PC rgr
name-Grom Ironaxe player-rgr
Class-ranger race- gold dwarf gender-male alignment- chaotic good
lvl-3 size- Med type-humnoid age- 55 hgt-4ft wgt-155
eyes-grey hair- reddish Speed- 20ft/x4
Ability modifier total wounds/current hps non lethal damage
Str-14 +2 HPs=23
Dex-15 +2 AC =17= 10+ 4 + 1 + 2 + 0 + 0 + 0 + 0 -3
Con-13 +1 Armor shield dex size natural deflect misc armor
Int-11 +0 penealty
Wis-13 +1 Touch=12 flat footed=15
Cha-8 -1 Initiative= total+2= dex mod +2+ misc mod +0
saving throws total save base ability mod magic mod misc mod
Fortitude +4 = +3 + 1 + 0 + 0
Reflex +6 = +4 + 2 + 0 + 0
Will +2 = +1 + 1 + 0 + 0
Base attack bonus - +3 Spell resistance +0 arcane spell resistance +0
Grapple - +4= base+2 + str mod +2 + size mod +0 + misc mod +0
Melee bonus - +6= base+3 + str mod +2 + size mod +1 + Misc mod +0
Ranged bonus - +5= base+3 + dex mod +2 + size mod +0 + misc mod +0
Weapon total attack bonus damage critical
Battle axe= +6 1d8+2 20/x3
Light xbow= +5 1d8 19-20/x2
dagger = +5 1d4+2 19-20/x2
Skills
skill name key ability skill mod ability mod ranks misc mod
appraise int +0
balance dex -1 +2 -3
bluff cha -1 -1
climb str +0 +2 1 -3
diplomacy cha -1 -1
disguise cha -1 -1
escape artist dex -1 +2 -3
forgery int +0
handle animal cha +0 -1 1
heal wis +2 +1 1
Hide dex +0 +2 1 -3
intimadate cha -1 -1
jump str -6 +2 1 -9
knowledge
dungeonering int +2 2
geography int +1 1
nature int +4 2 2
Listen wis +4 +1 3
Move silently dex +2 +2 3 -3
ride dex +3 +2 1
search int +2 2
sense motive wis +1 +1
spot wis +5 +1 4
Survival wis +6 +1 5
swim str -3 +2 1 -6
use rope dex +3 +2 1
gear
Armor/protective item type armor bonus max dex bonus
chain shirt light +4 +4
acp -2, spell failure 20%, weight 5lbs, check penality-1, spell failure 5 %
buckler armor bonus +1 weight 5lbs, check penality-1, spell failure 5%
Backpack chain shirt
bedroll battle axe
chalk(2) buckler
flask dagger
flint&steel light xbow
lathern hooded 20 bolts
Mug clay
Oil (2) lathern
trail rations (3)
waterskin (full)
total weight=42 pounds
langueages Common, dwarven
Special abilities/feats
race abilities
+2 con, -2 charisma
basic land speed =20 feet
darkvision 60ft
stonecunning +2 racial bonus to notcie unusal stonework vs checks, can find just by passing within 10ft, and can find stonework traps as a rogue can, can intuit depth.
+2 fortitude saves vs poison
Weapon familarty, you treat dwarven waraxes and dwarven Urgroshes as martial weapons, rather then exotic weapons.
Stability, dwarves are exceptionly stable on their feet, a dwarf gains +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground.
+2 facial bonus on saving throws against spells or spell like effects.
+1 racial bonus on attack rolls against orcs and goblinoids.
+4 dodge against giants.
+2 racial bonus appraise and cragt checks that deal with stone or metal.
Class abilities
Procicient in light armor, and all shields except tower shields.
Proficient with all simple and martial weapons, and with dwaven urgosh,dwarven waraxe (exotic)
Wild empathy (ex)
favored enemy=giant +2 bonus
Track
combat style-select combat style (ex)
Feats
dodge
Class-ranger race- gold dwarf gender-male alignment- chaotic good
lvl-3 size- Med type-humnoid age- 55 hgt-4ft wgt-155
eyes-grey hair- reddish Speed- 20ft/x4
Ability modifier total wounds/current hps non lethal damage
Str-14 +2 HPs=23
Dex-15 +2 AC =17= 10+ 4 + 1 + 2 + 0 + 0 + 0 + 0 -3
Con-13 +1 Armor shield dex size natural deflect misc armor
Int-11 +0 penealty
Wis-13 +1 Touch=12 flat footed=15
Cha-8 -1 Initiative= total+2= dex mod +2+ misc mod +0
saving throws total save base ability mod magic mod misc mod
Fortitude +4 = +3 + 1 + 0 + 0
Reflex +6 = +4 + 2 + 0 + 0
Will +2 = +1 + 1 + 0 + 0
Base attack bonus - +3 Spell resistance +0 arcane spell resistance +0
Grapple - +4= base+2 + str mod +2 + size mod +0 + misc mod +0
Melee bonus - +6= base+3 + str mod +2 + size mod +1 + Misc mod +0
Ranged bonus - +5= base+3 + dex mod +2 + size mod +0 + misc mod +0
Weapon total attack bonus damage critical
Battle axe= +6 1d8+2 20/x3
Light xbow= +5 1d8 19-20/x2
dagger = +5 1d4+2 19-20/x2
Skills
skill name key ability skill mod ability mod ranks misc mod
appraise int +0
balance dex -1 +2 -3
bluff cha -1 -1
climb str +0 +2 1 -3
diplomacy cha -1 -1
disguise cha -1 -1
escape artist dex -1 +2 -3
forgery int +0
handle animal cha +0 -1 1
heal wis +2 +1 1
Hide dex +0 +2 1 -3
intimadate cha -1 -1
jump str -6 +2 1 -9
knowledge
dungeonering int +2 2
geography int +1 1
nature int +4 2 2
Listen wis +4 +1 3
Move silently dex +2 +2 3 -3
ride dex +3 +2 1
search int +2 2
sense motive wis +1 +1
spot wis +5 +1 4
Survival wis +6 +1 5
swim str -3 +2 1 -6
use rope dex +3 +2 1
gear
Armor/protective item type armor bonus max dex bonus
chain shirt light +4 +4
acp -2, spell failure 20%, weight 5lbs, check penality-1, spell failure 5 %
buckler armor bonus +1 weight 5lbs, check penality-1, spell failure 5%
Backpack chain shirt
bedroll battle axe
chalk(2) buckler
flask dagger
flint&steel light xbow
lathern hooded 20 bolts
Mug clay
Oil (2) lathern
trail rations (3)
waterskin (full)
total weight=42 pounds
langueages Common, dwarven
Special abilities/feats
race abilities
+2 con, -2 charisma
basic land speed =20 feet
darkvision 60ft
stonecunning +2 racial bonus to notcie unusal stonework vs checks, can find just by passing within 10ft, and can find stonework traps as a rogue can, can intuit depth.
+2 fortitude saves vs poison
Weapon familarty, you treat dwarven waraxes and dwarven Urgroshes as martial weapons, rather then exotic weapons.
Stability, dwarves are exceptionly stable on their feet, a dwarf gains +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground.
+2 facial bonus on saving throws against spells or spell like effects.
+1 racial bonus on attack rolls against orcs and goblinoids.
+4 dodge against giants.
+2 racial bonus appraise and cragt checks that deal with stone or metal.
Class abilities
Procicient in light armor, and all shields except tower shields.
Proficient with all simple and martial weapons, and with dwaven urgosh,dwarven waraxe (exotic)
Wild empathy (ex)
favored enemy=giant +2 bonus
Track
combat style-select combat style (ex)
Feats
dodge