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17:52, 2nd May 2024 (GMT+0)

OOC Thread III.

Posted by OakFor group 0
Oak
GM, 1276 posts
Sun 8 Jun 2008
at 03:47
  • msg #1

OOC Thread III

Here continueth the discussions of the OOC Thread II...  :)
This message was last edited by the GM at 03:50, Sun 08 June 2008.
Oak
GM, 1278 posts
Sun 8 Jun 2008
at 05:24
  • msg #2

Re: OOC Thread III

I will be on vacation from Sunday afternoon through Thursday evening.

I may have some internet access from my motel room, but time will tell...  :)
Krillis
GM, 2865 posts
Hopeful Verser
Sun 8 Jun 2008
at 05:26
  • msg #3

Re: OOC Thread III

I will attempt to work around this.
Oak
GM, 1279 posts
Sun 8 Jun 2008
at 05:29
  • msg #4

Re: OOC Thread III

If I have access, I'll try to get online and let y'all know tomorrow night.

And if you post IC within the next twelve hours, I'll probably be able to respond before we depart...  :)
This message was last edited by the GM at 05:30, Sun 08 June 2008.
Krillis
GM, 2866 posts
Hopeful Verser
Sun 8 Jun 2008
at 05:33
  • msg #5

Re: OOC Thread III

I'm not going to be posting tonight, and will probably not in the next twelve hours.

I will be able to get one in tomorrow, though.

Don't worry, though.  I have an idea if you don't manage to have internet access.  I'll just throw you into some other dimension for a few days, lol.

I'm going to postpone my posting until tomorrow afternoon.

Oak, when would be a good cut-off point for you?  What I mean is, when will you be relocated and attempt to get internet access?  Wow, repeating myself in other words again-What time if you don't post by it should I assume that you don't have internet access?
Shane
player, 25 posts
Sun 8 Jun 2008
at 05:36
  • msg #6

Re: OOC Thread III

In response to the answers to my question in OOC II...

I know that you can search for games in each genre alphabetically. That's not the problem. The problem is that it doesn't look like the lists of ALL currently running games in each individual genre are there anymore. You know, click on a genre, see an entire list of active or inactive RPs...
This message was last edited by the player at 05:39, Sun 08 June 2008.
Oak
GM, 1280 posts
Sun 8 Jun 2008
at 05:42
  • msg #7

Re: OOC Thread III

Krillis:
Oak, when would be a good cut-off point for you?  What I mean is, when will you be relocated and attempt to get internet access?  Wow, repeating myself in other words again-What time if you don't post by it should I assume that you don't have internet access?

If I have access, I'll probably be able to post around twenty-four hours from now.

If I haven't posted within thirty-six hours from now, then the outlook is probably grim.
Oak
GM, 1281 posts
Mon 9 Jun 2008
at 03:28
  • msg #8

Re: OOC Thread III

I have internet access!  :)
Krillis
GM, 2867 posts
Hopeful Verser
Mon 9 Jun 2008
at 03:38
  • msg #9

Re: OOC Thread III

That's fantastic, Oak.

I'll be posting for everyone tomorrow.
Hadrian
player, 151 posts
Superbia est meus Pestis
- The merry traveller
Tue 10 Jun 2008
at 15:55
  • msg #10

Re: OOC Thread III

Question: Don't versers instinctively know if they meet other versers? So Shane and Lucas don't have to ask each other, they should know already, at least to a certain degree, that they are the same.
Krillis
GM, 2869 posts
Hopeful Verser
Tue 10 Jun 2008
at 16:43
  • msg #11

Re: OOC Thread III

Versers feel vectors towards other versers; however, they have to relate the vectors to the versers on their own.
Shane
player, 27 posts
Tue 10 Jun 2008
at 16:50
  • msg #12

Re: OOC Thread III

Yes, Shane feels weird around Lucas because, like Hadrian said, they are the same. However, he can't figure out what that feeling is yet because he still knows very little about versers. When he learns more about versers and the multiverse, he'll understand what these feelings mean, correct?
This message was last edited by the player at 16:50, Tue 10 June 2008.
Mentat
player, 384 posts
Tue 10 Jun 2008
at 20:55
  • msg #13

Re: OOC Thread III

Been offline for two weeks, so I'm playing catchup here. All twelve games, including one I'm supposed to be running.
Krillis
GM, 2870 posts
Hopeful Verser
Tue 10 Jun 2008
at 22:38
  • msg #14

Re: OOC Thread III

Wow, lol.
Shane
player, 28 posts
Wed 11 Jun 2008
at 01:36
  • msg #15

Re: OOC Thread III

What he said. Just, wow. You've got quite a bit of catching up to do, I believe. :)
Krillis
GM, 2871 posts
Hopeful Verser
Wed 11 Jun 2008
at 01:50
  • msg #16

Re: OOC Thread III

He won't have to catch up any.  I'll start him fresh in the world tomorrow.
Shane
player, 29 posts
Wed 11 Jun 2008
at 02:32
  • msg #17

Re: OOC Thread III

Well, I meant for his other RPs. :)
Krillis
GM, 2872 posts
Hopeful Verser
Wed 11 Jun 2008
at 03:06
  • msg #18

Re: OOC Thread III

Oooooh, right.

Are you sure you're up for this gather, Mentat?  I can wait longer, if you'd like?
Mentat
player, 385 posts
Thu 12 Jun 2008
at 03:06
  • msg #19

Re: OOC Thread III

I'm ready now. Well, ready when you are, anyhow.
Krillis
GM, 2876 posts
Hopeful Verser
Fri 13 Jun 2008
at 21:42
  • msg #20

Re: OOC Thread III

Sorry I forgot...a lot...to post for you, Mentat, but I have now, lol.
Avahur
player, 2121 posts
The only side I'm on
is my own.
Sat 14 Jun 2008
at 03:37
  • msg #21

Re: OOC Thread III

Right...
Krillis
GM, 2879 posts
Hopeful Verser
Thu 19 Jun 2008
at 23:56
  • msg #22

Re: OOC Thread III

I'm sorry all, but the post will have to wait for tomorrow.  For those in conversation with one another, go ahead and get all the talking you want to out of the way, lol.

I'm talking to Shane, Lucas, Oak, and Amanda when I say this.
Hadrian
player, 156 posts
Superbia est meus Pestis
- The merry traveller
Fri 20 Jun 2008
at 13:54
  • msg #23

Re: OOC Thread III

I'm going away for the next week. There is a big music festival in southern Norway I am going to visit, and because of this I won't be able to keep up.

I have a live connection between my gmail account and my mobile phone, so an alternative could be for Krillis to email me the part of his post that pertains to my character, and then I can email my reply back to him, and stay active that way. If you think this sounds like an OK idea Krillis, this is my email: ningos.a1@gmail.com
Krillis
GM, 2880 posts
Hopeful Verser
Fri 20 Jun 2008
at 17:13
  • msg #24

Re: OOC Thread III

That'd be an idea, Hadrian.
Day
player, 431 posts
Sat 21 Jun 2008
at 03:21
  • msg #25

Re: OOC Thread III

? :) Did you get my post?
Valiant
player, 152 posts
Sat 21 Jun 2008
at 04:37
  • msg #26

Re: OOC Thread III

Hey all,

I don't think I'll be able to keep up with this gathering as work is really getting hectic so If I could be removed that would be great... sorry once again.
Mentat
player, 388 posts
Sat 21 Jun 2008
at 14:56
  • msg #27

Re: OOC Thread III

I, um, miss something?

Mentat angry that he not making post. No one like Mentat when angry!

MENTAT SMASH!!

*hits a car*
*clutches fist in pain*

Car: 1
Stupid short tempered verser: 0
Krillis
GM, 2882 posts
Hopeful Verser
Sat 21 Jun 2008
at 16:11
  • msg #28

Re: OOC Thread III

Don't worry about it Valiant.  I'll have you hit by a bus.

Would you like it to be after you buy some clothes?  I can just post that you find whatever pants, shirt, jacket combination that you want then you're hit by a bus?  Or would you like to take that money with you instead?

I feel bad for killing you, leaving you empty-handed from this world.  I figured I could at least give you some clothes, lol.

Gah, sorry I must have missed your post, and yours as well Mentat.  I don't know how that happened-I'm on it right now.
Day
player, 432 posts
Sat 21 Jun 2008
at 22:28
  • msg #29

Re: OOC Thread III

No worries.  Will post later tonight. :)
Playtester
GM, 6041 posts
novelist game designer
long-time gm
Sun 22 Jun 2008
at 20:00
  • msg #30

Pinkeye, Blackeye

In a way its funny.  I got pinkeye in my right eye (probably courtesy of diapered tot sitting on my pillow) about nine days ago.  I eventually got some treatment as I'm not the type of person to rush off to a doctor. The treatment wasn't helping that much. Add in a visit to the dentist to abuse me puir body some more, terrifie me soul and ..

Thursday, I had some nausea, and threw up violently enough to feel my eye bulge. Next day, I look like some really big guy plastered me. I continue to try to hold off, and hope I'll get better. Then I visit the ER, and get about a half-dozen tests.

Results were that it seemed I was fine. I'd burst a blood vessel with my upchuck.  It should be fine, and the resulting black eye of doom (really huge) will clear up in two or three weeks. But, I've managed to get a flu? or something in the midst of this, probably the pinkeye spreading.  So I'm doing my humble best to do nothing at all, and I've lived on Coke, milk, and rice crispy bars for the last week.

I've lost about ten pounds over the last week which isn't all bad as I do have a paunch. It really is kind of funny if you look at it in the right way. Or maybe that's the drugs talking. I don't need sympathy as I know ya'll care. But bad jokes are acceptable.

PT
Shane
player, 34 posts
Sun 22 Jun 2008
at 20:15
  • msg #31

Re: Pinkeye, Blackeye

Um...Nice to see you too?
Seriously though, ouch...that sounds really messed up. Hope you recover soon.
This message was last edited by the player at 20:15, Sun 22 June 2008.
Oak
GM, 1289 posts
Sun 22 Jun 2008
at 22:23
  • msg #32

Re: Pinkeye, Blackeye

Glad that you are still alive enough to post, even though you've been going through a rough patch lately...  :/

Playtester:
I don't need sympathy as I know ya'll care. But bad jokes are acceptable.

OK, let me see if I can produce jokes sufficiently bad to cheer you up...  :D

Suppose that your illness continues to the point where you verse out.  In your next universe, what color will your eye be?  And how big will your paunch be?  :o

The Gather Thread features people who appear to be Angelic, with eyes a mesmerizing shade of blue.  Shall we begin speculating as to what it means if your eyes are pink, or black?  :p

*rim shot*

*silence, broken only by the sound of crickets chirping*


"Boy, tough audience..."

Oak quietly exits stage right, narrowly avoiding a tomato assault...  ;)
Avahur
player, 2125 posts
The only side I'm on
is my own.
Sun 22 Jun 2008
at 23:14
  • msg #33

Re: Pinkeye, Blackeye

Angelic?  What gather thread are YOU readin?"

PT... I could mention something slightly funny probably.. but then again, I'm also on some meds as I just got my wisdom teeth removed and I just got back from watching Get Smart...which by the way was hilarious.

Although I must say.. when you were describing the ordeal and said..

"I got pinkeye in my right eye (probably courtesy of diapered tot sitting on my pillow)"

and then later, "I'd burst a blood vessel with my upchuck."

Both of which got me to laugh.  The thought of bursting a blood vessel during the process of upchucking is relatively funny if you look at it from a certain point of view... the third person view to be specific, as I wouldn't want to see it from the second or feel it from the first.  So, as I was saying that made me chuckle a bit, and then how you probably got the said pinkeye, well that would be an interesting way to get it.  So...  I learned something new today..

*writes down*

"...turn pillow over and/or change sheets after diapered tot sits on pillow....possible consequences...less than pleasent... severe..."

*stops writing*

Anyway, I hope you feel better, good luck with all that, and with some luck, skill, a bit of fortune, and some prayer ya might get cured a bit faster than expected as ya never know what other forces are at work in the world around you... or in the other worlds that go around the same sun as you that may affect the slight rotation in your planet to cause possible side-effects that would make something less than pleasent into something possibly nifty and pleasent in a different matter.

But then again, questioning what goes on in our verse is always an interesting thing, for when the limits are never clear and you can't see or define exactly what can be what and what happens in the world around you, the slghtest action could cause a ripple that could be heard for a millenia that will inadvertenly cause large forces to collide and decide the fate of the world....then again, maybe not.  But you can never question the capabilities of the verse, and so as I was tryng to say, good luck and perhaps you'll get better soon.
Krillis
GM, 2884 posts
Hopeful Verser
Sun 22 Jun 2008
at 23:19
  • msg #34

Re: Pinkeye, Blackeye

I'm personally looking foreward to seeing WALL-E.  I think it's going to be a blast.

I was laughing for a whole minute after the preview alone in the theater when I went to see Kung Fu Panda, lol.

Ah...I'm really looking foreward to that movie.  I hope you feel good soon, PT.

I hope you don't mind that I'm not through with these guys yet-did you per chance want to play in the gather with them-Tadeusz?
Playtester
GM, 6042 posts
novelist game designer
long-time gm
Sun 22 Jun 2008
at 23:26
  • msg #35

Re: Pinkeye, Blackeye

Me no play. Typing is exhausting. In a way, the post was to alert everyone to the fact that I'm not jumping back in Real Soon Now.

The eye does look better than it did yesterday which surprised me a few minutes past.

PT
Avahur
player, 2126 posts
The only side I'm on
is my own.
Sun 22 Jun 2008
at 23:53
  • msg #36

Re: Pinkeye, Blackeye

Like I said.. ya never know what goes on in the verse and other forces may be at work here.. >_>  Anyway...
Oak
GM, 1290 posts
Mon 23 Jun 2008
at 00:07
  • msg #37

Re: Pinkeye, Blackeye

Avahur:
Angelic?  What gather thread are YOU readin?"

I suppose that depends upon the company you keep... ;)
Krillis
GM, 2885 posts
Hopeful Verser
Tue 24 Jun 2008
at 03:41
  • msg #38

Re: Pinkeye, Blackeye

Ooooh....

I'm really, really sorry about springing this on people so suddenly, but I must take a leave of absence.

I'm driving a special someone of mine back home (where I used to live) and I'm staying in town for about a week.  We're making that trip back tomorrow, so I should be back Tuesday of next week-maybe Wednesday, depending on how much fun I'm having, lol.

Sorry again to suprise people with this, but I won't be able to post again until then.
Day
player, 434 posts
Tue 24 Jun 2008
at 12:14
  • msg #39

Re: Pinkeye, Blackeye

No worries.  :) Have fun. :)
Mentat
player, 390 posts
Wed 25 Jun 2008
at 22:30
  • msg #40

Re: Pinkeye, Blackeye

Okay, now that was the cover used for Zombie breakout.

*sharpens the machete, readies a hunting rifle*

Okay, I'm ready for the "Pickeye" breakout now. Because I know what's really going on around here.
Shane
player, 36 posts
Wed 25 Jun 2008
at 22:46
  • msg #41

Re: Pinkeye, Blackeye

Hmm...well, I've got some news, too.

On July 2, I'll be leaving for vacation. I'll be back home on around July 30. I don't think I'll have internet during my time over there. I can't say for certain though. Does anybody know what to do with my character, in case I don't have access to the net? Like, can anyone take over for me or something, or does my character have to stay in stasis?
Hadrian
player, 157 posts
Superbia est meus Pestis
- The merry traveller
Sat 28 Jun 2008
at 16:43
  • msg #42

Re: Pinkeye, Blackeye

While others are leaving, I have returned safe and sound from my holiday - that is if I can call a week of sleeping on the ground, sleeping only for the minimum amount possible and jumping until I can't feel my legs anymore.

Festivals are a blast, and on my have-seen list I can chalk up names like Jay-Z, The Raconteurs, Panic at the Disco, Flogging Molly, In Flames, Black Kids, Hercules and Love Affair and many more. I was going to see Babyshambles as well, but Pete canceled in the last minute. Not that I didn't see Pete letting us down coming a mile away, but it was still a shame.

I started driving back today at 02:00 AM (GMT+1), and just returned, tired as hell, but rearing to get back on track here on RPOL.

Shame about your eye PT.
Krillis
GM, 2886 posts
Hopeful Verser
Sun 29 Jun 2008
at 19:03
  • msg #43

Re: Pinkeye, Blackeye

My apologies for this everyone, but I'll be delayed in my return.

I've managed to hijack a friend's computer and internet for a little bit, so I can at least get the message out that I won't be back to regular access until next Sunday, most likely.
Avahur
player, 2127 posts
The only side I'm on
is my own.
Sun 29 Jun 2008
at 19:32
  • msg #44

Re: Pinkeye, Blackeye

Whatever.. Fine by me.  Good luck with that.
Lucas
player, 30 posts
Mon 30 Jun 2008
at 19:10
  • msg #45

Re: Pinkeye, Blackeye

I too have a holiday coming up so I won't be able to post regularly between now and sunday 6 of juni, if at all. I may be able to cram in a quick one on Thursday/Friday, but nothing over the weekend. After that I'll have time in abundance though, so please bare with me for a few days.
Lucas
player, 31 posts
Sun 6 Jul 2008
at 17:54
  • msg #46

The holidays end

I'm back!
Hadrian
player, 158 posts
Superbia est meus Pestis
- The merry traveller
Sun 6 Jul 2008
at 19:04
  • msg #47

Re: The holidays end

Welcome back Lucas, we've all been holding our breaths waiting for you.

But in all seriousness: is today Krillis' return day as well?
Lucas
player, 32 posts
Sun 6 Jul 2008
at 19:14
  • msg #48

Re: The holidays end

I think he's already a bit late as it is. He said he'd be back last Tuesday or Thursday.
Avahur
player, 2128 posts
The only side I'm on
is my own.
Sun 6 Jul 2008
at 19:19
  • msg #49

Re: Pinkeye, Blackeye

Krillis:
My apologies for this everyone, but I'll be delayed in my return.

I've managed to hijack a friend's computer and internet for a little bit, so I can at least get the message out that I won't be back to regular access until next Sunday, most likely.



See if ya scroll up a bit he said hed be back today...
Lucas
player, 33 posts
Sun 6 Jul 2008
at 19:30
  • msg #50

Re: Pinkeye, Blackeye

Alright! Come on krillis, Lucas needs a new pair of shoes
Krillis
GM, 2887 posts
Hopeful Verser
Sun 6 Jul 2008
at 22:25
  • msg #51

Re: Pinkeye, Blackeye

I'm back in town everyone!

I'd really like it if I could just lay down for a bit after such a long drive, so I'm going to request a quick roll call of who's around still and still interested in playing in my gather world.

I'll post later tonight for everyone.
Lucas
player, 34 posts
Sun 6 Jul 2008
at 22:28
  • msg #52

Re: Pinkeye, Blackeye

Present.
Avahur
player, 2129 posts
The only side I'm on
is my own.
Sun 6 Jul 2008
at 23:01
  • msg #53

Re: Pinkeye, Blackeye

Both of us are still around and ready.
Oak
GM, 1291 posts
Sun 6 Jul 2008
at 23:18
  • msg #54

Re: Pinkeye, Blackeye

Oak's branches sway gently in the breeze...  :)
Amanda
player, 83 posts
Mon 7 Jul 2008
at 02:21
  • msg #55

Re: Pinkeye, Blackeye

I am still here and waiting.
Day
player, 435 posts
Mon 7 Jul 2008
at 02:51
  • msg #56

Re: Pinkeye, Blackeye

No worries, take your time.
Hadrian
player, 159 posts
Superbia est meus Pestis
- The merry traveller
Mon 7 Jul 2008
at 10:08
  • msg #57

Re: Pinkeye, Blackeye

Present and enthusiastic.

Make sure you rest well, I usually get sick if I overexert myself after longer trips.
Krillis
GM, 2889 posts
Hopeful Verser
Mon 7 Jul 2008
at 16:06
  • msg #58

Re: Pinkeye, Blackeye

Gah, I forgot about Hadrian!
Shane
player, 37 posts
Wed 9 Jul 2008
at 01:32
  • msg #59

Re: Pinkeye, Blackeye

Change of plans, people. Fortunately, I'm able to access the net from here. Kinda slow, and I can only go online for a limited time (I'm using the phone lines to connect :S), but it's still the net, and I think I may be able to stay active. :)
Krillis
GM, 2891 posts
Hopeful Verser
Wed 9 Jul 2008
at 01:44
  • msg #60

Re: Pinkeye, Blackeye

Excellent, Shane.

Just tell me if that changes, and I can work something out.
Valiant
player, 153 posts
Wed 9 Jul 2008
at 04:06
  • msg #61

Re: Pinkeye, Blackeye

Hey all,

Well work has calmed down to a dull roar so I can play again. just waiting until PT gets back in action. How's everyone?
Avahur
player, 2131 posts
The only side I'm on
is my own.
Wed 9 Jul 2008
at 04:18
  • msg #62

Re: Pinkeye, Blackeye

Both of us are doing fine.
Lucas
player, 36 posts
Wed 9 Jul 2008
at 06:04
  • msg #63

Re: Pinkeye, Blackeye

Also Zoidberg!
Krillis
GM, 2892 posts
Hopeful Verser
Wed 9 Jul 2008
at 13:35
  • msg #64

Re: Pinkeye, Blackeye

Wow, sorry about that Valiant.

It seems like the day I kill you off in there is the day you get back.

Sorry you only managed to get some cash out of the world, lol.  If you want, all people know is that SOMEONE got hit by a bus, and I can make you a simple witness to the freak accident as well.

If you're not interested in that, I still understand.  Feel free to watch, in that case, lol.

Oh, I'm looking for employment at the moment as well and considering the number of places I've applied and the resume I have, I'm bound to be hired.  That means I'll have less time to post; however, I'm sure I can still get them in every *cough*maybecouple*cough* day...s.
Avahur
player, 2132 posts
The only side I'm on
is my own.
Wed 9 Jul 2008
at 17:49
  • msg #65

Re: Pinkeye, Blackeye

And by that you mean once a week at most.
Krillis
GM, 2893 posts
Hopeful Verser
Wed 9 Jul 2008
at 19:22
  • msg #66

Re: Pinkeye, Blackeye

No, I mean exactly what I said Avahur.

I'll be able to post probably every day; however, if something comes up, I'll be able to post at least every other day.
Lucas
player, 37 posts
Wed 9 Jul 2008
at 19:28
  • msg #67

Re: Pinkeye, Blackeye

Yey, no game-death for Worldwalkers! wheeeeee'nstuff.
Avahur
player, 2133 posts
The only side I'm on
is my own.
Wed 9 Jul 2008
at 19:51
  • msg #68

Re: Pinkeye, Blackeye

Well, we shall see... I'm hoping your also right in your assessment...
Krillis
GM, 2894 posts
Hopeful Verser
Wed 9 Jul 2008
at 20:13
  • msg #69

Re: Pinkeye, Blackeye

About me looking for a job..

I've been applying a lot of places, and wouldn't mind if you guys crossed your fingers for acceptance at Whacky Bear Factory (basically a build-a-bear warehouse dealy).

The pay and work are good for eachother there, lol.  I'd much rather work there than target or Toys R Us, lol.
Avahur
player, 2134 posts
The only side I'm on
is my own.
Wed 9 Jul 2008
at 20:17
  • msg #70

Re: Pinkeye, Blackeye

Mmmm... sounds pretty decent...  I'll keep 'em crossed for ya...
Lucas
player, 38 posts
Wed 9 Jul 2008
at 21:48
  • msg #71

Re: Pinkeye, Blackeye

second that.
Valiant
player, 154 posts
Wed 9 Jul 2008
at 22:38
  • msg #72

Re: Pinkeye, Blackeye

lol I could play or not.. depends on where the game is going. I'm good for either way
Day
player, 437 posts
Wed 9 Jul 2008
at 22:57
  • msg #73

Re: Pinkeye, Blackeye

This will probably seem redundant and obvious, but I figured it could not hurt.

Check Craigslist, Monster, Myspace, Hotjobs, Dice and (if applicable) ComputerJobs.com.
Krillis
GM, 2897 posts
Hopeful Verser
Sun 13 Jul 2008
at 20:11
  • msg #74

Re: Pinkeye, Blackeye

It's just some summer job, so I decided to just apply around a little.

I just started applications for fast-food places...and I got a call back right when I got home after filling out the app to Arby's...

I'm not going to like it, but I can suck it up and do a good job until I go off to university, where I'll be pursuing a major in the classics and also try to find out what I want to do with my life, lol.
Avahur
player, 2137 posts
The only side I'm on
is my own.
Sun 13 Jul 2008
at 21:15
  • msg #75

Re: Pinkeye, Blackeye

Krillis, I must say, the question I got asked in the thread made me a wee bit excited.
Krillis
GM, 2898 posts
Hopeful Verser
Sun 13 Jul 2008
at 22:20
  • msg #76

Re: Pinkeye, Blackeye

I thought it might, lol.
Oak
GM, 1295 posts
Mon 14 Jul 2008
at 21:53
  • msg #77

Re: Pinkeye, Blackeye

I will be having prostate surgery tomorrow.  I should be in the hospital until Thursday.

Feel free to NPC me if necessary...  :)
Krillis
GM, 2899 posts
Hopeful Verser
Mon 14 Jul 2008
at 22:42
  • msg #78

Re: Pinkeye, Blackeye

I'll think of something, Oak.  Don't worry about it.
Playtester
GM, 6043 posts
novelist game designer
long-time gm
Wed 16 Jul 2008
at 02:13
  • msg #79

Re: Pinkeye, Blackeye

And I'll be picking up Valiant.

And yes, I'm fine.

I'd like Krillis to be able to take his story where it needs to go, if possible.

PT
Day
player, 440 posts
Wed 16 Jul 2008
at 02:50
  • msg #80

Re: Pinkeye, Blackeye

Welcome Back :) (Insert Welcome Back Carter music here.)
Krillis
GM, 2900 posts
Hopeful Verser
Wed 16 Jul 2008
at 02:55
  • msg #81

Re: Pinkeye, Blackeye

I just wanted to reassure people that I will be posting tomorrow, hopefully in the morning (depending on outside circumstances).
Avahur
player, 2138 posts
The only side I'm on
is my own.
Wed 16 Jul 2008
at 03:36
  • msg #82

Re: Pinkeye, Blackeye

Cool.

And I want to reassure you, that if you do post in the morning, I will be posting in the afternoon after work. (Unless of course you post it really early in the morning...like before 8:20 EST, in which case I might actually get a chance to post beforehand)  But assuming that won't happen cus its like 7:20 for you, we'll assume that my post will be in the afternoon.  I'm curious about the scenario you've got set up.

Now that we've reassured eachother about posting, we can continue.
Mentat
player, 393 posts
Sat 19 Jul 2008
at 14:52
  • msg #83

Re: Pinkeye, Blackeye

I've got Joe syndrome. No one cares about me or notices me.

...this merits powerful mischief potential. Stabbing mischief? I'll have to consider that one. Mmm, vigilanteism...
Krillis
GM, 2902 posts
Hopeful Verser
Sat 19 Jul 2008
at 15:03
  • msg #84

Re: Pinkeye, Blackeye

In case you missed it, Mentat, there is a post for you in the game.

Your current statement gave me the thought that you might not have seen it.
Lucas
player, 43 posts
Sat 19 Jul 2008
at 18:36
  • msg #85

Joe syndrome

Yeah, I had a little Joe syndrome of my own. I felt as involved in the plot as when watching tv. So I nicked someone else's gun shot somebody with it. Try and ignore that! :D
Krillis
GM, 2903 posts
Hopeful Verser
Sat 19 Jul 2008
at 19:50
  • msg #86

Re: Joe syndrome

lol, everyone gets involved in their own way.
Shane
player, 42 posts
Sun 20 Jul 2008
at 02:27
  • msg #87

Re: Joe syndrome

Wow, that's a fine way to interrupt someone. :P
Avahur
player, 2140 posts
The only side I'm on
is my own.
Sun 20 Jul 2008
at 03:01
  • msg #88

Re: Joe syndrome

I know of a way to interrupt someone, but will refrain from saying it to keep the OoC chatter area relatively clean... just read any of my old threads and you might get the general idea... or send me a pm.  I just don't think the OoC is an area where I should state it.
Shane
player, 43 posts
Sun 20 Jul 2008
at 03:27
  • msg #89

Re: Joe syndrome

Uh, ok...I'll pass, thank you. :P
Mentat
player, 395 posts
Tue 22 Jul 2008
at 00:57
  • msg #90

Re: Joe syndrome

Ah. I'm surprised I missed that. The computer must have eaten my post. Stupid computer. Oh, well. I've posted now.
Krillis
GM, 2905 posts
Hopeful Verser
Tue 22 Jul 2008
at 01:22
  • msg #91

Re: Joe syndrome

Oh, have you been checking for the response?

Sorry about that, didn't think of that.
Shane
player, 45 posts
Fri 25 Jul 2008
at 04:58
  • msg #92

Re: Joe syndrome

...I can't help but laugh at Lucas' hallucination. Seriously, how'd you come up with that? XD
This message was last edited by the player at 05:04, Fri 25 July 2008.
Krillis
GM, 2909 posts
Hopeful Verser
Tue 29 Jul 2008
at 18:51
  • msg #93

Re: Joe syndrome

I've been suffering through some plurosy recently, but I'm getting a hold of things now.

I'm visiting a 3rd doctor (finally god my regular one), and the painkillers are starting to help.  I'll be posting this afternoon.  I was sort of holding out for Shane, but I'll post in a couple hours no matter if he does or not.
Day
player, 453 posts
Tue 29 Jul 2008
at 19:09
  • msg #94

Re: Joe syndrome

Gah! Hope all goes well.
Shane
player, 47 posts
Wed 30 Jul 2008
at 03:36
  • msg #95

Re: Joe syndrome

Sorry for the delay, guys. Just got back from vacation, had to get settled in. :)

And before any of you ask, yes, I had fun. :)
This message was last edited by the player at 04:25, Wed 30 July 2008.
Krillis
GM, 2911 posts
Hopeful Verser
Wed 30 Jul 2008
at 04:16
  • msg #96

Re: Joe syndrome

Welcome back.
Krillis
GM, 2912 posts
Hopeful Verser
Thu 31 Jul 2008
at 03:23
  • msg #97

Re: Joe syndrome

Mentat, how much weight can you throw at someone effectively?
Shane
player, 48 posts
Sat 2 Aug 2008
at 02:55
  • msg #98

Re: Joe syndrome

Uh...sorry for the delay, again. My internet was screwed up for a while, so I couldn't post. Sorry.
Mentat
player, 400 posts
Sat 2 Aug 2008
at 14:38
  • msg #99

Re: Joe syndrome

After the physical training I underwent in the prior world? I'd guess I could, under a surge of adrenaline, easily toss fifty pounds.

I wasn't going to throw a table, though. I was going to kick it over. As for a roulette wheel, well, that would depend on how big it was and how loose it's attachments were. Not my first choice.

Why do you ask?
Krillis
GM, 2914 posts
Hopeful Verser
Tue 5 Aug 2008
at 02:32
  • msg #100

Re: Joe syndrome

I was actually just curious.

Thanks, Mentat.

I'm back in town, by the way, everybody, so I'll be posting now.
Avahur
player, 2150 posts
The only side I'm on
is my own.
Tue 5 Aug 2008
at 02:46
  • msg #101

Re: Joe syndrome

Cool.
Jeff
player, 103 posts
Thu 7 Aug 2008
at 05:45
  • msg #102

Re: Joe syndrome

I should meet Avahur in a world.  It'd be interesting..  I should also meet Day or Oak as well. It'd help my character end up at where I am presently.
Krillis
GM, 2916 posts
Hopeful Verser
Thu 7 Aug 2008
at 16:45
  • msg #103

Re: Joe syndrome

No, bad Jeff!
Jeff
player, 104 posts
Thu 7 Aug 2008
at 18:20
  • msg #104

Re: Joe syndrome

No, actually, it's be good.

Jeff will not end up like Avahur.  Far from it.

If you look on a scale, with a moral outlook similar to what I've seen Oak and Day have being at the top, and Avahur being at the bottom... similar to the ph scale between base and acid.

Jeff's moral outlook falls in the center.  It goes up and down, but it generally stays in the center.

It would be more of seeing the two opposites and knowing what ould happen if I strayed too far to either side, to help me stay where I am.

That would be the only point I see in meeting them.  I might get a skill or two from Avahur, and maybe from someone else, but ultimately, its more to help Jeff maintain his balance, as he's currently on the acidic side of thngs.
Day
player, 461 posts
Thu 7 Aug 2008
at 18:28
  • msg #105

Re: Joe syndrome

It is a rather sad day in the world when I'm being held as a pinnacle of virtue or morality.

I'm just saying...you don't want to use me as an example. If for no other reason than the fact that I would have blown the demon's head up in about 30 seconds.  You're trying the nice and polite approach. :)
Mentat
player, 403 posts
Thu 7 Aug 2008
at 19:05
  • msg #106

Re: Joe syndrome

If you like. I'd probably listen to the demon and entertain him right up the point where my brain said "enemy" and then I'd either attack or engage in hit-and-run fighting. Getting the feel of my present character, I'd say I've been in one too many conflicts and it's starting to affect him adversely. Too direct, too violent.

Still, it's effectively alternate me, so I'm going to roll with it. I myself have gone in a considerably different direction in real life.
Jeff
player, 105 posts
Thu 7 Aug 2008
at 19:40
  • msg #107

Re: Joe syndrome

I probably would have also.  I'm just saying... from what I've read of your posts and what you say and stuff... it annoys me.  too....lightish for me... whereas Avahur is a bit too dark...
Day
player, 463 posts
Thu 7 Aug 2008
at 20:01
  • msg #108

Re: Joe syndrome

's Fair enough :)
Shane
player, 52 posts
Thu 7 Aug 2008
at 22:13
  • msg #109

Re: Joe syndrome

...Action Shane? COME ON, MAN. :D
Lucas
player, 52 posts
Thu 7 Aug 2008
at 22:55
  • msg #110

The Worldwalkers Theme Song

Ok then, uhm
#G.I. Shane, a real american Zero#
no?
oo how about:
He-Shane, and the Bastards of the universe
...
#Captain Sha-hane, he's a hero, gonna take some witch down to zero!#
...
Shane
player, 53 posts
Thu 7 Aug 2008
at 22:57
  • msg #111

Re: The Worldwalkers Theme Song

...Remind me to kill you when I get back to you two. XD

And if I'm a super-hero...then you are my ever-eager sidekick! :D (Well, scratch the eager part and replace it with usele-I mean...eh, I got nothing :P)

Another thing...I can't help but believe that I kinda acted like the Joker from The Dark Knight right before I shot the hag; sinister, unforgiving and intimidating. "Why so serious?"
This message was last edited by the player at 23:23, Thu 07 Aug 2008.
Lucas
player, 53 posts
Thu 7 Aug 2008
at 23:54
  • msg #112

Re: The Worldwalkers Theme Song

I thought was the comic relief character.
And yeah, if it wasn't for the self-righteousness, and the multitude of 1-liners, you were pretty dark.
Krillis
GM, 2918 posts
Hopeful Verser
Fri 8 Aug 2008
at 00:00
  • msg #113

Re: The Worldwalkers Theme Song

I wander if Shane's ever going to join the dark side...
Lucas
player, 54 posts
Fri 8 Aug 2008
at 00:08
  • msg #114

Re: The Worldwalkers Theme Song

Lucas plays 'Imperial March'

...
Gaw! I can't believe I missed such an opportunity to go Dananananananananananananananana Batman! Batman!
This message was last edited by the player at 00:32, Fri 08 Aug 2008.
Shane
player, 54 posts
Fri 8 Aug 2008
at 03:51
  • msg #115

Re: The Worldwalkers Theme Song

Well, you should! It's an awesome movie!

And yes, my character WAS pretty dark. But what can I say? Justice can be compassionate and forgiving, but it can also seem unforgiving, cold, even cruel and brutal...but it's justice (unless if it's used unfairly, like punishing those who didn't do any inhumane things, like genocide, enslavement or torture. That's just corrupt).

Those who commit atrocious acts deserve punishment. Well, that is, if they can't be redeemed, of course. My character only acts that way around these types of people. He HATES corruption and inhumanity.

And Krillis, as dark as my character may seem at times, rest assured, he won't turn on the light. Shane's actually a really noble person, with a strong belief in doing what is ethically right. He just believes that those who have committed terrible deeds do not deserve sympathy, and thus, they should be dealt with harshly.
This message was last edited by the player at 03:57, Fri 08 Aug 2008.
McCallister
player, 404 posts
Life truly begins only
after you've lost it...
Fri 8 Aug 2008
at 04:10
  • msg #116

Re: The Worldwalkers Theme Song

Boo!
Shane
player, 55 posts
Fri 8 Aug 2008
at 04:11
  • msg #117

Re: The Worldwalkers Theme Song

Boo? Boo what?
Oak
GM, 1312 posts
Fri 8 Aug 2008
at 04:32
  • msg #118

Re: The Worldwalkers Theme Song

McCallister!  Long time no write!  Are you just passing through, or are you staying awhile?  :)
Krillis
GM, 2919 posts
Hopeful Verser
Fri 8 Aug 2008
at 04:44
  • msg #119

Re: The Worldwalkers Theme Song

*falls out of chair shrieking*

I mean...

He, McCallister.  What's up?
McCallister
player, 405 posts
Life truly begins only
after you've lost it...
Fri 8 Aug 2008
at 06:30
  • msg #120

Re: The Worldwalkers Theme Song

Well Oak, I have been hankering for a good ol'fashioned dose of RPGing...

Heya Krill, what's happenin? I took a pretty long hiatus from RPoL but... my local gaming group is imploding. So I'm back.
Krillis
GM, 2920 posts
Hopeful Verser
Fri 8 Aug 2008
at 17:09
  • msg #121

Re: The Worldwalkers Theme Song

Not much.  I've gotten into some Theo and Eo stuff since you've been gone, but I still treat it like Freeform other than making the character.

Currently, though, I'm running a gather thread here.  It's going a bit longer than I originally anticipated.
Avahur
player, 2153 posts
The only side I'm on
is my own.
Fri 8 Aug 2008
at 17:30
  • msg #122

Re: The Worldwalkers Theme Song

Want me to end it?  I can arrange for all the versers to die...
Krillis
GM, 2921 posts
Hopeful Verser
Fri 8 Aug 2008
at 17:34
  • msg #123

Re: The Worldwalkers Theme Song

No you can't, Avahur.

I mean, it's a possibility; however, I doubt that you'd be able to take them all on.
Avahur
player, 2154 posts
The only side I'm on
is my own.
Fri 8 Aug 2008
at 17:40
  • msg #124

Re: The Worldwalkers Theme Song

Not all at once of course.. I'd do it one at a time.

Hadrian is setting upto be killed as it is..  considering I was going to do it anyway... at least now I won't have an angel angry at me when I kill him.
Day
player, 464 posts
Fri 8 Aug 2008
at 20:04
  • msg #125

Re: The Worldwalkers Theme Song

Well, it looks like you won't need to help in my case Avahur. :)
Playtester
GM, 6046 posts
novelist game designer
long-time gm
Fri 8 Aug 2008
at 21:31
  • msg #126

Re: The Worldwalkers Theme Song

Captain Charles (the guy with the saber who brought you) called Shane ..."Shane the Unstoppable" and referred to a battle alongside the Alchemist against some major evil bad guys. Charles knew who Avahur was, and was wary, but with Shane he was far more than simply wary, he knew he was overmatched, and was glad of it.

I guess considering what Shane just said, I slung that arrow far more accurately than I realized.

And Hey, Its Mac!! Once Krillis gets through tortu...gamemastering this group I'll be back on deck. If you like, I can run you now, run you later, or we can beg the Great and Mighty Krillis to let you enter his gather. Or you can hang about and kibbitz.

PT
Day
player, 466 posts
Fri 8 Aug 2008
at 21:34
  • msg #127

Re: The Worldwalkers Theme Song

Being dead, I'd rather like to be back on deck as soon as you can arrange it. :)
Shane
player, 57 posts
Fri 8 Aug 2008
at 21:36
  • msg #128

Re: The Worldwalkers Theme Song

Huh. Cool. :P

But, uh...I don't know what you mean in your second paragraph. :S
This message was last edited by the player at 21:39, Fri 08 Aug 2008.
Playtester
GM, 6047 posts
novelist game designer
long-time gm
Fri 8 Aug 2008
at 21:39
  • msg #129

Re: The Worldwalkers Theme Song

I'll try to get a post up later tonight, Tom.

PT
Avahur
player, 2156 posts
The only side I'm on
is my own.
Fri 8 Aug 2008
at 21:44
  • msg #130

Re: The Worldwalkers Theme Song

Ya know Day... I still haven't got revenge yet...I suppose it will have to wait until the next gather world.
Oak
GM, 1314 posts
Fri 8 Aug 2008
at 21:47
  • msg #131

Re: The Worldwalkers Theme Song

With friends like me TKing him into the ground, who needs enemies?  :p
Krillis
GM, 2923 posts
Hopeful Verser
Fri 8 Aug 2008
at 21:54
  • msg #132

Re: The Worldwalkers Theme Song

Hahaha.

McCal, did you want to join in the gather?  I have an interesting experiment to see what I can get away with, having a PG-13 wall up there (just kidding PT, I'll be good).
Avahur
player, 2157 posts
The only side I'm on
is my own.
Fri 8 Aug 2008
at 21:54
  • msg #133

Re: The Worldwalkers Theme Song

Meh.. Day.. I've died in a similar manner.. I levitated myself up.. or tried to get on a wall, but botched and flew too far up, and then freefell to the ground breaking both my legs and then burning to death since the place was burning and I was trying to get out.

I've been shot... killed by an arrow... a few botches killed me... I've been stabbed... I've died a lot..
Playtester
GM, 6048 posts
novelist game designer
long-time gm
Fri 8 Aug 2008
at 21:58
  • msg #134

Re: The Worldwalkers Theme Song

Shane,
You talked about serving Justice.

I had Captain Charles meet possibly a future you in another verse (in his past, in your possible future) who was known as Shane the Unstoppable.  This other Shane deserves his nickname for his power, personality, and he was eager to battle the Forces of Evil.

You, in your talk, show the potential for that character.  I made up my bit from almost random guesswork.  And it looks like my random guess was actually a lot closer on target than could be reasonably expected. I closed my eyes, threw the dart, and actually hit the dartboard.

Lucky me.

Clear as mud?

PT
Avahur
player, 2158 posts
The only side I'm on
is my own.
Fri 8 Aug 2008
at 22:07
  • msg #135

Re: The Worldwalkers Theme Song

Mud isn't clear.
Shane
player, 58 posts
Fri 8 Aug 2008
at 22:32
  • msg #136

Re: The Worldwalkers Theme Song

Ah, I see now. Awesome. :)
McCallister
player, 406 posts
Life truly begins only
after you've lost it...
Sat 9 Aug 2008
at 01:16
  • msg #137

Re: The Worldwalkers Theme Song

Heya PT, how've you been? I'm thinking that whatever works best for everyone is the route I'd like to take. I'm in no particular hurry but I am loving the prospect of getting into a game again. So I leave it to the resident GMs to decide.
Krillis
GM, 2924 posts
Hopeful Verser
Sat 9 Aug 2008
at 03:44
  • msg #138

Re: The Worldwalkers Theme Song

1d2 will survive.

Even, you go to Harmony.  Odd, you don't.
Krillis
GM, 2925 posts
Hopeful Verser
Sat 9 Aug 2008
at 03:46
  • msg #139

Re: The Worldwalkers Theme Song

Odd...:(...

Meh, you wanna come to Harmony anyways?
Playtester
GM, 6049 posts
novelist game designer
long-time gm
Sat 9 Aug 2008
at 03:51
  • msg #140

Re: The Worldwalkers Theme Song

Let Mac join the choir...the Harmony choir...

I'm doing pretty well, Mac.

PT
Krillis
GM, 2926 posts
Hopeful Verser
Sat 9 Aug 2008
at 03:59
  • msg #141

Re: The Worldwalkers Theme Song

You're good at the exit stuff, though.

Can you send someone into his thread to pick him up?

McCal, are you still dressed like a viking?
Day
player, 467 posts
Sat 9 Aug 2008
at 04:18
  • msg #142

Re: The Worldwalkers Theme Song

Well its nice to know I'm not the only one :)
Playtester
GM, 6050 posts
novelist game designer
long-time gm
Sat 9 Aug 2008
at 04:38
  • msg #143

Re: The Worldwalkers Theme Song

MacCallister got versed out at the end of the thread "McCallister's Mob" which was the previous temporary gather. I'm not sure if he's played since, so I suggest you drop him straight into Harmony.

PT
McCallister
player, 407 posts
Life truly begins only
after you've lost it...
Sat 9 Aug 2008
at 05:07
  • msg #144

Re: The Worldwalkers Theme Song

I'm pretty sure that PT is right. Oh, I think perhaps there was a world full of DnD magic....I can't remember....
Mentat
player, 405 posts
Sat 9 Aug 2008
at 05:13
  • msg #145

Re: The Worldwalkers Theme Song

You guys post fast.

Yo, PT. Good to see you again.

I'm too lightish? I don't know whether to feel insulted or complimented. Besides, shooting people in the face is hardly what I would call light behavior.

Here is a question: if a person is torn with moral questions within, and conducts himself as a monster, is he a good person? I would tell you he is a weak person, unable to control his darker passions. On the flip side of the coin, without those questions, he would not be weak, but he would still be stunted, incapable of anything except self-service.

If Gluttony hadn't shown up, likely after I (Mentat) finished up the guards, I'd see him breaking down in tears, a side effect of getting too enraged in a fight he found questionable. As it is, he has a clear target now, and most of the moral questions going unanswered in his head will be pushed aside (delayed) in favor of dealing with a clearly villainous foe, which, I suppose, is the "lightish" nature referred.

But no, Mentat is not "lightish." The only reason he has not demonstrated his more ruthless tendencies is because he is a firm believer in the Machiavelli school of thought: evil, if done, should be pragmatic, short and pointed, kept as a distasteful tool to be discarded as swiftly as possible. As no such circumstance justifying such tactics has truly come up, he has the aforementioned appearance. It will be interesting to see what he would do if Carmine was in serious danger, as I'm not sure how he would react. Toss a coin.
Avahur
player, 2159 posts
The only side I'm on
is my own.
Sat 9 Aug 2008
at 05:28
  • msg #146

Re: The Worldwalkers Theme Song

Who said you were lightish?
Mentat
player, 406 posts
Sat 9 Aug 2008
at 14:08
  • msg #147

Re: The Worldwalkers Theme Song

*points the Finger of Guilt accusingly*

Jeff.

*Evil Closet Monkey joins in on finger-pointing because he can*
Jeff
player, 106 posts
Sat 9 Aug 2008
at 17:36
  • msg #148

Re: The Worldwalkers Theme Song

I was referring to Day.

Not you mentat...  You would fall above Avahur by about 2... again referring to the ph scale.
Krillis
GM, 2927 posts
Hopeful Verser
Sat 9 Aug 2008
at 17:44
  • msg #149

Re: The Worldwalkers Theme Song

Does that mean that Avahur is acidic and Oak is basic...

And if you combine the two...you'd get water?
Jeff
player, 107 posts
Sat 9 Aug 2008
at 17:58
  • msg #150

Re: The Worldwalkers Theme Song

Water flows, it does not conform and it goes its own way.  It is both and neither. Water can be powerful and it can also be soothing, a sign of both life and death.  Water is everything and nothing.

Yep...  I could go on... but I'm hungry and gonna go get some food.
Mentat
player, 407 posts
Sat 9 Aug 2008
at 18:25
  • msg #151

Re: The Worldwalkers Theme Song

So, I'm just a little less evil than Avahur? Hmm...again, not sure about that one. I suppose I could take it as a statement that I'm hopelessly lost and careening on the edge of Hades. Yay! I'm on the edge! That means I haven't plummeted in yet.

Time to celebrate. Free pudding on me!
Jeff
player, 108 posts
Sat 9 Aug 2008
at 19:56
  • msg #152

Re: The Worldwalkers Theme Song

Well.. I've experienced Avahur's evilness more than I've seen yours... that.. and hell... Avahur enjoys killing people.. and war... and he's got an evil sentient sword.. c'mon...
Oak
GM, 1315 posts
Sat 9 Aug 2008
at 20:56
  • msg #153

Re: The Worldwalkers Theme Song

Day:
They seem to be in somewhat good hands.

Thanks... I think... :p

ROFL!
Mentat
player, 408 posts
Sat 9 Aug 2008
at 21:00
  • msg #154

Re: The Worldwalkers Theme Song

And yes, water is, from a scientific standpoint, the strangest substance in the known universe, as most of the laws of matter do not apply right to it. Expands when frozen, contracts when heated, corrodes anything with time, so on and so forth.
McCallister
player, 408 posts
Life truly begins only
after you've lost it...
Sat 9 Aug 2008
at 21:13
  • msg #155

Re: The Worldwalkers Theme Song

I actually had the very same thought this past week when my friend argued that water contracts when frozen...

...and yep, I'm still looking like a Viking Krillis.
Lucas
player, 56 posts
Sat 9 Aug 2008
at 21:18
  • msg #156

Re: The Worldwalkers Theme Song

Actually the whole water-ice expansion thing makes perfect sense when you get down to it.
But I won't bore you with the details.
Day
player, 469 posts
Sat 9 Aug 2008
at 22:07
  • msg #157

Re: The Worldwalkers Theme Song

Oak:
Day:
They seem to be in somewhat good hands.

Thanks... I think... :p

ROFL!


Heh.  Well I was mainly referring the natives.  You and Amanda seem quite competent.  He doesn't know about the other versers. :)
Avahur
player, 2160 posts
The only side I'm on
is my own.
Sat 9 Aug 2008
at 22:10
  • msg #158

Re: The Worldwalkers Theme Song

Hmm.. if you knew Avahur was around....
Hadrian
player, 173 posts
Superbia est meus Pestis
- The merry traveller
Sun 10 Aug 2008
at 09:53
  • msg #159

Re: The Worldwalkers Theme Song

... he'd probably shit his pants...

Or not!

I really hope you don't plan to realize your threat about killing Hadrian Avahur. I've managed to not die for so long now, despite having done some less than intelligent things, that I'd be very very disappointed if someone suddenly stabbed me in the back.

That, and I'd like to see what kind of trouble we can cook up if we combine Hadrian's arrogant ambition with Avahur's brutal abilities.
Lucas
player, 57 posts
Sun 10 Aug 2008
at 15:48
  • msg #160

Re: The Worldwalkers Theme Song

I won't be able to post between 11 and 15 August, because I'll be on vacation, without an internet connection. Tell Darth Shane his backdrop-music will have to mute for a while.
This message was last edited by the player at 18:42, Sun 10 Aug 2008.
Krillis
GM, 2928 posts
Hopeful Verser
Sun 10 Aug 2008
at 19:06
  • msg #161

Re: The Worldwalkers Theme Song

Don't worry, Shane, I'll be able to pull something off.

I thought I'd let everyone know that I'll be unable to post on the 14th, most likely.  I'll probably get one in that night, but I'm assuming that I won't be able to.

I'm moving into the dorms.
Lucas
player, 58 posts
Mon 11 Aug 2008
at 15:34
  • msg #162

Re: The Worldwalkers Theme Song

Eh about me not being able to post, it's a false alarm. I got an internet-connection right here. Pretty good one actually.
Krillis
GM, 2930 posts
Hopeful Verser
Mon 11 Aug 2008
at 16:59
  • msg #163

Re: The Worldwalkers Theme Song

All good...

*puts mind-eating time matter-displacing machine behind his back...for now*
Avahur
player, 2161 posts
The only side I'm on
is my own.
Mon 11 Aug 2008
at 20:14
  • msg #164

Re: The Worldwalkers Theme Song

*sees device*

Didn't I create that..?  Oh wait, nvm I created that other thing...  >_<

Which, by the way... would be an awesome way to kill versers...
Krillis
GM, 2931 posts
Hopeful Verser
Mon 11 Aug 2008
at 20:18
  • msg #165

Re: The Worldwalkers Theme Song

Avahur got sucked up and imploded by the technological equivalent to a bag of holding.
Avahur
player, 2163 posts
The only side I'm on
is my own.
Mon 11 Aug 2008
at 20:20
  • msg #166

Re: The Worldwalkers Theme Song

And it would be awesome to kill versers with it.
Day
player, 472 posts
Mon 11 Aug 2008
at 20:31
  • msg #167

Re: The Worldwalkers Theme Song

Actually the sphere of annihilation in a bag of holding or bag of holding in a portable hole is a favorite tactic of mine as well.
Mentat
player, 410 posts
Tue 12 Aug 2008
at 00:03
  • msg #168

Re: The Worldwalkers Theme Song

Now, bear in mind you are blowing away two totally awesome items and likely all of the party's accumulated wealth when you do that, but here is the million dollar question for determining if it is worth it or not:

Did you make the Gamemaster cry?

Yes is the only correct answer to this one. If it is no, settle for a secondary question: did you make said GM upset? The answer should be yes, because nothing says "ha ha" like sending a Great Red Wyrm flying into planar oblivion.

Oh, and make sure you always have a Rod of Cancellation on you when you mess with Spheres of Annihilation.
Krillis
GM, 2933 posts
Hopeful Verser
Wed 13 Aug 2008
at 01:54
  • msg #169

Re: The Worldwalkers Theme Song

Hadrian, you clever little...

I definately didn't see that move coming at all.  Now I have to think about how to do this.
McCallister
player, 412 posts
Life truly begins only
after you've lost it...
Thu 14 Aug 2008
at 04:52
  • msg #170

Re: The Worldwalkers Theme Song

Okay, I don't think I'll have interweb access next week, I may, but I don't think so. Just a heads up, heading out of town to see my grandfather.
Hadrian
player, 177 posts
Superbia est meus Pestis
- The merry traveller
Thu 14 Aug 2008
at 05:44
  • msg #171

Re: The Worldwalkers Theme Song

I must say, that must have been the worst outcome possible for such a magnificent plan.

I was eagerly waiting for something along the lines of: Hadrian being completely mistaken about the nature of the ring and seeing the demon materializing inside the room with Hadrian.

Or...

The demon being able to levitate. After all Beelzebub is the demon who governs over things that fly. (Imagine a fat man hovering above ground as gravity plays tricks on his blubber.)

Or!

The demon materializing INSIDE the glass, breaking it and causing Hadrian to be showered in lethal shards. Maybe even die!

But in the end I had to suffice with: the blood trickles and messes up the picture.

Time to come up with a new plan it seems.

(And just as a side note: blood does not trickle unless you get a good amount of it splattered onto one spot. Blood from a small cut on the finger would most likely coagulate and dry up very quickly as soon as it started reacting to the oxygen in the air. But I'll let it go now, I promise.)
Krillis
GM, 2935 posts
Hopeful Verser
Thu 14 Aug 2008
at 11:05
  • msg #172

Re: The Worldwalkers Theme Song

Well the roll was a simple failure, and I couldn't think of anything else at the time.

There's also the possibility that you didn't draw the picture right, considering its quite precise.  I know you can picture it exactly, but putting that onto a surface, and backwards at that, is something entirely different.

And there's finally the possibility that Beelzebub couldn't hear you or can't be summoned because he's already on your plane of existence.
Lucas
player, 62 posts
Thu 14 Aug 2008
at 12:37
  • msg #173

Re: The Worldwalkers Theme Song

Warning: non-subtle exposition of plot in previous post.
Hadrian
player, 178 posts
Superbia est meus Pestis
- The merry traveller
Thu 14 Aug 2008
at 19:38
  • msg #174

Re: The Worldwalkers Theme Song

All plausible explanations...

I didn't mean to bicker, it's just that I was hoping for something a bit more than just a simple "fail".

Luckily a simple reason like that leaves Hadrian free to try again with another medium to draw the circle... which is exactly what I intend to do. Be warned Krillis, I won't stop until at least one of your demons have taken flight!

:)
Krillis
GM, 2936 posts
Hopeful Verser
Fri 15 Aug 2008
at 13:50
  • msg #175

Re: The Worldwalkers Theme Song

You'll have to wait another day.

I'm still getting used to campus life, and it turns out I left the key to my trunk (with all my notes inside) at home.  My parents are driving it to me this afternoon, but there are plenty of activities already scheduled.

I apologize for the inconvenience.
Krillis
GM, 2937 posts
Hopeful Verser
Sat 16 Aug 2008
at 14:45
  • msg #176

Re: The Worldwalkers Theme Song

Everyone, I'm afraid that things are not going quite as planned.  I will post again soon on those details.
Playtester
GM, 6058 posts
novelist game designer
long-time gm
Sat 16 Aug 2008
at 19:23
  • msg #177

Re: The Worldwalkers Theme Song

And as to the water discussion...I'd say the categories 'strange' and 'completely reasonable' are not mutually exclusive. Reality is enormously strange and bizzarre, and yet completely logical. The mere fact of God's existence fits in both categories, and I suspect a lot of other things do as well.

Yes, I do tend to have a comedic view of life.

PT
Playtester
GM, 6059 posts
novelist game designer
long-time gm
Sat 16 Aug 2008
at 21:55
  • msg #178

Back on the job

Krillis has told me that things have come up, and so with gratitude to him for my vacation which stretched far longer than he had no doubt planned (worlds are like that, tricky little beasts), I'm going to be back running the Seven Virtues and Seven Vices world with an eye toward wrapping things up.

Help me out if I make a mistake. I've been enjoying reading along, but its been 'kick-back' reading for enjoyment instead of close, attentive 'decision-making' reading.

And a HURRAH for The Krillis!

Playtester
Oak
GM, 1319 posts
Sat 16 Aug 2008
at 21:58
  • msg #179

Re: Back on the job

Thanks for your slogging Krillis, and welcome back PT!  :D
Avahur
player, 2166 posts
The only side I'm on
is my own.
Sat 16 Aug 2008
at 21:58
  • msg #180

Re: Back on the job

Make everything I attempt an automatic botch in the best way possible, and I'll wrap this up by tomorrow night... assuming we do a few back to back posts... I can go about killing every single verser..  Since I can teleport, if I was able to teleport next to each of them, killing them would be a simple matter, and the world would be over shortly.
Playtester
GM, 6060 posts
novelist game designer
long-time gm
Sat 16 Aug 2008
at 22:00
  • msg #181

Re: Back on the job

You can try Avahur. Of course, the 'verser detect' is not to a spot, but to a vector.

PT
Avahur
player, 2167 posts
The only side I'm on
is my own.
Sat 16 Aug 2008
at 22:06
  • msg #182

Re: Back on the job

Yeah,I know, and I can just keep teleporting around until I reach them.. Since I have to visualize the area I'll be doing a lot of running... then teleporting, then running.. etc.  But I'd eventually get to each verser..  Or.. I can just hijack a car and find them all by following the vectors.

Killing is a simple matter, as of all the versers left in the world, Avahur's the strongest... in my opinion at least..
Hadrian
player, 180 posts
Superbia est meus Pestis
- The merry traveller
Sat 16 Aug 2008
at 22:20
  • msg #183

Re: Back on the job

Avahur is probably the strongest in the art of killing, though I dare say he is challenged for the title "strongest" in most other fields.

If Hadrian could get that damn summoning circle to work he'd be pretty far up the list as well, seeing as every demon would be in for a short drop and a sudden stop; more or less.
Day
player, 476 posts
Sat 16 Aug 2008
at 22:28
  • msg #184

Re: Back on the job

Thanks for your work on the Gather world Krillis :) Enjoy college.
Oak
GM, 1320 posts
Sat 16 Aug 2008
at 22:29
  • msg #185

Re: Back on the job

Hadrian:
Avahur is probably the strongest in the art of killing, though I dare say he is challenged for the title "strongest" in most other fields.

Eh, I wouldn't even go that far.

After all, Avahur has to actually try to kill his enemies, on purpose.

Whereas, in all modesty, I should point out that Oak actually kills his friends, without even trying!  :p
This message was last edited by the GM at 22:30, Sat 16 Aug 2008.
Day
player, 477 posts
Sat 16 Aug 2008
at 22:39
  • msg #186

Re: Back on the job

I wouldn't worry about it Oak. It was my fault more than yours.  Fate and I have a weird relationship.  Sometimes it fails at the worst time and sometimes I get incredibly lucky at just the right time.  It tends to balance out but when it goes bad, it goes really bad. :)
Avahur
player, 2168 posts
The only side I'm on
is my own.
Sat 16 Aug 2008
at 22:45
  • msg #187

Re: Back on the job

Avahur can do more than simply kill... its just what he is the best at.
Krillis
GM, 2938 posts
Hopeful Verser
Sun 17 Aug 2008
at 14:46
  • msg #188

Re: Back on the job

Hello, everyone.  I thought that it would still be nice to have an explanation from me.

In all honesty, this is me just being greedy for my time.  I want the time to do many of the extra social events available on campus, and that leaves little time to get on the computer every day.

While I would have been able to squeeze out a post every day, I feel that they would be even lower quality than normal.  Again, I'm sorry, but I'm afraid that I'll only be able to be a player on this game.

Thank you.
Avahur
player, 2169 posts
The only side I'm on
is my own.
Sun 17 Aug 2008
at 15:39
  • msg #189

Re: Back on the job

Completely understandable.
Jeff
player, 109 posts
Sun 17 Aug 2008
at 15:40
  • msg #190

Re: Back on the job

Does that mean PT will be taking over my thread?
Shane
player, 62 posts
Sun 17 Aug 2008
at 15:48
  • msg #191

Re: Back on the job

Hey, don't worry about it, bud. We understand. You gave us an enjoyable time, and that's all that matters. :)
Playtester
GM, 6062 posts
novelist game designer
long-time gm
Sun 17 Aug 2008
at 17:57
  • msg #192

Re: Back on the job

I think I have everyone on the gather (please tell me if I haven't.).  I'll need to get Day and Valiant next.

Currently...

Michael and Avahur are double-teaming Gluttony, and Avahur is getting versed out in the process.

Mentat and Hadrian are unwittingly double-teaming Greed which should help both of them.

Amanda has 'seen' her powers (or some of them) from the shard of Humility. She can see magic, if its holy she can tell its nature.  Oak is doing what he does best which is get information, and I think between Seraphiel and Amanda he'll have his questions answered.

McCallister is out in the ghetto, but a man who killed a roomful of gangsters with a battleaxe, AND really enjoyed it has a certain aura about him that encourages less tough gangsters to give him plenty of room.
Avahur
player, 2170 posts
The only side I'm on
is my own.
Sun 17 Aug 2008
at 18:00
  • msg #193

Re: Back on the job

Verse me? come on... not cool...  However... ajax just got stronger.. which does make me happy.

PT,do you have the notes on Ajax?
Avahur
player, 2171 posts
The only side I'm on
is my own.
Sun 17 Aug 2008
at 18:35
  • msg #194

Re: Back on the job

How strong of mind are all of you.  When I said strongest, I didn't necessarily mean just in killing.  Phycially Avahur is very strong, same thing with mentally.  If a demon was trying to posess you... do you think you could win and not lose control of your body?
Jeff
player, 110 posts
Sun 17 Aug 2008
at 18:37
  • msg #195

Re: Back on the job

Hmm... I would lose in that case.. I'm weak willed, I would definitely lose if anyone..demon or otherwise tried to posess me.
Playtester
GM, 6065 posts
novelist game designer
long-time gm
Sun 17 Aug 2008
at 18:53
  • msg #196

Re: Back on the job

I thought it was cool. Its a heroic death, and Michael was impressed. In any case, I'll be glad to hear any discussion of my decision, but I will also apply something similar to my 'Five Minute Rule' I use for table-top gaming.

I once played in a Champions superhero game where an arguement got going about how much damage an attack did.  Was it 23d6 or 25d6, (or something like that)? This arguement raged for at least three hours.  I pounded the table twice (I was mostly on the sidelines, but I wanted the game to get moving.) to no avail. The arguers agreed at least once with me, and then went back arguing.  I was not the GM, and hence lacked the power to put a stop to this foolishness.

Here I am the GM. If you have a point more than a protest of pain then make it quickly, and I'll decide quickly.  I suspect you're just making a mild protest, and don't really need a reply, and I'm goind way overboard on my reply, but really what this extended reply is for is this gives me a chance to lay out again some of Playtester's Theory of Good Gaming for the newbies, and to remind the veterans.

Avahur, I do not have the notes on Ajax. However, the world you're going back to is 'low in magic, medium-high in psionics, high in technology', so Ajax isn't going to be of much use anyways, right?
Day
player, 478 posts
Sun 17 Aug 2008
at 19:14
  • msg #197

Re: Back on the job

Well, regarding mental strength I'll say this.....given the opportunity to learn multiple psionic disciplines, the first and only thing he focused on was a telepathic shield....that was designed to hurt someone poking around in his head that doesn't belong.

And if you want another example of what the experience for what would happen to a Demon that thought taking up residence inside Tom's head was a good idea; look up what he did to the guy in 'Day DeOrbits' that he was trying to get information out of using the hypnotic drug.

I am not overconfident to say that nothing would work....but I am quite confident in saying that given my imagination, my determination and my fundamental understanding of the way people think or work...they would not try it a second time.
Avahur
player, 2172 posts
The only side I'm on
is my own.
Sun 17 Aug 2008
at 19:26
  • msg #198

Re: Back on the job

Oh, I have no protest in me versing.. it was a cool way to verse.  Rather than the 20 other times I've versed.

I was just wondering, because Ajax is a special sword...a special, sentient, sword.
Avahur
player, 2173 posts
The only side I'm on
is my own.
Sun 17 Aug 2008
at 19:27
  • msg #199

Re: Back on the job

Sounds good.  I think I might want you to talk to ajax for a little bit.. it might get him to shut up...
Day
player, 480 posts
Sun 17 Aug 2008
at 20:27
  • msg #200

Re: Back on the job

The thing about Ajax is...he is what he is.  He's a sword.  He likes killing things.  He knows what he is and what he exists for.  He's not exactly what one would call complicated in the same way that a person is, and he is never going to be a trusted ally, but he is someone who respects you and who understands that you have the superior will.  Thus, Avahur is a good fit for the blade, but the problem with Ajax is sooner or later Avahur is going to meet someone who is both willing to take the blade and potentially more willing to use it.  Avahur should be very wary about ever using Ajax in the presence of a verse that is more experienced at killing... if Michael de Vars struck me as the type who was willing to use or work with Ajax (and he doesn't) then you'd never want to use Ajax against him, because you couldn't trust Ajax not to betray you.

A contest of wills with a sentient sword is almost never winnable. They don't think like other beings, not even angels, demons, humans, aliens or anything else.  A sentient sword, especially one like Ajax, cannot be bested in a single combat....

Not to mention the fact that make an experience unpleasant enough for someone to never want to ever try entering your mind again vs. dominating something that does not die once and for all and forever in a single mental combat is a an order of magnitude more dfficult.  While it might be possible to do that, you couldn't do that if you planned to work on the sword on a regular basis.

Not unless you're prepared to take away something it values, like threatening it with the possibility of transferring its mind permanently into a pen knife or something.
Avahur
player, 2174 posts
The only side I'm on
is my own.
Sun 17 Aug 2008
at 20:45
  • msg #201

Re: Back on the job

meh there is a lot more to ajax..
Day
player, 481 posts
Sun 17 Aug 2008
at 20:50
  • msg #202

Re: Back on the job

Well you know the sword better than I do, I'm just saying what I see.
Mentat
player, 413 posts
Mon 18 Aug 2008
at 20:08
  • msg #203

Re: Back on the job

Sorry I'm late. My schedule is somewhat erratic.
Playtester
GM, 6070 posts
novelist game designer
long-time gm
Mon 18 Aug 2008
at 21:26
  • msg #204

Re: Back on the job

Real Life Takes Precedence is one of the fundamental rules of the game.  Besides, I can work around you, or NPC you a bit, or just verse you out if I'm desperate and clueless.

Your apology is thus not accepted. However, if you want to apologize for apologizing We (note the Royal 'We') might deign to consider it. :)

PT
Shane
player, 67 posts
Fri 22 Aug 2008
at 17:04
  • msg #205

Re: Back on the job

Hey, uh, PT...did you forget about me and Lucas? :P Cause' we haven't been mentioned in either of your last two posts...
Playtester
GM, 6088 posts
novelist game designer
long-time gm
Fri 22 Aug 2008
at 17:47
  • msg #206

Re: Back on the job

um,yah. let me fix that.
Lucas
player, 70 posts
Fri 22 Aug 2008
at 17:52
  • msg #207

Re: Back on the job

I noticed that too. Waddap PT?
Playtester
GM, 6090 posts
novelist game designer
long-time gm
Fri 22 Aug 2008
at 18:04
  • msg #208

Re: Back on the job

I've been known to confuse myself, and get wires crossed in my head, and then crossed again. Sorry, guys.

It is now corrected.

PT
Playtester
GM, 6091 posts
novelist game designer
long-time gm
Sat 23 Aug 2008
at 18:53
  • msg #209

Re: Back on the job

I'm going to try to catch up by getting Krillis started again today so I'll do the others too...

PT
McCallister
player, 415 posts
Life truly begins only
after you've lost it...
Sat 23 Aug 2008
at 20:28
  • msg #210

Re: Back on the job

Happens to me all the time PT...^_^
Playtester
GM, 6097 posts
novelist game designer
long-time gm
Sat 23 Aug 2008
at 22:20
  • msg #211

Re: Back on the job

Let me reply with a joke in honor of Mac dodging traffic...

"Why did the verser cross the road?"

You can supply the punch line. I will depart until Monday before the rotten tomatoes arrive.

PT
Lucas
player, 73 posts
Sat 23 Aug 2008
at 22:52
  • msg #212

Lame Jokes Alert

"Because he couldn't cross over into the light?"

"Because he had unresolved problems with pathing?"

"Because a verser treads across many paths?"
This message was last edited by the player at 23:03, Sat 23 Aug 2008.
Avahur
player, 2181 posts
The only side I'm on
is my own.
Sun 24 Aug 2008
at 01:56
  • msg #213

Re: Lame Jokes Alert

"Because some lady has been calling him and giving him instructions and he'll verse if he doesn't."
McCallister
player, 417 posts
Life truly begins only
after you've lost it...
Sun 24 Aug 2008
at 02:56
  • msg #214

Re: Lame Jokes Alert

"To get to the next life?"
Krillis
GM, 2941 posts
Hopeful Verser
Sun 24 Aug 2008
at 15:52
  • msg #215

Re: Lame Jokes Alert

"Because he saw heaven, was pulled out, and just wants to die."?

Just kidding-not krillis' mentality.

Well, I suppose I need to start on that diagnostic paper now...

Hey, does anyone here have hints about how to pace myself when it comes to fun things while I try to make good grades at college?  I feel like I'm either having too much fun or overestimating my college courses.
Day
player, 489 posts
Sun 24 Aug 2008
at 16:09
  • msg #216

Re: Lame Jokes Alert

In reply to Krillis (msg #215):

Yes.  Your first round of tests will almost assuredly be harder than you think it will.  This is a fairly common happenstance with people who go to college.  Doing social activities is good but make sure you spend enough time studying.  Part of the problem is you don't normally REALLY get a feel for how hard the class is until you get your first grade and by then its often too late to drop the class.

A good rule of thumb is; if I know what ALL of the vocabulary words mean in a science, soft science or other class then I know most of what I need to know.
Krillis
GM, 2943 posts
Hopeful Verser
Sun 24 Aug 2008
at 21:06
  • msg #217

Re: Lame Jokes Alert

Does poker playing fall under Magic, Psi, Body, or Technology?

Tech-using cards in a specific way to win.
Psi-bluffs and stuff like that.
Body-physically moving the cards.
Magic-luck involved in getting a good hand.
Playtester
GM, 6100 posts
novelist game designer
long-time gm
Tue 26 Aug 2008
at 01:55
  • msg #218

Re: Lame Jokes Alert

The book may say Psi, and I'd tend to agree. Every skill has some aspects of other skill areas in it...when you cast a Wish spell you have to speak, right? But a Wish spell is still primarily Magic. So for cards, any other bias areas that may be involved would take a supporting role, but not be the star like Psi would be (and Psi includes things like History, Speech...and Astral Travel).

PT
Krillis
GM, 2944 posts
Hopeful Verser
Tue 26 Aug 2008
at 02:04
  • msg #219

Re: Lame Jokes Alert

Is there a Body skill that makes it to where you bend the light around you, so that you can actually see in your blind spots?

I'm asking specifically about a body skill-not a Tech security bot, Magical scrying, or Psi clairvoyance.  I want to know if there's a Body skill for seeing behind your back, other than turning your head really fast.
Playtester
GM, 6102 posts
novelist game designer
long-time gm
Tue 26 Aug 2008
at 02:14
  • msg #220

Re: Lame Jokes Alert

Body skills tend to be Body. Hmm...if you have eyes in the back of your head, you can use them.

If you're like Captain Marvel (old skool Avengers) and you can transform your body into light energy, then yeah, probably.

I have guesses, but I'm not really sure as to the right answer.

This is a good MJ question cause you're making my brain hurt.:)
Mentat
player, 416 posts
Tue 26 Aug 2008
at 02:20
  • msg #221

Re: Lame Jokes Alert

Okay, I'm alive again. Lousy Internet connection up at my apartment, but it beats what I had earlier. (Red: none.)
Playtester
GM, 6104 posts
novelist game designer
long-time gm
Tue 26 Aug 2008
at 02:52
  • msg #222

Re: Lame Jokes Alert

The other day, we had the PC lock up cause we put on some new drivers. It would not even turn off. The Ladyfaire resorted to unplugging the power, and letting the battery drain down...which took 3-4 hrs.

Glad to hear you're in better tech shape, pal.

PT
McCallister
player, 419 posts
Life truly begins only
after you've lost it...
Tue 26 Aug 2008
at 05:36
  • msg #223

Re: Lame Jokes Alert

That's pretty neat...my new nickname is Odin's Bargaining Chip....lol
Playtester
GM, 6110 posts
novelist game designer
long-time gm
Tue 26 Aug 2008
at 05:49
  • msg #224

Re: Lame Jokes Alert

Better than Kate's "Snackie Cake for the Elder Gods"...:)
McCallister
player, 420 posts
Life truly begins only
after you've lost it...
Tue 26 Aug 2008
at 05:52
  • msg #225

Re: Lame Jokes Alert

Yeah, at least I'd be a healthy snack....... |-_-|

"Granola bar of the Elder Gods"
Krillis
GM, 2945 posts
Hopeful Verser
Tue 26 Aug 2008
at 13:29
  • msg #226

Re: Lame Jokes Alert

OMG, I love my Honors English...

It's absolutely incredible.  Currently, we're learning rhetoric, and I'm going to have sooo much fun in there.  The assignment for next week is to convince the teacher that we aren't C-deserving average students.  I'm going to have fun with that.

I'm pretty much making myself get psyched about all my classes, but that one's easy to get up about.

Oh, and PT, I think you missed me yesterday.  Krillis King's Man.
Hadrian
player, 188 posts
Superbia est meus Pestis
- The merry traveller
Tue 26 Aug 2008
at 16:13
  • msg #227

Re: Lame Jokes Alert

@ PT

It's "einherjar" by the way. Just thought I'd mention it.

It is actually pretty close to modern Norwegian (although if I were to say it in a context based on what it means it would have been pronounced "ein herjar"). I'm sure you already know the interesting translation :D
Shikamaru
player, 82 posts
Tue 26 Aug 2008
at 18:03
  • msg #228

Re: Lame Jokes Alert

nope... please elaborate.
Shane
player, 69 posts
Wed 27 Aug 2008
at 02:57
  • msg #229

Re: Lame Jokes Alert

So...is that it? Am I versing out? :S
Krillis
GM, 2948 posts
Hopeful Verser
Wed 27 Aug 2008
at 02:58
  • msg #230

Re: Lame Jokes Alert

I always attempt a "Remind Self of Reasons to Live" if it's unclear whether or not I actually die in a world.  In the post to Lucas and McCal, your body is still present.

I'd assume that you're still there; however, I'm not certain.
McCallister
player, 424 posts
Life truly begins only
after you've lost it...
Wed 27 Aug 2008
at 03:28
  • msg #231

Re: Lame Jokes Alert

I think you're almost dead, but....hopefully we can change that around a bit.

Also, I may have accidentally committed suicide but these things have a way of working out.

Oh, sorry, I've also been watching some Evil Dead series lately....^_^
This message was last edited by the player at 03:29, Wed 27 Aug 2008.
Playtester
GM, 6130 posts
novelist game designer
long-time gm
Thu 28 Aug 2008
at 16:43
  • msg #232

Re: Lame Jokes Alert

Ok, I've goofed off enough for today.

Parting question (and a reminder note to myself): What happens when a gremlin meets nanotechnology?

PT
Day
player, 497 posts
Thu 28 Aug 2008
at 16:57
  • msg #233

Re: Lame Jokes Alert

Depends on the Gremlin type.   There are as many gremlins as there are vampires.

"Gremlins the Movie" means that you've got Borg Gremlins who will take on the nanotech and absorb it into themselves.

Gremlins of the mischievous spirit variety will basically have more fun than a barrel full of monkeys on crack cocaine.  The more complex the technology, the more gremlins love it.

If you're dealing with a small humanoid with a penchant for futzing up mechanical devices...probably not much.

The primary problem of course being, that generally the first two are not really too bright, nor are they generally high on the supernatural order of competence in terms of spirits, so whilst they might have the CAPACITY to wreak unimaginable havok, the truth of the matter is that gremlins (as I have seen them) tend to make things malfunction in crude, base and generally ineffective ways.

Case in point the first two 'gremlin' types that come to mind....the "Gremlin from the Kremlin" from the Bug's bunny cartoon.  Its hard to kill, hard to get rid of, and generally makes the whole plane work badly.  But the truth is, that nanotech is like magic science, it CAN do lots of things, but the Gremlins are mainly going to screw up what it already does.  They're none too imaginative except possibly killing people.

The other example is that I can think of is 'Gremlins' and 'Gremlins 2'.  when they take over the bulldozer to kill the guy, they display remarkable ability to kill, but not so remarkable ability to do anything else.  They are spirits of chaos and entropy, which doesn't tend to lend itself towards subtly in any form.  So whilst, for example, they might make the nanites into a giant Wal Mart smily face and roll it around and kill you, they're not going to say.....forge the nanites into a virulent strain that slowly kills you so you don't know why.
This message was last edited by the player at 17:01, Thu 28 Aug 2008.
Lucas
player, 80 posts
Thu 28 Aug 2008
at 17:21
  • msg #234

Re: Lame Jokes Alert

Based on Day's analysis, I'd say self replicating nanobot-Apocalypse, possibly with the earth ending as a giant smiley face. However we are assuming that the gremlin can comprehend the devices, which is quite an achievement for a creature with comedic stupidity as a general flaw. Therefore I'd say that this scenario will end with the gremlin walking off in desinterest.
Day
player, 498 posts
Thu 28 Aug 2008
at 17:33
  • msg #235

Re: Lame Jokes Alert

Magical creatures don't follow the same rules as we do.

They can totally and instictively comprehend everything about them...they're just going to be really really stupid about what they actually use the device to do.  If the nanites were already programmed to self replicate, then yes, I agree...smileyface doom is likely, but if the nanites simply have that capacity but it is dormant, then I honestly don't think the concept of 'destroy the earth' is something in the scope of their rather limited world view.
McCallister
player, 427 posts
Life truly begins only
after you've lost it...
Thu 28 Aug 2008
at 18:21
  • msg #236

Re: Lame Jokes Alert

...On the other hand if they are complimented by the nanites, they may be able to make some serious havoc. Depends on what the gremlins are and how they are interacting with the nanites(and what kind of nanites). Nanites are just tools, at such a small level they have to be designed for a purpose, otherwise they are just nanobots. If that's the case then it might depend on how they are blended and if the gremlins can actually direct them/use them at all.

Of course if you take the stance that Gremlins are the embodiment of "whatever can go wrong, will", then you might be in trouble...

...since the idea behind nanotech is really just he next evolutionary step in chemistry/computing/engineering.

(read: I love nanotech and was interested in taking the four majors that are required at Brown Univ. to achieve a "degree" in it.)
Day
player, 499 posts
Thu 28 Aug 2008
at 18:32
  • msg #237

Re: Lame Jokes Alert

Well I think this think might be somewhat educational.

http://en.wikipedia.org/wiki/List_of_Gremlins

Its the Brain Gremlin you have to watch out for.  It also seems that the characteristics of the gremlins (both in terms of the movie or in terms of a spirit being affected by its environment) tend to involve the nature of the thing it interacts with.  As such, if the nanobots involved interfacing with computers, then you could have "Network Gremlin" which is....bad.

If the nanobots are just like say...terraforming nanites then sure they'll wreak havok with the weather but they'll do it stupidly.

Then again....if the 'Brain' gremlin is an example of smart, then I still think they're not going to be cunning...smart maybe, cunning almost never.
This message was last edited by the player at 18:34, Thu 28 Aug 2008.
McCallister
player, 428 posts
Life truly begins only
after you've lost it...
Thu 28 Aug 2008
at 18:38
  • msg #238

Re: Lame Jokes Alert

I can definitely agree with that.
Playtester
GM, 6136 posts
novelist game designer
long-time gm
Fri 29 Aug 2008
at 22:17
  • msg #239

Re: Lame Jokes Alert

Well, as you can guess, there is a gremlin arriving on the scene. Another demon is trying to blow a hole in Reality, and the third is getting cheered on by moronic masses, and the others are heading toward things on tanks coming down the valley of Megiddo.

Let's start a scoreboard...

Despair and Sloth are toast. So are Greed and Gluttony. Lust is in the house. Leviathan is in the alley behind the casino, and not feeling too happy at the moment.  And that leaves the evil General aka Wrath to wipe things...I mean to finish things...no, that doesn't sound right either for some reason...

PT
Avahur
player, 2189 posts
The only side I'm on
is my own.
Fri 29 Aug 2008
at 23:50
  • msg #240

Re: Lame Jokes Alert

To clean things up?
McCallister
player, 429 posts
Life truly begins only
after you've lost it...
Sat 30 Aug 2008
at 00:35
  • msg #241

Re: Lame Jokes Alert

Envy is missing I'd say....
Lucas
player, 82 posts
Sat 30 Aug 2008
at 01:11
  • msg #242

Re: Lame Jokes Alert

Vanity also isn't noted, but let's be fair; Neither will be missed.
Hadrian
player, 191 posts
Superbia est meus Pestis
- The merry traveller
Sat 30 Aug 2008
at 07:39
  • msg #243

Re: Lame Jokes Alert

That is where you are wrong Lucas and McCallister. Both are present. However Vanity never made it past the mirror in her hallway, and Envy stayed at home because all the other demons had gotten cool human mediums, while he only got a pubertal teenage girl with bracers and monster-sized glasses. Apparently whoever distributed bodies felt that that was the perfect embodiment of envy.
McCallister
player, 431 posts
Life truly begins only
after you've lost it...
Sat 30 Aug 2008
at 08:00
  • msg #244

Re: Lame Jokes Alert

I think we're missing some of the new ones too....like ecological destruction and um...I forget the others.


Quote of the Day:
"Awww....Poor Pluto. Don't worry, I'm not a planet either..."
Mentat
player, 421 posts
Sat 30 Aug 2008
at 23:30
  • msg #245

Re: Lame Jokes Alert

Leviathan IS Envy. I know the given names of all of the sins, and know them in Latin too.
Hadrian
player, 193 posts
Superbia est meus Pestis
- The merry traveller
Sun 31 Aug 2008
at 09:16
  • msg #246

Re: Lame Jokes Alert

One of the benefits of reading Dante.
Avahur
player, 2190 posts
The only side I'm on
is my own.
Sun 31 Aug 2008
at 11:24
  • msg #247

Re: Lame Jokes Alert

>_< Right...well, I'm movin in to college today...  soo.. >_>
Oak
GM, 1339 posts
Tue 2 Sep 2008
at 03:29
  • msg #248

Re: Lame Jokes Alert

Hey, where did everybody go?

Wasn't this URL always http://rpol.hyphenit.com.au ???  :p
Krillis
GM, 2952 posts
Hopeful Verser
Tue 2 Sep 2008
at 11:42
  • msg #249

Re: Lame Jokes Alert

Despair...was that Wrath or someone else, PT?
Playtester
GM, 6137 posts
novelist game designer
long-time gm
Tue 2 Sep 2008
at 12:05
  • msg #250

Re: Lame Jokes Alert

I might not have used the exact ones you used, Krillis. Despair got 'killed' by Seraphiel and Oak and Amanda outside the front entrance to the casino.

Wrath is driving down Megiddo Way with a collection of light tanks toward the casino.

Asmodeus? or Lust is fixing to have a rock concert in the center of the casino. Mentat and Hadrian are up to something, no doubt nefarious or at least clever.

Leviathan or Envy is struggling not to be 'killed' by Mac, Shane, and Lucas.

PT
Krillis
GM, 2954 posts
Hopeful Verser
Tue 2 Sep 2008
at 17:50
  • msg #251

Re: Lame Jokes Alert

Okay...so there's three sins down so far...

Defeated Sins
-Gluttony
-Greed
-Despair
-Sloth

Fighting Sins
-Envy
-Wrath
-Lust

greed, gluttony, sloth, envy, wrath, lust, pride

Those were the ones that I used.

Okay, so you replaced Pride with Despair-that works, I suppose.  Pride could be seen as a positive thing anyways, and despair's assault was cooler than pride's would be, anyways.
Shane
player, 73 posts
Tue 2 Sep 2008
at 18:03
  • msg #252

Re: Lame Jokes Alert

Well, I did decapitate Envy...but he IS a demon, so... :S
This message was last edited by the player at 18:03, Tue 02 Sept 2008.
Avahur
player, 2192 posts
The only side I'm on
is my own.
Tue 2 Sep 2008
at 19:11
  • msg #253

Re: Lame Jokes Alert

And I'm back... just got the internet working on my laptop...like 5 minutes ago...  first site to visit?  This one. >_<

But yeah, so I'm back and about...  College is interesting...
Krillis
GM, 2955 posts
Hopeful Verser
Tue 2 Sep 2008
at 19:48
  • msg #254

Re: Lame Jokes Alert

Indeed it is.  Much better than highschool.
Mentat
player, 423 posts
Thu 4 Sep 2008
at 02:48
  • msg #255

Re: Lame Jokes Alert

Well, I received PTs blessing to put in a shameless plug for a game I am running.

Behold, The Power of Stupid Anime!

This is multidimensional adventure were noble heroes fight against the hordes of darkness in true, epic fashion. Justice will be dealt to the evildoer, and no mercy shall be shown.

Or at least it would have been, if all the good plots hadn't already been taken. So this is what I came up with instead...

There are the bad guys, go kill them. Or something.

I'm lazy, so I'll just make up the rest as I go.

There. That explains the game. No more advertising for me. Ever. Unless a ton of cash is offered.
JhiaxusHACK
GM, 1110 posts
I am the angel of death
Try to die with dignity
Fri 5 Sep 2008
at 16:18
  • msg #256

Re: Lame Jokes Alert

You've just been graced with my presence :P
Day
player, 505 posts
Fri 5 Sep 2008
at 16:20
  • msg #257

Re: Lame Jokes Alert

(waves)
Avahur
player, 2195 posts
The only side I'm on
is my own.
Fri 5 Sep 2008
at 16:39
  • msg #258

Re: Lame Jokes Alert

OMG its teh Jhiaxus...

oh, and today is mah bday...
McCallister
player, 437 posts
Life truly begins only
after you've lost it...
Fri 5 Sep 2008
at 18:40
  • msg #259

Re: Lame Jokes Alert

Happy bday Avahur!

Welcome back Jhiaxus!
Playtester
GM, 6156 posts
novelist game designer
long-time gm
Fri 5 Sep 2008
at 20:37
  • msg #260

Re: Lame Jokes Alert

Hail Jhiaxus Champion of Hackmaster!

Happy Birthday, Avahur! I'd say this new world you're in is your birthday gift except its so horrible and evil that I could not do that. On the plus side, you can feel morally secure with mass slaughter. :)
Krillis
GM, 2958 posts
Hopeful Verser
Fri 5 Sep 2008
at 20:38
  • msg #261

Re: Lame Jokes Alert

I think that counts as a birthday gift for Avahur.
Playtester
GM, 6157 posts
novelist game designer
long-time gm
Fri 5 Sep 2008
at 20:39
  • msg #262

Re: Lame Jokes Alert

Are you wanting to play or just pausing to chat, Jhiaxus? Either one is fine as you've got your Club Key.

Playtester
Oak
GM, 1343 posts
Fri 5 Sep 2008
at 22:25
  • msg #263

Re: Lame Jokes Alert

McCallister:
Happy bday Avahur!

Welcome back Jhiaxus!

I couldn't have put it better myself...  :)
Mentat
player, 425 posts
Sat 6 Sep 2008
at 02:12
  • msg #264

Re: Lame Jokes Alert

Howdy. Long time.
Playtester
GM, 6161 posts
novelist game designer
long-time gm
Sat 6 Sep 2008
at 02:18
  • msg #265

Re: Lame Jokes Alert

I'm heading off for the weekend, I guess.

BTW, I did talk to Mentat about Stupid Anime, and it seemed delightfully demented. After the person who is cursed to be always blamed sees fifty archers launch at a village, he uses his super ninja skills to break the arrows. A bit later, the archers are out of arrows...so the catapults are loaded with the archers to bombard the village...

He also talked about having different threads for different times....and how Yet Another Cyberpunk world got changed around the player I assume by the action of another player in the current time thread 'This Seems Strangely Familar' as a nuke went off the future thread of Cyberpunk became Post-Apocalyptic instead.

Like I say, delightfully demented.

If you're into some bizarre comedy, this might be just what you're looking for.


PT
JhiaxusHACK
GM, 1112 posts
I am the angel of death
Try to die with dignity
Mon 8 Sep 2008
at 16:17
  • msg #266

Re: Lame Jokes Alert

Playtester:
Are you wanting to play or just pausing to chat, Jhiaxus? Either one is fine as you've got your Club Key.

Playtester


I was just going to stop bye, but since my circumstances have changed, I can devote time here again :P

Jhiaxus
McCallister
player, 440 posts
Life truly begins only
after you've lost it...
Thu 11 Sep 2008
at 00:21
  • msg #267

Re: Lame Jokes Alert

Good to see ya back Jhiaxus!

PT - You forgot about me. I'm fighting Wrath too!
Avahur
player, 2200 posts
The only side I'm on
is my own.
Thu 11 Sep 2008
at 00:31
  • msg #268

Re: Lame Jokes Alert

What are the chances of me botching at that precise moment?

Pfft.. I took the only way out Avahur saw in mind.
Oak
GM, 1349 posts
Thu 11 Sep 2008
at 00:32
  • msg #269

Re: Lame Jokes Alert

Just in my current thread, I've managed to kill Day, and almost kill myself, through botches...  :o
Playtester
GM, 6176 posts
novelist game designer
long-time gm
Thu 11 Sep 2008
at 00:45
  • msg #270

Re: Lame Jokes Alert

Av,

I rolled a '95', and truthfully, I think your plan was a good plan. Its just sometines like I've said to other players...that was a good plan, but the dice hated it.

Now, your plan to shoot your body is a maybe good, maybe bad plan. Your plan to shoot your new body is a bad plan because as you've seen....they've conditioned the body to avoid damage. So its going  to be very hard to verse yourself out by shooting this new body.

And even if you beat this guy, the problem is that he's a random guy on the street. There are thousands of others in the city with stronger minds than him who'd just adore to get their hands on a healthy body....I did say this was an evil world that would benefit the universe by having some mass slaughter inflicted on it. :)

PT
Avahur
player, 2201 posts
The only side I'm on
is my own.
Thu 11 Sep 2008
at 00:56
  • msg #271

Re: Lame Jokes Alert

We shall see..  I've got a few theories of which I am trying out.
McCallister
player, 441 posts
Life truly begins only
after you've lost it...
Thu 11 Sep 2008
at 04:13
  • msg #272

Re: Lame Jokes Alert

PT, is my tank flipped on the turret?
Hadrian
player, 199 posts
Superbia est meus Pestis
- The merry traveller
Thu 11 Sep 2008
at 04:19
  • msg #273

Re: Lame Jokes Alert

@ PT: So is Hadrian Superbia Hadrians TRUE true name? Did he actually hit spot on when he made it up, or is it just that demons are so powerful that they can make do with an invented name?

Hadrian Superbia, if you flip it around a little and look at it from across the room, means "Hadrian the prideful," so it would be a fitting true name.
Playtester
GM, 6185 posts
novelist game designer
long-time gm
Thu 11 Sep 2008
at 12:08
  • msg #274

Re: Lame Jokes Alert

Mac,

You went up on the equivalent of two wheels, and 'considered' tipping on your side, and then flopped back down upright. However, one tank tread has been destroyed--you were hit on a front tread.

Hadrian,

The Demon claimed it was your Truest not True Name. In other words it most closely described your heart, whether or not it completely described you. I'd say its a weaker form of your spell, but yes, they are more powerful than you.

PT
Shane
player, 76 posts
Fri 12 Sep 2008
at 11:57
  • msg #275

Re: Lame Jokes Alert

...I'm guessing that I have I been versed out now? :P
This message was last edited by the player at 11:59, Fri 12 Sept 2008.
Playtester
GM, 6204 posts
novelist game designer
long-time gm
Fri 12 Sep 2008
at 13:43
  • msg #276

Re: Lame Jokes Alert

Indeed.

If Lucas and Shane can bump their character descriptions with world preferences up to the top of my PM list, it would be appreciated as I need to figure out where to send them next. /Announcer voice off

PT
Playtester
GM, 6212 posts
novelist game designer
long-time gm
Fri 12 Sep 2008
at 21:09
  • msg #277

Re: Lame Jokes Alert

OK, thats taken care of, and everyone is in their new worlds.

I'm off for the day if I can resist the desire to goof off, and see ya'll on Monday. I'm curious to see what happens next.

PT
Day
player, 510 posts
Fri 12 Sep 2008
at 21:20
  • msg #278

Re: Lame Jokes Alert

Have a good weekend.
Krillis
GM, 2963 posts
Hopeful Verser
Sat 13 Sep 2008
at 15:54
  • msg #279

Re: Lame Jokes Alert

I was diagnosed with appendicitis on Thursday and treated for it that night.

Currently, I'm recovering from the surgery.  I suppose that I was just explaining my absence; however, there's something else as well...

Recently, since my appendectomy, people around me have been having a bad week.  I wander...could my appendix be the organ that held the world in line?  While I was under the knife, the gas prices rose dramatically.

Of course, this is all in jest.
Oak
GM, 1356 posts
Sat 13 Sep 2008
at 17:34
  • msg #280

Re: Lame Jokes Alert

Glad you are OK, Krillis!  :)

Isn't surgery fun?  :/

My prostate surgery in July was the first time I had had surgery, unless you count wisdom teeth.

How long were you in the hospital?
McCallister
player, 444 posts
Life truly begins only
after you've lost it...
Sat 13 Sep 2008
at 19:07
  • msg #281

Re: Lame Jokes Alert

In reply to Krillis (msg #279):

...One organ to rule them all.

It could also be some kind of luck organ too.
JhiaxusHACK
GM, 1121 posts
I am the angel of death
Try to die with dignity
Sun 14 Sep 2008
at 02:45
  • msg #282

Re: Lame Jokes Alert

Glad you survived, did you ask your doctors to save the poison in it? :)
Amanda
player, 125 posts
Sun 14 Sep 2008
at 02:52
  • msg #283

Re: Lame Jokes Alert

That was fun and it was great seeing other Versers in action and Oak I enjoyed your company alot. All surgery sucks when I had my last spinal surgery I was laid up fpr weeks and of course it didn't help much I am still in a wheelchair, but glad you are ok Krillis.
Krillis
GM, 2965 posts
Hopeful Verser
Sun 14 Sep 2008
at 19:49
  • msg #284

Re: Lame Jokes Alert

*snaps fingers*

Damn, I forgot to do that, Jhiaxus.  Well, I'll know better for next time I need to get my appendix removed (btw, that wasn't serious).

Are there any other organs in the human body with toxic bile inside?
Lucas
player, 97 posts
Sun 14 Sep 2008
at 20:41
  • msg #285

Re: Lame Jokes Alert

Well there is the Gall bladder, which makes 'normal' bile, but let's forgo the obvious. Stomach acid is strong stuff and is 'conveniently' available to all humans. That's pretty much it for bodily fluids with the purpose to destroy stuff, so that leaves excrement for bio-warfare.
Wait, you were talking about offensive use, right?
McCallister
player, 445 posts
Life truly begins only
after you've lost it...
Sun 14 Sep 2008
at 21:01
  • msg #286

Re: Lame Jokes Alert

I don't know if it's really bile, but the liver has most of your accumulated poisons sitting in it in the spongy material. I don't think you could take it and kill someone with it though, since the cells in your liver make most of those poisons inert...but if someone just drank a whole lot, I bet you could still get drunk if you didn't cook it first....^_^

Your endocrine system can send you into toxic shock if an injury could somehow be faked. It would take faking the signal from the cerebellum though. Could also make you intensely strong or quick with the adrenalin.
Lucas
player, 98 posts
Sun 14 Sep 2008
at 21:37
  • msg #287

Re: Lame Jokes Alert

Good call on the shock. But I dunno about the alcohol, if you have somebody with that much alcohol in their liver, you'd have better chances draining it from the stomach. Less digested and, as a bonus, you get acid.
McCallister
player, 446 posts
Life truly begins only
after you've lost it...
Mon 15 Sep 2008
at 00:09
  • msg #288

Re: Lame Jokes Alert

That's true, perhaps the blood/alcohol levels as well...I dunno.

I did recently hear of a guy who had something like a .70 BAC level though...that's incredible since the going legal limit around here is 0.08. It got a little radio air time on the talk channels.
Playtester
GM, 6218 posts
novelist game designer
long-time gm
Mon 15 Sep 2008
at 03:35
  • msg #289

Re: Lame Jokes Alert

Take care, Krillis.
Krillis
GM, 2966 posts
Hopeful Verser
Wed 17 Sep 2008
at 01:02
  • msg #290

Re: Lame Jokes Alert

I'm back on campus and waddling around.

I'd just like to inform everyone that I'll be taking a break from this game to catch up on schoolwork that I've missed.  My appendicitis was so conveniently timed near when papers and exams make college a little more like hell.

I will be returning in a bit, but for now I simply have to focus on my school work.

Thank you for your good wishes.

Krillis
Oak
GM, 1366 posts
Wed 17 Sep 2008
at 20:26
  • msg #291

Re: Lame Jokes Alert

No fair!  First Mentat verses with his spacetime ship, then Mac verses with his tank...

Unless... my space station from Second Chance is actually in orbit around Radix's planet now...  :D
JhiaxusHACK
GM, 1128 posts
I am the angel of death
Try to die with dignity
Wed 17 Sep 2008
at 20:30
  • msg #292

Re: Lame Jokes Alert

In reply to Oak (msg #291):

Well depending on how many times they died, they can take it with em, but if it's over the weight limit, unless they die at the controls, it will not follow.
This message was last edited by the GM at 20:30, Wed 17 Sept 2008.
Oak
GM, 1367 posts
Wed 17 Sep 2008
at 21:43
  • msg #293

Re: Lame Jokes Alert

I never let facts get in the way of a good whine... :p
Krillis
GM, 2968 posts
Hopeful Verser
Wed 17 Sep 2008
at 23:32
  • msg #294

Re: Lame Jokes Alert

Oak, your mind's far more important than any machine you could have taken with you.  You can like...blow people up with it if you tried, probably.

Also, it turns out my professors were great about this appendicitis thing and have given me extentions, which I am taking advantage of (still working on them, mind you), so things aren't as hectic as I thought and I've returned much sooner than I anticipated.
McCallister
player, 453 posts
Life truly begins only
after you've lost it...
Thu 18 Sep 2008
at 03:29
  • msg #295

Re: Lame Jokes Alert

...And I got out of a ticket too. That made me laugh. Don't worry Oak, you'll get your very own vehicle to verse with someday. I've wanted one ever since I met De Vars on Volcano Island.
Playtester
GM, 6271 posts
novelist game designer
long-time gm
Thu 18 Sep 2008
at 03:45
  • msg #296

Re: Lame Jokes Alert

Night ya'll

PT
Playtester
GM, 6276 posts
novelist game designer
long-time gm
Fri 19 Sep 2008
at 16:24
  • msg #297

Re: Lame Jokes Alert

I took a break from posting, intending to finish later, but the connection to the internet and the phone connection went down.  Supposedly later today, or tommorrow, the phone company will be out to fix the problem (which is in the exterior lines-we checked.)

PT
Hadrian
player, 208 posts
Superbia est meus Pestis
- The merry traveller
Sat 20 Sep 2008
at 20:24
  • msg #298

Re: Lame Jokes Alert

I'm finding Day's adventures in D&D-land an increasingly interesting read.

He's pretty much doing exactly what I'd be doing in the same situation, except he seems to be more efficient.

Keep up the good work Day, and know that I'm rooting for you!
This message was last edited by the player at 23:18, Sat 20 Sept 2008.
Day
player, 520 posts
Sat 20 Sep 2008
at 21:14
  • msg #299

Re: Lame Jokes Alert

Well thanks for the encouragement.  I don't FEEL efficient, but I guess it is all relative to the beholder.
JhiaxusHACK
GM, 1132 posts
I am the angel of death
Try to die with dignity
Mon 22 Sep 2008
at 13:03
  • msg #300

Re: Lame Jokes Alert

I find Jhiaxus's thread to be a good read as well :P

Jhiaxus approves of this message, brought to you by Jhiaxuss for Jhiaxus :P
Playtester
GM, 6287 posts
novelist game designer
long-time gm
Mon 22 Sep 2008
at 15:41
  • msg #301

Re: Lame Jokes Alert

Vote Jhiaxus '08--Why choose the lesser evil?

PT
Oak
GM, 1371 posts
Mon 22 Sep 2008
at 15:44
  • msg #302

Re: Lame Jokes Alert

ROFL!  :D
Krillis
GM, 2971 posts
Hopeful Verser
Mon 22 Sep 2008
at 16:24
  • msg #303

Re: Lame Jokes Alert

On the premise that a verser (before becoming a verser) was lied to and told they had their appendix removed, could that said verser get appendicitis in his second world?
Playtester
GM, 6293 posts
novelist game designer
long-time gm
Mon 22 Sep 2008
at 16:28
  • msg #304

Re: Lame Jokes Alert

Yes.

Interesting.

PT
Krillis
GM, 2972 posts
Hopeful Verser
Mon 22 Sep 2008
at 16:32
  • msg #305

Re: Lame Jokes Alert

But I thought versers 'versed' based on personal identity.

If one's personal identity included not having an appendix, I didn't think that they would verse with one.

If a verser had their hair dyed brown instead of blonde for several years, would the dye come out in the second world?
Playtester
GM, 6295 posts
novelist game designer
long-time gm
Mon 22 Sep 2008
at 16:35
  • msg #306

Re: Lame Jokes Alert

Good MJ questions....said the lazy PT.

PT
Playtester
GM, 6296 posts
novelist game designer
long-time gm
Mon 22 Sep 2008
at 16:35
  • msg #307

Re: Lame Jokes Alert

Good MJ questions....said the lazy PT.

PT
JhiaxusHACK
GM, 1134 posts
I am the angel of death
Try to die with dignity
Mon 22 Sep 2008
at 16:40
  • msg #308

Re: Lame Jokes Alert

It takes time for your body to adjust to self image, If you lose your arm and verse out right away, it will be on your body fine in the next world. If you survive and did not verse out, and verse out sometime later, you have no arm. The answer basically is "How much time has it been since the said event, and when you verse."

Jhiaxus
Krillis
GM, 2973 posts
Hopeful Verser
Mon 22 Sep 2008
at 16:45
  • msg #309

Re: Lame Jokes Alert

I have another question...

If a verser went to an esper and asked the individual to implant the belief that the verser had wings and a robotic arm and had them his or her entire life, is it possible that the verser could be killed and verse into the next world with those wings and that robotic arm?
JhiaxusHACK
GM, 1135 posts
I am the angel of death
Try to die with dignity
Mon 22 Sep 2008
at 17:05
  • msg #310

Re: Lame Jokes Alert

No, let me explain, the only way to alter yourself like that is to alter yourself. If your stuck as a gold statue because someone with the midas touch, touched you, until you were in a world with a high enough Psi Bias or Mag Bias, or perhaps even Bod Bias to get you to "will" yourself back to a living breathing thing, that's what it takes. The person in the above example, never fully became human again, he's a gold skinned man. I hope that answers your question.

Jhiaxus
Jeff
player, 111 posts
Mon 22 Sep 2008
at 19:44
  • msg #311

Re: Lame Jokes Alert

Then consider this.  You are on a world where theere is always a cos-play convention goin on.  The character you dress up as has wings, and you roleplay your character out.  You become that character.  You think, talk, act, walk, same mannerisms, everything like that character.  You eventually over the course of time see yourself as having wings since you've been wearing them for so long, your body has adjusted to wearing them, and your own self image is that of the character you were roleplaying, with wings maybe different hair, etc.

You verse.

Will you be normal in the next world, even if it's contrary to your self image, an image that has been created over time, similar to your own right now.  Or will it be in the next world with funtional wings, different hair, etc. since that is how your self image has been for over a year or so..
JhiaxusHACK
GM, 1136 posts
I am the angel of death
Try to die with dignity
Mon 22 Sep 2008
at 20:20
  • msg #312

Re: Lame Jokes Alert

Maybe after a couple of hundred verses and a high level ability. You would have to actively figure out a way how to get wings, if it's not inherent, it's not happen. The changes are like how long my hair is? Can I cut it, will it look different, will all my walking and lugging this stuff around get me in shape, etc.
Playtester
GM, 6315 posts
novelist game designer
long-time gm
Wed 24 Sep 2008
at 04:03
  • msg #313

Re: Lame Jokes Alert

Got something like half of tommorrow's posts done now. Enough for now.

PT
Oak
GM, 1376 posts
Wed 24 Sep 2008
at 20:40
  • msg #314

Re: Lame Jokes Alert

Trivia Question of the Day:

The title of my new IC thread is rather rare, since:

(*) PT is the GM, and
(*) the title doesn't use alliteration!

Rare, but not completely without precedent...

So the trivia question of the day is: what other PT-GMed IC thread titles are there in Worldwalker that don't use alliteration?

Try not to peek!  :)
Avahur
player, 2224 posts
The only side I'm on
is my own.
Wed 24 Sep 2008
at 20:47
  • msg #315

Re: Lame Jokes Alert

Malachai's first world.

Only one I can think of off the top of my head.
McCallister
player, 459 posts
Life truly begins only
after you've lost it...
Wed 24 Sep 2008
at 20:48
  • msg #316

Re: Lame Jokes Alert

Shane Extrasolar?
Avahur
player, 2225 posts
The only side I'm on
is my own.
Wed 24 Sep 2008
at 20:51
  • msg #317

Re: Lame Jokes Alert

Thing is.. you didn't say IC that are currently going.  In that case then I wouldn't have been able to guess.  But of all time, then my first post is still true.
Oak
GM, 1377 posts
Wed 24 Sep 2008
at 20:58
  • msg #318

Re: Lame Jokes Alert

OK, let us include current IC threads.

Shane Extra-Solar at least has a smidgen of it, but yeah, that does count.

Others???  :D
Oak
GM, 1384 posts
Thu 2 Oct 2008
at 04:39
  • msg #319

Re: Lame Jokes Alert

My turn for a birthday!  Do I get a bonus post as a present?  :D

Oh, as for the Pop Quiz, here are more hints:

(*) the thread title doesn't have any alliteration
(*) the thread is not currently active
(*) the player from that thread is still currently active

OK, you can peek if you really want to...  :p
Avahur
player, 2230 posts
The only side I'm on
is my own.
Thu 2 Oct 2008
at 05:00
  • msg #320

Re: Lame Jokes Alert

Avahur moves on. Final answer.
Oak
GM, 1385 posts
Thu 2 Oct 2008
at 05:34
  • msg #321

Re: Lame Jokes Alert

That's a pretty good guess, which I hadn't even thought of... although technically KylerSoshe was GM for the first few posts, and therefore was the one who named the thread...  :o

Any guesses for one where PT was GM for the entire thread, and therefore was the one who named the thread?  :)
Avahur
player, 2231 posts
The only side I'm on
is my own.
Thu 2 Oct 2008
at 06:04
  • msg #322

Re: Lame Jokes Alert

Krillis goes camping, final answer..
This message was last edited by the player at 06:06, Thu 02 Oct 2008.
Avahur
player, 2232 posts
The only side I'm on
is my own.
Thu 2 Oct 2008
at 06:08
  • msg #323

Re: Lame Jokes Alert

Honestly... all my first worlds didn't have them.... there was Avahur in Time, Avahur's Honour, there was Avahur and the Zombies..

Shikamaru and the Sword is half illiteration...  SH and S are meh...  so there is a possibility..
Oak
GM, 1386 posts
Thu 2 Oct 2008
at 06:22
  • msg #324

Re: Lame Jokes Alert

Remember, PT has to be the GM and title-giver of the thread.

"Krillis ... Camping" and "Shikamaru ... Sword" both have at least a bit.

Still haven't guessed it yet.  It will be sufficiently obvious when you see it.

Another hint -- it uses a somewhat similar word relationship as "Oak in the Forest" -- two related concepts put together.  :)
Avahur
player, 2233 posts
The only side I'm on
is my own.
Thu 2 Oct 2008
at 06:31
  • msg #325

Re: Lame Jokes Alert

I need to sleep I got class in like 7 hours...  I'll figure it out in 6 when I wake up...  I checked and still didn't see anything... bah...  Is it PT GM'd?  If it isn't then there is plenty.. and heck, there are quite a few PT GM'd ones as well for inactive players and such...
Playtester
GM, 6378 posts
novelist game designer
long-time gm
Thu 2 Oct 2008
at 12:38
  • msg #326

Re: Lame Jokes Alert

Illiteration...the practise of illiteracy, of not being able to read.
Alliteration...starting words with the same letter in a row (I'm not sure if the same sound counts as well), forex: Playtester parties with pears and pumpkins periodically.

I'm giving Av a hard time when he has a lack of sleep, but 'illiteration' was just too good, too cool of a made-up, mistake word...and I'm sure there's a special English term for that too...

PT
Oak
GM, 1388 posts
Thu 2 Oct 2008
at 16:24
  • msg #327

Re: Lame Jokes Alert

Oak:
Another hint -- it uses a somewhat similar word relationship as "Oak in the Forest" -- two related concepts put together.  :)

This is actually a HUGE hint, since it implies that the character name in question has a meaning, rather than being just a proper name, like the word "oak".

And just how many character's names satisfy that?  Very few, I suspect...  :)
JhiaxusHACK
GM, 1147 posts
I am the angel of death
Try to die with dignity
Thu 2 Oct 2008
at 17:16
  • msg #328

Re: Lame Jokes Alert

Jhiaxus means Kill Them and Take Their Stuff in any language.
Oak
GM, 1389 posts
Thu 2 Oct 2008
at 17:38
  • msg #329

Re: Lame Jokes Alert

POST NUMBER TWO TWO TWO TWO TWO !!!!!!!!!!  :D
Oak
GM, 1390 posts
Thu 2 Oct 2008
at 17:40
  • msg #330

Re: Lame Jokes Alert

JhiaxusHACK:
Jhiaxus means Kill Them and Take Their Stuff in any language.

So then... your name means "Kill Them and Take Their HACK"???  ;)
JhiaxusHACK
GM, 1148 posts
I am the angel of death
Try to die with dignity
Thu 2 Oct 2008
at 19:00
  • msg #331

Re: Lame Jokes Alert

Oak:
JhiaxusHACK:
Jhiaxus means Kill Them and Take Their Stuff in any language.

So then... your name means "Kill Them and Take Their HACK"???  ;)


Hack should be referenced first, now gimmie your stuff.
Avahur
player, 2234 posts
The only side I'm on
is my own.
Thu 2 Oct 2008
at 19:06
  • msg #332

Re: Lame Jokes Alert

The only one I could find resembling that is with an inactive person... unless Misty is around still?

With Misty on Ship... but really..
Oak
GM, 1391 posts
Thu 2 Oct 2008
at 19:27
  • msg #333

Re: Lame Jokes Alert

Wow, that's pretty good!  I hadn't thought of that one.  Misty is indeed inactive, and "misty" and "ship" aren't as directly related as I was thinking of, so that wasn't the answer I'm looking for.  But that was still well done.

How about for a truly active player?
Oak
GM, 1392 posts
Thu 2 Oct 2008
at 19:29
  • msg #334

Re: Lame Jokes Alert

JhiaxusHACK:
Oak:
JhiaxusHACK:
Jhiaxus means Kill Them and Take Their Stuff in any language.

So then... your name means "Kill Them and Take Their HACK"???  ;)


Hack should be referenced first, now gimmie your stuff.

"HACK Them and HACK Their Stuff"???  8O

That seems a bit wasteful.  Reminds me of the ol' viking motto: "First pillage, THEN burn..."  :D
This message was last edited by the GM at 19:30, Thu 02 Oct 2008.
Avahur
player, 2235 posts
The only side I'm on
is my own.
Thu 2 Oct 2008
at 19:34
  • msg #335

Re: Lame Jokes Alert

Day Time...

>_< pfft...
Oak
GM, 1393 posts
Thu 2 Oct 2008
at 19:58
  • msg #336

Re: Lame Jokes Alert

*ding*  We have a winner!  :D
Shane
player, 85 posts
Fri 3 Oct 2008
at 01:33
  • msg #337

Re: Lame Jokes Alert

Sorry for the delay, guys. RL's kept me pretty busy lately, but things are starting to calm down, and I can continue now. :)
Oak
GM, 1394 posts
Fri 3 Oct 2008
at 01:35
  • msg #338

Re: Lame Jokes Alert

Welcome back, Shane!  :)
JhiaxusHACK
GM, 1149 posts
I am the angel of death
Try to die with dignity
Fri 3 Oct 2008
at 13:16
  • msg #339

Re: Lame Jokes Alert

Oak:
*ding*  We have a winner!  :D


A winner is me :P
Avahur
player, 2238 posts
The only side I'm on
is my own.
Sat 4 Oct 2008
at 15:59
  • msg #340

Re: Lame Jokes Alert

Krillis:
My suggestion for a first world would be one that would put the verser's abilities to the test-to show him that he's not strong.  He needs to go somewhere that he must fight for every breath against some dark force.

By dieing in this world rather quickly, he can move on to be motivated to get stronger and to be a 'good guy'.


To keep the other thread free of spam..  now.. wouldn't a better way of saying it be..

"By dieing in this world rather quickly, he can move on to be motivated to get stronger and to improve his abilities."

Saying a 'good guy' isn't true for all cases, where as being motivated to get stronger and to improve your abilities would be true for all cases.  Even if your only' improving your sense of judgment, it is still a valuable ability to improve, which would result in dieing less, etc.
Krillis
GM, 2986 posts
Hopeful Verser
Sat 4 Oct 2008
at 16:25
  • msg #341

Re: Lame Jokes Alert

Avahur, can you please refrain from attempting to edit my opinions or use condescending tones?
Avahur
player, 2239 posts
The only side I'm on
is my own.
Sat 4 Oct 2008
at 17:12
  • msg #342

Re: Lame Jokes Alert

Not at all.
JhiaxusHACK
GM, 1151 posts
I am the angel of death
Try to die with dignity
Sat 4 Oct 2008
at 17:20
  • msg #343

Re: Lame Jokes Alert

Now Now, no fighting in the OCC, it's pretty clear by reading their threads who is a "good" guy and who is a "bad" guy. That's all I have to say.
Avahur
player, 2240 posts
The only side I'm on
is my own.
Sat 4 Oct 2008
at 17:33
  • msg #344

Re: Lame Jokes Alert

But this thread has gotten boring lately.

Krillis.. My point is simply that you are assuming that all people are 'good guys' which, in fact is a false statement. If you want to go ahead and believe it is true, then by all means, I won't stop you, however, in the thread where it is a possibility for an unknown entity, an assumption that they are good would in fact be only a possibility.  In keeping that you don't know who would be run through it, making assumptions wouldn't be the correct thing to do as that would be based only on your own experiences.

Now, along with that train of thought, if we were to have a verser that trule was an evil person... Day fights for the 'light' but the guys that are on the other end of the spectrum, like that guy that was in the gather world we were in when you kicked me for me trying to kill you in a previous gather world.

If he were to go through there, and the world was made to turn him into a 'good guy' it would most likely fail.. chances are, people such as himself are that way from the beginning, whether or not they realize it, and only through experiences does that nature come to fruition.

I think.. and while I could be wrong, I do think that it would be better to keep all sides in mind when designing a world so that regardless of what type of person the verser is when they enter it, the world would still have equal opportunities to test the verser and such.

Well.. I originally wanted to keep this brief... but I got a little carried away.... eh, it happens... I'll not continue much more with the discussion.. just felt like getting my opinion out there...
Playtester
GM, 6397 posts
novelist game designer
long-time gm
Sun 5 Oct 2008
at 02:52
  • msg #345

Re: Lame Jokes Alert

There is none righteous, no not one.

People are a combination of the Imago Dei, the Image of God, and the Fall of Man. You've got an initially good species that gets broken, but still has some fragments of its original grace and beauty, but over time this tends to become worse. There are various things that can temporarily stave off this problem, and one Person who can begin the process of truly fixing things.

Its like a beautiful painting that got slashed down the middle with a sword. Its still pretty, and you might be able to sew it back together and get some better use from it, but as the centuries wear on, it starts to come apart anyways, and some of the fixes create their own problems....and in our present day we have some fragments of our original glory, and a lot of junk.


====================================
In Choose Your Own Adventure novels, they tend to be quite moralizing. Sometimes bad, but clever choices get rewarded, but usually the person ends up being the recipient of poetic justice and its an end state anyways.  You don't have full blown...decision trees where being evil is a career. You might have a little, but it usually ends badly and fairly quickly at best.

Part of the problem is how to limit the amount of choices and the amount of work a writer has to do. Giving the character in the story the chance to help the muggers, and begin a life of crime just adds a whole 'nother massive set of pages that needs to be written.  Better to just assume that the character will

1. Yell for help.
2. Charge in to help fight the muggers.
3. Run away and hide.


PT
Avahur
player, 2241 posts
The only side I'm on
is my own.
Sun 5 Oct 2008
at 04:29
  • msg #346

Re: Lame Jokes Alert

Playtester:
There is none righteous, no not one.


Playtester:
Giving the character in the story the chance to help the muggers, and begin a life of crime just adds a whole 'nother massive set of pages that needs to be written.  Better to just assume that the character will

1. Yell for help.
2. Charge in to help fight the muggers.
3. Run away and hide.



There are no righteous, and yet it is better to assume that they won't begin a life of crime?
Playtester
GM, 6399 posts
novelist game designer
long-time gm
Sun 5 Oct 2008
at 06:11
  • msg #347

Re: Lame Jokes Alert

Its a practical thing to make it easier to write the novel. Most readers don't want to be anti-heroes so you pitch it to the majority. That said, you could write a book about a verser following the wrong path.  Or you could write a book about a verser who struggles mightily, and occasionally is weak or selfish and chooses the wrong path.

But these would be books in and of themselves. One of the first rules of game design is 1. Don't bite off more than you can chew.  This is a common mistake to beginning game designers who sketch out a few ideas that in order to properly deal with might take thirty thousand words.

We have a light side and a dark side pulling at us. If we were wholly light, then we would be righteous. If we are forgiven, we are counted righteous, but we still have the dark side pulling at us. In this last paragraph, I'm repeating myself, but trying to use different language to make it clearer.

There's also the point that most Multipath readers are young teenage boys and their parents probably would not be happy with books that encouraged them to be immortal bank robbers.  Might cut down on the sales a bit. :)
Krillis
GM, 2987 posts
Hopeful Verser
Sun 5 Oct 2008
at 18:11
  • msg #348

Re: Lame Jokes Alert

Avahur:
Krillis.. My point is simply that you are assuming that all people are 'good guys' which, in fact is a false statement. If you want to go ahead and believe it is true, then by all means, I won't stop you, however, in the thread where it is a possibility for an unknown entity, an assumption that they are good would in fact be only a possibility.  In keeping that you don't know who would be run through it, making assumptions wouldn't be the correct thing to do as that would be based only on your own experiences.

Now, along with that train of thought, if we were to have a verser that trule was an evil person... Day fights for the 'light' but the guys that are on the other end of the spectrum, like that guy that was in the gather world we were in when you kicked me for me trying to kill you in a previous gather world.

If he were to go through there, and the world was made to turn him into a 'good guy' it would most likely fail.. chances are, people such as himself are that way from the beginning, whether or not they realize it, and only through experiences does that nature come to fruition.


I thought the conversation ended with Jhiaxus.  Please, stop badgering and baiting me.

1. You just put words into my mouth.
2. You made false assumptions about my personal preferences and my personal beliefs of mankind.

My point was simply that he's not going for something that EVERYONE will be able to read happily.  In novels, generally one has to stick with hero OR anti-hero.  I find it very hard to make the individual both, unless there's some developement over the course of the story.

Choose Your Own Adventure novels are like a roleplay, but not as efficient as almost any of the systems.  Like any computer game, it can only give you a certain amount of choices; therefore, the character will in fact have to follow a paths which the author intends.


I actually considered writing a Choose Your Own Adventure book a while back, when I was in high school.  I wrote CYOA stories with only paragraph-long scenarios (no fluff or plot) back in my freshman year of high school.  An idea that I had would be to write a CYOA book with the front cover, and front half of the binding blue.  The back cover and second half of the binding would be pink, and it would be the adventures (perhaps insanely crazy and dangerous) of either a boy or girl throughout the day.  I found it as a way to appeal to a larger audience-both males and females.

Perhaps you could pull a similar color-scheme, if you wanted to appeal also to readers who wish to follow a criminal path in the game.  The only thing is, it would be hard to incorporate how to bring them 'back to the light' if they wanted to.
Avahur
player, 2242 posts
The only side I'm on
is my own.
Sun 5 Oct 2008
at 18:35
  • msg #349

Re: Lame Jokes Alert

And if they wanted to return to the light, then that is half the battle, for in order to do anything well, you need to want to do it.  The means to get there are everything where the end result is simply that.
Playtester
GM, 6453 posts
novelist game designer
long-time gm
Sat 11 Oct 2008
at 05:10
  • msg #350

Re: Lame Jokes Alert

I've figured out worlds for Oak and Jhiaxus. Key reminder phrases respectively "Panda Security Mary" and "Mozart Strauss Skyhook".

I know where Avahur goes next I think...and he shouldn't last long. Either Mercury gets him, or he now has about a dozen versers on a planet that want to waste him. All of them with some form or another of special abilities. Key phrase "And now the padawan has become the master"...and no its not Star Wars.

Lucas is well set unless he starts doing the Indiana Jones thing in the pyramids.

Shane is taking a hiatus, but we'll be glad when he's back.

Hadrian, as possibly the smartest guy on the planet, is so far not a target of the local serial killer.  Although it can't be good for long term survival prospects to be co-starring in a horror flick.

McCallister is in a world even more violent, insanely so, but its a world where you can say 'Its only a flesh wound', and where its possible to dive between machine gun bullets...on the other hand this is a world where random violence practically defines the place.

Oak...well...

Amanda...she's fine as long as she doesn't verse herself out learning pyrokinesis which I did in a valley with a bunch of Avians. I decided I wanted to fuse sand into a glass map for the benefit of the locals.

Day is pretty safe. The Elves are good people, even if overbearing and arrogant, and their forest is one of the safer spots on the planet.

Krillis is largely safe for now, although there are a few types of dangers in the Menlo Park world.

Jhiaxus is another...well...both are strange worlds.

Mentat is engaging in a well-designed battle strategy, but there's that old saying about a strategy lasting until the first moment of battle.  So Mentat's in a war...And this world is pretty neat,a nd I wish I could lay claim to it, but the idea was JohnA1Nut's.

This little run-through reveals or reminds me that I have not planned out future worlds for each character. I use to do that, perhaps I should again.
This message was last edited by the GM at 05:16, Sat 11 Oct 2008.
Avahur
player, 2248 posts
The only side I'm on
is my own.
Sat 11 Oct 2008
at 06:23
  • msg #351

Re: Lame Jokes Alert

Gekokujou PT.... Gekokujou.
Oak
GM, 1403 posts
Sat 11 Oct 2008
at 17:45
  • msg #352

Re: Lame Jokes Alert

Playtester:
I've figured out worlds for Oak and Jhiaxus. Key reminder phrases respectively "Panda Security Mary" and "Mozart Strauss Skyhook".

Playtester:
Oak...well...

Playtester:
Jhiaxus is another...well...both are strange worlds.

Playtester:
This little run-through reveals or reminds me that I have not planned out future worlds for each character. I use to do that, perhaps I should again.

Playtester in msg #30 of link to a message in "Worldwalker":
I've done a Mary Piper Dirigible world.  The merchant dirigible Mary Piper, floating between the chunks of the shattered Earth, personned by Furries.  The chief of security was a panda bear samurai.

I do think Multiverser needs a published Furry world.

Woo hoo!  I love it!  :D

And don't worry PT -- I'd never remember briefly mentioned facts from two and a half years ago.  Your top secret key reminder phrase is safe with me...  ;)
Mentat
player, 444 posts
Tue 14 Oct 2008
at 03:22
  • msg #353

Re: Lame Jokes Alert

Oh, I know plans never survive first contact. I make them anyways, though, because they provide direction for improvisations.
Playtester
GM, 6465 posts
novelist game designer
long-time gm
Tue 14 Oct 2008
at 05:50
  • msg #354

Re: Lame Jokes Alert

I should know better than to try to hide something in a computer from the head of Worldwalker's IT department. :)

Mentat, I greatly enjoyed the well layed out plans.  And I agree with the morality of uniforms. I could go into the whole Geneva thing, and explain why in detail, but you already have schoolbooks for insomnia problems. :)

PT
Mentat
player, 446 posts
Tue 14 Oct 2008
at 23:35
  • msg #355

Re: Lame Jokes Alert

Oh, I know all that. But this is me, remember? Normally I couldn't care less about "rules of war" and I actually consider that an oxymoron. War exists because the rules have been tossed out the window.
Avahur
player, 2251 posts
The only side I'm on
is my own.
Wed 15 Oct 2008
at 01:09
  • msg #356

Re: Lame Jokes Alert

The idea of not killing has also been thrown out the window, and thus War was born.

Killing makes you a murderer in usually ends up in death.  Once the idea is thrown out the window along with rules, war is born, and the more you kill, and who you kill, can make you a hero..

So like really..  yea.
Playtester
GM, 6501 posts
novelist game designer
long-time gm
Thu 16 Oct 2008
at 21:38
  • msg #357

Re: Lame Jokes Alert

And thats the day...
PT
Malachai
GM, 1339 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Sun 19 Oct 2008
at 16:13
  • msg #358

Re: Lame Jokes Alert

'sup, peeps?  Long time no see, once again (yes, I'm still popping my head in here every once in a while :p).
Avahur
player, 2256 posts
The only side I'm on
is my own.
Sun 19 Oct 2008
at 16:24
  • msg #359

Re: Lame Jokes Alert

'ello Mal, how's it goin?
Malachai
GM, 1340 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Sun 19 Oct 2008
at 16:29
  • msg #360

Re: Lame Jokes Alert

'tis good, 'tis good.  Turned 18 on friday, but since I live in Canada, it's not like they card me anyways.

XD

How about you?  I never really see you on MSN anymore (although that my be my fault since I really don't go on much, either, haha).  Do you have Sins of a Solar Empire, by the way?  Me, Rocky, and a few other people usually try and get a big multiplayer game going every once in a while.  If you have it, that'd be pretty cool.
Avahur
player, 2257 posts
The only side I'm on
is my own.
Sun 19 Oct 2008
at 16:35
  • msg #361

Re: Lame Jokes Alert

I believe he's mentioned it before..  it sounds familiar...

But I currently don't have it.. I'm not on MSN much... most of my time is taken up between college, KSI, and other minor activities..
but yeah... whatcha been up to?
Krillis
GM, 2998 posts
Hopeful Verser
Sun 19 Oct 2008
at 17:04
  • msg #362

Re: Lame Jokes Alert

Cool, Mal, howdy.
Oak
GM, 1409 posts
Sun 19 Oct 2008
at 19:48
  • msg #363

Re: Lame Jokes Alert

Malachai!  Long time no see!  :)

Your world has been missing you.  How else will they get on with things, without the Child of Prophesy?  :D
Malachai
GM, 1341 posts
I are wizard-nossity yay!
Fireball you good! ptew!
Sun 19 Oct 2008
at 21:47
  • msg #364

Re: Your face

Ha, I'm sure some great big behemoth will pop up out of nowhere and devour more or less anything.

<_<

>_>

*casts a spell behind my back*

But, yeah, been up to university.  In my second year now, yay, although I'm all first year courses still.  Silly me, changing my mind from computer sciences to social work.  Weee!

:P

Started ninjutsu training.  Friend of mine's a black belt and he's agreed to teach me, so that's fun.  I'm already in pain and all he's done is show me a different way of doing push-ups.
Playtester
GM, 6526 posts
novelist game designer
long-time gm
Wed 22 Oct 2008
at 05:41
  • msg #365

Re: Your face

I'm going to mostly pass on today from creative tiredness.

PT
Oak
GM, 1412 posts
Wed 22 Oct 2008
at 05:55
  • msg #366

Re: Your face

Take care PT, and pace yourself.  We want you to last for the long haul!  :D
Avahur
player, 2260 posts
The only side I'm on
is my own.
Wed 22 Oct 2008
at 12:50
  • msg #367

Re: Your face

^^^ what he said.
Playtester
GM, 6527 posts
novelist game designer
long-time gm
Thu 23 Oct 2008
at 01:46
  • msg #368

Re: Your face

I've been running this game a LOT longer than any previous campaign. My first really serious 'campaign' ran five months, and I was exhausted at the end of it, but that was a long time ago, and my endurance has gone way up.

Still, I am reminded of what Lois McMasters Bujold, one of my favorite writers, said with one of her last Vorkosigan novels. The well from which she drew the stories was starting to draw up dirty water.

I'm having some new challenges in game that I'm not used to handling.

Anyways, I'll see ya'll on Monday, Lord willing and the Internet doesn't eat itself.  And I do have at the very least (which I think I can do far better than that) another gather I want to subject ya'll too. I've been planning on doing it for probably a  year.

PT
Krillis
GM, 3001 posts
Hopeful Verser
Thu 23 Oct 2008
at 02:39
  • msg #369

Re: Your face

I'm looking foreward to it.
Day
player, 554 posts
Thu 23 Oct 2008
at 03:32
  • msg #370

Re: Your face

Pacing is the key to running such a game.  Do as you must, and avoid burn out as best you can.
Hadrian
player, 225 posts
Superbia est meus Pestis
- The merry traveller
Sat 25 Oct 2008
at 08:43
  • msg #371

Re: Your face

I have a question about the more down-to-earth aspects of Multiverser.

Hadrian has been to a couple of worlds by now, yet he has only enjoyed food a handful of times, and he has yet to go to the bathroom. In a real world situation he´d be starved and sick in the same time period.

I assume that part of this relaxed take on mundane daily activities is that it would be greatly cumbersome to the actual adventuring in each world. But, if we were to assume that Hadrian did not eat and go to the bathroom off camera, what could be the reason that he has not felt any negative effects of it yet?

My first thought was that perhaps versing nullified such needs. For example, if Hadrian was really hungry when he versed from Radix, he would arrive in his current world fully rejuvenated and would not have to eat for a while.

I don´t know if the Multiverser game addresses this at all, but I am interested to hear what the rest of you think, or what veterans like PT has to say about it.
Lucas
player, 128 posts
Sat 25 Oct 2008
at 11:15
  • msg #372

Re: Your face

I've stumbled across this myself. From my experience it's not so much a lack of food, but a lack of hunger that is the problem. So my explanation would be that the same change in versers, that affects their 'magical potential', would stop them from both needing nutrition and seeking it out. In my current world there is a substance known as 'Scriff', which has "the ability to violate the Conservation of Mass and Energy Laws" and is present in versers. That would allow someone to live for an eternity without food, water, etc.

Any thoughts?
Avahur
player, 2261 posts
The only side I'm on
is my own.
Sat 25 Oct 2008
at 14:45
  • msg #373

Re: Your face

Thoughts?  I suppose it could be a variety of things.  Consider running around a lot and consuming a lot of energy, then of course you might be hungry and eat and such, but when you haven't used a lot of energy you generally aren't hungry.

I don't know about you guys, but I know, IRL, that if I go to sleep when I'm hungry, I'll wake up and not be hungry for a bit, probably because I've regained a lot of energy by sleeping.  Where as if your run around a lot and use energy and burn calories, you'll end up quite hungry and thirsty.  So a theory is that so long as a verser hasn't used up great amounts of energy, they simply do not feel the need to eat.  They could if they wanted to, but it isn't necessary.  Sleeping, rejuvenates you, as does versing, and so you have a great amount of energy and stuff restored so that you aren't really hungry and such.

There are a lot of possibilities behind it.
McCallister
player, 477 posts
Life truly begins only
after you've lost it...
Sat 25 Oct 2008
at 17:03
  • msg #374

Re: Your face

Perhaps it is the same mechanism which governs the 'self-image' aspect of versing. Whereas if you verse into a world of pygmies and have to bend down a lot and start to feel like a pygmy, in your next world you might actually end up being shorter. Same may apply to hunger. If you don't think about food and start to see it as extraneous, then you may not have to eat. Perhaps because your body can rearrange your physiology to reflect your mental state. In other words they would be able to do as Lucas suggested.

My character eats all the time and occasionally squats. He likes food, like burgers and pepsi, so he will drink it and eat it regardless of whether the GM says he's hungry. That also doesn't adversely affect me.

The other side of that is Verser's don't get sick, age, or any of that junk.

Maybe there's no point in eating at all if your metabolism is frozen and restarts at the same place everytime you verse...
Playtester
GM, 6536 posts
novelist game designer
long-time gm
Tue 28 Oct 2008
at 01:51
  • msg #375

Re: Your face

Speaking of food, there may be an easier explanation...your referee doesn't get around to such details enough.

And of food...Oak...would you face swallowing three tablespoons of vinegar with calm...if so, you'll enjoy the sauerbrauten....

PT
Oak
GM, 1414 posts
Tue 28 Oct 2008
at 02:11
  • msg #376

Re: Your face

I don't suppose they do Chinese food, or Thai...  Or if they are really into the European scene, Italian would do... :p
This message was last edited by the GM at 02:12, Tue 28 Oct 2008.
Oak
GM, 1415 posts
Tue 28 Oct 2008
at 02:21
  • msg #377

Re: Your face

And the new thread has been added to the "Where does YOUR story begin" lists, less than five minutes after being created!  Not bad, if I do say so myself...  ;)
Oak
GM, 1416 posts
Tue 28 Oct 2008
at 02:44
  • msg #378

Re: Your face

And again!  What service!  :D
Avahur
player, 2266 posts
The only side I'm on
is my own.
Tue 28 Oct 2008
at 02:51
  • msg #379

Re: Your face

triple posting ftw?
Playtester
GM, 6541 posts
novelist game designer
long-time gm
Tue 28 Oct 2008
at 02:51
  • msg #380

Re: Your face

You're still only getting German food....

PT
Amanda
player, 148 posts
Tue 28 Oct 2008
at 02:54
  • msg #381

Re: Your face

What type of food am I getting hun?
Avahur
player, 2267 posts
The only side I'm on
is my own.
Tue 28 Oct 2008
at 03:06
  • msg #382

Re: Your face

Low is good right for dice rolls?  I hope I get a 1...  I'm trying to do something epic..
Oak
GM, 1418 posts
Tue 28 Oct 2008
at 03:11
  • msg #383

Re: Your face

Playtester:
You're still only getting German food....

PT

ROFL!!! :D
Oak
GM, 1419 posts
Tue 28 Oct 2008
at 03:13
  • msg #384

Re: Your face

Avahur:
triple posting ftw?

At least it wasn't a quintuple post to get the 10K-th post, like Malachai did...  :p
Avahur
player, 2268 posts
The only side I'm on
is my own.
Tue 28 Oct 2008
at 03:34
  • msg #385

Re: Your face

lol I remember that..
Playtester
GM, 6542 posts
novelist game designer
long-time gm
Tue 28 Oct 2008
at 13:49
  • msg #386

Re: Your face

Single dice roll to determine success and degree of success.

Percentile.

A '01' if possible to succeed is Minimum Success. Max Success is your top number like if you have 70%, then a 70 is your max.

Thus if Joe Blow and Martial Arts Master duke it out...Joe has 25% chance to hit, and if he rolls a 25, he does the max damage he can do....Master has a 90%, and so anything 90 and below hits, and lets say he rolls a '50'...then he does twice the damage Joe did.

Thus Joe, even on his best day is unable to hit as hard as Master.

Joe rolling a 26 would be Just Barely Missed and as the dice went up it'd get worse until you got to the Land of Botch.  Botches in punching or the like in combat tend to be Lose the rest of your turn (at least the way I do it).

Amanda, I'll answer that later.

PT
Day
player, 557 posts
Wed 29 Oct 2008
at 02:36
  • msg #387

Re: Your face

Now THAT is Awesome. :) Putting someone on the OTHER end of the 'first verse' is interesting indeed. :)
Playtester
GM, 6551 posts
novelist game designer
long-time gm
Wed 29 Oct 2008
at 02:55
  • msg #388

Re: Your face

Thanks. :)

Amanda,

Stone Age tech, fishing village, Avians.....hmmmm....fish (sushi, baked in leaves, baked on boards, and smoked.); molluscs, crawfish...nuts from trees...starchy roots not as tasty as potatoes nor as large....sprigs of greens mostly bitter.....leaves wrapped pigeon roast for special occasions....honeycomb for really special occasions....crickets and caterpillars roasted on a board....rank leaves fermented in pot after being buried in ground for a month (juice is added to mix of berries and tubers to make something reminiscent of really bad fruit potato vodka).

Any other suggestions?

PT
Lucas
player, 130 posts
Wed 29 Oct 2008
at 20:06
  • msg #389

Re: Your face

Oo, how about 'Lizard Brain Jello' or 'Roosted Rat Ragout with strong native herbs' for rare delicacies?
Hadrian
player, 228 posts
Superbia est meus Pestis
- The merry traveller
Wed 29 Oct 2008
at 21:13
  • msg #390

Re: Your face

"Bad fruit potato vodka" made me think of something foul that Norwegians usually drink with their christmas dinners. It is basically horrible-tasting booze made out of potatoes.

They call it Aquevit, which is a variation of Aqua Vitae, meaning Water of Life (though why they call it such a thing is beyond me).

I hear it is very popular amongst muslim immigrants in Norway. The poor folk can't drink beer or wine, but luckily for them the Koran says nothing about potato liquor.

Everybody loves a good old loophole :)
Playtester
GM, 6575 posts
novelist game designer
long-time gm
Fri 31 Oct 2008
at 20:50
  • msg #391

Re: Your face

And the Bible says the opposite...the poor guy can have a beer to forget his poverty, but hard liquour should be stayed away from. And the world tends to say 'poor guy is dangerous, but the rich man should have his champagne' and again the Bible disagrees on roughly (very roughly perhaps) the same logic that airline pilots aren't allowed to drink for some time before a flight.

Of course, the Bible is wrong because its a good thing for people to get stone drunk and violent, and for Senators to show up to vote on multi-billion dollar projects while buzzed....but the guy who works his fingers to the bone and wants to sit down and watch sports on the telly with a beer is a danger to the Republic....

As you can tell, I'm just a bit grouchy probably from the prospect of the vote tommorrow.  Best case, we get a guy I swore I wasn't going to vote for. Worst case...well, lets not go there.

Changing subjects (sorta).

All Worldwalker players are naturally more intelligent and perceptive than the normal run of humanity, so if you happen to be an American citizen, go forth and vote tommorrow. And if you're a Democrat, you get to vote several times....:)

And night ya'll.
This message was last edited by the GM at 20:53, Fri 31 Oct 2008.
Mentat
player, 456 posts
Sat 1 Nov 2008
at 02:27
  • msg #392

Re: Your face

No political cheap shots allowed! Even if I do agree to a point!

*hits PT*
*realizes PT is huge*

...don't hurt me... O.O
McCallister
player, 478 posts
Life truly begins only
after you've lost it...
Sat 1 Nov 2008
at 04:39
  • msg #393

Re: Your face

*winces*

That hurt...

...but if you want to tax the unborn, vote Republican....:)

Sorry, one good turn...


                     .-'\
                     \:. \
                     |:.  \
                     /::'  \
                  __/:::.   \
          _.-'-.'`  `'.-'`'._\-"`";.-'-,
       .`;    :      :     :      :   : `.
      / :     :      :                 :  \
     /        :/\          :   /\ :     :  \
    ;   :     /\ \   :     :  /\ \      :   ;
   .    :    /  \ \          /  \ \          .
   ;        /_)__\ \ :     :/_)__\ \    :    ;
  ;         `-----`' : ,   :`-----`'          ;
: : / \ : :
/ \ \ : :
: : /___\ \: :
: : `----`' :
; |;-.,__ : : __.-'| : ; ; : || \ \``/'---'\`\` / || ; . : \\ \_\/ \_\/ // ' . ; \'._ /\ /\ _.-'/ : ; \ : `._`'-/ /\._./ /\ .' : / `\ : `-.\/__\__\/_.;' : /` `\ ' : : : : /` `-`.__` : :__.'-` `-..`.__.'..-`


From Ghoulies & Ghosties & Long-Leggity Beasties .... may your chocolate candy be safe!

Happy Halloween!
This message was last edited by the player at 04:55, Sat 01 Nov 2008.
Hadrian
player, 230 posts
Superbia est meus Pestis
- The merry traveller
Sat 1 Nov 2008
at 09:04
  • msg #394

Re: Your face

I know political discussion is usually a very shady topic to bring up in virtually any forum, but I think what I want to ask is rather safe as it focuses more on the essence of politics itself and not on which party/politician is better or worse.

I admit that I haven't gone to great lengths to familiarize myself with the American political system. Whenever a new president is elected in the USA it either means someone is going to get invaded at one point, or if that does not happen then a scandal is likely to arise very soon - although I hope that trend will change with this election. So I tend to not pay too much attention.

Anyway.

I assume that none of the American players here had any say whatsoever in which presidential candidates they got to choose from. If I am wrong you are allowed to hit me successively with a large stick. From where I am standing it seems as if every time you have an election the two parties you have to chose from over there give you a list of the ones they want in the white house and you get to choose from that. If you are unlucky and you get a list with no one you want as a president your only alternative is not to vote.

Basically, its the "lesser evil" way of electing a leader.

In Norway, its slightly different. We have more political parties than you can swing a stick at and whenever there is an election we vote for the party we like the most. Based on the number of votes each party receives they get a certain number of representatives in the Norwegian House of Representatives. Then the higher ups in each party get together and discuss who they want in the ruling government and who gets to be prime minister. Usually it is a very shady result, where one party agrees to work together with another party to form a government which is backed by the majority of the House of Representatives. The position of Prime Minister is used as a bargaining chip to get other parties to play along.

So when the election is over, and everything is settled and decided, we are left with a prime minister and a ruling government we did not elect.

I call this the "flip a coin" way of electing a leader. We can vote whatever we want, because in the end it does not matter for the result anyway.

My point with this long post is: is this right?

It seems that in every democracy the people get an illusion of choice and power, when in the end they have very little, if no say in who they are ruled by. I can't for the life of me see how this is any different from a monarchy where the sons and daughters of the king take over once the king passess on. At least then we know what's coming in the future.

A dictatorship is sometimes defined as a government that has the power to govern without the consent of those being governed. Isn't that what this is, essentially? If Obama is elected president and declares a war on fast food (random example) with the backing of the entire congress, and the majority of the population disagrees, can they really prevent Obama from taking away their fast food?

...

I agree with PT that worldwalker players are more intelligent and perceptive than the rest of humanity, and I therefore expect a civilized discussion following this post, and not the throwing of rocks and calling of names that is usually the result of political discussions.
Krillis
GM, 3006 posts
Hopeful Verser
Sat 1 Nov 2008
at 09:21
  • msg #395

Re: Your face

Can you explain why worldwalker players are more intelligent than the rest of humanity?

I'm not going to say whom I voted for in the most recent election; however, I did enjoy the reasoning a friend of mine had.  He (by the way he is white) voted for Obama, so that one day he could tell his grandchildren that he voted for the first black man for president.  I'm sure that is completely unrelated to the discussion, though.

A major problem in America when it comes to politics is how we go about it.  A friend of mine, who is a foreign exchange student from Greece, answered the question "how do you guys handle politics?  who wins?"  His response was "the bigger mob," because they won the fights that they have in the streets.  Of course, this could have been meant as humor, but this leads to a point I am making...

Americans have been trained to be consumers.  We will look at the television which is saying things that disagree with us, and we'll get a little ticked about it.  After that, we'll complain to our friends, go to work, and in 4 more years vote again for one of the major political parties.  If, perhaps, Americans were involved in politics in a more violent manner, things would get done around here.

Another point towards this I can make in school systems.  I have a friend from
Russia, who swears this is the honest truth on that part of the world.  Children, in first grade even, have recess.  If one boy ticks off another, they roll around and fight it out.  Educators don't intervene unless a life is in danger.  The boys get up after the fight and are friends, fine with one another.  In America, teachers intervene and children are trained to keep their agression inside.  After that training, we get Columbine, Virginia Tech, and several school suicides.

Perhaps if Obama does say "no more fast food," Americans will start following Locke's principles and act against the government to show who should really be in charge-the people.
Playtester
GM, 6576 posts
novelist game designer
long-time gm
Sat 1 Nov 2008
at 12:22
  • msg #396

Re: Your face

Mac,

I am not happy with the R's who went up to Congress, and decided to forget principle, and instead try to buy off their constituentcy with pork barrel spending. They got their reward...the Dems control Congress.

And I'm glad to see that Ted Stevens, R from Alaska, is probably on his way out.  I think perhaps Cromwell had a line about this...."You've stayed long enough, now go!" or something like that.

Hadrian,

I've heard that the difference between America and Europe in systems is that America has an Electoral College and Europe has a Parliamentary Democracy.  That the EC almost forces A to have two parties (I'm not sure why, but some very smart people I trust say this is so, and it is borne out by history), and that these parties are driven by the nature of the system to be centrist.  OTOH, the PD allows more radical parties in.

So, if A went PD, we'd have more small, and more hard-core parties getting seats in the Congress (Libertarians, Greens, Constitutionalist, Socialist....) instead of having one Socialist and one Independent as we do now with the rest D's and R's.

Its said that the EC system is more stable, and thats one reason we have such strong free speech protections in the US. Its because we can afford to.

Its said that the EC system offers more decisive leadership (also I think from the four year FIXED term for presidents this flows as well.) which answers your point about the PD system being 'flip a coin' it doesn't matter, they're going to do the same old garbage anyways they always do.

The EC system has the 'ideal' of your picking the party that mostly agrees with you, and you swallow the cold, bitter lump of the ideas you hate along with the good stuff. I think emotionally a lot of US citizens would like the PD system as it gave them a chance to shuck off awkward alliances, and just be true to their own beliefs.

And thats my postcard knowledge of the two systems.

I think maybe you're talking about something different than you realize...the Treason of the Elites. We have that problem too here. One example...illegal immigration. 70% of Americans are strongly against it. Both party elites are for it.

The elites on both sides disagree with the mass of the American people.  Dems see more voters for them. The Reps see cheap labor, and they don't want to alienate the new voters.  Both sides see cheap nannies and gardeners.

I think this comes from a class conflict of interest between their personal lives and their public duty.  I also think it arises from a lack of punishing the scoundrels properly. Kick out a few dozen pols, and force them to make an honest living, and the rest might straigten up.

So, I guess my question is...you have a sort of rotating permanent class of politicians right?  We do, and it causes problems for us.

To answer your first major question in my really round about way....Yes. You're right. "Lesser evil."

With the War on Fast Food...well Obama has both houses of Congress as Dems, so yes, he could pass such a law.  The Supreme Court (which is led by an R) might rule it 'unconstitutional' (and we take our Constitution dreadfully seriously over here), but I'm not at all sure the SC would do this.

The stoppage would be the servers in the offices of the Members of Congress becoming absolutely clogged up with tens of millions of emails threatening to vote them out at the very earliest opportunity. Obama and Congress would never do this on the same logic you'd never stick your hand into a sausage machine and turn it on. There'd be a similar effect.

Some people think the American gov't is the most powerful human force in the world. They'd be wrong. The American People are. However, we mostly sleep. But a War on Fast Food would wake us up right quick.

Krillis,

The definition of an intelligent man is how much he agrees with me. Thus, since you like WW, you must be very intelligent.  Eminently logical...:) Or maybe thats linimently logical.

Flip it around. The US has elected black men for the last two hundred years to be President. Now there's a chance for a white man to get it. I'm white. Yippee!! Historic vote !!

That's all good.

Now, I go out and choose someone for this office who's someone I can be really proud of because this is a historic occasion. I then choose Jerry Springer.

As to how to deal with agression, that is a very interesting question. I'm not entirely sure.

This is a good little tidbit you could slip into a verse. In say, Oak's next world, everyone is very Americanized and therapeutic with their agression. In Hadrian's next world, you're told 'take it outside, and settle it like men'. And there are other ways you could deal with personal agression as well....in fact, in Jhiaxus' current world the method is to whack off the other guy's head with your monofilament sword, and walk away while a Docbox (supported by 02 pumps in the person's head and superclotting agents keep the loser alive) reattaches the head.

One interesting point is that these massacres (at least the larger ones) happen at places with signs that say "No guns allowed."

I'd be interested in seeing a variety of systems for dealing with interpersonal agression for children described.
Playtester
GM, 6577 posts
novelist game designer
long-time gm
Sat 1 Nov 2008
at 12:31
  • msg #397

Re: Your face

Childhood agression:
1. No broken bones, no foul. Children are allowed, and sometimes even encouraged to beat each other up. Like current Russia, and I think America used to be this way.
2. People are encouraged to talk through their differences by counsellors who use patience, insight, and lots of boring time to think things over to win through. This does tend to be a more feminized system. And there is, IMHO, always a hard core of 'defiant ones.'
3. Alles in ordnung. The adults are in charge. The children WILL behave, or a ruler goes across their knuckles, or a paddle across their bottom. Respect my Authoritay!

So, we've got Krill for two, and PT for one, and anyone got another suggestion...?
Lucas
player, 133 posts
Sat 1 Nov 2008
at 13:05
  • msg #398

Re: Your face

Well the obvious one would be 'total liberty', where kids aren't just allowed, but are actually given the same tools adults use for 'harmful long-term conflict resolvement'. This would beg the question of how governments keep up survival rates, but there you go.
Avahur
player, 2273 posts
The only side I'm on
is my own.
Sat 1 Nov 2008
at 16:06
  • msg #399

Re: Your face

I try not to get involved in political discussions.  I think the government should be otherwise, and would hope for a non corrupt system.  But seeing how that is highly unlikely in the world, I tend to keep out of such discussions.
Lucas
player, 134 posts
Sat 1 Nov 2008
at 16:39
  • msg #400

Re: Your face

Word, Avahur, word.
Playtester
GM, 6578 posts
novelist game designer
long-time gm
Sat 1 Nov 2008
at 16:53
  • msg #401

Re: Your face

Lucas,

There's an arguement to be made the the Middle Ages were the World Run by Teenagers (tm).

Interesting idea.

Av,

One brownie point for being mature and all that. Me, I'll wallow in my shock-panic-hope for the next few days, and then I'll return to what passes for sanity in the Playtester head.

PT
McCallister
player, 479 posts
Life truly begins only
after you've lost it...
Sat 1 Nov 2008
at 17:39
  • msg #402

Re: Your face

Yeah, I'm glad that Stevens is on the way out. I've honestly been so disillusioned lately that I'm gonna have a hard time choosing anyone but a Libertarian this election.

I have to second that I idea, PT. Truer words have never been spoken Av.
This message was last edited by the player at 19:04, Sat 01 Nov 2008.
Krillis
GM, 3007 posts
Hopeful Verser
Sat 1 Nov 2008
at 18:03
  • msg #403

Re: Your face

I know a few people on campus closely who plan on, if riots do occur, to go looting.

Now, there's a strong possibility that they're full of it, but what would you do if such a situation presented itself in your back yard?  Would you stay inside and lock the doors, or go out into the fray?

I'm sorry about my views on 'violence is the answer' when it comes to things; however, I suppose that I'm just an angry teen when it comes to politics.  I actually think that riots should occur regularly, instead of peaceful displays of opinion.

I'm sick of this country and how it works.  I've already considered leaving once I've taken full advantage of its education.  Maybe I'll go to Sweden if I follow through with it-they've never been invaded I don't think.  No one screws with Sweden (and I want my kids to have to have a required short term of service in the military-to build character).
Day
player, 562 posts
Sat 1 Nov 2008
at 19:41
  • msg #404

Re: Your face

If we can survive Huey Long, we can survive whatever the future will throw at us.  The strength of this country is that everyone believes, fundamentally, in democracy, even if they're unwilling to acknowledge the worth of the other side's point of view.  Someone not born here cannot understand the true resiliance of the American spirit, and someone who has not lived for a time abroad cannot understand how different other nations are.

That is not to say that America is inherently better than other countries; we have our flaws and our gems, but at its best, the American Spirit cannot be tamed and it cannot be defeated that easily.  Whereever there is darkness, there is an end.

That is not to say that there is not a likelihood of violence, but it is to say that I think the fabric of our society is more vibrant than you think.  It is true, civilized men are but seconds from animals, hence the 'preplanning to loot' that Krillis spoke of, but at the same time, there are still enough who seek something better in the world that such chaos will have limited impact.  For now.

Furthermore, do not underestimate the power of sloth.  People don't like being uncomfortable or leaving their current life style, so they won't leave it easily.  Not to mention that military and police units around the country have thoroughly prepared for the potential of riots.

Anyone, either side, planning to start a revolution in this country, seriously underestimates the sophistication of modern law enforcement techniques.  That is not to say the government is all knowing, it is simply a fact that it is one thing for Eric Rudolph Randy to hide in the country side for a year and a half, than for Earl Everyman or Mo Liberalfreak to decide they're suddenly going to become the next revolutionary force in America.

Having said that, the handwriting is on the wall.  The last time there were two irreconcilable cultures in this nation, things were solved by violence.  If the true words of Christ, Love, Peace, Diligence and accountability are not understood then the divisions in place now will only escalate beyond even this nation's ability to overcome it.
Playtester
GM, 6579 posts
novelist game designer
long-time gm
Sat 1 Nov 2008
at 22:12
  • msg #405

Re: Your face

I might go out into the fray, at least a little bit, to try to stop it. I'm a Lord of Order. Barbarianism is easy. Civilization is hard work. I do remember being tempted to go out and see if there were some thugs trying to start a riot in my hometown way back when...but I don't think I did.

Is it because civilization is boring? And a nice burning city would be entertaining? (Wars can be entertaining. Thats been a factor in America's wars I'd say.)

Before leaving, you might want to read Mark Steyn's nonfiction "America Alone" about demographic inevitability and Eurabia. Also, for fiction in sorta somewhat the same line, you might want to try Tom Kratman's "Caliphate" (and for extra coolness factor, I got to contribute 'virgin field epidemic' to this novel.)

Tom, nicely done. There are very few people who I suspect understand America better than me.

However, I do think America is better than all but a handful of nations.

As to Civil War, the possibility is definitely there. Two recent, and quite different takes on this are Tom Kratman's 'State of Disobedience' and Orson Scott Card's "Empire".

I don't think there will be one because I think the conservative side is rising, and they have the patience to slow-walk the liberal side into irrelevance. For example, I have recently seen some conservatives talking about building institutions like online media with investigative reporting to replace the Mainstream Media (the NYT's stock just went 'junk' status), and the benefit of going to watch An American Carol even if it was just ok as a way to support the rise of conservative filmakers.  In other words, these guys are thinking of ways to create parallel institutions to match the flawed ones controlled by their political rivals.

Whatever your view of the rightness of this activity, I think its clear this a mindset that counts in years and decades rather than weeks and months. Its also a confident view in that its "We just have to be patient and work hard and we'll win."

This is not the mindset of someone that starts a civil war. The side that feels threatened by the tide of history is the one more likely to start a civil war.

I think the Cold War and the subsequent Velvet Revolution is A likely model.

 However, the model offered in "Downbelow Twenty" and in the Superhero Singularity world played by Tom is possible. In DT, the rich decide to resolve their difficulties with the rest of the population by killing 99% of everyone with a bioweapon.  The Superhero world was a world in which the leader of the heroes foresaw significant social stresses from the coming Singularity,a nd decided to build trust between normals and enhanced by being a superhero because lack of trust was a major foundational stone in the massacre in DT. The rich didn't trust the poor, and the poor didn't trust the rich.

I will say that there are a LOT of parallels between the eras.  However, on the good side, some very smart people, like Kratman and Card, are aware of the problem, and most people who've thought about the idea of a 2nd ACW are horrified by the concept.

Me, I'm less optimistic than Card and Kratman. More than five, less than ten major American metropolises get nuked....



PT
Avahur
player, 2274 posts
The only side I'm on
is my own.
Sat 1 Nov 2008
at 22:31
  • msg #406

Re: Your face

I'm enjoying reading what yall have to say..
Krillis
GM, 3008 posts
Hopeful Verser
Sat 1 Nov 2008
at 22:34
  • msg #407

Re: Your face

Two things...

Who is this "we" that you are referring to, PT?

Day, the American Spirit that I see does exist.  I've been engulfed in a warm wave of patriotism at least a little every time I've put my hand over my heart for the flag; however, I don't think this is enough.

For people, including myself, I've found that I'm not always in this pariotic spirit.  I don't think that America realizes itself anymore and while it's spirit isn't broken, I believe that it's sleeping.

You all probably have much more experience when it comes to living in this country, because I'm only 18 myself.  It's just that I can't believe in a united America when I look around myself at all of these people devoid of thought.

I look around and I see vally-girls with their "like i totally saw you staring at..." and others boasting about how they'd "cap that n***a'."  I feel like I'm surrounded by fools and the only ones that have anything intelligent to say are the ones who keep their mouths shut.
JhiaxusHACK
GM, 1169 posts
I am the angel of death
Try to die with dignity
Sat 1 Nov 2008
at 22:49
  • msg #408

Re: Your face

For Krillis:

I'd tap that valley girl ass :P
Playtester
GM, 6580 posts
novelist game designer
long-time gm
Sat 1 Nov 2008
at 23:42
  • msg #409

Re: Your face

"We" in "We just have..."

Conservatives.

{PT
McCallister
player, 480 posts
Life truly begins only
after you've lost it...
Sun 2 Nov 2008
at 00:00
  • msg #410

Re: Your face

Actually, my friends and I decided during the Clinton Administration that if the Chinese ever attack we would become a gorilla militia. We decided that we would start a community of our own if Y2K happened. Then we saw 9/11 and thought that we might come under attack by a secondary force, perhaps another country after we went into Iraq making it a two fronter. Nevertheless, none of these things came to pass.

People get excited about elections, some people get really excited. Others get worried. All this will pass with time. That's the ephemeral nature of emotion. A few people might go postal, that wouldn't be unheard of. However, it will go into history as a footnote. Everything will be fine and dandy on the 5th of November.

We've had bad presidents all through our history, and honestly I don't think Gore would've done much better than Bush did had the vote been correct in Florida. I think that we've also had some surprisingly good presidents spring out of nowhere to give us just what we needed, even if we didn't know we needed it.

Anyways, that's  my two-cents. Keep your kids indoors on Monday and Tuesday, just in case.
This message was last edited by the player at 00:08, Sun 02 Nov 2008.
Lucas
player, 135 posts
Sun 2 Nov 2008
at 01:00
  • msg #411

Re: Your face

Krillis:
....I feel like I'm surrounded by fools and the only ones that have anything intelligent to say are the ones who keep their mouths shut.

Oh that's no different from anywhere else in the world, whether thy are united in their it or not. In fact, most of the time, that's exactly what those fools think about you when you give them good advice. Which just goes to show, why the ones who know, usually don't bother showing it off.
...
Yes, I Will shut up now. haHA
Hadrian
player, 231 posts
Superbia est meus Pestis
- The merry traveller
Sun 2 Nov 2008
at 12:29
  • msg #412

Re: Your face

I am glad to see that my question spawned such a healthy, civil and intelligent discussion.

Usually I tend to stay neutral in most matters, asking both parties their views in a discussion and rarely offer insights of my own - if I do it is usually to get others to ask questions of their own. I sometimes slip up if I get passionate about something, but even then I aim to see both sides of the matter.

I like to think of myself as a bit of a philosopher that way, along the same path as Plato and Socrates. I like asking questions and listen to what other people have to say about matters I find important. If someone tries to answer my questions in a simple and textbook manner, I get irritated. Life isn't simple, and so I don't think all answers should be either.

The answers you provide aren't simple. They are complicated, show a high level of insight as well as a high level of maturity. I like that.
Avahur
player, 2275 posts
The only side I'm on
is my own.
Sun 2 Nov 2008
at 12:30
  • msg #413

Re: Your face

Indeed...
Avahur
player, 2276 posts
The only side I'm on
is my own.
Sun 2 Nov 2008
at 12:32
  • msg #414

Re: Your face

As much fun as it could be to explain my way of viewing things...  I don't think many people agree with my view.. and I'm worried that some of the mods might be extremely radical conservative Americans... and I don't want stuff to happen.. >_<
Hadrian
player, 232 posts
Superbia est meus Pestis
- The merry traveller
Sun 2 Nov 2008
at 14:30
  • msg #415

Re: Your face

I like the thought of a radical conservative. Somehow it brings up an image of old people with pitchforks and torches.
This message was last edited by the player at 14:33, Sun 02 Nov 2008.
Playtester
GM, 6581 posts
novelist game designer
long-time gm
Sun 2 Nov 2008
at 17:03
  • msg #416

Re: Your face

Hadrian,

MJ seems to do a good bit of that in his discussions or he used too. And since I have a great deal of respect for his intellectual powers, and gentlemanly behavior, I'd say ...like kewl dude.

Krillis,

I'm not sure if this fits your situation, but a story from my past...I'm out with a couple of neighbours who wanted a car  ride, and we went to Krystals. They were being kind of stupid. I'm just sitting there. Another guy I know comes by, sees this, and talks to me a bit later. He says one sentence that tells me what I already know, but was too polite to admit to myself...

"PT, you need to get a better class of friends."

Changed my life for the better.

Mac,
I had considered a protest vote. I was pretty serious about doing it too.

As to 'radical conservative' and offending us....'radical' means 'to the root', and yeah, I would have called myself that at one time. I was the revolutionary who wanted major change, adn the liberals were the reactionaries. They just wanted the same, only more so. Since then, conservatives have won more and so we're less radical, and the liberals have been taken over by leftists, and have gotten more radical. So we're probably about the same amount of radical.

Keep in mind, Hadrian, that American Conservatives are supposedly not that similar to European Conservatives. We don't have royalty or aristocracy, and there is a large strain of populism and religious concerns in AC. EC, I think, is more elitist. But, when Conservatives revolt, what they are generally trying to do is to get back to a relatively liberal document, the US Constitution. In a way, we're all liberals over in the New World.

As to being offended, I think Conservatives have to develop at least something of a thick skin due to the nature of the dominant Media Establishment. After you get called a racist and a Nazi a few times, it doesn't sting as much. Granted, when I got called a theocrat, anti-science luddite who wanted to start a civil war...well that stung a lot, but I have faith in your decency, Avahur.  And if you really tick me off, I can drop you into Purple Dinosaur World....:)
Krillis
GM, 3009 posts
Hopeful Verser
Sun 2 Nov 2008
at 17:52
  • msg #417

Re: Your face

That actually isn't what I was going for, PT.  My friends aren't like the masses out there.

My major concern is trust in another's individuality.  I never hung out with the popular crowd when I was in high school, though I suppose I had the build to be a football player.  A reason I wasn't was because I didn't want to fall in with that crowd.  They seemed devoid of individuality, as if everyone around them was manipulating the way that they acted.

I used to have the mentality that everyone, if you got them alone, would be equally emotionally intelligent and individual; however, I've been teeter-tottering with this idea ever since high school.  I find myself honestly believing that these people really can't think for themselves.
Hadrian
player, 233 posts
Superbia est meus Pestis
- The merry traveller
Sun 2 Nov 2008
at 18:39
  • msg #418

Re: Your face

PT, if Krillis has not been to the world I am currently in, I suggest you drop him in it at one point. I feel the he is making a lot of good points that apply to that world.
Playtester
GM, 6582 posts
novelist game designer
long-time gm
Sun 2 Nov 2008
at 19:19
  • msg #419

Re: Your face

He hasn't visited Red Shirt Terror World. Interesting idea.

Its a hard question. Keep in mind that sometimes its you...I had that problem at one point. I wondered why people did something I regarded as stupid and boring. Later, I understood better.

Its a little like being tone deaf at a great concert filled with enthusiastic listeners, and thinking them idiots.

That said, on the other hand, the Bible refers to humans as sheep. And sheep are profoundly stupid.

Its a hard question. I think the answer might be to break the question down. Maybe you can't come up with a general theory of humanity, but something more specific, maybe.

I know a truly brilliant guy who often enough came out with opinions that seemed to come directly from the news.  Well 1)He was busy with other things 2)Supergenius, yeah, but also dyslexic. It was hard for him to read books and get better data. As they say in the computer world, Garbage in, Garbage out.

I don't have an answer to this one.

PT
Krillis
GM, 3010 posts
Hopeful Verser
Sun 2 Nov 2008
at 19:34
  • msg #420

Re: Your face

I've thought on that same point, that it could also be me to others, PT.

Does everyone see in the same color scheme?

These are reasons why I've been teeter-tottering over the issue, rather than just assuming the worst about all of those fools out there who fall into the general design-or the even worse fools who try to fit in outside of the general design.
McCallister
player, 481 posts
Life truly begins only
after you've lost it...
Sun 2 Nov 2008
at 20:02
  • msg #421

Re: Your face

Heya Krillis....

According to Carl Sagan there are roughly 80 million people in the world that have some kind of neurosis, mostly undiagnosed(probably a lot more since '96 when he wrote that). That's bound to have an impact.

Point being that I bet every one of them has a different viewpoint.

...Hope that cheers you up.
This message was last edited by the player at 17:25, Mon 03 Nov 2008.
Mentat
player, 457 posts
Tue 4 Nov 2008
at 04:01
  • msg #422

Re: Your face

Hurray, variety! Keeps life interesting. And on the flipside, blast variety for making so difficult for me to get a simple point across. I like my narrowmindedness, just like everybody else.

I for one, wouldn't dream of marching lockstepheel with the rest of the planet. Everyone knows I am a paragon of sanity.

*turns invisible, leaving a floating grin behind*
Lucas
player, 137 posts
Tue 4 Nov 2008
at 18:57
  • msg #423

Re: Your face

As I once said to my psychologist:
One psychosis is a problem, a hundred is a personality.
McCallister
player, 482 posts
Life truly begins only
after you've lost it...
Tue 4 Nov 2008
at 19:48
  • msg #424

Re: Your face

Just watched a live newscast about some Black Panthers that were "standing guard" outside of a voting station in Philly. One got escorted away by police because he was holding a nightstick, but the others stayed on as it was their constitutional right. I don't see any violence happening there, but voters say they felt a little intimidated.
Playtester
GM, 6593 posts
novelist game designer
long-time gm
Tue 4 Nov 2008
at 23:21
  • msg #425

Re: Your face

I'm not surprised. I'd be a bit worried, and I'm a big guy.

Chicago Machine politics...with a dose of domestic terrorists like the Weathermen...

I was just reading how in Pennsylvania, the local union boss would call your house, and pretend to be a pollster, and if you didn't say "Obama", why you'd have a visit from a thug.  I don't have any backup for that story.
Lucas
player, 138 posts
Tue 4 Nov 2008
at 23:50
  • msg #426

Re: Your face

That's what I love about the web, you're almost completely anonymous. You can think what you want, say what you want, and to some extent even do what you want, and nobody can do any harm. Sure, you can get banned from a forum or a determent cracker may try to send you some mal-ware, but they can't do anything a good reformat can't cure, and that is if they can get through the layers of auto-defence.
Hmmmm (:-]
Playtester
GM, 6599 posts
novelist game designer
long-time gm
Tue 4 Nov 2008
at 23:57
  • msg #427

Re: Your face

Just remember the fate of Theo Van Gogh....

And then there was the guy, I forget most of the details, who had a My Space page or something, and said something nice about the then R candidate for President or something (It was four years ago, give me a break :)  ).  So some other guy shows up at his college dorm,and tries to punch him out for it.  Police are called....I think the idiot got released.

PT
Mentat
player, 460 posts
Wed 5 Nov 2008
at 00:57
  • msg #428

Re: Your face

Uh...Lucas, I hate to burst your bubble a bit, but anonymity on the Net is purely an illusion. I've actually had my Spyware go off on at least on occasion because someone attempted to trace my past. How do I know it was not a false alarm? When it happens the day after a heated debate against something who actually thinks nihilism is a great philosophy, then Yeah. You actually have to do a little work to truly be anonymous on the web. That, or lie, and then what's the point?
Playtester
GM, 6602 posts
novelist game designer
long-time gm
Wed 5 Nov 2008
at 04:29
  • msg #429

Re: Your face

I did work a bit on a novel about anonyminity on the Net..."Annonniblogger". Interesting stuff like anonymous remailers, and so forth.

I'd agree with Mentat. You're safe from the normal people....and the dumb madmen...which only leaves evil geniuses to fear.

Also....

Senator McCain has conceded.

Let me bang my head on the wall for an hour or two.

PT
Krillis
GM, 3013 posts
Hopeful Verser
Wed 5 Nov 2008
at 16:43
  • msg #430

Re: Your face

I think that I voted the wrong way.

I realized two possibilities which motivated me to vote; however, I've come up with a third since the election.

What if Obama gets assassinated?  What do you think will happen in this country?
McCallister
player, 483 posts
Life truly begins only
after you've lost it...
Wed 5 Nov 2008
at 17:42
  • msg #431

Re: Your face

America will grieve, the people 'responsible' will be caught and life will go on with Biden as Pres.
Lucas
player, 140 posts
Wed 5 Nov 2008
at 18:37
  • msg #432

Re: Your face

And then the conspiracy-theorist will say: "I wasn't them! It was the CIA-KGB-Alienindisguise-FYIspy on the grassy knoll!"
McCallister
player, 484 posts
Life truly begins only
after you've lost it...
Wed 5 Nov 2008
at 19:03
  • msg #433

Re: Your face

Exactly....and the Bilderberg Agenda moves forward.
Playtester
GM, 6603 posts
novelist game designer
long-time gm
Wed 5 Nov 2008
at 21:46
  • msg #434

Re: Your face

Another secular saint like JFK will be canonized for a generation or two until finally historians start tearing down the tales of the Great Man, to reveal the truth behind them.

Massive damage to conservatism as it will be hung around conservatives necks despite the fact that the only former member of the KKK in Congress is Sen. Byrd, a Democrat.

What little remains of the white supremacy movement will be crushed, burned, and their ashes scatterred over seven continents.

Most of Obama's plans will be quickly voted in.

Biden will serve the rest of the term, and one more term, and decline to run for his second term as he will be quite unpopular (same thing that happened with LBJ).

You know, Krill, you should like Alf Liskgar's binding you. She'd probably agree with you that a little chaos, a little violence in the streets, is a good thing.
Avahur
player, 2279 posts
The only side I'm on
is my own.
Wed 5 Nov 2008
at 22:02
  • msg #435

Re: Your face

Thousand foot drop?  I might be able to survive it.  It remind me of my first world... I hopped in a vehicle and vars drove it off the edge.. >_<
Mentat
player, 461 posts
Thu 6 Nov 2008
at 00:25
  • msg #436

Re: Your face

I am not surprised that Obama won. The urban zones have traditionally been the domain of the Democrats for quite some years now. What does surprise is the fact that while the popular vote was almost split 50% (slight lead in Obama's favor) the electoral college overwhelmingly put him in. Guess Obama made the better sales pitch. He's going to owe a ton of politicians, so it remains to be seen how independent this man is.

Truth be told, the KKK doesn't have the spine for a move of that caliber. They know the federal backlash would wipe them out. If it did happen, likely it would be some nutcase who was acting on personal reasons, who put very little planning into it.

Anyways, the post election analysis is fascinating. Tennessee is a curious exception to the national rule: Republicans have actually gained ground here. I'm not sure how this bodes for my home state, as newly elected leaders have a way of punishing those who opposed them.
Krillis
GM, 3014 posts
Hopeful Verser
Thu 6 Nov 2008
at 15:25
  • msg #437

Re: Your face

Guys, I'm afraid that I'm a racist.

Following the topic of multiverser players being intelligent, I'd like to ask if I actually am by prompting people to define racism specifically, as well as characteristics that racists have.

I am a white male of 19 years old.

Thanks for the help.
Avahur
player, 2281 posts
The only side I'm on
is my own.
Thu 6 Nov 2008
at 15:27
  • msg #438

Re: Your face

There is no easy way to define it.
Lucas
player, 142 posts
Thu 6 Nov 2008
at 15:52
  • msg #439

Re: Your face

http://dictionary.reference.com/browse/racist
Dictionary:
1. a belief or doctrine that inherent differences among the various human races determine cultural or individual achievement, usually involving the idea that one's own race is superior and has the right to rule others.
2. a policy, system of government, etc., based upon or fostering such a doctrine; discrimination.
3. hatred or intolerance of another race or other races.

This message was last edited by the player at 16:20, Thu 06 Nov 2008.
Avahur
player, 2282 posts
The only side I'm on
is my own.
Thu 6 Nov 2008
at 16:01
  • msg #440

Re: Your face

You could say that, but even that can only cover so much..  Some people simply don't get a long, or have annoying habits in your opinion, or whatever else.  If you don't necessarily enjoy being around or perhaps think differently of someone, just because their "race" is different, it doesn't necessarily make you a racist.

By "race" I do mean that on a technical note, we are the human race, the race of humans, and so there isn't anything distinguishable between us, and on such a level racism between humans couldn't exist for we are all the same race, and then it would simple be hatred or dislike towards individuals.

There is more to it in my opinion that what the commonly accepted definition might be.
Playtester
GM, 6612 posts
novelist game designer
long-time gm
Thu 6 Nov 2008
at 18:31
  • msg #441

Re: Your face

Krillis,

You're a white male. Hence you're a racist and a sexist to boot. Enjoy.

If you voted against Obama, you're also a racist.  If you're white and voted against Obama you're Doubleplus Ungood.

To be more serious, are you willing to try to treat a black man fairly? Yes, you're not a racist. No, you are.

Lucas,
I disagree with your dictionary.  The Ashkenazi Jews are statistically some of the smartest people on the planet. Does my noting this fact make me a racist?

Racism is like slander; against both truth is an absolute defense.

And the facts are that there are genetic differences between groups. Some of these are positive, and some are negative. Culture and personal choices also have vast influences.

But, forex, on the negative side, I suspect that my and Hadrian's genetic group have a greater tendency toward a certain kind of bloodthirsty laughing madness. Viking ancestors, don'tcha know.

And as a general rule of thumb(I've heard this, not entirely sure its true): you'll find more differences between members of a group than between groups.  However this does not invalidate the existence of groups.
McCallister
player, 485 posts
Life truly begins only
after you've lost it...
Thu 6 Nov 2008
at 19:37
  • msg #442

Re: Your face

Well I think it really depends on a case by case basis. Making broad and generally sweeping statements does make you discriminatory. That said, it's not always a bad thing as PT says. Personally, I've known lots of people of differing ethnicities who are amazing people, I've also seen my share of horrible people of lots of differing cultures including white.

Do I think any are overall superior, no. If all that's true, then you aren't racist. If you find that you lump everyone you meet into a profile based on race, then yes, you are racist, and that is a bad thing because you aren't considering a person's merits and flaws before you've judged them.

Consider PT's view of a particular group that he considers to be some of the smartest people in the world. If he is a boss handing out jobs and he says, you know, I'm giving the head of research position to that guy(simply because he is from said group), and not the other guy who isn't from said group. That would be racist.

That's my two cents.
This message was last edited by the player at 19:41, Thu 06 Nov 2008.
Amanda
player, 156 posts
Thu 6 Nov 2008
at 20:03
  • msg #443

Re: Your face

Try being a female who in real life is in a wheel chair get anywhere in this world, it has been very hard for me, but I have gotten through the pregidice and have tried to reach my dreams.
On another note I am eating seed cake naked with bird people.
Playtester
GM, 6620 posts
novelist game designer
long-time gm
Thu 6 Nov 2008
at 20:59
  • msg #444

Re: Your face

I think the average IQ among the Ashkenazi is about 125, and for normal people its of course, a 100.  Now I don't award a job to an Ashkenazi just because I have an assumption because I know that there have to be dumb Ashkenazi, but I'd be surprised to meet one.

And actually, raw intelligence is a minor part of what I'd want in an employee.

However, as Jesse Jackson said 'when its late at night, and I'm walking down a street, and I hear footsteps behind me, I'm relieved to see its a white guy.'

In situations where you have minimal information, and time to gather more, and its critical to make the right decision, its suicidal to fail to do so for fear of being racist.

PT
Playtester
GM, 6624 posts
novelist game designer
long-time gm
Thu 6 Nov 2008
at 21:47
  • msg #445

Re: Your face

And speaking of raw intelligence, or a raw deal, or maybe raw oysters, I forgot to get three of my gamers yesterday. Oops. Sorry about that.

PT
McCallister
player, 486 posts
Life truly begins only
after you've lost it...
Fri 7 Nov 2008
at 17:27
  • msg #446

Re: Your face

I agree.

Few people understand the real difference between discrimination and the "-isms". We are actually bred to be discriminatory. You are taught from a very young age that if you get a bad feeling from someone you should leave. Or if someone does something you don't like you need to stay away from them. These naturally develop into quick judgments later in life. "That guy looks dangerous, I need to walk on the other side of the street." It's a survival tactic.

The "-isms" come into play when you start generalizing these judgments to include everyone in a certain group because they are part of the group and not any kind of actual knowledge about the person(like whether he's dressed like hoodlum or not). These judgments have nothing to do with situational awareness, they happen because of extreme fear of difference that develops over time from not actually getting to know someone from other groups.

Jesse Jackson's statement was racist. There is a difference.

I also agree, there is a huge double standard placed on white people.
This message was last edited by the player at 17:38, Fri 07 Nov 2008.
Playtester
GM, 6625 posts
novelist game designer
long-time gm
Fri 7 Nov 2008
at 18:43
  • msg #447

Re: Your face

In Jackson's described situation...late at night on a street alone, you have minimal information about the other person, and its critical to make the safe decision. You use what cards you're dealt.

Myself, I used to work at some jobs where getting robbed was a possibility.  In a town that was majority white by a large measure, I was robbed oh, five times or so.

The single time it was by whites had the threat of violence but not actuality. Two of the other four robberies by blacks had violence in them (one a gunshot that missed (this robbery failed) and the other a punch to the head which broke my glasses and I went to the hospital for purely precautionary X-rays.)

Thats a pretty heavy statistical burden.

And Jesse Jackson is black. I suppose its possible to be racist against your own race, but I'm not sure whether it matters as much.
If the other guy is dressed nice, or obviously a gentleman, then yeah, you probably can trust him not to try to mug you.

PT
Lucas
player, 144 posts
Fri 7 Nov 2008
at 20:14
  • msg #448

Re: Your face

Ah-haa, but it's that just that kind of false confidence that we, the smart versers, just love to use to our advantage. Anyone here who cares to share that side of their story?
Playtester
GM, 6632 posts
novelist game designer
long-time gm
Fri 7 Nov 2008
at 22:03
  • msg #449

Re: Your face

Well, Amanda has too, and Lucas, thats why evil geniuses are so feared.

PT
Lucas
player, 146 posts
Fri 7 Nov 2008
at 22:47
  • msg #450

Re: Your face

Looks like I've been taking notes from the wrong players.
Now let's see, eh, Yikes 3 pages! That could take a while.
McCallister
player, 487 posts
Life truly begins only
after you've lost it...
Sat 8 Nov 2008
at 22:26
  • msg #451

Re: Your face

Yep, I know who Jesse Jackson is, but I still think it's racism and you're right, it probably doesn't cut as hard as if Jesse were a white man saying that, but it's still a racist comment.

Discrimination was a word that the ACLU(and probably other civil-rights groups) decided to adopt and transform into a bad word. Honestly its a part of every person's psychological nature to discriminate in nearly every situation, it's learned as you grow. It's that statistical data that says that 4 out of 5 robbers are black.

Where I am, its another minority that takes up that mantle however and when I lived in New Mexico, it was exactly the opposite - white people were minority and they were most often the culprits in crimes, because most of the Mexican Americans and Native Americans were decently well educated and observed the law. So I've been on the receiving end of racial bigotry, and it's those experiences that makes me think twice before I throw out those sweeping statements.

I was called the hardest working white guy in our department.
JhiaxusHACK
GM, 1174 posts
I am the angel of death
Try to die with dignity
Sun 9 Nov 2008
at 01:16
  • msg #452

Re: Your face

I would like to say I hate everyone equally....kill whitey :P *fistpump*
Hadrian
player, 236 posts
Superbia est meus Pestis
- The merry traveller
Sun 9 Nov 2008
at 09:27
  • msg #453

Re: Your face

I guess in the end Jhiaxus has a point, being a misanthropist is the only way to be absolutely fair in racial matters - thus Jiaxhus might actually be the only one not a racist in this forum.

In Norway this discussion is a very sensitive one, even though the cultural diversity in this country is sparse at best. It is commonly considered racism to explain someone by their skin color, racial descendancy or racial identity (e.g. Black, African, Jew, Sami, Indian, White, Asian etc. are all considered inapropriate terms by the more well educated groups. Which terms we actually CAN use I have no idea). This means that calling anyone by anything but their given name makes you a racist.

This is one of the problems with being Holier-than-thou and one of the "best" countries to live in according to some polls.
McCallister
player, 488 posts
Life truly begins only
after you've lost it...
Sun 9 Nov 2008
at 10:23
  • msg #454

Re: Your face

I have to agree with Hadrian on that one. Jhiaxus is still the champion.
Lucas
player, 147 posts
Sun 9 Nov 2008
at 12:28
  • msg #455

Re: Your face

Of course, going public with your omniversal hate doesn't really help in making the stupid filthy ugly jerks go away.
Playtester
GM, 6634 posts
novelist game designer
long-time gm
Sun 9 Nov 2008
at 15:42
  • msg #456

Re: Your face

But if you kill everyone and take their stuff (which is what 'Jhiaxus' means in any language according to him) eventually telemarketers start leaving you alone. Hmmmm, I read one John Ringo book that had a robot bunny made in the 22nd century that tracked down and killed telemarketers (totally off topic, I know). It was still active in the thirtieth century although telemarketeers were a distant memory.

Hadrian, we call that Political Correctness over here, and it sounds like your group is more afflicted with it than us. We occasionally get to make fun of it which makes the extreme prudes back off. And we do have something of a tradition of deliberately annoying and shocking other people (most people don't do this, but there's always a few). There is a belief that NeoNazi's ought to be able to demonstrate in a march through a Jewish neighbourhood...not because we agree with Neonazi's, but because we respect freedom of speech so much (and that freedom includes the right of others to tell the Neos they're idiots because its not free speech unless its for everyone).

This is why the story of an Obama supporter smacking a McCain supporter who was peacefully demonstrating in deep blue Obama country in NYC is very bad in my view. You have to be able to say unpopular things without being fined, or thrown in jail, or taking a beating.  Otherwise, rampant stupidities are allowed to continue unchallenged....like the European folk tale of the Emperor Has No Clothes. We believe in a free market of ideas, and that over time good ideas will beat out bad ideas, generally (its obviously imperfect, but giving the power to decide to a bunch of governmental guys who are also obviously imperfect would be even less effective.)

I am a strong believer in free speech, and so I don't have a problem if you want to discuss topics that are verboten  in your home country. It is 'my club' so the rules on the door say PG-13, and try not to be a jerk to the other players, but other than that, its your guys club, and I just come in to have a tall glass of Coca-cola occasionally. And if you step over the line, well, I'll trust the free market to work, but I would be shocked if there's a problem. So discuss away, and feel free to undburden your soul of all the dark, nasty truths you're not allowed to say in polite company.

PT
Lucas
player, 148 posts
Mon 10 Nov 2008
at 19:19
  • msg #457

Re: Your face

Why destroy when you can conquer...
Oh yeah, because they're all idiots!
This message was last edited by the player at 17:21, Tue 11 Nov 2008.
Playtester
GM, 6650 posts
novelist game designer
long-time gm
Tue 11 Nov 2008
at 16:12
  • msg #458

Re: Your face

With Amanda's converting the Avians to Christianity, I went with the notion that I don't see enough in fiction. The Avians had a very simple, and inadequate collection of gods with major holes in their conceptual pattern of the universe that just weren't covered. Then someone comes along, empowered by their deity, and bearing a major world religion that is vastly more sophisticated, more complete, rigorously logical, and so forth.

With Avahur, I think he may be heading toward 'longest survivor in current world'. Most people last a very short time in this world. Of course, most are in the position of having it be their first world.

With Oak, the emerald idea is very clever...Gift of Labor. You succeed, you're going to have tools floating around your head in the aether.

PT
Avahur
player, 2286 posts
The only side I'm on
is my own.
Tue 11 Nov 2008
at 19:01
  • msg #459

Re: Your face

Well, you need to make the best of each situation.  The world, is interesting, but having a rough knowledge of Avahur's limits of magical capabilities, what I want to do would use up the rest of it, unless he rested, and has a big possibility of failure.  The ideas going through my head, consequently go through his, so for now its the basic don't spend needless amounts of energy and do what you can to adapt and survive.
Lucas
player, 151 posts
Tue 11 Nov 2008
at 19:41
  • msg #460

Re: Your face

In case you want tips, snow is fairly fluffy, and makes for mediocre insulation in extremely cold and windy situations (provided thermodynamics work our way in your world).
Avahur
player, 2287 posts
The only side I'm on
is my own.
Tue 11 Nov 2008
at 20:00
  • msg #461

Re: Your face

Well, my thought was possibly creating immense amounts of fire at my feet and burning a hole through the snow down extremely far, at an angle to reach an  unknown point many feet beneath and away from where I was.  Then use a spell I've never tried before to melt all the snow around me until I was on the surface.. or could at least breathe to an extent.

It has a lot of room for failure, and the only reason I know of the spell is because I've seen someone else use it.  That person being the one who taught me the school of magic it came from, it would be possible, although I'm sure I'd suffer some penalties to its success as I've never done it before.

In the process I'd also risk creating one or more avalanches, which could make it harder for me to do what I am doing, which leads me to option two. Intentionally create an avalanche and ride it down to lower grounds.

There are other options of course, but it leaves me with a bit of a dilemma of how to proceed from here.
Lucas
player, 152 posts
Tue 11 Nov 2008
at 20:14
  • msg #462

Re: Your face

A spell that will melt all the snow on a mountain, cool! Or would that be hot? Meh.
But wouldn't that massively deplete your energy-pool?
Avahur
player, 2288 posts
The only side I'm on
is my own.
Tue 11 Nov 2008
at 20:18
  • msg #463

Re: Your face

Exactly, which is why I hesitate to do it, and am working on other plans.  There is a chance it could work, but as I said before, it would use up pretty much everything and have a great chance of failure.
Lucas
player, 153 posts
Tue 11 Nov 2008
at 21:40
  • msg #464

Re: Your face

Well, you mentioned you had been on this world before. Did you leave on good terms with the locals? Are there any at all? If yes on both, your best bet would be a flare, or some other kind of signal of your distress.
If not, your best bet would be to just get it over with and die.
Avahur
player, 2289 posts
The only side I'm on
is my own.
Tue 11 Nov 2008
at 21:43
  • msg #465

Re: Your face

You sir, haven't died enough to be making such decisions.

I was in a vehicle that went off the cliff about 20 posts into the world...if that.

Get it over with and die?

When you die 24 or 25 more times to reach the amount of times I have versed, then see if you would still recommend that as a course of action.
Day
player, 570 posts
Tue 11 Nov 2008
at 21:44
  • msg #466

Re: Your face

Is it?

I've always wondered about that world.  It COULD just be an empty wasteland designed to kill versers while their GM waits for a better place to put them, but what if there IS something more there and no one has bothered to find it?
Avahur
player, 2290 posts
The only side I'm on
is my own.
Tue 11 Nov 2008
at 21:49
  • msg #467

Re: Your face

Well, I am trying to find civilization.. and training myself to adapt to the cold at the same time.  By adapting to your environment, you strengthen yourself, and in doing so, become more versatile and capable of adapting to stuff changing around you.  You suddenly face a verser that specializes in very cold stuff, if you are slightly used to it, you might be able to withstand a blast and surprise him, giving you an opportunity to play your ace.

Versing does give you a fair amount of wisdom.  If I was the same as I was about 20 worlds ago, I would have already killed myself to leave.  But after versing so many times, you gain a fair amount of wisdom and insight.  It isn't something that can really be explained unless you have been there yourself.. I believe most people call it experience.
Lucas
player, 154 posts
Tue 11 Nov 2008
at 21:52
  • msg #468

Re: Your face

Day, you've taken the word right out of mouth.
But if there is something there, you must wonder what use it could be to a verser?
Nothing seems to survive out there, and if nothing does, what use is it to a verser to stay? Perhaps and item or upgrade of great power, but then how would you find 1 carry-able object in blizzard?
This message was last edited by the player at 23:12, Tue 11 Nov 2008.
Playtester
GM, 6651 posts
novelist game designer
long-time gm
Tue 11 Nov 2008
at 21:53
  • msg #469

Re: Your face

I'll never tell.:)

PT
Avahur
player, 2291 posts
The only side I'm on
is my own.
Tue 11 Nov 2008
at 22:50
  • msg #470

Re: Your face

What use is it to stay?  Well, then I ask you this...

What use is it for various individuals, monks, priests of different religions, and others to seclude themselves from society?

Why would people decided to separate themselves from society, even going so far as to exile themselves to an area where the living conditions might be harsh.

Why would people do that?

It is in the various answers that could be drawn from those questions that I stay on the world for as long as possible.
Lucas
player, 156 posts
Thu 13 Nov 2008
at 16:17
  • msg #471

Re: Your face

So that would be until Dinner time?
Avahur
player, 2295 posts
The only side I'm on
is my own.
Thu 13 Nov 2008
at 21:30
  • msg #472

Re: Your face

A man's gotta eat to recover strength, and its fur will help keep me warm.
Lucas
player, 158 posts
Fri 14 Nov 2008
at 10:32
  • msg #473

Re: Your face

So, like I said, you'll be dead by dinner-time, whether you're frozen or eaten.
JhiaxusHACK
GM, 1180 posts
I am the angel of death
Try to die with dignity
Fri 14 Nov 2008
at 11:09
  • msg #474

Re: Your face

I find "discussions" on the internet with people who don't have to do things like pay rent/mortgage, food, water, car, car insurance, and who don't hold a job, to be lacking in reality, oops we are playing a game that all realities are possible, carry on then :P.
Avahur
player, 2296 posts
The only side I'm on
is my own.
Fri 14 Nov 2008
at 11:41
  • msg #475

Re: Your face

It is because it is the blogosphere that such discussions can happen.
Playtester
GM, 6669 posts
novelist game designer
long-time gm
Fri 14 Nov 2008
at 14:59
  • msg #476

Re: Your face

Jhiaxus,
You enjoyed my Blue Men of Venus and Purple Men of Jupiter or whatever it was world....shades of 1930's SF.....Avahur's current world is far more realistic. Embrace the insanity.
Playtester
GM, 6670 posts
novelist game designer
long-time gm
Fri 14 Nov 2008
at 15:12
  • msg #477

Re: Your face

For financial matters, let me reccomend Dave Ramsay. He's written a few books that mostly say the same thing, and he has a radio show where callers 'chainsaw' up their credit cards.

You want to work your debt down.

I'd be hysterically happy to have Dave Ramsay as Secretary of Treasury. We so would not have gotten into this financial crisis if he had been in charge.

PT
JhiaxusHACK
GM, 1181 posts
I am the angel of death
Try to die with dignity
Fri 14 Nov 2008
at 16:57
  • msg #478

Re: Your face

Playtester:
Jhiaxus,
You enjoyed my Blue Men of Venus and Purple Men of Jupiter or whatever it was world....shades of 1930's SF.....Avahur's current world is far more realistic. Embrace the insanity.


I have no problem embracing it, it's a good outlet instead of releasing it in the real world.
JhiaxusHACK
GM, 1182 posts
I am the angel of death
Try to die with dignity
Sat 15 Nov 2008
at 02:05
  • msg #479

Re: Your face

Since I R Lazy, can I get a short ADD approved synopsis for everyone's thread, that is all

~Signed the great Jhiaxus
Playtester
GM, 6671 posts
novelist game designer
long-time gm
Sat 15 Nov 2008
at 03:04
  • msg #480

Re: Your face

Dave Ramsay in real short form. Hmmm....

1. Debt bad.
2. Bankers stupid and easily fooled by guy in Jaguar and sharp suit...until a new set comes in and there's a credit crunch and you go from several million bucks in property to zip really quickly.
3. Debt collectors are typically low-life scumbags who aren't above threatening to take a kids' toys away to get their parents to pay up, or any manner of illegal behavior.
4. Think clearly and pay what  you have to pay....like your house which they can take from you and dump you in the street. Credit cards come later despite the wiles of #3.
5. Stop credit card spending now.
6. Get a thousand buffer in the bank at all times. Have a yard sale, sell whatever, get it done and quickly. An emergency buffer turns true emergencies (predictable events are not emergencies) into problems that can be dealt with instead of crack-ups that derail the train.
7. Start with your smallest debt (not your largest interest because pschyology of success is more important), and pay it off as quickly as you can.  Live well below your means.
8. When you finish debt one, take the money from that, and put it to debt two. This should snowball, and by the time you're on your last biggest debt you'll be paying a huge amount monthly.
9. Debt vanishes quickly.
10. Get a job in something you are good at and enjoy so that you can make the money you'll need.
11. Once you pay for everything, start a fund for a couple months of work pay as a true emergency fund.  Then start a 'what I'd pay for a car monthly' fund, and build up the cash to pay cash for your somewhat nice used car. Continue with the next used car, but this one will be almost brand new as you'll be able to afford to pay cash for a car thats two years old.
12. Make sure you give a percentage to charity for mental balance, and for financial success.

Now, I didn't and don't follow a good bit of this, but I followed some of it sorta, and well, no debts, two cars, one house with three acres of land....lots of cats. I need to work his plan some more.

Oh, yeah, sell those expensive toys (the boat, the new truck) and buy a cheap truck instead and if you really must, get a canoe.

You should be able to live debt-free.

PT
This message was last edited by the GM at 03:10, Sat 15 Nov 2008.
Playtester
GM, 6672 posts
novelist game designer
long-time gm
Sat 15 Nov 2008
at 03:14
  • msg #481

Re: Your face

And I'll try to get Friday's rpol done on Saturday as I cook the Really Huge Turkey in the background. We'll probably have an early Thanksgiving holiday. I'll send ya'll a virtual drumstick.

PT
Avahur
player, 2298 posts
The only side I'm on
is my own.
Sun 16 Nov 2008
at 14:27
  • msg #482

Re: Well....

I bit off more than I can chew with my dinner...  oops.
Lucas
player, 160 posts
Sun 16 Nov 2008
at 14:55
  • msg #483

Re: Well....

I thought your plan was to become its dinner, in which case, your still well on your way.
Playtester
GM, 6682 posts
novelist game designer
long-time gm
Sun 16 Nov 2008
at 18:21
  • msg #484

Re: Well....

'''''''''TTTTTTTTTTT
TTTTTTTTTTTTTTTTTTTTTTTT
TTTTTTTTTTTTTTTTTTTTTTT
'''''''''TTTTTTTTTTT

Virtual drumstick.

PT
Lucas
player, 161 posts
Sun 16 Nov 2008
at 18:34
  • msg #485

Re: Well....

Yummy
JhiaxusHACK
GM, 1184 posts
I am the angel of death
Try to die with dignity
Sun 16 Nov 2008
at 20:53
  • msg #486

Re: Well....

Avahur, a dinner is you! :P
Krillis
GM, 3021 posts
Hopeful Verser
Sun 16 Nov 2008
at 20:57
  • msg #487

Re: Well....

I'm saving that drumstick for Christmas, then I'm going to open it and show it to everybody.
Avahur
player, 2304 posts
The only side I'm on
is my own.
Thu 20 Nov 2008
at 06:54
  • msg #488

Re: Well....

Interesting opening PT... this looks like it can be a lot of fun....
Playtester
GM, 6709 posts
novelist game designer
long-time gm
Thu 20 Nov 2008
at 16:52
  • msg #489

Re: Well....

Cheerfully stolen from The General series by David Drake and S.M. Stirling which is GREAT military SF fiction.

PT
Avahur
player, 2305 posts
The only side I'm on
is my own.
Thu 20 Nov 2008
at 17:04
  • msg #490

Re: Well....

Sounds like an interesting series..
Mentat
player, 466 posts
Thu 20 Nov 2008
at 22:50
  • msg #491

Re: Well....

Wait, are you talking about the Hammers series of novels? I've heard of them, if this is what I think it is.
Playtester
GM, 6713 posts
novelist game designer
long-time gm
Fri 21 Nov 2008
at 00:26
  • msg #492

Re: Well....

Yeah, I think so. I'll google it in a bit to doublecheck.

PT
Avahur
player, 2306 posts
The only side I'm on
is my own.
Fri 21 Nov 2008
at 00:29
  • msg #493

Re: Well....

Well, it does sound interesting, and I'm curious as to how this world will turn out.
Playtester
GM, 6714 posts
novelist game designer
long-time gm
Fri 21 Nov 2008
at 00:33
  • msg #494

Re: Well....

Courtesy Wikipedia...

[edit] Original series
Centering on Raj Ammenda Halgern da Luis Whitehall

The Forge (1991)
The Hammer (1992)
The Anvil (1993)
The Steel (1993)
The Sword (1995)
The first two books were also published as an omnibus Warlord (2003), with the last three in another as Conqueror (2003).

==I think this is the Hammer series, although Drake also wrote the Hammer's Slammers series about supertech mercenary tank crews.
Playtester
GM, 6718 posts
novelist game designer
long-time gm
Sat 22 Nov 2008
at 05:01
  • msg #495

Re: Well....

Hopefully, see ya'll tommorrow for my skipped post today.

PT
Avahur
player, 2308 posts
The only side I'm on
is my own.
Sat 22 Nov 2008
at 05:12
  • msg #496

Re: Well....

I left ya a nice long post ^_-  not something I do often... but this was the right situation for one...
Mentat
player, 467 posts
Mon 24 Nov 2008
at 06:19
  • msg #497

Re: Well....

Hammer's Slammers. That was the one I was thinking of. Haven't read them, but I've heard of the book series.

I'll be at home for the next two days, so that means I'll be offline.
Hadrian
player, 240 posts
Superbia est meus Pestis
- The merry traveller
Mon 24 Nov 2008
at 21:22
  • msg #498

Re: Well....

I took an unannounced break last week, which you may have noticed. I had a private little depression. To heal my mood I spent my time relaxing, playing videogames, reading comic books and basically doing all the things that the harsh realities of life (read: work) has slowly been taking away from me. It did me a ton of good, although in retrospect I probably blew the whole depression thing a bit out of proportion in order to excuse me for being unproductive for an entire week.

Oh well.

Got a post up yesterday, and I don't expect to fall into another lazy streak now until christmas.
Playtester
GM, 6728 posts
novelist game designer
long-time gm
Tue 25 Nov 2008
at 02:03
  • msg #499

Re: Well....

I'm having a lazy streak today. See ya'll manana'.

As an update, there will soon be a gather for all interested parties.  After this, there may be another gather run by another person.  I've been looking forward to running this gather for well over a year so we'll see how it goes.

And I'm glad you're more chipper, Hadrian. And thanks for giving me the excuse/impetus to goof off as well.

PT
Oak
GM, 1439 posts
Tue 25 Nov 2008
at 02:20
  • msg #500

Re: Well....

Playtester:
After this, there may be another gather run by another person.

Heh heh heh...  :D
Playtester
GM, 6747 posts
novelist game designer
long-time gm
Fri 28 Nov 2008
at 06:50
  • msg #501

Re: Well....

Happy Thanksgiving ya'll. Ours was a bit strange with schedules conflicting, but its okay.

And I should have said earlier that I'd see you all tommorrow.

And we're getting very close to a temporary gather for those interested...so can we get a roll call of interested people? Sound off...1...2...3...4...

PT
Oak
GM, 1442 posts
Fri 28 Nov 2008
at 06:56
  • msg #502

Re: Well....

One!  :)
Krillis
GM, 3032 posts
Hopeful Verser
Fri 28 Nov 2008
at 07:31
  • msg #503

Re: Well....

Two!

Happy Turkey Day, guys!

I had mac'n'cheese, pizza rolls, crab meat, and some delicious ham.
Avahur
player, 2312 posts
The only side I'm on
is my own.
Fri 28 Nov 2008
at 08:26
  • msg #504

Re: Well....

trois, san, III
Lucas
player, 172 posts
Fri 28 Nov 2008
at 10:59
  • msg #505

Re: Well....

Four, Vier, IV, 4
This message was last edited by the player at 11:00, Fri 28 Nov 2008.
Hadrian
player, 242 posts
Superbia est meus Pestis
- The merry traveller
Fri 28 Nov 2008
at 13:26
  • msg #506

Re: Well....

Five!

The bittersweet aftertaste of the previous gather left me wanting for another one. My prayers have, obviously, been answered :)
Amanda
player, 174 posts
Sat 29 Nov 2008
at 02:33
  • msg #507

Re: Well....

Six please count me in.
Day
player, 590 posts
Sat 29 Nov 2008
at 05:58
  • msg #508

Re: Well....

Does that mean I should pop into the worlds of people interested that you didn't post me popping in on? :)
Krillis
GM, 3034 posts
Hopeful Verser
Sat 29 Nov 2008
at 06:06
  • msg #509

Re: Well....

I think PT might be killing me off and sending me there.
Playtester
GM, 6762 posts
novelist game designer
long-time gm
Sat 29 Nov 2008
at 18:21
  • msg #510

Re: Well....

Day, please do.

Krillis, evil laughter...

PT
Playtester
GM, 6763 posts
novelist game designer
long-time gm
Sat 29 Nov 2008
at 18:38
  • msg #511

Re: Well....

Hopefully Monday, we'll get the gather going in ernest.

Let me point out..to get you in the proper spirit for things that I captured a fifth and sixth level character with something like four second level humanoids in this setting....D20 rules.

PT
Avahur
player, 2314 posts
The only side I'm on
is my own.
Sat 29 Nov 2008
at 19:04
  • msg #512

Re: Well....

Sounds like fun...
Day
player, 596 posts
Sat 29 Nov 2008
at 19:17
  • msg #513

Re: Well....

I, for one, never EVER forget the Ewok factor.
Avahur
player, 2316 posts
The only side I'm on
is my own.
Sat 29 Nov 2008
at 19:32
  • msg #514

Re: Well....

Don't EVER forget the Storm Trooper effect...it can work to your advantage.
JhiaxusHACK
GM, 1195 posts
I am the angel of death
Try to die with dignity
Sat 29 Nov 2008
at 21:35
  • msg #515

Re: Well....

Don't worry peeps, you have a 5 time Wurld Hackmaster Champion in a dungeon crawl. That's assuming Siljonic and Tessa aren't coming along for the ride. If that's the case, you have the most famous non wuss Drow evah, and the eye candy Thief :P. Carry on, and hang your heads high.

Jhiaxus, Agent of Discordia.
Day
player, 602 posts
Sat 29 Nov 2008
at 22:22
  • msg #516

Re: Well....

....Does that mean you want to join the gather? :) If so I'll boneport over there. :)
JhiaxusHACK
GM, 1196 posts
I am the angel of death
Try to die with dignity
Sat 29 Nov 2008
at 23:12
  • msg #517

Re: Well....

I have been suitable bribed by playtester in private, so yes :P
Amanda
player, 176 posts
Tue 2 Dec 2008
at 02:21
  • msg #518

Re: Well....

What thread are we going to go to for this?
Oak
GM, 1447 posts
Tue 2 Dec 2008
at 02:42
  • msg #519

Re: Well....

I suspect that PT will find a way to let us know...  :)
Playtester
GM, 6765 posts
novelist game designer
long-time gm
Tue 2 Dec 2008
at 03:15
  • msg #520

Re: Well....

"Gather: The Temple of the Dying Sun" is the answer to your question.

See you there.

PT
Amanda
player, 178 posts
Tue 2 Dec 2008
at 03:41
  • msg #521

Re: Well....

Oak expect a emotional meeting when we meet again.....
Mentat
player, 470 posts
Tue 2 Dec 2008
at 04:15
  • msg #522

Re: Well....

You cruel, cruel man. You are putting them through the game I helped make? The last time you ran that one, you told me it ate the party going through it due to, uh, variations we entered. (Can't reveal too much without ruining the surprise ;)
Playtester
GM, 6766 posts
novelist game designer
long-time gm
Tue 2 Dec 2008
at 14:30
  • msg #523

Re: Well....

I've been wanting to run this one for a year, Mentat. And let me inform all my players, the bad, nasty parts are Mentat's fault.  He was my co-writer and system designer in this, and I only thought of the nice, sweet stuff.

PT
Krillis
GM, 3037 posts
Hopeful Verser
Tue 2 Dec 2008
at 14:41
  • msg #524

Re: Well....

Sorry I haven't posted yet in the gather.  I need to confirm the state I'm actually in.

I was lucky enough to break both my legs before Day came to pick me up.
Krillis
GM, 3039 posts
Hopeful Verser
Tue 2 Dec 2008
at 14:46
  • msg #525

Re: Well....

Well...that blows...
Avahur
player, 2327 posts
The only side I'm on
is my own.
Thu 4 Dec 2008
at 02:41
  • msg #526

Re: Well....

I don't feel like making large amounts of OoC text in the in character thread...

Well, to begin with, in character, Avahur knows everyone else in the room was a verser, so it was most likely a verser that harmed him.  Secondly, he'd met Krillis in a previous gather, and from his explanation of what he can do, it didn't seem like he did it.  Thirdly, Tom, you said in character you had a variety of High Tech equipment, in order for Avahur to experience what he did in such a short amount of time, it had to be very high tech.  You, also, from how you talk, sound morally different from Avahur. So, he had reason to believe that it was you.

He never specifically said it was you, Tom Day, that did it.  He made a few generalizations.. but you seem to be the most likely candidate.  Based on what you have said in character, and so going on that, making conclusions on that knowledge, he decided it was Day that attacked him.  He has his thoughts beforehand.. with all the stuff Day speaks about with the Light, and whatever, but what he's said himself on this world confirms some of his own beliefs.
Day
player, 627 posts
Thu 4 Dec 2008
at 03:18
  • msg #527

Re: Well....

Seems reasonable to me. :)
Lucas
player, 187 posts
Tue 9 Dec 2008
at 18:13
  • msg #528

Hannibal Lucas

And here I was almost looking forward to cannibalizing slain orcs for nourishment.
Day
player, 639 posts
Tue 9 Dec 2008
at 18:18
  • msg #529

Re: Hannibal Lucas

I imagine Kobolds taste better.

Then again, I prefer chicken to pork.
Lucas
player, 188 posts
Tue 9 Dec 2008
at 20:04
  • msg #530

Re: Hannibal Lucas

Yeah, me too. But kobolds are so small and skinny, and there is just something about talking to a though guy face to face, then beating him into guacamole and then spreading him on toast that really appeals to my inner MUNCHkin.
Playtester
GM, 6785 posts
novelist game designer
long-time gm
Wed 10 Dec 2008
at 17:18
  • msg #531

Re: Hannibal Lucas

Day,
From reading your post, I wonder if you read the Dragon Magazine article "Tucker's Kobolds" (or something like that)...It was INSPIRATIONAL.  :) (evil grin).

PT
Day
player, 643 posts
Wed 10 Dec 2008
at 17:22
  • msg #532

Re: Hannibal Lucas

The answer is yes, as well as comments by Monte Cook and several others.

People have all kinds of sick ideas involving Kobolds. :)
Playtester
GM, 6788 posts
novelist game designer
long-time gm
Wed 10 Dec 2008
at 17:42
  • msg #533

Re: Hannibal Lucas

I'm going to try to get us into the dungeon fairly quickly. It seems a gather with a huge amount of players requires a different style than a singleton game.  In other words, I'll push things along.

And I think I've dealt with everything. Enjoy.
PT
JhiaxusHACK
GM, 1219 posts
I am the angel of death
Try to die with dignity
Wed 10 Dec 2008
at 18:18
  • msg #534

Re: Hannibal Lucas

Good, the more people with more directions, the slower the game gets. I'm good with speeding things along.

Jhiaxus
Day
player, 646 posts
Wed 10 Dec 2008
at 18:29
  • msg #535

Re: Hannibal Lucas

Sometimes it has to be done.
Lucas
player, 190 posts
Wed 10 Dec 2008
at 18:30
  • msg #536

Re: Hannibal Lucas

Day:
People have all kinds of sick ideas involving Kobolds. :)

As resident chef of the team I demand to be let in on this joke.
Day
player, 647 posts
Wed 10 Dec 2008
at 18:36
  • msg #537

Re: Hannibal Lucas

It's not that kind of joke.  An intelligent mind, with sufficient intelligence and preparation can be truly deadly.  There is a reason Kobold's in 3rd edition D&D are suddenly master trap smiths.

Ever read a book called "Grimtooth's Traps"?

That's what we're in for.
Lucas
player, 192 posts
Wed 10 Dec 2008
at 19:09
  • msg #538

Re: Hannibal Lucas

Nope, never heard of it. I have seen 'Home Alone' and played 'Evil Genius' but the trap aspect of that game was somewhat overrated.
And I'd like to point out that an intelligent mind, with sufficient preparation, can also be a wonderful main course.
Day
player, 649 posts
Wed 10 Dec 2008
at 21:09
  • msg #539

Re: Hannibal Lucas

I've seen both, and while there are some pretty good ones in both, they don't hold a candle to Grimtooth.

In fact....honestly...I can't honestly say I've seen anything that ever has.
Playtester
GM, 6789 posts
novelist game designer
long-time gm
Wed 10 Dec 2008
at 21:52
  • msg #540

Re: Hannibal Lucas

Now that I've built it up as a terror, I need to make sure it lives up to its billing...Hey Mentat, you have any more evil ideas?

More seriously,

The first group of playtesters at OutsideCon was very grateful to get out alive, and the second group was less....tactical, and they ended up with two of their party captured.

For Lucas's comparison...imagine how you'd feel if four second graders beat you and a buddy of yours up, and tied you up and tossed you in a cage. It shouldn't have happened, but they walked into it despite the waving red flags.

And Day, I think Grimtooth's is over the top.  But cool.... Now I've done a few deathtraps in Champions and in Northgate City (for Multiverser). Mentat had to climb an oil-soaked chain to rescue his girlfriend who was dangling over acid, and I think there was something about a balancing scales. And those were nothing compared to Grimtooth's baroque, diabolical ingenuity.
Krillis
GM, 3049 posts
Hopeful Verser
Thu 11 Dec 2008
at 01:26
  • msg #541

Re: Hannibal Lucas

Oak, I'd just like to bring to your attention the offer in my last post.

It might be of interest during this month period for you.
Playtester
GM, 6797 posts
novelist game designer
long-time gm
Thu 11 Dec 2008
at 04:14
  • msg #542

Re: Hannibal Lucas

And goodnight, I hope.

PT
Avahur
player, 2337 posts
The only side I'm on
is my own.
Thu 11 Dec 2008
at 18:03
  • msg #543

Re: Well....

It seems yall had a fun day posting...sooo much to read... >_>
Oak
GM, 1467 posts
Thu 11 Dec 2008
at 18:32
  • msg #544

Re: Well....

* whistling innocently *

What can I say?  I had a lot to do that month...  :p
JhiaxusHACK
GM, 1226 posts
I am the angel of death
Try to die with dignity
Thu 11 Dec 2008
at 18:35
  • msg #545

Re: Well....

At last we get to the dungeon, PT obviously was getting annoyed with your lolligagging :P
Oak
GM, 1469 posts
Thu 11 Dec 2008
at 18:40
  • msg #546

Re: Well....

* attempts to continue whistling innocently, but with drops of sweat beginning to break out on my forehead... * :o
Playtester
GM, 6800 posts
novelist game designer
long-time gm
Thu 11 Dec 2008
at 18:58
  • msg #547

Re: Well....

I obviously should not play high stakes poker as I'm easy to read.

Are you whistling in tune with the angel sword? And as to the q-staff singing in duet...cute, very cute. NO!!!!!

Oh, and 1@2 q-staff.

Continue onward to your doo...ah, mean treasure.

PT
Oak
GM, 1470 posts
Thu 11 Dec 2008
at 19:09
  • msg #548

Re: Well....

* great rivers of sweat now pouring down from my forehead, I start sidling with increasing rapidity toward exiting stage right... * 8O
Lucas
player, 196 posts
Thu 11 Dec 2008
at 20:14
  • msg #549

Re: Well....

So are we watching that happen, or is the rest of the group still leeching off the townspeople?
Oak
GM, 1471 posts
Thu 11 Dec 2008
at 20:43
  • msg #550

Re: Well....

The month is over (plus or minus a backpost or two :), and we are all entering the Pit of Despair (don't even -- COUGH!  HACK!  COUGH! -- don't even *think* about trying to escape!)  :o
Avahur
player, 2338 posts
The only side I'm on
is my own.
Fri 12 Dec 2008
at 00:12
  • msg #551

Re: Well....

"He who runs away, lives to run away another day!"

I would use the drow saying "Dead men don't get revenge."

Works and sounds less cowardly.  If someone bests you, flee if need be.  Get stronger, after all, you can't return the favor if you're dead.
Lucas
player, 198 posts
Fri 12 Dec 2008
at 00:20
  • msg #552

Re: Well....

True, but revenge is such a petty motivation, and not one I'm likely to live through at my current level.
Avahur
player, 2339 posts
The only side I'm on
is my own.
Fri 12 Dec 2008
at 00:26
  • msg #553

Re: Well....

What is petty to one person is significant to another.

It is simply a matter of point of view.

Meh..
Lucas
player, 199 posts
Fri 12 Dec 2008
at 13:22
  • msg #554

Re: Well....

True, but with that mindset I'd call it 'setting an example' and I'd call it too as many people as possible. But still, my power-level...
This message was last edited by the player at 18:26, Fri 12 Dec 2008.
Playtester
GM, 6801 posts
novelist game designer
long-time gm
Fri 12 Dec 2008
at 18:03
  • msg #555

Re: Well....

We took the boys to McDonald's Playland, and sent the Ladyfaire off to the doc's. When she got back, it had been snowing for a bit already. Traffic was backed up, people were trying to drive slowly up icy hills (not the best technique), and after trying to leave town, we decided for the family to stay the night at a hotel.

Just got back home a while ago.

For my northern and Norwegian gamers, we tend to freak out in the Southland over an inch. This was a lot more than an inch.

Let's see if I can do my daily post.

PT
Day
player, 654 posts
Fri 12 Dec 2008
at 18:10
  • msg #556

Re: Well....

I guess snow is relative to the beholder...:)
Hadrian
player, 254 posts
Superbia est meus Pestis
- The merry traveller
Fri 12 Dec 2008
at 18:37
  • msg #557

Re: Well....

We have about a foot of snow where I live, which is little for this time of year. We had two feet of snow a month ago, but it got slightly warmer before it got colder, and some of it melted unfortunately. So much for our plans of making an epic snowman.

Outside it's a mild five degrees fahrenheit, or fifteen below celsius. According to the forecast it'll probably reach four below fahrenheit before christmas.

And they say its a warm winter :)
Playtester
GM, 6802 posts
novelist game designer
long-time gm
Fri 12 Dec 2008
at 20:14
  • msg #558

Re: Well....

And the group that got two of their number captured by kobolds disobeyed Rules #1,2, and 3.

And yes, I got distracted. A chance arose to watch a movie with the Ladyfaire.

PT
Lucas
player, 201 posts
Fri 12 Dec 2008
at 20:25
  • msg #559

Re: Well....

Reading 'The 10 commandments of Day', I submit the motion that our next gather should not be a dungeon-crawl.

Reading Hadrian's earlier suck-up post I submit the motion that our next gather should be a 'whodonit'.
Playtester
GM, 6804 posts
novelist game designer
long-time gm
Fri 12 Dec 2008
at 20:44
  • msg #560

Re: Well....

Lucas,

I've run two or so 'whodunits' in the last few years...First Contact/First Murder with Oak aboard the starship Marcus Caine, and another guy in Pyramid Puzzle. In other words, I have little experience with them.

Two, whodunits are IMHO, very, very difficult. I think they might be the most difficult form of RPG game to run. Multiple the dif of a gather times the dif of a whodunit, and ow-chihuahua!

Three, Oak gets to run the next gather after this one. If you can talk him into it, good on ya'.

Four, there is a possibility I could inflict such a whodunit on you alone after all this, if you'd like.

Fifth, there is no fifth.

PT
Day
player, 658 posts
Fri 12 Dec 2008
at 20:52
  • msg #561

Re: Well....

I am up for whatever. :)

And I do understand if it is kind of a joykiller (re: 'commendments' etc). :/
Avahur
player, 2341 posts
The only side I'm on
is my own.
Fri 12 Dec 2008
at 21:04
  • msg #562

Re: Well....

Your commandments have no effect on me...
Lucas
player, 203 posts
Fri 12 Dec 2008
at 23:13
  • msg #563

Re: Well....

I just looked up 'whodunit' on tvtropes and it's not quite what I was trying to express. Whodunit is like a detective, with us figuring out who of the NPC's did 'it'. I was thinking of a quest in a game called Oblivion, where you get to BE the killer, with the trick being that you never get caught doing any killing and thus arouse suspicion from the NPCs.
The idea for a game like that would be that 1 of players would need to kill off all the others in order to 'win' while the rest needs to find out who he is and kill him before he kills them. All you would need to do is make up some sort of undeniable motivator for the players, and they will make the plot for themselves.
The signs of internal struggle are very apparent in our posts, but are going to be mostly ignored because of the high level of danger in the setting. But they could lead to interesting results in that type of game. I don't know if you've done anything like that before, or if it is exactly what you are referring to, but I think it would be fun to give it a spin sometime.

As for a solo-whodunit, I'd rather not. I tend to be oblivious to the sort of detail that solves the mystery, making for a very frustrating game.
Oak
GM, 1472 posts
Fri 12 Dec 2008
at 23:32
  • msg #564

Re: Well....

Playtester:
Three, Oak gets to run the next gather after this one. If you can talk him into it, good on ya'.

I already have some interesting ideas for my gather, but I am definitely open to suggestions.  If anyone has preferences/hopes/dreams/aspirations regarding the type of scenario y'all would like for my upcoming gather, feel free to put your two cents in now...  :)
Oak
GM, 1473 posts
Fri 12 Dec 2008
at 23:35
  • msg #565

Re: Well....

Day:
I am up for whatever. :)

And I do understand if it is kind of a joykiller (re: 'commendments' etc). :/

Dying with an uncompleted quest is a joy-killer.  Staying alive to bring success to our quest is a joy-bringer.  :)
Playtester
GM, 6807 posts
novelist game designer
long-time gm
Fri 12 Dec 2008
at 23:36
  • msg #566

Re: Well....

I have a hard time playing in whodunits as well. Logic and detail noticing not being strong suits as a player (I think I'm better as a GM than as a player).

Yes, I was thinking of murder mysteries (although in Pyramid, you're one of the prospective murder victims locked up in a room.)  You're talking of something like the game "Killer". Avahur enjoyed visiting a world of versers who had conned the locals into believing they were the Greek gods and should be given lots of money and worship.  Av started of slaughtering them until "Ares" in space marine armor got the better of him.
Lucas
player, 205 posts
Fri 12 Dec 2008
at 23:52
  • msg #567

Re: Well....

Oak:
feel free to put your two cents in now...  :)

I donno, it's your gather, and this type of game is rather invasive. It's unlikely to mesh well with what you've thought up before. I wouldn't do it if I we're you, but then I have never GMed before and it my be my self-esteem that is doing the talking. It's your game, your call.

@PT
Hmmm, I'm assuming he displayed a little more tact then apparent from your summary.
Some discretion is key to this 'killer' game. It's not an arena, more of a horror-movie, with everybody mistrusting everybody making up the bulk of the entertainment. I believe there is a game called 'werewolf' with this concept at hart.
Oak
GM, 1475 posts
Sat 13 Dec 2008
at 00:09
  • msg #568

Re: Well....

Yeah, I probably wouldn't go for a PC vs. PC type of gather.

But keep those ideas coming!  Genre?  Setting?  Tech/Psi/Mag/Bod bias levels?  :)

In fact, it might be helpful for y'all to give me your "five favorite books" and "five favorite movies".

And yes, I already managed to get PT to give me his!  Hopefully, we'll see him as a player too!  :)
Lucas
player, 206 posts
Sat 13 Dec 2008
at 00:15
  • msg #569

Re: Well....

I'm rather spliced out on gene-therapy right now. I donno what you're making, but if you're going to try and kill us, I'd advice that the locals lynch 'body-modders'. When is the gather going to be, right after this one, or a little later?

Also I looked up 'werewolf+game' on google, plenty of forums have this game. I wonder if our 'unstructured version' would be any different.
This message was last edited by the player at 00:22, Sat 13 Dec 2008.
Playtester
GM, 6808 posts
novelist game designer
long-time gm
Sat 13 Dec 2008
at 04:22
  • msg #570

Re: Well....

Hopefully, see ya'll on Monday.

PT
Krillis
GM, 3052 posts
Hopeful Verser
Sat 13 Dec 2008
at 05:16
  • msg #571

Re: Well....

Oak:
Yeah, I probably wouldn't go for a PC vs. PC type of gather.

But keep those ideas coming!  Genre?  Setting?  Tech/Psi/Mag/Bod bias levels?  :)

In fact, it might be helpful for y'all to give me your "five favorite books" and "five favorite movies".

And yes, I already managed to get PT to give me his!  Hopefully, we'll see him as a player too!  :)


Does this mean that Krillis gets to see T-dawg again?!
Oak
GM, 1476 posts
Sat 13 Dec 2008
at 08:07
  • msg #572

Re: Well....

That's the current plan, at least if PT has any strength left to play as a player after running his gather as GM...  :)
Playtester
GM, 6809 posts
novelist game designer
long-time gm
Sat 13 Dec 2008
at 16:05
  • msg #573

Re: Well....

Playing myself will be carefree and easy. I'm not sure how long I'll survive. I've been known to seriously violate Rule #1 as a player...like I said, better as a GM than as a player.

PT
Lucas
player, 207 posts
Sat 13 Dec 2008
at 16:35
  • msg #574

Re: Well....

Do you mean 'the first commandment of Day' or some other rule #1. I've heard quite a few, most of which are mutually exclusive.
Day
player, 660 posts
Sat 13 Dec 2008
at 17:52
  • msg #575

Re: Well....

Heh.
Lucas
player, 208 posts
Sat 13 Dec 2008
at 18:00
  • msg #576

Re: Well....

I'm sorry Day, but I'm afraid those lines will immortalized by constant repetition.
Day
player, 661 posts
Sat 13 Dec 2008
at 21:13
  • msg #577

Re: Well....

"You may mock me now, but I shall mock you forever in fiction" something along those lines? :)
Krillis
GM, 3053 posts
Hopeful Verser
Sat 13 Dec 2008
at 21:17
  • msg #578

Re: Well....

That sounds familiar.

I think I heard it in A Knight's Tale.  Hrm...that's a good movie-might watch that.  By the way, Avahur, I just got out of school and haven't seen you on aim lately.  Do you still get on?
Avahur
player, 2342 posts
The only side I'm on
is my own.
Sat 13 Dec 2008
at 21:21
  • msg #579

Re: Well....

Yes, however I've got finals this week, so I've been studying a bit...
Day
player, 662 posts
Sat 13 Dec 2008
at 21:59
  • msg #580

Re: Well....

Yes, it was a Knight's Tale.
Hadrian
player, 255 posts
Superbia est meus Pestis
- The merry traveller
Sun 14 Dec 2008
at 22:10
  • msg #581

Re: Well....

I am itching to post right now, but I can't in fear of accidentally breaking commandment # 5 and 6.

I don't have anything practical or constructive to add, so anything I posted would be along the lines of: Hadrian passes through the barriers, looks around, puts on a face like he is thinking really hard but does not say anything.

There is enough white noise in that thread already without me adding to the cacophony.
Krillis
GM, 3054 posts
Hopeful Verser
Mon 15 Dec 2008
at 00:06
  • msg #582

Re: Well....

Yeah, same here, Hadrian.

I don't want to put too many hands on an activity either.

If all of us try to handle a problem at the same time, then there's a higher chance that one of us will botch and blow everything up.
Lucas
player, 210 posts
Tue 16 Dec 2008
at 14:31
  • msg #583

Re: Well....

I should point out that Krillis was the one who had pen and paper, but since he's preoccupied casting, I'll draw the maps. And I'll mark the walls.
Avahur
player, 2346 posts
The only side I'm on
is my own.
Tue 16 Dec 2008
at 18:35
  • msg #584

Re: Well....

Day, nice response.. but I prefer mine...
Day
player, 667 posts
Tue 16 Dec 2008
at 18:37
  • msg #585

Re: Well....

It's more in character, and very often in these cases, it is a simple yes or no.

If I had to guess, I'd say 'No.' because 'No one is worthy of Radian' but if his whole thing is ego, then it could just as easily be, only someone declaring themselves worthy is worth letting in.
Avahur
player, 2347 posts
The only side I'm on
is my own.
Tue 16 Dec 2008
at 18:52
  • msg #586

Re: Well....

Meh...

I'm curious if he'll give an answer to me when I asked if my sword also had to form a response..
Day
player, 668 posts
Tue 16 Dec 2008
at 19:01
  • msg #587

Re: Well....

Well this could just be Kobold's messing with our minds, so anything is possible.

If its an intelligent construct, however, I can easily see it viewing your sword as a separate person, and that might indeed mean....problems....if certain answers are required and certain swords want to respond a certain way.
Krillis
GM, 3056 posts
Hopeful Verser
Wed 17 Dec 2008
at 08:04
  • msg #588

Re: Well....

Did Ajax and the Angelic Sword meet over the month's time?

How did they get along?
Lucas
player, 211 posts
Wed 17 Dec 2008
at 13:17
  • msg #589

Re: Well....

I don't think so, but I do recall mine singing a duet with one of Oaks swords, but I don't know which one. If we get another one, we could start a barbershop quartet, who give very short cuts indeed.
Oak
GM, 1479 posts
Wed 17 Dec 2008
at 15:48
  • msg #590

Re: Well....

Alas, it was not to be.

I blessed my quarterstaff, and asked PT if my success meant that it gets to light up and sing like the angel sword.  :D

But PT mercilessly crushed all such hopes and aspirations, leaving behind the empty shell of a player you see before you today...  :o
Playtester
GM, 6813 posts
novelist game designer
long-time gm
Wed 17 Dec 2008
at 16:06
  • msg #591

Re: Well....

I did mention one result of such a meeting.

And crushed players make nice cat treats. Bwahahhaahahhaah...cough, cough...

PT
Playtester
GM, 6815 posts
novelist game designer
long-time gm
Wed 17 Dec 2008
at 16:17
  • msg #592

Re: Well....

Hadrian and Krillis,
'Tis better to post than not to post. I know I mentioned the dangers of too many cooks, and one's error spoiling everything, but a cook could act as a sous chef to help, or do something else, or even risk too many cooks.

Besides, wouldn't Hadrian's obvious answer with his sin of pride be...Of course, I'm worthy you silly, little door...

PT
JhiaxusHACK
GM, 1235 posts
I am the angel of death
Try to die with dignity
Wed 17 Dec 2008
at 18:54
  • msg #593

Re: Well....

What can I say, being Chaotic Neutral has it's advantages :D
Avahur
player, 2349 posts
The only side I'm on
is my own.
Wed 17 Dec 2008
at 18:57
  • msg #594

Re: Well....

It also has its disadvantages....
JhiaxusHACK
GM, 1236 posts
I am the angel of death
Try to die with dignity
Wed 17 Dec 2008
at 19:02
  • msg #595

Re: Well....

Avahur:
It also has its disadvantages....


No, no it doesn't, if I die, I get to go back to do what I'm doing, if it works, I don't have to deal with 50 posts trying to figure out the right way to overthink a situation. It's a win-win situation :D

And remember, Fortune Favors the Bold :P
This message was last edited by the GM at 19:03, Wed 17 Dec 2008.
Day
player, 672 posts
Wed 17 Dec 2008
at 19:09
  • msg #596

Re: Well....

Sorry.  If it wasn't a world I'm from while I'd be paranoid, I'd also be a bit more bold.

I do understand the frustration.
Hadrian
player, 256 posts
Superbia est meus Pestis
- The merry traveller
Thu 18 Dec 2008
at 04:47
  • msg #597

Re: Well....

Damn it! I've had internet issues for a day or two now, which is why I haven't posted. I already had my post written out though. It was a nice little piece where Hadrian explained the symblism of the sun, the lack of evil aligned sun Gods in any conventional phanteon and eventually arriving at the conclusion that this was just a simple test to see if the adventurers attempting to enter had the audacity to proclaim themselves worthy.

... and of course Hadrian would have answered yes.

If I had gotten that post up before my internet went dead it would have saved us a lot of time, and spared Avahur his little near death encounter.

On a side note: you post too fast :P

I promise I'll try to get a post up as soon as I can.
This message was last edited by the player at 04:48, Thu 18 Dec 2008.
Day
player, 676 posts
Thu 18 Dec 2008
at 04:58
  • msg #598

Re: Well....

I feel better.

One saying I go too slow...another saying I go too fast.

I feel 'just right' ;p

And, for the record....

I'm pretty sure that Mr. Sunshine here is an exception to your rule.
Mentat
player, 472 posts
Fri 19 Dec 2008
at 02:57
  • msg #599

Re: Well....

You think you got it tough. My thread languishes while you all have fun. So, that means only one thing.

*pulls out LogTM*

It's Log, it's Log, it's better than bad, it's good!
Lucas
player, 214 posts
Fri 19 Dec 2008
at 13:28
  • msg #600

Log!

      Log
     ____
    /    \
   /      \
   \      /
    \____/
*from Blammo!tm
This message was last edited by the player at 13:31, Fri 19 Dec 2008.
Krillis
GM, 3060 posts
Hopeful Verser
Sat 20 Dec 2008
at 00:00
  • msg #601

Re: Log!

PT,

Why again did you assume that I went up the marble staircase?
Playtester
GM, 6821 posts
novelist game designer
long-time gm
Sat 20 Dec 2008
at 00:32
  • msg #602

Re: Log!

You suggested it as an idea, and I'm trying to keep things moving. Consider me a warm wind at your back, or if I push too hard a tempest gale. I can understand it as a problem, but I have to have some way of keeping things moving.

PT
Playtester
GM, 6822 posts
novelist game designer
long-time gm
Sat 20 Dec 2008
at 00:33
  • msg #603

Re: Log!

And I didn't actually put you in danger.

PT
JhiaxusHACK
GM, 1241 posts
I am the angel of death
Try to die with dignity
Sat 20 Dec 2008
at 00:38
  • msg #604

Re: Log!

*tosses Krillis in the pungi pit*

Actually you did :P
Playtester
GM, 6825 posts
novelist game designer
long-time gm
Sat 20 Dec 2008
at 18:50
  • msg #605

Results and Hint Sheets

There is of course one method I can use which is what I mostly use in the solo threads. If this, then that. No assumptions, no pushing, and the game goes as the game goes.

Hint sheets:
I'm having the problem of a fairly direct game with a set of problems and I can let them look at the back of the book for the solutions to the puzzles, or I can keep the book closed. I will continue to keep the book closed because a game is not much fun if half the players have a hint sheet.

I've chosen to do so by the expedients of Aetheric Resistance which we discussed a while ago on the OOC. This blocks clairvoyance and any form of additional information gaining by psi.

I've chosen to do so vs. magic by Pit of Doom and Despair. In game terms this gives you a massive negative sit-mod to attempts to get information. In effect, if you listen, you will be hearing all the shouted messages of evil and won't be able to hear the quiet words of truth.

To compare, it is generally considered wise to find a quiet place to pray, or a sanctum to do magic. Few choose to work magic in the midst of a disco dance frenzy with hundreds of fellow dancers, a disco ball going, and music at 110 decibels. This is what you're trying to do in this Pit.

For another example from the Bible, the Prophet Daniel prayed for fourteen days for an answer which he finally received. The demonic Prince of Babylon had resisted the angelic messenger of God for fourteen days until the message got through.

So if you're willing to pray for fourteen days, I can give you one answer. This will be a boring game, and I hope most of your fellow players would leave you in their dust. However, I won't force or push you to not wait fourteen days--see my original decision. You can choose to wait fourteen days, if you wish, and like God many times, I won't stop you because freedom is possibly the ultimate value in my games, and perhaps in God's game as well. I tried to go with a different technique which is foriegn to my normal play style, and its not working well.


Its not a question of what God can do, its a question of what you can hear, and what He feels like doing.

This brings up another point. His answer might very well be "Go forward, you can handle it." At times, God wishes us to continue forward in faith without an answer other than He takes care of us.

But truthfully, these are alibis for my reason. I don't want to give out a Hint Sheet.
Playtester
GM, 6826 posts
novelist game designer
long-time gm
Sat 20 Dec 2008
at 18:58
  • msg #606

Re: Results and Hint Sheets

And I'm  not going to allow Jhiaxus to roll "I disable traps" and just move pass the traps. That was one thing I disliked in some D20 games, as well when thieves refused to use their brains, and  instead just rolled stats on their character sheet.

Not that Jhiaxus has done this, but its all kind of part of the same thing, and I thought I might as well deal with that problem before it arises.

PT
Avahur
player, 2351 posts
The only side I'm on
is my own.
Sat 20 Dec 2008
at 19:53
  • msg #607

Re: Results and Hint Sheets

Which is why it is better to just let things happen around you and react as needed.  Which, if you haven't noticed, is what Avahur is doing...

Besides.. it is interesting to see what you all do...
Lucas
player, 217 posts
Sat 20 Dec 2008
at 20:27
  • msg #608

Re: Results and Hint Sheets

Dito, and right next to you, I might add. Although I am focusing on provisions more than threats, and that seems to be taking a while.
Which brings me to the question of why that takes so long. Isn't there anything to eat down there, or even anything alive?
And if not, will we be relying exclusively on the food we brought with us?
And then how much did we bring? Food for a week, a month, or was this going to be more of a back-in-time-for-tea-and-crumpets kind of dungeon?

So waiting 2 weeks (or even more) for a reply isn't really an option imo.
Playtester
GM, 6828 posts
novelist game designer
long-time gm
Sat 20 Dec 2008
at 20:37
  • msg #609

Re: Results and Hint Sheets

Two weeks of food brought. The first week is somewhat decent stuff, the last week is hard biscuits and water.

I occasionally miss questions in the flurry. So if I miss a question of yours, and you're still curious, please remind me.

PT
Lucas
player, 218 posts
Sat 20 Dec 2008
at 20:45
  • msg #610

Re: Results and Hint Sheets

Lucas:
From the safety of their formation, Lucas scans the room for signs of life, both plant and animal.

I was looking for stuff that we could eat, like fungi or rats.
Playtester
GM, 6830 posts
novelist game designer
long-time gm
Sat 20 Dec 2008
at 20:49
  • msg #611

Re: Results and Hint Sheets

Ah. I probably thought you were looking for threats.

GE roll as we didn't really deal that much with vermin and mold in our design efforts.

so...At the top of the granite stairs, a rat is studying the lot of you curiously.

PT
Krillis
GM, 3063 posts
Hopeful Verser
Sun 21 Dec 2008
at 05:10
  • msg #612

Re: Results and Hint Sheets

I'm going out of town for a few days before Christmas.

I'm fine with being played by another character, being played by the GM, or any other ideas that you have, PT.  I trust your judgement on the issue.

Thanks and Happy Holidays,

K
Avahur
player, 2352 posts
The only side I'm on
is my own.
Sun 21 Dec 2008
at 19:48
  • msg #613

Re: Results and Hint Sheets

Can we all see this dust made guy or just a few people?
Playtester
GM, 6835 posts
novelist game designer
long-time gm
Mon 22 Dec 2008
at 04:05
  • msg #614

Re: Results and Hint Sheets

Everyone can see him...

PT
Hadrian
player, 260 posts
Superbia est meus Pestis
- The merry traveller
Tue 23 Dec 2008
at 10:52
  • msg #615

Re: Results and Hint Sheets

I will be leaving to spend Christmas with my family in a cozy little cabin up in the mountain later today. This means no internet connection whatsoever for several miles in every direction, and for a few days I will be completely out of touch.

As with Krillis I agree to have my actions controlled by PT until I come back (late Saturday afternoon) to ensure continuity, so long as it does not involve doing something potentially lethal or stupid.

Happy holidays everyone!
Lucas
player, 221 posts
Tue 23 Dec 2008
at 13:58
  • msg #616

Re: Results and Hint Sheets

Happy What? No internet-connection? What place could possibly not have an internet-connection!?! Tell us the truth Hadrian, are you going... outside?
Playtester
GM, 6838 posts
novelist game designer
long-time gm
Tue 23 Dec 2008
at 17:08
  • msg #617

Re: Results and Hint Sheets

I'm going to be leaving on Friday(I think), and getting back to the house on the Sunday after the next Sunday.  My annual Christmas visit to my parents, followed by a trip to Texas to visit the Ladyfaire's parents, and Half-Priced Books.

Its not much of a vacation. Its more of a busman's holiday. Oh well. I'll cope.

PT
Lucas
player, 222 posts
Tue 23 Dec 2008
at 19:03
  • msg #618

Re: Results and Hint Sheets

PT! Not. you. too.! Going. outside. is. the. last. thing. you'll. ever. do.!
Day
player, 683 posts
Tue 23 Dec 2008
at 22:12
  • msg #619

Re: Results and Hint Sheets

I have not given up on the idea of contingents, but it needs to be simple enough for the GM to use in a practical fashion, yet complex enough that I want to use them for multiple scenarios.

I hope to post something tomorrow that (might) make things easier to do in moving us forward in a more efficient fashion.
Lucas
player, 223 posts
Tue 23 Dec 2008
at 22:30
  • msg #620

Re: Results and Hint Sheets

How about we copy/paste your ten commandments on every post we make, unless dealing with something that isn't covered in there.
Day
player, 684 posts
Tue 23 Dec 2008
at 22:35
  • msg #621

Re: Results and Hint Sheets

Here is what I recommend in this situation...

Individual tracks are an entirely different animal than party tracks, so I recommend we follow 'ant' rules, which is to say incredibly complicated behavior which seems like it is coordinated, but is, in fact, coordinated through individual actions.

The 'ten commandments' are a great foundation in a face to face game where the nuance is there and the game can move forward at a more moderate pace, but in a play by post, they must be translated into more meaningful contingencies that the GM can use.  I have a vague idea in the back of my mind that I believe will be ready tomorrow morning.

However, within these party contingencies I intend to propose, each player will need to propose their own to Playtester and write them in a way they're willing to accept.

That means that they have to be simple enough for him to follow with out getting a migraine, but trusting enough so that if your character screws up you suffer consequences for it, and yet detailed enough so that we can have some 'move forward' without simply saying at the beginning of the dungeon "I hit the Easy Button."

What contingencies should be useful for is 'stuff I check for every single time' so that we can all avoid the tedium of posting it.

I think I can do that, so that we can save as much time, while at the same time moving to the 'important' elements.

At least I aim to try.
Avahur
player, 2354 posts
The only side I'm on
is my own.
Wed 24 Dec 2008
at 01:44
  • msg #622

Re: Results and Hint Sheets

And I intend to not change how I post things.  Contingencies are great when they are needed.  But not all the time.  If you are faced with an issue... For example, you come face to face with an enemy soldier after walking through a long hall leading to a room, where the soldier is.  If you are a veteran to battle, you probably have a few ideas already in mind about what you would do in a certain situation.

If he charges, I do X.  If he gets cautious and doesn't commit to toe-to-toe combat, I do Y.  If he does Q I do Z.  Etc.  But if you don't have such a situation, just make a post and see what happens.

Not everything can be planned out a head of time, so, what I find best, is to read a post and reply right away going with what comes to mind, that way, A.  It is more of what your character would do, if he is remotely similar to yourself, and B. It is done in reaction to what happened to your character, and not something you spend hours thinking about, when your character would only have a couple seconds, if that.  Maybe it has to be on instinct, or be an impulse.

Like really, this whole business about contingencies is rather a pain, and it could be much more simpler than putting too much thought into it.  Exhibit C. "Are you worthy?"  My character enjoys being witty at times, so he gave a very round-about answer.  Jhiaxus kept it simple.  Yes.   Keeping it simple is sometimes the best answer.  When posting, keep it simple if possible, contingencies are not necessary if you yourself could not have them come to you and planned the instant you read the post.

Seriously.
Playtester
GM, 6840 posts
novelist game designer
long-time gm
Wed 24 Dec 2008
at 03:30
  • msg #623

Re: Results and Hint Sheets

To be clear...

The Abandon has gotten several rents ripped into it by J's axe, and one expanded by a water blast so you can see daylight through it, and Av cut off his left arm (not the one with the rusty/magically dangerous knife).  He's also thorougly soaked, and has lost about 20% of his body mass.

He's also apparently barred from moving forward, but not barred from using "Fear-all in sight in ten yard area." or some such thing.

PT
Oak
GM, 1487 posts
Wed 24 Dec 2008
at 03:53
  • msg #624

Re: Results and Hint Sheets

Welcome back, Nikolaj!!!  :)
Day
player, 686 posts
Wed 24 Dec 2008
at 21:32
  • msg #625

Re: Results and Hint Sheets

Suggested Conditionals (3 levels)

Top Level

If anyone in the party is wounded, they are healed in pref order-Partner>Oak>Amanda>Tom

If anyone in the group is affected by a mind affecting spell, they are demagicked by Partner>Oak>Avahur>Jhiaxus>Tom>Amanda

All Treasure Encountered is examined by Tom, Oak and Amanda.  Unless two of the three ping that it is OK, then it is assumed cursed and either put in the Portable Hole or a separate bag that is attacked to a stick that can be dropped if need be.  It is definititely not used or worn.

All doors are detected for magic, sound, heat, light, evil by all party members capable of such.

All members of the party are always checking the floor and walls and (when possible) Ceiling in front of them for traps with their spear.  All areas are assumed to be trapped unless it has been probed.  Even in the heat of battle.

2nd Level

Conditional

Default formation is 2 by 2 Order created by Hadrian, 10 feet apart.

When in a room of at least 20 wide area, "Battle Formation" in which Avahur, Krillus, Tom and Jhiaxus make up the front rank, with Lucas, Oak, Hadrain and Amanda in the back.  This formation is only activated if there is an active foe to be fought (such as Kobold).  Formation is not broken without clearance.

In Battle-Tom>Jhiaxus>Avahur>Krillus for order of command.  If someone does not respond within a day, that person responds.

In Non Battle-Tom>Hadrian>Oak>Jhiaxus for order of command.  If someone does not respond within a day, that person responds.

3rd Level:

Each person (privately) sends the following data to Playtester

*Default Melee Combat Move
*Default Ranged Combat Move
*At what point do you retreat?
*What (if any) if the conditional orders will you ignore?
*Notes (In order of importance)

That's my suggestion any way.
Nikolaj
player, 256 posts
Thu 25 Dec 2008
at 00:47
  • msg #626

Re: Results and Hint Sheets

To those I know: Hi I'm back! Sorry if I hurt some of you in leaving. Please contact me if that was the case. Then I can rectify that.

It feels good to be back.
Krillis
GM, 3065 posts
Hopeful Verser
Thu 25 Dec 2008
at 01:55
  • msg #627

Re: Results and Hint Sheets

Happy Holidays!

So...I don't want to have too much pressure to get online and check tomorrow for posts...

In this greedy thought, I'd like to put foreward an idea.  Can we all take the day off tomorrow?  I for one would like to have a nice, quiet christmas in reality all day long.
Lucas
player, 226 posts
Thu 25 Dec 2008
at 02:00
  • msg #628

Re: Results and Hint Sheets

Ack! Not another one! Please tell me that at least you don't plan on going... OUTSIDE...
Day
player, 687 posts
Thu 25 Dec 2008
at 02:55
  • msg #629

Re: Results and Hint Sheets

I will not be posting tomorrow.
Playtester
GM, 6844 posts
novelist game designer
long-time gm
Thu 25 Dec 2008
at 03:22
  • msg #630

Re: Results and Hint Sheets

This is my last post for a couple days. Tommorrow, I have Christmas with the Ladyfaire and the two tykes, and on Friday, I have Christmas with my parents, my brother and sister-in-law, and their five tykes followed by a game of bowling with everyone (except for the newest Playtester relative, my first niece on that side, all of four months or so. She doesn't get to bowl. Probably beat me, and I couldn't stand the shame.)

And Saturday, the annual Trek to Texas begins. I may post sometime in the week, but you won't hurt anything by not showing up for a week or so.

Nikolaj, thanks for showing up five minutes before the shoppe closes for its annual vacation. :) I'll be back, Lord willing in the New Year to continue your efforts to shepherd clueless alien space cadets.

Krillis, don't say I never got you anything for Christmas.

And to all my players, Merrie Christmas and a Happy New Year from Playtester Manor. Feel free to wander around if you like, the eggnog is in the fridge, and the candy canes are hung where the aesthetic sensitbilities of little boys think proper, but I'm gone for the year.

PT
Day
player, 688 posts
Thu 25 Dec 2008
at 03:32
  • msg #631

Re: Results and Hint Sheets

Merry Christmas :)
Oak
GM, 1488 posts
Thu 25 Dec 2008
at 03:36
  • msg #632

Re: Results and Hint Sheets

Blessed Christmas, all!  :)
Avahur
player, 2357 posts
The only side I'm on
is my own.
Thu 25 Dec 2008
at 04:10
  • msg #633

Re: Results and Hint Sheets

Happy Holidays guys...

Mmm...blowing up a town...fun times..

I might take this break to work on Avahur's life story...
McCallister
player, 495 posts
Life truly begins only
after you've lost it...
Thu 25 Dec 2008
at 08:31
  • msg #634

Re: Results and Hint Sheets


Nikolaj
player, 257 posts
Thu 25 Dec 2008
at 09:16
  • msg #635

Re: Results and Hint Sheets

merry christmass indeed :)

The Light came in the world ...
Such a great thing to remember!
Mentat
player, 476 posts
Thu 25 Dec 2008
at 19:32
  • msg #636

Re: Results and Hint Sheets

*unloads on all posters with a Thompson SMG*
*laughs maniacally*

Merry Christmas, you filthy animals.

*final burst*

And a Happy New Year.

*gratuitious final shot*

...what? I had to do something.
Lucas
player, 227 posts
Thu 25 Dec 2008
at 21:21
  • msg #637

Re: Results and Hint Sheets

It would probably go down better if the gather wasn't Dungeon Alone: Versers get hit, punched, smashed, hacked, chopped, slashed, bashed, beaten, poisoned...
JhiaxusHACK
GM, 1248 posts
I am the angel of death
Try to die with dignity
Fri 26 Dec 2008
at 18:52
  • msg #638

Re: Results and Hint Sheets

*points out a Thompson isn't a very good machine gun, it shoots .45 ACP bullets, which its terminal balastics doesn't pierce most body armors, so I feel bad for the unprepared :P*
Lucas
player, 229 posts
Sat 27 Dec 2008
at 00:35
  • msg #639

Re: Results and Hint Sheets

Yeah, because body armor is right up there with woolen sweaters, red jackets and elven tights when it comes to appropriate Christmas attire.
JhiaxusHACK
GM, 1249 posts
I am the angel of death
Try to die with dignity
Sat 27 Dec 2008
at 01:31
  • msg #640

Re: Results and Hint Sheets

I never leave home without it :P
Lucas
player, 230 posts
Sat 27 Dec 2008
at 02:47
  • msg #641

Re: Results and Hint Sheets

Darn, gonna have to upgrade my when-I-wanna-shoot-everybody-on-Christmas armory.
Nikolaj
player, 258 posts
Wed 31 Dec 2008
at 08:19
  • msg #642

Re: Results and Hint Sheets

I'll probably will be away untill the 5th.
Playtester
GM, 6845 posts
novelist game designer
long-time gm
Mon 5 Jan 2009
at 23:22
  • msg #643

Re: Results and Hint Sheets

I'm back.

PT
Oak
GM, 1490 posts
Mon 5 Jan 2009
at 23:24
  • msg #644

Re: Results and Hint Sheets

Woo hoo!

Happy New Year, all!  :D
Krillis
GM, 3068 posts
Hopeful Verser
Mon 5 Jan 2009
at 23:29
  • msg #645

Re: Results and Hint Sheets

I'm moved into my dorm now.

My friends don't arrive until tomorrow...  I'm bored.
Day
player, 692 posts
Mon 5 Jan 2009
at 23:42
  • msg #646

Re: Results and Hint Sheets

Try bouncing a ball against the wall.

It worked for that guy in the Great Escape....
Nikolaj
player, 260 posts
Tue 6 Jan 2009
at 00:43
  • msg #647

Re: Results and Hint Sheets

Happy new year to you all indeed.
Mentat
player, 478 posts
Fri 9 Jan 2009
at 02:01
  • msg #648

Re: Results and Hint Sheets

Yay! Use the one Lord Xykon favors. Symbol of Insanity=no boredom evarr.
Avahur
player, 2364 posts
The only side I'm on
is my own.
Wed 14 Jan 2009
at 05:51
  • msg #649

Re: Results and Hint Sheets

The fact that healing magic doesn't tax him isn't surprising.  I learned how to do it without it taxing me, but its nearly impossible for me.  So I learned how to heal the same way I do other magic.  Granted... minor healing only, but still... totally not surprising..
Playtester
GM, 6863 posts
novelist game designer
long-time gm
Fri 16 Jan 2009
at 15:56
  • msg #650

Re: Results and Hint Sheets

OK
Krillis
GM, 3073 posts
Hopeful Verser
Tue 20 Jan 2009
at 13:38
  • msg #651

Re: Results and Hint Sheets

PT,

I think everyone in the temple is under the impression that the door was supposed to do something and we're waiting on your response.  By your lack of posting, does that mean that we don't see any response occur while watching the door?
Playtester
GM, 6870 posts
novelist game designer
long-time gm
Tue 20 Jan 2009
at 16:49
  • msg #652

Re: Results and Hint Sheets

I misunderstood Lucas' comment, and upon rereading it realized that yah, I should move the story forward.

And Lucas is the first victim of  a trap, a truthful trap, you could call it.



PT
Lucas
player, 240 posts
Tue 20 Jan 2009
at 16:55
  • msg #653

Re: Results and Hint Sheets

Ok, so what should I do in there? Wait, escape, DIE?
And more importantly, what should the rest be doing? They don't have anything to do now that the gap is filled and Avahur is healed. Apart from saving me, obviously.
Avahur
player, 2366 posts
The only side I'm on
is my own.
Tue 20 Jan 2009
at 16:58
  • msg #654

Re: Results and Hint Sheets

Save you?  why?  Its your fault you lied.. not that any of us know you lied anyway....in character.  Besides...  why should I save you?
Lucas
player, 241 posts
Tue 20 Jan 2009
at 17:04
  • msg #655

Re: Results and Hint Sheets

Either
A) because you like me...?
or more likely
B) Because, from what I gather, I have most, if not all, of the provisions, and am the only one who knows how to cook them. And at the current rate of progression, you'll need every morsel of food you could get your hands on. OK, maybe not you specifically, but the rest of them will make you see it that way, when they become hungry, famished, raving bloodthirsty mad with starvation...
...
It's dinner-time for me.
This message was last edited by the player at 17:08, Tue 20 Jan 2009.
Avahur
player, 2367 posts
The only side I'm on
is my own.
Tue 20 Jan 2009
at 17:18
  • msg #656

Re: Results and Hint Sheets

Oh? I was under the impression that if we don't think of food we won't get hungry..  but it does make it easier to get energy by eating.   Meh.. we'll see what Day decides...
Nikolaj
player, 269 posts
Tue 20 Jan 2009
at 17:38
  • msg #657

Re: Results and Hint Sheets

For those interested on theological debates, I'd appreciate feedback on my last post.

I fear that I crossed the border of story into lecture (and a cocky lecture at that).:/
Day
player, 702 posts
Tue 20 Jan 2009
at 23:11
  • msg #658

Re: Results and Hint Sheets

I think you're wrong about Science, but that's just my perspective.  I think that you definitely do not approach lecture, especially since its your personal story, but in the context of the conversation, I could see it fitting normally within a normal realistic conversation.
Nikolaj
player, 270 posts
Wed 21 Jan 2009
at 11:37
  • msg #659

Re: Results and Hint Sheets

In reply to Day (msg #658):

Yeah, I feared that I would sound wrong. I'm not sure that I conveyed what I meant correctly. Certainly since I'm not quite sure of it yet, it's still forming. :P
Day
player, 703 posts
Wed 21 Jan 2009
at 14:25
  • msg #660

Re: Results and Hint Sheets

If your mind is still open beyond certain basic spiritual truths, but that you have almost concrete opinions barring that truth being shown by empirical and spiritual truth, then you're in the right spot.

Even the greatest minds in science have often been unable to progress because they were unwilling to accept truth for what it was, rather than what they wanted it to be.
Nikolaj
player, 271 posts
Wed 21 Jan 2009
at 15:56
  • msg #661

Re: Results and Hint Sheets

In reply to Day (msg #660):

Well, there's a poem I found by Poe that sums up my feelings about the matter almost entirely. Though I don't agree on his poem totally I think. But the accusation to science is the same that I have, if I interpret the poem well.

Sonnet: To Science

SCIENCE! true daughter of Old Time thou art!
Who alterest all things with thy peering eyes.
Why preyest thou thus upon the poet's heart,
Vulture, whose wings are dull realities?
How should he love thee? or how deem thee wise,
Who wouldst not leave him in his wandering
To seek for treasure in the jewelled skies,
Albeit he soared with an undaunted wing?
Hast thou not dragged Diana from her car?
And driven the Hamadryad from the wood
To seek a shelter in some happier star?
Hast thou not torn the Naiad from her flood,
The Elfin from the green grass, and from me
The summer dream beneath the tamarind tree?

Edgar Allen Poe -- 1829
Playtester
GM, 6873 posts
novelist game designer
long-time gm
Wed 21 Jan 2009
at 18:42
  • msg #662

Oral Traditions

I find your poem's sentiments to be outdated. Nowadays, Science is re-magic-ing the world.  Materialism is passe'. Granted, its still the Establishment, but we're headed toward a very large preference cascade.

Def. Preference Cascade: You live in a dictatorial country, and when asked you loudly affirm that you LOVE the President for Life, even though privately you despise the jerk. But, there comes a point where you realize that pretty much everyone agrees with you, and someone stands up, and then everyone stands up, and then the dictator falls down.  Its basically an avalanche of social change waiting to happen.

I put this point into Jhiaxus' game. Does a computer make more sense when you study it from bottom up, or from top down? From the perspective of matter  or the perspective of mind?

And oh yes, I think I disagree tentatively with your oral tradition theory. At least, I have a theory that disagrees with your theory (not sure I'm right).  In Genesis, there are oh, 11 I think 'collophons' which divide the book up in parts.  However, one collophon might say 'this is the book of Jacob', and then later it doesn't discuss Jacob at all (If I'm getting this right).

The answer is the ancient people didn't put their author title at the beginning of a work, but at the end. And so what we have is a collection of clay tablets which are handed down to descendants and added too until Moses compiles them.  This makes the first two chapters of Genesis something God wrote or that he told to Adam who then wrote them.

I like this theory. Its kewl.

PT
Nikolaj
player, 273 posts
Wed 21 Jan 2009
at 19:20
  • msg #663

Re: Oral Traditions

In reply to Playtester (msg #662):

The five or three (?) author's theory. :) I read something against it, but I don't remember and it was in a book I loaned from someone. But it's possible. I would be strange that at least Joshua wouldn't have cooperated in the Pentateuch, since if not that would mean that Moses recorded his own death.
Krillis
GM, 3076 posts
Hopeful Verser
Wed 21 Jan 2009
at 21:26
  • msg #664

Re: Oral Traditions

Lol, Lucas' most recent post inspires me.

Lucas, why don't you offer to be their chef in exchange for their loyalty?  We could use the help, lol.
Lucas
player, 244 posts
Wed 21 Jan 2009
at 21:38
  • msg #665

Re: Oral Traditions

That was my first idea! But then Day showed up and I think he has a better plan for handling kobolds.
Krillis
GM, 3077 posts
Hopeful Verser
Wed 21 Jan 2009
at 21:41
  • msg #666

Re: Oral Traditions

Yeah, that makes sense.

"Hey, don't eat me!  I'll make you some stew that will taste better!"
Avahur
player, 2369 posts
The only side I'm on
is my own.
Wed 21 Jan 2009
at 21:44
  • msg #667

Re: Oral Traditions

I'm curious to see if everyone lies and goes to spend time with Lucas.  Or if anyone actually does say the truth... but we won't know that until everyone has had their turn and see who is with Day and Lucas.
Lucas
player, 245 posts
Wed 21 Jan 2009
at 21:51
  • msg #668

Re: Oral Traditions

I hadn't even considered that they would try to eat me! But now that you mention it, it makes sense. When we loot their meat, I'm sure this detail will add some 'spice'.
Playtester
GM, 6876 posts
novelist game designer
long-time gm
Wed 21 Jan 2009
at 23:27
  • msg #669

Re: Oral Traditions

Nikolaj,

This isn't the Higher Criticism bcdeg (or whatever) theory which is I've heard generally discreditted.

PT
Nikolaj
player, 275 posts
Thu 22 Jan 2009
at 00:44
  • msg #670

Re: Oral Traditions

In reply to Playtester (msg #669):

ah yes, I re-read your stuff and get what you mean I think. That's cool indeed :)
Playtester
GM, 6880 posts
novelist game designer
long-time gm
Fri 23 Jan 2009
at 02:44
  • msg #671

Re: Oral Traditions

And of course, Hadrian and Avahur, are prudently conserving their strength for later challenges. I'll have one more full round of pointed exchanges of viewpoints between the Kobolds and the Party before Hadrian's minute is up.

PT
Nikolaj
player, 277 posts
Fri 23 Jan 2009
at 22:27
  • msg #672

Re: Oral Traditions

Today in Belgium a psychiatric patient got out of the institution. He had the adres of some children daycare's. He went there, his face painted black and white and started stabbing. One of the adult supervisors (55) got killed and two babies. One of eight and one of ten months old. Ten other children are in the hospital.

How sick can you be ... :(

Sorry, I just have to tell some-one, and I'm alone at home.
Lucas
player, 247 posts
Fri 23 Jan 2009
at 22:34
  • msg #673

Re: Oral Traditions

Yeah man, some sicko.
I mean really, what kind of idiot misses ten times?
...
Erm, that was meant as a joke?
Anyone?
...
This is like my first day of high-school all over again.
Avahur
player, 2371 posts
The only side I'm on
is my own.
Fri 23 Jan 2009
at 22:36
  • msg #674

Re: Oral Traditions

That was a lame joke IMO.. I had to think about it for a moment..  Though, from my experience, it isn't a subject many would joke about.
Lucas
player, 248 posts
Fri 23 Jan 2009
at 22:59
  • msg #675

Re: Oral Traditions

When somebody says something like that I feel inclined to lighten the mood. I  mean, how are you supposed to respond to a newsitem like that? "Hope it wasn't anyone you used to know.", "Condolences even though you knew even less about them then I do.", "It happens.", "More oil for us.", "I actually met the guy, and he's actually rather nice when not busy stabbing you in the face."?

Hey, the Subject is accurate again!
This message was last edited by the player at 23:06, Fri 23 Jan 2009.
Avahur
player, 2372 posts
The only side I'm on
is my own.
Fri 23 Jan 2009
at 23:43
  • msg #676

Re: Oral Traditions

Actually.. my typical response to an article like that.. "Meh, it happens."  Because it does.  Life goes on.
Krillis
GM, 3079 posts
Hopeful Verser
Sat 24 Jan 2009
at 01:15
  • msg #677

Re: Oral Traditions

Lucas, I know that you didn't mean that joke in a bad way or anything, but it was somewhat out of line.  I don't mean to tell you how to live or anything, but there are people who would get offended by this sort of comment.
Nikolaj
player, 278 posts
Sat 24 Jan 2009
at 10:33
  • msg #678

Re: Oral Traditions

I know he meant it as a joke, so I can handle it. There's little to do in such a situation and lot's of people react differently. Some get angry, some result to apathy, some try to laugh...

No hard feelings Lucas :)
Lucas
player, 249 posts
Sat 24 Jan 2009
at 12:56
  • msg #679

Re: Oral Traditions

No hard feelings.

@PT: Am I dead now, awaiting resurrection, or can I 'get better' from getting stabbed in the gut?
...
I sense some irony here, but I can't quite put my severed finger on it.
This message was last edited by the player at 13:26, Sat 24 Jan 2009.
Avahur
player, 2373 posts
The only side I'm on
is my own.
Sat 24 Jan 2009
at 21:39
  • msg #680

Re: Oral Traditions

Gut wounds bleed slowly, its a very long death...  Something one would do if you want to kill someone, but interrogate them as they die...
Avahur
player, 2374 posts
The only side I'm on
is my own.
Sun 25 Jan 2009
at 04:53
  • msg #681

Re: Oral Traditions

It wouldn't necessarily work well in the modern world.. as it'd be seen as torture or inhumane or whatever..

But it is something Avahur would do.. make them an offer..  answer all the questions, and they will be healed, if not, they die.  Many people are afraid of death, and in an effort to live.. if only to live to get revenge, they'd answer questions.  Meh..  Lucas, I'd give ya 10 minutes or so.. though I'm not sure how serious your other wounds are.. which might shorten the time..   and even then, that's just a guess...  I assume you've lost a fair amount of blood from the multiple wounds, so 10 minutes may be a severe over-estimation...  I'm not a doctor, and haven't done it to anyone, so I couldn't really give ya something of a guess that would be close...  but based on my limited knowledge, there's how long I see ya living in your current state.

Though, I only see the skirmish lasting 30-40 more seconds anyway.. a minute at most assuming the kobolds continue moving in.
Krillis
GM, 3081 posts
Hopeful Verser
Sun 25 Jan 2009
at 22:49
  • msg #682

Re: Oral Traditions

Don't worry, Lucas.  You'll be fine if we can fight them off, and if I manage to heal myself in the temple.

Am I the cleric of the party, lol?  It seems like the most I've done so far is healing, lol.  I include healing Amanda in that, even though Kox did it.
Hadrian
player, 264 posts
Superbia est meus Pestis
- The merry traveller
Mon 26 Jan 2009
at 21:06
  • msg #683

Re: Oral Traditions

Avahur, I just so happen to have a book that mentions briefly this topic. Not a book on interrogating people, mind you - although I have one that comes close - but a book on the organs, as well as various types of wounds, and their ill effects.

Many people don't know it, but when getting stabbed - or shot - in the stomach, the point of entry, and organs involved, makes as much difference as getting shot in the arm as opposed to getting shot in the head.

A clean stab to the stomach without any kind of medical attention to slow the bleeding, hydrochloric acid taken into account, could easily kill a man in anything from ten to twenty minutes. If someone applies pressure to the wound to stop the poor fellow from bleeding to death, he could live for an hour or more, until the stomach acid was spread sufficiently around in his intestines to wreak havoc, although he would probably die from blood poisoning before the acid could do much to the organs.

A stab to the kidney's however, is an entirely different matter. The abdominal aorta transports unprocessed blood the kidney's, and if this is in any way damaged a person's chances are severely lessened. Most likely they could bleed out in mere minutes. If the wound is plain and simple, with nothing but the kidney being damaged, it will take considerably more time. However, as with the stomach, the risk of blood poisoning is very high, as both urine and toxins from the blood would be spread out as the victim bleeds internally. If one were to apply enough pressure to the point of entry, for long enough, it might actually be possible to survive a kidney wound all on ones own, although this is in respect to the bleeding-to-death part of it, and the fact that you lose a kidney in the process. Without medical care of any kind the chances of dying from blood poisoning are so high that one really shouldn't expect to survive.

With so many skilled individuals around him, I don't think Lucas has much to fear. However, we should never forget the fact that this is a game, and in games logic has a tendency to play second fiddle to the almighty dice. Both our logic and reasoning might be solid, but if the dice says no, then the answer is no.
Krillis
GM, 3082 posts
Hopeful Verser
Mon 26 Jan 2009
at 21:42
  • msg #684

Re: Oral Traditions

Hadrian, do you dabble in everything?
Playtester
GM, 6883 posts
novelist game designer
long-time gm
Tue 27 Jan 2009
at 00:57
  • msg #685

Re: Oral Traditions

I made a mistake when I had Lucas scream. Getting stabbed in the kidneys is supposed to be so painful that you can't scream.

And thank you Hadrian for that illumination.

PT
Krillis
GM, 3083 posts
Hopeful Verser
Tue 27 Jan 2009
at 02:52
  • msg #686

Re: Oral Traditions

Maybe Lucas suprisingly withstood the pain enough to make noise about it.
Avahur
player, 2376 posts
The only side I'm on
is my own.
Tue 27 Jan 2009
at 03:25
  • msg #687

Re: Oral Traditions

Though, in a battle....if your trying to kill someone, in the chaos, the chances of you actually getting their kidney is slim, but just a general wound is likely..

More times than not, it would take a while to die..  under normal circumstance..

but like I said.. 10 minutes.... its a fair guess.. considering its just a guess based on my limited knowledge of anatomy..

I own no books on anatomy specifically, though the books I do read... many people have taken gut wounds.. and the reasons as to why they were stabbed were explained.. and often they were interrogated as they died...
Hadrian
player, 265 posts
Superbia est meus Pestis
- The merry traveller
Tue 27 Jan 2009
at 06:08
  • msg #688

Re: Oral Traditions

@ Krillis:

More or less, yes :)

I have yet to find a subject that does not interest me, and if I am sufficiently absorbed in something, I tend to loan or purchase books on the subject. Also, I like to think of myself as a writer, so I always keep that notion in the back of my mind that I might need a particular piece of information for a book or a story, sometime in the future.

Who knows, maybe I'll find out I want to write a book where the protagonist gets tortured.
Avahur
player, 2377 posts
The only side I'm on
is my own.
Tue 27 Jan 2009
at 07:18
  • msg #689

Re: Oral Traditions

Do eet...

>_<

do it..

srsly.
Lucas
player, 251 posts
Tue 27 Jan 2009
at 11:22
  • msg #690

Re: Oral Traditions

Post 354 edited.
Krillis
GM, 3084 posts
Hopeful Verser
Tue 27 Jan 2009
at 14:42
  • msg #691

Re: Oral Traditions

Do you have published works at the moment, Hadrian?

Something that interests me at the moment is Social Darwinism vs Environmental Influence.
Hadrian
player, 266 posts
Superbia est meus Pestis
- The merry traveller
Tue 27 Jan 2009
at 18:12
  • msg #692

Re: Oral Traditions

No Krillis, nothing published, yet. Or, at least, none of my fiction writing has been published yet. I have been much more successful as non fiction writer.

At the moment I write articles for a scandinavian Gaming magazine, called Gamereactor. Some reviews and previews of upcoming games, but mostly essays on game-related topics, like addiction, the cultural significance of the MMORPG and the massive expansion of game-producing countries in recent years.

I am, however, working on a novel which you might find intersting. It is a science fiction piece about a perfect society rising from the ashes of a war-torn Earth. The society is void of all pain and stress; no disease, no economy to worry about and all the actual work being automated, so people can do whatever they want. And in this perfect place, it is revealed, people are thoroughly miserable.

I have been planning it for about three months now, and I have just recently started writing seriously. I expect to have it done by the end of the year, and I hope to have it published.
Lucas
player, 252 posts
Tue 27 Jan 2009
at 20:31
  • msg #693

Re: Oral Traditions

Hey, that sounds like good pitch. Care to share more, or do you want to save some for the to-be-published book?

Finally had a chance to include an 'appearance' in my  Character Details. Easy to forget things like that when you're starting out, and even easier to forget after that.
This message was last edited by the player at 20:47, Tue 27 Jan 2009.
Krillis
GM, 3087 posts
Hopeful Verser
Thu 29 Jan 2009
at 16:37
  • msg #694

Re: Oral Traditions

Lucas, we still don't know if you're healed yet.

Chances are that you're fine and able to do that post, but there is a small chance that both Day and I botched, possibly killing you, dieing, and summoning an evil teddy bear with demonic powers.

When I play and I'm in such situations, I'm not afraid to use the word "if".  This is just a suggestion, and occasionally makes things a lot easier in game.  (Makes it so the GM doesn't have to say things like "no, you don't, because everyone's dead but you and now you're face to face with an evil teddy bear with demonic powers.")
Lucas
player, 255 posts
Thu 29 Jan 2009
at 22:04
  • msg #695

Re: Oral Traditions

Technically it doesn't say anywhere in the post that my wounds are healed. Who knows, getting an evil teddy bear spawned in your gut could be quite pain-relieving, even if somewhat dangerious.
You're right of course, I may have posted too soon. But at a rate of one PT-post a day, or none for you if you don't say anything like: afc: being healed, I'm not going to past on a chance to do something. Sure, I could wait until tomorrow to find out if the healing worked, then wait till Monday to find out if I managed to find some armor before that kobold returned with backup, but I just didn't have the patience.
Krillis
GM, 3088 posts
Hopeful Verser
Thu 29 Jan 2009
at 22:08
  • msg #696

Re: Oral Traditions

Think happy thoughts, maybe the kobold botched on his way through the door and the evil teddy bear ate him!

Understandable.
Nikolaj
player, 281 posts
Fri 30 Jan 2009
at 06:11
  • msg #697

Re: Oral Traditions

Lucas:
"Oh god the pain! THE PAIN! Oh, oh hey that feels a lot OMG IT'S AN EVIL TEDDY BEAR!!! GET IT OUT OF ME! AAARRAAACH!!!"


Lol!
Krillis
GM, 3089 posts
Hopeful Verser
Fri 30 Jan 2009
at 14:38
  • msg #698

Re: Oral Traditions

Nice, Lucas.

I'm sure PT will get a kick out of it.
Krillis
GM, 3090 posts
Hopeful Verser
Fri 30 Jan 2009
at 14:55
  • msg #699

Re: Oral Traditions

Hey, it's the girlfriend's birthday this weekend, so don't expect to hear from me, guys.

I expect that I'll be back on Sunday night, so I'll be here in time for Monday's stuff if it's up.
Playtester
GM, 6888 posts
novelist game designer
long-time gm
Sat 31 Jan 2009
at 20:13
  • msg #700

Re: Oral Traditions

I did get a kick out of it.

PT
Lucas
player, 256 posts
Sun 1 Feb 2009
at 01:02
  • msg #701

Re: Oral Traditions

Glad to kick it.

Question: did Day find Avahur, or are there no doors here that look like the one that talked to us?
Nikolaj
player, 282 posts
Sun 1 Feb 2009
at 20:39
  • msg #702

Re: Oral Traditions

*Gives everyone cookies*

Happy birthday to me! (yesterday :P)
Krillis
GM, 3092 posts
Hopeful Verser
Sun 1 Feb 2009
at 23:15
  • msg #703

Re: Oral Traditions

Day, what does Radix have to do with this temple?
Day
player, 712 posts
Sun 1 Feb 2009
at 23:16
  • msg #704

Re: Oral Traditions

Radix is the guy who thought he was a god, pissed off the real ones, and got stuck in his own temple to rot for all eternity.
Krillis
GM, 3093 posts
Hopeful Verser
Sun 1 Feb 2009
at 23:19
  • msg #705

Re: Oral Traditions

Oh right, sorry.

I got confused, remembering my gather world.
Oak
GM, 1498 posts
Sun 1 Feb 2009
at 23:27
  • msg #706

Re: Oral Traditions

Nikolaj:
*Gives everyone cookies*

Happy birthday to me! (yesterday :P)

Happy belated birthday, Nikolaj!  :)

Hmmm...  Giving everyone cookies from a web site?  What if our browser filters cookies?  ;)
Playtester
GM, 6890 posts
novelist game designer
long-time gm
Mon 2 Feb 2009
at 04:01
  • msg #707

Re: Oral Traditions

Radian is as Day says. Radix, Nevada is the location of the duel between the Seven Vices and the Several Versers for the fate of the Seven Virtues.

Interesting.
Nikolaj
player, 283 posts
Mon 2 Feb 2009
at 07:39
  • msg #708

Re: Oral Traditions

In reply to Oak (msg #706):

Then ... euhm ... you can get them out of your filter? :P
Day
player, 713 posts
Mon 2 Feb 2009
at 15:33
  • msg #709

Re: Oral Traditions

....I've never been good with names. :)
Krillis
GM, 3096 posts
Hopeful Verser
Mon 2 Feb 2009
at 19:08
  • msg #710

Re: Oral Traditions

Playtester:
Radian is as Day says. Radix, Nevada is the location of the duel between the Seven Vices and the Several Versers for the fate of the Seven Virtues.

Interesting.


I'm still sad that I couldn't finish GMing that, due to school.

Also, it would've been interesting to have PT playing in it.
Doulos
player, 245 posts
Tue 3 Feb 2009
at 01:55
  • msg #711

Re: Oral Traditions

Wow!

So great to see that this game is still going strong.  I am sure there have been MANY excellent adventures along the way.

Great job everyone, this is what it's all about!
Avahur
player, 2381 posts
The only side I'm on
is my own.
Tue 3 Feb 2009
at 02:12
  • msg #712

Re: Oral Traditions

O_O Its Doulos!

Dude.... its been a LOOOOOOONG while.
Doulos
player, 246 posts
Tue 3 Feb 2009
at 02:14
  • msg #713

Re: Oral Traditions

Yeah no kidding, considering I joined this game in 2002!

I am not really playing in games right now (a GURPS learning game is all), but thought I'd pop by and see if this place was still kicking.  Great to see it around still.
Oak
GM, 1499 posts
Tue 3 Feb 2009
at 06:13
  • msg #714

Re: Oral Traditions

Welcome back, Doulos!!!  :D

If you want to feel a wave of nostalgia, check out the "Where does YOUR story begin" thread, and reread your adventures...  :)
Playtester
GM, 6892 posts
novelist game designer
long-time gm
Wed 4 Feb 2009
at 02:08
  • msg #715

Welcome Back Doulos

Hey Doulos,
Good to have you drop around. We're running one of our infrequent gathers with most of the players in a dungeonhack--Temple of the Dying Sun.

This is probably the last year tho'. I hope to slog it to the end of the hack, and then have Oak run a gather which I'll play in, and tie up some loose knots, and then I'll probably take some time off.  Of course, if others want to keep things going, I have no objection to that.

There is still, of course, Gaming Outpost and the game designer who's been running even longer than moi, and shows little signs of exhaustion.

PT
Krillis
GM, 3098 posts
Hopeful Verser
Wed 4 Feb 2009
at 03:55
  • msg #716

Re: Welcome Back Doulos

No kidding.

That man has some stamina to keep that up for so many people for so long.  It's not natural, lol.
Oak
GM, 1502 posts
Wed 4 Feb 2009
at 18:50
  • msg #717

Re: Welcome Back Doulos

Oops, I actually meant to make that OOC comment about dealing with the Jhiaxus-less formation in *this* thread...  :o
Krillis
GM, 3101 posts
Hopeful Verser
Wed 4 Feb 2009
at 18:59
  • msg #718

Re: Welcome Back Doulos

It's cool.  I made an IC comment about it anyways.
Lucas
player, 264 posts
Fri 6 Feb 2009
at 13:50
  • msg #719

Cooking with What?

I was about to update my item's list again and it came to me that I don't know exactly what I picked up as part of my 'cooking classes'. Some of it may be useful for getting out of weird traps or tight situations. So this post is part 'heads-up' for PT, so I don't add a '11-foot laser-pole, that can cut right through armor, and still slice a tomato' as well as asking the group what they think would bring when cooking outdoors. Think cooking-oil and spices, not semi-mobile outdoor gas-barbecue 6000, now with auto-thermostat!
Playtester
GM, 6899 posts
novelist game designer
long-time gm
Fri 6 Feb 2009
at 22:26
  • msg #720

Re: Cooking with What?

A couple good knives, a cast iron skillet....make up a list you find reasonable and present it to me, and I'll check it over. Is that what you want? Might be a corkscrew, a flamelight with propane in the handle (think a mega-cigarette lighter), a can openener, a spatula--wood

PT
Avahur
player, 2384 posts
The only side I'm on
is my own.
Fri 6 Feb 2009
at 22:34
  • msg #721

Re: Cooking with What?

Fire?  Best fire is what you can create yourself..  And if your world doesn't allow for magic, THEN do it the old fashioned way.   Save what materials you can for the worlds which don't accommodate.. >_>
Avahur
player, 2386 posts
The only side I'm on
is my own.
Fri 6 Feb 2009
at 22:43
  • msg #722

Re: Cooking with What?

I'm sure you guys love to see what Avahur is thinking..
Oak
GM, 1504 posts
Fri 6 Feb 2009
at 22:52
  • msg #723

Re: Cooking with What?

Usually I could, but in this oppressive location, my telepathy and detect evil are pretty messed up.

Ignorance is bliss?  :o
Avahur
player, 2387 posts
The only side I'm on
is my own.
Sat 7 Feb 2009
at 01:02
  • msg #724

Re: Cooking with What?

If ignorance is bliss, why aren't there more happy people?
Krillis
GM, 3104 posts
Hopeful Verser
Sat 7 Feb 2009
at 01:07
  • msg #725

Re: Cooking with What?

Ignorance isn't bliss.

The human race can't be ignorant anymore.  We have to push as hard as we can, now more than ever, with the world in its state.  We have to reach for the heavens, pierce the sky, and claim the stars for ourselves.
Nikolaj
player, 287 posts
Sat 7 Feb 2009
at 08:55
  • msg #726

Re: Cooking with What?

In reply to Krillis (msg #725):

sounds nice, but how do we do that practically then? I don't like to clai the stars for myself though, but I'd like to pierce the heavens :)
Lucas
player, 265 posts
Sat 7 Feb 2009
at 11:38
  • msg #727

Re: Cooking with What?

Well first, we'll have to get over this crappy energy-crisis, and then build an efficient railgun for space-flight, which can then be upgraded to a space-fountain and then a space elevator. We'll consider these minor details to be solved by our subordinates, while we occupy ourselves with the far more difficult task of picking a nice place to go: Venus or Mars. I vote Venus for hot space-babe action!

Cookery list:
A Fillet-Knife
A Large Wok (cast iron)
A Large Cauldron (cast iron)
An 11-foot laser-pole
A Small Cooking Pot (cast iron)
A Ladle (wood)
A Turning Fork (silver or pewter)
A Spatula
Several Rags
250mL Cooking oil
100G Chili Pepper (dried and powdered)
50G Cloves (dried)
50G Thyme
50G Turmeric
50G Ginger
250G Garlic
1kG Dried/salted Meats
1kG Fresh Fruit
1kG Dried/salted Fruit
100G Nuts
A Red Herring

The weights are general suggestions. For example 1kG of fruit would be about 10 apples, which would last for 5 days for a single person. Any advice or tips would be welcome.
This message was last edited by the player at 14:53, Sat 07 Feb 2009.
Krillis
GM, 3106 posts
Hopeful Verser
Sat 7 Feb 2009
at 15:48
  • msg #728

Re: Cooking with What?

I was going to say exactly that-pierce the heavens, but I was a little afraid of it being taken the wrong way...

Nikolaj, can you tell me where you heard the phrase "pierce the heavens" from?
Avahur
player, 2389 posts
The only side I'm on
is my own.
Sat 7 Feb 2009
at 18:22
  • msg #729

Re: Cooking with What?

Some like to use a drill to pierce the heavens....

*awaits reaction to obscure reference*
Krillis
GM, 3107 posts
Hopeful Verser
Sat 7 Feb 2009
at 18:32
  • msg #730

Re: Cooking with What?

Haha, yes!

Who the hell do you think we are?!
Nikolaj
player, 288 posts
Sat 7 Feb 2009
at 19:11
  • msg #731

Re: Cooking with What?

In reply to Krillis (msg #728):

I go around in pentecostal circles. Pierce the heavens, open heaven ... they are pretty standard terms for me. They get flung about so much that there are few that really expect God reigning down His power and glory on us or we being with him in heaven in/through the Spirit.
Lucas
player, 266 posts
Sat 7 Feb 2009
at 19:28
  • msg #732

Re: Cooking with What?

Ok, to pierce the heavens...
I am totally lost on this subject. So do any of you know in what direction that would be?
Day
player, 722 posts
Sat 7 Feb 2009
at 19:30
  • msg #733

Re: Cooking with What?

Sorry.  In Krillis's statement.  Up.

In N's statement, to me, 4th dimensionally a micrometer to the (X) (There is no proper term for moving 4th dimensionally.)
This message was last edited by the player at 19:32, Sat 07 Feb 2009.
Lucas
player, 267 posts
Sat 7 Feb 2009
at 19:52
  • msg #734

What?

Oh yes, well that just cleared everything up.
Day
player, 723 posts
Sat 7 Feb 2009
at 20:03
  • msg #735

Re: What?

Read a book called, "Flatland."  That should help.
Lucas
player, 268 posts
Sat 7 Feb 2009
at 21:28
  • msg #736

Oh that.

Sorry, but I'm too busy reading a series called discworld! It's explanation about hyper-phenomena isn't too clear, but it is a lot of fun.
Nikolaj
player, 289 posts
Sat 7 Feb 2009
at 21:39
  • msg #737

Re: Oh that.

In reply to Lucas (msg #736):

hahah, discworld is too funny :P
Avahur
player, 2390 posts
The only side I'm on
is my own.
Tue 10 Feb 2009
at 06:50
  • msg #738

Re: Oh that.

PT... any chance you could add like...  spaces between what ya write...

Like this... and such?  I find it rather difficult to read what you type when its one giant wall of text...

If not.. its fine.. Its just rather annoying to try and read..
Nikolaj
player, 291 posts
Tue 10 Feb 2009
at 08:38
  • msg #739

Re: Oh that.

he could also make it into two or more paragraphs. That would work too.
But it was a cool description, wasn't it?
Avahur
player, 2391 posts
The only side I'm on
is my own.
Tue 10 Feb 2009
at 17:57
  • msg #740

Re: Oh that.

Multiple paragraphs is fine too..  Like...  how his posts were previously...  only recently were they all walls of text..  Before I recall them being..

Avahur,

Insert text about avahur's stuff here...

Party,

More stuff here going on for a couple lines, maybe a break, and more lines to follow..

I find it much easier to understand what is going on in such a format...  but perhaps its just me..
Oak
GM, 1505 posts
Tue 10 Feb 2009
at 18:00
  • msg #741

Re: Oh that.

PT's a pretty tired camper these days.

Let me see what I can do formatting-wise...  :)
Avahur
player, 2392 posts
The only side I'm on
is my own.
Tue 10 Feb 2009
at 18:15
  • msg #742

Re: Oh that.

>_>

Either is fine...  just saying...
Oak
GM, 1507 posts
Tue 10 Feb 2009
at 18:24
  • msg #743

Re: Oh that.

The formatting is all better now (or at least a bit better ;)...
Playtester
GM, 6903 posts
novelist game designer
long-time gm
Tue 10 Feb 2009
at 18:24
  • msg #744

Re: Oh that.

I try to do it properly, but then I brush a button or something, and whammo, my computer re-formats it into that pain in the eye socket style, the wall of text. I'll see what I can do about re-formatting it back to nice.

PT
Playtester
GM, 6908 posts
novelist game designer
long-time gm
Thu 12 Feb 2009
at 03:12
  • msg #745

Re: Oh that.

Thanks Oak.

Krillis,
I'm not saying you can only fast-cast. What I was saying was 1)Healing attempt almost botched. 2)You have fast-casting skill so you can cast more spells than others in the combat in the same time period.

PT
Nikolaj
player, 294 posts
Thu 12 Feb 2009
at 11:27
  • msg #746

Re: Oh that.

Hadrian:
If Hadrian is still conscious in his newly acquired watery form, he will feel like a complete idiot. If he can move at all, he will attempt to flow in the direction of his clothes.

If he is dead, or reduced to conventional water which cannot think or move, he will do nothing except lie there and be wet.


There is potential here! You could move to the Kobolds and try to trip them or at least make it very muddy for them, so that they loose their footing.
Krillis
GM, 3111 posts
Hopeful Verser
Thu 12 Feb 2009
at 15:19
  • msg #747

Re: Oh that.

PT,

I know.  But admittedly, I could cast more precise and powerful things if I focused for a short amount of time.

Thanks for clearing up the healing-so I can fast-cast healing, too?  I thought my green energy ball thing was psionic?
Hadrian
player, 272 posts
Superbia est meus Pestis
- The merry traveller
Thu 12 Feb 2009
at 15:57
  • msg #748

Re: Oh that.

Good idea Nikolaj. Alternatively, if we lose the battle, I can try to slip into their shoes, make their feet wet and cold and give them all pneumonia. A slow death for them, but in the end Hadrian will have his revenge.
Krillis
GM, 3112 posts
Hopeful Verser
Thu 12 Feb 2009
at 16:09
  • msg #749

Re: Oh that.

So...am I going to have to perform a new use of my magics to turn Hadrian back into his normal self after we WIN the battle.

It has never crossed my mind that we're going to lose to these guys-in fact, I think we'll all make it through and live to fight in the next one.
Playtester
GM, 6910 posts
novelist game designer
long-time gm
Thu 12 Feb 2009
at 22:09
  • msg #750

Re: Oh that.

Healing is psi, so fast-casting does not help.

Krillis,
You're not going to have to reform Hadrian because you're dooommmmmmmmmmeeeeeeeeed. If you're not arround to fix him up....bwahhahahahahhaha, hack, cough, cough...

PT
Krillis
GM, 3113 posts
Hopeful Verser
Thu 12 Feb 2009
at 22:12
  • msg #751

Re: Oh that.

I do have a healing spell I learned from Merlin a while ago, but it's probably not nearly as effective as my psi one.

Query-Am I right in my thought process that the only reason that the snake guys can't effect my magic casting is because I can fast cast?
Nikolaj
player, 295 posts
Thu 12 Feb 2009
at 23:27
  • msg #752

Re: Oh that.

In reply to Hadrian (msg #748):

Yeah, that's right. Mwahahahah! You should try to learn to redo that spell! LOL
Playtester
GM, 6912 posts
novelist game designer
long-time gm
Sat 14 Feb 2009
at 05:38
  • msg #753

Re: Oh that.

Vulgarity rules...

I wrote a nice, long post, but its always good to make sure you're connected to the Net before you post, especially if its accidental posting. So, see ya'll tommorrow, I hope, and I'll redo the post now a lost ghost wandering in Cyberspace.

PT
Mentat
player, 485 posts
Sat 14 Feb 2009
at 20:23
  • msg #754

Re: Oh that.

Sorry I've been off for like, an eternity and a half. I'm ready to start doing whatever crazy hijinks you've got lined up for me this session.
Playtester
GM, 6913 posts
novelist game designer
long-time gm
Sat 14 Feb 2009
at 20:32
  • msg #755

Re: Oh that.

Ok.
Day
player, 727 posts
Sat 14 Feb 2009
at 22:07
  • msg #756

Re: Oh that.

Using an unkillable immortal as a human shield is not exactly a wise tactic.

Using any kind of a human shield after you've pissed me off by betraying me, immortal or not, DEFINITELY isn't.  I had to deliberately suppress the urge to toss the grenade for good measure.
Oak
GM, 1510 posts
Sat 14 Feb 2009
at 22:34
  • msg #757

Re: Oh that.

You did well to wait on the grenade.  ;)

Whether or not a verser survives a given world isn't such a big deal.

But whether or not prized possessions survive is a bigger deal.

By attacking, Avahur has brought about the possibility of the very threat he fears -- the permanent loss of Ajax.

And the irony is that if he had played it cool, Ajax wouldn't be threatened now.

But one thing I will say -- he roleplays true to his character...  :)
Day
player, 728 posts
Sat 14 Feb 2009
at 22:36
  • msg #758

Re: Oh that.

I understand :)
Playtester
GM, 6916 posts
novelist game designer
long-time gm
Sat 14 Feb 2009
at 23:41
  • msg #759

Re: Oh that.

The human shield bit is a logical wrinkle I added, and even if you're willing to shoot through Oak, the bullet still does less damage.

And Avahur has a power-stealing sword.  One advantage for Oak is that once you lose two levels, you're dead (something like that is in the rules) so Oak is going to lose a bit of his skill, and probably get killed. Ajax may end up in the Abyss...Av might actually like that because Ajax is not a friendly companion.

PT
Avahur
player, 2396 posts
The only side I'm on
is my own.
Sun 15 Feb 2009
at 02:45
  • msg #760

Re: Oh that.

Trust me..  I intend to get rid of Ajax eventually..  its only a matter of time.  But in the mean time.. its a means to gain power...And day..  like really...
Day
player, 729 posts
Sun 15 Feb 2009
at 06:02
  • msg #761

Re: Oh that.

Heh. :)
Playtester
GM, 6925 posts
novelist game designer
long-time gm
Mon 16 Feb 2009
at 17:25
  • msg #762

Re: Oh that.

And thank you Avahur. You made that combat a LOT more interesting. I might even be able to kill off several versers. :) Unhappily, Day has that armor spell so even a spear in the neck isn't fatal, or nearly so, but it does take him down several pegs and maybe I can get another good hit in.  Oak is about done for. Lucas is going toe-to-toe with a really tough combatant, and all on his own. Krillis and Amanda are okay, although Amanda hurts.  And Ajax is off to justice for his crimes against the Universe unless Av wants to jump into the Abyss to try to rescue him....

PT
Avahur
player, 2399 posts
The only side I'm on
is my own.
Mon 16 Feb 2009
at 18:06
  • msg #763

Re: Oh that.

pfft...  they're getting rid of a pain in the ass.. and pushing forward my agenda..  granted.. a bit earlier than I had planned..  but what I do afterwards is still the same.
Hadrian
player, 274 posts
Superbia est meus Pestis
- The merry traveller
Mon 16 Feb 2009
at 18:54
  • msg #764

Re: Oh that.

@ PT: You forgot to mention that Hadrian is a ball of water on the floor, trying to come to terms with his new existence :)
Krillis
GM, 3116 posts
Hopeful Verser
Mon 16 Feb 2009
at 20:16
  • msg #765

Re: Oh that.

Cmon, Av, you know you wanna jump into the Abyss.  It's awefully tempting, isn't it?
Oak
GM, 1511 posts
Mon 16 Feb 2009
at 21:03
  • msg #766

Re: Oh that.

That curse is an absolute classic, Day!  ROFL!!!  :D
Krillis
GM, 3117 posts
Hopeful Verser
Mon 16 Feb 2009
at 21:07
  • msg #767

Re: Oh that.

Oooooooh.

Interesting indeed.
Day
player, 731 posts
Mon 16 Feb 2009
at 21:38
  • msg #768

Re: Oh that.

Oaths are old school magic.

Best not to break them.
Playtester
GM, 6926 posts
novelist game designer
long-time gm
Mon 16 Feb 2009
at 22:13
  • msg #769

Re: Oh that.

Hadrian,
I have a post exclusively dedicated to you.

I broke up the posts because things were getting a little complicated, kinda like a three-ring circus with Lucas duking it out with snakeboy, you as the Incredible Waterman!, and the duel with Av, and the supposed enemies of the piece, the Kobolds taking potshots from the side.

I missed something...I should have had Krillis's fireball spell set all the tables in the room gradually on fire thus having everyone deal with smoke inhalation....I feel so ashamed.

PT
Oak
GM, 1513 posts
Mon 16 Feb 2009
at 22:17
  • msg #770

Re: Oh that.

You were having so much fun killing me off, you lost sight of the Big Picture...  :p
Day
player, 732 posts
Mon 16 Feb 2009
at 23:57
  • [deleted]
  • msg #771

Re: Oh that.

This message was deleted by the player at 23:58, Mon 16 Feb 2009.
Nikolaj
player, 298 posts
Tue 17 Feb 2009
at 00:06
  • msg #772

Re: Oh that.

In reply to Oak (msg #770):

And what a cool post your last one was, with the nursery rhyme. Very poetic and strong!
Oak
GM, 1514 posts
Tue 17 Feb 2009
at 00:46
  • msg #773

Re: Oh that.

Thanks Nikolaj!

And just as a sneak peek...  It is entirely possible that the character with the least to do with all this will be the one most affected...  :)
Krillis
GM, 3118 posts
Hopeful Verser
Tue 17 Feb 2009
at 00:51
  • msg #774

Re: Oh that.

...zeh Lucas?
Oak
GM, 1515 posts
Tue 17 Feb 2009
at 01:05
  • msg #775

Re: Oh that.

Nah...  He's got so much to do with it, he's even in the same room!  :o
Krillis
GM, 3119 posts
Hopeful Verser
Tue 17 Feb 2009
at 01:37
  • msg #776

Re: Oh that.

...zeh snake people?
Oak
GM, 1516 posts
Tue 17 Feb 2009
at 01:42
  • msg #777

Re: Oh that.

Nah, you're still thinking of folks in the same universe!  :p

If my hunch is correct, all will become clear later in the week...  :)
Amanda
player, 219 posts
Tue 17 Feb 2009
at 01:45
  • msg #778

Re: Oh that.

Oak I know you are going to be mad at my last post but that is what she would do, she thinks herself the weakest link and will sacrafice herself to save you.
Oak
GM, 1517 posts
Tue 17 Feb 2009
at 02:35
  • msg #779

Re: Oh that.

If I wasn't mad at Avahur for trying to kill me when he was being true to his character, then why would I be mad at you for trying to save me when you are being true to your character?  :)
Krillis
GM, 3120 posts
Hopeful Verser
Tue 17 Feb 2009
at 02:43
  • msg #780

Re: Oh that.

I'm distracted.

So many things that I could be doing, and only enough time to do one power at a time...

I sure hope Kox is doing okay.  He got hit pretty hard by the snake man, but he can heal himself.
Amanda
player, 220 posts
Tue 17 Feb 2009
at 03:32
  • msg #781

Re: Oh that.

Very true, you are right she cares more about others then her own life and you are a friend she will easily without thinking sacrafice herself for you.
Day
player, 733 posts
Tue 17 Feb 2009
at 05:05
  • msg #782

Re: Oh that.

Hazel: Lord Frith, I know you've looked after us well, and it's wrong to ask even more of you. But my people are in terrible danger, and so I would like to make a bargain with you. My life in return for theirs.

Frith: There is not a day or night that a doe offers her life for her kittens, or some honest captain of Owsla, his life for his chief. But there is no bargain: what is, is what must be.

Oak
GM, 1518 posts
Tue 17 Feb 2009
at 05:21
  • msg #783

Re: Oh that.

Does that mean someone is going to get replacement ears, with a bit of starlight thrown in for good measure?  :)
Day
player, 734 posts
Tue 17 Feb 2009
at 05:30
  • msg #784

Re: Oh that.

I have no idea. :) Sometimes quotes just seem to appear in my head. :)
Oak
GM, 1519 posts
Tue 17 Feb 2009
at 05:39
  • msg #785

Re: Oh that.

Watership Down would make an interesting game world...  :)
Nikolaj
player, 299 posts
Tue 17 Feb 2009
at 09:44
  • msg #786

Re: Oh that.

Oak:
Thanks Nikolaj!

And just as a sneak peek...  It is entirely possible that the character with the least to do with all this will be the one most affected...  :)


Hahah, that would be extremely cool :) I can use the backup. I'm having a hard time convincing them.
Oak
GM, 1520 posts
Tue 17 Feb 2009
at 14:56
  • msg #787

Re: Oh that.

Wow, you got it on the first guess!  Not bad...  :)

But we'll have to wait and find out if I'm dead yet...  ;)
Day
player, 735 posts
Tue 17 Feb 2009
at 15:58
  • msg #788

Re: Oh that.

Yes it would.  Its been done actually.  "Bunnies and Burrows."  Quite fascinating really.
Krillis
GM, 3121 posts
Hopeful Verser
Tue 17 Feb 2009
at 16:11
  • msg #789

Re: Oh that.

Wait a second...

What happens to my mind if I'm inside Av's head when he plummits into the abyss?
Day
player, 736 posts
Tue 17 Feb 2009
at 16:18
  • msg #790

Re: Oh that.

There are a lot of things that depends on.

Broadly speaking though, without knowing the exact metaphysics of the world, I'd say it is most likely that you'd still be able to make your way back with a bit of divine guidance or help from the rest of the party...

But that your mind would be in a REALLY unpleasant place until you got help.
Krillis
GM, 3122 posts
Hopeful Verser
Tue 17 Feb 2009
at 16:25
  • msg #791

Re: Oh that.

I kind of regret posting it, now.  It might give PT an idea.

Well heck, my character's seen Heaven, it wouldn't hurt to see Hell to balance it out a little bit, right?

We would've had those kobolds and snake dudes beaten by now if the majority of our group hadn't been distracted...
Hadrian
player, 276 posts
Superbia est meus Pestis
- The merry traveller
Tue 17 Feb 2009
at 16:30
  • msg #792

Re: Oh that.

That's a nice way to put it.

'Distracted'

I love how in this game everyone ends up 'distracted' more often than not.
Oak
GM, 1521 posts
Tue 17 Feb 2009
at 16:50
  • msg #793

Re: Oh that.

Day:
Yes it would.  Its been done actually.  "Bunnies and Burrows."  Quite fascinating really.

I was a playtester for GURPS Bunnies and Burrows.  Awesome game!  :)
Oak
GM, 1522 posts
Tue 17 Feb 2009
at 16:50
  • msg #794

Re: Oh that.

Hadrian:
That's a nice way to put it.

'Distracted'

I love how in this game everyone ends up 'distracted' more often than not.

ROFL!!!  :D
Oak
GM, 1523 posts
Tue 17 Feb 2009
at 16:52
  • msg #795

Re: Oh that.

Krillis:
I kind of regret posting it, now.  It might give PT an idea.

Well heck, my character's seen Heaven, it wouldn't hurt to see |||| to balance it out a little bit, right?

We would've had those kobolds and snake dudes beaten by now if the majority of our group hadn't been distracted...

There are all kinds of directions PT can take the current situation...

Ah, what power...  :)
Playtester
GM, 6927 posts
novelist game designer
long-time gm
Tue 17 Feb 2009
at 21:39
  • msg #796

Re: Oh that.

And power corrupts...
PT
Hadrian
player, 277 posts
Superbia est meus Pestis
- The merry traveller
Tue 17 Feb 2009
at 22:13
  • msg #797

Re: Oh that.

Important question:

Is Hadrian naked?
Nikolaj
player, 300 posts
Tue 17 Feb 2009
at 22:18
  • msg #798

Re: Oh that.

important indeed!
Krillis
GM, 3124 posts
Hopeful Verser
Tue 17 Feb 2009
at 23:40
  • msg #799

Re: Oh that.

Hadrian, are you sure you collected all of you?

You might be missing an important bone somewhere inside of you if you didn't get all of your pieces.
Hadrian
player, 278 posts
Superbia est meus Pestis
- The merry traveller
Wed 18 Feb 2009
at 06:40
  • msg #800

Re: Oh that.

I didn't consider that, Krillis. If there is a bone missing from Hadrian, any kind of 'bone', I think Hadrian will have to seriously consider versing out in order to reassemble himself...
Lucas
player, 275 posts
Wed 18 Feb 2009
at 13:58
  • msg #801

Magic Theory Lessons

@Hadrian: but what if your theories on form-retention a few posts back were correct, wouldn't you risk ending up permanently losing the bone, or any other kind of organ for that matter? Hate for you to be 'the great versing eunuch'.

@PT: I'm getting a bit lost about this 1@1 skill system. Is there anywhere I could read up?
Day
player, 738 posts
Wed 18 Feb 2009
at 15:02
  • msg #802

Re: Magic Theory Lessons

Thumbnail version as I have observed thus far.

1@1 is the lowest.

3@10 is the highest.

1@1-10 is amatur but skilled.

2@1-10 is professional.  You could make your living doing it.

3@1-10 is expert.  The professionals come to you for advice.

There is a d30 that is rolled based on an extremely complicated serious of modifiers, most of which I still don't understand, but basically the range of the desired roll varies based on those modifiers.  The harder the thing you are trying to do is, the smaller that window is.

The two biggest modifiers are bias and best relevant attribute.

The bias is one of four primary axioms, Body, Psi, Magic or Tech.  Your bias is based on the highest bias of the highest skill you know.  Thus, if you are experienced with shooting a laser cannon, your tech bias is higher than someone who's most advanced skill is using a cross bow.

The Best relevant attribute is based on the fact that all characters have...about 15ish attributes, but those attributes are grouped together in blocks.  If you shoot a gun but have never shot a gun before, the relevant attributes might be (guessing here) Agility, dexterity, intelligence and wits or the like.  If your highest of those was Agility, that would be the default attribute instead of the applicable skill.

Skills improve through one of three methods:

1) Using the same skill in a demonstrably new way.

2) Time.  (Which is why burning time to prepare spells instead of learn skills can be valuable.)

3) Unusual but dramatically appropriate circumstances (which is basically 1 but more controlled by the GM.)  Such as Hadrian getting turned into a water blob and then figuring out how to turn back.

Hope that helps.
Amanda
player, 221 posts
Wed 18 Feb 2009
at 20:49
  • msg #803

Re: Magic Theory Lessons

Have fun guys sorry I am no longer with you I will miss playing with all of you.
PT am I going to a new thread or the old one?
Day
player, 739 posts
Wed 18 Feb 2009
at 21:19
  • msg #804

Re: Magic Theory Lessons

It was quite enjoyable.  Thanks for your help Amanda.
Krillis
GM, 3125 posts
Hopeful Verser
Wed 18 Feb 2009
at 21:21
  • msg #805

Re: Magic Theory Lessons

I'll kick some extra tail because of it, Amanda.
This message was last edited by the GM at 21:22, Wed 18 Feb 2009.
Amanda
player, 222 posts
Wed 18 Feb 2009
at 21:26
  • msg #806

Re: Magic Theory Lessons

No problem Day I wish I could have done more but you needed Oak alot more then me and like I said that is the way she is.
Good luck and I will follow your progress.
Oak
GM, 1525 posts
Wed 18 Feb 2009
at 21:34
  • msg #807

Re: Magic Theory Lessons

LORD willing, your sacrifice will not have been in vain, my daughter...  :)
Amanda
player, 223 posts
Wed 18 Feb 2009
at 21:46
  • msg #808

Re: Magic Theory Lessons

I know you will do well Oak good luck father, and kick some evil butt for me....
Playtester
GM, 6930 posts
novelist game designer
long-time gm
Thu 19 Feb 2009
at 03:07
  • msg #809

Re: Magic Theory Lessons

Do you want a new world, or back to the same one, Amanda?And Day gets things pretty well.  The GE, or General Events roll, is actually pretty simple.  3d10 with "3" being Beyond Wildest Hopes and "30" Beyond Worst Nightmares.  This is based on the player's hopes.And it can be modified due to circumstance, or if the player has completely unreasonable hopes.Example:PC is in major metropolis...He looks up and down the street for a taxi..."3"--one is right there, and the driver is vastly knowledgeable about the city and going off duty so he's willing to do a favor and give a free ride."16"--you're able to flag one down in about four minutes."17"--as 16, but maybe five minutes."30"--the 'driver' is a serial killer who just whacked the real driver, stashed his body in the trunk, and is looking for his second victim of the night....
Amanda
player, 224 posts
Thu 19 Feb 2009
at 03:32
  • msg #810

Re: Magic Theory Lessons

Lets go with a new world shall we, I like surprises and excitement..
Krillis
GM, 3127 posts
Hopeful Verser
Thu 19 Feb 2009
at 05:20
  • msg #811

Re: Magic Theory Lessons

Oooh Oooh, she'll like Menlo Park!
Avahur
player, 2402 posts
The only side I'm on
is my own.
Thu 19 Feb 2009
at 08:46
  • msg #812

Re: Magic Theory Lessons

Avahur is epic... and I'm curious about this curse...
Nikolaj
player, 303 posts
Thu 19 Feb 2009
at 08:48
  • msg #813

Re: Magic Theory Lessons

He is :) That was cool, bursting the cage.
Nikolaj
player, 304 posts
Thu 19 Feb 2009
at 08:48
  • msg #814

Re: Magic Theory Lessons

Playtester:
You get an answer from God on the wall of fire.

"No."


Lol, I could always try, couldn't I :P
Krillis
GM, 3128 posts
Hopeful Verser
Thu 19 Feb 2009
at 17:11
  • msg #815

Re: Magic Theory Lessons

lol, Lucas.

I was just explaining my new use IC.  I have done the all-body explosiveness in another world before; however, it didn't actually explode the metal interior.  Instead, it just made it really hot.  Oh, and I've never done it while holding the mouth of a snake, who's trying to chomp, me open before.
Avahur
player, 2404 posts
The only side I'm on
is my own.
Thu 19 Feb 2009
at 17:38
  • msg #816

Re: Magic Theory Lessons

And Lucas.. it doesn't matter if the entrance is blocked or not, but anywhere away from where I am currently, is a better situation.
Lucas
player, 277 posts
Thu 19 Feb 2009
at 20:08
  • msg #817

Re: Magic Theory Lessons

@Krillis: meh, if you say so.

@Avahur: I thought the corridor from which we entered the room has collapsed so it wouldn't be much of a place to hide.
Playtester:
The Party presses on, and just gets out when the whole thing collapses behind you sending choking billows of dust to cover everyone in brown dirt.

Leading down to your right is another metal door. From behind it, you could hear a faint rhytmic tone, but its now stopped.

In front of you is the Main Eating Hall.

I guess you could hide in the rubble, or 'phase' through it.
Krillis
GM, 3129 posts
Hopeful Verser
Thu 19 Feb 2009
at 23:13
  • msg #818

Re: Magic Theory Lessons

Did Hadrian just lose a battle of will to a large piece of cloth?
Playtester
GM, 6937 posts
novelist game designer
long-time gm
Thu 19 Feb 2009
at 23:43
  • msg #819

Re: Magic Theory Lessons

He got the wool pulled over his eyes.

Its not the loud and crude you have to worry about, but the quiet wallflowers.

This mighty cloth
Beats Northman and Goth
Opens on worse than Hoth
Evil flies upward like moths
As Pooh said, "Oh both-
er"

And now a vote for the worst of the three responses...

PT
Nikolaj
player, 306 posts
Thu 19 Feb 2009
at 23:49
  • msg #820

Re: Magic Theory Lessons

the third, but with a through before the first part of the scentence.

"Through this mighty cloth evil flies upward like moths."
Day
player, 741 posts
Thu 19 Feb 2009
at 23:52
  • msg #821

Re: Magic Theory Lessons

I particularly liked the counter point of the surrealism of the underlying metaphor :)

It wasn't that bad actually, but the statement had to be made :)
Avahur
player, 2406 posts
The only side I'm on
is my own.
Fri 20 Feb 2009
at 08:58
  • msg #822

Re: Magic Theory Lessons

I'm hoping you guys will heal me and hear me out and not send me straight to the abyss.  No one here really understands Avahur, and so it just makes things really interesting when it gets to points like this.
Avahur
player, 2407 posts
The only side I'm on
is my own.
Fri 20 Feb 2009
at 09:23
  • msg #823

Re: Magic Theory Lessons

Almost at 24,000 posts..  Man I remember when we had just hit 10,000.  Its been a while indeed.  >_>
Krillis
GM, 3131 posts
Hopeful Verser
Fri 20 Feb 2009
at 14:47
  • msg #824

Re: Magic Theory Lessons

Playtester:
He got the wool pulled over his eyes.

Its not the loud and crude you have to worry about, but the quiet wallflowers.

This mighty cloth
Beats Northman and Goth
Opens on worse than Hoth
Evil flies upward like moths
As Pooh said, "Oh both-
er"

And now a vote for the worst of the three responses...

PT


I don't get it.


I'm interested in seeing what Day and the boys do over there while I'm playing medic with other people.

As you said, Avahur, we don't understand you.  And you did just teach us a lesson about not trusting other versers...
Oak
GM, 1529 posts
Fri 20 Feb 2009
at 16:29
  • msg #825

Re: Magic Theory Lessons

Avahur:
I'm hoping you guys will heal me and hear me out and not send me straight to the abyss.  No one here really understands Avahur, and so it just makes things really interesting when it gets to points like this.

That's why you've been on the slow train out.

This scene is seriously awesome from a character development point of view... :)
Avahur
player, 2409 posts
The only side I'm on
is my own.
Fri 20 Feb 2009
at 17:26
  • msg #826

Re: Magic Theory Lessons

Dying men always have a lot to say...
Avahur
player, 2410 posts
The only side I'm on
is my own.
Fri 20 Feb 2009
at 17:26
  • msg #827

Re: Magic Theory Lessons

24,000!
Day
player, 743 posts
Fri 20 Feb 2009
at 17:55
  • msg #828

Re: Magic Theory Lessons

Or they build a nice monolog to hide the words for the magic spell of fire they plan on casting.

:)

And congrats on the 24,000. :)
Avahur
player, 2411 posts
The only side I'm on
is my own.
Fri 20 Feb 2009
at 18:01
  • msg #829

Re: Magic Theory Lessons

Actually.. try to dispel it if you want, there is no spell coming forth.
Day
player, 744 posts
Fri 20 Feb 2009
at 18:11
  • msg #830

Re: Magic Theory Lessons

Cool.
Playtester
GM, 6940 posts
novelist game designer
long-time gm
Fri 20 Feb 2009
at 18:48
  • msg #831

Re: Magic Theory Lessons

Nice.

Who got the 10.000th post anyways?

Krillis,
the fact that you don't get it means you're sane and logical.

I'm trying to make jokes responding to Hadrian getting beaten up by a tapestry that holds a gate to the Lower Planes.

PT
Avahur
player, 2412 posts
The only side I'm on
is my own.
Fri 20 Feb 2009
at 19:13
  • msg #832

Re: Magic Theory Lessons

And to be clear on things guys..  I made an oath with day not to kill him, never said anything about the rest of the party.  And I was true to my word that I wouldn't kill you day.

Though, what else could I say?  If I denied breaking the oath, you probably would have moved me closer or shot me, saying I was lying.  So, meh. I went with it.
Day
player, 746 posts
Fri 20 Feb 2009
at 21:55
  • msg #833

Re: Magic Theory Lessons

If the only thing you promised was not to kill me, then I'm the fool for going into a dungeon with you before making you verbally swear not to attack the other party members.

If you denied breaking the oath, I would have cursed myself for stupidity, and still shot you.
Avahur
player, 2413 posts
The only side I'm on
is my own.
Fri 20 Feb 2009
at 23:52
  • msg #834

Re: Magic Theory Lessons

But the point wouldn't really have been made about not trusting other versers if I didn't fully act the villain in the situation.  Besides, it didn't matter anyway.  I was dead either way.

And this way, you don't have the other verser's in game wondering if you forgot about any other minor details...  >_>
Hadrian
player, 282 posts
Superbia est meus Pestis
- The merry traveller
Sat 21 Feb 2009
at 00:20
  • msg #835

Re: Magic Theory Lessons

I've updated my post, seeing as Lucas' fine spellwork nullified most of what it addressed.
Oak
GM, 1531 posts
Sat 21 Feb 2009
at 00:37
  • msg #836

Re: Magic Theory Lessons

After rereading the relevant posts from the relevant threads, I think Avahur and Day are both partially correct.

In their initial conversation, the oath only involved not attacking Day in the universe he was being brought to.

However, in the discussion that made Day party leader, he clearly warned that disobeying orders meant death, and specifically warned that if Avahur attacked another party member, he would attack Avahur.

The latter conversation probably didn't rise to the level of "oath", though...

Too bad.  I was really keen to see the effects of Day's curse...  :D
Oak
GM, 1532 posts
Sat 21 Feb 2009
at 00:41
  • msg #837

Re: Magic Theory Lessons

Hadrian:
I've updated my post, seeing as Lucas' fine spellwork nullified most of what it addressed.

With Day's and PT's posts, Avahur's demise is already a done deal, so you might need to update your post again...  :o
Nikolaj
player, 308 posts
Sat 21 Feb 2009
at 09:37
  • msg #838

Re: Magic Theory Lessons

Hadrian, Avahur seems to have already versed out.

btw, what does "Meus Pestis van Superbia est" mean? It's below your picture, and Google isn't finding it for me.
Avahur
player, 2414 posts
The only side I'm on
is my own.
Sat 21 Feb 2009
at 11:51
  • msg #839

Re: Magic Theory Lessons

I believe its along the lines of Pride is/in my Destruction or something of the sort.  Not sure of the exact translation of what it is supposed to be..
Lucas
player, 281 posts
Sat 21 Feb 2009
at 15:42
  • msg #840

Re: Magic Theory Lessons

Day:
["Blablabla Oak blablabla Avahur isn't here anymore blablabla who value strength blablabla Avahur blablabla Krillis and Oak blablabla."]

Looks like somebody failed a whisper-roll. I don't know why you'd want to hide this topic from me and Krillis or Oak anyway. It's not like weren't there when it happened.
This message was last edited by the player at 15:45, Sat 21 Feb 2009.
Day
player, 749 posts
Sat 21 Feb 2009
at 16:29
  • msg #841

Re: Magic Theory Lessons

Good point. :)
Oak
GM, 1533 posts
Sat 21 Feb 2009
at 18:47
  • msg #842

Re: Magic Theory Lessons

Indeed, when Day shoots Av in the forehead, and PT writes "BOOM, Avahur vanishes", he has already versed out.  He isn't hanging there in mid-air any more, Hadrian.  Avahur's exit from that universe is already a done deal, and in the past now...  ;)
Avahur
player, 2415 posts
The only side I'm on
is my own.
Sat 21 Feb 2009
at 18:59
  • msg #843

Re: Magic Theory Lessons

Eh.. Avahur vanishes, that doesn't mean I versed though.  I can vanish and not verse... but you wouldn't know that..  >_>  In this case though, yes, I versed..  Gotta watch out for disappearing versers, you never know what might be going on.  Though, if I wasn't shot, there was another 2 or 3 lessons in there....
Oak
GM, 1534 posts
Sat 21 Feb 2009
at 19:12
  • msg #844

Re: Magic Theory Lessons

If you vanished without versing, your scriff vector would change direction instead of disappearing...  :)
Avahur
player, 2416 posts
The only side I'm on
is my own.
Sun 22 Feb 2009
at 01:05
  • msg #845

Re: Magic Theory Lessons

What if I could hide it?  Are you actively sensing for vectors whenever you walk?  I assume you just assume that disappearing meant versing..  And after that fight, its possible another verser showed up...
Oak
GM, 1535 posts
Sun 22 Feb 2009
at 01:08
  • msg #846

Re: Magic Theory Lessons

Actually, with the battles and fog, I was indeed explicitly and actively sensing scriff vectors... :)
Avahur
player, 2417 posts
The only side I'm on
is my own.
Sun 22 Feb 2009
at 01:14
  • msg #847

Re: Magic Theory Lessons

meh, yall are in the middle of lesson 3 right now..
Playtester
GM, 6943 posts
novelist game designer
long-time gm
Sun 22 Feb 2009
at 15:00
  • msg #848

Re: Magic Theory Lessons

I have no problem with what Hadrian did. Its problematic to keep everyone smoothly flowing together, especially when one of us in the Europe.  Now if we had a Hawaiian that'd probably be a real problem.

PT
Krillis
GM, 3132 posts
Hopeful Verser
Mon 23 Feb 2009
at 03:08
  • msg #849

Re: Magic Theory Lessons

Nikolaj:
Hadrian, Avahur seems to have already versed out.

btw, what does "Meus Pestis van Superbia est" mean? It's below your picture, and Google isn't finding it for me.


"van" isn't a latin word, but I can translate the rest.

"My pest is my pride" in simple terms; however, he probably means it the other way around.  It means that his pride is his weakness, I believe.
Playtester
GM, 6972 posts
novelist game designer
long-time gm
Sat 7 Mar 2009
at 15:41
  • msg #850

Re: Magic Theory Lessons

The arrow shooting is not practise, its an experiment.

Now bonus question for a nice walnut encrusted brownie....

There are two entities the foggy being could be, what's the name of one of them?

PT
Lucas
player, 296 posts
Sat 7 Mar 2009
at 17:46
  • msg #851

Re: Magic Theory Lessons

Aha, I see.

I take it "the foggy thing" is the "leering figure of red smoke standing on my back". I don't know why it could be just 2, but here goes:
Apollo?
Ajax?
Radian?
Ghaelbrazeu?
Krillis?
The crow that crapped on Jhiaxus head?
One of them saints whose statues are outside?
A Paladin of Pelor?
That dretch I incinerated earlier?
Something that crawled from Oak's Abyssal Gate?
The undead we vanquished earlier?
Day
player, 767 posts
Sat 7 Mar 2009
at 18:28
  • msg #852

Re: Magic Theory Lessons

I'm betting its an imp.
Oak
GM, 1550 posts
Sat 7 Mar 2009
at 18:37
  • msg #853

Re: Magic Theory Lessons

Playtester:
The arrow shooting is not practise, its an experiment.

Now bonus question for a nice walnut encrusted brownie....

There are two entities the foggy being could be, what's the name of one of them?

PT

I'm pretty sure that the answer isn't "Amanda"...

So the two remaining possibilities are "Jhiaxus" and "Avahur".  ;)
Nikolaj
player, 317 posts
Sat 7 Mar 2009
at 21:43
  • msg #854

Re: Magic Theory Lessons

Or a Berserker Spirit?
Playtester
GM, 6974 posts
novelist game designer
long-time gm
Sun 8 Mar 2009
at 04:01
  • msg #855

Re: Magic Theory Lessons

Summon Apollo's aid...botch....

GM says 'strife-filled' and 'two people'....

Ares had two children Strife and Chaos if I'm remembering right. Of course, I'm not saying its the full presence of a demigod...

PT
Lucas
player, 297 posts
Sun 8 Mar 2009
at 18:28
  • msg #856

Mythology Lessons

So I take it it's "Strife". Now I don't know anything about ancient greek gods (I might go so far as to say: "It's all greek to me"), so how is this tidbit stop Krillis from slashing me to bits?
Nikolaj
player, 318 posts
Sun 8 Mar 2009
at 19:54
  • msg #857

Re: Mythology Lessons

try playing in on it's 'strife'.

Don't ask me how, but someone in possession of, let's say a big book with doctrines of a certain religion (such as 'the light of Radian'), might be able to use that somehow?
Krillis
GM, 3207 posts
Hopeful Verser
Sun 8 Mar 2009
at 20:33
  • msg #858

Re: Mythology Lessons

According to Hesiod, Chaos was the first thing in the universe, not a son of Ares.

I've never heard of Strife being his son as well.

But it's whatever, really-makes for interesting enemies and such.  And I'm not claiming to know it all, lol.

I think this is an interesting development, and more so a punishment for staying in one place for too long.
Playtester
GM, 6976 posts
novelist game designer
long-time gm
Mon 9 Mar 2009
at 01:58
  • msg #859

Re: Mythology Lessons

I think one would be Primordial Chaos and the other is more on the order of "Let's mess up stuff", but I could be wrong.  As to why Strife, well, if you summon help from the Greek gods, you're more likely to get a Greek god type response in a botch.  Summon the Nordic pantheon's aid, and you might find a troll or giant interfering instead.

PT
Krillis
GM, 3210 posts
Hopeful Verser
Mon 9 Mar 2009
at 17:15
  • msg #860

Re: Mythology Lessons

My attempt is TOTALLY not going to work, but I can at least try.

Let's see how a verser fairs in a mental battle against a demi-god.
Playtester
GM, 6978 posts
novelist game designer
long-time gm
Mon 9 Mar 2009
at 18:00
  • msg #861

Re: Mythology Lessons

Well Hercules is supposed to have beaten up Chaos and Strife....
Krillis
GM, 3211 posts
Hopeful Verser
Mon 9 Mar 2009
at 18:08
  • msg #862

Re: Mythology Lessons

I'm still not sure where you're getting your material.

Maybe that's from Roman mythology, like Mars instead of Ares?  Because Hercules is the Roman version of Heracles.
Playtester
GM, 6979 posts
novelist game designer
long-time gm
Mon 9 Mar 2009
at 22:30
  • msg #863

Re: Mythology Lessons

Evidently wikipedia says Phobos and Deimos are someo of his children and does not mention the ones I mention.

Oh, well, good thing its a Multiverse because in the timeline you accessed, it is Strife and Chaos.

PT
Krillis
GM, 3212 posts
Hopeful Verser
Mon 9 Mar 2009
at 22:58
  • msg #864

Re: Mythology Lessons

Wooo!  We both get to be right!
Nikolaj
player, 320 posts
Mon 9 Mar 2009
at 23:12
  • msg #865

Re: Mythology Lessons

The miracle of the Multiverse.

btw, PT, aren't you forgetting me and Mentat?

Krillis
GM, 3222 posts
Hopeful Verser
Fri 13 Mar 2009
at 01:15
  • msg #866

Re: Mythology Lessons

I'm going out of town for the week.

Have fun without me guys.
Playtester
GM, 6991 posts
novelist game designer
long-time gm
Fri 13 Mar 2009
at 15:24
  • msg #867

Re: Mythology Lessons

The period/greater than key on my keyboard has decided to give up the fight  Which means proper punctuation possibly be paused  At least until I get it fixed

But, hark will you not? Other punctuation still functions!

PT
Lucas
player, 302 posts
Fri 13 Mar 2009
at 19:26
  • msg #868

Not Quite Zero Punctuation

...
(crickets chirping)
...
Mentat
player, 494 posts
Fri 13 Mar 2009
at 20:03
  • msg #869

Re: Not Quite Zero Punctuation

Hey, Zero Punctuation requires a person to speak really fast for long periods of time with a minimal pause in the reading. It also requires a sharp hat and a British accent.
Hadrian
player, 290 posts
Superbia est meus Pestis
- The merry traveller
Fri 13 Mar 2009
at 20:20
  • msg #870

Re: Not Quite Zero Punctuation

I fulfill two of those three criteria. Do you think I have a shot?

Also, if Lucas already picked up the fire book, ignore my line about Hadrian picking it up.
This message was last edited by the player at 20:23, Fri 13 Mar 2009.
Lucas
player, 303 posts
Fri 13 Mar 2009
at 21:28
  • msg #871

Re: Not Quite Zero Punctuation

I'm not sure, what kind of sharp hat do you have?
Mentat
player, 495 posts
Sat 14 Mar 2009
at 23:45
  • msg #872

Re: Not Quite Zero Punctuation

A hat rather like this guy's: http://www.youtube.com/watch?v=ZOBTN67K0Zw

Heads up to the unwary: Very explicit language if you visit his site at the Escapist.
Lucas
player, 304 posts
Sun 15 Mar 2009
at 00:08
  • msg #873

Re: Not Quite Zero Punctuation

Very well, Hadrian can pass for Yathzee, provided he quibs on regular intervals and has a homo-erotic interaction with someone.
...
Not with me.
Playtester
GM, 7003 posts
novelist game designer
long-time gm
Tue 17 Mar 2009
at 19:26
  • msg #874

Re: Not Quite Zero Punctuation

I really wanted to give Day his Blast of Killing Fire Mag 1@3 (Obliterative level) Holy magic, but the dice were not so enthusiastic. It is an issue of serious import as well.

And now Hadrian's Inner Viking is unleashed....

And those doors are closing when they shouldn't be...

And where's Strife?...

:)

But in my enthusiasm I need to let others catch up, and I've done enough for today.

Happily, my Ladyfaire's advice to hit the period key a bit more seems to work.

PT
Day
player, 779 posts
Wed 18 Mar 2009
at 16:47
  • msg #875

Re: Not Quite Zero Punctuation

"I" with Trademark is the best thing Evar. ;)
Nikolaj
player, 327 posts
Wed 18 Mar 2009
at 16:55
  • msg #876

Re: Not Quite Zero Punctuation

Day:
"I" with Trademark is the best thing Evar. ;)


ind33d!!!1!

it was very cool!
Hadrian
player, 292 posts
Superbia est meus Pestis
- The merry traveller
Wed 18 Mar 2009
at 17:49
  • msg #877

Re: Not Quite Zero Punctuation

Both Lucas and myself thought using reversed psychology on the mirrors was a good idea. We were wrong. Now we have two very arrogant, very self-important verser in close viscinity. Let's see how that turns out!
Lucas
player, 306 posts
Wed 18 Mar 2009
at 22:34
  • msg #878

Re: Not Quite Zero Punctuation

We!?! were wrong? Itm am sorry to put it so bluntly but what you and Itm are quite different things. You did something which was silly because you didn't check it with metm, whereas Itm am using my flawless universal philosophy of all life to progress myself tm, mirror or no mirror.

Edit: judging by our current state of irrelevance, I guess you were right after all. Darn.
This message was last edited by the player at 14:30, Sat 21 Mar 2009.
Playtester
GM, 7015 posts
novelist game designer
long-time gm
Wed 25 Mar 2009
at 03:13
  • msg #879

Re: Not Quite Zero Punctuation

You've mostly avoided the mad free-for-all that the Temple of Mirrors is designed to provoke.

And Obliterative is the top level of Multiverser damage, I think. Or is it Annihilatory? Anyhoo, his is something like...hit a pinkie finger with a blast and the normal guy is dead (if it affected normal guys).

Annoying, Damaging, Destructive, Lethal, Fatal, Anihilatory, and Obliterative are the damage levels.  A dagger is Annoying.  A nuke is Oblit with a chaser of Oblit with a few other chasers for the other effects of lesser magnitude.  So in D&D terms we could call it Power Word Nuke Spirit.

PT
Mentat
player, 500 posts
Wed 25 Mar 2009
at 23:11
  • msg #880

Re: Boomsticks and the application thereof

I think the higest tier (if I recall) is hit-or-miss. Did I hit you with that Antimatter Cannon? Oh...so, what are these "defenses" of which you speak? They don't apply to this, good bye.

Mmm...Power Word: Nuke Spirit...
Krillis
GM, 3232 posts
Hopeful Verser
Thu 26 Mar 2009
at 02:36
  • msg #881

Re: Boomsticks and the application thereof

There's a difference between lethal and fatal?
Avahur
player, 2491 posts
The only side I'm on
is my own.
Thu 26 Mar 2009
at 03:00
  • msg #882

Re: Boomsticks and the application thereof

Yes..  Theres a difference betwenn lethal, fatal.. aggravated... damage..
Nikolaj
player, 336 posts
Tue 31 Mar 2009
at 17:47
  • msg #883

Re: Boomsticks and the application thereof

So, PT, did I just actually finish a scenario? It seems like it :P
Playtester
GM, 7033 posts
novelist game designer
long-time gm
Tue 31 Mar 2009
at 17:50
  • msg #884

Re: Boomsticks and the application thereof

Pretty much. You still need to guess who the Emperor is (one more chance...), and then there is another largely unrelated scenario in this world.

PT
Nikolaj
player, 338 posts
Tue 31 Mar 2009
at 19:12
  • msg #885

Re: Boomsticks and the application thereof

wow, I thought I'd never finish a scenario. LOL! This is cool.
Nikolaj
player, 339 posts
Tue 31 Mar 2009
at 19:35
  • msg #886

Re: Boomsticks and the application thereof

Oh man, Day versed! I'd have loved to see him return to the door and the civilizations. That was such a cool story! *holds a minute of silence for Day* Verse well my friend.
Day
player, 792 posts
Tue 31 Mar 2009
at 19:40
  • msg #887

Re: Boomsticks and the application thereof

I'm fairly certain I haven't actually versed yet Nik.  That is simply what is GOING to happen unless time is altered somehow.

Thanks for the sentiment though. :)
Nikolaj
player, 340 posts
Tue 31 Mar 2009
at 19:46
  • msg #888

Re: Boomsticks and the application thereof

Oh, ok. *broad and happy smile*
Playtester
GM, 7036 posts
novelist game designer
long-time gm
Wed 1 Apr 2009
at 16:32
  • msg #889

Re: Boomsticks and the application thereof

And the Emperor stands revealed. I'm fairly sure Day knew who it was. Sometimes I surprise him, usually when he's being more paranoid than the situation deserves.

If you haven't read Niko's game yet, then, on your honor, you may guess.

PT
Oak
GM, 1569 posts
Wed 1 Apr 2009
at 18:11
  • msg #890

Re: Boomsticks and the application thereof

You surprised me.  Totally cool resolution!  :D
Nikolaj
player, 342 posts
Wed 1 Apr 2009
at 18:59
  • msg #891

Re: Boomsticks and the application thereof

indeed!
Krillis
GM, 3240 posts
Hopeful Verser
Wed 1 Apr 2009
at 19:10
  • msg #892

Re: Boomsticks and the application thereof

Was the Emperor Niko?

I haven't read a word of his thread.
Krillis
GM, 3241 posts
Hopeful Verser
Wed 1 Apr 2009
at 19:11
  • msg #893

Re: Boomsticks and the application thereof

Wow, I totally didn't expect to be right.
Nikolaj
player, 346 posts
Thu 2 Apr 2009
at 16:34
  • msg #894

Re: Boomsticks and the application thereof

=Nikolaj:
Oh man, Day versed! I'd have loved to see him return to the door and the civilizations. That was such a cool story! *holds a minute of silence for Day* Verse well my friend.


I seem to have been right. Yet I seem to have stumbled in to a position where I'm going to be in the position to make friends with some of the races you encountered, though the Avians seem different. And I don't think you made contact with big ape-like beings, did you?
Day
player, 795 posts
Thu 2 Apr 2009
at 18:22
  • msg #895

Re: Boomsticks and the application thereof

The Threet seem like humans in their ability to appear in multiple realities.  My suspicion is that you're in an entirely different reality though I could be wrong about that.

And as for the Door...well it was worth a try anyway.

Now I get to beat some caterpillar ants.
Nikolaj
player, 347 posts
Thu 2 Apr 2009
at 18:44
  • msg #896

Re: Boomsticks and the application thereof

If you verse back to there ...
Day
player, 796 posts
Thu 2 Apr 2009
at 20:29
  • msg #897

Re: Boomsticks and the application thereof

I'm pretty sure I will.  That was the way the doors behaved before, I have little reason to believe they won't behave the same way now.
Oak
GM, 1570 posts
Thu 2 Apr 2009
at 20:39
  • msg #898

Re: Boomsticks and the application thereof

OK, before I post, here is my Question of the Day (pun intended), directed primarily at PT:

Given that I placed myself under Day's command, and given that I have expressed my intent to help him fulfill his quest, even to the extent of downloading his memories associated with the quest, etc...

If Day verses back to that world, would I be considered his "associate", and verse with him?

Food for thought...  :)
Krillis
GM, 3245 posts
Hopeful Verser
Thu 2 Apr 2009
at 23:36
  • msg #899

Re: Boomsticks and the application thereof

Another question...

If I verse out while Troll woman is in my mind and I'm in Troll woman's mind, will we become "associates" and verse together, so that we can get into an epic, multi-world mental struggle until we accidentally switch bodies and space-bunnies invade the planet we're on?
Playtester
GM, 7046 posts
novelist game designer
long-time gm
Fri 3 Apr 2009
at 01:53
  • msg #900

Re: Boomsticks and the application thereof

The Threet are in multiple worlds (The Valley 1, The Valley in the Novel, The Valley--PT's version, Symbiont Academy--which is Day's world before this gather, and Dinosaur Beach which is Nikolaj's world.)

SA is time future of PT's version of the Valley, and in SA the Threet have basic psi, and they have cyborging. The cyborging opened up their nihilistic dark side. So Nikolaj's Avians don't have to repress the 'rip their intestines out and dance in the gore' instincts that the Threet have.

Actually only in SA are the Threet called the Threet. Its a name they took on themselves.

As to Kringsta, Krang's giant gorillamen, there are none in SA, I'm guessing.

But Blikten are in both worlds although they are more technolgically advanced in SA.

On the one hand, its interesting to meet and re-meet different alien races in differing universes with alternate of themselves, and on the other hand, I could make a few more new alien races.

======

The Mam Mal does not want to go with you. In fact, right now she'd be willing to break contact as you've worried her.

=======

Oak,
I've got something pecular in mind for Day, but you have a point....Let me get to Day now.

PT
Playtester
GM, 7049 posts
novelist game designer
long-time gm
Fri 3 Apr 2009
at 02:30
  • msg #901

Re: Boomsticks and the application thereof

Ok, bibliofiles/cinefiles where does the Two Minute Hate come from?

No googling.

PT
Avahur
player, 2496 posts
The only side I'm on
is my own.
Fri 3 Apr 2009
at 02:31
  • msg #902

Re: Boomsticks and the application thereof

No google? then wikipedia ftw?
Day
player, 798 posts
Fri 3 Apr 2009
at 02:42
  • msg #903

Re: Boomsticks and the application thereof

If I had to guess, I'd say 1984.
Krillis
GM, 3246 posts
Hopeful Verser
Fri 3 Apr 2009
at 03:02
  • msg #904

Re: Boomsticks and the application thereof

But I like Mam Mal.

I think she's purdy.
Avahur
player, 2497 posts
The only side I'm on
is my own.
Fri 3 Apr 2009
at 03:15
  • msg #905

Re: Boomsticks and the application thereof

I actually have no idea...  I've never heard of it..
Day
player, 799 posts
Fri 3 Apr 2009
at 03:21
  • msg #906

Re: Boomsticks and the application thereof

....(ponders) Yes, I still haven't google'd/wiki'd it, but its definitely a dystopian movie, and that to me means iether THX-112...er...I can never remember that name, but its either the Lucas movie or 1984...and I'm pretty sure its 1984.
Playtester
GM, 7050 posts
novelist game designer
long-time gm
Fri 3 Apr 2009
at 03:23
  • msg #907

Re: Boomsticks and the application thereof

1984 it is.

Its been a while since I read it, but someone discussed the movie recently.  The people in this nation are encouraged to stand and glare as one at a picture of Emmanuel Goldstein, Enemy of the State for two minutes each day. Um, considering this is 1984, 'encouraged' is not the right word. More like 'spies are watching you to make sure you show enough hate, and if you don't you'll be taken to the Ministry of Love to learn how to hate.'
Mentat
player, 506 posts
Fri 3 Apr 2009
at 04:26
  • msg #908

Re: Boomsticks and the application thereof

Oh, that setting is so fun and peachy. Seriously, I mean, it has the Ministry of Love.

How bad can it possibly be?

This question and others like it will be addressed in our running installment of "Tempting Fate!"
Oak
GM, 1572 posts
Fri 3 Apr 2009
at 05:11
  • msg #909

Re: Boomsticks and the application thereof

Playtester:
Oak,
I've got something pecular in mind for Day, but you have a point....Let me get to Day now.

PT

Cool!  Looks like you haven't gotten rid of me yet, Day...  ;)
Day
player, 800 posts
Fri 3 Apr 2009
at 05:12
  • msg #910

Re: Boomsticks and the application thereof

No complaints. :)
Nikolaj
player, 348 posts
Fri 3 Apr 2009
at 08:11
  • msg #911

Re: Boomsticks and the application thereof

I immediately recognized the two minute hate. 1984 has made a lasting impression on me. It was the first (and only) book that just made me so sick (physically) and depressive when I finished it.
Krillis
GM, 3247 posts
Hopeful Verser
Fri 3 Apr 2009
at 14:34
  • msg #912

Re: Boomsticks and the application thereof

Well well, this is very interesting.

So all that's left is Hadrian, Lucas, Kox, and I.

PT, I have a question about Kox's mental bind to Krillis.

In the scenario that global domination and oppression of all life becomes a liking to Krillis for any reason, is Kox also in that same mindset, since the two have learned to think alike through packfighting?
Krillis
GM, 3248 posts
Hopeful Verser
Fri 3 Apr 2009
at 14:41
  • msg #913

Re: Boomsticks and the application thereof

Oh and PT, if you didn't notice, it seeems like my internet on campus is functioning properly again.

I don't know what was going on, but I'm glad that rpol is working once more for me.
Oak
GM, 1573 posts
Fri 3 Apr 2009
at 14:49
  • msg #914

Re: Boomsticks and the application thereof

Well, "all that's left" is a relative term, since I believe that Day and I are simply elsewhere in the same world, so we may well meet again...  :)
Day
player, 802 posts
Fri 3 Apr 2009
at 14:59
  • msg #915

Re: Boomsticks and the application thereof

Given the capacities of our necromancer friend, it is theoretically possible that we're in another world, but we know that world has intensely powerful magic; thus....it seems likely we are still in the same world, just in vastly different locations....I don't even know exactly where the temple is just its vague geographic region.
This message was last edited by the player at 15:00, Fri 03 Apr 2009.
Playtester
GM, 7051 posts
novelist game designer
long-time gm
Fri 3 Apr 2009
at 15:40
  • msg #916

Re: Boomsticks and the application thereof

Mentat,You're in a world where a governmental punishment technique is a pair of concrete shoes...if you're looking to tempt fate. :)Nikolaj,There is an unpublished Multiverser world by E.R. Jones (the inspiration for Michael Di Vars) or by MJ Young which is a variant of 1984. Would that be too creepy for you?Krillis,You're a human and so smarter and more willful than Kox. Plus you're his pack leader. But there are certain things that really punch Kox's buttons because of his past history. He was abused in the Hunter's world, and anything that smacks of animal abuse is likely to freak him out.He's also an animal so some things that freak a human out aren't going to bother him. So, it depends on what type of global oppression you create. Sign up to be a Saruman, and he's not going to be happy. Day,The Temple is to the southwest of the Greenwood. You're in the southern part of the Greenwood. Directly south of you is the human kingdom of Lancaster and Winchester is south south west. North north east a good distance are the Thornhill Mountains and sitting in a cave in the tallest of the Thornhills is Terracuyl, the Redbearded Queen, the ruler of the Dragonhunt of which all that I've described is a portion. To your west is the Pirate Gulf, and west west north is the Crystal Cave where the Crystal Sidhe connect to mundane reality and where you visited for a bit.Way south is the Great City of Auriador which is not part of the Dragonhunt nor any dragonhunt as its the richest city in the world.
Nikolaj
player, 349 posts
Fri 3 Apr 2009
at 16:01
  • msg #917

Re: Boomsticks and the application thereof

I wouldn't last long in 1984. I trust people easily. :)

The book itself is no doubt a masterpiece, but the end was so horrible (in what happened in the story, not in the writing) that I was shocked for three days or something.
Nikolaj
player, 351 posts
Fri 3 Apr 2009
at 16:58
  • msg #918

Re: Boomsticks and the application thereof

I don't know if I'll still post here today, so I'm taking this opportunity to say that I will be away for about ten days, as tomorrow morning I head out for the Ukranian orphanages. I will take my photo camera with me for those interested.

pictures from last summer can be seen here:
http://www.facebook.com/album....182&l=b615a1a06a
http://www.facebook.com/album....182&l=755e1bc9a7
Krillis
GM, 3254 posts
Hopeful Verser
Tue 7 Apr 2009
at 14:25
  • msg #919

Re: Boomsticks and the application thereof

Cool post, Hadrian.  I hope it works.
This message was last edited by the GM at 14:25, Tue 07 Apr 2009.
Oak
GM, 1581 posts
Wed 8 Apr 2009
at 14:28
  • msg #920

Re: Boomsticks and the application thereof

Welcome aboard, Magnus!  :D
Magnus
player, 1 post
Wed 8 Apr 2009
at 15:02
  • msg #921

Re: Boomsticks and the application thereof

Hello everyone.
Avahur
player, 2501 posts
The only side I'm on
is my own.
Wed 8 Apr 2009
at 15:23
  • msg #922

Re: O_O

Well, hello there.
Krillis
GM, 3256 posts
Hopeful Verser
Wed 8 Apr 2009
at 17:42
  • msg #923

Re: O_O

Don't pick on him like you picked on poor Valiant, Avahur.
Day
player, 812 posts
Wed 8 Apr 2009
at 19:42
  • msg #924

Re: O_O

Actually Avahur turned out to be rather right to suspect 'poor' Valiant, but that's just me.

And anyway, if Avahur can pick on Magnus at this point, there are a lot bigger problems than that. :)
Day
player, 813 posts
Wed 8 Apr 2009
at 19:42
  • msg #925

Re: O_O

Oh and welcome Magnus. :)
Mentat
player, 510 posts
Wed 8 Apr 2009
at 20:15
  • msg #926

Re: O_O

Flying Noogie Attack!

And that's how we greet new people here. :D
Krillis
GM, 3258 posts
Hopeful Verser
Wed 8 Apr 2009
at 20:24
  • msg #927

Re: O_O

What ever happened to Valiant?

He was our good'ol'fashion lets-turn-evil guy...

I miss him.
Magnus
player, 3 posts
Thu 9 Apr 2009
at 03:11
  • msg #928

Re: O_O

"Flying Noogie Attack"? No you need something like...
The Unstoppable fang of the poor Squirrels!
Hadrian
player, 301 posts
Superbia est meus Pestis
- The merry traveller
Thu 9 Apr 2009
at 09:36
  • msg #929

Re: O_O

Hello Magnus, a pleasure to have you with us. I´m inside Krillis´ head at the moment, but I´ll be right out to greet you IC :)
Krillis
GM, 3259 posts
Hopeful Verser
Thu 9 Apr 2009
at 13:37
  • msg #930

Re: O_O

Hadrian,

I thoroughly enjoyed the post.  I like the imagery.

This is a very useful skill, and a cool one at that!  I think we should take adventures inside of peoples' minds more often!
Oak
GM, 1585 posts
Thu 9 Apr 2009
at 14:35
  • msg #931

Re: O_O

Tomas had a fun little mini-adventure inside my mind, way back when we were in the Dreamworld gather.  It is a tried and true tradition...  :)
Avahur
player, 2503 posts
The only side I'm on
is my own.
Thu 9 Apr 2009
at 16:14
  • msg #932

Re: O_O

Oak.. did you enjoy Ajax inside your head?

>_>
Oak
GM, 1586 posts
Thu 9 Apr 2009
at 18:05
  • msg #933

Re: O_O

Not really... but he ended up enjoying it far less than I did...  :p

He wasn't a PC, though...
Avahur
player, 2504 posts
The only side I'm on
is my own.
Thu 9 Apr 2009
at 19:04
  • msg #934

Re: O_O

Meh..

you got to understand what Avahur has dealt with for a long time..

And its weird not having them there.. but also quite nice..
Krillis
GM, 3261 posts
Hopeful Verser
Fri 10 Apr 2009
at 14:19
  • msg #935

Re: O_O

I'm going white water rafting and staying in a cabin this weekend.

I'll see y'all on monday!
Nikolaj
player, 352 posts
Mon 13 Apr 2009
at 14:29
  • msg #936

Re: O_O

Hey everyone. I'm back from Ukraine, but I have to leave the boards again. I hope you are not offended and I'm not judging anyone or anything. It's just that it is not for me anymore. He (God) doesn't want it for me. I wish you the best!

Nikolaj.
Krillis
GM, 3262 posts
Hopeful Verser
Mon 13 Apr 2009
at 14:39
  • msg #937

Re: O_O

Best wishes.
Playtester
GM, 7079 posts
novelist game designer
long-time gm
Mon 13 Apr 2009
at 17:08
  • msg #938

Re: O_O

God bless, Nikolaj.

PT
Hadrian
player, 303 posts
Superbia est meus Pestis
- The merry traveller
Mon 13 Apr 2009
at 18:58
  • msg #939

Re: O_O

I'm glad you liked it Krillis. Too bad you had to go and spontaneously combust and scare Hadrian away like that!
Krillis
GM, 3263 posts
Hopeful Verser
Mon 13 Apr 2009
at 19:33
  • msg #940

Re: O_O

Well every two years, someone in the world has to do it.  I guess this time it was me.
Krillis
GM, 3264 posts
Hopeful Verser
Tue 14 Apr 2009
at 15:32
  • msg #941

Re: O_O

Oh, and I thought I should mention-RAFTING AND CAMPING WERE GREAT, even though my recent ex was there.

Still, it was AWESOME!!  The rafting was incredible-I fell in twice (first time was fun, second not so much).

And then the cabin was pretty fun too, even though we had to settle for a house-like one instead of an actual cabin, due to water damage.
Krillis
GM, 3268 posts
Hopeful Verser
Wed 15 Apr 2009
at 16:48
  • msg #942

Re: O_O

So, what do y'all think of the new picture?
Avahur
player, 2505 posts
The only side I'm on
is my own.
Wed 15 Apr 2009
at 17:07
  • msg #943

Re: O_O

Not bad..
Oak
GM, 1591 posts
Wed 15 Apr 2009
at 17:11
  • msg #944

Re: O_O

"Hopeful Verser"?  :/
Day
player, 819 posts
Wed 15 Apr 2009
at 17:30
  • msg #945

Re: O_O

I think someone has potentially been reading too many expanded universe books, but the excuse was a valid one and the transition has been executed in a dramatically skillful manner.
Krillis
GM, 3269 posts
Hopeful Verser
Wed 15 Apr 2009
at 17:51
  • msg #946

Re: O_O

What are you guys talking about?
Krillis
GM, 3270 posts
Hopeful Verser
Wed 15 Apr 2009
at 17:52
  • msg #947

Re: O_O

Oh, oops!  I didn't change my description!
Oak
GM, 1593 posts
Wed 15 Apr 2009
at 17:54
  • msg #948

Re: O_O

I definitely agree, Tom.  That story twist was excellent.  :)

However, I am duty bound to oppose changes toward the Dark Side...
This message was last edited by the GM at 17:54, Wed 15 Apr 2009.
Krillis
GM, 3271 posts
Choose one...
Death or Despair
Wed 15 Apr 2009
at 18:20
  • msg #949

Re: O_O

There, that's a little better.

The only works I've read recently have been...

1. The Education of Henry Adams
2. The Tragical History of Dr. Faustus
3. Reclaiming Conservatism
4. Social Darwinism in American Thought
5. Beowulf
6. The Tempest
7. The Country Wives

There are other brit lit. works that I've read, but those're the major ones.

Besides, we needed more baddies, lol.
Avahur
player, 2506 posts
The only side I'm on
is my own.
Wed 15 Apr 2009
at 19:31
  • msg #950

Re: O_O

Oh man... just read up on the gather.. I usually stop reading after I leave the world.. it goes by too fast for me to really care.. but with a change like this? Nice..  Krillis and Avahur need to meet up again some time..  If Avahur ever gets past his current world *cough*postalready*cough* and yea.. should be fun, eh?
Oak
GM, 1594 posts
Wed 15 Apr 2009
at 20:05
  • msg #951

Re: O_O

Oak:
I definitely agree, Tom.  That story twist was excellent.  :)

However, I am duty bound to oppose changes toward the Dark Side...

Playtester:
"The cloak is mine, or was. The helmet came from the corpse of a samurai a century or so ago.  The gauntlets...well, honestly I prefer my natural talons.  And the sword is one that a black knight left in the main eating hall after someone dropped a gate to Entropy on him."

Ouch.

Even though I didn't choose to depart the temple leaving Krillis and the rest behind, and even though IC I think that there isn't much choice in light of all that is at stake with the Quest, I am proceeding IC with the assumption that if the folks left behind get into trouble, the worst that will happen is getting versed out.

Having Krillis getting turned to the Dark Side as a consequence of my departure is pretty nasty.  And having him armed with the evil sword of a black knight made available by my successful attack with the tapestry is an extra little twist of the irony knife by PT...  :o
This message was last edited by the GM at 20:08, Wed 15 Apr 2009.
Oak
GM, 1595 posts
Wed 15 Apr 2009
at 20:06
  • msg #952

Re: O_O

Avahur:
Oh man... just read up on the gather.. I usually stop reading after I leave the world.. it goes by too fast for me to really care.. but with a change like this? Nice..  Krillis and Avahur need to meet up again some time..  If Avahur ever gets past his current world *cough*postalready*cough* and yea.. should be fun, eh?

Well, PT is going on his well-deserved extended GMing vacation in about a month, and I'll be taking over with a Grand Gather, so folks who wish for a chance to meet up again may well have that opportunity...  :)
Krillis
GM, 3273 posts
Choose one...
Death or Despair
Wed 15 Apr 2009
at 20:31
  • msg #953

Re: O_O

Sounds like it's going to be cool, Oak.  I'm definately looking forward to it.
Oak
GM, 1596 posts
Wed 15 Apr 2009
at 20:44
  • msg #954

Re: O_O

Thanks!  I'm looking forward to it also...  :)

What is it going to be all about?  Top Secret... but I'll give two microhints:


Spoiler text: (Highlight or hover over the text to view)

(*) PT plans on taking at least a year off of GMing, so this thread may well run for quite awhile



Spoiler text: (Highlight or hover over the text to view)

(*) The thread title is... "The Last Verse"...  :D


Krillis
GM, 3274 posts
Choose one...
Death or Despair
Wed 15 Apr 2009
at 20:57
  • msg #955

Re: O_O

I have no idea what it's about, but I'm totally looking forward to it, lol.

Of course, I have my own theories that I don't think I want to share, but I definately think it's going to be great.  Oak has a way of being awesome.

I'm still kinda disappointed that my gather world didn't really work out all that well...
Oak
GM, 1597 posts
Wed 15 Apr 2009
at 21:06
  • msg #956

Re: O_O

Nah, it worked out fine.  Real Life Takes Precedence.  You were able to start it, and PT was able to step in and finish.  A worthy collaboration...  :)
Playtester
GM, 7086 posts
novelist game designer
long-time gm
Wed 15 Apr 2009
at 21:46
  • msg #957

Re: O_O

Sounds very intriguing, Oak.  I don't think I've played in a world run by you before. (Fair warning: I'm a much better GM than a player. And for those worried, I'm not coming in as the 400 yr. old Tadeusz, instead its the "I guess you can call me Tadeusz. This is my fifth world or so."

The Valley--alien Avians and TK, botched out of here with a pyrokinetic botch.
The Postman--executed my first guy, became President of the Reunified USA; post-apocalyptic scenario, published my first book "Ghost Tales", was nicknamed "Ghost" by the locals.
Philly 2007--Fought vampires with miracles; met my first other verser, David Marcoe and the preacher/vampire hunter doppleganger of myself
Blake's 7--Tried to overthrow an evil space empire with psi, and almost succeeded.
The Playground--Wandered about, met another verser, Mark, and died of radiation poisoning.
The Web--This place is seriously creepy. Its totally bizarre and claustrophobic and nasty (Its a very good horror scenario). Accidentally killed some locals.  Went on attack, and got killed by the Beast in the Garden.
Why Spy?--Met Kelly Tessena, other verser, and worked for another verser C, the leader of a spy agency.  Stopped one bad guy plan, and got my Persuasion raised to 2@1 due to my persuasive nature "I've never tortured anyone before so I'm not really sure how to do it, but I'm willing to experiment...", and am currently on an airplane thats been taken over by hijackers (its the Steven Seagal cameo movie).

And my first gather is to be "The Last Verse".  Cool.
Krillis
GM, 3275 posts
Choose one...
Death or Despair
Wed 15 Apr 2009
at 22:06
  • msg #958

Re: O_O

Hahaha, but Krillis is still going to recognize him perhaps, right?
Amanda
player, 254 posts
Thu 16 Apr 2009
at 01:49
  • msg #959

Re: O_O

Hi everyone I just wanted to tell everyone including Playtester I am leaving for Florida tomorrow and wont be back till the 26th of April.
Playtester
GM, 7088 posts
novelist game designer
long-time gm
Thu 16 Apr 2009
at 01:58
  • msg #960

Re: O_O

Krillis,
Largely so.

Amanda,
Enjoy your trip.

PT
Amanda
player, 255 posts
Thu 16 Apr 2009
at 02:04
  • msg #961

Re: O_O

Thank you we should.
Krillis
GM, 3277 posts
Choose one...
Death or Despair
Thu 16 Apr 2009
at 02:20
  • msg #962

Re: O_O

It's awesome how time works in this game.  For all I know, the Magister of the Northern Winds could very well have been a different Krillis all together, and this Tadeusz probably has no idea who I am.

Amanda,

Have an awesome trip!
Oak
GM, 1598 posts
Thu 16 Apr 2009
at 19:45
  • msg #963

Re: O_O

Hadrian:
"First, we need to remember to bring the tapestry with us. I'm not leaving those books behind, and we might need a quick escape."

Heads up, Hadrian -- the tapestry left with Oak and Day...  :o
Hadrian
player, 306 posts
Superbia est meus Pestis
- The merry traveller
Thu 16 Apr 2009
at 20:32
  • msg #964

Re: O_O

Noooo! My books!

Even more reason to find out what happened to Oak and Day!
Lucas
player, 321 posts
Fri 17 Apr 2009
at 18:58
  • msg #965

Light reading

Actually I still have 'Words of Fire' and 'Lightplay' on me, and I can't read both at the same time, so not need to go to bed without a goodnight story.
Playtester
GM, 7091 posts
novelist game designer
long-time gm
Sat 18 Apr 2009
at 01:34
  • msg #966

Re: Light reading

I hope to see ya'll tommorrow, or see myself here posting in any case tommorrow to make up for skipping today.

PT
Shane
player, 86 posts
Sun 19 Apr 2009
at 01:56
  • msg #967

*GASP* I LIVE!!!

That's right. You didn't think you'd be rid of me that easily, would you? ;)

I'm really sorry for the inactivity, guys. RL had caught up with me, so I've been really busy with school and stuff for the past few months. However, I've talked to PT and I believe I am ready to begin again.

It's good to be back.
This message was last edited by the player at 01:58, Sun 19 Apr 2009.
Oak
GM, 1600 posts
Sun 19 Apr 2009
at 02:26
  • msg #968

Re: *GASP* I LIVE!!!

Welcome back, Shane!  :D
Lucas
player, 325 posts
Sun 19 Apr 2009
at 22:32
  • msg #969

Re: *GASP* I LIVE!!!

Is it a troll? Is a spam bot? NO! It's Shane!
Playtester
GM, 7096 posts
novelist game designer
long-time gm
Mon 20 Apr 2009
at 03:12
  • msg #970

Re: *GASP* I LIVE!!!

I missed Krillis so he's been posted, but the rest will have to wait.

PT
Shane
player, 88 posts
Mon 20 Apr 2009
at 22:04
  • msg #971

Re: *GASP* I LIVE!!!

Seems kinda quiet. :P
Oak
GM, 1601 posts
Mon 20 Apr 2009
at 22:16
  • msg #972

Re: *GASP* I LIVE!!!

PT's GMing stamina isn't what it used to be, which isn't too surprising.  After all, we're almost to 25K posts!  That is why he is eagerly looking forward to his extended GMing vacation.  He has only been kindly hanging on this long to keep the game going until I can step in next month.  So PT's daily posting schedule of old is a bit more relaxed these days...  :)
Shane
player, 89 posts
Mon 20 Apr 2009
at 23:06
  • msg #973

Re: *GASP* I LIVE!!!

Ah, that's cool. :) Man, he's dedicated. 25k and he's still at it. He deserves his vacation. ^_^
Mentat
player, 516 posts
Mon 20 Apr 2009
at 23:33
  • msg #974

Re: *GASP* I LIVE!!!

Oh noes! The message board is yelling at me again!

Wow, that will be the third OOC I've seen this site go through. Go me for staying around that long.
This message was last edited by the player at 23:35, Mon 20 Apr 2009.
Oak
GM, 1602 posts
Tue 21 Apr 2009
at 00:11
  • msg #975

Re: *GASP* I LIVE!!!

Yeah, I usually try to let it get into the 990s before I retire an OOC thread...  :)
Avahur
player, 2508 posts
The only side I'm on
is my own.
Tue 21 Apr 2009
at 02:46
  • msg #976

Re: Annoyance

If you're going to retire it, at least let it be like at a 0.. seeing the 3599 is hella annoying every time I look at it...
Lucas
player, 327 posts
Thu 23 Apr 2009
at 17:48
  • msg #977

Re: Annoyance

Posting about the date has made me realise 2 things:
1) I've been playing this game for just under a year now: Yay!
2) Time becomes really distorted when you play either by moments or by summary. I have no idea ho much time might have past in-game since my first post. It could be 2 months, but it could just as well be 20. How much different are we now since the day we first versed, IC or OoC?

Edit: Sure enough, things got weirder. I've been reading over the shoulder of Shane, and apparently I've forgotten about that time, about 400 years ago, when I will crash-land a spaceship and will die saving a man's life. Silly that one can just miss these little things.
That, or Shane is mistaking some poor guy for me, but let's not assume the inplausible. :-D
This message was last edited by the player at 18:24, Thu 23 Apr 2009.
Playtester
GM, 7110 posts
novelist game designer
long-time gm
Thu 23 Apr 2009
at 22:33
  • msg #978

Re: Annoyance

Or it hasn't happened to you yet.  After all, someone thought Shane was some super buff verser ....Shane the Unstoppable, the type of guy who pals around with the Alchemist.

As to hypergenes, I'm losing track of details. Remind me when I forget.

PT
Shane
player, 92 posts
Thu 23 Apr 2009
at 23:49
  • msg #979

Re: Annoyance

*chuckles* I always thought that name had a nice ring to it. *ego*
Mentat
player, 519 posts
Sat 25 Apr 2009
at 00:01
  • msg #980

Re: Annoyance

Oh, I actually dread meeting myself. The question I'll have to ask him is "Are you a good me or a bad me?" Likely I'll pick up the answer pretty fast. Hopefully I wouldn't catch myself in a mood where I'm inclined to just blow the imposter up and call it a day.
Hadrian
player, 312 posts
Superbia est meus Pestis
- The merry traveller
Sat 25 Apr 2009
at 12:09
  • msg #981

Re: Annoyance

Blowing yourself up when you meet yourself might not be such a good idea Mentat. You have to look at time a bit more abstractly than that. Because if you do kill yourself, then the next time you meet yourself you might end up on the receiving end, and it's not like you can become angry and wish to get back at your killer, because it will have been yourself doing the killing.

Understand?

I wonder what it would be like meeting myself in another world. I'm afraid if that happened it would result in a hundred+ posts of discussion on the nature of the multiverse, and the implications to the time-space continuum of me speaking to myself, and whether or not it would produce a black hole if I actually touched myself.
Krillis
GM, 3282 posts
Choose one...
Death or Despair
Sat 25 Apr 2009
at 16:55
  • msg #982

Re: Annoyance

You also have to think about the possibilities that another 'self' in a different verse could have become a verser as well, and that you may not be the only Hadrian out there.
Avahur
player, 2509 posts
The only side I'm on
is my own.
Sat 25 Apr 2009
at 18:12
  • msg #983

Re: Annoyance

And on that note, I can wonder how many Avahurs are out there and if I met another me, or better yet.. 2 of me at the same time...  the fun that would ensue.
Hadrian
player, 313 posts
Superbia est meus Pestis
- The merry traveller
Sat 25 Apr 2009
at 18:28
  • msg #984

Re: Annoyance

... especially if you found out that the other two Avahur's were pious dogooders. You'd verse out of sheer shock - or disgust.
Avahur
player, 2510 posts
The only side I'm on
is my own.
Sat 25 Apr 2009
at 18:35
  • msg #985

Re: Annoyance

Not entirely.

There is more to Avahur than what most see.  Spend a world or three with Avahur, you might get to see something good happen.  Or... you might see him level a city...again.  Either way, it'll be entertaining.
Lucas
player, 329 posts
Sun 26 Apr 2009
at 00:12
  • msg #986

Re: Annoyance

It's conundrums like these that have converted me to the XKCD.com philosophy of self discovery. :-p
Mentat
player, 520 posts
Sun 26 Apr 2009
at 03:27
  • msg #987

Re: Annoyance

I'd have to believe my future is set in stone to care. If it really is me, and he's a nice me, no problems. But if its a nasty me, he'll say, "Certain death? Peesh, immortality is wonderful, huh? Damnation? Cross that bridge when I get there."

I'm already sliding there... O.O
Playtester
GM, 7124 posts
novelist game designer
long-time gm
Tue 28 Apr 2009
at 14:40
  • msg #988

Re: Annoyance

Is it Fate or Chance? Oak's last two posts by me have been eaten. It makes me wonder if such was meant to happen so that I would reconsider the Botch. I have, and so Oak, you can stop praying for good dice rolls now.

That's cheating you know. :)

PT
Oak
GM, 1616 posts
Tue 28 Apr 2009
at 14:53
  • msg #989

Re: Annoyance

"Where He leads me, I will follow..."  :)
Hadrian
player, 315 posts
Superbia est meus Pestis
- The merry traveller
Tue 28 Apr 2009
at 21:06
  • msg #990

Re: Annoyance

I have a question about our GM situation. So the facts I have accumulated are these: Playtester is going on a well-deserved break; which I'm sure we all agree he should, having kept his pace, and wit, with the bulk us for so long.

Oak will be leading a gather in PT's initial absence.

My question is: what then? Is the plan to have Oak, if he is up to the challenge, to fill in for PT in ALL the various worlds? Just thinking this makes me shudder.

Or has filling up the GM ranks been discussed? Is this even possible? Is Multiverser a game system that a fledgling GM can order from the interwebz?

My questions stems from concern for our good Oakmaster. I'd hate to see him tire himself out trying to sail the ship all on his own.
Oak
GM, 1619 posts
Tue 28 Apr 2009
at 22:03
  • msg #991

Re: Annoyance

PT is amazingly creative, able to accommodate a wide variety of worlds and player preferences, and able to multitask many threads in many worlds.

I am... not so much.  :p

Therefore, the plan is to proceed by leveraging off of my own humble capabilities, which means everyone will be in a single gather world of my own creation.  I seem to be able to cope with multiple players in one world better than multiple players in multiple worlds.

The twist that makes this possibly sufficient?  Well, without wanting to give away too much... but this upcoming gather may well last a year or more, and PT may well be ready to take over again when it is finally done.  :)

That being said, the question is a good one.

I would highly recommend that aspiring Multiverser GMs head on over to gamingoutpost.com and get some Multiverser mechanics training from one of the game designers, MJ Young.  He has been pretty busy these days, but he is indeed interested in helping folks learn the ropes of GMing Multiverser.  :)
Playtester
GM, 7131 posts
novelist game designer
long-time gm
Wed 29 Apr 2009
at 03:29
  • msg #992

Re: Annoyance

And yes, you can buy the Multiverser: The Game rpg rule book.  Its huge, but the vast majority of it is skill charts and is thus stuff you don't need to read in detail.

I think its very creative, extremely insightful, of massive broadness of topic, and sometimes a bit klunky and hard to read. It is a work of genius.There are also the First and Second Book of Worlds which list 18 total worlds you can use to help you get started. I think there is or will be something called Triple Play which is three worlds only. Some of the worlds are astounding...Ba'kegn is brilliant and utterly strange.
And if you go to Lulu.com and search for 'Death of a Blogger' you'll find my storefront and you might find some useful Multiverser related stuff there. Buy one of everything for yourself, and one for each of your friends. :)
I hope to add some more stuff to the storefront sometime after I start to take my break.
If Oak hasn't bought the Big Black Book (my name for it) of basic rules, I highly reccomend that he do so.
As I usually say, buying the book has the advantage of you finding out all the things I'm doing wrong.
MJ, the game designer, does give plentiful and clearly logical advice to those who ask at Gamingoutpost.com.  And there are a lot of pretty good ideas for worlds in the back pages of the site.
One of my favorite worlds (in the top twenty) is Music Wars which was conceptualized by JohnA1Nut. And the world you were in...Red Shirt Terror World (not the greatest of names) was created on the pages of GO.
And if you want to try to run worlds, Hadrian, or someone else does, that would be most interesting.
Oak
GM, 1621 posts
Wed 29 Apr 2009
at 03:38
  • msg #993

Re: Annoyance

Oh yes, I've had the Big Black Book for many moons already...  :)
Oak
GM, 1622 posts
Wed 29 Apr 2009
at 03:53
  • msg #994

Re: Annoyance

And since we are already discussing transitions...

... let us bid a fond farewell to OOC Thread III...  :)
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