Anyways, back to the punch line, which is where the Clown Fish ask you if you got the joke. If you didn’t, or if you lie poorly and say you did, they punch you until you lie better, or lie still, or you rip the red clown nose off their face. See, Clown Fish are practically blind, and so they have to use the Red Sonar of their Pulsing Nose, which produces Red Sonar Waves, in order to see.
And lets not forget Unsee-lee Weed which is a kind of diaphanous and beautiful until one is too close to escape when it reveals its true nature, and turns to a hideous destroyer. Fortunately, it often is too impatient to wait until victim/snack is fully in range, and it lunges forward with Clam-Mor Spelts not fully encircling a victim. These Clam-Mor Spelts are small, man-eating fish which have the ability to make themselves look harmless, and work in symbiosis with the Unsee-lee Weed. The Weed is only found on the lee side of an I-land which is of course the southern side.
Also, let us not forget the Myrrgents, that is the male counterparts to the Myrrmaids, who tend to emergent behavior when dealing with the problem of trapping, err courting, their lady loves. That is, they are very good at a group of them instantly coming up with a brilliant solution to any problem, and putting it together perfectly.
They are often chosen by Z-Bra Fish, and soon enough their are plenty of little Z-brats running around, and kicking up their heels as they push through the undersea water, and try to escape to go play in deep water, thus testing their father's emergent behavior skills to the very limits. Meanwhile, the Z-bra fish go off looking for a new 'friend'.
They often go down to the Amusement Park already mentioned, and find the O-sin Club which headlines MC Hammmerhead, and has a full chorus line Craberet. The Craberet usually end their act with the Song of Marlin Rouge.
Further on into the Park is the Midway since its the midway point between the I-let, and the Towers of Manhadden. Before you get to the Towers, you see Pole-Lease Fish. These cary a red and blue striped pole which they used to smack offenders of the Code of the Sea, and are quite willing to Lease in exchange for hard labor a small, furnished apartment with food provided for a number of years. Unfortunately, they are not so willing to lease the keys to these variously sized lobster cages.
The Towers of Manhadden are huge, vertical stacks in the dozens, and comprising of millions of rubber tires that rise almost to the sea's surface. That is, on a distant I-land, there are Rubber Circles whose job is to smooth and polish vast stretches of asphalt so that it shines in the sun so that the ruler of that I-land can go outside his window, and look down on his I-land, and admire his beautiful network before climbing onto the back of his flying bird, and going to order his workers to work harder.
Once these circles are bald, they are tired, and have to retire, and in fact they are quite happy to be sold to serve as towers for the vast swarms of busy Menhadden who use them as homes and offices. The Menhaden have learned to ignore their griping about polishing roads, and go about their own business.
For those not so self-absorbed, or inclined to nervousness which the Menhaden of the Towers of Manhadden are not, may go to the Bot-Tum where small flowers grow with little white circular fruits which ease the stomach.
Beyond the Towers is the continental shelf edge known as the White Cliffs of Dover Sole. And down there in the dark, more weird things wait than you can shake a clam at. However, dealing with them keeps Prawn Connery, probably the most deadly sentient in the Bathtub Sea very busy. One of them is the Great Kraken which has been known to eat a whole I-land by crushing it with his tentacles, and sifting out the good stuff to munch on. But another, more benign presence sails through the dark, occasionally coming in sight of the Towers...the Impossible Bream.
Its a fish of mind-shattering size. No matter how big you think it is, the next second you realize its bigger. And so the story goes that if you are able to grab onto it, a fin or a tail perhaps, and hang on for the ride that you will get a wish, a dream granted. Its also said that the longer you hang on the better chance of the Dream being accepted by MCA, that is Miracle Control Authority, which tries to keep the level of magic and miracles down to a dull roar so as to avoid something called "Waking the Bather".
Now back to the I-land for this is the edge of the world, or as far as I went anyways.
North of the I-land is the Unseeweed Maze, and if you can dare that, and succeed, you find a small village named Home Abalone, full of Abalone, who live quite domestically and bourgious life in between the Maze, and the Racing Seas.
You can tell you are about to reach the edge of the Racing Seas because hundreds of "C'" will be doing their daily sprint across the Bathtub Sea. Dodging between them (and they are very blind despite their name, and quite sharp), you come to the first block.
A horde of Puffer Fish, eager to tell you all about their newest book they've written, and quite unwilling to shrink down in size to let you slip past until you've listened to every last one of them detail all of each of their thousand page books. If they can, they will enclose you in a hollow ball of Puffer Fish and tell you about their books for hours, and days, and weeks. Most of the local fish not Puffer Fish hear-abouts are deaf, or half-deaf, and good at pretending to be deaf- its a defence. Since attacking a Puffer Fish only makes it bigger and louder and stronger. Only truly massive damage....like a large explosive, or a volcano exploding could deter them.
If you succeed in getting past them, you will encounter a wall of "c", that is water moving at the speed of light which is two thousand miles per hour. I have no way of knowing whats beyond this personally, as getting through this water stumped me, but I've been told that on the other side is the Temple of the Elemental Lady of Water who administers the Bathtub Sea for her Master. And that she is seen drifting through it, giving orders to drips, gushes, and even whirlpools, and it is said to any of the elementals such as the one attending the Entrance Whirlpool. Her personality is said to be amiable, and relaxed, ready to bend as needed, but if neccessary she can be utterly unmovable, and break rocks with her fixed will, and if in her wrath she turns sharp and cold so that her merest presence freezes one solid, well, I've always found insulting demi-goddesses to be a losing proposition, and you should have been more polite. So there.
Now we turn to the south of the I-land where two small I-lets live, like boisterous twins, and occasionally up from underneath the water, in the midst of them, their elder sister, an Aisle arrises and chastises her two younger brothers. Now besides jiggling about to vex a hyperkinetic, these two brothers are circled by orchards which hold the finest of undersea currents. These black fruits are wondrously tasty, and hold their electric charge for nearly a day which means they get much used as weapons in combat, although the troops are always getting in trouble for holding some back to uncharge, and then 'dispose of efficiently.' by eating them.
These troops live on the eastern side of the Jumping Brothers, and they can bee seen as the white foam waving as water crashes home onto land near this I-let. This is their immature larval form, and do they ever enjoy body-surfing. They would like to go further, but their parents have wisely placed signs on the edges of the safe area which say "Caviar Emptor" or "Beware the Fish" which of course the body-surfers understand since only surfing is tough, the rest, such as perfect Latin, is easy.
The fish to be wary of is the Jurrassic Carp, a ferocious eating machine, from back in the early days of the Bathtub Sea. He fell through a sinkhole in the Sea of Time (which is another adjacent sea, but very hard to find a port onto it), and arrived here, and started eating. His goal is Carp Diem as he says "Seize the Fish".
Now he mostly lives on the southwestern side of the I-land in the Kingdom of Dirty Pool, whereas the body-surfers live in the Kind-dom. KDP is a filthy place, with much mud floating in the water, and the air in the water is hard to breathe, and the fish here are simply treacherous even when it does not benefit themselves to be so. This is so because at the bottom, something waits beloww the ferocious Rip-tide, a long, million teeth creature no thicker than a two by four, but extending several dozen feet in width, and perhaps having a fifty foot tail with a stinger which it uses to zap a target, and then drag the target to its mouth. The thing that waits is the Squi-ID. A single blast of its ink, and moral considerations fall aside, one is left with simply one's desires. It pollutes the water with its presence.
If you go further south, you again reach the continental shelf, and see the Great and the Wise, the Eleven Wizards preparing one last song magic to preserve some of their good in a world growing less fantastic by the millenia. And so I sing with the others in gratitude who come to watch for the nostalgic memories, and I sing "Thanks for the Manta Rays" to the great Manta Ray Wizards.
And then I turn toward my home on the beach which is surrouned by trained sand fleas whose bite makes even the bravest man a coward who fleas in mortal terror, and there upon my doorstep, I see my old friend, the Punfish who sails the Bathtub Sea in his Punt Boat, and seeks out new verbal oddities in order to add to his collection since he is the Official Torturer for the next Eyeland which is over toward the west of my beach. His job is to Pun-ish the Wick-ed, that is Candle Fish who get out of line, and he always needs more, but alas, I cannot help him, for in all my travels, I met not a one, I am most pun-y of wit, and I only say sadly...
"Veni, Vedi, Fishy...I came, I saw, I fished. That is all, my friend. Best of luck with finding some new puns." And so I pun-ted the problem back to him.
"I-I, Captain My Cap Ten, they are hard to find." He said, and agreeing once more, I took off my ten caps off my head, and relaxed as a couple gill-friends dropped by to teach us how to play a new card game, Go Fish.
Safe sailing, brother or sister verser.
Craberet
Z-bra Fish
MC Hammerhead
Tanks for the Manta Rays--at the edge of the world or the continental shelf
Prawn Connery--a deadly dangerous secret agent shrimp
Home Abalone
Song of Marlin Rouge--land feature Marlin Ridge
Bot-Tum
The Impossible Bream (grants wishes)
Jurrassic Carp--dino fish
The Towers of Manhadden--aka Manhattan
The White Cliffs of Dover Sole
Puffer Fish
Riptide
Sinkhole
Waves of (waving water)
Dirty Pool
Undersea Currents (electricity and type of prune)--some electricity is back of the amusement park
C as in light speed
Ocean as in O-sin
Eyeland
I-let
Isle as in Aisle
Small pools of water and passage zones.
Punt--a type of boat, a kick
Pun
Punish
Sole Train…leads from the amusement park to the club where MC Hammerhead plays
Undersea Island
Squid--unleased a blast the unleashes the ID
Caviar Emptor - Beware of the fish.
Carp Diem - Seize the fish.
Veni, Vidi, Fishy - I came, I saw, I fished.
Cod Erat Demonstrandum - Proving the fish.--have a police area which uses these last four or so.
Thanks goes to Misty, Kate both of RPOL, and
http://www.jimrothermel.com/FishJokes.htm and
http://reelinthefish.net/hookedonline/badpuns.html for help in Pun-ishing the Reader