Just so it is clear, I do intend to go through each and every one of these on the list, and then compile a new list which includes all the modifiers. I hope you are willing to help me out on them all the way through XD
I will skip number 4 for now, although if you give me details on this "Trance skill" I may be able to write it up.
quote:
5. Umbrella of Authority: Forex: Joe had been disobedient to his Papa, the Policeman, and his Pastor. Now the Witch of the Woods who lives in a bubble universe with a gate in the thicket behind his school is able to cast Summon Child on him.
So this effect says that it only works on someone who has behaved in a certain manner?
I believe that this one needs to be more specific, or perhaps be split into multiple specific effects. For example, if the child does not believe the Pastor has authority over him and so does not obey, is he still considered 'disobedient'? What if the Papa also does not believe that the Pastor has any authority? What if the Papa thinks the Pastor has no authority over Joe so tells Joe not to listen to him, but Joe obeys the Pastor anyway? Is he now disobedient to his Papa?
Basically, we have to define the disobedience from a given perspective. Disobedient from the perspective of Joe, the Authority Figure, the Society, or the Caster? Once that is defined we can define the limit.
We also have to define the time frame. For how long after the disobedience can the magic work? I have no idea how to sit mod this part, so I will leave it open for now.
If it can be any of those, I would go with the following:
The Society: +2. This bonus isn't worth much, because it is so broad. I would increase the bonus if it needs to be something that almost everyone in that world agrees on, and decrease it if just a small insular society thinking that way is enough. This bonus might change in communities which are more relaxed or more strict than 'usual'. A kid setting a house on fire for fun is probably naughty, but a kid accidentally knocking a lamp over to set the house on fire probably isn't...but some societies might still think it is. Now set up a situation where that logic applies to authority figures, and you have this bonus.
The Caster: Variable. It depends on the outlook, perhaps the alignment, of the caster. In this case, 'Disobedience' needs to be defined from the casters perspective, by the player controlling that character. This one is more difficult. I would define it from the alignment and roleplay of the character, and give the skill a set bonus of +5...when it can work ^^.
The Authority Figure: I think variable sit mods based on the situation, added at the time of casting, works best here. +1 for an unreasonable Authority Figure that demands things the person cannot feasibly do. +2 for one that is otherwise abusive. +5 for one that is reasonable and kind.
The Target (Joe): This is my favorite, thematically. It means the magic homes in on the feelings of the target, that feeling of 'I've been bad'. As such, it should probably be alignment based. Only if the target believes that they have defied someone who has authority does it work. I would go with a set bonus of +5, with variable time that the window is open based on roleplaying and general alignment.
This message was last edited by the player at 22:45, Tue 08 Apr 2014.