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GammaBear member, 704 posts Gaymer Tue 10 Jan 2017 at 21:28 |
For example, I want to post something in Draconic, but it's not giving me the option, only the languages the group has access to. | |||||||
bigbadron moderator, 15249 posts He's big, he's bad, but mostly he's Ron. Tue 10 Jan 2017 at 22:02 |
So if the language group you want in the game has not been set up by the GM, you can still just post some garbled text, with exactly the same result (nobody in the group can understand it, so they just see gibberish). A GM can also set up a language group and assign nobody to that group, then only he can use it. Again, the players would just see nonsense. | |||||||
GammaBear member, 705 posts Gaymer Tue 10 Jan 2017 at 22:08 |
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bigbadron moderator, 15250 posts He's big, he's bad, but mostly he's Ron. Tue 10 Jan 2017 at 22:11 |
In the GM Menu, go to Edit Private Groups, and you can set up a Group that none of the players have access to. | |||||||
GammaBear member, 706 posts Gaymer Tue 10 Jan 2017 at 22:55 |
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LoreGuard member, 627 posts Tue 10 Jan 2017 at 23:06 |
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GammaBear member, 707 posts Gaymer Tue 10 Jan 2017 at 23:07 |
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bigbadron moderator, 15251 posts He's big, he's bad, but mostly he's Ron. Tue 10 Jan 2017 at 23:16 |
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GammaBear member, 708 posts Gaymer Tue 10 Jan 2017 at 23:25 |
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bigbadron moderator, 15252 posts He's big, he's bad, but mostly he's Ron. Tue 10 Jan 2017 at 23:30 |
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GammaBear member, 709 posts Gaymer Tue 10 Jan 2017 at 23:34 |
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jase admin, 3516 posts Cogito, ergo procuro. Carpe stultus! Wed 11 Jan 2017 at 01:44 |
When you're posting a reply to a thread it will only show those groups that the characters with access to the thread also have access to. It strips off any groups that it's impossible for anyone to see. It does a similar thing with the "private to" section. That will strip off any characters who don't have access to the thread. In case that didn't make much sense (highly likely), if you have two characters; - Character 1 - Access to group 1 - Character 2 - Access to group 2 - Private group A - Access granted to character 1 - Private group B - Access granted to character 1 and 2 If you post a new thread you'll see both private groups. If you post a reply to a thread assigned to group 1 then you'll see both private groups. However if you post a reply to a thread assigned to group 2 then you'll only see "Private group B". Why? Nobody who has access to the thread (character 2) has access to "Private group A". Only "Character 1" has access to it, and they have no way of viewing the thread. It's (99.99% of the time) pointless to give the option. If you really want to post to the group then you'll have to manually enter the text. But you might as well post it to group GHJYUIEWABCSAJHE for all the good it'll do, nobody will be able to see it. | |||||||
GammaBear member, 710 posts Gaymer Wed 11 Jan 2017 at 01:46 |
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LoreGuard member, 628 posts Wed 11 Jan 2017 at 02:29 |
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aguy777 member, 163 posts Join Date: Fri, 29 Nov, 2013 Wed 11 Jan 2017 at 02:38 |
Language Draconic: "Text goes here." (put a '[' at the beginning, and a ']' at the end) That will have the same affect as selecting to post in a language. Still, everyone will just see gibberish. Just hitting keys randomly will give pretty much the same affect. | |||||||
GammaBear member, 711 posts Gaymer Wed 11 Jan 2017 at 02:40 |
The problem with that is then they'll be able to read it. The point is that it's in a language no one in that group knows. I would rather post "You see an archway with the phrase [insert draconic here]," instead of "You see an archway with a phrase in a strange language." Just kind of breaks the immersion in my opinion. | |||||||
LoreGuard member, 629 posts Wed 11 Jan 2017 at 04:15 |
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bigbadron moderator, 15253 posts He's big, he's bad, but mostly he's Ron. Wed 11 Jan 2017 at 06:40 |
Not really. The point of language groups is that they allow you to post something that everybody with access to the thread can see, but only a specific set of them can read. If nobody with access to the thread can read the language, then its quicker to just type random letters. | |||||||
jase admin, 3517 posts Cogito, ergo procuro. Carpe stultus! Wed 11 Jan 2017 at 06:46 |
Maybe I'm missing it but I'm not sure how. The benefit of PLGs is they'll hide for everyone who can't see them, and show for everyone who can. In the above example (and in the thread you were using in your game) nobody can see the PLG, so there'd be no point inserting it -- there's no point inserting text that nobody can see. Language groups would, admittedly, show something, but the randomisation routine really makes nonsensical crap. "Ndwimi fiouis hatr ver po" for one person, "Riinle olacse men ri lihi" for the next. I've used trigrams etc to try and make it not totally silly, and I think it does a pretty good job, but it's still randomised (and randomised for every refresh of the page).
You don't need to make it as jarring as your example, you've completely rewritten the sentence so you're not comparing equivalents. Make it as close to what you want without the orange text. If you don't need the automatic scrambling of a language group (and in this instance you don't) then wouldn't you rather players see; You see an archway with the phrase "Krak tu mrak lo fah". Than; You see an archway with the phrase [Language unknown: Ndwimi fiouis hatr ver po]. Without using the language tag you've got full control over what's displayed, rather than only part, plus you don't have the orange colouring drawing attention to it all. I'm really proud of the language groups, but to me it only fills its purpose if there's someone there to read the unscrambled text! Nobody in group 7 in your game can read Draconian. Manually doing the Draconic words also allows you to reuse words later. The language group purposefully generates new random words every time otherwise resourceful users would be able to create their own descramblers. But if you were using your own, static, translations then you could start to give them hints. "Hey, I think 'krak' could mean 'beware'!". Digressing (but possibly helpful) some people want to slowly give hints about the language, or at least have proper control over what's displayed, which is why there's the "NOT" keyword for groups. Not to mention the powerful "secret" option, which shows no colouring (or additional text) at all. For example if you wrote; You see an archway with the phrase [Secret to group Draconian: "Krak tu mrak lo fah". You recognise this as Draconian, which translates to "Welcome all weary travellers".][Secret to not group Draconian: "Krak tu mrak lo fah", clearly some nonsensical guttural language.] Those who can speak Draconian see; You see an archway with the phrase "Krak tu mrak lo fah". You recognise this as Draconian, which translates to "Welcome all weary travellers". Those who don't see; You see an archway with the phrase "Krak tu mrak lo fah", clearly some nonsensical guttural language. Later if there's another sign that says "Welcome to your doom" you could report it as saying "Krak pa vel prak", repeating your translation for krak/welcome. | |||||||
LonePaladin member, 548 posts Creator of HeroForge Wed 11 Jan 2017 at 06:52 |
So the GM can add it early, say by making it in another group then copy-pasting it -- and tell the player to go back if he later gains the ability to understand it. Edit:
I love this feature. I once used it in a game to have an NPC surreptitiously flirting with one of the PCs. She kept reacting to it, and none of the other players knew what was getting her riled up. This message was last edited by the user at 06:56, Wed 11 Jan 2017. | |||||||
jase admin, 3518 posts Cogito, ergo procuro. Carpe stultus! Wed 11 Jan 2017 at 09:50 |
That and a few others are absolutely valid uses, but they're pretty advanced requirements/utilisations of the feature, I'd expect/help such a GM would be able to hand-craft the private/language line themselves. I realise there's some very legitimate but fringe reasons to use it and fully endorse you doing what you will with your game, it's yours after all. However with all the characters, groups, secret, language and whatever else I've forgotten options, the list under "Insert a private line:" can get absolutely huge and unwieldy. To try and steam-line the list any impossible (at the time) combinations are removed from the list. It also helps let GMs know what is, and isn't, possible for the current thread. I'm thinking general populace here, and (at a complete guess) I suspect most would prefer it as it currently is; removing redundant choices. | |||||||
LoreGuard member, 630 posts Wed 11 Jan 2017 at 20:56 |
That would allow you to start leaving messages for people in Draconic, and allow them to be added to Draconic group later, via learning it or magic. That still leaves the question of if you would want someone who just learned the language to suddenly understand a conversation they heard of a foreign language a month ago. But technically, if the player went back and reviewed history, that is what would happen with the Private/Language groups. I too used the secret messages before to give people who made perception checks extra information without actually making them realize they had extra information that others didn't have. |
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