North West, Verdant Green to the South West, Icy blue to the North East, and Purple to the South East. All of those lights fly to you and you find yourself holding four metal emblems. Metallic emblems of the appropriate colors.

"When though hast completed the Tower, I shall give thee thy final test.
I will be waiting, Young Adventurers!
Glantri
player, 1548 posts
Fri 18 Nov 2016
at 01:10
  • msg #664

Mike in Megiddo: The World at it's End

I bow to the knight after he speaks. Nobility deserves respect, and he doesn't seem evil so much as an ancient guardian.
"I look forward to our meeting later then, Sir Knight."

Then to the others after he leaves,

"Preferences on which trial to start first? My instinct is to start with the solar trial first, perhaps by setting the emblem in its spot on the floor?"
Magnus
player, 2306 posts
Fri 18 Nov 2016
at 08:15
  • msg #665

Mike in Megiddo: The World at it's End

The knight isn't present. Instead it filled the room. (OOC: Sorry I didn't make that clear.)

You pay your respect to the knight and Leona comments
"Was that the Silvery White Knight?... I believe so.

I believe you are right Michael. I sense teleportation magic from the emblems on the floor."

Selene comments
"It seems like we have an excess of Earth emblems but we lack the Lunar emblem. I guess we can get the Solar trial out first to get the most unpleasant one out of the way."
Glantri
player, 1550 posts
Sat 19 Nov 2016
at 12:17
  • msg #666

Mike in Megiddo: The World at it's End

"We'll be going through each anyway, so order shouldn't matter much. Unless there are items that may help us along after each trial. In which case starting with the easiest makes sense.

On second thought let's do that. The wind room should be easiest for our parties composition since both Lita and I can leverage earth magic to counter the wind magic. That and the dark magic seal, are the only two where we have more than one person who can leverage the opposing magic type."

I haven't used much magic on the day yet, so my reserves should be 10 solar and 20 unaligned motes right?

If there are no objections I'll place my wind magic seal in the appropriate emblem on the ground.
Magnus
player, 2308 posts
Sat 19 Nov 2016
at 16:40
  • msg #667

Mike in Megiddo: The World at it's End

You are correct. Your magic is full.

Selene says
"That does make sense."

You place your emblem on the Wind Seal. And you feel displaced like a weak verse out.

You find yourself at the end of a long hallway with the others. There are no doors except for the one at the other end of the long hallway. There is one word repeated over and over again on the walls. It's in that old language that looks like Mayan. But for some reason you instinctivly know it means 'Run'.

Leona says
"The word on the wall is 'run'."
Glantri
player, 1552 posts
Sat 19 Nov 2016
at 18:01
  • msg #668

Mike in Megiddo: The World at it's Endgame

No time for discussing, my instincts flare as I expect the floor to fall away any second or the walls or ceiling to close in.

"RUN!"

I throw out 4 motes, aligned to wind. One for each of us.

"Embrace the wind, Lita, don't channel any earth."

Each mote is charged to gift a burst of speed.

With that I run full speed to the door on the far side, using windcrafted speed.
Magnus
player, 2310 posts
Sat 19 Nov 2016
at 18:57
  • msg #669

Mike in Megiddo: The World at it's Endgame

You shout your order and everyone runs with you.

Your gift of wind speeds everyone up but doesn't affect Lita much despite her not channeling earth.
Your burst of speed allows everyone to get away from the floor crumbling behind you.

Your wind born speed out matches the others. Except for Selene when she uses her short range teleport. Lita follows close behind and Leona is inthe back. You open the door and everyone rushes through. Five seconds later the floor in the hall finishes collapsing. There was a pit below you that you can't see the bottom of. Fortunately you are safe in the next room.

You are in a ten foot by ten foot room that go up and up. With poles that are embedded in both walls and sum that jut out. They are close enough that one might be able to swing from one to the next.
Glantri
player, 1554 posts
Sat 19 Nov 2016
at 21:41
  • msg #670

Mike in Megiddo: The World at it's Endgame

My training against the titans should help here. Not how I anticipated those specific skills coming in handy, but thankful all the same.

"Up we go, be careful but keep a good pace. This room may be timed as well."

And with that I'll jump to a low bar before spinning on it and launching myself upwards. I'll keep this up, letting my innate magic and training to guide me through this one.
Magnus
player, 2312 posts
Sun 20 Nov 2016
at 17:43
  • msg #671

Mike in Megiddo: The World at it's Endgame

It does. I allows you to fly through the air with the greatest of ease like a member of the flying trapeze. You not that you are actually more agile here than back in the world with the Titans.

Unfortunately your agility and training don't help the others. They don't get far. Selene calls up
"We can't make it up! But I can teleport us up to you when you are at the top!"

You go up and up. and finally make it to the top. About ten seconds later Selene teleports herself and the others to you.
There is a door to the next room.
Glantri
player, 1556 posts
Sun 20 Nov 2016
at 18:17
  • msg #672

Mike in Megiddo: The World at it's Endgame

"Nice work. Everyone catch your breath for a moment and then we'll press on."

Mostly giving Selene a couple of seconds so she doesn't get caught not being able to teleport if something happens as we open the door, and to let Lita and Leona oriented themselves as I imagine being teleported by someone else is a disorienting experience.
Magnus
player, 2315 posts
Sun 20 Nov 2016
at 22:50
  • msg #673

Mike in Megiddo: The World at it's Endgame

You rest for a bit then open the door.

You seea fairly large room pools sticking off the walls ans a few chandeliers hanging from the ceiling.

You see a huge armor in the center with spiked fists.
This message was last edited by the player at 22:50, Sun 20 Nov 2016.
Glantri
player, 1558 posts
Sun 20 Nov 2016
at 23:11
  • msg #674

Mike in Megiddo: The World at it's Endgame

"Everyone find a pole to balance on, get to a chandelier if you can. I don't know if this is a treasure or an enemy, I'll inspect it since i can fly if need be. But I don't know the floor will stay here long if it activates."

Once the others are somewhere off the floor, I'll approach the armor. I'm unsure whether to expect it to welcome a new wearer who managed to pass the trials up to this point, or expect it to lash out. Knowing I expect the worst I'm prepared to dodge backwards, and I'm keeping my sword in my hand.
Magnus
player, 2316 posts
Mon 21 Nov 2016
at 00:51
  • msg #675

Mike in Megiddo: The World at it's Endgame

The Armor animates as soon as everyone enters the room. And immediately charges you. It's fist rears back and launches a devastating hook. Which you barely manage to avoid by jumping back.
Glantri
player, 1559 posts
Mon 21 Nov 2016
at 01:04
  • msg #676

Mike in Megiddo: The World at it's Endgame

Hermes, I'm going to need some extra speed. How fast can we prep a fusion?

I engage the armor, staying defensive and only striking out when a good opportunity presents itself. When I see the opportunity I lash out with windcrafted speed and try to sever the joints of the armors arms.

"Get to range, and fire when you get clear shots." Directed towards Leona, Lita and Selene.

I'm hoping that when Lita manages to hit it with earth magic that it may be stunned enough for me to try and further slice at a joint. Otherwise just staying in the heat of battle to prep for fusion with Hermes faster.
Magnus
player, 2319 posts
Mon 21 Nov 2016
at 01:41
  • msg #677

Mike in Megiddo: The World at it's Endgame

Give me a bit.

You and Lita stay in melee as Leona and Selene go out to pepper it at range.
It swings again and you dodge again, Getting a slice in at it's joints.
Lita gets an open palmed strike in on it's leg and cracks appear on it.
Glantri
player, 1562 posts
Mon 21 Nov 2016
at 01:47
  • msg #678

Mike in Megiddo: The World at it's Endgame

"Keep it up Lita, hit hard when I get you the opening."

I'm going to move into a baiting position, and parry his blow in such a way as to leave him off balance, thus letting Lita get in a few solid hits of earth enhanced strikes. As part of my parry I'm using wind magic to create a barrier of solid air on the far side of Lita, so that he gets smashed into it when she hits.
Magnus
player, 2321 posts
Mon 21 Nov 2016
at 07:46
  • msg #679

Mike in Megiddo: The World at it's Endgame

Unfortunately it switches targets to Lita And Swings at her but you get into position to parry it's strike>It's hit Are heavy but you manage to throw it off balance. Lita takes advantage of your opening and strikes it again in the chest. Cracking it's breastplate. The force of her strike also throws it into your wall.

The fusion is ready
Glantri
player, 1564 posts
Mon 21 Nov 2016
at 11:59
  • msg #680

Mike in Megiddo: The World at it's Endgame

I fuse with Hermes, embracing the welcome speed and fluidity of motion.

I then extend an open hand towards the armor (not the one holding my sword) and channel a gust of strong wind. Using two motes I send a localized gale to assault and push back the armor, with parts of the gale acting as solid walls of air in order to aid the pushing process.

I immediately charge in behind my gale assault with my blade flashing, tagging spots previously weakened by Lita and trying to score them further or break them entirely. At this point I am a storm of steel, which should demand all of the armors attention, and Lita assisting me (with a target that is open to a flank) hopefully will hopefully overcome the creature.
Magnus
player, 2323 posts
Mon 21 Nov 2016
at 16:58
  • msg #681

Mike in Megiddo: The World at it's Endgame

You fuse with Hermes, again donning the cheetah ears and tail. You push it with your wall of wind and manage to get to it's other side.

You assault the armour forcing it to focus on you. Managing to score it's leg and breastplate. Then Lita takes advantage of your distraction and strikes the damaged leg, shattering it completely.

It collapses to the ground. Leona ans Selene call out to you to get back.

Lita looks like she is going to listen to them.
Glantri
player, 1566 posts
Mon 21 Nov 2016
at 18:01
  • msg #682

Mike in Megiddo: The World at it's Endgame

I trust them, I jump backwards and turn to face what I expect might be an exploding set of armor.

For a couple of purposes, including protecting Lita in case she wasn't fast enough, I'll form a sphere of solid air around the armor, and whatever's going to happen. I half expect it to burst into an explosion of wind energy, in which case I want to have the wall in place not only to blunt the impact but to absorb the energy, funneling it in towards Herme's progression towards being more solid.
Magnus
player, 2326 posts
Mon 21 Nov 2016
at 20:35
  • msg #683

Mike in Megiddo: The World at it's Endgame

You both jump back as dozens of bolts strike the armor.  This takes it over the edge and it explodes into a torrent of wind that you channel into Hermes. A glowing wind seal appears on the floor.
Glantri
player, 1568 posts
Mon 21 Nov 2016
at 22:46
  • msg #684

Mike in Megiddo: The World at it's Endgame

I smile as the wind energy infuses Hermes and I see the glowing emblem.  I hold onto the fusion for a bit, not sure if this next part will be dangerous.

"Stand back, I'm going to retrieve the emblem and I'm not sure what to expect when I pick it up."
With that I dart forward with speed and snatch the emblem up to inspect both physically and magically. I'm trying to figure out if it's a charged key, or has its own innate magic now, or has physically changed in some way.

Are there any visible exits from this room?
Magnus
player, 2328 posts
Tue 22 Nov 2016
at 08:55
  • msg #685

Mike in Megiddo: The World at it's Endgame

You pick up the Wind Emblem and feel yourself displaced like a weak verse out.
you find yourself in the room with all the emblems on the floor. The others are there with you.
Glantri
player, 1570 posts
Tue 22 Nov 2016
at 11:04
  • msg #686

Mike in Megiddo: The World at it's Endgame

I stretch out for a moment and then mentally say:
Thank you Hermes. Go and get some rest now, and see what you can do with that extra energy.

"Well that worked, though I'm thinking it's actually more important for us to have the aligned magics than the diametric opposites. I'm thinking that this wind emblem will need to be used to get to the silver knight. Let's recharge now though. If any of you need healing just let me know. "

I'll heal any that need it and then recharge up to 10 solar, 5 of each other element that I have a fury for. After that:

"Lita, do you have a preference on which earth emblem to use?" I'm fine with whatever she has a preference on, I could see her wanting hers activated, or not. Either way, one of us will put our earth emblem in, ready for our next trial.
Magnus
player, 2330 posts
Tue 22 Nov 2016
at 17:32
  • msg #687

Mike in Megiddo: The World at it's Endgame

I'll make good use of it

It takes a while for everyone to recharge because Leona and Selene used a lot of motes.

Lita responds
"If you don't mind I would like to use mine."

She places hers on ghe Earth seal on the floor and you are teleported again.

You find your group in a ten foot by ten foot stone room with no doors.
Glantri
player, 1572 posts
Sat 26 Nov 2016
at 15:38
  • msg #688

Mike in Megiddo: The World at it's Endgame

"Hmm, no apparent exit yet. Let's see what we can sense."

I put my hand to the floor and send out a probing mote. The idea is to go out, survey anything that might be beneath several layers of rock, and then return. Kind of like a magic sonar system.
Magnus
player, 2333 posts
Sat 26 Nov 2016
at 19:23
  • msg #689

Mike in Megiddo: The World at it's Endgame

You send out your pulse of earth essence and sense thick rock in three directions. But one direction is relatively thin at only 4 or six inches.
Glantri
player, 1574 posts
Sat 26 Nov 2016
at 19:47
  • msg #690

Mike in Megiddo: The World at it's Endgame

I walk over to that wall and place my hand on it.

"Over here Lita. There is a relatively thin layer or rock here."

I'll then close my eyes and send out two earth motes to begin shifting the rock to the side, out of our way.

I'll gather more motes as needed, which should be easy considering the amount of earth around us. Once it's done and a path is opened, I'll recharge whatever motes I'm down and then follow the path.
Magnus
player, 2336 posts
Sun 27 Nov 2016
at 00:43
  • msg #691

Mike in Megiddo: The World at it's Endgame

It takes a fair amount of effort but you manage to shape the stone out of the way with Ursulus's help.

You opened a hallway that gently expands  and widens until at the end there is a huge stone door. It is easily ten feet wide and tall.
Glantri
player, 1576 posts
Sun 27 Nov 2016
at 00:56
  • msg #692

Mike in Megiddo: The World at it's Endgame

"Big doors, let's see how tough they are to move."

I'll move up and bolster my strength, drawing from the earth below me, and push to open the doors.
Magnus
player, 2338 posts
Sun 27 Nov 2016
at 02:01
  • msg #693

Mike in Megiddo: The World at it's Endgame

You draw on the strength of the earth and push on the doors. It's difficult and slow. But Lita joins in and helps.

You see large room with a statue of a man kneeling in the center. There is a ledge 50 feet up with a door that you can see.
Glantri
player, 1578 posts
Sun 27 Nov 2016
at 02:13
  • msg #694

Mike in Megiddo: The World at it's Endgame

I'll walk forward slowly, and examine the statue. How tall is it, and do I sense any life inside of it (I'll try touching it to sense it)
Magnus
player, 2339 posts
Sun 27 Nov 2016
at 02:38
  • msg #695

Mike in Megiddo: The World at it's Endgame

You walk up to the statue and sense a huge source of Earth essence within it's chest. But it doesn't seem alive to you.
Glantri
player, 1579 posts
Sun 27 Nov 2016
at 02:47
  • msg #696

Mike in Megiddo: The World at it's Endgame

"Let's use this statue as an elevator. Everyone climb onto it's shoulders."

Once everyone is on I'll reach out to that source of earth essence and slowly work on causing the statue to rise to it's feet, and then stretch it's arm out towards the door. Once in place, we can all climb up it's arm to the door, and progress on to the next room.
Magnus
player, 2342 posts
Sun 27 Nov 2016
at 03:11
  • msg #697

Mike in Megiddo: The World at it's Endgame

Everyone climbs on.
Then you use the Earth essence to move the statue into position.
It's a slow process that test's your patience. But you make it ok.
You walk carefully over his arm onto the ledge.

You open the door and find a large room with a man made of wind and lighting in the center.
You can almost feel the creature glowering at you.
This message was last edited by the player at 03:11, Sun 27 Nov 2016.
Glantri
player, 1582 posts
Sun 27 Nov 2016
at 03:24
  • msg #698

Mike in Megiddo: The World at it's Endgame

I draw my sword and dash in. We've been through enough as a group that the others know what to do.

Ursulus, would you feel comfortable trying a fusion? If so start preparing for one.

Expecting to be fusing with Ursulus in the near future, I burn through my wind motes while they won't hurt me. I'm going to be keeping a high level of windcrafted speed going, burning through the 5 wind motes I have fairly quickly. But in that time I want to close with this man and start hitting him with an earth enhanced blade. I'm also using solar motes to be able to perfectly dodge and strike, combining the perfection of solar enhancement with the speed and grace of wind.

I'll keep up that offensive, sticking in the heat of battle (which I'm hoping let's Ursulus prep the fusion more quickly). As soon as the fusion is ready I'm going to fuse with Ursulus.
Magnus
player, 2345 posts
Sun 27 Nov 2016
at 17:04
  • msg #699

Mike in Megiddo: The World at it's Endgame

We should be close enough. So close we're going to occupy the same space... Ok, that wasn't that good. Anyway, give me a bit. Drill optional.

You charge in with the others hot on your heels. You Channel the Wind's grace and the Sun's perfection, Which is the only thing that allows you to dodge it's strikes. As the Lighting within it seeks out the metal of your sword. You strike with your Earth enhanced blade despite the creature's speed. Producing black smoke at it goes though it.

Lita is close by like usual. You can tell she is enhancing herself with earth although it comes out more like wood. She endures a few strikes from the creature and counters with a devastating punch.

Leona and Selene are hanging back. Darting in to get a shot in then backing off to avoid the counterattack.

This continues for a little bit Then you feel that Ursulus is ready.
(I assume you are going ahead and transform.
"Henshin a Go-Go Baby!"
You transform. You feel much larger than before, Standing at about ten feet tall. Your arms are made of stone and have bear paws at the end. Your legs are similarly made of stone. In fact your entire body feels like it is made of stone.
Glantri
player, 1584 posts
Sun 27 Nov 2016
at 22:31
  • msg #700

Mike in Megiddo: The World at it's Endgame

I chuckle slightly at the drill bit pun. Bad puns are sometimes the best puns.

After the fusion, I'll drop my sword, it's too small for me in this form and I have claws anyway. I don't like the idea of dropping my sword, but it's a special circumstance.

I'll then charge in, clawing at the lightning man, and trying to dig my claws into his back and pull him into a crushing bear hug. If I manage that I'll try crushing him to the ground under my new found weight while biting at the neck, tearing at whatever I find. At least the stone shouldn't be conductive like skin and water would be, even if it is the diametrically opposed element. I just have to make quick work of this creature.
Magnus
player, 2346 posts
Mon 28 Nov 2016
at 02:18
  • msg #701

Mike in Megiddo: The World at it's Endgame

The Lighting and wind creature dances around your attempts to grapple but Lita moves in and herds it into your grasp. You bear hug it and force it to the ground. You start biteing it with your large stone bear teeth. It hurts Biting and holding it but you get though it due to your increased toughness. You rip out something metaphysically vital and the creature dissipates to nothing.

Lita's emblem appears on the floor glowing green.
Glantri
player, 1585 posts
Mon 28 Nov 2016
at 11:35
  • msg #702

Mike in Megiddo: The World at it's Endgame

"Looks like he found this transformation un-bear-able, and preferred death to the grizzly fate in front of him."
Said with a big grin on my face.

Thank you Ursulus, you should rest for now then.

I motion to the emblem, "all yours Lita. Once you pick it up we should be in the central area again."

When she does that, I'll suggest we all break to recharge. I'm charging up to my standard split of motes. 10 solar, 5 of each other.
During the rest I'll ask "so thoughts on what to try next? I have no preference on this one." I'm fine with whichever they pick. If they don't pick one I'm going with fire next.
Magnus
player, 2349 posts
Tue 29 Nov 2016
at 04:34
  • msg #703

Mike in Megiddo: The World at it's Endgame

Everyone smirks at your pun.
Leona says
"Indeed, that was quite Pun-ishing"

Lita picks up the Emblem and then you reappear at the ground floor.

You finish recharging and then you suddenly sense something that feels similar toy a verser appear near you. Turning towards it. You Briefly see a tall man with fine features and golden blond hair. He has golden fox ears and nine fox tails. He is wearing a plain white gi. Then ... Something happens. And you see a giant metallic monstrosity with countless swords on it's back. The monster flickers and you see the Man with Fox features again. He bows to you and then disappears.

You feel the odd feeling pointing up now.
Glantri
player, 1588 posts
Tue 29 Nov 2016
at 23:04
  • msg #704

Mike in Megiddo: The World at it's Endgame

I curse, making connections and wondering how much of this is my fault.

"I think you may have been hearing prophecy Leona. It looks like the demon fox indeed would arrive, it just hadn't happened yet. Worse... he seems to be a verser like me, and I am a new verser, I suspect my powers pale in comparison to many like me.

That, and he looked eerily like a character from fantasy in my original world. In that fiction he was called Naruto. Should this be him, and he decides that we are an enemy... this could be bad. Best case scenario I'm wrong and we're simply dealing with a nine tailed kitsune." I laugh nervously. "That's not really much better."

I'll take a breath to recenter myself before continuing.

"He went up, I don't know how he got there. I could try flying us up, but I suspect the tower has ways to stop me. Continuing the trial may be the only option we have..."
Magnus
player, 2351 posts
Wed 30 Nov 2016
at 00:57
  • msg #705

Mike in Megiddo: The World at it's Endgame

He felt oddly different from the versers you met before. But the feeling was vaguely familiar.
You did note some differences from Naruto's. His green eyes for one The face structure if a bit different too. He also seems to radiate calm.


Senene asks
"...I saw a metal sorcerer. What do you mean by Verser?"

Lita simply asks
"...I saw something different too. What is a Kitsune?"
Glantri
player, 1590 posts
Wed 30 Nov 2016
at 01:18
  • msg #706

Mike in Megiddo: The World at it's Endgame

Hmm, differences noted. It would still be close enough to spook me.

"I saw a man with foxlike ears, and nine tails. Then superimposed was a metallic monstrosity, armed with numerous swords. I was interpreting that as the metal sorcerer. It may be unrelated...

A verser is one who is exposed to a certain substance. That substance refuses to let us die, but rather verses us out into a new world. I believe the world it shunts us into is one in need. Or I believe that for myself at least. In each one, I attempt to find a way to aid the denizens of the world and protect those that deserve it. But as I said I'm new to this, I've died and traveled to but a handful of worlds. The last verser I met had been to an uncountable number. On reflection, he feels a little different than what other versers felt like, I can't quite pinpoint it.

As to the term Kitsune, it's from mythology in the world I was born in. I may mangle the true meaning, but it's close to this. It's a person who shares a soul with a fox. The number of tales is said to be an indicator of strength, and some cultures revered them as guardians while others considered them tricksters. Nine tails is the pinnacle of strength from what Little I know.

But we will have to see. Let's do another trial, I could use something to think about other than that man for a moment, we can talk while we defeat trials. I'm fine with whichever we want to do next, just something."

(Trying to portray my character as slightly off guard, something that he seldomly is. The full weight of how much exists in the multiverse is starting to set in)
Magnus
player, 2353 posts
Wed 30 Nov 2016
at 16:18
  • msg #707

Mike in Megiddo: The World at it's Endgame

Selene comment's
"So that is why you feel odd. Immortal but not..."

Lita says
"I see. That isn't good then. Tricksters usually make life harder by being around."

Leona comments
"Let's go ahead and do the fire one."

You put your Emblem on the proper seal and get teleported. You are in a warm room with a single door out. The door has 'Mind your manners' written on it.
Glantri
player, 1592 posts
Wed 30 Nov 2016
at 17:52
  • msg #708

Mike in Megiddo: The World at it's Endgame

When I see the note, "Looks like we have to be civil here. Make sure to speak kindly and respectfully to whoever is on the other side of the door."

And with that I move up to the door and knock three times.
Magnus
player, 2355 posts
Thu 1 Dec 2016
at 15:25
  • msg #709

Mike in Megiddo: The World at it's Endgame

The Door open and a huge disembodied hand waves you inside. If you come in it shuts the door behind you and then disappears. You are now in a long hallway.
Glantri
player, 1594 posts
Mon 5 Dec 2016
at 01:57
  • msg #710

Mike in Megiddo: The World at it's Endgame

"Let's continue to be polite, until something attacks us at least. Everyone put away your weapons, it would be rude to enter ones house weapons drawn."
With that I sheathe my sword and walk through the door the hand beckoned me through.

In the direction the hand was in, "Thank you." And I'll give it a small bow.
After that I begin walking to the other end of the hall.
Magnus
player, 2357 posts
Tue 6 Dec 2016
at 02:41
  • msg #711

Mike in Megiddo: The World at it's Endgame

Leona and Selene look at each other and nod. The put their guns away.
You enter together and say thank you to the hand.
You open the door at the end of the hallway. It opens into a room that is styled after a dojo. with a sandy ring in the middle. there is a man sized suit of armor there with a simple straight sword. It's standing in position similar to parade rest with it holding it's sword in both hands in front of it with the tip of the sword touching the ground.
Glantri
player, 1595 posts
Tue 6 Dec 2016
at 23:34
  • msg #712

Mike in Megiddo: The World at it's Endgame

"This looks like a traditional duel to me, and one that the trial may demand we only send one for. I volunteer myself to enter the ring unless anyone objects."

Unless anyone does object I'll remove my bow, and take my wand out of my pocket and set them on the ground, along with the rest of anything I'm carrying. The only thing I'm bringing in are my pair of swords that I got from the survey corps.

With that I enter the ring and bow, "It is my honor to face you in this trial. Are you ready?"

I feel a little foolish talking to armor, but I'm as much talking to the spirit of the trial which I imagine it watching.

As soon as the armor makes an aggressive move I'll draw my swords in a forward slash, one to block while the other aims to sever the sword arm. I'm enhancing this with wind enhanced speed, and using solar motes to hold a perfect edge to my blade.
Magnus
player, 2360 posts
Wed 7 Dec 2016
at 02:59
  • msg #713

Mike in Megiddo: The World at it's Endgame

The others have no objection.

When you enter the ring the armor moves it's sword into a salute to you. And then the Armor bows to you when you bow.
The Armor takes a middle on guard stance with it's sword and advances closer to you. It feints a thrust and causing you to strike. The feint quickly turns into a parry for your first strike and it gives enough ground to dodge the second strike. It's back to it's middle on guard stance. You notice that this armor is fairly quick and skilled.
Glantri
player, 1598 posts
Wed 7 Dec 2016
at 17:54
  • msg #714

Mike in Megiddo: The World at it's Endgame

I remind myself this is a fire trial. The pride and honor are important, they are passions represented frequently by fire furies. And I should leverage my fire magic, to show respect to the trial.

I'll focus on consistent tight technique, clashing with the armor repeatedly in a contest of skill. I am going to use fire magic to keep a bead of fire magic running the edge of my sword during this though.

In the process of repeatedly going through what I imagine will be a closely matched opponent, in skill and speed, we clash over and over, as parries and dodges happen, and the sword dance goes on. Each time though the heat of my sword will work to soften and damage the opponents until it breaks from the strain.

I do not plan to go into a lethal blow after however, unless he continues attacking with the broken sword. I would assume a disarmed opponent would count as a victory. I half expect a bow or salute, which I would return.
Magnus
player, 2362 posts
Wed 7 Dec 2016
at 19:25
  • msg #715

Mike in Megiddo: The World at it's Endgame

It's close. The armor is just as quick as you and just as skilled. You two clash for a little over a minute. Strikes, dodges and parries come out at a dizzing pace. But eventually the heat from your sword causes the armor's sword to bend from a parry. It stops and salutes you and finishes with a bow. You return it's show of respect and then it fades from existence.
Glantri
player, 1600 posts
Thu 8 Dec 2016
at 04:10
  • msg #716

Mike in Megiddo: The World at it's Endgame

I sheathe my sword and exit the ring, feeling good about my accomplishment.

"Thank you for allowing me to handle that, it felt the right way to handle it. Now to find the emblem, or the door to continue."
Magnus
player, 2365 posts
Thu 8 Dec 2016
at 16:42
  • msg #717

Mike in Megiddo: The World at it's Endgame

Your Fire emblem appears at the center of the ring.
I assume that you pick it up.
You are teleported back to the starting area.
Leona comments
"We have completed the Earth, Wind and Fire trials. Which one should we do next?"
Glantri
player, 1602 posts
Thu 8 Dec 2016
at 17:56
  • msg #718

Mike in Megiddo: The World at it's Endgame

"Let's get the dark one out of the way. Rest for a bit first though, I suspect that it will prove difficult."

I'm reallocating my motes to having 6 solar, fire, water, earth, and wind. I want a balance for this next one.

After resting, I'll ask Selene to put her sigil in.
Magnus
player, 2367 posts
Thu 8 Dec 2016
at 18:37
  • msg #719

Mike in Megiddo: The World at it's Endgame

You rest and change how your magical energy is allocated. Everyone is quiet while they are resting.

Selene puts her emblem in the appropriate place. You feel space twisted as you are teleported.

You find yourself in a large room with many pillars. It is mostly dark, lit only by Torchlights. You hear the sounds of things walking around.
Glantri
player, 1603 posts
Fri 9 Dec 2016
at 02:10
  • msg #720

Mike in Megiddo: The World at it's Endgame

I draw my sword and say quietly, "stick together and watch out for anything that makes a move for us. By any chance, can you see in the darkness Selene? Ithere should be a door around somewhere, and I'd rather not create more light and draw attention to find it."
Magnus
player, 2369 posts
Fri 9 Dec 2016
at 07:40
  • msg #721

Mike in Megiddo: The World at it's Endgame

You draw your sword while Selene and Leona draw their guns. Selene replies
"I can see fine. There are three zombies in here. I can also see the door. it appears to be locked. Kill the Zombies without getting spotted. There is only one over there."
She gestures in one direction. He heads the other way, hiding  within the shadows as she goes.

You did hear one set of footsteps the way she gestured. With two others the way she is going.
Glantri
player, 1605 posts
Fri 9 Dec 2016
at 17:56
  • msg #722

Mike in Megiddo: The World at it's Endgame

Hmm. Magic is a bad idea here. I'll begin glowing and be spotted. I'll have to rely on my normal senses.

I begin prowling towards the sound I hear in that direction, keeping my foot fall quiet and staying out of the light. When I get close enough to be able to make out the zombie, or hear him close enough that I think it's both in front of me and within sword length based on the noise, I'll lash out with a diagonal slash. That way regardless of how tall it is I should connect. That resistance tells me where to strike, which guides a quick follow up slash to kill the zombie.
Magnus
player, 2372 posts
Fri 9 Dec 2016
at 19:23
  • msg #723

Mike in Megiddo: The World at it's Endgame

You creep up behind the zombie without making a sound. The light is dim here and you can barely make out the humanoid shape in front of you.

You slash diagonally across it's back,cutting deeply into it. Before it makes a sound, you follow up with a slash through it's neck. Cutting it's head off.
It's body and head dissolves into black smoke.
Glantri
player, 1608 posts
Mon 12 Dec 2016
at 03:15
  • msg #724

Mike in Megiddo: The World at it's Endgame

I stop moving and listen. Selene only told me the location of one of them. My assumption is that she plans to take out the other two, and I just need to not be seen. I can't very well call out to her to ask without drawing attention.
Magnus
player, 2374 posts
Mon 12 Dec 2016
at 17:54
  • msg #725

Mike in Megiddo: The World at it's Endgame

You stop and listen. Within a short amount of time you hear the sounds of violence and gunfire a short distance away. A few seconds the sounds stopped.

Selene calls out
"All clear, everyone head to me."

Once everyone is near, she says
"Good job everyone. We got the key for this room."
Glantri
player, 1609 posts
Tue 13 Dec 2016
at 03:11
  • msg #726

Mike in Megiddo: The World at it's Endgame

"Lead on then Selene. We need to push on through this trial, I am worried about what that man we all saw is doing up top."

Following Selene for this one, since she has dark magic and the ability to see.
Magnus
player, 2376 posts
Tue 13 Dec 2016
at 07:28
  • msg #727

Mike in Megiddo: The World at it's Endgame

You walk to the door and Selene quietly opens it up and then peers inside. It's a dim room and you notice a few pillars here and there.
She quietly closes the door again.

In response to your comment about the Kitsune Leona says
"For some reason I have a bad feeling about him. Let's hurry up and stop him."

Selene speaks
"I saw ten golems in there. But the door on the other side is unlocked. The best course of action would be to ignore them and sneak to the other side. How are we going to get you Three over there?..."
This message was last edited by the player at 01:02, Wed 14 Dec 2016.
Glantri
player, 1611 posts
Wed 14 Dec 2016
at 03:45
  • msg #728

Mike in Megiddo: The World at it's Endgame

"We could form a chain, with one having their hand on your shoulder, and then another on that persons. It's dim enough we should be able to walk quietly without tripping, and you can set our path.

I'm afraid outside of that I'm quite limited on this one. With magic giving off the glow that it does, any use would be a beacon."
Magnus
player, 2380 posts
Wed 14 Dec 2016
at 04:10
  • msg #729

Mike in Megiddo: The World at it's Endgame

Leona thinks for a moment
"What about that Invisible wind cloak you developed? The murmuring should still be quiet enough for us to sneak by."

Selene asks
"Invisibility cloak?"
Glantri
player, 1613 posts
Thu 15 Dec 2016
at 00:50
  • msg #730

Mike in Megiddo: The World at it's Endgame

"That had slipped my mind. We will need to stay close together, last time I tried I wasn't able to cast a large net. And I'll need to redistribute my motes a bit quickly.

And Selene, it's a curtain of air that bends the light, rendering those beneath it invisible. I've only ever done it once, as a test, but we should be good. It does make a murmuring sound as the wind rushes over itself, but it's very slight."

I'll transfer one of each mote type to wind so I have 5 of everything and 10 of wind. After which I'll form the invisibility cloak and say quietly "ok, huddle up. We'll still need you to guide us Selene, so lead away."

My concentration is on maintaining this cloak and following closely and quietly.
Magnus
player, 2382 posts
Thu 15 Dec 2016
at 04:26
  • msg #731

Mike in Megiddo: The World at it's Endgame

Selene comments
"Interesting... Could you form it for me?"

I assume you go ahead.

"That is good. They shouldn't notice the sound right away. Everyone huddle around Micheal."

She smirks to Lita after saying that. Who blushes and turns her head away.

They huddle around you and you follow Selene into the room. She quietly sneaks around the room, Avoiding the Golems. After a few minutes she gets you across the room.

You find yourself in a long hallway. Selene motions for everyone to stay in place.
"I see traps along this hallway."
Glantri
player, 1615 posts
Thu 15 Dec 2016
at 17:46
  • msg #732

Mike in Megiddo: The World at it's Endgame

I do my best not to notice Lita's reaction. I don't want to make her more uncomfortable than need be.

-----

I breathe easier once we're in thehallway and the door is closed, dropping the invisibility cloak.

"What types of traps are they, can you tell what triggers them? If they are dark magic traps Leona and I may be able to erect shields around our party of light motes, to absorb and counteract them."
Magnus
player, 2385 posts
Thu 15 Dec 2016
at 23:04
  • msg #733

Mike in Megiddo: The World at it's Endgame

Selene says
"The traps appear to be mundane. I see arrow slits on the walls and pressure plates on the floors."

She narrows her eyes for a moment.
"Interesting. There are a few magic traps too. It'll produce an explosion of solar essence when you step on certain spots."
Glantri
player, 1617 posts
Fri 16 Dec 2016
at 02:26
  • msg #734

Mike in Megiddo: The World at it's Endgame

"Ok, I have an idea to get past all of them. You were able to teleport yourself and Lita and Leona to me in a previous trial. If Leona creates enough light for me to see the other side of the room, I can teleport there, and you can bring the others along."

Trying that short range teleport that I used back when fighting Selene, I'm going to teleport to the other end of the hallway, hopefully bypassing the traps. If not I suspect I'm the most likely to survive the light magic explosion.
Magnus
player, 2387 posts
Fri 16 Dec 2016
at 04:04
  • msg #735

Mike in Megiddo: The World at it's Endgame

Everyone nods when you explain your plan.

Leona concentrates and a golden yellow light appears at the end of the hallway. You see the mundane traps that Selene Talked about before. It doesn't look like your teleport has quiet enough range to make it to the end of the hallway.
(I would assume that you would alter you magic to make the teleport longer, But that thing is sort of personal so... I guess If you would change I can retcon a bit.)

You teleport but don't quite make it to the end. You go to step but don't get a good feeling about that.
Glantri
player, 1619 posts
Fri 16 Dec 2016
at 12:26
  • msg #736

Mike in Megiddo: The World at it's Endgame

"Be ready to take cover, I think I landed on a trap, when I step off of this it'll likely trigger. Can you tell whether it's a pressure plate or a magical trap I'm on Selene? It would help to know which I'll have to deal with."

and your assumption was correct.
Magnus
player, 2389 posts
Fri 16 Dec 2016
at 16:34
  • msg #737

Mike in Megiddo: The World at it's Endgame

Selene says
"Your next step would trigger a solar trap. If you step to your right side, then go forward; you should miss it."

OOC: Let me know if what I am doing starts to get boring. I'm still experimenting with what works in a play by post RPG.
Glantri
player, 1621 posts
Fri 16 Dec 2016
at 17:22
  • msg #738

Mike in Megiddo: The World at it's Endgame

OOC) Not bored here. You have me curious about how the trials will progress.

I make note of the traps that remain between the door and I and then prepare a burst of wind crafted speed and step to my right before moving forward, trying to avoid further traps on the way to the end.
Magnus
player, 2392 posts
Fri 16 Dec 2016
at 19:25
  • msg #739

Mike in Megiddo: The World at it's Endgame

You dodge to the right and miss the trap. You go forward and make it to the end without further incident. Selene teleports the others to you and all of you go to the next room. There are nine emblems on the floor. All of them hqve darkness radiating from them.
This message was last edited by the player at 19:25, Fri 16 Dec 2016.
Glantri
player, 1624 posts
Fri 16 Dec 2016
at 22:55
  • msg #740

Mike in Megiddo: The World at it's Endgame

"Interesting, I wonder what is with these emblems, and why nine. Is there an eighth and ninth element? I know fire, water, wind and earth, solar and darkness and lunar. We need to get a better look at them either way, I'm going to get closer."

I'm going to slowly walk forward until I get a good enough look to tell more about these nine emblems.
Magnus
player, 2393 posts
Fri 16 Dec 2016
at 23:29
  • msg #741

Mike in Megiddo: The World at it's Endgame

You walk into the room and Selene follows you in along with the others.
Selene frowns
"Only one of them is the real emblem. The rest are fakes... But how to tell the difference?..."

Selene seems lost in thought now.

The emblems all look identical With a symbol that resembles a Celtic cross. They are all surrounded in darkness. Somehow glowing with unlight.
Glantri
player, 1625 posts
Fri 16 Dec 2016
at 23:37
  • msg #742

Mike in Megiddo: The World at it's Endgame

"So one is real, and eight are illusions or decoys, likely completely comprised of dark magic and meant to do harm to anyone who picks the wrong one.

One should be physical however. I say Leona and I blast the area with a constant stream of light motes, those that are based only on dark magic will be counteracted, leaving only the real emblem."
Magnus
player, 2396 posts
Sat 17 Dec 2016
at 00:16
  • msg #743

Mike in Megiddo: The World at it's Endgame

Leona states
"I think that is a good idea."

Selene hesitates and says
"... That should work. I don't think it is the intended method of solving the test."
Glantri
player, 1627 posts
Sat 17 Dec 2016
at 00:25
  • msg #744

Mike in Megiddo: The World at it's Endgame

"Either that or it's the emblem that is in the position it was in the main room. We could combine the strategies though, and blast each position that doesn't correspond to the dark emblem in the central room, one at a time. As they disappear we know it wasn't that one. That way if we're right we don't need to blast the true dark emblem with solar magic and if we're wrong it works just as well as the original plan of blasting the entire group."

Unless Selene has a counter suggestion, or objects strenuously, I'll go with that strategy.
Magnus
player, 2398 posts
Sat 17 Dec 2016
at 00:49
  • msg #745

Mike in Megiddo: The World at it's Endgame

They are arranged in a square. Like this
1 2 3

4 5 6

7 8 9

While the main room was like this
  1
2   3
  4
5   6
  7

Where
1=Solar ,2=Fire ,3=Water ,4=Lunar ,5=Earth ,6=Wind ,7=Dark

I assume that you would Hit the corners first. Destroying 1,3,7 and 9

Leona hits them with her solar halbert. Destroying the emblem so that nothing remains.
Glantri
player, 1629 posts
Sat 17 Dec 2016
at 01:11
  • msg #746

Mike in Megiddo: The World at it's Endgame

I think it's number 7, so between Leona and I we will hit the rest. After which I'll give it a moment before saying "we'll, we might as well try to pick it up. Preference on which of us Selene? I don't mind picking it up and risking the danger, but i don't wish to offend by picking up your emblem."

I'm fine with whichever she chooses, be it her picking it up or me.
Magnus
player, 2400 posts
Sat 17 Dec 2016
at 02:01
  • msg #747

Mike in Megiddo: The World at it's Endgame

You destroy all the emblems except for 7.

"I don't mind if you pick up my emblem. But I guess I should since I am resistant to darkness."

She tries to pick up 7 and darkness envelops her. She kneels and is somehow glowing with darkness and is obviously in pain.

"Well... That hurt despite the resistance. The Emblem wasn't in here. But where is it?..."
Glantri
player, 1631 posts
Sat 17 Dec 2016
at 02:07
  • msg #748

Mike in Megiddo: The World at it's Endgame

"Perhaps we're looking at it wrong. We seek the emblem of darkness, while looking at it in the light. Let's try extinguishing all the light sources and see what you can see Selene. Maybe the true emblem is sitting concealed somewhere, invisible in the light."
Magnus
player, 2402 posts
Sat 17 Dec 2016
at 02:51
  • msg #749

Mike in Megiddo: The World at it's Endgame

Leona says
"That does make sense."
She lets her staff go dark and the room becomes pitch black.

You hear Selene
"... I see it.  Hold on."

You hear movement then you fell reality warp around you as you get teleported again.

You arrive back in the main room. There is writing in chalk on the wall.

'Dear Heroes
I can sense that you are accomplished magicians. If you wish to meet me, I solemnly request that You apply your strongest protections against Falsehoods and Illusions so that you may see the true me.

Signed
Thrice Cursed Kyotsu'

For a brief instant you see something overlay his name 'He who is all the Evil in the World'
Glantri
player, 1633 posts
Sat 17 Dec 2016
at 12:16
  • msg #750

Mike in Megiddo: The World at it's Endgame

I'll read the body of the message aloud,

"Is that what you all see? And what do you see it signed as? I see signed thrice cursed kyotsu, but know nothing about that name. But then I also saw a flicker of he who is all the evil in the world.

I have never pierced illusions before, and mostly wouldn't know what element to use for such. Water furies are able to tell truth or lies however, which would help with the falsehood part. We should do the water trial next, I don't know if these Emblems have an effect other than acting as keys, but if they enhance the respective element it may help. Plus we need them all anyway.  But let's rest first, I won't be goaded into chaining trials together and getting ourselves in trouble because of it. "

I'm going to go with the 6 of each element split.
Magnus
player, 2404 posts
Sat 17 Dec 2016
at 16:42
  • msg #751

Mike in Megiddo: The World at it's Endgame

Leona says
"I see very... colorful death threats signed by The Engine of Genocide."

She frowns and covers her eyes with her right hand. When she removes it, her eyes are glowing with the light of the Sun.

"I'm seeing what you are seeing now, I think. I was seeing some sort of illusion. "

You all gather your essence.
Glantri
player, 1635 posts
Sat 17 Dec 2016
at 17:15
  • msg #752

Mike in Megiddo: The World at it's Endgame

"Which of the two signatures that I mentioned do you see? Or did one flicker for you as well? And what you did just now, can you walk me through how to do it?"
Magnus
player, 2406 posts
Sat 17 Dec 2016
at 18:55
  • msg #753

Mike in Megiddo: The World at it's Endgame

She responds
"Thrice Cursed Kyotsu. It didn't flicker.
I gathered solar essence into my eyes. Using the Sun's perfection to see the world as it truly is. The solar essence tends to burn away falsehood.

...how did you see this without using something similar? "
Glantri
player, 1637 posts
Sat 17 Dec 2016
at 19:26
  • msg #754

Mike in Megiddo: The World at it's Endgame

"I'm not sure, perhaps I'm developing an innate trait due to my solar magic usage? Or perhaps it's related to the nature of water furies, I knew they could sense truth, but thought it was only audible.

But let's see if there's anything more to see if I try what you did."

I'll try what Leona did, and see if I see anything more.

I'll also ask internally,
Otenko, Nix, do either of you know what's allowing me to pierce these illusions? Was I right in my assumption to Leona?
Magnus
player, 2408 posts
Sun 18 Dec 2016
at 00:36
  • msg #755

Mike in Megiddo: The World at it's Endgame

You concentrate, Gathering solar essence to your eyes, focusing on the truth and piercing illusions. You see wisps of illusions...no curses around the writing. the writing you saw before is the true message.

Otenko responds
I believe so. But to develop an innate trait from your Sun Soul so quickly...You seem to be growing Master.

Nix comments
We should develop more of those innate traits for you Master. They seem to come in useful.
This message was last edited by the player at 02:49, Sun 18 Dec 2016.
Glantri
player, 1639 posts
Sun 18 Dec 2016
at 02:25
  • msg #756

Mike in Megiddo: The World at it's Endgame

They have been proving useful indeed, often before I even think of needing such things. But that's true of my connection with all of you in general. We will have to keep an eye on the whether the solar fury develops sentience. I suspect if I am beginning to manifest innate traits with relation to it, that it isn't far off.

"Excellent, what I read is the true message. Nix and Otenko agree with my original assumption, it looks like my connection with them has let me passively pierce illusions. Although it seems this illusion is powerful enough that it may have been on the edge of what I could passively pierce. That would explain the flicker of a false signature. It seems that this creature is cursed by an entity that is trying to make it appear to be evil. We still need to be careful, but we may have to save him from something else.

Let's hurry to his aid, or to stop him. Whichever proves necessary."

And with that I step forward and place the water emblem in its appropriate spot.
Magnus
player, 2410 posts
Sun 18 Dec 2016
at 06:55
  • msg #757

Mike in Megiddo: The World at it's Endgame

Leona replies
"I agree with the cautious approach. Such a curse would come from something powerful"

You place the water emblem and again feel space distort with a teleport.

You find yourself floating on a platform in a pool of water. The room above the watter appears to be 30 feet by 30 feet.
Glantri
player, 1641 posts
Sun 18 Dec 2016
at 14:11
  • msg #758

Mike in Megiddo: The World at it's Endgame

I smile at the sight of all of this water. Nix is going to love this.

I kneel down on the platform and put my hand to the water, sending out 4 water motes to explore the pool, and return to me. I'm looking to determine how deep it is, and if there are any sharks or other dangerous creatures inside, and if it undercuts the walls at all.

Also, is the water clear enough to see through? Can I see the bottom/a door down there?
Magnus
player, 2412 posts
Sun 18 Dec 2016
at 20:29
  • msg #759

Mike in Megiddo: The World at it's Endgame

The water is very clear. You send out the water motes. You don't detect and creatures in the water. The water is 20 feet deep and there is a door on the wall at the bottom of the pool.
Glantri
player, 1643 posts
Sun 18 Dec 2016
at 20:58
  • msg #760

Mike in Megiddo: The World at it's Endgame

"I don't sense any sharks or other dangers. I'm going to swim down, and see about opening the door. I'm not sure whether the pool will drain into the next room or be held here by magic. Either way, with the door open you all should be good to follow."

With that, I strip down to my shorts and pack everything into my backpack.

"If one of you would be so kind as to throw this down once I'm ready."

And with that I dive into the pool and swim for the door. I'm going to use water crafting to allow me to breathe underwater, having the motes/furies bring oxygen rich water closer in larger concentrations than normal.
Magnus
player, 2414 posts
Mon 19 Dec 2016
at 00:10
  • msg #761

Mike in Megiddo: The World at it's Endgame

You strip down to your shorts and dive into the water. You use your water magic and start being able to breath water.

You swim to the door and open the door. You see a water filled hallway past the door.
Glantri
player, 1645 posts
Mon 19 Dec 2016
at 00:18
  • msg #762

Mike in Megiddo: The World at it's Endgame

I swim back to the group,
"It continues on into a water filled hallway. I'm going to keep scouting ahead, it's much easier for me to breathe the water than to force enough air bubbles down for us all to individually breathe."

And with that I dive back down and start scouting through the hallway.
Magnus
player, 2416 posts
Mon 19 Dec 2016
at 02:53
  • msg #763

Mike in Megiddo: The World at it's Endgame

Lita says
"Be careful. I don't want you to get hurt."

You Swim down the hallway unto you reach the end and it open out into a room That is about 20 feet by 20 feet. There is a spoked wheel on the wall on the other side of the room.
Glantri
player, 1647 posts
Mon 19 Dec 2016
at 11:35
  • msg #764

Mike in Megiddo: The World at it's Endgame

I say "I'll be careful. Don't worry." And smile before I dive back in.

------

Well, let's see what happens if I rotate this wheel. I'll get into position near  its bad and grab a spoke and start swimming, trying to rotate the wheel.
Magnus
player, 2418 posts
Mon 19 Dec 2016
at 23:18
  • msg #765

Mike in Megiddo: The World at it's Endgame

You rotate the wheel and the water level starts lowering. You note that the room you are in also has a floating platform. Within five minutes the water has emptied out and the others are walking down the hallway.
Glantri
player, 1649 posts
Mon 19 Dec 2016
at 23:35
  • msg #766

Mike in Megiddo: The World at it's Endgame

I spread my arms wide and smile as they approach,
"Not hurt yet." said with a broad smile. I'm feeling invigorated from the swim, and getting to put to use my watercrafting skills that I don't use much outside of healing.

I look up, now that the room is emptied, to see if there is a door up above. I suspect the trick may be to get on the platform and then re-raise the water level by rotating the wheel the opposite way, possibly increasing the water past where it was in the first place. I'll verbalize as such, asking the others to get on the platform as I refill the chambers.
Magnus
player, 2420 posts
Tue 20 Dec 2016
at 00:03
  • msg #767

Mike in Megiddo: The World at it's Endgame

Lita smiles broadly at that. Although both Selene and Leona also smile.

You see a door high above you And Direct the others with your observation. They get on the platform as you turn the wheel the other direction and Water once again fills the room. You let it fill until it is even with the door above you. Then you turn it back off and then float to the surface. The others paddle the platform to the door and get off. I assume that you get out of the water. You find that the door is locked With a obvious keyhole.

Leona asked
"Did you see a key down there?"
Glantri
player, 1651 posts
Tue 20 Dec 2016
at 00:13
  • msg #768

Mike in Megiddo: The World at it's Endgame

I shake my head,
"No, I didn't see a key. Then again, it's a big room and I wasn't looking for one. I'll go back and look for one."

Back into the water it is. Worth noting since I've been breathing underwater for a while, I'm making sure to collect water motes as I swim, to replace the ones I use. I don't want to end up at the bottom unable to breathe.

I suspect the key will be in this room, so I'll search it first. I'll search along the floor and then along the walls for crevices the key may be in. If I don't find it in this room I'll move onto the hallway and search it.
Magnus
player, 2422 posts
Tue 20 Dec 2016
at 00:31
  • msg #769

Mike in Megiddo: The World at it's Endgame

You search the room and Hallway, Gathering motes as you do so. Unfortunately you don't find any keys during your search
Glantri
player, 1653 posts
Tue 20 Dec 2016
at 00:38
  • msg #770

Mike in Megiddo: The World at it's Endgame

I swim back to the platform, and turn my hands out in an expression of not having found anything.

"I couldn't find anything, but I had an idea while searching."

Not saying anything more, enjoying being a little cryptic, I step towards the door and reach on hand out towards the pool of water. I draw the water out of the pool and guide it into the keyhole, controlling it and forcing the water to turn the lock.
Magnus
player, 2424 posts
Tue 20 Dec 2016
at 01:36
  • msg #771

Mike in Megiddo: The World at it's Endgame

Leona raises an eyebrow when you form your water lockpicks.
It takes a bit to get the tumblers in the right position but you manage using the water to feel that they are in the right position. You open the door and find a fairly large room. With a humanoid  blob of water is standing there in a fairly standard front stance.
Glantri
player, 1655 posts
Tue 20 Dec 2016
at 01:45
  • msg #772

Mike in Megiddo: The World at it's Endgame

"Never picked a lock that way before." I say, mostly to myself, musing and thinking back on my time in Alera, where I acted as a spy for Attis.

When I see the humanoid blob in stance I instincively place my hand on the hilt of my sword...
I then chuckle realizing I should probably get dressed.

"I should probably put my clothes back on, and could use my sword."

I don my clothes quickly, and take my sword in hand. I approach the blob and bow, and then start the fight. I lash out with my sword, enhancing it with fire to evaporate my enemy. I'm going to focus on getting in as many light slashes as possible to create pockets of steam and then back off, letting it dissipate before slashing again.

That should whittle away my opponent. I'll augment this tactic with solar enhancement to keep my movements keen and wind enhancement to keep me fast.
Magnus
player, 2426 posts
Tue 20 Dec 2016
at 02:09
  • msg #773

Mike in Megiddo: The World at it's Endgame

You get your cloths back on. You feel the water blob staring at you as you get dressed.

as you approach with the sword the Blob forms a sword out of a frozen part of its body.
It bows to you when you bow. Then takes a stance reminiscent of a Chinese sword style.

It deflect and redirects the force of your first sword strike. But you don't follow through so that it doesn't do something nasty to you. You note that your flaming sword doesn't shatter like you would expect an ice sword to. You continue to press your assault. Parry; parry; As you go to strike again it lashes out fast as quicksilver getting in a good cut before you strike. boiling the beings water.

It backs off and goes on guard.
Glantri
player, 1657 posts
Tue 20 Dec 2016
at 02:14
  • msg #774

Mike in Megiddo: The World at it's Endgame

I smile as it goes on guard. That would work against one who only has the sword.

I throw a bright dot of two compressed fire motes forward towards the blob, releasing a directional blast on impact. That should minimiizes how effective being on guard is. Once I establish that being on guard isn't effective I should be able to force him back into exchanges where I begin boiling him away. That, or I boil him with fireballs.

I want to see if I can transition motes while fighing is happening. I know collecting them takes too long, but maybe with my furies help I can transition them. I need more fire motes to keep this up.
Magnus
player, 2428 posts
Tue 20 Dec 2016
at 02:35
  • msg #775

Mike in Megiddo: The World at it's Endgame

It manages to parry your fireball but you also sense that it is getting angry at you.
It parries your second fireball but it doesn't quite work. and Some of it gets boiled away. But it forms another ice sword and charges. Becoming a raging torrent of strikes

You are managing to parry most of them and the ones that get through are mere scratches.

You work to convert motes mid-combat. It's much faster than gathering them, but it is a bit loosy. If you have a fury in both of the element's you can convert 3 motes one one element to 2 motes of the other over about 5 seconds of concentration.

OOC: Does that sound fair to you?
Glantri
player, 1659 posts
Tue 20 Dec 2016
at 02:39
  • msg #776

Mike in Megiddo: The World at it's Endgame

Sounds fair to me. I'll start converting my earth motes into fire motes to keep me going. I won't be using earth magic here.

I continue parrying strikes and weathering the torrent of blows, and ramp up an aura of heat around me, costing the blob precious water with every strike, and some just for staying near me. When he moves to recoil from it I launch an assault to finish him off.
Magnus
player, 2430 posts
Tue 20 Dec 2016
at 02:48
  • msg #777

Mike in Megiddo: The World at it's Endgame

It endures for an impressive amount of time. But you eventually force it to back off and finish it.

you hear the door to the next room Unlock.

Lita comments
"Good match."
Glantri
player, 1661 posts
Tue 20 Dec 2016
at 02:51
  • msg #778

Mike in Megiddo: The World at it's Endgame

I smile,
"Thank you."
and give a small bow, feeling good about the fight and as such a little less serious than normal.
"I burned through a lot of motes there though, I need to recharge before heading on, can we head back to the pool, there's plenty of water to draw on there that I can convert to fill my reserves."

Filling up back to 6 in solar/wind/water/fire/earth again, I like the flexibility. After I'm recharged I'll head into the next room.
Magnus
player, 2432 posts
Tue 20 Dec 2016
at 03:24
  • msg #779

Mike in Megiddo: The World at it's Endgame

You soak in the water and recharge. By the end you note that the water level is actually lower than when you start.

In the next room you see the water emblem in a metal cage. It is solid with no doors into it.
Glantri
player, 1663 posts
Tue 20 Dec 2016
at 03:28
  • msg #780

Mike in Megiddo: The World at it's Endgame

Nix, do you think we could manage a fusion outside of battle? I need to slip through these bars to grab the emblem. Either that or you could slip through and grab them.

Whether Nix's preference be to fuse for this, or for me to manifest her and have her get the emblem, either plan works for me. I like to give the furies a choice when possible.
Magnus
player, 2434 posts
Tue 20 Dec 2016
at 04:00
  • msg #781

Mike in Megiddo: The World at it's Endgame

I don't think I'm strong enough to manifest physically. But We can fuse out side of combat. It just takes a bit of time to align.

She starts and you wait. You fuse and reach in, grabbing the Emblem and then teleporting out of the water test.

You are in the main room.
Glantri
player, 1665 posts
Tue 20 Dec 2016
at 04:04
  • msg #782

Mike in Megiddo: The World at it's Endgame

Thank you Nix.

"So that makes fire,water,wind, one of the two earth emblems, darkness.

That leaves solar, and determining how to get lunar, and if we need to do a second earth. Let's do the solar one now."
Magnus
player, 2436 posts
Tue 20 Dec 2016
at 04:56
  • msg #783

Mike in Megiddo: The World at it's Endgame

You Teleport and find yourself in a clear room with one door. The Door has this symbol on it in gold


Leona says
"That is the old symbol for the Dawn. What is is doing here though?"
Glantri
player, 1667 posts
Tue 20 Dec 2016
at 12:13
  • msg #784

Mike in Megiddo: The World at it's Endgame

"An old symbol... Solar blood used to be less rare,it's become diluted. You said something like that to me one time I believe. I suspect this door will react to one of two things.

First, it may require the presence of a solar blooded individual to open in, in which case you should try.
Or it may require the sun's light shining upon it, I also think you can manage that."

I say that with a small smirk, considering how often I've seen her conjure sunlight.

"I suppose the third option is that it is not locked and simply decoration. I doubt that one though, either way we should try those two methods as well as seeing if the door just opens in general.

I do suspect that this tower is from ancient times by the way, back when the tribes worked closer together and when mage lineages were more common. It would explain some of this."
Magnus
player, 2437 posts
Tue 20 Dec 2016
at 19:09
  • msg #785

Mike in Megiddo: The World at it's Endgame

"My aren't you a bright one Master.
I'm sure you'll illuminate us further in the future."


Leona chuckles and lights up her staff and opens the door.

You see a rather large room with a six foot tall golden armor. It has a tower shild and a oversized sword. Both made from the same gold material that burns with a inner fire.

"I am the guardian of the Dawn Test. Defeat me in an honorable match of combat or strategy. "
Glantri
player, 1668 posts
Tue 20 Dec 2016
at 22:47
  • msg #786

Mike in Megiddo: The World at it's Endgame

Did the emblem or the guardian say that pun? Or Otenko? or did my solar fury grow sentience? Or something I'm missing?

I bow to the guardian,
"Greetings Guardian, allow us a moment to choose a champion for the contest. You seem to suggest strategy, possibly a non-violent means to prove our worth is possible. Could you expand on that?"

"Well, I've been hogging the duels. I'm happy to take this one, but if any of you want to I wouldn't mind. I'm also content duelling or matching wits."

OOC)I don't mean to deflect decisions to NPC's, just from a character standpoint I feel obligated. Leona is the more accomplished solar magician, and Selene is the one with opposing elements to leverage.
Magnus
player, 2439 posts
Tue 20 Dec 2016
at 23:57
  • msg #787

Mike in Megiddo: The World at it's Endgame

It was Ursulus. He couldn't resist making the pun

The guardian continues
"In addition to a dual you can prove your worth with a wargame of strategy and skill. Any wargame you can name. I can form and play."

Leona says
"This test matches your abilities. So I'll leave it to you. I'll solve the other ones. Unless you would like to see me dual."
Glantri
player, 1670 posts
Wed 21 Dec 2016
at 00:06
  • msg #788

Mike in Megiddo: The World at it's Endgame

Ah ok. I thought he was rubbing off on another fury.

"I'll take care of it then. I'm interested in playing this guardian in a wargame."


Then, towards the guardian,
"I suggest the wargame of Magic The Gathering, format Legacy. So long as you can truly form it."

I pick not only the game I have the most extensive experience with, but my format of choice. I routinely play in competitive level tournaments (Largest I've played in I believe was around 700 people), with decent finishes overall.

In the game, I generally take on a controlling strategy, and focus on tight play and gradually wearing away my opponent.
Magnus
player, 2441 posts
Wed 21 Dec 2016
at 00:58
  • msg #789

Mike in Megiddo: The World at it's Endgame

"That is a form of wargame."

A table forms and the armor sits down in a chair it form and offers you a seat.

It forms a deck of Magic the Gathering cards that appears to be 60 cards. It also forms a life counter for each of you.

You end up facing a rather nasty White soldier and cleric deck. The guardian is good with a well constructed deck. But you manage to lock it down and whittle his health away.

It took about an hour to complete the game Selene was amazed at the card. And the others watched you play.

There is the next door with a solid gold circle on it.
Glantri
player, 1672 posts
Wed 21 Dec 2016
at 01:22
  • msg #790

Mike in Megiddo: The World at it's Endgame

At the end, I make a point to shake hands with the guardian,
"Thank you for a well played game. It is always good to have a fierce opponent."

As I walk to the door with the others,
"I never did show you the magic cards I carry, did I Selene? They're from my home world, it used to be a favorite pastime of mine."

I'll leave it at that, simply not wanting to be rude, and also not wanting her feeling like everyone knew something she did not.

When I get to the door I'll hold up my hand and create a ball of light, seeing if the door will open. I wonder if it's being solar blooded or just using light magic.

If it fails to open for me, I'll ask Leona to open it.
Magnus
player, 2443 posts
Wed 21 Dec 2016
at 01:41
  • msg #791

Mike in Megiddo: The World at it's Endgame

The guardian shakes your hand and disappears. The door opens with your Light.

The next room has an ten foot tall golden armor.

"I am the guardian of the Zenith trial.
Persuade me to move or endure my wrath."

Glantri
player, 1674 posts
Wed 21 Dec 2016
at 01:45
  • msg #792

Mike in Megiddo: The World at it's Endgame

I stand tall and say in the best leader voice I can,
"Guardian of the Zenith,
We are on the path to reach the Zenith of the tower, not simply for treasure and glory, and not simply as a trial to test us.
There is a man cursed with an illusion atop the tower. This illusion makes him appear as all that is evil in the world, and cause others to attack him, forcing his hand in self defense.
We seek to break him of this curse, and hopefully arrive in time to save the Silver Knight.
As such, I ask that you give us your blessing to proceed on our quest."

I finish my speech with a deep bow, hand to heart.
Magnus
player, 2446 posts
Wed 21 Dec 2016
at 02:42
  • msg #793

Mike in Megiddo: The World at it's Endgame

"You may pass."
The guardian steps aside and you see a door with this symbol on it.



You open the door and find a armor in a golden robe.
"I am the guardian of the Twilight Trial.
You may pass when you solve this logic  puzzle.

You have a well that you can get however much water you want out of it. You also have a five gallon bucket and a three gallon bucket.

You must find a way to get precisely four gallons in the Five Gallon bucket. Do try for the most elegant solution."

Glantri
player, 1677 posts
Wed 21 Dec 2016
at 03:02
  • msg #794

Mike in Megiddo: The World at it's Endgame

I bow before the guardian, and think a moment before responding.

"Fill the five gallon bucket from the well. Then fill the three gallon bucket from the five gallon bucket, leaving you with 2 gallons in the five gallon bucket and 3 in the three gallon bucket.
Empty the three gallon bucket, 0 gallons in the three gallon bucket, 2 gallons in the five gallon bucket.
Pour the water from the five gallon bucket into the three gallon bucket, 0 gallons in the five gallon bucket, 2 gallons in the three gallon bucket.
Fill the five gallon bucket, 5 gallons in the five gallon bucket, 2 gallons in the three gallon bucket.
Fill the three gallon bucket from the 5 gallon bucket, 4 gallons in the five gallon bucket, 3 gallons in the three gallon bucket."
Magnus
player, 2448 posts
Wed 21 Dec 2016
at 03:21
  • msg #795

Mike in Megiddo: The World at it's Endgame

"You have the most elegant solution. "

It steps aside and you see a door with a empty golden circle. You open it and see an agile looking golden armor

"I am the Guardian of the Night Trial.
You're test will be of Athletics or stealth. Or you can try to Steal something from me."

Glantri
player, 1679 posts
Wed 21 Dec 2016
at 03:27
  • msg #796

Mike in Megiddo: The World at it's Endgame

"I accept your trial of athletics, I've never been keen on stealing from someone who's aware they're my mark."

I remove my backpack, and set it down, along with my sword and bow and stretch for a moment before stepping forward.

"So how can I prove my athleticism to you."

I smile, thinking back to my training from the Titan world. Athleticism is not something I lack anymore, especially when I augment it with wind and solar magic.
Magnus
player, 2451 posts
Wed 21 Dec 2016
at 04:33
  • msg #797

Mike in Megiddo: The World at it's Endgame

"A race."

The room extends and obstacles form in the way. Things that you have to go over and under and through. The race starts and the Golden armor pulls a bit ahead of you in the open. But it is slower than you when going though obstacles. Fortunately, There is a lot of obstacles
So at the end you manage to pull ahead and win.

The Armor disappears and you see the next door with this symbol on it.



You open the door and see a Opulent Suit of Armor. Holding the Solar Emblem.
"I am the Guardian of the Eclipse Trial.
Make me a deal for the Solar Emblem."

Glantri
player, 1682 posts
Wed 21 Dec 2016
at 12:14
  • msg #798

Mike in Megiddo: The World at it's Endgame

I smile at the end of the race, this trial has been exhilarating.

I look upon the opulent guardian and consider what the guardian would accept in trade. I have weapons I could offer, but that doesn't match the look of this guardian. I suspect he wants something more rare, or maybe an oath. I'd prefer not to be under oaths however, so I focus on rare, valuables that I have. I decide gold is the most appropriate. It's a measure of wealth and opulence, it's the color of the sun, and I have enough even if I'd rather not part with it.

I put my hand to my coinbag, and pull out a number of gold marks that I suspect equal the emblem's weight. It's only fist large from my understanding so it shouldn't be too heavy,
"I offer you it's weight in gold good guardian."
I extend my hand, revealing the Aleran Golden Eagles I pulled out.
Magnus
player, 2452 posts
Wed 21 Dec 2016
at 17:36
  • msg #799

Mike in Megiddo: The World at it's Endgame

"That is fair. The metal of the sun for the metal of the sun."

The armor sets the emblem on the floor and disappears along with a measure of your gold. In fact, one coin was cut in half.

You pick up the emblem and teleport.

You find yourself in a room with six treasure chests along with the others.
Glantri
player, 1683 posts
Wed 21 Dec 2016
at 23:27
  • msg #800

Mike in Megiddo: The World at it's Endgame

"Well, it looks like we passed the trial. I wonder whether these are all rewards, or if we are to choose one. Let's try and open them, but not touch the contents. If it's going to port us to the next room once we pick one we want to figure out what we want most first."

I move forward and examine the chests, I notice there are 6, and we have 6 emblems. I keep in mind the emblems may be keys. If so I plan to open Air, then Water, then Earth. Otherwise I'll just begin working to open each, so we have something to consider.
Magnus
player, 2454 posts
Thu 22 Dec 2016
at 09:41
  • msg #801

Mike in Megiddo: The World at it's Endgame

Each chest has the Symbol of one of the emblems on it.

You go to the wind one first and open it. There is a strange material in there. It is sky blue but it is metallic in consistency. Again not making any sense from a Material Science perspective. There is a decent amount in there. Easily enough to make a sword.

You open the water chest and find something weird. It looks like a glass bottle but the glass is clearer than glass should be. It looks like it holds about a quart. The only reason you notice the glass is because of the various wires around it that are in a decorative pattern.
Gold that burns with an inner fire; Silver that shifts like a dream; Iron that shines with a rainbow of colors; Black steel with Screaming faces pressed on it's surface; And five metallic colors of related materials: Fiery Red;Sky Blue; Inky Blackness; Stony white and Verdant Green

In the Earth Chest you find a pair of metallic gauntlets That are slightly oversized. They are made of the Stony White metallic material with floral decorations in the Verdant Green metallic material. You get the sense that these are meant as weapons instead of armor.
Glantri
player, 1685 posts
Thu 22 Dec 2016
at 12:16
  • msg #802

Mike in Megiddo: The World at it's Endgame

I'd made a mistake, I meant to leave everyone their element (which also makes sense since everyone is holding their emblem) That would have Lita openning the Earth chest, and instead I'd be openning the fire.

Either way I need to open the fire chest, since I have that emblem, I'd just prefer Lita getting to open her chest.

"So what's everyone see?" As I walk around to look at the others contents, inviting them to do the same.

"The wind chest has wind imbued metal to craft a sword from, and the water chest has a fascinating bottle. I can't tell what it does without picking it up. Unless.. let me ask Nix."

Nix, do you have any idea what that bottle in the water chest does?
Magnus
player, 2456 posts
Fri 23 Dec 2016
at 03:56
  • msg #803

Mike in Megiddo: The World at it's Endgame

I'm not sure how it works. The steel with the Screaming faces disturbs me. But the Inky Black metal is imbued with the essence of water. Ask Leona what she can determine about it.

The solar chest has a Solar Gun Frame. It looks like this


Leona says
"This is the Dragoon Frame. The strongest frame in the class of Fighter and Knight.

In the fire chest you find a Very Nice Red Hat that appears to be made of cloth and metallic thread. There are also bracers for arms and legs in there made from the Firy red metal.

In the dark chest there is a staff made of ebony With threads of that black steel within it and around it. Again the Steel hass the screaming faces pressed against the surface of the metal.
This message was last edited by the player at 03:56, Fri 23 Dec 2016.
Glantri
player, 1687 posts
Fri 23 Dec 2016
at 12:20
  • msg #804

Mike in Megiddo: The World at it's Endgame

I am nearly certain I know what that one is. I see what I assume are metals related to each element, and that metal would have to be darkness. What it does however.... I do not know. I admit to being very curious.

"My instincts tell me that we will be allowed all six of these treasures, they don't seem of the kind that imply a choice must be made, but rather the rewards for the trials. That said, I will pick up after the three of you, in case I am wrong. You can decide among yourselves on the order, if you want to pick them up at the same time."

When it's my turn to pick them up, I'll be picking up the bottle first, it has my curiosity and that curiosity has to be sated. I'll put that in my backpack momentarily.

I'll pick up the bracers, fitting them to myself, before donning the hat with a flourish. It's nice to have a good hat. I'll turn to the others, "Well? How's it look? I've always wanted a proper hat."

Then the air infused metal last, not because it is least important but it's the one I have the best chance of replicating on my own, I know what it is, I don't know for sure what these others are without experiment. It will be stored in a seperate compartment of my backpack from everything else, although I'll take an old shirt and use it to wrap the metal. It likely doesn't need protection but all the same.

After that, I'll take the bottle back out and examine it,
Well, let's try and figure out what this thing does. Can any of you sense anything from it now that I'm touching it?

Also, did you notice anything when I put the bracers and hat on Zeke?


I'll also open the questions to the others, "If you all wouldn't mind helping me figure out what this bottle is for. I'm intensely curious for some reason, I disiike not understanding something, but I don't know what it does yet."
Magnus
player, 2458 posts
Sat 24 Dec 2016
at 09:01
  • msg #805

Mike in Megiddo: The World at it's Endgame

The others pick up their items and you get your own.
When you put on the bracers and hat Zeke responds.
Interesting. These Items need motes flowing through them to work. Which ties up the motes.

You can cheat a bit because you have us though. Although It wont be as efficient as doing it yourself.

I think these will help with moving around, using your swords and talking to people.


-------

You take out and examine the bottle and the others look at it.
"Some of the materials resonate with us. Sky blue with me, Inky Black with Nix, Fiery Red with Zeke, Stony White with Ursulus and That gold with your Sun. Silver is probably Lunar and the Black Steel with faces is probably Darkness. Following that logic. The Verdant Green is probably wood. But what dues the the iron that shines as a Rainbow when light reflects off of it mean?"

You note that when light reflects off of that iron it doesn't quiet form a rainbow of colors. Red, Yellow, Green, Blue and Purple. It has those colors but no transitioning colors.

Leona says
"It looks like it is trying very hard to represent all the different aspects of essence... along with a few we don't have here. But what is it trying to do?"

Selene states.
"It's a bottle so it should be meant to store something. I would try putting essence into it. It an artifact so it should be ok."
Glantri
player, 1689 posts
Sun 25 Dec 2016
at 02:46
  • msg #806

Mike in Megiddo: The World at it's Endgame

Interesting indeed. Let's see what they can do.

I start adding fire motes to the bracers and hat, one at a time, and seeing what happens. I'm curious as to how many motes it'll take to fully charge and if they react visibly when charged.

--------

"I think the rainbow iron is a connection between the elements associated with the Gaian tribe, and that of the lunar, solar and dark tribe. But really only one way to find out. "

And I start pouring water motes into the bottle, figuring it makes sense to use water motes in the trial first, since it's the chest I found it in.
Magnus
player, 2460 posts
Sun 25 Dec 2016
at 11:20
  • msg #807

Mike in Megiddo: The World at it's Endgame

You add fire motes to it one by one After the third one you feel the hat on your head shift.

(What style of hat would you like?)

You feel more agile and charismatic

(You are getting a +10 Sm to Dodging, Athletics in general, using swords or other Melee weapons and talking to people while you have this on and powered.)

=================================

You add your water motes to the bottle. As you do the bottle fills with a clear liquid that glows a sea blue.

How many motes are you putting in to it?
Glantri
player, 1691 posts
Sun 25 Dec 2016
at 13:34
  • msg #808

Mike in Megiddo: The World at it's Endgame

A fedora would be my first choice, probably influenced because I've been rewatching the show white collar, but it feels appropriate for a hat that lends itself to smooth talking.

I smile when I feel the hat shift, feeling confident in myself with the artifacts enhancement. I give a bow towards Leona, Lita and Selene, "So, what do you all think? Fit me ok?"  All said with a broad smile. We have artifacts, and that is exciting.

-------------

I'll add water motes one at a time until the bottle appears full of liquid. I'll then examine the liquid inside and wait a bit to see if it does anything on its own. If not, I'll start trying to figure out if touching one of the metals will shift the liquid to another element, I'm especially interested in what happens when I touch the rainbow metal.
Magnus
player, 2464 posts
Sun 25 Dec 2016
at 18:21
  • msg #809

Mike in Megiddo: The World at it's Endgame

Leona and Selene smirk at your comment.

Lita smiles and nods. And says
"It looks good on you."

Leona comments
"It does look nice on you. But what does it do?"

--------------

Didn't you only have six water motes at this time?

You put six water motes in and it fills it slightly over half full.

You touch the metal that reflects a rainbow of color and the liquid shifts to one that glows with a soft white light. With specks of yellow, blue, red, green and purple light appearing randomly within it. There is also less liquid now. It is only half full now.
Glantri
player, 1695 posts
Sun 25 Dec 2016
at 18:36
  • msg #810

Mike in Megiddo: The World at it's Endgame

"I believe it's augmenting my natural agility and charisma, I felt quicker and bolder when I powered the bracers and hat with a few fire motes."

--------

Ooc) I wasn't sure how many motes the bottle could handle, 6 is enough to get an idea for now though.

I suspect I know what the rainbow metal represents now.
"Well, here goes nothing."
I lift the bottle to my mouth and drink the liquid, absorbing what I am hoping are motes that can be used across multiple different elements.
Magnus
player, 2465 posts
Sun 25 Dec 2016
at 19:25
  • msg #811

Mike in Megiddo: The World at it's Endgame

You drink the bottle and absorb five motes of... something. You haven't felt motes like these before. For a brief moment you see mechanical spiders on the edge of your vision with colored threads going and coming everywhere. Then everything returns to normal.

Interesting, that wasn't what we where expecting.

Those where the Pattern Spiders. Those motes could probably affect some unusual things.

OOC: you now have 5 Sidereal motes.
Glantri
player, 1696 posts
Sun 25 Dec 2016
at 23:35
  • msg #812

Mike in Megiddo: The World at it's Endgame

That's for sure. I... I saw those spiders once before, when I died on that volcanic island
<i>That's for sure. Those spiders... I saw them before, back when I died back on the volcanic island.

Ursulus, you say that they are Pattern Spiders? Do you know more about them? I've never heard of them before.


I've frozen physically, not moving for a moment. I'm nervous about seeing those spiders and what happened last time, and worrying whether holding this essence is dangerous. I haven't spoken it yet, because I'd rather have a little more info before I spread the info to the others, but they may notice my unease (or not if they are experimenting with their own artifacts.)
Magnus
player, 2467 posts
Mon 26 Dec 2016
at 00:41
  • msg #813

Mike in Megiddo: The World at it's Endgame

They are spirits in charge of the low level operation of reality. Most haven't seen them before. You could probably effect some fundamental things with that essence. I would be careful. I heard they get angry if one forces them to work too hard.

Lita is putting on her gauntlets but notices your unease.

"What is wrong Michael? "
Glantri
player, 1698 posts
Mon 26 Dec 2016
at 03:02
  • msg #814

Mike in Megiddo: The World at it's Endgame

I think it may be best to leave them alone for now. Thank you for the heads up Ursulus, I fear I nearly got myself into pretty severe trouble.

I regain my composure, feeling a bit better knowing what they are now from Ursulus.

"I... I don't think I want to mess with this essence unless the situation were absolutely dire. I saw the spiders that keep the pattern of reality running when I drank those motes.... I'm just going to avoid that for now."
As I'm saying this I'm emptying my sidereal motes into the bottle and touching the fire metal. I'll then add fire motes until the bottle is full.

Does the bottle have a cork? or some way to stop spillage?

"Anyway, enough on me, how are your gauntlets Lita?"
Magnus
player, 2470 posts
Mon 26 Dec 2016
at 03:43
  • msg #815

Mike in Megiddo: The World at it's Endgame

You put the sidereal motes back in the bottle and then convert them to a liquid that glows fiery red. It's slightly less than half full. Then you fill it all the way with your six fire motes.

It has a screw top to keep the liquid in.

Lita responds
"The gauntlets fit like a glove. What do you mean by spiders?"

Leona says
"Pattern Spiders? Those are only mentioned in the oldest writings."
Glantri
player, 1701 posts
Mon 26 Dec 2016
at 13:05
  • msg #816

Mike in Megiddo: The World at it's Endgame

I'll screw the top on and put the bottle way then.

"At the edge of my vision there were mechanical spiders, weaving colorful threads everywhere.

Ursulus knew them as pattern spiders, and council end me to be careful with controlling them, that they get angry if they work too hard. They've killed me before as well, so I was cautious anyway. Back on the volcanic island, where I trained with another verser, they swarmed out,,, actually that may have been what I saw as I died.  I don't know that they caused it.

Either way, Ursulus thinks I could change some fundamental aspects with that essence... But to be careful.

What have you read on then Leona? Anything on mages that are able to control them?"
Magnus
player, 2471 posts
Mon 26 Dec 2016
at 17:22
  • msg #817

Mike in Megiddo: The World at it's Endgame

Leona says
"There is tales of a Star Tribe from a long time ago. Who's Magic weaves and reweaves Fate. But their hubris was so Great that the Pattern Spiders took revenge on them by unweaving them out of existence. It is theorized that the Star Tribe used the Pattern Spiders for their magic. It is said that work imposed on them beyond their normal jobs makes them angry."

Selene asks
"I wonder what the other verser did to anger them. Obviously he was irresponsible is he caught you in the cross fire."
Glantri
player, 1703 posts
Tue 27 Dec 2016
at 02:24
  • msg #818

Mike in Megiddo: The World at it's Endgame

"Irresponsible is relative Selene. The only two that existed for probably several hundred miles, if not the entire world, was the other verser an myself. The fact that the only people who's lives were at risk were functionally immortal allows some leeway.

As to what he did, I'm not completely sure what triggered the spiders wrath..."

I think quietly for a few moments, recreating the last moments of the he volcanic island world.

"It could have been one of a couple of things. He had physically manifested his soul, outside of himself, as a battlegrounds.
Then, a part of his soul, or perhaps a demon or curse manifested itself, and demanded combat, I barely held it off until Magnus recovered from its first blows to engage it...
But I don't think either of those would do it. Physically manifesting the soul could be done outside of using the spiders assistance, I've been working on the concept personally. And the demon or curse wasn't his doing, but rather something that had hitched itself to Magnus.

So it must have been when he began fighting it. He used a strange martial arts technique, I suspect it may have been magically supported. That could have been it, however he was enhancing or using magic to his advantage in the fight.

Unweaving from existence reminds me of some books I read, back before this all happened. That's a truly terrible fate, I will have to be careful with that. I'm not sure even my verser nature would save me should the spiders try that.

Do the books you read mention what the spiders normal jobs are however? I don't want to use the power recklessly, but if there are relatively safe or small ways that would benefit us, it would be irresponsible for me to ignore the opportunity to learn."
Magnus
player, 2473 posts
Tue 27 Dec 2016
at 06:22
  • msg #819

Mike in Megiddo: The World at it's Endgame

Ursulus relpies
As far I I am aware. Their job is to make sure the must fundamental parts of reality run as they should.

Leona responds
"Well, Since The Star Tribe's magic uses the Pattern Spiders, They probably can use it their magic some without angering them too much. The stories imply that the Star Tribe overused their magic. Or using it for things that where too big."

Selene and Lita nod at your explanation.
This message was last edited by the player at 07:53, Tue 27 Dec 2016.
Glantri
player, 1704 posts
Tue 27 Dec 2016
at 17:26
  • msg #820

Mike in Megiddo: The World at it's Endgame

Thank you for this Ursulus. I would likely have blundered into more than I could handle without your knowledge.

"Well, I am most comfortable with magic when I have conversed with the furies, or in this case the spiders, that make things happen. I will take the time later to try and talk to and better understand these spiders.

For now let's focus on other things. Have you all examined your artifacts fully? I know the bracers required motes flowing through them, if you haven't already tried the same you may want to try that with the gauntlets and the staff. As to the solar gun frame, is it as simple as swapping it out Leona?

Once we've finished examining them, we should recharge whatever you've exhausted, and then head on to the next trial, or perhaps the peak is next. It would make sense."

I'm curious whether when the motes are in the bottle if they still count as part of what I can hold. I'm experimenting to see what I can fill up to. Going back to 6 in everything, except only 3 in fire. If I can (I am assuming the motes flowing through the bracers are still part of my pool, it makes sense that way)
Magnus
player, 2475 posts
Tue 27 Dec 2016
at 22:36
  • msg #821

Mike in Megiddo: The World at it's Endgame

Ursulus says in your head
No problem Master.

Lita replies
"I just put them on. They are rather heavy though... I'll try what you said."

Selena says
"I'll give that a shot."

Leona responds to you with
"Yes, That is correct. Let me get them switched out."

You recharge all your motes except for the ones powering the bracers and hat.
While you have them committed to the bracers and hat, your mote pool is effectively smaller. Until you release them.

(Normally I'm suppose to make it take a while to attune to the Artifact. But the plot goes better if are loose with the rules in some cases. As long as it doesn't harm the player, who cares?)

The motes in the bottle don't count against your pool.

As you are charging, a teleportation circle appears.
(I assume that you use it.)
You appear at the beginning of the tower near the emblems on the floor.

You hear the Knightly voice again
"My Young Adventurers, The time has come.
This will be your last lesson..."

A silvery metal appears in the center sigil. It glows with silvery white moonlight.

"Teleport to where I await.
I look forward to seeing thee..."
Glantri
player, 1706 posts
Tue 27 Dec 2016
at 23:15
  • msg #822

Mike in Megiddo: The World at it's Endgame

OOC) works for me :) the trials make sense as a test for attunement anyway though.

I smile at the message from the silver knight. It looks like we are not too late, we may still yet get there in time.

I motion to the emblem, "after you Selene, after all you are the most attuned with the lunar essence."
Magnus
player, 2477 posts
Wed 28 Dec 2016
at 01:31
  • msg #823

Mike in Megiddo: The World at it's Endgame

She smiles at you and goes to pick up the emblem.
"Well, Let's go see the Silvery White Knight."

(I'll assume that you will go ahead.)

You Find your self in a huge room with a ten foot tall knight in the center of the room.
He is made of a silvery metal along with his huge sword and shield. You note this silvery metal looks similar to the silvery metal on the bottle.

He speaks
"Well done, My Young Adventurers.
I am the Moon Guardian, A spiritual being, Shadow of the Unknown Soldier, and protector of the Moon.
And you who have journeyed so far have also earned the right to be called 'Warriors'.
But a warrior is nothing without their sword...
Test thy mettle!"

The Knight shifts into a defencive stance and starts walking towards you.
Glantri
player, 1708 posts
Wed 28 Dec 2016
at 01:55
  • msg #824

Mike in Megiddo: The World at it's Endgame

I smile and bow to the guardian,
"Well met Guardian, let us begin then."

I draw my sword and advance to engage.

Hermes, looks like this is going to be a swordfight, I may need to fuse with you. Let me know when you're ready. In the mean time, I'm excited to test out these bracers.

I launch myself forward in a frontal assault, trying to probe at the guardians strengths and weaknesses. I'm trying to lure him into expecting a pattern of attacks from me at which point I'm going to create a momentary wall of air to rebound off of, allowing me to spin in for a slash from an unexpected, and hopefully unguarded, direction.

I'll then disengage and create a shockwave of earth motes, simultaneously propelling myself into a high leap to attack from above.
Magnus
player, 2479 posts
Wed 28 Dec 2016
at 03:03
  • msg #825

Mike in Megiddo: The World at it's Endgame

I'll start the process.

The Knight keeps in a on guard stance and focuses on you. The others circle around him.
You press your assault and the Knight parries your strikes with great skill. But you notice that his sword seems to flow into the parry. You get him into a pattern then bounce off the air in an unexpected direction. You strike before the knight can get the shield in place striking a joint in his left arm and getting a loud shriek from the chain mail.

You use your earth motes for great strength and leap up high. Leona and Selene chose this moment to distract Him by unloading a barrage into the knight. You come down and strike the knight as he is stunned. forcing him back a few steps. Lita flies over you in a leaping punch, striking the knight in the jaw. This actually forces him to the ground.

But he is getting up again.
"Good, You are strong together."
Glantri
player, 1710 posts
Wed 28 Dec 2016
at 03:32
  • msg #826

Mike in Megiddo: The World at it's Endgame

I smile at the show of coordination.

"It's been a long journey, we've had time to learn to work together."

I shift my tactics, and enhance my blade with water. I then go into a battering style attack. I'm not looking to get past his defenses, just connect repeatedly. Each time I'm transferring water energy into him, until there is enough that I can snap freeze it, giving my companions an opportunity to exploit it for massive damage.

I'm staying mindful that shifting my elemental tactics is important, lest he know what's coming from me.
Magnus
player, 2481 posts
Wed 28 Dec 2016
at 08:07
  • msg #827

Mike in Megiddo: The World at it's Endgame

The Knight shifts into a more balanced stance. You have to dodge his strikes and he parries your own strikes. Fortunately he doesn't seem to notice the water essence you add to him as he parries your strikes. After a bit you judge that the time is right and flash freeze the water essence on him.

Again Leona and Selene unleash a barrage of elemental energy at him. Breaking the ice in some areas.
Lita goes in for a devastating series of strikes. Jab, Jab, Cross, Hook and Finishing with an Uppercut. Sending the armor flying into the wall.

Again the Knight get's back up. It looks like you hurt him fairly severely with those attacks but there is a way to go before he is down.

You hear a warm note in his voice
"You are clever too."

You hear Hermes in your mind.
The Fusion is ready when you are Master.
Glantri
player, 1712 posts
Wed 28 Dec 2016
at 17:37
  • msg #828

Mike in Megiddo: The World at it's Endgame

We've proven our strength, our wits, it's time to show off our speed.

I enter the fusion with Hermes and charge forward with the incredible speed he offers, enhancing my sword with crackling bolts of electricity. I engage in cornering tactics, constantly striking before darting to the side and slashing in again. I'm driving to corner him between Lita and I, where he won't be able to properly parry or pay attention to both of us on opposite sides.
Magnus
player, 2483 posts
Thu 29 Dec 2016
at 00:15
  • msg #829

Mike in Megiddo: The World at it's Endgame

You fuse with Hermes. Once again gaining the ears and tail of a cheetah along with his incredible speed. You dart in, forcing the Knight to retreat towards Lita. She hammers him along with you and both Leona and Selene get in on the act. With the Solar Halberd and Dark Great Sword. Together you hammer him. But He suddenly strikes out with his sword, you dodge but it still gashes you across your chest. Then He retaliates by shield bashing Leona, sending her flying to the wall.

He then turns his attention to Lita and Selene.
Glantri
player, 1714 posts
Thu 29 Dec 2016
at 01:05
  • msg #830

Mike in Megiddo: The World at it's Endgame

I grit my teeth and set two water motes about working on repairing my cut. I won't let him ignore me, and I will not allow my friends to be hurt.

I lash my sword forward in a whipping motion as I form a lashing tendril of lightning to grab the guardians sword arm and spin him around to face me. "We're not finished here." Growled out, dead set on protecting the others.

With that I charge forward, looking to close to close range. I go for a forward lunge, looking to lodge my sword in his shoulder, before pushing off of it, leaving it stuck in and restricting his mobility. From the push, I spin down low and sucker punch him in the gut, channeling my three fire motes into an explosive burst.

I don't let off though, I press what is hopefully my advantage and form a blade of pure sunlight as I focus on disabling his shield arm, striking at the shoulder and elbow viscously. I'm burning solar motes fast during this, between the solar blade and using the rest to keep my technique perfect. At the end of this maneuver I expect to be out of solar completely.
Magnus
player, 2486 posts
Thu 29 Dec 2016
at 01:28
  • msg #831

Mike in Megiddo: The World at it's Endgame

You speed up your regeneration with the use of water motes.

You force the guardian to turn to you with the use of your lightning tendril. You stabbed him in his left shoulder then struck him in the gut with an explosive Fire Punch.

You form the sword out of sunlight and then strike him in the shoulder. Severing his left arm.

At That the Knight stabs his sword into the ground and says
" I yield Brave Warriors.
You have beaten the Azure Sky Tower's final test."
Glantri
player, 1716 posts
Thu 29 Dec 2016
at 01:37
  • msg #832

Mike in Megiddo: The World at it's Endgame

I raise to attention, this guardian deserves my utmost respect. I salute  hand to heart as I learned in the Aleran Legion,
"It was an honor to face you in combat Moon Guardian.
Now that the trial is over however, I offer my aid in healing. It would take a little time, but I'm not a terrible healer.

Also, we saw a visage of a cursed man, who I think is being tormented by a demon who causes others to see him as what he has not. He sent notice that he would meet us at the top, I fear he may need our help.

The offer of healing, as always extends to any of you who are hurt, I know I saw you take a pretty bad hit Leona, what about you Lita? Selene?"

I've already started gathering essence as fast as I can while talking. The guardian deserves formality, but I want to keep our rest as brief as possible, though I won't go under full charge unless absolutely necessary.
Magnus
player, 2488 posts
Thu 29 Dec 2016
at 02:01
  • msg #833

Mike in Megiddo: The World at it's Endgame

You note that the Knight is hollow. There is no one inside the armor.

"Save your energy for healing your friends. I'm just metal and Spirit. I'll heal with time.

As for the Cursed Man... His situation is rather unique. I'll let him explain it to you."

Leona comments
"Some healing would be nice."
She just had some bruising so the healing is relatively easy.

You did burn a lot of motes. It'll take at least 20 minutes to recharge fully. Although you can cut nine or ten minutes off by drinking your flask.

The Knight says.
"He is usually meditating on top of the tower. You can go met him by climbing those stairs over there."
Glantri
player, 1718 posts
Thu 29 Dec 2016
at 02:08
  • msg #834

Mike in Megiddo: The World at it's Endgame

"Would you mind if we rest here first? He requested that we come with our best guards against illusion, and I'll feel better in that regard with full access to my motes.

Lita, Selene, do either of you have a method of piercing illusion on your own? If not keep in mind what you see may not be what is real. I will do what I can to dispel the illusions or create lenses to see truth through, and at the very least I will pass on the information of what the true form is. "

Itll be 20 minutes well spent if we come to need to fight off his demon, I may need all my motes and the bottles contents. At the end of the twenty minutes I'll lead us up to meet this man.
Magnus
player, 2490 posts
Thu 29 Dec 2016
at 02:53
  • msg #835

Mike in Megiddo: The World at it's Endgame

The Knight responds
"There is no problem with that. Go right ahead."

Selene Responds
"I can cover my eyes with a void that devours falsehood."

Lita says
"I don't have anything to do that."

Are you doing anything to help Lita see though false hood?

You Recharge and activate your power to see the truth along with Leona and Selene.

You go up the stairs. and find yourself on a flat roof. The man you saw before is sitting in a lotus position.  His golden tails are waving in the wind and his ears flick once. Before he opens his green eyes and stares at you.

He stands and then bows at you.
"Greetings Verser and Heroines. You deserve to know my full name.
I am Thrice Cursed Kyotsu. Former Wisdom Soul of The Great Sage Unequaled in Heaven.
Hmmm... It is rare to see a verser on a path to transcendence like you are."

Glantri
player, 1720 posts
Thu 29 Dec 2016
at 03:03
  • msg #836

Mike in Megiddo: The World at it's Endgame

"Stay near me then Lita, I will do what I can to emit an aura to pierce falsehoods but I can't guarantee it. Trust my words, and know that if you see danger it may be false and I will warn you if it is true."

I'm doing just that, trying to push my solar aura out a little further, to encompass Lita and allow her to benefit from the same true sight vision.

---------

I return the bow,
"Well met Thrice Cursed Kyotsu, I have been looking forward to our meeting. I am Michael Washer, I am new to the fold for versers, or so I am told. These are my friends, Leona, Selene, and Lita. I couldn't wish for better companions to quest with.

What is rare about my path? And transcendence? I don't think I fully understand. I am simply striving to perfect my union with the furies of the world, is that what you refer to? The harmony of understanding furies and they understanding you? I am afraid I have only met one other verser, so I know little about what is common among my kind, and hence know not what makes me rare."
Magnus
player, 2492 posts
Thu 29 Dec 2016
at 03:23
  • msg #837

Mike in Megiddo: The World at it's Endgame

"ah... Michael Washer... That has been a long time ago for him..."

He seems lost in thought for a moment.

"Most versers stay mostly human for a long time in their existence.
They gain more and more power but mostly express it in direct ways.
You have started down the path to transhumanism. How many humans have subsidiary souls and a inner world? Most of yours seem to be adopted from elemental spirits."

Glantri
player, 1722 posts
Thu 29 Dec 2016
at 03:36
  • msg #838

Mike in Megiddo: The World at it's Endgame

I look at him confused for a moment at his first words, but decide to move on when he does.

"You bring up interesting points, and not ones I've dwelled on before. I had never questioned whether with all these changes whether I am still properly human or not. Transhumanism. I like the sound of it. It's really part of my endeavor To be able to protect others. There are always people who deserve protection, and often no one there to provide it. I think it may be why I became a verser.

And yes the noble souls have been recruited from the elemental spirits of worlds I have passed. I offer them the opportunity to learn and explore, and for us to mutually grow stronger through symbiosis.  The inner world started much as a reaction to that practice.

But enough of me, I have been guessing at what your story is, about what your curses are and why without magics in place to pierce illusion the others saw terrible messages from you. Even I saw the flickering of a false signature. What is cursing you,and can we assist you?"
Magnus
player, 2494 posts
Thu 29 Dec 2016
at 03:51
  • msg #839

Mike in Megiddo: The World at it's Endgame

He has a sad smile after your offer to help him.
"I thank you for your offer Michael. But none of you can help me.
My curses are a part of my very nature. Imprinted upon me when I was made.
The Curse that is causing those illusions is this.
Whenever wrongdoing occurs around me, the blame for it is shifted to me. No matter how illogical the result may be."

Glantri
player, 1724 posts
Thu 29 Dec 2016
at 18:00
  • msg #840

Mike in Megiddo: The World at it's Endgame

"Such a curse would explain why you choose a place like this to live, in solitude and meditation away from those who would see you in a false light. And those that do come here, have a better than average chance of bejng able to pierce the illusion.

Well, I am glad to have met you, but I am curious how you know so many verses, and why your presence tugs at me the way versers do, only different."
Magnus
player, 2496 posts
Thu 29 Dec 2016
at 18:29
  • msg #841

Mike in Megiddo: The World at it's Endgame

"That is correct Michael.
I was a subordinate soul for an ancient Verser. In many ways I am still technically part of him. I am still a spirit but I have many of the properties of a verser.

As for how I know many versers, one will meet quite a few simply due to the unaging nature of versers. My progenitor met quite a few in his long existence. Therefore, I know about them
"
This message was last edited by the player at 18:30, Thu 29 Dec 2016.
Glantri
player, 1726 posts
Thu 29 Dec 2016
at 22:57
  • msg #842

Mike in Megiddo: The World at it's Endgame

I smile, putting together what he was thinking about earlier, when he said that was a long time ago for him I thought he meant Michael Washer, that much has transpired and the name is only a small measure of the description anymore. But he meant it was a long time since his progenitor, Magnus, met me. Or so my theory is, I don't feel the need to clarify with him.

"I have one more question, as you have clearly managed to physically manifest, a trait my furies desire to achieve, and as such something I am working towards. Perhaps you could talk with them? Provide advice on what is missing, or what needs to be done?"

Assuming he obliges, I will manifest my furies one at a time, introducing them. I don't want to risk manifesting all of them at once, as I don't know I could control that safely or at all. And with the curse the Kyoto has, I am making sure to do things as safely as possible.

I'll also ask Otenko if he would like to speak on the behalf of my Sun, and introduce him as well if so.

Other than that, I'm happy to let the others talk or ask questions they're interested in, if any.
Magnus
player, 2498 posts
Fri 30 Dec 2016
at 00:19
  • msg #843

Mike in Megiddo: The World at it's Endgame

His expression becomes more melancholy when you ask your question.
"I'm sorry Michael. But I wont be able to help as much as you would like. As a soul of the Great Sage, I am naturally material. Spirits born from him are a bit odd do to his nature. I don't know if my advice would help. If you like, We can see what I come up with."
Glantri
player, 1728 posts
Fri 30 Dec 2016
at 00:32
  • msg #844

Mike in Megiddo: The World at it's Endgame

Not wanting to make him focus on something that makes him meloncholy,
"It's ok them. We will discover the trick eventually on our own. Just amassing more power and affirming their position residing in my soul has brought us closer.

I do not mean to monopolize your time however, the others may have questions for you as well."

I've had all my questions answered then, and have had a pleasant conversation on top of it. I am somewhat sad I can't free him of his curse, and more so at the concept that it's impossible to free him from it.

This is the top of the tower by the way right? I'm content to make my way down once the others have their questions answered, bidding him well. But letting the others take point on that,only leaving when they are ready.
Magnus
player, 2500 posts
Fri 30 Dec 2016
at 01:34
  • msg #845

Mike in Megiddo: The World at it's Endgame

It is indeed the top of the tower. It's a bit windy op here, although the view is amazing.

You listen in to the other's conversations

You are not the only one that dislikes the concept of his curse.
Leona says
"It seems awfully cruel that Your Progenitor made you with that curse. and your name implies two more curses. Why would he do that?"

The melancholy look on his face returns
"...He didn't create me on purpose. All of his Souls spawn around facets of his psych. I was formed around his desire to bring peace to the world and dissipate the violence of the world.
He use to play Role Playing Games, He had a Character that embodied that Ideal in his mind. So When I was formed, I grew around that character. Taking on his appearance, mannerisms and skills. But also Suffering from the Curses that made the character interesting in his mind.

So his only fault back then was is making someone interesting for a game.
Although he has fallen from my Ideal now..."

Glantri
player, 1730 posts
Fri 30 Dec 2016
at 01:49
  • msg #846

Mike in Megiddo: The World at it's Endgame

When I realize it's windy, and that the wind is because we are high up as opposed to a magical part of the tower (or that is my assumption) I'll internally say to Hermes,
There's a strong wind here Hermes, think it would be useful to gather to help you grow? Somewhat like with the quantity of motes Zeke absorbed from the heat in that scorching room?

Assuming Hermes agrees, I'll start gathering motes from the wind and passing them on to Hermes. I'll manifest Hermes to play in the wind and collect motes directly as well. It doesn't even occur to me as odd to manifest furies to allow them to stretch and run free, so I don't mention it aloud other than just doing it.

------

When he mentions falling from his Ideal, I finally decide I really should ask.
"Your Progenitor, it is Magnus correct? I didn't spend much time with him, but he wasn't an overly violent person when I met him, though he did teach me destructive magic... I sense you are concerned about him, has something happened to send him down a dark path?"
Magnus
player, 2502 posts
Fri 30 Dec 2016
at 03:15
  • msg #847

Mike in Megiddo: The World at it's Endgame

Sounds like Fun and a good idea.

You let Hermes out to relax in the wind. And gather the Wind Essence from the wind.

You note that one of Kyotsu's ears is always pointed towards Hermes.

-----------------------

"...He used to go by that name before. He is just the Great Sage Unequaled in Heaven now.
His Long Existence burdens him heavily now. He... just doesn't get any joy from most things anymore. Only in Battle does he fill alive. But let me ask you. What is the final destination of one who seeks strength?"
Glantri
player, 1732 posts
Fri 30 Dec 2016
at 21:17
  • msg #848

Mike in Megiddo: The World at it's Endgame

I smile as I watch Hermes playing in the wind. Embracing the joys in life is important.

--------

"War, death and destruction. Pursuit of power, untempered, leads to nothing outside of these three. It is those nearest to us that stabilize us and keep our course  true in our quest. That allow us to grow stronger without caving to the temptations of ultimate power.

I am sorry he has traveled so far down the wrong road, and I hope that he finds a companion who might show him the light one day, that there is more to being strong than being powerful. Power must be combined with wisdom and compassion, in equal measures, to truly be strong."
Magnus
player, 2504 posts
Sat 31 Dec 2016
at 02:27
  • msg #849

Mike in Megiddo: The World at it's Endgame

"That is correct. Maybe if he had a companion for all those years...I could never teach him much in the way of wisdom or restraint. His other souls always pushed for more and more power. Or maybe it was a core part of his nature that was reflected in his souls. Augus's greed for battle. Tamamo no Mai's desire for a perfected self...We really didn't help him"
Glantri
player, 1734 posts
Sat 31 Dec 2016
at 02:48
  • msg #850

Mike in Megiddo: The World at it's Endgame

"For what it's worth, I will make sure to take the tale to heart. Magnus may be too far gone, but you can count yourself among those who have helped me keep true."

I don't have  anything more to do specifically up here, other than hang out and let Hermes play and gather motes as long as he likes. I'll join him flying around in a chase at some point. We haven't gotten a chance to do that in a while. But otherwise just going with the flow.
Magnus
player, 2506 posts
Sat 31 Dec 2016
at 03:06
  • msg #851

Mike in Megiddo: The World at it's Endgame

"I'm glad someone gained wisdom from my words. It's so rare for someone to thank me for what I did... What do you think of Martial Arts?"
Glantri
player, 1736 posts
Sat 31 Dec 2016
at 03:10
  • msg #852

Mike in Megiddo: The World at it's Endgame

"They are on my list of areas to improve on. I've some experience with wrestling, mostly learned from a tribe of missing links. I would like to learn though, as some furies lend themselves towards martial arts over swordsmanship. I often am amazed by what Lita can do without a weapon."
Magnus
player, 2508 posts
Sat 31 Dec 2016
at 03:43
  • msg #853

Mike in Megiddo: The World at it's Endgame

"I could teach you some defensive Martial Arts. As a verser you can learn any style of Martal Arts. From the lowly dirt of Mortal Martial Arts to the lofty hights of the blossoming of the Perfect Lotus in Sidereal Martial Arts... unfortunately I can't take you to that level of enlightenment. Some of my techniques approach it but never reach it."
Glantri
player, 1738 posts
Sat 31 Dec 2016
at 04:13
  • msg #854

Mike in Megiddo: The World at it's Endgame

I set all of my belongings down and approach the Kyotsu, bowing respectfully,

"I appreciate any training you are willing and able to give, regardless of the heights they reach. To learn is to live."
Magnus
player, 2509 posts
Sun 1 Jan 2017
at 04:00
  • msg #855

Mike in Megiddo: The World at it's Endgame

"That is a good philosophy to have Student. The Art of Peace does not come easily or quickly.
I'll allow you to set your affairs in order before I start your training. If Lita, Leona or Selene wish to learn, I will teach them too. I can take you to anywhere on this continent quickly. if you do not mind being carried there."


The others look surprised at his offer.
Glantri
player, 1739 posts
Sun 1 Jan 2017
at 05:49
  • msg #856

Mike in Megiddo: The World at it's Endgame

"I have one thing I would like to take care of, if this training is going to be risky or end in me not returning. I have some air infused metal I'd like forged into a sword, and Smith had said he would make one for me if I got the metal. I do not know how long it would take for that,but I would very much like to make sure it happens before risking moving on to the next verse."

I think to myself that that is a nicer way of putting dieing and shifting to the next world. I am concerned about why he thinks having affairs in order before training is going to be important.
Magnus
player, 2511 posts
Sun 1 Jan 2017
at 06:48
  • msg #857

Mike in Megiddo: The World at it's Endgame

"Well, It's not going to be risky. But it will take a bit.  You shouldn't die from my training. Some Humans don't like it if you are gone for a year or more with out an explanation.

Gather your things together. It will make it easier to carry all of you.

Which Direction is this town with a Sword smith?"


(I assume that you would follow his instruction for this.

Leona responds
"It's in a town west of here on the other side of the desert."

Kyotsu responds
"I see. I'll take you there then.
You have the least to carry Selene."


He picks Selene up in his arms. Then he picks up you and the other two with his tails.
It's a very strange sensation.
You are curious on how he is going to get down.
He Jumps and you feel like you are free falling. He is heading right towards a tree. He lands on the tip top of it, not disturbing a single leaf on the tree.

The scientific part of you mind notes that all of that should have been physically impossible. Stopping from a terminal velocity fall instantly would turn humans like you and the others into a pink mist from the G forces involved. Not to mention him landing from that.

He leaps easily to the ground and for a second you feel like he engaged a warp drive or something. You are left stunned, processing what you saw. He crossed a week's travel in less than a minute. Then he whent up and down the desert to find your town. he stops about an hour's walk away. He set's you and the others down.

"There you go."
Glantri
player, 1741 posts
Sun 1 Jan 2017
at 13:44
  • msg #858

Mike in Megiddo: The World at it's Endgame

I do follow his instructions and call Hermes back to me before going (figured it was obvious I wasn't leaving him behind, but wanted to make sure. ) hopefully he managed to harvest a good amount and enjoy himself.

-----

My eyes widen slightly during the trip, it shouldn't surprise me from what I met of Magnus already, a soul of his from an even more experienced time is bound to be incredibly strong. I consider the amount of practice, and failures, that went into perfecting such movement.

"Will you be ok staying here while we take care of things? Or where should we meet you when ready?"

We'll be off then, I'm using my earth magic to form a sled of earth for us to get on, and cross the hours travel faster and easier. Partially because it's a sensible transportation system and partially because after traveling so much of it in such a grand fashion, it would feel wrong to just walk.

When we get to the smith, I'll greet him and say,
"Greetings Master Smith. We've returned safely from the tower, and I found some elementally attuned metal there. We had discussed you smithing it into a sword for me, should I find or create some?"

I'll get the metal out of my backpack,

"I believe this will be a good grade of metal, we found it at the end of the trials, amidst other artifact level treasure."
Magnus
player, 2513 posts
Sun 1 Jan 2017
at 19:23
  • msg #859

Mike in Megiddo: The World at it's Endgame

That is reasonable. Obviously if you are about to go you would call Hermes back.

----------------

Selene and Lita stay behind to talk to Kyotsu a bit.

You note that he dropped you off south of town.

As you approach the town Leona speaks up
"That not good at all. The barrier for the town is weaker than normal. That will allow the undead to get uncomfortably close to San Miguel. I also sense The Shadow of a Immortal's presence. We should head in carefully. "
Glantri
player, 1744 posts
Sun 1 Jan 2017
at 21:49
  • msg #860

Mike in Megiddo: The World at it's Endgame

When Lita mentions staying wtih Kyotsu,
"Are you comfortable staying here without my aura Lita? I've been making sure to do what I can to extend my illusion piercing to you, and don't know that I can affix it to stay with you long enough.

Or does the curse only affect first impressions Kyotsu?"

---------

When Leona calls for caution I'll bring the earth sled to a gradual halt.
"Ok, we'll walk from here then."
I'll touch my sword hilt, to affirm that it's ready, and with the other hand make sure the wand is ready in my pocket. That confirmed, I will get my bow out and proceed at the ready.

I'm gathering my motes back up to full (leaving the bracers and hat charged):
6 solar and wind
5 earth fire ans water.
3 fire in the braces
And keeping that bottle full, currently in fire motes I believe was what it had last.

That shouldn't take any extra time though, I was near full charge, just topping off anything the earth sled took.

What time of day is it?
Magnus
player, 2516 posts
Mon 2 Jan 2017
at 00:35
  • msg #861

Mike in Megiddo: The World at it's Endgame

Kyotsu Responds
"One can resist the effects of the curse if they concentrate and use there reason to note the inconsistencies that the curse produces. The curse affects the blame for all the wrong doing that occure around me. It'll happily pile even more blame on me if it get's the chance."

Selene chimes in
"I should be able to help her with piercing the illusions."

Lita says
"I think I'll be find for now.

----------------------------------

You are filled with your motes. And your flask is full of ten fire motes.

It's getting to be dusk at the moments.

You walk for a bit until Up ahead you see giant spiders. They are easily a yard across from legtip to legtip. There art grey and black spiders and bright red spiders. They are spinning silken webs.
Leona says
"Be careful, The Red ones are venomous. They spit it at you and it makes you nauseated.
We also need to watch out for their silk webs."
Glantri
player, 1746 posts
Mon 2 Jan 2017
at 00:48
  • msg #862

Mike in Megiddo: The World at it's Endgame

I nod to Leona,
"Let's make this quick then, I'll release a fire arrow, and have Zeke follow along behind. I'll target the red spiders first, and have Zeke work on burning all of the webs before eliminating the spiders. That coupled with you providing covering fire for Zeke and starting with the grey and black spiders, so that we're targeting separate spiders and don't waste shots on an already dead spider. They should fall quickly that way, but we'll want to move on quickly in case reinforcements come."

I charge an arrow up with 3 motes of fire, and shoot it to the densest packing of the spiders/web. I'm manifesting Zeke and having him follow along, to enact the plan as mentioned.

After launching the first large fire arrow, I'll switch to firing solar enhanced arrows, carrying one solar mote each. I'm targetting individual red spiders this way, and making a methodical approach forward. If they are still standing when I'm close enough, I'll stow my bow, and draw my sword, joining Zeke in the melee, covering each others back until all the spiders are down. I'll be continuing to use solar enhancement for my blade during that part.
Magnus
player, 2519 posts
Mon 2 Jan 2017
at 01:28
  • msg #863

Mike in Megiddo: The World at it's Endgame

You fire your fire arrow. Burning a red spider to a crisp. Zeke follows and smashes as he goes along the path. These spiders are actually sort of squishy.

With minimal effort, the three of you kill all the spiders.

You've continued forward and come across a man in a wide brimmed leather hat and a leather Duster. He has white hair and is currently facing away from you. He turns and faces both of you



His skin is too pale.

He grunts in pain and holds his head

Leona says
"There is no doubt about it. He is an Immortal, a Vampire."

She pulls out her solar gun and aims it at the Vampire.

He speaks
 "The... Sol... ...Solar... gun... The Solar Gun... GUN DEL SOL!"

He rushes Leona with impossible speed and steals the Solar Gun from her.
He fires the Solar Gun at Leona and knocks her down.
Glantri
player, 1749 posts
Mon 2 Jan 2017
at 01:41
  • msg #864

Mike in Megiddo: The World at it's Endgame

I say "Bad mistake" as my anger flares, don't touch others weapons, and leave my friends alone.

I send out all five of my earth motes to infuse the ground and trap this immortals feet, I need to take his speed advantage away.

In the process of doing this it strikes me what I just saw. An immortal fires the solar gun.
I push the thought down, I have to recover Leonas gun.

Hopefully his feet get ensnared by the earth, but either way I'm going to form lashes of wind, and strike out at him with them, flaying where they strike as they try to wrap around the gun and pull it back to me.
Magnus
player, 2521 posts
Mon 2 Jan 2017
at 02:31
  • msg #865

Mike in Megiddo: The World at it's Endgame

The Vampire blurs as he dodges your earth and then your wind.

He seems to be staring at Leona as he dodges.

"You!..."

He screams in pain as he clutches his head. Then suddenly he flees away.

Leona seems stunned by the events. And tears are starting to form at her eyes
Glantri
player, 1751 posts
Mon 2 Jan 2017
at 02:42
  • msg #866

Mike in Megiddo: The World at it's Endgame

I stare after him for a moment, torn between giving chase and looking after Leona.

I decide I need to stay by Leonas side. I go to her side and check her wounds from the shot, healing them if needed.

"What just happened? Immortals should be scoured by even trying to use solar magic right? I still remember what it felt like using fire magic while in water fusion...  and he seems to know you..."
It strikes me then what must be happening.
"Oh, I'm so sorry Leona, I didn't realize. We will figure out a way to either save him, or if not possible put him to rest. We should make our way into town though still, to make sure everyone is ok."

I'm assuming the man was her father, solar blooded are rare and my understanding is he was the only one other than Leona to use that gun. If I'm wrong I'm going to look the fool but oh well.
Magnus
player, 2524 posts
Mon 2 Jan 2017
at 12:18
  • msg #867

Mike in Megiddo: The World at it's Endgame

Her wounds are fairly minor. Apparently being aligned with the sun help when you are shot by a solar gun.

She replies
"That shouldn't be possible. Only those with solar magic should be able to use the solar gun. A vampire should burn up from the inside if they had that..."

She finally gets what you implied.
"Wait. You think...he is supposed to be dead. But they never found his body...it's been so long since I seen him...

We need to investigate. Something is going on in My hometown. "

You continue into the city. It seems deserted except for a blond little girl and a strawberry blond teenager.
Glantri
player, 1754 posts
Mon 2 Jan 2017
at 13:55
  • msg #868

Mike in Megiddo: The World at it's Endgame

I say quietly, "Do you recognize those two? Do they feel like immortals or undead to you?"

I assume they do not, but I'm being careful here. Assuming they do not appear to be undead I'll approach and introduce myself, asking if they can tell me what's going on.
Magnus
player, 2525 posts
Mon 2 Jan 2017
at 18:06
  • msg #869

Mike in Megiddo: The World at it's Endgame

Leona responds
"I've seen them before."

You go up to talk to them and the little girl hides behind the teenager.

The teenager speeks
"Huh. Made it here didya? The Star Reading says that something big is going to happen here."

You introduce yourself and ask what's going on.

"It's a pleasure to meet you, Michael. Apparently the end of the world according to the old......er, I mean, the Mistress'es Star Reading."
Glantri
player, 1755 posts
Mon 2 Jan 2017
at 18:10
  • msg #870

Mike in Megiddo: The World at it's Endgame

I raise an eyebrow,
"Who is this mistress that can do Star Readings? And where is everyone?"
Magnus
player, 2527 posts
Mon 2 Jan 2017
at 23:57
  • msg #871

Mike in Megiddo: The World at it's Endgame

"Her name is Himawari. I'm Zazie, Her apprentice. She used to help Red Ringo fight the Immortals. They used to call her the Sunflower Girl.. Not that I can begin to imagine the old... er, the Mistress at my age. She saved the world with Red Ringo, the strongest Vampire Hunter. I came here to because of her star reading, to see the end of the world for myself...

As for where is everyone. There was an recent attack by the Immortals. Forcing nearly everyone to flee"
Glantri
player, 1757 posts
Tue 3 Jan 2017
at 00:16
  • msg #872

Mike in Megiddo: The World at it's Endgame

"I wouldn't be so set on seeing the end of the world, I've not been one to accept such things.

I am surprised to hear of an attack by the immortals, so soon after we killed the Queen. Perhaps it's someone trying to rise and fill her place, who knows. Where would they flee to though? I thought this was the last sanctuary?"
Magnus
player, 2530 posts
Tue 3 Jan 2017
at 00:37
  • msg #873

Mike in Megiddo: The World at it's Endgame

"Heh. that is a good attitude to have. Anyway, It's one of the few sanctuaries left. There are a few places outside of town that people can hide."

The little girl peeks out from behind Zazie.
She has ice blue eyes. They actually look familiar.
Glantri
player, 1760 posts
Tue 3 Jan 2017
at 00:43
  • msg #874

Mike in Megiddo: The World at it's Endgame

"We'll need to gather those that fled then, and see what we can do about re-affirming the town's defenses before we try and figure out how to get your gun back Leona."

When the little girl peeks out I'll crouch down, to be more on eye level,
"We won't hurt you little girl, what's your name? We are here to protect the world from the immortals." I motion to Leona and I when saying we, just to emphasize.
Not remembering anyone with blue eyes, other than Herme's, oh well, I'm sure it'll make more sense soon.
Magnus
player, 2532 posts
Tue 3 Jan 2017
at 01:00
  • msg #875

Mike in Megiddo: The World at it's Endgame

Zazie says
"That's a good idea Michael. Her gramps went off looking for somefin' but he ain't come back, see. He's Steel Smith."

The little girl warms up to you and introduces herself.
"My name is Violet. Please help my Grandfather."
She then bows to both of you.
Glantri
player, 1762 posts
Tue 3 Jan 2017
at 01:04
  • msg #876

Mike in Megiddo: The World at it's Endgame

"Master Smith is a good man, don't worry Violet, we'll go find him. Do either of you know where he went?"
Magnus
player, 2534 posts
Tue 3 Jan 2017
at 01:08
  • msg #877

Mike in Megiddo: The World at it's Endgame

Zazie looks up and says
"Goin' by my star reading', he headed to the cathedral just northwest of
here. 'Course, I'd go there meself, but I'm s'posed to be watchin' the barrier,
see. The barrier that protects this here City of Sun's gettin' weaker, I tell
yer. I dunno how much I can do to help, but I'll be tryin' my best at any
rate."
Glantri
player, 1764 posts
Tue 3 Jan 2017
at 01:18
  • msg #878

Mike in Megiddo: The World at it's Endgame

"Thank you Zazie. You've mentioned star readings a couple of times, are you a member of the Star Tribe?"

I suspect not, since Leona says they died out, but my curiosity is getting the better of me.

"I will need to tell our friends that we will be venturing north, and will be using my wind fury as messenger as he is the fastest. Please do not be alarmed."

Hermes, would you mind flying to Lita and the others and telling them that the town was attacked, and we are moving to the Cathedral to save Smith? Ask them to hold their position, and then return with their message? I apologize for using you for such a menial errand, but I suspect I don't have the time to wait to do it myself, and need to ensure it gets through.

With that:
"Do what you can Zazie, we'll be back as soon as possible and see what we can do about reinforcing the barrier."
and I start off at a good jog towards the Cathedral.
Magnus
player, 2536 posts
Tue 3 Jan 2017
at 09:19
  • msg #879

Mike in Megiddo: The World at it's Endgame

"Nah, Anyone can learn Star Reading. It's looking at how the stars move to see the past,
present and future, see.

Wind Fury?"

At this point Hermes manifests and Zazie's eyebrows visibly raise.

"No Problem Master. I can get a good run in by doing it."

With that Hermes runs of quick as the wind.


Leona follows you while you jog. You pass by some boks in the outer streets of the city. The two of you kill them easily.

You enter a open courtyard. There appears to be a hedge maze to the north.
Glantri
player, 1766 posts
Wed 4 Jan 2017
at 03:48
  • msg #880

Mike in Megiddo: The World at it's Endgame

I smile at Zazies expression, "Hermes is a wind fury, yes. You might think if him as a wind spirit, but old language dies hard."

-------

"Do you know the way to the cathedral Leona? Through the hedge maze I'm guessing?"
Magnus
player, 2539 posts
Wed 4 Jan 2017
at 04:20
  • msg #881

Mike in Megiddo: The World at it's Endgame

Zazie continues
"I see. That in an interesting ... partnership you have there."

---------------

"Yes. There are a few difficult sections. But I know most of it. We should get boy with only minimal trouble."
Glantri
player, 1769 posts
Sun 8 Jan 2017
at 18:24
  • msg #882

Mike in Megiddo: The World at it's Endgame

I smile at Zazie, and nod. I kinda enjoy throwing off people's expectations.

-------

I motion for Leona to take the lead, "after you then, I'll follow you lead."
Magnus
player, 2545 posts
Sun 8 Jan 2017
at 20:16
  • msg #883

Mike in Megiddo: The World at it's Endgame

Leona leads you through the hedge maze. You find the occasional bok wandering the maze. You and Leona kill them without much trouble.

You make it though the maze and encounter a moat around the cathedral. You spot a small black cat walk into the cathedral and the door closes behind it and is sealed with a dark magic circle.

Between you and the cathedral is a stone platform that connects it to the land. There is a raised dias in the center of the platform. There is also a path to the left and to the right.

Leona said.
"Was that a cat?"
Glantri
player, 1771 posts
Wed 11 Jan 2017
at 17:52
  • msg #884

Mike in Megiddo: The World at it's Endgame

"... I think so? Perhaps an immortal or witches familiar. Or perhaps a shapeshifter like the count was with bats. Either way, let's go see about removing the dark sigil."

I advance, blade drawn, and take the right path towards the cathedral.
Magnus
player, 2546 posts
Wed 11 Jan 2017
at 18:53
  • msg #885

Mike in Megiddo: The World at it's Endgame

I didn't explain it properly. You can go straight to the Cathedral door. there is also a path to the left and to the right.

You go to the door and examine the sigil. It is rather complicated with many lines ans circles. Along with writing in a language you don't understand.

Leona comments
"This one is more complex than the others. It has a self-defense reaction built into the sigil. It involves some sort of curse. I can break it but I don't know if I can get out of it unscathed."
Glantri
player, 1772 posts
Wed 18 Jan 2017
at 17:46
  • msg #886

Mike in Megiddo: The World at it's Endgame

"Let's not spring the trap if we don't need to. There's no way of knowing how bad that curse is. Let's make our way around and see if we can find another door or a way to dispel the sigil."

I set off to the right path then, not wanting to risk Leona arguing to rush, and suffer a curse that could kill her or worse.
Magnus
player, 2552 posts
Wed 18 Jan 2017
at 22:20
  • msg #887

Mike in Megiddo: The World at it's Endgame

Leona nods and follows you.

You walk down the right path. There are six foot walls on both your left and right.

After about twenty feet there is a sign carved on the wall to your left and a small clearing to your right. You see a graveyard open up about twenty feet in front of you

The sign says
'Expose the false graves to open the path forward.
But beware the guardian of the true graves. '
Glantri
player, 1775 posts
Fri 20 Jan 2017
at 17:53
  • msg #888

Mike in Megiddo: The World at it's Endgame

"We may need to pierce falsehood here Leona."

And with that I try that active falsehood piercing magic I learned back in the tower and enter the graveyard to inspect the graves.
Magnus
player, 2555 posts
Fri 20 Jan 2017
at 20:41
  • msg #889

Mike in Megiddo: The World at it's Endgame

Leona nods in response to your comment.

You activate your magic and walk to the entrance of the graveyard. You see three rows of six graves each. The graves are raised with steps up to the gravestone. One grave in each row looks odd. Like it could be moved.

You also see a huge dog with bright blue fur. It's shoulders are easily six feet tall. You also get a sense of darkness from it.
Glantri
player, 1776 posts
Fri 27 Jan 2017
at 17:40
  • msg #890

Mike in Megiddo: The World at it's Endgame

I will say quietly to Leona,
"Keep an eye on the demon dog, while I see about those three odd graves."

I'll then walk slowly towards the first odd looking grave to examine it.

OOC)sorry for the delay, hit a creative block and wasn't really coming up with ideas for either game. I'm going to make sure to reply to each post within 24 hours, committing to it should help get over the creative hurdle. Hopefully I'll reply much faster than that.
Magnus
player, 2559 posts
Fri 27 Jan 2017
at 18:26
  • msg #891

Mike in Megiddo: The World at it's Endgame

You enter the graveyard and make it the first grave. It looks like you can move it.

The dog crosses your path and starts sniffing the ground.

OOC: No problem. I started a new job and I can't post as often during the day.
Glantri
player, 1778 posts
Sat 28 Jan 2017
at 19:04
  • msg #892

Mike in Megiddo: The World at it's Endgame

The dogs behavior intrigues me. It's not aggressive the way I had sssumed it would be. I follow the dogs path, and see what it's sniffing. I am curious if it focuses on one grave in particular in the row.

OOC) congrats on the new job :). I started a new one myself a few months back.
This message was last edited by the player at 19:04, Sat 28 Jan 2017.
Magnus
player, 2562 posts
Sun 29 Jan 2017
at 01:27
  • msg #893

Mike in Megiddo: The World at it's Endgame

You circle around and observe the oversize dog. And it follow the path you took before to get to the first fake grave.

Now that you are paying more attention to it, you get  the sense that the dog is incredibly old. with several white hairs near it's mouth. It doesn't seem to notice you as long as you are not close to it and not making noise.
Glantri
player, 1781 posts
Mon 30 Jan 2017
at 11:41
  • msg #894

Mike in Megiddo: The World at it's Endgame

Is there a position I can move the fake grave into that won't interfere with the real ones? If so I'll start trying to move them on such a way, while giving the dog a good amount of room.
Magnus
player, 2564 posts
Mon 30 Jan 2017
at 12:33
  • msg #895

Mike in Megiddo: The World at it's Endgame

Yes, The fake graves can be moved without interfering with the real graves. It's difficult to do so be cause the huge dog is persistent with pursuing your trail.

But Leona comes in and makes a lot of noise and distractes the dog and leads it around. Allowing you to move the graves easily.  Afterwards you hear a rumbling sound from the direction of the entrance of the graveyard.

(I assume you two head back and avoid the dog.)

In the clearing in front of the sign there is now a stairway going down underground.

Leona comments
"What a weird way to hide a path."
Glantri
player, 1783 posts
Mon 30 Jan 2017
at 17:53
  • msg #896

Mike in Megiddo: The World at it's Endgame

"Weird indeed. To create a puzzle that requires piercing falsehood, something more strongly tied to light than darkness I imagine. Meaning solar children could pass. Yet a hound that radiates darkness left as sentry. Why would someone leave a guardian like that, yet make it so that a solar child could navigate the puzzle.

Topping that off, the hound reminded me a great deal of a fury. I was tempted to try communicating with it at one point... which brings up a philosophical question of does Dark Matter make one evil? I would posit no, that it does not. Your sister is proof of this. Under such circumstances, I feel the guardian hound should be given a chance to express its thoughts. Perhaps when we are not in such a rush, I will come back and see what I can learn from it."

I'm having this conversation as I begin down the path that opened up.
Magnus
player, 2566 posts
Mon 30 Jan 2017
at 22:04
  • msg #897

Mike in Megiddo: The World at it's Endgame

Leona comments as she follows you down.
"You would have to talk to Selene about that. The power of Darkness is not something to take lightly. She has more will than any that I have seen. Still trying to communicate with it later wont hurt."

You make it down to the bottom and it is pitch black down here. Leona lights up her staff and you see a table with a candle and candle holder. Along with a door to the north with the symbol for flames on it.
Glantri
player, 1785 posts
Wed 1 Feb 2017
at 17:47
  • msg #898

Mike in Megiddo: The World at it's Endgame

I nod to Leona, she makes a great deal of sense.

-----


"Looks like we need to light the candle, it may trigger something when I do so be ready."

I'll send a fire mote out to the candle to ignite it, before moving to pick the candle holder and it up and bring it to the door. I suspect the door is attuned with it.
Magnus
player, 2568 posts
Fri 3 Feb 2017
at 21:27
  • msg #899

Mike in Megiddo: The World at it's Endgame

You light the candle and bring it to the door. The door opens on it's own and reveals a path tha darkens past where the candlelight and solar staff shines.

Leona comments
"This looks like our path forward. "
Glantri
player, 1787 posts
Fri 10 Feb 2017
at 03:22
  • msg #900

Mike in Megiddo: The World at it's Endgame

I nod, "That it does. Be on the lookout for any traps."

I'm continuing forward, carrying the lit candle and staying alert.
Magnus
player, 2573 posts
Fri 10 Feb 2017
at 21:02
  • msg #901

Mike in Megiddo: The World at it's Endgame

You walk through the dark path. As you walk you feel your foot sink about an inch and there is a clicking sound in the wall. After a bit nothing else happens. You continue forward and find a collapsed wall into a cellar. There is a set of stairs up.
Glantri
player, 1789 posts
Sun 12 Feb 2017
at 22:07
  • msg #902

Mike in Megiddo: The World at it's Endgame

I only heard a clicking noise? So it wasn't this wall collapsing.

Does the collapse look recent?
Magnus
player, 2576 posts
Tue 14 Feb 2017
at 00:30
  • msg #903

Mike in Megiddo: The World at it's Endgame

You only heard clicking noises in the wall.

No, there is undisturbed dust on the stones. It looks like no one has been down here for a while.
Glantri
player, 1791 posts
Wed 15 Feb 2017
at 17:47
  • msg #904

Mike in Megiddo: The World at it's Endgame

"I don't know what I triggered on that pressure plate, be ready though. Whatever's up there maybe warned."

And with that I'll continue on up the stairs.
Magnus
player, 2578 posts
Thu 16 Feb 2017
at 17:23
  • msg #905

Mike in Megiddo: The World at it's Endgame

Leona nods in agreement.

You head up the stairs and find the remains of a kitchen.  There is another stairway up on the south wall and a large door on the west wall.
Glantri
player, 1793 posts
Mon 20 Feb 2017
at 18:19
  • msg #906

Mike in Megiddo: The World at it's Endgame

"Let's continue upwards, it feels like the right way to go".

Just continuing on by instinct.
Magnus
player, 2581 posts
Tue 21 Feb 2017
at 05:02
  • msg #907

Mike in Megiddo: The World at it's Endgame

OOC: Sorry could not get Rpol to work on my phone for most of the day after I posted on the other thread.

You go up the stairs and find a iron door set in the stone There is a lock in under the door handle. You don't feel magic from the door.

Leona says
"I specialized in unlocking magic seals... A mechanical lock it something that I am not used to."
Glantri
player, 1795 posts
Sat 25 Feb 2017
at 20:27
  • msg #908

Mike in Megiddo: The World at it's Endgame

OOC) No worries, I definitely understand days being hectic.

I smile slightly,
"Attis never thought I should rely on fury crafting to get past a lock, which makes sense since he had me spying on powerful furycrafters who likely set wards. I'll give it a try."

I believe I left my backpack (which would include my lockpicks) with the group...

"Ah, but my lockpicks are back with my other gear. Well, we'll use a combination of the two then."

I start working on the slow process of converting motes to metal motes, thinking of how I truly need to prioritize finding a metal fury to convince to join my cause, but for now we'll just be slow.

"I'm having to work with metal furies here, it may take some time..."

and I'll inspect the lock and begin sending metal motes in to explore the mechanisms. Once I know what they are, and leveraging that with the knowledge of lockpicking I have from Alera, I'll task several motes with binding to the metal pins and push them the way the true key would.
Magnus
player, 2583 posts
Sun 26 Feb 2017
at 22:21
  • msg #909

Mike in Megiddo: The World at it's Endgame

It is a slow process but Ursulus has a slight connection to metal due to the metaphysics of the world. So that helps a bit. You bind the locks pins with your metal motes but you have to concentrate to maintain their placement and it costs you 4 out of your 6 earth motes.

You turn it and the door unlocks.
You open the door and find a room full of crates and a few ramps up crates. There is a stairway on the other side of the room. The ceiling doesn't look that strong.
Glantri
player, 1796 posts
Wed 1 Mar 2017
at 17:47
  • msg #910

Mike in Megiddo: The World at it's Endgame

I say quietly, "The roof looks precarious. lets try to edge around the perimeter where hopefully the ceiling is strongest."

Trying to cross quietly and keeping an eye out for tripwires and pressure plates.
Magnus
player, 2587 posts
Thu 2 Mar 2017
at 16:45
  • msg #911

Mike in Megiddo: The World at it's Endgame

It takes climbing over a few boxes to make it. But you are now on the other side with the stairs. Heading up you find yourself in a mostly empty room. On the other side of the room is a carving of words that are to small to read at this distance. Next to it is a round slot in the wall. There is a large stone candle holder on the floor near it.

Off to your right is a stone hallway.
Glantri
player, 1799 posts
Mon 6 Mar 2017
at 22:49
  • msg #912

Mike in Megiddo: The World at it's Endgame

I'll approach the carving cautiously until I'm close enough to be able to read it.
Magnus
player, 2592 posts
Tue 7 Mar 2017
at 08:10
  • msg #913

Mike in Megiddo: The World at it's Endgame

You carefully approach the carving and avoid the weak spots in the floor.
You get close enough to read the words.

'The third color is the glossy green of foliage.
Words, the Leaf of Words, surpass time, protected by their covers.
W,O,R and D. These books hold the answers.'
Glantri
player, 1801 posts
Thu 16 Mar 2017
at 17:09
  • msg #914

Mike in Megiddo: The World at it's Endgame

Are there any books around? Either visible in the crates or on bookshelves?

If not I admit to Leona, "I'm normally decent with riddles but I don't know what books this riddle is referring to..."
Magnus
player, 2598 posts
Thu 16 Mar 2017
at 19:52
  • msg #915

Mike in Megiddo: The World at it's Endgame

No. There are no books that you see.

Leona looks at the riddle and replies
"I don't know what books it is referring to ether. We should keep it in mind and explore some more. Lets head down that path."
She points to the stone hallway.
Glantri
player, 1802 posts
Mon 27 Mar 2017
at 16:50
  • msg #916

Mike in Megiddo: The World at it's Endgame

"Sounds as good a plan as any, let's be careful though. If we're wrong we may trip traps going forward without solving this."

I'll lead on though. I am taking point, if there is a trap I want to trip it instead of Leona. I think I have a better chance of enduring it, and my reflexes are probably better
Magnus
player, 2604 posts
Mon 27 Mar 2017
at 17:57
  • msg #917

Mike in Megiddo: The World at it's Endgame

You take the lead and follow the path. You emerge in to a huge room. You are on the north eastern corner of a room that is 40 feet wide east to west and over a hundred feet long north to south.The ledge along the north wall in front of you has crumpled until it is only 6 inches wide. There is another hallway on the other side of the room on the Northwest corner. Below you is another ledge with a short spear resting in the center on display. Below that ledge is the main floor of the room. There are four skeletons wandering around down there.

There is a beautiful mural on the floor With emerald greens, ruby reds, topaz yellows and sapphire blues. It takes you a second to get what you are seeing since you are looking at it upside down. It is a tree with emerald leafs,topaz bark, trunk and roots and surrounded by sapphire water.  A ruby serpent in intertwined with the roots.

You note there is a stairway down south of the mural.

That black cat from before enters from the south door and waltzes down the stairs. Once it is down them the stairs disappear along with the mural. Leaving pristine floor. The skeletons just stared at this as it was happening and now look really confused.

There are four other doors on the ground floor.
This message was last edited by the player at 18:05, Mon 27 Mar 2017.
Glantri
player, 1804 posts
Tue 28 Mar 2017
at 16:40
  • msg #918

Mike in Megiddo: The World at it's Endgame

I motion towards the skeleton, conveying a plan of attack with Leona. I am trying to communicate that I will take out two while she shoots the other two.

I'll then draw my bow and infuse an arrow with a solar mote. As soon as I release the arrow at my first target I am drawing a second and launching. I want both solar arrows in air and heading towards target before the first hits.

I'll continue firing until all the skeletons are down, at which point I'll drop to this next ledge to examine the spear.
Magnus
player, 2607 posts
Tue 28 Mar 2017
at 19:06
  • msg #919

Mike in Megiddo: The World at it's Endgame

Leona is forced to send out bolts of solar essence from her staff. You sense that this takes more power than using her gun. In a volley of solar arrows and bolts you two take out all of the skeletons. You are out of solar motes and she is down to about 3/5 of her reserves. Which puts her about even with you when you are full.

You go down to the ledge below and examine the spear. The spear head looks almost organic with flowing curves like a leaf but with a bright silver luster that reflects fleeting images of your dreams for yourself. One of the most prominent is you as a master of the elemental furies. The shaft is made of a dark almost black wood like mahogany but there is steel like metal incorporated into the grain of the wood that refractes light iner red, yellow, green, blue and violet with no colors in between. The shaft is divided into seven sections and there is runes carved into the shaft.
Glantri
player, 1806 posts
Wed 29 Mar 2017
at 16:35
  • msg #920

Mike in Megiddo: The World at it's Endgame

I stare in wonder at the reflection of my dreams, lost in the images for a moment before continuing to examine the spear. I move to trace my hands over the runes and say to Leona, "do you have any idea what this is? Or why such an obviously magical relic has been left abandoned here?"

I pause slightly and try and sense it, the way I sense furies, to see if it has its own furies or spirits inside it. Does my magical bottle for converting furies have any runes that look similar to the ones here?

"Come to think of it, can you read these runes?"
Magnus
player, 2609 posts
Thu 30 Mar 2017
at 10:39
  • msg #921

Mike in Megiddo: The World at it's Endgame

Your bottle doesn't have runes on it. And it only converts motes from one element to another.
Even the unintelligent elemental furies that are generally flowing around in a world would be too big for it to convert.

You try to sense any spirits within it. You sense that it does have a spirit but it is not a fury. it's essence mixes Metal, Wood and Water with fluid adaptability and fate added in. It feels sort of strong but not intelligent. A little bit weaker than your furies

The Runes on the spear look like this. (Let me know if you can't see them)
ᚷᛖᛁᚱᚱ ᚢᚾᛞᛁᚾᛖ ᚢᚾᛞᛖᛇᛃᛁᛝ᛫ ᚠᛖᚷᛁᛉᚲ ᛟᛖᛞᛁᚷᚨ ᛃᚨᚠᚾᚨᚦᚱ᛫

She jumps down with her lithe body and examines the spear. There is a fleeting image of her stabbing a vampire through the heart with the spear on the spear tip.

Leona says
"Yes I can read this. It's not as old as the Ancient Language on that sarcophagus. This cathedral has been abandoned for a long time.Ever since they sealed an Immortal in here no one has been willing to go though the effort nessisary to take it back from the undead. I heard there was an holy relic in here that helps seal the immortal with.
It says

Geirr Undine Undeyjing. Vegizk Óendiga Jafnaðr.
The Spear of Undine the Undying. Eternally Fight for Justice.

...I have heard of Undine the Undying. It's said that she was a Beastwoman that protected the innocent no matter who they where. It is said that she met a monster that killed everything it encountered. She fought it for a day but was killed. But she stood up again though shear willpower and fought on for three more days before truly perishing."
Glantri
player, 1808 posts
Tue 4 Apr 2017
at 16:47
  • msg #922

Mike in Megiddo: The World at it's Endgame

Ooc)Crossed my words when typing, I did know that the bottle converted motes. I had assumed motes where much smaller than furies but am glad to have the confirmation.

"So you think the spear is working to contain an immortal in here? I would expect such a spear to be solar aligned, but I sense wood, metal and water in this spear, almost a melding of them. "
Magnus
player, 2618 posts
Tue 4 Apr 2017
at 18:20
  • msg #923

Mike in Megiddo: The World at it's Endgame

"It helps to seal the Immortal. The stone seal below does most of the work. The Spear is an additional discouragement to keep the Immortal in it's Seal. The Weapon is destined to be used to fight against injustice. So,if they escape, someone will pick up the spear and use it against them."

You are getting a feeling that you are going to need to use the spear.
Glantri
player, 1811 posts
Thu 6 Apr 2017
at 16:17
  • msg #924

Mike in Megiddo: The World at it's Endgame

When she finishes her sentence and that feeling sets in I place my hand on the spear, and say "I suspect we may have to be the ones to lift the spear again."
And with that I lift the spear up to get a sense of its balance and nature.
Magnus
player, 2622 posts
Thu 6 Apr 2017
at 19:27
  • msg #925

Mike in Megiddo: The World at it's Endgame

You pick up the Spear and for an instant it feels impossibly heavy. But you claim it as your own and then it drinks up five of your water motes and has them flow though itself.

The The spear comes easily into your hand. It's balance fluid and where you need it to be at that moment. You preform a test trust and wooden sections towards your front detach from one another for a brief moment, Extending the spear tip out a deceptive extra few feet. The wooden sections are attached to one another by a metal chain that is as black as the darkest depths of the ocean. Then it retracts back to it's normal length and looks as solid as ever.

"That is interesting. Try swinging it and letting it extend out as you do. You might be able to use it like a seven section staff too."
Glantri
player, 1813 posts
Fri 7 Apr 2017
at 17:00
  • msg #926

Mike in Megiddo: The World at it's Endgame

I let out a small breath as I lift it, having not expected the weight, and observe in wonder as the spear absorbs motes from me.

"Good idea, but perhaps I should try it below in the more open space."

I'll go below and try a few stances and strokes as she suggests before concluding,

"I'm sure there is enough for me to learn from this weapon that we could go on for hours, but we do need to press on. Once Smith is safe I'll explore it fully"

And heading on after the cat.
Magnus
player, 2625 posts
Fri 7 Apr 2017
at 21:32
  • msg #927

Mike in Megiddo: The World at it's Endgame

You go and play with the spear a bit and do some of Leona's suggestions. You find that it responds well to you and allows you to strike at quite a distance or at a odd angle.

You take a look at where the mural and the stairs was on the floor. But you can find no sign of them now.

Leona asks
" Do you think that puzzle from before has something to do with that mural that was there?"
Glantri
player, 1814 posts
Fri 7 Apr 2017
at 21:49
  • msg #928

Mike in Megiddo: The World at it's Endgame

"We can only hope that it does, it's our only clue. Four letters in the puzzle and four doors. Let's hope that's not a coincidence. Which door do you want to try first?"

I'm fine with whateverdoor she picks, but I will take point, I'd rather take the hit of a surprise enemy or trap than her. Plus I'm itching to put this spear to use.
Magnus
player, 2627 posts
Sat 8 Apr 2017
at 03:20
  • msg #929

Mike in Megiddo: The World at it's Endgame

As you move around, You notice a small marble-sized gem that is a luxurious golden yellow. It is also a sphere like a marble.

She looks around and decides on the south west door. You take point and enter a mostly open room with a wall in front of you. Looking around the wall, you see a bok shuffling around, a weight switch and a gate.
Glantri
player, 1816 posts
Sat 8 Apr 2017
at 10:30
  • msg #930

Mike in Megiddo: The World at it's Endgame

I'm not sure I understood the first part entirely. Is it a gem I see in a wall? Does it move with me in my line of sight occasionally?

I suspect it is my inner sun manifesting, and that it may be only visible to me, I'll keep an eye on it for changes and also say internally
Do any of you know anything about this glowing sphere? Has the sun in my soul changed?

But pressing on.

In the room with the pressure plate and the bok I'll whisper to Leona,
"It looks like we can either lure the bok on to that pressure plate and then dart through the gate together, or dispatch the bok and one of us scopes out the other room while the other holds the pressure plate. Preferences?"

I'm fine with either plan, if she wants to dispatch the bok I will charge in with my spear and thrust from an extended distance, making using of the detachable extra length before spinning to the right, leveraging the segmented spear into an arc driving down from above at the bok.
Magnus
player, 2628 posts
Sat 8 Apr 2017
at 15:13
  • msg #931

Mike in Megiddo: The World at it's Endgame

(Sorry about being unclear)
The gem is physically there. You just noticed it when you got close to it.

Hermes notes
It's the same color as part of the mural from before. I haven't noticed a change in your sun.

Leona says
"Lets dispatch it. I don't want to be traped up there when it decides to move."

the spear behaves as ypu expected and you cut the bok in half with your combo.

Leona asks
"Do you want to go up and look around or should I?"
Glantri
player, 1817 posts
Sat 8 Apr 2017
at 16:25
  • msg #932

Mike in Megiddo: The World at it's Endgame

"I'll scout ahead. Shout out if you have trouble out here and I'll rush back."

I'm assuming the gate opens when she stands on the plate, and I'll head on in, being wary of traps.
Magnus
player, 2631 posts
Sat 8 Apr 2017
at 16:39
  • msg #933

Mike in Megiddo: The World at it's Endgame

She nods.

You head up the stairs behind the gate. You find a room with a stone candle holder with candles in it. There is some writing next to a small round stone slot.

And there is a chest surrounded by a ten foot gape that is ten feet deep.
Glantri
player, 1820 posts
Sun 9 Apr 2017
at 11:43
  • msg #934

Mike in Megiddo: The World at it's Endgame

Are the candles in here lit? Also I believe I still have the candle from earlier right?

I'll approach the writing and read it.
Magnus
player, 2632 posts
Sun 9 Apr 2017
at 16:56
  • msg #935

Mike in Megiddo: The World at it's Endgame

The candles are not lit currently. It's possible that you carried it all the way here. So you can have it if you want it. If not, you have other ways to light candles.

The writing says
'When fire and crystal merge, an image of the Earth will appear in vivid colors. When four colors appear, the hidden path will become clear. The first color is the brilliant gold of the sun that bathes the ground. '
Glantri
player, 1821 posts
Sun 9 Apr 2017
at 17:53
  • msg #936

Mike in Megiddo: The World at it's Endgame

I would like to have the candle with me, I would have to set it down frequently before fights but I was thinking that it might be required to be placed in a setting somewhere along the way.

It seems like I'll be needing that topaz gem, time to backtrack a bit.

I'll rush back to the central room and see if the topaz gem is removable. If it is, I'll bring it back in and place it in the round slot and then light the candles. I'll explain to Leona as I'm running by "I think I got this riddle, or it's first part. Have to get the topaz to see the rest. Be right back."
Magnus
player, 2634 posts
Sun 9 Apr 2017
at 18:18
  • msg #937

Mike in Megiddo: The World at it's Endgame

The marble like topaz gem is just sitting on the floor. It is not set in anything.

Leona nods as you pass by. You take the gem up and set it in it's slot. You then light the candles on the candle holder.

(OOC: Out in the aether. The Zelda puzzle solved theme plays out.)

Hermes says
I think you got that right. I wonder what's in that chest?
Glantri
player, 1823 posts
Mon 10 Apr 2017
at 02:17
  • msg #938

Mike in Megiddo: The World at it's Endgame

I smile as I hear the satisfying sound in the Aether and think back to Hermes,
Seems to be. Only one way to know.

Is there a path to the chest over the pit visible? If so I'll walk across it to open the chest.
Magnus
player, 2636 posts
Mon 10 Apr 2017
at 06:24
  • msg #939

Mike in Megiddo: The World at it's Endgame

OOC: That music was meant to be out of character.

There is no path over the pit that you can walk. There is not even a edge you can go across at the wall. The chest look fairly solid and it is made of wood.
Glantri
player, 1825 posts
Mon 10 Apr 2017
at 16:23
  • msg #940

Mike in Megiddo: The World at it's Endgame

Ah of course. Would still smile with Hermes comment.

I'll probe the air over the gap with my spear, looking for invisible walls that might stop me from jumping it. In the absence of of a wall to stop me, I'll take a running leap to jump the pit. Once on the section with the chest I'll see to opening it. A ten foot jump shouldn't be too bad for me after all the training in the Titan world.
Magnus
player, 2638 posts
Mon 10 Apr 2017
at 17:09
  • msg #941

Mike in Megiddo: The World at it's Endgame

You test the air and find no wall. You run, jump and easily make the ten foot leap.

The chest is unlocked and simple to open.
Inside you find an old key of blue metal. It has a triangular handle.
Glantri
player, 1827 posts
Mon 10 Apr 2017
at 22:03
  • msg #942

Mike in Megiddo: The World at it's Endgame

Excellent. I'll jump back across and head back out to Leona, with the key raised above me. "Chest had a key in it, let's go see what it opens."

In the main room I'll pick another door at random (or if the other three are locked whichever this key opens.)
Magnus
player, 2641 posts
Tue 11 Apr 2017
at 02:57
  • msg #943

Mike in Megiddo: The World at it's Endgame

You enter the main room with Leona and find that the mural of the tree is back in topaz yellow. But it's branches are bare, there is no water and that red snake is gone.

Leona comments
"Looks like you figured the first part out."

You head directly east to the south eastern door and open it up.
It's the kitchen that you entered the cathedral from.
Heading north to the North Eastern door. you find that it needs the key to get unlocked. You open it and find a room with rows upon rows of pews facing east. There is a unlit candle holder on the eastern side of the room. There are many windows along the walls and it is currently dark outside. A couple of boks roam around the pews.

Are you going to go to the north westen door or are you going to explore this room?
Glantri
player, 1829 posts
Wed 12 Apr 2017
at 16:17
  • msg #944

Mike in Megiddo: The World at it's Endgame

I nod and smile when I see the mural has been partially restored.

----

I want to explore this room first, so I'll motion to Leona to get into position to attack one bok while I position myself to charge the other. A couple of boks should be short work for us, even with Leona not having her gun. Afterwards I'll light the candle and see what I can find in this room.
Magnus
player, 2646 posts
Wed 12 Apr 2017
at 17:11
  • msg #945

Mike in Megiddo: The World at it's Endgame

On your signal, Both You and Leona charge in towards your own bok. Leona forms her solar halberd and cuts the bok in half. While you send your spear though the back of your bok's skull.

You light the candles and a ladder comes down from the roof on the north western corner.
Glantri
player, 1831 posts
Thu 13 Apr 2017
at 16:40
  • msg #946

Mike in Megiddo: The World at it's Endgame

"Careful, this may be a trap. We should climb one at a time, so there isn't a time when both of us are vulnerable on the ladder. I'll take point."

I move quickly to the ladder then and begin moving up. When at the top I'll glance around quickly and then gesture for Leona to follow.
Magnus
player, 2649 posts
Thu 13 Apr 2017
at 17:12
  • msg #947

Mike in Megiddo: The World at it's Endgame

Leona nods and let's you go up.

You make it up to the top and find yourself in an open room with a plaque, a slot and a candle holder on the other side of the room.

There are three boks. One looks normal for a bok. But the other two have black skin and are wearing a tattered purple shirt. The normal bok has noticed you.

You are currently at the top of the ladder. You have enough time to ether go into the room or go back down the ladder. Or possibly something else clever.
Glantri
player, 1833 posts
Sat 15 Apr 2017
at 13:14
  • msg #948

Mike in Megiddo: The World at it's Endgame

I'll make a quick motion to follow, following by 3 fingers. I assume she'll realize I mean three combatants. I make a mental note that after this we'll need to come to an agreement on a form of hand talk with several gestures that we agree upon.

I'll then dart towards the bok that has seen me, aiming far to it's left. As I rush past it, towards one of the black boks I'll spin in a crescent slash, letting the spear extend it's arc outwards. I'm aiming to sever the bok in two, leveraging the momentum at the tip of the elongated spear to reduce the amount it slows me down. This is important because I'm charging directly to the black bok and skewering it as the spear returns from the crescent arc and is readied and thrust into the black bok's head.

An idea occurs to me, and I see if I can cause the end of the spear to turn at an angle, causing extra damage as I retract it from the pierced Bok.

If all goes to plan it will be one bok left, who is aware of my presence. I'm going on the defensive with this one. My plan is to dodge and be careful, keeping its attention while Leona gets to the top. Once she is, she should be able to finish it easily while it's distracted. Or conversely if it decides to go after her instead of me once it sees her, I'll teach it the error of turning it's back to me as I go on a full offensive to chop it to bits.
Magnus
player, 2654 posts
Sat 15 Apr 2017
at 18:21
  • msg #949

Mike in Megiddo: The World at it's Endgame

I knew I forgot something. You can sense the Dark Essence animating them. The weak candle like unflame animating the normal bok and the stronger torch like unflame animating the black boks.

You charge the normal bok and it spits purple gunk directly at you. But you dodge to the left past the bok. You extend your spear and swing it around. Cutting the bok in half, snuffing out the unflame of it's existence.

You charge the next black bok. Making the speat's shaft solid just before your trust. You hear a crack as your spear is deflected off to the side leaving a gash on the black boks head. (Its skull managed to defect your spear but was shattered in the process.) You turn the spear head and catch it in the collar bone, pulling it back off balance and forcing it to land on it's back, stunning it.
Glantri
player, 1835 posts
Sat 15 Apr 2017
at 23:56
  • msg #950

Mike in Megiddo: The World at it's Endgame

Interesting. Is this the first time I've managed to sense the dark essence?

I'll move into an overhead swing to finish off the stunned bok. I'm aiming at the area that seems to house the dark essence (If that's not an apparent area but rather just a sense I have I'll aim at center of mass, looking to sever him in two.

Once that's done I'll dodge/roll towards a far wall, anticipating the other bok to be moving in already. Using the space the dodge gains me I'll shift into a defensive position while waiting Leona to join and finish it off together, acting like a pincer between Leona and my attacks.
Magnus
player, 2656 posts
Sun 16 Apr 2017
at 01:40
  • msg #951

Mike in Megiddo: The World at it's Endgame

You sensed something similar with the dark hound in the grave yard.

You sense that about half the Animating Darkness is in the skull and the other half is generally around the torso. You stab it though the chest and then it burns up in thick black smoke.

At this point Leona makes it to the top of the ladder.
You dodge out of the way of the dark purple gunk that it spits and then take a defensive stance to keep it's attention on you. Leona forms her Solar halberd and charges the black bok's back, cutting deeply into it. You charge and stab it though it's head. It dies and burns up in black smoke.

Leona let's her halberd disappear. She sits down and opens her backpack and pulls out a few orange like fruits.
"Sigh. This is taxing on my reserves of magic. Let's read that stone over there."

It says
'Where many chairs are aligned, the pupil will sleep. The sleeping pupil is unseen. It glows only in the light of the Sun.'

Leona comments
"... Not isn't good. it's night now."
Glantri
player, 1837 posts
Sun 16 Apr 2017
at 16:44
  • msg #952

Mike in Megiddo: The World at it's Endgame

"Well, we both have the ability to shed sunlight. But you're right, we're both running our reserves down pretty quickly pushing ahead at the rate we're going, and recharging is difficult, what with being inside so we have stagnate air, no direct access to the earth, pools of water, nor large enough fires.

One thing I noticed is that I can see the dark essence in these boks, and in the hound outside now. Is that something that you've been able to do all along that I'm just starting to be able to manage?"
Magnus
player, 2658 posts
Sun 16 Apr 2017
at 18:27
  • msg #953

Mike in Megiddo: The World at it's Endgame

You also note the fire made of sunlight and a bit oc moonlight within Leona. Her fire shines like a campfire compared to the candleeand torches you sensed before.

You also sense the fire within yourself. It's of a comparable size to Leona's, but made of Earth, Wind, Water, Fire and Sunlight

She responds
"...That's odd. I need to spen essence and concentrate to do that. What details can you sense?"
Glantri
player, 1839 posts
Mon 17 Apr 2017
at 00:36
  • msg #954

Mike in Megiddo: The World at it's Endgame

"Hmm, well now that I pay attention to it, it extends past just the bok's. In the bok's I was able to sense the strength of the dark essence in them, along with where it was held in there body. With the black boks, for instance, it's split between their head and body. I could also tell that the black boks had more dark essence than the standard one.

But I can also see a fire made of sunlight and a bit of moonlight in you, and much stronger. I can see my own as well, but made of Earth, Wind, Water, Fire and Sunlight. Which all makes sense, but I haven't ever seen this before. It didn't even occur to me to mention it to you about the hound, I just assumed it was immediately visible, but with the bok's I knew I hadn't seen it before."
Magnus
player, 2661 posts
Mon 17 Apr 2017
at 02:04
  • msg #955

Mike in Megiddo: The World at it's Endgame

I see. You are seeing the strength of the soul...or their animating force in the case of the Bok and the Zombies. Those where the black boks. They are stronger and tougher than the normal bok.

Anyway, we call that the Soul Force. And we divide the scale into a few numerical categories. The bok and zombies you sensed are probably a One or a Two on the scale, mayby a Three. While I am a Five. That is the strongest a intact human soul can get. The Immortals can get stronger, much stronger."
Glantri
player, 1842 posts
Mon 17 Apr 2017
at 02:44
  • msg #956

Mike in Megiddo: The World at it's Endgame

"Interesting, do you have any idea why the immortals can ascend past what a normal soul can reach? I find it odd to think of my soul as being at a pinnacle at five, when it seems to be ever expanding. Perhaps there are techniques that allow a soul to stay intact while still ascending to greater elemental control?"
Magnus
player, 2663 posts
Mon 17 Apr 2017
at 05:36
  • msg #957

Mike in Megiddo: The World at it's Endgame

"The Immortals can Ascend further than us because their soul is no longer human. We have a rather limited understanding of the Process. But The process of turning into an immortal seems to fuse the Higher and Lower Soul into one being. And the Dark Matter strengthens the Result and allows them to reform from physical destruction.

I haven't heard of anyone ascending beyond the human limit without being changed in the process. It's very rare, but I've heard of the Gaian Tribe turning into Elementals when they push pass the human limit. and there is stories of the old Solar Tribe Producing Sun Spirits when they ascend.

... Then Again. You wield magic very strangely by our standards. So who know how pushing further will change you."
This message had punctuation tweaked by the player at 05:36, Mon 17 Apr 2017.
Glantri
player, 1844 posts
Mon 17 Apr 2017
at 21:58
  • msg #958

Mike in Megiddo: The World at it's Endgame

"That's an interesting form of transformation. I don't intend to stop though, part of my promise to each fury was to aid in their growth, while they aid in mine. We shall see what comes of it eventually." The concept of losing humanity momentarily troubles me, before I realize that it's not terribly important to me. The concept of self, and of reason and empathy are all important. Perhaps my concept of humanity is simply a more fluid.

"But either way, are you feeling well enough to push on? I can convert a few of my motes to solar motes and try and see what's invisible between the pews."

I believe I have 5 fire, 6 wind and 1 earth left, so I'll convert however many wind motes it takes to create one solar mote, and use that to form a small globe of sunlight downstairs and look between the pews.
Magnus
player, 2666 posts
Tue 18 Apr 2017
at 00:07
  • msg #959

Mike in Megiddo: The World at it's Endgame

She says
"That Magnus was a being similar to you. And he even has subbeings like your Furies. You might consider talking to Kyotsu to see if Magnus went though any transformations from his power...

I should be good to continue."

You have an artifact specifically for that. It converts your 6 wind motes into 5 solar motes. You go down the ladder abd use the solar motes to make sunlight. It takes a bit of searching but you find the glint of a ruby red gem near the south side of the room.

I assume you return it to it's proper slot and light the candles.
Back in the main room. A ruby red serpent is once again entwining itself ammong the roots of the tree. You can now see that it is gnawing on the roots.
Glantri
player, 1847 posts
Tue 18 Apr 2017
at 00:22
  • msg #960

Mike in Megiddo: The World at it's Endgame

"That's true. Though I saw some of what he did. I believe he split his personality into many individual souls. But you have a good point, I shall ask when we get back.

--------

When we see the ruby serpent, "Well, looks like that worked well, let us move on to explore this next room."
Magnus
player, 2667 posts
Tue 18 Apr 2017
at 01:03
  • msg #961

Mike in Megiddo: The World at it's Endgame

She comments
"Maybe it just me, but that sounds like a bad idea to split your personally into separate souls."
-----------

You enter the next room and find what looks like a communal bathing area. With a pool of water and brass water faucets.


There is a stone sign with a stone slot next to it. There is also a candle holder near them.

The sign says.
 'The fourth color is the shimmering blue of the vast sky and ocean. The sky and ocean are protected by two white sentinels – cloud and wave. '
Glantri
player, 1849 posts
Tue 18 Apr 2017
at 01:29
  • msg #962

Mike in Megiddo: The World at it's Endgame

"I suppose it all boils down to reason. Most things can look like a good idea if the need is great enough. Some might say welcoming furies into my soul isn't the wisest. I would argue that both they and I are better for our symbiotic bond, but I'm sure there are some who would disagree."

-------

"Cloud and wave. Waves are easy enough, movement will create them. The clouds will require heat to turn some of the water to vapor. I'm going to go play with the faucets and see if any of them are hot water. Hot water hitting cold should creating billows of steam, which hopefully is close enough to clouds."

I'm going to wade into the pool then and tinker with the faucets to try and create clouds, and also move in such a way that I am creating a rolling current of waves through the pool.
Magnus
player, 2669 posts
Tue 18 Apr 2017
at 02:25
  • msg #963

Mike in Megiddo: The World at it's Endgame

"I see what you mean. Kyotsu implied that his creation was accidental though."

------------------------

You turn on the faucets and find that one of them has how water. It steams and you makes waves in the pool. as you are moving around you notice a glint in the water. You find a sapphire blue stone in the water. It is simple enough to put it in the slot and light the candles.

Leona says
"Now all we have to do is find the gem for the slot over there. we got all of the doors down here."
Glantri
player, 1850 posts
Tue 18 Apr 2017
at 11:16
  • msg #964

Mike in Megiddo: The World at it's Endgame

"I believe we have that one hallway at the top level. We should be able to climb back up to the top ledge and explore it... I would like to take a few moments to recharge here though. I'm still rather low on motes, and this is the most conducive to me recharging of what I've seen so far. Perhaps you could scout ahead while I recharge a bit and then either come back or I'll head up there once I've recharged a bit."

I'm trying to absorb as many water motes as possible in roughly 5 minutes. I'm letting myself relax while submerged in the pool and meditating on the furies and water spirits around me.

If Leona isn't back by that point, I'll follow up. (Or if she stays for the time)
Magnus
player, 2671 posts
Tue 18 Apr 2017
at 19:56
  • msg #965

Mike in Megiddo: The World at it's Endgame

Leona smirks towards you.
"It would be smart to scout ahead. But one doesn't see working hot water around here very often. And I'm not going to let you hog all the hot water."

She turns on the hot water full blast and it steams up the room. She starts undressing.
Glantri
player, 1852 posts
Tue 18 Apr 2017
at 22:06
  • msg #966

Mike in Megiddo: The World at it's Endgame

I begin, "My apologies, I wasn't thinking." before I blush from her beginning to undress. I'll avert my gaze, and take the opportunity to undress and slip into the water for cover. I'm keeping my gear near me however, in case we get ambushed. Just off to the side.

I'll relax and begin trying to absorb water motes while enjoying the heat and relaxation.
Magnus
player, 2674 posts
Tue 18 Apr 2017
at 23:23
  • msg #967

Mike in Megiddo: The World at it's Endgame

While you are not looking at her, You can almost feel her smiling and smirking because of your reaction.

You undress and slip into the water with your supplies near at hand. You hear her slip into the water and note that she kept her staff near her. She sighs and is all smiles.

You relax for a bit and soak up water essence.
Leona swims around the pool a bit and then speaks.
"You probably already figured it out by now. But Lita is rather enamored with you. What do you think of her?"
Glantri
player, 1854 posts
Wed 19 Apr 2017
at 00:01
  • msg #968

Mike in Megiddo: The World at it's Endgame

I splutter for a moment as my head dips under water due to my shock at the blunt question, while my face heats up.

"She what? I've assumed she's thought fondly of me, due to our travels.... I can be rather thick when it comes to knowing others emotions, without reading them. And I don't do that to those close to me." I'm rambling somewhat as I try and regain composure, "I will need to think about it some more, I hadn't given it much though. She's definitely cute... But how do you know, has she talked to you about me?" It then occurs to me that I'm naked and I go bright red again. So much for playing it cool in the sauna.
Magnus
player, 2679 posts
Wed 19 Apr 2017
at 00:47
  • msg #969

Mike in Megiddo: The World at it's Endgame

Her smile is almost like a cat that has ate the canary.

"She isn't exactly subtle about it. And your furies have hinted that they picked up on it. I can't help but notice a lot of small things.

She does say that you are so brave and strong and kind. She also thinks you are handsome.

Personally I haven't thought about men very much. I've always been... Rather small. I had my mission to avenge my father. So I ignored them thinking that they wouldn't see anything they would like in me."
Glantri
player, 1857 posts
Wed 19 Apr 2017
at 01:25
  • msg #970

Mike in Megiddo: The World at it's Endgame

"Well, ok you may have a point. I had assumed my furies were just having fun. Which I suppose they were.

I can relate to being focused to the detriment of love. I have been so absorbed in the joy of discovery, of learning things I never thought existed... well it can be all consuming.

Please be careful though, you don't want to become so absorbed in vengeance that you can't find someone to enjoy life with. I'm sure you could charm the pants off of anyone you want to, should you put your mind to it. Just pick someone you're interested in and try."
Magnus
player, 2681 posts
Wed 19 Apr 2017
at 13:18
  • msg #971

Mike in Megiddo: The World at it's Endgame

"Well, you helped me get my vengeance on the Count, helped stop an Immortal's plan involving my mother and even now you are helping me stop an Immortal's plan involving my hometown.

I can see why Lita loves you."

Her smile becomes more than a bit predatory.
"Well, my actions got your pants off. Tell me. What do you think of me?"
Glantri
player, 1859 posts
Wed 19 Apr 2017
at 16:35
  • msg #972

Mike in Megiddo: The World at it's Endgame

I blush furiously and try to think quickly. This happens to other people, not me. Or rather I don't recognize when this happens until I'm hit with a sledgehammer. Perhaps this is my sledgehammer.

"It sounds much more impressive when you say it that way. I was in the position to help a good friend and I did. It's much less impressive than you saving me before you even knew who I was. You trusted me, even after hearing about my odd nature and have never treated me as a freak. You are an incredibly strong woman Leona, yet you possess amazing depths of compassion, being willing to help me despite my abnormal nature. Coupled with emotional fortitude to survive anything, honestly you have handled the hard parts of our quest. And I care deeply for you Leona, but I have always thought of both you and Lita as trusted comrades, who I would happily give my life to save, but didn't think there was anything else to give thought too..."
Magnus
player, 2685 posts
Wed 19 Apr 2017
at 19:06
  • msg #973

Mike in Megiddo: The World at it's Endgame

Her smile becomes more genuine like she is happy about what she heard.

She swims up to you and gives you a small kiss on the lips.
"You have grown on us Michael.  Don't forget that."

She then returns to her side of the pool.
Glantri
player, 1861 posts
Wed 19 Apr 2017
at 21:59
  • msg #974

Mike in Megiddo: The World at it's Endgame

I am stunned by all that's happened, but can't help but smile when kissed by a beautiful woman.

"I don't see how I could forget either of you. Thank you for telling me all of this Leona, and my apologies for being dense when it comes to emotions."

I then close my eyes and relax in the pool, continuing to absorb water motes. As I fill up on them I'll start working on transmuting them into the other elements, so I have a more balanced elemental mote spread. I believe my cap is currently 304, and I have 8 tied up between the 5 water in the spear and 3 fire in the bracers and hat. So ideally I would like to get to:
4 Fire
4 Water
5 Air
5 Solar
4 Earth
in my pool.

If I don't have time for that before Leona wants to move on that's fine, but it's my hope.

Once we decide to move on I'm assuming Leona will turn the hot water jets higher again for added steam. I'll change at a moderate speed. She's made me blush enough already, I'm trying to reclaim a little dignity by being able to get dressed without rushing. I think of various people of my favorite books who manage to keep calm even with a woman's eyes on them and try and emulate that in my behavior.
Magnus
player, 2688 posts
Thu 20 Apr 2017
at 00:14
  • msg #975

Mike in Megiddo: The World at it's Endgame

Her smile is once again cat like.
"No problem. "

You relax in the pool. Gathering up motes. When something turns on within you. You note a faint blue aura around you as the pool empties at a noticeable speet. Your inner reserves are getting flooded. With a few motes comming in every few seconds. At the end you manage to gage the speed at two mote every five seconds. You fill up completely with your conversion. But the engine is still running pumping the excess motes that it products into your aura. You can already feel this is exhausting on a spiritual level. It's like you are running full out even when you are still.

Leona asks.
"What is going on? Did you learn something new?
Glantri
player, 1863 posts
Thu 20 Apr 2017
at 00:27
  • msg #976

Mike in Megiddo: The World at it's Endgame

"I... I'm not sure. I mean yes, it's something new. All of a sudden I started absorbing motes at a startling rate. I'd guess a mote every 2 or 3 seconds? The excess is pouring into my aura...  it's exhausting though. Let me see what Nix knows."

Nix, what just happened? I feel like my system just kicked into overdrive.
Magnus
player, 2690 posts
Thu 20 Apr 2017
at 01:11
  • msg #977

Mike in Megiddo: The World at it's Endgame

Nix replies
ah... opps. I felt that the gathering rate for the motes wasn't fast enough. So A worked with the others to make a ahhh... 'spiritual mote pump'. it gathers motes from around you. The exhaustion is an unavoidable side effect. You probably also want to be careful when you activate it. We don't have a filter on it yet. So if you activate it in a place full of darkness, You pump dark motes into your meridians.
Glantri
player, 1865 posts
Thu 20 Apr 2017
at 01:20
  • msg #978

Mike in Megiddo: The World at it's Endgame

Thank you all, this is fantastic. Noted to not turn it on when surrounded by darkness though, that sounds... unpleasant.

I smile broadly. "Simply put, my furies are amazing. They banded together and designed me a spiritual mote pump as Nix put it. It's tiring, but it sucks in motes from all around me at a rapid rate."

I concentrate then on shifting it off, since I'm topped off.

"We should see about pushing forward though."
Magnus
player, 2693 posts
Thu 20 Apr 2017
at 01:35
  • msg #979

Mike in Megiddo: The World at it's Endgame

The pump seems to resist being turned off. but you press on and manage to shut it down.

The water is rather low now. and you see all that implies. And conversely she sees you. You both dry off and then press on

You help each other climb and get to the other side up at the top. You walk down the Hallway and find yourself in a library. There are webs everywhere and you see the huge venomus spiders
Glantri
player, 1867 posts
Thu 20 Apr 2017
at 01:47
  • msg #980

Mike in Megiddo: The World at it's Endgame

I'll whisper when we get to the library, "this is where the first riddle must have been referencing. We need to take out these spiders first though. Let me do most of this one, I'm at full charge, better to reserve some of yours. Just watch my back."

I'm using a low burn of wind motes to augment my speed as I move into position on one spider at a time before launching into what is hopefully a quick and systematic dismantling. Once they are dispatched I'll look around to see what books are there.
Magnus
player, 2695 posts
Thu 20 Apr 2017
at 02:20
  • msg #981

Mike in Megiddo: The World at it's Endgame

You start a slow burn of your wind motes and absolutely wreck the spiders. You burn 3 wind motes and kill all of them. You look around and find books on all sorts of subjects. You note that a couple of books on each shelf are sticking out further than the rest of them.

The pair sticking out nearest to you reads
'Walking in the Wilderness' and 'Words of the Last Dragon'

You also note that there is a lowered portcullis down on the other side of the library.
This message was last edited by the player at 02:22, Thu 20 Apr 2017.
Glantri
player, 1869 posts
Thu 20 Apr 2017
at 02:26
  • msg #982

Mike in Megiddo: The World at it's Endgame

I move forward and pull out words of the lost dragon and begin skimming it. Admittedly I'm as curious about the idea of dragons as the fact that the riddle referenced words specifically.

I'll also examine the portcullis. I'm assuming it's closed and locked?
Magnus
player, 2697 posts
Thu 20 Apr 2017
at 02:39
  • msg #983

Mike in Megiddo: The World at it's Endgame

There is a switch behind the book about dragons.

You read a few pages of the book. It is supernally written. You can feel the very pride of the dragon at it's existence. You feel it's sorrow at the approaching darkness that It can not fight it forever. That what you get from the few pages you read. (It's better than I can hope to write)

The portcullis is closed and locked.
Glantri
player, 1871 posts
Thu 20 Apr 2017
at 02:44
  • msg #984

Mike in Megiddo: The World at it's Endgame

I feel a sense of sympathy for the dragon. To be in an struggle against eternal forces, destined to fail to the  wearing effects of time yet unwilling to give up. Truly a noble being.

Does the switch automatically flip when I pull the book out? If not I'll try flipping it.

I'll check the other books that are propped out and see if they all have switches, as well as what those books are. From the riddle I suspect either the dragon book is the one, or there are 4 books that need switches flipped.
Magnus
player, 2700 posts
Thu 20 Apr 2017
at 03:00
  • msg #985

Mike in Megiddo: The World at it's Endgame

You flip the switch. But nothing immediately happens.
The books sticking out include
'Rules of a Gun Slinger'
'Spiral Folklore'
'Curses and Purification'
'Doomsday Reincarnation'
'Nightmare of the Abyss'
'Overheating: the Risk of too much Sun'

There are a few more.
Glantri
player, 1873 posts
Thu 20 Apr 2017
at 03:02
  • msg #986

Mike in Megiddo: The World at it's Endgame

I flip the switches behind the books beginning with overheating, rules, and doomsday. I also open doomsday reincarnation to skim it a little.
Magnus
player, 2702 posts
Thu 20 Apr 2017
at 03:15
  • msg #987

Mike in Megiddo: The World at it's Endgame

The portcullis opens when you hit all of those switches.

Skimming through Doomsday Reincarnation
It describes how the time-stream is split here with all of the End of the world things happening all at once. The Undead slip though time when defeated. They go to a timeline where they haven't been defeated.
Glantri
player, 1875 posts
Thu 20 Apr 2017
at 03:19
  • msg #988

Mike in Megiddo: The World at it's Endgame

"Looks like that worked well, let's see what's down below."

Heading down the portcullis then.
Magnus
player, 2704 posts
Thu 20 Apr 2017
at 03:23
  • msg #989

Mike in Megiddo: The World at it's Endgame

You find a room with a chest. There is a round green gem in the chest.
Glantri
player, 1877 posts
Thu 20 Apr 2017
at 11:22
  • msg #990

Mike in Megiddo: The World at it's Endgame

Was there a hole and candle set like the others in this room? Or in the library? If not I'll begin searching room by room until I find it and then try using the green gem.
Magnus
player, 2706 posts
Thu 20 Apr 2017
at 13:34
  • msg #991

Mike in Megiddo: The World at it's Endgame

Leona says
"Remember the first riddle we found and couldn't make sense of? It's in the room on the other side of the main hall."

She leads you through the Library, across the top of the main hall and into the room on the other side. The stone slot and candleholder are in here. You put the bem into the slot and light the candles. You return to the main hall and see that the Mural has been restored to it former glory. The stairway down has opened up again.

You head down and find yourself in a small room. There is a tall door heading north and a strange machine in the northwest corner. It looks like this.




You feel a strong dark presence to the north.

Leona comments
"Do you feel the Immortal to the north? We better go in ready. That machine there is called a solar station. It was used to store solar essence in the Solar Empire. I wonder if it has any left after all this time..."

She walks up to it and sicks her hand out to it. Sunlight essence flows from the machine into her hand. After a minute she stops.

"I'm full now. There is a little left if you want to fill up."
Glantri
player, 1879 posts
Thu 20 Apr 2017
at 16:25
  • msg #992

Mike in Megiddo: The World at it's Endgame

I should only be down 3 motes, but I don't pass up opportunities to recharge.
"I do, it feels strong. Recharging seems prudent."

I'll follow Leonas example and then mentally prepare myself for a fight. The tactics will have to shift based on the landscape but I mentally let my furies know to be ready. Then I'll check if Leona is ready and move to the door and open it, proceeding in with caution.
Magnus
player, 2708 posts
Thu 20 Apr 2017
at 18:10
  • msg #993

Mike in Megiddo: The World at it's Endgame

You fill up with solar motes. Leona indicates that she is ready.

You enter a large room with a high ceiling. There is a candle holder in the middle of the room. There is a door on the other side of the room with that black cat in front of it. It meows at you the goes in.

When you move forward you hear a feminine voice say "Wait..."

Then out of thin air, floating above the candle holder. A women appears with blond hair and too pale skin. She is wearing strange sunglasses and a fluffy furry coat.
She looks like this.


"You are the Solar Magician and the new Spear wielder. Correct? "

Edit: why do I always forget something?
You sense this womans Soul Force. It is like a bonfire of Darkness, Water and Wind that have combined together into Ice.
This message was last edited by the player at 22:51, Thu 20 Apr 2017.
Glantri
player, 1880 posts
Thu 20 Apr 2017
at 23:08
  • msg #994

Mike in Megiddo: The World at it's Endgame

I smirk, "I suppose so, new weapon, new title. And you are?"

I'm standing at a casual ready stance, spear in hand.
Magnus
player, 2711 posts
Fri 21 Apr 2017
at 01:55
  • msg #995

Mike in Megiddo: The World at it's Endgame

She says
"I am the White Duneyrr, the Sky-ruling Immortal... Please don't let this shock you, but... I'm afraid you must die now. My brother told me not to fight you. But I'm so hungry. I've been asleep for such a long time. Waking up and having a Solar Child  and a Fool for breakfast is just what I need... So you see, I've really got no choice. So sorry."

The is a snow white flash and then she transforms into a Huge White Moth. She easily has a wing span of ten feet.
She looks like this


She breaths a blue white cloud at you but You and Leona dodge out the way. Where she hits is now covered in ice.
Glantri
player, 1882 posts
Fri 21 Apr 2017
at 02:04
  • msg #996

Mike in Megiddo: The World at it's Endgame

I sigh, "they always want to underestimate me. Let's go!"

I launch myself upwards, using wind motes to augment a jump to great speeds, catapulting me into flight. I'm charging directly towards this moth immortal and slashing at her wings with my spear. I'm spinning as I get near, making a deadly cyclone of the spear blade and tearing at her wings and body before creating a wall of solid air to pivot off of, turning a hard 90 and throwing a fireball to scorch this ice queen. I'm putting all 4 fire motes I have into the fire ball.

Hermes, we have a nice open room here. If this fight goes on long enough, I'll be needing to do a fusion with you.
Magnus
player, 2713 posts
Fri 21 Apr 2017
at 02:33
  • msg #997

Mike in Megiddo: The World at it's Endgame

You charge in and via a jump. She manages to dodge out of your first strike. You continue to spin and clip her legs as you pass. She start going up. You make your solid wall of air and hit her directly with your fireball, scorching her back and producing black smoke. and she is out of range now. She launches snow white balls of energy and they rain down on you.

Leona is looking around at the four switches in the corners.
Magnus
player, 2717 posts
Fri 21 Apr 2017
at 05:04
  • msg #999

Mike in Megiddo: The World at it's Endgame

Link to the new thread:  link to a message in "Worldwalker"
This message was last edited by the GM at 05:34, Fri 21 Apr 2017.
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