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20:48, 3rd May 2024 (GMT+0)

Trails to Felbarr (Adventure Thread)

Posted by Myth -DM-For group 0
Myth -DM-
GM, 680 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 29 Nov 2005
at 22:00
  • msg #1

Trails to Felbarr (Adventure Thread)


High Noon 5th of Fading


After tending to the wagon the dwarves prepare to open the doors. A couple dwarves that had scurried down one of the halls earlier have just recently come back with armfuls of supplies: mostly weapons for the dwarves. A smooth grinding sound is heard as the dwarves work the door mechanics. And then…

The massive stone doors open wide to the out side allowing rain and wind to storm into the building. The old dwarf looks back and hollers as the rain splashes his face. ”Ohh yeah this I’ll be noth’n. I thought it to be worse. Get snow this time a year on occasion.” He trails off in a chuckle. Seven of the dwarves come along. Three of them get themselves up onto the wagon and ready for a bumpy ride. The other five trudge along side the wagon wielding shovels and axes.

The storm outside is brewing pretty good. Winds whap past your ears as large rain drops pelt your face, over and over and over. It’s down right cold! The sun is nowhere to be seen amongst the clouds and the terrain beyond looks extremely treacherous. The land before you opens up into a low boulder infested valley. Steep rock ledges dotted with pines surround most of the area. A nearly invisible rock strewn trail leads away from the building, winding its way westward through the valley.

Looking back to the building that you came from, as the doors start to shut, you see that it is not a building at all, but a rock face, a huge rock face, with a very well camouflaged door placed into it. It is rather impressive.
This message was last edited by the GM at 22:51, Wed 30 Nov 2005.
Myth -DM-
GM, 681 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 30 Nov 2005
at 22:56
  • msg #2

Re: Trails to Felbarr (Adventure Thread)

OoC: Any last request before we head off to Felbarr?

Wagon: Simple four wheeled wagon pulled by two mules with a driver seat that sits two upfront. This wagon is empty other than the dwarves. Two mules pull while two mules rest, tied to the back of the wagon.

Where are you at?

Pello Flarne
player, 285 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 30 Nov 2005
at 23:21
  • msg #3

Re: Trails to Felbarr (Adventure Thread)

Pello quickly regrets his peppy remark about the cold, but tries to do his best to get a place on the wagon and burrow himself deep, deep into his winter blanket.
Vespian St.Brandi
player, 446 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 1 Dec 2005
at 00:13
  • msg #4

Re: Trails to Felbarr (Adventure Thread)

"Wonderfull, wonderfull." She exclaims but is not terribly convincing. She looks at the wagon and decides to walk behind it as it travels. "I always thought travellers who in the company of dwarves were supposed to be on ponies... and have a wizard and burglar with them."
Erdthar Grimear
player, 414 posts
Gray Orc
Thu 1 Dec 2005
at 00:23
  • msg #5

Re: Trails to Felbarr (Adventure Thread)

"Just don't eat the apple your stepmother gave you, white one."  Erdthar quipped back at Vespian.
Pello Flarne
player, 286 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 1 Dec 2005
at 00:27
  • msg #6

Re: Trails to Felbarr (Adventure Thread)

"I AM a wizard." Pello proclaims from under his blanket.
Erdthar Grimear
player, 415 posts
Gray Orc
Thu 1 Dec 2005
at 00:34
  • msg #7

Re: Trails to Felbarr (Adventure Thread)

"And you're a burgler too!"  Erdthar shot back instantly.
Gimuld Froking
player, 223 posts
Thu 1 Dec 2005
at 00:42
  • msg #8

Re: Trails to Felbarr (Adventure Thread)

Gimuld, seeing the cold wind and rain, decides to try and make himself warmer. He takes his blankets from his bedroll and tries to tye them around himself, with a bit of rope if need be. If their is an open spot in the wagon, he tosses his pack there. He also walks behind the wagon, hoping it might block some wind and rain. "I thought I was the burgler here!" exclaims.
This message was last edited by the player at 00:43, Thu 01 Dec 2005.
Vespian St.Brandi
player, 447 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 1 Dec 2005
at 00:53
  • msg #9

Re: Trails to Felbarr (Adventure Thread)

"Sorry Gim, I had you figured the lost heir to an ancient empire." Vespian smiles. "Come to remember now Erdthar, didn't Pello steal that cup from the Tavern some time back?"
Erdthar Grimear
player, 416 posts
Gray Orc
Thu 1 Dec 2005
at 00:59
  • msg #10

Re: Trails to Felbarr (Adventure Thread)

"I do believe he did.  The little redheaded rascal!"  Erdthar agreed jovially, flaunting his disdain for the elements by marching along into the face of the wind with no more protection than his armor and cloak.
Pello Flarne
player, 287 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 1 Dec 2005
at 01:13
  • msg #11

Re: Trails to Felbarr (Adventure Thread)

"I didn't steal it! I borrowed it! Not my fault that I was too drunk to remember to give it back, and had to leave town the next day!"

Pello crosses his arms

"Frankly I don't appreciate you calling me a common burgler. If I had wanted that cup I could have aquired it in many much more sophisticated, and no less illegal ways that didn't include theft."
Erdthar Grimear
player, 417 posts
Gray Orc
Thu 1 Dec 2005
at 01:16
  • msg #12

Re: Trails to Felbarr (Adventure Thread)

Erdthar guffawed, and shot back "Good thing you didn't.  If you'd torched the place, we'd have to find a new watering hole when we returned."
Renoart
player, 93 posts
Hum Cleric (Helm)
Thu 1 Dec 2005
at 02:32
  • msg #13

Re: Trails to Felbarr (Adventure Thread)

Rolls his eyes at the banter of the others. He'd actually heard that legend about the wizard and the dwarves too, and found it humorous, but felt that to laugh, would reveal his inexperience and youth to the others, again...He was so uptight, and he needed a drink.

"On the road in the cold wilderness again, and who knows what may hap this time around? Is there room aboard that waggon, or have you any warm furs, or perhaps a dram of something to warm my bones? It may not be snowing, all praise to Auril, bless her name..." He adds quickly making some sign over his head to the clouds that he picked up somewhere in tribute "But I'm still chilled. Walk walk walk and never any rest until death, I suppose."
Gimuld Froking
player, 224 posts
Thu 1 Dec 2005
at 02:34
  • msg #14

Re: Trails to Felbarr (Adventure Thread)

Now you've got me all flustered and wanting a drink, damn you Erdthar! Gimuld says with a slgiht bit of hate, hate for reminding him he hasn't had a drink in quite a while.
Milo Hardbottle
player, 247 posts
HP : 20AC:15
Wand CLW: 39 charges left
Thu 1 Dec 2005
at 02:40
  • msg #15

Re: Trails to Felbarr (Adventure Thread)

Milo lays on Ruffs back with his head proped on his hands looking up into the sky." Dem fine day if I do say so eh Ruff? Nice to be back under the open sky."

As the group walks Milo drifts in and out of sleep as Ruff walks along beside the wagon.
Vespian St.Brandi
player, 448 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 1 Dec 2005
at 03:17
  • msg #16

Re: Trails to Felbarr (Adventure Thread)

"Some of the best stew I ever had, for just a few coppers..," Vespian thinks about the tavern.
Erdthar Grimear
player, 418 posts
Gray Orc
Thu 1 Dec 2005
at 03:47
  • msg #17

Re: Trails to Felbarr (Adventure Thread)

"And the sugared almonds!"  Erdthar actually smiled as he plodded alongside the wagon.
Quindil Liahstia
player, 172 posts
Thu 1 Dec 2005
at 21:20
  • msg #18

Re: Trails to Felbarr (Adventure Thread)

Quindil trots along side the cart, licking his lips and reminiscing.
"Good Dwarven Ale, that tavern.  Pint o' that warms ya up.  With a bowl of meaty stew, all you need.
This message was last edited by the player at 21:22, Thu 01 Dec 2005.
Erdthar Grimear
player, 419 posts
Gray Orc
Thu 1 Dec 2005
at 21:30
  • msg #19

Re: Trails to Felbarr (Adventure Thread)

"Quindil, quit teasing Gim"  Erdthar growled.  "He doesn't need to be reminded of a roaring fire under a cozy mantle.  Or pretty wenches serving up rich dark ale, bubbling with a thick foamy head.  It's just mean to remind him of such things."
Gimuld Froking
player, 225 posts
Thu 1 Dec 2005
at 21:37
  • msg #20

Re: Trails to Felbarr (Adventure Thread)

Gimuld just keeps walking, muttering a few choice words under his breath. Maybe we should make an ale run in Felbarr... I'm sure the gods demand it.
Milo Hardbottle
player, 248 posts
HP : 20AC:15
Wand CLW: 39 charges left
Thu 1 Dec 2005
at 21:40
  • msg #21

Re: Trails to Felbarr (Adventure Thread)

"You know my family were great brewers." Milo says as the mention of Ale. When they all look at him he continues "Ite true, our finest was sent as far as Bauldurs Gate and Ravens Bluff.  It was an ale barrel that saved my life when the drow elves attacked our village."
Pello Flarne
player, 288 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 1 Dec 2005
at 21:42
  • msg #22

Re: Trails to Felbarr (Adventure Thread)

Pello shifts uncomfortably under the blanket, taste buds aching for the sweet scorch of alcohol now by the other's talk.

"Next time I'm going on a mercenary run, I'll bring a bag of holding and enough hard liquor to fill it. It's inhuman to let a gnome thirst like this."
Vespian St.Brandi
player, 449 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 1 Dec 2005
at 23:21
  • msg #23

Re: Trails to Felbarr (Adventure Thread)

"Uhmmm, yes the Almonds were wonderfull." Vespian agrees and then looks up to the Dwarve Wagon. "Ho boys, how long the journey?" She looks around. "Feldbarr, Fellllddddbarrrrr,,, Fello Bear? Full Barrel? What language is that in anyways?"
Renoart
player, 94 posts
Hum Cleric (Helm)
Fri 2 Dec 2005
at 03:17
  • msg #24

Re: Trails to Felbarr (Adventure Thread)

"Who can say? Dwarvish I suppose, but can't say for sure. I feel a bit embarrassed, being under the authority of Warcrown and knowing so little of his lands and people."
Erdthar Grimear
player, 420 posts
Gray Orc
Fri 2 Dec 2005
at 03:20
  • msg #25

Re: Trails to Felbarr (Adventure Thread)

"Sounds a bit like feldspar to me: thats a type of mineral found principally in igneous rock"  Erdthar offered in a surprising informed manner.
Myth -DM-
GM, 683 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 2 Dec 2005
at 15:07
  • msg #26

Re: Trails to Felbarr (Adventure Thread)

A massive bolt of lightning shoots across the sky followed by a tremendous thunderclap at the mention of Auril, the Frost Maidens name. The wind and rain continue to fall heavily upon the trail as the caravan bumps and grinds along. After a few hours of travel through the forbidding terrain and stormy weather the group makes it to the top of the valley ridge. Looking back across the valley you see bits of the rock-strewn trail poking out here and there, further back in the distance you see the large rock face that holds the dwarven mines.

From atop the valley ridge you look beyond, to the west the view is fairly decent, even with the gloomy weather. Valley upon rock strewn valley head west with out a clearing in sight. The terrain ahead looks as treacherous as the terrain behind with the trail winding down through more rock-infested fields.

With all the mention of ale you catch more than one dwarf licking their chops as you plod along. The Old dwarf calls out in conversation trying to kill some time. ”Can’t believe we gone this long without each others names. Where’s me manners, ya saved us, the least I can do is give ye a name.” He looks over to the Erdthar. ”I’m Felben, that there is Merdin, then over there is Balker, Walter, Bendit, Calvis, Maliden, and Smikler." He motions to the other dwarves as he leads the wagon on.

After the introductions Felben continues on. ”It a full three day ride to Felbarr. Our first camp is gunna be down in Fletcher’s Down. Unless ye want to shack up on the side a one a these rock cliffs. Fletcher’s Down is the first level ground.” The wagon jumps up over a large rock in the road, shacking everyone inside. After regaining control of the wagon Felben carries on. ”So any a yous know the story behind Fletcher’s down? It’s a pretty good tail, if’n you want to hear it. Might help pass the time.”

OoC: Knowledge check (Local or Geography or any other that you think might work) to determine knowledge of Fletcher’s Down.
Pello Flarne
player, 289 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 2 Dec 2005
at 19:02
  • msg #27

Re: Trails to Felbarr (Adventure Thread)

"Ah well, I'm Pello Flarne, wizard extraordinaire, initiate of the not-so-secret flame and member of the beer-lovers guild. Though I'm more to the harder liqours.

Oh, and I know all about Fletcher's Down, but you might want to repeat the story to those who don't know it."

Erdthar Grimear
player, 421 posts
Gray Orc
Fri 2 Dec 2005
at 23:08
  • msg #28

Re: Trails to Felbarr (Adventure Thread)

"Erthar."  The orc replied shortly, offering a somewhat dirty, and very gray, hand to the dwarf.   "The redhaired spell-rat is Pello.  The redheaded babe is Vespian.  The midget riding the dog is Milo.  The quiet elf with the scowl is Quindil.  I forgot the human's name, but he's a cleric of Helm."
This message was last edited by the player at 00:38, Sat 03 Dec 2005.
Gimuld Froking
player, 226 posts
Sat 3 Dec 2005
at 04:32
  • msg #29

Re: Trails to Felbarr (Adventure Thread)

Obviously Erdthar left me out for two reasons. One: He can't count, and Two: I'm too great to just be included in just one sentence. Gimuld says with a slight look over at Erdthar. Gimuld Froking, Expert Treasure Hunter, Smasher of Goblins, Drinker of Ale, and That Sneaky Bastard are several names I am associated with. There are more unofficial such as My God, Hey You, and Why you Little! We are unofficially the Sons(and daughter) uva Gnoll, the greatest adventuring party ever known. Gimuld finishes with a slight flourish and a  bow.
Erdthar Grimear
player, 423 posts
Gray Orc
Sat 3 Dec 2005
at 05:24
  • msg #30

Re: Trails to Felbarr (Adventure Thread)

"Oh yeah and the sneak - but you just met him."
Renoart
player, 95 posts
Hum Cleric (Helm)
Sat 3 Dec 2005
at 05:27
  • msg #31

Re: Trails to Felbarr (Adventure Thread)

"Like the warrior said, I"m easily overlooked, and forgotten, but I'm always on the watch, never doubt that."
Milo Hardbottle
player, 249 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sat 3 Dec 2005
at 17:14
  • msg #32

Re: Trails to Felbarr (Adventure Thread)

"Humph, I am not a midget. Midgets are stunted humans. I am a Lightfoot Halfling. Or Hin, as we call outselves. Midget indeed!" Milo says as he scowls as Erdthar. "That would be like calling you a overgrown Kobold."
Vespian St.Brandi
player, 451 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 3 Dec 2005
at 17:20
  • msg #33

Re: Trails to Felbarr (Adventure Thread)

"Vespian, Vespian St.Brandi. That is. She fills in the details Erdthar left out. "Protector of the poor and downtrodden, Champion of World Peace and Prosperity." She smiles as the quiet afterthought is unintentionally shared amongst her companions who have grown to know her. "World peace under Our rule and Our prosperity." "Please share the history with us good sir."
Quindil Liahstia
player, 173 posts
Sat 3 Dec 2005
at 17:49
  • msg #34

Re: Trails to Felbarr (Adventure Thread)

Quindil cracks a smile at Erdthar's description of him.
"My face just fits the scowl better," he laughs
Myth -DM-
GM, 685 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 3 Dec 2005
at 18:34
  • msg #35

Fletcher's Down

Felben holds tight to the reins as the wagon trods through a ruff section of trail. He starts to excitedly speak of the tail of Fletcher’s down. ”Long, long ago in a galaxy far far away …. Ohh wait that’s a different tail.” The old dwarf blushes a bit as he gets off to an exciting start with the wrong story.  ”Where was I? Ohh yes … Long ago when the High Forest stretched from its present location all the way to the Spine of the World, a blanket of trees covered as far as the eye could see. These lands were far more wild than they are these days. Felbarr was but a small encampment and the boys down in Sundabar hadn’t even erected a workshop yet. Back then the elves held sway over the land, working with dwarves and the rare human only when they must. That was until Hell came down from the mountain. Something deep within the mountains here began to stir. Ravened beast of all kinds swarmed from the foothills into the valleys below. Beast that were twisted and torn from their original states, many of them with grotesque features that frighten the mind even to think about. They cowered through the forest destroying all in their path. Many of the elves were forced to flea their forest homes, other less fortunate ones made the forest their final rest. The tormenting beast pushed further into the forest, their vile evilness causing odd changes to the forest life around them. Much of the forest began to blight. Trees would loose their leaves mid summer and by fall they had turned a horrid black. Forest creatures of all kinds were either destroyed or transformed into twisted images of their former selves, left to haunt the surrounding country. This unnatural blight went on for what some say to be a hundred years, always growing stronger and more grotesque, expanding its vile clutches to the surrounding lands. Many elves and dwarves alike were forced further and further west or underground as the vile forest stretched and grew. Hope seemed to be lost, the mightiest of mages and the best of priest could do nothing to slow, let alone stop the blight. Even bands of powerful adventurers, such as yourselves, went into the woods in an attempt to cleanse, they too failed.” Rain continues to fall with the occasional thunderclap here and there as the company rounds a corner of the trail and makes their way up a steep incline. Reaching the top of the incline you look down into the valley and across to Fletcher’s Down. ”There she is. The Down.” Felben points as the forest comes into view below. He then continues on with his story. ”The hopelessness went on and on they say. Until one day when a human barbarian, known only as Fletcher magically appeared. The legend claims that Fletcher appeared on the River Rauvin, they say he walked on water and flew through the winds. No one knows why he came, but they do know what he did. Supposedly Fletcher marched his way up the rivers until he came to what is now Fletcher’s Down. Ya see Fletcher’s Down was the nexus of the evil power; some claim that an evil temple devoted to the Devils of the Nine Hells was erected there. Fletcher marched into the blighted lands and destroyed the temple along with its inhabitants. This action did not go unnoticed to the demons, for they sent an avatar of evil to champion and destroy Fletcher. Legend states that the demon was a twisted half snake half bird like creature that fought with amazing ferocity. It appeared right before Fletcher just as he destroyed the temple. It is said that a battle of epic proportions took place at that time. The battle raged on for days, much of the land was destroyed in the pursuing fight. The final blow is said to have taken both of their lives in a mighty explosion. The explosion spread Fletcher’s ashes over the present day Down. The trees in that area immediately grew out of their blight and back to the former beauty. The trees here are now magically enchanted against fire and all blights. The trees cannot be destroyed. They say that Fletcher’s life essence feeds them still, keeping them warm and green during the winter months, and making the bark hard and tuff, so that an axe blade breaks upon them.  The rest of the forest slowly died away taking the blight with it, and leaving the High forest close to it’s present day location. Now the Vale is how you see it, with the massive forest gone leaving behind small groves here and there, but the majesty of the forest is now little of its former glory. Supposedly remnants of the powerful temple still lie somewhere within the Down, some of its secrets still in place, probably evil and vile secrets, but secrets none the less. There is also a small clearing, which is now sacred to worshipers of Meliki, located in the down, it is said to be Fletcher’s final resting place. And there ya have it, the Tail of Fletcher’s Down. Take it for what you will.” He finishes his tail as the group approaches the Down. ”We are just about there. We are getting close to the clearing. Now don’t let the story get you complacent. There are still dangers in these woods. Fletcher or no Fletcher.”

5:00pm 5th of Fading

OoC: The dwarves plan on camping the night in the clearing. They will help with the watch, but you had better set your own. As well as take care of any other actions that you see fit.
This message was last edited by the GM at 18:37, Sat 03 Dec 2005.
Vespian St.Brandi
player, 453 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 3 Dec 2005
at 19:29
  • msg #36

Re: Fletcher's Down

"Well this Fletcher Human does sound impressive." Vespian comments and then looks over at Erd, Gimuld, Milo, Pello, Quindil and even Renoart. "But I have always been well taken care of by my guys and I wouldn't trade a one of them for a Fletcher." She smiles, "To bad that cart didn't roll anyfaster, some trail kill would be a welcome dinner."
Erdthar Grimear
player, 424 posts
Gray Orc
Sun 4 Dec 2005
at 00:06
  • msg #37

Re: Fletcher's Down

"Anytime Vespian dearest.   You know I like nothing better than taking care of you."  Erdthar leers.
Renoart
player, 99 posts
Hum Cleric (Helm)
Sun 4 Dec 2005
at 00:51
  • msg #38

Re: Fletcher's Down

"Impressive, yet he was consumed in the blast. I wonder if the spirit of Tempus abides here, in honor of the battle. I will take the last watch friends, if its all the same to you."
Erdthar Grimear
player, 425 posts
Gray Orc
Sun 4 Dec 2005
at 03:02
  • msg #39

Re: Fletcher's Down

Erdthar disappears for an hour, and comes back with one plump rabbit.  "Not roadkill, I'm afraid..."  He drops the carcass near Vespian, "But it's fresh."

20:59, Today: Erdthar Grimear rolled 11 using 1d20+7. Wilderness Lore-bring home the road kill.
Vespian St.Brandi
player, 456 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 4 Dec 2005
at 03:41
  • msg #40

Re: Fletcher's Down

"Oh my,, why thank you my big strong provider." She smiles sweetly, bows to reveal an extra special view of cleavage to Erdthar and then pulls out her knife and cuts the rabbit in half. "One half for those who prefer them cooked, one half for those who likess 'em raw." She then sections of a piece of the raw rabbit and eats its, skin, fur, and cute little bunny nose all.
Quindil Liahstia
player, 174 posts
Sun 4 Dec 2005
at 08:30
  • msg #41

Re: Fletcher's Down

Tired of eating dry trail rations, Quindil heads off into the woods.
Quindil Liahstia rolled 24 using 1d20+6. Wilderness Lore...bring home fresh meat.
...
...
A little while later...
...

Quindil comes back with a decent sized, if a touch small, deer slung over his shoulder.
"Also found a stream, if anybody needs to refill their skins."

Quindil takes a swig of the chrisp, clean water, and starts cutting up the deer.
"Take what you like," he says, offering it to everybody.
Pello Flarne
player, 291 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 4 Dec 2005
at 11:10
  • msg #42

Re: Fletcher's Down

"Ah, wonderful. Nothing like a good campfire, a holy man offering to take your watch, and chunks of meat being passes around the campfire. If only it wasn't so freaking cold!" Pello bunches up his blanket around himself.

"I mean I could handle the heart of the barmaid and the shoulder of my teacher, but this is too far below zero for me. I'll be sleeping the beneath the wagon if you don't mind."
Renoart
player, 102 posts
Hum Cleric (Helm)
Sun 4 Dec 2005
at 17:56
  • msg #43

Re: Fletcher's Down

"I sympathize with you, Pello, I was a spoiled burhgers son, and used to the city life, and the great temples there. Imagine my distress getting shipped out to Felbarr, of all places,...well,..it would've been the death of me, but for your fellowship."

Fingers a piece of meat in his hands.

"And this raw, unseasoned fare, is,...well, basically nurishing I suppose, but I'm no orc,....uh present company accepted,...I had spice, salts, good wines, all at my disposal,..."

He stops realizing he might be reminding someone else of all the luxuries he missed as well, and so, dejectedly chews on the plain meat, and stares into the fire.
This message was last edited by the player at 17:56, Sun 04 Dec 2005.
Gimuld Froking
player, 228 posts
Sun 4 Dec 2005
at 19:02
  • msg #44

Re: Fletcher's Down

By being reminded of the good herbs and spices, Gimuld thinks he might be up for a minor forest romp. He leaves for a scant five minutes and returns with something that looks a lot like poison ivy. He also has a forked stick. He uses his dagger and slices off a chunk of the deer and the liver of the rabbit. He then proceeds to roast them with the stick. It's not that bad. Sure it may be cold and windy and rainy, but it's not so bad. Gimuld looks around himself at the meat and scratches his arm. Maybe it is...

Gimuld Froking rolled 7 using 1d20-2.

OOC: Myth, think I can use that beetle carapace I took from a beetle and use it as a mini shelter? Such as turn it upside-down and sleep in the cavity it provides?
Erdthar Grimear
player, 427 posts
Gray Orc
Mon 5 Dec 2005
at 01:59
  • msg #45

Re: Fletcher's Down

Erdthar slices down the spine of the deer with a sharp dagger, cutting out a foot of loin.  "Ah!!!"  He sits in satisfaction, and digs into the bloody raw meat.  "Life doesn't get any better than this!"  With that, sounds of lip-smaking, chewing, chomping, and tearing flesh echo into the darkness.
This message was last edited by the player at 02:00, Mon 05 Dec 2005.
Myth -DM-
GM, 691 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 5 Dec 2005
at 02:07
  • msg #46

Re: Fletcher's Down


The company gets camp set in a small clearing just off the main trail. The clearing is mostly beaten down grass and mud with a few boulders strewn here and there. Many of the boulders end up making nice seats for the dwarves and adventurers. Beyond the clearing the forest is thick with tall pines tress and some thick under brush in spots. The forest floor is covered in a deep blanket of pine needles; old fell trees poke themselves up out of the firm ground in many spots.  The rains finally begin to slow down into a slow drizzle, it makes a soft sound as it lightly falls all around.

 The dwarves show their thanks for the meal as the company gathers round the fire to warm up. The dwarves keep their camp fairly tight; the mules remain attached to the wagon, in case these need to leave in haste. They set two sentries, one on either side of the clearing.

OoC: For the Watch I need.
-Watch Order
-Skill Checks used by the watchers
-Positions on the map or a pattern if you want to walk around on your watch.


Map Notes:
D:= Dwarf
Dark Green Areas: = Forest. Movement ½
Brown Areas: = Trail/Clearing. Movement normal
Pink Rectangles labeled “Mule”: =  Mules, the “e” would be their head.



Erdthar Grimear
player, 428 posts
Gray Orc
Mon 5 Dec 2005
at 02:16
  • msg #47

Re: Fletcher's Down

"I'll take the middle watch, I like the dark part of the night."

OOC:
Patern is to basically pace back and forth along line "o" - but not too rigidly or predictably.   vary it up some by occasionally circling to the east of the trees, or the west of the party - but maintly up and down along line "o".

20:13, Today: Erdthar Grimear rolled 5 using 1d20+2. Move Silently.
20:13, Today: Erdthar Grimear rolled 7 using 1d20+2. Hide.
20:12, Today: Erdthar Grimear rolled 9 using 1d20+2. Scent.
20:12, Today: Erdthar Grimear rolled 15 using 1d20+6. Listen.
20:12, Today: Erdthar Grimear rolled 20 using 1d20+6. Spot.

Milo Hardbottle
player, 250 posts
HP : 20AC:15
Wand CLW: 39 charges left
Mon 5 Dec 2005
at 02:28
  • msg #48

Re: Fletcher's Down

Milo will take the last watch with Ruff. They will walk from the north part of the trail to the south back and forth past the camp.

Back and forth from 26-D around to 16-@ and back
21:24, Today: Milo Hardbottle rolled 12 using 1d20+5. Ruff Scent.
21:24, Today: Milo Hardbottle rolled 17 using 1d20+5. Ruff Spot.
21:24, Today: Milo Hardbottle rolled 18 using 1d20+5. Ruff Listen.
21:24, Today: Milo Hardbottle rolled 13 using 1d20+2. Milo Spot.
21:23, Today: Milo Hardbottle rolled 10 using 1d20+6. Milo Listen.

Renoart
player, 103 posts
Hum Cleric (Helm)
Mon 5 Dec 2005
at 03:11
  • msg #49

Re: Fletcher's Down


I'll take the final watch or, perhaps the first watch, I'm no good unless I have light. I will carry a torch with me and walk around the fire (20ft, which should be the end of its light radius, then my torch will give me another 20ft, so anything coming within 40ft of the campfire)

checks:
19:09, Today: Renoart rolled 21 using 1d20+3. spot.
19:09, Today: Renoart rolled 5 using 1d20+3. listen.

Vespian St.Brandi
player, 459 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Mon 5 Dec 2005
at 03:20
  • msg #50

Re: Fletcher's Down

Vesp will take the 2nd watch at 28Q, scanning back and forth the North and South trails.

22:15, Today: Vespian St.Brandi rolled 31 using 1d20+12. Listen.
22:15, Today: Vespian St.Brandi rolled 13 using 1d20+12. Spot.

Pello Flarne
player, 293 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 5 Dec 2005
at 23:49
  • msg #51

Re: Fletcher's Down

"You know the drill. Unfortunately I need full rest to be able to cast my spells of fire and destruction. Though I would love to sitting through the night watching the stars for once. No really I would. No kidding. It's not like I'm using my powers as an excuse. It's a solemn duty for me to sleep throughout the night."
Vespian St.Brandi
player, 460 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 6 Dec 2005
at 00:19
  • msg #52

Re: Fletcher's Down

"Yada, yada, yada my little hero." Vespian winks at Pello. "Once the Sun has set, and began its journey anew, I look to find the Morning safe and sound. Be sure my darling, I am not prvoen wrong."
Quindil Liahstia
player, 175 posts
Tue 6 Dec 2005
at 08:03
  • msg #53

Re: Fletcher's Down

"I'll take a watch, whenever we need one."

Quindil'll take a watch, using a torch (he has enough faith in his abilities to avoid an ambush).

OOC:
presuming the dwarves also have sentries when I'm doing my shift, I'll focus mainly on the west.
  Primarily l9 to u9.

However, occasionally (whenever he feels like it) he'll be making the loop arround the little eastern patch of forest.
  Then l9 to g23 to u30 to =24 to u9
This'll happen every half hour or so of his shift.

Dice Rolls
Quindil Liahstia rolled 7 using 1d20+2. Move silently (to not disturb sleepers).
Quindil Liahstia rolled 23 using 1d20+4. Listen.
Quindil Liahstia rolled 17 using 1d20+4. Spot.

Myth -DM-
GM, 694 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 6 Dec 2005
at 20:06
  • msg #54

Re: Fletcher's Down

8:00pm 5th of Fading The Moon is Waning and nearly full

Map Notes:
D:= Dwarf
Dark Green Areas: = Forest. Movement ½
Brown Areas: = Trail/Clearing. Movement normal
Pink Rectangles labeled “Mule”: =  Mules, the “e” would be their head.




Watch Order:
Reno
Vesp
Erd
Quin
Milo

Dwarves set their Watch as 8, 1 hour shifts


The company takes a few hours of rest and relaxation as they tend to meals and readying the camp. After a good meal they set about the Watch. The light drizzle gives everyone a much needed rest from the hard rain and winds. Although your still wet your not nearly as miserable. Pello takes his sleep beneath the Wagon. Gimuld has a similar idea; he pulls the beetle carapace up over him, giving him a nice dry out of the way area to sleep. The remainder of the company takes up sleeping spots close to the fire, as the dwarves all huddle close together, conserving body heat.

The camp quiets down as Renoart sets the first watch, along with one of the dwarves. Renoart and the dwarf take turns tending the fire, assuring that it does not go out.

It’s not long into Renoart’s Watch when howls begin to bellow out of the surrounding forest awakening nearly everyone in the camp. ”How-How-howl!” ”How-How-howl!” The howls seem to come from all sides. They have an odd echoing tone to them that cuts straight to the bone, chills travel your spine as the hair on the back of your neck begins to raise.
This message was last edited by the GM at 20:10, Tue 06 Dec 2005.
Gimuld Froking
player, 229 posts
Tue 6 Dec 2005
at 20:14
  • msg #55

Re: Fletcher's Down

Gimuld takes his beetle carapace and heads off 2 blocks into the woods. He sets up his mini- camp and prepares for the night. I'll take watch at some time I am needed.

Listen: Gimuld Froking rolled -1 using 1d20-2.
Spot: Gimuld Froking rolled 12 using 1d20-2.
Hide: Gimuld Froking rolled 7 using 1d20+3.
Move Silently: Gimuld Froking rolled 19 using 1d20+9.



-DM- Which woods? to the left or right?
This message was last edited by the player at 19:32, Wed 07 Dec 2005.
Renoart
player, 104 posts
Hum Cleric (Helm)
Wed 7 Dec 2005
at 02:35
  • msg #56

Re: Fletcher's Down

"What ho, master dwarf, a set of wolfish eyes over to edge of that western treeline, now vanished,...shall we wake the others, or is this a common beast that won't brave the fire? I'd hate to wake the whole troop for some harmless mongrels."
Myth -DM-
GM, 696 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 7 Dec 2005
at 13:30
  • msg #57

Re: Fletcher's Down

The dwarf on watch runs to the center of camp as the Howls erupt around the clearing. He clanks around in his armor as he runs, holding his sword point high as if ready for an attack that may come at any moment. Seeing Renoart on the other side of the fire he scurries over there. "Ey. A set over there too." He acknowledges Renoart and then points to the South west."I think we best be waken those that aren't all ready awake. These woods got more than one nasty in them."
Erdthar Grimear
player, 432 posts
Gray Orc
Wed 7 Dec 2005
at 14:05
  • msg #58

Re: Fletcher's Down

Erdthar grumbles as he gets up, but once he stretches, he stands ready with axe in hand, waiting for something besides glowing eyes in the dark to appear.
Renoart
player, 105 posts
Hum Cleric (Helm)
Wed 7 Dec 2005
at 15:13
  • msg #59

Re: Fletcher's Down

Renoart runs around the camp with sword drawn, and banging on his shield.

"Awake! Awake! Fear, Fire, Foes! Awake,....the west treeline....wolves!"
Milo Hardbottle
player, 251 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 7 Dec 2005
at 16:02
  • msg #60

Re: Fletcher's Down

"Oh? wolves you say? Calm down Calm down;their just big show offs you know, let me talk to them." Milo says as he sits up rubing his eyes.

Milo gets up and grabs his staff "Where are they? let me get a look at em."
This message was last edited by the player at 16:13, Wed 07 Dec 2005.
Pello Flarne
player, 296 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 7 Dec 2005
at 17:31
  • msg #61

Re: Fletcher's Down

Standing besides the wagon on the side turning towards the fire, Pello is trying his best not to look nervous.

"Aye, and tell them that people are trying to sleep. I won't be able to cause any destruction come morning if this continues."
Myth -DM-
GM, 698 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 7 Dec 2005
at 22:58
  • msg #62

Out of the darkness and into the light ...

The camp awakens at the sound of Renoart’s alarm. The dwarves get up to a slow start, many of them shaking off the last bits of sleep when suddenly the howls turn into deep growls and barking as the enemy “wolves” charge out of the forest and into the clearing. Chaos is soon to follow.

  Through the fire light you are able to make out the profile of a creature that looks similar to a wolf or dog, except that these creatures before you are much stouter than any wolves you’ve ever seen before, they have thick black to dark gray fur covering their entire bodies. One of the creatures turns slightly, exposing a most grotesque feature. These dogs have two heads! Each head has a pair of menacing eyes that lie deep within their sockets. The two heads bark and growl in consort, causing that odd echoing sound. Rabid foam drools down from the beasts’ mouths as they lick their chops hungrily.

The two headed dogs encircle the camp. Two of them take the advantage and charge in to attack the unsuspecting sleepy dwarves. The sentry dwarf turns and attacks the dog closest to him and Renoart.  One dog circles to the north as two more come up from the south. The mules start to panic and kick as the dogs come too close.

Gimuld, off in the woods, also awakens to the alarm. As he awakens he finds himself nose to nose with one of the two headed dogs. Apparently the dog was investigating the Beetle carapace, when Gimuld came out of it.  The dog growls and snaps with its two jaws…

Initiatives!

And GO!

Myth -DM-
GM, 699 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 7 Dec 2005
at 22:59
  • msg #63

Out of the darkness and into the light ...(Start Round 1)



Initiative Order:
Enemies: 8

Milo Hardbottle
player, 252 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 7 Dec 2005
at 23:28
  • msg #64

Re: Out of the darkness and into the light ...(Start Round 1)

Milo looks at the creatures his face paleing a bit "I dont think those are wolves"




OOC:
18:25, Today: Milo Hardbottle rolled 20 using 1d20+2. Know Nature.
18:24, Today: Milo Hardbottle rolled 6 using 1d20+2. Initative.
Know Nature: What are they?
Are the things suseptable to Calm Animal Spell or my Wild Empathy Skill?

Myth -DM-
GM, 702 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 7 Dec 2005
at 23:43
  • msg #65

Re: Out of the darkness and into the light ...(Start Round 1)

Knowledge(nature) Check Results: You know that this beast is what some would call a "Death Dog"  You also know that it is a magical beast, and that it is too smart to be effected by your Calm spell.

Animal Empathy has a chance of working. Roll it with a  -4 penalty because the dogs are "Magical Beast."

This message was last edited by the GM at 23:44, Wed 07 Dec 2005.
Pello Flarne
player, 297 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 7 Dec 2005
at 23:44
  • msg #66

Re: Out of the darkness and into the light ...(Start Round 1)

Quickly crawling up in the wagon, Pello shouts over his shoulder as he begins riffling through his pack, left there earlier in the night when he went to sleep.

"Okay, just hold them of for a few seconds! I think I have something which'll work against them."
This message was last edited by the GM at 23:46, Wed 07 Dec 2005.
Gimuld Froking
player, 230 posts
Thu 8 Dec 2005
at 00:44
  • msg #67

Re: Out of the darkness and into the light ...(Start Round 1)

Just barely awake and up gimuld peers into the wolf's eyes. With his hands already on the morningstar, he swings it in a back-handed fashion, and brings the weapon across the wolf's face.

Sneak attack?: Gimuld Froking rolled 8 using 2d6. sneak attack?.
weapon damage: Gimuld Froking rolled 6 using 1d8+2.
Attack: Gimuld Froking rolled 15 using 1d20+4.
Init: Gimuld Froking rolled 11 using 1d20+3.


OoC: Myth, what might their AC be?
This message was last edited by the player at 00:29, Fri 09 Dec 2005.
Quindil Liahstia
player, 176 posts
Thu 8 Dec 2005
at 02:44
  • msg #68

Re: Out of the darkness and into the light ...(Start Round 1)

Quindil leaps up, brandishing both weapons.
"Don't know what they are, but I don't like them."
He lowers his weapons and adopts a battle stance, ready to charge in.

OOC:I'm not about to waste time with armor, and I certainly wasn't sleeping in it...AC is 13 right now.
Renoart
player, 106 posts
Hum Cleric (Helm)
Thu 8 Dec 2005
at 04:03
  • msg #69

Re: Out of the darkness and into the light ...(Start Round 1)

Shield and armor, and sword at the ready, and fearing no loathsome two-headed foe, Renoart strides forward to the nearest beast (#6). He withholds his attack however, until Pello figures out what he is going to do.


19:59, Today: Renoart rolled 22 using 1d20+5. initiative.



Current HP: 18/20
Initiative: 22
Starting Location: m-13
Move Action: 20ft movement
Free Action:
Standard Action:
Ending Location: i-13

Myth -DM-
GM, 703 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 9 Dec 2005
at 00:25
  • msg #70

Re: Out of the darkness and into the light ...(Start Round 1)

Death Dog AC: 15,touch 12,flat footed 13
Vespian St.Brandi
player, 462 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 9 Dec 2005
at 03:14
  • msg #71

Re: Out of the darkness and into the light ...(Start Round 1)

"Incoming!!!!" Vespian closes on one of the beasts and goes to the attack with her Mighty Sword of Swordiness.

Starting Location: m-13
Move Action: Move to N,10 -Through Ally Occupied Squares
Free Action: Speech
Standard Action: Attack #3


Die Results:07:56, Today: Vespian St.Brandi rolled 16 using 2d6+4. Damage.
07:55, Today: Vespian St.Brandi rolled 22 using 1d20+5. Attack #3.
21:27, Wed 07 Dec: Vespian St.Brandi rolled 13 using 1d20+4. Initiative.

This message was last edited by the player at 13:06, Fri 09 Dec 2005.
Erdthar Grimear
player, 433 posts
Gray Orc
Fri 9 Dec 2005
at 21:33
  • msg #72

Re: Out of the darkness and into the light ...(Start Round 1)

Erdthar charges the nearest mutt, and swings a hefty two-handed swing to bury his axe deep in the creatures spine.

15:31, Today: Erdthar Grimear rolled 32 using 3d8+18. damage.
15:30, Today: Erdthar Grimear rolled 23 using 1d20+8. Crit Check.
15:30, Today: Erdthar Grimear rolled 28 using 1d20+8. Attack.
15:30, Today: Erdthar Grimear rolled 11 using 1d20+3. Initiative.
 

Myth -DM-
GM, 705 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 10 Dec 2005
at 02:22
  • msg #73

Out of the darkness and into the light ...(End Round 1)

Renoart trots out to confront one of the Death dogs.

Vespian strides over to one of the enemies and let’s go a devastating swing that drops the dog to the ground, just in time to save one of the dwarves from certain death.

Erdthar brings his axe up high above his head as he charges one of the beasts. His chop comes down with amazing force as it takes one of the dog’s heads clean off, dropping the beast to the ground. Nice hit Erd!!!

Gimuld scrambles to his feet and draws his morning start as the beast prepares to attack him. He takes a nasty swing upon the two headed beast, and connects hard.

Death dog 1 Growls and barks at Gimuld as he stands, taking advantage of his chance the dog strikes. (25Hit, crit confirm 18. -11hp, Special attack (Trip): Str 6, -DM- rolled 23 for Gim, Pass) One of the dog heads shreds through Gimuld's armors, tearing a hole in his midsection. The dog tries to use his momentum to trip Gimuld, but, he cannot. His other strike misses wide.

Death dog 2 steps forward then takes a vicious bite on Quindill.(17 Hit! -7hp, Special attack (Trip): Str 8, -DM- rolled 13 for Quin, Pass) The dog delivers a nasty blow to Quindill’s unarmored flesh, tearing bits of skin and bone. He snaps his neck out hard as he bites down trying to pull his prey to the ground, but Quindill holds his ground.

Death dog 5 pounces upon one of the dwarves, devouring the poor lad’s stomach with its two sets of teeth.

Death dog 6 stands off against Renoart. (20Hit! -7hp, Special Attack (Trip): Str 9,  -DM- rolled 8 for Reno, Fail) The dog’s first bite catches Renoart off guard. The beast struck fast and moved in hard forcing Renoart to the ground. Renoart’s armor saves him from a gruesome attack as the second strike bounces off harmlessly.

Milo takes time to some up his foes; he recalls enough information to save him from wasting any of his divine power.

Quindill holds his stance.
Myth -DM-
GM, 706 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 10 Dec 2005
at 02:24
  • msg #74

Out of the darkness and into the light ...(Star Round 2)

Initiative Order:
Renoart: 22  Prone
Vespian: 13
Erdthar: 11
Gimuld: 11
Enemies: 8
Milo: 6
Pello: 0
Quindill: 0

Death Dog AC: 15, touch 12, flat footed 13
Dog 1:  -14hp
Dog 2:
Dog 3:  Dead
Dog 4:  Dead
Dog 5:
Dog 6:


Milo Hardbottle
player, 253 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sat 10 Dec 2005
at 04:10
  • msg #75

Re: Out of the darkness and into the light ...(Star Round 2)

Milo digs out his spear. Im not getting close to those things

Moments later he chucks his spear at the dog near Quindil. Strikeing it in the rump.



Last Round I also dug my spear out sorry I missed that
This round I chuck it.
23:07, Today: Milo Hardbottle rolled 3 using 1d6. Damage.
23:07, Today: Milo Hardbottle rolled 21 using 1d20+5. Short spear

Quindil Liahstia
player, 178 posts
Sat 10 Dec 2005
at 04:25
  • msg #76

Re: Out of the darkness and into the light ...(Star Round 2)

Not only did they inturrupt his peaceful sleep, the sight of blood, his own, proves too much for Quindil.  His features harden, eyes glaze over, and the weapons fly.

Entering rage.

Attack Main Hand:15
Damage:4
Attack Offhand:Nat 1
Reflex to save Crit Miss:6


Quindil manages to score a minor hit with his sword, but it doesn't go deep.  Swinging his dagger, he tries to capitalize on the first wound, but the handle is well greased with elven blood, and the dagger slips out of his grasp.

Temp Stats:
Str:16
Con:16
Bonus HP:6
AC:11

Quindil Liahstia rolled 15 using 1d20+5. Attack Mainhand.
Quindil Liahstia rolled 4 using 1d8+3. Damage, Main.
Quindil Liahstia rolled 6 using 1d20+5.
Quindil Liahstia rolled 6 using 1d20+3. Reflex Save.

Erdthar Grimear
player, 434 posts
Gray Orc
Sat 10 Dec 2005
at 06:42
  • msg #77

Re: Out of the darkness and into the light ...(Star Round 2)

Circling around the combat Quindil is having with the friendly pooch, Erdthar closes on the murderous beast that killed a dwarf.  Swinging with a double handed grip on his mighty axe, he cuts deeply into the shoulder of the unnatural beast.


OOC:  Vespian, Remember to take your +2 to hit for flanking if you step into O9

Current HP: 28/28
Initiative: 11
Starting Location: W15
Move Action: W14-W13-W12-V11-U10-T9-S9-R9-Q9
Free Action:
Standard Action: Attack Devil Dog 5
Action Results: 9 damage to DD5
Ending Location: Q9

Die Rolls:
00:36, Today: Erdthar Grimear rolled 9 using 1d8+6. Damage DD5.
00:35, Today: Erdthar Grimear rolled 23 using 1d20+8. Attack DD5.

Vespian St.Brandi
player, 464 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 10 Dec 2005
at 15:33
  • msg #78

Re: Out of the darkness and into the light ...(Star Round 2)

"Die! Die! Die!"

Starting Location: N,0
Move Action: Move to O,9
Free Action: Speech
Standard Action: Attack #5


10:26, Today: Vespian St.Brandi rolled 22 using 4d6+8. crit damage.
10:26, Today: Vespian St.Brandi rolled 21 using 1d20+8. crit confirm.
10:24, Today: Vespian St.Brandi rolled 27 using 1d20+8. attack dog, +4, +2, +2.

Pello Flarne
player, 298 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 10 Dec 2005
at 17:14
  • msg #79

Re: Out of the darkness and into the light ...(Star Round 2)

Having found what he was looking for, Pello rises with a flask of alchemist fire in each hand.

"Let's see if these dogs are scared of fire."
Gimuld Froking
player, 231 posts
Sat 10 Dec 2005
at 18:28
  • msg #80

Re: Out of the darkness and into the light ...(Star Round 2)

Gimuld, realising that one-on-one, he's not so great, figures this may be the time for dodging. He starts studying his opponent in that way he does. He then proceeds to take a failing strike at the dog. He also moves back 10 feet. With his plan of his, he might be able to get this creature.

Declare Dodge on the dog. Also declare Mobility.
Now with dodge and mobility, add +6 to my AC.
If that dog steps into my AoO range, Combat Reflexes will kick in and I get 4 AoO on the dog.


Attack: Gimuld Froking rolled 9 using 1d20+4.
Renoart
player, 107 posts
Hum Cleric (Helm)
Sat 10 Dec 2005
at 20:18
  • msg #81

Re: Out of the darkness and into the light ...(Star Round 2)

Flips back and slams into the cold hard earth.

"Grarrrh!"

He struggles back to his feet, and assumes a defensive stance.

Fight defensive +2 AC -4 attack
Pello Flarne
player, 299 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 12 Dec 2005
at 23:20
  • msg #82

Re: Out of the darkness and into the light ...(Star Round 2)

Initiative: 3
Quindil Liahstia
player, 179 posts
Mon 12 Dec 2005
at 23:25
  • msg #83

Re: Out of the darkness and into the light ...(Star Round 2)


Initiative:11
Quindil Liahstia rolled 11 using 1d20+3. Initiative.

Myth -DM-
GM, 710 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 12 Dec 2005
at 23:28
  • msg #84

Out of the darkness and into the light ...(End Round 2)

Clashing blades and horrendous howls fill the night air.

Renoart quickly regains his footing and attempts to holds back the beast with a defensive position.

Vespian moves around one of the dwarves and lays down a massive blow. Her Great sword slices deep into the two-headed dog’s side, exposing his insides. The dog gurgles and growls as its last breath escapes from its lungs.

Erdthar begins to head in Vespian’s direction, when he sees that she needs little help, so he swings madly at the foe nearest to him. (Erd, I moved your attack to #2) Erdthar’s axe chop takes a good chunk of the beast with it, but the dog still stands.

Gimuld does all that he can against his foe, he is fighting for his life as he falls back into a defensive stance.

Death dog 1: Takes a snap at Gimuld as he backs away. The snap misses, but the dog follows his prey, never more than a pace behind Gimuld. He advances upon the human lashing out with a horrid bone chilling bark followed by a gruesome bite. Again the teeth snap shut with nothing between them causing the dog to bark continuously, in anger.

Death dog 2: Barks and snaps at Quindill with its two furious heads. The first head snaps the air madly but finds no flesh to tear. The second head grabs a hold of Quindill’s Left arm, taking a large chunk of flesh with it. (24Hit! -6hp) The dogs right head drools and licks its lips as the left headed mouth drips with blood.

Death dog 6: Tries to take advantage of the fallen Renoart but the priest was too quick to his feat. So the dog pushes in harder with its two sets of teeth. The left head lashes out, only to meet head long into Renoart’s shield. The second set of jaws Find themselves deflecting off of the clerics armaments.

Milo launches his spear into Quindill’s attacker. The spear hits the dog with a thud as it sinks deep into it’s side.

Pello rises up out of the wagon, with two flasks. He takes aim at one of the enemies and launches it. The little Gnome has quite an arm, but not the keenest aim. The flask goes over the dog and explodes onto the ground.

Quindill flies off the handle and into a rage after being bitten. He strikes out at the dog with his two weapons. His first swing connects, but his badly wounded left arm causes him to miss his second attack. Quindill attacked with such fury, he didn’t even realize that his first swing took the dog down to the ground.

A few of the dwarves rush out to help Renoart but their first volley of attacks does not affect the dog.
Myth -DM-
GM, 711 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 12 Dec 2005
at 23:29
  • msg #85

Out of the darkness and into the light ...(Start Round 3)

Initiative Order:
Renoart: 22
Vespian: 13
Erdthar: 11
Gimuld: 11
Enemies: 8
Milo: 6
Pello: 3
Quindill: 0 (Rage, 6/6hp)

Death Dog AC: 15, touch 12, flat footed 13
Dog 1:  -14hp
Dog 2:  Dead
Dog 3:  Dead
Dog 4:  Dead
Dog 5:  Dead
Dog 6:



Erdthar Grimear
player, 435 posts
Gray Orc
Tue 13 Dec 2005
at 00:07
  • msg #86

Re: Out of the darkness and into the light ...(Start Round 3)

When he sees the nearest dogs go down, Erdthar moves to help that human guy, whatshisnamegumbyorsomethun.  Weaving his way through the mules and such though, delays him such that he can't get in a proper swing when he gets there.


Current HP: 28/28
Initiative: 11
Starting Location: T11
Move Action: S12-S13-S14-S15-S16-R17-R18-R19-Q20
Free Action:
Standard Action: Attack Devil Dog 1
Action Results: miss
Ending Location: Q20

Die Rolls:
18:02, Today: Erdthar Grimear rolled 14 using 1d20+8. Attack.

Vespian St.Brandi
player, 465 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 13 Dec 2005
at 01:31
  • msg #87

Re: Out of the darkness and into the light ...(Start Round 3)

Vespian runs North to assist the Dwarves and the Dandy Boy Renoart. She reaches the battle but not in time to make an attack.

Starting Location: 09
Move Action: Move to G14
Free Action: None
Standard Action: Attack #6

Renoart
player, 108 posts
Hum Cleric (Helm)
Tue 13 Dec 2005
at 01:57
  • msg #88

Re: Out of the darkness and into the light ...(Start Round 3)

Regaining his feet and turning aside one wolf head with his shield, Renoart thanks Vespian for her timely aid.

"If the best I can do is hold off this beast I will."


17:53, Today: Renoart rolled 11 using 1d20+1. to hit6 (while defensive -4 factored in).



Current HP: 13/20
Initiative: 22
Starting Location: i-13
Move Action:
Free Action: Continue defensive fighting +2AC -4to hit
Standard Action: attack #6 miss
Ending Location: i-13

This message was last edited by the player at 01:58, Tue 13 Dec 2005.
Pello Flarne
player, 300 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 13 Dec 2005
at 02:14
  • msg #89

Re: Out of the darkness and into the light ...(Start Round 3)

Drawing back his arm, Pello prepares to throw a second flask at the dog, but then hesitates as he sees all the people gathering around it.

Looking around he searches for another target, not noticing the movements within the wood to his right.
Gimuld Froking
player, 235 posts
Tue 13 Dec 2005
at 20:40
  • msg #90

Re: Out of the darkness and into the light ...(Start Round 3)

Gimuld sees an oppurtunity and strikes. he first brings his weapon down in an overhead smash, but is misses. He trys again, and this time, he connects. Still being wary, he continues watching is opponent.

Damage: Gimuld Froking rolled 10 using 1d8+2.
AoO attack: Gimuld Froking rolled 18 using 1d20+4.
Attack: Gimuld Froking rolled 7 using 1d20+4.


Still utilising Dodge.

Move Action: -
Free Action: Dodge
Standard Action: attack #1 hit
Damage: 10

Quindil Liahstia
player, 180 posts
Wed 14 Dec 2005
at 09:29
  • msg #91

Re: Out of the darkness and into the light ...(Start Round 3)

Through the flickering firelight, Quindil can see another dog causing problems.  He jumps over the corner of the fire (if I need to make a jump check, lemmee know...and tack on any fire damage he would take) and rushes to join battle.  Dirt flies as he tries to corner to attack the dog.

Move to g12ish...final location is somewhat sketchy, as he's trying to find a spot to attack from.  Regardless, it'll be next round before he can get something in.
Myth -DM-
GM, 715 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 14 Dec 2005
at 13:39
  • msg #92

Out of the darkness and into the light ...(End Round 3)

Renoart continues to fight off his attacker as the dwarves come to his aid. He swings in hard, but his defensive posture makes it difficult to hit, his blade veers to the left, missing the beast.

Vespian sprints across the field closing fast with Renoart’s enemy.

Erdthar runs to aid Gimuld. He ducks and weaves his way through the tied up mules and winds his way through the forest. As he approaches he launches himself off of a fallen tree trunk, attempting to chop his enemy. Unfortunately his aim is off, causing his blade to dig deep into the soggy turf.

Gimuld strikes out at his foe. This time his morning star cuts deep. Pummeling one of the dog’s heads. It yelps and falls flat to the ground.

Quindill, still in a fit of rage sees bloodshed across the field and heads after it. The blood lust flows through his body as he runs to the enemy, wide eyes glaring.

The final Death dog again lashes out at Renoart. The dog snaps madly with both of its mouths, yellow teeth exposed to the night. Again Renoart’s armaments kick the dog’s attacks to the side.

The little people of the group, Milo and Pello, take a few moments to regroup and gather their thoughts.

The dwarves swing in with their swords and axes. Two of the dwarves connect, but their blades do not sink deep.


OoC: Sorry, no map, Everyone moved to their chosen positions. All enemies down except DD#6
Myth -DM-
GM, 716 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 14 Dec 2005
at 13:40
  • msg #93

Out of the darkness and into the light ...(Start Round 4)

Initiative Order:
Renoart: 22
Vespian: 13
Erdthar: 11
Gimuld: 11
Quindill:11 (Rage, 6/6hp)
Enemies: 8
Milo: 6
Pello: 3


Death Dog AC: 15, touch 12, flat footed 13
Dog 1:  Dead
Dog 2:  Dead
Dog 3:  Dead
Dog 4:  Dead
Dog 5:  Dead
Dog 6:  -3hp
Erdthar Grimear
player, 438 posts
Gray Orc
Wed 14 Dec 2005
at 17:17
  • msg #94

Re: Out of the darkness and into the light ...(Start Round 4)

Erdthar charges the last dog, unfortunatly, the dwarf in his way fails to respond to his orcish warcry, and he misses horribly.
This message was last edited by the player at 17:18, Wed 14 Dec 2005.
Vespian St.Brandi
player, 466 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 15 Dec 2005
at 01:24
  • msg #95

Re: Out of the darkness and into the light ...(Start Round 4)

Vespian swings, connects, spits on the mut.

Move Action: None
Standard Action: Attack Dog 6. Hit
Free Action: Exspectoration


20:20, Today: Vespian St.Brandi rolled 14 using 2d6+4. damage.
20:20, Today: Vespian St.Brandi rolled 21 using 1d20+8. Attack #6.

Renoart
player, 109 posts
Hum Cleric (Helm)
Thu 15 Dec 2005
at 05:31
  • msg #96

Re: Out of the darkness and into the light ...(Start Round 4)

"Thats enough of that!", shouts Renoart and slams his bastard sword into the beast, "Damnation! I don't think I'll ever get a wink, I thought you said this place was enchanted with good magics dwarf. This is anything but good I'd say."
Myth -DM-
GM, 717 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 15 Dec 2005
at 12:54
  • msg #97

Out of the darkness and into the light ...(End Round 4)

Vespian slices down the final foe with a mighty swing from her great sword. A near silence fills the air, only the crackle of the dying fire fills the air.




One of the dwarves looks over to Renoart as the human skewers the dog. The dwarf has some what of a gruff tone as he answers Renoart.  "Ey... it would seem that there are still remnants of the blight that live on."
Gimuld Froking
player, 237 posts
Thu 15 Dec 2005
at 22:13
  • msg #98

Re: Out of the darkness and into the light ...(End Round 4)

Gimuld prepares his gear so as to be able to make a quick escape. He moves his beetle shell closer to the camp and wagon. "I hope we don't stay here very long. Dogs like those don't seem natural, and I think there might be more dangerous creatures. If we are to stay, I'll stay right here, as to be able to gmake a quick escape when it comes time. Other wise, I say we move out, and let some of the ones without enough rest sleep in the wagon bed."
Vespian St.Brandi
player, 467 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 15 Dec 2005
at 22:14
  • msg #99

Re: Out of the darkness and into the light ...(End Round 4)

"Great time there boys, but this girl still needs some beuty sleep."
Pello Flarne
player, 301 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 15 Dec 2005
at 22:18
  • msg #100

Re: Out of the darkness and into the light ...(End Round 4)

"Ah, come on." Pello says to Gimuld, fiddling with the stopper of the flask in his hand, "We kicked their asses. And we could do it again. Are you scared?"

"Let's do like the beauty says and lie down again. Some of you boys need that beauty sleep bad."
Quindil Liahstia
player, 181 posts
Fri 16 Dec 2005
at 05:59
  • msg #101

Re: Out of the darkness and into the light ...(End Round 4)

Quindil comes down of his rage, and admires the destruction the crew has wrought.
I love the smell of carnage in the evening.

Then he goes about bandaging his rather mangles arm.
Erdthar Grimear
player, 440 posts
Gray Orc
Fri 16 Dec 2005
at 14:23
  • msg #102

Re: Out of the darkness and into the light ...(End Round 4)

Erdthar sets about dragging corpses away from the camp.   Four at a time, he drags them a few hundred yards into the woods, and piles them loosely.
Gimuld Froking
player, 238 posts
Fri 16 Dec 2005
at 20:32
  • msg #103

Re: Out of the darkness and into the light ...(End Round 4)

Gimuld turns to Pello. "I'll admit, I am a little scared, but I seem to recall you running away from that dragon. She did say she would be keeping her eyes on us."

He turns to Erdthar as he goes for a body. "Should we burn the bodies so they don't rise again? Undead are very nasty things."

Without any other problems, Gimuld goes to sleep.
Pello Flarne
player, 302 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 17 Dec 2005
at 00:41
  • msg #104

Re: Out of the darkness and into the light ...(End Round 4)

"I weren't running away." Pello huffs "I was conducting a tactical maneuver to lure the dragon out of the cave, rather than leaving it to eat you. Here I risk my life for you fellas, and then I'm accused of cowardice."
Vespian St.Brandi
player, 468 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 17 Dec 2005
at 18:05
  • msg #105

Re: Out of the darkness and into the light ...(End Round 4)

Vespian laughs heartily when she hears Pello's protestations of trying to save the rest from the dragon. Not able to resist she gives him a big hug. "My Hero..,"
Pello Flarne
player, 303 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 17 Dec 2005
at 18:33
  • msg #106

Re: Out of the darkness and into the light ...(End Round 4)

"It's not fun! I was in mortal danger!" Pello protests, but then relents, "However, since you hug me, I forgive you."
Erdthar Grimear
player, 442 posts
Gray Orc
Sat 17 Dec 2005
at 18:34
  • msg #107

Re: Out of the darkness and into the light ...(End Round 4)

Erdthar growls, then goes back to sleep
Myth -DM-
GM, 724 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 19 Dec 2005
at 23:08
  • msg #108

Felbarr

After the battle with the Death Dogs the Dwarves take stock of what they’ve lost. Unfortunately poor Maliden did not make it through the battle. His wounds were too bad and he bleeds out before anyone could help him. After realizing their friend’s untimely death the Dwarves go about burying the body.  A few words are said about his heroic life and a few said about his gruesome demise.


The rest of the night goes without incident and the company readies themselves to head out. The trail through the forest was the hardest section of the remaining trip, yet it went relatively uneventful, except for the poor dreary weather. Near the end of the second day the foot trail merges with the main road that heads north to Felbarr. You pass a few merchant caravans, seemingly heading for Sundabar or somewhere else south of here. On the morning of the third day the trail splits off again, one section heads further north into the wilder land while the other splits off and heads toward Felbarr. The road to Felbarr is a beaten down dirt road with very little feature to talk about, that is until you get closer to the Citadel. Within a mile of Felbarr the road changes from its normal dirt construction to one that is constructed out of decomposed granite pebbles set on top of large granite boulders. The granite is piled high causing the road to rise above the valley floor. The road gets higher and higher off the ground as you get closer to Felbarr.

As you walk the raised road the Citadel and its gates come into view.  Three sets of gates can be seen. Two of them block the road at different intervals while the third is actually a massive stone door that is inlaid to the side of a massive mountain. To the east are to lookout points placed high above in the rock cliffs. The dwarves tell you that the first gate is named the “The Hammer” and the second gate, one that has just recently been completed is called the “Anvil”. The dwarves also warn that the two look outs are heavily armored with various siege machines.

Approaching The Hammer

The walk up the rising road is not an easy one, the grade is fairly steep. By the time you near the first set of gates the valley floor is more than 40’ below you. The road’s steep sides prohibit anyone from climbing up from the valley floor; the fall from here to the valley floor would be fatal. The Hammer, as the first line of defense, is a large gate that is flanked by to large towers each tower’s base reaches down to the valley floor and the towers peak reaches a good 40’ above the road. Metal portcullis run from tower to tower fully blocking the road. A group of dwarven guards can be seen as you approach. A large dwarf in full plate trots out to meet the group. He lowers his pike as if readying for a charge and then he calls out. ”Holt!” One of his hands comes up to produce the universal signal for “stop” ”Guard Captain Morbeer. State your business.”  Felben moves forward to speak with the guard captain. They speak for a minute and then the watch captain laughs, pats Felben on the back, and signals you to walk through the gates.  The four remaining guards at their post throw odd looks Erdthar’s way as the Orc approaches. But they do not forbid his passage.

Ok Felbarr is a large Underground city, very dirty and very un-welcoming to non dwarves. Although you can find some good deals on the inside, few stay long enough to find them.
Felbarr has some great smiths and you can purchase nearly anything (legal) beyond its great gates.

Gimuld Froking
player, 239 posts
Tue 20 Dec 2005
at 01:21
  • msg #109

Re: Felbarr

"Well team," Gimuld starts. "I think we should start by finding a buyer for the Gem. We could find a good buyer and be set for getting newer equipment. After that, I say we get something to drink."
This message was lightly edited by the player at 01:22, Tue 20 Dec 2005.
Pello Flarne
player, 304 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 20 Dec 2005
at 01:41
  • msg #110

Re: Felbarr

"I'd say that we first follow our friends here to the boss of the Cryoden Mine and try to get our reward. However, once we've gotten that out of the way, I wholeheartedly agree with your plans."

He touched his bandolier from which now only hangs 2 flasks.

"I need to restock my alchemical goods. Got a bit of it used out there."
Renoart
player, 111 posts
Hum Cleric (Helm)
Tue 20 Dec 2005
at 02:10
  • msg #111

Re: Felbarr

Looking generally depressed.

"I can't really say what I'll do, or what I'm fit to fo after failing Maliden in the last battle. Perhaps a good stiff drink is in order before anything else."

Renoart looks over the edge of the road into the valley and gets a bit dizzy, stumbling back.

"I'll never get used to that."
Milo Hardbottle
player, 256 posts
HP : 20AC:15
Wand CLW: 39 charges left
Tue 20 Dec 2005
at 04:17
  • msg #114

Re: Felbarr

The entire ride up the road to Felbar Milo belly aches and complains. It gets worse once they get to the gates.

"C'mon guys we arnt going in there are we? Ide rather have stayed in that forest with the wierd dogs." he says as he kicks some gravel.

Once you arrive in Falbarr..

"Oh this place is awful. Im going to suffocate." *ACK COUGH COUGH* To much smoke. To much dwarfish B.O. he says holding his throat, though he seems to be playing it up a bit
Quindil Liahstia
player, 183 posts
Tue 20 Dec 2005
at 08:08
  • msg #115

Re: Felbarr

"It's not the mountains, but dwarves live here so I'll take it.  It is too big for me, tho."  Quindil shrugs  "Can't have everything."
Quindil breathes in the air.
"Smells like it could use a stiff breeze.
Erdthar Grimear
player, 445 posts
Gray Orc
Tue 20 Dec 2005
at 15:44
  • msg #116

Re: Felbarr

Erdthar grins at the curious guards as he passes, showing off plenty of tusk.
Vespian St.Brandi
player, 470 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 22 Dec 2005
at 02:47
  • msg #117

Re: Felbarr

"Reward, Drink, more drink, more drink, eat, drink, sleep..," Vespian seems to have lost her verbage over the last two days and is just cold tired and hungry.
Erdthar Grimear
player, 447 posts
Gray Orc
Thu 22 Dec 2005
at 03:59
  • msg #118

Re: Felbarr

"You forgot Fu@^"  Erdthar prompted helpfully.  "Pello has so been looking forward to a cushy pair of pillows."
Pello Flarne
player, 307 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 22 Dec 2005
at 15:54
  • msg #119

Re: Felbarr

"Erd now, watch your choice of words. You know, little pots have ears too." Pello says with a headjerk towards Renoart.

"Anyway, its not pillows I'd be after. I've been sleeping well enough. You would be surprised how comfortable this wagon is. Makes one wonder why people bother walking at all."
Myth -DM-
GM, 730 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 22 Dec 2005
at 15:59
  • msg #120

Felbarr

9:00am 9th of Fading

The guards standing near the second gate way, the Anvil, look on in suspicion as the group accompanied by an orc trots forward. One of the guards leans over and whispers to his partner. ”Less, see if he can make it through the wards. 2 Mugs says he can’t.” The other dwarf grunts back ”Yer on.” The four guards then step aside letting the adventurers pass through the second set of gates.

As you pass under the Anvil a strange feeling flows around you, as if divination magic’s pluck and peer deep into your soul. After proceeding through the gate, without incident, you look back to see one of the dwarves cursing. ”Blast. I owe ya two mugs!” The other dwarf somberly replies, with a smile”I know”

Moving forward to the final gates of the city is a simple task now that you have breached the two auxiliary towers. From the final gates looking down the valley floor is more than a 100’ below, down the step sides of the granite built road. You wait for just a moment there, when the city gates swing open with a booming “clank”. A pocket of dust and debris flies up from beyond the doors, spattering you all in the face. A prelude for what’s to come?

The entrance hall to the city is a massive alley way flanked by steep walls, many defenses line the walls and floors, and you assume that there is far more un-seen defense around, but they are just that, un-seen. A line of caravans, at least 12 deep, awaits their turn to leave the Citadel and partake on their journeys to un-known lands. Beyond the main entrance hall the city begins to spread out, with buildings seemingly stacked upon each other with small roads and alleys cramped between them. Some homes even seem to be built high up on the surrounding rock faces that flank the entire city.

Felben looks to his group of dwarves; he gives them some orders to go and meet with their families, and to all meet back at the Gem axe, this evening. He then turns to the adventurers ”I will accompany you to the Gem Axe. You can work out a deal with the Guild master. If he’ll have your audience, and I am sure he will after your valiant rescue.” You stroll along through soot filled streets and alley ways. For being an “underground” city it is surprisingly similar to just about every “aboveground” city you’ve ever seen. There are streets, street lights, shops and shop fronts with benches in front of them, merchants and their wares, a few beggars too, the one thing it is missing though , is Sun.

It’s not long before you come to a massive stone building at least 30’ high that sprouts two massive chimneys that climb all the way to the ceiling and then exit the mountain in some sort of un-known fashion. The building is made of dark hewn stone, a large balcony, with two steps up, rest in front of a set of large oaken doors. A red and purple, colorful banner hangs above the door, stating “Gem Axe Mining Company”. Felben looks up to the bunch of you ”This is the place. Let me go in and announce us. Wait here.”
This message was last edited by the GM at 16:02, Thu 22 Dec 2005.
Erdthar Grimear
player, 448 posts
Gray Orc
Thu 22 Dec 2005
at 17:38
  • msg #121

Re:  Felbarr

Erdthar itches to follow the dwarf, but simply nods and looks about.  leaning over to Pello, he asks.  "Where'dya think would be the best place to fence that diamond?"
Pello Flarne
player, 308 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 22 Dec 2005
at 20:08
  • msg #122

Re:  Felbarr

Pello scratches his chin, "Well, having thought a bit about it, maybe the best place would be outside of Felbarr. After all, the deal that we could pick up diamonds was with Drace. If these Gem Axe guys think of the mine as theirs they might not want us to sell their diamonds. And the chance that they learn of the sale is decreased exponentially if we don't sell them right here next to their head quarters."
Erdthar Grimear
player, 449 posts
Gray Orc
Thu 22 Dec 2005
at 20:34
  • msg #123

Re:  Felbarr

Erdthar nodded, then replied.  "True, but we'll never find a better place to buy quality arms or armor than Felbarr - they have some of the best smiths here in all the Realms.  But if we have no immediate need for the cash, mayhap it will be best to avoid that sort of attention here."
Myth -DM-
GM, 734 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 26 Dec 2005
at 23:05
  • msg #124

Gem Axe Mining Co

As Felben makes it off to announce you the remaining party members get ushered into a large but comfortable waiting room. The room is approximately 25’x30’ a large red floor rug covers a good portion of the stone floor. A large table that looks to sit about 12 guests rests at the center of the room flanked by two serving tables on either side. Across the room on the northern wall is a large mantled fire place, a beautiful handcrafted oak mantel runs from floor to ceiling, and a large battle axe is mounted on a plaque above the fire place. The axe is finely crafted with a large yellow stone inlaid into the hilt. A sitting area is laid out near the fire place with finely crafted exotic wood furniture, probably imported from Sundabar. Two door ways exit the room, both on the eastern wall.

You don’t have to wait long before you here the grumbling of an old dwarf coming down the hall, he seems to be talking with someone. Just then a fat little dwarf with a long red beard and fancy red and purple robes walks in, as Felben follows behind. The fat little dwarf is adorned with a gaudy amount of jewelry, from diamond earrings to ruby studded nose rings, long gold and silver chains incrusted with bits of different colored gems. ”Hail, Hail. Brave warriors come, be at peace. I am Dundbar Gemaxe, owner and proprietor of the Gem Axe Mining Co. My servers are bringing a feast as we speak. You will dine with us and we will discuss your heroic deeds. For Felben tells me much of what you have done.” He pauses as he snaps his fingers at one of his servants, causing the servant to usher out of the room. ”We are much obliged for ya releasing our kin from the mines of Cryoden. We had just been informed not too long ago that we lost that mine to goblin encroachment. We are in the planning stages for an assault, but funds have run a bit low and much of our militia is serving for Warcrown at the moment. Seems a push of Orc’s has risen in the North. Your rescue couldn’t have come at a better time. ‘Twould a been summer before we’d get out here.  But tell me what made ye go all the way up ta them mines. There kinda out of the way and Dead Orc pass is still a bit to the east a there.” He scratches his head as he tries to figure your motives.

The servants are bringing in the food and setting the table. It looks like there will be a roasted duck or goose, along with a haunch of pork, bread, fine cheeses, and your choice of ale or wine.
Erdthar Grimear
player, 450 posts
Gray Orc
Mon 26 Dec 2005
at 23:18
  • msg #125

Re: Gem Axe Mining Co

Seeing no cause to lie, and no advantage in holding back the truth, Erdthar answers.  "Drace of Sundabar sent us."
Myth -DM-
GM, 735 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 27 Dec 2005
at 20:10
  • msg #126

Drace???

Slam!! Dundbar smashes his hairy knuckled fist upon the table. ”Drace?!?” He bellows low and loud in a very angry tone... ”That good fer nothing money changing bastard! Always trying to dig his steely claws into Felbarr’s holds. He’s gone too far this time. He will be brought before the council for his crimes of treason! Let me guess, he offered you a job to clear out his newly acquired mines?... Well he’s done this before in the past a twice ‘er two.” Dundbar grabs a hold of his red beard and strokes it thoughtfully for a moment. ”Let me see your papers. I will make this right for you, in payment for what you’ve done for my people.” He snatches the charter out of Erdthar’s hand and slowly reads over it, line by line. He signals to one of his servants, asking them to bring in the Scribe, so that he may copy your document, explaining that it will be used in court.

After giving the Scribe a few moments to copy the document Dundbar turns back to the adventuring group. ”I see that you are still owed a sum of 350 gold. We will cover that expense for you; we will pay you out of the Gem Axe’s coffers completing your deal with Drace. I offer this under one condition. You vow to never work for that scoundrel Drace again, if you accept and then purge on your offer you will be held in contempt before the Felbarrian courts.” He takes a long tug on his mug of ale and then slams the nearly empty cup down. ”Well then, looks like we’re all settled. How’s the meal treating ya boys? Ya know we could use some muscle around here if you kids are interested in some employment.”
Pello Flarne
player, 311 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 27 Dec 2005
at 21:00
  • msg #127

Re: Drace???

Pello tenses for a moment as Erdthar blunders out with Drace's name, and Dundbar reacts. Luckily things seem to work out satisfactory, and he relaxes again and enjoys the meal and the good dwarvish brew. However, he can't help but try to wring the situation a bit.

Putting down his napkin, he puts on a friendly smile, which.. does make him look a bit weasely.

"Well, I can't speak for the others, but I wouldn't mind a working a bit for an honest employer. That Drace fellow seemed a bit too weasely to me, even if he did give good money."

Pello's smile grows a bit, as he scratches his chin

"And speaking of those money.. I guess it wouldn't be an exaggeration if I say that you don't like Drace. So.. I guess you wouldn't mind if we visit him and tell him that we've cleared the mine, to aquire the last part of his promised payment. We can always wait until afterwards to tell him, that we've returned it to its rightful owners."
Myth -DM-
GM, 737 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 27 Dec 2005
at 21:07
  • msg #128

Re: Drace???

Dundbar smiles over at Pello. "Would be a good ploy, although, I would not mettle in the affairs of the courts if I were you. The matter will now be in their hands.“ He goes back to enjoying his meal.
This message was last edited by the GM at 21:07, Tue 27 Dec 2005.
Vespian St.Brandi
player, 473 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 27 Dec 2005
at 21:49
  • msg #129

Re: Drace???

"Let me check my understanding," Vespian speaks, "You say that for compensation of 350 gold, we are to dismiss any further employment from Drace? She squints, "That seems fairly severe. What if its another rescue mission, should we let good Dwarves die?"
Gimuld Froking
player, 241 posts
Tue 27 Dec 2005
at 21:57
  • msg #130

Re: Drace???

Gimuld just sits through the meal. Enjoying the fine goose and other food. He mainly notices the fine tapestries and the clear skill in the halls making.
Renoart
player, 115 posts
Hum Cleric (Helm)
Wed 28 Dec 2005
at 00:13
  • msg #131

Re: Drace???

Renoart also partakes of the meal, but says little about Drace, not actually having had anything to do with him, other than traveling with his mercenaries after being rescued.

"Pardon me, most gracious host, I am not, nor ever have been in Draces employment but was assigned to a salt caravan that never arrived at Sudanbar. It was attacked and taken. I ended up at the Cryoden, until these adventurers came to my rescue, for which I most grateful, and willing to stay in their service, if my temple superiors grant me leave to abandon my station here at Felbarr. I was to be reassigned to a post in Sundabar when the caravan arrived, but those plans will have to be changed now."

"What I most need, if I am to continue with the company, and be of any real use, is to have a quiet spot, and some material for scribing, both my journals, and some holy writting, to serve us in the future."


He takes a seat again, and continues eating.
Milo Hardbottle
player, 257 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 28 Dec 2005
at 00:35
  • msg #132

Re: Drace???

Milo looks utterly miserable as he picks through the food. He picks through the goose and sips at some ale trying to be polite to there dwarven hosts. Ruff lays benieth his chair. At least the chairs and tables are the right size, I dont have to sit on my knees to eat properly. he thinks to himself.
Myth -DM-
GM, 738 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 28 Dec 2005
at 20:35
  • msg #133

Re: Drace???

Vespian St.Brandi:
"Let me check my understanding," Vespian speaks, "You say that for compensation of 350 gold, we are to dismiss any further employment from Drace? She squints, "That seems fairly severe. What if its another rescue mission, should we let good Dwarves die?"


Dundbar looks across the table to Vespian. "Yes, if you are to accept my offer you will no longer do any dealings with Drace." He frowns and looks closer to Vespian, as if she was nothing more than a dim-witted broad. "Rescue Mission? Is that what he called it?" He shakes his head a bit dumb-founded  ”It is your choice. Take my offer which guarantees you payment. Or take your chances with Drace, if he considers your job done, perhaps he will pay you, or perhaps not.” He waives his hand in disgust, feeling that Vespian has insulted him. He then turns his attention to Renoart

Renoart:
Renoart also partakes of the meal, but says little about Drace, not actually having had anything to do with him, other than traveling with his mercenaries after being rescued.

"Pardon me, most gracious host, I am not, nor ever have been in Draces employment but was assigned to a salt caravan that never arrived at Sudanbar. It was attacked and taken. I ended up at the Cryoden, until these adventurers came to my rescue, for which I most grateful, and willing to stay in their service, if my temple superiors grant me leave to abandon my station here at Felbarr. I was to be reassigned to a post in Sundabar when the caravan arrived, but those plans will have to be changed now."

"What I most need, if I am to continue with the company, and be of any real use, is to have a quiet spot, and some material for scribing, both my journals, and some holy writting, to serve us in the future."


He takes a seat again, and continues eating.


”Well boy. I thought you looked familiar. So I have seen you around these parts before. You’d be smart to stay as far away from Drace as possible.

Salt caravan huh? Seems I heard a thing er two about that as well. Least you made it out boy, may Moradin bless those that didn’t. “
He calls for his Scribe again.

Talking to the Scribe. ”Take this Youngman upstairs and show him to the library.”

Looking back to Renoart. ”Boy, you can follow him up to the library, you’ll have plenty of peace and quiet up there. Mind you we don’t have any parchment that we can spare, but you can find that down the road, “Annette’s Tome and Book” should have some you can purchase. And if yer looking fer a place ta stays you might try “The Old Hen” about two full blocks North. It’s a lively place, and might fine rates too.”
Quindil Liahstia
player, 185 posts
Fri 30 Dec 2005
at 07:29
  • msg #134

Re: Drace???

"One source of coin is as good as the next.  Better, in this case.  I trust you folk" (Here Quindil nods to Dundbar) "Drace I do not.  I'll gladly cut off any further dealings with Drace.  Besides, he already had us meddling in the affair of decent people.  A misunderstanding like this in another contract might get us killed.  Or tortured and imprisoned."
Quindil shrugs.
"I'm not going to die a thief, but I can't be sure of that if I work for Drace.  I'm with the Dwarves on this one."
Quindil steps out of the group, to the side.  He's made his choice, and will stand by it.
Pello Flarne
player, 313 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 30 Dec 2005
at 18:21
  • msg #135

Re: Drace???

Pello raises his fork as he says, "I don't intend to take any more jobs from Drace either. However, I see no problem with ripping him of as much of his undeserved money as possible before informing him of the fact."
Renoart
player, 116 posts
Hum Cleric (Helm)
Fri 30 Dec 2005
at 18:27
  • msg #136

Re: Drace???

After the meal, Renoart heads to the Tome and Book vendor to grab some materials for scribing, and then retires to the library.

"I may be out a few days, come and seek me in the library when you're ready to depart."
Erdthar Grimear
player, 451 posts
Gray Orc
Fri 30 Dec 2005
at 21:19
  • msg #137

Re: Drace???

Erdthar looks over to Pello, and suggests.  "we have to sell that stone, or trade it.  I'd like to get my axe worked on, and the rest of the money doesn't add up to what that piece is worth."
Vespian St.Brandi
player, 474 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 31 Dec 2005
at 23:23
  • msg #138

Re: Drace???

*Mental Communication to Erdthar and Pello*- I won't say anymore, but this jerk is begging to for a six claw heart removal special.

She stews quietly and takes a drink.
Myth -DM-
GM, 741 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 3 Jan 2006
at 22:58
  • msg #139

Re: Drace???

Dundbar raises his glass in salute to Quindill. ”Good choice, elf”

He then turns his attention over to Pello with a smirk on his face. ”Do as you wish, but you would risk treason for a measly 300 gold bits?” He laughs a hearty laugh as he spits pieces of bread across the table.
Renoart
player, 117 posts
Hum Cleric (Helm)
Wed 4 Jan 2006
at 05:07
  • msg #140

Re: Drace???

After purchasing the proper materials, Renoart is off to commune with his god, and scribe two scrolls of healing.

scribed two cure light wounds scrolls of 3rd level: 1d8+3hp restored. 150gp 76xp
Pello Flarne
player, 315 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 4 Jan 2006
at 07:46
  • msg #141

Re: Drace???

Pello replies Dundbar in a hearty voice, "Oh, I wasn't considering treason, and if it's viewed as such I won't do it. I was just thinking; why merely subject him to a boycut, when he can be punished monetarily too? You could think of it as a fine, except it goes to a good purpose."
Myth -DM-
GM, 743 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 4 Jan 2006
at 23:38
  • msg #142

Re: Drace???

Dundbar strokes his long red beard for a moment, then looks back over to Pello "Well I got ta say I like yer thinking there half pint." He continues to stroke his beard. "There's a slight flaw in that plan though.  If I am to cover the expenses that Drace owes you, then I will need to sign your papers, which in turn will guarantee that I get my money back from Drace. The council will side with the Gem axe and Felbarr, especially since he is trying to undermine the Felbarr Mining companies, forcing Drace to complete his payment of contract, to me.  So you see that would mean that you would most definitely have to forge a new document, which will in turn be seen as treason.  But I am no judge, do not take my word for it." He finishes by taking a long tug from his cup.
Erdthar Grimear
player, 452 posts
Gray Orc
Thu 5 Jan 2006
at 00:40
  • msg #143

Re: Drace???

"Well then, we were there because Drace sent us, and we got the money Drace owed us - I hate to sound greedy, but,"  He smiled.  "You paid us what Drace owed, how about a lil sumth'n sumth'n from you, as a reward for reclaiming the mines and saving your workers?"
Myth -DM-
GM, 744 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 5 Jan 2006
at 01:19
  • msg #144

Re: Drace???

Dundbar looks over to Erdthar. "Well. The Orc speaks." He sits back and continues to stroke his beard.

OoC: Diplomacy or Bluff checks needed for negotiations.
Erdthar Grimear
player, 453 posts
Gray Orc
Thu 5 Jan 2006
at 01:23
  • msg #145

Re: Drace???

"Yeah, sometimes they even let me out of my tent when there's company."

OoC:
19:22, Today: Erdthar Grimear rolled 14 using 1d20-1. Diplomacy.

Myth -DM-
GM, 745 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 5 Jan 2006
at 16:45
  • msg #146

Re: Drace???

Dundbar laughs a loud and hearty laugh at Erdthar’s latest statement.

”My good man I am willing to pay off the debt owed to you by Drace. Is that not enough?”

He strokes his beard eyeing all the adventurers intently; his eyes move across the room from character to character.

”I sense good intentions from the lot of you. Perhaps we could work something out. As I said we could use someone with your strengths around here. In fact I could use your group as we speak.” He calls for one of his servants as he continues.

”Reports have come back from Jalanthar claiming that an ancient stronghold has been uncovered by a recent earth shake on the slopes of the Nether Mountains. We suspected the stronghold to be an ancient Delzoun fortress. Divination magic’s have proven that to be true. We also suspect that the fortress holds many an ancient dwarven artifact that rightfully belong ta families a dwarves from the three citadels, Felbarr, Adbar, and Sundabar.” He pauses for a moment as his servant scuttles back into the room, with his hands and arms full of rolled parchment papers. The servant sets (more like dumps) them onto the table before Dundbar.

”The most important artifact, and the one I will sponsor you to go find and retrieve is the “Helm of Brottor’s Thrall”. T’is said that Brottor was a mighty dwarven commander that led his small thrall of troops into thousands of battles. Never once did one of his men fall…

Would you be willing to take up a task such as this? The pay is well. Return the Helm to me and I will reward you with 1000 gold bits each.”


He unrolls a few of the pieces of parchment onto the table. From what you can see the papers seem to be covered in writing, all except one, the last one. As Dundbar unrolls the final piece of parchment you see that it has got a drawing of some sort along with some markings around the out side, it looks to be a symbol of some sort, or possibly a map.
Pello Flarne
player, 318 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 6 Jan 2006
at 16:52
  • msg #147

Re: Drace???

"Well, as always I can't speak for anyone else, but I think that's a mighty fine proposition you have there. I'm in."

Pello leans towards Dundbar

"If we should happen to stumble across any other artifacts, could we expect you to help us dispose of them?"
Gimuld Froking
player, 243 posts
Fri 6 Jan 2006
at 19:59
  • msg #148

Re: Drace???

Gimuld, with the hearing of talk about a new adventure to a new land, decides that  maybe he should add his 2 cp. What about found treasure? Will we be able to keep what we find? Also, what foes might we face if we head that way? The pay seems good, and this is a good cause. Your deal appears very reasonable, and I am close to accepting it.
Myth -DM-
GM, 753 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 7 Jan 2006
at 16:46
  • msg #149

Re: Drace???

Dundbar strokes his long red beard again for a moment as he listens to Pello and Gimuld.

 ”Good to hear that you lads are aboard.” He looks around the room, eyeing the rest of the mercenary company before continuing.

” Now what kind of sponsor would I be if I didn’t let ya keep the loot ye found? Treasure will be yours. As far as artifacts or rare items, if they are of dwarven heritage then I would ask that you return them to dwarves. I will pay more than a fare price for them, if you return them to me.” He smiles and takes a long tug from his cup and slams the empty container onto the table as he looks over to Gimuld.

 ”Other than the roaming beast that dwell in those lands, I do not know for sure. I have some contacts in Jalanthar, if you meet with them they might have more information. I do know that the terrain in those parts is treacherous. Steep cliffs and sheer drops riddle the area. You’ll need good gear.”

 He gets up mid-sentence and heads over to one of the serving tables, where a keg of ale stands. He drains the keg into his mug and takes another long tug of the juice, before returning to his seat. ”So you’ll do this for me, yes?”
Renoart
player, 118 posts
Hum Cleric (Helm)
Sun 8 Jan 2006
at 06:04
  • msg #150

Re: Drace???

After he is done scribing, Renoart seeks out an armorer to sell his old chain to.

asking 75 gold pieces, which is half of the armors full value
This message was last edited by the player at 06:04, Sun 08 Jan 2006.
Milo Hardbottle
player, 259 posts
HP : 20AC:15
Wand CLW: 39 charges left
Tue 10 Jan 2006
at 03:59
  • msg #151

Re: Drace???

"Ill go I guess Mr Dwarf. Though I hope we dont spend all out time undergroud again." Milo says still looking rather pale.
Quindil Liahstia
player, 187 posts
Tue 10 Jan 2006
at 06:53
  • msg #152

Re: Drace???

"I'm game"
Erdthar Grimear
player, 455 posts
Gray Orc
Tue 10 Jan 2006
at 10:20
  • msg #153

Re: Drace???

Erdthar grunted.  "Let's go already, unless anyone has a better idea?"
Myth -DM-
GM, 758 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 10 Jan 2006
at 19:30
  • msg #154

Re: Drace???

Dundbar strokes his long red beard. ”Great! That’s grand news. Glad you’re aboard. Now, I will send word ahead of you to Jalanthar.” He summons another of his servants, and gives the servant word to send out a messenger.

”I will have you meet with Zornun, the Warty Magician. He will arrange supplies for you as well as a wagon if need be. You can use him as your point of contact in Jalanthar. He will be able to contact me if the need arises. He will also arrange room and board for you, if you can not provide your own way. He is not a hard man to find once in Jalanthar, he will make is presence know.

Well I suppose that settles it. Keep Zornun and I informed of your progress.

Good luck Lads! May Moradin stand by your side!”



OoC: you will be heading to Sundabar first. From there you have a choice: take a river boat down or walk/ride the rough mountain trails.
This message was last edited by the GM at 13:28, Wed 11 Jan 2006.
Gimuld Froking
player, 244 posts
Wed 11 Jan 2006
at 20:37
  • msg #155

Re: Drace???

Gimuld agrees and starts to prepare for departure. He makes sure all his gear is stoweed and that he has enough provisions and that his waterskin is full. When the time comes he is ready to move out.

I propose we should take the water way. It seems safer than over land. Course, I could be horribly wrong.
Milo Hardbottle
player, 260 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 11 Jan 2006
at 21:15
  • msg #156

Re: Drace???

Milo perks up at the final decision to leave. " Lets go by water, walking just doesnt sound as nice>"he says picking up his pack and walking for the door.
Quindil Liahstia
player, 188 posts
Wed 11 Jan 2006
at 21:59
  • msg #157

Re: Drace???

"As much as I like the forest...water.  Safer and faster, at least usually."

Quindil's set for the voyage, but more keen on the adventure.  he's looking for as little time as possible in travel.
Vespian St.Brandi
player, 477 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 11 Jan 2006
at 22:26
  • msg #158

Re: Drace???

Looks over to Dundbar.

Do you have documentation for us? We will need this in writing. I don’t want any more foul ups like we have recently seen.


*Mental Communication to Erdthar and Pello*- Don’t take this wrong, I still want to filet his heart.
Erdthar Grimear
player, 456 posts
Gray Orc
Thu 12 Jan 2006
at 14:26
  • msg #159

Re: Drace???

"Writing?  But then they'd expect us to read it..."  Erdthar whines.
Pello Flarne
player, 321 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 12 Jan 2006
at 17:55
  • msg #160

Re: Drace???

Pello eyes Vespian, his eyebrows slowly rising, but then redirects his attention and pats Erdthar's shoulder.

"Don't worry big boy. I'll read it for you. Just remember to stay in your tent whenever there is company."
Renoart
player, 119 posts
Hum Cleric (Helm)
Fri 13 Jan 2006
at 06:22
  • msg #161

After a day or so:

Renoart rubs his eyes before heading to bed. He is fatiqued after scribing the cure scrolls.

"I wonder if we'll be ready to move on tomorrow, and where we'll go for that matter. Dwarves are courteous folk, but their beds are like solid granite."
Myth -DM-
GM, 760 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 14 Jan 2006
at 20:57
  • msg #162

To the South!!

Dundbar strokes his red beard and puffs out his chest at Vespian’s query. ”Of course you’ll have papers. Harrumph.” He whispers in the ear of one of his scribes. The scribe scurries out of the room with some pep in his step.


A few moments later the scribe returns with a rolled piece of parchment along with writing utensils. Dundbar waste no time as he quickly begins to bellow out what he wishes his scribe to write upon the contract.

After about thirty minutes the document is complete and ready for signatures.


---------------------------------Contract----------------------------------
I Dunbar Gemaxe herby proclaim The Crazy Sons of a Gnoll as a legitimately sponsored mercenary company for the following task.

Objective: Find and return the lost Helm of Brattor’s Thrall.

Terms: Upon successful return of the artifact, each surviving member of the mercenary company known as The Crazy Son’s of a Gnoll will be rewarded with 1000gp each. Paid from the coffers of the Gem Axe Mining Co.

Any remaining loot found by said mercenary company is theirs to do as they see fit. We ask, but do not require that all dwarven artifacts be rightfully returned to their families’ heirs.

Supplies: 1000gp worth of expedition supplies. To be picked up in Jalanthar.

Contacts: Dunbar Gemaxe of Felbarr. Zornun The Warty Magician of Jalanthar.


---------------------------------------------------------------------------


The mercenary company watches as Dundbar signs off on the contract. He then hands the pen around the room making sure that each member of the company signs his or her name or mark.
This message was last updated by the GM at 21:05, Sat 14 Jan 2006.
Myth -DM-
GM, 761 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 14 Jan 2006
at 20:58
  • msg #163

Southward!

6:00am 13th of Fading

The road down to Sundabar is, for the most part, a comfortable and secure route. Coming out of the citadel is a much-needed sight for most of the adventuring company. The early morning air is brisk as a slight breeze blows from the west; the sun is starting to peek above the surrounding mountaintops, filling the valley with an almost supernatural warmth. Your lungs sting slightly as the soot-infested air of the citadel is pushed out by the cool refreshing air of the valley.

Looks like this day’s ride to Sundabar will be a busy one. Many caravans prepare for their march south. Most of them empty, but a few seem to be carrying loads of ore with them, probably taking it to the forges in Sundabar. (The Sundabarian forges are far superior to those of Felbarr.)


OoC: It is nearly a three-day walk to Sundabar. The road is well traveled and patrolled. Shouldn’t have any problems traveling by day.
This message was last edited by the GM at 21:22, Sat 14 Jan 2006.
Myth -DM-
GM, 766 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 16 Jan 2006
at 14:47
  • msg #164

River Boat Charlie

The trip to Sundabar goes relatively uneventful. The weather was nice for most of the trip, with only occasional winds and very little precipitation. Some of the time was passed along with a merchant family heading south to Sundabar. A family of 5, Mother, Father, 2 older sons, and a young daughter, that helped pass the time with their musical entertainment. A few nice ballads they played during the night beside the campfire light and on the trails too.


8:00am 16th of Fading
Arriving at the northern gates on a bright sunny morning.

Gate traffic this day is horrendous as long lines form, awaiting access to the walled citadel. Caravans laden with goods pulled by teams of oxen, horses, or even mules arrive one after another, pushing their way forward to the front of the line. Teams of guards look on suspiciously, some upon the walls others walking the crowds and still others on guard right near the gates.

They let pass most traffic, but it seems a small commotion starts up in front of you a bit as the guards’ bar access to someone. The unknown man raises his voice and curses up a storm as the guards push him back away from the gates. It is not clear as to why they barred him access, but they stand their ground and continue to turn him away. If he is not careful, and keeps pushing his luck, he will end up in the clink.

Upon gaining access to the citadel, you see that the streets are just as crowded as the gates. Traffic from wagons, carts, and pedestrians crisscross the roads throughout town, causing jambs and slow downs in certain tight areas.

'Tis a long walk across town, the river porter’s will be found on the south end of the city just outside the gates. There you will find a small river port/dock that has been dug out near the rivers edge. A large stone keep sets on the river bank, it has a large lookout tower connected to a tall bridge that straddles the river, going across to a matching tower on the other side. Guards walk the towers and tall bridge, watching over the numerous riverboats readying to travel down stream.

Standing before the keep you see lots of ruff looking individuals, many of them tying off river boats so that they don’t float down stream, a few other men work hard at loading supplies onto a flat barge, and a few more stand around doing not much of anything. Curses fill the air as the river men work frantically to begin their day. Some of them seem to be behind in their task, as riverboats from up stream begin to stack up awaiting access to the docks.

A small man approaches you from the river; he is coming from a small boat that is tied off a bit down stream. He calls out as he comes closer. ”Hey Lads! Yer look’s like yer need’n a boat? Charlie Shanters the name. If you need ta get down river I’m yer man…” He trails off a bit as he mumbles about how good his boat is…. Although looking over at it, it barley looks to be sea worthy.


OoC: So, you guys make the next move.
Erdthar Grimear
player, 457 posts
Gray Orc
Mon 16 Jan 2006
at 19:33
  • msg #165

Re: River Boat Charlie

Thoughts of sugared almonds in his head, Erdthar looks along the streets for Molly and her cart.

----------------------

As the group stands at the busy docks, the big half orc watches the work, and lifts his nose in disdain at the wreckage Shanters calls a vessel.  "Looks like a deathtrap to me - I don't swim so good."  he told the boatman, his gravely voice rumbling in a faintly threatening manner.
Pello Flarne
player, 324 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 16 Jan 2006
at 21:39
  • msg #166

Re: River Boat Charlie

Pello quickly intervenes, "Oh, don't mind my friend here. What he really meant to say is that your fine vessel seems to be showing its years a bit."

Pello glances towards the boat in question, "I mean, what is the chances, in your humble opinion, that the trip would end at the bottom of the river instead of the end of it?"
Quindil Liahstia
player, 189 posts
Tue 17 Jan 2006
at 03:04
  • msg #167

Re: River Boat Charlie

Quindil leans over to chat with Milo.
In a quiet voice....
"We may want to walk, with a boat like that, eh?  Sailing may beat walking, but drowning doesn't sound so good to me"
Milo Hardbottle
player, 261 posts
HP : 20AC:15
Wand CLW: 39 charges left
Tue 17 Jan 2006
at 03:20
  • msg #168

Re: River Boat Charlie

Heh heh heh, yeah thats true Milo Chuckles at Quin's observation
"I guess I could always ride Ruff."he says looking down at Ruff who whines and walks off toward a something that smelled good back aways on the dock.
Renoart
player, 120 posts
Hum Cleric (Helm)
Tue 17 Jan 2006
at 04:21
  • msg #169

Re: River Boat Charlie

"Botheration, what a lot of talk! I thought you orc-bloods were supposed to be bold of heart? I'll take your river cab, Charlie, this heavy street traffic is enough to suffocate a man. I'm a burghers son, grown up mostly on his country estate, so I'm not used to the city life."

At that he hops aboard the river craft, trying to keep his balance.

"Hrmmm, not bad, I've lost a pound or two on that journey,...and so have you all...", he says looking at the group, "We shall all be light as a feather, and the craft won't feel a thing, lets onward."
This message was last edited by the player at 04:22, Tue 17 Jan 2006.
Quindil Liahstia
player, 190 posts
Tue 17 Jan 2006
at 05:22
  • msg #170

Re: River Boat Charlie

Quindil says nothing, but secretly hopes the boat capsizes on Renoart, because it would be extremely amusing after his display of bravado.
Pello Flarne
player, 325 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 17 Jan 2006
at 08:21
  • msg #171

Re: River Boat Charlie

"Oi, hold your horses holy man." Pello says as Renoart jumps aboard the boat, "I've got some unfinished business in this city, that I need to tend to before we leave."

He looks at Charlie, "And then we haven't even talked about the price."
Milo Hardbottle
player, 262 posts
HP : 20AC:15
Wand CLW: 39 charges left
Tue 17 Jan 2006
at 15:05
  • msg #172

Re: River Boat Charlie

"Actually I think Ive gained a few pounds" Milo says patting his belly.
Myth -DM-
GM, 769 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 18 Jan 2006
at 00:12
  • msg #173

Re: River Boat Charlie

Ooc: Sorry about the almonds. If you want to go back in the city we can. I assumed we wanted to get on to some fighting and killing, So I forwarded us through the city but if we want more rp, lets go back.

I am picking it up from the river here though.

-------------------------------------------------------------------------------------------

”Ahh... thast what I like ta see, a man with faith.” Gesturing to Renoart with a big toothy smile.

He puts out his arm; halting Renoart as he tries to board the boat. ”Now lad. Ye can’t just go come’n a board a man’s ship without being properly invited. Least I know yer not a vampire ehh?” He winks and laughs at his last statement, lowers his hand and then looks to the others.

”I know she don’t look like much. But she’s a fast one. And a sturdy one too. You can take yer chances on one a thar big en’s if ya want. Sitt’n ducks they are. Err you can take yer chance with me and me cutter. But I aint gunna stand fer ya mouth’n bout me ship. She’s well built and a quick on err toes, she’ll get ya thar and damn fast at that too.”

Looking a bit closer at the ship, it might not be as bad as what you first thought, but it does have a few patches in the hull, at least it looks that way from here. The boat is constructed of wood it is nearly 30’ long and about 10’ wide at its widest point. The front and back of the ship come up out of the water to a point on each end, allowing it to dash through the rapids. There is a small cabin in the center of the boat with the captain’s controls located on the cabin roof. A small center mast with one cross member sticks up over the cabin, it has a sail rolled and tied up tight around the top.

Charlie gives you a minute to think on it and then pushes onward.”If ye want passage it will be 50gold for the lot a ya. You won’t find a better deal. And I can guarantee well be there by high sun on the fourth day. If we’re late it’ll only be 25gold. And if yer willing ta pay 250gold, I’ll get ya there by morning, gotta leave now though.” He smiles and winks.
Pello Flarne
player, 326 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 18 Jan 2006
at 04:37
  • msg #174

Re: River Boat Charlie

"Hmm.. that sounds alright." Pello says, looking closer at the boat "I guess my unfinished business can wait until later."

He turns to look at the rest of the group, "Waddaya say guys?"
Quindil Liahstia
player, 191 posts
Wed 18 Jan 2006
at 05:15
  • msg #175

Re: River Boat Charlie

"I like the idea of being a sitting duck.  Pirates could be a fun change from all those goblins."
Quindil turns to the boat.
"Ah well, I'm sure this'll do fine.
'

Renoart
player, 121 posts
Hum Cleric (Helm)
Wed 18 Jan 2006
at 06:49
  • msg #176

Re: River Boat Charlie

"Now it comes down to money, Charlie, I'm certain they'll acquiesce."

When Pello begins to consent, Renoart cheers him on.

"Thats the way, Pello,...I dont mind the patchwork either, I mean on the hull, whats a wizard for if not for mending leaky spots?", he adds as a joke, knowing full well Pello is a flaming destruction machine.
Pello Flarne
player, 327 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 18 Jan 2006
at 08:20
  • msg #177

Re: River Boat Charlie

"I. Don't. Mend. Leaky. Spots." Pello says in an ironclad voice. "I leave that to the carpenters and tinkerers. Magic is an art. Just like ballet, halfling pot pouri and gladiator combat, it requires skill, finesse and a keen sense of balance. I don't mend leaky spots."
Erdthar Grimear
player, 458 posts
Gray Orc
Wed 18 Jan 2006
at 17:15
  • msg #178

Re: River Boat Charlie

Erdthar just grunts.  Then fishing around for his share of the passage, he hands it to Pello.  "Just don't burn down the boat," he warns.  "At least while we're on it."
Myth -DM-
GM, 770 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 19 Jan 2006
at 00:56
  • msg #179

Re: River Boat Charlie

Charlie smiles a full toothed grin. "so yous going for the day tripper? Or have ya got some time ta spare?"
Pello Flarne
player, 328 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 19 Jan 2006
at 03:00
  • msg #180

Re: River Boat Charlie

"Well, wadaya say guys? I'm all for the scenic route, especially seeing how it's cheaper."
Milo Hardbottle
player, 263 posts
HP : 20AC:15
Wand CLW: 39 charges left
Thu 19 Jan 2006
at 03:09
  • msg #181

Re: River Boat Charlie

Milo shrugs his shoulders "I dont care either way, lets just get on our way eh? I think we've analyzed the boat long enough' Milo says with a chuckle.
Erdthar Grimear
player, 459 posts
Gray Orc
Thu 19 Jan 2006
at 03:46
  • msg #182

Re: River Boat Charlie

"I'm in no hurry."
Myth -DM-
GM, 771 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 19 Jan 2006
at 21:31
  • msg #183

Re: River Boat Charlie

"Very well. We'll leave when your ready. Just give the word."With that said Charlie turns away and heads back toward teh boat. He begins readying her for the voyage.

OoC: I'll subtract the 50gp
Milo Hardbottle
player, 264 posts
HP : 20AC:15
Wand CLW: 39 charges left
Thu 19 Jan 2006
at 21:41
  • msg #184

Re: River Boat Charlie

"Hey Cap'n Charlie can I come aboard and do a bit of fishing why we wait?" Milo says holding up his fishing gear and smileing.
Myth -DM-
GM, 772 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 19 Jan 2006
at 21:42
  • msg #185

Re: River Boat Charlie

"Sure lad. Do all the fish'n ye want. Might make a might fine meal." Charlie smiles over toward Milo as he continues his path toward teh boat.
Gimuld Froking
player, 245 posts
Thu 19 Jan 2006
at 21:56
  • msg #186

Re: River Boat Charlie

Gimuld wanders off to find some food before the journey, maybe even get a jug of booze or two if no one minds.
Erdthar Grimear
player, 460 posts
Gray Orc
Fri 20 Jan 2006
at 00:42
  • msg #187

Re: River Boat Charlie

"I'm gonna go find some of those almonds."  Erdthar delares, a wide dreamy smile covering his features.
Pello Flarne
player, 329 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 20 Jan 2006
at 07:12
  • msg #188

Re: River Boat Charlie

"Right, I'll be back in a jiffy." Pello says and pulls two mugs out of his backpack. Leaving the backpack and most of his gear on the boat, he then nods to Milo "Keep an eye on my things, will ya chap? Thanks aplenty." And then he's off.

Making his way through the town, he soon arrives at Goats and kicks open the door.

"Hiya Baugh! I told you I'd bring them back. Had a slight detour around Felbarr. But hey, you can use them as celebrity mugs now. They've seen the world!"
Myth -DM-
GM, 774 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 22 Jan 2006
at 16:26
  • msg #189

Back to town

While the others wait near the boat, Erdthar, Pello, and Gimuld take off, heading back for the city.

Gimuld and Pello wind their ways over to Goat’s, while Erdthar searches the streets for Molly.

Upon arriving at Goat’s Pello is met with a loud yell. ”well there you are pip squeak. You got my mugs?” The goat-headed beast of a man bellows as he walks out from behind the bar, heading to intercept Pello and Gimuld as they walk toward the bar. Getting closer Baughzwerth reaches out his arms and pats both Pello and Gimuld on the shoulder, nearly knocking the two off their feet. ”Damn. Its good ta see ya’s back. Most folk in yer line a work, walk out one day never to return. Glad that aint the case with yous. How bout a drink?” He smiles as he snatches up the two mugs and replaces them with two full ones.

The three have a few drinks and chit-chat about the most recent adventure, leaving out the part about Drace (You guys can divulge that info on your own). Baughzwerth liked the part about the Blue Dragon though. After thinking back for a moment, Gimuld purchases a couple barrels of ale and then the two leave the bar heading back for the boat.
-----------------------------------------------------------------------------------------------------------

Erdthar scowers the city, looking high and low, but no sign of Molly. After a long while Erdthar nearly gives up, when he spots a familiar looking cart hunkered up next to an old shack, he goes to investigate. Sure enough, Molly looks to be cooking up some stew or something in an old black pot in the middle of the first floor of a derelict building. The walls around her barley seem to stand as the floor creeks and pops. Erdthar hesitates to put his wait on the floor, but then Molly sees him and invites him in. Erdthar walks in and sees a few vagrants hanging out in the shack along with Molly.

Molly speaks in her normal happy and giddish tone. Ohhh So good ta see ya lad. Glad ya made it back. How was things? Good?” She pauses for a moment while she ladles out a bowl of the soup and hands it to one of the vagrant men standing with her in the building. The man bows his head thankfully and then walks off to find a seat on the floor in the corner.

When asked about the almonds, Molly responds. ”Ohh sure I got some more a those. There out on my cart. Here watch this stew for me and I’ll grab ya some.” She hands the ladle to Erdthar as she heads out to get a few satchels of the almonds. She returns a few brief moments later. ”Here ya are son, all I got right now, I’ll have to make a new batch as soon as I’m done serving breakfast here.” She hands Erdthar three satchels. A small boy sits in the corner eyeing the almonds as his mouth waters. The site of the boy cause Erdthar to look around the rest of the room at all the other sad eyes and long faces, the site nearly brings a tear to his eye; these are poor people, people with out no homes, and many of them no jobs, and very little if any food.


OoC: Pello returned the Mugs, Gimuld got a couple barrels of ale, and Erdthar got some almonds. Now we are off to the boat for an adventure down river.
Myth -DM-
GM, 775 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 22 Jan 2006
at 16:26
  • msg #190

On the Boat again

Milo plops his line down in the water as Charlie readies the boat for take off.  Milo makes out pretty good for the small amount of time that he was fishing; he caught three good sized fish, looks to be trout.

As Erdthar comes aboard the ship Charlie hands him and Quindill a 10’ long oak pole. ”When I give the word you two push us off with this, ya here? Charlie barks out as he returns to the front of the ship, un-doing tie lines as he goes.

Everyone finds a spot on the deck or in the small cabin to sit for the beginning of the journey. The boat really isn’t that big, and feels quite cramped. The cabin is very small and once the captain gets up on the roof, very loud as his boots clunk and clap.

Everyone is relieved to see that the so called “patches” on the side of the ship that you saw from a distance, are actually thick pieces of armor. It seems that Charlie has modified his ship a bit by adding extra armor in areas that get pounded by rocks. All in all the ship looks much better up close than it did from a distance.

Your time to admire the ship comes to an end as Charlie yells out. ”Push us off! Push us off! The journey down stream begins.
Erdthar Grimear
player, 461 posts
Gray Orc
Sun 22 Jan 2006
at 21:28
  • msg #191

Re: On the Boat again

Erdthar stays a while at the shelter, lading stew, and leaves a dozen gold with the guy that runs the place.  He also gives the first little boy one of his satchels of almonds.

-----------------------

On command, the big orc grunts and shoves the the boat free of it's mooring, resetting the pole to push again off the end of the dock for extra momentem to slide into the main river current.
Myth -DM-
GM, 776 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 23 Jan 2006
at 21:09
  • msg #192

Re: On the Boat again

17th of Fading Midday

The first day and a half of travel down river goes relatively uneventful. Milo catches a few more fish making lunch a pleasant delight. All in all, the atmosphere is very light and fun, with jokes and banter flying all around the boat.

Charlie seems to be a good-natured fun loving guy that jumps in on the banter when he sees a chance. He rants and raves about the dangers that fill the river valley, but as of yet you have failed to notice anything “dangerous”. He warns of the beast that lair in the high snow covered mountain peaks, only time will tell if these tales are true.

Nearing Moon Pass the river starts to get narrower and the water stats to speed up a bit, forming small white caps here and there. The rougher water and skinny channel causes many of the larger boats to pile up on top of each other as they await their pull teams; here many of the large ships have to stop and tie on to land based pull teams. The pull teams consist of mules and laborers that guide the ship down river with ropes and polls, tightening one side as the other side goes slack.

Charlie’s little ship nimbly makes its way through the barrage of barges and comes out on the downstream side with a full head of steam. ”We’ll be hitt’n some rapids soon! That’s why the boat’s got ta tie off. Hold on to yer lunch its gunna get rough.” Charlie yipps as a boyish smile crosses his face. It is easy to tell that he enjoys shooting the rapids.


I need Balance Checks from everyone. DC: 9
Erdthar Grimear
player, 462 posts
Gray Orc
Mon 23 Jan 2006
at 21:53
  • msg #193

Re: On the Boat again

Pole in hand, Erdthar keeps his feet easily, and watches for danger in their path, ready to shove the boat to one side or another to avoid bigger rocks.
Milo Hardbottle
player, 265 posts
HP : 20AC:15
Wand CLW: 39 charges left
Tue 24 Jan 2006
at 03:55
  • msg #194

Re: On the Boat again


Milo clings to something solid as the boat traverses the rapids.


22:52, Today: Milo Hardbottle rolled 13 using 1d20+2. Balance Check.
Quindil Liahstia
player, 192 posts
Tue 24 Jan 2006
at 08:32
  • msg #195

Re: On the Boat again

Quindil Liahstia rolled 9 using 1d20+2. Balance Check.

Quindil manages to stay on the boat, although just barely.  After recovering his balance, you can hear something being muttered about "never going on a boat again".
Pello Flarne
player, 330 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 24 Jan 2006
at 09:34
  • msg #196

Re: On the Boat again

Pello stands as staunchly as a dwarven sailor, following the rhytm of the boat as he leans to and fro, and peers over the railing for any rocks in the path of the boat.
Gimuld Froking
player, 246 posts
Tue 24 Jan 2006
at 19:41
  • msg #197

Re: On the Boat again

Gimuld easily stands steady on the boat. He hopes everyone else is able to stand   too, especially the ale. "So, is the ride usually like this, or better?"

Balance Check: Gimuld Froking rolled 21 using 1d20+8.
Myth -DM-
GM, 777 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 25 Jan 2006
at 22:10
  • msg #198

Re: On the Boat again

The boat smashes into a large rock with a thud, the impact does little to no damage to the ship, but it nearly knocks a few people out of the boat.

Charlie laughs. ”Told ya ta hang on. This aint near as rough as it gets, so ‘twould be best if ya get yer sea legs on.” Charlie smiles as he continues to steer the ship downstream.

-------------------------------------------------------------------------------
18th of Fading 6pm

The second day of travel has little to offer, the river calms down for most of the day’s trip with only a few rapid sections. The sun starts to set when Charlie decides to bring her next to shore and tie off for the night. ”We can’t make it through this next section up ahead in the dark. We’ll tie off here, this area is pretty mellow, not much in the way a beast, but we will need to watch out for scaly-wag bandits.”
Erdthar Grimear
player, 463 posts
Gray Orc
Wed 25 Jan 2006
at 22:34
  • msg #199

Re: On the Boat again

Erdthar gives the shoreline a long appraisal, before turning his attention back to the river and the approaches Pirates would have to use.  "I was wondering - how do you get past all these rapids and such, on the way back up?  I noticed the pull teams at the pass, but was too busy to see if there were any at the rapids."
Myth -DM-
GM, 779 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 26 Jan 2006
at 00:12
  • msg #200

Re: On the Boat again

"See them trails that follow along the river's edge. There's one on each side. Those are the pull team trails." They run from Sundabar all the way to Everlund. Although the lower parts near Everlund are used only in the winter." Charlie proclaims as he finishes his duties.
Pello Flarne
player, 331 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 26 Jan 2006
at 08:12
  • msg #201

Re: On the Boat again

Pello leaps from the boat to the shore and looks around.

"Hah! I pity any bandits who might try to attack us. We've smashed giants and mutants, and driven dragons on the run. A few bandits probably wouldn't be a problem. I bet Erd could take them on all by himself."
Erdthar Grimear
player, 464 posts
Gray Orc
Thu 26 Jan 2006
at 21:27
  • msg #202

Re: On the Boat again

Erdthar laughed.  "I hope I don't have to."
Myth -DM-
GM, 781 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 29 Jan 2006
at 17:42
  • msg #203

Old Jalanthar

As the group starts to settle down and eat some of the fish Milo caught, other boats start to pull up onto the shore. A large barge along with two smaller vessels pulls up and ties off for the night. Many of their crew set to the shore for a small cook out.

The night goes on without incident. The cookout on shore turned out fairly good. They invited all the boat’s crews along, many didn’t go, but it was a nice offer.

-----------------------------------------------------------------------

19th of Fading Midday

On the morning of the third day a small village comes into view downriver. As you get closer you notice that the buildings are all abandoned and destroyed, what is left is but a pile of sod and rubble. A wooden keep that once stood near the center is now collapsed in upon it self, the timbers now dry and gray from weather and sun.

Charlie points to the ruins. ”Thast old Jalanthar. You’ll have ta hike in to Jalanthar proper. Its North near the foothills. Not too far though.

We’ll be get’n there right about midday.”


The sun is high when you round a bend in the river and approach what looks to be a river dock on the north side of the river. Two boats sit in the dock, a group of men along with a dozen or so donkeys stand close by the dock, they look to be shoot’n the bull. Attached to the dock is a large but squat fortress like building that has been covered up on three sides by earth and grass. Only the river side is exposed.

The area around is beautiful. Grass covered knolls cut through by the crystal clear river, roll into, tall majestic mountains, their peaks covered in snow. Soaring pine trees litter the area and get thicker as they get closer to the mountains. Small groves of aspens poke their way through the thick pines, their leaves turning a bright orange from the seasons. Clear blue skies with white puffy clouds forming near the mountains.

Charlie smiles a full tooth grin. ”Here's the spot. And a might faster than we thought. We made good time.

When you get into Jalanthar, check out the Crowing Cockatrice, but I don’t need ta tell ya that. It’s the only darned thing in Jalanthar.
He laughs.

”Have fun”


Getting off the boat you see a well worn trail the heads North into the mountains.
Erdthar Grimear
player, 465 posts
Gray Orc
Sun 29 Jan 2006
at 22:45
  • msg #204

Re: Old Jalanthar

Erdthar ignored the blue and the green and the puffy white clouds.  All he knew was that the sun hurt his eyes.  Turning his squinty gaze to the boatman, he asked in gravely tones.  "Lemme get this straight.  If wed'a given you 250 gold, youd'a run them rapids at night?  And you don't see in the dark?"  At comfirmation of this, he grined widely, and gave the fellow a stunning slap in the middle of his back.  "You're alright!"  He told the man, then moved off up the trail, axe spinning to the side.
Renoart
player, 123 posts
Hum Cleric (Helm)
Mon 30 Jan 2006
at 06:57
  • msg #205

Re: Old Jalanthar

Renoart followed the orc without too much comment. A passing farewell to the boatdriver Charlie, a check over his equipment. The fish never sat too well with him after supping, and he was in a cranky mood most of the trip.

"I wouldn't have minded a longer stay in Sundabar friends, now we're back out in the wilds seemingly, the Cockatrice did he say? Sleepy watchmen and blindness plague me forever more, sakes, what I'd give for a dwarves granite pillow, than a Cockatrice inn of any kind in these lonely parts."
Pello Flarne
player, 332 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 30 Jan 2006
at 08:02
  • msg #206

Re: Old Jalanthar

With his backpack on his back and a staff in his hand, taps on the keg standing next to him.

"Oi, Erd. Wait a minute. Could I convince you to carry this thing? While I did have the brain to think about bringing beer, I'm a bit lacking in the department of brawn to carry it."
Erdthar Grimear
player, 466 posts
Gray Orc
Mon 30 Jan 2006
at 09:39
  • msg #207

Re: Old Jalanthar

Erd stops in his tracks, turns around and squats next to the keg.  Setting down his axe, he gives a lurch, and stands, then with another lurch, balances the 50 gallon keg on his shoulder.  "Gimme my axe, would ya?"  He asks, holding out his now free hand.
Pello Flarne
player, 333 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 30 Jan 2006
at 09:59
  • msg #208

Re: Old Jalanthar

"Here you go big guy." Pello says and hands Erdthar the axe back, then points to the keg on his shoulder, "I'm sure that will come in handy on those rainy camp nights."
Erdthar Grimear
player, 467 posts
Gray Orc
Mon 30 Jan 2006
at 11:03
  • msg #209

Re: Old Jalanthar

Erdthar grins, and answers.  "It'll get lighter too, once we drink it down some."
Milo Hardbottle
player, 266 posts
HP : 20AC:15
Wand CLW: 39 charges left
Mon 30 Jan 2006
at 15:19
  • msg #210

Re: Old Jalanthar

Milo says a fond farewell to the boatdriver and then to the river. "Farewell good river, your fish were tasty your your waters sweet!" he then runs up the trail after the others. C'mon Ruff!
Myth -DM-
GM, 782 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 30 Jan 2006
at 22:42
  • msg #211

Crowing Cockatrice

After little more than a two mile walk you enter the town proper.

At first glance it is easy to see that the Jalanthar residents have given up on above ground buildings. Most of the buildings seen are half buried in the ground, forming small grass and shrub covered knolls. Partially burying the buildings makes them much more defensible than if they had been completely above ground.

Building Knolls sprout up from the ground in various spots, none of them very close together. Small walking paths crisscross here and there, heading from one knoll to the next. The people seen and passed by are more than welcoming. Everyone you have passed has looked up from their work with a smile and some form of greeting.

After walking through the building knolls for a few moments, you notice a building that is completely above ground and surrounded by more knolls, off in the distance. It is at least two corn fields (football fields) away. The building is a low-walled stone keep; it is oval in shape and has an odd looking metal roof upon it.

As you draw closer to the largest building in town you see the sign out side the door that reads “Crowing Cockatrice”. The roof appears to be a ramshackle of old equipment. You see old rusted tower shields, long swords, axes and even a few daggers that have all been molded together to form a metal roof, the longer you look at the roof, the more interesting objects you can pick out.

 Being midday the tavern looks fairly dead.
Erdthar Grimear
player, 468 posts
Gray Orc
Mon 30 Jan 2006
at 22:57
  • msg #212

Re: Crowing Cockatrice

Erdthar stares at the beweaponed roof.  "Well, wouldya look at that!"  He exclaims mildly, then shifts the keg on his shoulder and walks into the place.
Renoart
player, 124 posts
Hum Cleric (Helm)
Tue 31 Jan 2006
at 05:35
  • msg #213

Re: Crowing Cockatrice

"With the exception of the nasty inn I'd almost be sworn this was a pleasent halfling village. Shall we to the inn first, as Charlie suggested or straight on across the corn fields to the fortress? Not that it looks like much, the engineers of my faith could bolster this simple keeps defenses, too bad none are here. Oh,...I mean, besides me,...", he flashes a sheepish grin.
This message was last edited by the player at 05:35, Tue 31 Jan 2006.
Myth -DM-
GM, 783 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 31 Jan 2006
at 22:50
  • msg #214

Re: Crowing Cockatrice

Entering the Crowing Cockatrice the light is low and dim. The candles in the candelabras that hang over head put off just enough light to see, long shadows form all over the open inn. Looking across the inn you see that there are about 6 tables, each one has room to seat 4 to 6 people. Currently there is only one patron along with the bar keep in the tavern. A tall human man stands behind the bar he raises his hand and speaks. ”Howdy folks. What can I do for ya?”

The floor boards creek under your feet as you shift your wait from foot to foot.

The other person in the bar sets near the back of the bar at a table all by himself. He keeps his back to the wall as he reads over a few pieces of parchment by the candle light. His cloths are un-kept and look to have been patched over in many places. He pays no attention to any of you as you enter the tavern; he just sits and reads through his parchments.
Pello Flarne
player, 334 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 31 Jan 2006
at 23:32
  • msg #215

Re: Crowing Cockatrice

"Howdy." Pello says, and takes a seat at the bar.

"A mug of your strongest, and a bit of information, if you don't mind. We are looking for a chap called Zornun. We've been told he should be somewhere around here."
Erdthar Grimear
player, 470 posts
Gray Orc
Wed 1 Feb 2006
at 00:36
  • msg #216

Re: Crowing Cockatrice

Erdthar sets the keg down on a table, ignoring the creak of protest fromt he sturdy peice.  "Same here, only make it a quart."
Myth -DM-
GM, 785 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 1 Feb 2006
at 13:47
  • msg #217

Re: Crowing Cockatrice

The bar keep fills two mugs and passes them down. ”4 silver bits please.” He wipes some foam off the bar with his bar towel. ” Yer look’n for Zornun, huh? Well seems he been look’n fer yous too. He’s been sitt’n at the darned table all morning.” He points to the man that sets in the corner, reading through a stack of parchment.


4 silver subtracted
Quindil Liahstia
player, 193 posts
Wed 1 Feb 2006
at 14:25
  • msg #218

Re: Crowing Cockatrice

"Mug...quart...whatever happened to a good ol' pint?  I'll take a pint of whatever they're having."
Quindil settles down with his tasty beverage, and waits for the others to talk to Zornun.  Negotiations never were his strong point.
Milo Hardbottle
player, 267 posts
HP : 20AC:15
Wand CLW: 39 charges left
Fri 3 Feb 2006
at 03:40
  • msg #219

Re: Crowing Cockatrice

Milo looks around then orders a beer. Boats, Beer, where are the women? he says with a smile licking the foam from his upper lip.
Renoart
player, 125 posts
Hum Cleric (Helm)
Fri 3 Feb 2006
at 05:20
  • msg #220

Re: Crowing Cockatrice

Doesn't mind the drinkers, but it takes the edge off of his readiness, which would be against his religious code. He sits down in a corner, and asks for a water.
Myth -DM-
GM, 787 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 3 Feb 2006
at 14:44
  • msg #221

Re: Crowing Cockatrice

Zornun calls you over to his table. ”Well you must be the lads that Dundbar sent. You look like an able crew.” He scatters through a few of his papers takes a sip of his wine and then looks back up to the group of you.

”About two ten day ago there was an earth shake high in the Nether mountains. The shake caused a few landslides in and around the area. One of these landslides uncovered an ancient dwarven stronghold, located high on the steep slopes. We do not know much of the stronghold, all we know is that a famous dwarven warrior known as Brattor resided there for many years. We also believe there to be powerful magic’s located there as well.

Now, I must tell you, two groups of men have already entered the ancient fortress. One group entered the day after the uncovering. The other group went in just last week. They went in looking for the first group, so far neither has returned.”
Zornun bows his head for a moment.

”I have arranged a good amount of supplies for you. Is there anything that you need? So far I have a lot of climbing gear for you. The slopes will be steep and treacherous you will need good gear. It will also get very cold on the mountainside; you had best bring some cold weather gear. Get me a list together and I will collect your things.

When do you want to head out?”



OoC: If you guys want any supplies, Zornun is willing to give 1000gp worth of equipment to the cause. Get me a list of stuff that you want. You can list it in the OoC thread.
This message was last edited by the GM at 17:18, Fri 03 Feb 2006.
Pello Flarne
player, 337 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 3 Feb 2006
at 16:50
  • msg #222

Re: Crowing Cockatrice

"Aw drat. More bad weather." Pello says and then looks at the rest of the group, "How about tomorrow? That way we can get plastering drunk and sleep in a real bed for a night before walking out into the sludge again."
Myth -DM-
GM, 797 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 5 Feb 2006
at 21:25
  • msg #223

Re: Crowing Cockatrice

Zornun fumbles through some papers on the table. ”I’ll have your supplies ready first light then.

Ohh, I almost forgot. Here, I sketched this out, it should prove accurate. It is sketched exactly how the Lead scout reported it.”
He hands over a large piece of parchment that has a well drawn out map upon it.



”I have traced out the route that the scouts recommend, follow it if you wish. If you find yourselves lost up there in those hills. Look for the large peak, Snowmass peak, in the distance, it is nearly true north.

I’ll be going now, see you at dawn.”


Zornun bows his head as he starts to pack up his belongings, he packs them into a large cotton sack.
This message was last edited by the GM at 21:26, Sun 05 Feb 2006.
Renoart
player, 128 posts
Hum Cleric (Helm)
Mon 6 Feb 2006
at 15:15
  • msg #224

Re: Crowing Cockatrice

"Thank you for your generous supplies, Zornun, we shall make good use of them.", says Renoart, and collects his gear placing it inside his pack.

"I won't be getting drunk, but I may stop by that small stockade over yonder.", he addresses this mostly to Zornun before he steps out, "Would they need a watch stander tonight. I'd like to look out at the stars tonight. Its so clear out in the wilderlands. Not like the cities."
Pello Flarne
player, 348 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 6 Feb 2006
at 20:41
  • msg #225

Re: Crowing Cockatrice

"You're sure that you are not up to a night of heavy carousing?" Pello asks Zornun.

"The more the merrier."
Erdthar Grimear
player, 481 posts
Gray Orc
Tue 7 Feb 2006
at 05:04
  • msg #226

Re: Crowing Cockatrice

Erdthar belches, and scratches himself.
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