Re: Post Ludum: McCallister Moves On
For a while Naga World was used as an intro. Its a place that fairly shrieks..you're not in Kansas anymore. Not even in your own universe.
But, it had a problem for demo games at conventions. While it was dangerous, it was possible for a group of clever and resourceful players to pretty much survive it for the whole demo game.
And MJ got told by a game store owner, Days of Knights, I think, that a demo ought to highlight the unusual aspects of a game. So, enter a world that gets teh players killed off quickly after introducing them to whats going on, giving them a few chances to learn things...and then bam.
So, its been used a lot. My favorite use was not online. Some guy went fishing in the surf, and attracted a small shark. It managed to nearly rip off his arm, but he survived, and they, the gather, had shark for dinner...
Nothing like slipping, sliding, splashing in waist-deep water, and gulping water, and having a shark gnaw on you while you try to knife it to ruin a good fishing trip...
Intro worlds:
I've used non-intros at times...ask Misty about that. But there is Volcano Island, and the Ice Mountain (where Day is now), and I first playtested the End of the Universe World with Kate.
You want a world that gives some but not too much scope for action. Communicates vast weirdness, and has enough threats to wipe the player out reasnoably soon...any suggestions? And we usually use Michael Di Vars, but I'm thinking next time, I might use someone else.
He works because he's not supposed to be talkative, he's not supposed to be that interested in telling you his view of things. This lets you figure things out on your own.