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Brattor's Thrall (Adventure Thread)

Posted by Myth -DM-For group 0
Myth -DM-
GM, 800 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 7 Feb 2006
at 20:50
  • msg #1

Brattor's Thrall (Adventure Thread)

After arranging lodging for the group Zornun packs up his things and takes his leave.

------------------------------------------------------------
20th of Fading Sunrise

This morning greets you with a slight chill in the air, the bright sun slowly works its way into the sky.

Zornun stands outside the Inn, looking as if he has been waiting for a while. ”So a good night a drinking?" In the early morning sun it is obvious as to why they call him the “Warted Magician”. It was not as obvious in the dark Inn, but out in the bright day the sun cast long shadows on his face from his many warts. He has a large wart on his nose and many others scattered over his face, another large on rest below his right eye.

He stands next to 4 back packs that are stuffed to the brim with supplies. ”Here is all that you asked for plus I threw in some rope, about 400’. That should do ya.

I look forward to hearing of your findings. Adventures get me all giddy inside; I wish that I could travel with you. But I’ve grown too old for that sort of thing, so all I can do is wish you luck. I will keep an eye out for you.”
As he finishes his statement a rather large back bird floats down out of the sky to perch itself on Zornun’s shoulder.

” Ahh yes, this would be Elmberry, my bird. He’ll keep his eye out for you, incase you get into any trouble. The day is getting old, you had best be going.

May Tymora guide your way.”
He bows his head as he goes around to each one of you with a firm handshake and a warrior’s greeting. (Hand shake brought up to the chest as the two parties clap each other on the back.)


OoC: Well we are off on another adventure.

Game On!!!

Erdthar Grimear
player, 484 posts
Gray Orc
Sat 11 Feb 2006
at 00:06
  • msg #2

Re: Brattor's Thrall (Adventure Thread)

Erdtar hauls himself and his equipment out of the inn, and makes ready for the trip, watching for his companions.
Renoart
player, 131 posts
Hum Cleric (Helm)
Sat 11 Feb 2006
at 02:07
  • msg #3

Re: Brattor's Thrall (Adventure Thread)

"Tymora be stuffed.", says Renoart sullenly, meeting his other companions after a late watch standing at the fort, "These outlanders are all rustic, and untrained rabble. Can you believe I posted a watch, and my relief was drunk when I went to fetch him. Had to stand double duty till the sargeant came round, then it was nearly dawn,...bother and bother,...well I'm ready for travel. How are you this morning Erdthar?"
This message was last edited by the player at 02:08, Sat 11 Feb 2006.
Milo Hardbottle
player, 269 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sat 11 Feb 2006
at 02:18
  • msg #4

Re: Brattor's Thrall (Adventure Thread)

Milo hefts his pack and falls in line behind the group as they set out his dog close at his heels.

The morning air slightly chilled makes it good for walking and Milo is in good spirits.

A song springs from his lips as he mosies along.


When you walk through a storm,
Hold your head up high,
And don't be afraid of the dark,
At the end of a storm, there's a golden sky,
And the sweet silver song of a lark.

Walk on through the wind,
Walk on through the rain,
Though your dreams be tossed and blown

Walk on, walk on, with hope in your heart,
And you'll never walk alone,
You'll never walk alone

Walk on, walk on, with hope in your heart,
And you'll never walk alone,
You'll never walk alone...

Pello Flarne
player, 350 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 11 Feb 2006
at 09:57
  • msg #5

Re: Brattor's Thrall (Adventure Thread)

"Your relief was drunk?" Pello asks walking alongside the cleric.

"His name wouldn't have happened to be Marthin? A guy with an outrageous lisp, and a secret talent as juggler? I've never seen so many mugs in the air at one time, outside of a barfight."
Erdthar Grimear
player, 485 posts
Gray Orc
Sat 11 Feb 2006
at 10:56
  • msg #6

Re: Brattor's Thrall (Adventure Thread)

"Doin' Ok, thanks."  He greets the cleric.  "Just waiting for everyone to show before taking off."  He yawned hugely, and stretched.  "How're you?"

When the half-pints showed, the orc pretty much ignored them, but suddenly he look up wth interest.  "Bar fight?"  He looked hopefully toward the quiet bar, then slumped when he heard no signs of mayham.  "Don't get my hopes up like that."  He scolded the redhead terror.
Pello Flarne
player, 351 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 11 Feb 2006
at 11:32
  • msg #7

Re: Brattor's Thrall (Adventure Thread)

"Hey, if you want, we can make one on the way back. Then I might for once have the money to pay reparations in cash. Being stuck in an inn washing dishes for two months isn't something I want to try again."
Renoart
player, 133 posts
Hum Cleric (Helm)
Sat 11 Feb 2006
at 16:38
  • msg #8

Re: Brattor's Thrall (Adventure Thread)

He checks his equipment and weapons.

"A little tired but ready to travel. This plate mail suits me well, I've worn in it finally, over our last journey. Hopefully we'll see some action in these hills."
Gimuld Froking
player, 248 posts
Sat 11 Feb 2006
at 16:57
  • msg #9

Re: Brattor's Thrall (Adventure Thread)

Gimuld gets ready in the morning with his usual stretches. The night before was a good one, with the beer and the food. A little loopy, and still not in the greatest condition, Gimuld is still ready.

Ok all, hope you are all ready to roll... cause I'm slightly not. Bit too much ale for me, but I never was one to drink a lot.
Erdthar Grimear
player, 487 posts
Gray Orc
Sat 11 Feb 2006
at 17:10
  • msg #10

Re: Brattor's Thrall (Adventure Thread)

"Lets roll then."  erdthar declared, and shouldered the heavy pack, easily stepping off for the not so distant mountain.
Myth -DM-
GM, 803 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 11 Feb 2006
at 23:28
  • msg #11

Across the valley?

Heading out on the journey as the morning sun starts to warm the crisp cool air you follow the river Rauvin along the banks. After scanning the surrounding terrain it looks as though the best route will be nearly that described on the map. The hills in this area are very rocky and sharp, they would hamper travel. The north banks of the Rauvin however are well worn by pull team traffic, making travel light and easy.

After a few miles travel upriver you see a heavily wooded valley open between the rows of rocky hills. This looks to be a good location to begin the journey north and into the mountains. The stands of pines grow thick, making travel difficult at best and impassible at worst. The valley floor is rock strewn and boulder infested with long dead trees laying this way and that. On the few occasions when the tree covers breaks, one can see the massive mountains lying in wait off in the distance.

The sun travels its way across the sky as the group trudges onward through the tree blanketed valley. The day’s weather has been nearly perfect for this time of year. The occasional gust of wind causes a chill, but the surrounding forest does well at blocking it out.  As the sun gets lower the valley ahead begins to open into a wide treeless field. The field must be some hundred feet in circumference, if not a thousand. It is scattered with large boulders and scrub oak. The clearing sets lower in elevation than the surrounding trees; it looks to have a few springs running through it with fresh water. Some deer can be seen below; they hop this way and that as they pick berries from bushes and drink from the springs. It is doubtful that you will make it across the valley before nightfall.

OoC: Do you wish to travel onward or stop for the night?
Renoart
player, 134 posts
Hum Cleric (Helm)
Sat 11 Feb 2006
at 23:46
  • msg #12

Re: Across the valley?

"My feet have taken enough steps today. Lets stop here for the night and set watch. It looks pleasent enough, and theres game a plenty,...see those deer waltzing about? How about venison tonight?", Renoart smacks his lips in anticipation, and takes a drink from one of the natural springs running about.

"This all reminds me of all I've seen and heard of elf lands, pristine, untouched by man and orc."
Pello Flarne
player, 352 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 11 Feb 2006
at 23:57
  • msg #13

Re: Across the valley?

"Venison sounds good." Pello replies.

"We can set up the torches to give us a defensive perimeter against the animals of the night, and set up a campfire in the middle."
Myth -DM-
GM, 804 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 12 Feb 2006
at 01:28
  • msg #14

Re: Across the valley?

OoC: If you camp will you be camping in the cearing or under tree cover?
Renoart
player, 135 posts
Hum Cleric (Helm)
Sun 12 Feb 2006
at 02:05
  • msg #15

Re: Across the valley?

I vote in the clearing, away from the trees.
Milo Hardbottle
player, 270 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sun 12 Feb 2006
at 05:00
  • msg #16

Re: Across the valley?

Milo looks around at the area"The trees will provide us cover and warmth in the cool night. I suggest we camp at the tree line and set 2 for watch.The elevation will give us an advantage." he says.
Milo points to a few choice spots for camp sites and starts to walk toward them.


23:58, Today: Milo Hardbottle rolled 15 using 1d20+8. Wilderness Lore
Pello Flarne
player, 353 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 12 Feb 2006
at 09:03
  • msg #17

Re: Across the valley?

"Aye, aye, mon capitan." Pello says and after Milo.

"If you guys set up a watch plan, I'll consider what spells to prepare to tomorrow."
Erdthar Grimear
player, 488 posts
Gray Orc
Sun 12 Feb 2006
at 11:46
  • msg #18

Re: Across the valley?

"The treelin is fine, as long as the fire isn't facing the clearing.  Lets find a rock outcropping or a big fallen log or something - to set the fire behind, blocking direct view from the clearing.  A fire can be seen for miles, if it's out in the open.  The glow escapping from around a barrier is only visible for a few hundred yards, on a moonlit night."  The orc suggested.  "Unless we want visitors?"
This message was last edited by the player at 11:48, Sun 12 Feb 2006.
Milo Hardbottle
player, 271 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sun 12 Feb 2006
at 13:55
  • msg #19

Re: Across the valley?

Once the group has a good start on setting the camp Milo scouts the area a bit looking for signs of what might sneak up on them in the night. He and Ruff try to flush up a few rabbits or squirrels for dinner also.
Myth -DM-
GM, 806 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 12 Feb 2006
at 17:38
  • msg #20

Preparing camp

The party finds a suitable boulder about 100’ inside the tree line, it will work well once a pit is dug. The group goes about collecting wood and preparing the camp sight as the sun slowly works its way to rest.
Milo Hardbottle
player, 272 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sun 12 Feb 2006
at 19:10
  • msg #21

Re: Preparing camp

Milo comes back with a brace of conies and a squirrel. "Hey, I saw some tracks down by the brook hooflike but not like deer or elk. Do mountain goat come this far down out of the Mountains?" he says laying the dead animals down by the fire.
Erdthar Grimear
player, 489 posts
Gray Orc
Sun 12 Feb 2006
at 20:24
  • msg #22

Re: Preparing camp

"I dunno, maybe this time of year, with the upper slopes bare of graze, they might.  Or maybe it's pigs?  I'll go look."  After a while the orc rturns, a scrawny deer slung over his back.

"Don't know what ta make of those tracks."  He tells the druid.
Pello Flarne
player, 354 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 12 Feb 2006
at 21:04
  • msg #23

Re: Preparing camp

"Maybe a Gorgonius Petrificitus? Or a Minotarus Alpha? A Faelin Satauri? Or a Celestius Unicornian?" Pello offers.

"I hope it's not a gorgon. Unless.." Pello looks hopefully at Renoart, "You know how to depetrify people, right?"
Milo Hardbottle
player, 273 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sun 12 Feb 2006
at 21:08
  • msg #24

Re: Preparing camp

Milo gives Pello a queer look shaking his head "What they hell did you just say?"he says obviously confused. "Depetrify? Gordon?"
Erdthar Grimear
player, 490 posts
Gray Orc
Sun 12 Feb 2006
at 21:11
  • msg #25

Re: Preparing camp

"Bulls with breathe that leaves you stiff.  Orogs use them for bullfights."  Erdthar explains helpfully.
Pello Flarne
player, 355 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 12 Feb 2006
at 21:21
  • msg #26

Re: Preparing camp

"Oh, you'd think they were bulls." Pello says with a shake of his head, "But they're an entire different species. Crafted from a mix of rock elementals and the protomedusas if I don't remember quite wrong."

His brow wrinkles in thought, "But I actually don't think it could be one of those. They don't usually hang out in the mountains. Unless there is an entrance to the Underdark nearby." he ends thougtfully and looks around.
Quindil Liahstia
player, 195 posts
Sun 12 Feb 2006
at 22:29
  • msg #27

Re: Preparing camp

"I sure as hell hope there's no entrance to the Underdark around here.  We'll probally have enough problems with the normal wildlife without creepy crawlies from below."
Pello Flarne
player, 356 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 13 Feb 2006
at 04:49
  • msg #28

Re: Preparing camp

"Oh, a few aberations have never hurt anyone.." Pello says, but then pauses with a thoughtful expression.

"Oh, my bad. Come to think of it aberations has probably hurt a lot of people. And I don't want to meet those critters that go after the people with the big brains first."
Myth -DM-
GM, 810 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 14 Feb 2006
at 01:08
  • msg #29

Nightfall

 The camp comes together rather nicely as everyone works in unison, each member sets out in a specific task and completes it. The campfire comes to a small blaze as the sun’s final ray’s fall out of the sky. The woods and clearing have been very tame up to this point with nothing but forest creatures to be seen and heard. Birds chirp and hum, the deer get braver and work their ways ever closer to the camp, but always staying at least a bow shot away. The sunset is an awesome sight as bright orange rays jump from the heavens beyond, slowly descending to earth as the cool night air begins to bite. The fire will be a pleasant necessity this night.


As the final rays come to rest the darkness of night starts to set in and the forest creatures run off to their burrows, bunkering down for the night. When the winds pick up to a slight breeze. With the breeze comes a faint tune. An eerie, sad, and lonely tune. The tune persists and gets louder. And LOUDER still until it deafens out the night. Then the crackle of the fire is gone and all you are left with is “the tune.” Eerie and dark the tune fills your ears….

”The Tune”: Imagine bag pipes playing a song about a battle that took place on a frigid day were hundreds of villagers died by the hands of a monstrous onslaught. That’s what it sounds like.


Fear effect: Stricken with Panic.
Panicked: -2 morale on saving throws and must flee. Panicked creature has 50% to drop what they are holding. Chooses a path randomly and uses whatever means necessary to run away. If cornered begins to Cower.
DC: 14 Will Negates.

Roll the Save and post accordingly (I.e Failed or Saved and the actions you take because of that), roll the percentile dice as well if you like.

Renoart
player, 136 posts
Hum Cleric (Helm)
Tue 14 Feb 2006
at 03:11
  • msg #30

Be Not Afraid

The music continues to approach on the night breeze, and Renoart, ever the light sleeper anyway, is awakened, and stands up, preparing his weapon.

"What foul dirge is this?! Some undead parade, or I'm no man of the holy watch of Helm!"

"HARKEN TO ME, DEVILS CHILDREN, I AM AN ACOLYTE OF HELM! I FEAR NO DARKNESS, NOR THY FOUL SONG!
, he shouts, brandishing his mace and holy symbol.
This message was lightly edited by the player at 03:12, Tue 14 Feb 2006.
Erdthar Grimear
player, 491 posts
Gray Orc
Tue 14 Feb 2006
at 03:52
  • msg #31

Re: Be Not Afraid

Erdthar grunts, rolls over, punches the pack he's using for a pillow, and snores more loudly, almost like he's trying to drown out the annoying sounds interupting his sleep.
Milo Hardbottle
player, 274 posts
HP : 20AC:15
Wand CLW: 39 charges left
Tue 14 Feb 2006
at 04:23
  • msg #32

Re: Be Not Afraid

Milos eyes grow large and panicky and feels the urge to run away. "What is that? Oh no, the end has come for us I know it... I just know it! he says wringing the edge of his cloak. When Erdthars punches his pack Milo snaps running away as fast as he can back in the direction they came.
Pello Flarne
player, 357 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 14 Feb 2006
at 04:41
  • msg #33

Re: Be Not Afraid

Sitting by the campfire Pello listens as the wind seems to play a sad tune. However, as it gets louder and louder fear begins to jitter up and down his spine. Visions of ghosts and death flickers across his mind, and before he knows it, he finds himself running at a brisk pace back towards the inn.

Hell, if I'm staying here. I don't want to be the victim of no ghost!
Quindil Liahstia
player, 198 posts
Tue 14 Feb 2006
at 05:42
  • msg #34

Re: Be Not Afraid



Quindil would prefer to ignore the noise and go back to sleep.  However, Renoart's shouting and hollering makes that a little difficult.  Quindil sits up, and sees the two little ones running off as fast as their feet can carry them.

"Oh bugger..."

Quindil grabs his sword and takes off after them, if not to stop them then to at least protect them if anything tries to make a gnome or halfing midnight snack.
Erdthar Grimear
player, 493 posts
Gray Orc
Tue 14 Feb 2006
at 14:52
  • msg #35

Re: Be Not Afraid

Erdthar just can'[t sleep with all the music and the shouting and the thrashing through bushes.  He sits up, feeling really grumpy.  "what the f*&!'ng blue blazes?"  Seeing the short folk take off in different directions (most likely?)  he picks the one Quindil isn't following, and lopes casually after.
Vespian St.Brandi
player, 482 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 14 Feb 2006
at 21:08
  • msg #36

Re: Be Not Afraid

Vespian glowers hatefully at the others and rises to her feet. She watches Erd and Quindill run off and decides to follow Quindill by air.
Shifts to winged Diva form and flies after Quindil.
Gimuld Froking
player, 250 posts
Tue 14 Feb 2006
at 22:34
  • msg #37

Re: Be Not Afraid

Gimuld easily wakes from the light nap he was taking. The erie whistling is too much for Gimuld. He quickly (very quickly) gathers his things and takes off after Pello and Milo in the same path. Hell if I'm staying here!
Myth -DM-
GM, 813 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 15 Feb 2006
at 19:35
  • msg #38

Re: Be Not Afraid

The tune carries on as panic breaks loose in the camp. Renoart stands to defend all as Pello, Milo, and Gimuld break through the trees in all directions except toward the clearing. Quindill takes off after Pello and Vespian soon joins him. Erdthar wanders after Milo at little more than a walking pace as he wipes the sleep from his eyes.
This message was last edited by the GM at 19:38, Wed 15 Feb 2006.
Milo Hardbottle
player, 275 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 15 Feb 2006
at 20:27
  • msg #39

Re: Be Not Afraid

"Stop Stop!" Milo says to his friends as they come his way. "I have learned something. We have camped in a sacred circle which is forbidden. We must move and leave this valley. I have a feeling we are lucky that I'm a druid." as he says this he motions back to the camp and starts walking that way.
Erdthar Grimear
player, 495 posts
Gray Orc
Wed 15 Feb 2006
at 20:31
  • msg #40

Re: Be Not Afraid

Erdthar stops his stroll, and waits for Milo as he returns.  "Yeah, whateer you say, you might want to clean the brown stain out of your pants before you try selling that story to anyone else though."
Milo Hardbottle
player, 276 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 15 Feb 2006
at 21:21
  • msg #41

Re: Be Not Afraid

Milo turns on the orc. "I deliverd the message, they wont kill me. They're after you guys. Leave or dont its up to you" He says with a smile. Ruff! Com here boy!
Pello Flarne
player, 359 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 15 Feb 2006
at 22:45
  • msg #42

Re: Be Not Afraid

Meanwhile, Pello on small, stubby gnomish legs continues to flee senselessly away from the camp, scratching himself and ripping his cloths as he forces himself through a thorn bush.
Gimuld Froking
player, 251 posts
Thu 16 Feb 2006
at 00:11
  • msg #43

Re: Be Not Afraid

Gimuld just keeps on running, narrowly dodging several branches and hopping over low bushes. Being barely able to hear Milo, Gimuld screams back, "I'm not a druid, so I'm getting out of here!"
Myth -DM-
GM, 814 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 16 Feb 2006
at 02:32
  • msg #44

Re: Be Not Afraid



Darkness fills the camp as the tune remains the same.
This message was last edited by the GM at 02:38, Thu 16 Feb 2006.
Renoart
player, 137 posts
Hum Cleric (Helm)
Thu 16 Feb 2006
at 04:49
  • msg #45

Re: Be Not Afraid

Renoart removes his "everburning torch" and lays it on the ground nearby after the fire extinguishes itself.

"Bless me,....I'd not prayed for a light spell, how inconvienent. Erdthar, have you still your wits about you,...I mean, as much as they were before, it appears most of our comrades have run off."
Myth -DM-
GM, 815 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 17 Feb 2006
at 00:56
  • msg #46

Re: Be Not Afraid

As Renoart stands guard alone in the dark camp a thick cloud of mist rolls out of the trees engulfing the camp and Renoart as well. The mist is thick, foggy, and nearly impossible to see through.

Milo and Erdthar make their way back toward camp when they see the mist that covers over Renoart. His torch light causes the haze to glow an eerie orange hue, but it does not help vision. They are 80’ away from what was the campfire.

Quindill and Vespian gain on and catch the frantic Pello as he jumps over a fallen log. They are over 150’ from the camp.

Meanwhile, Gimuld continues to dash through the woods as fast as possible.  He is a good 200’ from the campfire.

The said and lonley song continues on, filling the air with dread.

OoC: Movment trough the woods cost double. So you move at half speed.
This message was last edited by the GM at 01:08, Fri 17 Feb 2006.
Milo Hardbottle
player, 277 posts
HP : 20AC:15
Wand CLW: 39 charges left
Fri 17 Feb 2006
at 03:09
  • msg #47

Re: Be Not Afraid

Once Milo gets near the camp and has found Ruff he lifts up his hands and in a loud voice says.
In Druidic: "Great Sprits of the Wood please I beg you let us gather our things,then I will lead these folk from the sacred places" I should have been more carefull I take responsibility for them and ask that you release them from your dweomers.


22:07, Today: Milo Hardbottle rolled 17 using 1d20+1. Diplomacy.
Renoart
player, 138 posts
Hum Cleric (Helm)
Fri 17 Feb 2006
at 03:24
  • msg #48

Re: Be Not Afraid

Holding up his shield, and, withholding his sword thrust, as the creature who had attacked him, did not try anything more lethal than to run him over.

"What in blazes?! This creature tries more to fright, undead are fouler than this."

"Do any still stand with me? Erdthar?! I saw the creature, it was mounted, but was cloven hooved itself. Strange,...this place is Fey, I think whatever resides here, wishes us to move on, but my not harm us unless we continue obstinately to disobey."

Pello Flarne
player, 360 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 17 Feb 2006
at 04:50
  • msg #49

Re: Be Not Afraid

"Let me go, let me go, let me go, let me go, let me go, let me go, let me go, let me go, let me go!" Pello in an almost whisper, as he struggles against Quindil and Vespian.
Erdthar Grimear
player, 496 posts
Gray Orc
Fri 17 Feb 2006
at 14:09
  • msg #50

Re: Be Not Afraid

Erdthar rolls his bedroll, repacks his pack, and does the same for Gimuld and Pello.  Shouldering all three packs, he turns to Milo.  "Where to?"
Gimuld Froking
player, 252 posts
Sat 18 Feb 2006
at 01:35
  • msg #51

Re: Be Not Afraid

Gimuld keeps running as fast as possible, not stopping, but only temporarily slows hopping a rock or duck a branch. "I saw it! It's coming for me! Ahhh!" Gimuld is in near hysteria.
Quindil Liahstia
player, 199 posts
Sat 18 Feb 2006
at 20:38
  • msg #52

Re: Be Not Afraid

"What the hell is wrong with him?"
Quindil asks Vespian in frustration.
"You've probably got a better shot at this than me...try to calm him down.  I'll look for the others, find out just what is going on."
Myth -DM-
GM, 819 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 21 Feb 2006
at 14:26
  • msg #53

Re: Be Not Afraid

As Milo enters the haze filled camp he calls out through the trees in an odd ancient language. He rattles on for a minute when suddenly the tune stops as an even more eerie silence falls over the woods. The haze remains around the campfire but the scary music has faded away to nothing, leaving Pello and Gimuld with a slight bit of relief. (Pello and Gimuld move down from Panicked to Shaken They no longer have to run away)

The silence that falls over the camp is almost as unnerving as the tune. Vespian and Quindill continue to calm Pello. Erdthar rummages around in the fog looking for Pello and Gimuld’s pack. Milo and Ruff stare off into the trees looking for signs of any forest life. Gimuld comes to a slow halt somewhere deep in the forest. Renoart continues to stand the ready as he strains his eyes, trying to peer through the fog.

<orange> Milo, Renoart, and Erdthar are near the campfire.
Vespian, Quindill, and Pello are south through the woods about 150’ from the campfire.
Gimuld is south through the woods, he is out of sight, you don’t know exactly where he is. <orange>
Erdthar Grimear
player, 500 posts
Gray Orc
Tue 21 Feb 2006
at 17:48
  • msg #54

Re: Be Not Afraid

After finding as much gear as he could in the fog, Erdthar turns to Milo.  "Ok, lead us out of here."
Pello Flarne
player, 363 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 22 Feb 2006
at 13:40
  • msg #55

Re: Be Not Afraid

Stopping his fighting when the music fades, Pello simply leans on Vespian's arm, still shaking slightly.

"What in the Diabolique Arnung Narun Dis Stirtar was that?" he says in a shaken voice.
Milo Hardbottle
player, 278 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 22 Feb 2006
at 13:53
  • msg #56

Re: Be Not Afraid

"Nature Spirits, now come along quickly we are not welcome here." Milo says as he starts moving away from the campsite. He moves at a quick pace watching for signs that they have left the sacred area.
Renoart
player, 139 posts
Hum Cleric (Helm)
Wed 22 Feb 2006
at 15:30
  • msg #57

Re: Be Not Afraid

Follows as quickly as he can.
Myth -DM-
GM, 820 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 22 Feb 2006
at 22:41
  • msg #58

New Day Feast

Gimuld wanders back into camp after a few long moments; he is nearly blind from the darkness when he arrives.

Meanwhile, Milo gathers everyone together and heads north in pursuit of a safer location. After about an hour of hard travel: the woods are very difficult to maneuver in with little to no light. You find a nice location that is easily defendable. Large rocks protect the outskirts and tall stands of trees protect the inner ring, near the campfire location.


----------------------------------------------------------
 The rest of the night goes on without further incident. Although, some may have found it hard to sleep after the most recent musical ordeal. But even with a bit of tossing and turning, all seem to be well rested and ready for the day’s adventure. The new morning sun greats you brightly, as a slight morning chill hangs in the air. Steam rises from the ground as the hot sun hits the cool morning dew. It looks to be a beautiful and bright day, no clouds to be seen.

A pleasant surprise greets everyone as they start to gather food and prepare the morning meal. On a large flat rock located just north of the camp sight, you find a well roasted hunch of deer meat along with a nice soft loaf of bread and 7 cups of wine. Perhaps it is a gift from the forest creatures, for your leaving in peace, or perhaps it’s someone else’s. Either way the deer meat is cooked to perfection and is too irresistible to pass up.

The company enjoys the surprise morning feast and then heads north in hopes of reaching Horseshoe Ridge during day light. As you start to trek north you spot a group of creatures south, behind you, coming out of the thick trees and making there selves seen. There are about 4 bipedal creatures; each one has the head of a man with long horns, like that of a ram, protruding from their foreheads. Their upper torso is that of a well built human, however their legs and lower torso appear to be that of a goat. They do not threaten you, but only watch as you leave, one of them out stretches his hand and waves silently as you move north out of sight.


OoC: If all goes well you should be able to approach and over come Horseshoe ridge before night fall.

Post any actions you might take between here and there, including skill checks. And I will get us updated again tomorrow.

Erdthar Grimear
player, 501 posts
Gray Orc
Wed 22 Feb 2006
at 23:02
  • msg #59

Re: New Day Feast

Erdthar carry's the short people's loads without complaint, except when he returns them to take a side trip, returning with a fine young buck, it's dressed carcass stuffed with mushrooms, herbs, wild onions, and tubers.

"Good eats again tonight, chums!"  He grins.
Vespian St.Brandi
player, 483 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 23 Feb 2006
at 00:57
  • msg #60

Re: New Day Feast

She sniffs at the Dear, "Not even a good coating of mold or a smattering of maggots to flavor it up.. She speaks her mind.
"I have doubts about the hospitality of our forest Warden, but I can not prove anything of ill intent. Should there be a bounty on his hide, I am more then willing to hunt it." Vespian has not had her beuty sleep and is in a bit of a pissy mood.
She flies straight up 100 feet and gets a lay of the land and terrain before dropping back down to the ground to report her findings to the others.
This message was last edited by the GM at 19:38, Thu 23 Feb 2006.
Myth -DM-
GM, 821 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 24 Feb 2006
at 22:46
  • msg #61

Ridge Line

5:30pm 21st of Fading

Travel this day did not go as well as planed. You had hoped to get up and over Horseshoe ridge before nightfall, but that doesn’t seem to be possible, now that you see what Horseshoe ridge is.

After breaking out from beneath the tree’s canopy, you see that Horseshoe ridge is a line of tall mountains that jump up from the earth and surrounding trees to separate the Vale and lower foot hills from the tall and majestic peaks of the Nether Mountains. Unfortunately, though, Horseshoe ridge appears to be a gigantic granite batholith that has pushed itself up above the lower valley. The granite has pushed its way out of the earth in such a way that it forms sheer rock faces, in nearly all locations.

You find yourselves now at the bottom of one of these cliffs, looking high above to the cliffs ridge line. You figure that this cliff is upwards of 100’ tall, luckily there seems to be many ledges in which to rest upon.

After scoping out the area for a good location to climb, you notice a rope that hangs down from the top and reaches nearly half way down. The rope appears to be frayed at the end, like it has been cut or stretched apart.

The sun is low in the western sky; night fall will be here before too long.

OoC: Getting up this cliff may prove difficult. It is nearly a 50’ climb to where the rope hangs.

If you wish to proceed, the Climb DC is: 15 for the first 20’, then DC:20 for the next 10’. Then back to DC: 15 up to the rope. (there is a tuff section of climbing between here and there)

You may try and move on now, or you may wait until morning.

Erdthar Grimear
player, 503 posts
Gray Orc
Fri 24 Feb 2006
at 23:31
  • msg #62

Re: Ridge Line

Erdthar gives a coil of 50' rope to Vespian, and asks.  "Would you be a dear, and fly this up to the rope up there, and tie them together?"
Milo Hardbottle
player, 279 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sat 25 Feb 2006
at 01:51
  • msg #63

Re: Ridge Line

"We're so lucky to have a demon on our side" Milo says rolling his eyes. After that he bends down to scratch Ruff's ears. "Do we have to make the climb today. Im sooo tired" he says in a whiney voice.
Pello Flarne
player, 364 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 25 Feb 2006
at 08:05
  • msg #64

Re: Ridge Line

"Demon?" Pello says as he shuffles around below the position of the rope, "Don't you mean archdeva? I mean they may look alike to you layfolk, but there is a difference."
Vespian St.Brandi
player, 484 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 25 Feb 2006
at 16:00
  • msg #65

Re: Ridge Line

"Anything for you Luv," She takes the rope from Erd, gives the area a brief search for intelligent thought and makes quick work of flying up to the top to tie it off.

Can I take 20 on the knot tie/rope use skill check?
Myth -DM-
GM, 822 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 25 Feb 2006
at 16:32
  • msg #66

Re: Ridge Line

OoC: Yeah you can take 20. You can hover so i dont see a problem with it."
Milo Hardbottle
player, 280 posts
HP : 20AC:15
Wand CLW: 39 charges left
Sat 25 Feb 2006
at 16:53
  • msg #67

Re: Ridge Line

"Layfolk? Um, yeah I guess." Milo says looking up at the winged woman.
"Sorry, archdeva eh? Its all the same really. Very scary, very unnatural. Milo sighs shaking his head.
"One things for sure, those fellas back there sure had you running" Milo says with a chuckle.
Pello Flarne
player, 365 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 25 Feb 2006
at 17:29
  • msg #68

Re: Ridge Line

"Oh? Well.. uhm.." Pello leans nonchalantly against the cliff, "I was just looking for the source of the music. You know.. I thought I heard it in the bushes. Though I'd catch the little bugger. And you'll have to run fast if you want to catch.. well.. whatever weird folks it is that lives in the woods. I mean, people out here must getting plenty of training in running, what with being chased by wolves and orcs every day."
Renoart
player, 140 posts
Hum Cleric (Helm)
Sat 25 Feb 2006
at 17:44
  • msg #69

Re: Ridge Line

Looking at his heavy armor in dismay.

"I doubt this gear was made for climbing. I'm sure to crash to toril and be splattered."
Pello Flarne
player, 366 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 25 Feb 2006
at 17:59
  • msg #70

Re: Ridge Line

Pello eyes Renoart critically

"Well.. either we could have you take the armor off, and then put it back on when we reach the top, or.."

Pello looks at Erdthar

"Think you can hoist a fullgrown man in a platemail without accidentally dropping either on process?"
Erdthar Grimear
player, 504 posts
Gray Orc
Sat 25 Feb 2006
at 18:24
  • msg #71

Re: Ridge Line

Erthar shrugs.  "I suppose we could tie a seat in the rope, and haul his heavy ass up - I can anchor, but we'd all probably have to pull."
Vespian St.Brandi
player, 485 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 25 Feb 2006
at 19:47
  • msg #72

Re: Ridge Line

"Oh. I know we can pull him up together, I only worry about the rope being able to handle the load." She snickers..
Erdthar Grimear
player, 505 posts
Gray Orc
Sat 25 Feb 2006
at 20:36
  • msg #73

Re: Ridge Line

"Well, do we go now, or later?  I can climb up, and haul the little ones up after right away, then the platemail anchor.  Gimuld, Will you be needing help, or do you think you cna make it on your own?"

OOC:
How many, and what DC, checks to make it to the top with the rope?

Myth -DM-
GM, 823 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 25 Feb 2006
at 20:43
  • msg #74

Re: Ridge Line

OoC: If i remember correctly (I dont have my books here at work) A climb with a rope against a wall is DC:5

And climbing is at 1/4 speed, so however many checks that would take to get your desired distance.

Pello Flarne
player, 367 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 25 Feb 2006
at 21:02
  • msg #75

Re: Ridge Line

<orange>OOC: Since we aren't being threatened or distracted, I guess we could theoretically just take 10 all the way up.
Erdthar Grimear
player, 506 posts
Gray Orc
Sat 25 Feb 2006
at 21:13
  • msg #76

Re: Ridge Line

OOC:
DC 5:  A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell

Erdthar can't fail that check, as 1's arn't automatic failure for skill checks - so he'll just haul himself up the rope, and then haul everyone else up one at a time. (though he could easily haul up Pelo and Milo together - if they find a way to comfortably get on the rope together.)

Ruff might be a problem though - I suppose we'll have to hogtie him or something to keep him secure for the haul.

Vespian St.Brandi
player, 486 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 25 Feb 2006
at 23:34
  • msg #77

Re: Ridge Line

((H'mmm it occurs to me, that in Astral Deva form, Large, I have double the weight allowance that I normally have., Not enought to carry anybody up, but at least I could jump in when Erdy, *cough* gets tired hauling the rope.))
Renoart
player, 141 posts
Hum Cleric (Helm)
Sun 26 Feb 2006
at 08:30
  • msg #78

Re: Ridge Line

whatever happens, I think I'm in trouble. DC 5? Forget it.

00:29, Today: Renoart rolled -1 using 1d20-6. climb check 4.
00:29, Today: Renoart rolled 10 using 1d20-6. climb check 3.
00:29, Today: Renoart rolled 3 using 1d20-6. climb check 2.
00:28, Today: Renoart rolled 11 using 1d20-6. +2str,-6armor,-2shield, climb checks:.

Erdthar Grimear
player, 507 posts
Gray Orc
Sun 26 Feb 2006
at 20:25
  • msg #79

Re: Ridge Line

OOC:
Renoart - I thought we'd agreed to haul you up - so you shouldn't have to make climb checks

Myth -DM-
GM, 824 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 28 Feb 2006
at 00:03
  • msg #80

D.F.A. Death From Above

The group plans out their course of action as the sun begins to set. The climb will be made at first light.

Between Quindill, Milo, and Erdthar, you guys eat like kings.

--------------------------------------

Sunrise 22nd of Fading

The morning sun begins to poke up out of the eastern sky when everyone gathers around the rope. The morning air has a good chill in it, as it always does this time of year.

Vespian easily gets the two ropes tied together; she then flies to the top, to keep an eye out and to lend a hand pulling the others up. Erdthar test it for strength and then begins his climb. It is slow going watching the brute climb up from below, but Erdthar has little difficulty getting to the top. Once there he stops for a brief moment to catch his breath and take in the beautiful scenery, before proceeding to pull up the others.

Pello comes up next. He has a tight grip on the rope but his legs don’t propel him much, it’s easy to see that Erdthar is his driving force.

Milo follows shortly after. To Erdthar’s relief Milo is much more adept to climbing than Pello. Milo finds little footholds here and there to help him climb as Erdthar keeps the rope taught.

Milo is nearly three-quarters of the way up when the sky erupts with a horrendous screech! Diving from high out of the sky are 3, large bird-like creatures. They plummet to earth as they let out loud high pitched screams. They remain tight together as they fly in a formation that forms a triangle, with the largest bird in the lead.

The birds are horrifying. They each have a snake like body with a long neck and tail. Their central body is bulbous and has two pairs of feathered wings, one on top and another on bottom. Their heads have a black tooth filled beak along with four eyes. Their coloration ranges in various hues of orange, blue, and violet.

Milo attempts to scramble up the rock face as Erdthar tugs on the rope, but Milo does not make it to the top before the birds attack.

As the birds fall out of the sky they approach Erdthar, Vespian, and Pello atop the ridge. As they near about 30 feet from the ground the three birds let out a terrifying screech as a bolt of lightning fires from their beaks. As they loose their volley, all three begin to pull up and head back for the heavens, they remain in their tight formation.

The three bolts of lightning shoot from the birds mouths and head straight for Pello, Erdthar and Vespian. The first stroke of lightning flashes past Erdthar’s head on its course to the ground, narrowly missing the orc. (14 miss).
The second stroke of lightning finds its mark as the bolt blast Pello in the head, sending him reeling in pain. (28 hit! -6hp)
The third stroke misses its mark as it shoots past Vespian. (18 miss)

Renoart, Quindill, and Gimuld watch in shock from below as the three birds make their bombing run.




Map Notes:
The big ugly white line is the cliff face, Milo is 75’ up.
The enemies are the blue squares. The enemies are currently 30’ off the ground of the ridge in their present locations. So they are about 130’ up from the bottom.

OoC: Milo you can climb the rest of the way up with 4 climb checks. DC: 15. It will take 4 rounds but you can make it on your own from here. The DC of 15 is accounting for Erdthar releasing the rope, meaing you would fall unless you grab hold of the wall. If Erdthar can keep his grip during combat, keeping the rope tight, the DC is only 5


I need Initiatives from everyone

This message was last edited by the GM at 00:12, Tue 28 Feb 2006.
Erdthar Grimear
player, 509 posts
Gray Orc
Tue 28 Feb 2006
at 01:18
  • msg #81

Re: D.F.A. Death From Above

Erdthar starts hauling even faster, grabbing rope in long swooping pulls as he hauls the halfling up.
Pello Flarne
player, 368 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 28 Feb 2006
at 04:47
  • msg #82

Re: D.F.A. Death From Above

"Yowch!" Pello shouts as he is shocked by the lightningbolt. Staggering back he feels the point of impact beginning to develope blisters from the heat of the blast.

Initiative: 16
Hp: 23/29

This message was last edited by the player at 18:15, Tue 28 Feb 2006.
Renoart
player, 142 posts
Hum Cleric (Helm)
Tue 28 Feb 2006
at 04:52
  • msg #83

Re: D.F.A. Death From Above

"This doesn't look well.", says Renoart gloomily, preparing for combat, "Should we see if he can still haul us up? Or climb ourselves?"


20:49, Today: Renoart rolled 21 using 1d20+5. initiative.

Quindil Liahstia
player, 201 posts
Tue 28 Feb 2006
at 15:47
  • msg #84

Re: D.F.A. Death From Above

"Dammit all.  Why's this always happen to us?"
Quindil pulls out his bow, but isn't sure if he'll be able to hit anything.

Quindil Liahstia rolled 11 using 1d20+3. Init.

OOC-so what is the DC to hit something that's flying 75ft above you?

Myth -DM-
GM, 826 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 28 Feb 2006
at 15:52
  • msg #85

Re: D.F.A. Death From Above

"they are about 130' from you on the ground. So it is just a range inc thing. 2 range inc for long bow, 3 range inc for shortbow
Milo Hardbottle
player, 281 posts
HP : 20AC:15
Wand CLW: 39 charges left
Tue 28 Feb 2006
at 15:52
  • msg #86

Re: D.F.A. Death From Above

Milo swings precariously on the rope as the bird things attack, once he regains his footing he looks up and trys to find a foothold to start the climb again. The fear of being attacked however makes the poor halfing to nervous and his strength gives way.

10:50, Today: Milo Hardbottle rolled 4 using 1d20. Climb Check.
10:47, Today: Milo Hardbottle rolled 19 using 1d20+2. Initative

Gimuld Froking
player, 255 posts
Tue 28 Feb 2006
at 19:52
  • msg #87

Re: D.F.A. Death From Above

Gimuld, still on the ground, feels rather helpless. Knowing a shot from his crossbow would never make it, he doesn't bother with trying to shoot for now. The most he does is take his crossbow and load it.

Gimuld Froking rolled 19 using 1d20+3
Vespian St.Brandi
player, 488 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 28 Feb 2006
at 23:44
  • msg #88

Re: D.F.A. Death From Above

"Of course, just as our numbers are split, freeking brilliant." Vespian goes for the dramatic finger flex, claw popping, wing beaten out of feather form and into bat wings and takes upward from the group, 30 feet, to try to draw off the attack.

Initiative: 6
Erdthar Grimear
player, 510 posts
Gray Orc
Wed 1 Mar 2006
at 03:23
  • msg #89

Re: D.F.A. Death From Above

Erdthar just keeps hauling on the rope, hoping the halfling has enough strength the hold on as he pulls him up.
Renoart
player, 143 posts
Hum Cleric (Helm)
Wed 1 Mar 2006
at 05:03
  • msg #90

Re: D.F.A. Death From Above

"Keep hauling muscle head!", shouts Renoart at the orc, "I'm next!"

He prepares to grab the rope as soon as its lowered again.
Myth -DM-
GM, 828 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 1 Mar 2006
at 23:15
  • msg #91

Surprise round end.

Reno yells up to Erdthar in attempt to get the brute to hurry, as he pulls Milo up.

Milo attempts to climb the rest of the way up when he looses his grip on the rocks. He manages to keep a hold of the rope, but he hangs precariously as Erdthar hoist him up.

Gimuld loads his crossbow and waits to get up the cliff.

The vicious birds circle around to the north as they position themselves for another attack run.  As they return from the west they unleash another volley of lightning bolts, again each bolt aims toward one of the combatants atop the ridge.
The largest, lead, bird unleashes its fury upon Vespian; the stroke of lightning leaves the birds mouth and blast the ground directly below Vespian’s feet as she starts to lift off the ground. (16 Miss!)
The second bird keeps his mark on Pello as he swings around and lets the bolt plummet toward the ground; Poor Pello, takes the brunt of the attack again as the bolt catches him in the mid section. The bolt scorches Pello’s skin, leaving much of his body seared. (22Hit! -10hp)
The third bird lets loose another bolt, headed toward Erdthar; the bolt bangs to the ground with a loud “clap” leaving Erdthar nearly def, but un-hurt. (15 Miss!)

Pello reels in pain as he attempts to cover himself from the brutal attacks.

Quindill sums up the competition, as he tries to determine if he will hit from his present location.

Erdthar sticks to his task of pulling Milo up. He tugs the rope as hard and as fast as he can. A look of relief passes over him as he sees Milo reaching up for the ridge line. Erdthar helps Milo to his feet and then tosses the rope back down to help bring up the others. (Milo is on the ridge now)

Vespian takes flight and gains some altitude as she attempts to draw the enemy fire.
Myth -DM-
GM, 829 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 1 Mar 2006
at 23:17
  • msg #92

D.F.A. (Start Round 1)

Initiative:
Renoart: 21
Milo: 19
Gimuld: 19
Enemies: 17
Pello: 16
Quindill: 11
Erdthar: 8
Vespian: 6


Notes: Vespian and Birds 30' off of ridge line.

Milo is on the ridge.

Quindill, Gimuld, Reno are at the bottom of the cliff.
This message was last updated by the GM at 23:18, Wed 01 Mar 2006.
Erdthar Grimear
player, 511 posts
Gray Orc
Wed 1 Mar 2006
at 23:47
  • msg #93

Re: D.F.A. (Start Round 1)

With Milo safe, Erdthar Drops the rope back down the cliff face, then steps to the side, drawing his crossbow and loading it.

OOC:
free action: drop rope
Move action: move to P12
Free action: draw crossbow
Standard action: load crossbow


Note:  do they get low enough to hit with the axe?  if they do, I'd attack with the axe instead.

Renoart
player, 144 posts
Hum Cleric (Helm)
Thu 2 Mar 2006
at 05:42
  • msg #94

Re: D.F.A. (Start Round 1)

When the rope falls, Renoart secures it around him as best he can, and looks back up to see if Erdthar will pull him up or no.

Ugh, Can I take 20 on the rope use?
Pello Flarne
player, 372 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 2 Mar 2006
at 16:26
  • msg #95

Re: D.F.A. (Start Round 1)

Backpedaling somewhat fiercely, Pello shakes a fist towards the skies.

"SO YOU CHALLENGE PELLO THE ARCANE?! I'LL GIVE YOU CHALLENGE! TASTE THIS! PYRO SPHERIUS ARATA! ACTOROS!"

With a wosh, a flamming sphere of fire lands on the back of the offending bird.

Hp: 13/29

Action: Cast Flaming Sphere on back of bird

Reflex save 17 negates
8 damage.
4 rounds remaining.

This message was last edited by the player at 16:50, Thu 02 Mar 2006.
Quindil Liahstia
player, 202 posts
Fri 3 Mar 2006
at 09:02
  • msg #96

Re: D.F.A. (Start Round 1)

Quindil nocks and arrow and pulls the string taut, waiting for the bird to come into view.

Quindil Liahstia rolled 18 using 1d20+1. Attack Roll with shortbow (+7, -6).
Quindil Liahstia rolled 2 using 1d6. Damage. 


"...I wonder if these things are any good to eat..."  Quindil ponders the thought while he lines up his shot.

Quindil lets the arrow fly.  Regardless of whether it hits or not, it's obvious is small arrow won't do too much damage to these monsters.
Milo Hardbottle
player, 282 posts
HP : 20AC:15
Wand CLW: 39 charges left
Fri 3 Mar 2006
at 12:34
  • msg #97

Re: D.F.A. (Start Round 1)

Milo moves away from the cliff edge and pulls out a sling and a few stones. Loading it up he prepares to take a crack at the lighting birds.



Standard Action: Draw Weapon
Move Action: 12-R

Vespian St.Brandi
player, 489 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 3 Mar 2006
at 18:24
  • msg #98

Re: D.F.A. (Start Round 1)

Vespian flies in closer to engage and claws at one of the creatures.

Move Action: Move to 14N
Stanadard Action: Attack Bird #2


Die Results:
13:21, Today: Vespian St.Brandi rolled 6 using 1d3+4. Damage for claw 2 if hit.
13:21, Today: Vespian St.Brandi rolled 5 using 1d3+4. Damage if hit.
13:19, Today: Vespian St.Brandi rolled 21 using 1d20+7. Claw2.
13:19, Today: Vespian St.Brandi rolled 13 using 1d20+7. Claw1.

This message was last edited by the player at 18:26, Fri 03 Mar 2006.
Gimuld Froking
player, 256 posts
Fri 3 Mar 2006
at 22:17
  • msg #99

Re: D.F.A. (Start Round 1)

Gimuld feels rather helpless on the ground down below. Knowing a crossbow shot might not do much, but it might do something, he shoots. The bolt flys out of his sight, as the rock wall is in the way.

Okay, so if my MW, Light crossbow has a Range Increment of 80 ft, after 80 ft is -2, right? and when I get to 161 ft away, it's -4, right? If I'm wrong, subtract what needs to be subtracted.


Damage: Gimuld Froking rolled 8 using 1d8+1. damage.
Possible Crit?: Gimuld Froking rolled 7 using 1d20+5. Nope...
Attack Roll: Gimuld Froking rolled 25 using 1d20+5.

Myth -DM-
GM, 833 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 3 Mar 2006
at 23:40
  • msg #100

D.F.A. (End Round 1)

Renoart gets himself firmly tied to the rope and he begins the long climb to the top.

Milo scurries across the ledge, getting closer to the birds as he loads his sling and readies to fire.

Gimuld sums up his odds and let’s loose a cross bow bolt anyways. Amazingly the shot hits!

The birds circle back around and come in for another attack. Seeing Vespian cloud their air space angers them, they all dive after her and unleash their nasty beaks upon her. The first two birds fly past her and miss with their bites, the third bird, however, finds his mark and digs in deep as he swoops past her. (17miss, 14miss, 26Hit! -6hp. Also: Vespian you may take one AoO enemy of your choice, as they all flew past you.)

After their attack run the birds, start to turn again, presumably coming back.

Pello angers and lets one of his fireballs explode upon the birds back.  Unfortunately, the bird does not seem to be effected by the flame, and the spongy ball falls to earth with a thud, as it sits and smolders., it lands dangerously close to Erdthar.

Quindill, after seeing Gimuld’s shot decides to make one of his own. He too hits the bird with his arrow.

Erdthar moves out of the way as he loads his crossbow.

Vespian gives chase to the birds and is able to keep pace with them. She flails wildly with her claws. One of the claws digs deep into the bird’s flesh, but the other misses (Vesp I think you should have taken only one attack, as you moved. I gave you the benefit of the doubt though)
Myth -DM-
GM, 834 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 3 Mar 2006
at 23:42
  • msg #101

D.F.A. (Start Round 2)

Initiative:
Renoart: 21
Milo: 19
Gimuld: 19
Enemies: 17
Pello: 16
Quindill: 11
Erdthar: 8
Vespian: 6

Enemy AC: 20
A1: -10hp
A2:
A3: -6hp


This message was last updated by the GM at 23:43, Fri 03 Mar 2006.
Erdthar Grimear
player, 513 posts
Gray Orc
Sat 4 Mar 2006
at 00:42
  • msg #102

Re: D.F.A. (Start Round 2)

Erdthar lines up a shot, and lets loose.  Unfortunatly, his shot flies off into the sky.
Vespian St.Brandi
player, 490 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 4 Mar 2006
at 04:06
  • msg #103

Re: D.F.A. (Start Round 2)

 ((Vesp I think you should have taken only one attack, as you moved. I gave you the benefit of the doubt though))


Doh! My bad, you are right, they don't suffer the To Hit penalty for two handed fighting, but I don't get them both,. How about since I took that extra attack, I'll pass on the AoA that your offered me to even things out?))
Myth -DM-
GM, 835 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 4 Mar 2006
at 05:30
  • msg #104

Re: D.F.A. (Start Round 2)

Sounds fair ;)
Pello Flarne
player, 374 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 4 Mar 2006
at 07:53
  • msg #105

Those damn pesky birds

Screaming incoherently at the birds above, Pello makes a sweeping motion with his hand that sends the useless sphere tumbling of the cliff, narrowly missing the people below.

Then he hurls his staff at the birds. Despite his rage, his eyes does actually widen a bit and the stream of multilingual profanities stops,  when the staff actually strikes its target.

Move action: Move fireball to u14.
Attack action: throw staff
Attack roll: 16 (includes -4 for improvised weapon, -6 for range & +1 for masterwork) natural 20
Critical roll: 6
Damage: 4?

Quindil Liahstia
player, 203 posts
Sat 4 Mar 2006
at 09:12
  • msg #106

Re: Those damn pesky birds

Quindil Liahstia rolled 8 using 1d20+1. Attack Roll (+7, -6).

Kielk!

Quindil swears aloud as his shot goes wide.
Gimuld Froking
player, 257 posts
Sat 4 Mar 2006
at 20:23
  • msg #107

Re: Those damn pesky birds

Gimuld listens as the birds squawk tells him his bolt made the mark. "That's gonna hurt that bird, I hope"

Gimuld takes a quick look at his crossbow with a little awe, then nocks another bolt and lets fly.

Damage: Gimuld Froking rolled 9 using 1d8+1
Attack: Gimuld Froking rolled 21 using 1d20+5.

This message was last edited by the player at 23:59, Sun 05 Mar 2006.
Vespian St.Brandi
player, 492 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 5 Mar 2006
at 16:39
  • msg #108

Re: Those damn pesky birds

"Die foul Beast!" Vespian continues her attack.


Move Action: Move if the Bird moves in position
Standard Action: Double Claw if don't have to me.
11:35, Today: Vespian St.Brandi rolled 5 using 1d3+4. Damage 2.
11:35, Today: Vespian St.Brandi rolled 6 using 1d3+4. Damage 1.
11:34, Today: Vespian St.Brandi rolled 22 using 1d20+7. Attack 2.
11:34, Today: Vespian St.Brandi rolled 26 using 1d20+7. Atack 1.

This message was last edited by the player at 16:42, Sun 05 Mar 2006.
Renoart
player, 145 posts
Hum Cleric (Helm)
Sun 5 Mar 2006
at 17:22
  • msg #109

Re: Those damn pesky birds

"I can do nothing until I'm hauled up at least. I have no bow nor sling.", says Renoart dolefully.
Erdthar Grimear
player, 514 posts
Gray Orc
Sun 5 Mar 2006
at 22:01
  • msg #110

Re: D.F.A. Death From Above

OOC:
Renoart,
Take 10 - 5 (MW full plate) +2 (Climber's kit) + ? (Str) = 7 or more
You can easily make a DC 5 if you just take it slow and careful.
You can take 10 as long as you aren't distracted, even if there are consequences to failure, so hope you arn't attacked on the way up, is all.

Renoart
player, 146 posts
Hum Cleric (Helm)
Mon 6 Mar 2006
at 00:12
  • msg #111

Re: D.F.A. Death From Above

Tries to climb. Crash!

"You were saying?"


16:11, Today: Renoart rolled 2 using 1d20-1. climb and then take 10 all the way up.

Milo Hardbottle
player, 283 posts
HP : 20AC:15
Wand CLW: 39 charges left
Mon 6 Mar 2006
at 00:59
  • msg #112

Re: D.F.A. Death From Above

Milo takes aim and lets fly a bullet from his sling which sails harmlessly thru the air missing the Electric Birds.


19:58, Today: Milo Hardbottle rolled 8 using 1d20+2. Sling Shot.
Erdthar Grimear
player, 515 posts
Gray Orc
Mon 6 Mar 2006
at 01:00
  • msg #113

Re: D.F.A. Death From Above

OOC:
I'm not sure why you rolled at all?  Sorta defeats the purpose of taking 10.

Myth -DM-
GM, 837 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 6 Mar 2006
at 22:50
  • msg #114

D.F.A (end round 2)

Renoart struggles to make progress on the rope.

Milo lets a sling bullet fly, but the shot misses its mark.

Gimuld fires of another bolt from his crossbow, and again he hits.

The birds seeing Vespian hot on their trails, turn and attack her full on. Swarming all around her as they bite wildly with their jaws.  Two of the birds manage to sink their beaks into Vespian’s flesh ( 22Hit! -3hp, 11miss, 22hit! -4hp)

Pello, upset that his fiery ball had no effect he dismisses it off the cliff. He then throws his staff at the bird in disgust. Amazingly the staff hits, and smacks the bird right in the beak.

Quindill, nearly crushed by the fiery ball, jumps out of the way and takes an off balanced shot at the birds, his arrow tumbles through the air uselessly.

Erdthar fires his crossbow at one of the birds. His shot just barley misses the birds.

Vespian defends herself to the best of her ability, slashing here and there with her claws. She manages to gash two nasty holes in one of the bird’s midsection, but the bird still stays afloat.
Myth -DM-
GM, 838 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 6 Mar 2006
at 22:51
  • msg #115

Re: D.F.A (start round 3)

Initiative:
Renoart: 21
Milo: 19
Gimuld: 19
Enemies: 17
Pello: 16
Quindill: 11
Erdthar: 8
Vespian: 6

Enemy AC: 20
A1: -30hp
A2:
A3: -10hp

 
Erdthar Grimear
player, 516 posts
Gray Orc
Mon 6 Mar 2006
at 23:00
  • msg #116

Re: D.F.A (start round 3)

Erdthar sens another quarrel flying useless into the sky.


OOC:  You're pretty much on your own I think Vesp, with them in melee with you, we have to hit AC 24!
Vespian St.Brandi
player, 493 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Mon 6 Mar 2006
at 23:17
  • msg #117

Re: D.F.A (start round 3)

((Well, The idea was to draw off their attacks so the others could make it up the cliff face.))
Milo Hardbottle
player, 284 posts
HP : 20AC:15
Wand CLW: 39 charges left
Tue 7 Mar 2006
at 00:13
  • msg #118

Re: D.F.A (start round 3)

Milo raises his hands to the sky and calls out to Silvanus in Druidic "Send to us a creature of the sky, I summon forth an eagle to fight"


Summon Natures Ally: Eagle
Renoart
player, 147 posts
Hum Cleric (Helm)
Tue 7 Mar 2006
at 02:52
  • msg #119

Re: D.F.A (start round 3)

Suddenly, realizing his mistake and correcting his balance and posture, Renoart scales up the cliff like a spider.

All right take 10 for however many rounds till I reach the top.
Quindil Liahstia
player, 204 posts
Tue 7 Mar 2006
at 06:35
  • msg #120

Re: D.F.A (start round 3)

Quindil prepares another shot, then realizes with a miss Vespian might need a whole lot of beauty sleep to fix the arrow hole.

He changes his mind, and runs to the cliff side, and prepares to climb.
Pello Flarne
player, 376 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 7 Mar 2006
at 15:57
  • msg #121

Re: D.F.A (start round 3)

"Yehaw, you feathery bastards! Fear the wrath!" Pello hollers as his staff smacks one of the birds. However, then he notices that they seem to have turned their attention on Vespian.

"Oi! Oi! Stop that! You hear me?!"

Assuming the birds are uncooperative, Pello turns to Erdthar as he pulls out a scroll from,

"Okay big boy, grab your axe and get over under those birdies. You're going airborn."
This message was last edited by the GM at 17:24, Tue 07 Mar 2006.
Vespian St.Brandi
player, 495 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 7 Mar 2006
at 17:32
  • msg #122

Re: D.F.A (start round 3)

Vespian takes a defensive posture and fly's straight up and away from the birds.
"Catch me if you can!" She taunts them.

Standard Action: Airborne Retreat up 50 feet. Same grid coordinate just fifty feet higher.
Probally not a truly Standard Action
Gimuld Froking
player, 258 posts
Tue 7 Mar 2006
at 19:50
  • msg #123

Re: D.F.A (start round 3)

Gimuld, knocks a bolt and prepares to fire. But on closer inspection, he realizes it will be harder to hit the evil birdies with the winged deva in the way, so he doesn't shoot. Instead he bides his time, waiting to attack when he gets a clear shot.
Myth -DM-
GM, 842 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 7 Mar 2006
at 23:03
  • msg #124

D.F.A (end round 3)

Actions stated above for each PC. With these highlights.

Reno actually makes some progress on the rope.

Vespian soars high into the sky as the lead bird follows nipping at her heals.

The remaining two birds circle over Pello, Milo and Erdthar. One bird fires its lightning toward Milo, the other toward Erdthar, both miss.

Milo summons a beautiful bald eagle into the fight. (Eagle gets an immediate action for round three, plus what ever it does in round four. )
Myth -DM-
GM, 843 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 7 Mar 2006
at 23:05
  • msg #125

D.F.A (start round 4)

Initiative:
Renoart: 21
Milo: 19
Gimuld: 19
Enemies: 17
Pello: 16
Quindill: 11
Erdthar: 8
Vespian: 6

Enemy AC: 20
A1: -30hp
A2:
A3: -10hp


Sorry no map, locations are approximately the same as they were last round.


Milo, please state actions and roll dice for eagle. 1 action for round 3, and one for this round, 4
Milo Hardbottle
player, 286 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 8 Mar 2006
at 12:51
  • msg #126

Re: D.F.A (start round 4)

Round 3 Action

The Eagle Dives as it comes from the celestial planes of its homeland but the enemy is to crafty and they dodge the brave bird.

07:46, Today: Milo Hardbottle rolled 8 using 1d20-2. bite.
07:45, Today: Milo Hardbottle rolled 4 using 1d20+3. Talons.
07:45, Today: Milo Hardbottle rolled 13 using 1d20+3. Talons.


Round 4 Action

On its next pass the Eagle dives Talons outstretched but once again its target is quicker or more tough and the eagles attack does nothing

07:48, Today: Milo Hardbottle rolled 3 using 1d20-2. Bite.
07:47, Today: Milo Hardbottle rolled 15 using 1d20+3. Talons.
07:47, Today: Milo Hardbottle rolled 6 using 1d20+3. Talons.

This message was last edited by the player at 12:52, Wed 08 Mar 2006.
Vespian St.Brandi
player, 496 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 9 Mar 2006
at 00:55
  • msg #127

Re: D.F.A (start round 4)

Vespian stays at the same height but flies over the edge of the cliff. ((v16)

"Come on little tweety bird!"

Standard Action: Fly to v16
Quindil Liahstia
player, 205 posts
Thu 9 Mar 2006
at 06:19
  • msg #128

Re: D.F.A (start round 4)

Quindil takes up a position near the rope, drawing his bow and nocking an arrow.  However, as Vesp continues to draw their attention, he holds his fire.
Erdthar Grimear
player, 518 posts
Gray Orc
Thu 9 Mar 2006
at 07:43
  • msg #129

Re: D.F.A (start round 4)

Erdthar shoots another useless bolt into the sky
Pello Flarne
player, 377 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 9 Mar 2006
at 15:18
  • msg #130

Re: D.F.A (start round 4)

Pello watches as Erdthar shoots another bolt into the sky, and then makes his way over to the orc, grumbling all the while. Stopping next to him, he reminds "I told you to get your axe."

The gnome doesn't wait for an answer, but instead begins reading from the scroll, finally touching Erdthar.

Delay action to just after Erdthar
Move to q13
Use scroll

Renoart
player, 149 posts
Hum Cleric (Helm)
Thu 9 Mar 2006
at 15:32
  • msg #131

Re: D.F.A (start round 4)

Makes more progress up the cliffside, until he reaches the top.
Myth -DM-
GM, 844 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 9 Mar 2006
at 18:12
  • msg #132

D.F.A (end round 4)

Renoart continues to make progress up the rope; he is nearly to the half way point. Sweat drips from his brow as he heaves himself and his armor upward.

Milo pushes his eagle to attack but the bird does not connect with any of its natural weapons.

Gimuld holds his shot as he waits his turn on the rope.

The large bird continues to pursue Vespian; He snaps out with his jaws but cannot grab hold of the winged vixen.

The two other birds remain above Erdthar, Pello, and Milo. One of them lashes out at the eagle. The bird’s jaws close around the eagle. Nearly swallowing it hole, but some how the eagle manages to wiggle free as it barley grasp onto life. (21Hit! -3hp)
The second bird that circles over head, unleashes another lightning bolt that heads toward Erdthar. The bolt cracks Erdthar square in the chest, sending shocks of pain up and down his spine. (22Hit! -8hp)

Quindill holds his shot as he moves in closer to the cliff ledge.

Erdthar retaliates against the bird by firing a shot from his bow into the sky. The pain surging through Erd’s bones has caused him to misjudge the shot and the bolt flies wide.

Pello wanders over toward Erdthar, giving him a brief lecture as he reads from a scroll. Suddenly Erdthar feel s the weight leave his legs as he starts to float up into the air, all the while getting closer to the birds. Erdthar levitates 20’ feet into the sky, under Pello’s guidance. ( Erd is under the effects of a Levitate Spell, unless he is unwilling. Pello can guide Erdthar up and down at a speed of 20’ per round. While levitating one can attack, first attack is at -1, second at -2, and so on until -5. One full round of stabilization by recipient allows the attack penalty to reset at -1. ) 

Vespian makes the bird continue to give chase as she moves closer to the ledge. The bird follows.  (Vespian and B1 are now at a height of 180’ above, Gim and Quinn.)
Myth -DM-
GM, 845 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 9 Mar 2006
at 18:15
  • msg #133

D.F.A (start round 5)

Initiative:
Renoart: 21
Milo: 19
Gimuld: 19
Enemies: 17
Quindill: 11
Erdthar: 8
Pello: 8
Vespian: 6

Enemy AC: 20
A1: -30hp
A2:
A3: -10hp



Map Notes: Erdthar is at a height of 20’ off the ridge line.

Birds 2 and 3 are 30’ above ridge line.

Vespian is 180’ above the ground where Quindill and Gimuld stand.

Reno is nearly half way up the rope.

Yellow and Black "E" = Eagle
Erdthar Grimear
player, 519 posts
Gray Orc
Thu 9 Mar 2006
at 23:45
  • msg #134

Re: D.F.A (start round 5)

Erthar puts his crossbow away, and pulls out his axe, waiting to see if the birds are supid enough to get within range of the double weapon.
Vespian St.Brandi
player, 497 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 10 Mar 2006
at 00:02
  • msg #135

Re: D.F.A (start round 5)

Vespian smiles and power dives straight down. If the rest are so itchy to get into the fight, she will bring it to them.

((I'm a bit rusty on flight rules as well in regard to double and triple moves. If allowed, I'm taking a triple straight down for 150 feet. If not, then just fifty down."

Para Standard Action:Triple flight move, if allowed, base 50 feet if not.
Pello Flarne
player, 378 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 10 Mar 2006
at 04:45
  • msg #136

Re: D.F.A (start round 5)

While concentrating on getting Erdthar up on a level with the birds, Pello draws his crossbow.

Raise Erdthar to 30ft height
Draw crossbow

Gimuld Froking
player, 259 posts
Sat 11 Mar 2006
at 20:58
  • msg #137

Re: D.F.A (start round 5)

Gimuld continues to hold his shot, as the winged wonder is still blocking the birds. He waits for them to get closer so he has a better chance of hitting the birds.
Quindil Liahstia
player, 206 posts
Mon 13 Mar 2006
at 04:08
  • msg #138

Re: D.F.A (start round 5)

Quindil continues to hold his shot, and waits for Vespian to move out of the way.
If/when Vespian moves, I'm firing.
Quindil Liahstia rolled 21 using 1d20+1. Attack Roll (+7, -6).
Quindil Liahstia rolled 15 using 1d20+1. Confirm?.
Quindil Liahstia rolled 2 using 1d6. Damage.


Quindils little arrows continue to be of little use.

Oh, and I guess I'm readying this action, since I'd rather not piss off a flying party member.
This message was last edited by the player at 06:11, Tue 14 Mar 2006.
Milo Hardbottle
player, 287 posts
HP : 20AC:15
Wand CLW: 39 charges left
Mon 13 Mar 2006
at 13:35
  • msg #139

Re: D.F.A (start round 5)

The eagle swoops in for another attack. One claw rakeing the nasty creature.

08:32, Today: Milo Hardbottle rolled 2 using 1d3. Claw dmg.
08:30, Today: Milo Hardbottle rolled 5 using 1d20+3. Eagle Attack (Claw).
08:30, Today: Milo Hardbottle rolled 20 using 1d20+3. Eagle Attack (Claw).
08:30, Today: Milo Hardbottle rolled 15 using 1d20-2. Eagle Attack (Bite).



As his summoned eagle makes the attack Milo prepares and loads another bullet then slings it at the creature. It hits but bounces of its tough hide doing no damage.


08:33, Today: Milo Hardbottle rolled 17 using 1d20+5. Sling Shot
Myth -DM-
GM, 856 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 24 Jun 2006
at 21:31
  • msg #140

Onward and Northward

Battle with the thundering beast of the skies seems to be at a never-ending pace… when suddenly a loud clap of thunder roars from the distance. High upon the mountain near the peak known as Snowmass, a viscous storm brews. Blackened clouds swirl and reach for the heavens as streaks of lightning play across their surfaces. It seems a storm is evident for the high mountaintops, hopefully the low valleys will offer protection from the storm.

As the thunderclap rings down through the valley, the treacherous lightning birds take this as a calling, turning tail and fleeing off toward the high peaks, to the north. Arrows and swings fly after the beast only to fall short as they fly out of sight.

With the lightning-bearing beast gone, the remaining party members have an easy time of climbing the cliff. Now with the party all together they look to the north, much of the journey is still to come.


OoC: I wanted to get this battle to an end so that we can start fresh when I get back from vacation. All will be at full hp. You are free to post and role play your next course of action.

It is little after Sunrise on the 22nd of Fading.





You have just crested the hills at Horseshoe Ridge. Onward to Shadow Falls.
Pello Flarne
player, 386 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 25 Jun 2006
at 04:12
  • msg #141

Re: Onward and Northward

Pello shakes a fist at the retreating lightning birds, as he walks over to where his staff has dropped in the grass.

"Abyss-damned yellow birds! Sticking their feathers between their legs as soon as things get rough. I was just about warmed up!"

Looking past the birds, the gnome picks up the staff and looks past the birds at the clouds hanging over the mountains.

"Anyway, I'm no nature expert, but it looks to me like there's a storm brewing. Who brought the tent?"
Erdthar Grimear
player, 523 posts
Gray Orc
Sun 25 Jun 2006
at 05:33
  • msg #142

Re: Onward and Northward

Erdthar stands on firm ground once more, and watches the thunderbirds fly off.  "Better than droppings in the face."  He decided.
Quindil Liahstia
player, 210 posts
Sun 25 Jun 2006
at 08:10
  • msg #143

Re: Onward and Northward

Quindil watches the birds fly away, and remarks (to no one in particular).
"Them having wings an' all, not very fair to us.  Our winged creature is much prettier than them tho."

He looks now at the clouds.
"I like the rain, but I do not want to sleep in it.  Continue through the rain?  Or will we wait it out here?"

Awaiting a decision from the party, he starts nosing around for potential shelter (most likely a cave here, but something made from trees/saplings would work too).

Today: Quindil Liahstia rolled 25 using 1d20+8. Wild Lore.
This message was last edited by the player at 08:11, Sun 25 June 2006.
Pello Flarne
player, 387 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 25 Jun 2006
at 15:00
  • msg #144

Re: Onward and Northward

Pello looks around at the others

"What? Nobody brought a tent?"
Myth -DM-
GM, 858 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 26 Jun 2006
at 14:49
  • msg #145

Re: Onward and Northward

The blackened clouds seem to be staying at high elevations for the time being. Slight echoes of thunder filter down from the mountain peaks, as more clouds form and swirl around the initial mass of black clouds. The storm is growing.
Erdthar Grimear
player, 524 posts
Gray Orc
Tue 27 Jun 2006
at 00:58
  • msg #146

Re: Onward and Northward

Lets get in out of the storm.  Erdthar agrees with the elf, and ineptly aids in the search.



OOC:
19:56, Today: Erdthar Grimear rolled 10 using 1d20+7. Wilderness Lore (find shelter).

Renoart
player, 156 posts
Hum Cleric (Helm)
Tue 27 Jun 2006
at 01:07
  • msg #147

Re: Onward and Northward

Can you finish hauling me up then?!, shouts Renoart still dangling over the cliff edge.

Is all very well if they're gone, but things aren't so rosey down here either!
Erdthar Grimear
player, 525 posts
Gray Orc
Tue 27 Jun 2006
at 04:45
  • msg #148

Re: Onward and Northward

With lurches, jerks, and pendulum-like swinging, Erdthar hauls the human up to the top of the cliff.
Vespian St.Brandi
player, 510 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 27 Jun 2006
at 22:07
  • msg #149

Re: Onward and Northward

Portents of doom, portents of toil, let the lightening crash down upon our heads!!!!!! Laughs Manically for a bit. Sorry, sorry, just enjoying a bit of drama.
Renoart
player, 157 posts
Hum Cleric (Helm)
Wed 28 Jun 2006
at 01:40
  • msg #150

Re: Onward and Northward

Grasping at loose gravel and pulling at the roots of stubby trees, trying not to get shaken off as Erdthar roughly yanks him up the ledge. He gasps as he finally comes over and looks around him.

Where are we, they left obviously, and I missed the fight.
Pello Flarne
player, 388 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 28 Jun 2006
at 03:50
  • msg #151

Re: Onward and Northward

"In the middle of the wilderness! Soon in the middle of a storm! Without a tent! That's where we are!" Pello answers loudly, flailing his arms in the air.

"This would all be fine and dandy if I had a Leomund's secure shelter prepared, but it isn't in my spellbook! Do I look like a retired adventurer with a dragon-slaying sword hanging over the fireplace and a good taste in beer who can just slap up an inn in the middle of the wilderness for the benefit of random adventuring parties? I thought not."
Milo Hardbottle
player, 291 posts
HP : 20AC:15
Wand CLW: 39 charges left
Wed 28 Jun 2006
at 04:10
  • msg #152

Re: Onward and Northward

You could start a fire,Instead of yapping about what you dont have" Milo says witha grin. You gnomes always look at the jug half empty sheesh!
Pello Flarne
player, 389 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 28 Jun 2006
at 14:44
  • msg #153

Re: Onward and Northward

"We do not." Pello replies, crossing his arms and raising his nose with a distinguished air, "We are in fact very optimistic personages who love practical jokes, humor and gems. We just happen to be less optimistic when we are about to get rained on."

The wizard unfolds his arms and looks around, shedding the dignified personage, and replacing it with a much more smiling one, with a worrying gleam in his eye "Anyway, where should I light that fire?"

"Those damn birdies never came close enough for me to light them up properly, so I still have plenty of flamies left."
Vespian St.Brandi
player, 511 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 28 Jun 2006
at 23:40
  • msg #154

Re: Onward and Northward

So a tent it is. Vespian shakes her head and extends a large wing out to provide cover over Pello. Now make with the fire allready.
Erdthar Grimear
player, 526 posts
Gray Orc
Thu 29 Jun 2006
at 01:00
  • msg #155

Re: Onward and Northward

 "Maybe we should gather fuel before we start a fire."  Erdthar suggested, and set about doing just that, once Quindil found shelter.
Pello Flarne
player, 390 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 29 Jun 2006
at 03:49
  • msg #156

Re: Onward and Northward

"Oooh, thanks." Pello says as he looks up at the wing extended over him, but as he manages to pull his eyes away from the wings, they start to gleam again.

"How about that tree over there? Or those bushes? Nah, the tree juice of live ones hamper the fire."

His eyes settle on a dead tree trunk, the 30 feet of timber toppled in some previous storm, now stretching across the ground.

"Now that one will do."

Leaving the shadow of Vespian's wing, Pello strides over to the tree, and spread his arms wide as he chants "Duerte Smoké Narta. Arneno-os. Pyro Manua!"

Setting the thumbs of his hands together, a sheet of flame bursts from the fingers, aimed with a pyromaniacs eye, at the thinner branches below the tree, which will offer the start of a larger conflagration.
Quindil Liahstia
player, 211 posts
Sat 1 Jul 2006
at 04:01
  • msg #157

Re: Onward and Northward



"Found something over here, might be big enough.  Need to take a closer look."

Quindil moves to further examine the potential shelter.
Vespian St.Brandi
player, 512 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 1 Jul 2006
at 19:18
  • msg #158

Re: Onward and Northward

I beleive the fuel for the fire has been found. She looks to see if the Druid was paying attention. The cause justifies the means...
Myth -DM-
GM, 859 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 6 Jul 2006
at 15:46
  • msg #159

Re: Onward and Northward

The storm upon the mountain tops continues to grow at an alarming rate, black clouds pull across the sky from all directions to congregate near the Peak of Snowmass. As of yet there has been no precipitation in the valley below.

Pello finds a nice sized fell tree that he sets to flames, unfortunately without any rain here in the valley the ancient dried tree quickly goes up into flames before the party’s eyes. Milo's skin crawls as the large flames move to consume more than just the fell tree. The tall grasses and low bushes in the area begin to smolder. Moving ever closer to the shelter that Quindill just found. A light gray smoke trail starts to wind its way into the sky above.


OoC: I am back! Ands now you have a forest fire to worry about :) , Luckily there are not too many trees in this area, and most of them are well spread out, about 50’ or so from each other with tall grass and low bushes covering the ground between.

It is still early morning on the 22nd of fading

This message was last edited by the GM at 15:48, Thu 06 July 2006.
Milo Hardbottle
player, 292 posts
HP : 20AC:15
Wand CLW: 39 charges left
Thu 6 Jul 2006
at 16:37
  • msg #160

Re: Onward and Northward

Well, you've alerted every monster in Faerun to our presense and caught the land afire..very nice!Milo screeches as he runs to put out the flames.
Pello Flarne
player, 391 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 7 Jul 2006
at 09:49
  • msg #161

Re: Onward and Northward

Pello doesn't seem concerned by the spreading fire. Neither does he seem to even notice Milo. He simply stands looking at the flames, a huge grin plastered on his face, as fire reflects in his eyes, seeming to show the inferno in his soul.
Erdthar Grimear
player, 528 posts
Gray Orc
Fri 7 Jul 2006
at 18:03
  • msg #162

Re: Onward and Northward

"Great."  Erdthar mumbles.  "Burn all the nearby fuel so we have to travel farther to make build a fire for cooking and warmth."  The big orc watches the fire spread, doing nothing to control it unless it threatens their shelter.
Myth -DM-
GM, 860 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 8 Jul 2006
at 16:06
  • msg #163

Re: Onward and Northward

The old dry tree smokes at an alarming rate as the fire spreads out in a 180 degree arc, headed southish. If something is not done soon it will burn its way all the way over to Horseshoe ridge.
Renoart
player, 158 posts
Hum Cleric (Helm)
Sat 8 Jul 2006
at 16:20
  • msg #164

Re: Onward and Northward

I dont suppose those druid fey will be happy about us burning down their sacred grove eh?

handlily I have the create water spell,...I will cast it so it cascades down the tree if I can.
This message was last edited by the player at 16:21, Sat 08 July 2006.
Pello Flarne
player, 393 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 8 Jul 2006
at 17:08
  • msg #165

Re: Onward and Northward

Pello manages to disengage himself from his reverie.

"Oh, huh, what? Oh." looks at the slowly spreading flames

"Well.. the cliff might stop the fire. And you know I read somewhere that forests aren't healthy without regular forest fires. I think. And anyway, it you who said that I should light a fire!" the gnome says, pinning the blame entirely on the druid.
This message was last edited by the player at 18:02, Sat 08 July 2006.
Myth -DM-
GM, 861 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 8 Jul 2006
at 17:30
  • msg #166

Re: Onward and Northward

Actually the fire is heading back towards the grove, as the grove is south of you.
Erdthar Grimear
player, 530 posts
Gray Orc
Sat 8 Jul 2006
at 19:51
  • msg #167

Re: Onward and Northward

"Well, just great."  Erdthar grumbled, and set about rooting up brush and debris to clear a fire break in front of the advancing flames.  "We'll have to stop it here."  He declared, indicating the line he was trying to establish.  "If we can clear a wide enough band, the fire can't jump it."
Myth -DM-
GM, 862 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 8 Jul 2006
at 22:49
  • msg #168

Re: Onward and Northward

With the fire a blaze the morning chill has completely faded. The sun works it’s way higher into the sky as Erdthar frantically uproots bushes and small trees. Smoke continues to billow upward.

Looking north across the valley you see that the land dips down a bit more before it makes the long climb up to the mountaintops, a small trickle of a stream can be seen in the distance.

The Shadow falls are still too far away to be seen, but from the map you expect them to be there.
Quindil Liahstia
player, 212 posts
Sun 9 Jul 2006
at 04:40
  • msg #169

Re: Onward and Northward

Quindil starts helping Erdth with the fireblock, and offers the comment(in Elven) "Ihl kilsh sekiell", and his face is a contorted scowl.  He gives the gnome a venomous glare before starting to work.
Pello Flarne
player, 395 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 9 Jul 2006
at 10:29
  • msg #170

Re: Onward and Northward

Noticing the glare, Pello raises his hands into the air, in an exasperated gesture

"Oh ya, that's right. Blame the gnome. After all, it's his fault that nature burns as easily as a row of tatched houses in the grimier parts of Waterdeep."

Crossing his arms, the wizard sulks.
Vespian St.Brandi
player, 514 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 9 Jul 2006
at 20:22
  • msg #171

Re: Onward and Northward

What? This is a bad thing? SHe shakes her head, unrolls her tent and draping it over her head, grwows to Ogre sized proportions. Using a rope to sinch the canvas around her waste, she assists with tree removal to creat a firebreak.</Blue>

Shift to large size for 2x carrying capacity
This message was last edited by the player at 20:22, Sun 09 July 2006.
Myth -DM-
GM, 863 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 9 Jul 2006
at 21:44
  • msg #172

Re: Onward and Northward

 Vespian transforms into an ogerish brute and begins to help Erdthar and Quindill clear an area to use as a fire block. The area near the shelter is the first spot to get cleared, and it now seems to be out of immediate danger.

With much of the fuel gone the fire starts to settle down a bit, but it is still way too big. The plume of smoke that rises could very well be getting unwanted attention soon.

The sun continues to rise into the sky as the large storm to the Northwest continues to grow and sputter with lightning.
Pello Flarne
player, 396 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 9 Jul 2006
at 21:49
  • msg #173

Re: Onward and Northward

Looking at the others work, Pello issues a sulky advice or warning once in a while when the fire is about to sneak around the group, slow getting less sulky, and more enthusiastic as the fire seems to come under control

"Come on people. You must at least admit that it's a nice boonfire."
Quindil Liahstia
player, 213 posts
Mon 10 Jul 2006
at 03:53
  • msg #174

Re: Onward and Northward

"Iff flaym tryet kilsh celp kaisilk"

Quindil directs this comment toward Pello with a bit of a snarl.
This message was last edited by the player at 03:53, Mon 10 July 2006.
Pello Flarne
player, 397 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 10 Jul 2006
at 03:59
  • msg #175

Re: Onward and Northward

"My dear friend, I can't understand a what of what you are saying. What is that? Gnollish?" Pello asks with a large mischievous grin, and then quickly points

"Uh, there. Over to the right. If you don't remove those needles the fire will circle around you."
Erdthar Grimear
player, 531 posts
Gray Orc
Mon 10 Jul 2006
at 13:58
  • msg #176

Re: Onward and Northward

"I wonder what gnome smells like, roasting?"  Erdthar grumbles, but is too busy fighting fire to see, or care, what Pello's reaction is.
Myth -DM-
GM, 865 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 10 Jul 2006
at 20:07
  • msg #177

Re: Onward and Northward

Sweat drenched and reeking of smoke Vespian, Erdthar, and Quindil are able to clear a large swath in the valley floor. Creating a very effective firebreak. The break does well at limiting the fires fuel source. Slowly the massive blaze comes down to a manageable size.

Pello facing much scrutiny from his comrades is still able to keep his spirits high as he jokes with the group.


Dealing with the fire took a good deal of time, wasting away much of the morning. It is now High Sun.
Quindil Liahstia
player, 214 posts
Tue 11 Jul 2006
at 02:11
  • msg #178

Re: Onward and Northward



"Kellme iff in skiek dejii sek iff skellha sek chowpha lil"

This last comment is again directed to Pello, in a venomous snarl.  Quindil's eyes have a tinge of extra red seeping into them, in addition to the redness from the smoke.
Pello Flarne
player, 399 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 11 Jul 2006
at 02:51
  • msg #179

Re: Onward and Northward

"Aw, come on, I'm really curious. Is that really gnollish? Could you teach me?"
Vespian St.Brandi
player, 515 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 11 Jul 2006
at 21:05
  • msg #180

Re: Onward and Northward



Well there should be a bounty of food to be found, roast grubs, charred birds, toasted swuirrels.

Vespian picks through the fiery remains in search of crunchy tidbit goodness.
Milo Hardbottle
player, 295 posts
HP : 20AC:15
Wand CLW: 39 charges left
Tue 11 Jul 2006
at 23:36
  • msg #181

Re: Onward and Northward

Milo during the confusion of the firefight slips off into the underbrush with Ruff in tow. His heart, given to the wild place's and there protection will no longer allow him to stay with such a strange and destructive group. A creature of strange origin that seems more devil than mortal,a pyromaniac gnome and a orc just arent his ideas of friends. So with a sigh he sets off back toward home crestfallen but relieved to be rid of such people.
Quindil Liahstia
player, 215 posts
Wed 12 Jul 2006
at 01:48
  • msg #182

Re: Onward and Northward

Quindil walks up to the gnome, towering over him.

"Not gnoll.  And you call me gnoll again, I spit and roast you over your own fire."

He spins around and stalks off.  Over his shoulder he mutters one word to Pello.

"Elven"

OOC: So...anybody speak Elven yet?  Cus you could understand that if you did.
Pello Flarne
player, 400 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 12 Jul 2006
at 01:59
  • msg #183

Re: Onward and Northward

Pello seems a but miffed

"I never called you a gnoll. I just asked if you were speaking it."

The wizard relents a bit, "But elven, huh? Gotta teach me some day. I know orcish, dwarven, goblin, ignan, well and a bit of draconic and infernal for household use, but not elven. Yet."
Vespian St.Brandi
player, 516 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 12 Jul 2006
at 03:15
  • msg #184

Re: Onward and Northward

OOC: Yep, I got Elven down pat. If you said it, I heard it. If I heard it, I understand it.
Myth -DM-
GM, 870 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 12 Jul 2006
at 20:00
  • msg #185

Re: Onward and Northward

Vepsian finds a handful of delectable earthworms and grubs.

The sun continues to rise in the sky as dark clouds pull from all-round getting ever closer to the swirling storm above Snowmass Peak.

OoC: Ok so what’s the plan?
Quindil Liahstia
player, 218 posts
Tue 18 Jul 2006
at 04:19
  • msg #186

Re: Onward and Northward

I vote for camping here for a day.  Cus after fighting the fire, Quindil just wants a comfy rock and a drink.  Even if it is just water.


Pello Flarne
player, 404 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 18 Jul 2006
at 04:32
  • msg #187

Re: Onward and Northward

"Hey Erdthar. I think we need to break out the barrel. I could use a good beer after all the excitement."
Erdthar Grimear
player, 532 posts
Gray Orc
Tue 18 Jul 2006
at 07:24
  • msg #188

Re: Onward and Northward

"And then we can put the gnome in the empty barrel, and seal it!"  Erdthar's exhausted frame perked up visibly at the thought.
Quindil Liahstia
player, 219 posts
Tue 18 Jul 2006
at 11:06
  • msg #189

Re: Onward and Northward

"I like that plan!"
Pello Flarne
player, 405 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 18 Jul 2006
at 11:43
  • msg #190

Re: Onward and Northward

"It was Milo's idea to light the fire!" Pello objects profusely, "And my beer! You don't get to stick me in a barrel after I give out free beer."
Myth -DM-
GM, 873 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 18 Jul 2006
at 16:01
  • msg #191

Re: Onward and Northward

Everyone starts to settle in as Pello breaks out his mysterious keg o' beer.

Spirits lighten as the spirits flow. The storm remains high on the mountaintops, still no precipitation here in the valley.

The fire is now down to a usable level
Myth -DM-
GM, 876 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 19 Jul 2006
at 13:37
  • msg #192

Re: Onward and Northward

7.00pm 22nd of Fading

As the group gets about half way through the keg the sun begins to set and smiles begin to form. The ale runs deep. The storm high on the mountains continues to grow, still no weather here in the valley, but you can imagine the chaos taking place upon the mountainside.

The night starts to bring a slight chill, but the fire does well at blocking it off. The lightning from the high elevation storms put on quite a show, lighting up the distance over and over. More than a few times you swear that you see gigantic images of faces forming in the stormy clouds, far off and high above. But you shake the visions off as Ale induced.

The morning will bring adventure northward.
Erdthar Grimear
player, 534 posts
Gray Orc
Wed 19 Jul 2006
at 23:21
  • msg #193

Re: Onward and Northward

Erdthar slips an arm around Vespian, and trys stealing a kiss, figuring that one taste of those sweet, sweet lips will be worth the price of sure and painful death to follow.
Pello Flarne
player, 407 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 19 Jul 2006
at 23:53
  • msg #194

Re: Onward and Northward

Awakening, Pello opens his eyes just in time to see Erdthar steal a kiss.

Closing his eyes, he considers, 'I probably would be mad, were it not for the fact that I'm dreaming.'
Myth -DM-
GM, 877 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 21 Jul 2006
at 12:48
  • msg #195

Re: Onward and Northward

Sunrise 23rd of Fading

The sun rises into the sky as day breaks. The large storm upon the mountain remains, but as of yet, the valley you occupy is still in fair weather.

Looking to the north the valley stretches out with a few trickling’s of spring water here and there; just to the north of you a good sized stream flows. The morning sun reflects off its rapid surface. Rolling hills and slight tree cover dot the area.  If travel goes well you should reach the Shadow Falls this afternoon.
Renoart
player, 160 posts
Hum Cleric (Helm)
Fri 21 Jul 2006
at 14:37
  • msg #196

Re: Onward and Northward

Prepares his armor, weapons and equipment for the march.
Pello Flarne
player, 408 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 21 Jul 2006
at 16:47
  • msg #197

Re: Onward and Northward

Stretching with a lazy smile, Pello grins while retrieving his spellbook.

"So.. Reno. Let me guess. Your replacement was drunk again?"
Erdthar Grimear
player, 535 posts
Gray Orc
Fri 21 Jul 2006
at 21:18
  • msg #198

Re: Onward and Northward

"Let's get this show on the road, people!"  Erdthar bellowed, then from habet stooped to pick up the empty keg.  At it's light weight, he scowled, then looked to Pello, at the keg, then back at Pello.  Obviously, h was weighing a thought...
Pello Flarne
player, 409 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 22 Jul 2006
at 01:52
  • msg #199

Re: Onward and Northward

Pello looks sadly at the keg.

"Next time I've gotta buy a mule, and several kegs. I can't believe we're already out of beer, and we haven't even reached our target."

Adding a sad sigh, he turns back to his spell preparations.
Vespian St.Brandi
player, 519 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 22 Jul 2006
at 06:01
  • msg #200

Re: Onward and Northward

((Ack sorry, one of them weeks))
Vespian does not mind the arm of Erdtahr, afterall he's saved her butt more then once, but with him trying to take further favors without her permission, she shakes her head and transforms into a NightHag.


Really now deery, how about some tongue? *cackles and extrudes a seven inch tongue out from between her apparently rotted to the core teeth.*
Myth -DM-
GM, 879 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 24 Jul 2006
at 16:49
  • msg #201

Falling Water



The group readies their supplies and begins the hike north, northwest.

Travel through the valley is fairly painless. Walking through tall grass and the occasional stand of aspens or pine trees. The morning air brings a slight chill as winds blow from the south.

The storm on the high mountaintops remains, ever growing in power and darkness.


It is not long before you arrive near a stream and follow its banks north. A couple other streams join the river as you travel. The river growing in breadth each time that a tributary joins along.

Near mid-day you find yourselves within earshot of the falls. You hear the rushing and falling of water in the distance; you know that your journey is near an end.


After rounding a bend in the river the falls come into view. Beautiful and majestic as the crystal blue water falls off the high cliff face and flows its way down to join the other river on its journey west. The cliff looks to be about 50 to 75 feet tall, with many cascading ledges. Water splashes all around and the roar of the waterfall drowns out all other noises.

Shortly after mid-day 23rd of Fading
How shall we proceed?

Climbing the water fall DC: 20

Myth -DM-
GM, 880 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 24 Jul 2006
at 20:01
  • msg #202

Re: Falling Water

Standing looking at the waterfall you notice a nice sized pool just below the falls, where all the falling water is funneling. The Pool looks to be fairly deep as the white water falls from above to be consumed in the gurgling, bubbling pool of fresh clear blue water. The pool seems to be about 20 or 30 feet across, from side to side. A smattering of boulders lies just below the falls. Where you can see the bottom of the pool, it appears to be a mixture of solid rock and loose sand.

Mist falls on your head as you near the waterfall and the sun glares down from high above.
Pello Flarne
player, 410 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 24 Jul 2006
at 23:49
  • msg #203

Re: Falling Water

Looking up at the waterfall, Pello smiles and looks at the others

"So, should we repeat the success from the last cliff?"
Vespian St.Brandi
player, 520 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 25 Jul 2006
at 23:49
  • msg #204

Re: Falling Water

"Success? Did I miss one? Because I the last one I recall ended in a draw." She thinks for amoment,
Pello Flarne
player, 411 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 25 Jul 2006
at 23:52
  • msg #205

Re: Falling Water

"We did manage to get past it. I'm not including those birds in the equation."
Vespian St.Brandi
player, 521 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 26 Jul 2006
at 00:48
  • msg #206

Re: Falling Water

"Yes the birds, You might make a good bait if they come back. We could tie a rope to you and let them grab you." She jests with the spell hurler.
Erdthar Grimear
player, 536 posts
Gray Orc
Wed 26 Jul 2006
at 01:57
  • msg #207

Re: Falling Water

"Maybe there are stairs."
Pello Flarne
player, 412 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 26 Jul 2006
at 02:12
  • msg #208

Re: Falling Water

Pello looks up the cliff, quietly ignoring Vespian, "I don't think so. As far as I know, its one of the 'wonders' of outdoor life. No stairs. No toilets. No bars."

He turns his eyes to Erdthar, "One day I'll have to ask a cleric, what the heck the gods were thinking, when they created the world."
Renoart
player, 161 posts
Hum Cleric (Helm)
Wed 26 Jul 2006
at 04:10
  • msg #209

Re: Falling Water

Well I for one, am done with climbing,....look for some other way down. Birds don't worry me so much as falling to my death.

The cleric searchs around the area for any other possible way down.


21:10, Today: Renoart rolled 11 using 1d20+1. searh for a way down.

Erdthar Grimear
player, 537 posts
Gray Orc
Wed 26 Jul 2006
at 06:09
  • msg #210

Re: Falling Water

Erdthar starts to climb.  He slips and falls.
Quindil Liahstia
player, 220 posts
Wed 26 Jul 2006
at 06:46
  • msg #211

Re: Falling Water

Quindil takes a quick look at the waterfall...
"Um...no."

Quindil joins in the hunt for a better route.

Quindil Liahstia rolled 17 using 1d20. Search for another way.
Myth -DM-
GM, 881 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 26 Jul 2006
at 12:36
  • msg #212

Re: Falling Water

The water fall goes up. You are at the base of the water fall, it comes from higher ground.

Searching for another route up the waterfall becomes futile after a few moments. The cliff face extends West and East for miles on end. The section of cliff containing the waterfall is actually the shortest climb, due to the erosion caused by the falls.


The pool below the falls is tranquil and beautiful, more than a few times you catch yourself staring into its depths. Boulders shrubs and a few small trees line the edges of the pool. Inside the pool just below the falls, obstructed by water and mist, you see a group of large boulders, they must have fallen from the top at one time. A few birds rest along the far banks bathing in the afternoon sun.




You stand at the base of shadow falls
Vespian St.Brandi
player, 522 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 26 Jul 2006
at 20:50
  • msg #213

Re: Falling Water

"Soooo,, flying up and sending down a rope is out this time?"
Pello Flarne
player, 413 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 27 Jul 2006
at 04:59
  • msg #214

Re: Falling Water

"Sounds like a good idea, my dear." Pello replies.
Erdthar Grimear
player, 538 posts
Gray Orc
Thu 27 Jul 2006
at 05:28
  • msg #215

Re: Falling Water

Erdthar scowls, brushing mud off himself.  "Yeah, whatever."
Myth -DM-
GM, 883 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 27 Jul 2006
at 15:19
  • msg #216

Re: Falling Water

Map of the Shadow Falls area


Map Notes:
Light Blue = Falls.
Dark Blue = Pond and River
Various objects on map = Trees, shrubs, rocks and stuff

Its kind of out of propotion, but the falls are at a head on view, where as the pond and ground level are at a over head view. Not perfect, but you'll get the idea. Lol i am no artista.

Vespian St.Brandi
player, 525 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 27 Jul 2006
at 22:21
  • msg #217

Re: Falling Water

"Do we have rope nearly 10,000 feet long My love?"
Pello Flarne
player, 414 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 28 Jul 2006
at 04:51
  • msg #218

Re: Falling Water

Pello gauges the height of the cliff.

"Oh, I don't think its ten thousand feet high, my dear. That's just the elevation above sea level."
Myth -DM-
GM, 885 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 28 Jul 2006
at 14:18
  • msg #219

What was that!?!

As the group plans out their strategy to mount the falls, their concentration is abruptly broken, by a stray attack! From somewhere unseen on the cliff side two arrows fly toward the group. Zipping through the air, one of the arrows Bounces off of Reno’s breastplate with a CLANK!   The abrupt sound startles all as the second arrow zooms down toward Erdthar, the arrow misses its mark, thudding into the ground, but the attack brings a stroke of fear through the adventurers as they scan the cliff side looking for their unseen attacker.


Surprise!
Atk 1 vs Reno 12miss
Atk 2 vs Erd    13miss

No one saw the attacker, but from the angle of the shot, you know that the attacker is elevated and somewhere along the cliff side or waterfall.

Skill checks and initiative may be needed.

Renoart
player, 162 posts
Hum Cleric (Helm)
Fri 28 Jul 2006
at 14:21
  • msg #220

Re: What was that!?!

Renoart raises his shield above his head, and runs to get as close to the cliff face as he can.

Well that was no bird! What was it?

initiative:07:21, Today: Renoart rolled 22 using 1d20+5.

Pello Flarne
player, 417 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 28 Jul 2006
at 15:03
  • msg #221

Re: What was that!?!

Pello scans the cliffside as he runs behind Renoart, using him as cover.

OOC- I'll attempt to use Renoart as cover for a +4 AC bonus.

17:01, Today: Pello Flarne rolled 7 using 1d20. spot.
17:01, Today: Pello Flarne rolled 16 using 1d20+2. initiative.

This message was last edited by the player at 05:46, Sat 29 July 2006.
Quindil Liahstia
player, 221 posts
Sat 29 Jul 2006
at 03:37
  • msg #222

Re: What was that!?!

Quindil Liahstia rolled 23 using 1d20+4. Spot Check.

Quindil tries to find some sense of cover behind a tree, shrub or rock.  He briefly contemplates grabbing Pello to use as a shield, but quickly dismisses it on the grounds that he is extremely dangerous and prone to spontaneous combustion.

He scans the cliff face all the while.

"Where are the bastards..."
This message was last edited by the GM at 15:57, Sat 29 July 2006.
Myth -DM-
GM, 889 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 29 Jul 2006
at 15:59
  • msg #223

Re: What was that!?!

Initiative:
Reno: 22
Pello: 16
Quindill:
Vespian:
Erdthar:
Enemies:
 

Renoart
player, 163 posts
Hum Cleric (Helm)
Sat 29 Jul 2006
at 16:39
  • msg #224

Re: What was that!?!

Renoart casts bless.

+1 to hit 40 rounds
Vespian St.Brandi
player, 527 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 30 Jul 2006
at 00:02
  • msg #225

Re: What was that!?!

"Oh great, now we are under attack agin as well." She glares at Pello, "Is there anybody you haven't pissed off allready?"

She looks over the cliff side,
 
19:57, Today: Vespian St.Brandi rolled 34 using 1d20+14. Spot.
19:56, Today: Vespian St.Brandi rolled 20 using 1d20+4. Ini, with right die this time.
19:57, Today: Vespian St.Brandi rolled 33 using 1d20+14. Listen.

This message was last edited by the GM at 00:54, Sun 30 July 2006.
Quindil Liahstia
player, 222 posts
Sun 30 Jul 2006
at 06:55
  • msg #226

Re: What was that!?!

In a loud whisper (ie-as loud as it has to be for most of the party to hear)...
"Right of the waterfall, cave.  Good hiding spot, probably find them there."

Quindil Liahstia rolled 16 using 1d20+3. Initiative.
Pello Flarne
player, 419 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 30 Jul 2006
at 08:02
  • msg #227

Re: What was that!?!

From his position behind the bulk of Renoart, Pello looks at Vespian, surprise painted all over his face

"You think this is my fault? I don't think those guys up there are from the shadow thieves guild, and I haven't pissed off anyone else who would chase me out into the roaring wilderness."

Pello turns around to try and spot the cave Quindil was talking about, and mutters under his breath, "At least I don't think so.."
Myth -DM-
GM, 892 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 1 Aug 2006
at 20:32
  • msg #228

Re: What was that!?!

The group huddles tight against the cliff face, keeping Renoart’s shield between them and the enemy.

With the group up against the cliff the volley of arrows seems to have ceased for the moment.

After repeated attempts to spot the enemy, all are confident that they are hiding along the cliff face in a small cave that rest on the east side of the water fall, shrouded in watery mist and sitting about 30’ off the ground.

From your current location you cannot see beyond the blackened entrance of the high cave.
Erdthar Grimear
player, 540 posts
Gray Orc
Wed 2 Aug 2006
at 00:58
  • msg #229

Re: What was that!?!

Erdthar runs along the base of the cliff to a point under the cave, then climbs the cliff to reach the snipers.

OOC:
17:09, Today: Erdthar Grimear rolled 21 using 1d20+6. Climb.
17:09, Today: Erdthar Grimear rolled 18 using 1d20+6. Spot.
17:09, Today: Erdthar Grimear rolled 11 using 1d20+7. Listen.
17:08, Today: Erdthar Grimear rolled 5 using 1d20+3. Initiative.

Two rounds of actions:  run(full round action)  to place he climbs
then Climb (full round action) up 30 feet (1/2 base move)

Pello Flarne
player, 420 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 2 Aug 2006
at 08:36
  • msg #230

Re: What was that!?!

"Hey! Erd! Wait a minute!" Pello barks, and leans out to regard the cave again.

Leaning back in he looks at Renoart.

"Could you stomp out in the open again? I mean, you have the most armor on your person, so its unlikely that they'd really penetrate all that metal. It'd be good if we could lure them into the opening."

Looking over at Vespian he continues

"Meanwhile you can skip over to Erdthar and prepare to lend him backup. You've got wings after all, so a cave shouldn't be much trouble; should it, my little angel of destruction? Anyway, the signal for attack, will be me cooking everybody inside."
Erdthar Grimear
player, 541 posts
Gray Orc
Wed 2 Aug 2006
at 14:28
  • msg #231

Re: What was that!?!

Erdthar keeps running along the cliff-face, apparently, he hadn't heard the gnome.
Vespian St.Brandi
player, 528 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 3 Aug 2006
at 00:30
  • msg #232

Re: What was that!?!

"How much do you weigh?" She gives the Gnome a look.
Pello Flarne
player, 421 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 3 Aug 2006
at 09:19
  • msg #233

Re: What was that!?!

"45 pounds last I checked." Pello runs a hand down over his stomach "Though I think all this running around in the middle of nowhere has made me loose weight."
Quindil Liahstia
player, 223 posts
Thu 3 Aug 2006
at 17:42
  • msg #234

Re: What was that!?!

Quindil nocks an arrow on his bow.  He exits their little area of cover and, drawing the arrow back to its full length, carefully checks the cave area.

Prepare action: Shoot Bow

Quindil Liahstia rolled 15 using 1d20+2. Move Silently.

Myth -DM-
GM, 894 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 4 Aug 2006
at 14:57
  • msg #235

Action (round 1)

Initiative:
Renoart: 22
Vespian: 20
Quindill: 16
Pello: 16
Erdthar: 5
Enemies: 4

The group jumps into action, wasting no time at all.

Renoart calls on divine powers, giving his allies a slight advantage. (cast Bless)

Vespian and Pello plot their attacks.

Quindill silently moves out into the brush and readies his bow on the cave mouth, waiting for a chance to shoot (ready action to fire)

Erdthar runs across the cliff face to align himself with the cave above. His muscles bulge as he starts to make the climb. (Will arrive at cave mouth start of next round)

The cave mouth remains blackened.



(Bonuses for all)  Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Vespian St.Brandi
player, 529 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 4 Aug 2006
at 23:02
  • msg #236

Re: Action (round 1)

Vespian takes her action to arrange her tent over headonce more and take on the form of a Female, Planetar.
To Pello,
Would you have a better aim if I flew up towards the cave entrance?
Pello Flarne
player, 422 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 4 Aug 2006
at 23:10
  • msg #237

Re: Action (round 1)

Pello looks up at the cave opening "Well, I think I'd be able to hit the cave opening just as well from the ground." he pause, and then continues enthusiasticly, "But from the front, I could hit things inside the cave. That's actually a really good idea. I've wanted for some time to try out the pillar of flame spell I've been working on."

He glances up again, "Though we'd better get moving, or I'll have to flambé Erd right along with the baddies."
Vespian St.Brandi
player, 530 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 6 Aug 2006
at 23:22
  • msg #238

Re: Action (round 1)

On my next turn I will grab up pello and fly up to a parralled, height wise, location to the cave from which he can launch some spellage of doom.
Myth -DM-
GM, 895 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 7 Aug 2006
at 20:41
  • msg #239

Re: Action (round 1)

Vespian swopes over and grabs up Pello. The two of them head for the cave entrance, just ahead of Erdthar.
Pello Flarne
player, 423 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 7 Aug 2006
at 20:57
  • msg #240

Re: Action (round 1)

Pello takes a deep breath and starts concentrating, while regarding the cave mouth intently.
Quindil Liahstia
player, 224 posts
Mon 7 Aug 2006
at 23:22
  • msg #241

Re: Action (round 1)

Quindil slackens off just a touch, no need to accidently send an arrow hurtling towards his teammates.  His aim and gaze remains upon the cave.  He gives a quick glance around, to see if there's any cover near by that he could use.
Myth -DM-
GM, 897 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 12 Aug 2006
at 17:38
  • msg #242

After those Bastards.

Initiative:
Renoart: 22
Vespian: 20
Quindill: 16
Pello: 16
Erdthar: 5
Enemies: 4

Renoart stays huddled next to the cliff with his shield held over his head. He gives an odd glance to Pello at that gnome’s suggestion.

Vespian snatches up Pello the gnome and heads skyward toward the cave mouth. The two out pace Erdthar on his way up the cliff.

Quindill rolls out a bit further from the cliff, hiding himself in some bushes as he takes aim on the cave mouth from below.

Pello, flies with Vespian, readying his spells.

Erdthar reaches the cave mouth just after Vespian and Pello.

Looking into the cave: Vespian, Pello, Erdthar.
The three of you peer into the darkness, just in time to see the two dark humanoid forms of the assailants retreat further into the cave and into a small tunnel near the back. They have moved out of sight.

Pursuit from here will obviously lead you deeper into the mountain cave and tunnel system. 

Pello Flarne
player, 424 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 12 Aug 2006
at 18:10
  • msg #243

Re: After those Bastards.

Pello frowns as the two figures disappear from sight.

"Alright, just set me down on the ledge." he says slightly disappointed.
Erdthar Grimear
player, 542 posts
Gray Orc
Sun 13 Aug 2006
at 01:59
  • msg #244

Re: After those Bastards.

Erdthar climbs into the cave, and unstraps his axe from his back.  Without a word to his companions, except a nod and a grunt, he chases the shawos into the cave.

OOC:
Move action to get the axe
Move action (60 feet) to follow the retreating humanoids.

Quindil Liahstia
player, 227 posts
Sun 13 Aug 2006
at 03:26
  • msg #245

Re: After those Bastards.

Quindil watches his comrades disappear into the cave entance.

OOC: I really should invest in some climb skill points

He puts his bow away, for now, and surveys the area where Erdthar went up.
Vespian St.Brandi
player, 532 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 13 Aug 2006
at 20:03
  • msg #246

Re: After those Bastards.

"Right then,," Place Pello on the ledge and waits for the others to catch up. "I understand that it is the right thing to do to follow theses vermin down,, but yet, I ask, and the answer does not influence my choice of action," She asks, "What profit do we find in this endevor?"
Pello Flarne
player, 428 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 13 Aug 2006
at 21:34
  • msg #247

Re: After those Bastards.

"Well, on the spot of the moment, I merely wanted to burn their ass for attacking us. Revenge and all that." Pello sides as he strides over to the ledge and looks down.

"Though, with that having failed, I guess it makes sense taking them out so they can't try springing an attack on us again." he shrugs "And they might have some loot. Say, do you have a rope?"
Myth -DM-
GM, 901 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 14 Aug 2006
at 12:59
  • msg #248

Re: After those Bastards.

OoC: Climb Dc:20 (15 rock face +5 slippery)

With rope DC:10 (5 rock face with rope +5 slippery)

Myth -DM-
GM, 902 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 15 Aug 2006
at 13:06
  • msg #249

After those Bastards.

Initiative:
Vespian: 20
Quindill: 16
Pello: 16
Erdthar: 5
Enemies: 4

From atop the ledge just outside of the cave Vespian and Pello look down upon Quindill as Erdthar heads off toward the dark corridor near the back of the cave.

Vespian ponders the thought of following after the attackers as she converses with Pello.

Quindill, on the ground, looks for a fast way up.

Pello adds his two bits to the conversation as he queries Vespian for a rope.

Erdthar vanishes into the darkness at the back of the cave.
This message was last edited by the GM at 13:08, Tue 15 Aug 2006.
Erdthar Grimear
player, 543 posts
Gray Orc
Wed 16 Aug 2006
at 14:05
  • msg #250

Re: After those Bastards.

Erthar focuses ahead - looking for any signs of his quarry.
Myth -DM-
GM, 903 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 17 Aug 2006
at 13:11
  • msg #251

Re: After those Bastards.

Erdthar remains out of sight after heading into the dark tunnel near the back of the cave while Vespian, Pello, and Quindill work on getting Quindill up the cliff.
Erdthar Grimear
player, 544 posts
Gray Orc
Fri 18 Aug 2006
at 10:48
  • msg #252

Re: After those Bastards.

Erdthar slowly backs away.
Vespian St.Brandi
player, 533 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 19 Aug 2006
at 17:37
  • msg #253

Re: After those Bastards.

"Standard issue 50 foot, will it help any?" She looks down at the others. "As long as we seem to be forever doomed to adventuring amongst mountains,, remind me at the next town to buy a few humdred feet more." She hands her coile of rope to Pello.
Pello Flarne
player, 429 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 19 Aug 2006
at 17:57
  • msg #254

Re: After those Bastards.

Pello accepts the rope, and looks down, trying to gauge the distance to the ground.

"I was just thinking we might give Quindil a helping hand.. well.. rope."

Pello diverts his eyes to Vespian

"Actually, why don't you help Quindil, then I'll begin trotting after Erd. You'll easily be able to catch up with me, with those longer legs of yours, and who knows; the big guy might be getting in trouble."
Vespian St.Brandi
player, 534 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 20 Aug 2006
at 03:50
  • msg #255

Re: After those Bastards.

"True, he may be in trouble, and that questions how you will be of help getting him out of it,, You are of more talent to exacerbate a situation  then to resolve it." She looks down the cliff, "I am so blind without my lenses,,, really, is this going to be long enough? Se  this is why it is just not easy being me,, I am so misunderstood, sure, I could pick a form big enough to carry him, but then what would I do for clothes? Do tyou think I enjoy trading  a Lamghorge Original for a canvas Moo-Moo? " She takes ten to tie of the roep and drop it down.
Pello Flarne
player, 430 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 20 Aug 2006
at 04:06
  • msg #256

Re: After those Bastards.

Jogging down the corridor, Pello answers over his shoulder, "You'll do fine, sweetheart. I wouldn't trust anyone else to do as well as you."
Quindil Liahstia
player, 228 posts
Mon 21 Aug 2006
at 02:59
  • msg #257

Re: After those Bastards.

Quindil watches the work up on the cliff top, hoping that the rope is long enough.
Myth -DM-
GM, 904 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 21 Aug 2006
at 17:42
  • msg #258

Re: After those Bastards.


Vespian drops the rope down to Quindill. The rope falls all the way to the ground giving Quindill an easy way up.

It takes Quindill a moment but after a couple failed attempts he steps back, takes a breath and tries again. Finally he makes it.

Pello runs into the darkness after Erdthar.  As he rounds the corner his vision starts to fade, the light from the cave entrance slowly disappears behind him leaving him in the darkness. Up ahead he can hear the signs of clanging steel.


Ahead and out of sight Erdthar takes on the two assailants. Erdthar swings in hard with his mighty double axe, the steel head crashes into the first enemies breastplate, forming a large gash that penetrates through to flesh dropping the enemy, dead. Erdthar has to tug hard in order to get his axe free from the breastplate.

The remaining enemy swings out with his curved blade sword. He swings high as Erdthar ducks low, the blade misses.
Myth -DM-
GM, 905 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 21 Aug 2006
at 17:43
  • msg #259

Re: After those Bastards.

Initiative:
Vespian: 20
Quindill: 16
Pello: 16
Erdthar: 5
Enemies: 4



Enemies:
AC: 17
HP: 15
Pello Flarne
player, 431 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 21 Aug 2006
at 19:39
  • msg #260

Re: After those Bastards.

Hearing the crash of steel ahead, Pello briefly considers lobbing a fireball into the darkness. Then he changes his mind. Erd probably wouldn't like it.

Instead, he quickly steps back around the corner, and picks up a stone. Waving his hand over it in a mystical, wavy manner, he whispers the word "Pyros".

A small flickering flame starts dancing from the surface of the stone. Though the flame is no larger than that of a candle, surprisingly it provides just as much illumination as one might expect from a torch.
Erdthar Grimear
player, 545 posts
Gray Orc
Mon 21 Aug 2006
at 22:46
  • msg #261

Re: After those Bastards.

Erdthar swings again, aiming at the second opponent and missing.
Vespian St.Brandi
player, 535 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Mon 21 Aug 2006
at 23:36
  • msg #262

Re: After those Bastards.

"Sweetheart? Sweetheart?" She exasperatess, How about "Sweet Goddes of my life and all I hold dear?!" Her fingers form to razor sharp claws and back again, "I am the only heart you better be sweet on little mister," She then mentally picks up on the emotipmal rage around her, "Oh, Battle Damn ,, I am so not prepared, don't even have my good shoes." Powerflying through the Chasm, "I'm coming Grimmy!!!"

Use turn to talk Smack and fly to Erdthar's position
This message was last edited by the player at 23:44, Mon 21 Aug 2006.
Pello Flarne
player, 432 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 22 Aug 2006
at 00:07
  • msg #263

Re: After those Bastards.

As Vespian swoops over his head, Pello smiles and looks up, "And that is why I looove redheads."
Quindil Liahstia
player, 229 posts
Tue 22 Aug 2006
at 01:48
  • msg #264

Re: After those Bastards.

"About time."
Quindil draws his sword, and plays follow the leader, all the way to Erdth.
"Been too long since I spilled blood!"
This message had punctuation tweaked by the player at 01:56, Tue 22 Aug 2006.
Vespian St.Brandi
player, 536 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 22 Aug 2006
at 20:57
  • msg #265

Re: After those Bastards.

16:56, Today: Vespian St.Brandi rolled 22 using 1d20+12. Spot.
16:56, Today: Vespian St.Brandi rolled 12 using 1d20+4. Ini.

Myth -DM-
GM, 906 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 23 Aug 2006
at 03:56
  • msg #266

Re: After those Bastards.

 Initiative:
Vespian: 20
Quindill: 16
Pello: 16
Erdthar: 5
Enemies: 4

Enemies:
AC: 17
HP: 15

Vespian and Pello are the first to arrive on the seen, but Quindill is not too far behind.  The tunnel starts to get cramped as the crowd comes to a halt,meeting with Erdthar.

Meanwhile. Erdthar battles viciously with what appears to be the last remaining Orc-like enemy.

Erdthar’s swing goes high and wide. The enemy counters with a chop to the lower mid section. Coming down hard and fast with his sword, but the blade misses.


Tunnel Description: The corridor is approximately 8’ wide and carved of natural stone the ceiling hangs low at about 6-7 feet in most places. The tunnel slowly gains in elevation as you proceed on. Water drips here and there from the ceiling as snows high on the mountains melt and trickle their way down through the earth. Every once and again a drop will fall and hit your skin, when it does; a cold rush runs over you as the near freezing water trickles down your back.
Erdthar Grimear
player, 546 posts
Gray Orc
Wed 23 Aug 2006
at 19:01
  • msg #267

Re: After those Bastards.

Erd swings again, putting some major hurt on the jerkwad.

02:36, Today: Erdthar Grimear rolled 14 using 1d8+13. Damage with PA 3.
02:36, Today: Erdthar Grimear rolled 18 using 1d20+8. Attack with PA3.

Pello Flarne
player, 433 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 23 Aug 2006
at 19:58
  • msg #268

Re: After those Bastards.

Stepping around the bend again, Pello's stone casts light upon the scene before him.

Seeing Erdthar miss his foe, Pello prepares to cast a spell, but then hesitates, to see if Vespian or Quindil might slay it first.
Vespian St.Brandi
player, 537 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 24 Aug 2006
at 20:28
  • msg #269

Re: After those Bastards.

Vespian takes note of the scene and halts, out of the way of Quindil's aim. "After you boys, this one does not appear to need a Lady's touch.
Quindil Liahstia
player, 230 posts
Thu 24 Aug 2006
at 23:50
  • msg #270

Re: After those Bastards.

Quindil Liahstia rolled 9 using 1d20+6. Attack Roll, Longsword.

Quindil's swing misses completely.

"We might need some help, Vesp.", Quindil says, only half joking.
Myth -DM-
GM, 907 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 25 Aug 2006
at 13:12
  • msg #271

Let the bodies hit the floor.

Initiative:
Vespian: 20
Quindill: 16
Erdthar: 5
Pello: 16 4 (Delayed)
Enemies: 4

Enemies:
AC: 17
HP: Dead

Vespian steps aside to let the crazed elf barbarian by…

Quindill strides past Vespian and swings hard with his longblade, the strikes goes wide, missing its mark.

Erdthar’s swing follows close behind Quindill’s. Using the elf’s attack as a distraction, Erdthar finds an opening and nearly cleaves the enemy in half. The enemy hangs on to life by a thread.

Pello, holds off with his attack until the others have shown their might, seeing that they could not handle his light work, Pello sets out to flame up the Orc-like creature. Then suddenly a blazing ball of fire erupts beneath the Enemy, fully consuming him and nearly Erdthar in the blaze.


The party now stands in a naturally formed tunnel with two dead bodies lying on the floor and a quaint smoldering ball of fire, setting off a warm fuzzy feeling of comfort. A cool breeze flows from the North tunnel; obviously there is an exit or at least an opening somewhere up that tunnel. The tunnel to the South, where the two creatures went to hide, looks to dead end.


OoC: You have two choices on your next route: Follow the tunnels or go back out side and up the waterfall. You could also inspect the dead bodies …. Hint…hint
Erdthar Grimear
player, 547 posts
Gray Orc
Fri 25 Aug 2006
at 20:17
  • msg #272

Re: Let the bodies hit the floor.

Erdthar scouts around the immediate area for signs of a camp or a lair.
Pello Flarne
player, 434 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 25 Aug 2006
at 21:52
  • msg #273

Re: Let the bodies hit the floor.

Pello walks over, and looks down disdainfully at the bloody charred remains.

"So.. Who wants to loot these fellas?"
Vespian St.Brandi
player, 538 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 26 Aug 2006
at 01:47
  • msg #274

Re: Let the bodies hit the floor.

Share and share alike right?" Vespian rummages through the remains.
21:46, Today: Vespian St.Brandi rolled 20 using 1d20+8. Search.
Myth -DM-
GM, 908 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 26 Aug 2006
at 15:16
  • msg #275

Golden "B"

Vespian begins to rummage through the enemy remains. She gets a good look at them as she does. It is easy to see their Orc heritage, but these creatures are not pure Orc. It takes Vespian but a moment to realize their true nature, she can smell their blood, and it smells much like her own. These Orc’s are part Fiend, just as her.

She continues to search the bodies. Tucked away in a small breast pocket of one of the fiends she finds a small golden key. The key is about 2 inches long with many groves and teeth; the key is topped with an ornate “B”. The “B” is golden and looks to at one time have been set with small diamonds, the diamonds have since been scavenged or lost, but the golden “B” remains.
She also finds two longswords, each one of standard make, the fiends do not seem to be carrying any loot, other than the key.

As Vespian searches the bodies, Erdthar sets out looking for any signs of tracks or possibly a lair close by. He searches the small alcove that the enemies hid in first. There he finds the enemies’ discarded Long bows, but nothing else. Then looking closely to the ground in the Northern hall, he finds multiple sets of tracks, some head deeper into the mountain and others head toward the cave mouth. They appear to be from this same sort of creature, perhaps it is patrol groups. No signs of a liar close by can be seen, just the tracks.
This message was last edited by the GM at 18:26, Sat 26 Aug 2006.
Quindil Liahstia
player, 231 posts
Sat 26 Aug 2006
at 16:56
  • msg #276

Re: Golden "B"

Quindil inspects the bodies.

"Interesting looking bastard.  What's his problem?"
Erdthar Grimear
player, 548 posts
Gray Orc
Sat 26 Aug 2006
at 17:54
  • msg #277

Re: Golden "B"

"Tracks leading deeper into the mountain."  The big orc informs.  "Want to climb, or follow them?"
Vespian St.Brandi
player, 539 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 26 Aug 2006
at 19:58
  • msg #278

Re: Golden "B"

"Well tehre yoou go, Two swords and an ornamental key, I wonder if tis the type that summons an interdimensional trunk or maybe uncovers a secret door?" She looks over at Pello, Got any identify magic or is it all invested in blowing things up?"
Pello Flarne
player, 435 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 26 Aug 2006
at 22:31
  • msg #279

Re: Golden "B"

"Is it all invested in blowing things up?" Pello mimicks, and then shakes his head, "Frankly my dear, I hope you just think I'm all about setting things on fire. I do have other spells."

He pauses.

"Uhm.. but none of those are about identifying magic. I'll get a couple of those tomorrow."
Vespian St.Brandi
player, 540 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Mon 28 Aug 2006
at 01:38
  • msg #280

Re: Golden "B"

"Well then, I believe a logical point of action would be to follow the escapees and kill them before they can alert others; however, each time we have pursued that strategy in the past, we got screwed, so I vote for more climbing.

Pello Flarne
player, 436 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 28 Aug 2006
at 01:50
  • msg #281

Re: Golden "B"

Pello looks into the darkness ahead.

"Well, I seem to remember that you guys usually decide to give pursuit after a major fight, where all our resources have been more or less used up. But this fight was a pushover. We've got more than enough brawn and spells to take on anything ahead, even if it might be an ambush."

The gnome props his hands on his hips, and turns around.

"And consider this; the tunnel leads farther into the mountains. So they'll be running right under our feet. Which means that whoever these guys are, they might decide to hit us again. At least down here, they can only attack us from one direction, without the benefit of height and neat hidey holes."
Myth -DM-
GM, 909 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 28 Aug 2006
at 17:17
  • msg #282

Re: Golden "B"

OoC: so what is the plan? Climb, or dive deeper into the caves?
Myth -DM-
GM, 910 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 30 Aug 2006
at 13:15
  • msg #283

Into the caves.

Deeper into the caves the adventurers go.

Pello provides light for those that cannot see.

The tunnel twists and turns its way higher and higher, always gaining in elevation.

Erdthar has an easy time following the tracks. They seem to go on for miles and miles.  Erdthar takes the lead tracking through the darkness.

The group travels upward through the caves for what seems like eternity, when the cave starts to widen and flatten out. Erdthar halts the progress when he sees a flickering light up ahead, what seems to be the flickering of either a torch or a small campfire.  A slight tinge of smoke travels through the corridor as an orange glow bounces off the walls.

The flickering lights are a ways ahead. As you approach closer you can here bestial like voices near the light source.
Pello Flarne
player, 437 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 31 Aug 2006
at 01:17
  • msg #284

Re: Into the caves.

"Okay, guys. Wait here and I'll check out their defences."

Pulling a chunk of gum arabic from his component pouch, Pello mutters a few words, and makes a deliberate gesture, and then disappears.
Quindil Liahstia
player, 234 posts
Thu 31 Aug 2006
at 02:07
  • msg #285

Re: Into the caves.

Quindil draws his sword and dagger, and melts into the darkness of the tunnel (Hiding against the wall)
Just in case the pyro has to make a hasty retreat.

Quindil Liahstia rolled 19 using 1d20+2. Hide Check.

Of course, they prolly have dark vision...

Pello Flarne
player, 438 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 31 Aug 2006
at 02:22
  • msg #286

Re: Into the caves.

OOC: Oh ya. And I most certainly left the light stone behind.
Myth -DM-
GM, 911 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 1 Sep 2006
at 17:23
  • msg #287

Into the fire

Pello vanishes before your eyes as Quindil backs into the shadows, weapons drawn.
Pello Flarne
player, 440 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 2 Sep 2006
at 03:10
  • msg #288

Re: Into the fire



After what seems no more than half a minute, Pello's hushed voice urgently advices.

"Okay, everybody hide. There are two more comming around the corner."
Myth -DM-
GM, 914 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 2 Sep 2006
at 22:25
  • msg #289

Re: Into the fire

Pello’s voices comes out of nowhere, as the invisible gnome moves back against the wall.

With Pello’s warning Erdthar, Vespian and Quindil all back into the shadows as they ready their weapons. (Hide rolls: Vespian: 9. Erdthar: 17. Quindil already rolled his: 19)

As the group ducks into hiding two of the Orc-like sentries start to round the corner. The two converse with each other, seemingly joking and giving one another a hard time. The two Orc-like creatures get just past the hidden adventures, when they turn and draw their weapons.

”SHOW YOURSELVES!” One of them barks in a broken form of common.




OoC: initiatives please.
Enemy Spot: 23 All are seen. Except the invisible Pello

This message was last edited by the GM at 22:26, Sat 02 Sept 2006.
Pello Flarne
player, 441 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 3 Sep 2006
at 07:06
  • msg #290

Re: Into the fire

Initiative: 14
Erdthar Grimear
player, 550 posts
Gray Orc
Sun 3 Sep 2006
at 13:29
  • msg #291

Re: Into the fire

Erdthar steps out into the corridor, axe at the ready and grin on his face.

08:28, Today: Erdthar Grimear rolled 16 using 1d20+3. Initiative.
Quindil Liahstia
player, 235 posts
Mon 4 Sep 2006
at 20:43
  • msg #292

Re: Into the fire

Quindil Liahstia rolled 17 using 1d20+3

Quindil Liahstia rolled 21 using 1d20+4. dagger
Quindil Liahstia rolled 18 using 1d20+4. ls atk.
Quindil Liahstia rolled 1 using 1d4. dgr dmg.
Quindil Liahstia rolled 6 using 1d8+1. ls dmg.   


Quindil swings out and connects with both of his blades.
Vespian St.Brandi
player, 546 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 5 Sep 2006
at 05:01
  • msg #293

Re: Into the fire

Recognizing the bottleneck in the cave formations, Vesp lets the fighters make their way to the front.
Myth -DM-
GM, 918 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 5 Sep 2006
at 15:25
  • msg #294

Re: Into the fire

Initiative:
Vespian: 23
Quindil: 17
Erdthar: 16
Pello: 14
Enemies: 9

Enemy Stats: AC: 16 HP 15


OoC: You guys all won Initiative. So go! :)

Pello Flarne
player, 443 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 5 Sep 2006
at 19:30
  • msg #295

Re: Into the fire

A light shuffle sounds from the approximate direction of Pello.
Vespian St.Brandi
player, 547 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 5 Sep 2006
at 22:31
  • msg #296

Re: Into the fire

Vespian cast Doom, Will Save 14 on the Orc on the West wall,
Erdthar Grimear
player, 551 posts
Gray Orc
Wed 6 Sep 2006
at 05:08
  • msg #297

Re: Into the fire


00:07, Today: Erdthar Grimear rolled 9 using 1d8+2. Damage 2.
00:07, Today: Erdthar Grimear rolled 11 using 1d8+5. Damage 1.
00:07, Today: Erdthar Grimear rolled 20 using 1d20+9. Axe 2.
00:07, Today: Erdthar Grimear rolled 13 using 1d20+9. Axe 1.

Myth -DM-
GM, 922 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 7 Sep 2006
at 21:42
  • msg #298

Re: Into the fire

Initiative:
Vespian: 23
Quindil: 17
Erdthar: 16
Pello: 14
Enemies: 9

Enemy Stats: AC: 16 HP 15
O1: 8/15hp
O2: Doomed(-2 atk, dmg, saves, ability checks, skills) 4/15hp

The sound of battle begins to ring out as Quindil lashes out with his attacks.

Meanwhile Vespian works up an incantation.

Erdthar moves forward and swings his axe. He connects with on of his hits.

Pello remains unseen.

The evil orc creature upon Quindil lashes out with his large two handed sword.  His blade cuts deep into Quindil’s flesh (21 hit -11hp)

The orc-like creature before Erdthar also swings his large sword high. His swing connects with Erdthar square in the chest  (24hit -6hp  Doom already subtracted)


Sorry no map update :(
Erdthar Grimear
player, 552 posts
Gray Orc
Fri 8 Sep 2006
at 04:24
  • msg #299

Re: Into the fire


23:23, Today: Erdthar Grimear rolled 3 using 1d8+2. Damage 2.
23:22, Today: Erdthar Grimear rolled 16 using 1d20+9. Attack 2.
23:22, Today: Erdthar Grimear rolled 12 using 1d8+5. Damage 1.
23:22, Today: Erdthar Grimear rolled 24 using 1d20+9. Attack 1.

Pello Flarne
player, 445 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 8 Sep 2006
at 06:35
  • msg #300

Re: Into the fire

Pello remains unseen.
Quindil Liahstia
player, 236 posts
Tue 12 Sep 2006
at 12:44
  • msg #301

Re: Into the fire

Quindil lashes out at the enemy infornt of him. Missing with is sword, but hitting with his dagger.

Dagger: 19
Damage: 4

Myth -DM-
GM, 928 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 12 Sep 2006
at 13:44
  • msg #302

Re: Into the fire

Initiative:
Vespian: 23
Quindil: 17
Erdthar: 16
Pello: 14
Enemies: 9

Enemy Stats: AC: 16 HP 15
O1: 4/15hp
O2: Dead.
Ogre: AC: 17 HP 19/29

Vespian holds back and turns her attention toward the north corridor.

Quindil lashes out and connects with his dagger, nearly falling the foe.

Erdthar decimates his opponent with a mighty swing from his axe. A heap of blood and gore falls to the floor as he pulls clear his blade.

Pello waits unseen, when suddenly from his corner erupts a bolt of fiery death. The bolt shoots out into the northern corridor. From their positions Vespian and Pello can see that a large Ogre-like creature is rounding the corner, coming to investigate the sounds of battle.
Pello's bolt tears into the brute of an enemy. The flames look to consume him, but then he shakes and pats his skin wildly, putting out the flames, they did not seem to do as much damage as what was first expected. (Damage:20 –resistance)

The final remaining Orc creature takes a whack at Quindil. The orc unloads on Quindil coming down hard and fast with his Falchion. The blade bites deep into Quindil (No damage, Erdthar cleaved this Orc first.)

The Ogre like creature strides into the corridor heading for the now visible Pello, the beast has a fiery rage in his eye as he closes with the Gnome. Its wild now fire burnt hair is coarse and brown, its ugly head and skin a pale form of green, massive muscles pulse as the beast walks forward, holding its greatclub with a taunting manner about it.


Map Notes: That green smudge is the ogre
This message was last edited by the GM at 14:23, Tue 12 Sept 2006.
Erdthar Grimear
player, 554 posts
Gray Orc
Tue 12 Sep 2006
at 14:07
  • msg #303

Re: Into the fire

Wrenching his axe from the dead orc, Erdthar instantly swings it around to chop the other orc down in his tracks.  With a snarl of fury, he twists about to charge the orge, swinging his axe deep into its side.
This message was last edited by the player at 14:32, Tue 12 Sept 2006.
Pello Flarne
player, 446 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 12 Sep 2006
at 19:54
  • msg #304

Re: Into the fire

Breathing a sigh of relief as Erdthar takes down the Ogre, Pello is nonetheless quick to throw himself back into danger's way. Advancing bit farther down the corridor, he utters the words Pyro Explosio Arata. Actoros!, and a pearl-sized bead of light leaps from his fingertip.

Though the bead disappears out of sight, down the corridor, its final destiny is guessable, as a few moments later, a tremendous boom sounds from somewhere around the bend, immidiately followed by Pello's caggling.

"Bwahahaha! I knew it! This is great!"

Walk 10 feet northeast
Cast fireball
Damage: 19 fire
DC 19, reflex save half

Vespian St.Brandi
player, 551 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 12 Sep 2006
at 22:00
  • msg #305

Re: Into the fire

"Ogre? An Ogre? They are simply wonderfull when spiced with Onion and Sage!"
Vespian speeds after Erdthar in case a killing blow is needed.
Myth -DM-
GM, 931 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 15 Sep 2006
at 20:27
  • msg #306

Re: Into the fire

 Initiative:
Vespian: 23
Quindil: 17
Erdthar: 16
Pello: 14


Enemy Stats: AC: 16 HP 15
O1: Dead
O2: Dead.
Ogre: Dead

Vespian moves to back up Erdthar, not that he needs it, but she goes to back him up anyway.

Quindil gives Erdthar a glance of thanks, and then turns to follow Erdthar.

Erdthar strides forward and quickly dispatches the ogre that was threatening Pello.

Pello lets loose a ball of flame. The Fiery ball of death moves deeper into the caverns and explodes, taking four of the enemies inside the next room with it.  Screams of pain tear deep into your mind as the enemies burn to death.

The party now stands in a near empty room. The only remain foes to be seen stand near the set of massive oak doors. The oak doors are open and the two foes are looking inside the next room.


Map notes: Using old map, so there are only two enemies, and none of your positions are correct. The two enemies are near the doors in the top left quadrant. The doors are open and the swing toward the room you are in.
This message was last edited by the GM at 20:28, Fri 15 Sept 2006.
Erdthar Grimear
player, 556 posts
Gray Orc
Fri 15 Sep 2006
at 21:37
  • msg #307

Re: Into the fire

Erdthar charges the nearest orc, cutting deep into his fiendish hide with his big axe.
Pello Flarne
player, 449 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 16 Sep 2006
at 07:57
  • msg #308

Re: Into the fire

Pello clearly considers casting another spell, but instead simply moves closer, seeing how the combat goes.
Vespian St.Brandi
player, 555 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 19 Sep 2006
at 22:12
  • msg #309

Re: Into the fire

Vespian moves in and attacls the othr Orc,
Misses
18:10, Today: Vespian St.Brandi rolled 10 using 2d6+4. damage, if hit.
18:10, Today: Vespian St.Brandi rolled 12 using 1d20+7. attack other enemy.

Quindil Liahstia
player, 238 posts
Sun 24 Sep 2006
at 19:25
  • msg #310

Re: Into the fire

Quindil moves in to attack the remaining enemy.

13:21, Today: Quindil Liahstia rolled 4 using 1d4. Dagger damage.
13:21, Today: Quindil Liahstia rolled 8 using 1d20+4. Longsword Attack.
13:21, Today: Quindil Liahstia rolled 5 using 1d20+4. Dagger Crit?.
13:21, Today: Quindil Liahstia rolled 24 using 1d20+4. Dagger Attack


The longsword may have missed its mark, but Quindil's dagger finds itself a cozy spot between the orc's ribs.
Myth -DM-
GM, 937 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 3 Oct 2006
at 13:16
  • msg #311

Re: Into the fire

Erdthar, Quindil and Vespian all converge on the final two Orc-like creatures. The three make easy work of dispatching the two.

The three stand before a now open set of oak doors. The doors swing into the room that they are standing. Just inside the next room stand three humans. The three humans stare back at the adventuring group. Looking closer you see that the three humans all wear blood soaked gear, they also look to be extremely exhausted.




Map notes: Disregard the “O’s” they are dead.
Quindil Liahstia
player, 240 posts
Tue 3 Oct 2006
at 16:14
  • msg #312

Re: Into the fire

Quindil's sword is drawn and at the ready, but he hesitates.
"Humans?"
The query is addressed to his group, both for a confirmation and a consensus on what to do.
Pello Flarne
player, 455 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 3 Oct 2006
at 19:29
  • msg #313

Re: Into the fire

Pello is prepared to blast any offending living entity in the next room to smithereens, as the doors open, however halts at the very last moment.

That clothing and gear looked rather adventurish. Blasting away colleagues would probably be rather rude.

Taking charge, he yells out "Okay, don't you move! I have a fireball pointed in your direction, and I'm not afraid to use it!"
Korenth
player, 9 posts
Wed 4 Oct 2006
at 07:41
  • msg #314

Re: Into the fire

     "And you would need to finish your somatic gestures I am quite sure to be able to do such a thing, My compatriots and I as you can see have had quite a time of it coming through to this place we sought as refuge, you and your companions look to have had quite the row in and of it yourself.  Unless you positively have your heart set on yet another of what I am sure has been a plethora of battles both in the past and what my come before you, might I suggest we parlay and conduct ourselves in a peaceable manner?"

     The dark hared browned eyed human says standing to the side of the door wearing leather clothing, various rips and tears allowing one to view well oiled fine chainmail underneath. With his dagger still drawn the man lowers the blade to his side though he keeps the heavy steel shield on his left arm at the ready for defense.
Erdthar Grimear
player, 559 posts
Gray Orc
Wed 4 Oct 2006
at 07:48
  • msg #315

Re: Into the fire

Erdthar grinned at the long-winded speach, and licked his bloddy axe clean beofr drying it with a cloth from his pocket.  "Kill'n humans is never a chore I back down from.  When it needs a do'n."  The burly orc finally answered.
Pello Flarne
player, 458 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 4 Oct 2006
at 09:40
  • msg #316

Re: Into the fire

The gnome with the threat is dressed in a one-piece leather jumpsuit, with a bandoleer hung with clay bottles worn across his chest, and a couple of wands dangling from his belt. Though his right hand was free for the incantation, his left clutches a finely made, loaded crossbow.

However, as Korenth's words he lowers the hand

"Take it easy Erd. I think these are friendlies."

He turns his words towards Korenth, and makes a toss of his head towards the campfire in the room "So, want to join us by the fire and tell us what you are doing here? Or is there still something on your end that needs cleaning out?"
Korenth
player, 10 posts
Wed 4 Oct 2006
at 12:06
  • msg #317

Re: Into the fire

"Our end is currently Warded against the various demons that have plagued our party since entrance into the depths of this labyrinthine complex" the man says in that educated accent.  He glances to the other two on his ‘side’ to see what their consensus is..
Falk Zumbe
player, 7 posts
Thu 5 Oct 2006
at 02:05
  • msg #318

Re: Into the fire

Falk twirls his battleaxe while eyeing the orc with distaste

"We mean no harm, and will just as easily leave, but if yer orc wants a scrap, I'll happily oblige."
Pello Flarne
player, 459 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 5 Oct 2006
at 13:26
  • msg #319

Re: Into the fire

"Don't mind Erc." Pello smooths out, and motions to indicate an orc lying dead against the doorpost "This very brute was debrained by him. He's on our side." the gnome's eyes narrows a bit "Which of course, means we are on his side." he jerks a thumb towards lucious Vespian "And we've got a celestial deva on our team, so we are the right side."
Erdthar Grimear
player, 560 posts
Gray Orc
Thu 5 Oct 2006
at 15:30
  • msg #320

Re: Into the fire

Erd red eyes seen to glow slightly in the dark cavern, as he stands and glares silently.
Falk Zumbe
player, 8 posts
Thu 5 Oct 2006
at 16:29
  • msg #321

Re: Into the fire

Falk glares back for a moment, brown eyes barely visible through the large helmet.

Then turns to Vespian, and speaks a few words in Celestial.

"Summa nother tilu er sulio farin. Heripa Falk Zumbe tulnine af russhee."



OOC: I'm assuming Vespian speaks Celstial. I'm also assuming no one else does. Just speak up if you do.
Erdthar Grimear
player, 562 posts
Gray Orc
Thu 5 Oct 2006
at 16:35
  • msg #322

Re: Into the fire

"hhumph"  The orc snorts wordlessly, and moves to search the bodies.
Quindil Liahstia
player, 243 posts
Thu 5 Oct 2006
at 21:39
  • msg #323

Re: Into the fire

As it appears that hostilities will not be erupting right now, Quindil sheaths his sword (after cleaning it of course).  He begins to inspect the room they've just entered, as it would probably be best to leave discussian to the more "diplomatic" types.
Vespian St.Brandi
player, 559 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 6 Oct 2006
at 00:50
  • msg #324

Re: Into the fire

Vespian tosses her hair a bit and smiles at the gentlemen.

"Vespian, Vespian St. Brandi."
"Nyet nother adda."


"We travel lightly, as such our trapping of fine speech and custom were left by the wayside long ago. Make no mistake though, to our bone is our loyalty to eachother and to our comrades. If comrades such, you are to be, then you will not fear unwarranted, murderous attack from us".

She smiles and brielfy looks from Erdthar to Falk,

"Now a decent sport of bludgeoning rough and tumble is just like being family."
Pello Flarne
player, 460 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 6 Oct 2006
at 07:33
  • msg #325

Re: Into the fire

"Right, then thats decided." Pello says, and motions towards the fire.

"Now, why are you in these godforsaken mountains?"
Myth -DM-
GM, 943 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 6 Oct 2006
at 12:49
  • msg #326

Re: Into the fire

Erdthar and Quindill rummage through the remains as the rest inspect the area. The others go on to introduce themselves.


The two oak doors lead into what appears to be an old sanctuary or temple. Its walls have been carved from the stone, finished smooth and covered with tapestries of war and peace. The floors are covered in millennia of dust; footprints trace their outline upon the dirty floor. A red carpet rolls down the center of the room between a few sets of columns. Other than an old desk on the east wall, the room is empty.

Erdthar manages to come up with a few goodies after searching the dead. He finds another key, very similar to the key found before, except, silver and adorned with an ornate “B”. He also finds a smattering of gold coins (24gp) a small dagger along with 6 Falchions, Two Halberds and a giant Club.


Loot updated.
Myth -DM-
GM, 944 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 11 Oct 2006
at 12:23
  • msg #327

Re: Into the fire

The two groups stand before each other. Pondering the next course of action.
Erdthar Grimear
player, 565 posts
Gray Orc
Wed 11 Oct 2006
at 15:55
  • msg #328

Re: Into the fire

"Up."  Erdthar suggests shortly.  "You humans know the way up from here?"  He asks, not at all graciously, as he stuffs weapons and sundries into his copious pack.
Falk Zumbe
player, 10 posts
Thu 12 Oct 2006
at 00:06
  • msg #329

Re: Into the fire

All I know is you don't want to be going that way.

Falk jerks his thumb towards the temple

Nothing but freaks up that way, and they ain't looking to serve you tea either.
Pello Flarne
player, 464 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 12 Oct 2006
at 04:42
  • msg #330

Re: Into the fire

Pello blinks, but then shrugs "Well, as long as the door is properly barred, I guess we'll just head back out, and continue to our destination overland."
Erdthar Grimear
player, 566 posts
Gray Orc
Thu 12 Oct 2006
at 05:37
  • msg #331

Re: Into the fire

"What?"  Erdthar looks shocked.  "Just let Vespian lead the way!  whatever it is these guys worship, they'll drop for her."
Quindil Liahstia
player, 244 posts
Thu 12 Oct 2006
at 05:58
  • msg #332

Re: Into the fire

Quindil tests the blade of his dagger with his finger...
"I like freaks, we should visit the rest of them"
Quindil watches blood trickle from the tip of his finger...
"Too sharp.  Enemy ribs might help tho."
Pello Flarne
player, 465 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 12 Oct 2006
at 11:03
  • msg #333

Re: Into the fire

"Uh.. guys." Pello looks from Erdthar to Quindil, and then back again.

"We were only going to make sure that noone would follow us. Remember? As long as whatever is in there is trapped we might as well continue to.." Pello pauses and glances at the newcomers "Our destination."
Quindil Liahstia
player, 245 posts
Thu 12 Oct 2006
at 17:55
  • msg #334

Re: Into the fire

Quindil pitches his case to Pello
"They hold daggers in the ribs nicely, but they catch fire even better.  Lots of fun for everyone."
Erdthar Grimear
player, 567 posts
Gray Orc
Thu 12 Oct 2006
at 18:17
  • msg #335

Re: Into the fire

"So you want to climb the cliff after all?"
Myth -DM-
GM, 947 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 12 Oct 2006
at 18:48
  • msg #336

Re: Into the fire

Late day 23rd of Fading

Somewhere outside the mountain the sun begins to fade as the moon rises in its wake.

The adventurers ponder their options for advancement as they chitchat with the newcomers.
Vespian St.Brandi
player, 563 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 14 Oct 2006
at 00:51
  • msg #337

Re: Into the fire

Dearest Erd, my Sweet,.. I lead No One, My time is not yet to do so.
She gestures up the path,
There is obviously danger in either direction, but if I was to vote, as we have done int he past. I would be most inclined to draw blade with the, "freaks,"  Unless they accept our offer to join us, the offer I will make one we meet them.
Korenth
player, 12 posts
Sat 14 Oct 2006
at 09:34
  • msg #338

Re: Into the fire

Korenth has been rather quiet as the various people speak, finally clearing his throat he speaks up Sorry to interrupt, but if I may interject.  My compatriots and I came to this warren, many of our fellow companions died in the process as we came here in search of knowledge and treasure.  What pray tell is your quest? you speak of some 'destination' he says folding his hands infront of himself.
Pello Flarne
player, 466 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 14 Oct 2006
at 13:09
  • msg #339

Re: Into the fire

"Oh, we are just out, grabbing some artifacts for a couple of dwarves." Pello replies "Not here though, our destination is farther up in the mountains. We just came in here, because these orc-things here were shooting at us from a cavemouth, and then I thought it would be a good idea to clean them out, so they wouldn't bite us in the tail later."

The gnome looks at Erdthar and Vespian, before turning back "And now it seems we'll be hunting down freaks just for the heck of it. Go figure."
Falk Zumbe
player, 11 posts
Sat 14 Oct 2006
at 20:16
  • msg #340

Re: Into the fire

Falk grunts with boredom.

We should do something. Anything! My pockets are empty and I haven't tasted victory for a few days!
Erdthar Grimear
player, 568 posts
Gray Orc
Sat 14 Oct 2006
at 20:19
  • msg #341

Re: Into the fire

"Okay"  Erdthar nods, and moves off deeper into the caverns, taking any options that lead 'up,' when possible.
Vespian St.Brandi
player, 564 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 15 Oct 2006
at 00:35
  • msg #342

Re: Into the fire

*skips along behind Erdthar*
Erdthar Grimear was an Orc,,was a Bigggg Orc, but the Dragon was Burlier so Erd ran so much girlier up a tree, was heeee.
She sings while skipping
Erdthar Grimear
player, 569 posts
Gray Orc
Sun 15 Oct 2006
at 00:58
  • msg #343

Re: Into the fire

Erdthar tries to grimace, with large, exposed yellow fangs.  But it came out looking more like a grin.  "Way I remember it, the Dragon ran away."
Myth -DM-
GM, 949 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 17 Oct 2006
at 13:39
  • msg #344

Darkness and Laughter 

Erdthar hefts the looted equipment up on his shoulder and proceeds deeper into the mountain. As he walks by the two tall statues and through the massive oak doors it is easy to notice a difference in the building structure.

Beyond the oak doors the interior is crafted from fine cut granite, seemingly carved from the surrounding mountains. Much more refined than the cave structure from which you just came. Here and there you see flashes of quartz standing out as the torchlight reflects off their well-polished surface. Years, maybe even decades of dust cover most of the floor. The main “alley” of the room has been cleared of dust by many passing footsteps.

Erdthar and company proceed on down the red carpet and toward the far end of the hall, passing columns of stone and tapestries as they go.

Approaching the far hall and the fading Protection circle, you see open doors; the rooms beyond are dark and shadowed. An eerie silence fills the air.  A few more footsteps are taken when suddenly….. “hehehehehehheheeee!!” A hideous and sinister laugh breaks the silence; it comes from beyond the protection circle, somewhere deeper in the darkness.

Chills run down Faulk and Korenth’s back as they are reminded of earlier horrors.


OoC: All now stand on the edge of the protection circle. Do you wish to leave the safety of the circle and adventure deeper into this underground keep?
Quindil Liahstia
player, 246 posts
Tue 17 Oct 2006
at 23:13
  • msg #345

Re: Darkness and Laughter

<RedvsBlue reference>Sounds like they're having fun in there!</RedvsBlue reference>

"Sounds like either evil or insane beyond this point.  Either way, it up to us to show them a good time."
At this, Quindil sheathes his dagger and rests his right hand on the pommel of his longsword.
Korenth
player, 13 posts
Wed 18 Oct 2006
at 04:55
  • msg #346

Re: Darkness and Laughter

I don't know about you my friends, but we have just come from the other side of this hastily placed ward.  While we are physically ok, we are in dire need of rest for our minds and souls and for the memories of those we lost getting here and this may be the last place of refuge we find for the time we are down here as well The man says running a hand through his hair.
Pello Flarne
player, 467 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 18 Oct 2006
at 13:42
  • msg #347

Re: Darkness and Laughter

"Well.. I guess I always could need more explosives." Pello replies, though he seems to be concentrating more on the darkness ahead, than anyone of the groups.

Waving his right hand a bit in a complicated pattern, and mumbling a few arcane sounding words, he summons a ball of fire, which lands just outside the ward, lighting up the surroundings.
Erdthar Grimear
player, 570 posts
Gray Orc
Thu 19 Oct 2006
at 00:00
  • msg #348

Re: Darkness and Laughter

Erdthar peers into the darkness, and past into the area lit by Pello's ball of fire.
Myth -DM-
GM, 952 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 19 Oct 2006
at 20:56
  • msg #349

Re: Darkness and Laughter

The laughter has faded leaving behind an unpleasant silence. Ears twitch in the group listening for any signs of life ahead. But nothing can be heard, nothing but the ever present doom of silence. Pello goes to action and disperses a ball of fire that will light the now dark halls ahead. The fire ball spurts to life as Pello spits out the last of his incantation. The darkness beyond the ward has broken.

The fireball’s illumination though bright has been dimmed by an ever present thick red fog that fills the halls. Bellows of red mist swirl up from the floors to the ceiling, only to turn around and fall back down again, over and over. The fog moves, yet the air is still.  Eerie shadows dance as the fire flickers through the red tinged air. Visibility is low; one can’t see more than 60 paces ahead.

The halls are all built by blocks of what appears to be granite, the most plentiful stone in these parts. The walls are very well built, obviously of dwarven make. The ceilings rise up to a height of 20’, and the corridor is 10’ wide.

The group focuses ahead, barley noticing the large void in the ceiling only 3 paces from the ward. A section of ceiling, 10’x10’ is missing, but there is no rumble on the floor and the cuts or breaks are very clean, as if it was designed with that void. (A Knowledge Architecture or Dwarven History, would reveal, that this is a defensive mechanism built into the structure. A shaft above that would drop a stone block down and block passage both in and out, although it looks to be badly damaged and beyond repair)

Looking beyond the Defensive mechanism the hall continues on, a branch looks to make its way off to the right (North), and there looks to be a door up ahead on the left hand side (South).


Map Notes:
Red Ball: Fire Sphere
PC's = Corresponding letter tile
This map is oriented correctly. The other "Paint" one was not. North is top of page

Pello Flarne
player, 468 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 19 Oct 2006
at 21:22
  • msg #350

Re: Darkness and Laughter

Regarding the red mist for a few moments, Pello then turns around to face the rest of the group, as the ball of fire apparently ubder its own volition, begins rolling further down the corridor.

"How about we just sack this place and leave by the landside, eh? Chasing demons is only fun until someone starts mutating."
Erdthar Grimear
player, 571 posts
Gray Orc
Fri 20 Oct 2006
at 00:30
  • msg #351

Re: Darkness and Laughter

Erdthar shrugs.  He stands looking mutely at his companions.
Korenth
player, 14 posts
Fri 20 Oct 2006
at 03:19
  • msg #352

Re: Darkness and Laughter

Lets assess our situation for a moment, I happen to have knowledge in a variety of objects and items of lore from the mundane to the mystical, I have a small amount of proficency with the weapons I possess and with the discovery and dismantleing of traps. He says as a way of explaining his ability and skill I see our friend here is adept at the arcane arts, and from what I can tell you others are of a more Martial persuasion? he asks motioning to Pello before looking at the others.  I am sure there is much to be had in the way of treasure and glory within these un-hallowed halls, it's just a matter of weither we are of sound ability to handle what may come, we were originally caught off guard and ill prepaired. He finishes once more peering out into the dimly lit hallway.

ooc: By discription he just put himself to be a 'rogue' type, although how many rogues have you ever seen that spoke with an educated accent and were as wordy as this guy? heh heh
Pello Flarne
player, 469 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 20 Oct 2006
at 03:43
  • msg #353

Re: Darkness and Laughter

"Ya, its just basically hack, hack, hack all around. Good to meet someone who knows something beyond the proper application of sharp objects to more or less humanoid bodies." Pello replies and then peers into the red foggish thing again.

"Though, however much treasure there might be in there, it ins't really what we came here for. While there might be treasure in there, we got a location where we definetely know there to be treasure, and buyers for said treasure once we get back to civilisation. At premium prices too. So while I might risk the death and mutilation of my comrades at that location, I'm not really sure weither I'd like to gamble the company by sending it into that." he ends with a vague wave of his hand towards the fog.
Erdthar Grimear
player, 572 posts
Gray Orc
Fri 20 Oct 2006
at 05:05
  • msg #354

Re: Darkness and Laughter

"We might find diamonds!"  Erdthar suggested brightly.
Pello Flarne
player, 470 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 20 Oct 2006
at 13:22
  • msg #355

Re: Darkness and Laughter

"You might all die." Pello counters, and then adds "Well.. except for Vespian perhaps."
Quindil Liahstia
player, 247 posts
Fri 20 Oct 2006
at 20:19
  • msg #356

Re: Darkness and Laughter

"We mi' die goin the other way.  If you afraid of dyin, ya picked the wrong career."
Pello Flarne
player, 471 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 20 Oct 2006
at 20:22
  • msg #357

Re: Darkness and Laughter

"I'm not afraid of dying. I'm too sexy to die." Pello replies in a definete tone of voice.

"I'm just worried that you guys might stumble into something lethal. Would be a hazzle getting back down the mountain without you."
Korenth
player, 15 posts
Sun 22 Oct 2006
at 12:11
  • msg #358

Re: Darkness and Laughter

Korenth nods listening to Pello, Might you have some maps, or manuscripts for locating this place of which you speak? From what I am understanding of what you're saying, we're already there..This complex is the location of which you speak. The man explains pulling out several papers himself including various detailed hand drawn maps.
Pello Flarne
player, 472 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 22 Oct 2006
at 14:18
  • msg #359

Re: Darkness and Laughter

Pello pulls out a map and looks at it, scratching his ear.

"Nah, the entrance we came through leads out to the shadow falls. The place we are going should be some four thousand feet farther up the mountain. That's vertically, so I have no idea how far that would be on foot. But the entrance we came through ain't it."

Peering into the red fog, he continues "This might be some offshot of the complex, but it might not. And frankly I'd like to see if the main entrance looks safer."
Falk Zumbe
player, 12 posts
Mon 23 Oct 2006
at 05:32
  • msg #360

Re: Darkness and Laughter

Falk has been deathly silent until now. Face set in stone, he monotonously groans "That Laughter..." he pauses a moment, "It messes with yer head! Unnatural evil that is, and it gets to ya! Maybe not the first time, maybe not the second, but the 8th, 9th, who knows how many times I've heard it? I just want to kill that bastard who's laughing! Darkness! Silence, then laughter again! Rows of teeth! Confusion! Oh, I want to be rid of it all!" Falk readies his enormous battleaxe, eyes searching for a foe to charge.
Pello Flarne
player, 473 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 23 Oct 2006
at 19:08
  • msg #361

Re: Darkness and Laughter

Pello looks at Falk for a few moments, and then leans closer to Korenth, whispering out the edge of his mouth "Say.. that friend of yours. He isn't a couple of silver short of a gold, is he?"
Erdthar Grimear
player, 574 posts
Gray Orc
Tue 24 Oct 2006
at 03:55
  • msg #362

Re: Darkness and Laughter

"Lets go back, camp at the cave mouth out of the weather.  That will give us a line of retreat back into the caves if we're attacked from outside, or outside if we're attacked from the caves.  I could use some rest myself."  Without waiting for agreement, The big orc squatted, lifted his heavy pack, and carried it back along the way they'd come.
Quindil Liahstia
player, 248 posts
Tue 24 Oct 2006
at 04:54
  • msg #363

Re: Darkness and Laughter

"No fiend hunting today?"
Quindil shrugs
"Always more fleshy dagger holders elsewhere."
Korenth
player, 16 posts
Tue 24 Oct 2006
at 12:38
  • msg #364

Re: Darkness and Laughter

Korenth shudders a little bit himself, edging away from the circle of protection towards the protected side.  Nay my friend is in full use of his faculties, that laughter is a portent of dark occasion soon to be upon us if not for the magics that protect us at this very moment  When Erdthar speaks of an exit and a cave he motions towards the orc I would agree with your friend here, making our way to where you're heading via another path may be the safest of all paths to take. he encourages, moving to pick up a pack he himself set down and shouldering it's weight.
Erdthar Grimear
player, 575 posts
Gray Orc
Tue 24 Oct 2006
at 19:20
  • msg #365

Re: Darkness and Laughter

Erdthar keeps walking away.
Pello Flarne
player, 474 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 24 Oct 2006
at 20:28
  • msg #366

Re: Darkness and Laughter

"Yep, let's skidaddle." Pello says, and follows Erd.
Myth -DM-
GM, 957 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 24 Oct 2006
at 20:30
  • msg #367

Re: Darkness and Laughter

Erdthar and the others head back to the cave entrance. There you will find a decent sized room, one that already has a fire pit dug, although the coals are cold.


The cave entrance is somewhat sheltered from the outside; there is only a small opening, easily defended. The tunnel from which you came is also easily defended as it is only 5’ wide and not much taller.

The storm that was once high on the mountain has started to reach its way down to these parts of the ridge. A steady heavy rain falls outside as blast of lightning and thunder ring out here and there. Glancing outside it looks as though the storm from a high is here to stay. The stars are all covered in a shroud of blackened clouds. Looking down to the valley below is hard to see, but when the lightning strikes, it lights up the night and the valley below it, making it easy to see, if just for but a brief moment.

The group makes themselves comfortable as they set defenses and prepare to rest for the night.

Night time 23rd of Fading


OoC: unless there are pressing matters, which your PC must attend, we will be moving through the night quickly.  You may consider you morning’s actions.

Erdthar Grimear
player, 576 posts
Gray Orc
Tue 24 Oct 2006
at 21:20
  • msg #368

Re: Darkness and Laughter

Waking after his restful, if brief, sleep, Erdthar goes to the cave mouth to check on the storm.
Vespian St.Brandi
player, 566 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 25 Oct 2006
at 01:54
  • msg #369

Re: Darkness and Laughter

Vespian lifts an eye, then rolls back over to sleep until the very last possible moment.
Pello Flarne
player, 475 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 25 Oct 2006
at 06:04
  • msg #370

Re: Darkness and Laughter

Pello sits studying his spell book for a little while, then looks up.

"Hey! Ain't anyone making breakfast for me? Just scrambled eggs with bacon and orange juice, that'll be fine."
Korenth
player, 17 posts
Wed 25 Oct 2006
at 06:09
  • msg #371

Re: Darkness and Laughter

Not one to eat breakfast himself Korenth is drinking some water from a Canteen.  <i> Conjure the hog, eggs and fruit and concider it done, otherwise I know not what supplies you might possess but I've little more than a few days rations for my own consumption less we find something out in the wilderness"<i> he explains ruefully before taking another swig of water.
Pello Flarne
player, 476 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 25 Oct 2006
at 06:15
  • msg #372

Re: Darkness and Laughter

Pello glances at Korenth, and then complains "I brought beer. You can expect me to bring everything."
Korenth
player, 18 posts
Wed 25 Oct 2006
at 06:25
  • msg #373

Re: Darkness and Laughter

If you expect to eat something you should make sure it's brought my friend" he says with a chuckle.  Besides, the pork would go rancid before too long and attract predators he finishes sagely before sitting on a near by outcropping of rock to start rummaging through his pack.
Falk Zumbe
player, 14 posts
Thu 26 Oct 2006
at 07:06
  • msg #374

Re: Darkness and Laughter

Falk eats a rather spartan breakfast of dried fruit, jerky, and some hard biscuit, with plain water to drink. "Only eat rich foods on rich occasions; after plundering enemy cities!" He grumbles.
Erdthar Grimear
player, 577 posts
Gray Orc
Thu 26 Oct 2006
at 08:00
  • msg #375

Re: Darkness and Laughter

Erdthar turns his eye from the sky to the valley at the base of the cliff.  He looks for game or bird's nests.
Myth -DM-
GM, 958 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 26 Oct 2006
at 13:46
  • msg #376

Cold rain and wind abound

 The storm continues to come on, now the wind has picked up. The howling wind and crack of thunder constantly fills the air. The winds blow rain in through the opening, making looking outside a cold wet pain. The storm looks to be intensifying, no signs of a stop.

Looking down below 30' feet to the valley floor, it is easy to see that the forest animals have taken up shelter during the storm. All is quiet down below. Tonight’s meal will be that of rations or crawly critters found on the cave floor.

Unfortunately, all the wood you would find below will be soaked to the core. You will need to find other measures if you wish to start a fire.

OoC: So what is the plan when the morning arrives. Go through the caves? Or go up the fall and higher upon the mountains?

I would like to get going on this adventure again. Time has opened up (except for Mondays)

Quindil Liahstia
player, 249 posts
Thu 26 Oct 2006
at 16:43
  • msg #377

Re: Cold rain and wind abound

Quindil finds a few wriggly bits in his hardtack.
"Little extra protein in the diet."

"Weather isn't improvin, eh?  I'd still like to explore them caves, but if you guys have hiking in mind..."
Quindil shrugs
"...then mountains."
Korenth
player, 19 posts
Thu 26 Oct 2006
at 20:37
  • msg #378

Re: Cold rain and wind abound

We can see if there may be a better, safer entrance further up the summit, I for one agree with the plan the man says motioning towards the peak.

<orange>ooc: i'm up for going up the side of the mountain myself..
Pello Flarne
player, 477 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 26 Oct 2006
at 20:43
  • msg #379

Re: Cold rain and wind abound

Pello looks outside, and wrinkles his nose at the falling rain.

"While I'd prefer to stay here until the rain stops, I guess we could carry on immidiately."
Erdthar Grimear
player, 578 posts
Gray Orc
Fri 27 Oct 2006
at 10:39
  • msg #380

Re: Cold rain and wind abound

"Nasty out there."  Erdthar grunted as he sat.  He was chewing on a bit of bloody haunch, somewhat ripe, and obviously torn from one of the orcs killed the day prior.  "Don't think we can make it up the cliff in this."


OOC:
For those of you that weren't with on the wilderness portion, we are at the base of a nearly vertical cliff, several hundred feet high.  The cave mouth is about 30 feet up the side of the cliff, and we entered hoping there would be a way up inside the mountain, as the smaller cliff we passed earlier was quite a challenge.

I really don't think we could make it up that cliff in this storm.  Not only is the rock wet and slippery, but there's lightning to consider also.

Pello Flarne
player, 478 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 27 Oct 2006
at 10:59
  • msg #381

Re: Cold rain and wind abound

"Well, one would imagine that there is some firewood, in the cave we cleared. Maybe someone could get some, and we could set camp for a day or two, to let the storm pass?" Pello suggests as he rummages through a pack.

Pulling out the two keys found earlier, the gnome makes a complex gesture with one hand, and deliberately utters the words "Speculoso Arcano!"
Myth -DM-
GM, 959 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 27 Oct 2006
at 18:36
  • msg #382

Re: Cold rain and wind abound

The group stays out of the storm as they prepare the cave for the nights rest and homestead, hoping to wait out the storm. .

Pello inspects two of the Ornate “B” keys that they found earlier as Erdthar goes about chewing on one of the fallen Orc-like creatures. The site of Erdthar tearing into a raw piece of flesh causes some stomachs to turn, but at least the big orc wont go hungry.
Erdthar Grimear
player, 579 posts
Gray Orc
Sat 28 Oct 2006
at 04:11
  • msg #383

Re: Cold rain and wind abound

"We are rested and ready, why not explore more of these cave?"  The big orc belches as he finishes the last of the thigh, cracking the bone to suck out the marrow.
Pello Flarne
player, 480 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 29 Oct 2006
at 15:08
  • msg #384

Re: Cold rain and wind abound

Pello looks troubled, and scratches his head, but then looks at Korenth.

"Okay, you guys have been in there. If, hypothetically, we were to go back in there, what would we find?"
Myth -DM-
GM, 960 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 30 Oct 2006
at 18:17
  • msg #385

Re: Cold rain and wind abound

Moring comes, yet the sun does not seem to rise, as the dark clouds blot it out as the rain continues to pour.

The storm does not seem to be giving up. One can only wonder how bad it has gotten up on the high mountain sides.


OoC: Monday quick post :)


Morning 24th of Fading

This message was last edited by the GM at 20:23, Mon 30 Oct 2006.
Myth -DM-
GM, 962 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 31 Oct 2006
at 14:09
  • msg #386

Re: Cold rain and wind abound

7:00am 24th of Fading

The group gathers as they wipe the sleep from their eyes.

Looking outside is a gloomy sight. A constant down pour of rain accompanied by large bolts of lightning and cracks of thunder, the storm is progressing. If this is the storm that was seen high on the mountains on your journey north, then there is a good chance that it will not let up any time soon. These months in the North are plagued by heavy rain and on cold days or at high elevation heavy wet snow.

The choices are laid out before the adventurers. Head north through the caves. Hike the mountain and look for an entrance higher on the cliffs, or bid their time and try to wait out the storm.

The caves seem to be the driest solution, as wind and rain blow in through the cave opening, and an occasional drop of water falls from the ceiling as the rain trickles down through the earth above.

Scaling the cliff is possible, if not deadly in the driving rain. Although having a party member with wings could help that situation, somewhat.

Waiting it out here in the caves could be hit or miss. Its only time before the odd beastie comes looking for shelter from the rain, and possibly a dinner or six.


OoC: Ok make up your minds as to which way to go! I will tell you now that in the end they all lead to the same place, pretty much.
This message was last edited by the GM at 14:12, Tue 31 Oct 2006.
Quindil Liahstia
player, 250 posts
Wed 1 Nov 2006
at 14:33
  • msg #387

Re: Cold rain and wind abound

"Too wet outside.  Too scary inside.  So what the hell do ya want to do?"
Quindil poses this question to the more apprehensive party members (ie - not Erdth).
Pello Flarne
player, 483 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 1 Nov 2006
at 17:04
  • msg #388

Re: Cold rain and wind abound

Having listened to Korent's tale, Pello turns to the rest of the group.

"So you want to go in there. Where demons come out of the walls. Demons who have already ripped apart a adventuring party larger than our own? I'm willing to get wet to avoid that experience. If it wasn't because the main entrance seems to be trapped anyway. In which case it makes more sense to take the entrance where we can come out again. And we could leave Renoart to keep the circle running."

The gnome looks specifically at the cleric

"You like standing guard, right? Keeping our route of escape free, and all the chivalerous stuff."

The small evoker nods and smiles

"Then it's settled, we are going in this way. A little demonhood never hurt anyone important."
Myth -DM-
GM, 967 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 1 Nov 2006
at 19:35
  • msg #389

Re: Cold rain and wind abound

Renoart Nods his approval. "yes, but then I will be heading back to town. I have grown tired of this adventureing stuff."

Arion also speaks up. " I'll stay back too. Too scary in there."




Vespian loosk to these two lets loose her claws with a snap. " Bunch a wusses.." Then looking to Pello with a smile " Im ready shorty! Lets roll!"
Erdthar Grimear
player, 581 posts
Gray Orc
Thu 2 Nov 2006
at 06:21
  • msg #390

Re: Cold rain and wind abound

"Anything that keeps me out of the sunlight and the rain."  Erdthar agrees.  "In and up then?"
Myth -DM-
GM, 970 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 3 Nov 2006
at 00:55
  • msg #391

Lower entrance

The group gathers their belongings and begins to hike back up into the cave toward the keep’s lower entrance. The hike goes well, for the most part. Drips of rain that trickle down through the earth make the terrain slippery in areas, but you manage.

It’s not long before you arrive to two, now shut, oak doors. An ornate “B” is carved into each door and there is a large lock near the center. It would seem that the protection circle was soon to fade. The entrance doors are now sealed shut. You’ll need a key. Each door is about 8 feet wide and about 15 feet tall, made from oak and banded with iron. The oak is a bit dry from age and the iron a bit brittle, but still the doors are very stout.

Both of the keys found earlier fit into the slot, hopefully one of them opens it.


Current room, disregard O’s

OoC: might as well roll initiatives, and give me marching order if you’re going to try an open a door.

Quindil Liahstia
player, 251 posts
Fri 3 Nov 2006
at 03:44
  • msg #392

Re: Lower entrance

OOC:I'll take point

Quindil Liahstia rolled 5 using 1d20+3. Init.


Quindil stands near the door, waiting for his comrades to open it.
Pello Flarne
player, 486 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 3 Nov 2006
at 05:14
  • msg #393

Re: Lower entrance

Pello keeps some meat between himself and the door, as he watches it being unlocked.

Pello Flarne rolled 6 using 1d20+2. Initiative.
Korenth
player, 23 posts
Fri 3 Nov 2006
at 05:35
  • msg #394

Re: Lower entrance

Korenth reaches into a side pocket of his backpack Let me give the door a once over before we decide to open the portal, please?" he asks pulling out a rolled leather kit of some sorts, opening it you find several masterwork tools, locksmithing tools by those of the lawful persuasion, thieves tools for those that aren't.  looking over the door he carefully looks
for traps. My good fellow Pello, might you feel it prudent to search for magic before we open the portal, or save such abilities for later? he asks while going over the door.



23:34, Today: Korenth rolled 12 using 1d20+9. Search for Traps.
Pello Flarne
player, 487 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 3 Nov 2006
at 13:09
  • msg #395

Re: Lower entrance

Standing with an everburning torch in his left hand, Pello scratches his chin.

"While I appreciate your security-mindedness, I think I'll save it. We've already been through the door once, without problems. Doing it again probably should cause any problems. I'm sure Erd wouldn't mind checking it out."
Myth -DM-
GM, 971 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 3 Nov 2006
at 14:03
  • msg #396

Re: Lower entrance

There does not seem to be any traps on the doors. Only the lock.

Initiatives:
Pello: 6
Quindill: 5
Erdthar Grimear
player, 582 posts
Gray Orc
Fri 3 Nov 2006
at 14:43
  • msg #397

Re: Lower entrance

Erdthar looked to Pello.  "So ya want me to bash the thing down, or are ya gonna give me the key?"  He asked impatiently.
Pello Flarne
player, 488 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 3 Nov 2006
at 14:56
  • msg #398

Re: Lower entrance

"I think I've got it around here somewhere." Pello says, patting down his pockets. He quickly finds and pulls out the key.

"This should fit."
Erdthar Grimear
player, 583 posts
Gray Orc
Fri 3 Nov 2006
at 15:43
  • msg #399

Re: Lower entrance

Erdthar frowned, looked at the key, then looked at the doors. "They look alike..." He decided, comparing the "B's" on the key and on the door.
"Didn't we have two keys like this?  One silver, and one gold?"

I looks to the key, to see which one he has...
Pello Flarne
player, 489 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 3 Nov 2006
at 16:48
  • msg #400

Re: Lower entrance

Pello fishes the other key out of the same pocket

"Ya, right here. But I have a good feeling about the one that you are holding."
Myth -DM-
GM, 972 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 3 Nov 2006
at 17:51
  • msg #401

Re: Lower entrance

Erdthar looks closer to the door.

Closer inspection reveals small flakes of what appears to be silver stuck into the gains of the wood in spots. As if the "B" was at one time plated in silver.

Years of neglect or possibly pilferage have left little of the silver behind.


OoC: don’t forget Initiatives
Erdthar Grimear
player, 584 posts
Gray Orc
Fri 3 Nov 2006
at 19:01
  • msg #402

Re: Lower entrance

"You all ready?"  Erdthar asks, rhetorically it seems, as he doesn't wait for an answer before using the silver key to unlock the door.  Leaving the key in the lock, he shoves, opening the door...

13:59, Today: Erdthar Grimear rolled 10 using 1d20+3. Initiative.
OOC: He pulls or pushes, as is appropriate to get the thing open.

Korenth
player, 24 posts
Sat 4 Nov 2006
at 01:31
  • msg #403

Re: Lower entrance

Korenth pulls out a short bow, knocking an arrow he pulls back to 20 feet back from the door prepaired to let the arrow fly if things turn ugly.


: Init for me is 16, holding action to fire upon any bad guys if there are any :)
Falk Zumbe
player, 15 posts
Sat 4 Nov 2006
at 11:09
  • msg #404

Re: Lower entrance

Falk interposes himself between the squishy types and Erd.

Falk Zumbe rolled 5 using 1d20+1. init.
Myth -DM-
GM, 974 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 6 Nov 2006
at 18:29
  • msg #405

Back to the Keep

Initiatives:
Korenth: 16
Erdthar: 10
Pello: 6
Quindill: 5
Faulk: 5
Vespian: 1

Erdthar pulls open the door as Faulk and Quindil take the point.

Pello, Vespian and Korenth stay toward the back. Korenth has his bow drawn, as the door swings open.

As the door opens the shrine room comes into view, not much has changed since your last visit. The room is still pretty much empty, the only difference being the protection circle; its magic has now faded.

The red carpet leads from the present doorway, across the 80’ long room to the open doors that lead out into the corridor. Pillars line the carpet as it makes its way across the room. Beyond the shrine room the keep is dark and dim. Tinges of the red mist flow through the keep outside, but do not enter the shrine room.


Map notes: Top of the page is North
disregard the tiles. You guys are more to the right of the map
This is the Shrine Room, although there does not seem to be much left of the shrine, other than the marking on the floor in the center of the room

Remember that the hallway looks to "T" with part of the "T" heading North. There also looks to be a doorway up on the left (southside) 

This message was last updated by the GM at 18:29, Mon 06 Nov 2006.
Pello Flarne
player, 490 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 6 Nov 2006
at 18:41
  • msg #406

Re: Back to the Keep

"Alrighty Reno, you just keep some circles running and will be in, kick some demons, get some artifacts, and out again. All in a jiffy." Pello assures enthusiasticly, apparently having forgotten all about his earlier apprehension.
Erdthar Grimear
player, 585 posts
Gray Orc
Mon 6 Nov 2006
at 20:09
  • msg #407

Re: Back to the Keep

Once everyone hass passed, Erdthar pushes into the room, heading for the other side and the exit.
Korenth
player, 25 posts
Mon 6 Nov 2006
at 20:44
  • msg #408

Re: Back to the Keep

once we're out in the main hallway I would suggest allowing me to take point, say...twenty five feet ahead that way I can start searching for any traps that we might encounter? The man says as they push onward out of the shrine.
Pello Flarne
player, 491 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 6 Nov 2006
at 21:17
  • msg #409

Re: Back to the Keep

"Good idea." Pello says, and swings around his backpack to dig through it. Quickly he pulls out a burning torch.

"Take this torch with you. That way you won't get eaten, with Erd being the only one noticing."
Myth -DM-
GM, 975 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 7 Nov 2006
at 15:14
  • msg #410

Re: Back to the Keep

Korenth heads out into the mist with the others not far behind, Erdthar, Faulk and Quindil remain close to the front, with Pello near the middle and Vespian pulling up the rear.

The spacious hall is very dim and dark as the red mist swirl. Visibility is low; one cannot see more than 60’ ahead. Looking above, the ceilings come into view at about 20’; there are no beams, just barrel vaults.

Korenth takes his time to inspect the hallway as flickers from the ever-burning torch cast shadows upon the walls and floors eerie silence fills the air. Everyone watches on with apprehension as Korenth picks and prods at the floors and walls, looking for any signs of a trap. He moves out further into the halls, getting closer to the “T”. Standing at the “T” as red mist swirls all around him, as if trying to consume the flickering flame…

When Suddenly down the westward hall, a large dense cloud of red mist forms and quickly moves its way toward Korenth. The dark cloud of mist fills the hallway as it floats toward Korenth and the flame.

Korenth starts to back away when suddenly the cloud of red mist lurches forward and consumes him within. As the cloud moves over Korenth the Ever-burning flame is drenched and consumed, leaving the hallway dark.

Korenth soon screams out in pain as hundreds of biting mouths and clawing teeth snap at his flesh, tearing and biting.

Almost simultaneously the wicked and cursed laugh starts up again ”MuHahahahahahahahahaha Muhaahahahahahahahahaha”

Korenth: -7hp You are not bound in any way, you may move and attack at will while inside the mist.

Initiatives:
Korenth: 16
Erdthar: 10
Pello: 6
Quindil: 5
Faulk: 5
Vespian: 1
Mist: 0


Map Notes: No lights! Mist fills the entire hall; the red outline represents the darker, denser, more dangerous mist



Korenth
player, 27 posts
Tue 7 Nov 2006
at 15:28
  • msg #411

Re: Back to the Keep

"I would suggest a good fireballing Pello" Korenth says as he backs out of the mist blood seeping from various bites and gashes on his exposed skin moving quickly through the doorway and back into the shrine ever burning torch still in his hand.

full retreat back out of the mist to the shrine, does the torch still burn?
Myth -DM-
GM, 976 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 7 Nov 2006
at 16:49
  • msg #412

Re: Back to the Keep

OoC: no the torch seems to be useless now. It has become nothing more than a burnt-end stick
Erdthar Grimear
player, 586 posts
Gray Orc
Wed 8 Nov 2006
at 02:37
  • msg #413

Re: Back to the Keep

Erdthar stands with axe ready, waiting for the mist to close.  "Fireball - good."
Pello Flarne
player, 493 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 8 Nov 2006
at 07:12
  • msg #414

Re: Back to the Keep

Though usually eager to practice his magic, this time Pello seems to consider the approach for a moment, scrutinizing the red cloud.
This message was last edited by the GM at 13:35, Wed 08 Nov 2006.
Falk Zumbe
player, 17 posts
Wed 8 Nov 2006
at 07:53
  • msg #415

Re: Back to the Keep

Muttering a few words, Falk casts "Light" on his breastplate. A pale blue light is now being emmited from all sides of Falk, 20 ft. clearly.

The light reveals that Falk is pale and shaking slightly from the memories of the laughter.

OoC: I'm assuming, hopefully not incorrectly, that the Light spell still functions.
Myth -DM-
GM, 977 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 9 Nov 2006
at 01:12
  • msg #416

Mist Lurch

Korenth scrambles back into the shrine, squeezing his way past Erdthar and Faulk as the mist draws closer.

Faulk places a light spell upon his armor that glows a faint blue. As he does so the red hungry mist lurches forward with uncanny speed to engulf the group standing at the door. The faint blue light shudders inside the mist, turning it a near purple. Screams of terror echo from within. Angry vicious faces flash past your eyes followed by snapping jaws of razor sharp teeth. Erdthar, Faulk and Quindill all take snapping bites to their exposed skin. The sharp teeth feel as though they cut to the bone and your eyes begin to burn as the angry faces of terror flash by, wicked, angry, mean, nasty faces.

  Faulk, Erdthar, Quindill: -6hp  You also all get an AoO before your normal turn, because the mist moved into your squares.


Initiatives:
Korenth: 16
Erdthar: 10
Pello: 6
Quindil: 5
Faulk: 5
Vespian: 1
Mist: 0

Mist AC: 9 Auto hit for those inside mist
 






Pello Flarne
player, 494 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 9 Nov 2006
at 05:08
  • msg #417

Re: Mist Lurch

06:07, Today: Pello Flarne rolled 12 using 1d20+9. spellcraft.
06:07, Today: Pello Flarne rolled 25 using 1d20+11. knowledge: planes.
06:07, Today: Pello Flarne rolled 20 using 1d20+11. knowledge: arcana.
Falk Zumbe
player, 18 posts
Thu 9 Nov 2006
at 06:17
  • msg #418

Re: Mist Lurch

While not knowing exactly what a battleaxe would do against the mist, Falk swings his might axe at some of the images inside regardless, before being enveloped by the mist. "Back you cursed red cloud of death!"

Falk Zumbe rolled 17 using 1d20+5. AoO.
Falk Zumbe rolled 9 using 2d6+3. dmg roll.
Falk Zumbe rolled 7 using 1d20+6. Fort.


The sickening smell, screams, asphyxiation and pain overwhelms Falk as he takes breath to continue his threats against the cloud, but instead takes in a unhealthy amount of mist rather than air. Doubled over in pain, Falk is momentarily incapacitated while he collects himself.
Korenth
player, 28 posts
Thu 9 Nov 2006
at 10:02
  • msg #419

Re: Mist Lurch

OOC Good Idea Pello, here's some Various Knowledges that might be pertinant to what we're fighting?

04:01, Today: Korenth rolled 14 using 1d20+5. Academic Lore History.
Actually is a 18 I have +8 not +5 to my Academic Lore Checks.

04:01, Today: Korenth rolled 12 using 1d20+5. Knowledge History.

04:01, Today: Korenth rolled 23 using 1d20+5. Academic Lore Religion.
Actually is a 27 I have +8 not +5 to my Academic Lore Checks.

04:00, Today: Korenth rolled 17 using 1d20+5. Knowledge Religion.

04:00, Today: Korenth rolled 20 using 1d20+5. Academic Lore Arcana.
Actually is a 24 I have +8 not +5 to my Academic Lore Checks.

04:00, Today: Korenth rolled 14 using 1d20+5. Knowledge Arcana.

04:00, Today: Korenth rolled 11 using 1d20+5. Academic Lore The Planes.
Actually is a 15 I have +8 not +5 to my Academic Lore Checks.

03:59, Today: Korenth rolled 18 using 1d20+5. Knowledge The Planes.

03:59, Today: Korenth rolled 13 using 1d20+8. Spell Craft .
This message was last edited by the player at 10:09, Thu 09 Nov 2006.
Myth -DM-
GM, 978 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 9 Nov 2006
at 16:00
  • msg #420

Re: Mist Lurch

Pello and Korenth:
You draw from childhood lore’s of arcane magic and mystery. This misty creature appears to be a beast you have heard much about in your life as a magic twister. A Hakeashar also known as a Nishruu, a hungry beast of a creature that feeds upon the arcane energies that shape and deform the world abound. Hailing somewhere from the distant planes these creatures have become more and more aggressive in their feedings here upon the material plane.



For all:

This message was last edited by the GM at 16:00, Thu 09 Nov 2006.
Quindil Liahstia
player, 252 posts
Thu 9 Nov 2006
at 16:59
  • msg #421

Re: Mist Lurch

Quindil says nothing as the red mist envelops him.  He swings as it approaches, but is unsure what to make of this foe.

Amazingly enough, he manages to withstand the creature's assault on his nasal capacities.  He steels himself against the creature's onslaught, and takes another swing.


Quindil Liahstia rolled 15 using 1d20+6. Attack Roll.
Quindil Liahstia rolled 5 using 1d8+1. Damage.
Quindil Liahstia rolled 22 using 1d20+6. Fort Save.
Quindil Liahstia rolled 9 using 1d8+1. Damage again.

Korenth
player, 29 posts
Thu 9 Nov 2006
at 20:24
  • msg #422

Re: Mist Lurch

Any particular weaknesses/vulnerablities??


-DM- None that you know of, yet.
This message was last edited by the GM at 15:25, Fri 10 Nov 2006.
Pello Flarne
player, 495 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 10 Nov 2006
at 05:19
  • msg #423

Re: Mist Lurch

When Pello sees the mist spilling into the room, he quickly backpedals away from it, shouting to the others.

"Don't use magic! It feeds of it! Go with brawn and sweat, your standard deal!"

Move away 30 feet from fight.
Ready action to move farther away, if the mist approaches.

Quindil Liahstia
player, 253 posts
Fri 10 Nov 2006
at 06:23
  • msg #424

Re: Mist Lurch

Quindil yells as he battles the fog from within.
"Then get your keister up here and hit it with a stick!
Pello Flarne
player, 496 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 10 Nov 2006
at 12:59
  • msg #425

Re: Mist Lurch

Sidestepping into the shadow of a pillar, Pello peers back towards the fight, and hollers back.
"Are you mad? I'm loaded with scrolls and wands and whatsnot! It'd suck me dry!"
Korenth
player, 30 posts
Fri 10 Nov 2006
at 16:14
  • msg #426

Re: Mist Lurch

Korenth backs away as well, holding bow and arrow in one hand he undoes the bandoleer that's around his chest holding it out to Pello "hold these for me please" he says the various places on the Bandoleer having potions in them..I think if you have any potions and such on yourself that can be removed quickly, do such he comments.

ooc: Did that take my whole action, or can i fire an arrow into the thing?


-DM- Getting it across the room to Pello, will take all round
This message was last edited by the GM at 16:18, Fri 10 Nov 2006.
Erdthar Grimear
player, 587 posts
Gray Orc
Mon 13 Nov 2006
at 04:34
  • msg #427

Re: Mist Lurch

Erdthar shrugs off the chilling effect of the cloud, but is unable to hit anything with the wild swings of his axe.

OOC:
22:32, Today: Erdthar Grimear rolled 14 using 1d8+7. Damage (again- just in case).
22:32, Today: Erdthar Grimear rolled 14 using 1d20+11. Attack.
22:32, Today: Erdthar Grimear rolled 12 using 1d8+7. AoO Damage (just in case).
22:31, Today: Erdthar Grimear rolled 15 using 1d20+11. AoO.
22:30, Today: Erdthar Grimear rolled 25 using 1d20+9. DC 17 Fort.

Myth -DM-
GM, 982 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 14 Nov 2006
at 23:46
  • msg #428

Mist attack (Rd 2)

Initiatives:
Korenth: 16
Erdthar: 10
Pello: 6
Quindill: 5
Faulk: 5
Vespian: 1
Mist: 0

Mist AC: 9 Auto hit for those inside mist
-49 hp


The mist continues to feed.

Pello, Vespian, and Korenth retreat away from the red mist.

Faulk looses his breakfast as the horrific faces spin by.

Erdthar and Quindill keep their wits and go to town attacking at the mist. All of their attacks hit, but the mist still feeds.

The horror continues as the screaming twisted faces flash by the warriors’ eyes, claws and teeth shred at open skin.

OoC:-4hp Erdthar, Quindill, and Faulk




Sorry no time to update map. Next round.

Pello Flarne
player, 498 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 14 Nov 2006
at 23:56
  • msg #429

Re: Mist attack (Rd 2)

Placing Korenth's stuff at his feet, Pello removes one of the clay flasks attached to his bandoleer. Weighting the flask carefully in his hand, he shouts to those fighting the mist.

"Did you want some fire in there?"
This message was last edited by the player at 21:21, Thu 16 Nov 2006.
Quindil Liahstia
player, 254 posts
Wed 15 Nov 2006
at 04:20
  • msg #430

Re: Mist attack (Rd 2)

"How the hell would that help?"
"We can be on fire and torn to shreds at the same time?"

Quindil chops through the mist again, this time bringing the dagger into play as well.


21:20, Today: Quindil Liahstia rolled 4 using 1d4. Damage.
21:20, Today: Quindil Liahstia rolled 3 using 1d8+1. Damage.

Erdthar Grimear
player, 588 posts
Gray Orc
Wed 15 Nov 2006
at 05:44
  • msg #431

Re: Mist attack (Rd 2)

Erdthar keeps swinging with both blades of his monstrous axe.  "I feel the blade biting, but I'm not sure I'm actually hurting this thing..."

OOC:
23:41, Today: Erdthar Grimear rolled 4 using 1d8+2. Damage 2 (just in case).
23:41, Today: Erdthar Grimear rolled 11 using 1d20+9. Attack 2.
23:41, Today: Erdthar Grimear rolled 25 using 2d8+10. Crit Damage.
23:40, Today: Erdthar Grimear rolled 9 using 1d8+5. Damage.
23:40, Today: Erdthar Grimear rolled 23 using 1d20+9. Crit Check.
23:40, Today: Erdthar Grimear rolled 28 using 1d20+9. Attack one.

Korenth
player, 34 posts
Thu 16 Nov 2006
at 19:30
  • msg #432

Re: Mist attack (Rd 2)

With his mystical items unloaded Korenth moves back to the mist dropping his shield as he moves he draws his greatsword from the scabbard sandwiched between his backpack and back to bring the sword down into the mist.


ooc
Use my free action to drop my shield, move action to move and draw sword, standard action swing (and a hit?)

13:29, Today: Korenth rolled 10 using 2d6+3. correct Damage.
13:28, Today: Korenth rolled 23 using 1d20+5. Attack


Myth -DM-
GM, 983 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 17 Nov 2006
at 14:36
  • msg #433

swirling death

Screams fill the stale air as blades fly. Korenth shows a bit of prowess with a blade as he moves in to swing upon the misty creatures.

Erdthar gives the mist a good whacking with his axe. He bats a few of the grimacing faces out of the air, they land on the ground with a sickening thud before they melt away to ooze.

Pello Remains far away from the misty beast.

Quindil stabs away with his dagger and sword, both attacks find their marks.

Faulk …..

Vespian stands near Pello and remains alert as she watches Erdthar and Quindill tear into the mist like creature

The mist starts to swirls a bit faster as the twisted nasty faces let out horrific screams of pain.  The claws and teeth bite deep, one last time before the mist dissipates in an ethereal explosion.  The site is quite intense, the swirling red cloud of mist speeds up and then implodes upon itself into thousands of tiny locations, and the faces each look to vanish into their own planer vacuum.

With the red mist creature gone the halls are left to an eerie silence. The halls beyond the shrine are still cloaked with thick red fog, but you do not see any of the dense red clouds like that of the creature.

-7hp to Erd, Quin, Faulk.

Looking down the halls.

Map Notes:
Brown X = Broken/open door.
White Box = Closed Door
Stairs are at the West end of the hall.
No Light

Pello Flarne
player, 501 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 17 Nov 2006
at 14:41
  • msg #434

Re: swirling death

"Well.. that was interesting." Pello says as he slowly approaches the rest of the group "Are you guys alright?"
Erdthar Grimear
player, 589 posts
Gray Orc
Fri 17 Nov 2006
at 22:54
  • msg #435

Re: swirling death

"That thing was... strange.  I could use a bi of healing, I think."
Korenth
player, 35 posts
Fri 17 Nov 2006
at 23:50
  • msg #436

Re: swirling death

I have a few small bites on me from the creature, nothing that a good nights sleep shouldn't handle if bandaged properly, doesn anyone have some hard spirits though? I would like to clean the wounds incase they may become infected" he comments moving to pick up his bandoleer once again and set it across his shoulders tightening the buckle..
Quindil Liahstia
player, 256 posts
Sat 18 Nov 2006
at 02:00
  • msg #437

Re: swirling death

"So now that we're not actively being devoured, can somebody please explain what the hell that thing was?"
Pello Flarne
player, 502 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 18 Nov 2006
at 02:11
  • msg #438

Re: swirling death

"Oh it's called a Hakeashar or a Nishruu or a Stoma Magicus depending on who you ask. Comes from one of the outer planes. Sometimes come to the prime through natural portals, or the occasional madcap summoning. They feed on magic, so though they aren't all that hard to put down, they can be a damned nuisance." Pello peers into the tunnel "I just hope it hasn't been roaming too much. There might have been good magic in there that it has sucked dry."
Falk Zumbe
player, 19 posts
Sat 18 Nov 2006
at 21:06
  • msg #439

Re: swirling death

Apologies

"Well, that was nasty. Cure Light Wounds on the house!"
Falk casts Cure Moderate Wounds on himself, then casts a Cure Light Wounds on Quindil, Erdthar, and Korenth.

Falk Zumbe rolled 14 using 2d8+4. Cure Mod. Wounds
Falk Zumbe rolled 9 using 1d8+4. Cure Light Wounds (Quindil).
Falk Zumbe rolled 8 using 1d8+4. Cure Light Wounds (Erdthar).
Falk Zumbe rolled 8 using 1d8+4. Cure Light Wounds (Korenth).

Spontaneously Casted, dropping Endurance, Sanctuary, Shield of Faith, and Entropic Shield, respectively.


"I can cast another if you really ar needing it, but I'd prefer to save it for possible emergency"
Korenth
player, 36 posts
Sat 18 Nov 2006
at 21:46
  • msg #440

Re: swirling death

Korenth waves off the healing on himself "Save it for later, I have but a few scratches" he says with a smile At a later date healing may be more important or needed than what these few minor cuts pose as a threat.
Falk Zumbe
player, 20 posts
Sun 19 Nov 2006
at 08:18
  • msg #441

Re: swirling death

Aright then

OK, still have Entropic Shield then.
Vespian St.Brandi
player, 570 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 21 Nov 2006
at 01:08
  • msg #442

Re: swirling death

"It exploded, now wonder Von Pello knew what it was." Vespian remarks. "What happens when a planar being that eats magic takes a bit out of another planar entity? I have no fear over being cut, hacked, chopped, burnt etc.. But the though of having my life eaten away..."
Falk Zumbe
player, 21 posts
Tue 21 Nov 2006
at 01:23
  • msg #443

Re: swirling death

Ah, but you are of Divine origin, m'lady, and the monster appeared to have no desire to consume the Divine.

Falk points to the blue light still shining from his armour.
Pello Flarne
player, 503 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 21 Nov 2006
at 02:04
  • msg #444

Re: swirling death

"Well.." Pello says "There are current crackpot theories that theorise that arcane and divine magic originate from the same source. Divine magic just had a trip through a deity's sphere of influence before reaching his worshippers." he makes a dismissive gesture "But they are just crackpots anyway, I wouldn't trust one of those artificers as long as I could throw them."

He smiles sweetly to Vespian "But Vespian my dear, I wouldn't worry about magic suckers. Though you have magical abilities, your physical form is no more magical than me or him." he says with a thumb towards Erdthar "Well, not arcane or divine at least. Though your and charm beauty is far beyond that which any earthly entity could possess. But I believe your life force to be quite safe."
Erdthar Grimear
player, 591 posts
Gray Orc
Tue 21 Nov 2006
at 06:34
  • msg #445

Re: swirling death

Erdthar smiled at the exchange.  "We ready to move on?"  He asked shortly.  Orcs not being the most talkative bunch.
Korenth
player, 37 posts
Tue 21 Nov 2006
at 07:17
  • msg #446

Re: swirling death

Korenth sighs "Falk my compatriot, do you by chance have another 'light' spell available? and if so would you cast it on this he pulls a plane steel ring off his right ring finger holding it out to Falk
Pello Flarne
player, 504 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 21 Nov 2006
at 13:34
  • msg #447

Re: swirling death

"Else, I do have." Pello says offhand to Korenth "As well as a couple more of my torches. Though I hope there are no more magic suckers in there.  The material components are a tad expensive."
Myth -DM-
GM, 985 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 21 Nov 2006
at 13:35
  • msg #448

Healing touch



The group gathers their wits after dealing with the devouring monster.

Faulk goes about healing those that need it. He channels his Divine might into the nasty wounds, slowly and painfully the wounds pull back together and seem to stitch themselves up, leaving behind nothing but a faint hue of blue, and then that too vanishes, leaving the skin as it once was.  He forgets to help himself.

Pello schools the un-educated on the ways of magic as Vespian goes about fixing her hair and cleaning her nails.

Erdthar speaks up and the group gets ready to move.

The group peers out into the hall before moving on. The halls are silent and dark. The red mist hangs in the air as a faint tinge of brimstone wafts past every now and again. There does not appear to be anymore of the floating monsters abound, although you are certain that you saw two red clouds yesterday when visiting this area, the other looks to be elsewhere in the keep.

OoC: What is the plan?

 Looking down the halls. Visibility is low; one cannot see more than 60’ ahead. Looking above, the ceilings come into view at about 20’; there are no beams, just barrel vaults.

Map Notes:
Brown X = Broken/open door.
White Box = Closed Door
Stairs are at the West end of the hall.
No Light

Erdthar Grimear
player, 592 posts
Gray Orc
Tue 21 Nov 2006
at 18:54
  • msg #449

Re: Healing touch

Erdthar nods as the group pulls itself back together after the encounter, then mrches down the cooridor to the intersection, and passes it a few steps to peer through the broken door to the left.
Pello Flarne
player, 505 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 21 Nov 2006
at 21:01
  • msg #450

Re: Healing touch

Pello takes up a position to the rear of the group, keeping an eye out for hostiles.
Quindil Liahstia
player, 257 posts
Fri 24 Nov 2006
at 07:03
  • msg #451

Re: Healing touch

"So is there an easier way to take those things down?  Or do we just have to condemn oursleves to being shredded>"
Quindil keeps his voice low as Erdth takes the lead.
Falk Zumbe
player, 22 posts
Fri 24 Nov 2006
at 11:17
  • msg #452

Re: Healing touch

"Nope, no more light spells today, sorry."

Falk follows Erd down the hall.
Korenth
player, 39 posts
Fri 24 Nov 2006
at 12:37
  • msg #453

Re: Healing touch

Korenth frowns as the orc barrels on into the treacherous and unknown hallways, forhead furrowing for a moment, he nods to Falk Many thanks to you sir, I guess your own light spell will have to suffice for the moment. he says cordially before continueing on, eyes scanning the hallway alertly.
Vespian St.Brandi
player, 572 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 26 Nov 2006
at 15:03
  • msg #454

Re: Healing touch

"Onward to victory eh?" She quips, "Did I ever mention that thinking and strategy was not my strong point?"
Pello Flarne
player, 506 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 26 Nov 2006
at 15:10
  • msg #455

Re: Healing touch

"Don't worry sweetcheeks." Pello says with a smile "There are people who can do the thinking for you. All you need to do is rip the bad guys a new one."
Myth -DM-
GM, 989 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 28 Nov 2006
at 15:27
  • msg #456

Intersections of darkness

Erdthar proceeds down the hall with the rest of the group in tow.

Slowly the group works their way down the mist filled halls. The Red mist combined with Faulk’s blue light causes an odd “Purple Haze”.

Reaching the intersection you look north to see two sets of double doors along the right side (east) of the hall. The first set of doors look to be firmly closed, but farther down the hall the doors look to have been smashed open. Looking past the two sets of doors the hall appears to continue on, but you cant tell for sure in the haze filled darkness.

Looking west the hall appears to end at a set of stairs that go up further into the keep. Next to the stairs, two more doors are smashed open.

The slow trek down the hall starts to wind down as Erdthar approaches the open door. Cautiously the group shimmies closer and closer to the open door, until you are able to peer inside.

The rooms 5’ wide door has been completely smashed to bits, nothing is left of it other than a few splinters and a badly mangled brass hinge that still hangs onto the door’s ancient threshold. The room is about 40’ across and 25’ deep. A large table sets in the center of the room; bookcases on the south wall, a workbench on the East, a bed along the north wall and a desk in the southeast corner flank it. The furniture though old is still in decent shape, although it is much smaller than that of human build, this furniture looks to have been built and used by “little people”, their size suites Pello just fine.
 The contents of the room are scattered across the floor in heaping messes. Books, tools and knickknacks lie scattered about. Nothing else appears to be in the room.

Looking down the halls. Visibility is low; one cannot see more than 60’ ahead. Looking above, the ceilings come into view at about 20’; there are no beams, just barrel vaults.

Map Notes:
Brown X = Broken/open door.
White Box = Closed Door
Stairs are at the West end of the hall.
No Light

Vespian St.Brandi
player, 574 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 29 Nov 2006
at 02:04
  • msg #457

Re: Intersections of darkness

Vespian walks to the doors that are not broken, places a hand on them, closes her eyes and concentrates.
Myth -DM-
GM, 991 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 29 Nov 2006
at 02:36
  • msg #458

Re: Intersections of darkness


Korenth
player, 40 posts
Wed 29 Nov 2006
at 05:23
  • msg #459

Re: Intersections of darkness

Korenth follows the 'celestial' woman My dear Lady He interjects as she moves to press her hand against the door It wouldn't be prudent to touch /anything/ in these cooridors with out properly searching for traps first, we do not know what sort of traps the Dwarves may have placed in these halls, nor what any intelligent malevolent entity may have placed.  Atop of that, these two doors being left untouched while the others are destroyed may mean that there is a magical trap of some means that resets it's self" he finishes with a corjual smile.
Pello Flarne
player, 508 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 29 Nov 2006
at 05:36
  • msg #460

Re: Intersections of darkness

Pello, seeing no immidiate panic or battlelust from those at the front of the group, slowly makes his way forward to peek into the southern room. Seeing the wealth of reading material on the floor, he bites his lower lip.

"You guys don't think you might wait a few minutes for me to see if there is anything interesting in there?" he asks, primarily looking at Erdthar "If we are really lucky there might actually be a book about this place."
This message was last edited by the player at 14:49, Wed 29 Nov 2006.
Erdthar Grimear
player, 594 posts
Gray Orc
Wed 29 Nov 2006
at 18:10
  • msg #461

Re: Intersections of darkness

"Don't see why not." Erdthar replies, and leads the way into the little-person sized room.  He sets about a random search, kicking piles of refuse, picking things up and dropping them, and generally adding to the existing mess.

OOC:
12:11, Today: Erdthar Grimear rolled 19 using 1d20. Search.

This message was last edited by the player at 18:12, Wed 29 Nov 2006.
Pello Flarne
player, 510 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 29 Nov 2006
at 23:19
  • msg #462

Re: Intersections of darkness

Pello begins a slower, but slightly more ordered search, trying to spots any items of arcane might that might have been left behind. Scrolls would be unlikely, but hopefully the mists might have left a spellbook or something behind.

Pello Flarne rolled 13 using 1d20+9. spellcraft.
Pello Flarne rolled 14 using 1d20+11. knowledge: arcana.
Pello Flarne rolled 18 using 1d20+4. search.

Falk Zumbe
player, 24 posts
Thu 30 Nov 2006
at 07:10
  • msg #463

Re: Intersections of darkness

Falk stands around the outside of the door to provide sufficient lighting, but doesn't enter himself. "Holler if'n there's anything of intrest." Falk just keeps on his toes otherwise.
Vespian St.Brandi
player, 575 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 30 Nov 2006
at 22:01
  • msg #464

Re: Intersections of darkness

"My such eloquence, I do believe sir your words just take my breath away." She batts her eyes at her protector.  "But as such as the damage has been done, I will continue my endevors to fathom the nature of the being currently residing on the other side of this door." She closes her eyes and reaserts her posture of listening.
Quindil Liahstia
player, 259 posts
Thu 30 Nov 2006
at 23:43
  • msg #465

Re: Intersections of darkness

Quindil casts a bored gaze over the proceedings of his party members.  With a yawn, he sheathes his dagger, rests his longsword on his shoulder, and watches the west hallway.
Myth -DM-
GM, 993 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 2 Dec 2006
at 21:19
  • msg #466

Re: Intersections of darkness

As Pello and Erdthar enter the room they see that the rubbish on the floor is an assortment of not only books and knick-knacks, but upon closer inspection it appears that many of the knick-knacks are small vials, bottles, beakers, pots, pans, corks, and all kinds of other little do-dads.


Erdthar does not have much of a systematic method to his search habits, but never the less he seems to have turned up something interesting.  As he was kicking through the contents of the room he picked up a small stick like tool and used it to bat around yet more rubbish, not noticing that the tip of his “stick” was plated in platinum. That was until the light from Faulk’s breastplate shined off of it, with a flash.

Looking closer the stick is actually a very well crafted tool, its purpose its not complete known, but from the contents of the room one could guess that it had something to do with alchemy.

Pello starts franticly grabbing books and reading their titles looking for anything of interest.
Some of the titles he comes across.
{Dark Knights Cold Mountain}
{Spirits and after life. A forced project}
{Fire of Ice}

Fire of ice seems the most interesting, so far, but there are nearly hundreds of books lying around.
Pello Flarne
player, 512 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 2 Dec 2006
at 21:28
  • msg #467

Re: Intersections of darkness

Pello quirks an eyebrow at an interesting section in Fire of Ice and then stuffs the book into his backpack. Looking across the piles of stuff, he shakes his head in mock surrender. Bending down, he picks up a flask and gives it a quick look before saying "Alright, we can get back later. Let's find the treasure chamber."


Pello Flarne rolled 15 using 1d20+9. spellcraft.
Erdthar Grimear
player, 595 posts
Gray Orc
Sun 3 Dec 2006
at 03:46
  • msg #468

Re: Intersections of darkness

Erdthar looks over the shiny end of the well-crafted tool.  "Shiney!"  He decides, then tosses it over his shoulder, where it lands near the entrance and Faulk's feet.  "Let's go then."  He nods at the pint of red fire and follows him back into the corridor.
Falk Zumbe
player, 25 posts
Sun 3 Dec 2006
at 08:57
  • msg #469

Re: Intersections of darkness

"Might be worth a few pennies at the very least" Falk says as he deposits it into the bag for group loots.
Vespian St.Brandi
player, 576 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 3 Dec 2006
at 14:24
  • msg #470

Re: Intersections of darkness

"Aghhh,,,,,,, Uhm,, Oh Heck,,, Not Goood,, bad, very bad," Vespian snatches her hand away from the door and step back a step. "Hey Boys? Aren't most disembodied, floating, ornately decorated skulls usually the active remnants of an Uber Lich?" She asks while rejoining the others. "You wouldn't beleive the wonderful fashion sense though, a marvelous plentitude of spikes adonred the little fella."
Pello Flarne
player, 513 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 3 Dec 2006
at 15:53
  • msg #471

Re: Intersections of darkness

Pello scratches his head

"Well, there are mimir, though I don't suppose they would constitute most. On the other hand, uberliches aren't exactly common. Not like dragons. Dragons seem everywhere these days."
Falk Zumbe
player, 26 posts
Sun 3 Dec 2006
at 21:38
  • msg #472

Re: Intersections of darkness

Could be just an elaborate shrine. I'm gonna go take a look. Falk walks down to where Vespian was to see the room for himself.

Falk Zumbe rolled 5 using 1d20+4. Knowledge (Religion).
I'm an expert!

Vespian St.Brandi
player, 577 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 3 Dec 2006
at 22:02
  • msg #473

Re: Intersections of darkness

"Mimir? Whats a Mimir? Hey! You might want to be a bit carefull there ZUumbe. Never know about hidden dangers, traps, soul eating beasts from hell." She shrugs. "So what are the rest of you up to? Falk's arse might need some serious saving in a few moments.
Erdthar Grimear
player, 596 posts
Gray Orc
Mon 4 Dec 2006
at 00:47
  • msg #474

Re: Intersections of darkness

"Skulls?  Sounds like a fight."  Erdthar perked up, heading for the door behind Falk.
Quindil Liahstia
player, 260 posts
Mon 4 Dec 2006
at 01:39
  • msg #475

Re: Intersections of darkness

Quindil ears perk up when he hears Erdth.
"What?  Fight?  Where?"
He takes up a position behind Falk, anticipating something exciting.
Korenth
player, 41 posts
Mon 4 Dec 2006
at 02:42
  • msg #476

Re: Intersections of darkness

Korenth lets out a sigh. Pello, how in the name of Oghma have you survived this long? he asks looking at the various Martial types with a look of pure exasperation.
Quindil Liahstia
player, 261 posts
Mon 4 Dec 2006
at 04:27
  • msg #477

Re: Intersections of darkness

"That's not difficult to figure out."
Quindil moves to the door.
"He hides behind us."

Edit - Spelling
This message was last edited by the player at 04:27, Mon 04 Dec 2006.
Pello Flarne
player, 514 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 4 Dec 2006
at 05:39
  • msg #478

Re: Intersections of darkness

"A Mimir is a kind of intelligent information repository." Pello replies Vespian "I read about it in a book which mentioned Sigil. Pretty weird place by all accounts."

Seeing the rest of the group moving up to assault the door, he is just about to reply Korenth, when Quindil interupts. The gnome suddently looks very indignated "Hey! I'm providing backup. You need to be in the back to do that. Besides, I seem to remember that I was in the front when we fought that Ogre yesterday." he shakes his head and looks at Korenth with an expression of surrender "I know what it looks like, but they are actually quite good at what they do. Kind of like a fire ball. Point in the right direction and release."
Vespian St.Brandi
player, 578 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Mon 4 Dec 2006
at 22:32
  • msg #479

Re: Intersections of darkness

"Information repository? Not a Lich?" She stamps, "But it has to be a Lich cause it was Scary looking, and something kept this door from being sundered when all the others were broken through,, She lines up with the others,,"If is not a Lich,, I am so going Boneclaw on it.,,, But then if it is a lich, I could convince them that I was a fellow evil, nasty and that you all were my prisoners,, no wouldn't work if it can read minds,, but then it would allready know we were here.. She mummbles to herself lost in the maze of self guided confusion.
Pello Flarne
player, 515 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 4 Dec 2006
at 22:43
  • msg #480

Re: Intersections of darkness

"Any treasure in there?" Pello asks "Cause if there isn't we could just leave the door shut and find another room."
Erdthar Grimear
player, 597 posts
Gray Orc
Tue 5 Dec 2006
at 01:28
  • msg #481

Re: Intersections of darkness

"No fight?"  Erdthar looks crestfallen. "Maybe a little one?" He asked hopefully, trying the door handle.
Korenth
player, 42 posts
Tue 5 Dec 2006
at 03:37
  • msg #482

Re: Intersections of darkness

Korenth sighs, bringing a hand up to rub his temples Please don't /do/ that" he says raiseing his voice as Erdthar touches the handle.  The tall, educated man moves infront of the door.  With the exception fo Falk and I have /any/ of you been further down these passages than where we already have been? he says leveling his eyes to meet everyone's eyes in general.  Do you value your lives? Because if not, go RIGHT ahead and trudge on down these unknown corridors, fall into a pit trap, have half a ton of ceiling dropped on your head, or have an unopened doors, doorknob teleport you to the infinite layers of the abyss or worse yet the web pits where Lolth herself can dine on your soul.  If you /do/ value your lives like I do, and I am sure Pello here does, have PAITENCE, and don't /touch/ things with out having someone /check/ for traps. he finishes, his voice exasperated.

Now, if this is a Mimir, the knowledge inside may help us face the dangers of this fallen keep, and may help guide us to your quests end.  I vote that we atleast attempt to reclaim it's knowledge he concludes.
Erdthar Grimear
player, 598 posts
Gray Orc
Tue 5 Dec 2006
at 04:25
  • msg #483

Re: Intersections of darkness

"But Vesp already opened the door, didn't she?  Or..."  He turned to address the diva.  "Did you peep in there another way?"
Quindil Liahstia
player, 263 posts
Tue 5 Dec 2006
at 07:30
  • msg #484

Re: Intersections of darkness

Quindil turns to Korenth with a quizzical look.
"Wha..?  Too many words.  All I got was don't do that, didn't catch the rest."
Pello Flarne
player, 516 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 5 Dec 2006
at 10:18
  • msg #485

Re: Intersections of darkness

Pello translates to Quindil "He likes to remove traps, so he would like for you to not touch anything or go anything, before he has searched that place or thing for traps first. Of course, if you want to be trapspringer, just ignore him."

He looks at Korenth "Really, you don't need to worry too much. They're easily replacable, and pretty robust in the first place." he crosses his arms, and leans against the wall "Now, if it is a Mimir in there, I'd love to get my fingers on it as well. But there's a much larger chance that it's some kind of undead. I wouldn't count on it being a Mimir. And however much they are replacable, I'd hate to lose them all at once to an evil floating skull."
Myth -DM-
GM, 995 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 5 Dec 2006
at 17:57
  • msg #486

Re: Intersections of darkness




Vespian’s vision gets some to worry and others to foam at the mouth.

Korenth goes on and on about safety and pit falls, no one seems to listen only get agitated. But nonetheless Korenth does have reason for concern, seeing that he is one of the only survivors from the first wave of exploration.

Erdthar places his hand on the door and attempts to turn the knob….


The group stands before the only un-opened door.  Looking closer and inspecting the door you realize that nothing seems out of place. The jamb is in good condition, the lock is old but looks to be functional, functional or not is irrelevant, placing your hand on the knob, and it easy to tell that it is not locked the knob turns free.


Opening Door ???
Erdthar Grimear
player, 599 posts
Gray Orc
Tue 5 Dec 2006
at 18:13
  • msg #487

Re: Intersections of darkness

Erdthar turns the handle all the way left, then kicks the door open and charges behind the swinging valve. He closes just to the left of the disembodied skull, axe ready.  But he doesn't swing, after all, it was just a skull.  Sorta homey and comforting actually.
Vespian St.Brandi
player, 579 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 5 Dec 2006
at 22:01
  • msg #488

Re: Intersections of darkness

"Peeped" She raises her hand, "Guilty as charged of resorting to the use of Psychotic Metal powers." She admits as Erd suddenly moves forward and kicks in the door. "Oh hell, no he didn't...,"
Pello Flarne
player, 521 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 6 Dec 2006
at 03:40
  • msg #489

Re: Intersections of darkness

"Oh yes, he did." Pello says leisurely, pushing himself away from the wall "Come on people, through the door and back him up. Chop chop."
Falk Zumbe
player, 28 posts
Thu 7 Dec 2006
at 07:03
  • msg #490

Re: Intersections of darkness

Falk grumbles embaressed. "Course it was magical vision. I knew that all along!"

Then he checks out the room to carry out what he originally intentioned, hoping the others do not notice or simply ignore his mistake.
Myth -DM-
GM, 997 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 7 Dec 2006
at 15:26
  • msg #491

Re: Intersections of darkness

Erdthar smashes through the door, or more like turns the knob and walks through. He pushes himself into the room, as the door slams shut behind him, leaving the rest of the party in the hallway as red mist swirls all around.

The majority of the party stands alone in the hall, Erdthar on the other hand is behind closed doors.
Quindil Liahstia
player, 264 posts
Thu 7 Dec 2006
at 21:10
  • msg #492

Re: Intersections of darkness

"Kielk!"

Quindil immediately tries to open the door and help Erdth.
Korenth
player, 49 posts
Thu 7 Dec 2006
at 21:29
  • msg #493

Re: Intersections of darkness

Korenth sighs forehead furrowing This is /why/ I say becareful when in Un...Known....Ancient...Ruins..Ogmah give me strength he says the last bit under his breath as he reaches for the doorknob to try and open it..
Vespian St.Brandi
player, 582 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 7 Dec 2006
at 22:30
  • msg #494

Re: Intersections of darkness

"Any traps on that?" She asks with a sigh of her own and then arranges her tent over her head. The form beneath begins to shift and grow upwards.
Erdthar Grimear
player, 601 posts
Gray Orc
Fri 8 Dec 2006
at 06:32
  • msg #495

Re: Intersections of darkness

"Oops"
Falk Zumbe
player, 29 posts
Fri 8 Dec 2006
at 08:35
  • msg #496

Re: Intersections of darkness

Seeing the red mist, Falk prepares himself for battle and mumbles a mental checklist.

"Weapon sharpened, few spells left. Mentally fit. Not physically fit yet, still got lots of wounds." Falk frowns "Best to heal up then."

Falk then casts Cure Moderate Wounds on himself, spontaneously cast from Endurance.

Falk Zumbe rolled 17 using 2d8+4. Cure Mod. Wounds.

"That's better!"
Myth -DM-
GM, 1000 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 8 Dec 2006
at 14:26
  • msg #497

Re: Intersections of darkness

Quindil lets out an elvish curse and then places his hand on the door as he turns the handle. He easily opens the door and follows Erdthar in. Again the door slams shut as Quindil enters.

Korenth watches as Quindil walks through the door and then goes to test the handle again, it still turns and opens.

With the door open all can see into the next room. The room is dark, oddly dark. Erdthar and Quindil are only a few paces away, but they are very hard to see. From the hall the contents of the room are not easily seen.

Vespian starts to stretch her skin.

Faulk gets a bit nervous as the red mist swirls around the halls, he places a heal spell upon himself.


Erdthar and Quindil are inside the room, with the door being held open by Korenth. Everyone else is just outside the room, in the mist filled halls.





OoC: I will get the map updated as soon as I can.
Quindil Liahstia
player, 265 posts
Fri 8 Dec 2006
at 18:05
  • msg #498

Re: Intersections of darkness

"What the hell is going on here?"
Quindil's words are a mixture of confusion and anger, as he struggles to keep his head.


Quindil Liahstia rolled 17 using 1d20+6. Fort.
Pello Flarne
player, 523 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 8 Dec 2006
at 18:26
  • msg #499

Re: Intersections of darkness

"That's a first.." Pello mutters to himself "A magically autoshutting door."
Erdthar Grimear
player, 602 posts
Gray Orc
Fri 8 Dec 2006
at 21:07
  • msg #500

Re: Intersections of darkness

"Something in here is trying to confuse me"  Erdthar announces for those outside.  "But I don't see no skull, or anything moving.  It's best no one else come in."
This message was last edited by the player at 21:08, Fri 08 Dec 2006.
Vespian St.Brandi
player, 583 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 8 Dec 2006
at 21:38
  • msg #501

Re: Intersections of darkness

"Don't come in?!" She grabs the door and attempts to wrench it open and off its hinges at the same time. "I just went Ogre to save you, and you know I hate ogre because I can never get the hair, nails and eyes to match and now you say don't come in? Now? Do you think I like wearing a canvas moomoo? Oh its just a little to late Sweetheart!" She marches in to join the others.
This message was last edited by the player at 21:49, Fri 08 Dec 2006.
Vespian St.Brandi
player, 584 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 8 Dec 2006
at 21:51
  • msg #502

Re: Intersections of darkness

"Grrrrr,"
Pello Flarne
player, 524 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 8 Dec 2006
at 21:57
  • msg #503

Re: Intersections of darkness

"Whoa!"
Erdthar Grimear
player, 603 posts
Gray Orc
Fri 8 Dec 2006
at 22:08
  • msg #504

Re: Intersections of darkness

Erthar just rolls his eyes.  "Told ya."
Myth -DM-
GM, 1001 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 9 Dec 2006
at 18:07
  • msg #505

Ethereal Disaster

Vespian starts to stretch in her skin and then suddenly she grows a few feet along with some nasty looking warts. The once beautiful vixen is no a downtrodden ogre wench.

She reaches out and rips the door from its hinges; brass screws and hinges fly through the air as she discards the door a bit further down the hall to the north with a crash. With the door torn away Vespian pushes herself into the room, she now has to duck in order to get under the doorway.

She enters the room and shakes her head as if removing some cobwebs from her mind.


As she enters the room Korenth, Pello, and Faulk look on from the hall. The room looks to be empty, but then the air near the far wall of the room starts to twist and turn becoming more and more visible as if something was moving in from another plane. And then with a blast an ethereal skull comes into view. It screams and shrieks in anger toward those that intruded its space. The site damn near scares the shit out of everyone!

The skull screams and shrieks for a moment flying all around the room, it stops briefly near the bed and soon the rest of its body starts to come into site. To form a small ghost like skeleton creature that is about the same size as a dwarf. It is not armored nor armed

The shrieks of anger slowly start to sound like OUT! OUT! OUT!

The creature then points its finger to the door, a wicked smile upon its face….




Everyone is effected by these, so please roll your saves. You will need to roll initiatives as well

  Horrific Appearance (Su): Fort Save DC:17  Or  immediately take 1d4 points of Strength damage, 1d4 points of Dexterity damage, and 1d4 points of Constitution damage.

Frightful Moan (Su): Will Save DC: 17 or become panicked for 2d4 rounds


These are just for quick reference
Panicked: Characters who are panicked are shaken, and they run away from the source of their fear as quickly as they can. Other than running away from the source, their path is random. They flee from all other dangers that confront them rather than facing those dangers. Panicked characters cower if they are prevented from fleeing.

Shaken: Characters who are shaken take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Pello Flarne
player, 525 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 9 Dec 2006
at 18:14
  • msg #506

Re: Ethereal Disaster

The moment the skull pops into being with screams and shrieks, Pello is gone, bounding headlong down the corridor, with an expression of absolute horror on his face.

"Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!"

19:12, Today: Pello Flarne rolled 3 using 1d4. con.
19:11, Today: Pello Flarne rolled 2 using 1d4. dex.
19:11, Today: Pello Flarne rolled 1 using 1d4. str.
19:11, Today: Pello Flarne rolled 6 using 1d20+4. Will save.
19:11, Today: Pello Flarne rolled 13 using 1d20+5. fortitude save.

Korenth
player, 50 posts
Sat 9 Dec 2006
at 19:33
  • msg #507

Re: Ethereal Disaster

Korenth shudders at the sound of the moan, going white as a sheet as he sees the horrific thing, he brings out his shortbow keeping his head about him although he definately looks stricken.


13:36, Today: Korenth rolled 10 using 1d20+8. Academic Lore.
13:35, Today: Korenth rolled 23 using 1d20+5. Knowledge Planes.
13:35, Today: Korenth rolled 13 using 1d20+5. Knowledge Arcana.
13:35, Today: Korenth rolled 11 using 1d20+5. Knowledge Religion.
13:33, Today: Korenth rolled 2 using 1d20. Init.
13:28, Today: Korenth rolled 4 using 1d4. con.
13:28, Today: Korenth rolled 3 using 1d4. dex.
13:28, Today: Korenth rolled 3 using 1d4. Str.
13:27, Today: Korenth rolled 13 using 1d20+4. fort Save.
13:27, Today: Korenth rolled 22 using 1d20+5. Will Save.

This message was last edited by the player at 19:37, Sat 09 Dec 2006.
Vespian St.Brandi
player, 586 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 9 Dec 2006
at 19:58
  • msg #508

Re: Ethereal Disaster

"Aghhhhhhhhhhhh!!!!!!!!!!!!!" Vespian runs for the door, and through it if possible. "Mimrrrrrrrrrrrrrrr, LiCHHHHHHHHHHHHHH   AGHHHHHHHHHHHHHHHHHHH

14:55, Sat 09 Dec: Vespian St.Brandi rolled 4 using 2d4. Panicked.
14:55, Sat 09 Dec: Vespian St.Brandi rolled 8 using 1d20+2. Will save.
14:53, Sat 09 Dec: Vespian St.Brandi rolled 2 using 1d4. 1d4 COn Damage.
14:53, Sat 09 Dec: Vespian St.Brandi rolled 4 using 1d4. 1D4 Dex Damage.
14:53, Sat 09 Dec: Vespian St.Brandi rolled 2 using 1d4. Str Damage.
14:52, Sat 09 Dec: Vespian St.Brandi rolled 11 using 1d20+6. Fort save vs Horrorific Appearance.

This message was last edited by the player at 23:05, Mon 11 Dec 2006.
Quindil Liahstia
player, 266 posts
Sun 10 Dec 2006
at 01:20
  • msg #509

Re: Ethereal Disaster

"...ei kielk ilm..."
Quindil brings the longsword to play, and strikes at the skull, unsure of what will happen.



18:19, Today: Quindil Liahstia rolled 4 using 1d8+1. Damage.
18:18, Today: Quindil Liahstia rolled 23 using 1d20+6. Attack Roll.
18:12, Today: Quindil Liahstia rolled 20 using 1d20+3. Will Save.
18:12, Today: Quindil Liahstia rolled 23 using 1d20+6. Fort Save.
18:13, Today: Quindil Liahstia rolled 20 using 1d20+3. Init.

Erdthar Grimear
player, 604 posts
Gray Orc
Mon 11 Dec 2006
at 04:47
  • msg #510

Re: Ethereal Disaster

Frothing at the mouth in a rage, Erdthar flees from the room.

22:43, Today: Erdthar Grimear rolled 12 using 1d20+4. DC17 Will.
22:43, Today: Erdthar Grimear rolled 20 using 1d20+11. DC17 Fort.
22:42, Today: Erdthar Grimear rolled 7 using 1d20+3. Initiative.

Falk Zumbe
player, 30 posts
Mon 11 Dec 2006
at 07:37
  • msg #511

Re: Ethereal Disaster

Blargh! Fleeeee!

And Falk does just that.

Falk Zumbe rolled 12 using 1d20+1. Initiative
Falk Zumbe rolled 14 using 1d20+7. Will Save.
Falk Zumbe rolled 21 using 1d20+6. Fort Save.
Falk Zumbe rolled 4 using 2d4. Panicked for: 4 Rounds

This message was last edited by the player at 07:41, Mon 11 Dec 2006.
Myth -DM-
GM, 1006 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 11 Dec 2006
at 21:22
  • msg #512

Run, run , run, run, you'd better run!

The skeletal creature scares much of the party away, but Quindil, mightiest of warriors has stayed behind. Korenth too stayed behind, but he keeps his distance as he draws his bow.

Quindil lashes out at the creature. His sword definitely hits its mark, but the blade glides right through the ethereal creatures mid section, not doing any damage.

The creature looks to smirk with its eyeless face as it lashes out at Quindil. As he steps forward an ethereal blade materializes in his right hand, the creature takes a swing and Quindil watches in horror as the blade pierces through his armor, he squints anticipating the pain, but it never comes. The creature then pulls out the blade, harmlessly and points toward Quindil face with it. ”Leave this place now!” Its cruel tone cuts through the air as it reels back waiting for another chance to strike.

Meanwhile, Erdthar, Pello, Vespian and Faulk all run like hell toward the shrine room and quite possibly out of the keep all together.

Initiative:
Quindil: 20
Enemy: 18
Faulk: 12
Erdthar: 7
Korenth: 2
Vespian:
Pello:


Quindil Liahstia
player, 269 posts
Tue 12 Dec 2006
at 01:53
  • msg #513

Re: Run, run , run, run, you'd better run!

"Get the hell out of here Kor," Quindil yells, "I'll follow behind you!"
He steels himself for another blow, while lashing out at his mysterious foe.


Quindil Liahstia rolled 3 using 1d8+1. Damage?.
Quindil Liahstia rolled 15 using 1d20+6. Attack roll.

Vespian St.Brandi
player, 592 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 12 Dec 2006
at 02:35
  • msg #514

Re: Run, run , run, run, you'd better run!

Continues to run, "Aghhhhhhhhhhh!!!!!!."
This message was last edited by the player at 21:47, Wed 13 Dec 2006.
Pello Flarne
player, 531 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 12 Dec 2006
at 05:40
  • msg #515

Re: Run, run , run, run, you'd better run!

"Iiiiiiiiiiiiiiiiiiiiiiiih!" Pello screams as a girl, as he gallops along on his shorter legs.
Erdthar Grimear
player, 607 posts
Gray Orc
Wed 13 Dec 2006
at 01:22
  • msg #516

Re: Run, run , run, run, you'd better run!

Erdthar runs like and orc out of hell, outdistancing his companions easily.
Falk Zumbe
player, 31 posts
Wed 13 Dec 2006
at 02:21
  • msg #517

Re: Run, run , run, run, you'd better run!

Falk, encumbered by his especially large armor, doesn't travel much faster than the wee man.

Only have 20ft. movement speed due to Plate Armor encumbrance
Korenth
player, 54 posts
Wed 13 Dec 2006
at 22:24
  • msg #518

Re: Run, run , run, run, you'd better run!

Korenth looks at the blade pass through the skeleton with hardly any resistance, sighing Great, incoporeal undead he thinks to himself before speaking out as he lets loose an arrow Back out this way, you're blade unless it's magical cannot harm the foul effigy, make your way this way, i'll try covering you. he says looking ready to move when the Elf does.


16:21, Today: Korenth rolled 3 using 1d6. Damage.
16:20, Today: Korenth rolled 21 using 1d20+05. Ranged Attack. 19 after dex drain
Saving my move action to move with Quindil when he backs out of the room.

This message was last edited by the player at 22:25, Wed 13 Dec 2006.
Myth -DM-
GM, 1008 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 15 Dec 2006
at 23:02
  • msg #519

Re: Run, run , run, run, you'd better run!

 Most of the party continues to run as Korenth and Quindill battle the uncanny enemy.

Erdthar blast through the shrine and out the keep doors finally slowing down and coming to rest near the fire pit in the cave beyond.

Vespian is not far behind Erdthar and Pello and Faulk trod along after her.

The fear starts to reside as the party leaves the keep.


Meanwhile. Quindill seems to be caught up in a never ending death duel.  He strikes out at his enemy with no effect from his blade. Fortunately for him his enemy has the same luck.

Each blade passes harmlessly through the others body, one blade material through etherealness the other ethereal through material.  The enemy looks Quindill in the eyes and shouts  ”leave this place now or else!”


Initiative:
Quindil: 20
Enemy: 18
Faulk: 12
Vespian: 8
Erdthar: 7
Korenth: 2
Pello:
Quindil Liahstia
player, 271 posts
Sun 17 Dec 2006
at 04:59
  • msg #520

Re: Run, run , run, run, you'd better run!

"Time to make a like a tree and get the $%@# outta here!"
Quindil starts backing out of the room, keeping his eye on the floating skull.
Vespian St.Brandi
player, 594 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 17 Dec 2006
at 11:51
  • msg #521

Re: Run, run , run, run, you'd better run!

"Well,,, Maybe Korenth had a point,, maybe, afterall, the Murmuring Lich skull is inside the room, not at the door. And we didn't touch the Skull. Sooo." She takes a breath, cover her head and starts to shrink back to average human, female height.
Pello Flarne
player, 532 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 17 Dec 2006
at 12:10
  • msg #522

Re: Run, run , run, run, you'd better run!

Hyperventilating, Pello leans against a war, and takes struggles to take a few deep breaths of air.
Erdthar Grimear
player, 608 posts
Gray Orc
Sun 17 Dec 2006
at 21:08
  • msg #523

Re: Run, run , run, run, you'd better run!

Once the panic subsides, Erdthar sits on his ass and beats his head agasint the wall till it gets bloody "Damn damn damn DAMN!"
Pello Flarne
player, 533 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 17 Dec 2006
at 21:25
  • msg #524

Re: Run, run , run, run, you'd better run!

Still gasping for breath, Pello looks around at the rest of the group "*Hwuh hwuh* You *hwuh* scaredycats. *hwuh* Just *hwuh* running away *hwuh* the first time *hwuh* a ghost shows up. *hwuh* You should *whuh* be ashamed of yourselves."
Vespian St.Brandi
player, 595 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 17 Dec 2006
at 23:46
  • msg #525

Re: Run, run , run, run, you'd better run!

"And you are here,, ouside with us, why then?"
She raises an eyebrow and asks the miniture Pyromage. She then looks over at Erdthar, knowing full well that no condolences would be appropriate for his warrior spirit. "We lost that $#@! Battle, Lets get back now and win the WAR!"
Pello Flarne
player, 534 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 18 Dec 2006
at 00:07
  • msg #526

Re: Run, run , run, run, you'd better run!

Having more or less caught his breath, Pello straightens up by pushing away from the wall

"Hey someone had to look after you while you were fleeing in blind terror. I just wanted to make sure that you didn't run into trouble, and to kill the trouble dead if you did. You sound like you're thinking that I would have gotten scared by a simple horrific, firespewing, undead, demonic, deathly, unholy spirit like that. Nonsense!"
Myth -DM-
GM, 1009 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 18 Dec 2006
at 20:14
  • msg #527

Re: Run, run , run, run, you'd better run!

Korenth looks on from the doorway as Quindil backs out of the room.

The Ghostly skeleton follows close to Quindil with every step as if he will pounce on him as soon as his back turns. Quindil, with caution continues to backs toward the doorway. He reaches the threshold and makes his way into the hall before letting his eyes off the ghostly enemy.

The hideous looking ghost floats to the threshold of the door and then gasps out with frustration. You see him strain, trying to get past the door’s threshold, but alas he cannot as something unseen holds him back. Angry, he looks up to Quindil and with a raspy voice. ”Bring me more…….Life” He holds his clawed finger up as if he was trying to scratch out Quindil’s eyes, using it as a warning of future things to come.


Meanwhile back at the cave Erdthar takes the retreat as a failure, he is quite hard on himself, well at least on his head. A drip of blood trickles down his face as he sits angrily.

Pello, Vespian, and Faulk cut their losses and chalk it up as a loss.



OoC: ok, Quin and Korenth are on their way to meet with the others in the cave?
Korenth
player, 55 posts
Mon 18 Dec 2006
at 21:12
  • msg #528

Re: Run, run , run, run, you'd better run!

Korenth trails beside Quindil, Keeping his weapon at the ready as they retreat.  "I've a Plan to kill that thing" he states firmly as he walks.
Vespian St.Brandi
player, 597 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Mon 18 Dec 2006
at 22:56
  • msg #529

Re: Run, run , run, run, you'd better run!

 "And you probally believe it to," She laughs at Pello,. "But still Delusions look cute on you." She looks over at Erdthar, "He probally needs a good slap to snap him out of it?" She runs a few fingers through Pello's hair. "And you are the only here brave enough to do it,."
Myth -DM-
GM, 1012 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 19 Dec 2006
at 03:04
  • msg #530

Re: Run, run , run, run, you'd better run!

The ghostly beast stays at bay behind the threshold of the door as Quindill and Korenth retreat down the hall.


Korenth and Quindill get to the corner of the hall without problem as the ghostly beast babbles on in rage. It seems as though the ghost is stuck in his room, for what reason you do not know, but he is stuck and he does seem extremley pissed about it.


Before long Quindill and Korenth catch up to the others in the cave beyond the shrine.


OoC: everyone is in the cave, decide from here, remember that some are not up to full strength, and wont be for a few days. Should you tredge on through the darkness, or coware away in defeat? ..... MUHAHAHAHAHHAHAHAHAHa
Quindil Liahstia
player, 272 posts
Tue 19 Dec 2006
at 03:14
  • msg #531

Re: Run, run , run, run, you'd better run!

"First he tells us to leave, then he says to come back.  That's the problem with undead, they're so irrational."
Now that the skull seems to be trapped in the room, Quin merrily chats Kor's ears off as they track down their wayward group.
Falk Zumbe
player, 32 posts
Tue 19 Dec 2006
at 07:14
  • msg #532

Re: Run, run , run, run, you'd better run!

Gonna have to remember to ask for a remove fear spell next time. Falk grumbles to himself.

"Pello, that's for sure an undead thing right? If it's not too powerful, I can dust him. And if he is too powerful for dusting, what do we need to kill him?"
Pello Flarne
player, 535 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 19 Dec 2006
at 13:01
  • msg #533

Re: Run, run , run, run, you'd better run!

"Well.. it looked like a ghost. Though I don't have too many details. They aren't my kinda magic, if you know what I mean." the gnome runs his hand through his hair "Since most of you get the screaming fits when its around, I suggest we just close the door for now, and try somewhere else. I think there's something about ghosts getting tied to the spot of their death or something."

Pello looks at Erdthar for a few moments.

"Hey Erd! Snap out of it! There should be plenty of corporeal opponents around for you to bash. We just need to move on!"
Erdthar Grimear
player, 610 posts
Gray Orc
Wed 20 Dec 2006
at 15:38
  • msg #534

Re: Run, run , run, run, you'd better run!

Erdthar stands.  "What now?"  All his bravoado gone, for the moment.
Myth -DM-
GM, 1014 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 22 Dec 2006
at 14:07
  • msg #535

Re: Run, run , run, run, you'd better run!

The group now stands in the cave just outside the Keep’s shrine.

Quindil and Korenth explain to the others how the Ghostly enemy seems to be locked in his room; even though the door has been ripped clean something unseen holds him.

The group discusses their next course of action. Although it seems that the recent defeat has left a bad taste in their mouth’s. But looking at the bright side at least they’re all alive.
Vespian St.Brandi
player, 602 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 22 Dec 2006
at 14:30
  • msg #536

Re: Run, run , run, run, you'd better run!

"Maybe its not a ghost. Maybe a spell that looks and sounds like one to drive intruders away. The foul effects that drained us may have come from elsewhere." She reasons, trying to sound more intutive as an Astute, Human Scholar then she is in her form of Flighty Elf Bimbo.
Erdthar Grimear
player, 612 posts
Gray Orc
Fri 22 Dec 2006
at 15:36
  • msg #537

Re: Run, run , run, run, you'd better run!

"We don't need to fight it then."  Erdthar tried to hide his relief with a businesslike tone.  "Lets find some stairs up, or an up=slanting passage or something, and get on with our mission."
Quindil Liahstia
player, 275 posts
Fri 22 Dec 2006
at 18:40
  • msg #538

Re: Run, run , run, run, you'd better run!

"Come to think of it, he never hurt me.  I couldn't hurt him, but he never hurt me.  Maybe there was more bark than bite in the little doggy?"
Pello Flarne
player, 539 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 22 Dec 2006
at 18:50
  • msg #539

Re: Run, run , run, run, you'd better run!

"Wanna find out?" Pello asks, raising an quistioning eyebrow.
Quindil Liahstia
player, 276 posts
Fri 22 Dec 2006
at 19:52
  • msg #540

Re: Run, run , run, run, you'd better run!

"I'd rather not get there and find out he capable of annihilating my soul."
Quindil turns to Pello.
"But if you have some way to make sure he can't do that, sure.
Korenth
player, 57 posts
Fri 22 Dec 2006
at 23:26
  • msg #541

Re: Run, run , run, run, you'd better run!

Korenth conciders things quietly as the others talk If we need not battle it I would say not to.  The next Item on the Agenda is the effects of the foul creature.  do any of you have a restorative spell, or access to restoritive magics? he asks looking to everyone in general.
Pello Flarne
player, 540 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 23 Dec 2006
at 10:22
  • msg #542

Re: Run, run , run, run, you'd better run!

Pello looks at Quindil "Oh no, I don't have anything. I just wanted to see if you were stupid enough to go back."

He leans against a wall, a bit of the effects of the ghosts drain showing "Oh, and I wouldn't mind some restoration as well. I'm feeling a bit drained. All that running and saving people's behinds."
Falk Zumbe
player, 34 posts
Sat 23 Dec 2006
at 11:29
  • msg #543

Re: Run, run , run, run, you'd better run!

"Didn't ask Tempus for any restoration spells - They're kinda boring. Tomorrow, if He is willing, I can pray for a few.
Vespian St.Brandi
player, 604 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 23 Dec 2006
at 16:57
  • msg #544

Re: Run, run , run, run, you'd better run!

"Will not the effects pass soon enough on their own?" She asks. "And for a final look, I can and will scry the room one time from outside the door. If the creature is not a ghost in I'ts last demise but instead an intricate trap to ward off intruders, mayhaps it prtotects great treasure."
Korenth
player, 58 posts
Sat 23 Dec 2006
at 22:07
  • msg #545

Re: Run, run , run, run, you'd better run!

Korenth shakes his head "They will surely pass in time, but not very quickly" he simply states
Vespian St.Brandi
player, 605 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 23 Dec 2006
at 23:56
  • msg #546

Re: Run, run , run, run, you'd better run!

"How dire then good Good Korenth? What are we addressing we here? Minutes? Hours? Days?  Something long that will be in era in itself? If we have been cut at the Tendon, crippled, shopud we not find the services of a Gracefull Church or Holy Order to give us back that which has been taken?"
Myth -DM-
GM, 1017 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 26 Dec 2006
at 17:30
  • msg #547

Contemplation.


Where to go and when?

The group will need to decide as they wait in the cave. Whining wind can be heard coming from the far away cave mouth. The storm continues on outside.

Day or night? Not too sure, being deep inside the mountain.
Pello Flarne
player, 541 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 26 Dec 2006
at 19:04
  • msg #548

Re: Contemplation.

"If its anything like a spell, I'm guessing a few days." Pello says.
Vespian St.Brandi
player, 608 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 27 Dec 2006
at 17:32
  • msg #549

Re: Contemplation.

"Fine then, pone nights rest and see how we feel after. Obviously we are asking for more trouble then we need if we return to battle, , anything in this condition."
Myth -DM-
GM, 1018 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 27 Dec 2006
at 19:15
  • msg #550

Re: Contemplation.

 Vespian becomes the voice of reason and sets the plan of resting the night in motion.

The keep entrance cave is a suitable spot, other than the fact it is located very close to the keep entrance, but it does have enmities like a fire pit, a couple good logs and boulders for sitting. Plus after closer inspection of the cave, you notice that there is a very small trickle of water that continually trickles down the south wall, so fresh water is available as well. All in all it ought to be a good nights stay, if you can clean all the pebbles out from under you nap sack.


North doors enter into keep. Ignore the PC and monster tiles; I am recycling this map from earlier, just for reference.


Sometime of day on the 24th of Fading

Erdthar Grimear
player, 615 posts
Gray Orc
Wed 27 Dec 2006
at 19:22
  • msg #551

Re: Contemplation.

The unharmed Erdthar stands watch through most of the night.
Korenth
player, 60 posts
Thu 28 Dec 2006
at 18:12
  • msg #552

Re: Contemplation.

Korenth sleeps through the night waking only at the /last/ possible moment for watch duty himself though he still has a rather sickly pallour to his skin tone.
Pello Flarne
player, 542 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 28 Dec 2006
at 19:24
  • msg #553

Re: Contemplation.

Pello has never cared much for guard duty, and leaves such petty concerns to the rest of the party, as he sleeps throughout the night.
Vespian St.Brandi
player, 609 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 28 Dec 2006
at 21:35
  • msg #554

Re: Contemplation.

Takes watch after Erd, prior to Korenth.
Quindil Liahstia
player, 277 posts
Fri 29 Dec 2006
at 07:54
  • msg #555

Re: Contemplation.

"Wake me when its my watch."
Quin rolls out the groundsheet and catches a few Zs, filling in whatever watch shift needs to be done.
Falk Zumbe
player, 36 posts
Sat 30 Dec 2006
at 11:44
  • msg #556

Re: Contemplation.

Falk sleeps, and prepares a few lesser restoration spells.

I'll PM a more detailed list
Quindil Liahstia
player, 278 posts
Fri 5 Jan 2007
at 20:20
  • msg #557

Re: Contemplation.

"So, scary undead skull thing?  Or do we want to wait for the storm to pass?  Or just ignore him and continue through the mountain?
Pello Flarne
player, 543 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 5 Jan 2007
at 21:48
  • msg #558

Re: Contemplation.

"I say we ignore it, and continue on."
Myth -DM-
GM, 1020 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 9 Jan 2007
at 13:31
  • msg #559

Re: Contemplation.

It seems as though the group will travel further into the mountain keep, hopefully bypassing the fowl creature within the bedroom.
Vespian St.Brandi
player, 613 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 9 Jan 2007
at 22:46
  • msg #560

Re: Contemplation.

"Very well, but if we do walk down that hallway, I still wish to scry the room from outside the door. Do you know how long its been since I've been able to buy a new dress? And look at this sword,, so last Century."
Erdthar Grimear
player, 617 posts
Gray Orc
Wed 10 Jan 2007
at 09:17
  • msg #561

Re: Contemplation.

Erdthar stodd, and silently led the way back into the tunnels
Myth -DM-
GM, 1022 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 12 Jan 2007
at 23:37
  • msg #562

Re: Contemplation.

The group regroups and begins to head back into the keep. As they leave the cave and enter the shrine things seem to appear as they left them. The rooms are dark and the crimson fog still hangs in the air, although the darker more dangerous puffs of mist can not bee seen.

As you all walk through the shrine trepidation begins to build in those that have been recently frightened. Even the mighty Erdthar seems somewhat afraid to carry on.  Quindill and Korenth head the charge as they leave the shrine and near the dark halls.

Erdthar, Pello, Faulk, and Vespian build up their inner strength and follow close behind Quindill and Korenth. The eerie presence of this place is tuff to bear and sweat builds on the brow of many in the group.


Approaching the “T” in the hall the group must decide on which way to take. Will they go north past the Ghostly creatures room, or will they head west to the staircase?



OoC: remember that Vespian ripped the door off of the Ghost’s room, so……



Disregard the tile, again. You are all just to the East of the southern most "T"
Erdthar Grimear
player, 619 posts
Gray Orc
Sat 13 Jan 2007
at 02:56
  • msg #563

Re: Contemplation.

"Staircase."  Erdthar promptly votes.
Vespian St.Brandi
player, 616 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 13 Jan 2007
at 03:01
  • msg #564

Re: Contemplation.

"Fine... Staircase.." She mutters and slides back to her slower witted, yet sexier, see in the dark Elf form.
Pello Flarne
player, 544 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 13 Jan 2007
at 04:30
  • msg #565

Re: Contemplation.

"Right, that sounds good." Pello immidiately agrees, sending nervous glances down towards the ghost's room.
Myth -DM-
GM, 1025 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 16 Jan 2007
at 14:33
  • msg #566

A dark proposition.

The group adventures onward down the hall leading toward the staircase. Everyone takes an extra bit of care to be quiet as they pass the “T” in the hall.

But quiet steps do not prevail… As Quindil passes the “T” a grimy grungy voice pipes up coming from the now door less room. ”Gooooood Mannnnn Sssssservant. You brought life. “ The ghostly skeleton with the nasty looking face appears at the doorway to the bedroom, he does not enter the hall but instead pears out from the room. He points his crooked little finger toward Pello as he glances back to Quindill. ”Bring me that one!” His voice grungy, decrepit and very hard to understand, but it is fairly obvious as to what he wants, Pello’s life. He continues to babble on. ”Fffffffffeed me and I will rRrRrReward you gggGgggreatly, Mmmmmmann SSSssservant.”

The entire group hesitates for a moment as this transpires; Erdthar looks ahead to the staircase and sees, with his darkvison, that the stairs lead up.

Now what to do about the ghosty?

Marching order:
Quindill
Erdthar
Pello
Vespian
Faulk
Korenth

Everyone is basicly standing at the "T" intersection

I never got one from you guys so here is what I think you would do, considering that Quin and Kor were the only ones not scared.

Vespian St.Brandi
player, 620 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 16 Jan 2007
at 22:35
  • msg #567

Re: A dark proposition.

"Keep moving forward." She states, refusing to look back at the creature.
Quindil Liahstia
player, 281 posts
Wed 17 Jan 2007
at 00:27
  • msg #568

Re: A dark proposition.

"Aww, he just wants a hug, Pello."
Quindil avoids looking at the ghost, but can't resist bugging Pello.
Pello Flarne
player, 549 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 17 Jan 2007
at 10:42
  • msg #569

Re: A dark proposition.

"Whaa! Get away from me!" Pello shouts, and stumbles back against the farthest wall of the t-section. Leaning back against the wall, looking like he's trying to sink through it entirely, he frantically waves his hands in a complex pattern, while quickly babbling a few words "Carray Spherius Forticum. Allos!"

Though the words are hurried, the apparently work as three arrows of force streaks towards the ghost.
This message was lightly edited by the player at 13:30, Wed 17 Jan 2007.
Korenth
player, 63 posts
Wed 17 Jan 2007
at 12:44
  • msg #570

Re: Intersections of darkness

When the spell goes off, Korenth also moves into action Move into the room on the left, QUICKLY, don't look at the ghost, and cover your ears! he says with sincerity and some authority as he himself focuses on the doorway in question hands covering his ears as he moves to vanish inside the old lab.

Trying to minimize the effects of any ability the 'Ghost' might have that's Visual or Audible in nature, once i'm in the room in question I'm going to quickly glance around and see if there are any half burnt candles and possibly cloth of some sort that's not rotted..
Erdthar Grimear
player, 622 posts
Gray Orc
Wed 17 Jan 2007
at 13:18
  • msg #571

Re: Intersections of darkness

Erdthar heads for the stairs, in a hurry.
Myth -DM-
GM, 1026 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 18 Jan 2007
at 22:49
  • msg #572

Re: Intersections of darkness

Panic must have set in. Because the group moves individually instead of as a team.


Erdthar and Vespian head off toward the stairs as Korenth ducks into a room and Quindill, Pello, and Faulk remain near the “T”

Pello looses his cool as they move through the intersection, instead of moving on and paying the ghost no mind, the little gnome decides to let loose one of his magical tricks. He soon realizes that was not a wise choice. His arrows do in fact hit the target causing the ghost to get frustrated and scream out…

”You bastard! That hurt….

But the magical effect did not fade there, instead it seemed to smolder inside the ghost’s body for a moment, putting on quite a show, it looked as though the inside of the ghost’s body was on fire.

Although the show was short lived. The magic slinging has brought attention from the north hall. Pello looks up in horror as a Hakeashar moves in closer, its thick red mist of a body pulsing as it senses out the source of the magic.


Meanwhile, Erdthar stands at the base of the steps looking up into darkness with his nose sniffing and his ears twitching, trying to pick up any signs of life, or unlife for that matter.





This message was last updated by the GM at 13:40, Fri 19 Jan 2007.
Quindil Liahstia
player, 282 posts
Thu 18 Jan 2007
at 23:18
  • msg #573

Re: Intersections of darkness

"You're lucky the hot elf likes you Pello."
Quindil pulls the dagger out of his belt.
"Or I'd skin you as soon as we're done killing this thing."

Quindil turns to face his arriving enemy.
Erdthar Grimear
player, 623 posts
Gray Orc
Fri 19 Jan 2007
at 01:18
  • msg #574

Re: Intersections of darkness

"Gruumsh's Great Gonads, what now?"  Erdthar grumbled, looking back toward the cluster of folk still standing down the hall.
Pello Flarne
player, 550 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 19 Jan 2007
at 08:52
  • msg #575

Re: Intersections of darkness

"Sweet Yondalla!" Pello blurts out as things turn from bad to worse up the corridor.

Then he starts running down the western corridor, to hide behind Vespian.
Erdthar Grimear
player, 625 posts
Gray Orc
Fri 19 Jan 2007
at 15:22
  • msg #576

Re: Intersections of darkness

Erdthar moves to stand beside Vespian, axe ready.
Myth -DM-
GM, 1029 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 19 Jan 2007
at 15:26
  • msg #577

Re: Intersections of darkness

The Hakeashar moves quickly down the hall as the ghost begins to taunt.

The ghost stands at the doorway as the spell effects swim around inside his ethereal body. ” Ha Yev done It now. Too late fer yous. Bastards!  Couldn’t even help and old dwarf out, you’ll get yers.” He rants on and on when suddenly the Hakeashar lunges forward to consume him.

The ghost is soon lost in the mist as the Hakeashar devours the magical force within him. The Hakeashar is powerful, obviously powerful enough to bridge planes.  Within seconds the ghost is devoured and gone leaving behind a now larger pulsing hulk of a Hakeashar.


Silence falls as the group watches on with disbelief and horror.
Quindil Liahstia
player, 284 posts
Fri 19 Jan 2007
at 19:41
  • msg #578

Re: Intersections of darkness

"Goddamn..."
Quindil starts backing up.
"Umm, Pello?  Does eating ghosts make that thing stronger?"
Pello Flarne
player, 553 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 19 Jan 2007
at 19:53
  • msg #579

Re: Intersections of darkness

Pello peeks out from behind Vespian

"Stronger? Uhm.. no. No. Definetely no. You should have no problem running over, and carving it up like you did with the last one."

He glances over at Falk

"Say.. were there any fogs on the upper floors? Maybe we should just go up there."
This message was last edited by the player at 19:56, Fri 19 Jan 2007.
Vespian St.Brandi
player, 621 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 19 Jan 2007
at 22:10
  • msg #580

Re: Intersections of darkness

"Oh My, my, my, my." She looks back and forth between the stairs and where the others are still at. "If we are having a change of plans, I need to be told. HelloOOO. Is this one of those things where we can just drop some magic on the floor for it to eat and then run away while its busy?"
This message was last edited by the player at 15:41, Sat 20 Jan 2007.
Falk Zumbe
player, 38 posts
Mon 22 Jan 2007
at 22:55
  • msg #581

Re: Intersections of darkness

That was cool Pello, but wasn't there a sign saying "don't feed the mists"? We should go. No fogs that we faced where we came from, just laughter and death. Maybe fogs, but couldn't see em. Just death. Dark. Laughter. No mists. Go.

Falk rapidly moves towards the stairs.
Pello Flarne
player, 556 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 23 Jan 2007
at 00:17
  • msg #582

Re: Intersections of darkness

Pello answers Falk as he passes "Hey, I got rid of the ghost, didn't I? One thing at a time gents."

He begins to follow

"Anyway, lets head upstairs. If the mist starts to follow us, I have some tricks that I might be able to get it to chase."
Myth -DM-
GM, 1031 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 23 Jan 2007
at 14:30
  • msg #583

Re: Intersections of darkness

The party heads toward the stairs. Oddly the mist creature did not purse, it must be content after its recent meal.

Slowly the group begins to enter the staircase. Looking up the stairs seem to go on forever, cutting through the darkness and haze.
Erdthar Grimear
player, 627 posts
Gray Orc
Tue 23 Jan 2007
at 17:46
  • msg #584

Re: Intersections of darkness

Edrthar looks to Korenth, to see if he wants to lead.  If not, the big orc takes the lead himself and climbs the endless stair.
Korenth
player, 64 posts
Wed 24 Jan 2007
at 00:17
  • msg #585

Re: Intersections of darkness

When looked at Korenth shakes his head You go right on ahead he says taking rear guard.
Erdthar Grimear
player, 628 posts
Gray Orc
Wed 24 Jan 2007
at 01:39
  • msg #586

Re: Intersections of darkness

and up the stairs they go, not exactly in a rush, but not checking every step for traps either.
Vespian St.Brandi
player, 623 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 24 Jan 2007
at 04:27
  • msg #587

Re: Intersections of darkness

Holding her head with a grimace. "Oh my, its not very pleasent to talk to." She follows the others, slightly unsteady on her feat.
Pello Flarne
player, 557 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 24 Jan 2007
at 11:34
  • msg #588

Re: Intersections of darkness

Pello is kept busy trying to keep up with Erdthar. Sure, the orc's strides might not be as long on the staircase, but Pello's shorter stature still makes it harder work.
Erdthar Grimear
player, 629 posts
Gray Orc
Wed 24 Jan 2007
at 17:19
  • msg #589

Re: Intersections of darkness

Erdthar sees Pello's struggles and chuckles.  He speeds up, but not for long, and eventually sets a slower pace.
Quindil Liahstia
player, 287 posts
Wed 24 Jan 2007
at 20:49
  • msg #590

Re: Intersections of darkness

Quindil brings up the rear, as they head up the stairs.
"Huh, they actually get full.  Well, I'll have to keep that in mind next time."
Pello Flarne
player, 558 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 24 Jan 2007
at 21:49
  • msg #591

Re: Intersections of darkness

Pello stops momentarily and pulls down a few large lungfulls of air to get his breath back, before answering

"Yah, sure. I knew that. Next time you might not be so hasty to judge me when I cast a spell. I now my craft."

With another big breath, and a longing look towards the unseen top, he begins to clamber up the stairs again.
Quindil Liahstia
player, 288 posts
Thu 25 Jan 2007
at 00:35
  • msg #592

Re: Intersections of darkness

"I wouldn't get too confident.  Plan A is now "throw the mage at them".
Vespian St.Brandi
player, 624 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 25 Jan 2007
at 21:58
  • msg #593

Re: Intersections of darkness

"I like it," She smiles and winks at Quindil.
Myth -DM-
GM, 1032 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 25 Jan 2007
at 23:15
  • msg #594

To the Stairs

 Erdthar leads the group up the twisted stairs. After about ten minutes and ten flights of stairs the red haze begins to dissipate, only to leave behind a cool stale air.

The stairs are uniform making the climb easy, but they never seem to end, there are no landings, just pure upward twisty travel. The stairs are approximately 12 feet wide and the ceiling height varies from about 8’ upwards to about 12’. The walls are made of cut stone where as the ceiling is still rough hewn stone, carved from the mountain itself.

Everyone started off at a good pace, but the constant climb has left all but Erdthar and Quindill tired and exhausted. But still you push on.

After the mist fades away the climb is a bit easier as the air is kinder on your lungs. Soon, after about 15 minutes of climbing you come to the first landing, if you could call it that.

The stairs start to level out and begin to cut through a load bearing support wall. The wall is made of cut stone and it has an ornate door casing in the center to walk through. The door casing is 8’ wide and is flanked by solid stone. There is no door and there are no signs that a door was ever present just an ornate casing.

Here everyone stops to take a rest and inspect the opening. It is very fancy, having intricate carvings around the outside of the opening. After a few minutes of rest and examination the party begins to head back up.

10 minutes have passed since you went under the door casing and now there is another one just like it ahead, just like it. Again, the party stops to inspect and then moves on.

10 more minutes go by when suddenly Erdthar lets out an Orcish curse ”WTF” as he points to the third identical door casing.

This time through Pello and Korenth’s observations the party realizes that they have been traveling around in circles. Not only does this look like the first door casing you passed, but it IS the first door casing you passed.  “But how could that be, we have always been going up” you say to yourself……




The door casing looks simular to this

Pello Flarne
player, 559 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 25 Jan 2007
at 23:15
  • msg #595

Re: Intersections of darkness

"Harsh. *huff* That's just *huff* really harsh. *huff*" Pello complains as he continues up the stairs.
Erdthar Grimear
player, 630 posts
Gray Orc
Fri 26 Jan 2007
at 00:01
  • msg #596

Re: Intersections of darkness

Erdthar backs through the arch and up the next 10 stairs.
This message was last edited by the GM at 00:16, Fri 26 Jan 2007.
Quindil Liahstia
player, 289 posts
Fri 26 Jan 2007
at 00:42
  • msg #597

Re: Intersections of darkness

"What the...hell?  Pello!", Quindil barks at the gnome.
"Prove you're worth saving from monsters.  What the hell is going on here?"
Erdthar Grimear
player, 631 posts
Gray Orc
Fri 26 Jan 2007
at 01:31
  • msg #598

Re: Intersections of darkness

"Oh well."  Erdthar sits on the stairs and waits.
Pello Flarne
player, 560 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 26 Jan 2007
at 11:33
  • msg #599

Re: Intersections of darkness

"My guess is that it's either a teleport trap, or some kind of really elaborate dwarven engineering. My money would be on the trap, if it wasn't because I don't really see that as dwarven style." he looks over his shoulder "I wonder if we would still be trapped, if we tried the downwards route. In that case it would be harsh."
He looks at Quindil again "Anyway, I intended to try another circuit, looking for magic on the way. If I can spot the exact spot where we are magicked, we might be able to find a way around."
Korenth
player, 65 posts
Fri 26 Jan 2007
at 13:11
  • msg #600

Re: Intersections of darkness

Korenth remains quiet, reaching up to run a hand through his hair You go ahead and do just that I suggest a pair of us including myself remain in place to observe the effects from here, I believe we are trapped in a possible Illusion. he explains himself
Myth -DM-
GM, 1034 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 26 Jan 2007
at 13:56
  • msg #601

To the Stairs

Trap, portal, illusion the group is not sure, so they set out to investigate.

Pello, Vespian and Quindill head down the stairs back the way they came while Erdthar, Korenth and Faulk observe from the present position.  Pello and gang head down and around the corner of the twisty stairs. They are out of sight for about ten minutes when Erdthar, Korenth and Faulk start to here footsteps coming from above.  The three prepare for the worst. In fact an orc sentry or demon lord might have been a better sight than Pello and gang coming back down.

Perplexed, it would seem. The stairs go up and the stairs go down. Yet together they lead to the same.


Closer inspection of the surroundings may be in order. Perhaps the intricate carvings present a clue.
Pello Flarne
player, 561 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 26 Jan 2007
at 15:19
  • msg #602

Re: To the Stairs

PM
This message was last edited by the GM at 16:48, Fri 26 Jan 2007.
Erdthar Grimear
player, 632 posts
Gray Orc
Fri 26 Jan 2007
at 20:49
  • msg #603

Re: To the Stairs

"Oh damn." Erd sighs when he sees the red-head runt.  "You again."
Pello Flarne
player, 562 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 26 Jan 2007
at 21:07
  • msg #604

Re: To the Stairs

"It's good to see you too." Pello says with a smile, but then turns serious "It's magic alright. And not illusion either. Though it could be a few other things, I'm pretty certain that it is teleportation like I mentioned earlier. And it's not restricted to any one spot either, the magical aura envelopes this entire place."

Pello looks around at the group "I doubt even I can dispell this whole lot, so let's try and throw ideas at me, and maybe we can jolt my massive intellect to find a way out of here."
Erdthar Grimear
player, 633 posts
Gray Orc
Fri 26 Jan 2007
at 21:34
  • msg #605

Re: To the Stairs

"Maybe you need a key, something the ghost had, or maybe you have to read the runes there, to switch off the trap."
Pello Flarne
player, 563 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 26 Jan 2007
at 21:57
  • msg #606

Re: To the Stairs

"Read the runes? Right. Right.." Pello walks up to the doorway, and looks at the carvings "Let's see.."
Vespian St.Brandi
player, 625 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 27 Jan 2007
at 19:14
  • msg #607

Re: To the Stairs

"Does anyone else note that? A smell of Brimstone touched with just a tinge of Fiendish blood?"  She give the air a sniff. "It comes and goes, I wonder if it is linked to the actions of the magical trap." She shifts to wings and talons and lifts up off the ground. "Maybe the action takes place by setting foot on the floor. Pello, Lets try going up and see if we both return below."
Erdthar Grimear
player, 634 posts
Gray Orc
Sun 28 Jan 2007
at 06:42
  • msg #608

Re: To the Stairs

Erdthar lifts his snout and sniffs.
Korenth
player, 66 posts
Sun 28 Jan 2007
at 13:39
  • msg #609

Re: To the Stairs

Korenth sighs as Pello speaks of his 'massive intellect', barely suppressing the urge to roll his eyes, he brings a hand up to the bridge of his nose rubbing there and then his temples.  Can we atleast try not to go about this haphazardly? if we have been caught in some sort of trap then it is more than likely designed to keep us in it once we are trapped.  At least let me look for traps /first/ he says waiting to see if the others pause.
Pello Flarne
player, 564 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 28 Jan 2007
at 15:14
  • msg #610

Re: To the Stairs

"Just a minute, Vespian." Pello answers Vespian, engrossed in the carvings on the doorway. Korenth complains, he simply dismisses it, again without even turning around.

"I believe we are pretty certain that there is a trap here. Of course, if you would find out how we get out of it, you're welcome."
Vespian St.Brandi
player, 627 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 28 Jan 2007
at 15:21
  • msg #611

Re: To the Stairs

"You haven't checked yet?" She asks, "Don't they just jump up and announce themselves to you when you walk within a few feet of them?" She obviously does not understand how the trap finding process works.
Myth -DM-
GM, 1049 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 13 Jun 2007
at 04:50
  • msg #612

Time goes on



Minutes drop like hours as Pello inspects the rune like carvings along the casing of the door. The gnome traces his fingers over nearly every inch of the carvings, looking for any clues that he may be able to find. He mumbles incoherently as he goes, many times grabbing his head in frustration as he tries to access the darker regions of his mind where ancient arcane knowledge dwells and waits for its time of arrival.

Meanwhile, Korenth goes about inspecting the rest of the hall looking for any leavers or other trap like mechanisms.

Vespian and Erdthar begin sniffing the air and matching wits. Erdthar sniffs for a few moments but does not pick anything out of the ordinary up. Vespian must just be freaking out in this confined space.

Faulk and Quindill grow impatient; constantly walking back and forward through the cursed stairway. They both offer little insight into this situation.

Time drips on and on. Minuets have now turned into hours everyone is growing impatient and irritable. Tension and tempers are beginning to flare when suddenly Pello seems to come up with a thought. The little gnome jumps to his feet as he rummages through his bag for some writing utensils.
This message was last edited by the GM at 12:43, Wed 13 June 2007.
Pello Flarne
player, 566 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 13 Jun 2007
at 10:59
  • msg #613

Re: Time goes on

Scribbling madly for a few moments, first looking at symbols of the lower right of the portal, then the top, and finally the lower left, Pello finally stops and looks at the paper.

Turning around to face the rest of the group the gnome shakes his head bemusedly "Well, the interesting news is that this place was probably originally build by dragons. The bad news is that they seemed fond of puzzles, and so did every race to take over the complex since them. If this follows the common path, the riddle probably lets us in. You know.. say friend and enter, and all that stuff."

He taps his finger on the parchment, which contains three lines of text "What do you want first? A draconic riddle? A dwarven riddle? Or a demonic riddle?"
Erdthar Grimear
player, 643 posts
Gray Orc
Wed 13 Jun 2007
at 20:46
  • msg #614

Re: Time goes on

Erdthar shrugs, and continues playing balancing acts with the dagger he's been playing with the last hour.
Myth -DM-
GM, 1050 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 14 Jun 2007
at 14:37
  • msg #615

Re: Time goes on

time continues on as Pello uncovers the riddles ...
Pello Flarne
player, 567 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 14 Jun 2007
at 22:44
  • msg #616

Re: Time goes on

"Okay, okay. I'll put my own vast intellect to the task." Pello says as no one immediately volunteers "The draconic riddle simply says 'Dragon of 5 heads'. Now I was thinking hydra, until I realized that dragons wouldn't possibly designate hydras as dragons. They are a touchy lot those dragons. So it hit me. Tiamat. That wounderful old infernal lizard has five heads.

Now I think the dwarven riddle says 'King and Crown rest upon'. This seems like a rather culturally specific riddle to me. I mean, they might rest on anything; rock, honor, loyalty, etcetera. Maybe you people can find the simple answer.

Finally there's the abyssal one, which I think is easy. But for all I know they might have avoided the obvious answer. Now the answer to 'Thrive in the winter. Die in the summer. Bring rivers to a halt.' is obviously ice. Right?"


Pello looks around at the group.
Quindil Liahstia
player, 297 posts
Fri 15 Jun 2007
at 04:40
  • msg #617

Re: Time goes on

"Well, a crown rests upon the king, the king rests upon the throne.  So throne, maybe?"
Quindil shrugs.
"It makes sense to me, but I don't really know much about dwarves.  Do they have sort of name for the king's throne?"
This message was last edited by the player at 04:41, Fri 15 June 2007.
Myth -DM-
GM, 1052 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 15 Jun 2007
at 20:17
  • msg #618

Re: Time goes on

Quindill and Pello match wits and between them look to have made some progress with the riddles.

OoC: all three riddles have been answered. Now just need to figure out what the answers are and how to use them.
Pello Flarne
player, 568 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 16 Jun 2007
at 00:48
  • msg #619

Re: Time goes on

"Hmm.. Tiamat, Throne, Ice." Pello muses to himself, albeit loudly enough for everyone to hear.
Quindil Liahstia
player, 298 posts
Sun 17 Jun 2007
at 17:24
  • msg #620

Re: Time goes on

"Well, I don't know much of this Tiamat character, but Ice sounds right.  How do we tell the stairs our answers?"
Myth -DM-
GM, 1053 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 18 Jun 2007
at 22:30
  • msg #621

Re: Time goes on

The group stands around scratching their heads as they try to figure out what to do with the newly discovered knowledge.

The obvious choice would be to walk up to the doorway and call out the password, but lets see what the adventurers do...
Erdthar Grimear
player, 644 posts
Gray Orc
Tue 19 Jun 2007
at 02:30
  • msg #622

Re: Time goes on

Erdthar is wearing a hole in the board he's using as a target, playing at throwing his dagger.  Over and over and over again.
Pello Flarne
player, 569 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 19 Jun 2007
at 05:32
  • msg #623

Re: Time goes on

Pello waits a few beats, almost as if though expecting something to happen from his musing, then turns on the portal "I said Tiamat! Throne! Ice!"
Myth -DM-
GM, 1055 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 21 Jun 2007
at 01:09
  • msg #624

Re: Time goes on

Pello spits out the riddling answers with a squeakishly loud voice.  As he speaks….

The Middle (drawven) and lower right (abyssal) symbols seem to start to pulse with a faint blue glow, the pulsing last for a mere second before fading away to nothing. Leaving the room as it was before.
Pello Flarne
player, 570 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 21 Jun 2007
at 04:56
  • msg #625

Re: Time goes on

Pello raises an eyebrow at the portal, and says in a quizzical tone "Hydra?"
Myth -DM-
GM, 1056 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 21 Jun 2007
at 13:43
  • msg #626

Re: Time goes on

The lower left group of symbols glow with a faint blue glow. The other two sets of symbols do not glow.
Quindil Liahstia
player, 299 posts
Thu 21 Jun 2007
at 15:16
  • msg #627

Re: Time goes on

"Maybe we have to say them at the same time?"
Quindil turns to face the symbols.
"Hydra, Throne, Ice."
Myth -DM-
GM, 1057 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 21 Jun 2007
at 17:09
  • msg #628

Re: Time goes on

As quindill speaks all three sets of symbols glow the faint blue for a very brief moment.
Pello Flarne
player, 571 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 21 Jun 2007
at 21:01
  • msg #629

Re: Time goes on

"What uninformed yokels made this riddle?" Pello inquires to no one in particular "Hydras aren't dragons!"
Quindil Liahstia
player, 300 posts
Thu 21 Jun 2007
at 21:59
  • msg #630

Re: Time goes on

"So, uh, did it work?"
Falk Zumbe
player, 41 posts
Sat 23 Jun 2007
at 00:05
  • msg #631

Re: Time goes on

"When I get a castle for myself, I want a staircase like this."

Falk is obviously not paying attention to any of his fellow adventurers.
Erdthar Grimear
player, 645 posts
Gray Orc
Sat 23 Jun 2007
at 00:58
  • msg #632

Re: Time goes on

Erdthar stops playing with his knife, having destroyed his target anyway.

"Are we ready to go then?"  He asks, shifting his grip and hefting the huge double-axe in his hands.
Pello Flarne
player, 572 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 23 Jun 2007
at 02:32
  • msg #633

Re: Time goes on

"Eh.." Pello answers vaguely, and then quickly casts a spell.
Quindil Liahstia
player, 301 posts
Sat 23 Jun 2007
at 06:23
  • msg #634

Re: Time goes on

Quindil flicks out his dagger and tosses it from hand to hand.
"Care to elaborate?"
He flips the blade into the air, watching it spin.
"'Cus I think most of us are-"
He catches the blade neatly by the hilt, blade down.
"-gettin' a little bored."
Myth -DM-
GM, 1058 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 23 Jun 2007
at 18:01
  • msg #635

Re: Time goes on

As they get closer to breaking the riddle the impatience in the room mounts.

Having the answers it is now just a matter of calling out the phrase followed by walking through the doorway.

Who shall go first?
Erdthar Grimear
player, 646 posts
Gray Orc
Sat 23 Jun 2007
at 21:50
  • msg #636

Re: Time goes on

"Hydra, Ice, Throne." Erdthar calls out clearly, then steps through the doorway while the symbols glow.
Myth -DM-
GM, 1059 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 23 Jun 2007
at 22:45
  • msg #637

Re: Time goes on

The markings glow the same faint blue as Erdthar steps through the doorway. As he passes through he vanishes from view.  Once Erdthar is out of view the carvings stop their faint blue glow.

Who is next?
Pello Flarne
player, 573 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 23 Jun 2007
at 22:58
  • msg #638

Re: Time goes on

Pello seems oddly like he is concentrating on something else as he says "Well, the magical fields doesn't change. But that might just be because the whole 'get out with the riddle' is part of the original incantation. Let's see. Hydra, Ice, Throne."

Pello walks through the portal as well.
Quindil Liahstia
player, 302 posts
Sat 23 Jun 2007
at 23:26
  • msg #639

Re: Time goes on

"Well, if that's all it takes...  Hydra, Ice, Throne"
Quindil walks through the portal.
"And off we go again."
Falk Zumbe
player, 42 posts
Mon 25 Jun 2007
at 04:19
  • msg #640

Re: Time goes on

Huh. Cool hall, hope I never come back here though. Throne, Ice, Hydra!

Falk steps through the portal.
Myth -DM-
GM, 1060 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 26 Jun 2007
at 22:23
  • msg #641

Re: Time goes on

Three more souls depart the trapped hall. Leaving Vespian and Korenth behind.
Pello Flarne
player, 574 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 27 Jun 2007
at 10:17
  • msg #642

Re: Time goes on

PM
This message was last edited by the GM at 18:21, Wed 27 June 2007.
Falk Zumbe
player, 43 posts
Thu 28 Jun 2007
at 06:02
  • msg #643

Re: Time goes on



Falk's face has an unhealthy white colour as he realises that the order in which the code was chosen may have influenced the portal.
Pello Flarne
player, 575 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 28 Jun 2007
at 12:41
  • msg #644

Re: Time goes on

Elsewhere
Quindil Liahstia
player, 303 posts
Sat 30 Jun 2007
at 05:07
  • msg #645

Re: Time goes on

Meanwhile, in a parallel universe...
OOC: Although I really hope its not a parallel univerise.
Pello Flarne
player, 576 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 30 Jun 2007
at 05:40
  • msg #646

Re: Time goes on

Down the rabbit hole
Erdthar Grimear
player, 647 posts
Gray Orc
Sun 1 Jul 2007
at 03:29
  • msg #647

Re: Time goes on

Curiouser and Curiouser.
Myth -DM-
GM, 1062 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 2 Jul 2007
at 23:29
  • msg #648

Re: Time goes on

The group has now got themselves split, with this odd portal business

Erdthar, Pello, and Quindill seem to be making progress.

Faulk, well Faulk is off in his own little world at the moment.

Meanwhile Vespian holds down the fort near the main portal entrance
This message was last edited by the GM at 23:59, Mon 02 July 2007.
Falk Zumbe
player, 44 posts
Tue 3 Jul 2007
at 04:39
  • msg #649

Re: Time goes on

Meanwhile in the lands of the Falk...
Myth -DM-
GM, 1063 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 3 Jul 2007
at 21:40
  • msg #650

Re: Time goes on

Falk this ....


 Completely out of danger the others seem to be.
Pello Flarne
player, 577 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 3 Jul 2007
at 21:46
  • msg #651

Re: Time goes on

Yah right
This message was last edited by the GM at 22:01, Tue 03 July 2007.
Falk Zumbe
player, 45 posts
Thu 5 Jul 2007
at 03:52
  • msg #652

Re: Time goes on

Mmmmm...
Myth -DM-
GM, 1064 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 5 Jul 2007
at 20:35
  • msg #653

Re: Time goes on

Still split....
Quindil Liahstia
player, 304 posts
Thu 5 Jul 2007
at 20:55
  • msg #654

Re: Time goes on

PM
Pello Flarne
player, 578 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 6 Jul 2007
at 00:11
  • msg #655

Re: Time goes on

But together in spirit..
This message was last edited by the player at 00:13, Fri 06 July 2007.
Erdthar Grimear
player, 648 posts
Gray Orc
Fri 6 Jul 2007
at 01:15
  • msg #656

Re: Time goes on

Erdthar stands and scowls.
Falk Zumbe
player, 46 posts
Fri 6 Jul 2007
at 10:43
  • msg #657

Re: Time goes on

Falk stands and trembles.
Myth -DM-
GM, 1066 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 8 Jul 2007
at 19:26
  • msg #658

Re: Time goes on

Pello, Erdthar and Quindill utter the word “Throne” as they step through the portal and re-enter the trapped stairway where Vespian waits. Korenth and Faulk are nowhere to be found, they must have either got eaten by something, possibly Vespian, or they may have entered the portal and wound up somewhere else.
Pello Flarne
player, 580 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 8 Jul 2007
at 20:21
  • msg #659

Re: Time goes on

"Hey, darling, are you comming?" Pello asks. A second or two passes by before he looks around and adds "Oh.. and where are the other two goons?"
Myth -DM-
GM, 1067 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 10 Jul 2007
at 14:02
  • msg #660

Re: Time goes on

~Vespian~ "Hmmm... i wondered where you'd gotten off to Red. You know I follow you anywhere." She says with a wink and smile. "Not sure what happened to the others, I was paying attention to that odd demon-like smell" She looks around the cursed hall with a lack a dazeicle look
Pello Flarne
player, 583 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 11 Jul 2007
at 21:40
  • msg #661

Re: Time goes on

"Well, with my vastly superior intellect I theorize that the knuckleheads probably said the words in the wrong order. There are six combinations. Can't take too long to try them all. How about.. Ice, Hydra, Throne."

Pello steps through the portal.
Quindil Liahstia
player, 305 posts
Thu 12 Jul 2007
at 08:02
  • msg #662

Re: Time goes on

"Oh that's just perfect.  The friggin' gnome runs off and is probably gonna get himself killed."
Quindil contemplates his next move.
"Well, I'm not gettin paid to be a babysitter.  He's gonna have to find his own way out."

"Hydra!"
And Quindil walks through the portal, for better or for worse.
Myth -DM-
GM, 1069 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 16 Jul 2007
at 21:12
  • msg #663

Re: Time goes on

After speaking the password Pello returns to the hallway that he just came from.

Quindil, speaks a new phrase as he walks through the portal ..
Pello Flarne
player, 584 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 16 Jul 2007
at 21:59
  • msg #664

Re: Time goes on

Seeing the same hallway, Pello speaks the word "Throne" to get back to the stairs, and then, no time wasted speaks "Throne, Ice, Hydra" and steps through the portal again.
Quindil Liahstia
player, 306 posts
Tue 17 Jul 2007
at 02:39
  • msg #665

Re: Time goes on

Quindil joins Falk and observes the hydra from afar.
"That's...quite the critter.  Does he have a name?"
Myth -DM-
GM, 1070 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 19 Jul 2007
at 14:08
  • msg #666

Dragon of 5 heads

Pello’s massive brain kicks in to high gear as he figures out the order that the portal uses the passwords in. He is quite pleased with himself as he walks through the portal way.

Erdthar and Vespian follow after Pello.

And soon enough the group is united again, with the exception of Korenth, he has taken off somewhere, or has been eaten.


Stepping through the portal you are greeted by a great hall made of carved stone, with ceiling stretching somewhere up into the unknown. Falk stands near the center of the room trembling as his lantern burns, illuminating the hall. Across from Falk stands a massive hulk of a beast that roars and snaps with its 5 sets of jaws. The roars echo off of
the stonewalls, making the room extremely loud. The beast does not seem to be advancing but instead remains in its corner roaring angrily. Looking closer at the beast, you see that its scaly skin has a faint blue tent to it, its 5 sets of heads all wither and twist this way and that. The beast stands about 15 feet tall at the shoulders and each head towers over the torso by about 10’. The beast has a set of undersized wings along its back, judging from the size of the creature compared to the wings, one would think that this beast could not fly. The beast is impressively massive.

Behind you is a solid stonewall with no signs of an exit portal. This portion of the portal trap must have just a one-way portal; another exit will have to be found.



OoC: I sent everyone in with Pello.
Everyone is at the far right of this map, except Falk.

Initiatives and go!!

Pello Flarne
player, 585 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 19 Jul 2007
at 14:41
  • msg #667

Re: Dragon of 5 heads

"Oh, impressive. A Quinthydra Crydraconis. At least I think it's a Crydraconis."

Pello looks at the hydra for a few more second, and then takes a few steps back, to put him in back of the group.

"All yours guys. Unless you want me to soften it up first."
This message was last edited by the GM at 20:10, Thu 19 July 2007.
Quindil Liahstia
player, 307 posts
Thu 19 Jul 2007
at 18:13
  • msg #668

Re: Dragon of 5 heads

"Softening it up might be a good idea.  Unless you think you'll need magic later in the fight.  I'm ready for it, although I expect a very messy end here."

Quindil Liahstia rolled 11 using 1d20+3. Init.
Pello Flarne
player, 586 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 19 Jul 2007
at 20:44
  • msg #669

Re: Dragon of 5 heads

"Oh, I think I can spare a fireball or two. Otherwise I'll just be irritated at the end of the day that I didn't get to use them."

Pello Flarne rolled 11 using 1d20+2. Initiative.
Falk Zumbe
player, 48 posts
Sun 22 Jul 2007
at 00:07
  • msg #670

Re: Dragon of 5 heads

"Nice of you to join." Falk grumbles.

"So what does quinist crydra-thingummie taste like?"

Initiative roll: Falk Zumbe rolled 14 using 1d20+1.

Falk opts to wait for a few fireballs before he moves any closer to the hydra.
Pello Flarne
player, 587 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 22 Jul 2007
at 01:15
  • msg #671

Re: Dragon of 5 heads

"You could just call it a hydra. Though this is a special specimen. At least if its the kind I think it is. Half white dragon and normal hydra, so a bit more intelligent, and with a nice frosty breath all of its own."

Pello shrugs

"Don't really know what they taste like. My old teacher didn't really cover creature cuisine. For some reason he thought the rules for safe and moral use of spellcasting was more important. Old geezer."
Myth -DM-
GM, 1071 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 24 Jul 2007
at 15:28
  • msg #672

Re: Dragon of 5 heads

Initiative:
Falk: 14
Hydra: 14
Quindil: 11
Pello: 11
Erdthar:
Vespian:

Falks lantern flickers letting off just enough light for you to make out the beast in the distance. The group now together again prepares to take on the five headed creature. Oddly the creature across the hall does not advance. It remains in its location just roaring and roaring. The sound resonating off the wall is horrendous. The screams bounce around the room making it extremely loud; it is hard to verbally communicate with each other.



OoC: Haven’t had a chance to update map. You all are to the right of Falk.
This message was last edited by the GM at 15:29, Tue 24 July 2007.
Pello Flarne
player, 588 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 24 Jul 2007
at 23:54
  • msg #673

Re: Dragon of 5 heads

"Okay guys. I either suggest that you go out an get ready to support Falk, or that you get Falk back here. I have a feeling the thing will charge once I let loose on it." Pello suggests.
Quindil Liahstia
player, 308 posts
Wed 25 Jul 2007
at 05:24
  • msg #674

Re: Dragon of 5 heads

"Ya know, before we kill or be killed, there's somethin' that's been bothering me."
Quindil turns to Pello.
"Where the hell is the exit?  Do ya figure once we kill the hydra we'll be magically teleported away?  Or could the exit be behind the hydra?  I'd like to know if there's an alternate route, in case the battle goes south"

Edit: Fixed the colouring.
This message was last edited by the player at 06:01, Fri 27 July 2007.
Pello Flarne
player, 589 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 26 Jul 2007
at 21:08
  • msg #675

Re: Dragon of 5 heads

"I haven't got the frankest idea. The guys that built this place are crazy as Slaadi. There's no telling where they might have put the exit."
Myth -DM-
GM, 1074 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 1 Aug 2007
at 21:28
  • msg #676

Re: Dragon of 5 heads

Initiative:
Falk: 14
Hydra: 14
Quindil: 11
Pello: 11
Erdthar:
Vespian:

Peering through the shadows you see the Hydra rear up on its back legs as it lets out a horrific roar. As its front feet land back on the ground it charges forward toward the light. As the hydra approaches Falk it lowers one of its heads to bite and snap at the armored human.

The lantern drops to the ground as Falk tries to raise his shield in time, but the beast’s jaws clamp down around his shoulder plate. The fangs barley break through the armor; just enough to leave a small gash in Falk’s skin. The four remaining heads snap their jaws and lick their lips. They look as though they will pounce on Falk in seconds……


Quindil and Pello look on from the entrance as the fight begins.

Atk: 20
Dmg: -5

Quindil Liahstia
player, 310 posts
Thu 2 Aug 2007
at 05:47
  • msg #677

Re: Dragon of 5 heads

Quindil whips out his longsword and wields it in two hands.  He takes a chop at the nearest head.

You rolled 10 using 1d20+6 ((4)).

Unfortunately, his blade bounces off the hydra's armoured hide.

"Looks like he's not waiting for us to talk it over!"
Quindil yells at Pello over the din.
"If this battle starts to sour, I'm going to want you and the tin can to find a way out while I keep this thing's attention!"
Pello Flarne
player, 590 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 2 Aug 2007
at 22:55
  • msg #678

Re: Dragon of 5 heads

"Right!.. Right!.. You can count on us!" Pello yells, and turns his attention back to the most important person in the room. Himself.

Pulling something from his spell pouch, he begins ripping small chunks of it, and scatter it over his head with strangely ritualistic motions as he mutters "Nonexistentiay, nondetectiay, ireflectiay, swush..."

And disappears from sight.
Erdthar Grimear
player, 650 posts
Gray Orc
Sat 4 Aug 2007
at 07:54
  • msg #679

Re: Dragon of 5 heads

"Damn thing probably isn't even real."  Erdthar decides when the hydra doen't move, but he starts swinging anyway.

OOC:
02:52, Today: Erdthar Grimear rolled 6 using 1d8+5. Damage.
02:51, Today: Erdthar Grimear rolled 13 using 1d20+9. Attack 2.
02:51, Today: Erdthar Grimear rolled 13 using 1d20+9. Confirm.
02:51, Today: Erdthar Grimear rolled 29 using 1d20+9. Attack 1.
02:51, Today: Erdthar Grimear rolled 15 using 1d20+3. Initiative.

Falk Zumbe
player, 49 posts
Sun 5 Aug 2007
at 11:31
  • msg #680

Re: Dragon of 5 heads

"Tell that to my shoulder!" Falk yells at Erd. "Die unnatural crydra-hydra-quintermass!"

Falk Zumbe rolled 21 using 1d20+7. Attack!.
Falk Zumbe rolled 6 using 1d8+2. Damage!. 


Falk's axe digs into one of the hydra's heads, however it does not cause decapitation.
Myth -DM-
GM, 1075 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 7 Aug 2007
at 16:43
  • msg #681

Re: Dragon of 5 heads

Initiative:
Erdthar: 15
Falk: 14
Hydra: 14
Quindil: 11
Pello: 11
Vespian:


Erdthar dashes across the floor bringing his axe to aid Falk. He brings his first swing down hard and fast taking a whack out of one of the Hydra’s necks. His second swing coming as a backhand glances off the Hydra’s hide.

Falk uses the distraction and smashes his axe into one of the Hydra’s necks. The blade cuts deep, but yet the head remains.

The Hydra reacts with its slithering heads snapping out at both Erdthar and Falk. “Snap” a set of jaws clamps down next to Erdthar’s ear as the orc dodges and ducks the first attack. Another head reels around from behind to snatch out at Falk, uncannily the armored human is able to duck out of the way as the sharps teeth grab nothing but air. The attacks from the Hydra pick up to a frantic pace as the final three heads disperse their attacks between Erdthar and Falk. The two warriors look to be in a dance as they move this way and that bouncing off each other to stay away from the sharps teeth and jaws.

Quindil lashes out with his sword, he holds it with a double grip but somehow manages to come up empty.

Pello disappears

The fight continues on as the Hydra roars and moans. Looking closer at the beast’s wounds one starts to worry, as the Hydra’s tough hide begins to heal itself as new skin instantly grows over old wounds. It is going to take more than a few hacks and slashes to take this beast down.



Enemy Stats: -0hp



OoC: You will need to Sunder the heads in order to take them down. I will post Sunder info in the OoC thread.

Pello Flarne
player, 591 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 7 Aug 2007
at 18:53
  • msg #682

Re: Dragon of 5 heads

Pello, following his usual style, isn't there to take part in the fighting.
Falk Zumbe
player, 50 posts
Wed 8 Aug 2007
at 10:02
  • msg #683

Re: Dragon of 5 heads

Leaving himself open to a possible attack, Falk throws most of his strength into a powerful attack.


Power Attack: +3 damage, -3 to attack roll
Provoking AoO to attempt neck sundering.
Falk Zumbe rolled 18 using 1d20+4. Attack!.
Falk Zumbe rolled 11 using 1d8+5. Damage!.


With a grunt and a massive swing, Falk cleaves a hydra head clean off the body! Splortch!
Erdthar Grimear
player, 652 posts
Gray Orc
Wed 8 Aug 2007
at 14:40
  • msg #684

Re: Dragon of 5 heads

Erdthar steps in swinging both heads of his mighty axe with a one-two sweep into the neck of the nearest head.  The two swift blows sever the neck cleanly.

09:36, Today: Erdthar Grimear rolled 18 using 1d20+9. Attack 1.
09:36, Today: Erdthar Grimear rolled 7 using 1d8+5. Damage 1.
09:36, Today: Erdthar Grimear rolled 15 using 1d20+9. Attack 2.
09:37, Today: Erdthar Grimear rolled 7 using 1d8+2. Damage 2.
 

Quindil Liahstia
player, 311 posts
Thu 9 Aug 2007
at 06:01
  • msg #685

Re: Dragon of 5 heads

Quindil takes another overhead swing at the hydra's gratuitously large neck.

Quindil Liahstia rolled 25 using 1d20+6. Attack Roll.
Quindil Liahstia rolled 16 using 1d20+6. Confirm Crit?.
Quindil Liahstia rolled 9 using 2d8+2. Damage.


Despite an expertly placed slice, Quindil doesn't manage to sever the Hydra's noggin.  He does, however, manage to cover himself in hydra blood gushing from the wound.
Myth -DM-
GM, 1079 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 13 Aug 2007
at 23:12
  • msg #686

Re: Dragon of 5 heads

Initiative:
Erdthar: 15
Falk: 14
Hydra: 14
Quindil: 11
Pello: 11
Vespian:

Head count: 2 down 
Enemy Stats:  AC 15, Hp -0 (Fast Healing)

Erdthar swings his mighty axe and one of the heads falls to the floor.  As the head bounces to the floor the remaining four hurl themselves toward Erdthar, they seem to come from all over the room; The first comes straight at Erdthar, he blocks the jaws with his axe as the second one comes from the right, the orc easily side steps. The third set of jaws seem to come up from the floor as Erdthar is in mid step, it also misses. Erdthar smiles thinking the assault is over, but, the final head comes in from behind and takes a chunk out of Erdthar’s side. (19 hit -7hp)

Falk takes advantage of Erdthar’s attack and moves in on the closest head. He swings up and above his head with the axe; the blade cleanly severs the head as it cuts through flesh. The three remaining heads anger and go after Falk, again they twist and twirl, coming from all directions. The first head strikes hard and sparks seem to fly as its jaws clamp down around Falk’s armor, the armor holds and sends the Hydra back with a broken front tooth. The second head comes in from Falk’s left, some how its jaws manage to stick through the armor and cut another gash in the human’s side. (19 Hit -10hp) Falk reels with pain as the third head comes in for a strike. It looks as though the hydra will hit when suddenly that head turns its attention to the side of the room and snarls.

The hydra advances as two of its necks lie on the ground. The three heads exchange blows with Erdthar and Falk. The jaws snap out angrily, but again Falk and Erdthar dance around them seemly unscathed.

Quindil hacks away with a beautifully placed swing that nearly rips the jugular out of one of the necks. Quindil looks on somewhat upset as the wound starts to instantly heal over, leaving the area completely unharmed.


As the batlle rages on the two fallen heads go unseen as they slolwy start to heal over the massive wounds. If anyone was looking directly at them they would see that a thin layer of skin is starting to heal over the bloody stumps.
Erdthar Grimear
player, 655 posts
Gray Orc
Tue 14 Aug 2007
at 15:44
  • msg #687

Re: Dragon of 5 heads

Taking a step forward Erdthar targets one of the three remaining heads, swinging a pair or light blows into the neck.  "Pello - a little fire here?  This thing is healing almost as fast as we're hurting it."

OOC:10:39, Today: Erdthar Grimear rolled 24 using 1d20+9. Attack 1.
10:40, Today: Erdthar Grimear rolled 8 using 1d8+5. Damage 1.

10:39, Today: Erdthar Grimear rolled 28 using 1d20+9. Attack 2.
10:40, Today: Erdthar Grimear rolled 3 using 1d8+2. Damage 2.

Pello Flarne
player, 593 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 14 Aug 2007
at 18:24
  • msg #688

Re: Dragon of 5 heads

"Hell no!" Pello's voice emits sounds from somewhere of to the left, then a bit further behind the Hydra "This is the only invisibility spell I got. You could have requested your fireballs before the fight!"

A bit further behind the hydra "By the way, I found the portal. Wanna drop the testosterone act and just get out of here?"
Falk Zumbe
player, 51 posts
Sun 19 Aug 2007
at 22:46
  • msg #689

Re: Dragon of 5 heads

"Bloody unreliable mages. Time for improvisation!"

Falk takes a 5 ft. step backwards and prepares a pint of oil with a fuse, with intent for projectile tossing.
Quindil Liahstia
player, 312 posts
Tue 21 Aug 2007
at 03:43
  • msg #690

Re: Dragon of 5 heads

"Yeah, leaving might be a good idea."
Quindil takes 'nother chop at the blasted lizard.

Quindil Liahstia rolled 26 using 1d20+6. Attack Roll.
Quindil Liahstia rolled 15 using 1d20+6. Confirm Crit?.
Quindil Liahstia rolled 12 using 2d8+2. Damage.


Quindil brings his sword down in the same position, this time with results.  The Hydra's severed head falls to the floor with a thud, leaving Quindil to be spatter with hydra blood.

"That's more like it!
Myth -DM-
GM, 1086 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 24 Aug 2007
at 17:09
  • msg #691

Re: Dragon of 5 heads

Initiative:
Erdthar: 15
Falk: 14
Hydra: 14
Quindil: 11
Pello: 11
Vespian:

Head count: 2 down 
Enemy Stats:  AC 15, Hp -0 (Fast Healing)

Erdthar lashes into another head, again his blade hits true dropping the head to the ground. The beast counters with a strike from its two remaining heads, but neither set of jaws hit their mark.

Falk takes a step back and readies a pint of oil with a wick. He stays on the guard as he steps back and the Hydra never attempts to snack on him.

The Hydra reels in pain as three of its heads lie on the ground, then suddenly the most grotesque thing happens. The first head to fall starts to regrow, not into one head but now into two. Two nasty heads now grow off its single neck they both lash around looking for something to bite at. They find Quindill standing close. Snap snap the jaws bite next to Quindil but neither can hit.  The two remaining head launch toward Erdthar but the orc is to fast on his feet and both sets of jaws miss.

Quindill steps forward and destroys one of the heads its blood spatters across the room and covers part of Quindil’s face. He takes a lick of the blood and finds it rather tasty.

Pello unseen makes his away across the room, he is now somewhere behind the Hydra. And yet still refuses to show himself.


OoC: first head regrew into two. Total of three necks with 4 heads.
Erdthar Grimear
player, 657 posts
Gray Orc
Sun 26 Aug 2007
at 08:15
  • msg #692

Re: Dragon of 5 heads

"If the fucking gnome won't help, then go for the body.  Between all of us we should be able to kill it."  Erdthar suggests, swinging deep into the flesh of the beasts body.  "See how well it heals when it's hacked to pieces!"

03:13, Today: Erdthar Grimear rolled 10 using 1d8+2. Damage 2.
03:13, Today: Erdthar Grimear rolled 21 using 1d20+9. Attack 2.
03:13, Today: Erdthar Grimear rolled 7 using 1d8+5. Damage 1.
03:12, Today: Erdthar Grimear rolled 22 using 1d20+9. Attack 1.

Pello Flarne
player, 594 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 26 Aug 2007
at 19:39
  • msg #693

Re: Dragon of 5 heads

"Fighters! Geeze! There's a monster. Let's kill it. Guys! I've found the exit!!"
Falk Zumbe
player, 53 posts
Mon 27 Aug 2007
at 05:35
  • msg #694

Re: Dragon of 5 heads

"Eat fiery death qurhydrerdudegem!"

Falk chucks his oil flask at the hydra. On contact the flask ignites violently, scorching everything and everyone witthin 5 ft. of the detonation point

Falk Zumbe rolled 8 using 1d20+4. Ranged Touch Attk

I don't know what a hydra's touch AC is (Think it's close), so I didn't write anything

Falk Zumbe rolled 1 using 1d2. 50% chance. A "1" = ignition .
Falk Zumbe rolled 6 using 1d6. Flaming Oily Death!.

Quindil Liahstia
player, 314 posts
Tue 28 Aug 2007
at 06:13
  • msg #695

Re: Dragon of 5 heads

Quindil takes Erdth's strategy to heart, and with a sickening roar, he launches himself at the beast's body.
OOC: Entering Rage
STR: 17 / +3
CON: 16 / +3
HP +8, 49 temp total
Will Save: +5
AC: 14

Quindil's sword strikes true...
Quindil Liahstia rolled 15 using 1d20+8. Attack Roll.
Quindil Liahstia rolled 6 using 1d8+4.

His jab adds a rather significant hole to the Hydra's hide.
Myth -DM-
GM, 1087 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 7 Sep 2007
at 18:46
  • msg #696

Re: Dragon of 5 heads

Initiative:
Erdthar: 15
Falk: 14
Hydra: 14
Quindil: 11
Pello: 11
Vespian:

Head count: 2 down 
Enemy Stats:  AC 15, Hp -14 (Fast Healing)

Erdhar shouts out some orders and then goes to town on the Hydra’s torso.

Falk launches a burning flask of oil at the beast and amazingly no one other than the Hydra gets hit by the flame, although it does heat the area up a bit. As the flames engulf part of the Hydra, you see that the two fallen heads sizzle and then seal up.

The Hydra attacks both Erdthar and Quindil with It’s three heads. The first head snaps after Quindil followed by a second, the quick elf’s reflexes get him out of the way of both attacks. The third head comes down and catches Erdthar off guard as it comes down and takes a bite out of his leg ( Atk 21, dmg -4)

Quindil falls into rage as he unleashes upon the dragon like beast. He stabs forward with his blade and the steel sinks deep into the hydra’s body.

Pello invisibly makes his way behind the Hydra and up to the portal.
Erdthar Grimear
player, 658 posts
Gray Orc
Sat 8 Sep 2007
at 05:46
  • msg #697

Re: Dragon of 5 heads

Setting in and concentrating on the body, Erdthar swings wildly and misses.  Then he cuts deep into the flesh with a near-perfect hit.

00:43, Today: Erdthar Grimear rolled 19 using 3d8+6. Damage 2 (x3 crit).
00:42, Today: Erdthar Grimear rolled 17 using 1d20+9. Confirm crit.
00:42, Today: Erdthar Grimear rolled 29 using 1d20+9. Attack 2.
00:42, Today: Erdthar Grimear rolled 9 using 1d8+5. Damage 1.
00:42, Today: Erdthar Grimear rolled 14 using 1d20+9. Attack 1.

Pello Flarne
player, 595 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 8 Sep 2007
at 11:29
  • msg #698

Re: Dragon of 5 heads

Seeing that the rest of the group still don't seem interested in following him, Pello sits down and watches the fight. As much of it as he can from the backside of the beast.
Falk Zumbe
player, 54 posts
Mon 10 Sep 2007
at 00:41
  • msg #699

Re: Dragon of 5 heads

Falk hums as he prepares another flask of oil to rain fiery death upon the beast.
Quindil Liahstia
player, 315 posts
Mon 10 Sep 2007
at 00:46
  • msg #700

Re: Dragon of 5 heads

Quindil makes another stab at the animal.  His blade sinks in deep and he gives it a bit of a twist for an added flair.
Attack Roll: 17
Damage: 9

"Take that, you bastardized dragon thing!"
Quindil twists the blade...
"And a little extra for good measure!"


18:42, Today: Quindil Liahstia rolled 9 using 1d8+1. Damage.
18:39, Today: Quindil Liahstia rolled 17 using 1d20+6. AR.

This message was last edited by the player at 02:29, Mon 10 Sept 2007.
Myth -DM-
GM, 1088 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 13 Sep 2007
at 23:20
  • msg #701

Re: Dragon of 5 heads

Initiative:
Erdthar: 15
Falk: 14
Hydra: 14
Quindil: 11
Pello: 11
Vespian:

Head count: 2 down 
Enemy Stats:  AC 15, Hp -27 (Fast Healing)

Erdthar slashes open the stomach of the beast as blood and guts roll to the floor.

Falk rummages through his goods looking for another flask of fire.

The hydra attacks the closest two people, Erdthar and Quindil. Its first head comes down on Erdthar and takes a strike at his flesh. The teeth bite deep into Erdthar causing a severe gash.  Almost instantaneously the second head comes in for another attack. Somehow Erdthar dodges the attack even as he bleeds to the floor. (21 hit, -6 hp)
The third head reaches down, trying to chomp off Quindil’s head. The hydra misses Quindil’s head but still takes a huge bite out of his shoulder. (21 hit, -11hp)

Quindil reeling from the attack makes a mad strike out to the beast and his blade sinks in good, right above the gash that Erdthar had created.

Pello remains unseen as he watches the battle from a distance.
Falk Zumbe
player, 55 posts
Fri 14 Sep 2007
at 00:57
  • msg #702

Re: Dragon of 5 heads

Finding another oil flask, Falk lights up the fuse and hurls it at the monster!


Falk Zumbe rolled 6 using 1d6. Flaming Oily Death!.
Falk Zumbe rolled 1 using 1d2. 50% chance. A "1" = ignition.
Falk Zumbe rolled 12 using 1d20+4. Ranged Touch Attk.


"Aha! Direct Hit! Die Quillie draconier!"

Falk pauses a moment after chucking his oil flask, looking at Erdthar. "Hrm. He doesn't look so good."
This message was last edited by the player at 01:00, Fri 14 Sept 2007.
Quindil Liahstia
player, 316 posts
Fri 14 Sep 2007
at 02:55
  • msg #703

Re: Dragon of 5 heads

The blood from Quindil's wound becomes barely a trickle and instead it infuses his eyes, now bloodshot with rage.

Attack Roll: 25
Damage: 11


"Greedy bastard!  He has so much tasty blood in him and he refuses to share!"

Quin's sword plunges into the hydra, further draining the hydra of it's delicious blood.

"I'll just have to take some for myself!"


20:52, Today: Quindil Liahstia rolled 11 using 1d8+3. Damage (w/rage strength).
20:51, Today: Quindil Liahstia rolled 25 using 1d20+8. Attack Roll (w/rage strength).

Erdthar Grimear
player, 659 posts
Gray Orc
Wed 19 Sep 2007
at 08:44
  • msg #704

Re: Dragon of 5 heads

Erdthar fails miserably to connect with the monster.

03:43, Today: Erdthar Grimear rolled 11 using 1d20+9. Attack 2.
03:42, Today: Erdthar Grimear rolled 14 using 1d20+9. Attack 1.

Myth -DM-
GM, 1089 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 26 Sep 2007
at 19:08
  • msg #705

Re: Dragon of 5 heads

Initiative:
Erdthar: 15
Falk: 14
Hydra: 14
Quindil: 11
Pello: 11
Vespian:

Head count: 2 down 
Enemy Stats:  AC 15, Hp -29 (Fast Healing)

 The heroes push on the attack as flaming fire engulfs part of the beast.
The hydra does what it can to fight them off, but its three heads come up too short to hit.
Erdthar Grimear
player, 660 posts
Gray Orc
Thu 27 Sep 2007
at 14:45
  • msg #706

Re: Dragon of 5 heads

Erdthar again slices two vicious cuts into the rapidly mending body. "Die, you multi-headed horror."  He commands in orcish.

OOC:
09:43, Today: Erdthar Grimear rolled 8 using 1d8+2. Damage 2.
09:42, Today: Erdthar Grimear rolled 25 using 1d20+9. Attack 2.
09:42, Today: Erdthar Grimear rolled 13 using 1d8+5. Damage 1.
09:41, Today: Erdthar Grimear rolled 27 using 1d20+9. Attack 1.

This message was last edited by the player at 14:46, Thu 27 Sept 2007.
Falk Zumbe
player, 56 posts
Thu 27 Sep 2007
at 15:22
  • msg #707

Re: Dragon of 5 heads

wanting to save the rest of his oil, Falk picks his axe and shield back up off the ground and runs towards the hydra "Aaaaaaa!"


Falk Zumbe rolled 9 using 1d8+2.
Falk Zumbe rolled 15 using 1d20+7. attack.


Falk's axe makes a solid Thunk! as it cuts deep into the hydra's body.
This message was last edited by the player at 15:23, Thu 27 Sept 2007.
Quindil Liahstia
player, 317 posts
Sat 29 Sep 2007
at 17:43
  • msg #708

Re: Dragon of 5 heads

"I'm thinkin' I'll find a sirloin right...here!"
Quindil stabs the Hydra in a potentially delicious section.

Attack Roll:17
Damage: 6

His sword sinks deep into the beast, which sparks more culinary thoughts.
"Hmm...maybe shish-ka-bob.  That could be good."


Rage round 4 out of 6
11:38, Today: Quindil Liahstia rolled 6 using 1d8+3. Damage.
11:37, Today: Quindil Liahstia rolled 17 using 1d20+8. Attack Roll.

Myth -DM-
GM, 1091 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 4 Oct 2007
at 21:14
  • msg #709

Re: Dragon of 5 heads

The heroes slash into the multiheaded beast. Faulks blow takes teh life out of the creature as the beast lets out a horrific scream.

Quindll barely gets out of the way as the large monster tumbles to the ground.



OoC: good work!
Pello Flarne
player, 596 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 5 Oct 2007
at 09:14
  • msg #710

Re: Dragon of 5 heads

"Alright, now you've killed the 'orrible monster. What do you expect? A reward?" Pello's voice comes from somewhere.
Quindil Liahstia
player, 318 posts
Fri 5 Oct 2007
at 22:46
  • msg #711

Re: Dragon of 5 heads

"Damn straight."
Quindil turns to the other fighters.
"Helluva fight, damn good job guys."

He hears Pello's comment, turns, and snarls at the gnome.
"Maybe some help next time.  That'd be nice."
He pulls out a rag from his pack and cleans his sword off.
Erdthar Grimear
player, 662 posts
Gray Orc
Sat 6 Oct 2007
at 05:00
  • msg #712

Re: Dragon of 5 heads

"F#%k!ng worm!"  Erdthar kicks the twitching body.  "I wonder if there's treasure around here?"  He looks around.

OOC: Search
Falk Zumbe
player, 57 posts
Sat 6 Oct 2007
at 07:11
  • msg #713

Re: Dragon of 5 heads

Tempus smiles at our random fighting, and I shall channel the powers he has granted me for this day to heal our wounds

Spontaneous Cast: Cure Moderate Wounds on self. Dropping Silence.

Falk Zumbe rolled 9 using 2d8+4. Cure Moderate Wounds: Self.


Falk's wounds mostly heal up, however there are plenty of scratches that stay.

Ah, Tempus has granted me the great honour of keeping a scar in memory of the fight! Praise He! Now, let me help you two

Spontaneous Cast: Cure Light Wounds on Erdthar. Dropping Sanctuary.
Falk Zumbe rolled 10 using 1d8+4. Cure Light Wounds: Erdthar

Spontaneous Cast: Cure Light Wounds on Quindil
Falk Zumbe rolled 6 using 1d8+4. Cure Light Wounds: Quindil.


Myth -DM-
GM, 1094 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 9 Oct 2007
at 22:56
  • msg #714

Re: Dragon of 5 heads

As the hydra body twitches,

Falk lays his healing hands upon Quindil and Erdthar, sealing a few of their wounds.

Afterwards Erdthar goes on to search the room. For the most part the room is devoid of anything interesting other than the stone walls and the few remaining skeletons skewed around. Looking over the skeletons seemed a bit more profitable: Erdthar grabs a few handfuls of gold coins (33) off one of them, a small diamond ring of the skeletal finger of one and a small dagger off of another. Oddly the dagger seems to be the only weapon that was left behind.

The portal on the far wall now glows with a faint blue tint, it did not glow that way before the hydra was defeated, well at least noone noticed if it did.


OoC: Added Treasure to Loot pool.
Added Hp gained from Falk
Added XP gained from fight 

This message was last edited by the GM at 22:59, Tue 09 Oct 2007.
Falk Zumbe
player, 58 posts
Thu 18 Oct 2007
at 06:34
  • msg #715

Re: Dragon of 5 heads

huh. So only way out is through the portal I suppose.

Falk tries to step through the portal.
Erdthar Grimear
player, 665 posts
Gray Orc
Thu 18 Oct 2007
at 11:32
  • msg #716

Re: Dragon of 5 heads

"Not much loot here."  Edthar kicks the hydra on his way past, following Falk.
Pello Flarne
player, 597 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 18 Oct 2007
at 11:50
  • msg #717

Re: Dragon of 5 heads

"Finally." the invisible Pello says, and follows.
Myth -DM-
GM, 1096 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 19 Oct 2007
at 16:14
  • msg #718

Back to the stairs

After looking over the Hydra lair for any goods the four remaining heroes approach the exit portal. It would seem, now that the portal glows blue, that the portal is now active and ready to walk through. That assumption holds true. The party steps through the portal and now finds themselves back inside the staircase, the staircase with the riddles.

Dragon of 5 heads
King and Crown rest upon
Thrive in the winter die in the summer bring rivers to a halt

From past experience you now know that the last riddle answer spoken is where the portal takes you.

With all this time spent in this castle it is hard to determine what time of day it is or even what day it is. You believe it to be sometime of day on the 25th of Fading.  Stomachs begin to growl and tempers continue to flair, the ends to this adventure are seeming to get further and further away. At times it seems as though you maybe trapped in this cursed place, with no escape. Only traveling further into the keep will tell for sure.
This message was last edited by the GM at 16:14, Fri 19 Oct 2007.
Erdthar Grimear
player, 666 posts
Gray Orc
Sat 20 Oct 2007
at 02:22
  • msg #719

Re: Back to the stairs

"Throne or ice?"
Pello Flarne
player, 598 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 20 Oct 2007
at 14:45
  • msg #720

Re: Back to the stairs

Pello looks around for Vespian, but then turns his attention to the rest of the group.

"How about we set up camp here in the arch? It seems reasonably safe, and I'm starting to get hungry. And we can see if Vespian turns up."
Quindil Liahstia
player, 319 posts
Sun 21 Oct 2007
at 01:38
  • msg #721

Re: Back to the stairs

"I don't like the idea of staying in this place any longer than we need to, but...rushing out into the unknown without rest..."
Quindil painstakingly ponders the pile of possibilities.
"Yeah, maybe we should rest here for a bit."


OOC - Quindil takes the time to consult a thesaurus in the down time.  He starts in the P's :p
Falk Zumbe
player, 59 posts
Sun 21 Oct 2007
at 09:01
  • msg #722

Re: Back to the stairs

"Fine" Falk grumbles, finding a decent place to lie down, then looks with perfect puzzlement and pity at the poor perplexed elf.
Erdthar Grimear
player, 667 posts
Gray Orc
Sun 21 Oct 2007
at 13:45
  • msg #723

Re: Back to the stairs

"Sure."  Erdthar promptly passes out, perhaps prematurely.
Myth -DM-
GM, 1097 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 22 Oct 2007
at 18:45
  • msg #724

Re: Back to the stairs

The thought of rest came easy to Erdthar, at least. For he passes out right in the middle of the small hall. It wasn’t long before he started sawing logs, making it very hard to sleep with a snoring Orc.

Eventually everyone crashes out, at one point there was no one on watch, but it didn’t seem to matter. The rest went well and all awake with hungry stomachs.

Today’s adventure should be better than yesterdays, provided that you can get some food.
Falk Zumbe
player, 60 posts
Tue 23 Oct 2007
at 03:41
  • msg #725

Re: Back to the stairs

Falk ferociously feasts on a loaf of bread and a hunk of cheese. It's a little old, but it still tastes ok.
Myth -DM-
GM, 1098 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 24 Oct 2007
at 21:55
  • msg #726

Re: Back to the stairs

Everyone scavenges here and there and finds some sort of food, even if the bread is dry and the cheese stale, it’s a meal.

After eating everyone starts to feel a bit more recharged for the adventure. Where will they be heading today?


Sometime the 25th of Fading ...... You think
Erdthar Grimear
player, 668 posts
Gray Orc
Wed 24 Oct 2007
at 22:19
  • msg #727

Re: Back to the stairs

"We could eat the hydra."  Erdthar suggested hopefully.  "It's a day old now, just properly aged."  He licked his lips.
Pello Flarne
player, 599 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 25 Oct 2007
at 04:14
  • msg #728

Re: Back to the stairs

"Well, I'm not the critter cook, so I wouldn't know. However, after we've taken some hydra steaks, I think we should head for throne. We've already been there once, and it seemed safe enough." Pello replies.
Quindil Liahstia
player, 320 posts
Fri 26 Oct 2007
at 02:32
  • msg #729

Re: Back to the stairs

Quindil chew on some hardtack as he examines the hydra.
"Never cooked a lizard this big before."
He turns to Erdthar.
"How do ya reckon we go about choppin this critter up?
Myth -DM-
GM, 1099 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 26 Oct 2007
at 15:23
  • msg #730

To the Throne

The group talks about cutting the hydra to bits, even though they are no longer in that room.

After a few minutes of discussion the group decides to forgo the Hydra chopping and instead move on into the “Throne” area.

The group speaks the word “throne” as they step through the portal and on the other side they find that the spiral staircase no longer exist here. It is quite a relief when they see this. Instead of a spiral staircase they all now stand in a dark 30’ wide hall with steps before them that lead up to a large oaken door.

The group heads up the stairs and through the darkness to the doors. Once there they find that the door is locked.
Pello Flarne
player, 600 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 26 Oct 2007
at 18:08
  • msg #731

Re: To the Throne

"Okay, who knows how to pick locks?" Pello asks.
Erdthar Grimear
player, 669 posts
Gray Orc
Sat 27 Oct 2007
at 00:39
  • msg #732

Re: To the Throne

Erdthar hefts his axe.  "I can pick it with this."
Pello Flarne
player, 602 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 27 Oct 2007
at 01:25
  • msg #733

Re: To the Throne

"Unsubtle, but effective." Pello makes an inviting gesture towards the door "Go ahead."
Falk Zumbe
player, 61 posts
Sun 28 Oct 2007
at 18:53
  • msg #734

Re: To the Throne

"If we need to bother with subtlety" Falk says with a tinge of annoyance, "I could cast a silence spell"
Pello Flarne
player, 603 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 28 Oct 2007
at 21:35
  • msg #735

Re: To the Throne

"I never said we needed to bother with subtlety." Pello says, seeming a bit surprised "After all, I've got an invisibility up and running again, so if things go south, I won't have to take the consequences."
Quindil Liahstia
player, 321 posts
Mon 29 Oct 2007
at 03:07
  • msg #736

Re: To the Throne

"Won't have to deal with the consequences until we find you and wring your neck for abandoning us."
Quindil watches Erdth deal with the door.
"At least, I think-"
He turns to Pello.
"-that's what you meant"
Erdthar Grimear
player, 670 posts
Gray Orc
Mon 29 Oct 2007
at 05:19
  • msg #737

Re: To the Throne

"Here goes..."

And Erdthar attacks the door, chopping away.
Pello Flarne
player, 604 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 29 Oct 2007
at 14:42
  • msg #738

Re: To the Throne

"Hey, hey, HEY! Did I ever say I was going to abandon you? Nah. As long as you people are standing and chopping, things haven't gone south. That's the usual state of affairs, right? It's when you are dying and bleeding all over the floor, that discretion becomes the better part of valor."
Myth -DM-
GM, 1102 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 30 Oct 2007
at 04:02
  • msg #739

Something new

Erdthar takes to hacking away at the door.

Then he hacks some more, it comes to a point where Quindil is like ”Falk this.” as he too starts hacking away at the door along with Falk.

Soon one of the blades gets through and then another finally the group is through the door and standing in a dark stone hallway.

The walls around are all made of cut stone with ceilings reaching to 20’.

You all stand at a “door”, more like a portal, before a set of steps that lead up. To your right and left a 15’ wide hallway continues on. No doors can be seen but it looks like the hallways both turn to the north in the distance. The air here is clear, no mist. That should be a relief for Pello, at least for the moment. No lights are to be seen and a thick layer of dust rest upon the floor.

Looking closer you see that the dust has been disturbed near the stairs. The tracks seem to be moving up or down the stairs, either way the traffic looks recent and it looks somewhat human.




Falk Zumbe
player, 62 posts
Wed 31 Oct 2007
at 07:30
  • msg #740

Re: Something new

"Oh, we got a punster. Har har." Falk is clearly unamused. "Let's get some light going!"

Falk lights up another pint of oil.
Pello Flarne
player, 606 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 1 Nov 2007
at 20:18
  • msg #741

Re: Something new

"Alright, there is life." Pello says, pointing to the tracks "Do we want to avoid them, or catch them?"
Quindil Liahstia
player, 322 posts
Fri 2 Nov 2007
at 00:08
  • msg #742

Re: Something new

"I thought it was funny."

Quindil examines the footprints
"Well, we already killed a hydra, so a couple of humans couldn't be too difficult, right?"  Let's kill'em."
Pello Flarne
player, 609 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 2 Nov 2007
at 00:34
  • msg #743

Re: Something new

"Well, I thought catch them, so we can get some info on the whereabouts of the treasure vault."
Erdthar Grimear
player, 671 posts
Gray Orc
Fri 2 Nov 2007
at 00:48
  • msg #744

Re: Something new

Erdthar kneels and checks the tracks more closely.

18:47, Today: Erdthar Grimear rolled 16 using 1d20+7. Track.
Quindil Liahstia
player, 323 posts
Fri 2 Nov 2007
at 01:05
  • msg #745

Re: Something new

"Err, yeah...catch them.  That could work too, I guess."
Myth -DM-
GM, 1107 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 2 Nov 2007
at 14:59
  • msg #746

Re: Something new

It takes Erdthar but a second to realize that the tracks lead up the steps. He also notices that the tracks come from the hallway on the East (right side).

Looking up the steps you see that they form another spiral staircase. Hopefully not as cursed as the last staircase we were in.
Erdthar Grimear
player, 672 posts
Gray Orc
Fri 2 Nov 2007
at 22:55
  • msg #747

Re: Something new

"They are going up, and they came from that way." Erdthar points east.  Resetting his grip more firmly on the axe, he starts up the stairs, paying particular attention to the tracks as he moves.
Myth -DM-
GM, 1108 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 5 Nov 2007
at 01:49
  • msg #748

Re: Something new

Erdthar picks up the tracks and follows them up the stairs. The rest of the group follows close behind. As you near the top of the stairs you notice that the next level seems to be lit by torches or lanterns.

Reaching the top of the stairs you see that the nice stone work continues onto this level. The hallways are about 15’ wide and have a barrel vaulted ceiling with a peak at about 20’, or so. Along both the north and south walls, torches are burning in alcoves spread out about every 5’.  The hallway looks to turn north at both the west and east ends.

Following the tracks Erdthar notices that theyduck off into the first alcove on the north wall. He gets a bit closer as he grips his axe and sees that the footprints disappear into the wall behind the torch.


Quindil Liahstia
player, 324 posts
Mon 5 Nov 2007
at 01:53
  • msg #749

Re: Something new

Quindil watches Erdth's progress, and drops his voice to a whisper.
"So they just end there?  Odd...very odd..."
Falk Zumbe
player, 63 posts
Mon 5 Nov 2007
at 09:41
  • msg #750

Re: Something new

"Guess I can save my lantern oil." Falk, caring little to whisper, douses his lantern and grabs the closest torch off the wall.

"Well Dr. Invisibile-Sissy, what do ya make of this?"
Erdthar Grimear
player, 673 posts
Gray Orc
Mon 5 Nov 2007
at 10:31
  • msg #751

Re: Something new

Erdthar looks at the wall and frowns.  "Secret passage, most likely."  The big orc looks over the wall with hostility and suspicion.


OOC: 04:29, Today: Erdthar Grimear rolled 15 using 1d20. Search.
if he don't find it with that, he takes 20 on the 5x5 foot section (2 minutes) at the back of the alcove.

Pello Flarne
player, 610 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 5 Nov 2007
at 18:37
  • msg #752

Re: Something new

"Now this is fine dwarven craftmanship." Pello says as he takes a look around while Erd is working "Wouldn't think that it was abandoned so long ago just by looking at it."
Myth -DM-
GM, 1109 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 6 Nov 2007
at 19:35
  • msg #753

Re: Something new

Erdthar starts to search the alcove. He knows that something is there, many times the Orc smacks his head with frustration, but finally he notices that there is a stone slab that seems to move out of the way.

Quindil adds some input after looking at the area. He knows for a fact that there is a door there; now opening it is another question.

The group seems to be a bit stumped when Falk reaches for the torch in that alcove. He grabs a hold of it but it doesn’t seem to come off the wall. It does however rotate down to reveal a latch.

Pulling on the latch (obviously the door mechanism) allows the door to rotate in the center like a revolving door. Beyond the door is a tight 5' wide hallway the hall way travels about 10' when it too turns into a brick wall. Again another "secret door", although the opening mechanism doesn’t seem as obvious as the last, for there is no torch in this small hallway.

The group fumbles around for a few minutes when someone notices another switch high up on the east wall of the hallway. The switch is small and seems to be disguised as a chip in the brick work.

Will the group flip the switch?
Pello Flarne
player, 611 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 6 Nov 2007
at 21:19
  • msg #754

Re: Something new

From the safety of the hallway, Pello encouragous "Come on Erd, let's see what's on the other side."
Quindil Liahstia
player, 325 posts
Tue 6 Nov 2007
at 22:23
  • msg #755

Re: Something new

Quindil offers his response to the gnome.
"Get your visible ass in there.  It's about time your life was endangered for once."
Erdthar Grimear
player, 674 posts
Gray Orc
Wed 7 Nov 2007
at 00:02
  • msg #756

Re: Something new

"Hmmm"  Erdthar squats and studies the floor of the short passage, studying the tracks.


OOC:
18:01, Today: Erdthar Grimear rolled 11 using 1d20+7. Track.

Pello Flarne
player, 612 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 7 Nov 2007
at 08:01
  • msg #757

Re: Something new

"Hell no! I'm too intelligent to risk life and limb like you brawny types." Pello replies to Quindil.
This message was last edited by the player at 16:34, Wed 07 Nov 2007.
Falk Zumbe
player, 64 posts
Wed 7 Nov 2007
at 15:39
  • msg #758

Re: Something new

"I still need a ruddy torch!" Falk goes back and grabs the second nearest torch off the wall.
Quindil Liahstia
player, 326 posts
Thu 8 Nov 2007
at 04:44
  • msg #759

Re: Something new

"You're also much to small to be disputing this!"
Quindil continues to irritate the little pyro.
Pello Flarne
player, 613 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 8 Nov 2007
at 06:14
  • msg #760

Re: Something new

Pello quirks an eyebrow "I fail to see your logic."
Myth -DM-
GM, 1110 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 9 Nov 2007
at 16:19
  • msg #761

Into the coffins

The group goes about deciding who opens the door. For some reason the thought of sending the gnome wizard in first came up, but that must have been a joke. I mean who would do that?

Finally after listening to the bickering for a minute Erdthar reaches up and grabs hold of the handle, with that everyone goes silent waiting to see what lies on the other side. Quindill moves past Pello and takes the point behind Erdthar. He holds his sword at the ready while Falk grabs a torch off the wall behind him. Pello hangs out between Falk and Quindil.

Erdthar pulls down the lever as the stone door slides into the wall on the east. As the door slides the silence is broken by loud screams of pain coming from within the next room. Along with the screams the room glows with a faint green glow.

Erdthar and Quindil take a glance into the room, having to look past a large column in front of them. Beyond the column they see rows of coffins and columns. The ceiling in the room reaches up to about 20', with beautiful stone work all around. The flickering green glow persists and comes from the north end of the room. Eyes glance up toward the glow and nearly freeze in place at the site: 4 disembodied skulls fly in circles around each other as they scream out in what sounds like pain. The screeches fill your ears with dread as you look upon the floating skulls. The skulls dance around each other for a moment when suddenly they turn toward the now open secret door, looking directly toward Erdthar and Quindil. Their screams increase in sound as they start to fly around the room wildly, staying close to the ceiling as they continuing to circle each other

In order for the heroes to get into the room they will have to squeeze past the column before them.

OoC: Need initiative and go!


FlameSkull

This message was last edited by the GM at 16:22, Fri 09 Nov 2007.
Pello Flarne
player, 614 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 9 Nov 2007
at 16:27
  • msg #762

Re: Into the coffins

"Aw man, what is going on in there? Erd?"

Ini: 9
Erdthar Grimear
player, 675 posts
Gray Orc
Fri 9 Nov 2007
at 16:41
  • msg #763

Re: Into the coffins

"Gods and godlings damnit all to a bloddy flaming hell."  Erdhar spits, and steps out around the column.  He pulls out his crossbow with a scowl.  "Damned things will probably toast me before I ever get a shot off that won't f#@7ing hurt them anyway."



10:38, Today: Erdthar Grimear rolled 18 using 1d20+3. Init.
Quindil Liahstia
player, 327 posts
Sat 10 Nov 2007
at 04:04
  • msg #764

Re: Into the coffins

"Son of a bitch."
Quindil looks dejectedly at the flying green skulls.
"Whatever happened to fighting things that bleed?"
He has his sword at the ready, but hesitates, waiting for Erdth to make the first move.
"Time to make yourself worth the headaches, shortstuff.  What'ya got for flaming flying green skulls?"

Quindil Liahstia rolled 10 using 1d20+3. Init.
Pello Flarne
player, 615 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 10 Nov 2007
at 04:35
  • msg #765

Re: Into the coffins

"Eh.. flying, flaming, green skulls? Do they by any chance sing?"
Quindil Liahstia
player, 328 posts
Sat 10 Nov 2007
at 05:49
  • msg #766

Re: Into the coffins

Quindil has to shout over the ghastly noise the flaming flying green skulls are making.
"I don't think you'd call it singing!"
Pello Flarne
player, 616 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 10 Nov 2007
at 06:07
  • msg #767

Re: Into the coffins

"Right, okay, good. Because I don't have any blessed salt. As long as they ain't singing, and are vulnerable to fire, I've got something right up their alley. Or not up their alley, considering how much it'll hurt. I just need a clear shot."

Pello pauses

"Somebody wanna lift me up on a coffin?"
Falk Zumbe
player, 65 posts
Sat 10 Nov 2007
at 11:13
  • msg #768

Re: Into the coffins

It's possible they're just an extravagent alarm system Falk yells. Either way, get ready!

Falk Zumbe rolled 12 using 1d20+1. Init.

Falk tosses his torch forward and pulls out his massive sized battleaxe

(AC 19, using large size battleaxe)
Myth -DM-
GM, 1111 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 13 Nov 2007
at 05:40
  • msg #769

Re: Into the coffins


Initiative:
Skulls: 24
Falk: 12
Erdthar: 10
Quindill: 10
Pello: 9



Erdthar, Quindil and Falk move out from behind the column. Falk picks Pello up and sets him on a coffin as he goes by and readies his axe.

The two skulls in front begin to become distorted as they slowly move forward and unleash bolts of fire from their deep dark eye sockets. The first bolt blast across the room and hits Erdthar square in the chest (23 Hit! -6hp Fire)the second bolt of fire from that skull reaches out and zaps Falk charring a black spot into his armor(20 Hit! -2hp Fire). The second skull lines up a shot for Quindil; its first blast misses the elf and hits the wall between Pello and Quindil. Angry from its first miss the skull takes its second shot at Quindil as well, this time the fiery blast hits its mark.(26 Hit! -4hp Fire)

The two other Skulls seem to have ducked out of the way.


S1: Blurred 20% miss chance
S3: Blurred 20% miss chance

Erdthar Grimear
player, 677 posts
Gray Orc
Tue 13 Nov 2007
at 12:02
  • msg #770

Re: Into the coffins

"Damnit all anyway." Erdthar fires off a bolt that manages to fall out of the crossbow rather than actually launch. "Shit."

06:01, Today: Erdthar Grimear rolled 8 using 1d20+7. Crossbow attack.
Falk Zumbe
player, 67 posts
Wed 14 Nov 2007
at 16:09
  • msg #771

Re: Into the coffins

Having no range weapon, Falk concentrates entirely on avoiding incoming fireballs.
Hey, skull things! Just try and hit me again!

Total Defensive Stance: +4 AC, can't make any attacks.
Pello Flarne
player, 617 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 14 Nov 2007
at 16:41
  • msg #772

Re: Into the coffins

Pello isn't entirely comfortable with all the fireballs flying around him, but when it becomes apparent that none are aimed at him, he becomes more relaxed. Overconfident even, as if that was anything new.

"Okay fellas, watch this!

Pyro Explosio Arata. Actoros!"


A glowing pea-sized bead streaks from his finger to a point just behind the two skulls where it explodes in a large ball of fire.
Quindil Liahstia
player, 329 posts
Wed 14 Nov 2007
at 19:24
  • msg #773

Re: Into the coffins

Quindil bellows in pain as the fireball hits him.  He sheathes his sword and pulls out his bow.
Myth -DM-
GM, 1113 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 18 Nov 2007
at 00:51
  • msg #774

Re: Into the coffins

Initiative:
Skulls: 24
Falk: 12
Erdthar: 10
Quindill: 10
Pello: 9

S1: Blurred 20% miss chance
S3: Blurred 20% miss chance


The forward skulls unleash another barrage of fiery attacks. The bolts lash from their eyes, one of them blast Erdthar and nearly knocks him to the ground(27 hit -2hp). Falk takes a blaze to his armor again as it starts to turn a sooty black(24 hit, -2hp). Quindill tries to turn out of the way but the fiery bolt burns into his arm(17 hit, -2hp). The final bolt comes across and hit Pello as he stands upon the coffin(13 hit, -1hp).

The two other skulls come flying around the far corner and both unleash balls of energy from their eyes that shoot forward and hit both Quindil and Pello. (-7hp and -7hp)

Pello reeling from the attack unleashes some magic of his own. He spurts out a few words and let’s loose a fiery ball of destruction. The heat pounds upon everyone’s face yet the flames don’t seem to bother the skulls one bit.


Quindil Liahstia
player, 330 posts
Sun 18 Nov 2007
at 01:22
  • msg #775

Re: Into the coffins

"I did NOT appreciate that!"
Quindil states the obvious as he returns fire.  He whips an arrow out and launches it at one of the skulls to his right (Attacking Skull 2)
The arrow flies true and smotes the skull right between the eye sockets.
"Take that!"


Quindil Liahstia rolled 4 using 1d6. Damage.
18:16, Today: Quindil Liahstia rolled 25 using 1d20+7. Attack Roll for Shortbow.

Pello Flarne
player, 618 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 18 Nov 2007
at 07:47
  • msg #776

Re: Into the coffins

"Aw! That's cheating! That's doggone cheating!" Pello shouts as it becomes apparent that his counter-attack didn't effect the skulls.

Rolling down from the coffin to use it and the pillar as cover, he points at one of the skulls and chants "Carray Spherius Forticum. Allos!" At the end of the chant three bolts of pure force flies from his fingertip and slams into one skull.
Erdthar Grimear
player, 678 posts
Gray Orc
Sun 18 Nov 2007
at 18:22
  • msg #777

Re: Into the coffins

"We might have to run."  Erdthar doesn't like all this fire.  Not at all.  The weaving skulls elude his bolt, but hey - at least he fired this time instead of dropping the damned thing.


12:20, Today: Erdthar Grimear rolled 1 using 1d10. 1,2=miss.
12:20, Today: Erdthar Grimear rolled 1 using 1d8. Crossbow  Damage.
12:19, Today: Erdthar Grimear rolled 23 using 1d20+7. Crossbow attack.

Myth -DM-
GM, 1114 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 21 Nov 2007
at 05:08
  • msg #778

Re: Into the coffins

Initiative:
Skulls: 24
Falk: 12
Erdthar: 10
Quindill: 10
Pello: 9

S1: Blurred 20% miss chance
S2: -4hp
S3: Blurred 20% miss chance
S4: -10hp


Falk grumbles as he looks up toward the Skulls, he even thinks about throwing his axe, but holds for now.

The skulls scream out as their green flames swirl and twist. They hold their ground as they unleash orbs of force from their eye sockets. The orbs strike on target and smash into their victims. The orbs come quickly and in pairs each set blast an adventurer square in the chest.

The adventurers seem to be taking a slow beating here, with the skulls staying high out of reach


Falk: -4hp
Erdthar: -6hp
Quindil: -8hp
Pello: -9hp

Erdthar Grimear
player, 679 posts
Gray Orc
Thu 22 Nov 2007
at 01:10
  • msg #779

Re: Into the coffins

"Damned things are hard to hit."  Erd takes more careful aim this time, and nails one dead in the eye.

OOC: Shoot Skull S1
19:08, Today: Erdthar Grimear rolled 5 using 1d8. Crossbow Damage.
19:07, Today: Erdthar Grimear rolled 8 using 1d20+7. Crit Confirm.
19:06, Today: Erdthar Grimear rolled 6 using 1d10. 1,2=miss.
19:06, Today: Erdthar Grimear rolled 26 using 1d20+7. Crossbow attack.

This message was last edited by the player at 01:11, Thu 22 Nov 2007.
Falk Zumbe
player, 68 posts
Thu 22 Nov 2007
at 07:28
  • msg #780

Re: Into the coffins

Fine! Stay up there!

Falk makes a few striking gestures and speaks some odd language

Norerr wug Tempus impugnum levitatonor!

Falk conjures a longsword of pure energy, and directs it to attack the nearest flaming skull.


Cast Spiritual Weapon. Total Defense no longer in effect (-4 AC)
Falk Zumbe rolled 18 using 1d20+6. spiritual weapon attack.
Falk Zumbe rolled 2 using 1d8+1. spiritual weapon damage.
Falk Zumbe rolled 5 using 1d5. Miss chance. 1 = miss.


The longsword takes a chip out of the skull's jaw. Break that jaw, sword!
Pello Flarne
player, 619 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 22 Nov 2007
at 08:41
  • msg #781

Re: Into the coffins

After that last fireball hitting him, Pello decides that it would be safer to be elsewhere, and scampers down the secret tunnel again.

"Hey guys! I'll check nothing attacks us from behind."

OOC: Retreat to CQ
Quindil Liahstia
player, 331 posts
Thu 22 Nov 2007
at 13:54
  • msg #782

Re: Into the coffins

Quindil is about to fire when Pello retreats.  The unexpected movement distracts Quindil and his arrow goes wide.
"What the...  Where the hell is he going?"

Quindil Liahstia rolled 12 using 1d20+7. Attack Roll for Shortbow.
Myth -DM-
GM, 1116 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 11 Dec 2007
at 08:16
  • msg #783

Re: Into the coffins

Initiative:
Skulls: 24
Falk: 12
Erdthar: 10
Quindill: 10
Pello: 9

S1: -7
AC: 18
No miss chance


The battle continues on as the flaming skulls begin to move in closer to each other getting ever closer to the group of adventurers. The flames flicker closer and closer when suddenly the screams of pain and agony stop for a brief moment. The silence is broken as the first skull opens its jaws wide to let out a horrific scream, louder than any heard before, the scream intensifies causing the flames on the other skulls to shutter and flick. The scream starts to hurt the ears as it rattles the loose metal bits on your clothing. As everyone grabs for their ears the three flickering skulls start to moan as their flames begin to burn out.

Looking closer the flames are not burning out, they are getting sucked into the screaming skulls mouth as are the flames from the torch that Falk threw to the ground. It seams that the screaming skull is in taking air, not exhaling it.

The three skull’s moans begin to get louder and louder, almost to match that of the scream. Then the closest skull to the scream shutters as it gets sucked into the gapping maw of the screaming skull. The screaming skull increases in size as it sucks in the first skull, then the second and finally the third. To where now the skull is nearly 5’ in diameter, what was once the size of a human skull is now that of a Titan. As it intakes the final skull it halts with the screaming and looks down with gleaming red eyes as it says ”Rise” in a very rough and cruel tone.

Falk uncovers his ears as he utters a few holy words, as he does so a shiny blue longsword comes into being next to the large skull. The longsword fights on its own needing no arm to swing it.

Erdthar hits his mark with the crossbow causing the large skull to turn and stare at him for a second and scowl.

Quindil fires a shot, but seems to be more worried about Pello retreating than his shot hitting true.

Pello takes his chance to leave as he moves back toward the hallway.

CREEEK   CRAAACK
The coffin that Pello was not long ago standing on begins to rumble as its lid slowly starts to move. The coffin lid slides a bit to the side as a nasty skeletal hand begins to rise up out of it as it pushes open the lid……..


Sorry didn’t have chance to update this yet.

S1 is at eI about 10’ off the ground.
Pello is in CQ, lol way back there.
Coffin in DL+M is opening

Pello Flarne
player, 620 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 11 Dec 2007
at 14:44
  • msg #784

Re: Into the coffins

Hearing the lid of the coffin move, Pello turns around to look. Seeing that something nasty is preparing to come out, he begins to cast a spell.
Quindil Liahstia
player, 333 posts
Tue 11 Dec 2007
at 19:23
  • msg #785

Re: Into the coffins

Quindil's attention is focused on the giant skull, although the moving coffin has not escaped his attention.

Attack Roll - 11

Apparently there are too many distractions for Quin, and his focus is lost.  His shot goes wide.  Not turning away from his intended target, he addresses Pello.

"What's causing that unholy sound back there?"

Quindil Liahstia rolled 11 using 1d20+7. Attack Roll for Shortbow.
Erdthar Grimear
player, 681 posts
Gray Orc
Wed 12 Dec 2007
at 01:52
  • msg #786

Re: Into the coffins

Dropping the frustration that is his crossbow, Erdthar.  Flipped his axe into position and swung it into the rising dead.

OOC:
19:49, Today: Erdthar Grimear rolled 3 using 1d8+2. Damage 2.
19:49, Today: Erdthar Grimear rolled 18 using 1d20+9. Attack 2.
19:48, Today: Erdthar Grimear rolled 9 using 1d8+5. Damage 1.
19:48, Today: Erdthar Grimear rolled 20 using 1d20+9. Attack 1.

Falk Zumbe
player, 69 posts
Sat 15 Dec 2007
at 10:28
  • msg #787

Re: Into the coffins

Falk directs his newly created weapon, but is highly disappointed when it strikes with seemingly no effect.

Falk Zumbe rolled 15 using 1d20+6. Spiritual Weapon.
Falk Zumbe rolled 5 using 1d8+1. Attk Dmg.

Myth -DM-
GM, 1118 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 20 Dec 2007
at 16:46
  • msg #788

Re: Into the coffins

Initiative:
Skulls: 24
Falk: 12
Erdthar: 10
Quindill: 10
Pello: 9

S1: -19
AC: 18
No miss chance

The skull shrieks again as more of the coffins start to shake.

Changing its tactics a bit the large skull comes down from the rafters and attempts a bone shattering bite toward Erdthar. (20 hit! – 9hp) Blood drips from Erdthar’s shoulder as the skull bites in deep.

Falk directs his magical sword to attack the skull again, but the blade can not keep up with the fast moving skull.

Erdthar dropping his bow starts to turn toward the coffin when the skull attacks him. Instead of smashing the skeleton Erdthar directs his attacks toward the skull. His blade smacks into the skull making a hard ringing sound, his second swing comes from the back hand and nearly knocks the jaw off the skull.

Quindil is having problems with his bow; he can’t hit the broad side of a barn.

Pello, from the safety of the hall way looks on in horror as the coffin begins to rise. He twinkles his fingers and suddenly from inside the coffin flames begin to burn. The gurgling sounds of pain come from the coffin as the skeletal hand falls to the ground. The coffin continues to burn, it will soon be a pile of ash on the floor.

OoC: Erd, I directed your hits to the biggest threat.
Skeleton in coffin is dead.



The coffins in B-B, D-B, F-L and B-L begin to move (Co-ordinates read Top Row- Side Row)
This message was last edited by the GM at 16:47, Thu 20 Dec 2007.
Erdthar Grimear
player, 682 posts
Gray Orc
Fri 21 Dec 2007
at 07:35
  • msg #789

Re: Into the coffins

Erdthar spends the next few moments recovering from his wounds and swishing his axe ineffectually through the air.

OOC:
01:33, Today: Erdthar Grimear rolled 11 using 1d20+9. Attack 2.
01:33, Today: Erdthar Grimear rolled 13 using 1d20+9. Attack 1.

Quindil Liahstia
player, 334 posts
Fri 21 Dec 2007
at 19:53
  • msg #790

Re: Into the coffins

"We may want to make a tactical withdrawal, if this keep up!"
Quindil tries another shot with his bow.
Attack Roll: 11

After another miss, however, Quindil drops his bow and draws his longsword.

Quindil Liahstia rolled 11 using 1d20+7. Attack Roll for Shortbow.
Falk Zumbe
player, 70 posts
Fri 28 Dec 2007
at 19:57
  • msg #791

Re: Into the coffins

"We fight!" Falk yells angrily, as he walks to Erdthar and spontaneously casts Cure Moderate Wounds, dropping a prepared Hold Person spell.

Falk Zumbe rolled 18 using 2d8+4. Cure Moderate Wounds.

Most of Erdthar's wounds heal over.

Falk's longsword continues to fight the skull independantly of Falk himself.

Falk Zumbe rolled 24 using 1d20+6. Spiritual Weapon.
Falk Zumbe rolled 5 using 1d8+1.


The longsword strikes into the skull, putting a fracture into the top of it.
Pello Flarne
player, 622 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 2 Jan 2008
at 19:21
  • msg #792

Re: Into the coffins

From his position, Pello can't see much, but he can see that the coffin to the left of the exit has begun moving. Muttering a few quick words, he conjures another fire inside that one.

"Guys, even if I was ready to fight to the death against this one, I can't hurt it. So don't you dare getting pissy when I run out of targets in a few moments."
Myth -DM-
GM, 1122 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sat 5 Jan 2008
at 00:00
  • msg #793

Out from the coffins

Initiative:
Skeletons: 18
Falk: 12
Erdthar: 10
Quindill: 10
Pello: 9

S1: dead
AC: 18
No miss chance

The large skull again bites out toward Erdthar. The skull is seemingly tearing the orc to shreds. Its jaws snap down hard, drawing more blood. (28hit -6hp)

Falk, seeing Erdthar being bitten moves forward and lays his healing hands upon the orc. Soon Erdthar’s flesh begins to seal itself shut as the orc fights on. Meanwhile Falks magical sword slashes away at the skull, its mark must be true as it hits the skulls flames begin to flicker and suddenly the flames extinguish themselves as the large skull transforms and falls to the ground as four burnt human sized skulls

As the skulls fall to the ground the remaining coffins in the room start to shake….

Erdthar and Quindil look around the room for targets to kill, when they see the two skeletons from across the room approaching.

Pello dispatches another fiery ball of flame into the coffin next to him. Again the skeleton inside burns to death ….. so to speak.


Soon the room will be filled with bones… and then four more sets of bones
Quindil Liahstia
player, 335 posts
Sun 6 Jan 2008
at 03:09
  • msg #794

Re: Out from the coffins

Quindil moves in to attack a skeleton.

Quindil Liahstia rolled 11 using 1d20+6. Attack Roll for Longsword.

Unfortunately, his luck with the sword seems no better than with the bow, and the blow glances off a bone.
Falk Zumbe
player, 71 posts
Sun 6 Jan 2008
at 09:09
  • msg #795

Re: Out from the coffins

hmmm... gotta find that ruddy symbol

Falk mutters as he rummages through his backpack

Aha!

Falk pulls out a silver symbol of a longsword against a shield.

Feel the heat!


Falk Zumbe rolled 2 using 1d20+1. Turning Check.
Falk Zumbe rolled 16 using 2d6+5. Turning Damage.

So I destroy 16 HD of skeletons if they only have 1 HD. Otherwise, there's no effect.
 

Erdthar Grimear
player, 684 posts
Gray Orc
Tue 8 Jan 2008
at 02:22
  • msg #796

Re: Out from the coffins

With a brief nod of thanks for the healing touch, and an even more brief "Thanks."  Erdthar charges the newest menace with axe a-whirling.

OOC:
20:21, Today: Erdthar Grimear rolled 12 using 1d8+8. Damage.
20:20, Today: Erdthar Grimear rolled 28 using 1d20+13. Charge!.

Pello Flarne
player, 623 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 8 Jan 2008
at 14:16
  • msg #797

Re: Out from the coffins

"Err guys.. whats going on in there? We running away yet? I've got short legs, so I'd like to know in advance."
Myth -DM-
GM, 1123 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 8 Jan 2008
at 19:50
  • msg #798

Holy Shimbol

Falk produces his holy symbol as Erdthar prepares for attack.

But as Erdthar start to head toward the enemy all the skeletons in the room begin to shudder and then blow apart into dust as Falk's positive energy surges through them.

Pello's fireballs begin to burn there way through the two coffins that they rest in. letting off a horrible smell.

The room now stands empty except for the four adventures and the four human sized skulls that rest upon the ground.


Now that the melee has ended you look around the room a bit more and see that the center section of the room has two large oak doors that have yet to be inspected and perhaps there is some loot in a few of these coffins.
Quindil Liahstia
player, 338 posts
Tue 8 Jan 2008
at 23:47
  • msg #799

Re: Holy Shimbol

"Well, so much for the undead.  I wonder what else is around here..."
Quindil starts to take a careful walk around the room.  He wrinkles his nose when he passes by the coffins Pello torched.
"Hey shorty, what'd'ya burn that stinks so much?"
Pello Flarne
player, 626 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 9 Jan 2008
at 00:38
  • msg #800

Re: Holy Shimbol

"Whatever was trying to bite you in the ass. So be grateful." Pello calls back, though he does extinguish the fireballs with a wave of his hand.

"Should I take the sudden cessation of fighting as a sign that it's safe in there now?"
Erdthar Grimear
player, 685 posts
Gray Orc
Wed 9 Jan 2008
at 20:50
  • msg #801

Re: Holy Shimbol

"Yeah."  Erdthar confirms.  "Falk blasted their bony asses back to the bone-yard."  He gave the cleric another nod of thanks.  "And saved my ass too.  Good job, my friend."  He didn't smile.  Smiling when you have two-inch canines tended not to send the right message to a human.

He set about searching as well he could, without tipping coffins and setting off potential traps.
Falk Zumbe
player, 73 posts
Wed 9 Jan 2008
at 21:35
  • msg #802

Re: Holy Shimbol

Falk inspects the skulls briefly before he moves onto rummaging around for loot.

"To the victor the spoils!"
Pello Flarne
player, 627 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 9 Jan 2008
at 23:42
  • msg #803

Re: Holy Shimbol

"Dibs on the gemstones!" Pello calls out as he makes his way around the pillar into the room.
Myth -DM-
GM, 1126 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 10 Jan 2008
at 17:48
  • msg #804

Booty

The group goes about rummaging through the room. With most of the coffins open it is easy to look them over. Everyone splits up and inspects a separate part of the room.

The tapestries that hang on the east and west wall are extremely well made, but they are large and would be awkward to carry out of here.

Erdthar found a very nice heavy crossbow in one of the coffins next to a pile of coins.

Quindill scrounged up a hand full of gems along with a stash of coins.

Faulk found a small bottle with blue liquid in it along with a small solid gold idol. The little statue looks just like a horse, it is about 5” long and 3” tall, solid gold.

Pello finds a piece of parchment with some arcane writing scribbled upon it.

The party brings their goods together and Pello’s eyes widen as he sees the stones, he quickly grabs the ruby from Falks hand and inspects it, knowing that it is a very rare and expensive gem.


OoC: I went ahead and identified all this stuff for you, so you can use it. This is all added to the Vault thread.

76pp 1,853gp
scroll containing:
1. disguise self (lvl 1, cast 1)
2. jump (lvl 1, cast 1)
3. tongues (lvl 3, cast 5)
gem: violet garnet (400gp)
gem: azurite (8gp)
gem: star ruby (5,000gp)
cure moderate wounds (potion)
+1 crossbow, heavy (2,350gp)
Goldin Horse (1525gp)

This message was last edited by the GM at 17:51, Thu 10 Jan 2008.
Quindil Liahstia
player, 340 posts
Fri 11 Jan 2008
at 00:15
  • msg #805

Re: Booty

"Rekilling dead rich things sure turns a decent profit."
Quindil inspects their haul.
"We should grab those tapestries before we leave here.  They'd look good on the walls of some rich noble's home."
Falk Zumbe
player, 74 posts
Tue 15 Jan 2008
at 08:34
  • msg #806

Re: Booty

"Maybe once we find a way out"

Falk suddenly drops onto his knees, his head near the floor. He stays that way for a few moments, then gets up and smiles.
"Tempus has granted me greater power. Let's keep going. As Falk moves forward to scrutinize the two oak doors, and more importantly, whether they can be opened.
Myth -DM-
GM, 1129 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 16 Jan 2008
at 15:45
  • msg #807

Oaken doors

After rummaging through the room Falk heads over to the large oak doors and inspects them.

Looking closer at the doors they seem to be kind of ordinary, there are no intricate markings and no carvings around the edges like doors seen before in this complex.

Down near the doorknobs is a small key hole.
Erdthar Grimear
player, 687 posts
Gray Orc
Thu 17 Jan 2008
at 17:24
  • msg #808

Re: Oaken doors

"We got some keys."  Erdthar suggests over Falk's shoulder, having moved there much more quietly than a being his size should have.  "Couple silver and a gold one.  Wonder if any fit."
Myth -DM-
GM, 1130 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 18 Jan 2008
at 15:28
  • msg #809

Keys and Doors

Erdthar snatches up the keys and takes a close look at each of them. One of the silver keys will obviously not fit, but both of the "B" shaped keys fit the key hole.

He tries the gold one first, but it will not turn. The Silver "B" slides into the key hole and as Erdthar turns it you can all here the locking mechanism disengage.

The door can now be opened.
Erdthar Grimear
player, 688 posts
Gray Orc
Sat 19 Jan 2008
at 06:18
  • msg #810

Re: Keys and Doors

"Any one that wants to can check for traps."  Erdthar announced.  "Or I could kick the thing open."
Quindil Liahstia
player, 341 posts
Sat 19 Jan 2008
at 07:00
  • msg #811

Re: Keys and Doors

"I'll take a quick peek at things.".
Today: Quindil Liahstia rolled 18 using 1d20+9. Search Check.

Quindil spends a couple of seconds to look over the door.
Myth -DM-
GM, 1131 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 21 Jan 2008
at 19:04
  • msg #812

Re: Keys and Doors

Quindill looks over the doorway but does not notice anything out of place, there does not ssem to be any trip wires or other trap like mechanizms.
Erdthar Grimear
player, 689 posts
Gray Orc
Mon 21 Jan 2008
at 21:58
  • msg #813

Re: Keys and Doors

Erdthar, axe in hand, puts a foot to the door and slowly pushes it open.
Pello Flarne
player, 628 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 21 Jan 2008
at 22:50
  • msg #814

Re: Keys and Doors

Pello takes a few steps back to ensure he is not in the line of whatever might come barging, shooting or exploding out the door.
Quindil Liahstia
player, 342 posts
Tue 22 Jan 2008
at 02:41
  • msg #815

Re: Keys and Doors

Quindil hefts his axe and takes up a position near the door entrance, ready to spring out if needed.
Myth -DM-
GM, 1132 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 23 Jan 2008
at 00:11
  • msg #816

Re: Keys and Doors

Erdthar kicks open the door as the others look on in anticipation.

As the two oak doors swing open, you see teh insides of arather plain rectangular room, a green fog belows up from a grate seen in the floor. A spiral staircase leads downward.



Quindil Liahstia
player, 343 posts
Wed 23 Jan 2008
at 00:40
  • msg #817

Re: Keys and Doors

"Green fog...that's usually not a good thing."
Quindil turns to address Pello.
"Got any ideas what such greenery would entail?"
Pello Flarne
player, 629 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 23 Jan 2008
at 03:00
  • msg #818

Re: Keys and Doors

"I think you summed it up pretty well." Pello replies, looking with distaste at the staircase "How about we not go down there, and explore that nice piece of corridor that we came from?"
Erdthar Grimear
player, 690 posts
Gray Orc
Wed 23 Jan 2008
at 14:42
  • msg #819

Re: Keys and Doors

"There's tapestries on some of the walls - no tell'n what's behind them."  Erdthar suggested.
Myth -DM-
GM, 1133 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 23 Jan 2008
at 22:18
  • msg #820

Which Way?

The group contemplates their next course of action.

Go into the foggy room or explore this level of the complex?
Falk Zumbe
player, 75 posts
Thu 24 Jan 2008
at 08:40
  • msg #821

Re: Which Way?

ever curious, Falk steps closer to the green fog and attempts to smell from as far back as possible
Erdthar Grimear
player, 691 posts
Gray Orc
Thu 24 Jan 2008
at 18:23
  • msg #822

Re: Which Way?

"Oh great."  Erdthar makes ready to pull the cleric from danger, or to attack if a good target presents.
Myth -DM-
GM, 1134 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 24 Jan 2008
at 18:56
  • msg #823

Re: Which Way?

Falk steps a bit closer to the green fog, surprisingly nothing happens.

He does notice that the fog has a slightly acidic smell that burns his nostrils, but it does not burn the skin.
Falk Zumbe
player, 76 posts
Fri 25 Jan 2008
at 02:59
  • msg #824

Re: Which Way?

Falk backs off.

That sure cleared the nose!
Quindil Liahstia
player, 344 posts
Fri 25 Jan 2008
at 04:08
  • msg #825

Re: Which Way?

"Unless anybody REALLY wants to go down there, I'd rather ignore it.  I'm content to find that blasted helm and get the hell out of here."
Erdthar Grimear
player, 692 posts
Gray Orc
Fri 25 Jan 2008
at 05:22
  • msg #826

Re: Which Way?

"What if the Helm's down there?"  Erdthar asks the obvious.
Quindil Liahstia
player, 345 posts
Sat 26 Jan 2008
at 01:56
  • msg #827

Re: Which Way?

"Ah dammit, you're probably right.  And I'd hate to hike to the top of this goddamn mountain only to find we had passed it already."
Quindil looks concerned as he looks at the smoke.
"We have any way of knowing whether that crap will kill us?"
This message was last edited by the player at 05:21, Sat 26 Jan 2008.
Erdthar Grimear
player, 696 posts
Gray Orc
Sat 26 Jan 2008
at 02:37
  • msg #828

Re: Which Way?

"We could throw the redhead loudmouth into it and see what happens."  The big orc seemed to like the idea.

A lot.
Quindil Liahstia
player, 346 posts
Sat 26 Jan 2008
at 05:24
  • msg #829

Re: Which Way?

"Well, if he can't come up with a better way, I'm all for it.  Isn't figuring out weird crap like this his speciality?"
Pello Flarne
player, 630 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 26 Jan 2008
at 16:28
  • msg #830

Re: Which Way?

Hey, Hey, HEY!" Pello protests, holding up his hands defensively, though that probably wouldn't help much against an orc.

"I'm the only one that doesn't want to go down there, and I'm the one who should test it?"

He shakes his head his head sadly, and moves forward towards the opening "For your information, I'm not a trap expert. But I guess I'll figure it out, just as to satisfy you folks' curiosity."

Reaching the fumes Pello takes a deep sniff, the nostrils on his large gnomish nose audibly flapping.
Quindil Liahstia
player, 347 posts
Sat 26 Jan 2008
at 16:40
  • msg #831

Re: Which Way?

"If I thought it was a trap, I would've checked it myself."
Quindil observes the gas huffing.
"But I don't think it's a trap.  I think it's some sort of alchemy or magic."
Myth -DM-
GM, 1139 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 28 Jan 2008
at 18:36
  • msg #832

Re: Which Way?

Pello moves into the room with the light green fog. He gets closer trying to determine its source....
Myth -DM-
GM, 1140 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 30 Jan 2008
at 05:52
  • msg #833

Re: Which Way?

 Pello procrastinates in the room for a few more moments, doing wizardly gnome stuff I suppose.

The others wait patiently as they listen and look around the room. The tapestries are nice. They show of battles long past, between dwarves and some sort of beast like creatures.

The tapestry on the west wall shows a battle taking place below a mountain. In the distance atop the mountain is a glowing bright light, like that of a sun. The dwarves appear to have the upper hand in this battle. Their shields intertwined as they push back an onslaught of attacks.

The tapestry on the east wall depicts a battle upon the mountain itself, in front of a citadel a glowing light atop it. The dwarves seemed backed against their doors in this scene. A tall horned bipedal beast holds a spear tip to a fallen dwarf’s throat in the forefront of the image as his bestial warriors push to the front gates.

An eerie silence fills the air.
This message was last edited by the GM at 06:00, Wed 30 Jan 2008.
Pello Flarne
player, 631 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 30 Jan 2008
at 09:31
  • msg #834

Re: Which Way?

Pello finally breaks the silence

"Hmmph. Okay. It's just some gaseous ammonioried sulphur. Not dangerous. Good for spicy candy drops. But that doesn't mean that I'm going down there first. Might be a dragon farting for all we know."
Quindil Liahstia
player, 348 posts
Wed 30 Jan 2008
at 14:07
  • msg #835

Re: Which Way?

"Well, I don't want to go down there but I don't want to run all over this goddamned mountain only to find out that the helm is down there."
Quindil manouvers his battle axe into a better position.
"I'll tiptoe down and see if there's anything of interest."

Quindil looks a silly sight, sneaking around with his battleaxe in hand, as he moves to the staircase and down, to take a look.  His sneakiness is somewhat hampered by the pufts of gas.
Quindil Liahstia rolled 12 using 1d20+9. Move Silently Check.
Erdthar Grimear
player, 697 posts
Gray Orc
Wed 30 Jan 2008
at 17:32
  • msg #836

Re: Which Way?

Erdthar follows behind the elf, eerily silent for such a big, dumb orc.

11:30, Today: Erdthar Grimear rolled 22 using 1d20+2. Move Silently Check.
Falk Zumbe
player, 77 posts
Thu 31 Jan 2008
at 02:20
  • msg #837

Re: Which Way?

Falk looks at his large armour and shield.

"If we're trying to be sneaky, I'll stay behind. Yell if there's something down there that's not big and sleeping!"

He says as quietly as possible while still being heard.
Pello Flarne
player, 632 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 31 Jan 2008
at 06:31
  • msg #838

Re: Which Way?

Pello puts a hand on Falk's arm to stop him.

"They are just scouting ahead. They'll be back shortly unless anything eats them."
Myth -DM-
GM, 1141 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 4 Feb 2008
at 16:34
  • msg #839

Re: Which Way?

Quindill and Erdthar make their way down the spiral staircase. Slowly they make their way.
Quindil Liahstia
player, 349 posts
Mon 4 Feb 2008
at 20:44
  • msg #840

Re: Which Way?

Quindil takes a quick look, and signals to Erdth to go back up.
Move Silently: Take 10 for 19
Erdthar Grimear
player, 698 posts
Gray Orc
Mon 4 Feb 2008
at 21:05
  • msg #841

Re: Which Way?

Erdthar silently follows the elf back up the stairs.  Once they are well away, he holds a quiet conversation with his companion.
They continue up to other others.  "Something nasty, with wings. Maybe a hag." He shudders, Hags controlled some orc tribes, and such tribes were particularly nasty.

15:00, Today: Erdthar Grimear rolled 19 using 1d20+2. Move Silently Check.
Pello Flarne
player, 633 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 5 Feb 2008
at 03:53
  • msg #842

Re: Which Way?

"Well, unless the gas clears out down there, I probably wouldn't be of much help. Sure, it would make a very nice explosion, but I prefer to survive the fireworks I make." Pello informs.
Quindil Liahstia
player, 350 posts
Tue 5 Feb 2008
at 04:07
  • msg #843

Re: Which Way?

"Don't you have anything that doesn't light things on fire?"
Quindil starts to get a little exasperated with their one-trick pony mage.
"Besides, somethin's a boilin' down there and I'm pretty sure I saw a torch.  Should be safe t'toss a few firecrackers around."
Erdthar Grimear
player, 699 posts
Gray Orc
Tue 5 Feb 2008
at 06:16
  • msg #844

Re: Which Way?

"Not gas, some sorta vapor coming up from her pot."  Erdthar adds.  "You going to help or bitch like a little bitch?"  He hefts the axe and turns to face the stairs.  "Lets do it!" He doesn't charge though, quite.
Pello Flarne
player, 634 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 5 Feb 2008
at 14:38
  • msg #845

Re: Which Way?

"Why didn't you just say so? I'll fry that hag. Stay clear for the first blast." Pello says, and follows the warriors down the stairs.

"And for your information, I do have other spells. Just not very many of them. Who'd want to blast enemies with spheres of pure arcane energy, when you can set them on fire instead?"
Myth -DM-
GM, 1142 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 5 Feb 2008
at 23:45
  • msg #846

Down we go

The group readies themselves for what could turn out to be a nasty encounter.


Marching order?
The stair way can fit 1 maybe 2 people across



Here is what you will see once you get down the first flight of stairs.
Quindil Liahstia
player, 351 posts
Wed 6 Feb 2008
at 00:34
  • msg #847

Re: Down we go

"Couldn't you melt them with acid?  That's pretty badass."

Quindil discusses the business at hand.
"Hey Erdth, how tall was the ceiling?  I don't want it t'be able t'fly away from us.  If we can get the initiative, we should try to knock over its stew 'cus I'm thinkin' a pot of bubblin' green would be rather painful.  Either way, Erdth needs to get in there as fast as possible.  Falk, if you have anything for curing curses or poisons, we'll prolly need 'em.  Pello...you do whatever the hell you can that'll be useful.  I'll get in there and try t'rip out its spine with ol' axey here."

OOC - Hey Myth, how tall is the ceiling of the room?
Erdthar Grimear
player, 700 posts
Gray Orc
Wed 6 Feb 2008
at 05:12
  • msg #848

Re: Down we go

"Fast as I can, got it." Erdthar agrees, fingering his own axe.  "She's goin' down..."


OOC: I'll rage in the first round (been saving it for something bad-ass like this), and if we can get to the bottom of the stairs before things go into rounds, I will charge her too.
Falk Zumbe
player, 78 posts
Wed 6 Feb 2008
at 09:12
  • msg #849

Re: Down we go

Hold up half a minute...

Falk mutters a series of incantations. Firstly, his armour shimmers green momentarily before returning to its prior mettalic shape, then he grabs Erd and imbues him with great fortitude, then finally ends by creating a shimmering aura around Erdthar. Falk then finishes it off with a prayer to Tempus to grant him extra talent in the upcoming battle.

OK, so I'm casting
Magic Vestement on myself. +1 to AC for a total of 20 (Using 2 hander). Lasts 5 hours.

Bear's Endurance on Erdthar, granting +4 constitution (Meaning, among other things, +2 Fortitude saves and +2 hit points per level). Lasts 5 minutes

Shield of Faith on Erdthar, granting +2 deflection bonus to AC. Lasts 5 minutes.

And Divine Favour on myself. +1 Luck to attack and damage rolls for weapons. Lasts 1 minute


"Aright, let's do this!"
Falk positions himself behind Erdthar, but in front of Pello.
This message was last edited by the player at 09:13, Wed 06 Feb 2008.
Quindil Liahstia
player, 352 posts
Wed 6 Feb 2008
at 09:37
  • msg #850

Re: Down we go

Quindil adds a few more bits of strategy.
"Sneak back down there Erdth, see if you can get the surprise.  I'll follow immediately.  You two stay back until you hear the commotion.  The moment you do, give em hell."

Take 10 in Sneakiness, 19 total
Pello Flarne
player, 635 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 6 Feb 2008
at 12:08
  • msg #851

Re: Down we go

"Alright, I'll do that. Just make sure that you're not standing between the stairs and the hag. Or behind it for that matter. I'll give it hell."

OOC: Last in marching order.
Myth -DM-
GM, 1144 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 7 Feb 2008
at 17:50
  • msg #852

Raging Orc!

Before Erdthar leads the charge into the enemy’s lair, Falk lets go a few of his divine spells to enhance his teammates.

After the divine intervention Erdthar goes head long down the stairs with his axe shinning. He rounds the corner with a grunt and the beast at the pot looks up, completely surprised by Erdthar’s approach. Split seconds later Erdthar is upon the winged beast a gleam of red in his eyes.

OoC: Erd you get free surprise round action, then I need initiative from everyone as the fight starts.
Also Erd, please list your Rage stats, I haven’t the time to hunt them down.



Falk: +1ac (20), +1 luck Atk/DMG
Erdthar: Bears Endurance (+4con, +2Fort saves, +10hp) +2deflection AC (18)


Erdthar Grimear
player, 701 posts
Gray Orc
Thu 7 Feb 2008
at 19:18
  • msg #853

Re: Raging Orc!

"Aaaargh!"  Erdthar roars in inarticulate orcish as he drives in and makes a vicious overhand swing at the winged beast.

OOC:
Rage stats Stats are
 AC:14(16 after charge round) Con: 23/+6, Str: 24/+7, HP: 76

Attack vs Flat-footed AC (charge, rage, power attack 5, 2-hand wield)
13:13, Today: Erdthar Grimear rolled 21 using 1d8+20. Damage.
13:12, Today: Erdthar Grimear rolled 16 using 1d20+11. Attack.

Pello Flarne
player, 636 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 7 Feb 2008
at 21:30
  • msg #854

Re: Raging Orc!

Initiative: 12
Quindil Liahstia
player, 353 posts
Fri 8 Feb 2008
at 03:44
  • msg #855

Re: Raging Orc!

Quindil Liahstia rolled 5 using 1d20+3. Initiative.
Quindil moves into the room shortly after Erdth and attempts to find a flanking spot against the beast.
Myth -DM-
GM, 1146 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 8 Feb 2008
at 20:01
  • msg #856

Re: Raging Orc!

Pello: 11
Enemy: 7
Quindill: 5
Erdthar: (Max HP:76, current: 63)
Falk:


Erdthar rounds the corner and charges straight toward the winged enemy. He takes a powerful swing with his mighty axe. Erdthar directs the blade toward the wings of the creature, which happen to be high up on the creatures head. His blade strikes true and deep, and then an oddity comes to be.

As Erdthar smashes the winged portion of the beast which is located on the beast’s head, the creature starts to separate. The winged head pops off trying to fly, but the massive amount of damage caused by Erdthar’s chop causes it to fall quickly to the ground with a thud. As the beast’s head pops off and dies a new more vile and disgusting head comes up from the beast’s shoulders, this one without wings. The new head of the beast screams out at Erdthar exposing its sharp teeth. Erdthar quickly swings attempting to cleave into the new demon…… His blade strikes true again ripping into the side of the demon like creature (Cleave hits 19) As Erdthar chops into the demon he pulls his axe away and sees that it is dripping with acid, the acid looks to be eating away at the weapon (-5hp acid damage to weapon  5/10hp (no save unless Magic weapon, 18 ref if magical)

Quindil moves in on the heals of Erdthar and tries to flank the beast, but flanking at this point would put his life in danger so he holds back a little.

Falk readies for action.

Pello watches from the safety of the staircase.

After being attack by Erdthar the demon responds viscously with his claws. Both of his long clawed hands rip into Erdthar. (30 and 20 both Hit! -13hp)  He smiles as Erdthar’s blood drips to the ground.

OoC: Erd I need damage for cleave


Dead Creature:


Demon:

Erdthar Grimear
player, 703 posts
Gray Orc
Sat 9 Feb 2008
at 02:52
  • msg #857

Re: Raging Orc!

"Arragh!...."  Erdthar buries the axe deep into the creature, then watches in horror as his beloved weapon starts to dissolve.


OOC:
Damn Myth, you're taking away my masterwork axe? Foul man, foul.

The way I read the rules, Power attack lasts for every attack you make before your next turn, so...
20:47, Today: Erdthar Grimear rolled 26 using 1d8+20. Cleave damage.

Falk Zumbe
player, 79 posts
Sat 9 Feb 2008
at 10:41
  • msg #858

Re: Raging Orc!

Falk exits the staircase and says some divine gibberish

Perpefol optinil a persitelionokov!


Falk Zumbe rolled 19 using 1d20+1. Init.
Casting Blindness/Deafness on the demon thinger. Needs to make a fortitude save of 16 or else be permanantly blinded.
Falk Zumbe rolled 11 using 1d20+5. Spell Resistance, if applicable.

Pello Flarne
player, 638 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 9 Feb 2008
at 15:22
  • msg #859

Re: Which Way?

Pello frowns as he he steps around to behold the monster. But still he raises his arms, and utter "Pyro Explosio Arata. Actoros!" before pointing at the empty northwestern corner of the room.

A small bead of fire springs from his finger, and flies into the corner, where it collides with the wall, and explodes into a massive ball of flame, which reaches out to engulf the demon, and singe Erdthar's eyebrows, but otherwise leaving the orc unharmed.
Quindil Liahstia
player, 357 posts
Sat 9 Feb 2008
at 21:57
  • msg #860

Re: Which Way?

Quindil sees Erdth's axe start to melt away and decides to rummage through his backpack.  He pulls out an extra battleaxe and drops on his way past Pello.
"Give this to the big guy if he needs it!"
Quindil moves near the blast radius of the fireball.
OOC: Moving near the north side of the cauldron, looking for a place to move in and flank without getting shredded.
Myth -DM-
GM, 1149 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 11 Feb 2008
at 16:19
  • msg #861

Re: Which Way (rd2)?

Falk: 20
Pello: 11
Enemy: 7 (-21hp)
Quindill: 5
Erdthar: (Max HP:76, current: 55)


Erdthar’s retaliation blast knocks a good bit out of the beast, yet its does not do the amount of damage that one would think.

Falk then goes about casting something upon the creature, it smile and looks up toward Falk. And within Falk’s own mind he hears the beast speak, although its lips never move. ”You will be the next to die!”

Pello lets loose one of his tiny little beads, all knowing that it is going to blow up in a blaze. The bead travels across the room and blows up as it hits the wall next to the beast. The blaze engulfs the beast. The flames cover his body and parts of its flesh start to bubble.

The demon upset with the overwhelming situation lashes out at Erdthar trying to drop the large Orc. It swings madly with its two long claws and then reaches out to take a snapping bite with its razor sharp teeth. The first claw narrowly misses Erdthar’s throat (13 miss) The second claw catches Erdthar off guard and it rips into his upper torso. (22 hit -8hp). The final attack comes from the demon’s teeth, somehow Erdthar manages to move clear of the teeth, possibly saving his life. (14 miss)

Quindil moves to the north of the room but his progress gets halted as Pello lets loose hi ball of fiery death.

Erdthar……… Gets an attack this round, so can make it up with two next round if he wishes.  And I need init as well


Pello Flarne
player, 642 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 11 Feb 2008
at 17:43
  • msg #862

Re: Which Way (rd2)?

Pello does a quick victory dance, and then stops suddenly with a grimace as if though he has sprained something. Limping over to the axe Quindil dropped, he picks it up and shouts towards the combat

"Hey Erd, do you want this axe here? Or should I carry on with the burnination?"
Erdthar Grimear
player, 704 posts
Gray Orc
Mon 11 Feb 2008
at 19:22
  • msg #863

Re: Which Way (rd2)?

Raging, Erdthar is still stunned enough by the damage to his weapon to drop it, switching to a dagger and handaxe and pelting the creature with a flurry of blows.

Power attack 5:
13:15, Today: Erdthar Grimear rolled 7 using 1d20+3. Initiative.

13:18, Today: Erdthar Grimear rolled 21 using 1d20+5. Round 1, dagger.
13:19, Today: Erdthar Grimear rolled 13 using 1d4+12. r1, dagger dam.
13:17, Today: Erdthar Grimear rolled 13 using 1d20+6. Round 1, handaxe.
13:18, Today: Erdthar Grimear rolled 18 using 1d6+12. r1, axe dam.

13:20, Today: Erdthar Grimear rolled 7 using 1d20+5. Round 2, dagger.
13:20, Today: Erdthar Grimear rolled 16 using 1d4+12. r2, dagger dam.
13:19, Today: Erdthar Grimear rolled 17 using 1d20+6. Round 2, handaxe.
13:20, Today: Erdthar Grimear rolled 14 using 1d6+12. r2, axe dam.


Falk Zumbe
player, 80 posts
Tue 12 Feb 2008
at 07:14
  • msg #864

Re: Which Way (rd2)?

Falk insides curl. But he keeps a cool facade, and steps towards the battleaxe Pello is holding, grabs it for a moment and casts magic weapon on it.

Hope this helps stop the corrosion!
This message was last edited by the player at 07:17, Tue 12 Feb 2008.
Quindil Liahstia
player, 358 posts
Tue 12 Feb 2008
at 07:32
  • msg #865

Re: Which Way (rd2)?

Quindil continues to pick his way through the melee, trying to find an opening without getting himself opened up.

Moving to 5ft away from demon (so a 5ft step will get me into melee range next round).  Either on the pile of bones or the square to the left of the pile.
Myth -DM-
GM, 1152 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 13 Feb 2008
at 17:52
  • msg #866

Re: Which Way (rd2)?

Falk: 20
Pello: 11
Enemy: 7 (-24hp)
Erdthar: 7 (Max HP:76, current: 20)
Quindill: 5


Erdthar attacks the creature (last round) he drops his axe and draws two more expendable weapons. He strikes out with a hand axe and a dagger. The dagger strikes home and draws a dripping of blood. As Erd pulls the dagger away he sees the acid burning into it, the blade appears to have one more swing left in it. (-3 of 5 hp to dagger) His axe does not strike the enemy

Falk cast a spell upon the axe that Quindill had dropped and Pello yells out seeing if Erd wants the weapon.

After taking another strike from Erdthar the beast looks at the orc and grins a black toothed grin. ”You are follish to temp me. Your blood will taste well.” The voice penetrates into Erdthar’s head but the beast does not audibly speak.  After the taunting the demon lets loose its fling of attacks. The two claws swing in almost simultaneously, bot strike across Erdthars chest, each gashing into his flesh and tearing his armor. (16 and 28 hit! -22hp) After the claw attacks everyone in the room is terrified as the demon latches onto Erdthar’s neck, biting deep and ripping apart his flesh, nearly taking out his esophagus. (27 hit crit! -13hp) As the demon pulls away from Erdthar’s neck its mouth is covered in blood and a piece of Erdthar’s flesh falls from its mouth to the ground, the beast licks its lips, taking away most of the blood.

Erdthar weary from the loss of blood retaliates with his weapons. His blood loss has caused him to grow weak and he can not manage a strike with these attacks.

Quindill moves within striking range of the demon.




Ooc: sorry didnt get a chance to update map, you all know where you are.

Erdthar Grimear
player, 705 posts
Gray Orc
Wed 13 Feb 2008
at 20:30
  • msg #867

Re: Which Way (rd2)?

Erdthars last round, ever...

OOC:
14:29, Today: Erdthar Grimear rolled 11 using 1d4+10. damage dagger.
14:28, Today: Erdthar Grimear rolled 18 using 1d20+8. Attack dagger.
14:28, Today: Erdthar Grimear rolled 10 using 1d20+8. Attack axe.

Pello Flarne
player, 644 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 13 Feb 2008
at 23:36
  • msg #868

Re: Which Way (rd2)?

"Oi you overgrown, inflated, filli puta! Why don't you try someone on your own size?" Pello yells, and takes a couple of big strides forward to face the demon across the pot.

Gesturing with one hand while holding the axe in the other, he loudly proclaims "Aine Scorchia Surore Zar!" and a pillar of fire springs from his hand, directed at the demon. The fiery inferno, spills past the demon, also impacting the wall behind it, leaving a glassy spot on the stone wall, surrounded by black soot.
Quindil Liahstia
player, 360 posts
Thu 14 Feb 2008
at 01:25
  • msg #869

Re: Which Way (rd2)?

Quindil winces as he sees Erdth's blood spatter on the floor and moves in to help.

Quindil Liahstia rolled 11 using 1d20+9. Sneak Attack!

However, it seems he can't dodge and attack at the same time, and his blow goes wide.
Falk Zumbe
player, 81 posts
Thu 14 Feb 2008
at 07:27
  • msg #870

Re: Which Way (rd2)?

Knowing that this will go poor if he doesn't, and not wanting to be next, Falk runs over to Erdthar. He then casts a healing spell that's surprising characterized by its lack of tough to pronounce jibberish. "By mine and Tempus' will, Your body be renewed!


Falk Zumbe rolled 15 using 3d8+4. Cure Serious Wounds.
EDIT: Dropped Bestow Curse btw, for spontaneous casting of Cure Serious Wounds.

This message was last edited by the player at 07:31, Thu 14 Feb 2008.
Myth -DM-
GM, 1155 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 15 Feb 2008
at 02:40
  • msg #871

Re: Which Way (rd3)?

Falk: 20
Pello: 11
Enemy: 7 (-24hp)
Erdthar: 7 (Max HP:76, current:14)
Quindill: 5

With the battle raging on with the tides turning towards the demonic enemy, Falk steps forward and lays his healing hand upon Erdthar. The magic’s flow through Erdthar’s system rushing straight for the gaping hole in his neck, healing most of the wound, but leaving behind a nasty scare a set of teeth marks.

Pello throws out some cursing to the enemy and then steps forward unleashing a fire bolt of flame. The demon slides to the side and misses most of the bolt, but some of the flames reach out for him. The demon smiles and looks across to Pello ”Look a cute little gnome with tickly little tricks. Oh you’ll make a fine addition to my Orc stew.” Again only the recipients can here the voice.

The demon looks over to Erdthar ”Those healing magic’s will do you no good!” and lashes out viciously. It’s obvious that this creature wishes to drop the most powerful foe first before moving on to the cannon fodder. The creature swings with its first strike and gashes Erdthar across the face, nearly taking off his nose. (32 Crit! -15 hp) It strikes so hard with its first swing that its second claw totally misses the orc. Erdthar winces after the miss, he knows that the head will be around soon to bite at him. And then there it was, the beast bites into Erdthar’s face hard and licks away some of the blood as it finishes. (23 Hit! -7hp)

Erdthar tries to retaliate but the blood on his face causes him to swing wide.

Quindil moves in from the side trying to take advantage of the beast but he can not strike true. Perhaps fear has entered his heart.


Quindil Liahstia
player, 362 posts
Fri 15 Feb 2008
at 04:26
  • msg #872

Re: Which Way (rd3)?

"Have at thee!"

Quindil Liahstia rolled 23 using 1d20+9. Sneak Attack!.
Quindil Liahstia rolled 9 using 1d8+2. Base Damage.
Quindil Liahstia rolled 7 using 2d6. Sneak Attack Damage

Damage Total: 16, assuming a hit


Quindil continues to hack away at the demon.
Falk Zumbe
player, 82 posts
Fri 15 Feb 2008
at 07:38
  • msg #873

Re: Which Way (rd3)?

Seeing his divine works getting ripped off, Falk again appeals to Tempus to heal Erd, his voice a couple semitones higher than last
By Tempus and mine will, be restored!

Falk Zumbe rolled 16 using 2d8+5. Cure Moderate Wounds. (Dropped Silence to cast it)

2 crits in a row makes me a sad panda.

This message was last edited by the player at 07:41, Fri 15 Feb 2008.
Pello Flarne
player, 646 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 15 Feb 2008
at 09:20
  • msg #874

Re: Which Way (rd3)?

"Oh, telepathy. Interesting! You don't think you could.. oh would you wait a minute?"

Pello raises his hands, and chants, conjuring up a ball of fire beneath the demon's feet.

"Uhm, as I was saying. Think you could maybe teach me?"
Erdthar Grimear
player, 706 posts
Gray Orc
Fri 15 Feb 2008
at 13:59
  • msg #875

Re: Which Way (rd3)?

In a bloodthirsty barbarian rage, or perhaps just too stupid to back down, retreat, or even fight defensively, Erdthar beats on the hateful creature with dagger and axe.

OOC:
In a rage, don't see the backing down thing happening, unfortunately.

07:57, Today: Erdthar Grimear rolled 13 using 1d4+10. Dagger damage.
07:57, Today: Erdthar Grimear rolled 20 using 1d20+8. Attack dagger.
07:56, Today: Erdthar Grimear rolled 15 using 1d6+10. Axe Damage.
07:55, Today: Erdthar Grimear rolled 22 using 1d20+8. Attack axe.

Myth -DM-
GM, 1157 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 19 Feb 2008
at 01:07
  • msg #876

Re: Which Way (rd4)?

Falk: 20
Pello: 11
Enemy: 7 (-38hp)
Erdthar: 7 (Max HP:76, current: 12)
Quindill: 5

Falk remains next to Erdthar and continues to pump energy into the Orc.

Pello cast a ball of fire that sets just behind the enemy. It does not seem to burn into his tough skin though.

The demon revels in his triumph over the few adventurers as he continues his dual of death.
Lashing out with both of his claws, the beast strikes true again. And then again its sharp teeth rip gashes into Erdthar. (22, 22, 23 all Hit! -18off) Even though it hits Erdthar with all of its strikes, the demon does not seem to cut as deep as he has before.

Erdthar counters and deals the demon some damage, although not as much as he expected. The beast seems to have a hard hide.

Quindill finally enters the fray and deals some damage to the demon.
Quindil Liahstia
player, 363 posts
Tue 19 Feb 2008
at 02:11
  • msg #877

Re: Which Way (rd4)?

Quindil's strike appears to be true, but it is difficult to tell.


Attack Roll: 18
Total Damage if hit: 12

Quindil Liahstia rolled 18 using 1d20+9. Attack Roll.
19:09, Today: Quindil Liahstia rolled 6 using 2d6.
19:09, Today: Quindil Liahstia rolled 6 using 1d8+2.

Pello Flarne
player, 647 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 19 Feb 2008
at 04:27
  • msg #878

Re: Which Way (rd4)?

"Oi! Bob! Are you ignoring me? Didn't your mother ever tell you not to ignore a wizard?"

Pello mumbles some, presumably arcane, words and makes a complicated hand gesture that sends three bolts of force against the demon. Of course, it would have been more impressive if they had made more of an explosive, and less of a fizzling, impact.
Falk Zumbe
player, 83 posts
Wed 20 Feb 2008
at 23:28
  • msg #879

Re: Which Way (rd4)?

Falk casts yet another spell, this one noticably weaker than the others.

Falk Zumbe rolled 10 using 1d8+5. Cure Light Wounds. Dropped Entropic Shield.

Running out of spells here! Falk bellows
Erdthar Grimear
player, 708 posts
Gray Orc
Wed 20 Feb 2008
at 23:37
  • msg #880

Re: Which Way (rd4)?

Erdthar sees the magic glowing axe, and steps back to pick it up.
Myth -DM-
GM, 1159 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 21 Feb 2008
at 23:13
  • msg #881

Re: Which Way (rd4)?

Falk: 20
Pello: 11
Enemy: 7 (-46hp)
Erdthar: 7 (Max HP:76, current: 1)
Quindill: 5

Falk lets go of another spell so that he can cast more healing magic upon Erdthar.

Pello blast the demon with three missile like bolts.

The demon frustrated that Erdthar still stands unleashes its full attack upon the Orc again. Striking out with both claws and biting deep with its teeth. The two claws strike and cut but the creature seems off balance as it tries to bite. (18, 23 Hit!, 21off) The two hits send Erdthar back a step and nearly put him into unconsciousness

Erdthar takes another step away from the demon and picks up the magically enchanted axe.

Quindil strikes out for an attack but misses, he looks down at his axe and quickly sees why. His last attack when he hit the demon left his blade covered in acid. The acid has now completely ruined the axe blade, making the axe useless. (Axe hp 0/5)

Sorry no map yet. Erdthar moved back ten feet.

Quindil Liahstia
player, 366 posts
Fri 22 Feb 2008
at 00:32
  • msg #882

Re: Which Way (rd4)?

"Dammit all!  There goes my distraction!  My weapon too!"
Quindil drops the ax handle, draws his sword, and takes another swing.
Attack Roll: 13
His attack, however, goes wide.


Quindil Liahstia rolled 13 using 1d20+7. Attack.
Falk Zumbe
player, 84 posts
Fri 22 Feb 2008
at 21:01
  • msg #883

Re: Which Way (rd4)?

Knowing that the demon wants to kill him next, Falk steps 5ft. to where Erd was before, drops his large battleaxe, pulls out his shield and adopts a total defense for this round, focusing solely on trying to not be killed.

Currently no weapon, but have shield. AC is 26
This message was last edited by the player at 21:10, Fri 22 Feb 2008.
Pello Flarne
player, 648 posts
Burn Baby Burn!
quote by Pello Flarne
Sun 24 Feb 2008
at 11:31
  • msg #884

Re: Which Way (rd4)?

Pello raises his hands as if though to cast another spell, but then lowers them muttering. His face takes on a look of deep concentration, before he raises his hands again. But then he again lowers them, muttering some more to himself.
Myth -DM-
GM, 1162 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 27 Feb 2008
at 18:01
  • msg #885

Re: Which Way (rd4)?

Falk: 20 (-6hp)
Pello: 11
Enemy: 7 (-46hp)
Erdthar: 7 (Max HP:76, current: 1)
Quindill: 5

Falk moves forward to take Erdthar's place as the large orc withdraws.

Pello mutters under his breath....

The demon smiles as Falk steps forward. The beast lashes out at Falk shreading with its claws and teeth. Falks strong stance keeps the beast at bay for the most part, only one of the claws made its way past his defenses. (27hit, -6hp)

Erdthar catches his breat and starts to look very week as his rage subsides.

Quindill with one weapon gone tries to hit with his word, but he can not.
Falk Zumbe
player, 87 posts
Thu 28 Feb 2008
at 03:40
  • msg #886

Re: Which Way (rd4)?

Pass me that magic axe!

Falk gets the axe (Move action?) and takes a swing, but fights pretty conservatively.

Expertise. -3 to attack roll, +3 to AC. 25 AC total.
I don't recall what HP I started the battle with, but my max is 36.

Falk Zumbe rolled 23 using 1d20+5. Attack Roll.
Falk Zumbe rolled 10 using 1d8+5. Damage.

Because it's magic I get a reflex saving throw right? With my huge +2 reflex save!

Falk Zumbe rolled 12 using 1d20+2. Saving Throw!.

Quindil Liahstia
player, 370 posts
Thu 28 Feb 2008
at 04:31
  • msg #887

Re: Which Way (rd4)?

"Just be a good demon and die!"
Quindil stabs at the Demon.
Attack Roll: 29!
Confirm Crit: 21!
Total Damage: 22!

"Take that!"

21:24, Today: Quindil Liahstia rolled 6 using 2d6. Damage #2.
21:24, Today: Quindil Liahstia rolled 16 using 2d8+4. Damage #1.
21:20, Today: Quindil Liahstia rolled 21 using 1d20+9. Confirm Crit?.
21:20, Today: Quindil Liahstia rolled 29 using 1d20+9. Flanking Attack.

Pello Flarne
player, 650 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 29 Feb 2008
at 13:42
  • msg #888

Re: Which Way (rd4)?

Stopping his ruminations, with an "Orcus dammit!" Pello instead reaches down and pulls a wand from his belt.

Aiming it at the demon, he unleashes a single missile of pure force, that slams into it.
Myth -DM-
GM, 1165 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 5 Mar 2008
at 02:58
  • msg #889

Re: Which Way (rd4)?

Falk: 20 (-6hp)
Pello: 11
Enemy: 7 (-59hp)
Erdthar: 7 (Max HP:76, current: 1)
Quindill: 5

Falk picks up teh axe and takes swing with it. He hits true but he pulls the blade away with a bit of acid damage. (Weapon: -4 of 5hp)

Pello lanches another maggical missle and it also strikes as true as ever.

The enemy swings out trying to slaughter Falk, but the tin can has a good amount of armor. Its claws strike against the plate with a spark and his teeth hit the full metal neck gaurd. It looks onto Falk with an evil grin "i will outlast your defenses."

Erdthar..........

Quindil lashes out and smake steh demon across teh back of teh head, causing him to turn from Falk and look at teh elf. "how dare the! You will soone die, just like your Orc friend over there that is bleeding out!"
Quindil Liahstia
player, 372 posts
Wed 5 Mar 2008
at 04:25
  • msg #890

Re: Which Way (rd4)?

Quindil grins wickedly at the creature's pathetic attempt to scare him.
"So be it.  We'll die together."
Quindil's eyes gain a maniacal gleam as he jams the remains of his sword into the enemy.
Entering rage:
19 STR (+4)
18 CON (+2 HP per level, new max HP is 47)
14 AC

Attack Roll:27
Damage 12+5 = 17

21:11, Today: Quindil Liahstia rolled 5 using 2d6. Damage part 2.
21:10, Today: Quindil Liahstia rolled 10 using 1d8+2. Damage part 1.
21:09, Today: Quindil Liahstia rolled 27 using 1d20+9. Attack Roll w/ flanking.

Note: I forgot to include the extra STR bonus in my damage roll.

Erdthar Grimear
player, 713 posts
Gray Orc
Thu 6 Mar 2008
at 13:04
  • msg #891

Re: Which Way (rd4)?

Erdthar tears apart the supplies, looking for the healing drought he knows is there.

OOC:  Drink potion of cure moderate wounds.
Falk Zumbe
player, 88 posts
Sat 8 Mar 2008
at 09:54
  • msg #892

Re: Which Way (rd4)?

"FALK SMASH!"

Invoking Tempus' power, Falk's muscles seem to grow massive. His face red with anger as for a few fleeting seconds, his body simply turns into a ruthless instrument of destruction. He drops his shield, takes his axe in both hands, and makes a powerful swing.

Invoked Strength Domain activated power: +5 strength. Power attack for -2 attack, +4 damage. Flanking +2. +11 attack total.

Falk Zumbe rolled 15 using 1d8+12. damage.
Falk Zumbe rolled 14 using 1d20+11. attack roll.


Falk's axe can be heard slicing the air, but his consumed mind causes his swing to miss. The thud of the axe hitting the ground sends shockwaves through Falk's axe and subsequently to his hands. His rage is quickly fading to disapointment.
Pello Flarne
player, 651 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 8 Mar 2008
at 11:50
  • msg #893

Re: Which Way (rd4)?

Pello looks from the pitiful pockmark on the demon's skin, down to his wand. Then he shakes his head, puts the wand away, and slowly begins to back towards the stairs.
Myth -DM-
GM, 1167 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 11 Mar 2008
at 19:08
  • msg #894

Re: Which Way (rd4)?

Falk: 20 (-18hp)
Pello: 11
Enemy: 7 DEAD
Erdthar: 7 (Max HP:76, current: 16)
Quindill: 5

Falk draws on some of his power and tries to hit teh demon but his swing fails.

pello steps back from the action

As the demon tries to shred into Falk. It takes two powerful swings neither can connect, but its bite finds the mark. (27 hit, -12hp) The demon smiles at Falk not paying any attention to Quindil.

Erdthar tears apart the loot looking for teh cure potion. He finds it and downs it. +15hp

Quindill catches the demon off gaurd and stabs his small sword into its side. The demon looks over at him quickly with a nasty smile showing its teeth. The demon tries to turn toward Quindill when its life force slowly fades and it falls to the ground in a pile of ashes.

Silince fills the room for a moment as the adventurers look around at each other, happy and shocked that the battle is over.
Erdthar Grimear
player, 714 posts
Gray Orc
Tue 11 Mar 2008
at 19:27
  • msg #895

Re: Which Way (rd4)?

"Whoa!"  Erdthar sways as his rage leaves him.  "Whoa!"  Hand at his head, he stumbles back and sits heavily against the wall.  "What the hell was that thing?"  He sees the retreating back of the red-head midget, but is just too tired and wounded to care much.

OOC: Currently at 6hp, will fall to -4 (but stable since I've received healing, I think) once the bear's endurance wears off.
Pello Flarne
player, 652 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 11 Mar 2008
at 19:38
  • msg #896

Re: Which Way (rd4)?

At the sudden cessation of fighting, Pello risks a look over his shoulder, and then spins around when it becomes apparent that the demon is dead. From the expression on his face its clear that he was going nowhere. He'd been standing ready to head into the fight the entire time!

His lecturing tone is on "That is a Babau. A demon. Best fought with magical weapons and fire. Oh, and that slime covering is pretty corrosive. I wouldn't touch it with anything you'd like to keep."
Quindil Liahstia
player, 373 posts
Wed 12 Mar 2008
at 01:38
  • msg #897

Re: Which Way (rd4)?

Quindil snorts in derision.
"Magic weapons.  That explains a lot."
He examines the hilt of his now useless blade before discarding it.
"Well, I'm out of weapons.  I wonder if there's any replacements down here."
Falk Zumbe
player, 89 posts
Wed 12 Mar 2008
at 08:02
  • msg #898

Re: Which Way (rd4)?

Falk moves over to Erd and takes 30 seconds to cast some minor cure spells on him, as well as casts a quick cure light wounds on himself.

Falk Zumbe rolled 7 using 1d8+5. Cure Light Wounds.
Cast 5x Cure Minor Wounds on Erdthar. No spells left.


After the casting, Falk, physically and mentally drained, wearily leans on his borrowed corroded battle axe, and replaces the shield and Large Waraxe that he dropped.

"I'm exhausted. We should rest soon"
Erdthar Grimear
player, 715 posts
Gray Orc
Wed 12 Mar 2008
at 17:24
  • msg #899

Re: Which Way (rd4)?

"Rest.  Good idea."  Erdthar agrees, and promptly falls asleep.
Quindil Liahstia
player, 374 posts
Wed 12 Mar 2008
at 18:22
  • msg #900

Re: Which Way (rd4)?

"Uh, ok...  Guess I'll stand guard or something.  Anybody have a weapon I can use for the time being?
Quindil decides to let others rest if they want to, and wanders around the room, poking through the random devices and such.
"I wonder what's in this giant pot?"
Pello Flarne
player, 653 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 12 Mar 2008
at 19:24
  • msg #901

Re: Which Way (rd4)?

"Hmm.. let's see.." Pello starts digging into his pack, pulling things out as he mentions them "A half dozen falchions, a fine scimitar, a couple of knives, a neatly crafted crossbow. Oh, and look here!"

With some trouble Pello manages to maneuver a large heavy crossbow out of the opening on his pack "I actually think this one is magical."

He digs deeper and pulls out a wand "Oh and Falk, catch!" he tosses the wand across the room "Stick o' healing. Purchasable in all larger, merchantile temples. Don't use it all at once."

After a bit more rummaging, he pulls his upper body out of the bag "Oh, and there's some thunderstones and holy water too, in case anyone should be interested. You ain't getting the fire bottles though. I'm keeping them safe from misuse."
Myth -DM-
GM, 1171 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 19 Mar 2008
at 15:25
  • msg #902

Re: Which Way (rd4)?

The group goes about resting for a bit, the staircase seems to be the only entrance and exit to this room other than the grate in the floor and ceiling. So taking watch is no problem for one sentry at a time.

While on watch a few of you poke around the room looking for anything interesting. A stack of weapons were found in the north east corner of the room, they seem to have come from the once tortured skeletons that are scattered around the room, who knows how long they have been there. Most of the weapons seem to be of normal make, but then Quindill catches sight of a nice long sword, once he cleans off the dust the blade shines with a gold tinge, the pummel is extremely well crafted and resembles the likings of a dragon.

Erdthar looks over Quindill’s shoulder and frowns a bit when he doesn’t see any nice axes. He starts to rummage the rest of the room when Pello speaks up and points to the east wall, where a Skelton hangs from a rack. ”that is an orc skull?  Erdthar moves over to inspect and to his delight a beautifully made double axe lays covered in centuries of dust upon the floor. He picks it up and his eyes grow big. Both blades are extremely well honed, one of the blades looks to have a lightning bolt etched into it. The shaft of the axe has some ancient text carved into it, Erdthar does not understand the text, but as he lifts up the weapon he realizes how well balanced it is.

Falk scans the area as he kicks a pile of bones, beneath the bones shines a lovely battleaxe that would be to the liking of Tempus. The blade is sharp and well decorated with etchings of flame. The flames flow down the axe head and twist around the long handle down to a golden globe at the base.

Pello looks around and smiles as all his warrior friends find some dandy weapons. He worries not as he searches through the desk on the south east wall. He finds himself a few interesting books that he throws in his bag, one of the books catches his attention and he starts to read a bit out of it. Quindill wanders over near Pello and looks at the desk oddly. He reaches out grabs hold of the left side of the desk and looks at Pello ”watch this.” He pushes in on the side of the desk and the panel rotates around revealing a nice hiding spot. The opening puffs out some dust as it slides…. Inside a very interesting miniature pot sets in the void. Inspecting the small pot that barley fills both of the gnome’s hands, one can see intricate flames etched in the side, some scripting is found along the bottom.


OoC: Everyone full hp and spells if you cast them!
Quindill: +2 Longsword (gold tinge, Dragon Pummel)
Erdthar:  +2 Double Axe (One head has Lightning bolt etching, shaft has carved text)
Falk: +2 Battleaxe (Flames etched in blade and down shaft, gold globe pummel)
Pello: Some kind of funky little pot (Flames etched around it with text around the bottom) Also found 1 spell book with spells up to 6th level. (Pello Pick 3 new spells)

Quindil Liahstia
player, 377 posts
Wed 19 Mar 2008
at 18:06
  • msg #903

Re: Which Way (rd4)?

Quindil lets out a low whistle, admiring all the loot.
"Damn, the demon-killing-business sure is profitable.  So what was in those tiny vials you found?"

He also turns to look at the only exit, the stair case.
"And any suggestions on where we go or what we do next?"
Pello Flarne
player, 655 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 19 Mar 2008
at 18:29
  • msg #904

Re: Which Way (rd4)?

Pello scratches his head, and peers at the scripting, apparently trying to decipher it.
Erdthar Grimear
player, 718 posts
Gray Orc
Wed 19 Mar 2008
at 19:57
  • msg #905

Re: Which Way (rd4)?

"This thing is amazing!"  Erdthar declares, twirling the massive weapon around in a spectacular display of skill and dexterity.  "I'm glad we came down here!"
Myth -DM-
GM, 1173 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 19 Mar 2008
at 21:14
  • msg #906

Fire and Flames

Pello inspects his newly found small pot. He pays close attention to the scripting found traced along the bottom. He starts to sound out the words under his breath, a harsh language it would seem, some sort of elemental tongue that Pello somehow knows.

As Pello finishes deciphering and whispering out the script, the large pot that the demon was playing with begins to boil, the odd green substance inside it bubbling lightly for a few seconds when suddenly it erupts into a high paced vicious boil. As the large pot boils the small one in Pello’s hands starts to shake violently, so much so that Pello drops it to the ground. The small pot tumbles to the floor when an eruption of magma shoots upward in a column. The column of magma starts to thin out into a fiery haze, the room shakes as dust falls from the ceiling. The fiery haze grows larger, like a bon fire, taking up much of the east part of the room. The haze forms into a hominoid like shape as two black spots blink, as if they were eyes. Silence fills the air when you would think it would be crackling like a fire, or bubbling from the pot behind, but no it is silent.

The silence erupts as the two black spots focus down upon Pello. ”Why for have you awoken me from my elemental sleep? You will pay for you disobedience!” The fiery creature steps closer to Pello, his 15’ tall stance towers over the gnome. ”Answer me, NOW!!!” crackling fire can be heard through its voice.
Pello Flarne
player, 656 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 19 Mar 2008
at 22:41
  • msg #907

Re: Fire and Flames

Pello hurriedly steps backwards as the magma spills, upwards, ending with his back to the wall. However, as the magma things out to form the creature, his expression of apprehension, changes to wonder, and then a dreamy look.

Then, as the creature demands his answer, he steps forward, kneels and abases himself. With his face firmly pressed to the ground, the gnome intones

"To learn, oh master. To learn the secret of the living flame, and become like it. To take the fire within me, and let it intermingle with the mother flame."

It almost sounds like he is reciting something he has read somewhere.
Myth -DM-
GM, 1174 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 19 Mar 2008
at 23:05
  • msg #908

Re: Fire and Flames

The crackling gets louder as the black spots narrow, the head of the creature moves down closer to Pello's face. The creature is immensely hot when it starts to speak again, through crackling fire. ”Master? I like that. My servant you will be.” Its eyes narrow even further as it looks up and around to the others for the first time, what looks to be a smile forms under the black eyes. ”I see you have with you a small army of servants of your own. They look as if they serve your cause well.” He looks around to everyone and then back again to Pello, ”But will they die for your…..MY CAUSE?” The creature snickers sinisterly.  ”You my new servant, will set me free from this cell. No longer will I be beckoned by any and everyone. For too long I have been incased in this pot, too long have I served the Mage King, too long have I been away from my true home. You, yes YOU will now set me free, Servant!” The creature stands to its tallest as it looks around the room, with fiery strips of flames flowing around it endlessly.
Pello Flarne
player, 657 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 20 Mar 2008
at 01:11
  • msg #909

Re: Fire and Flames

Pello raises his face to look up at the creature, a grin evident on his face, the dancing fire reflected in his eyes "Of course. How can I release you? Say it, and it will be done."
Quindil Liahstia
player, 378 posts
Thu 20 Mar 2008
at 03:11
  • msg #910

Re: Fire and Flames

Quindil says nothing and watches the exchange with some sort of combination of worry, fear, irritation, and amusement.
Erdthar Grimear
player, 719 posts
Gray Orc
Thu 20 Mar 2008
at 04:23
  • msg #911

Re: Fire and Flames

"Great, something with an ego bigger than the runt's." Erdthar scowls. THis could not be good, not by any definition.
Falk Zumbe
player, 91 posts
Thu 20 Mar 2008
at 10:09
  • msg #912

Re: Fire and Flames

Falk seems unconcerned about this fiery being, and instead is admiring his axe. It's very nice. The gold pommel gives it a very nice balance that lets it be swung with ease and yet maintain a powerful punch.
Myth -DM-
GM, 1175 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 20 Mar 2008
at 22:40
  • msg #913

Re: Fire and Flames

The fiery creature seems to smile before responding. "Good! Now destoy the Mage Lord so that I may be set free. I cannot hurt him for he has a spell upon me that keeps me from doing so. Find him and kill him, then bring his head to me. I will take enjoyment as I burn out his eyes." The fiery creature flutters for a second and then starts to return back into his holding pot.
Quindil Liahstia
player, 379 posts
Fri 21 Mar 2008
at 00:25
  • msg #914

Re: Fire and Flames

"Oh great.  Now we have to find some friggin' lost helm AND kill a mage lord?  How the hell are we going to do that?  How're we going to find him?  Is there more than one Mage Lord?  How're we going to know if we're killing the right one?  What the hell have you gotten us into this time?"

Quindil's ranting gets a little out of hand...

OOC: fixed spelling
This message was last edited by the player at 00:27, Fri 21 Mar 2008.
Falk Zumbe
player, 92 posts
Fri 21 Mar 2008
at 06:44
  • msg #915

Re: Fire and Flames

Upon hearing that they've been tasked to kill, Falk suddenly takes notice

I could go for adding a mage lord on my list
Pello Flarne
player, 658 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 21 Mar 2008
at 13:08
  • msg #916

Re: Fire and Flames

Warring feeling flit across Pello's face, as he stands up. But then he picks up the pot and places it on the desk.

With a black expression, quite unusual for the usually quite emotional little guy, he looks around the other.

"So, what you say we head out of here, and finish our mission?"
Erdthar Grimear
player, 720 posts
Gray Orc
Fri 21 Mar 2008
at 19:23
  • msg #917

Re: Fire and Flames

"I say we rest up here and recover first."  Erdthar sits heavily, fondling his axe in a vaguely obscene way.
Quindil Liahstia
player, 380 posts
Fri 21 Mar 2008
at 19:39
  • msg #918

Re: Fire and Flames

"Whenever you've finished recovering your strength, I say we finish up here and get the hell out.  I'm sick of this place."
Pello Flarne
player, 659 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 21 Mar 2008
at 23:36
  • msg #919

Re: Fire and Flames

Pello glances towards the pot, and then makes two urgent jerks of his head towards the stairs

"Well then, why don't we then get out of here first, and then rest once we've handled business."

He makes another jerk of his head towards the stairs.
Erdthar Grimear
player, 721 posts
Gray Orc
Sat 22 Mar 2008
at 07:06
  • msg #920

Re: Fire and Flames

"sure, upstairs is fine"  Erdthar pushes his way up the staircase.
Quindil Liahstia
player, 382 posts
Mon 24 Mar 2008
at 16:07
  • msg #921

Re: Fire and Flames

"Weren't we following footprints before we got distracted by all manner of unholy beasts?  Maybe we could pick the tracks up again and keep going."
Myth -DM-
GM, 1178 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 25 Mar 2008
at 14:34
  • msg #922

This way or That

After looting up, the adventurers take some time to rest as they kick around ideas on which way to travel. Should they go up and explore what’s left of the level above or should they go down into the depths and see what comes of that? Where will they find this Mage Lord more importantly where will they find the Helm of Brattor?

This way or that, the choice is theirs.
Quindil Liahstia
player, 384 posts
Wed 26 Mar 2008
at 06:04
  • msg #923

Re: This way or That

"Let's head for the top of this blasted mountain.  Should take the stairs, near the entrance to this floor.  If anything, they can lead us up and out."
Pello Flarne
player, 662 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 26 Mar 2008
at 11:40
  • msg #924

Re: This way or That

"Right, let's go." Pello says and heads up the stairs.
Myth -DM-
GM, 1184 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 1 Apr 2008
at 16:49
  • msg #925

Re: This way or That

The group makes their way back up the stairs from which they came, to the room when the recently fought the flying skulls.

Return to the room, it seems that the once opened caskets are now once again sealed shut, there are no remains of the skulls upon the floor, like there was before.

it has only been a few hours since you were in this room, but your presence from before is not evident.

Erdthar Grimear
player, 722 posts
Gray Orc
Tue 1 Apr 2008
at 23:26
  • msg #926

Re: This way or That

"damn!  we shoulda rested when it was safe."
Pello Flarne
player, 666 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 1 Apr 2008
at 23:42
  • msg #927

Re: This way or That

"We did that." Pello points out, "Though if you mean proper sleep, that would be good too."

He looks around "Shouldn't be much more of a danger than sleeping near the pot of a released fire elemental. Which is why I got us out of there. Killing a wizard could be all well and good, assuming that he isn't dead already, but there is professional courtesy to be worried about."

He looks back through the door to the top of the stairs "I wouldn't mind sleep in the room back there."
Quindil Liahstia
player, 388 posts
Tue 1 Apr 2008
at 23:53
  • msg #928

Re: This way or That

"Well, that's pretty friggen weird."
Quindil goes over to one of the coffins, and tries to move its lid.
"Wonder if anything's left in here?"
Myth -DM-
GM, 1187 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 4 Apr 2008
at 18:05
  • msg #929

Re: This way or That

The adventurers check out the coffins for a moment before heading to the staircase.

Once they get to the stair case they quickly remember the riddling doorway. The riddle is slightly different from the first one, but before long the group is able to figure out the password, without meeting up with any un-for seen dangers, such as a 5 headed dragon.

They travel up the stairs for a brief moment when they come to another level. The stairway opens up into a wide hallway, nicely crafted stone walls and ceilings all around, the stairs continue upward. The hallway is dark, but as below there are un-lit torches on the wall. Those that can see in the dark see that the hallway continues on in both directions for a while. The hallway looks to turn north on both ends.

I will get a map of this level when I get home from work, hopefully
Quindil Liahstia
player, 390 posts
Fri 4 Apr 2008
at 19:24
  • msg #930

Re: This way or That

"Anybody have a light?"
Pello Flarne
player, 669 posts
Burn Baby Burn!
quote by Pello Flarne
Fri 4 Apr 2008
at 22:09
  • msg #931

Re: This way or That

"Oh, I've still got a couple of torches stashed away." Pello says and pulls a lit torch out of his pack.

"How many do we need?"
Quindil Liahstia
player, 391 posts
Sat 5 Apr 2008
at 07:01
  • msg #932

Re: This way or That

"Just one.  Just need it to light all the other torches in here."
Pello Flarne
player, 671 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 5 Apr 2008
at 21:06
  • msg #933

Re: This way or That

"Oh.."

Pello looks at the torch "Unfortunately this one isn't real flame."

He stuffs the torch back into his pack, plunging the passage back into shadows.

A little muttering, and an orb of fire flies from his hand, and splashes against the nearest wall-mounted torch and the wall behind it, lighting the entire torch afire.

"There you go. Might want to apply a bit of water to the bottom of it."
Erdthar Grimear
player, 724 posts
Gray Orc
Sun 6 Apr 2008
at 17:33
  • msg #934

Re: This way or That

"North."  Erdthar heads north, lacking a reason not to.
Quindil Liahstia
player, 393 posts
Sun 6 Apr 2008
at 18:19
  • msg #935

Re: This way or That

Guess we're goin north.
Quindil grabs an unlit torch from the wall and lights it via the torch-wall inferno, then hurries after Erdth.
Myth -DM-
GM, 1188 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 8 Apr 2008
at 05:27
  • msg #936

Re: This way or That



The group looks down the two hall ways half way down each hall way is either a pair of doors or an opening to another hallway. At the end of each corridor the halls turn back into them selves.

The west passage has a T in the hallway, the other hall heads further west.

The east passage has a set of oak doors half way down on the west side of the wall.

The ground is covered in dust, a few sets of footprints can be seen here and there. Most of them head to and from the stairway you came from


OoC: sorry kinda weak map.....
Pello Flarne
player, 672 posts
Burn Baby Burn!
quote by Pello Flarne
Tue 8 Apr 2008
at 17:01
  • msg #937

Re: This way or That

Pello trudges after Erdthar, once in a while skipping to keep up.
Erdthar Grimear
player, 725 posts
Gray Orc
Wed 9 Apr 2008
at 15:33
  • msg #938

Re: This way or That

Erdthar heads east and kicks in the oaken door.

OOC: 10:32, Today: Erdthar Grimear rolled 15 using 1d20+5. Kick door.
Myth -DM-
GM, 1189 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 9 Apr 2008
at 22:46
  • msg #939

Re: This way or That

The group heads around to the east were they see the most tracks on the dust ridden floor.

Erdthar and Quin listen to the door but dont hear anything, Quindil tries to concentrate a bit more on the door seeing if he can pick out any sounds beyond it that the two may have missed. When Suddenly Bam! Erdthar kicks one of the doors from its hinges, the flank of oak falls to the floor in a few large splinters.

The torches that you hold barley light the room beyond, but the area appears to be an old garrison and feast hall. Erdthar peers in through the darkness, he nearly enters the room when he stops ubruptly and holds his arm up to keep the group back.

HIIISSSSSSSSSSSSSSSSSSSSSSSSSS A loud hissing can be heard coming from the garrison.
Pello Flarne
player, 673 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 9 Apr 2008
at 22:59
  • msg #940

Re: This way or That

"Okay, is that a medusa, or just snakes? Because I hate snakes. It's the whole lack of limbs really."
Quindil Liahstia
player, 394 posts
Thu 10 Apr 2008
at 00:24
  • msg #941

Re: This way or That

Quindil brings his longsword to bear, holding the torch and sword out front.
"What'd'we got in there Erdth?"
Erdthar Grimear
player, 726 posts
Gray Orc
Thu 10 Apr 2008
at 07:59
  • msg #942

Re: This way or That

"It's big. Twice as big as a man. And it looks like a squid attached to the end of a big snake.  And it's eating someone. Arrrrrrrrrrrrrgh!" Erdthar charges the creature.

OOC: The die roller hates me!
02:58, Today: Erdthar Grimear rolled 11 using 1d20+10. Charge attack (PA 5).
02:55, Today: Erdthar Grimear rolled 17 using 1d20+3. initiative.

Falk Zumbe
player, 93 posts
Thu 10 Apr 2008
at 08:13
  • msg #943

Re: This way or That

Falk, having been quietly clanking along, curses before casting a light spell focused on his armor, making it glow as bright as the torcges. Then he sidles in after Erd.

Falk Zumbe rolled 15 using 1d20+1. Init
Quindil Liahstia
player, 395 posts
Thu 10 Apr 2008
at 15:08
  • msg #944

Re: This way or That

Quindil drops his torch and moves away from the glowing holy man, melting into the shadows...

Quindil Liahstia rolled 27 using 1d20+9. Hide Check.
Quindil Liahstia rolled 10 using 1d20+9. Move Silently.


...and kicks an abandoned helmet, making quite the racket.

Quindil Liahstia rolled 17 using 1d20+3. Initiative.
This message was last edited by the player at 15:10, Thu 10 Apr 2008.
Pello Flarne
player, 674 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 10 Apr 2008
at 20:46
  • msg #945

Re: This way or That

"Aw guys! You're blocking my shot!"
Myth -DM-
GM, 1190 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 14 Apr 2008
at 16:17
  • msg #946

Re: This way or That

Init:
Pello: 18
Erdthar: 17
Quindil: 17
Falk: 15
Grick: 11

Enemy Stats: AC:17 (+2 Dex, +5 natural), touch 12, flat-footed 15

Pello holds while the others rush into the room.

Erdthar charges and attacks, but his axe blade is stopped by the creatures tuff skin.

Quindill falls into the shadows of the room.

Falks armor lights up like a tourch

The grick looks up from its meal with blood and guts lining its mouth. It sways a little bit as it launches toward Erdthar with an attack. It slashes with its tentacles and chops with its bite, but none of the attacks make it through rdthar's defenses


Pello Flarne
player, 675 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 14 Apr 2008
at 16:38
  • msg #947

Re: This way or That

"Could you maybe move a bit out to the side or something?"
Quindil Liahstia
player, 396 posts
Tue 15 Apr 2008
at 00:27
  • msg #948

Re: This way or That

Seeing a lack of room around the beast, Quindil moves to the other side of the hallway and waits for an opening.

Moving 3 squares left.
Erdthar Grimear
player, 727 posts
Gray Orc
Tue 15 Apr 2008
at 00:44
  • msg #949

Re: This way or That

OOC:
5-ft. step to the north.

Falk Zumbe
player, 94 posts
Wed 16 Apr 2008
at 06:27
  • msg #950

Re: This way or That

Falk hopes the unfortunate masticated victim may still be alive, and thus wastes no time, choosing to sacrifice accuracy for power in attempts to end the fight quicker.


Falk Zumbe rolled 12 using 1d20+5. Attack Roll
Falk Zumbe rolled 12 using 1d8+7. dmg.


His new magic axe sings through the air, but the beast is too fast for Falk's clumsy brute force, and easily dodges the attack.
Myth -DM-
GM, 1192 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 17 Apr 2008
at 17:09
  • msg #951

Re: This way or That

Init:
Pello: 18
Erdthar: 17
Quindil: 17
Falk: 15
Grick: 11

Enemy Stats: AC:17 (+2 Dex, +5 natural), touch 12, flat-footed 15

Pello waits while the others get out of his way

Erdthar steps to the side giving Pello an opening

Quindil moves closer

Falk tries to hit with his axe, but cannot.

The grick doesn’t fare any better than Falk, It swing like crazy with its tentacles but all of them get deflected by Falk’s armor.

The ones that are close to the Grick notice that the creature he is devourering is not a human but looks to be a dwarf, or at least it was a dwarf at one time. Its skin is darker than most dwarves you have seen, but the beard gives it away.
Erdthar Grimear
player, 728 posts
Gray Orc
Thu 17 Apr 2008
at 19:50
  • msg #952

Re: This way or That

Erdthar slows down the rush and instead focuses on doing the most damage he can with his shiny new double axe.  The trusty weapon swings true and bites deep into the creature, first with the left head, then with the right.


OOC:
14:46, Today: Erdthar Grimear rolled 21 using 1d20+6. Attack 1(PA5).
14:46, Today: Erdthar Grimear rolled 16 using 1d8+12. Damage 1 (PA 5).

14:47, Today: Erdthar Grimear rolled 17 using 1d20+6. Attack 2 (PA5).
14:47, Today: Erdthar Grimear rolled 14 using 1d8+9. Damage 2 (PA5).

Woot!  2 hits for a total of 30 damage!

Pello Flarne
player, 676 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 17 Apr 2008
at 22:03
  • msg #953

Re: This way or That

"Alright! Eat fiery death tentacle fiend!" Pello shouts, and points his palm at the Grick.

"Aine Scorchia Surore Zar!"

A pillar of flame roars through the corridor, narrowly bypassing Erdthar and Falk before enveloping the monster.
Quindil Liahstia
player, 398 posts
Thu 17 Apr 2008
at 23:07
  • msg #954

Re: This way or That

Quindil makes as if to move in and attack, then holds off as a line of flame hurtles past him.
Falk Zumbe
player, 95 posts
Fri 18 Apr 2008
at 09:00
  • msg #955

Re: This way or That

Falk once again makes a powerful swing at the monster.


Falk Zumbe rolled 24 using 1d20+5. Attack Roll (PA 3).
Falk Zumbe rolled 12 using 1d8+7. Damage (PA 3).

Oh, and btw
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