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23:59, 28th March 2024 (GMT+0)

Sundabar Ledger (Player Notes)

Posted by Myth -DM-For group 0
Myth -DM-
GM, 53 posts
Snow Covered and Frigid
Beast and MenFight or Die
Thu 10 Feb 2005
at 20:08
  • msg #1

Sundabar Ledger (Player Notes)

Use this thread to keep track of your personal characters view of the adventure.

Please only one post per character. As the adventure continues just edit your post with the recent info that you have learned.

Bonus XP will be awarded!!!

Completed task will be tracked here as well.


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Current Adventure:

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Completed Adventures: Cryoden Mines: ~Need stout lads!! Apply in person at 120 IronLeaf. (If inquired about you find that this was posted by a wealthy land owner who has recently purchased an old Diamond mine in the Rauvin foothills. The mine was purchased from an old dwarven miner that could no longer support the mine due to the cost of upkeep. The main cost being, to keep the mines clear of monsters or worse. Now this new owner of the mines is asking that you go and secure his mine before he and his small group of miners go and set up camp. He will pay a total of 700GP, he is willing to give 1/2 as down payment for supplies.)

Brattor's Helm: ~Retrieve the Helm of Brottor’s Thrall and return it to Dunbar Gemaxe of Felbarr
---------------------------------Contract----------------------------------
I Dunbar Gemaxe herby proclaim The Crazy Sons of a Gnoll as a legitimately sponsored mercenary company for the following task.

Objective: Find and return the lost Helm of Brattor’s Thrall.

Terms: Upon successful return of the artifact, each surviving member of the mercenary company known as The Crazy Son’s of a Gnoll will be rewarded with 1000gp each. Paid from the coffers of the Gem Axe Mining Co.

Any remaining loot found by said mercenary company is theirs to do as they see fit. We ask, but do not require that all dwarven artifacts be rightfully returned to their families’ heirs.

Supplies: 1000gp worth of expedition supplies. To be picked up in Jalanthar.

Contacts: Dunbar Gemaxe of Felbarr. Zornun The Warty Magician of Jalanthar.

This message was last edited by the GM at 15:32, Thu 16 Oct 2008.
Erdthar Grimear
player, 12 posts
Gray Orc
Fri 11 Feb 2005
at 00:27
  • msg #2

Re: Sundabar Ledger (Player Notes)

Old man at gate:  "protection and guidance....huh? We'll see about that, will she protect us from the Hordes of Orcs that fall forth from the north mountains cutting off Felbarr, will she protect us from the bandits or the goblin kingdoms, and will she protect us from the fell beast of Moon Pass?"

Molly and Amen - Secret business in Sundabar
Master Drace - Patron for the Diamond Mine quest
This message was last edited by the player at 03:34, Tue 15 Feb 2005.
Vespian St.Brandi
player, 40 posts
Studious an Philosophical
Loves Books an Archeology
Sat 12 Feb 2005
at 02:13
  • msg #3

Re: Sundabar Ledger (Player Notes)

Vespian is the youngest of several enslaved sisters who were forced to spend their childhood searching through ancient tomes, forgotten temples and endless archeological digs by the diabolical mage, Kharzahk Soulripper.  Their master was not exceptionally brilliant in the research of new theories and forms of magery, but he was very talented in ways of capturing other creatures and forcing them to do his bidding. His private army of Ogres, Goblins and undead unearthed ancient manuscripts, archaic texts and  eldritch tomes and the  girls, naturally gifted with languages,  were made to translate the arcane symbols into forms Kharzahk could understand and use to increase his own power.
A few years ago, the minions of Soulripper dug up a gateway and unwittingly activated it. It opened briefly for a few terribly hideous seconds and then closed, but not before the older St.Brandi sisters and their master had disappeared through it with most of the digging team.
She traveled the Spine by herself , searching  for away to bring her sisters back, and then met Milo and eventually Gimuld. She has learned much now about being  a friend and is no longer so determined to find her sisters. In truth, they were nearly as mean to her as Kharzahk was and she is not so sure that bringing them back is a good idea.
With a life of living among monsters, undead and other nasty creatures, she is far more tolerant of other races and has eating habits that offend most civilized folk.

If Molly is doing so well, why does she live outside the city, why doesn't she have a store and instead relies upon commerce from her cart?

Drinking Guy lost his wife and family. Only traces of blood left behind.
This message was last edited by the player at 20:21, Mon 21 Feb 2005.
Milo Hardbottle
player, 36 posts
A little wild fellow
he rides a fluffy dog
Sat 12 Feb 2005
at 04:59
  • msg #4

Re: Sundabar Ledger (Player Notes)

A small halfling village existed on the Northern borders of the High Forest South of Everlund between the Silverwood and the Highforest. A Drow raiding party in one of there surface raids burned the village and killed all of the halflings.
Milos parents; beer makers hid Milo and died in the raid. A silver dragon who had passed over the burned village on her way to Silverymoon went down to survey the ruin. She heard Milo crying and found Milo in the ruins of the brewery stuffed in an empty crock. She took him into the Woods of Turlang the Treant. And gave him to the circle of druids and they raised him as there own.

Milo grew up strong and good with the druids of Turlang and he himself took the path of the druid following Silvanus the Forest Lord. On the day he was initiated into the circle he was given a Large Sheep Dog puppy from the Silver Dragon that had rescued him. The first thing the dog said to him was "Ruff" so thats what Milo named him.

He is ofcourse most comfortable in the wild and can complain alot about civilized people and there strange ways. Milo looks kind of wild and not like the typical rougeish city halfling of the realms. He wants to adventure to find interesting items of magic and to see the wide world, and ofcourse to keep the wold as green as possible.

Milo hates 3 things Goblins, Drow and Loggers. He really doesnt differenciate between humans and orcs much. One of his elven mentors often refered to orcs and humans as a plague so he is kind of distances himself from them. But his good nature usually gives them a chance.

One day he ended up at the River Rauvin and started following it east untill he met Vespian and Gimuld, he helped them out and they walked the rest of the way to Sundabar and....thats where we are now
This message was last edited by the player at 01:34, Sat 13 Aug 2005.
Quindil Liahstia
player, 17 posts
Tue 22 Feb 2005
at 01:29
  • msg #5

Re: Sundabar Ledger (Player Notes)

The Journal of Quindil Liahstia
  The journal of Quindil Liahstia, the rogue-barbarian, is to only be read by people whom he has granted permission.  For example, if you did not know he was a barbarogue, you probably shouldn't be reading it.  If this applies to you, close the book now and return it to it's rightful owner.  He will try to be understanding and refrain from scalping you in your sleep and/or skinning you alive.


Acquaintences
Note to self - learn ciphering!

Pello
I'm sure having a pyromaniac on our team is better than having a pyromaniac working against us, but dammit, fire just doesn't work that well against the undead.  Plus, he has this annoying tendancy to "run the hell away" at the slightest sign of trouble.  Not to mention he's only about waste high.  Friggen ankle-biters.

Erdthar
Somebody has to stand up and take the blows, and Erdth is just the man orc for the job.  Rock solid, reliable, and violent.  What more could ya want out of a warrior?

Falk
I could get to like this "Tempus" guy.  A religion entirely based on kicking ass and taking names is something I can get behind.  As long as its all done in the name of good, of course.

Jobs, and the completing of such:
Entry One
  Went Goblin hunting, and got paid to boot!  What fun!
  Currently exploring a somewhat haunted keep, or so they tell me.  I definitely preferred killing Goblins.  Skeletons don't scream amusingly when they die.  And they don't bleed.  And some of them don't seem to be hurt by a sword through the skull.  It's all very complicated and involves "magicks" or some such nonsense.  Then again, goblins don't have flawless rubies hidden in their graves (at least, none of the goblins I've killed have...note to self: interrogate goblins to track down their 'goblin goodies').  I suppose we should get back to tracking down that helm, or whatever it was for those dwarves.  Good for nothing dwarves.  They send us into the mountain with no warning!  There was no "oh hey, you may have to fight ghosts when you reclaim our precious heirloom".  They just payed us money and sent us off to be killed!  I will definitely make a note of this and demand some extra compensation.

Critters:
Goblins:
  Goblins are highly amusing to kill.  However, none of them seem to be very rich, making killing them a generally unprofitable affair.
    Apparently goblins can be befriended (by sparing their lives, at least).  They aren't, however, very durable.  We have lost two goblin decoys allies to various marauding monsters.

Gnolls:
  Imagine a goblin.  Now make him friggen tall and hairy, unable to speak intelligibly, and dead broke!  That's a gnoll!  Waste of time!

Bizarre Rubbery Things:
  I don't know what they are, but I don't like them.  Plus, they don't have money pouches.  The nerve of them!

Dragons:
  I'm sure dragons have lots of money.  I'm also sure they could rip my head off.  Note to self - be nice to dragons.
This message was last edited by the player at 08:16, Sat 19 Jan 2008.
Pello Flarne
player, 45 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 15 Mar 2005
at 15:10
  • msg #6

The Memoirs of Pello Flarne

Scribe Explosive Rune spell here once learned.
(Note: Protect book with Protection from Elements spell first.)


I'm a better writer than I thought! I'll probably sell this to a publisher once we get back to civilisation again.

1st of Fading
Joined up with a crazy band of adventurers today. The group consists of no less than 5 other people:

Vespian, a babelicious half-elven fighter of appreciable and classical beauty
Quindil, elvish ranger chap and unfortunately noway near as babelicious goodlooking as Vespian
Milo, a dog-riding halfling (naturegeek I think)
Erthdar, a seemingly harmless halforcish warrior
Gimuld, a human warrior

Somehow this ragtag group managed to drag me to the home of a certain man called Drace, who hired us to clean out the Cryoden Mine in the Rauvien foothills. Of course, the man couldn't tell us exactly what we needed to clean out. We received a 350 gold advancement, and stand to receive another 350 gold at return plus any loot we manage to find. Any gems we pick up will earn us 40% of their value when delivered to Drace.

Tonight we'll be sleeping at The Falling Feather. Sounds like a nice place.


2nd of Fading
The Falling Feather was terrible! I'm glad that I was so drunk that I didn't notice am able to ignore such material matters. Still, I would have expected better.

Anyways, we headed out of town on the trail to the mine. Made good progress until noon, where we met a filthy trio of Cannis Vescopulpatis (Gnolls for the uneducated), and I had to show them we fur and fire doesn't mix. I think they got the message.

Proceeded to Ye Old Lookout which we reached a few hours later. When we crossed the river in front of the lookout we were ambushed by filthy goblins. One of them even shot me in the shoulder! I proceeded to teach the goblins that you don't play with fire, with a bit of help from the rest of the group. Afterwards it became apparent that noone had noticed that the group's cleric (who I don't remember having seen) had been left behind in town. So much for healing my crippled arm!

When we took over the lookout post, routing the remaining goblins in the progress, we met some Mukhallad Al'Shek guy who seems to be a wizard who was captive of the goblins. Hopefully he has some rich relatives that might pay us for having freed him. With such an expensive name he better have!

So, tonight I'll be sleeping in the outpost with a nasty aching shoulder wound and no healing except for the primitive mother nature kind. At least Vespian is playing nurse. Woof!

3rd of Fading
I awoke moderately refreshed from dear Vespian's care, and after a wonderful breakfast of.. well... maybe not that wonderful a breakfast anyway now that I think of it. After breakfast we followed the goblins into the hidey hole that they had retreated through the day before. Down below we quickly dispatched a small bunch of goblins (the fighters seemed to enjoy themselves, gods bless their simple souls), and took possession of a treasure chest. (contents: 1100 gold coins, nice jewelry, fine silverware, platinum trivet. Approximate worth: 2200 gold. False room contained one red potion, and one bluish potion and a fully charged wand of Cure light wounds. Bonus!)

We moved on north, and after circumventing a trip wire trap encountered a bunch of fiendish opponents. Utilising a superblu perfectly thought out flanking maneuver, I showered the goblins with flaming death while the fighter did their primitive hacking and slashing. The surviving goblins (two in all) quickly surrendered.

One goblin kept babbling about a Kurag fella. War-captain, chosen of Malauthar priests, liberator of the goblin race, and future king was some of the titles that he was granted by our talkative friend. He spoke like the goblins are enslaved by, and I qoute "Orcs or stinky humans....or worse." (He might actually have had a point about the smell. Some humans really don't seem to have noticed the invention of soap.)

After having attained the information we let one goblin go, while Vespian (gods know why) took the other goblin (Girlud Flesheater we later learned) as an apprentice something. Knight Errant or whatever.

We found our selves at an intersection, and when the goblin told us that the northern led to a small patch of woods in the Rauvin Mountains, and the western to a Dwarven hold, we choose north, seeing how we are going to the Rauvin foothills.

Our path led us into a cave which contained a nest of Darkmantles. Quite lovable too. Nearly squished me to death. So we burned and slaughtered them. We only missed a single one that flew down the tunnel. From a pool containing poisonous algae Erdthar (the orcish brute) pulled out the remains of a dwarf. Quite skeletal by now, it nonetheless possessed a breast plate and a small hand axe, both of masterwork quality. Plus some 25 gold and a large diamond.

We left the room behind us, and a fair distance further down the northern tunnel Girlud showed us a camping site. Quite defensible too. As long as the fighters do their part, nothing corporeal should be able to get to me here. And since I don't see any gravestones, I hope to avoid uncorporeal encounters as well.

And thanks to Milo's magic wand (no, the real magic wand, you perverts) I can go to sleep with no aching wounds. All in all a good day. All I miss is a proper bed.


4th of Fading, early evening
Lying in a corridor with nothing better to do, except tangling with a dragon (and since when was that better), I've decided to add a few more lines to my journal. It seems like months since I awoke this morning.

I awoke of course in the same dark cave as I fell asleep in. After a bit of work getting light on, researching my spells and such, I was ready to move on. Vespian's pet goblin warned us that we would run into resistance in the area of the mine, but who really expected otherwise? Anyways, he led us through the tunnel, to an opening to the surface, which we quickly moved through. Sun shine is nice after having been underground for a while.

Unfortunately, just then a bunch of goblin commandoes decides to ambush us. Swinging down from the trees, they seemed intent on our blood. Fortunately they were not much good at extracting it, and after getting caught in Milo's entanglement spell, they even let me get close enough to charm their leader. That'll teach them. The leader was the only survivor. A good thing too, since he had managed to nail Girlud. The leader was quite helpful, but didn't really provide any information we didn't already know.

So, we walked on to the mine, suffering a light ambush on the way, during which our newfound goblin friend ran off. Understandable when people try to remove bugs with morning stars.

Then we reaches the opening of the mine. There was a sentry, but a few bolts and arrows picked him of before he even managed to consider raising an alarm.

We quickly capturd the goblins perch, and with our vantage point studied the surroundings and made a game plan. Since the goblins had consistently ambushed us, we decided to ambush them back a bit. The other fellas hid in the area, and then I blew the sentry's alarm whistle.

We hadn't really expected the response to be goblin bettleriders (those were big beetles!), but the ambush still closed nicely. Hacking followed with a bit of slashing intermixed, and then Milo cast a spell of entanglement. That slowed down things a bit, and though the plant growth seemed incapable of distinguishing friend from foe, it held them in place long enough for us to slaughter them all. And they deserved it too. The bastards actually managed to hit me with a bolt! That'll teach them not to mess with Pello Flarne.

We moved on to the actual mine opening and noticed entrenched opposition inside. I proposed to cast a darkness spell outside of the cave, and then use it as cover to charge through. This plan got me a visit to Vespian's Burgeoning Bossom, and the review of "Frakin Brilliant" which, of course, I already knew. My plan after all.

Utilising the plan we slaughtered the goblins without any trouble. No survivors. And really a good place to make camp, you would have thought. It was getting late after all, but no. People wanted to continue on.

Vespian and Erdthar scouted out the corridor leading on, and found that the goblins had somehow imprisoned a very young blue dragon as a guardian. A blue dragon who would mightily like to be free of it bonds. Unfortunately the room was crowded with goblin archers as well, so we'd need some protection when cutting that chain.

Thus I introduced the idea of Pello's Tableu de ResistanceTM (patent pending). Using ingenious techniques to make the first room's table into a moving fortress we could fearlessly move into the next room. Which we did.

Now between dragon breath and arrow fire I believe the goblins are soon toast. Unfortunately Vespian doesn't seem to quite have come to an agreement with the dragon about what will happen after its release. And it's sending me hungry eyes.

Which is why I'm sitting here writing in my journal, and not part of the combat. Geeze, what I wouldn't give for a few hours sleep a wand of fireballs.

4th of Fading, Sleeping Time
Didn't go so bad after all.

Vespian has turned out to be some kind of celestial. A celestial diva if I'm not quite mistaken. Just as we cut down the last goblins, the dragon, clearly intimidated by her presence, quickly left the scene moments before a brutish giant entered the mass combat, bringing with him further goblin reinforcements. However, with my invaluable help in the form of encouragement and good cheer we easily wiped the floor with them. No simple Phaerlia Grotescus Giganticus, known to common folks as a Phaerlin Giant, can stand against the might of the group that I've pulled together.

We left a pair of goblins for the usual extraction of information and was told that they were part of the Cave Splitters, Kurag's band of warriors from the Malauth tribe. They also told a bit about the layout of the caverns (beetles to the east, Kurag's Pit to the north), and finally seemed to mark us as the oppresors that Kurag is seeking to destroy (though I wouldn't put too much into the goblin's words).

After finished interogation, the goblins were eliminated. Vespian handled one (rather ruthlessly for an Astral Deva I might add), while Quindil handed the other a dagger for selfelimination. The goblin proceeded to stab Quindil with the dagger, and received a longsword to the face in thanks. Though these brutish warrior types I'm traveling may be stupid, at least they are solid.

After aquiring any loot lying around (including two scrolls! Goody goody!) we decided to make a tactical withdrawal (which I of course had proposed before we ever got into this mess) and spend the night in a groove somewhere. Our orcish brute provided supper, and then we went to sleep. A well spent day I think.

5th of Fading
We once again entered the monsters den (sounds good, doesn't it), and took the eastern corridor, leading to the beetle den. And beetle's there where. During our exterminator job it seems we accidentally rescued a priest named Reno-something. He claimed that he was worth money, but since then he has begun to withdraw that statement, I don't really like the sound of it.

Anyway, we didn't even get to leave the beetle den before Kurag arrived. The goblins must have used up their ugly quota creating that "great leader". However, he and his well-armored croonies did make for a good fight. Flesh burned, skulls where split, and evil witches charmed, but in the end it just meant most of the goblins ended up dead. Unfortunately that Kurag bastard managed to knock out Vespian, but luckily my extreme first aid skills saved her from the grave. (Oh ya, and Gimuld got knocked out by a common goblin. Seems a bit wuzzy for a warrior.)

I also lured our two goblin captives (the nobles Meledok of House Turglank and Ferindut of House Sakmuninto) into guiding us through the rest of the caves, pretending that I'd hire them to be part of our force. After they had showed us a bunch of dwarven captives, I decided they were of no more use, and pretended that they had knocked me out. It took little more than that to get the warrior brutes to bash their brains in. It was of course all planned from the start.

Anyway, we freed the dwarves and was blessed by Moradin in thanks (Nice!). Felben, the leader of the dwarven captives, first told us that the mine wasn't owned by Drace, but by Gem Axe Mining Co. Food for thought. He also told us that the goblins came through a magic portal. Taking a mechanical levitator to the bottom of the mine, we saw the portal and decided that it had to be sealed. Erdthar stacked lot of stones, mission accomplished.

However seeing the opportunity for gold, after all, it seems we've just liberated the mine for these Gem Axe guys, we've decided to go to Felbarr, and try and heist the owner of the company for some dough. The dwarves provided a wagon ride through sleet and snow. Fletcher’s Down will be our first stop.

Oh, and Gimuld seems to be a burglar. I'd better begin stashing my spellbook somewhere safe. Dirty scoundrels.

6th of Fading
We got attacked by Cannis Duopecus (otherwise known as the common death dog) in the middle of the night. No match for the Crazy Sons of Gnoll, though they did manage to snatch a dwarf. Poor Maliden, we knew him so well. (or not)
Anyway, we've used most of the day burying him and resting.

7th of Fading
Nothing interested happened today. Just boring, boring, rain, rain. Though it was a bit fun to watch the other trudge through the sludge while I rode the wagon.

9th of Fading
And so we arrive to Felbarr. Seems like a well defended place. Anyways.
We met with Dundbar Gemaxe, owner of Gem Axe Mining Co, and from what he said, it seems that Drace has been a pain in his neck for some time. Anyway, he agreed to pay the rest of what Drace owes us, in return for us never taking a job for Drace again.

In return for our lost route of avenue there, Dundbar offered us another job.
It seems that an ancient Delzoun fortress has been uncovered by an earth shake in the Nether Mountains. The fortress should hold many dwarven artifact, courtesy if the ancestors of the dwarves from the three citadels, Felbarr, Adbar, and Sundabar.
One of these artifacts should be the “Helm of Brottor’s Thrall”. Apparently Brottor was a mighty dwarven commander that led his small thrall of troops into thousands of battles, without ever losing a man.
We'll get 1000gp each for returning the Helm, as well as Dundbar will help us deposite our loot. Seems like a good deal.

We are supposed to meet Zornun, the warty mage, in Jalanthar.

On a different note I've found this dwarfish architecture chap who is in the process of building some building or another. Seems he'll pay good money for some everburning torches. I just need to find someone who sells rubies by the pound...

10th of Fading
Wow, so this is what an honest day's work feels like. Well, an honest ten minutes of work I guess. But still. As long as one keeps it to sensible ten minute doses, I guess one could get used to it.

12th of Fading
If I ever decide to retire, I'm gonna be a torchmaker. These things sell like waterbuckets in a fire inferno.
We're leaving for Sundabar tomorrow. Seems like we'll have good weather on the journey.

16th of Fading
Didn't get to see much of Sundabar, though I did manage to deliver back Baugh's mugs, and get a few free pints on behalf of old goathead.
To get to Jalanthar we have hired a boat from Charlie Shanters. It seemed a bit small and leaky at first, but it actually seems alright, now that I'm sitting in it.

17th of Fading
A bit of rought riding through the rapids today, but nothing that Charlie's boat couldn't handle. Huess it really is as sturdy as he says.

18th of Fading
Boooring.

19th of Fading
Arrived to Jalanthar. What a hole in the ground. The only establishment worth visiting was Crowing Cockatrice, though their happy hour is great. Found Zornun dipping his nose there.

He told us approximately the same as Dundbarm, and a bit more.

Apparently, two groups of men have already entered the fortress. One group entered the day after the uncovering. The other group went in a week ago, looking for the first group, but neither has returned.

The evening we spent getting drunk. I met a great guy named Marthin. He's got this really outrageous lisp, and a secret talent as juggler? I've never seen so many mugs in the air at one time, outside of a barfight. But I disgresss.

20th of Fading
Got up early. That boring fella Renoart had apparently decided to spend all the night standing guard. It's amazing that people like that exist.

We've walked a good distance, and set up camp in a nice little clearing. Quite charming place.

21st of Fading
There were damn Faelin Satauri haunting the clearing. Satyrs! While the others huddled in terror from the fae's music, I ran out to teach them a fiery lesson. However, the others apparently couldn't stomach fae, so decided to move the encampment instead. Not wanting to scare the rest of the group further with any load explosions and forest fires, I followed them. Damn satauri.

Next morning we enjoyed a good meal that I conjured, and continued towards the Horseshoe ridge. We reached it by nightfall and set camp.

22nd of Fading
We began the trip up Horseshoe ridge at first light. A rope was already hanging halfway down, though it looked like the end   had been cut or stretched apart. Probably left by the previous expedition, but why the cut? Anyway, after Vespian flew up and bound a short end of rope to the end me and Erd easily reached the top. However, as mister nature freak Milo was making his way up, a trio of Astrapi Poulia attacked from above.

Beautiful Vespian immidiately took to the air, to fight the birdies in their own element, while the birds bombarded us below with their lightning bolts, even managing to hit me a few times. I responded with a bit of fire, and a precisely thrown staff. Monsters should have learned by now that you don't mess with Pello Flarne.

As soon as Milo had reached steady ground, I wrought a spell of levitation on Erdthar, and sent him up to join Vespian in the fight. Faced with the resourcefulnes of my spells, and fury of my anger, the Arrowhawks saw the futility of their attack, and quickly made their retreat.

After the fight, and with signs of a storm approaching, I lit us a campfire (though some unappreciative people called it a forest fire, and started complaining). As a thanks, Quindill promised to learn me elven.

23rd of Fading
Well, we broke out the keg of ale last night, and got good seriously drunk. Next time I'll have to bring more than a single keg. Some time during the amusement however, Milo snuck of. I don't understand why anyone could be so bothered by a couple of singed trees.

This morning the storm seemed to be keeping to the mountains, so we continues onwards. A few hourglasses later of rough, crosscountry trekking, we came to the Shadow Falls.

Of course, while looking for a way up the cliff, we came under attack again! This time from archers hiding in a cave on the cliffside. However, our instant display of brilliant teamplay, quickly scared the archers into a rout. Following the pair into the cave, we quickly eliminated them, I myself ending the life of the last one with a ball of searing fire. Upon closer examination, our opponents turned out to be some sort of half-fiendish orcs. Deciding to take out these beasties so that they wouldn't attack us from behind on our continued voyage, we proceeded onwards through the tunnel leading from the original cave. Shortly after we found their lair, and I scouted ahead while under the influence of a nondetection spell, gathering much crucial intel. In the following attack, I dealt much fiery death and destruction, leaving it for the rest of the group to mop up the survivors. A glorious victory!

Opening a door at the other end of the lair, to our surprise, we encountered another group of adventurers in need of rescuing. Apparently the complex leads deeper yet, and these poor sods had been fighting their way through all kinds of demons, if you would believe their stories. Deciding that a temporary tactical retreat might be in order, we moved back to the cave mouth to spend the night.
This message was last edited by the player at 15:05, Sun 29 Oct 2006.
Gimuld Froking
player, 60 posts
hp: 16  ac: 15
im a human!
Sun 3 Apr 2005
at 18:52
  • msg #7

Gimuld time!

Gimuld lived in a small fishing village until it was attacked by orcs. He was only survived by hiding in a hole that his parents made for him. He was saved the next day by a traveling band of people, on it were kobolds, who took him in. The kobolds taught him how to fight sneakily. He arrived at the city because he heard about orc trouble. He carries a hatred for orcs unless otherwise stated.

Vespian is an elvish fighter which I think Pello has his eye on. Not going to try to get in the way because Pello is... a pyromaniac
Milo is a druidic halfing. He appears to have a hatred of goblins.
Ruff is Milo's large sheep dog.
Quindel seems like a barbaric outsider elf from far off.
Pello seems like a gnome of fiery death and alchohol... maybe his fire powers come from his alchohol He seems to have an itchy spell finger.
Erdthar... is an orc. I try to keep my predjudice aside.
Mukhallad, I feel is from really far off.

I've decided we shall be called: Those Crazy Sons of a Gnoll, thats what are employer muttered when we left.

We, The Crazy Sons of a Gnoll, have possibly run into a problem, we might soon be fighting a young blue dragon and several goblins. I don't think that this dragon will keep his word. I feel that we might indeed be, screwed.

Whatever that day is #1
The dragon was an easy pushover, as Vespian transformed into a strange being, the dragon fled. What a wimp...I hope the dragon can't read this... Anyway, after the dragon came this giant. We, The Crazy Sons of a Gnoll, had no trouble defeating it of course. After that, we took a left and came into a nest of beetles. We met a new freind, though he seems like a zombie in the dark light, it's rather hard to see. Suddenly, as we were getting sqared away, we were able to find out who Kurag was. He was a 7ft tall freak, and we layed the smack down... again. Is there any challange we, The Crazy Sons of a Gnoll, can't accomplish?
This message was last edited by the player at 23:42, Fri 04 Nov 2005.
Renoart
player, 1 post
Wed 31 Aug 2005
at 14:19
  • msg #8

Renoart's Journal

It appears I've really stuck my foot in my mouth this time, as the temple master has ordered me out with the next caravan to the wild north country. The fact is, the old temple should have been cleared out long ago, and I was right when I told the master so. The last trolls were wiped out 2 years ago, and the temple was becoming nothing but a place for old Helmites to retire to in their golden years. Was this why my father spent all his gold, hired a swordsman from Waterdeep to tutor me in the art of bastard blade, why he had me enter the church at all? To watch over bedpans!? At first, I was scared, I'll admit it, even though, all this time, an assignment like this was what I wanted all along. I must say I could live without the dullness of caravan duty for the next few weeks. Healing some moronic teamster that twists his ankle falling out of a cart, bah! Nonsense! But the north! So many tales, of orcs, and elves, they were becoming like a childrens tale I'd never seen one for so long, ah well, perhaps I've jumped out of the frying pan, and into the fire. Only time will tell.

-weeks later-

I have arrived in the north country, the old, savage frontier, as men call it, well, it is that,...in fact, I've been here for some time, up in the Felbarr hold, the dwarves abode, sah! What a stinky hole, these dwarves are a stout folk, I'm sure, but there is a reason why they dwell in the bowels of the earth, where no wind can take up their stench. I am told a caravan will finally depart and I can leave my granite pillow at the Silverbeard chapel forge, and make the Trek to Sundabar. We must pass for a small distance over water on the Redrun, this little appeals to be, not being a strong swimmer, but what other choice do I have? Matters must stand as they are until I can talk to my superiors in Sundabar.

Date: 4th of Fading

I've arrived back at Felbarr, minus anyone else from the goblin attack on my salt caravan. But the dwarves here have been good enough to release me from my bond of service, in order to travel, with those who were my deliverers. Some raunchy adventurers yes, but good in a fight. I am now at the library of our patron, who serves me and my new companions a fine dinner. He mentioned one, Drace, of Sundabar. I know him not, but apparently these adventures have had dealings with him. Our host warned them of his treachery and lies. I have no reason to doubt him. But the demon, that poses as an elf, in this company, seemed to disagree. I dont trust this wench, and will keep an eye on her. In the meantime, I go to scribe two healing scrolls for the new adventures ahead.
This message was last edited by the player at 05:12, Wed 04 Jan 2006.
Arion Redrook
player, 2 posts
Sat 2 Sep 2006
at 02:21
  • msg #9

Arion's Journal

History and Journal of Arion Redrook

Then man woke with a start and wiped the sweat from his brow. They dreams were back. Each time they were more realistic and vivid. He had not had the dreams since he was a child, but now it seemed that he had them every night.

He walked through the field of battle. The dead were strewn all around. Women, children, anyone capable of lifting a weapon had met their end on this field. He knew that many of them had met their fate on the tip of his sword.

As he crossed the field, the sounds of battle grew louder. Someone was still fighting. A brilliant crimson hair warrior woman was locked in mortal combat with a great and terrible dark foe. He knew that this dark tyrant was his master, but when he gazed upon the woman, he found his limbs had turned to lead and he could not move. He was powerless as the dark tyrant was destroyed. Even as he watched the body be consumed in green flame, he heard a chill whispering wind speaking to him. “I will return. Be prepared.”

The battlefield was engulfed in mist and as he walked, the Blackguard saw the remnant of the battle rust and turn to dust. He stopped upon spying one long black steel gauntlet. It alone seemed untouched by the ravages of time. Picking it up, the gauntlet burst into green flame. “I have returned! I have need of my champion. Come to me!” the voice commanded.


The words still echoed through his head as he reached for a drink of water to clear his senses and tried to make sense of the dream, but it was as much of a mystery as his own past.

The priests of Torm had found him wandering on a battlefield, a lost child in a place that no innocent should be found. They took him in and taught him the ways of their faith. Despite their good intentions, he could sense that there was something wrong. They regarded him with a wariness bordering on fear. Perhaps it was because of this that he never shared his dreams with the priests, but they must have heard his nightly struggles as he fought countless bloody battles in his dreams.

He made his share of friends and won the respect of many of the temple but felt like there was something that they were not telling him. When he decided that it was time for him to leave, there were many well wishes bestowed upon him, but the high priests had concern shining in their eyes.

He clutched the ruby pendant tight in his grasp seeking guidance. Since his leaving the temple, he had become embroiled in a war between the priests of Torm and the followers of Bane. He felt like a pawn being torn between the two. It was only when he renounced both sides did he feel that he was truly free.

The night he had made that decision he had another dream. It was similar to the dream he often had, but there were differences. When then crimson haired woman defeated the dread lord, she turned to him and spoke. “For generations you have been a champion and a pawn in the battle of good and evil. You have committed great crime and performed much valor, but never have you turned your back on those that would manipulate your strings. You are no longer a token for them to control. Your fate is now your own. Play the game well for your decision has changed all the rules.”

Not knowing who the woman was, he fell to his knees before her. She seemed familiar to him and as he gazed upon her face, he realized he knew her. She was his love. She was the reason that he had fought for so long. She had a different name before and a different face as well, but he could see that her soul was the same. “My sword is yours.” He swore. “Now as it once was. You are my inspiration, my guide and my love but I will never call another master.”

She smiled down upon him. “You are and always have been my champion. Be wary, the powers do not give up their pawns easily, but thanks to you, the pieces have been reshuffled and a new player has joined the game. Rise and go forth. Lead others by your deeds and I will lend you my strength.”

His life still seemed a tangled maze but now he had a path to follow. It was a path of his own choosing.

GM Notes:

For many generations, Arion has been a champion for the forces of darkness or of light. With each death, he is reborn and the cycle begins anew. During the time of troubles, Bane chose him to be his fist on the field of battle. It was during this time that Arion was known as ‘Unholy Reaver’. When Bane realized that he was going to lose, he made plans for his return. He knew that one day he would be back and he would want his champion to be ready for him. Even as he was driven from the mortal plane, the Dark Tyrant reduced his champion to a young boy. By the time the god returned, the boy would have grown to manhood and be ready to reclaim his position.

What the dark god did not anticipate was that the boy would be raised by priests of Torm. Now both Torm and Bane wish to lay claim to him as their champion. Not wishing to be a pawn of either, Arion renounced both.

Many incarnations ago, Arion was to be wed to a beautiful young woman. However, fate kept them apart. In order to save their lands, their people and everything they believed in, they had to sacrifice their love. Arion took the mantle of becoming an eternal champion. His beloved had her own fate as well. She ascended and become known as the Red Knight.

Now that Arion has grown to manhood and left the safety of the temple. He is slowly starting to remember. Vague visions and dreams give him clues of who he used to be. Old soldiers and foes may remember the Unholy Reaver. He had committed many atrocities in his time, including the razing of elven villages. Murder, rape and torture were all a game to him. Unholy Reaver almost destroyed Silverymoon once before and had held the Lady of Silverymoon captive for a time. Now that he has returned, many of the major powers in the Marches cast a way eye in his direction. Word has spread that the Unholy Reaver has returned and the forces of good and evil both seek him; the evil to recruit him and the good to destroy him before he can rise to power again.
Argost Danier
player, 40 posts
Sun 25 Jan 2009
at 04:44
  • msg #10

Musings of a Self Imposed Exile

Musings of a Self Imposed Exile
Author Unknown, Circa 1372 DR

"I find my self on the road again, the gods of fury have smiled upon me and the weather has been good. The stay in the fortified town they call Everlund was amicable enough. There was work and customers aplenty. The days have grown long as the hot months have moved in and the people are out. It is a far cry from the markets of the south, and I have not yet gotten used to this shift in the length of the days but I am slowly adapting to my new surroundings.

I wonder sometimes, especially at times like this when I am alone on the road, if perhaps Hasifer is alive and well and all this is for naught but I have a foreboding feeling that such is not the case. A feeling that shall soon be tested if the recent rumors I picked up the other day have any truth to them.

The artifact, the one rumored to have surfaced, I recall... Hasifer spoke of it once, during one of those long evening chats in the library over Nath Ale. Ahhh... Nath Ale... I must have been pouring over some ancient tome, trying to work out some nuisance.
A vague recollection of Sirevans theory of spellweb weaving comes to mind...
Anyway, what was he saying...? Something about the unfortunate disappearance of the artifact years earlier. Somehow he thought it would be useful in one of his experiments. He had just returned from a journey to the North on the heels of another rumored "grand find" from the ruins left by our ancestors. He had made some good trades and retrieved some powerful ancient relics and interesting information but this artifact was not among them, as had been rumored. He suspected it would do great harm if it fell into the hands of one of these northern hedge wizards or some other northern barbarian. I suspect now, that it would have done much more damage in his hands! Let alone some other scheming member of the council...

And now it is rumored to have surfaced again. In the hands of some minor adventuring band. Gold diggers no doubt. Though in this harsh land, who could blame them? They probably have little idea, if any, what they hold. Unfortunately I am unlikely to be able to afford to buy it off them, Everlund wasn't that kind.
No, I shall have to try and convince this band of the value of their find and get them to save it till I can find a way to posses it or pass it on to capable hands. Seeing as how all the capable hands I know are far from here, the later shall be a problem. Though maybe in Silverymoon... There seemed to be a wizards college there and likely there are some weavers of Art within the city. Perhaps some of them are even capable. I recall being told the Lady of Silverymoon still sees people upon request... Certainly one of the Seven would be capable.

I put myself at great risk for this... I have seen no sign of pursuit for over six moons and now I'm going to put my self squarely in their field of vision and web of intrigue. No doubt some agents are already afoot in Sundabar and it is only a mater of time before one of the flying ships are spotted above the cities of the north again. Who knows what the fools of Thay or the floozies of Calimshan or a hundred other wizard might already know...

Mystra save us if it falls into the wrong hands.

I shall just have to pick up my pace and gather as much information as I can about this band once I've reached Sundabar. I just hope they're still in the city when I get there..."
This message was last edited by the player at 07:01, Sun 25 Jan 2009.
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