Re: Magical Ideas Converted to Multiverser
Looks like an interesting system, if a bit concerning. I would think that a better way to do it that, well, more fits the Multiverser 'feel' is not to apply the effects of this to all magic in the same way. Rather, make a designated bonus for all skills which require 'Mana', such as +10 or maybe even +20 if it requires a certain 'kind' of Mana.
Then, with that in mind, every part of a world where there is a 'Mana level' has the modifiers that you proposed tacked onto all 'Mana using' Magic skills, and an even HIGHER penalty opposed to NON Mana skills. In other worlds, the GM decides if it is a Mana World, and if it is not he picks one of Normal Mana or Low Mana for all Mana skills in that world. You only have 'No Mana' when some force (magic item, creature, Gods, etc.) is actually removing the mana from an area...in effect using an anti-magic field effect. MV does have that ability, yes? Anyway, you may want one more entry on the scale...Very Low Mana, for areas where magic is harder to use, perhaps nigh impossible. That is more in keeping with the MV feel than No Mana. I really feel No Mana should only be something like I said, a force removing magic from an area, and it should be rare.
If a given world has a 'Mana level' because that is what the world's gods wanted, then can't the one God interfere with the other god and impose a sit mod on all holy magic that is no of that world? Or is that against the rules?