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02:23, 4th May 2024 (GMT+0)

Magnus'a Meanderings: The Hunt Begins.

Posted by GlantriFor group 0
Magnus
player, 2926 posts
Mon 22 May 2017
at 07:53
  • msg #571

Magnus'a Meanderings: The Hunt Begins

I'll hug her back, stroking her hair to help comfort her. Then I'll kiss her.

"With that Kiss, I'm sure I'll have all the luck I need. I'll miss you until I see you Again."

--------------------

I'll pay for passage. I'm expecting to not be able to work or do much for the next few days. So I don't want to promise to work and have to go through that with the sickness.
Hopefully I'll be back to normal when I get to Arringall. Then I can offer my services as a guard to a merchant going west.
If I need a horse, I can get one without a big rush so maybe I can save a bit of money that way.
Glantri
player, 2068 posts
Mon 22 May 2017
at 16:42
  • msg #572

Magnus'a Meanderings: The Hunt Begins

You find a captain  of a ship called Maidens Kiss looking to sail south who has a spare spot open on his deck. For a silver mark you can sleep with the crew, two if you want your own room.

What do you plan to do with your days and how do you plan to sleep? As in what amount of dreamworld activity of any.
Magnus
player, 2928 posts
Tue 23 May 2017
at 07:16
  • msg #573

Magnus'a Meanderings: The Hunt Begins

I don't want the crew questioning my condition when it hits. So I'll Pay the 2 Silver Marks.
Is food included with the Price?

I'll ask the captain About how long the Trip down river to Arringall usually takes.

I'm not really Planning Anything in the Dream World. Theoretically I could go in and Finish Making Kyotsu and stabilize Archer. But I'm Not sure if it is a good Idea. There is a difference between Can and Should. Even if my nature wants me to rush ahead and make my vision real. I suppose this world is a godsend for me learning magic in the multiverse. It will teach me caution when using magic. Otherwise I go crazy and/or rot. If the RPGs I've played have taught me anything about how I would Use Magic, It's like a Giant Hammer that I would Use to solve all my problems.  Even ones where magic isn't the best solution.
So for now I will sit and wait until the Magic is really needed.

 If I Feel Up to it I'll Practice my forms in my room. Otherwise Maintaining the Flame and the Void most of the time.

I might drop it when I need my emotions. Such as when Talking to someone or Writing for the game system I'm going to use for Susan.
Glantri
player, 2070 posts
Tue 23 May 2017
at 16:51
  • msg #574

Magnus'a Meanderings: The Hunt Begins

Food is included but it's not very good food. Working crew gets the majority of the protein, leaving passengers either what they brought or a mix of vegetable stew and bread.

The captain brags that his ship be one of the fastest in the river trade. Sometime late in the day tomorrow he should be pulling up to Arringill.

That night you sleep well and without any dreamworld excursions. The next day you still feel surprisingly good. Actually better than normal, but that might just be that you've had pretty terrible sleep recently and to have good sleep is a relief. You don't sense any sign of sickness however.

You are left alone to your devices for the day. Any time you embrace the void however the source is there, beckoning you to embrace it. Your memory of the sweetness and life infusing qualities makes it difficult to resist.

Other than that, at near dusk you hear a call from deck that docking is about to commence. Based on what you know of the technology level and also the distance you traveled, the trip likely should have taken nearly double that time.
Magnus
player, 2930 posts
Tue 23 May 2017
at 18:18
  • msg #575

Magnus'a Meanderings: The Hunt Begins

So the Light is showing up at any level of the Flame and the Void now?

I'll gather my things and head to the deck. I am wearing my sword on my belt. I am in the Flame and the Void due to my suspicion that this is too early to get there.

I had hoped that leaving quickly like that would throw off the Whitecloaks watching me.
Glantri
player, 2072 posts
Tue 23 May 2017
at 23:08
  • msg #576

Magnus'a Meanderings: The Hunt Begins

You head topside to find the crew pulling on ropes to draw themselves up to the dock. The city surrounding you looks to be of fair size, smaller than Caemlyn but larger than Baerlon.

The city has a thriving port with several other ships docking or docked currently. There is a marketplace that's naturally built up around the docks and inns and taverns built up likewise to support that.

Within your field of sight there are hundreds of people interacting with the thrumming dock. Among them you see a group of Whitecloaks at a stall. They don't look to be searching for anyone however.
Magnus
player, 2932 posts
Wed 24 May 2017
at 08:46
  • msg #577

Magnus'a Meanderings: The Hunt Begins

It does strike me odd that I haven't been hit with the Channelers Sickness yet. But I Dismiss it as probably a side effect from being a verser.

No point in drawing attention to myself. I'll get a set of traveling cloths and then look for a merchant caravan going west to Caemlyn or Whitebridge. Once I find one I'll Offer my services as a Guard. I'll let them know that I trained with the Warders at the White Tower. I'm hoping that is impressive enough to get hired. The Merchant's head guard probably will want to test me though.

Does Baerlon connect to the Same River as Whitebridge? I came to Baerlon the first time with those two fishermen.
Glantri
player, 2074 posts
Thu 25 May 2017
at 16:57
  • msg #578

Magnus'a Meanderings: The Hunt Begins

You find a set of clothes meant for traveling that are a dull brown color. They include shirt, pants and a half decent cloak. It costs 1 silver mark.  You don't think they'll last all that long or be comfortable, but they will get you where you're going.

Yes, Baerlon and Whitebridge are on the same river, though a merchant would travel that by road normally, to avoid ferrying fees. Are you looking to find a merchant heading to Baerlon or whitebridge or further down? Some merchants don't seem to have any guards (small time one wagon types) while some have up to three and have a caravan of wagons. What is your preference?
Magnus
player, 2934 posts
Thu 25 May 2017
at 19:59
  • msg #579

Magnus'a Meanderings: The Hunt Begins

I'm looking for one heading to Whitebridge. I'm planning on separating with them there. And then take a ferry to Baerlon.

I'm looking for one with two or three guards. Let's see what kind of deal I can get. A White Tower train guard sould be a premium job.
Glantri
player, 2076 posts
Thu 25 May 2017
at 22:06
  • msg #580

Magnus'a Meanderings: The Hunt Begins

You find a merchant with two guards and a medium size caravan. When you ask whether he is traveling to Whitebridge and if he is interested in hiring you on as a guard he replies, "Aye lad, I be heading that way. Planning to pick up some two rivers tabac, and there's no faster route. I've never been given a problem though before what with these two lads traveling with me." And he slaps both of his guards on the back with a smile. They seem friendly enough, though that carry themselves like they are ready for a fight.
"I suppose a third wouldn't hurt however, I don't have much margins to pay however, but you are welcome to ride in the cart and sup with us. Don't have a spare horse though, unless ye' have one already."
Magnus
player, 2936 posts
Thu 25 May 2017
at 23:32
  • msg #581

Magnus'a Meanderings: The Hunt Begins

"That is Acceptable. Unfortunately I don't have a horse. Anyway. When can we get going?"
Glantri
player, 2078 posts
Thu 25 May 2017
at 23:46
  • msg #582

Magnus'a Meanderings: The Hunt Begins

He chuckles, and says "Quite a rush on ya there laddy. Well I'm just finishing up a few transactions tonight, resting up a bit before setting out at first light tomorrow.

He beckons for you to follow, as he tends to various trades, mostly for books and moderately nice clothing before he leads you and the other two guards to the stables of a reasonably well to do inn. The three of you end up sharing a room that's rather cramped with three beds, but doable. The merchant takes a room to himself. Do you plan to try and befriend your fellow guardsmen or try to stay seperated from them as much you can? They seem reasonable, though both appear quite by nature. Not particularly unusual for their profession, but a stark contrast to the vigor that the merchant applies to his words.

Is the intent to avoid the dreamworld entirely for this trip? Don't want to nag by asking, but don't want to skip over nights that you intend to do something in.
Magnus
player, 2938 posts
Fri 26 May 2017
at 00:59
  • msg #583

Magnus'a Meanderings: The Hunt Begins

I need my energy to guard. So I'm not planning on going to the Dream World this trip. I might do something when I am resting on the Ferry.

I'll try talking to the guards and being friendly with them. They're my coworkers for this trip. No point being standoffish to them. I'll find out their names.
Glantri
player, 2080 posts
Fri 26 May 2017
at 01:09
  • msg #584

Magnus'a Meanderings: The Hunt Begins

Carl introduces himself "Its nice to meet you Eli. It's nice to have an extra set of eyes, it discourages any potential trouble. Have you been in this trade long? Grant and I have been at it since we've been old enough to carry swords. It's a good living and let's you see the world." He seems to be very curious, while Grant is content to listen and see where the conversation goes.
Magnus
player, 2939 posts
Fri 26 May 2017
at 14:43
  • msg #585

Magnus'a Meanderings: The Hunt Begins

"This is the first time I've been hired to guard someone.  But I've had training as a swordsman. I trained at the white Tower with the Warders."
Glantri
player, 2081 posts
Fri 26 May 2017
at 16:35
  • msg #586

Magnus'a Meanderings: The Hunt Begins

Grant raises a skeptical eyebrow, "Warder trained eh? It sounds an interesting story, one who gains privilege to train with them and finds themself a guard. That path leads one of three ways, blade master, commander or the like, or Warder. You're no warder, and I don't see a heron on your blade... so what are you running from? I don't like the idea of drawing the ire of the White Tower."
Magnus
player, 2942 posts
Sat 27 May 2017
at 02:38
  • msg #587

Magnus'a Meanderings: The Hunt Begins

"Heh. I'm not important enough to draw their Ire. No, I have to run to take care of something in Baerlon. It's really important to me. Although, I am going to be in trouble when I go back to the White Tower. Probably going to make me scrub everything for a year. Oh well.

If you don't believe me. We could always spar a bit tomorrow. I would guess thst you two have a set of practice swords to keep your swordsmanship sharp."


I think to myself
Hmmm... I wonder... they don't want to attract attention from the White Tower. Is that normal or are they male channelers? Or possibly dark friends? ... I hope it isn't the last one. That will make it an unpleasant night.
Glantri
player, 2083 posts
Sat 27 May 2017
at 10:20
  • msg #588

Magnus'a Meanderings: The Hunt Begins

Grant seems to like the idea but Carl speaks up again, "We have busy days during the fall trade season Grant, you know better." Then he turns to you, "Sparring while in a trade loop is a bad idea. It leads to being tired, and if someone jumps us during that time we've failed at our job."

He then begins shuffling around setting up his bed for the night getting ready to sleep.

-----------

The next morning the merchant knocks on your door before the sun comes up and then comes in, "Alright lads, time to get about." and he's making standing motions with his hands before turning and calling over his back, "Stables, five minutes."

It's a little jarring being woken up early, after consistently waking yourself during your routine in the tower. Carl and Grant seem used to this type of thing however and appear to have been up for a few minutes before he came in, they are mostly packed before you rouse yourself to stand.
Magnus
player, 2945 posts
Sat 27 May 2017
at 15:03
  • msg #589

Magnus'a Meanderings: The Hunt Begins

"I see. Sorry for the unwise suggestion. Good Night."

-----------

I'll rush to get dressed and get my things together. Then met them in the stables.
This message was last edited by the player at 17:04, Sun 28 May 2017.
Glantri
player, 2086 posts
Mon 29 May 2017
at 14:51
  • msg #590

Magnus'a Meanderings: The Hunt Begins

OOC) Sorry for the delay, it's been a hectic weekend.


Carl says, "Not at all, it's just part of a guard's life. We may spar and carouse when we're staying a few nights in town, but on the road, it's all business."

-----------

You get out of bed quickly and get your things together. You manage to finish packing as they do since you have comparatively light baggage (They have several more sets of clothing, backup weapons, pots/pans, basic hunting gear, it all adds up)

-----------

The merchant is sitting in his wagon which has two horses hitched to it already. He motions for you to hop in the back. There's a small bench on the one side of the wagon that is oriented to allow a good view out the back or through the front opening depending on how you are sitting. You are somewhat cramped in there, with boxes stacked up throughout most of the wagon. Carl and Grant bridle their horses in the meantime and when they're ready the merchant puts the wagon to a slow ride.
Magnus
player, 2947 posts
Mon 29 May 2017
at 23:49
  • msg #591

Magnus'a Meanderings: The Hunt Begins

OOC: No Problem.

I'll set my bag down on the floor of the wagon and position myself to watch the back.
I'll try to hold the Flame and the Void to help pay attention to my surroundings.
I'm trying to hold it at a low enough level that the One Power doesn't show up to tempt me.

Otherwise I'm just going to do my job and watch for trouble.
Glantri
player, 2087 posts
Tue 30 May 2017
at 00:25
  • msg #592

Magnus'a Meanderings: The Hunt Begins

When you assume the flame and the void the light of the one power is always present, even when you first assume it. It beckons, and there is temptation. As long as you give it a small amount of constant thought not to embrace it however, you feel it's not a huge liability.

Overall it's a very boring job though, most of the miles are just plains or forests. Late in the day the merchant calls to the three of you, "We'll be stopping at Master Flinn's tonight. Remember, best behavior, he's an old friend."

He turns back to you, "Master Flinn's a good man, saved my life twice back when we was both in the Andoran guard. "
Magnus
player, 2949 posts
Tue 30 May 2017
at 01:56
  • msg #593

Magnus'a Meanderings: The Hunt Begins

I will maintain the Flame and the Void on the job while maintaining the constant thought to not embrace the One Power.

----------

"I see. It will be a honor to met the man that saved you."
Glantri
player, 2089 posts
Wed 31 May 2017
at 16:36
  • msg #594

Magnus'a Meanderings: The Hunt Begins

The merchant smiles and nods before going back to paying attention to the horses. Several minutes later you hear, "What in the flaming light! Carl, Grant, Go."

At this when you turn around you see a house that is alight with flames. They are reaching high already and in the void you can make out a cry for help from the inside. You have a sickening sense of realization that Carl and Grant certainly can't get there in time and get inside. The merchant is whipping the horses hard, driving them towards the house and you see a few tears fall from his face as he continues cursing.
Magnus
player, 2952 posts
Wed 31 May 2017
at 19:37
  • msg #595

Magnus'a Meanderings: The Hunt Begins

What passes for my caution warns me to consider my action.

But I Refuse to stand idly by and let a man die.
They can't make it in time, the only way is to Teleport.

I open my connection to the One Power and draw heavily from it. I am forcibly tearing through spacetime so that there is a connection between here and the burning building then throwing myself through so that I appear next to the man needing help.
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