Lewk Arraksis
All Summoned Creatures gain:
+4 STR, +4 CON (enhancement, augment summoning)
+4 STR, +4 CON (innate, Nature's Claw II)
+2 AC, DR 1/- (enhancement, Nature's Hide I)
Improved natural attack (Nature's Thorn)
Duration: (1 round/ level) x2 (Extend summoning)
1st Level Summons:
2nd level summons:
3rd level summons:
+4 STR, +4 CON (enhancement, augment summoning)
+4 STR, +4 CON (innate, Nature's Claw II)
+2 AC, DR 1/- (enhancement, Nature's Hide I)
Improved natural attack (Nature's Thorn)
Duration: (1 round/ level) x2 (Extend summoning)
1st Level Summons:
-------------------------------------------------------------------------------- DIRE RAT Small Animal HD : 1d8+4 (8 hp), Ini: +4, Spd: 40 ft. climb 20 ft. AC : 16, touch 15, flat-footed 12 B/G: +0/2 Att: Bite +5 melee (1d4+2 plus disease) FAt: Bite +5 melee (1d4+2 plus disease) S/R: 5 ft/5 ft, SA: Disease SQ : Low-light vision, scent Svs: Fort +6, Ref +6, Will +3 Abs: Str 14, Dex 19, Con 18, Int 1, Wis 12, Cha 4 Skl: Climb +13, Hide +9, Listen +4, Move Silently +5, Spot +4, Swim +13 Fts: Alertness, Weapon Finesse Disease: Filth feverbite, Fortitude DC 14, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. -------------------------------------------------------------------------------- EAGLE Small Animal HD : 1d8+4 (8 hp) Ini: +3 Spd: 10 ft., fly 80 ft. (average) AC : 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 B/G: +0/2 Att: Talons +4 melee (1d4+2) FAt: 2 talons +4 melee (1d4+2) and bite 1 melee (1d4+1) S/R: 5 ft./5 ft. SQ : Low-light vision Svs: Fort +6, Ref +5, Will +2 Abs: Str 14, Dex 17, Con 18, Int 2, Wis 14, Cha 6 Skl: Listen +2, Spot +14 Fts: Weapon Finesse -------------------------------------------------------------------------------- MONKEY Tiny Animal HD : 1d8+3 (7 hp) Ini: +3 Spd: 30 ft., climb 30 ft. AC : 15 (+2 size, +3 Dex), touch 15, flat-footed 12 B/G: +0/10 Att: Bite +5 melee (1d32) FAt: Bite +5 melee (1d32) S/R: 2-1/2 ft./0 ft. SQ : Low-light vision Svs: Fort +5, Ref +5, Will +1 Abs: Str 7, Dex 17, Con 16, Int 2, Wis 12, Cha 5 Skl: Balance + 11, Climb +12, Hide +11, Listen +3, Spot +3 Fts: Weapon Finesse -------------------------------------------------------------------------------- OCTOPUS Small Animal (Aquatic) HD : 2d8+6 (15 hp) Ini: +4 Spd: 20 ft., swim 30 ft. AC : 16 (+1 size, +4 Dex, +2 natural), touch 15, flat-footed 13 B/G: +1/+4 Att: Arms +6 melee (0) FAt: Arms +6 melee (0) and bite +1 melee (1d3+1) S/R: 5 ft./5 ft. SA : Improved grab SQ : Ink cloud, jet, low-light vision Svs: Fort +6, Ref +7, Will +1 Abs: Str 16, Dex 19, Con 17, Int 2, Wis 12, Cha 3 Skl: Escape Artist +14, Hide +12, Listen +2, Spot +5, Swim +11 Fts: Weapon Finesse Improved Grab (Ex): start a grapple as a free action without provoking an attack of opportunity. If it wins, it establishes a hold and automatically deals bite damage. Ink Cloud (Ex): cloud of jet-black ink 10x10x10 feet once per minute as a free action. Provides total concealment. Jet (Ex): Once per round as a full-round action at speed 200. It must move in a straight line, but does not provoke attacks of opportunity while jetting. -------------------------------------------------------------------------------- OWL Tiny Animal HD : 1d8+3 (7 hp) Ini: +4 Spd: 10 ft., fly 40 ft. (average) AC : 18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 14 B/G: +0/9 Att: Talons +6 melee (1d41) FAt: Talons +6 melee (1d41) S/R: 2-1/2 ft./0 ft. SQ : Low-light vision Svs: Fort +5, Ref +6, Will +2 Abs: Str 8, Dex 19, Con 16, Int 2, Wis 14, Cha 4 Skl: Listen +14, Move Silently +18, Spot +6* Fts: Weapon Finesse -------------------------------------------------------------------------------- PORPOISE Medium Animal HD: 2d8+8 (17 hp) Ini: +4 Spd: Swim 80 ft. AC : 16 (+4 Dex, +2 natural), touch 14, flat-footed 12 B/G: +1/+3 Att: Slam +5 melee (2d4+2) FAt: Slam +5 melee (2d4+2) S/R: 5 ft./5 ft. SQ : Blindsight 120 ft., hold breath, low-light vision Svs: Fort +7, Ref +7, Will +1 Abs: Str 15, Dex 19, Con 19, Int 2, Wis 12, Cha 6 Skl: Listen +8*, Spot +7*, Swim +10 Fts: Weapon Finesse Blindsight (Ex): locate objects and creatures within 120 feet. A silence spell negates this effect. Hold Breath (Ex): Hold breath equal to 6 x its Constitution score. -------------------------------------------------------------------------------- SNAKE, SMALL VIPER Small Animal HD : 1d8+3 (7 hp) Ini: +4 Spd: 20 ft., climb 20 ft., swim 20 ft. AC : 18 (+1 size, +3 Dex, +3 natural), touch 15, flat-footed 14 B/G: +0/4 Att: Bite +5 melee (1d2 plus poison) FAt: Bite +5 melee (1d2 plus poison) S/R: 5 ft./5 ft. SA : Poison SQ : Scent Svs: Fort +5, Ref +6, Will +1 Abs: Str 10, Dex 19, Con 17, Int 1, Wis 12, Cha 2 Skl: Balance +12, Climb +13, Hide +12, Listen +7, Spot +7, Swim +8 Fts: Weapon Finesse Poison (Ex): Initial and secondary damage of 1d6 Con. Save DC = 13 -------------------------------------------------------------------------------- WOLF Medium Animal HD : 2d8+10 (19 hp) Ini: +2 Spd: 50 ft. AC : 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 B/G: +1/+5 Att: Bite +6 melee (1d6+4) FAt: Bite +6 melee (1d6+4) S/R: 5 ft./5 ft. SA : Trip SQ : Low-light vision, scent Svs: Fort +8, Ref +5, Will +1 Abs: Str 19, Dex 15, Con 21, Int 2, Wis 12, Cha 6 Skl: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Fts: TrackB, Weapon Focus (bite) Trip (Ex): hit with bite attack can trip an opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. --------------------------------------------------------------------------------
2nd level summons:
-------------------------------------------------------------------------------- BLACK BEAR Size/Type: Medium Animal Hit Dice: 3d8+6 (19 hp) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 Base Attack/Grapple: +2/+6 Attack: Claw +6 melee (1d4+4) Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Climb +4, Listen +4, Spot +4, Swim +8 Feats: Endurance, Run Environment: Temperate forests Organization: Solitary or pair Challenge Rating: 2 Advancement: 4-5 HD (Medium) Level Adjustment: -------------------------------------------------------------------------------- CROCODILE Size/Type: Medium Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 20 ft. (4 squares), swim 30 ft. Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 Base Attack/Grapple: +2/+6 Attack: Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6) Full Attack: Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6) Space/Reach: 5 ft./5 ft. Special Attacks: Improved grab Special Qualities: Hold breath, low-light vision Saves: Fort +6, Ref +4, Will +2 Abilities: Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2 Skills: Hide +7*, Listen +4, Spot +4, Swim +12 Feats: Alertness, Skill Focus (Hide) Environment: Warm marshes Organization: Solitary or colony (6-11) Challenge Rating: 2 Advancement: 4-5 HD (Medium) Level Adjustment: -------------------------------------------------------------------------------- DIRE BADGER Size/Type: Medium Animal Hit Dice: 3d8+15 (28 hp) Initiative: +3 Speed: 30 ft. (6 squares), burrow 10 ft. Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 Base Attack/Grapple: +2/+4 Attack: Claw +4 melee (1d4+2) Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Rage Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +6, Will +4 Abilities: Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10 Skills: Listen +6, Spot +6 Feats: Alertness, Toughness, TrackB Environment: Temperate forests Organization: Solitary or cete (2-5) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 4-9 HD (Large) Level Adjustment: -------------------------------------------------------------------------------- DIRE BAT Size/Type: Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +6 Speed: 20 ft. (4 squares), fly 40 ft. (good) Armor Class: 20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14 Base Attack/Grapple: +3/+10 Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 10 ft./5 ft. Special Attacks: Special Qualities: Blindsense 40 ft. Saves: Fort +7, Ref +10, Will +6 Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8* Feats: Alertness, Stealthy Environment: Temperate deserts Organization: Solitary or colony (5-8) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 5-12 HD (Large) Level Adjustment: -------------------------------------------------------------------------------- SMALL ELEMENTAL http://www.d20srd.org/srd/monsters/elemental.htm -------------------------------------------------------------------------------- HIPPOGRIFF Size/Type: Large Magical Beast Hit Dice: 3d10+9 (25 hp) Initiative: +2 Speed: 50 ft. (10 squares), fly 100 ft. (average) Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Claw +6 melee (1d4+4) Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2) Space/Reach: 10 ft./5 ft. Special Attacks: Special Qualities: Darkvision 60 ft., low-light vision, scent Saves: Fort +6, Ref +5, Will +2 Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Skills: Listen +4, Spot +8 Feats: Dodge, Wingover Environment: Temperate hills Organization: Solitary, pair, or flight (7-12) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 4-6 HD (Large); 7-9 HD (Huge) Level Adjustment: -------------------------------------------------------------------------------- MEDIUM SHARK Size/Type: Medium Animal (Aquatic) Hit Dice: 3d8+3 (16 hp) Initiative: +2 Speed: Swim 60 ft. (12 squares) Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 Base Attack/Grapple: +2/+3 Attack: Bite +4 melee (1d6+1) Full Attack: Bite +4 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Special Qualities: Blindsense, keen scent Saves: Fort +4, Ref +5, Will +2 Abilities: Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2 Feats: Alertness, Weapon Finesse Environment: Cold aquatic Organization: Solitary, school (2-5), or pack (6-11) Challenge Rating: 1 Advancement: 4-6 HD (Medium) Level Adjustment: -------------------------------------------------------------------------------- MEDIUM VIPER Snake, Medium Viper Size/Type: Medium Animal Hit Dice: 2d8 (9 hp) Initiative: +3 Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft. Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 Base Attack/Grapple: +1/+0 Attack: Bite +4 melee (1d4-1 plus poison) Full Attack: Bite +4 melee (1d4-1 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Poison Special Qualities: Scent Saves: Fort +3, Ref +6, Will +1 Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 Feats: Weapon Finesse Environment: Temperate marshes Organization: Solitary Challenge Rating: 1 Advancement: Level Adjustment: -------------------------------------------------------------------------------- SQUID Size/Type: Medium Animal (Aquatic) Hit Dice: 3d8 (13 hp) Initiative: +3 Speed: Swim 60 ft. (12 squares) Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 Base Attack/Grapple: +2/+8* Attack: Arms +4 melee (0) Full Attack: Arms +4 melee (0) and bite -1 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Improved grab Special Qualities: Ink cloud, jet, low-light vision Saves: Fort +3, Ref +6, Will +2 Abilities: Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Skills: Listen +7, Spot +7, Swim +10 Feats: Alertness, Endurance Environment: Temperate aquatic Organization: Solitary or school (6-11) Challenge Rating: 1 Advancement: 4-6 HD (Medium); 7-11 HD (Large) Level Adjustment: -------------------------------------------------------------------------------- WOLVERINE Size/Type: Medium Animal Hit Dice: 3d8+15 (28 hp) Initiative: +2 Speed: 30 ft. (6 squares), burrow 10 ft., climb 10 ft. Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +2/+4 Attack: Claw +4 melee (1d4+2) Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Rage Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10 Skills: Climb +10, Listen +6, Spot +6 Feats: Alertness, Toughness, TrackB Environment: Cold forests Organization: Solitary Challenge Rating: 2 Advancement: 4-5 HD (Large) Level Adjustment: --------------------------------------------------------------------------------
3rd level summons: