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20:44, 3rd May 2024 (GMT+0)

Town Hall Thrice (OoC Thread)

Posted by Myth -DM-For group 0
Myth -DM-
GM, 1309 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 18 Dec 2008
at 17:35
  • msg #1

Town Hall Thrice (OoC Thread)

Liquidation and purchases are completed.

Erd: 2100gp for +1 mith shirt

Quin:
2265 gp for +1 mith shirt and mw buckler
900 3 scrolls (2 blur 1 invis)

Falk: 1000gp +1 shield

Pello:

I'll buy 1 scroll of 2x charm person, 1 scroll of 2x expeditious retreat, 10 scrolls of spider climb, 1 scroll of 3x Invisibility, 1 scroll of 2x levitate, 1 scroll of gaseous form and 1 scroll of charm monster.

Total of 2175gp if my calculations are correct.
heward's handy haversack.
-------------------------------------
Since this is not loot and it is owned individually please add the above to your individuals PC sheets.

Also,

I left some of the loot in the vault thread, going forward anyone can use it even the new fellas.

Also the city gaurd is very greatfull for your donation of weapons. They could become a good asset to have on your side in the future, or now that they have better weapons could become a thorn in your side.


I sold nearly everything else for 6933gp and added it to plunder. I deducted your purchaes from the payment loot.

So we should be ready to roll soon, unless i missed something in here. If so let me know.
Quindil Liahstia
player, 487 posts
Thu 18 Dec 2008
at 18:01
  • msg #2

Re: Town Hall Thrice (OoC Thread)

If I'm not mistaken, scrolls are only 150 g each for Blur and invisibility, so it should be 450 g, not 900 g.
Erdthar Grimear
player, 766 posts
Gray Orc
Thu 18 Dec 2008
at 19:29
  • msg #3

Re: Town Hall Thrice (OoC Thread)

I took one of the climber's kits and added it to Erd's equipment, and updated his climb modifier.

I also put the heavy crossbow on Erd's sheet, since like I said it seems silly to sell it for half price.
Myth -DM-
GM, 1310 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 18 Dec 2008
at 21:41
  • msg #4

Re: Town Hall Thrice (OoC Thread)

I also added those items under your name in the treasure thread Erd.

Sorry quin, i thought they were 300 each. You had them listed as 600 for two so i figured they were 300 ea.

I guess you covered the bar tab ;)
This message was last edited by the GM at 21:42, Thu 18 Dec 2008.
Quindil Liahstia
player, 488 posts
Fri 19 Dec 2008
at 00:46
  • msg #5

Re: Town Hall Thrice (OoC Thread)

Falk and I will be in transit for most of tomorrow.  Don't start the adventure without us!  Or if you do, leave us a note at the Prancing Pony and we'll catch up!
Vespian St.Brandi
player, 701 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 21 Dec 2008
at 16:52
  • msg #6

Re: Town Hall Thrice (OoC Thread)

I'm on with a +1 Great Sword and +1 Chain Shirt now. ;-)
Erdthar Grimear
player, 767 posts
Gray Orc
Sun 21 Dec 2008
at 18:47
  • msg #7

Re: Town Hall Thrice (OoC Thread)

so... do we go out on walkabout, or layabout for a day and do that ambush thing?
Pello Flarne
player, 784 posts
Burn Baby Burn!
quote by Pello Flarne
Mon 22 Dec 2008
at 01:57
  • msg #8

Re: Town Hall Thrice (OoC Thread)

I say we just leave town, unless anyone feels the need to bash a few heads. On one hand the ambush could rid us of some future enemies, on the other hand, with wizards involved, the ambush could turn bad very fast, if we are unlucky.
Nolo Arcamel
player, 43 posts
Mon 22 Dec 2008
at 06:53
  • msg #9

Re: Town Hall Thrice (OoC Thread)

I prefer not to leave enemies behind..they show up at the most inopportune moments.
Vespian St.Brandi
player, 702 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Mon 22 Dec 2008
at 14:17
  • msg #10

Re: Town Hall Thrice (OoC Thread)

I agree with taking enemies out, but walking into a known ambush, that they prepared for us is not to my liking either.

My vote is to take off now and save the confrontation with the bad guys till a later time that they are not organized and prepared against us.
Erdthar Grimear
player, 768 posts
Gray Orc
Mon 22 Dec 2008
at 14:29
  • msg #11

Re: Town Hall Thrice (OoC Thread)

I'm not even sure I'd class them as enemies.
Robbers taking advantage of an opportunity are a long way from an evil nemesis.

I say we push on out of town A.S.A.P
Right after picking up some almonds, that is.
Argost Danier
player, 18 posts
Mon 22 Dec 2008
at 15:59
  • msg #12

Re: Town Hall Thrice (OoC Thread)

I thought Argost made it clear though that with his help you could ambush them. It would be a missed opportunity not to take advantage of this to take out some foes...

Obviously, I vote we stay and ambush these villains since otherwise my character needs to find another way to join the band but I will figure something out if I must...

I will be on vacation from the 22nd of December till the 1st of January. My posting will most likely be spotty during these periods.
Thank you for your patience.

Cheers,

Argost
Nolo Arcamel
player, 44 posts
Mon 22 Dec 2008
at 16:18
  • msg #13

Re: Town Hall Thrice (OoC Thread)

Right now we have a chance to ambush the ambushers...next time, they might gain the advantage, like say right after a real nasty fight or in the midst of a nasty fight.  If we take damage while in town, it will be easier to rest and recuperate than if we are on the road.  I think we have a better chance to defeat or severly cripple them now, as opposed to later.

However, I will go with the majority vote...being a newcomer and all.
Myth -DM-
GM, 1311 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 22 Dec 2008
at 16:56
  • msg #14

Re: Town Hall Thrice (OoC Thread)

Its up to you all.

I figure it might slow down around here a bit for the next week or so. I still have a bunch of Christmass shopping to do. We will get it started as soon as we can. Once you all decied what to do, or i deceide for you....Muhahahahha

BTW: Merry Christmass!!!

p.s. If you dont celebrate, well then enjoy the cold ;)
Erdthar Grimear
player, 769 posts
Gray Orc
Mon 22 Dec 2008
at 20:38
  • msg #15

Re: Town Hall Thrice (OoC Thread)

Happy Holidays and may the New Year's Baby not poop on your parade!
Nolo Arcamel
player, 45 posts
Mon 22 Dec 2008
at 23:00
  • msg #16

Re: Town Hall Thrice (OoC Thread)

So to be a bit politically incorrect...you have Merry Christmas, Happy Hanukah, but what about Kwanza...so I figured what about Bitchin' Kwanza!!  It's catchy, something the younger folks can relate to...makes a groovy holiday card??  :)

No...well Merry, Happy, Bitchin' [insert whatever you celebrate]!!  No matter what it is hopefully you are with the people you care about eating good food with plenty of drink and merriment!!
Falk Zumbe
player, 125 posts
Wed 24 Dec 2008
at 06:43
  • msg #17

Re: Town Hall Thrice (OoC Thread)

I vote for beating up the would-be ambushers.

Killing baddies results in XP, loots, and less enemies to fight in the future. It seems to me that these guys are hirees of a BBEG, and therefore will be either back later, or will be replaced/joined by some more competent lackies whether we ambush or not.

Happy Holidays everyone!
Erdthar Grimear
player, 770 posts
Gray Orc
Mon 29 Dec 2008
at 20:39
  • msg #18

Re: Town Hall Thrice (OoC Thread)

lets do the ambush then.
can always use a bit more XP, loot, and reason to let the new guys in
Myth -DM-
GM, 1312 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 29 Dec 2008
at 21:49
  • msg #19

Re: Town Hall Thrice (OoC Thread)

Kool,

We will get it going after the new year. I have a bunch to do in the next couple of days.


Enjoy the new year everyone!!!
Nolo Arcamel
player, 46 posts
Tue 30 Dec 2008
at 00:27
  • msg #20

Re: Town Hall Thrice (OoC Thread)

Sounds good...inteh meantime lets order another couple hundred rounds!!
Vespian St.Brandi
player, 703 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Wed 31 Dec 2008
at 13:59
  • msg #21

Re: Town Hall Thrice (OoC Thread)

Happy New Year!!!!!!!!!
Argost Danier
player, 19 posts
Sat 3 Jan 2009
at 16:52
  • msg #22

Re: Town Hall Thrice (OoC Thread)

Back and rearing to go. Happy New Year to All!
This message was last edited by the player at 16:52, Sat 03 Jan 2009.
Vespian St.Brandi
player, 704 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sun 4 Jan 2009
at 03:20
  • msg #23

Re: Town Hall Thrice (OoC Thread)

So,,,, Don't we all get a Level Bonus, or free +3 bonus of our choosing for being here on the game's 5th Anniversery?  Maybe a free item of wonder?

Come on Myth! its 2009! Woot! Lets celebrate your great acomplishment!!!
Quindil Liahstia
player, 489 posts
Sun 4 Jan 2009
at 06:16
  • msg #24

Re: Town Hall Thrice (OoC Thread)

How about a 151 XP bonus?  That'd be swell :D
Erdthar Grimear
player, 772 posts
Gray Orc
Mon 5 Jan 2009
at 12:11
  • msg #25

Re: Town Hall Thrice (OoC Thread)

or a bonus feet.
pickled, in brine
Vespian St.Brandi
player, 705 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Mon 5 Jan 2009
at 17:26
  • msg #26

Re: Town Hall Thrice (OoC Thread)

Mmmm,,, Pickled Orc Feet,, Yyummers
Myth -DM-
GM, 1313 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 6 Jan 2009
at 01:15
  • msg #27

Re: Town Hall Thrice (OoC Thread)

wow it has been a long time. First thread was posted in jan o5, so 4 year anny!!!

Still pretty sweet!!!

I just got back to work today after having a short mini vacation and i am swamped. I want to get a us going on this....

so..... Are we walking into the said ambush? Or trying to lure the foes into another direction??
Myth -DM-
GM, 1314 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 6 Jan 2009
at 01:21
  • msg #28

Happy 4th!!!!

+1 dodge bonus rings to all!!

Happy anniversary!!!!


(Above offer applies to all. Please see clerk for details. Or call 1-866-we dontcare for assistance.
FAQ: 1.Do dodge bonuses stack??...............Yes, even with the dodge feat
2. Do i need to clarify enemy??.................No, all enemies subject to this bonus.
3. How does it work with the dodge feat??..............Please read FAQ 1 & 2. But if you still dont get it......the dodge feat applies to one enemy you designate, this bonus stacks with that.
)

:-)
Vespian St.Brandi
player, 706 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 6 Jan 2009
at 01:39
  • msg #29

Re: Happy 4th!!!!

SuuhHHHweeeeeeet!
Vespian St.Brandi
player, 707 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Tue 6 Jan 2009
at 01:41
  • msg #30

Re: Happy 4th!!!!

The votes are in and we are going with the ambush,,,
What the Hell, Vesp only has an 8 Wisdom anyways...
Quindil Liahstia
player, 490 posts
Tue 6 Jan 2009
at 01:56
  • msg #31

Re: Happy 4th!!!!

We're trying to ambush the ambushers, so the ambushees will be trying to sneak up on them, perhaps by sending some hapless bait to lure out the ambushers.  I vote for the gnome.  He's hapless enough ;)
Myth -DM-
GM, 1315 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 6 Jan 2009
at 02:02
  • msg #32

Re: Happy 4th!!!!

ok well lets get it started.
Falk Zumbe
player, 127 posts
Wed 7 Jan 2009
at 05:14
  • msg #33

Re: Happy 4th!!!!

sweet, rings!

I don't mind being the bait. I've got crap tons of AC with all these xmas presents I've gotten in the last couple weeks...
Myth -DM-
GM, 1323 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 14 Jan 2009
at 16:27
  • msg #34

Re: Happy 4th!!!!

nice map, well done!
Vespian St.Brandi
player, 708 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Thu 15 Jan 2009
at 02:48
  • msg #35

Re: Happy 4th!!!!

Ahrghh!!!!! Charge!!!!!,, Oh,, or is this one of them subtley things? Wow,, hod did so many posts fly by so fast,, have to reread them all to make sure I didn't miss anything,.,.
This message was last edited by the player at 02:55, Thu 15 Jan 2009.
Pello Flarne
player, 792 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 15 Jan 2009
at 08:50
  • msg #36

Re: Happy 4th!!!!

Vespian St.Brandi:
Or is this one of them subtley things?


I'm thinking about simply burning the building down. Probably wouldn't accomplish much, except making me unwanted in Sundabar, though.
Myth -DM-
GM, 1325 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 15 Jan 2009
at 17:00
  • msg #37

Re: Happy 4th!!!!

as with most buildings in the city the walls are stone
Myth -DM-
GM, 1326 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 15 Jan 2009
at 17:01
  • msg #38

Re: Happy 4th!!!!

oh yeah,

and give me a plan.

Are we sending in a decoy?

faking a transaction?

Walking down the alley like we know nothing is going to happen?

Burn this section of the town to the ground, probably including the Goat?
Vespian St.Brandi
player, 710 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Fri 16 Jan 2009
at 14:42
  • msg #39

Re: Happy 4th!!!!

Ahhhh, a Plan. Well, if I stayed true to my characters Stats, very low wisdon, I don't have to many really good ideas very often,, granted as a player I could overlook that bit,, but then I don't think i should expect Myth to give my characters credit for her off the charts charisma in situations where that comes into play. But my Wisdom issn't so low that I wouldn't have an occasional idea that made some sense, So I will offer up some varied Sugggestions,,,, Bwhahhahahahahahhahaha!!!!!!!!!
Erdthar Grimear
player, 779 posts
Gray Orc
Fri 16 Jan 2009
at 15:07
  • msg #40

Re: Happy 4th!!!!

Erdthar might have some input once the DM gets back to me on the results of a skill check.
Myth -DM-
GM, 1327 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 16 Jan 2009
at 15:56
  • msg #41

Re: Happy 4th!!!!

Sweet a plan!

Give me a bit today and i will get us going, i am goingto be slammed at work.
Argost Danier
player, 29 posts
Sat 17 Jan 2009
at 22:14
  • msg #42

Re: Happy 4th!!!!

Could you mark the map where the Halruaan's disappeared into the wall?

Cheers
Vespian St.Brandi
player, 713 posts
Happy, Go Lucky, So Sweet
Rabid Death On Wings!
Sat 17 Jan 2009
at 22:55
  • msg #43

:-)

Nice Map,, seriously,,,
Myth -DM-
GM, 1329 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 18 Jan 2009
at 18:58
  • msg #44

Re: :-)

right across from the goats back door
Argost Danier
player, 33 posts
Tue 20 Jan 2009
at 03:51
  • msg #45

Combat conditions

Seeing as it is just before high moon, what is the visibility like in the alley between the two buildings? Will we need light sources?
Myth -DM-
GM, 1332 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 20 Jan 2009
at 04:59
  • msg #46

Re: Combat conditions

The moon is low and cast dark shadows but the alley is not well lit. People usually don’t travel the back alleys after dark, of course you get the occasional drunk that tries to take a short cut here and there. Typically after dark Sundabar gets a bit rough.
Argost Danier
player, 34 posts
Tue 20 Jan 2009
at 05:15
  • msg #47

Re: Combat conditions

In reply to Myth -DM- (msg #46):

So, looking down from the roof, does the alley appear to be in shadowy illumination or darkness (PH, pg. 164)?
If in shadowy illumination, how far can Argost see before it becomes darkness?

Also, since we don't know the location of the moon, would Pello and Argost be silhouetted against it relative to the alley or would they be in darkness relative to the alley?

Sorry, just trying to figure out what level of natural concealment Argost might have and what level of light he might need to provide to prevent our foes from getting concealment relative to him...
This message was last edited by the player at 05:28, Tue 20 Jan 2009.
Myth -DM-
GM, 1333 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 20 Jan 2009
at 16:41
  • msg #48

Re: Combat conditions

Shadowy illumination. can see about 40' before things get hard to see.

your shadows do not cast down in the alley. They cast behind you if looking at the alley.
Myth -DM-
GM, 1334 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 21 Jan 2009
at 01:31
  • msg #49

Re: Combat conditions

Erd you going straight in?
Pello Flarne
player, 797 posts
Burn Baby Burn!
quote by Pello Flarne
Wed 21 Jan 2009
at 02:35
  • msg #50

Re: Combat conditions

What is the current time?
Myth -DM-
GM, 1335 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 21 Jan 2009
at 15:51
  • msg #51

Re: Combat conditions

its about 11.30 pm, getting closer to high moon (12am)
Myth -DM-
GM, 1336 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 21 Jan 2009
at 15:55
  • msg #52

Re: Combat conditions

I think we are ready. I will be able to update today after work


OoC: So,
Falk on the ground in alley posing as the gem carrier
Argost on the roof of the Goat.
Quin: will be invisible... and his approach will be from Where?
Pello Roof top
Nolo: Casting some spells and sneaking on mages
Vesp: Gaurding Falk
Erd: Gaurding Falf

Did i miss anything?
Nolo Arcamel
player, 59 posts
Wed 21 Jan 2009
at 18:51
  • msg #53

Re: Combat conditions

Nolo is going to support Vesp and Falk, I am going to try and use Detect Thoughts and see if I can give them a heads up on the arrival of the mages.  So I need to be within 60 ft of where we suspect they will enter the alley from.  I rolled a hide check and added it to my post.
This message was last edited by the player at 18:55, Wed 21 Jan 2009.
Myth -DM-
GM, 1338 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 22 Jan 2009
at 17:50
  • msg #54

Re: Combat conditions

i will add posistions to the map as soon as i can.
Vespian St.Brandi
player, 716 posts
Book Smart Rich
Common Sense Poor
Thu 22 Jan 2009
at 19:07
  • msg #55

Re: Combat conditions

I attack!!!!!

oh,, sorry,, getting ahead of things,,.

sorry..,
Myth -DM-
GM, 1339 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 22 Jan 2009
at 21:13
  • msg #56

Re: Combat conditions

go get'em killer!!!!



Also nolo and the other casters were able to cast their spells before entering the alley.
Nolo Arcamel
player, 61 posts
Thu 22 Jan 2009
at 22:13
  • msg #57

Re: Combat conditions

Good thing!!

BTW...you guys keep mentioning footsteps...I did not see that in the post...maybe something private to you guys?
This message was last edited by the player at 22:14, Thu 22 Jan 2009.
Myth -DM-
GM, 1340 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 22 Jan 2009
at 22:17
  • msg #58

Re: Combat conditions

you and Quin did not hear them, they were in a pm
Nolo Arcamel
player, 62 posts
Thu 22 Jan 2009
at 22:36
  • msg #59

Re: Combat conditions

Okay no problem...
Argost Danier
player, 38 posts
Sat 24 Jan 2009
at 00:52
  • msg #60

Re: Combat conditions

My placement on the map is wrong. According to my last post in which I moved, I should be standing directly above the figure, in the same row of squares only on the roof...
Vespian St.Brandi
player, 719 posts
Book Smart Rich
Common Sense Poor
Mon 26 Jan 2009
at 22:07
  • msg #61

Re: Combat conditions

OMG,,, that was pretty awsome to see some of our old notes,,, Old Milo and Gim..., And here 4 years later,, Molly's still living out on the streets,, H'mmm,,, ponder, ponder, ponder..,
Myth -DM-
GM, 1342 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 26 Jan 2009
at 22:59
  • msg #62

Re: Combat conditions

lol 4 years real life has been lik eonly 3 months in game or something like that ... lol



oh yeah 500 Bonus Xp to argost!
Myth -DM-
GM, 1345 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 29 Jan 2009
at 18:26
  • msg #63

Re: Combat conditions

this might get interesting!

good work Pello!!! :)
Argost Danier
player, 43 posts
Thu 29 Jan 2009
at 21:52
  • msg #64

Re: Combat conditions

About time! ;)

Pello, you might be an idiot but god bless! :)
This message was last edited by the player at 22:13, Thu 29 Jan 2009.
Nolo Arcamel
player, 65 posts
Fri 30 Jan 2009
at 17:37
  • msg #65

Re: Combat conditions

I will be out until Monday PM...NPC as needed.
Vespian St.Brandi
player, 722 posts
Book Smart Rich
Common Sense Poor
Mon 2 Feb 2009
at 14:16
  • msg #66

Re: Combat conditions

Heh ,,,,,"Nolo gives all his Money to Vespian,"" What? You said we could NPC your character?
Erdthar Grimear
player, 790 posts
Gray Orc
Mon 2 Feb 2009
at 16:03
  • msg #67

Re: Combat conditions

she may be a whore,
  - but she ain't a cheap whore
Nolo Arcamel
player, 66 posts
Tue 3 Feb 2009
at 16:29
  • msg #68

Re: Combat conditions

Vespian looks down at the paltry few copper...as Nolo shrugs.
Myth -DM-
GM, 1346 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 3 Feb 2009
at 22:15
  • msg #69

Re: Combat conditions

Well, i had to make a trip out of town for work. I should be back tomorrow night. To get us updated. Sorry for delay, its a busy time of year for us.
Nolo Arcamel
player, 67 posts
Tue 3 Feb 2009
at 22:39
  • msg #70

Re: Combat conditions

I am back.
Vespian St.Brandi
player, 723 posts
Book Smart Rich
Common Sense Poor
Tue 3 Feb 2009
at 23:02
  • msg #71

Re: Combat conditions

Vespian reconizes one of the coins as a rare collectors item and sells it for several gold, which then gives to Nolo. "Get yourself a warm meal and an Ale, it will do you wonders."
Nolo Arcamel
player, 68 posts
Tue 3 Feb 2009
at 23:06
  • msg #72

Re: Combat conditions

Bonus!!
Falk Zumbe
player, 135 posts
Tue 3 Feb 2009
at 23:38
  • msg #73

Re: Combat conditions

Falk suddenly realizes he threw an identical copper coin into a fountain for good luck earlier. He stomps his foot in anger!
Erdthar Grimear
player, 791 posts
Gray Orc
Wed 4 Feb 2009
at 06:44
  • msg #74

Re: Combat conditions

Erdthar grunts
 - it might have been a chuckle, hard to tell with orcs
Vespian St.Brandi
player, 724 posts
Book Smart Rich
Common Sense Poor
Thu 5 Feb 2009
at 03:33
  • msg #75

Re: Combat conditions

Looks at concern with Falk, thinking he may be trying to stomp out the life of an insect or some other small but noxious critter. "Ware the poisonous barbs, no known cure that I am aware of." The turns to slap Erd heartily on the back, "Cough, Cough it up Orc Boy,, Cause I an't doing mouth to mouth resessattion on you after you ate all that freeking damn garlic."
Erdthar Grimear
player, 792 posts
Gray Orc
Thu 5 Feb 2009
at 06:44
  • msg #76

Re: Combat conditions

"Hrmph! Like you would have even if I hadn't!"
walks away grumbling, "probably be going through my wallet while I was still choking"
Nolo Arcamel
player, 69 posts
Thu 5 Feb 2009
at 16:03
  • msg #77

Re: Combat conditions

Are we waiting for something in particular?
Falk Zumbe
player, 136 posts
Fri 6 Feb 2009
at 01:18
  • msg #78

Re: Combat conditions

Thought we was waiting for Myth.
Quindil Liahstia
player, 507 posts
Fri 6 Feb 2009
at 01:27
  • msg #79

Re: Combat conditions

That's what I figured too.
Vespian St.Brandi
player, 725 posts
Book Smart Rich
Common Sense Poor
Fri 6 Feb 2009
at 02:39
  • msg #80

Re: Combat conditions

Myth it is.
Myth -DM-
GM, 1348 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 6 Feb 2009
at 16:03
  • msg #81

Re: Combat conditions

sorry all, i have been swamped with work, but het in these hard time at least i have ajob right?


anyways let the games begin :)
Argost Danier
player, 45 posts
Fri 6 Feb 2009
at 22:05
  • msg #82

Re: Combat conditions

Yes, having a job is nice...
Myth -DM-
GM, 1349 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 6 Feb 2009
at 22:15
  • msg #83

Re: Combat conditions

I forgot..... initiatives will be needed.
Vespian St.Brandi
player, 726 posts
Book Smart Rich
Common Sense Poor
Sat 7 Feb 2009
at 00:53
  • msg #84

Re: Combat conditions

Sure we understand, the NPCs roll initiative to see which order they hit us back in. B-)
Quindil Liahstia
player, 509 posts
Sat 7 Feb 2009
at 03:36
  • msg #85

Re: Combat conditions

Updated my post with initiative.

Quindil Liahstia rolled 20 using 1d20+3.
Myth -DM-
GM, 1351 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 11 Feb 2009
at 00:25
  • msg #86

Re: Combat conditions

Well played Vesp! You could have just saved an "innocent" life or possibly made a new ally.



i will get the map updated one of these days.
Vespian St.Brandi
player, 729 posts
Not cheap but.. what
did you just Say?!
Thu 12 Feb 2009
at 19:52
  • msg #87

Re: Combat conditions

any bad guys jumping out yet?
Vespian St.Brandi
player, 730 posts
Not cheap but.. what
did you just Say?!
Mon 16 Feb 2009
at 22:07
  • msg #88

Re: Combat conditions

Happy V Day Peeps!

Been out to eat three times so far and got an Ipod for my anniverserary, Feb 12, Nice. Now making play lists like a crazy person.
Myth -DM-
GM, 1354 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 20 Feb 2009
at 22:32
  • msg #89

Re: Combat conditions

Well i will get us update this weekend.

Sorry for delay. I just finished my reviews for work, so now i have a bit more free time
Vespian St.Brandi
player, 731 posts
Not cheap but.. what
did you just Say?!
Sat 21 Feb 2009
at 13:46
  • msg #90

Re: Combat conditions

Work Reviews? Wow,, guess being the lead singer for a rock band isn't all fun and games after all,, danggg...,
Erdthar Grimear
player, 796 posts
Gray Orc
Sat 21 Feb 2009
at 18:30
  • msg #91

Re: Combat conditions

You have to do the paperwork to prove you're starving, so you qualify for the Stimulus check
Myth -DM-
GM, 1356 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 25 Feb 2009
at 16:03
  • msg #92

Re: Combat conditions

Sorry no map yet.
Vespian St.Brandi
player, 732 posts
Not cheap but.. what
did you just Say?!
Wed 25 Feb 2009
at 22:35
  • msg #93

Re: Combat conditions

Oy,, Ty Erd,,, just don't forget Vesp infamous negative Wisdom bonus.
Vespian St.Brandi
player, 734 posts
Not cheap but.. what
did you just Say?!
Thu 26 Feb 2009
at 02:14
  • msg #94

Telapathetic Stuff

Several questions have come up on how it works, or at least the way we been playing it in this game.

Vesp has to initiate the contact. Even if other players are thinking hard, hard, hard to get her mental attention, she won't pick up on their thoughts until she make the decision to open the communication.

She can send out group shouts and hear back individual responses, but the other players are not able to hear what the others are saying. That was to kind keep it from bing abused or overused. The two way contact or session lasts for as long as she maintains the link. She  she can do other simple actions but once combat gets rowdy, she usually is reduced to doing mental one way shouts.

She can act as a relay by sending information back and forth between the party members during combat, but we tried it once an a battle about 4 years back and the whole game took back seat to the effort of keeping up all the links, or RPing the effort of keeping up all the links,,, can't remeber if that was when Frey was still GMing that one or not, but anyways, the preceived tactical advantage we thought we would get was washed out and not much fun for us or the GM.
Myth -DM-
GM, 1357 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 27 Feb 2009
at 16:18
  • msg #95

Re: Telapathetic Stuff

Everyone on the ground can hear the coins that wuindill threw out
Myth -DM-
GM, 1359 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 5 Mar 2009
at 17:19
  • msg #96

Re: Telapathetic Stuff

Sorry for the delay and teh map is kinda rough, but it will work.

So that was the enemies surprise round. you all will be posting for round 1 of combat.
Quindil Liahstia
player, 513 posts
Fri 6 Mar 2009
at 06:34
  • msg #97

Re: Telapathetic Stuff

No worries man.  Personally, I have pretty much the busiest 3 weeks of my life coming up (I have a capstone project to get working for March 28th but it should be sorta working by March 21st).
Vespian St.Brandi
player, 736 posts
Not cheap but.. what
did you just Say?!
Sun 8 Mar 2009
at 02:49
  • msg #98

Re: Telapathetic Stuff

Capstone? How closely related to, "Gravestone," is that? Dude,, just what the hell do you do for a living anyways?
Quindil Liahstia
player, 515 posts
Sun 8 Mar 2009
at 04:30
  • msg #99

Re: Telapathetic Stuff

Gravestone is appropriate, considering the state of people once they're finished their capstone.  It's a year long final project for my electrical engineering degree.
Myth -DM-
GM, 1360 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 8 Mar 2009
at 09:36
  • msg #100

Re: Telapathetic Stuff

well F%%k then go get it!!
Vespian St.Brandi
player, 738 posts
Not cheap but.. what
did you just Say?!
Sat 14 Mar 2009
at 14:49
  • msg #101

Re: Telapathetic Stuff

Allrighty,, its now Saturday the 14th. I hope everybody made it through yesterady okay. B-)
Vespian St.Brandi
player, 739 posts
Not cheap but.. what
did you just Say?!
Sat 14 Mar 2009
at 17:31
  • msg #102

Re: Telapathetic Stuff

feet?
Pello Flarne
player, 806 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 14 Mar 2009
at 17:40
  • msg #103

Re: Telapathetic Stuff

Flaming sphere.
Vespian St.Brandi
player, 740 posts
Not cheap but.. what
did you just Say?!
Sat 14 Mar 2009
at 18:53
  • msg #104

Re: Telapathetic Stuff

kk,,3 foot radius,, med creature 5 foot reach,, cool!

Poison,, some poison would be good to,,
This message was last edited by the player at 23:17, Sat 14 Mar 2009.
Myth -DM-
GM, 1362 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 15 Mar 2009
at 06:54
  • msg #105

Re: Telapathetic Stuff

Damn...i barely made it....good party tonight i had yes.


anyways Pello, you hit with the bolt. i missed the orange writting with that, but he took the hp.


happy pattys day ......hicup...
This message was last edited by the GM at 06:54, Sun 15 Mar 2009.
Myth -DM-
GM, 1363 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 19 Mar 2009
at 15:33
  • msg #106

Re: Telapathetic Stuff

Sorry all i have been really sick. I will get us going again soon.
Nolo Arcamel
player, 77 posts
Thu 19 Mar 2009
at 16:48
  • msg #107

Re: Telapathetic Stuff

Post St. Patty's day sick, or just plain old regular sick...for the latter you have my sympathies, and get well soon, however for the former...well you gotta pay to play!! ;)
Myth -DM-
GM, 1364 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 19 Mar 2009
at 18:07
  • msg #108

Re: Telapathetic Stuff

lol, no its sick sick :(

I can hardly breath
Nolo Arcamel
player, 78 posts
Thu 19 Mar 2009
at 19:39
  • msg #109

Re: Telapathetic Stuff

Well then take care of yourself and hope you feel better soon!!
Vespian St.Brandi
player, 741 posts
Not cheap but.. what
did you just Say?!
Thu 19 Mar 2009
at 20:23
  • msg #110

Re: Telapathetic Stuff

Yeah,, maybe you just rest up for awhile and don't worry about the game,, we can always find ways to amuse ourselves. *s*
Quindil Liahstia
player, 516 posts
Mon 23 Mar 2009
at 04:27
  • msg #111

Re: Telapathetic Stuff

Well, don't rush on my account, I've got another 6 days of 12 to 14 hour days ahead of me to breath some sort of spark of life into my project.  It's all over at 9:55 on the 28th...
Myth -DM-
GM, 1366 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 23 Mar 2009
at 22:15
  • msg #112

Re: Telapathetic Stuff

good luck on your project.


i am feeling a bit better so should be able to keep up with updates now.
Erdthar Grimear
player, 802 posts
Gray Orc
Mon 23 Mar 2009
at 22:20
  • msg #113

Re: Telapathetic Stuff

I didn't hit with a 25?
probably time for Erdthar to run then, since he can't really do anything
Falk Zumbe
player, 142 posts
Tue 24 Mar 2009
at 02:27
  • msg #114

Re: Telapathetic Stuff

Could be a good idea.

Falk can stand up to him for a bit. He's hella hard to hit, but doesn't have too many hp. A critical hit would be a one hit KO.

I'm just hoping we kill him before he kills us :)
Myth -DM-
GM, 1367 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 24 Mar 2009
at 16:29
  • msg #115

Re: Telapathetic Stuff

yeah bro good catch the second attack hit and i had that in the text but must have missed adding the damage.

"Erdthar tries to take some vengeance with his axe. He strikes hard with one of the blades causing a large gash to form under one of the trolls protective plates."

I subtracted the damage too. He is -81

Sorry man
Vespian St.Brandi
player, 742 posts
Not cheap but.. what
did you just Say?!
Tue 24 Mar 2009
at 20:59
  • msg #116

Re: Telapathetic Stuff

yeahhh,,,, though it seemed silly at the time to the causual observer,, a few successful nasty words would have lowered the beasts AC, Saves and To Hit Rolls...
Falk Zumbe
player, 144 posts
Tue 24 Mar 2009
at 21:58
  • msg #117

Re: Telapathetic Stuff

Wouldn't have been much of a fight if both of our spells hit eh?
Vespian St.Brandi
player, 744 posts
Not cheap but.. what
did you just Say?!
Wed 25 Mar 2009
at 20:49
  • msg #118

Re: Telapathetic Stuff

Would have still been a fight,, just maybe more in our favor. we need to compare notes after this battle, see how the debuffing would stack and then see maybe who should throw first to give the second one a better chance of taking effect.
Falk Zumbe
player, 145 posts
Wed 25 Mar 2009
at 22:00
  • msg #119

Re: Telapathetic Stuff

well, not that it mattered in this case.

But the great thing about Bestow Curse is its great versatility. I could load up my prepared slots with curses and just use them over and over again :)
Nolo Arcamel
player, 80 posts
Tue 7 Apr 2009
at 18:11
  • msg #120

Re: Telapathetic Stuff

Are we waiting on something...?
Quindil Liahstia
player, 518 posts
Fri 10 Apr 2009
at 04:36
  • msg #121

Re: Telapathetic Stuff

The DM?
Vespian St.Brandi
player, 745 posts
Not cheap but.. what
did you just Say?!
Sun 12 Apr 2009
at 23:20
  • msg #122

Re: Telapathetic Stuff

I'm over 50 now on the Facebook, so all is cool. Its nothing compared to folks hitting a thousand or more, but better then just having 5 or 6.
This message was last edited by the player at 21:11, Sun 19 Apr 2009.
Nolo Arcamel
player, 81 posts
Tue 21 Apr 2009
at 18:27
  • msg #123

Re: Telapathetic Stuff

This game seems to be going nowhere...unless someone contacts me I am planning to drop...I will give it until this weekend.  I love FR so I am somewhat bummed...was looking forward to it.
Quindil Liahstia
player, 519 posts
Wed 22 Apr 2009
at 13:59
  • msg #124

Re: Telapathetic Stuff

The game has a tendency to oscillate, because Myth tends to get killed at work.  Literally.  This down time is what happens when we're waiting for him to be resurrected.

Alright, so some of that isn't true, but some of it is.  As a (former) student, I can totally empathize, since I spent the past two months working my ass off, putting in 12 to 14 hour days, and if I were the DM, I wouldn't have time to update either.

I just keep it in my favourites and check periodically.  It's no problem.
Nolo Arcamel
player, 82 posts
Wed 22 Apr 2009
at 16:24
  • msg #125

Re: Telapathetic Stuff

I have no issue with RL issues, that happens, but it takes 2 seconds to post a note indicating as much.  I am sure we have all  been burned a number of times with people just dropping out with no communication...I guess some people figure since it is online/remote it is okay to be flaky and toss common courtesy aside.  It is not something I get upset about but at this point I am pessimistic about the "life" of a game when there are long droughts with no IC posts, or no communication about RL issues.

Anyway, as I said, if Myth, or someone who knows him personally, posts something relevant by the weekend I am happy to stick around...otherwise...
Quindil Liahstia
player, 520 posts
Fri 24 Apr 2009
at 05:57
  • msg #126

Re: Telapathetic Stuff

I understand.  Perhaps its just my optimism (or my "I've done 14 hours of work today...I'm not even going to bother logging on") but I prefer to think that he just hasn't had the time to even post a 2 second update.

Anyways, if you prefer to migrate to a more active game, I totally understand and definitely no hard feelings.  Unfortunately, I don't think anybody here knows Myth personally, so we can't get ahold of him at all.  I've been with this game since its inception, so I'm a little attached to it :p  I'll stick with it until the DM calls it quits.  However, for somebody like you, without the nostalgia factor?  I can see why you'd be unhappy.

Regardless, if you do quit, have fun and I hope you find a more active game.  If I ever manage to find the time to start my own game, you're more than welcome to join, but the continuing and perpetual school will probably ensure that that never happens.
Myth -DM-
GM, 1368 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 24 Apr 2009
at 15:16
  • msg #127

Re: Telapathetic Stuff

I am sorry all. Quin is right.

I have been out of town so much lately for work. We had a death in the family, so yeah, i am a bit behind.


I am sorry that i havent posted in a while, but just crazy times.

I will do what i can to get us bakc on track, this time of year is very hectic. Fot to make teh money while one can.
Nolo Arcamel
player, 83 posts
Fri 24 Apr 2009
at 15:28
  • msg #128

Re: Telapathetic Stuff

Thanks for teh update...knowing that you are still around but just bogged down with RL, I will stick it out.  Sorry to hear about teh death in your family...my condolensences.
Vespian St.Brandi
player, 746 posts
Not cheap but.. what
did you just Say?!
Sat 25 Apr 2009
at 15:19
  • msg #129

Keep on Marching

Time to get in a few posts and being in the balanced center of being to be able to make the posts well and enjoy it can be two very disparate states.

I also been in this game for many years, ran one of my own and played in several others. That changed a few years back when dictates of our employers left myself living and being the sole paren of our 4 kids while my wife lived in another state, made occasionl weekdend trips home and at other times was deployed around the world for up to seven months... I certainly had time to keep my game going and play in others,,, but mentally I was shot, done, baked to a char and the thought of getting on the keyboard outside of work made me nauseous. But the sifes back now, Yay,, and I'm getting back to being the person I used to be before she left and not only has that given me the desire to start my game back up, I was welcomed back to this one as if I had never taken a break.

And thats the important thing to me, knowing that this group is still here for me, even if its been a couple of years.

So Nolo, while things may have a bit of dry spot. I would enjoy seeing you hang around.
Vespian St.Brandi
player, 747 posts
Not cheap but.. what
did you just Say?!
Tue 19 May 2009
at 12:22
  • msg #130

Re: Keep on Marching

Moving to the New House,, have no idea how long it will actually take Verizon to get my INternet back uyp and running,, and all my new neighbors practice safe WiFi so I don't get to use their bandwidth,..,

CHEERS!
Nolo Arcamel
player, 84 posts
Tue 19 May 2009
at 15:43
  • msg #131

Re: Keep on Marching

Moving...ugh!  Good luck!
Quindil Liahstia
player, 521 posts
Wed 20 May 2009
at 04:04
  • msg #132

Re: Keep on Marching

Anybody with a WEP connection nearby?  I hear you can crack that pretty easily...  Have fun with the moving.  This is the first year I didn't move at the end of the school year...it was nice to not have to pack everything up for once.
Myth -DM-
GM, 1369 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Wed 20 May 2009
at 21:15
  • msg #133

Re: Keep on Marching

He all,

Thanks for the thoughts.

Its been a tough time around my houes lately.

Work, well hell, got to stay busy so Things are getting better so should be on the up and up.

I foresee us getting back into this before to long.

I am sorry for the delay, We will get going.


Vesp congrats on the Move !!!1
Falk Zumbe
player, 146 posts
Thu 21 May 2009
at 05:25
  • msg #134

Re: Keep on Marching

I managed to move into a new place in that lull time.


Work getting ya down Myth? You need my job... I scored me a job in the quality control lab of Big Rock Brewery (A brewery in Calgary) for the summer :P
Vespian St.Brandi
player, 748 posts
Not cheap but.. what
did you just Say?!
Thu 21 May 2009
at 13:35
  • msg #135

Re: Keep on Marching

Damn Falk,,, That sounds like a dream job!

Good to hear from you Myth. No worries, when ever you are ready.
Nolo Arcamel
player, 85 posts
Thu 21 May 2009
at 18:21
  • msg #136

Re: Keep on Marching

So if your posts are somewhat incoherent then we know...Falk is drinking on the job!!  As he should be!! :)
Argost Danier
player, 54 posts
Thu 25 Jun 2009
at 04:22
  • msg #137

Re: Keep on Marching

Is this game completely dead now?
Quindil Liahstia
player, 522 posts
Fri 26 Jun 2009
at 18:28
  • msg #138

Re: Keep on Marching

Beats me.  I suspect it's competing for longest break.  I'll keep checking, but even I would suggest that retiring the game might be a good idea at this point.
Vespian St.Brandi
player, 749 posts
Not cheap but.. what
did you just Say?!
Fri 26 Jun 2009
at 22:25
  • msg #139

Re: Keep on Marching

Yay!
I am 43!
Woot!

Is there any interest in me bringing back my Comedy Fantasy Pirate Opera Game while we wait? Come on Erd, they only time you really hated it before was cause some of the stuff Frey's character was doing, and heck you didn't even know it was him.
Erdthar Grimear
player, 804 posts
Gray Orc
Sat 27 Jun 2009
at 02:42
  • msg #140

Re: Keep on Marching

Hmmm
I remember that game.  I got totally skunked in the bar fight
Lohengrin
player, 19 posts
Fri 3 Jul 2009
at 18:35
  • msg #141

Re: Keep on Marching

Happy birthday Raygun.

did someone say pirate oprea?
Argost Danier
player, 55 posts
Wed 22 Jul 2009
at 03:54
  • msg #142

Re: Keep on Marching

Please rmail me if this game ever starts up again and I'll be more then happy to rejoin!

Cheers all and good gaming!

Sorithar a.k.a. Argost Danier
Vespian St.Brandi
player, 750 posts
Not cheap but.. what
did you just Say?!
Sun 2 Aug 2009
at 23:21
  • msg #143

Re: Keep on Marching

I miss my Buddy Myth!!!!!!!!!

Wherreeee are youuuuuuu?
Vespian St.Brandi
player, 751 posts
Not cheap but.. what
did you just Say?!
Sun 2 Aug 2009
at 23:23
  • msg #144

Re: Keep on Marching

Okay, Beer is a good thing.
This message was last edited by the player at 19:54, Mon 03 Aug 2009.
Falk Zumbe
player, 147 posts
Tue 4 Aug 2009
at 22:21
  • msg #145

Re: Keep on Marching

Damn straight!

I had to stay and work 2 hours of overtime on Friday (blech!)

But my boss gave me 3 flats of beer as a thanks for doing it :D
Vespian St.Brandi
player, 752 posts
Not cheap but.. what
did you just Say?!
Mon 31 Aug 2009
at 01:39
  • msg #146

Re: Keep on Marching

Soooo,... well,., what everybody doing these days?
Erdthar Grimear
player, 805 posts
Gray Orc
Mon 31 Aug 2009
at 16:26
  • msg #147

Re: Keep on Marching

Serial rape and mass murder...

oh wait, make that wenching and adventuring
Vespian St.Brandi
player, 753 posts
Not cheap but.. what
did you just Say?!
Sat 17 Oct 2009
at 21:43
  • msg #148

Re: Keep on Marching

Myth I know your out there, but you can't log in right now,, but me and the boys wanne be playing, if you just can find the timeeeeee,,, Just a few more posts, Myth, and we'll be cool till its twothousand, zero, one, two. Just a few more posts Myths, hell, just say, "Hi, how you do?"

Myth we know life sucks, and who the hell has timeee,, but if we could DM the game ourselves, we would so be just fineeee,, but the truth my DM friend is,, that there is no one like you,, even when we try our best Myth, we suck compared to yooooooouuuu...
Erdthar Grimear
player, 806 posts
Gray Orc
Sun 1 Nov 2009
at 06:57
  • msg #149

Re: Keep on Marching

seconded
Erdthar Grimear
player, 807 posts
Gray Orc
Sun 1 Nov 2009
at 06:57
  • msg #150

Re: Keep on Marching

seconded
Vespian St.Brandi
player, 754 posts
Not cheap but.. what
did you just Say?!
Tue 15 Dec 2009
at 02:11
  • msg #151

Re: Keep on Marching

Happy Holidays

Cheers!
Erdthar Grimear
player, 808 posts
Gray Orc
Sun 27 Dec 2009
at 03:52
  • msg #152

Re: Keep on Marching

Seasons Greetings to one, and to all!
Vespian St.Brandi
player, 755 posts
Not cheap but.. what
did you just Say?!
Mon 28 Dec 2009
at 00:31
  • msg #153

Re: Keep on Marching

Erdd!!!!!!!!!

Is it down to just you and me bud or do we still have that finland smartass around here somewhere?
Erdthar Grimear
player, 809 posts
Gray Orc
Wed 30 Dec 2009
at 07:57
  • msg #154

Re: Keep on Marching

dunno
Vespian St.Brandi
player, 756 posts
Not cheap but.. what
did you just Say?!
Sat 13 Mar 2010
at 03:00
  • msg #155

Re: Keep on Marching

Just keepin it alive,,,

So what up with you Erd? I myself am back in college, and getting my arse kicked at it regularly. I got a buckload of the new 4th edition books, trying to read them every now and then but just not quite getting it, yet. I'll probally start looking for a new game or so to join and at at least start playing again after Spring Break.

Cheers!
Quindil Liahstia
player, 523 posts
Mon 15 Mar 2010
at 01:35
  • msg #156

Re: Keep on Marching

I'm still checkin' every once and a while.  We should try to convince Myth to come back just long enough to kill our characters off.
Erdthar Grimear
player, 810 posts
Gray Orc
Thu 18 Mar 2010
at 22:30
  • msg #157

Re: Keep on Marching

Not a lot happening about here.
Not at all.

I do miss this game though.
Vespian St.Brandi
player, 757 posts
Not cheap but.. what
did you just Say?!
Sat 20 Mar 2010
at 01:56
  • msg #158

Re: Keep on Marching

Heyyah Quin! Good to see you too!
Lohengrin
player, 20 posts
Sat 27 Mar 2010
at 16:25
  • msg #159

Re: Keep on Marching

Hey everyone Im still around as well and checking in. Nice to see Erd and Vespian still around from the old Phlan days. I cant ever find a game with a DM as good as Myth, Vesp or myself, so I just run one. Everyones into the 4th ed now, but I dont know it for crap, so Im still in 3.5. Glad youre back in school, good luck God bless, and dont be a stranger.
Vespian St.Brandi
player, 758 posts
Not cheap but.. what
did you just Say?!
Fri 9 Apr 2010
at 00:14
  • msg #160

Re: Keep on Marching

Yeah, I was pretty damn good DM back in the day when my attention wasn't scattered in so many directions,.,

Nice to hear from you Longhorn!

I don't think we can talk Myth into coming back if doesn't log in,, the only way I had of contacting him was through RPOL or his snail mail addy,, I imagine I could try to write him an old fashioned letter.
Lohengrin
player, 21 posts
Fri 9 Apr 2010
at 01:05
  • msg #161

Re: Keep on Marching

How do you like 4th edition man? Hurry up and get your masters so we can game heh.
Vespian St.Brandi
player, 759 posts
Not cheap but.. what
did you just Say?!
Mon 12 Apr 2010
at 17:07
  • msg #162

Re: Keep on Marching

Yeah,, we gonna be old men by then,, I'm still polishing off my Bachelors wich will comes prior to the Masters,, I was going to try taking 3 classes at a time to speed things up,, but man,, even with just two I had to take several hours off of attentending RenCon this last weekend with the family and was sitting in the hotel room doing homework,,,

I am trying to wrap my brain around 4th edition, but I wouldn't attempt to run a game in it,, shit, I am having trouble remembering the old D20 rules for 3.0 and 3.5.
Lohengrin
player, 22 posts
Tue 13 Apr 2010
at 04:26
  • msg #163

Re: Keep on Marching

It looks ok. Of course, many are comlplaining about this and that. Im sort of in your dept. I have enough trouble DMing 3.5, and theres no point in switching my game at this time. Once they finish up the module, or die,...heh, whichever comes first, I might give it a whirl I dunno.

I admire you for going back to school man, thats choice. I wish I had the fortitude to do something like that, but it would probably take me getting fired from my job to do it.
Erdthar Grimear
player, 811 posts
Gray Orc
Tue 13 Apr 2010
at 15:52
  • msg #164

Re: Keep on Marching

I miss this game and phlann too.

I'm not very much a fan of 4th edition - I have all the 3/3.5 books, and see no reason to trade them in for an upgrade.  If I were at all into video games I might like the system better, but after playing a few 4th ed characters, I just can't get into the system.

All the classes seem the same to me - even fighters have powers that are cinematic or magical. The system eliminates good old hack-n-slash for the flashy over-the-top combat of video games or anime.  I like manga and anime well enough, but I think roleplay in that style should have it's own genre rather than taking center-stage in core D&D.

But then, I'm an old fogey.
This message was last edited by the player at 15:54, Tue 13 Apr 2010.
Lohengrin
player, 23 posts
Wed 14 Apr 2010
at 00:49
  • msg #165

Re: Keep on Marching

Thats basically what Im hearing about it. Really, I just dont want to learn a whole new system, even though, from what it sounds like, the 4th ed might work better in a post by post game.

Erd, why dont you run a game man? Ill play in it, and I know a guy playing in my game that would definitely roll, but we are pretty much hack n slashers all the way over there. Its fight, fight, rest, fight, level, rinse, repeat.
Vespian St.Brandi
player, 760 posts
Not cheap but.. what
did you just Say?!
Thu 15 Apr 2010
at 00:12
  • msg #166

Re: Keep on Marching

Oh Man,, I just realized that we have been playing togeather for almost 7 years if not longer,... This october will be the 6 year anniversary of my ill fated attempt to run a BattleShip by Post game,, though the maps were bitching cool if I so say so myself.
Erdthar Grimear
player, 812 posts
Gray Orc
Thu 15 Apr 2010
at 05:04
  • msg #167

Re: Keep on Marching

Was that B-4 you sank my battleship?
Vespian St.Brandi
player, 761 posts
Not cheap but.. what
did you just Say?!
Thu 15 Apr 2010
at 23:27
  • msg #168

Re: Keep on Marching

Something like that,, I beleive team Gilbert were playing exceptionally lucky, to which no one but them wanted to sign up for a round II match.

Longhorn,, I am back in school exactly because my job is riding on the line right now. We got two major hospitals combinging into one and only 210 IT jobs for the current combined workforce of 350. Soooo, 140 folks will be given their walking papers.  I am happy to say that I have 8 years of experience in the job, and I have talent and ability,,, but without the papers to back my experience and skills I am one of the low men in the field to not only keep the job I have, but to get rehired by a new employer as well... It sucks canal water, but being back in school, taking classes for a job I already know how to do is just apparently what I have to do now in life for the welfare of my family,,, but yeah,, I have some totally frustrating days,, like two weeks ago when I stayed in the hotel room doing homework instead of hanging with the family at Disneyworld, and last weekend when we hit RenCon in Baltimore and I spent 5 hours in the room doing homework then too instead of enjoying the con,, yeah it blew,,, but gotta do it,,
Lohengrin
player, 24 posts
Fri 16 Apr 2010
at 04:07
  • msg #169

Re: Keep on Marching

You'll make it, just grind it out and you'll be better off in the end.

Going to log into world of warcraft now LOL.
Vespian St.Brandi
player, 762 posts
Not cheap but.. what
did you just Say?!
Fri 16 Apr 2010
at 22:07
  • msg #170

Re: Keep on Marching

WoW?  I haven't played that in almost a year,, but could't even if i tried, they f'd my account up when they changed them t emal addy's and I haven't been able to log in since,,

heh,,

grind...,
Lohengrin
player, 25 posts
Sat 17 Apr 2010
at 00:41
  • msg #171

Re: Keep on Marching

Yeah, the battle net thing. I dunno, that was easy to merge for me. You're an IT guy and you couldnt merge to battlenet? Sounds like an excuse, so you could quit and go to school instead. Why go to school and make something of yourself when theres so much raiding and gear chasing to be done? Give in to the dark side.

Nah, I went berserk in the Wrath of the Lich King patch which allowed cross server grouping for instances, but when I took a month break and my gear was outdated....well, I was pretty frustrated.

I actually like questing around, and leveling,...to be honest. The occaisional instance is fun, and sick gear, of course is fun, but there is no way any mortal can keep up with that, its impossible to be a Dad, and have alts,...heh, one must give way.
Vespian St.Brandi
player, 763 posts
Not cheap but.. what
did you just Say?!
Sat 17 Apr 2010
at 16:03
  • msg #172

Re: Keep on Marching

Hey,, you guys one facebook?

So what do you think Erd, you got any feelings on running a game? If you prefer not to, we can always remind Fry that this game, pretty much the characters did start with him as GM,,;-)
Erdthar Grimear
player, 813 posts
Gray Orc
Sat 17 Apr 2010
at 22:15
  • msg #173

Re: Keep on Marching

No Facebook.  I was on MySpace years back, but they deleted me for inactivity or something.

Hmmm... I have to admit I'm a bit of a flake re: DMing.  I start out gangbusters and then real life kicks in and I lose interest, and pretty soon it's been two weeks since I did an update.

:(  I've learned it's best not to tease people anymore
Lohengrin
player, 26 posts
Wed 21 Apr 2010
at 14:17
  • msg #174

Re: Keep on Marching

Im not on facebook man, I've been asked a few times via email from various friends but never went in. Im not sure I actually want people to know who and where I am.
Lohengrin
player, 27 posts
Wed 21 Apr 2010
at 14:21
  • msg #175

Re: Keep on Marching

What level are your characters?
Vespian St.Brandi
player, 764 posts
Not cheap but.. what
did you just Say?!
Thu 22 Apr 2010
at 23:48
  • msg #176

Re: Keep on Marching

I think it was 30 something or other,,

Hah,, maybe I can start writing up something short just to break the waters.,
Erdthar Grimear
player, 814 posts
Gray Orc
Fri 23 Apr 2010
at 04:26
  • msg #177

Re: Keep on Marching

Maybe a story set on an atol, where the sea breaks against coral reefs and a volcanic cone smokes in the center of the wide lagoon.
Vespian St.Brandi
player, 765 posts
Not cheap but.. what
did you just Say?!
Sat 24 Apr 2010
at 19:12
  • msg #178

Re: Keep on Marching

That is an awsome suggestion Erd. B-)...   To bad that I think we lost Pello,, I son't even see him anymore on the Main Menu RPOL boards.

I think reality and popular fiction has changed my current view on Pirate Adventures.. I am not really feeling an Errol FLynn vibe off the current, real life, somalia pirates.  The Pirates of the Caribean movies were entertaining to me and my family, but now you cant blink your eyes without the current number of Jack Sparrows doubling.
Erdthar Grimear
player, 815 posts
Gray Orc
Tue 27 Apr 2010
at 02:26
  • msg #179

Re: Keep on Marching

Who said anything about pirates?  :P

maybe we're all natives and we fight for the favor of the volcano god

until some stranger with a set of Really Good Luggage comes to placate her.
Vespian St.Brandi
player, 766 posts
Not cheap but.. what
did you just Say?!
Tue 27 Apr 2010
at 22:13
  • msg #180

Re: Keep on Marching

M''mmm,,, and we all drink Orange Soda.
Erdthar Grimear
player, 816 posts
Gray Orc
Thu 29 Apr 2010
at 15:59
  • msg #181

Re: Keep on Marching

I sure hope Brain Cloud's aren't contagious.
Vespian St.Brandi
player, 767 posts
Not cheap but.. what
did you just Say?!
Sun 2 May 2010
at 05:42
  • msg #182

Re: Keep on Marching

I would jump in the Volcano myself, but the Waponis need me.
Vespian St.Brandi
player, 768 posts
Not cheap but.. what
did you just Say?!
Mon 3 May 2010
at 02:51
  • msg #183

Re: Keep on Marching

Yo,, Longhorn? You There?
Lohengrin
player, 28 posts
Mon 3 May 2010
at 14:19
  • msg #184

Re: Keep on Marching

Yeah man. Just quietly standing by listening to pirate and volcano talk, heh.
Lohengrin
player, 29 posts
Mon 3 May 2010
at 14:22
  • msg #185

Re: Keep on Marching

I am truly an evil DM. I had the wizard point blank paralyzed by a morhg, I was like,...."should I coup de grace? The elf cleric was tyring to draw it off after all,.....naaahhhhh, coup de grace"

He didnt drop anyway, crappy morhg damage even on an autocrit.
This message was last edited by the player at 14:23, Mon 03 May 2010.
Erdthar Grimear
player, 817 posts
Gray Orc
Wed 5 May 2010
at 00:34
  • msg #186

Re: Keep on Marching

I'm not sure you can do a coup de grace when threatened.  I do know that if you're threatened and the threatener uses his attack of opportunity and hits, it disrupts the (full-round) coup de grace action.

In 4e, they've added a formal 'immediate interrupt' action, but the concept was in 3rd edition.
Lohengrin
player, 30 posts
Wed 5 May 2010
at 01:18
  • msg #187

Re: Keep on Marching

I just go by the 3.5 handbook rules.
Vespian St.Brandi
player, 769 posts
Not cheap but.. what
did you just Say?!
Wed 19 May 2010
at 00:27
  • msg #188

Re: Keep on Marching

Rules? What rules? Don't need no steenkin rules.
Vespian St.Brandi
player, 770 posts
Not cheap but.. what
did you just Say?!
Mon 24 May 2010
at 00:00
  • msg #189

Re: Keep on Marching

So yah crazy animals, should I roll up an adventure?
Erdthar Grimear
player, 818 posts
Gray Orc
Mon 24 May 2010
at 00:03
  • msg #190

Re: Keep on Marching

roll your own?

what are you, some kind of cowboy?
Lohengrin
player, 31 posts
Mon 24 May 2010
at 14:29
  • msg #191

Re: Keep on Marching

I thought you're working on school jack?
Vespian St.Brandi
player, 771 posts
Not cheap but.. what
did you just Say?!
Tue 25 May 2010
at 01:31
  • msg #192

Re: Keep on Marching

Meh,, I am running statistics for the Summer Sememster, I figued it was going to be the hardest class I ever took ever, so I didn't take any other classes.  That means I can either use my breaktime to play COH/COv for furn or run an RPG game.
Only things, sorry to he an Ass at this point, but I need to know that Lonho an't going to quit the, not referring to the one he is specifically running right now, game and dissapear.
This message was last edited by the player at 18:23, Tue 25 May 2010.
Lohengrin
player, 32 posts
Tue 25 May 2010
at 07:59
  • msg #193

Re: Keep on Marching

uhhhhhhhhhhhhhhhh moi?!

My games been running since September.
Vespian St.Brandi
player, 772 posts
Not cheap but.. what
did you just Say?!
Tue 25 May 2010
at 18:24
  • msg #194

Re: Keep on Marching

Yeah you,, I edited my post then in light of not wishing to bruise your sensibilitis.
Quindil Liahstia
player, 524 posts
Thu 27 May 2010
at 06:02
  • msg #195

Re: Keep on Marching

What's this about another game?  I might be interested in participating if there is.
Lohengrin
player, 33 posts
Thu 27 May 2010
at 14:06
  • msg #196

Re: Keep on Marching

I reserve my right to vanish at any given time for no reasons what so ever.

:)
Vespian St.Brandi
player, 773 posts
Not cheap but.. what
did you just Say?!
Thu 27 May 2010
at 20:56
  • msg #197

Re: Keep on Marching

Heyyah Quin,

Yeah,, Been thinking of something to take the edge of the whole withdrawal syndrome. Would be great to have you onboard.
Erdthar Grimear
player, 819 posts
Gray Orc
Sat 29 May 2010
at 03:41
  • msg #198

Re: Keep on Marching

hmmm

what would the thrust of this game be about?
Vespian St.Brandi
player, 774 posts
Not cheap but.. what
did you just Say?!
Sat 5 Jun 2010
at 02:28
  • msg #199

Re: Keep on Marching

I was thinking some old fashioned land, maybe an island on a lake exploration and adventure. I still have a stak of Forgotten Realms books so the general geography would be known but the small townships and surrounding hillsides would be homespun. I'd like to get to a point where characters are heavily influencing local events and outcomes of some millitary incursions, but as the time frame to raise to epic character levels is extended by playing by post, their may be some room for Role Play type scenarois where the characters are involved in events then they normally would be for their levels.

So that would be the first question, new toons for a fresh start, or old toons with their history that you have worked on over the years.
Quindil Liahstia
player, 525 posts
Sat 5 Jun 2010
at 06:34
  • msg #200

Re: Keep on Marching

I don't have any old toons I'm attached to, so I'm fine with a new toon.

I've had this vision of creating a poison-wielding rogue for a while but that would require some homebrewing (either the new prestige class Venomancer I found, or new poisons, or both).  Might whip up a character based on that.
Vespian St.Brandi
player, 775 posts
Not cheap but.. what
did you just Say?!
Sat 5 Jun 2010
at 14:38
  • msg #201

Re: Keep on Marching

Sounds cool Quindil,, do you have any links on that?
Quindil Liahstia
player, 526 posts
Sat 5 Jun 2010
at 19:38
  • msg #202

Re: Keep on Marching

It came off of the Giant in the Playground forums but I've copied it into a word doc to save it.  There're two parts: rules about creating and brewing potions, and the Venomsmith prestige class.

First, the rules and new feat.  I don't recall how much of this is from the original post and how much is my work, but here it is.

Rules:

To brew a poison, one must have the necessary raw materials.  The raw materials are worth 1/2 the selling price of the poison.  An additional 1/4 of the selling price is used up by additional miscellaneous materials.

Poison Harvesting
For Creatures:
Total quantity of raw materials harvested from a creature:
  # of doses = (the creature's HD*survival check*Craft(Poison) check)/1000, to a maximum equal to the creature's HD

For Plants and Minerals:
One must know, before hand, if the necessary plants or minerals are available in the area (A Knowledge(geography) check or the like).  One must also actually find the necessary plant or mineral.  Some plants, like the black lotus, can be very difficult to find (likely a Search check).  Picked plants remain fresh for 2d6 days.  After this time, they are spoiled and can no longer be used.  Plants can be dried as to last indefinitely, but their effectiveness is reduced by a factor of 1/2 (reduce # of doses by 1/2).
# of doses = (survival check*Craft(Poison))/1000

Brewing Poisons (without the feat):
  To brew a poison, you must succeed on a Craft (Poison) check against a DC equal to the highest DC of the poison being created.  You can craft poisons at the rate of 10 sp*Craft check per week.


Brew Poison Feat
Prerequisites: Craft (Poison) 5 ranks.
Benefit: You may produce poisons at an increased rate.

  Brewing a poison takes one day for each 500 gp in the cost of the poison.  Brewing at this rate requires 4 hours of dedicated time in a day.  You may attempt to rush a poison, brewing at 1500 gp a day, but suffering a -5 penalty to your Craft(Poison) check (further increases in speed can be made with additional penalties, +1000 gp for -5 to check).

  You gain the ability to strengthen, or fortify, the dose of a poison by distilling two doses into a single, more potent dose.  Doing so requires a Craft (Poison) check equal to the original creation DC (the highest DC of the poison); if successful, the DC for the poison increases by +2.  This distillation occurs at 4000 gp worth of poison a day.  Fortified poisons can be further strengthened, but to grant an additional +2 requires two already fortified poisons to be combined.

  Brewing a poison as stated in this feat requires an Alchemist's Lab, which does not grant the +2 bonus it would grant a Craft (Alchemy) check, as the device is not designed specifically for poison use.  Labs designed for Poison brewing cost twice (1000 gp) as much but do grant the +2 bonus.


Inventing Poisons
  There are two stages to inventing a new poison: research and creation.  Research involves extensive studying and reading of alchemical and possibly magical texts, to ascertain how a new poison would be created, and to determine what sort of ingredients may be necessary.

  The amount of time, in hours, needed for research is equal to:
5*(Highest DC of the intended Poison) + 5*(maximum possible ability damage) + 25*(total number of additional effects)

  This total is then multiplied by the delivery modifier of 0.75 for ingestion, 1.0 for Injury or Inhalation, and 1.5 for contact.

  Typically, 4 hours of research on a specific poison will be performed in a day, as this leaves time to do other tasks, such as brewing poison.  However, if a character does nothing else that day, 8 hours can be spent.  It is not generally possible to do more than an average of 8 hours a day of research, as a character will have to consult various texts that he may not have on hand.  If the character has access to a large and well stocked library, it may be possible to keep working for as long as the character can stay awake (likely 12 hours, after including necessary tasks like eating).

  The creation of a new potion is a highly difficult process.  It requires both luck and patience.  The number of days required to successfully brew a new poison is equal to the highest DC of the poison plus the maximum possible ability damage.  Each day, a d20 is rolled.  On any result other than a 1, the day is considered successful.  However, if a 1 is rolled, there is a substantial setback, and an additional 5 days must be added to the total.  As with research, these numbers are based on 4 hours of work a day.  For 8 hours of work a day, the total number of necessary days is halved.  Work cannot be increased past 8 hours a day, as past that point, the duration of chemical reactions is the limiting factor, not the time dedicated.
Quindil Liahstia
player, 527 posts
Sat 5 Jun 2010
at 19:46
  • msg #203

Re: Keep on Marching

And second, the prestige class.  I also have a table of poisons re-invented that I've been working on, but I don't feel they're necessary if using the prestige class.

Venomsmith Prestige Class
Prerequisites
Skills: Craft (Poison) 8 ranks
Feats: Brew Poison, Skill Focus: Craft (Poison)

Table: The Venomsmith

Level   BAB     Fort    Ref     Will    Special
1       +0      +2      +2      +0       Poison Use
2       +1      +3      +3      +0       Great Fortitude, Multitasking
3       +2      +3      +3      +1       Favored Poison, Second Classic Blunder, Sneak Attack +1d6
4       +3      +4      +4      +1       Poison Harvester, Never Saw it Coming
5       +3      +4      +4      +1       Second Favored Poison
6       +4      +5      +5      +2       Expert Poisoner, Sneak Attack +2d6
7       +5      +5      +5      +2       Third Favored Poison, Poisonous Glare
8       +6      +6      +6      +2       Supreme Poisoner, Evade Suspicion
9       +6      +6      +6      +3       Fourth Favored Poison, Sneak Attack +3d6
10      +7      +7      +7      +3       Venomblood

Class Skills: Appraise, Balance, Bluff, Concentration, Craft (Poison), Diplomacy, Disguise, Escape Artist, Gather Information, Heal, Hide, Intimidate, Knowledge (Geography), Knowledge (Local), Knowledge (Nature), Knowledge (Nobility and Royalty), Move Silently, Open Lock, Perform, Profession, Sleight of Hand, Survival, Tumble, Use Rope

Skill points each level: 6 + INT modifier

Class Features

Weapon and Armor Proficiency
The Venomsmith gains proficiency with the shuriken, rapier, punching dagger, and all bows and crossbows. The Venomsmith gains no armor proficiency.

Poison Use: Venomsmiths never risk accidentally poisoning themselves when applying poison to a blade.

Multitasking:  The Venomsmith can focus on brewing multiple poisons simultaneously.  If the Venomsmith dedicates the entire day to brewing poisons, he can brew up to 1/2 his level in additional poisons at the same time.  The brewing occurs at the same rate for both poisons.  Each poison requires a separate Alchemist's Lab.

Great Fortitude: Venomsmiths gain the Great Fortitude feat as a bonus feat at 2nd level.

Second Classic Blunder: Venomsmiths gain a bonus equal to their Venomsmith level when using the sleight of hand skill to add poison to a drink, switch out a poisoned glass; a Bluff check intended to get the characters to look the other way while he applies poison to something; or any other such check deemed appropriate by the DM.

Favored Poison: At third level, the Venomsmith gains a Favored Poison. The Venomsmith becomes immune to the selected poison. The Venomsmith applies his Venomsmith level to all survival checks used for gathering that particular poison. Poisons made using the favored poison have their save DCs increased by 2. If the source of the poison is a creature, the Venomsmith deals an extra +2 damage on a successful physical attack against it.  If the source is a plant or mineral, the Venomsmith gains +5 to his search check to spot a source.  At fifth level and every second level thereafter, may select an additional favored poison. In addition, at each such interval, the bonus damage and DC increase for any previous favoured poison by 1 and the search bonus increases by +2.

Sneak Attack:
This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every third level (3rd, 6th, and 9th). If a Venomsmith gets a sneak attack bonus from another source the bonuses on damage stack.

Poison Harvester:
At 4th level, the Venomsmith gains a +5 bonus to his survival checks when attempting to harvest poison.

Never Saw it Coming: At 4th level, the Venomsmith is an expert at hit-and-run poison tactics. If the Venomsmith successfully hits a flat-footed target with a light weapon, the Venomsmith can do it in a way that the victim does not notice the damage from the wound for several rounds.  The number of rounds is equal to the level of the Venomsmith.

Expert Poisoner:
6th level
You are capable of creating more potent poisons. Upon making a poison using the Brew Poison feat, you can increase the DC of your poison by making a Craft (Poison) check.  This check is made against the base DC for the poison, with the result being determined by the difference between the two (Check minus DC).  You cannot take 10 or 20 on this check.
Spoiler
Difference Poison DC
-11 or less Poison is ruined
-10 to -6 -4
-5 to 0 -2
 0 to 5 +2
 6 to 10 +4
 11 to 20 +6
 20 or more +8

Poisonous Touch: At 7th level, the Venomsmith may cast the Poison spell as a spell-like ability, as though affected by the Still and Silent spells, cast at the Venomsmith level. This ability may be used a number of times per day equal to the Venomsmith’s level. The Venomsmith can also use this to poison food or drink.  In the case of food or drink, merely holding the plate or goblet is sufficient to poison it.

Supreme Poisoner:
By 8th level, the Venomsmith knows the art of poison brewing inside and out.  Anytime the Venomsmith rolls a 1 when making a check during any stage of the poison creation (searching, harvesting, brewing, or strengthening), he instead rerolls it.  Attack rolls against creatures whose venom could be harvested are not rerolled.

Evade Suspicion:
At 8th level, the Venomsmith is treated as though under a continuous Undetectable Alignment spell (Caster Level = Character Level). Any attempt to detect the thoughts of the Venomsmith (such as the Detect Thoughts spell, the Read Thoughts and Mind Probe psionic powers, a Medallion of Thoughts, a Helm of Telepathy, or similar spells, powers, or items) automatically fails.

Venomblood: At 10th level, the Venomsmith has achieved a mastery of the poisoning arts to such a degree that his very blood becomes poison. He gains immunity to all poisons, magical and mundane, and may secrete a dose of any non-epic poison (except Venomblood, described below), at no cost in gold, materials, or XP. This ability takes a full-round action to accomplish, and is usable once per day.
  The Venomsmith's blood has also becomes corrosive and can potentially ruin weapons that wound him, similar to the Babau's Protective Slime.  Any slashing or piercing weapon that damages the Venomsmith it takes 1d8 points of acid damage from the corrosive blood, and the weapon’s hardness does not reduce this damage. A magic weapon may attempt a DC 20 Reflex save to avoid taking this damage. A creature who strikes the Venomsmith with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 20 Reflex save.
  The spell Poison now heals the Venomsmith as the spell Cure Critical Wounds.  However, the Venomsmith cannot heal himself with his own casting of the spell.
  If any creature that tries to consume the Venomsmith (standard eating, using the Swallow Whole ability, using the Blood Drain special attack, etc.) must make a Fortitude check equal to the Venomsmith's HD + 20. If the check succeeds, the creature takes 1 point of damage per Hit Die of the Venomsmith. If the check fails, the creature is affected by Venomblood Poison (effects listed below).  A Purify Food and Drink spell cast on the dead body of a Venomsmith renders this poison ineffective.

  However, this does come at a cost:
A Detect Poison spell will now detect the Venomsmith.
The Venomsmith may be targeted with a Delay Poison spell, which now acts as a Slow spell.
Neutralize Poison now acts as Inflict Critical Wounds when cast on the Venomsmith.
The Purify Food and Drink spell has no effect on a living Venomsmith.
 Venomblood is an Extraordinary Ability and is therefore not negated by antimagic fields.

Venomblood Poison:
Initial Effect: 3d6 CON
Secondary Effect: 2d6 CON, 2d6 INT, 2d6 WIS
Tertiary Effect (2d4 hours later, roughly the time required for digestion): 2d6 to all abilities

The Tertiary effect does not apply if the Venomsmith is not actively being digested by the victim.  Therefore it does not apply for Blood Drain, or any situation where the Venomsmith escapes after being swallowed or his body is otherwise removed from the victim.
Vespian St.Brandi
player, 776 posts
Not cheap but.. what
did you just Say?!
Sun 6 Jun 2010
at 00:11
  • msg #204

Re: Keep on Marching

Wow,, that is intense,, would have been interesting to play in Never Winter Nights.,
Lohengrin
player, 34 posts
Sun 6 Jun 2010
at 03:29
  • msg #205

Re: Keep on Marching

Poison is so ineffective in 3.x

A year into my game level 8, and characters have yet to deal with it. I think I may have had one poison trap and the fighter made the save easily.
Vespian St.Brandi
player, 777 posts
Not cheap but.. what
did you just Say?!
Sun 6 Jun 2010
at 18:06
  • msg #206

Re: Keep on Marching

I would propose that the frequency of poison within your campaign would be your decision.

8th level? That is great for one year of play.
Lohengrin
player, 35 posts
Sun 6 Jun 2010
at 19:01
  • msg #207

Re: Keep on Marching

Well its not a year yet,...still the summer to go.
Vespian St.Brandi
player, 778 posts
Not cheap but.. what
did you just Say?!
Sun 6 Jun 2010
at 19:20
  • msg #208

Re: Keep on Marching

Yeah,,, the only time I ever got to level that quickly in one of your games was that time you let Mole and I have incredible success with our Palidins, only to kill us off right when we were really, really happy with them,

You butthead.
Lohengrin
player, 36 posts
Mon 7 Jun 2010
at 01:05
  • msg #209

Re: Keep on Marching

Sorry bout that. But lemme tell you man, the whole melee class structure in 3.x is stupid.

Ranger and thief need to be one class, marry them and call it a bounty hunter give them a levelable pet companion, or say like more damage, poisons, whatever, but all the skills front loaded. Only light armor. Instead of the dumb pick your enemy that youll never face crap, give them like a quick focus study of opponent like the new Sherlock Holmes flick where he breaks down the opponent in slow motion...then give them like the sneak attack damage on that opponent or maybe a better to hit, something like that that scales with level.


Marry Paladin and fighter somewhat,..pally is a warrior with a cause, not good not evil...more like a crusader. Make the the only heavy armor class, give them the d12 and kill barbarian. Also strikes with shield bash as an extra attack.

Merge barbarian and fighter into a berserker striker class in medium armor. Fighter becomes a warrior without a casue, sort of like a merc... All the feats d10 hit die. Faster avoids aoo's that sort of thing.

Sp forgotten realms huh? That actually sounds killer, since Ive been running Greyhawk in my game.
This message was last edited by the player at 01:10, Mon 07 June 2010.
Lohengrin
player, 37 posts
Mon 7 Jun 2010
at 01:08
  • msg #210

Re: Keep on Marching

also,...Druids, clerics and fighters are so stupidly overpowered in 3.x it is nonsense. Sorcerer class is stupid and unnecesssary and makes no sense.

did I miss anything?
Lohengrin
player, 38 posts
Mon 7 Jun 2010
at 01:12
  • msg #211

Re: Keep on Marching

yes I did,..monks suck and need an overhaul or elimination....2nd ed was right dumb class
Vespian St.Brandi
player, 779 posts
Not cheap but.. what
did you just Say?!
Mon 7 Jun 2010
at 01:32
  • msg #212

Re: Keep on Marching

Nice breaksown,,, still playing WOW, or LOR? I will argue that from a role playing view, the classes work very well in setting a framework to roleplay from. Again, point being, the palyer contributed roleplaying. Now from a MMORPG, point of view, your observations are spot on and I can't find any argument with them. But this isn't an MMORPG.
Quindil Liahstia
player, 528 posts
Mon 7 Jun 2010
at 06:27
  • msg #213

Re: Keep on Marching

Fighters are overpowered?

There're a ton of problems with the mechanics of 3.5 but generally I've never had too much of a problem with them.  The games I typically participated in never made it past, say, level 5 or so, so there wasn't much power disparity.

  We always just houseruled on the fly to keep things interesting ("You want to dive over the table, flip it over, and shoot crossbow bolts from behind it?  Roll a Tumble Check and lets see").

  Or the players found creative solutions ("We place the unconscious PC on the couch.  Then we throw the couch down the stairs, crushing the Calzone Golem as its coming up them.  Then the wizard casts fireball and we feast like kings.  Or college students")

(Calzone Golem -> http://www.wizards.com/dnd/files/Cooking.pdf )
Lohengrin
player, 39 posts
Sun 13 Jun 2010
at 18:24
  • msg #214

Re: Keep on Marching

I think fighters are overpowered, and clerics and druids really as well.

You dont have to nerf other classes. I never think that is a proper solution. You buff the classes that need more power.

I've never run a game that had a proper thief, doing thiefly roles. Traps, scouting, and sneak attacking etc.

Always been able to come up with a cleric because theres always a power gamer willing to play that kind of toon, in heavy armor. Its stupidly OP.

I have an interesting idea though. In the past, I'd say oh, a couple years ago I read the jungle book. I would love to be in a game, or run a jungle book themed game where all the characters were animals. That would be so boss.
Quindil Liahstia
player, 529 posts
Fri 18 Jun 2010
at 23:50
  • msg #215

Re: Keep on Marching

Well, we'll have to agree to disagree with the Fighter; ignoring a few specific builds (tripping build, that sort of thing), I feel the fighter is no better than any of the other martial classes.

Rogues in D&D 3.5 really have to be more about role playing rather than roll playing, because played by the rules there's not a whole lot of fun to be had in traps and scouting.

A jungle book game has some serious potential.  How do you envision it?  Regular D&D with PCs as animals with character classes?  Or animals without character classes?  Either way, could be cool.
Lohengrin
player, 40 posts
Sat 19 Jun 2010
at 17:46
  • msg #216

Re: Keep on Marching

Something like the animals as a mixture of class/race. Certain animals have obvious abilities others do not. Birds can fly, snakes have venom, cats have claws that can swipe multipule opponents,...etc etc.

3.5 experiece chart maybe with levels, but instead of gaining class levels you would gain feats, skill points.

Healing would obviously be weird for an animal. You would have to reset the meaning of things like hp. HP would become something like combat morale, that could be restored, say by the roar of a lion, giving courage, or an ape beating on his chest inspires the fighting spirit of the group. Lotro was sort of built on that concept. The minstrel played his songs during the fight and restored hit points more or less. Instead of "healing" them.

It would take some work but I think it would be neat.
Lohengrin
player, 41 posts
Sat 19 Jun 2010
at 20:57
  • msg #217

Re: Keep on Marching

more thoughts

wolf = rogue, sneaks, detects traps, high dex, sneak attack and flanker

snake = constrict(as hold spell), venom and spring attacks, hypnotize (as charm spell)

Bird of Prey = fly by attacks, blinding attack (rakes the eyes), swirls around target (as confusion spell), inspiring in flight (healz)

Bear = high hit points, high AC, damage reudction, inflicts wounds for penalties on opponents

Big Cat = slashing area damage and spring attacks, multi-attacks quickness high base movement, inflicts bleeding wounds, more critical hits, roar (for maybe inspiration healz or fear effect)

Elephant,Hippo etc etc = high hit points and AC, devestating charge and scatter abilities, impale with tusks and wound,

Croc = high AC, snap, grapple death roll (incapacitate + damage), tail lash

You could really come up with a skill set and template for any animal.
Vespian St.Brandi
player, 780 posts
Not cheap but.. what
did you just Say?!
Wed 22 Sep 2010
at 22:42
  • msg #218

Re: Keep on Marching

How about a nice game of Chess?
Lohengrin
player, 42 posts
Thu 23 Sep 2010
at 03:23
  • msg #219

Re: Keep on Marching

You suck man, what do you write in every 6 months or what?

Hey cata is coming out are you gonna play wow ever again? I got 4 80's and my shammy is raid healing ICC right now  :P
Lohengrin
player, 43 posts
Thu 23 Sep 2010
at 03:23
  • msg #220

Re: Keep on Marching

and by the way I blame you for my wow addiction
Vespian St.Brandi
player, 781 posts
Not cheap but.. what
did you just Say?!
Thu 23 Sep 2010
at 20:52
  • msg #221

Re: Keep on Marching

I dabble a bit in WOW every once in ahwile. I was rebuilding a Shadow Priest for total DPS, but got tired of all this new Gear Score drama,, hard to care about epic gear when I am still collecting Greens.

I imagine you could probally blame me for several things so the WOW addiction is not going to make me lose sleep at night. I never did a raid, never even completed 1 Battlegroup to the end,, highest toon is probally level 61 or 62 and that is my Death Knight. I just enjoy the enviroment of the game.

Dragon Quest IX has my attention now when taking a break from school work. I'll probally game it up more once the Renascance season is over and I am done with the JAVA class. By the way, I got an A in stats, and made the Dean's list. Got to cocky with an Ethics class thinking it would be a real sleeper and now am trying to catch back up and will just hopefully scrape another A,,
Lohengrin
player, 44 posts
Fri 24 Sep 2010
at 02:39
  • msg #222

Re: Keep on Marching

Gratz on all your school success brother. No one deserves it more. Im sure you worked really hard.

I have a dual spec shadow priest/holy atm. I dont really use him that much. Its far easier to bind all keys to chain heal and face roll on keyboard for the shammy.

From what I see dps right now, destruction Warlock, or Mage. Ive become more of a healer as far as MMO's although recently I've geared a couple tanks, my old warrior, and I went alli side for a spell and leveled a prot pally.

I've left undermine for good though, its the worst wow server. I was going to quit the game outright, but I sent out a final post on the wow forums saying such, and someone came by and asked if I'd like to give his guild a try on Kael Thas. It wasn't a cut and paste general recruiting deal, it was a personal note so I accepeted and transferred my toons over. Its been a really nice group. So we'll see...

I'd ask you where youre at but if youre not playing much anyway its np, we'll catch up when you have more time.
Vespian St.Brandi
player, 782 posts
Not cheap but.. what
did you just Say?!
Sat 25 Sep 2010
at 12:49
  • msg #223

Re: Keep on Marching

I still hang out at Duskwood since that is where all the resources are at. I would prefer to play on one of the RP servers, something with a name like Blackwater or something.. But that is just the RP'r in me coming out. I just can't honestly commit to such a huge time sink again and need to be able to roll casually where nobody gets bent if I only play a few hours a week or even skip a week or two. Otherwise it feels like a job that I am paying to work at. Like I said before that whole have to grind to get the better gear endless hamster wheel is a monkey I am not ready to strap back onto my back. I want to see all the new content, and would like to particpate in each raid or heroic a couple of times to see what is like, but not over and over an over an over again,,

Only problem with playing with you Brother is that time difference, like we seen before, the time you are just getting on is the time I am going to bed.

That is why RPOL is so cool... just need to get into a game on it.,, one of these days.
Lohengrin
player, 45 posts
Sun 26 Sep 2010
at 00:18
  • msg #224

Re: Keep on Marching

Did you see my other game I have rolling?
Lohengrin
player, 46 posts
Sun 26 Sep 2010
at 02:49
  • msg #225

Re: Keep on Marching

Sorry went out to dinner.

On wow, I agree with you. I was epic gearing my 4 80's and it was like an endless nightmare. When I transfered over to Kael Thas, I told the guy, "Im settling on one main, that is my shaman, Im not doing anything else with the other toons except crafting/leveling." (which is not true because I will gear at least one of the tanks, my paladin most likely)

My problem always was, I could never settle on a main character for endgame, but you really have to do that, in order to stay on top of things. Its a bummer because I would like to have any of my toons ready at a moments notice for the guilds sake, but in reality, I dont have the time anymore. I would have, if I'd have left Lord of the Rings Online alone, but I didnt. So I was playing two MMO's at rapid pace (when I was playing either one) Lotro is dead. Don't care what anyone says about it. It rocked at laucnh and now its free. If it was good, they wouldnt give it away, and they are. They lost all the original staff that developed the game apparently, and Time Warner could give a crap. Imagine somehow being able to ruin a Tolkien setting. It doesnt seem possible, but it is.

So, Im on wow, its my last stand on MMO's pretty much. I don't have the time or desire to learn a new system and new lore.

I enjoy leveling the most, getting new abilities and scrambling in low level groups, questing and running instances. But theres not the people leveling now as there was back in the vanilla days when you introduced me to it, and I flat hated the concept.

Now a days, if you don't have a leveling buddie its, solo solo solo if you want to peak, and why would you? So you can pug endgame? Lame.

I do enjoy some of the endgame stuff. This group really is tight, and its on a nice time schedule for me being on the west coast.

I agree with you though, rpol is pretty much the best gaming experience you can get these days. Slow paced, fun, you can actually run your own stories and ideas, and 3.5 is generally a good system for it.
Erdthar Grimear
player, 820 posts
Gray Orc
Sun 3 Oct 2010
at 07:27
  • msg #226

Re: Keep on Marching

you speak, but the words make no sense!
And no, I don't wanna know.
WoW is evil addictive and I'm better off not knowing.
Lohengrin
player, 47 posts
Sun 3 Oct 2010
at 15:12
  • msg #227

Re: Keep on Marching

Erd wow is evil, you nailed it. ha

But seriously, is anyone interested in an rpol game? Ill run one for you guys. Standard 3.5

ps

edit and link:

This is kind of the pathway Im on now. So you can get an idea how it goes in my hack and slash world. I don't want to do greyhawk again but Forg Realms would be neat ... or homebrew

link to another game
This message was last edited by the player at 15:14, Sun 03 Oct 2010.
Vespian St.Brandi
player, 783 posts
Not cheap but.. what
did you just Say?!
Mon 4 Oct 2010
at 18:40
  • msg #228

Re: Keep on Marching

I imagine I could be tempted, what about you Erd?
Lohengrin
player, 48 posts
Sun 10 Oct 2010
at 15:11
  • msg #229

Re: Keep on Marching

So, Netflix on the Wii console, uh, at first I was like "Honey! why did you get this? Its a total waste."

Then, I started scrolling through the options. Dude, you can get old TV shows on this thing. I got season 1 Hercules the Legendary Journeys and a little known cartoon series Galaxy Rangers, that I used to enjoy. Not all the movies are instant to your Wii though, as I found out later, but a great deal more are.

I also got these which are enormously hard to find, and never show on TV,...Masters of the Universe, & Dragonslayer, you remember that old classic, with that guy from Ghostbusters 2?

Speaking of all this, just tell me where a quality show like Hercules the Legendary Journeys is today? That show is money.

And just so youre on the lookout check out this stunning cast for "Abelar: Tales of an Ancient Empire" now in post-production 2010

Val Kilmer, Chris Lambert, Kevin Sorbo, Ralf Moeller
Vespian St.Brandi
player, 784 posts
Not cheap but.. what
did you just Say?!
Mon 11 Oct 2010
at 04:57
  • msg #230

Re: Keep on Marching

I will look for those shows. I have had NetFlix through my XBox for a while now and totally dig it. It has brought an amamzing amount of video content into the house on Friday and Saturday nights for watching with the kids.
Lohengrin
player, 49 posts
Tue 26 Oct 2010
at 14:24
  • msg #231

Re: Keep on Marching

helllllo?! in there!
Lohengrin
player, 50 posts
Tue 26 Oct 2010
at 14:25
  • msg #232

Re: Keep on Marching

Come hang out in my game Lohengrin's Dungeon 2, you don't have to be active Vesp just hang out with a character.
Vespian St.Brandi
player, 785 posts
Not cheap but.. what
did you just Say?!
Sat 6 Nov 2010
at 02:24
  • msg #233

Re: Keep on Marching

Well yeah,,, I will do that.
After I get through bugging on my final paper for my Ethics class this weekend.
Lohengrin
player, 51 posts
Sat 20 Nov 2010
at 05:30
  • msg #234

Re: Keep on Marching

Sorry been a while since I check back in on ya. I don't know that I will do that game unless you really want me to man. Maybe we should roll something online. What games you got that might be fun?
Vespian St.Brandi
player, 786 posts
Not cheap but.. what
did you just Say?!
Sun 21 Nov 2010
at 23:30
  • msg #235

Re: Keep on Marching

Not playing anything right now, got down with Ethics in the Information Age and am now buried under a huge pile of, "I don't understand this shit," Intro to Java.  I got two good people tutoring me and I am still just a flick away from getting an F,, so no game time possible till I somehow magically, get it.
Lohengrin
player, 52 posts
Mon 22 Nov 2010
at 07:14
  • msg #236

Re: Keep on Marching

Concentrate on your studies man...we'll hook up eventually

I've actually booted up Icewind Dale recently and was hacking through it 2 ranger, 2 druid team, man, druids suck in that game, and rangers, although they make incredible strikers sadly die,...lots....by the way when the hordes of undead stomp you in that game there is also very little to do without a mage handy. I tried Prot from Fire on my rangers, then send them into the mobs, and have the druids use "produce flame" but it really didn't work well. I don't think prot from fire really makes you immune totally.

Oh Well,...fail party.
Lohengrin
player, 53 posts
Sat 18 Dec 2010
at 05:41
  • msg #237

Re: Keep on Marching

Checking in.

Anyone there?

Bound up in ethics? I see...well just remember

Lawful, Chaotic, Neutral, Good and Evil,...those are pretty much your choices.

Hope that helps.
Erdthar Grimear
player, 821 posts
Gray Orc
Sat 8 Jan 2011
at 19:30
  • msg #238

Re: Keep on Marching

I suck, obviously.  It's been months since I checked RPoL

Hey guys!  Happy (belated) New Year!
Lohengrin
player, 54 posts
Sat 15 Jan 2011
at 17:17
  • msg #239

Re: Keep on Marching

Happy New Year Erd.

Man talk about garbage. I've bought pretty much every nwn1 premium module and now, since Atari and Bioware parted ways, legaly Bioware can't sell the product at their online store. So heres me, stupid me, who gave my copy of nwn to my nephew who the got in trouble and the game gets thrown out! I order a new copy, only to find bioware no longer lets you dl the premium modules, and atari has no intention of making them availiable either.

I broke out my old computer hoping I had a backed up copy, no dice. Just an old copy of diamond nwn, no add ons.
Lohengrin
player, 55 posts
Sat 15 Jan 2011
at 20:06
  • msg #240

Re: Keep on Marching

Vesp, if you want to, just for kicks, Im on the old Forgotten Worlds "Dragon Mountain server you need CEP 2.3 and 1.69 NWN1 version.

Its on the PW action server list, I've got a buddie from my rpol.net game joining and also, trying to get my brother on. Would be kewl to have a couple of bum around fun toons on a weekend here and there. Let me know, nothing regular or serious just whenever you got the time to hang. Let me know, Erd you too.
Erdthar Grimear
player, 822 posts
Gray Orc
Sun 16 Jan 2011
at 00:02
  • msg #241

Re: Keep on Marching

man, losing software you've paid for sucks!
Lohengrin
player, 56 posts
Sun 16 Jan 2011
at 00:05
  • msg #242

Re: Keep on Marching

Yea, unfortunately theres no remedy. One of the prem mods allowed you to ride horses!

I see them in town, stamping their hooves,....and I just look,...longingly saying,...I paid for that. Its just,...awful.
Vespian St.Brandi
player, 787 posts
Not cheap but.. what
did you just Say?!
Mon 17 Jan 2011
at 23:12
  • msg #243

Re: Keep on Marching

Hey,,,
Been awhile since I checked in.. So we still got the Fry and Erd here eh?

Is the old Dragon Mountain still really up?

Erd? Ho w have you lasted so long????? Oh my fekkin Lord, I totally try to not associate players with their charaters,, but you have always been soooooooo grumpy,,, just like a real Orc, so I always think of you in character/real life as a crudgy grump..... I  intend that to be the compliment.

So what shall we do gents,, it is obviosu that we all have a great love of gaming, otherwise, we weould not kepp coming back here hoping he game will resatart.

I love you guys,, *Head Bump*
Lohengrin
player, 57 posts
Tue 18 Jan 2011
at 02:32
  • msg #244

Re: Keep on Marching

I say lets go to dragon mountain. Its free, and casual.
Erdthar Grimear
player, 823 posts
Gray Orc
Tue 18 Jan 2011
at 04:20
  • msg #245

Re: Keep on Marching

I think I have the NWN disks around here somewhere...
All of them, but no premium packs.
Lohengrin
player, 58 posts
Tue 18 Jan 2011
at 04:22
  • msg #246

Re: Keep on Marching

Me, just recently,...DM caught me online, was helping me out with a few issues. Dude,...now is the time to go back to the mountain, we will rule like gods because the player base is vanished. Dude I even asked a question in the forums, "hey do you have scribing scrolls available?" was just a question, didnt expect even a response, but when I logged the DM filled me up with scrolls and said,.."we didnt have scribing before, but it doesnt matter, go ahead and play test it, tell me what you think."

Ok, call me crazy but no DM, no GM and I don't care if its wow or muds, or lotro, EVER SAID hey cool play test this and tell me what you think. Dude, lets do this man. The management has changed dude, Gaz left, he sold the server to someone else and theyre running it now. This would be a nice casual fun place to hang. Im trying to get the guys over in my game to jump in, one has already, just a couple comp issues...

Erdthar Grimear
player, 824 posts
Gray Orc
Tue 18 Jan 2011
at 04:36
  • msg #247

Re: Keep on Marching

Okay - digging through my old disks I got:
Balder's Gate
Balder's Gate II
Throne of Bhaal Expansion

NWN Platinum, which includes NWN, Shadows of Undrentide, and Hordes of the Underdark

Icewind Dale

Not sure which of all that I'd need to install
Lohengrin
player, 59 posts
Tue 18 Jan 2011
at 04:52
  • msg #248

Re: Keep on Marching

Youll need nwn and all the expansion paks

2.3 CEP: basically just cut and paste the talk haks and the hak files into your NWN folders, same name.
http://vnfiles.ign.com/nwvault...849/CEP_23_Full_C.7z

7 zip to unpack it
http://www.7-zip.org/download.html

Offical game patch 1.69
http://files.bioware.com/never...sh1.69HotUUpdate.exe
Erdthar Grimear
player, 825 posts
Gray Orc
Tue 18 Jan 2011
at 07:39
  • msg #249

Re: Keep on Marching

Platinum says it has 'all expansions, patches, and updates'
though I don't know the 'as of' for that.
Lohengrin
player, 60 posts
Tue 18 Jan 2011
at 08:09
  • msg #250

Re: Keep on Marching

you can check your version on the launcher, it should say 1.69

75.135.56.136:5121

thats the direct connect addy.

Hey before we go in, lets get together on classes. This is a party based server theres not much soloing past lvl 5. We gotta build a little fire team. Ill take healer.
Erdthar Grimear
player, 826 posts
Gray Orc
Tue 18 Jan 2011
at 08:59
  • msg #251

Re: Keep on Marching

1.63  so I'll apply the patch.
can I move the extracted CEP entirely into my NWN folder?  or will that overwrite stuff I want to keep?

Edit: will the patch or the vault files allow me to run the game without the disk in my drive?
This message was last edited by the player at 09:03, Tue 18 Jan 2011.
Lohengrin
player, 61 posts
Tue 18 Jan 2011
at 17:25
  • msg #252

Re: Keep on Marching

Something in 1.69 allows you to run without disk. Not sure exactly what file it is.

I didnt overwite I was afraid it might bug it or something. I just cut and pasted.

I also found this to be a niffty feature, you can change the target so you dont have to sit through the intro everytime logging in. Copy and paste a nwn shortcut to your desktop, and go to properties changing the target line. Theres no password on the server

C:\NeverwinterNights\NWN\nwmain.exe +connect  75.135.56.136:5121 +password DirectConnect

What are you playing Erd melee? Caster? Ranged?
Lohengrin
player, 62 posts
Tue 18 Jan 2011
at 17:31
  • msg #253

Re: Keep on Marching

I want to add something, for some reason, I dont see melee folks maxing dex, unless its a specific dex build rogues for instance. Not sure why that is.

Even though that guy gave me scrolls Im hesitant to take scribe scroll in my build. If it ends up being just a waste.
Erdthar Grimear
player, 827 posts
Gray Orc
Tue 18 Jan 2011
at 18:08
  • msg #254

Re: Keep on Marching

Huh. got it all setup with the CEP and the patch and all extensions.
The launcher runs fine, showing 1.69, and the tools all work

But 'play' crashes horribly with video problems.
I'll work on it another time
Lohengrin
player, 63 posts
Tue 18 Jan 2011
at 19:20
  • msg #255

Re: Keep on Marching

are you running xp or vista, if youre running vista or higher you may have to set it to run in xp mode. I know there are some issues with 7 and vista.
Lohengrin
player, 64 posts
Tue 18 Jan 2011
at 19:23
  • msg #256

Re: Keep on Marching

Had to share this, elf ranger and animal buds...going back to my old school ways

This message was last edited by the player at 19:24, Tue 18 Jan 2011.
Erdthar Grimear
player, 828 posts
Gray Orc
Tue 18 Jan 2011
at 21:55
  • msg #257

Re: Keep on Marching

Running XP.
The game ran on this same machine under Win2000, but I've had nothing but problems with the even basic graphics since upgrading to XP.
Lohengrin
player, 65 posts
Wed 19 Jan 2011
at 01:12
  • msg #258

Re: Keep on Marching

Dang,...well you know with these things it could be anything like the order in which you install the CEP or the patch. Its so annoying. Let me know how it turns out, hopefully you can get it running.
Erdthar Grimear
player, 829 posts
Gray Orc
Wed 19 Jan 2011
at 01:39
  • msg #259

Re: Keep on Marching

it seems to be a problem with OpenGL
Lohengrin
player, 66 posts
Wed 19 Jan 2011
at 05:03
  • msg #260

Re: Keep on Marching

Let me ask on the forums maybe someone can help.
Lohengrin
player, 67 posts
Thu 20 Jan 2011
at 01:13
  • msg #261

Re: Keep on Marching

All they shot back with was driver issue stuff, but Im pretty sure you'd have that figured out.
Erdthar Grimear
player, 830 posts
Gray Orc
Thu 20 Jan 2011
at 13:17
  • msg #262

Re: Keep on Marching

Yeah.
It might be a problem with the .NET framework, as all the OpenGL driver packages I've tried fail with .NET-looking error messages.
Lohengrin
player, 68 posts
Tue 25 Jan 2011
at 04:28
  • msg #263

Re: Keep on Marching

Any luck?
Vespian St.Brandi
player, 788 posts
Not cheap but.. what
did you just Say?!
Sun 6 Mar 2011
at 02:01
  • msg #264

Re: Keep on Marching

Hey,,
Erdthar Grimear
player, 831 posts
Gray Orc
Sun 6 Mar 2011
at 11:02
  • msg #265

Re: Keep on Marching

no luck

and hey
Lohengrin
player, 69 posts
Mon 7 Mar 2011
at 08:56
  • msg #266

Re: Keep on Marching

no biggie, everyone doing ok?
Lohengrin
player, 70 posts
Tue 19 Apr 2011
at 03:26
  • msg #267

Re: Keep on Marching

wonder what happened to myth....

anyone interested in lonewolf d20? I've wanted to run this since it came out but theres like one other guy on rpol.net that likes it...
Vespian St.Brandi
player, 789 posts
Not cheap but.. what
did you just Say?!
Mon 4 Jul 2011
at 19:52
  • msg #268

Re: Keep on Marching

I do not recall if I hve ever heard of it.
Lohengrin
player, 71 posts
Mon 4 Jul 2011
at 21:45
  • msg #269

Re: Keep on Marching

dun worry about it. was just asking.
Lohengrin
player, 72 posts
Wed 24 Aug 2011
at 04:03
  • msg #270

Re: Keep on Marching

Well,...just got fired. 11 years of work down the drain. Applying everywhere and anywhere and praying. Please do the same.
Myth -DM-
GM, 1370 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 27 Sep 2011
at 18:07
  • msg #271

Re: Keep on Marching

Wow sorry guys..... life has been.... well i guess its just been life.

I was thinking about you all over the weekend. and hoping i could find the two of you.

So here goes!
Lohengrin
player, 73 posts
Thu 29 Sep 2011
at 02:20
  • msg #272

Re: Keep on Marching

This is Frey Im here. But then I was never in this game really.
Erdthar Grimear
player, 832 posts
Gray Orc
Fri 30 Sep 2011
at 09:52
  • msg #273

Re: Keep on Marching

I very rarely check RPoL anymore, but I am around
Myth -DM-
GM, 1371 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Tue 4 Oct 2011
at 16:03
  • msg #274

Re: Keep on Marching

Nice to see you guys again!

I obviously have not been checking this site in the last couple years....


Looks like Hack is around too .... maybe he will chime in.
Quindil Liahstia
player, 530 posts
Sat 15 Oct 2011
at 21:23
  • msg #275

Re: Keep on Marching

Holy smokes! I thought you were part of the ancient past! You know, myths and legends!

Now where were we...last I checked, I think I was dying horribly :p

Welcome back!
Vespian St.Brandi
player, 790 posts
Not cheap but.. what
did you just Say?!
Thu 22 Dec 2011
at 06:24
  • msg #276

Re: Keep on Marching

In reply to Quindil Liahstia (msg #275):

Wow,, Myth,, my friend, I am glad to know you are alive,, I was long time wondering,,,

But yeah, I still check in once or twice a year,, I geuss I will do so now more so.
Pello Flarne
player, 808 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 22 Dec 2011
at 11:04
  • msg #277

Re: Keep on Marching

I'm still quite active. Running two games, playing in a couple others. Mostly Indie pretentious stuff though.
Nolo Arcamel
player, 86 posts
Thu 22 Dec 2011
at 16:40
  • msg #278

Re: Keep on Marching

Wow this just popped on my sticky list...been a while, but I am around.
Myth -DM-
GM, 1372 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Thu 5 Jan 2012
at 16:16
  • msg #279

Re: Keep on Marching

lol yeah life got in a the way for a bit.

im down to play if anyone has a game going.  I dont have time to run one, at least not at this point.


Hack you should send me your email address or somethin. Id like to keep in touch. i serached and searched everywhere for your address a awhile back, couldnt find it, thats what prompted me to check here.
Nolo Arcamel
player, 87 posts
Thu 5 Jan 2012
at 18:27
  • msg #280

Re: Keep on Marching

So I'll take that as this game will not be getting a 'Raise Dead'.  :)
Vespian St.Brandi
player, 791 posts
Not cheap but.. what
did you just Say?!
Mon 5 Mar 2012
at 04:27
  • msg #281

Re: Keep on Marching

In reply to Myth -DM- (msg #279):

Hey, you still at your old mailing address from a couple years back?
Vespian St.Brandi
player, 792 posts
Not cheap but.. what
did you just Say?!
Mon 5 Mar 2012
at 04:30
  • msg #282

Re: Keep on Marching

Well, God willing, only 7 more weeks and I won't have the old, "College is killing me, don't have time problems." Sad thing is, I never took a lot of the piddly rules seriously, ie, opporutnity of attack, WTF? I really don't remember them much now,, I actually have a better recollection of 2nd ed then I do, 3/3.5,, don't get me started on 4.0..
Vespian St.Brandi
player, 793 posts
Not cheap but.. what
did you just Say?!
Tue 6 Mar 2012
at 08:15
  • msg #283

Re: Keep on Marching

Kinda cool, we got posts here that go back to 2005.

That was just around that I was trying to do a D&D style version of Battleship. The maps were awesome, at least I beleive, thanks to Dunginni,, though I had no experience back then of how to use layers, gradients, etc,,,
Vespian St.Brandi
player, 794 posts
Not cheap but.. what
did you just Say?!
Sat 24 Mar 2012
at 13:11
  • msg #284

Re: Keep on Marching

4 weeks and 2 days left to go,, that is unless I do soething stupid and have to take a class over,

So, any of you guys on Facebook?
Vespian St.Brandi
player, 795 posts
Not cheap but.. what
did you just Say?!
Sun 15 Apr 2012
at 06:36
  • msg #285

Re: Keep on Marching

8 days to go and I am done with classes..., been one hell of a ride.
Cheers!
Nolo Arcamel
player, 88 posts
Sun 15 Apr 2012
at 20:57
  • msg #286

Re: Keep on Marching

No offense intended but since this game is not reviving can I be removed so it does not keep popping when Vespian posts in OOC?
Lohengrin
player, 74 posts
Mon 9 Jul 2012
at 06:24
  • msg #287

Re: Keep on Marching

Vespian St.Brandi
player, 796 posts
Not cheap but.. what
did you just Say?!
Thu 2 Aug 2012
at 01:22
  • msg #288

Re: Keep on Marching

Gary Gygax? Really? You want to contribute to that piece of shit that ripped off Dave Arneson, the true founder of RP?  All Gygax brought to the table was minature combat rules simulations,, Dave was the true founder of RP, of being a character that breathed, felt and lived.
Nolo Arcamel
player, 89 posts
Thu 2 Aug 2012
at 04:05
  • msg #289

Re: Keep on Marching

PLEASE REMOVE ME FROM THIS GAME.
Lohengrin
player, 75 posts
Thu 2 Aug 2012
at 04:12
  • msg #290

Re: Keep on Marching

I just wanted the first edition books, in nice condition, not a chewed up used copy. How are you man? Nice to hear from you after years and years, and nice to hear it's a rant.
Pello Flarne
player, 809 posts
Burn Baby Burn!
quote by Pello Flarne
Thu 2 Aug 2012
at 16:14
  • msg #291

Re: Keep on Marching

In reply to Nolo Arcamel (msg # 289):

Nolo, if you can't contact the GM, you can go over to Heaven, and get the admins there to remove you.
Nolo Arcamel
player, 90 posts
Thu 2 Aug 2012
at 16:19
  • msg #292

Re: Keep on Marching

Thanks
Vespian St.Brandi
player, 797 posts
Not cheap but.. what
did you just Say?!
Sat 8 Sep 2012
at 16:29
  • msg #293

Re: Keep on Marching

Used to be you could just quit a game if you didn't want to be in it anymore. I wonder why they would take that option out.
Pello Flarne
player, 810 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 8 Sep 2012
at 17:55
  • msg #294

Re: Keep on Marching

To keep people from simply quiting a game when they didn't want to be in it anymore. It's terribly irritating as a GM having to guess whether people have dropped out, or a simply busy and will be back.

Usually telling the GM that you want to quit isn't more difficult than a single line in a PM.
Nolo Arcamel
player, 91 posts
Sat 8 Sep 2012
at 19:02
  • msg #295

Re: Keep on Marching

I do not believe the GM is paying attention...msg 289 is rather clear.
Pello Flarne
player, 811 posts
Burn Baby Burn!
quote by Pello Flarne
Sat 8 Sep 2012
at 19:15
  • msg #296

Re: Keep on Marching

Right. Usually it isn't a problem. In this case it is. Have you talked with the admins?
Lohengrin
player, 76 posts
Sat 8 Sep 2012
at 21:37
  • msg #297

Re: Keep on Marching

Vesp, Guild Wars 2. Gate of Maddness server, yes it is awesome.
This message was last edited by the player at 21:38, Sat 08 Sept 2012.
Vespian St.Brandi
player, 798 posts
Not cheap but.. what
did you just Say?!
Sun 9 Sep 2012
at 00:45
  • msg #298

Re: Keep on Marching

Yeah, I would hope seeing how NCSOFT is shutting down and gutting COH to put all thier focus on GW2..
Lohengrin
player, 77 posts
Sun 9 Sep 2012
at 16:07
  • msg #299

Re: Keep on Marching

I'm playing with an old lord of the rings buddie, and he knows more about NCsoft than me. I really don't have a vendetta against any gaming company but turbine, who absolutely destroyed lotro. He was saying he didn't like them (ncsoft) very much. I don't have an opinion either way, but GW2 is good fun, it's just different. I've been pretty loyal to blizzard over the years, returning again and again because the clones don't really hold a candle to the original. Only reason I stayed at lotro was for the story, and some friends I made along the way. It would be cool to bum around with you from time to time, chat on skype or whatever, that's kinda what we do. Just throwing an invite out there because I miss hanging with you brother. I hope everything is well with you and your family, God bless.
Vespian St.Brandi
player, 799 posts
Not cheap but.. what
did you just Say?!
Mon 10 Sep 2012
at 01:02
  • msg #300

Re: Keep on Marching

Hey, make it easy,, show me how you can make a toon on GW2 at least half as hot as the character creator can in COH,,
Lohengrin
player, 78 posts
Sun 24 Aug 2014
at 21:12
  • msg #301

Re: Keep on Marching

You still check in here?
Myth -DM-
GM, 1373 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 2 Nov 2014
at 02:26
  • msg #302

Re: Keep on Marching

Long time no see
Vespian St.Brandi
player, 800 posts
Not cheap but.. what
did you just Say?!
Mon 5 Jan 2015
at 22:29
  • msg #303

Re: Keep on Marching

Aye,
Been awhile.
Lohengrin
player, 79 posts
Tue 13 Jan 2015
at 20:56
  • msg #304

Re: Keep on Marching

Crack it open, 2015 new year, new gaming system.
Vespian St.Brandi
player, 801 posts
Not cheap but.. what
did you just Say?!
Tue 13 Jan 2015
at 22:37
  • msg #305

Re: Keep on Marching

For anybody wondering about the new 5th edition D&D, I recommend you go to Youtube and check out the videos by Nerdarchy,, they pretty much cover about any aspect of 5E that you would want to know, and they pretty much got me sold,, and that's after I bought the Players Handbook and put it aside as my Pathfinder collection is already pretty extensive,, but I could do both.

Let's see,,

Revenge of the Forgotten Sword of Spines, a slightly off beat path, in the Forgotten Realms.

A beginning 5E game where nobody is expected to know all the rules as we'll figure them out as we go. As in the previous Sword of Spines, RP, a healthy sense of humor and creative thinking can be rewarded as much as traditional combat success, if not more.
Vespian St.Brandi
player, 802 posts
Not cheap but.. what
did you just Say?!
Wed 14 Jan 2015
at 21:29
  • msg #306

Re: Keep on Marching

Spine of Swords: Shadows of Candle Keep

I am building the game threads now. It should be a familiar layout as I am totally copying Myth's format, just changing the names.
Lohengrin
player, 80 posts
Fri 16 Jan 2015
at 00:12
  • msg #307

Re: Keep on Marching

I couldn't find it, is it made yet?

I thought it would be cool to do it like those guys in the you tube video did over that Skype chat program with all the die roller and everything built in.
Lohengrin
player, 81 posts
Fri 16 Jan 2015
at 00:21
  • msg #308

Re: Keep on Marching

yea I just went to roll20.net

seems like it's free; maybe we could have the post game and a few live sessions in the mix.

Friday Saturday a couple times a month or something?
Lohengrin
player, 82 posts
Fri 16 Jan 2015
at 02:27
  • msg #309

Re: Keep on Marching

I set up a campaign on roll20 called tactical dungeons and dragons 5e with the old school warrior and dragon picture for an icon. Come see.
Lohengrin
player, 83 posts
Fri 16 Jan 2015
at 10:53
  • msg #310

Re: Keep on Marching

Link up your game from here would you?
Vespian St.Brandi
player, 803 posts
Fri 16 Jan 2015
at 22:51
  • [deleted]
  • msg #311

Re: Keep on Marching

This message was deleted by the player at 05:14, Sat 07 Mar 2015.
Vespian St.Brandi
player, 804 posts
Not cheap but.. what
did you just Say?!
Mon 20 Apr 2015
at 00:43
  • msg #312

Re: Keep on Marching

It took me awhile to get back in the groove. But yeah, I got a new game rolling here at RPOL. 5e rules. Minimum post of 1 a day. Which with the phones people have now and shit, is pretty easy to do. Let me know if you want in. I would love to roll with you guys again.
Erdthar Grimear
player, 833 posts
Gray Orc
Mon 23 Nov 2015
at 00:17
  • msg #313

Re: Keep on Marching

Hey all.
How is it going?
Vespian - how do you like 5e?  I've found that I still prefer 3/3.5/pathfinder myself.
Vespian St.Brandi
player, 805 posts
Not cheap but.. what
did you just Say?!
Sat 5 Mar 2016
at 01:50
  • msg #314

Re: Keep on Marching

Yeah, My 5.0 game burned brilliantly and then snuffed..
Too many people using their phones, which should be awesome cause now you can post anywhere, anytime, but they were somehow missing so much of everybody else's post and mine,, and I really got tired of repeating my self for the 3rd, 4th, 5th time when I was like, "Just get on a computer that has a large screen so you can read everything!"

Anyways, I do miss you old man, hell, we started gaming together back in, what 2002? So even if we can't do another RPOL game, I would still like to get a game rolling with you, and whoever of the old crew that we could dig up.
Myth -DM-
GM, 1374 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Fri 2 Jun 2017
at 02:34
  • msg #315

Re: Keep on Marching

Long time no see!

What's happening all?
Myth -DM-
GM, 1375 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Sun 3 Dec 2017
at 03:01
  • msg #316

Re: Keep on Marching

Long time no see!
Myth -DM-
GM, 1376 posts
Snow Covered and Frigid
Beast n Men,Fight or Die!
Mon 25 Feb 2019
at 00:20
  • msg #317

Re: Keep on Marching

Hello!
Vespian St.Brandi
player, 806 posts
Not cheap but.. what
did you just Say?!
Sat 2 Jan 2021
at 19:58
  • msg #318

Re: Keep on Marching

What the word Myth?
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