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Welcome to Gamma World 4E: Into The Sprawl

17:56, 28th April 2024 (GMT+0)

ZE-5

Android (Dark; +2 to dark overchage) / Rat Swarm (Bio, +2 to bio overchage)
         Modifiers
STR  14     +2
CON  13     +1
DEX  16     +3
INT  18     +4
WIS  10     +0
CHA   8     -1

Hit Points: 12 + 1 = 13
Bloodied Value: 6
Fortitude 15 = 10 +1 (level)  +2 (Str)  +2 (Build to Last)
Reflex Defense: 15 = 10 + 1 + 4
Will Defense: 11 = 10 + 1 + 0
Armor Class: 18 = 10 + 1 +3 (Armor) +4 (Int)
Speed: 6
Initiative Modifier: 4 = +3  +1
Attack Bonus (Weapon)
Attack Bonus (Power)
Skill Bonus

Skill
Acrobatics (Dex)  +3  +1               = +4
Athletics  (Str)  +2  +1               = +3
Conspiracy (Int)  +4  +1               = +5
Insight    (Wis)  +0  +1               = +1
Interaction(Cha)  -1  +1               = +0
Mechanics  (Int)  +4  +1               = +5
Nature     (Wis)  +0  +1   +4 (Random) = +5
Perception (Wis)  +0  +1               = +1
Science    (Int)  +4  +1   +4 (Origin) = +9
Stealth    (Dex)  +3  +1   +4 (Origin) = +8




Machine Powered (No eating, drinking, breathing)
Swarm Defense (+5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks).
Crawling Mass (Cannot be knocked prone)


Powers
Machine Grip
At Will, Dark, Physical
Standard Action        Melee 1
Target: One Creature
Attack: Int + your level vs. Reflex
Hit: 1d19 + Int +twice your level physical damage, and the target is immobilized unitl the start of your next turn. If you move to a square that isn't adjacent to the target, the immobilization ends.


Swarm!
Encounter, Bio, Physical
Standard Action        Melee 1
Target: One Creature
Attack: Dex + your level vs Reflex
Hit: 1d8 + Dex + twice your level physical damage, and the target is immobilized and until the end of your next turn.



Starting Gear
Armor, 1 melee weapon, one ranged weapon, an exploder's kit.
Kappa rolled 4 using 1d4+1. Gear.

Light Armor:  +3 armor bonus to AC
One-handed weapon          Int (+4)    Accuracy +3   Damage  1d8
Two-handed Ranged Weapons  Int (+4)    Accuracy +3   Damage  1d12    10 squares

Gear Table (4 items) Rolls: 10, 11, 8, 20 (Roll twice)
Tent - Big enough for two, three if you're friendly
Binoculars - +5 to perception on observe distant details
Laptop computer - (2 laptops) You'll think of ways to use it (Hmm)
Keelboat - Capacity 10 tons, speed 2 mph, requires a crew of at least 4

Explorer's kit
Backpack, bedroll, canteen, flint and steel, rations (trail), rope (100ft)