Re: Post Ludum: New Ice Age (Avahur)
I still wonder about the rationale for (re)using short no-win scenario worlds as intro worlds (except perhaps as demos for conventions, where you have limited time together).
To me, the commonly used intro settings (Ice World, Volcano World) seem to lack some of the depth, creativity, texture, general interest, and fun of some other worlds.
Why have the first stop be relatively short, in a world of relatively less depth and fewer possibilities (other than an ultimately futile struggle to survive)?
I could be reading too much into the previous comments in this thread, but doesn't it seem like this world was "let's get this out of the way, and go on to something more interesting"?
Is it just me? How do the folks who started in Ice World or Volcano World feel? Do you think that those served as a good intro to the game for you? Or do you wish you had started at the Tower of Rhodes, or on Misty's ship, or in Haston?