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06:00, 1st May 2024 (GMT+0)

Samuel

Name: Samuel Stevenson
Age: 23 years old
Species: Human (Overlander)
Gender: Male
Birthplace: Tanelorn space station, not in the Mobian Star system.
Initial Faction: Neutral

Occupation:
Samuel is an Employee of the Space Mining and Salvage Company known as Stelaras. His primary ‘job’ is that of a ‘Grease Monkey’ Technician, but his secondary job was as a pod pilot to assist in mining and salvage operations in space employed by the Space Mining and Salvage Company known as Stelaras. He was assigned as the assistant Technician to the Starship Elsydeon - He was not only responsible for the repair and maintaining equipment on the starship, but he was trained as a backup pilot so he also had to assist with the analysis of mineral deposits that were encountered as like most Stelaras employees he was trained to be versatile to insure that if some of the crew were incapacitated that the ‘mission’ could still be completed so that the company could still make a profit. Since all personnel assigned to small spacecraft must train in a secondary role to handle emergencies, Samuel is also trained as a pilot and is qualified to pilot small spacecraft and space pods (small 1-man vehicles used in mining and salvage in outer space. See the 'Extra Notes' listing for more information about Space Pods and Shuttles.)

Appearance:
Samuel is slender, with a slightly athletic build weighing approximately 160 pounds and standing 5 foot 11 inches tall. He has dark brown eyes, and short dark brown hair, and eyebrows. Since arriving on Mobius he has grown a short beard that is a lighter brown than the rest of his hair, mainly due to a shaving kit not being considered ‘emergency gear’. He has a typical amount of body hair for a human/overlander, which is far less than that which a Mobian possesses. Also Samuel wears a gold and platinum wedding ring on his left ring finger.
Samuel normally wears his jumpsuit and boots along with a set of white goggles with tinted lenses on his forehead, which Samuel will shift to cover his eyes when he’s working with any equipment that could harm his eyes, like welding equipment. (Also Samuel has a gas mask of sorts in his tool belt that he needs to use from time to time when working in an environment that lacks oxygen or is otherwise toxic to humans. It also works underwater as scuba gear and is powered by an attached cord to his tool belt) since his spacesuit is more of a hindrance than anything on a planet, he typically leaves it on it’s recharging station, except for when he uses it every morning as ‘dead weight’ for working out to ‘keep in shape’ as he also likes to use its medical diagnostic abilities to keep track of his health while he is working out.)

Detailed description about Samuel's clothes:
Samuel wears a standard Stelaras company uniform for his ‘duties’, which in Samuel’s case is Orange and White jumpsuit, as the uniformed are color coded, the orange represents his training as a technician, and the white represents his secondary training as a pilot. His jumpsuit is equipped with the tools that he needs to use in the field when he’s not in a space suit. These tools are contained in a tool belt around his waist as well as a diagnostic ‘bracer’ worn on his left forearm that he can use to analyze equipment and materials to determine the appropriate course of action. The capabilities of this tool are comparable the diagnostic capabilities of  Sally’s Computer Nichole, although Samuel’s diagnostic ‘bracer’ is about 2x the size and does not have any other of Nichole’s capabilities. It is just a device that is well shielded/hardened against EMP and radiation that serves as a diagnostic tool capable of interfacing with the standard issue Communication’s Bracer that Samuel wears on his right forearm. That bracer is a communication device that is also capable of interfacing with nearly any computer system Samuel could come across, mostly for the purpose of transferring data and serving as a universal interface for the Diagnostic Bracer to allow it to run software based tests on computers. Additionally, the Communications Bracer has a small holo-projector, which can serve several useful purposes ranging from visual communication to displaying diagnostic results. Samuel’s white boots have limited magnetic and antigravity capabilities, designed to make movement in Zero-Gs easier by allowing for magnetically locking to metallic surfaces as well as slow but controlled propulsion when weightless. In a normal environment with 1G, the boots are capable of helping Samuel cling to a spot to help him stay steady when everything around him is shaking, as well as slowing descents to prevent injury from falling. Built into the jumpsuit itself is a system of  controllable elastic/gravimetric system that can simulate the effects of  gravity upon the body when in zero gravity to prevent the tissue deterioration that zero gravity normally would induce. The system can be turned off for when the user is in artificial gravity, although it can also be turned on to subject the body to up to 2x normal earth gravity (When in normal gravity, which is often done by when working out to make workouts more intense.)

Weapons Owned:  Since arriving on Mobius these weapons remain in a weapons locker in his shuttle except when Samuel is going to be heading outside of the shuttle.
As working in remote parts of outer space can be dangerous, especially when in a star system that has no real law enforcement in it. Thus the Stelaras Company, as well as all the other exploration companies similar to it, requries employees to be trained and equipped so they can defend themselves in both unarmed and armed combat. Samuel’s training isn’t on par with military training but he isn’t defenseless as he has the following weapons. (Which as a technician he’s also trained to maintain.)
        A Gauss Gun - Also known as a coil gun, this is a rifle that can shoot a metal projectile at a rather high velocity, (In this case, around the speed of sound due to energy limitations, though faster rail/coil gun weapons do exist) the weapon clips hold 50 rounds as well as enough electrical charge to launch the 50 rounds. The Gauss Gun is about as ‘lethal’ as a modern assault rifle, but designed to operate in any environment, including those that prevent the usage of standard gunpowder firearms or lasers, as the sparks and heat from those weapons being used could ignite flammable materials and result in the death of the one using the weapon. This weapon can fold up easily and is normally worn in a holster of sorts that he wears on the upper right leg of the jumpsuit or spacesuit. Samuel typically carries 2 extra clips for this weapon on the straps of the holster. This gun also has hard points where various accessories can be attached to the weapon.
        A Laser Pistol - This weapon also doubles as a laser cutter/wielder depending on the setting Samuel sets it to. It can be powered either via a direct power feed from his jumpsuit’s tool belt, or by cartridges that hold enough power for 20 shots. The pistol is normally stored in a holster on the tool belt. (Samuel typically carries 2 extra clips, although the pistol can draw power from a space suit, but that shortens the time that the suit can operate accordingly.) This laser pistol is no more dangerous than a normal laser pistol made on Mobius.
        A Beam Edge Sword - Another tool that also doubles as a weapon is the energy edge sword. It is a multipurpose ‘tool’ designed to be able to cut through most materials. The physical edges of the blade is that of a normal sword with a monomolecular edge, which is extremely sharp and made of a ceramic-metal alloy, that never really needs to be sharpened, but it has limits to what it can cut. In order to get around these limits, an Electron cutting beam containment system is laced throughout the blade to create an electron beam field around the edges of the sword from the hilt to the tip of the sword that uses electrons trapped within the field to disrupt the stability of materials that come into contact with the field weakening the material enough for the physical edge to cut through the material much easier. When the sword is powered on it can cut through almost any physical material, although it will be parried by any other electron based field, such as the field produced by another active Beam Edge Sword, or by a force field. The sword is normally stored in a flexible sheath on the back of the jumpsuit, or spacesuit, running diagonally for easy access, and the blade is two and a half feet long. (Note: The Beam Edge field that surrounds the blade when powered on CANNOT deflect energy attacks, this thing isn’t a light saber, just a sword with an energy-enhanced cutting edge, which makes it incredibly useful for cutting through heavy, dense, and/or hard materials.)

Personality:
Samuel is open minded, but since his wife Alexis was captured and Robotizied, Samuel has been rather depressed, as it is clear that Samuel feels that a part of his own soul was taken from him when Robotnik took Alexis from him. Samuel has made it quite clear that he's willing to do whatever it takes to get Alexis and his other friends from the Elsydeon back from Robotnik. However, since he as has known far too many unscrupulous people to for him to trust just anyone he meets, but when Samuel befriends someone, he'd sacrifice his life, if necessary, to save that person without any hesitation. After all, he's willing to sacrifice himself to save his fellow crewmembers from the Elsydeon.
Although Samuel is quite willing to discuss almost anything with anyone, it is clear that Samuel keeps a few secrets to himself. Although what those secrets are, is anyone's guess as Samuel changes the subject anytime someone starts asking him questions he'd rather not answer. In the months after Samuel came to Mobius, he has become increasingly depressed as he realizes that the life he lived in outer space with his wife won't be easy to get back to, especially since he's not yet been allowed to do much of anything to bring Robotnik to justice this far from Robotropolis, and that is making Samuel restless.
Samuel is also somewhat of a strange sense of humor, as he’s the type of person to wear a set of fake vampire fangs that look realistic for no reason other than to see how people react to it. Although Samuel rarely even show signs of possessing a sense of humor at all, except when around children, at least until he feels secure enough that he wouldn’t be lynched if the joke ended up being taken the wrong way. He is especially careful regarding this since when he was nearly lynched when he first met natives of Mobius, as he was mistaken as a robot while wearing his space suit by the Mobians underwater as he was working on repairing his shuttle via parts salvaged from his ruined Space Pod.
Possibly, the most disturbing part of Samuel's personality is the unpredictability of it, as Samuel's mood can change very drastically without much warning if any at all. When asked about this, Samuel just jokingly replies, "If you knew me better, you'd realize there is a method to the madness. You just don't know it yet." It is perhaps this trait that may baffle people the most as it's hard to predict what Samuel will do, but none can deny that when Samuel tries to do something he always goes all out.

History:
Samuel’s parents work for the Stelaras Company, with his father being a technician and his mother being a doctor. Samuel was thus raised on space stations and spaceships growing up among employees of the Stelaras Company, he had a fun, but somewhat difficult childhood as he started out as an apprentice to his father at an early age, but he enjoyed the challenge of it all as well as being able to brag about his accomplishments to the other children he’d meet at space stations, most of them would then brag about their achievements as many were in similar situations. Samuel’s parents took great care to keep Samuel from ever getting hurt, even when he went on ‘assignments’ during his apprenticeship that some might have considered too dangerous for a child to be on. But even during those times, Samuel's parents kept him safe while letting him learn about the harsher side of life. Naturally, once Samuel completed his apprenticeship, he became a full-fledged employee of the Stelaras Company at the age of 16 years old. He was then assigned to a newly commissioned ship known as the Elsydeon, where he met the crew that would become a second family for Samuel and the two childhood friends he had that were also part of the crew. The two childhood friends were his lifelong best-friend, Markus, and Alexis, who eventually became Samuel's wife.
        (The following occurred approximately 6 months before the current time in the storyline. [I.E. from when the RPing starts.])
        The starship Elsydeon stumbled across the Mobian Solar System while prospecting for new mining sites for the Stelaras Company. They found a rather rich asteroid belt, but also detected signs of life on one of the planets in the star system. This complicated matters as interstellar law forbids the mining of materials in an inhabited star system without permission from the native inhabitants unless those inhabitants are non-sentient, or too primitive to be interacted with. (I.E. in a state of development where the concept of extra-terrestrials and life on other worlds would ‘cause problems’.) Since the signs of life of the planet indicated that the inhabitants were capable of at least limited space travel as there were several orbiting satellites of artificial origin, the captain of the Elsydeon decided to make contact with what he thought was the legitimate ruler of the planet... unfortunately that person turned out to be Robotnik... The captain didn’t trust Robotnik but had to follow protocols so he took a shuttle with a minimum crew required for the ‘meeting’. This minimum crew was Samuel's wife, Alexis Stevenson, who was the ship’s primary pilot and was selected to pilot the shuttle, and Markus, a Dinonian, who was both Samuel's best friend and the primary science officer on the Elsydeon. Using the shuttle, they went to the city ‘Robotropolis’ for diplomatic discussion with Robotnik... upon landing the crew were ambushed, captured, and then interrogated. When none of the crewmembers gave up any information, Robotnik had the crewmembers Roboticized, but the captain was able to transmit back to the Elsydeon about Robotnik’s treachery via a hidden communicator that the captain had, via a cybernetic implant, thus the remaining crew on the Elsydeon had helplessly watched as their friends went through all that, for the Elsydeon was no match for Robotropolis' forces. Upon the roboticization of the captain, Robotnik learned about the radio, as it used a series of frequencies that he normally didn’t monitor as each of the frequencies individually couldn’t transmit enough information to be useful, but several of them together could... and Robotnik became furious. (Using multiple frequencies to transmit large amounts of data is nothing new look up various broadband wireless protocols and you’ll see what I mean.)
        At this time, the crew of the Elsydeon tried to recall the shuttle via remote control to prevent Robotnik from being able to use it, but due to the limitations imposed upon it when it tries to reach escape velocity, it was unable to evade the STEALTHBots sent to stop it and the shuttle crashed over the ocean, but not before taking out a couple of the STEALTHBots with its defenses. Robotnik knew that if word of his treachery reached the authorities in space, it would be rather inconvenient as he wasn’t ready to deal with them yet. He wanted to conquer Mobius before he started to expand to other star systems. (In one of the SatAM episodes Robotnik is returning to Mobius, meaning he had to be coming from somewhere so it is clear that Robotnik has been off Mobius... And given Robotnik’s ego why would he want to stop with just Mobius when he’d know there is life on other planets?)
        Robotnik then launched several craft to attack the Elsydeon and the remaining crew defended themselves as if they were being attacked by space outlaws/pirates, which they were well experienced at dealing with. The crew of the Elsydeon managed to fend off the attack long enough for the Elsydeon to power up it’s FTL (Faster Than Light) drive and escape, however that was at the cost of two of the Space Pods, as Robotnik’s forces destroyed one, but not before the pilot managed to eject and get back the Elsydeon, as the ship rescued him it departed, but the second Space Pod, which was being piloted by Samuel, was forced into the atmosphere and required to make an emergency landing as the Elsydeon’s heat shields had been damaged in the fight so it couldn’t pick up Samuel without being destroyed... a fact that every remaining crewmember of the Elsydeon knew. Samuel did manage to say ‘farewell’ to the remaining crew of the Elsydeon and promised them he’d find a way to survive and to rescue their friends, those crewmembers who Robotnik had managed to lure to the planet and robotize. As a ‘parting gift’ to aid in survival, the rest of the Elsydeon’s crew transmitted to Samuel via an encoded burst transmission two items that would help Samuel survive on Mobius. The first was the reentry path needed to make a splashdown landing very close to where the shuttle was shot down over the ocean. The second was a series of areas that showed signs of sentient life forms living in them on the planet, including one not far from Robotropolis. However the crew hadn’t had time to zero in on any of the locations and that Samuel’s best bet was to search near the rivers in those areas, as any place of permanent settlement had to have an available source of water. (Fortunately this encoded burst transmission was too brief to even be noticed by Robotnik’s sensors as anything other than a glitch as it lasted less
than a second, so by the time the sensors Robotnik had detected that there was a signal to try an analyze, the signal had disappeared. Also since Robotnik was able to use a spy satellite to try and zero in on Knothole’s location, which is why the FF had to destroy the satellite, then it would be no problem for a spaceship with rather good sensors to also be able to detect the general
vicinity of freedom fighter groups but not their exact coordinates, since modern spy satellites are capable of seeing people walking around on streets, it is very likely that sensors in the future would be able to accomplish this feat, especially since Robotnik nearly pulled it off if he had enough time, and like Robotnik’s effort, the crew simply didn’t have enough time either so they did what they could.)
        Samuel managed to control his decent enough to land in the general area where the shuttle had been shot down, although it wasn’t easy as the damage to his space pod made it a rather bumpy ride, which combined with the necessary jettisoning of the manipulator arms, and parts of the anti-asteroid laser made it appear that the space pod was breaking up on entry and thus Robotnik felt that it’s pilot was dead and thus no threat, especially with how much force the
pod landed with upon hitting the water as it sank immediately instead of floating as would be expected if a survivor was onboard. This occurred because Samuel had disabled the floatation system, since in his space suit he could just exit the pod underwater even easier than he could at the surface, as water buoyancy would make his movement easier in his space suit. Furthermore, the shuttle he wanted to repair was located on the bottom of the ocean on the continental shelf, under 120 meters of water. Thus Samuel needed to get to the bottom anyways if he was to reach the shuttle.
        After ‘crashing’ only 10 meters from the shuttle, Samuel gathered the emergency supplies from the pod and opened the hatch. Then he made his way to the shuttle and linked up with the two maintenance robots that were already performing damage control on the shuttle to finish what repairs could be made using the wreckage of the space pod as materials for use in repairing the shuttle.
        Thirty-six hours later, Samuel and the two robots had managed to repair enough of the damage to the shuttle to allow it to maneuver underwater and in the atmosphere, although it was not able to enough velocity to even establish a low earth orbit or pull off any fancy maneuvers, but it was repaired enough to scout out the one area where he had been told there was sentient life forms that was underwater, this happened to be the area where the Aquarius base was located, not that Samuel knew its name at this time. By this time, the Knothole Freedom Fighters had learned what Robotnik had captured some ‘overlanders from outer space’ and that Robotnik had roboticized those he got a hold of and attacked the others that he couldn't trick into landing on Mobius. However, since the reports stolen from Robotnik listed the one pilot of the crashed Space Pod as dead, the Knothole Freedom Fighters didn't bother to act on this information as they didn't believe there was anything they could do. (However, they are likely to eventually realizes that Samuel is in fact alive, and eventually Robotnik will, if he hasn't already figure out that Samuel is the pilot of the Space Pod that had crashed in the ocean.)
        However hours later, the alarms at Aquarius sounded as an unidentified entity seeming to be some sort of robot was approaching the area, and those who went to attack the ‘robot’ to insure that Aquarius was not found were in for quite a surprise. This was because the ‘robot’ wasn’t a robot, but Samuel wearing his space suit. The Mobians only realized Samuel wasn't a robot when they saw the lights in his helmet revealing that beneath the visor was what they thought was an Overlander. (Based on how the FF reacted to Lazar at the end of the episode Super Sonic, and Lazar is human, so the FF would not try and kill Samuel on sight, although since Samuel wouldn’t seem to be as useful as Lazar he probably wouldn’t command the same respect, after all you don’t insult a wizard about his species when he has the power to do things like strip away Sonic’s speed...) Naturally, when Samuel explained the situation to them, they were surprised he had survived given what he had been through. Upon learning that Samuel had a shuttle capable of traveling both underwater and in the air even in it's partially damaged state, those Mobians agreed to let Samuel hide the shuttle at Aquarius where he could continue to work on repairs as he gathered more materials. This was because the Mobians realized with such a vehicle, contacting and assisting other freedom fighter groups would be easier as Robotnik had no vehicle that was capable of traveling both in the air and underwater. However, those Mobians didn't really trust Samuel to not do something ‘stupid’, as Samuel had never really spent much time on a planet. Thus he didn’t even know much about living on planets, hence they felt he wouldn’t be able to be helpful on a mission until they had taught him the necessary knowledge he’d need to not endanger anyone on a mission. (But Samuel
understood this and asked to be trained, as he vowed to do whatever he had to do to save his wife and his other friends, who Robotnik had robotized. However, his training has been limited due to how he isn't viewed as a Freedom Fighter.)
        Since ending up on Mobius, Samuel has freely shared what non-classified knowledge he has with those who would listen and be able to understand what he was talking about. On the other hand children, might find some of his stories of things he’s lived through to be entertaining, but Samuel doesn't know if they were truly interested in his stories, or just trying to be polite. The technology that Samuel is familiar with is on par with that of Mobius, other than the space traveling technology is a bit more advanced, mostly because of the wars on Mobius making the acquiring of space travel technology less than a top priority, thus Samuel does not have access to technology that is more advanced then that of Mobius. (Although most of his equipment could not be created outside of Robotropolis on the current Mobius, but that is another matter as the same can be said for Sally's Nichole.)
  ...Currently....
  Samuel has focused mostly on gathering supplies to repair his shuttle, since as the ranking crewmember on the planet who hasn't been roboticized, the shuttle's A.I. (which controls the two robots which can't travel far from the shuttle and the AI is about as advanced as Nichole, but unlike Nichole the A.I. lacks any personality or sentience.) recognizes Samuel as its captain on an emergency basis. To accomplish this, Samuel has traveled to locations of other Freedom Fighter Groups to see what supplies could be bartered for with his services as a mechanic, or with using his shuttle to ferry supplies or personnel for a mission. As such Samuel is starting to gain a reputation as a skilled mechanic that more than a bit strange, and possibly dangerous, as Samuel's preferred method of salvaging materials to repair his shuttle is by stealing them from Robotnik's minions, either by taking components from destroyed robots, or salvaging them from junkyards. Because of this, many people may view him as almost being as reckless as a certain priority one hedgehog. Either way at his current rate of progress it will take a long time before the shuttle is completely repaired, but even then, he wouldn't be able to use the shuttle to leave the star system as it isn't capable of interstellar flight.
     Samuel and Alexis had often spoke about having children, but Samuel didn’t feel the need to have children yet since they couldn’t afford to care for one on their limited paychecks for at least another few years, that and he wasn’t sure he was ready for the responsibility as neither knew much about children, which is why Samuel keeps an eye any children he comes across and how the ‘adults’ treat the children. It's clear Samuel doesn’t want to try and become a foster parent or anything like that, but after watching the children play he wonders if he'll ever rescue Alexis and start the family they had talked about.
Since Samuel doesn’t have any real time consuming duties, other than his pastime of working on the shuttle and doing whatever he can to make things more difficult for Robotnik, as he is willing to resort to methods that most Freedom Fighters would find appalling. However, Samuel often makes time to play games so the children who know him probably have become quite familiar with the gaming system Samuel has in his shuttle.
     Samuel freely admits that he’s never hated anyone nearly as much as he hates Robotnik, and Samuel does feel some ‘guilt by association’ as Robotnik and Snively are both look human like Samuel is, or as Mobians call his species,
'Overlanders', but Samuel denies this ‘guilt’ as he claims no Human could be as inhuman as Robotnik is, which is why Samuel often says, “Robotnik isn’t human, he isn’t an animal, he’s a virus, which must be dealt with appropriately.”  Also, Samuel often defends his species by reminding Mobians that he is not from the Mobian solar system, and that his species is native to a lost world known as Earth, which the human race left millennia ago to explore the galaxy. Samuel also is rather proud of being born on the Tanelorn space colony sometimes referring to himself as a Tanelornian. (Much as how people in the USA may refer to themselves as American.)
     Due to coming from a completely different society than those native to Mobius, Samuel clearly has differing views about many things almost taken for granted on Mobius. One of which is that being a cyborg isn't all that much of a social stigma, since in the society Samuel is from, Roboticization is an unknown technology and people often have cybernetic implants for any number of reasons.
     Samuel has asked people in Aquarius to train him in combat techniques so that he can improve his fighting skills. Samuel claims to not really know how to fight Robots as he’d never fought any before, although it is somewhat apparent that he's had some combat training, although it is clear he is no soldier. This is because Samuel is used to dealing with people of various species and cyborgs that could be subdued or stunned. In reality, Samuel has another reason to wish to improve his fighting skills, but he won't say what it is no matter how often anyone inquires.
     Samuel also is known to keep at least a few secrets, such as not revealing any sort of technology his society considers classified. However Samuel is also more than a bit secretive when it comes to his health as he avoids Aquarius' doctors like the plague. After showing them that his shuttle does indeed have a small medical room and that the two robots controlled by the shuttle's AI can act as emergency doctors, he would prefer to deal with his own medical needs. (The limited medical facility can do anything that can be done on a modern submarine's sickbay/infirmary as long as it has the necessary supplies.) The shuttle's A.I. ignores anyone's attempts (other than Samuel) to look at Samuel's medical history, citing patient privacy.
     Most in Aquarius probably wouldn't think much about it, except that Samuel has an odd habit that most assume is just from an old injury, he sometimes holds his left arm with his right hand, just above the elbow. Samuel always ignores any question asked to him about why he does this, and often stops holding his arm when asked the question. In truth, he is remembering an old injury that can best be summed up as the crew of the Elsydeon ending up in a barroom brawl with some people they caught cheating at a game that the crew didn't know where in fact wanted criminals... things got ugly and one of the criminals whipped out a shotgun and aimed it at Alexis from ten feet away. Samuel managed to push Alexis out of the way of the shot, but at the cost of his left arm, which was blown apart by the shotgun blast intended for Alexis. Samuel fell over, breaking the bottle he held in his right hand in the process. Not yet comprehending that he'd just lost an arm, due to being so focused on the fight and distracted by the pain he thought was coming from his incapacitated arm, Samuel screamed out in pain and rage as he lunged at the shotgun wielder with the broken bottle and  ended up embedding the improvised weapon in the wielder's throat before a second shot could be fired off. (On a space station, all projectile weapons are banned due to the serious risk of puncturing the outer hull and causing environmental decompression. So that guy had just committed a very serious crime.) Immediately afterwards, Samuel realized he'd lost most of his left arm and then abruptly lost consciousness from the amount of blood lost from his wound. Samuel woke up a week later in the station's infirmary, with a new cloned arm containing several internal cybernetic implants, which link up directly to his nervous system. These implants replicate the abilities of Samuel's bracers and can be used to augment those bracers by allowing Samuel to control them mentally. This also means Samuel has an internal radio that he can use without speaking up. However Samuel keeps his cybernetic implants a secret as a sort of trump card. Thus when he suspects anyone of observing him, Samuel will uses his bracers 'manually' instead of using his implants or his bracers via his implants. Although Samuel isn't ashamed of his cybernetics, he is somewhat appalled the momentary murderous rage, as Samuel never knew he had that in him.  Since that incident sometimes his idle thoughts drift back to that event reminding Samuel what can happen if he 'looses control' of his anger which Samuel considers to be his inner demon. Perhaps Samuel's greatest fear, other than being unable to rescue his captain, Markus, and Alexis, is to end up becoming a cruel monster by loosing himself to rage such as he felt during that fight.

Extra Notes:
Elsydeon, the spacecraft Samuel worked on, managed to escape from Mobius’ orbit, although not all the crew were so lucky. This ship (along with any other legally operating starship not constructed on Mobius) will never see IC usage, at least not until Robotnik is defeated and a working alliance/treaty with the ‘proper Mobian government can be reached, especially over the mining rights of the asteroid belt in the Mobian star system. The ship (Elsydeon) suffered widespread moderate damage, and upon reporting to the Stelaras Company at it's home berth at Tanelorn, which reported to the military law enforcement in the sector, the Star System that Mobius is in was ‘quarantined’ to try and isolate Robotnik to keep him from expanding his ‘empire’ to other solar systems. The space forces will destroy (or try to destroy) any starship trying to enter or leave the Mobian star system. (In a few of the SatAM episodes Robotnik proves he is capable of space travel. So why assume he is the only one in existence who can travel in outer space.) Thus Samuel and the other crewmembers that Robotnik captured (And roboticized) are trapped on Mobius for the duration of the war.
Space Pod - A small one-man spacecraft similar to those spherical pods found in 2001: a space odyssey, except these pods also have an anti-asteroid defense laser mounted on top of the craft that is typically used to destroy hazardous asteroids that would otherwise destroy the space pod or the starship the pod is working for. The anti-asteroid laser also doubles as a short-range defense laser for warding off space-based outlaws/pirates that would try to attack the ship the pods are working for. These pods also double as emergency escape pods, although using them in this fashion renders the pod pretty much useless afterwards as the pods suffer irreparable damage in the reentry and landing. (Sort of like the Mercury and Apollo command modules that were never used again after landing) Samuel was forced to land on Mobius using his space pod so it is destroyed. Its remains were used as the initial source of spare parts and raw materials to begin proper repairs on the shuttle that the Elsydeon had left behind. (Thus Samuel’s Space Pod will never see IC usage, as it no longer exists). The one advantage of the ‘crash landing, is that Robotnik though the space pod was breaking up and thus it’s pilot was killed so Robotnik didn’t bother to even try to salvage the pod when it was tracked to have crashed into the water as he felt he’d expend more resources than he’d recover from the pod.
        Short Range (Interplanetary) Shuttle - These smaller shuttlecraft are typically used as cargo ferries between their mothership and either the asteroid fields where the mothership is to large to safely travel, planets as most motherships are incapable of landing on a planet, and outposts that are not able to support having a mothership dock with them. They are sort of a cross between an armored cargo vehicle, a mobile home, and a high performance-racing vehicle as they are fast and agile for there size while also being heavily armored and well armed with multiple anti-asteroid weapon turrets to protect against anything in space that could if it would collide with the shuttle would manage to penetrate the armor. Such defenses are typically a backup defense with the primary defense being detect and avoid, with the anti-asteroid weapons being used when evasion is impossible. The Shuttle is around 40ft long and it's cargo bay is 20ft long, 15ft wide, and 15ft high. As such Shuttles are also used as a temporarily home while a crew works in an asteroid field for extended periods of time they are equipped with compact living quarters not unlike those found on the Space Shuttle or a submarine. This also enables a shuttle to operate as an emergency life pod in case the mothership is damaged and must be abandoned. The anti-asteroid weapons that Samuel uses the most on Mobius are the energy based weapons which are approximately as powerful as those used by hoverunits and other vehicles, while it's armor is comparable to a hover tank, but when the shuttle is not trying to perform a restrictive maneuver like achieving escape velocity it is incredibly agile due to the placement of strong vectored thrusters over it's body, although this does have the side effect of imposing higher G-forces on anyone on the shuttle while it is in flight, but all Stelaras uniforms are designed to be able to help those who wear them handle up to 12gs with no risk of GLOC (Gravity-induced Loss of Consciousness, and such equipment used by fighter pilots, the most modern of which is just as effective as the uniforms used by Stelaras employees.) However in its current damaged state, the shuttle's agility is severely reduced as it is unable to handle undertaking high G-force maneuvers. This reduces it's maneuvering ability to that comperable to a hoverunit, which makes it easy prey for STEALTHBots as all it would take is one missile from a STEALTHBot to damage the already crippled shuttle beyond what Samuel could repair.
  Samuel’s 'living quarters' (in the shuttle) -  As part of the shuttle's role as an emergency escape pod (even modern space agencies are BIG on multiuse items so there is no reason that would change in the future) the shuttle (and to a lesser extend the space pod) contain some survival gear in case of an emergency landing, Samuel now uses these supplies as needed although he always seeks to replenish any supplies he uses, especially food and water.
Inside the living quarters in the shuttle are ‘memory foam’ bunk beds (memory foam beds were developed by NASA and are currently commercially available and easily compressible compared to normal bedding) that sticks out lengthwise from the wall that is surrounded by shelving and has a pull down ‘covering to close itself off from the rest of the ‘room’, a bathroom (with a shower), a tiny kitchen, ’space suit’ storage and recharging stations in the airlock to the cargo bay, a lockable tool and weapon rack (Which includes heavier tools for projectile based excavation that could be used as weapons, but Samuel prefers to not use them for several reasons, ranging from their weight, limitations in their use, but mostly the difficulty in maintaining those tools with his limited resources and how they would negatively affect his agility when he isn't wearing his space suit, shelving for supplies that can be gathered from outside (if possible), a small food pantry, and a table/desk with a chair that has a small computer built into it that is used mostly for interfacing with the rest of the shuttles systems.  (The other 'tools that could be used as weapons would be no more effective than the energy cannon that the wolf pack managed to acquire, but since most of these tools use some form of explosive ammunition they would be even harder to maintain. Hence they are not likely to ever be used ICly even if they are seen and stored on the shuttle.)
  Also the computer system was modified on board the Elsydeon (As most of the computer systems for these shuttles were modified to suit the needs/desires of their specific users/owners) to include some virtual reality equipment for playing video games (as well as training simulations to keep  his skills sharp, but by now probably everyone who knows of Samuel has no doubt heard about Samuel's 'gaming system') as well as Samuel’s movie and music collection. (The radio is no more powerful than the radios the Freedom Fighters already have, but Samuel always keeps the radio off or on a passive scan as he grew tired of hearing the Space Force's quarantine message replaying over and over on the frequencies the radio is normally set to, which are frequencies not typically used on Mobius for reasons stated previously. Also most of the items found within the shuttle have comparable counterparts that can be found on Mobius, although odds are to create one from scratch you'd need facilities like those in Robotropolis, as the repair workshop located within the shuttle is limited in what it be used to repair or create. Anything that Samuel knows that he can't repair or replace using the resources he has, he typically leaves in the shuttle. Furthermore Samuel is highly protective of the shuttle and limits it's usage in the field to acting as a ferry from site to site using routes that minimize the chance it would be detected by Robotnik as he prefers to keep the shuttle out of combat as Samuel doesn't want to risk the shuttle being damaged beyond his ability to repair it with the limited resources at hand, especially since it's still partially damaged from it's initial crashing into the ocean.)
  Samuel’s personal Space Suit - A space suit is basically a personal space craft/life support system. The space suit for a space miner and a technician needs to be durable, as space miners occasionally have to use explosives in space. Additionally it needs to be protected from radiation and micro-asteroids so these suits are heavily armored, like ‘modern Bomb disposal body armor’. However like that type of armor and modern space suits, the space suit Samuel uses is slow and cumbersome weighting 80 pounds, (like a heavy suit of plate armor). It isn’t useful in combat since it’s so slow and restrictive that avoiding taking hits in combat is not really possible in the suit.  This is because its thruster system is rather weak and completely useless in normal gravity except it can be used as a ballast system when underwater, as the suit is somewhat buoyant like a modern space suit. (As modern astronauts train in large swimming pools to simulate working in outer space. and space suits do work as viable ‘scuba suits’ so long as the crush depth is not exceeded.) The suits work on a re-breather system with a built in oxygen scrubber allowing for an infinite supply of oxygen as long as the suit’s power system holds out. The space suit has enough power for climate control and oxygen generation for up to 72 hours before the power pack runs out. Using the thrusters will reduce this time span. Samuel is capable of attaching his tool belt around the waist of his spacesuit, due to the belt’s elastic properties. His bracers automatically interface with his suit to enable him to use them while in his space suit. Also like all known existing space suits the space suit does have the ability to keep track of the medical status of the person wearing the suit.


Samuel Stevenson
‘Origins’ (Cockroach/Engineered Human) Level 10
Initiative +11, Passive Perception 22, Passive Insight 22, Normal Vision
Hit Points 75; Bloodied 37 (Second Wind gets an extra +20HP due to Battle Hardened)
Armor Class 28 [29]; Fortitude 28, Reflex 27 [29]; Will 24
(Defenses are for with Salvaged Energizing ‘invulnerable’ armor) [With Salvaged Force Shield]
Speed 6
Stats: Str 10 Con 18 Dex 13 Int 16 Wis 14 Cha 08
Skills
Trained in Interaction, Science, Mechanics, and Athletics.
Acrobatics (Dex):11  Athletics (Str):14  Conspiracy (Int):13  Insight (Wis):12  Interaction (Cha):13
Mechanics (Int):22  Nature (Wis):12  Perception (Wis):12  Science (Int):19  Stealth (Dex):11
Overcharge Bonuses Gets a +4 bonus to Bio and +2 to all other overcharge checks. Gets a +4 (total) bonus to see if Omega Tech Burns out and for Overcharge checks related to Misfit Tech.
Critical Hits Bonuses (Gains both on a critical hit, i.e. a natural 20.)
Cockroach Critical:+1d10 extra damage and Samuel gains a +4 bonus to AC until the end of his next turn.
Engineered Human Critical:+10 extra damage and the target grants combat advantage until the end of Samuel’s next turn.
Origin Traits
Mutant Type:Constitution/Intelligence; Bio/No Power Source (Omega Tech)
Quick Reflexes (Scurry and Skitter):+2 bonus to Reflex
Antigrav Boots and training (Bug Legs): Samuel can climb his speed. He can even climb upside down across horizontal surfaces. Samuel can’t attack while climbing.
Engineered Resilience: +1 bonus to Fortitude, Reflex, and Will.
Tech Affinity: Samuel gets a +2 bonus to checks to see if his Omega Tech Burns out.

Basic Attack
At-Will * Standard Action * Physical, Weapon * Melee or Ranged Weapon * Target: 1 Creature
Attack: [Heavy] Str/Con (+4) or [Light] Dex/Int (+3) + level (10) + weapon Accuracy (+2/+3)  +16 vs. AC.
Hit: 1[W] + [Heavy] Str/Con (+4) or [Light] Dex/Int (+3) + level (10) physical damage, unless weapon does a different damage type.

Novice Powers
Chemical Strike (Eau De Roach) Samuel uses chemicals from his utility belt to harm a nearby enemy while forcing the foe to back off.
At-Will * Standard Action * Acid, Bio * Melee 1 * Target: 1 Creature
Attack: Constitution (4)+level(10) (+14) vs. Fortitude
Hit: 2d8+Constituation Modifier(4)+twice your level(20) acid damage, and Samuel pushes the target 1 square.
Bold Attack Samuel’s instinct for violence inspires his allies to follow his lead, or maybe fear his wrath.
At-Will * Standard Action * Physical, Weapon * Melee or Ranged Weapon * Target: 1 Creature
Attack: Level(10)+4+Weapon Accuracy (+14+Varies) vs. Armor Class
Hit: 1[W] + your level (10) physical damage (unless weapon doesn’t do physical damage), and Samuel chooses an ally within 5 squares of him that makes a basic attack as a free action.
Utility Powers
Tough as Nails Samuel is tougher than he looks.
Encounter * Healing * Minor Action * Personal
Effect: Samuel regains hit points equal to 5 + his level (15) and make a saving throw with a +5 bonus.
Hard to Kill When others count Samuel out, Samuel has a nasty habit of coming back for revenge.
Encounter * Immediate Interrupt * Bio, Healing * Personal
Trigger: Samuel Dropps to 0 or fewer hit points.
Effect: Samuel regains hit points equal to 10+your level. (Regains 20 hit points.)
Expert Powers
Tactical Assault As Samuel attacks, he tells his allies where to go so they can get in on the fun, too.
Encounter * Physical, Weapon * Standard Action Melee or Ranged weapon
Effect: Before the attack, each ally within 10 squares of you can shift 2 squares as a free action.
Target: One creature
Attack: Your level + 4 + weapon accuracy (14+weapon accuracy)vs. AC
Hit: 3[W] + Intelligence modifier + your level physical damage.
Opportunistic Strike (Opportunistic Meal) What’s wrong with hitting someone when their down?
Encounter * Free Action * Acid, Bio * Melee 1
Trigger: Samuel ends his turn adjacent to a prone creature.
Target: The triggering creature. (i.e. the prone creature)
Attack: Constitution (4)+level(10) (+14) vs. Fortitude
Hit: 2d12+Constituation Modifier(4)+twice your level(20) acid damage. Miss: Half Damage.

Uber Feature Gain an additional 3 points of Permanent Omega Tech gear.
Feats: Quick Draw, Skill Focus (Mechanic), It's Technical, Omega Wizard (Effect applies to non-permanent Omega Tech and 'misfit tech'), Battle hardened, Far Shot
Equipment Slots
Omega Tech Items
Head: Environmask (Stored in utility belt when not in use.) [Permanent Tech]
This mask lets you breathe in dangerous environments. Head; Power: Encounter; Minor Action;
Effect: You can breathe in any environment, including water, poisonous atmosphere, and vacuum, until the end of the encounter, or for 5 minutes, whichever occurs sooner. In addition, you gain a +4 bonus to all defenses against poison attacks while the protection lasts.
Ring: Plasma Deflector [Permanent Tech]
This white ceramic ring is cold to the touch. You can use it to deflect electricity and fire attacks to other targets. Ring; Property: You gain resist 10 electricity and resist 10 fire.; Power:Encounter Radiation; Immediate Interrupt, Personal; Trigger: You take electricity or fire damage.; Effect: You gain resist 10 electricity and resist 10 fire until the end of the encounter, and you can make the following ranged 10 attack: Target: One creature; Attack: Level + 6 (+16) vs. Reflex; Hit: 3d8 + level radiation damage (10).
Held (When in Use): Holoscanner [Permanent Tech]
This handheld sensor detects unusual energy signatures, life signs, and rare elements or compounds, including packages of those really tasty cheese puffs. Held Item; Power: Encounter; Minor Action, Close Burst 10; Effect: Until the end of the encounter, you know the exact location of all living creatures, energy sources, and unusual materials within 10 squares of you. In addition, you gain a +8 power bonus to Perception checks.;
Arm: Salvaged Force Shield (Functions as shield when active) When active this item becomes a shield: +1 shield bonus to AC; +2 shield bonus to Reflex; you gain resist 3 to all damage while you aren’t granting combat advantage.
Armor: Salvaged Energizing Armor, Can be worn as either part of an armored space suit, or the SWATBot Disguise. This armor has a +1 armor bonus to Fortitude, Reflex, and Will.
2-handed Weapon: ‘Supercharged Plasma Sphere’ [Permanent Tech] (Carried on backpack/back of armor when not in use.)
This small cannon generates white-hot plasma bombs encased in guided magnetic fields. Weapon: 2-hand ranged; Power: Encounter Electricity, Fire; Standard Action, Area Burst 2 within 20; Attack: Level + 6 (+16) vs. Reflex; Special: This attack ignores blocking terrain (like walls).; Hit:4d8 + Strength Modifier (0) + your level electricity and fire damage (10).; Miss: Half damage; This weapon also functions as a heavy 2-hand ranged 10 weapon: Str/Con; +2 accuracy; 2d12 electricity and fire damage, and each creature adjacent to the target takes damage equal to your level. This weapon is a misfit weapon so every time it is used to make an attack, roll a 1d20: Supercharged weapon = Overcharge: 10+ Weapon does double damage on a hit; on a 9 or less the item also inflicts half damage to the wielder in addition to the attack being resolved normally.
1-Handed Weapon: Salvaged Plasma Sword (Carried on Utility belt when not in use.) This is a heavy 1-hand melee weapon: Str/Con; +2 accuracy; 2d10 electricity and fire damage.
Mundane items commonly carried/worn:
SWATBot Disguise can be worn over the armor. (Stored in Shuttle’s locker when not worn.)
Armored Space Suit can be worn with the armor. (Stored in Shuttle’s locker when not worn.)
Folding Heavy Gauss Rifle is a Two-handed Heavy Ranged weapon (Con) +2 Acc 2d8 Physical dmg and range 20 (Carried in its folded compact form in holster on right leg when not in use.)
Heavy Laser Pistol is a One-Handed Heavy Ranged Weapon (Con) +2 Acc 1d8 Laser Damage and range 10. (Carried on Utility Belt when not in use)
Technological Gadgets (Alpha Mutation) [Can ready 3 at once.]
Adaptive shielding (Adaptive Resistance) “Assimilate this!”
 Immediate Interrupt, Personal; Trigger: You take damage; Effect: You gain resist 10 to the damage type of the triggering attack while this card is readied; Overcharge: When you use this power, you can roll a d20; 10+: You are immune to that damage type instead while this card is readied; 9 or less: You also gain vulnerable 5 to all other damage types while this card is readied.
Medical Nanites (Fast Healing) “It’s only a flesh wound.”
Benefit: Whenever you start your turn and have at least 1 hit point, you regain 5 hit points. In addition, when you take a second wind, you regain 10 additional hit points.; Overcharge: When you start your turn, you can roll a d20.; 10+: While this card is readied, you regain 10 hit points at the start of your turn instead of 5.; 9 or less: You are covered in scar tissue from too much healing(save ends). While under this effect, you are slowed and take a -2 penalty to attack rolls. You can't save against this effect during the turn you overcharge it.
Servo-Arm (Extra Arm) “Need a hand?”
Benefit: You activate a servo-arm. You can use it to carry a shield, help wield a two-handed weapon, carry an extra one-handed weapon, and so on. If you carry an extra weapon, you can make a basic attack with that weapon once per round as a minor action.; Overcharge: When you start your turn you can roll a d20.; 10+ While this card is readied, you activate a second servo-arm. You can wield an additional two-handed weapon with both servo-arms.; 9 or less: the second servo arm knocks things out of your hands you can deactivate the second arm at the end of your next turn. You drop everything you are holding.
Hardwired Reflexes (Accelerated Reflexes) “So are you trying to be a hero?”
You kick your reaction speed into overdrive. Free Action, Personal; Trigger: You start your turn; Effect: You gain a +2 power bonus to attack rolls and to all defenses until the end of your next turn. In addition, you shift 3 squares and take a standard action; Overcharge: When you use this power, you can roll a d20; 10+: You can use this power a second time on your next turn while this card is readied; 9 or less: At the end of your turn, you are stunned until the end of your next turn.
Infrared Goggles (Infravision) “I see you.”
You can see thermal energy. Benefit: You can see in darkness and through fog, smoke, and other obscuring conditions. You can also see invisible creatures or objects.; Overcharge:  When you start your turn, you can roll a d20.; 10+: You gain a +5 power bonus to Perception checks while this card is readied. ; 9 or less: While this card is readied, you can see only thermal radiation and take a -2 penalty to attack rolls and Perception checks.
Bio-electric energy draining tendril (Proboscis) “Well that sucks.”
A tendril from your equipment reveals a two-foot long stabbing weapon that siphons vital fluids from your foe. No, really. Minor Action Melee 1; Target: One creature granting you combat advantage; Attack: level + 5 (+15) vs. AC; Hit: 1d6 physical damage, and you regain hit points equal to your level (10); Effect: You can use this power each turn while this card is readied. Overcharge: When you start your turn, you can roll a d20; 10+: If you hit with this power, you regain hit points equal to twice your level instead;
9 or less: Your proboscis gets in your way. You take a -2 penalty to attack rolls (save ends).

Cyber-Neural Balancing Implant (Hyper-Balance) “Let's see you walk over here and say that to my face.”
You can walk on almost any surface thanks to your hyper-acute sense of balance. Benefit: You ignore difficult terrain and can’t be knocked prone. You can balance on anything that will hold your weight, and do not grant combat advantage while balancing.; Overcharge: When you start your turn, you can roll a d20.; 10+: You gain a +2 power bonus to AC and Reflex while this card is readied.; 9 or less: You become very clumsy and are slowed while this card is readied.
Acoustic Pulse-wave Generator (Sonic Screech) “Turn off that racket.”
The sound of the nails on a chalkboard, magnified 500 times by the Acoustic Pulse-Wave Generator. Standard Action, Close Blast 3; Target: Each enemy in blast; Attack: Level + Constitution (+14) vs. Reflex; Hit: 4d6 + Constitution modifier (4) + twice your level (20) sonic damage, and the target is deafened and weakened (save ends both).; Overcharge: When you use this power, you can roll a d20.; 10+: The attack deals 2d6 extra sonic damage, and you deal half damage on a miss.; 9 or less: You hit yourself with the attack. In addition, you can’t speak while this card is readied.
Jet Pack (Fire Wings) “Up, Up, and away.”
Benefit: You activate your jetpack and gain a fly speed of 8. In addition, once while this card is readied, you can shift 4 squares as a standard action and make a melee basic attack against each different creature you move adjacent to during the shift. Each attack deals 1d6 extra fie damage.; Overcharge: When you start your turn, you can roll a d20; 10+: You can shift 8 squares instead of 4; 9 or less: You fall prone instead of shifting.
Cyber-brain (Two-Headed) “One is the loneliest number.”
You awaken your cyber-brain that watches your back and keeps you from feeling lonely during those long nights. Benefit: You gain a +4 power bonus to Will and don't grant combat advantage. Overcharge: When you start your turn, you can roll a d20.; 10+: While this card is readied, you can take an extra standard action during each of your turns.; 9 or less: You are dominated by your second head (save ends). While under this effect, your cyber-brain resents your allies and tries to attack them or humiliate them.

**Mundane Weapons in the Weapons Locker/Armory on the Shuttle.**
 Concussion Hammer * Heavy 2-handed Melee (2d6 Force Damage) Misfit/Overcharge: 10+ On a hit, Target is knocked prone; on a 9 or less the item causes an Alpha Flux for the wielder.
 Sledge Hammer * Heavy 2-handed melee (2d8 Physical Damage)
 Vibro Blade * Light 2-handed melee (1d12 Physical Damage)
 Laser Spear * Light 2-handed melee Reach (2d4 Laser damage)
 Laser Pike * Heavy 2-handed melee Reach (1d12 Laser Damage)
 Laser Dagger * Light 1-handed Melee (1d6 Laser damage)
 Laser Sword * Heavy * Light 1-handed melee (1d8 Laser damage)
 Light Laser Rifle * 2-handed Ranged (1d10 Laser Damage)
 Heavy Laser Rifle * 2-handed Ranged (2d6 Laser Damage)
 Light Laser Pistol * Light 1-handed Ranged (1d6 Laser Damage)
 Heavy Laser Pistol * Heavy 1-handed Ranged (1d8 Laser Damage)
**Mundane Armors in the Locker/Armory on Shuttle.**
3 Light Armor Space Suits
2 Heavy Armor Space Suits
When not being used, the SWATBot Suit is stored in this locker.
When not being used, Samuel's Armored Spacesuit is stored in this locker.