quote:
What Misty said is not wrong. You managed to limit the supercharacter enough to make it doable, and useful in game so in my opinion you did well as a GM. I was quite impressed. As a GM I would give you a 'new use mark' to gm skill for pulling off a difficult trick.
Well, the thing is, I am improving. When I hear "The Supercharacter does everything for you" what I hear is "The Supercharacter does
EVERYTHING for you." For example, when I was running Glantri, Him, Magehammer and another NPC ran into an opponent that Glantri probably could have taken out with his bare hands. The Supercharacter completely rejected his idea of how to deal with it and used magic to make the problem go away. That would be doing
EVERYTHING for the player. See what I mean? Now, same situation, Magehammer would look at Misty and say "It's all yours." Some of you are talking like the NPCs should do absolutely nothing for the player. What's the difference if the NPC is super or not? They can still do
EVERYTHING for the player.