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Magnus'a Meanderings: The Hunt Begins.

Posted by GlantriFor group 0
Glantri
player, 1521 posts
Thu 10 Nov 2016
at 03:56
  • msg #24

Magnus'a Meanderings: The Hunt Begins

"It's less about who fails I suspect. How we handle a task is part of the evaluation and training. The choice is ultimately yours though. Did you want us to try and move the bodies while you're away, or leave them for your return? And be careful, It seems you may be the target of some of this for whatever reason."

Are you taking any supplies with you on your trip back and when do you plan to leave. It's past midnight, and your exhaustion is becoming  severe. Is there anything you want to accomplish before heading back?
Magnus
player, 2276 posts
Thu 10 Nov 2016
at 17:04
  • msg #25

Magnus'a Meanderings: The Hunt Begins

"... I wouldn't move the bodies if I was you. It would cause more conflict with the Whitecloaks if they saw you moving the bodies.

Anyway, lets rest for now. How are we going to arrange the watchs?"

I guess I'll leave after we eat in the morning. We got here after a days travel on horse back. So it'll probably take me two or three days to get back. I'll see if the other will let me carry enough of those berries to keep me going during the trip.
Glantri
player, 1523 posts
Fri 11 Nov 2016
at 00:24
  • msg #26

Magnus'a Meanderings: The Hunt Begins

Lod speaks up, "Rory and I will take watch until morning. We are by far the least tired and can sleep in the cave during the day."  He sounds much more assertive than you've ever heard him before. Assuming you don't object and go to sleep I'll move on. Otherwise just say so and we can rewind.

You fall asleep quickly once you lay down, weariness sinking into your bones.

You find yourself on an unfamiliar hill, overlooking a coastal city. There are signs of battle at the city walls, and the beginnings of a strong storm are pressing in from the sea.
Magnus
player, 2278 posts
Fri 11 Nov 2016
at 06:49
  • msg #27

Magnus'a Meanderings: The Hunt Begins

No, I wouldn't object to that.

Well, First thing first. Let's check if I am in the dream world.

I'll pinch the skin on my arm to see if I feel pain.
Glantri
player, 1525 posts
Fri 11 Nov 2016
at 09:55
  • msg #28

Magnus'a Meanderings: The Hunt Begins

You pinch your arm and feel the familiar sting you would expect. It's a little distant as if you only partially exist here currently though.
Magnus
player, 2281 posts
Sat 12 Nov 2016
at 08:06
  • msg #29

Magnus'a Meanderings: The Hunt Begins

Ok. I'm going to try to explore this. But I need to be careful. First thing. Form Armor. Second thing Form Weapon. ... That shroud protected me from that explosion but it was only made of Dreamstuff... So it was my will holding it together? So Technically I could do it without an Item to focus on. But Magic feathers help. Therefor I should pick something That I know will protect me.

Well. I would just make a suit of magic armor. But instead I'll form a suit of Power armor over myself. Styled after Samus Aran's Fully upgraded suit from the Metroid Series. I'll alter it so that it is optimized for melee instead of ranged.(I.E No arm cannon. And the pauldrons are a manageable size that won't obstruct my view.)

Next I'll form an Oricalcum Daiklave. This is from Exalted.A Daiklave is a sword used by the Exalted. A standard one is between 4 and 6 feet long and about 6 inches wide. They are generally made of magical materials(Like oricalcum,) that make them practically indestructible. Normally they would be too big and clumsy to use. But By attuning to the user's essence they are lightened for the user such that they can be used like a standard straight sword... But they are still swinging a hundred pound piece of sharpened metal around. As quickly as they can use a normal sword. The physics on normal human bodies isn't pretty.

After I form those things, I'll do a quick test with them to see how they preform.

Then I'll head into the town.

OOC: Do I need to detail the capabilities of the suit and sword? They are fairly ridiculous. But not as ridiculous as turning into Archer
Glantri
player, 1528 posts
Sat 12 Nov 2016
at 11:52
  • msg #30

Magnus'a Meanderings: The Hunt Begins

OOC)Not for now at least. Only thing I need to know is if you are including the helmet in the modified Samus outfit, or is your face exposed.

You summon your armor and sword. Summoning them is easy, but you find keeping them summoned is not. Whenever you let your mind wander to other topics one or both shimmer and shift, replaced by standard clothing, or other weapons, or similar but not the same armor. It takes an active effort to keep them in place.

You test them by going through several motions and they both perform exactly as you would expect.

You head into town and as you get closer you can make out what looked like signs of battle from afar. There are tents and campfires set up outside the city perimeter and buildings have scorch marks in some places. The marks seem to appear and then fade back to an unmarried structure however, which gives the illusion of an active battle from afar.

The tents you find look empty of life from the outside, and the town gives you chills and destinctly reminds you of a ghost town, showing no sign of life.

In the distance you see the sea and various large vessels with reinforced hulls and slim profiles. The ships are nearly pitch black in color, and almost shine. In the opposite direction are the hills you came from, which just kind of roll on for as far as you can see.
Magnus
player, 2283 posts
Sat 12 Nov 2016
at 20:21
  • msg #31

Magnus'a Meanderings: The Hunt Begins

OOC: I did form a helmet with the suit. Since headshots are still a thing. But the helmet does have a clear faceplate so they can see my face from the front. Well at least my eyes and nose.

I'll head in the direction that my gut instinct tells me to go in.

Do I see any signs in the city telling me it's name or other information?

Do I recognized the kind of ships out in the ocean?

I assume that the level of concentration need to maintain them can be maintained in combat. Is that correct?
Glantri
player, 1529 posts
Sun 13 Nov 2016
at 05:42
  • msg #32

Magnus'a Meanderings: The Hunt Begins

You think the level of concentration would work in battle, though it is an added aspect to control. It's hard to say exactly how easy or difficult it will be until you try it in a real battle.

You don't recognize the ships as being from any nation or anything more specific about them.

Your instincts take you into the city to explore for some sign of where this might be. You find that everything is stonework from the road, to the houses and even the dockyard. Very little is labeled with a sign among what you find, except for one building labeled "The Three Plum Blossoms" inn.

As you get near the Three Plums, the hair on the back of your neck stands on end and you get the distinct feeling you are being watched. When you spin around to look however you don't see anyone.
Magnus
player, 2286 posts
Sun 13 Nov 2016
at 22:00
  • msg #33

Magnus'a Meanderings: The Hunt Begins

I call out, "I can sense you here. Show Yourselves!"
I'll amplify my voise with the suit so that it is really loud.

If no one shows up, I'll call out
"If you do now show yourselves, I'll be forced to destroy the entire area."
This message was last edited by the player at 22:03, Sun 13 Nov 2016.
Glantri
player, 1532 posts
Sun 13 Nov 2016
at 22:07
  • msg #34

Magnus'a Meanderings: The Hunt Begins

No one comes out when you call out. The sense of being watched was fleeting however, and has subsided.

You wait a few minutes and then issue your second claim, booming loudly enough that anyone within half a mile should be able to hear.
And you wait,

And wait,

And wait.

It's been several more minutes and no one has come forward,though the fleeting feeling of being watched also hasn't returned. The chill feeling is lingering slightly though.
Magnus
player, 2287 posts
Sun 13 Nov 2016
at 22:34
  • msg #35

Magnus'a Meanderings: The Hunt Begins

...Damn it.

I'll explore the inn too see what I can find. after that I'll go to the docks to get a closer look at those ships. does one look like a Flagship?
Glantri
player, 1533 posts
Sun 13 Nov 2016
at 23:12
  • msg #36

Magnus'a Meanderings: The Hunt Begins

You enter the inn and see what could pass as any inn in the world, including many you have danced at with Susan. There is a stage for a gleeman to perform at, 8 tables with 4 chairs each and a bar with a set of tools. There is clearly a table in the corner that from experience you expect is often the dicing table.

There is no one in there however, and  the tables are empty. You don't find any hanging maps, or signage that mentions nationality. The decoration is of a seafaring nature, but you already knew it was a coastal city.

As to the ships, you get closer and see they aren't painted black but rather use a black shiny tar for waterproofing the hull. None strike you as a flagship, in fact they all seem to be built for speed, much like you would expect in a scouting troop.

Each one you estimate could hold 30 men, but could be crewed with as few as 10. It's got both a sail and rowing positions.

You do find signage at the docks however, reading "Port of Falme"
Magnus
player, 2290 posts
Mon 14 Nov 2016
at 02:33
  • msg #37

Magnus'a Meanderings: The Hunt Begins

I'll jump over to one of the ships and see what I can find in it.

The jump should be easy since I don't have to follow the laws of physics here.
Glantri
player, 1536 posts
Mon 14 Nov 2016
at 02:59
  • msg #38

Magnus'a Meanderings: The Hunt Begins

You jump over to the ship, clearing 100 feet of water without breaking a sweat, and land lightly.

Up close now you can see there are 5 rows of oars, a set of stairs down, a door into an area at the back of the boat, and a wheel up on a secondary level.

What are you looking for? Anything in particular?
Magnus
player, 2291 posts
Mon 14 Nov 2016
at 03:22
  • msg #39

Magnus'a Meanderings: The Hunt Begins

I'm looking for any writing or anything to suggest where this ship is from.

After that I'll follow my gut instincts to... where I need to go? I'm basically exploitating my nature as a Ta'veren to point myself where I need to go. Based on Luck/intuition.
Glantri
player, 1537 posts
Mon 14 Nov 2016
at 04:25
  • msg #40

Magnus'a Meanderings: The Hunt Begins

Your instincts lead you into the back room on the ship, which you discover to be the captains room.

You find a stack of letters in there, but they appear and disappear seemingly at random, and never stay long enough to read. What does stay long enough however is the tactical map on the central table. It appears and stays for a few minutes before fading away again. You manage to make out several key features during it.

First is that the map shows lands that aren't on any map you've seen in this world. The coastline of a distant land is portrayed and labeled Seandar. It appears to be across the Aryth Ocean, which is labeled. The lands you're used to seeing on maps are still there though the names aren't what you expect.

This room has your instincts buzzing, but not any particular aspect of it in general. When you concentrate on your Ta'veren nature however you have a momentary swimming sensation as your world rocks slightly and you have a flash of Rand, Perrin and Matt riding after the horn and dagger.
Magnus
player, 2294 posts
Mon 14 Nov 2016
at 09:31
  • msg #41

Magnus'a Meanderings: The Hunt Begins

Well. That didn't work as planed. But it is good to know they are still ok.

I'll wander around to figure out where I need to go.
Glantri
player, 1539 posts
Mon 14 Nov 2016
at 23:53
  • msg #42

Magnus'a Meanderings: The Hunt Begins

Sorry it took a bit to reply to this. I think we are on different wave lengths, as I thought what evidence you found was fairly close to what you wanted but I think in hindsight I missed that mark. Hopefully this clarifies a bit.

Your ta'veren nature will sometimes strongly assert certain paths as being pivotal to the pattern being spun, and prophecy fulfilled. You've largely been told that from the limited amount the Aes Sedai know and are willing to share.

You've experienced one time where the world felt like it was at a crucial juncture, and your Ta'veren nature resonated strongly for a while (at the eye of the world). The pattern has more fully integrated you into it now though, and you are feeling resonances of important times and places. There is a certain fundamental understanding that your character has of this deep down, even if the mechanics of it are foreign.

Your soul is resonating with thee distinct and disparate events currently. Concentrating on your Ta'veren nature brings forth the import of your connection with the three other Ta'veren, and when done at the right time offers you a glimpse of their location or a sense of which direction they are in.

Unconsciously, your mind is being brought to the town of Falme, with the inn and the ships you found.

And in your waking hours you sense a level of importance in the white tower. Not only from a personal gain perspective but from the Ta'veren perspective.

You get the feeling that all three are approaching an event of cataclysmic import, and the presence or abcense of a single Ta'veren may tip the scales at any given one. But how many Ta'veren are needed is a an unknown.

You finish exploring the ship, and find a series of barracks like rooms that don't draw particular attention. What does draw attention is a secondary set of barracks with the only difference being each room has a single peg with most having a silver collar with a 5 foot chain attached. For whatever reason it gives you the chills.

Right around that time you realize that you are starting to wake up, despite it feeling like you have been here less than an hour. You think you have time to investigate one more ship, or scry on the other Ta'veren briefly, or any other reasonably brief task before you will wake from this world.


OOC)hope that was better than the previous post.
Magnus
player, 2297 posts
Tue 15 Nov 2016
at 02:07
  • msg #43

Magnus'a Meanderings: The Hunt Begins

OOC: Sorry, I wasn't very clear ether. But that did help.
Basically before I was trying to exploit my Ta'veren luck to get me going where I needed to be. This makes sense to me because The heroine of one of my favorite series has something similar. Reimu Hakurei of the Touhou Series has such good 'intuition' that she can fly in a random direction and then run into someone that can point her in the direction needed to solve the current incident.


I'm about to wake up. I need to find out what those collar things are.
I don't have time to transform into EMIYA. So I'll just have to try Structural Anylyse myself.


I touch the silver collar and take a little bit of mana that I generate and put it into the collar picking up it's history, How it was made, What its is made of, what is is used for. Then I'll take the mana back in to me to process the information withing it.

(Basically preforming retrocognation on it along with an analyse of it's materials.)
Glantri
player, 1542 posts
Tue 15 Nov 2016
at 03:11
  • msg #44

Magnus'a Meanderings: The Hunt Begins

I forgot to mention the collar has a bracelet at the other end of the chain it's attached to.

-------
You touch the collar in order to send a little mana into it and your brain feels like it's being poked by superheated needles. Your vision swims and you release the collar. The mana was sent however, and after a few seconds it returns to you, educating you on the design on the bracelet and collar pair.

The item is called an A'dam, a flash of hearing someone refer to it appearing in your head as the mana returns to you. It's a Ter'angreal. It is used to subjugate a woman who can channel and force her to the users will.

That's all the brief exposure and small bit of mana was able to glean however before you wake up, sweating and exhausted. You stare up and see that dawn is upon you yet you feel like you haven't slept more than a handful of minutes. Some of the others are beginning to get up and move about already, but look to be avoiding where you lay.
Magnus
player, 2298 posts
Tue 15 Nov 2016
at 03:23
  • msg #45

Magnus'a Meanderings: The Hunt Begins

Sweet that worked!... I mean of course it worked.

I get up.
"Sigh. Of course I didn't rest well... Good morning."

I'll get ready to start heading to the White Tower.
Glantri
player, 1543 posts
Tue 15 Nov 2016
at 11:45
  • msg #46

Magnus'a Meanderings: The Hunt Begins

Lod comes over, bringing you water. "Morning Eli. We mostly gathered as much. You mumbled on your sleep most the night and began thrashing about at the end there... are you feeling ok? Are you sure you want to make this trip alone instead of taking at least one of us with you?"

They all help you get ready either way, but concern is apparent in each persons eyes, though a mask of weariness covers sea lot of it.

Are you trying to make the best time towards Tar Valon on your way back? Do you plan to sleep along the edge of the road, or try and find inns or buildings you can sleep in?
Magnus
player, 2300 posts
Tue 15 Nov 2016
at 16:25
  • msg #47

Magnus'a Meanderings: The Hunt Begins

"I'm sill tired. But I should be ok.
Someone coming to watch my back would be good now that I think about it. Who wants to come with me?"

I'm going to go as fast as we can maintain. Since I want to get to Tar Valon as soon as possible. We'll probably sleep on the side of the road or an inn when we need to. Although we'll have to figure out how to pay the inn.
Glantri
player, 1545 posts
Tue 15 Nov 2016
at 17:57
  • msg #48

Magnus'a Meanderings: The Hunt Begins

Galad steps forward, "we have discussed already that should you accept a second that I shall travel with you. Let us be off then."

You travel hard that first day and make it to the road and within sight of an inn. When you mention not knowing how to pay for an inn when the conversation gets to it, Galad says:
"If we are not concerned about making some noise and drawing attention I can get us a night at an inn and horses for tomorrow. I would have to announce myself and claim birthright however. I'm unsure whether you intended to mask our trail, which that would surely not do."
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