Post Ludum: Glantri's Island
I really enjoyed the world. I was a little confused by the spiders at the end, but it makes more sense now knowing it was a paradox event.
It was a good world for transitioning and getting used to what you look for as a GM, and I'm really looking forward to stretching my thought processes on making my combat descriptions more interesting. It's an area I often feel that I'm weak as a player.
If I was pressed to pick one area for potential improvement it would be to not worry as much on things being perfect, I'm fairly easy going and willing to work with you if we get to a point where the story gets stuck and needs a little push to move forward or if something comes out wrong. Not by any means a significant gripe, but I like to try and point out both a pro and a con.