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19:31, 7th May 2024 (GMT+0)

Post Ludum: Misty on Ship.

Posted by PlaytesterFor group 0
Playtester
GM, 980 posts
novelist game designer
long-time gm
Thu 17 Nov 2005
at 03:36
  • msg #1

Post Ludum: Misty on Ship

This is the thread for discussing anything related to our longest-running current thread...Misty on Ship.  Which will shortly be in our past.

The blaster was an excellent choice because the laser rifle would do almost no damage to these things since they have subdermal reflective armour.  So the laser would have given them a really bad sunburn at worst.

And now I send Misty to one of our weirder worlds...

PT
Misty
player, 207 posts
Thu 17 Nov 2005
at 04:17
  • msg #2

Re: Post Ludum: Misty on Ship

Somehow, I don't think it's a good thing to check for combat results and see a 'Post Ludum' for your thread. (laughs)  I had a good time with this.  I look forward to reading all of your comments and maybe making a few of my own.
Kate
player, 115 posts
Student -
accidental verser
Fri 18 Nov 2005
at 04:14
  • msg #3

Re: Post Ludum: Misty on Ship

I'm now about halfway through the story (I'd started much later so I'd skim some of the posts, but now that its done, I'm doing back and reading it in its entirety.)

So far, I'm quite impressed with the ship board life and culture.  It was very well done... I'm starting to get to the parts I skimmed through, so I'll be able to tell you more then.

For now, all I can say is that I'm quite impressed with the depth and texture of the ship and the characers.
Jesse
player, 69 posts
Peace through superior
firepower!
Fri 18 Nov 2005
at 04:25
  • msg #4

Re: Post Ludum: Misty on Ship

Misty:
Somehow, I don't think it's a good thing to check for combat results and see a 'Post Ludum' for your thread.


I was kind of expecting the same thing to happen to me with my recent night time attack on Thanar soldiers. I guess the dice gods liked me today.
Playtester
GM, 996 posts
novelist game designer
long-time gm
Fri 18 Nov 2005
at 04:37
  • msg #5

Re: Post Ludum: Misty on Ship

Well there is also the fact that you are considerably more dangerous than even a veteran Thanar soldier, and you had the jump on them.  Misty on the other hand was facing a ubercommando, someone who could have done what you did to the Thanar, well the ubercommando could have done it to a Delta Force team if properly equipped with its beginning weapons.

She was fighting a genetically engineered supersoldier with minor telekinetic powers, plus if she had shot it with the laser it would have done at most a severe sunburn since they have reflective subdermal armour.  A blaster or a sword was about the only things that could have killed it that they had.  And she had a seven hundred pound wolf, plus a very skilled swordsman.

No, you realize that you could probably cut a swathe through these Thanar unless they got you at range.  They do have better throwing than you since they can naturally tell distance to within a couple feet of any target in sight, and they can outrun you.  But they are slower, weaker, and not quite as viciously certain as you.  However, there are a lot of them, and one good javelin toss,and you're crippled and easy prey.

PT
Kate
player, 125 posts
Student -
accidental verser
Mon 21 Nov 2005
at 11:32
  • msg #6

Re: Post Ludum: Misty on Ship

I finally finished reading it.  Very well done, and very well played!

I liked how over time, the truths were changed and how the ArtInt became a demon... Interesting culture clashes and again, depth and texture.

I hope this can continue for a very long time.  I'm hooked.
Playtester
GM, 1020 posts
novelist game designer
long-time gm
Mon 21 Nov 2005
at 15:26
  • msg #7

Re: Post Ludum: Misty on Ship

I intend to try to keep on doing this for quite some time.  But we will see how it goes.

I know MJ has been running over at GO for close on to five years (and one player is on his third world after that many years...for a long time we called him the "Universer").  For me, its writing practise, and playtesting, and it also allows my gaming fanatic side out of its cage. :)

And Mal has done a good job with gritty details, and Summer Queen, although on her first GM flight, is finding it enthralling with creative ideas buzzing about her  head demanding to be let free.  I can't speak for them, but it looks like they will be around for a while too.

PT
Oak
player, 120 posts
Sun 2 Apr 2006
at 06:05
  • msg #8

Re: Post Ludum: Misty on Ship

Interesting world, well roleplayed by Misty.  Hindsight is a wonderful thing -- I didn't see the glued boot on the starship exterior coming until after the fact either... :)

I'm with Kate -- I'm amazed at the creativity and depth and texture of not only this, but so many different worlds in this game.  I've been roleplaying for nearly thirty years, and have served as a playtester more than once before this, and I've never seen better GMing or better game worlds.

Just how many Multiverser worlds are there out there, already developed or under development?

I too hope this game lasts for a good long time.  A hearty "well done" to all -- GM, writers, and players.  :)
Krillis
GM, 198 posts
Hopeful Verser
Sun 2 Apr 2006
at 06:05
  • msg #9

Re: Post Ludum: Misty on Ship

So who's still alive in Heartwar lol?
Playtester
GM, 2600 posts
novelist game designer
long-time gm
Sun 2 Apr 2006
at 06:52
  • msg #10

Re: Post Ludum: Misty on Ship

Oak:

There's the First and Second Book of Worlds which have 'seven worlds, and nine settings' (one is a parrallel world, and another is a world with a contingency.)

The Third Book is in final edits now, I think.

I've put up "Placeholder Worlds for Desperate GM's" on Lulu (but I intend to put up another edition with more material), and it has a number of sketch worlds.

I've also got something called "Worldbook Alpha" mostly finished with the same number as the First Book of Worlds.  And a bunch of others.  I really need to get some of my stuff out the door.  I have a lot of stuff, including things that are done, and other stuff that is 75% done.

Oh, yeah, I've got the 4th Book of Worlds in rough draft done.  Its about 120,000 words right now.  Heartwar is in that, but I've been told that the world needs more on paper.  Its that problem, the game designer knows what he wants, and it works for him, so he doesn't necessarily see what he is missing.

One help for that is playtesting. In Misty on Ship, I had very little indeed written about the barbarian tribes, but it seemed to make sense to go there, so I ended up creating a bunch for that.  And looking back, it seems obvious, in a way, that you should describe the barbarian tribes.

Stuff like that happens a lot.  So ya'll help me out a good bit.

But, I'll see if I can get some more stuff out relatively quickly.

And I do think Multiverser breeds creativity.

Krillis: You're all still alive.  Don't worry, its meant to be a bit of a mystery which you then try to unravel, hopefully without setting off any land mines.

PT
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