Scotty
PC Name: Beren of Arabel Gender: Male HD: 8d10+32
Player Name: Hotshot Height: 6'1"
Race: Human (Chondathan) Weight: 224 HP: /
Class: Paladin Age: 26 Current/Normal
Level: 8 Hair: Sandy Blonde
Align: LG Eyes: Green XP:
Deity: Torm Speed: 30ft Needed for
Size: Medium Next Level:
Current Region: Cormyr
Home Region: Cormyr
SHEET UPDATED:
--------------------------------------------------------------------------------
ABILITIES
Final
Base Racial Magic Misc Ability / Mod
Bonus Item Score
STR: 20 -- +2 -- 22 / +6
DEX: 14 -- -- -- 14 / +2
CON: 18 -- -- -- 18 / +4
INT: 14 -- -- -- 14 / +2
WIS: 16 -- -- -- 16 / +3
CHA: 16 -- -- -- 16 / +3
+1 Ability Increase every 4th level is added to Base number.
Level 4: +1 to Str
Level 8: +1 to Str
--------------------------------------------------------------------------------
COMBAT STATISTICS
ARMOR CLASS BASE ATTACK BONUS
AC Total : 26 MELEE RANGED
AC when Flat-Footed 25 Total: 14 Total: 10
AC vs Touch Attack 12 Base: +8 Base: +8
Base: 10 STR: +6 DEX: +2
Armor: 10 Misc: -- Misc: --
Shield: +4
Dexterity: +1 INITIATIVE
Deflection: +1 Total: +2
Magic: -- DEX: +2
Misc.: -- Misc.: --
--------------------------------------------------------------------------------
SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +13 = 6 + 4 + 3 + 0
Reflex : +7 = 2 + 2 + 3 + 0
Will : +8 = 2 + 3 + 3 + 0
--------------------------------------------------------------------------------
RACIAL TRAITS
Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
Human base land speed is 30 feet.
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language
skill.
Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level
class does not count.
--------------------------------------------------------------------------------
FEATS Indicate for level, class, race, etc.
Level 1:
MOUNTED COMBAT [GENERAL]
Prerequisite: Ride 1 rank.
Benefit: Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The
hit is negated if your Ride check result is greater than the opponents attack roll. (Essentially, the Ride check result
becomes the mounts Armor Class if its higher than the mounts regular AC.)
Special: A fighter may select Mounted Combat as one of his fighter bonus feats.
Human Bonus:
WEAPON FOCUS [GENERAL] (lance)
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon
for purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new
type of weapon.
A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the
Weapon Specialization feat for that weapon.
Level 3
RIDE-BY ATTACK [GENERAL]
Prerequisites: Ride 1 rank, Mounted Combat.
Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move
again (continuing the straight line of the charge). Your total movement for the round cant exceed double your mounted speed.
You and your mount do not provoke an attack of opportunity from the opponent that you attack.
Special: A fighter may select Ride-By Attack as one of his fighter bonus feats.
Level 6
SPIRITED CHARGE [GENERAL]
Prerequisites: Ride 1 rank, Mounted Combat, Ride-By Attack.
Benefit: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a
lance).
Special: A fighter may select Spirited Charge as one of his fighter bonus feats.
--------------------------------------------------------------------------------
TRAITS From Unearthed Arcana -- Optional
--------------------------------------------------------------------------------
CLASS ABILITIES Indicate current abilities only
Aura of Good (Ex): The power of a paladins aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.
Smite Evil (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus
(if any) to her attack roll and deals 1 extra point of damage per paladin level.
Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Lay on Hands (Su): Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds
Aura of Courage (Su): Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of
her gains a +4 morale bonus on saving throws against fear effects.
This ability functions while the paladin is conscious, but not if she is unconscious or dead.
Divine Health (Ex): At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases.
Turn Undead (Su):When a paladin reaches 4th level, she gains the supernatural ability to turn undead. She may use this
ability a number of times per day equal to 3 + her Charisma modifier. She turns undead as a cleric of three levels lower
would.
Special Mount (Sp): Upon reaching 5th level, a paladin gains the service of an unusually intelligent, strong, and loyal steed
to serve her in her crusade against evil
Remove Disease (Sp): At 6th level, a paladin can produce a remove disease effect, as the spell, once per week. She can use
this ability one additional time per week for every three levels after 6th (twice per week at 9th, three times at 12th, and
so forth).
Code of Conduct: A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an
evil act.
Additionally, a paladins code requires that she respect legitimate authority, act with honor (not lying, not cheating, not
using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish
those who harm or threaten innocents.
--------------------------------------------------------------------------------
PRESTIGE CLASS ABILITIES
--------------------------------------------------------------------------------
LANGUAGES
Common
Regional: Chondathan
Bonus: Elven
Bonus: Orc
--------------------------------------------------------------------------------
SKILLS Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Skill Point Total: 55 is the number of ranks attained in the skill, Abl
Max Class ranks: 11 is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: 5 miscellaneous bonus from feats, race, synergy, etc.
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+? = 11 +? +0 | Concentration (CON) Yes
+? = 11 +? +0 | Diplomacy (CHA) Yes
+? = 4 +? +0 | Handle Animal (CHA) No
+? = 7 +? +0 | Intimidate (CHA) Yes
+? = 4 +? +0 | *Knowledge: Nobility (INT) No
+? = 4 +? +0 | *Knowledge: Local (cormyr) (INT) No
+? = 4 +? +0 | *Knowledge: Religion (INT) No
+? = 6 +? +0 | Ride (DEX) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
--------------------------------------------------------------------------------
WEAPONS ATT is your final attack modifier when using the weapon.
Monks should also list bare-handed attacks here.
NAME : +2 Lance NAME : +1 Longsword* NAME : Composite Longbow +2str
ATT : 17/12 ATT : 15/10 ATT : 10/5
DMG : 1d8+8 DMG : 1d8+7 DMG : 1d8+2
CRIT : x3 CRIT : 19-20x2 CRIT : x3
RNG : 10ft RNG : Melee RNG : 110
WGHT : 10lbs WGHT : 4lbs WGHT : 3lbs
TYPE : p TYPE : S TYPE : p
SIZE : m SIZE : M SIZE : M
COST : 8310 COST : 2000gp COST : 310
*Masterwork longsword chosen as regional Item. Magic cost only applied
GRAPPLE BONUS: BAB 8 + STR 6 + SIZE -- = 14
--------------------------------------------------------------------------------
PROTECTION
ARMOR SHIELD
NAME : +2 Full Plate NAME : +2 Heavy Steel Shield
TYPE : Heavy TYPE : Heavy
AC BONUS : 10 AC BONUS : 4
MAX DEX : 1 CHECK PENALTY : 1
CHECK PENALTY : 5 SPELL FAILURE : 0
SPELL FAILURE : 0 WGHT : 15lbs
SPEED: 20ft PROPERTIES: +2 enhancement bonus to ac
WGHT : 50lbs COST: 4170
PROPERTIES: +2 enhancement bonus to AC
COST: 5650
--------------------------------------------------------------------------------
EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Item # Cost Weight Location Notes
Backpack 1
Bedroll
Blanket
Waterskin
Military Saddle
Saddlebags
Total weight carried: 92lbs
Light Load: 173 Medium Load: 346 Heavy Load: 520
Lift over head: 520 Lift off ground: 1040 Push or Drag: 2540
--------------------------------------------------------------------------------
MAGIC ITEMS List items weights, costs, location, number of charges (if any)
Gauntlets of Ogre Power
Ring of Protection +1
--------------------------------------------------------------------------------
TREASURE List where carried
PP:
GP: 500
SP:
CP:
MISC.:
GEMS:
--------------------------------------------------------------------------------
SPELLS If this is not a spell-casting PC feel
free to cut this section out. If this
PC casts both arcane and devine spells,
cut and paste tables as needed.
Base Ability Misc.
Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known
1 14 1 + 1 + ? = 2 ?
2 15 0 + 1 + ? = 1 ?
3 ? ? + ? + ? = ? ?
4 ? ? + ? + ? = ? ?
5 ? ? + ? + ? = ? ?
6 ? ? + ? + ? = ? ?
7 ? ? + ? + ? = ? ?
8 ? ? + ? + ? = ? ?
9 ? ? + ? + ? = ? ?
Misc. bonus is for such things are domain spells, specialist spells, etc.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Divine Favor
Cure Light Wounds
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bull's Strength
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 4¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 5¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 6¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 7¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 8¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 9¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
--------------------------------------------------------------------------------
ANIMAL COMPANION Cut and paste in cases of more than one animal.
NAME: Trueseeker
TYPE: (Mount,)
SPECIES: Heavy Warhorse
AC: 20
HP: 46
BAB: 4
ATTACKS: 2 hooves +9 (1d6+5) Bite +4 (1d6+2)
SPECIAL: Empathic Link, Improved Evasion, Share Spells, Share Saving Throws & Improved Speed.
Speed: 60ft
--------------------------------------------------------------------------------
HISTORY / BACKGROUND
Beren was born to a noble family in Arabel. Bieng the youngest of 5 children 3 of whom were sons, his prospects in the family didn't look too good. When he was a young boy he pleaded with his father to allow him to take up training as a knight but his father initially refused. One day a Paladin of Torm travelling through Cormyr stopped at his fathers estate outside of Arabel. Beren was enamored by this fighting man and once more asked his father for his blessing. His father spoke to the Paladin a man call Tomas Windsong and he tested the young boy and found him worthy. In the morning Beren left with Tomas to begin his traing as a knight by becoming Tomas'Squire. His family was there to see him off and with tears in his eyes his father presented him with a beautifully made longsword. The sword had been in the family for generations and was an important gift. His father took the sword from his own sheath and swapped it with the one Beren had taken from the Armory the night before. "Make us Proud son," was all that was said before Beren begining to regret his choice left home forever.
For Years Beren travelled with Tomas, until finally he left his squirehood behind him and took up his sword as a paladin in his own right. For a while Tomas and Beren adventured together killing many creatures of evil nature. Till one day he fell in a battle with a demon. Beren himself almost died. When he recovered his other companions told him and Beren left on his own too embittered to continue with them without his mentor. In his travels he heard about the plight of Cormyr and the battle with the Devil Dragon and returned home as quickly as he could. When he returned home he traveled quickly to Arabel but before he could get there he heard about the city's destruction. He continued on to Suzail and sought an audience with the leader of the Purple Dragons and was admitted. His enquiries into the fate of his family was another disappointment. They had been killed in the sacking of the city and now he was alone. He decided to stay in his own land and fight for what he believed in.
--------------------------------------------------------------------------------
MOTIVATIONS & GOALS
-He wants to seek revenge on the minions of the Devil Dragon
-intends to go to stonelands once he can gather a large enbough following
-Become Baron of the Stonelands.
Player Name: Hotshot Height: 6'1"
Race: Human (Chondathan) Weight: 224 HP: /
Class: Paladin Age: 26 Current/Normal
Level: 8 Hair: Sandy Blonde
Align: LG Eyes: Green XP:
Deity: Torm Speed: 30ft Needed for
Size: Medium Next Level:
Current Region: Cormyr
Home Region: Cormyr
SHEET UPDATED:
--------------------------------------------------------------------------------
ABILITIES
Final
Base Racial Magic Misc Ability / Mod
Bonus Item Score
STR: 20 -- +2 -- 22 / +6
DEX: 14 -- -- -- 14 / +2
CON: 18 -- -- -- 18 / +4
INT: 14 -- -- -- 14 / +2
WIS: 16 -- -- -- 16 / +3
CHA: 16 -- -- -- 16 / +3
+1 Ability Increase every 4th level is added to Base number.
Level 4: +1 to Str
Level 8: +1 to Str
--------------------------------------------------------------------------------
COMBAT STATISTICS
ARMOR CLASS BASE ATTACK BONUS
AC Total : 26 MELEE RANGED
AC when Flat-Footed 25 Total: 14 Total: 10
AC vs Touch Attack 12 Base: +8 Base: +8
Base: 10 STR: +6 DEX: +2
Armor: 10 Misc: -- Misc: --
Shield: +4
Dexterity: +1 INITIATIVE
Deflection: +1 Total: +2
Magic: -- DEX: +2
Misc.: -- Misc.: --
--------------------------------------------------------------------------------
SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +13 = 6 + 4 + 3 + 0
Reflex : +7 = 2 + 2 + 3 + 0
Will : +8 = 2 + 3 + 3 + 0
--------------------------------------------------------------------------------
RACIAL TRAITS
Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
Human base land speed is 30 feet.
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language
skill.
Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level
class does not count.
--------------------------------------------------------------------------------
FEATS Indicate for level, class, race, etc.
Level 1:
MOUNTED COMBAT [GENERAL]
Prerequisite: Ride 1 rank.
Benefit: Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The
hit is negated if your Ride check result is greater than the opponents attack roll. (Essentially, the Ride check result
becomes the mounts Armor Class if its higher than the mounts regular AC.)
Special: A fighter may select Mounted Combat as one of his fighter bonus feats.
Human Bonus:
WEAPON FOCUS [GENERAL] (lance)
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon
for purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new
type of weapon.
A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the
Weapon Specialization feat for that weapon.
Level 3
RIDE-BY ATTACK [GENERAL]
Prerequisites: Ride 1 rank, Mounted Combat.
Benefit: When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move
again (continuing the straight line of the charge). Your total movement for the round cant exceed double your mounted speed.
You and your mount do not provoke an attack of opportunity from the opponent that you attack.
Special: A fighter may select Ride-By Attack as one of his fighter bonus feats.
Level 6
SPIRITED CHARGE [GENERAL]
Prerequisites: Ride 1 rank, Mounted Combat, Ride-By Attack.
Benefit: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a
lance).
Special: A fighter may select Spirited Charge as one of his fighter bonus feats.
--------------------------------------------------------------------------------
TRAITS From Unearthed Arcana -- Optional
--------------------------------------------------------------------------------
CLASS ABILITIES Indicate current abilities only
Aura of Good (Ex): The power of a paladins aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.
Smite Evil (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus
(if any) to her attack roll and deals 1 extra point of damage per paladin level.
Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Lay on Hands (Su): Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds
Aura of Courage (Su): Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of
her gains a +4 morale bonus on saving throws against fear effects.
This ability functions while the paladin is conscious, but not if she is unconscious or dead.
Divine Health (Ex): At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases.
Turn Undead (Su):When a paladin reaches 4th level, she gains the supernatural ability to turn undead. She may use this
ability a number of times per day equal to 3 + her Charisma modifier. She turns undead as a cleric of three levels lower
would.
Special Mount (Sp): Upon reaching 5th level, a paladin gains the service of an unusually intelligent, strong, and loyal steed
to serve her in her crusade against evil
Remove Disease (Sp): At 6th level, a paladin can produce a remove disease effect, as the spell, once per week. She can use
this ability one additional time per week for every three levels after 6th (twice per week at 9th, three times at 12th, and
so forth).
Code of Conduct: A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an
evil act.
Additionally, a paladins code requires that she respect legitimate authority, act with honor (not lying, not cheating, not
using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish
those who harm or threaten innocents.
--------------------------------------------------------------------------------
PRESTIGE CLASS ABILITIES
--------------------------------------------------------------------------------
LANGUAGES
Common
Regional: Chondathan
Bonus: Elven
Bonus: Orc
--------------------------------------------------------------------------------
SKILLS Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Skill Point Total: 55 is the number of ranks attained in the skill, Abl
Max Class ranks: 11 is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: 5 miscellaneous bonus from feats, race, synergy, etc.
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+? = 11 +? +0 | Concentration (CON) Yes
+? = 11 +? +0 | Diplomacy (CHA) Yes
+? = 4 +? +0 | Handle Animal (CHA) No
+? = 7 +? +0 | Intimidate (CHA) Yes
+? = 4 +? +0 | *Knowledge: Nobility (INT) No
+? = 4 +? +0 | *Knowledge: Local (cormyr) (INT) No
+? = 4 +? +0 | *Knowledge: Religion (INT) No
+? = 6 +? +0 | Ride (DEX) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
--------------------------------------------------------------------------------
WEAPONS ATT is your final attack modifier when using the weapon.
Monks should also list bare-handed attacks here.
NAME : +2 Lance NAME : +1 Longsword* NAME : Composite Longbow +2str
ATT : 17/12 ATT : 15/10 ATT : 10/5
DMG : 1d8+8 DMG : 1d8+7 DMG : 1d8+2
CRIT : x3 CRIT : 19-20x2 CRIT : x3
RNG : 10ft RNG : Melee RNG : 110
WGHT : 10lbs WGHT : 4lbs WGHT : 3lbs
TYPE : p TYPE : S TYPE : p
SIZE : m SIZE : M SIZE : M
COST : 8310 COST : 2000gp COST : 310
*Masterwork longsword chosen as regional Item. Magic cost only applied
GRAPPLE BONUS: BAB 8 + STR 6 + SIZE -- = 14
--------------------------------------------------------------------------------
PROTECTION
ARMOR SHIELD
NAME : +2 Full Plate NAME : +2 Heavy Steel Shield
TYPE : Heavy TYPE : Heavy
AC BONUS : 10 AC BONUS : 4
MAX DEX : 1 CHECK PENALTY : 1
CHECK PENALTY : 5 SPELL FAILURE : 0
SPELL FAILURE : 0 WGHT : 15lbs
SPEED: 20ft PROPERTIES: +2 enhancement bonus to ac
WGHT : 50lbs COST: 4170
PROPERTIES: +2 enhancement bonus to AC
COST: 5650
--------------------------------------------------------------------------------
EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Item # Cost Weight Location Notes
Backpack 1
Bedroll
Blanket
Waterskin
Military Saddle
Saddlebags
Total weight carried: 92lbs
Light Load: 173 Medium Load: 346 Heavy Load: 520
Lift over head: 520 Lift off ground: 1040 Push or Drag: 2540
--------------------------------------------------------------------------------
MAGIC ITEMS List items weights, costs, location, number of charges (if any)
Gauntlets of Ogre Power
Ring of Protection +1
--------------------------------------------------------------------------------
TREASURE List where carried
PP:
GP: 500
SP:
CP:
MISC.:
GEMS:
--------------------------------------------------------------------------------
SPELLS If this is not a spell-casting PC feel
free to cut this section out. If this
PC casts both arcane and devine spells,
cut and paste tables as needed.
Base Ability Misc.
Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known
1 14 1 + 1 + ? = 2 ?
2 15 0 + 1 + ? = 1 ?
3 ? ? + ? + ? = ? ?
4 ? ? + ? + ? = ? ?
5 ? ? + ? + ? = ? ?
6 ? ? + ? + ? = ? ?
7 ? ? + ? + ? = ? ?
8 ? ? + ? + ? = ? ?
9 ? ? + ? + ? = ? ?
Misc. bonus is for such things are domain spells, specialist spells, etc.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Divine Favor
Cure Light Wounds
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bull's Strength
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 4¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 5¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 6¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 7¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 8¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 9¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
--------------------------------------------------------------------------------
ANIMAL COMPANION Cut and paste in cases of more than one animal.
NAME: Trueseeker
TYPE: (Mount,)
SPECIES: Heavy Warhorse
AC: 20
HP: 46
BAB: 4
ATTACKS: 2 hooves +9 (1d6+5) Bite +4 (1d6+2)
SPECIAL: Empathic Link, Improved Evasion, Share Spells, Share Saving Throws & Improved Speed.
Speed: 60ft
--------------------------------------------------------------------------------
HISTORY / BACKGROUND
Beren was born to a noble family in Arabel. Bieng the youngest of 5 children 3 of whom were sons, his prospects in the family didn't look too good. When he was a young boy he pleaded with his father to allow him to take up training as a knight but his father initially refused. One day a Paladin of Torm travelling through Cormyr stopped at his fathers estate outside of Arabel. Beren was enamored by this fighting man and once more asked his father for his blessing. His father spoke to the Paladin a man call Tomas Windsong and he tested the young boy and found him worthy. In the morning Beren left with Tomas to begin his traing as a knight by becoming Tomas'Squire. His family was there to see him off and with tears in his eyes his father presented him with a beautifully made longsword. The sword had been in the family for generations and was an important gift. His father took the sword from his own sheath and swapped it with the one Beren had taken from the Armory the night before. "Make us Proud son," was all that was said before Beren begining to regret his choice left home forever.
For Years Beren travelled with Tomas, until finally he left his squirehood behind him and took up his sword as a paladin in his own right. For a while Tomas and Beren adventured together killing many creatures of evil nature. Till one day he fell in a battle with a demon. Beren himself almost died. When he recovered his other companions told him and Beren left on his own too embittered to continue with them without his mentor. In his travels he heard about the plight of Cormyr and the battle with the Devil Dragon and returned home as quickly as he could. When he returned home he traveled quickly to Arabel but before he could get there he heard about the city's destruction. He continued on to Suzail and sought an audience with the leader of the Purple Dragons and was admitted. His enquiries into the fate of his family was another disappointment. They had been killed in the sacking of the city and now he was alone. He decided to stay in his own land and fight for what he believed in.
--------------------------------------------------------------------------------
MOTIVATIONS & GOALS
-He wants to seek revenge on the minions of the Devil Dragon
-intends to go to stonelands once he can gather a large enbough following
-Become Baron of the Stonelands.