Re: Magnus and the Mountains
In reply to Magnus (msg # 467):
He blinks. You can see you're racing far ahead of his thoughts. After a second, he nods firmly.
"Yes, I think you are right. Its going to be exciting. We're going to see wonders and the world change. If everyone has power, its the best way for things to work out better in the end. So we will do as you say, teach half at a time, and with the goal of them teaching others quickly, and those teaching others. This means you don't just teach us how to do it, but teach us how to teach others."
He's bought into your plan, and accepted the goal as one of his own.
OOC: Good dice roll, and your fully thought out plan helps because it gives him the impression you know what you're doing.
As such, you find yourself two days later with half the Senior Faculty, and some porters walking out of the city. Some folk that look suspicious to you are eyeballing you as you leave, but your teacher/students have turned aside questions with practised ease from those with normal curiosity, and from those whose curiosity seems less benign.
A few miles away, the temporary camp is set up, and you begin teaching.
Time for some dice rolls. I roll 4d10.
General: 12. That's pretty good, not great, but good.
Dangerous Botch Prevalence: 17. Not great. You will have at least one serious problem.
Lethal Botch to you likelihood: 14. You're fine.
In the first hour, you get a few of them to demonstrate psi talents of their own, and over the next two hours, everyone gets at least the most minor application of skill involved. There is a clear difference as some few pick up things faster than Tyler, and a few others try and fail over and over, eventually succeeding, but most are not as good as Tyler. Its the standard bell curve effect.
In the fourth hour, one man is struck by lightning from the clear air, and he's knocked down, and rolled. He's got second degree burns on a fourth of his legs and arms, and half his beard is gone.