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06:40, 28th April 2024 (GMT+0)

Post Ludum: Glantri's Island.

Posted by MagnusFor group 0
Magnus
player, 910 posts
Fri 22 Jan 2016
at 15:11
  • msg #1

Post Ludum: Glantri's Island

(To the tune of "Gilligan's Isle")  "The thread's aground on the shore of this uncharted desert isle..." -- Oak ;)
Magnus
player, 912 posts
Fri 22 Jan 2016
at 15:38
  • msg #2

Post Ludum: Glantri's Island

So what did everyone think? Any suggestions on how I can improve?
I think I did well. Glantri was a awesome player and did most of the planning and metaphysical grunt work to get off the island.

I'm sorry about Magnus's paradox ending up catching you in the Area of effect.

Hopefully you will enjoy the next world.
Glantri
player, 520 posts
Fri 22 Jan 2016
at 21:33
  • msg #3

Post Ludum: Glantri's Island

I really enjoyed the world. I was a little confused by the spiders at the end, but it makes more sense now knowing it was a paradox event.

It was a good world for transitioning and getting used to what you look for as a GM, and I'm really looking forward to stretching my thought processes on making my combat descriptions more interesting. It's an area I often feel that I'm weak as a player.

If I was pressed to pick one area for potential improvement it would be to not worry as much on things being perfect, I'm fairly easy going and willing to work with you if we get to a point where the story gets stuck and needs a little push to move forward or if something comes out wrong. Not by any means a significant gripe, but I like to try and point out both a pro and a con.
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