Post Ludum: Tomas and the Terrror
This is a stall world, one you put the player in for a short time span to give you a bit of time to think. When I saw Tomas liked Asimov, it seemed an obvious choice to use this setting.
Its inspired by the Asimovian Three Laws Robot Murder Mystery Stories, and Arsenic and Old Lace, and a bit of horror movies.
What do you think? Of stall worlds? Of this particular one?
Also, I've considered making an Asimovian Robot inspired world of my own, a sellable one, in which people have chaperone robots and moral observer robots. Its springs from two tendencies in modern culture...transparency (in this future it comes to politicians first who get watched 24/7 to keep them from corruption), and also from self-help books. The robots act as recorders and moral advisors (with the consumer able to choose which moral system his robot uses), and while it is not coercive, at least in most situations, it is a serious matter of status.
It brings about a world in which people can 'objectively compare' their moral worth.
There are two sets of laws. One is the Human Laws, and the other is the Robot Laws (which apply to Humans...a certain minimum code of behaviour is enforced by the Robot Code...like 'no murder', and this enforcement is very effective because the billions of robots enforce it. But the other 'no cheescake' only deducts points from your 'moral worth' status counter, and in fact, the robot can be told to shut up about it, but it will still count).
I see it as a world which is not evil, nor good, but just another world with its own balance.
One side point...law enforcement types are always pressing to extend the Robot Code and civil libertarians are always fighting back. But as time goes on, the code expands, partially because gov't always expands, and partially because the people, at least in large matters are becoming more well behaved....aka murder is very rare.
And then I think to have this crazy woman miner in a Chaperone Bot World....
PT