Ragnar Magnusson
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SteelBlooded RageProphet Urban Barbarian1 / Spirit Guide Oracle7 Chaotic Good Medium Humanoid (Human) Initiative +4 | Normal Vision | Perception +12 Defense AC 23 | Touch 13 | FF 21 | (+7 armor, +2 shield, +2 Dexterity, +1 Deflection, +1 Natural Armor) HP : 81 (50 base + 24 con + 7 fcb) Fort +8 (4+3+1) | Refl +5 (2+2+1) | Will +8 (5+2+1) Defensive Abilities
Offense Speed 25 feet (30 base -10 curse, +10 mystery, -5 armor) Melee Cestus +10 (1d4+4) Dagger +10 (1d4+4) +1 Adamantine Longsword +11 (1d8+5) Ranged : Dagger 10' +8 (1d4+4) or Dart 20' +8 (1d4+4) or MW Comp Longbow 110' +9 (1d8+2) Offensive Abilities
Spells Known/Prepared(CL 7th; concentration +2) 0th (at will, DC12) - Create Water, Detect Magic, Guidance, Mending, Read Magic, Spark, Stabilize 1st (7/day, DC13) - Bless, Burning Disarm, Cure Light Wounds, Divine Favor, Lead Blades*, Protect vs Evil, Remove Fear, [Enlarge Person] 2nd (7/day, DC14) - Cure Moderate Wounds, Heat Metal*, Silence, Spiritual Weapon, Soothing Word, [Bull's Strength] 3rd (4/day, DC15) - Cure Serious Wounds, Keen Edge*, Prayer, Speak w/Dead [Rage] STATISTICS Strength [18], Dexterity 14, Constitution 16, Intelligence 10, Wisdom 14, Charisma 14 BAB +6/+1 CMB +10(+6 BAB,+4 Str) CMD 23(+6 BAB,+4 Str,+2 Dex, +1 Deflect) Feats : Alertness, Power Attack, Furious Focus, Cleave Traits : Armor Master (reduce armor check penalty by 1) Reactionary (+2 to Initiative checks) (Trained Skills) Acrobatics@ +4, Climb +8, Diplomacy +6, Heal +6, Intimidate +10, Knowledge(All) +4, Linguistics +4, Perception +12, Profession(Soldier) +6, Ride@ +4, Sense Motive +8, Spellcraft +4, Survival +8, Stealth@ +6, Swim@ +6; @ -2 armor check penalty Languages : Shoanti(Ethnic), Taldane(Common), Varisian(Regional) Racial Qualities : Practiced Hunter (+2 racial bonus to Stealth and Survival) Versatile (bonus feat) Class Features : Controlled Rage, Crowd Control, Lame Curse, Dance of Blades, Bonded Spirit Mundane Gear : Cestus, Dagger, Dart, MW Comp Longbow (+2 Str) Magical Gear : Agile Breastplate (+1), Amulet of Natural Armor (+1), Cloak of Resistance (+1), Adamantine Longsword (+1), Ring of Protection (+1) Consumables Alchemical: Allnight, Antitoxen, Barbarian Chew x5, Smelling Salts, Smokestick Potions: Barkskin +2, Bless Weapon, Cure Mod Wounds, Enlarge Person, Mvashti potion Scrolls: Comp Language, Detect Undead, Diagnose Disease x2, Hide vs Undead, Prot vs Evil x4, Remove Curse, Remove Fear x2, Unbreakable Heart Wands: Communal Protection from Evil - CL5, 3 charges) Description Tall and well put together, Ragnar is the quintessential Ulfen man. He is well muscled, fast, good with sword and axe and more than willing to ply his trade as a combatant for the betterment of his common man. His blond hair is worn long, a small bit of the top tied back over his ears to keep the rest of the unruly bop of locks out of his frost blue eyes. He is well tanned from many days in the sun, and is a happy part of the Sandpoint Militia Reserve. When seen in full regalia, he is clad in studded leather, and carries his Bastard Sword and Battle Axe crossed on his back, his Quiver of Arrows vertical in the center, with his Short Bow unstrung beside it. At his waist, he wears a pair of Short Swords for a cross hand draw, and a pair of Hand Axes just behind those. He has three Throwing Axes sheathed down his right thigh at the proper height and angle for a good swift draw and keeps a number of pouches, and the pockets of his Explorer's Outfit worn beneath accessible as he can. Needless to say, unless he is out in the hinterlands, or 'On Duty' as one of Sandpoint's numerous reserve militia members, he generally can be found wearing an explorer's outfit with his weapons belt holding his Short Swords and Hand Axes, but leaves the majority of his weapons at home. As of yet, being young, he still lives with his parents, hoping to someday soon gather enough money to actually get his own place in Sandpoint. He longs for a decent house, and is saving for it as he can. Background Born to parents who worked in the caravans, he was born on the road near Sandpoint and has been raised here in the sleepy little town. He is an able combatant, being trained as a fighter in the town guard, serving in their reserve militia if needed. |