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14:54, 7th May 2024 (GMT+0)

Post Ludum: Motown.

Posted by PlaytesterFor group 0
Playtester
GM, 2202 posts
novelist game designer
long-time gm
Fri 24 Feb 2006
at 17:03
  • msg #1

Post Ludum: Motown

Vampires battling werewolves and human hunters and a vengeful ghost in an alleyway...opinions and comments and so forth are solicited, and I'd have more to say, but I'm rushed.

However, as illustrated...yes, you are an outsider, and you can be banished by a general outsider banishment spell.  And that was the Father Matthew and his crew of vamp-hunters which Gavin had been afraid of.

And now, Malachai goes on to another world, run by a new referee by the name of Krillis, which sounds like Cruel, sorta, which is promising...bwahahhahahaha!
PT
JhiaxusHACK
player, 332 posts
Peace Through Tyranny
I'm part of the problem
Fri 24 Feb 2006
at 17:05
  • msg #2

Re: Post Ludum: Motown

He fell down, went boom :) At least he didn't die from a cow, and then forced back again :)
Playtester
GM, 2204 posts
novelist game designer
long-time gm
Fri 24 Feb 2006
at 17:07
  • msg #3

Re: Post Ludum: Motown

Your death could be called...Abominable.

See its an exploding cow, does 23,000 hp of damage (or Multiple Annihilatories), and if its a bull cow, why thats  A Bomb in a Bull...

PT
Avahur
player, 120 posts
Skilled Tactition
'Nuff said
Fri 24 Feb 2006
at 17:25
  • msg #4

Re: Post Ludum: Motown

I think I would rather be killed than banished... banishing usually means you have to go back but when you die you are out permanently...or atleast semi permenently when you are a verser but banishing...bah banishing is the chickens way out..../dwarf
Misty
player, 481 posts
Fri 24 Feb 2006
at 17:50
  • msg #5

Re: Post Ludum: Motown

But, Mal's banishing was accidental.  He just got caught in the crossfire.
JhiaxusHACK
player, 335 posts
Peace Through Tyranny
I'm part of the problem
Fri 24 Feb 2006
at 18:24
  • msg #6

Re: Post Ludum: Motown

Misty:
But, Mal's banishing was accidental.  He just got caught in the crossfire.


Eh Karma got back to him :D
Malachai
GM, 540 posts
Fri 24 Feb 2006
at 21:23
  • msg #7

Re: Post Ludum: Motown

Karma?

Man, Mal's risked his neck for random strangers, tried to do good instead of get power, and you're saying KARMA caught up to him?

o_O

Anyways, looking forward to the zombies.

:D
Misty
player, 482 posts
Fri 24 Feb 2006
at 22:01
  • msg #8

Re: Post Ludum: Motown

Yes, no good deed goes unpunished.
Oak
player, 148 posts
Fri 7 Apr 2006
at 03:17
  • msg #9

Re: Post Ludum: Motown

This genre isn't my cup of tea, but there were some interesting bits, such as versing by banishing, and M's conversations in the park.

I'm not sure how the vengeful ghost really fit into the overall scheme of things?  Or was that more like a wandering monster?

Where do we get to sign up to get that portal creation power?  :)
Playtester
GM, 2667 posts
novelist game designer
long-time gm
Fri 7 Apr 2006
at 03:28
  • msg #10

Re: Post Ludum: Motown

Wandering monster, indeed.

The main bit of the world is vamps vs. werewolves, but there is other stuff I'm not familiar with deeper in the shadows, as it were.

PT
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