Maverick (4e)
Paragon notes:
Buy Tattoo of Shared Vengeance (5,000 gp)
Poisoned Short Sword +1
makes a secondary attack against the same target.
Secondary Attack: +10 vs. Fortitude; ongoing 10 poison damage
(save ends).
Attack Math: 3 (half lvl) + 5 (Dex) + 3 (prof) + 1 (enh) + 1 (Weapon Expertise: Light Blade) = 13
+1 on sling attacks (sharpshooter talent)
Defense Math:
AC: 13 + 5 (Dex) + 2 (Leather) + 1 (enh) + 1 (Dagger) +1 (Defensive) = 23 AC
Fort: 13 + 0 (Con) + 1 (Race) + 1 (enh) = 15
Refl: 13 + 5 (Dex) + 1 (Race) + 1 (enh) + 2 (Class) + 1 (Dagger) +1 (Defensive) = 23
Will: 13 + 1 (Wis) + 1 (Race) + 1 (enh) = 16
Things to get:
Lightstep Slippers (225,000gp) lvl 21 - haha no tremorsense heehee! Oh and extra stealth and no activating tile-traps.
Racial attributes: +2 to ability of choice (Chose Dex), movement 6, Normal Vision, Languages Common and choice of one other (Chose ??), Bonus At-Will power, Bonus feat, Bonus skill from class, +1 to Fort Ref and Will.
Class attributes: Armor Proficiency: Cloth, Leather. Weapon Proficiency: Dagger, hand crossbow, shuriken, sling, short sword. Bonus to Defense: +2 Ref. Skill Training: Stealth and Thievery, four others. First Strike, Rogue Tactics (Artful Dodger), Rogue Weapon Talent, Sneak Attack
Rituals: None.
Feats:
01) Weapon Expertise: Light Blade (GM Bonus feat)
01) Far Shot (Bonus feat from Class)
01) Skill Focus: Stealth (Haha Human LoL)
01) (Wild Talent Master)? <- Shadow Soul? (Prereq: Ref 13, Wis 13)
02) Weapon Proficiency (Parrying Dagger)
04) Pact Initiate (MC Warlock)
06) Backstab (SA dmg is d8's instead of d6's)
08) Slaying Action (Deal SA dmg again when you spend action point)
10) Arcane Familiar (Rat)
Wild Talent Master feat!
Body Equilibrium
Far Hearing
Know Direction
Future Feats:
??) Light Blade Precision (+2 dmg v large and larger targets)
??) Defensive Advantage (+2 AC v enemy I have CA against)
??) Evasion (When missed, no damage from attack that does dmg on a miss)
??) Superior Refelexes
??) Flash of the Blade (deal SA dmg with rapier even without CA)
??) Versatile Duelist (prof in 1-hand military heavy blades. Use w/ rogue powers that have "light blade" requirement)
??) Bogtangle Heritage
(Epic) Versatile Rogue - Choose another rogue tactic.
Superior Refelexes (essentials forgotten kingdoms p 319) - +2 ref. Combat advantage on all enemies on first turn during an encounter.
Regional Benefit: Luskan
You add Stealth and Thievery to your class skill
list, and you gain a +1 bonus to Stealth checks and
Thievery checks.
Background Benefit: Silent Hunter
You add Stealth and Perception to your class skill
list, and you gain a +1 bonus to Stealth checks and
Perception checks.
Background Benefit: Occupation - Infiltator
Choose any language other than Abyssal or Supernal. OR
Add bluff or stealth to class skill list. OR
+2 bluff or stealth (chose +2 stealth, duh)
Theme: Son Of Algondar.
Character description:
A small human boy, looking to be about 10, give or take a year. He has brown hair and wears all black: A large tunic, a cloak and a bunch of leather armor underneath (Maverick would NEVER sacrifice stealth for anything... even armor. After all, stealth IS his armor). Maverick stands about 4' 7" tall and stairs darkly through a pair of green eyes.
Character personality:
Not able to trust as easily as others, Maverick is paranoid. He is always looking for reasons to despise people, but not without giving them a benefit of a doubt. Maverick is a particularly dangerous kind of hater, though. He is able to keep his malice to himself and serves revenge so cold some of his enemies don't even know or remember why he is exacting revenge on them. He is a boy of long-term goals and sees himself as an adult even though he isn't. He takes great pride in his ability to sneak around and be effectively invisible without the aid of magic. Maverick loathes being caught and if he can't be angry at the person who caught him, he will be angry with himself. Maverick needs outlets to allow himself to relax at least a little so he is able to sleep at night. These outlets include hobbies such as star watching and rock collecting. Depending on his mood, Maverick can be anywhere from full of malice and staring laser beams to calm and collected. He doesn't smile often...
Combat tactics:
Sneak, sneak and sneak. Maverick's tactics involve not being seen. He rushes from cover to cover and becomes a nightmarish shadow that strikes from behind when his enemy least expects it. Maverick is even patient when he sees someone he cares about in trouble. But if worse came to worse, Maverick would likely charge in, hoping to get cover again later.
Character background:
Having grown up in what almost amounts to a war zone, but creepier, Maverick is an escapee from the Luskan Region. When his parents died, Maverick realised he was too small and weak to take care of himself in that town for long and decided to move on to get training in a safer area. He moved from town to town before he heard about a region called Kei where a lot of people were going for safety. Maverick did the paperwork necessary and discovered he was required to report to the local orphanage as though it were his home and he had to abide by the orphanage's rules. But Maverick could not so easily agree to such things and frequently sneaks off much farther from the orphanage than he's allowed. Currently, he is looking for a parent or two. As long as said caretaker is willing to adventure or train him hard on how to become a better survivor so he can some day go back home and avenge his parents by burning the entire Luskan Region down. Currently, he has run off to a fringe town called Sunshine Villa only to find it in need of help...
Wild Talents:
Maverick has always had a stubborn will and a powerful sense of independence. But what he doesn't know is that this willpower is his latent psionic talent slowly awakening. Maybe some day he will be capable of bigger psionic feats with some training. But for now, he isn't even aware of it as all he can currently do with his psionics is slightly enhance things he normally does quite well...
Pact:
Waikiki, a totem spirit from the Feywild, contacted Maverick in a dream when he first slept in the Feywild. From then on, he continued visiting Maverick in his sleep, offering knowledge of the stars and of the rocks of the Earth, and even offering power... all in exchange for Maverick doing things for Waikiki. What these things are is a mystery since Maverick has not so much as mentioned his dreams, much less what's in them, to his allies.
XP earned: 0
Money: 33 gold.
Future Feats: Backstabber, Weapon Proficiency (Parrying Dagger), Surprising Charge, Vicious Advantage (immob or slowed grants CA), Bogtangle Heritage (ongoing poison), Hunting Wolf Style (Can move before OR after attack on Deft Strike), Impending Victory (+1 to At-Wills v bloodied), Ghostwalker Style (shift after Deft Strike instead of move before), Escape Artist (escape grab as minor instead of move. +2 feat to acro), Deadly Draw (CA on enemy I pull or slide), Battle Hardened (+5 save v fear. +2 feat to init)
Future Equipment: Parrying Dagger
Future Utility Power: Fleeting Ghost
possible gear:
Fey Strike Weapon (1000) Enc: melee basic at rng 20.
Vengeful Weapon (1000) Enc: +2 atk, +1d10 dmg vs enemy who hit bloodied ally.
Hedge Wizard's Gloves (840)
Reading Spectacle (520)
Buy Tattoo of Shared Vengeance (5,000 gp)
Poisoned Short Sword +1
makes a secondary attack against the same target.
Secondary Attack: +10 vs. Fortitude; ongoing 10 poison damage
(save ends).
Attack Math: 3 (half lvl) + 5 (Dex) + 3 (prof) + 1 (enh) + 1 (Weapon Expertise: Light Blade) = 13
+1 on sling attacks (sharpshooter talent)
Defense Math:
AC: 13 + 5 (Dex) + 2 (Leather) + 1 (enh) + 1 (Dagger) +1 (Defensive) = 23 AC
Fort: 13 + 0 (Con) + 1 (Race) + 1 (enh) = 15
Refl: 13 + 5 (Dex) + 1 (Race) + 1 (enh) + 2 (Class) + 1 (Dagger) +1 (Defensive) = 23
Will: 13 + 1 (Wis) + 1 (Race) + 1 (enh) = 16
Things to get:
Lightstep Slippers (225,000gp) lvl 21 - haha no tremorsense heehee! Oh and extra stealth and no activating tile-traps.
Racial attributes: +2 to ability of choice (Chose Dex), movement 6, Normal Vision, Languages Common and choice of one other (Chose ??), Bonus At-Will power, Bonus feat, Bonus skill from class, +1 to Fort Ref and Will.
Class attributes: Armor Proficiency: Cloth, Leather. Weapon Proficiency: Dagger, hand crossbow, shuriken, sling, short sword. Bonus to Defense: +2 Ref. Skill Training: Stealth and Thievery, four others. First Strike, Rogue Tactics (Artful Dodger), Rogue Weapon Talent, Sneak Attack
Rituals: None.
Feats:
01) Weapon Expertise: Light Blade (GM Bonus feat)
01) Far Shot (Bonus feat from Class)
01) Skill Focus: Stealth (Haha Human LoL)
01) (Wild Talent Master)? <- Shadow Soul? (Prereq: Ref 13, Wis 13)
02) Weapon Proficiency (Parrying Dagger)
04) Pact Initiate (MC Warlock)
06) Backstab (SA dmg is d8's instead of d6's)
08) Slaying Action (Deal SA dmg again when you spend action point)
10) Arcane Familiar (Rat)
Wild Talent Master feat!
Body Equilibrium
Far Hearing
Know Direction
Future Feats:
??) Light Blade Precision (+2 dmg v large and larger targets)
??) Defensive Advantage (+2 AC v enemy I have CA against)
??) Evasion (When missed, no damage from attack that does dmg on a miss)
??) Superior Refelexes
??) Flash of the Blade (deal SA dmg with rapier even without CA)
??) Versatile Duelist (prof in 1-hand military heavy blades. Use w/ rogue powers that have "light blade" requirement)
??) Bogtangle Heritage
(Epic) Versatile Rogue - Choose another rogue tactic.
Superior Refelexes (essentials forgotten kingdoms p 319) - +2 ref. Combat advantage on all enemies on first turn during an encounter.
You add Stealth and Thievery to your class skill
list, and you gain a +1 bonus to Stealth checks and
Thievery checks.
Background Benefit: Silent Hunter
You add Stealth and Perception to your class skill
list, and you gain a +1 bonus to Stealth checks and
Perception checks.
Background Benefit: Occupation - Infiltator
Choose any language other than Abyssal or Supernal. OR
Add bluff or stealth to class skill list. OR
+2 bluff or stealth (chose +2 stealth, duh)
Theme: Son Of Algondar.
quote: |
Lv 1: When YOU flank an enemy, all allies gain +1 power to-hit vs flanked enemy. Also, Low Blow Power. Enc, no action. Trigger, you hit a CA granting target with melee. Effect: Target is dazed until end of your next turn. Lv 5: +2 power bonus to stealth and thievery. Lv 10: First time you are bloodied during an encounter. gain 2+Half Level THP. Useful Level 6 Utility: Encounter, No Action. Trigger, you hit with melee. Effect: AFTER attack, shift half your speed. if you are to a creature after this, but NOT adjacent to triggering target, gain partial concealment until end of your next turn. |
Character description:
A small human boy, looking to be about 10, give or take a year. He has brown hair and wears all black: A large tunic, a cloak and a bunch of leather armor underneath (Maverick would NEVER sacrifice stealth for anything... even armor. After all, stealth IS his armor). Maverick stands about 4' 7" tall and stairs darkly through a pair of green eyes.
Character personality:
Not able to trust as easily as others, Maverick is paranoid. He is always looking for reasons to despise people, but not without giving them a benefit of a doubt. Maverick is a particularly dangerous kind of hater, though. He is able to keep his malice to himself and serves revenge so cold some of his enemies don't even know or remember why he is exacting revenge on them. He is a boy of long-term goals and sees himself as an adult even though he isn't. He takes great pride in his ability to sneak around and be effectively invisible without the aid of magic. Maverick loathes being caught and if he can't be angry at the person who caught him, he will be angry with himself. Maverick needs outlets to allow himself to relax at least a little so he is able to sleep at night. These outlets include hobbies such as star watching and rock collecting. Depending on his mood, Maverick can be anywhere from full of malice and staring laser beams to calm and collected. He doesn't smile often...
Combat tactics:
Sneak, sneak and sneak. Maverick's tactics involve not being seen. He rushes from cover to cover and becomes a nightmarish shadow that strikes from behind when his enemy least expects it. Maverick is even patient when he sees someone he cares about in trouble. But if worse came to worse, Maverick would likely charge in, hoping to get cover again later.
Character background:
Having grown up in what almost amounts to a war zone, but creepier, Maverick is an escapee from the Luskan Region. When his parents died, Maverick realised he was too small and weak to take care of himself in that town for long and decided to move on to get training in a safer area. He moved from town to town before he heard about a region called Kei where a lot of people were going for safety. Maverick did the paperwork necessary and discovered he was required to report to the local orphanage as though it were his home and he had to abide by the orphanage's rules. But Maverick could not so easily agree to such things and frequently sneaks off much farther from the orphanage than he's allowed. Currently, he is looking for a parent or two. As long as said caretaker is willing to adventure or train him hard on how to become a better survivor so he can some day go back home and avenge his parents by burning the entire Luskan Region down. Currently, he has run off to a fringe town called Sunshine Villa only to find it in need of help...
Wild Talents:
Maverick has always had a stubborn will and a powerful sense of independence. But what he doesn't know is that this willpower is his latent psionic talent slowly awakening. Maybe some day he will be capable of bigger psionic feats with some training. But for now, he isn't even aware of it as all he can currently do with his psionics is slightly enhance things he normally does quite well...
Pact:
Waikiki, a totem spirit from the Feywild, contacted Maverick in a dream when he first slept in the Feywild. From then on, he continued visiting Maverick in his sleep, offering knowledge of the stars and of the rocks of the Earth, and even offering power... all in exchange for Maverick doing things for Waikiki. What these things are is a mystery since Maverick has not so much as mentioned his dreams, much less what's in them, to his allies.
XP earned: 0
Money: 33 gold.
Future Feats: Backstabber, Weapon Proficiency (Parrying Dagger), Surprising Charge, Vicious Advantage (immob or slowed grants CA), Bogtangle Heritage (ongoing poison), Hunting Wolf Style (Can move before OR after attack on Deft Strike), Impending Victory (+1 to At-Wills v bloodied), Ghostwalker Style (shift after Deft Strike instead of move before), Escape Artist (escape grab as minor instead of move. +2 feat to acro), Deadly Draw (CA on enemy I pull or slide), Battle Hardened (+5 save v fear. +2 feat to init)
Future Equipment: Parrying Dagger
Future Utility Power: Fleeting Ghost
possible gear:
Fey Strike Weapon (1000) Enc: melee basic at rng 20.
Vengeful Weapon (1000) Enc: +2 atk, +1d10 dmg vs enemy who hit bloodied ally.
Hedge Wizard's Gloves (840)
Reading Spectacle (520)