Grollo Ironfist
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Name : Grollo Ironfist | Race : Dwarf | Height: 5.7
Player: M. | Gender: male | Weight: 165 lbs.
Update: | Age : 68 | Eyes : blue
Align : lawful good | Size : medium | Hair : black
Deity : Moradin | Speed : 20 | Hand : right
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Ability | Temporary | Class Fighter/cleric Level 1/1
Score Mod | Score Mod |
STR 16 +3 | |
DEX 12 +1 | |
CON 16 +3 | |
INT 10 0 | |
WIS 16 +3 | |XP : Char Level:
CHA 10 0 | |Need: ECL :
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Total Current Subdual | Total Dex Misc
HP : 13 13 | Init : +5 = 1 + 4
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Total Armour Shield Dex Size Natural Defl Misc
AC : 16 = + 3 + 2 + 1
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Total Base Str
Melee : 4 = 1 + 3
Ranged: 2 = 1 + 1
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SAVES Key Ability
Ability Bonus Base Mod Magic Misc
Fort : Con 5 = 2 + 3 + +
Ref : Dex 1 = 0 + 1 + +
Will : Wis 5 = 2 + 3 + +
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RACE/CLASS ABILITIES & FEATS
Turn or rebuke undead
Improved Turning
improved initiative
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Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnt stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
+2 racial bonus on saving throws against poison.
+2 racial bonus on saving throws against spells and spell-like effects.
+1 racial bonus on attack rolls against orcs and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when its caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Appraise checks that are related to stone or metal items.
+2 racial bonus on Craft checks that are related to stone or metal.
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LANGUAGES: common, dwarven
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CC Ability Mod Rank Synergy Misc
x Handle Animal Cha +0 +5 +0 +2
X Knowledge Nature Int +0 +5 +0
X Move Silently Dex +3 +5 +0
X Ride Dex +3 +5 +2
X Search Int +0 +5 +0 +2
X Survival Wis -2 +5 +0
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WEAPON TAB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES
heavy mace
battle axe
TOTAL WEIGHT: 14 LB
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ARMOUR CHECK MAX SPELL
ARMOR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES
hide armor 3 -3 4 20% 25
heavy Wood shield 2 -2 15% 10
TOTAL WEIGHT: 35 LB
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Equipment
backpack
Flint and Steel
Rope, Silk
caltrops
case, map or scroll
trail rations x5
chalk x3
waterskin x3
oil x3
sack
crowbar
Wealth
2 GP
Spells
Earth Domain
Granted Power
Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage.
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0 - Level (3)
Detect Magic: Detects spells and magic items within 60 ft.
Guidance: +1 on one attack roll, saving throw, or skill check
Resistance: Subject gains +1 on saving throws
1 - Level (1+1 (Domain)+1 (Bonus))
Bless: Allies gain +1 on attack rolls and saves against fear
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Name : Grollo Ironfist | Race : Dwarf | Height: 5.7
Player: M. | Gender: male | Weight: 165 lbs.
Update: | Age : 68 | Eyes : blue
Align : lawful good | Size : medium | Hair : black
Deity : Moradin | Speed : 20 | Hand : right
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Ability | Temporary | Class Fighter/cleric Level 1/1
Score Mod | Score Mod |
STR 16 +3 | |
DEX 12 +1 | |
CON 16 +3 | |
INT 10 0 | |
WIS 16 +3 | |XP : Char Level:
CHA 10 0 | |Need: ECL :
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Total Current Subdual | Total Dex Misc
HP : 13 13 | Init : +5 = 1 + 4
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Total Armour Shield Dex Size Natural Defl Misc
AC : 16 = + 3 + 2 + 1
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Total Base Str
Melee : 4 = 1 + 3
Ranged: 2 = 1 + 1
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SAVES Key Ability
Ability Bonus Base Mod Magic Misc
Fort : Con 5 = 2 + 3 + +
Ref : Dex 1 = 0 + 1 + +
Will : Wis 5 = 2 + 3 + +
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RACE/CLASS ABILITIES & FEATS
Turn or rebuke undead
Improved Turning
improved initiative
--------------------------------------------------
Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnt stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
+2 racial bonus on saving throws against poison.
+2 racial bonus on saving throws against spells and spell-like effects.
+1 racial bonus on attack rolls against orcs and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when its caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Appraise checks that are related to stone or metal items.
+2 racial bonus on Craft checks that are related to stone or metal.
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LANGUAGES: common, dwarven
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CC Ability Mod Rank Synergy Misc
x Handle Animal Cha +0 +5 +0 +2
X Knowledge Nature Int +0 +5 +0
X Move Silently Dex +3 +5 +0
X Ride Dex +3 +5 +2
X Search Int +0 +5 +0 +2
X Survival Wis -2 +5 +0
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WEAPON TAB DAM CRIT RNG WGHT SIZE TYPE PROPERTIES
heavy mace
battle axe
TOTAL WEIGHT: 14 LB
----------------------------------------------------------------------------
ARMOUR CHECK MAX SPELL
ARMOR TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES
hide armor 3 -3 4 20% 25
heavy Wood shield 2 -2 15% 10
TOTAL WEIGHT: 35 LB
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Equipment
backpack
Flint and Steel
Rope, Silk
caltrops
case, map or scroll
trail rations x5
chalk x3
waterskin x3
oil x3
sack
crowbar
Wealth
2 GP
Spells
Earth Domain
Granted Power
Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage.
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0 - Level (3)
Detect Magic: Detects spells and magic items within 60 ft.
Guidance: +1 on one attack roll, saving throw, or skill check
Resistance: Subject gains +1 on saving throws
1 - Level (1+1 (Domain)+1 (Bonus))
Bless: Allies gain +1 on attack rolls and saves against fear
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).