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15:04, 27th April 2024 (GMT+0)

PC C-h Freese

I am 50 Years old, Born ----- ---, 1959 and can view adult materials in my place of residence, and have read, understand, and accept RPOL’s Adult contents policy. Yes I know this isn’t marked adult, and this isn't where you offically put this, I am putting thiss here as a statement of support and intent.

History
   I had an intermittent interest in board/tabletop war games until possibly the end of 79 to the beginning of 80.  I was then given a box with the bluebook basic DnD for Christmas. I returned to the book store and bought the hardback version (DMG), which one of my parents had noticed or vise versa.  I played 1st Ed with my brothers for years, we played ADnD, Traveler, Gamma World, Boot Hill, Bunnies and Burrows, champions, etc. [don't laugh rabbits can get quite mean breaking into a bio-research facility], I played many characters in the old days.

   I got married and the actual play stopped for the most part though I continued to create campaign areas simply for my own amusement if not actual play.  Sometime ago one of my brothers suggested finding games on-line, and not so long ago I found RPOL, joining two 3.5 games, (though I hadn’t played that version before only 1st Ed., ...) So I created two characters in two different but fairly "standard" milieus, the half Drak, and the Half Fae

My RPOL characters;

--When both abruptly "paused" with almost no warning in the horrible plague of RL that has seemed to sweep RPOL with the economy. While the Faery Elf has lost a Campaign area he was specifically/specially designed for that style of game, the Half dragon is simply on hold.

Currently my other rpol character names are:
I've been “following” games, RTJ some, am looking for one more.
finished playing:

-Snowflake; a Cursed White Wyrmling, NG druid,
*bleep*, A 3.5 story* -joining midflow
 Game Paused due to RL

-Shadork; a Tiefling Orc, CN Rogue/Barbarian, weekly posting-
*bleep*. (D20 3.5) -joined in midflow
 Game Paused due to RL

-Jarl Rockhammer; “euphuism” for Banished Dwarf [like John Smith] a Mountain Dwarf, LG Knight/ Cleric Domains [nobility & good],
D & D3.5 *bleep*  -joined in start
 Paused due to RL

-LN Half drak, Rogue [Some play but game paused due to GM RL] joined in midflow
DnD3.5e - *bleep* -joined in midflow
  Number One; Corporal John Herthfeld “Creature”; Half-drac of good family - dropped in by cursed gate from a first ed. world into a 3.5v [he was made for the 3.5] this made use of my own unfamiliarity with the "standards" of the Milieu turning it into a character "Flaw", and allowed role-playing; misunderstandings and expectations, and the game was joined in progress.
 Game Paused due to RL

-CG (Fae)ry Elf  {homeless]
  Number Two; Oak G.O.L.D.A.N. Hart; (Fae)ry Elf was a Grey or (Fae)ry Elf in a place that didn't, have that type of elf as a standard race. But did allow the Fae template. This one was a Solo with NPC companion [not ‘adult’ game], low level founding of a “settlement”.   [though it does appear to be from the “world” you play in.]
 Game Paused due to RL

King Rex- human cybernetic implants/ freeform
Colonel Fox; err, Retired- animan Marine Colonel on detached special duty/ freeform
 Game Paused due to RL
≠====≠====×==================================
From ROA (caution lost actual player sheets in games when dropped)

If you don't mind I'll post this here and edit this post, I'll ask any questions in a following post

23:03, Today: PC C-h Freese rolled 5,6 using d6,d6. RustRatter  Rogue hp *2.
23:25, Today: PC C-h Freese rolled 10,7 using 2d10,2d4. RustRatter  Rogue bh, bw, mod.
Human, Calashite    4’9”      4’4”     +2d10     115 lb.   80 lb.  x(2d4) lb.


Rustratter
Usual start 3rd lvl
   3000 xp
   2 feats
<tt>
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PC Name:  RustRatter "Belvorides"    Gender: Male           HD: T=d10 R=d6
RoA Player Name: C-h Freese          Height: 5' 7"
Race: Human                          Weight: 122 lb.        HP: 21 / 21
Class: Thug / Rogue                     Age:                Current/Normal
Level: T1 / R2                         Hair: Brown        Birthmark; Dagger
   T1: 10 / R1: 5 / R2: 6
Align: CN                              Eyes: Brown        XP: 3000
Deity: Mask                           Speed: 30'          Needed for
Size: Medium                                              Next Level: 6000
Current DM:
Current Region: Chessenta
Home Region: Chessenta            Day Units: 10
Bubble Character?:

Sheet Checked By:

SHEET UPDATED: 01/30/2010
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ABILITIES
                                   Final
    Base  Racial  Magic  Misc  Ability / Mod     Price
          Bonus   Item             Score          32

STR: 15     --     --     --      15 / +2          8
DEX: 16     --     --     --      16 / +3         10
CON: 10     --     --     --      10 / +0          2
INT: 12     --     --     --      12 / +1          4
WIS: 14     --     --     --      14 / +2          6
CHA: 10     --     --     --      10 / +0          2

+1 Ability Increase every 4th level is added to Base number.
--------------------------------------------------------------------------------
COMBAT STATISTICS

ARMOR CLASS                               BASE ATTACK BONUS
AC Total :            14                    MELEE         RANGED
AC when Flat-Footed   11                    Total: +4     Total: +5
AC vs Touch Attack    13                    Base:  +2     Base:  +2
Base:                 10                    STR:   +2     DEX:   +3
Armor:                +1                    Misc:  --     Misc:  --
Shield:               --
Dexterity:            +3                        INITIATIVE
Size:                  0                        Total:  +3
Magic:                --                        DEX:    +3
Misc.:                --                        Misc.:  --
--------------------------------------------------------------------------------
SAVING THROWS

           Total    Base  Ability    Misc   Magic
Fortitude  : +4  =   2  +    2    +   0   +   0
Reflex     : +6  =   3  +    3    +   0   +   0
Will       : +2  =   0  +    2    +   0   +   0
--------------------------------------------------------------------------------
RACIAL TRAITS
  HUMAN
Medium size
Speed 30
1 extra feat at 1st level
4 extra skill points at first level + per level beyond
Language: Common
Favored: any

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FEATS                                      Indicate for level, class, race, etc.
1st Level:  Urban Tracking
Human:  Athletic [GENERAL] +2 CLIMB & SWIM
3rd Level: Skill Focus (tumbling)
T&R: light armor, simple weapons
R: Sneak Attack +1d6, Trapfinding
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TRAITS                                         From Unearthed Arcana -- Optional


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CLASS ABILITIES                                  Indicate current abilities only
Thug  Alignment: any / Combat: Fighter / Good Save: Fort
Hit-Die: d10
Armor: Light, Medium, Heavy, Shields
Weapons: Simple, Martial
Skill Points: 4 / added Class skills
1st Lvl Bonus feat

RogueAlignment: any / Combat: Rogue / Good Save: Ref
Hit-Die: d6 / Armor: Light / Weapons: Simple + Hand Crossbow, Rapier, Shortbow,
& Short Sword
1st Lvl: Sneak Attack +1d6, Trapfinding
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PRESTIGE CLASS ABILITIES


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LANGUAGES

Common
Regional: Chessentan
Bonus: Draconic
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SKILLS                       Fill in skills you have ranks in AND skills that
                             can be used untrained.  Mod is the final score, Rnk
Skill Point Total: 44        is the number of ranks attained in the skill, Abl
Max Class ranks:             is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks:       miscellaneous bonus from feats, race, synergy, etc.
human 4
Thug  (4 +1)x4 =20
Rogue(8+1+1)x2=20

                                                     Related
      Mod = Rnk Abl Msc  |  Skills:                     Ability  Untrained?
R     +1  =  0  +1  +0   |  Appraise                    (INT)       Yes
R     +4  =  1  +3  +0!  |  Balance                     (DEX)       Yes
TR    +2  =  2  +0  +0   |  Bluff                       (CHA)       Yes
TR    +6  =  2  +2  +2!  |  Climb                       (STR)       Yes5
      +0  =  0  +0  +0   |  Concentration               (CON)       Yes
 --------------------       *Craft:                     (INT)       Yes
TR    +2  =  1  +1  +0   |    Spiderwright [builds thieves tools and equipment]
R     +2  =  1  +1  +0   |  Decipher Script             (INT)       No
R     +1  =  1  +0  +0   |  Diplomacy                   (CHA)       Yes
R     +3  =  2  +1  +0   |  Disable Device              (INT)       No10
R     +1  =  1  +0  +0   |  Disguise                    (CHA)       Yes
R     +3  =  0  +3  +0!  |  Escape Artist               (DEX)       Yes
R     +1  =  0  +1  +0   |  Forgery                     (INT)       Yes
TR    +4  =  4  +0  +0   |  Gather Information          (CHA)       Yes
T     +2  =  2  +0  +0   |  Handle Animal               (CHA)       No
      +2  =  0  +2  +0   |  Heal                        (WIS)       Yes
R     +4  =  1  +3  +0!  |  Hide                        (DEX)       Yes
TR    +3  =  3  +0  +0   |  Intimidate                  (CHA)       Yes21
TR    +4  =  2  +2  +0!  |  Jump                        (STR)       Yes
 --------------------       *Knowledge:                 (INT)       No
R     +7  =  6  +1  +0   |   Local  (Chessenta)
R     +3  =  1  +2  +0   |  Listen                      (WIS)       Yes30
R     +4  =  1  +3  +0!  |  Move Silently               (DEX)       Yes
R     +4  =  1  +3  +0   |  Open Lock                   (DEX)       No
 --------------------       *Perform:                   (CHA)       Yes
R     +1  =  1  +0  +0   |     Acrobatics
 --------------------       *Profession:                (WIS)       No
R     +3  =  1  +2  +0   |     Thief
T     +4  =  1  +3  +0   |  Ride                        (DEX)       Yes
R     +1  =  0  +1  +0   |  Search                      (INT)       Yes
R     +2  =  0  +2  +0   |  Sense Motive                (WIS)       Yes
TR    +4  =  1  +3  +0!  |  Sleight of Hand             (DEX)       No
      +1  =  0  +1  +0   |  Spellcraft                  (INT)       No
R     +3  =  1  +2  +0   |  Spot                        (WIS)       Yes
      +2  =  0  +2  +0   |  Survival                    (WIS)       Yes
TR    +7  =  3  +2  +2!  |  Swim                        (STR)       Yes40
R     +8  =  2  +3  +3!  |  Tumble                      (DEX)       No
R     +1  =  1  +0  +0   |  Use Magic Device            (CHA)       No
R     +4  =  1  +3  +0   |  Use Rope                    (DEX)       Yes

R=Rogue
T=Thug
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
--------------------------------------------------------------------------------
WEAPONS                 ATT is your final attack modifier when using the weapon.
                        Monks should also list bare-handed attacks here.

NAME : Longspear4[MW]     NAME : Sap                NAME : Dagger
ATT  : +5                 ATT  : +4                 ATT  : +4&+5
DMG  : 1d8                DMG  : 1d63               DMG  : 1d4
CRIT : x3                 CRIT : x2                 CRIT : 19–20/x2
RNG  : --                 RNG  : --                 RNG  : 10 ft.
WGHT : 9 lb.              WGHT : 2 lb.              WGHT : 1 lb.
TYPE : Piercing           TYPE : Bludgeoning        TYPE : Piercing or slashing
SIZE : (M) Two-Handed     SIZE :(M) Light           SIZE : (M)
COST : Regional           COST : 1 gp               COST : 2 gp

3-The weapon deals nonlethal damage rather than lethal damage
4- if set to recieve charge double damage

GRAPPLE BONUS: BAB 2 + STR 2 + SIZE -- = +4
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PROTECTION

ARMOR                                   SHIELD
NAME : Padded  (MAG)                    NAME :
TYPE : Light                            TYPE :
AC BONUS : +2                           AC BONUS :
MAX DEX  : +8                           CHECK PENALTY :
CHECK PENALTY : 0                       SPELL FAILURE :
SPELL FAILURE : 5%                      WGHT :
SPEED: 30'                              PROPERTIES:
WGHT : 10 lb.                            COST:
   PROPERTIES: +1 magic armor- doubles as gymnastic Entertainers Outfit brightly colored with streaming ribbons and bells
COST: 1155 gp

--------------------------------------------------------------------------------
EQUIPMENT          Indicate in notes which item(s) are bonus regional equipment.
                   Don't forget to add weapon, armor, magic items, and treasure
                   weights to total weight carried.

Grand total-1726.5 GP, 113.5 Lb.
Worn 26 Lb.                  Subtotal
Item:                 #   GP    LB.   GP-LB  Location
............Notes:

Padded armor:         1 1159    12 1159-12    worn
see magic
............Magical padded armor doubles as Gymnastic Entertainer’s outfit brightly colored with streaming ribbons, but the bells are on removable straps. When working he covers it with a black or charcoal gray Monks garb.  With a reversible black to blue skull cap, and black scarf wrapped around his head, to cover his face and hair.
Longspear [MW]:       1  REG-    9  309-9     left hand

............Solid black shaft enameled blade in an Intricate pattern of the guild blacksnake, inherited from father.
Belly pack(empty)     1    2     2    2-2

............worn under either monks or scholars clothes along with the padded armor causes him to look much fatter, and the belly pack is a good place to hold loot as a tumbling roll [not dice] has no effect on it.
Dagger                1    2     1    2-1


Sap                   1    1     2    1-2





Chest (empty)         1    2    25    2-25

.............contains his "costumes", and thieves tools
Lock, Good            1   80     1   80-1     On Chest

.............This lock is on the chest even when he is in his room, the keys he has, two are both hidden and neither is on this person.

-Monk’s Outfit:       3    5     2   15-6     worn or in trunk

............This simple outfit includes sandals, loose breeches, and a loose shirt, and is all bound together with sashes. The outfit is designed to give you maximum mobility, and it’s made of high-quality fabric. You can hide small weapons in pockets hidden in the folds, and the sashes are strong enough to serve as short ropes. one is White, one black, and one a Charcoal Brown, his assorted sashes are in matching, contrasting, and complementary colors.
-Scholar’s Outfit:    3    5     6   15-18   worn or in trunk

............This outfit includes a robe, a belt, cap, soft shoes, and possibly a cloak. one black, one blue, and one Charcoal Brown
-Courtier’s outfit    1   30     6   30-6

............This outfit includes fancy, tailored clothes in whatever fashion happens to be the current style in the courts of the nobles.  If you wear this outfit without jewelry (costing an additional 50 gp), you look like an out-of-place commoner.
-Dress Jewelry       10   10    .1  100-1

............only three of these were originally bought he has picked up some on jobs, and ...
-Under false bottom
--Sack, Black (empty) 1   .1    .5

.............Contains thieves tools and rope.
---Thieves’ tools,    1  100     2  100-2

masterwork .
.............
---Rope, silk(50 ft.) 2   10     5   20-10

.............
--Artisan’s tools     1   55     5   55-5

.............Masterwork, "Spiderwright" tools
--Climber’s kit       1   80     5   80-5

.............
--Disguise kit        1   50     8   50-8

.............




Total weight carried:
Light Load: <66 lb.     Medium Load:67–133 lb.      Heavy Load:134–200
Lift over head: 200 lb. Lift off ground: 400 lb.   Push or Drag: 1000 lb.
--------------------------------------------------------------------------------
MAGIC ITEMS      List items weights, costs, location, number of charges (if any)
               QT     GP    WGT
Padded armor:        1    1159    12      worn
see magic
............Magical padded armor doubles as Gymnastic Entertainer’s outfit.

--------------------------------------------------------------------------------
TREASURE  973.5 gp                                           List where carried

PP:25x    250 gp
GP: 30x    30 gp
SP:22x      2.2 gp
CP:30x       .3 gg
MISC.:
1x 150 gp Frog with lapis lazuli gems fits; rapier, shortsword, or dagger
           150 gp
1x  75 gp Wrought silver fittings with stones for- dagger and scabbard matched set
            75 gp
GEMS:
 5x 60 gp ave. stones
           300 gp      padded in brass shoe of spear
 5x 30 gp ave. stones
           150 gp      padded in brass shoe of spear
 1x 16 gp gem “lucky stone”
            16 gp      in own shoe
--------------------------------------------------------------------------------
ANIMAL COMPANION                 Cut and paste in cases of more than one animal.

NAME:
TYPE: (Familiar/Animal Companion/Mount/etc.)
SPECIES:
AC:
HP:
ATTACKS:
DAMAGE:
SPECIAL:
ABILITIES GRANTED TO PC:
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HISTORY / BACKGROUND
   Born to a 'professional lady', when she saw the birthmark on his extreme lower back, she had the Matron of the establishment send a message to the Local Guild Ward Boss, that one of his Blacksnakes [Thug protective detail] was the father, the man admitted that the birthmark [dagger] did run in his family.  The crime boss accepted the child as the man's heir in the guild as he had no other recognized children.

   The boy stayed with his mother for six years, until the guild came to collect him.  He was too well fed and large framed to start in the beggars guild, as would usually have been done, so the guild decided to use him as a spotter and runner. During this time he was kept at the ward headquarters where he occasionally met his father.  Due to his small size he found his way into places that he was not meant to go it was on one of these excursions that he met his special friend of his childhood His name was much too long and hard to pronounce as a small child so he shortened it to Grog. He was one of the guilds master spiderwrights [the term in Thieves Cant for a maker of thieves equipment and tools], His friend was a person of scale, whose common left a lot to be desired so the young child learned to speak his Draconic.  This also began an interest in spiderwork that lasted for years, ...

   He continued this way until at twelve the other children his age arrived from the beggars guild.  While he took his place with them, his familiarity with the guild and it's requirements led their handlers to assign him the job of thug/enforcer among the children.  During this time his father was killed in a ward raid on outside interlopers, foreigners form outside even Chesseta had set up an unauthorized operation between two wards the guild ordered a double strike it was successful, but when the target began to look more like a battle field then the location of a nice quiet mop up the wards Blacksnakes were sent in they broke the back

   When he was sixteen he was promoted to collection enforcer, and set under a Master enforcer he put in his shifts, did the job, and went and hung out with his friends

< ... >

after his major oops, and escape to shipboard he decided that to help avoid unwanted notice, to switch from a cover of gymnast-acrobat/entertainer.  to clown-gymnast The stage Name “Gilkud the Zero” [which rhymes with Hero] a warrior clown spoofing not heroes but wana-be’s.  Prat falls, struts and formal etiquette to offend the gods’, magnificently incompetent weapon handling and tactics. Of course his weapon of choice is a spear his father’s disguised with a leather grip from tip to tail with tip and tail reversed, the thin “blacksnake blade” placed in a heavy brass tube and the butte spike placed in an absurd bronze and wood construction of a blade that always has pieces falling off



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MOTIVATIONS & GOALS

  Currently his motives are simple escaping Soorenar, take ship to Cimbar and join the guild there and build back his old life.

  He is thinking to change his professional "performer" name to “Gilkud the Zero”





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PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
  -Seeing what will prevent him from following to his goal, and take the path less traveled.

  -Maybe something about the Family Birthmark.

Things the DM can incorporate into adventures and rumors.
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PERSONALITY / QUIRKS / MANNERISMS

DMs can reference this section when your PC temporarily needs to be NPCed due to
sickness, vacations, acts of god.  This way the DM won't inadvertently have your
PC do something he/she would not normally do.


=================END CUT AND PASTE HERE=======================


==================================
I put a clean equipment table at the end,
Is there any thing I'm missing or need to change

--------------------------------------------------------------------------------
SHEET UPDATED: Jan/19/2010
PC Name: “Frostfire on the Moss”        Gender: Female       HD:1d6/1d12
RoA Player Name: C-h Freese             Height: 5’7”
Race: Planetouched, Aasimar             Weight: 83 lb.       HP: 16/ 16
Class: Divine-bard/Barbarian            Age: 21              Current/Normal
ECL: 3                                  Hair: Translucent Red
Level: 1/1                :db-7/lt-9
Align: CG                               Eyes: Blue
Deity: Lurue                            Speed: 30 feet       XP: 3000
Size: Medium                                                 Next Level: 6000
Current DM: DM Puma
Current Region: Silverymoon
Home Region: Silverymoon                Day Units: 10
Bubble Character?: No

Sheet Checked By: DM Puma

SHEET UPDATED: Jan/19/2010
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ABILITIES
                                   Final      Point
    Base  Racial  Magic  Misc  Ability / Mod  Cost
          Bonus   Item             Score      32

STR: 12     --     --     --      12 / +1     4
DEX: 14     --     --     --      14 / +2     6
CON: 12     --     --     --      12 / +1     4
INT: 14     --     --     --      14 / +2     6
WIS: 14     +2     --     --      16 / +3     6
CHA: 14     +2     --     --      16 / +3     6

+1 Ability Increase every 4th level is added to Base number.
ABILITIES
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COMBAT STATISTICS

ARMOR CLASS                                  BASE ATTACK BONUS
AC Total :            15                    MELEE         RANGED
AC when Flat-Footed   13                    Total: +2     Total: +3
AC vs Touch Attack    12                    Base:  +1     Base:  +1
Base:                 10                    STR:   +1     DEX:   +2
Armor:                +3                    Misc:  --     Misc:  --
Shield:               --
Dexterity:            +2                        INITIATIVE
Size:                 --                        Total:  +2
Magic:                --                        DEX:    +2
Misc.:                --                        Misc.:  --
--------------------------------------------------------------------------------
SAVING THROWS

           Total    Base  Ability    Misc   Magic
Fortitude  : +3  =   2  +    1    +   0   +   0
Reflex     : +4  =   2  +    2    +   0   +   0
Will       : +5  =   2  +    3    +   0   +   0
--------------------------------------------------------------------------------
RACIAL TRAITS
• +2 Wisdom, +2 Charisma.
• Medium size.
• An aasimar’s base land speed is 30 feet.
• Darkvision: Aasimars can see in the dark up to 60 feet.
• Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
• Racial Feats: An aasimar gains feats according to its class levels.
• Special Attacks: Daylight.
• Special Qualities: Resistance to acid 5, cold 5, and electricity 5.
• Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven,
  Elven, Gnome, Halfling, Sylvan.
• Favored Class: Paladin.
• Level adjustment +1.

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FEATS                                      Indicate for level, class, race, etc.
  1st lvl Child of the Unicorn FORESTER [Region]
Benefit: +1 bonus to Hide, Move Silently, Spot, and Listen checks.  This increases to +3 when in a forest.
Armor: Light, Shields
Weapons: Simple + Longsword, Rapier, Sap, Shortbow, Shortsword, & Whip

  Lion-totem barbarian: 1st lvl bonusRUN [GENERAL]
Benefit: When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Jump skill description), you gain a +4 bonus on your Jump check. While running, you retain your Dexterity bonus to AC.
Armor: + Medium
Weapons: + Martial

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TRAITS                                         From Unearthed Arcana -- Optional


--------------------------------------------------------------------------------
CLASS ABILITIES                                  Indicate current abilities only

--Weapon and Armor Proficiency: A Bard is proficient with all simple weapons, plus the longword, rapier, sap, short sword, shortbow, and whip, while a Barbarian is with all simple and martial weapons.  Bards are proficient with light armor and shields,  barbarian adds, (except tower shields for both). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance.

Divine Bard:
         Base
         Attack  Fort    Ref      Will
Level    Bonus   Save    Save     Save   
1st +0 +0 +2 +2
Special: Bardic music, bardic knowledge, counter-song, fascinate, inspire courage +1
Spells per Day: 0 lvl x 2
Spells Known: 4

To learn or cast a spell, a divine bard must have a Wisdom score (not Charisma score)
equal to at least 10 + the spell level. All other Spell casting
factors, including bonus spells and save DCs, are still determined using the divine
bard's Charisma score.
Divine bards need not designate a specific deity as the source of their spells. However, a divine bard can't cast spells of an alignment that doesn't match his.

Lion-totem Barbarian:
         Base
         Attack  Fort    Ref      Will
Level    Bonus   Save    Save     Save   
1st +1 +2 +0   +0
Special: rage (battle ecstasy) 1/day, (Lion) Run as a bonus feat,

         -Fast movement, illiteracy as she has not
          had a reason to learn to read I'm playng her as if she
          hasn't. but will be interested [like a duck to water]
          in Word-tracks when she discovers them,


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PRESTIGE CLASS ABILITIES


--------------------------------------------------------------------------------
LANGUAGES

Common,
Regional: Chondathan
Bonus Languages: Celestial (racial), Sylvan

--------------------------------------------------------------------------------
SKILLS                       Fill in skills you have ranks in AND skills that
                             can be used untrained.  Mod is the final score, Rnk
Skill Point Total: 38        is the number of ranks attained in the skill, Abl
Max Class ranks: 5           is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: 2       miscellaneous bonus from feats, race, synergy, etc.

Bard divine-bard = 32   -32
Skill Points at 1st Level: (6 + 2) x 4
Skill Points at Each Additional Level: 6 + 2

Barbarion Lion-Totem + 6  -6
Skill Points at Each Additional Level: 4 + 2
       Mod = Rnk Abl Msc  | Skills:                     Ability  Untrained?
  Db    +2  =  0  +2  +0   |  Appraise                    (INT)       Yes
 Db    +2  =  0  +2  +0!  |  Balance                     (DEX)       Yes
 Db    +3  =  0  +3  +0   |  Bluff                       (CHA)       Yes
 Db Lt +3  =  2  +1  +0!  |  Climb                       (STR)       Yes
 Db    +2  =  1  +1  +0   |  Concentration               (CON)       Yes
 ----------------------   |  *Craft:                     (INT)       Yes
 Db Lt +3  =  1  +2  +0       Beadwork
 Db    +2  =  0  +2  +0   |  Decipher Script             (INT)       No
 Db    +4  =  1  +3  +0   |  Diplomacy                   (CHA)       Yes
       --  =  0  +2  +0   |  Disable Device              (INT)       No
 Db    +3  =  0  +3  +0   |  Disguise                    (CHA)       Yes
 Db    +2  =  0  +2  +0!  |  Escape Artist               (DEX)       Yes
       +2  =  0  +2  +0   |  Forgery                     (INT)       Yes
 Db    +4  =  1  +3  +0   |  Gather Information          (CHA)       Yes
 Lt    +4  =  1  +3  +0   |  Handle Animal               (CHA)       No
       +3  =  0  +3  +0   |  Heal                        (WIS)       Yes
 Db    +3&5=  0  +2  +1&3!|  Hide                        (DEX)       Yes
 Lt    +6  =  3  +3  +0   |  Intimidate                  (CHA)       Yes
 Db Lt +3  =  2  +1  +0!  |  Jump                        (STR)       Yes
 ----------------------   |  *Knowledge:                 (INT)       No
 Db    +4  =  2  +2  +0   |  Dungeoneering:
                              (aberrations, caverns, oozes, spelunking)
 Db    +3  =  1  +2  +0   |  Geography:
                              (lands, terrain, climate, people)
 Db    +7  =  5  +2  +0   |  Nature:
                              (animals, fey, giants, monstrous humanoids, plants,
                               seasons and cycles, weather, vermin)
 Db Lt+8&10=  2  +3  +3&5 |  Listen                      (WIS)       Yes
 Db    +4&6=  1  +2  +1&3!|  Move Silently               (DEX)       Yes
       --  =  0  +2  +0   |  Open Lock                   (DEX)       No
  ----------------------  |  *Perform:                   (CHA)       Yes
 Db    +5  =  2  +3  +0   |   Dance
 Db    +4  =  1  +3  +0   |   Percussion instruments (bells, chimes, drums, gong)
 Db    +5  =  2  +3  +0   |   Sing (ballad, chant, melody)
  ----------------------  |  *Profession:                (WIS)       No
 Db    +4  =  1  +3  +0   |  Hunter
 Lt    +2  =  0  +2  +0   |  Ride                        (DEX)       Yes
       +2  =  0  +2  +0   |  Search                      (INT)       Yes
 Db    +6  =  3  +3  +0   |  Sense Motive                (WIS)       Yes
 Db    +3  =  1  +2  +0!  |  Sleight of Hand             (DEX)       No
 ----------------------   |  Speak Language:
 Db              none bought yet
 Db    +3  =  1  +2  +0   |  Spellcraft                  (INT)       No
       +6&8=  0  +3  +3&5 |  Spot                        (WIS)       Yes
 Lt    +4  =  1  +3  +0   |  Survival                    (WIS)       Yes
 Db Lt +2  =  1  +1  +0!  |  Swim                        (STR)       Yes
 Db    +3  =  1  +2  +0!  |  Tumble                      (DEX)       No
 Db    +4  =  1  +3  +0   |  Use Magic Device            (CHA)       No
       +1  =  0  +1  +0   |  Use Rope                    (DEX)       Yes

 & = in Woodland
 ! = Armor Check Penalty applies (double for Swim)
 * = Requires specialization
Db = Divine-bard
Lt = Lion-totem Barbarian

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WEAPONS                 ATT is your final attack modifier when using the weapon.
                        Monks should also list bare-handed attacks here.

NAME : Shortspear         NAME : MW Longsword       NAME : Big claw "sickle"
ATT  : +2 & +3            ATT  : +3                 ATT  : +2
DMG  : 1d6                DMG  : 1d8+4              DMG  : 1d6
CRIT : x2                 CRIT : 19-20/x2           CRIT : x2
RNG  : 20 ft              RNG  : --                 RNG  : --
WGHT : 3 lb.              WGHT : 6 lbs.             WGHT : 2 lb.
TYPE : Piercing           TYPE : Piercing           TYPE : Slashing
SIZE : (M) One handed     SIZE : (M) One handed     SIZE : (M) Light
COST : 1 gp               COST : free regional item COST : 6 gp

GRAPPLE BONUS: BAB 1 + STR 1 + SIZE 0 = +2
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PROTECTION

ARMOR                                   SHIELD
NAME : Studded Leather [MW]             NAME :
TYPE : Light                            TYPE :
AC BONUS : 3                            AC BONUS :
MAX DEX  : 5                            CHECK PENALTY :
CHECK PENALTY : -1                      SPELL FAILURE :
SPELL FAILURE : -0                      WGHT :
SPEED: 30 ft.                           PROPERTIES:
WGHT : 27 lb.                           COST:
PROPERTIES: master work -is included as savage vestments
COST: 175 gp +wampum studs (see Treasure)


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EQUIPMENT          Indicate in notes which item(s) are bonus regional equipment.
                   Don't forget to add weapon, armor, magic items, and treasure
                   weights to total weight carried.

Item                     QT   GP   WGT  TOT   Location      Totals:195-30
--Studded Leather [MW]   1   175   27 175-27   Worn
           Notes: This is her version; of Explorer’s Outfit / Savage Vestments
           made of the only fabric she has regular access to, leather. While
           she can make thread for beads she doesn’t have thread to sew leather
   so uses leather laces to sew the outfit. As this seemed plain to her even
   compared to the peasant clothing she had seen, she taught herself to make and
   use beads, using examples she “found”. The studs are made of boiled waxed
   hide, thoroughly beaded, to decorate the “clothes” she made. She gave up on
   an attached long skirt as it was always in the way, except in the lair. The
   skirt is detachable and decorated with strips of leather beaded
   with “pictures” taken from tribal legends  she has basically taken 20 to make
   the leather clothes over 5+ years. The bead decorations actually is a skill
   she has craft rank in and as many of the decorations have a story behind
   them, she was not satisfied with a simple decoration, many contain
   rare "trophy" beads she has made of rare items, one include black demon
   antler see wampum in Treasure.
--Short-spear            1    20    3    20-3   R hand
            Is also her clog almanac, is fringed, beaded, and feathered, days,
           moons and events marked by embedded beads.

Totals: 906-8.5
--Belt- Part of studded leather
--Sickle                 1     6    2     6-2   hanging from belt
             Her "big claw", she really doesn't know what it is,
--Grey, "Bag of Snacks"(see magic) .5   900-.5  from belt
--MW Longsword           1     0    6     0-6  from belt

  Totals: 57.5.5-21
--Short-spears           2*    1    3    2-6   L Hand
---Iron Pot              1*   .5   10   .5-10  Hanging from "Stick"
            the stick is the pair of plain short spears.
---Bead Artisan’s Tools, 1*   55    5   55-5   Wrapped in iron pot
            Masterwork artisan’s tools are the perfect tools for the job,
          so you get a +2 circumstance bonus on Craft checks made with them.

  Totals: 725-13.5
--bed roll, Furs         1*   40    8    40-8  Tie strap over shoulder
---Story Skirt           1*  302  3.4   302-3.4  shoulder
---Axe, throwing         1*    8    2     8-2  In bed roll camp axe
---Wand of light,        1*  375   .1   375-.1 in bed roll 50 charges

  Totals: 28.5-19.41
-Backpack (empty)        1*    2    2     2-2     
             She stopped at the first two foot settlement she knew and traded a
           fur pelt, for these supplies and back pack.
--Sack                   2*   .1   .5    .2-1
--Cold weather outfit    1*    8    7     8-7
              A cold weather outfit includes a wool coat, Chemise, wool skull
             cap, heavy cloak, heavy wool brais that she put on over her skin
             tight leather leggings, and boots. This outfit grants a +5
             circumstance bonus on Fortitude saving throws against exposure
             to cold weather.
                      [but she has something like that as a assimar?]
--Flint and steel        1*    1   .1     1-.1
             She has no clue what this is but the cub said you had to have one.
--Fishhook               5*   .1  .02    .5-.1
             Has to do with catching FISH, she likes fish! yum
--Water-skin             1*    1    4     1-4
             Somehow this holds water for you, but she can't find a place to put
            it.
--Sewing needle          5*   .5  .02   2.5-.1
             She can't wait to try them with beads!
--Signal whistle         1*   .8  .01    .8-.01
             Sounds like he said it is supposed to make a noise.
--Bell                  10*    1  .01    10-.1
             She knows how these work they're like her hammered silver chimes,
            only shaped funny. She can't wait to put them on her story Skirt.
--ration, trail          5*  2.5    5   2.5-5
             Dried meat strips, O.K she didn't buy these, but with the extra
            space she stopped and hunted up some supplies.


Total weight carried: 76 lb  *35 lb dropped if ambushed- 41½ lb.

Light Load: <43 lb.       Medium Load: 44–86 lb.      Heavy Load: 87–130 lb.
Lift over head: <130 lb.  Lift off ground: <260 lb.   Push or Drag: 650+ lb.

Total Starting Cost 2631.5 gp
Total Starting Weight: 91.16
Drop weight
Carrying Loads:
         Max Check     –—— Speed —–—
Load     Dex Penalty (30 ft.) (20 ft.) Run

Light                (30 ft.) (20 ft.) x5
Medium    +3   –3     20 ft.   15 ft.  x5
Heavy     +1   –6     20 ft.   15 ft.  x4

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MAGIC ITEMS      List items weights, costs, location, number of charges (if any)
                                                  Subtotal
   Totals 1275 GP- .6 Lb.          QT    GP  WGT    gp-wgt
  Grey, "Bag of Snacks"  1   900   .5   900-.5  belt-  10 p/week
    The Bag of tricks is used by the Cat folk as such, but though she
   accepted the gift she prefers to find her own prey rather then pull
   it out of a bag. The power of the bag won't even let them run right
   away.
  Wand of light:         1   375   .1   375-.1 in bed roll 50 charges
    Left by her Mother with the Lynxes.
--------------------------------------------------------------------------------
TREASURE   <red>I put a clear equipment table  table                                                    List where carried
like many savages she wears her wealth;

PP:
GP: 17
SP: 14
CP: 10

MISC.:
STONES:
                 QT  GP   WGT
blue quartz       1  10
star rose quartz  1  40

WAMPUM:  Totals GP
Disks, and Panels Legend Skirt

The Disk are the studs on her Studded leather armor (see below)
    yes I know they can be damaged in battle
    They are not Trade Goods  as in the equipment section, and would only get full price if selling direct.
    The panel wampum is ceremonial and NOT for sale even though it
   has a value
                                      Total
                        Qt   GP  WGT  gp-lb.
Battle trophy wampum-    1  100  .05  100-.05
  Includes beads made out of demon antler killed by Snow-tree cats
major wampum disks-     20   20  .08  400-1.6
  each represents a major snow-tree hunt
minor wampum disks-     20    5  .04
lesser wampum disks-    50    1  .03   50-1.5
silver disks-           10   .1  .02    1-.2
   hammered silver coins
beaded silver disks-    10   .5  .05    5-.5
yellow disks-           10    1  .02   10-.2
     hammered Gold two are from found coins, the other seven are
   hammered nuggets from a Cat folk taboo area, the Females Birthing
   lair from out of the stream, while they are not beaded she used an
   iron nail as a punch and created a design, each represents a Cub
   she helped birth, so no sale.

The rest of the studs are either dyed blanks or made with simply wooden beads even if fur-backed. they have no cost and weight is already counted in the clothing/ armour
  SEE Bedroll / furs
-Vestment leather skirt- 1  300   #a  300-3
     Worn or stored in bedroll Long peasant style wrap around skirt.
    Beaded masterwork story panels of the Cats of the Snowtrees, leather
    fringe, hammered silver bells. hanging from waist.
--silver chimes-        20   .1   #a    2-.4
     hammered silver coins, part of her fringed belt placed so they
    strike each other or stone beads.
  #a see bed roll/furs for weight

   She is quite happy to "sell" disks, but as far as she is concerned she is selling the Story it represents as well, the Battle Trophy, and the Legend Panels are exceptions as they 'belong' to the Cats of the Snow-trees.
GEMS:

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SPELLS                                   If this is not a spell-casting PC feel
                                         free to cut this section out.  If this
                                         PC casts both arcane and devine spells,
                                         cut and paste tables as needed.

              Base       Ability  Misc.
Lvl    DC   Spell/Day     Bonus   Bonus     Spell Per Day      # Known
0      13       2      +    3   +   ?    =       2+1               4

Misc. bonus is for such things are domain spells, specialist spells, etc.

If a spell comes from any source other then the Player's Guide, note which book
it comes from using the following code:  FR = Forgotten Realms Campiagn Setting,
T&B = Tome and Blood, MF = Magic of Faerun, FP = Faiths and Pantheons, UD =
Underdark, etc.

Racial-
-Daylight: 60-ft. radius of bright light. Once per day at class level.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

-Create Water: Creates 2 gallons/level of pure water.
-Cure Minor Wounds: Cures 1 point of damage.
-Lullaby: Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep.
-Summon Instrument: Summons one instrument of the caster’s choice.

Dancing Lights: Creates torches or other lights.
Daze: Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Crossroads[MAG]: Detects Fae crossroads within 60 ft.<b>FR<b>
Flare: Dazzles one creature (–1 on attack rolls).
Ghost Sound: Figment sounds.
Ghostharp {mag]: Object records and plays a song at your command.<b>FR<b>
Know Direction: You discern north.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Minor Disguise [mag]: makes slight changes to your appearance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Songbird: Grants +1 Bonus on your next Cha check after performance.
Stick[und]: Glues an object weighing 5 pounds or less to a larger object.<b>FR<b>



¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


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ANIMAL COMPANION Tricky         Cut and paste in cases of more than one animal.

NAME:
TYPE: (Familiar/Animal Companion/Mount/etc.)
SPECIES:
AC:
HP:
ATTACKS:
DAMAGE:
SPECIAL:
ABILITIES GRANTED TO PC:
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HISTORY / BACKGROUND
   “Frostfire on the Moss’s” Mother was the kind to leave a Child with Friendly animals due to their reputation for demon hunting in the past, when she went to hunt them herself. She left her with them before a battle somewhere and never returned. The child raised by a Family of giant Lynxs as a “Child of the Unicorn” the Girl  looks to the goddess Lurue,. The child doesn't remember the mother and the animals while they had known of the mother as a good neighbor didn't know much about her other then she was nice and fought the infernal.  They had never figured out how to Pronounce her name so their nickname became the only name she remembers and while it is one word in the local dialect of sylvan, it doesn’t transfer easily to common.
    She grew old slowly compared to the cubs and learned to care for sing and play with them, her first Class Divine Bard grew from this. She continued to stay with her family and lately, the “Snowtree” ridge lands were invaded by “humanoids” which caused more trouble then they were worth, The young lady began to accompany the “hunt Pride” on it’s patrols, that was when both her “lion” Totem Barbarian Class developed and her adopted Uncle Squint-eye gave her a family treasure, A bright long tooth.  The stories said it had been taken from a battle field to keep it from the hands of demon spawn.   He said the owner had named it something like “bitten antler” Masterwork Longsword.  When the infestation was driven out the family was startled to realize that after all this time the pride was treating her as a adult.  The females worried as there were no eligible males one of the snowtree cats was mildly silly, most looked on her as slow older sister.  Though One offered if She ever learned to turn into a proper cat, she promptly renamed him “Tailless” while offering to remove the rest of his, and send it to the Celestials; Alluding to a story about the first Snowtree Cat, a demonlord and a very close “shave”.  To his amused horror the name stuck.
   The Cats of the Snowtrees; while quite nice figure, and she agrees that she is the right age to find her own range and mate.  Though she has little real experience with humans she strongly suspects that they wouldn't put it quite that way.



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MOTIVATIONS & GOALS
  Having mostly avoided human contact, up till now she is actually looking to spend time with the other two foot, and is looking to see what kinds there are.
  She was told by a high status Snowtree Cat female, “It is up to the males to TRY and impress us.” She has taken this to heart.
  Knowing her mother was a Demon hunter, she sometimes wonders if they taste good to humans as the snow cat legend say’s they often taste awful to the snowcats.
---More to come---
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PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
   See Notes in other sections of Sheet have fun

Things the DM can incorporate into adventures and rumors.
--------------------------------------------------------------------------------
PERSONALITY / QUIRKS / MANNERISMS

  She is actually a very happy person she likes cubs, and fighting. Though feels sad when someone gets hurt.  She is used to hunting and killing, she send the spirits on with the cats spirit songs and chants asking them to be happy.
---more to come---
DMs can reference this section when your PC temporarily needs to be NPCed due to
sickness, vacations, acts of god.  This way the DM won't inadvertently have your
PC do something he/she would not normally do.


=================END CUT AND PASTE HERE=======================

                 QT  GP   WGT
blue quartz       1  10
star rose quartz  1  40

GP: 67
SP: 14
CP: 10
Studded Leather [MW]   1   175   27
Short-spear            1    20    3
Sickle                 1     6    2
Grey, "Bag of Snacks"  1    900  .5
MW Longsword           1     0    6
Short-spears           2*    1    3
Iron Pot               1*   .5   10
Bead Artisan’s Tools,  1*   55    5
bed roll, Furs         1*   40    8
Story Skirt            1*  302  3.4
Axe, throwing          1*    8    2
Wand of light,         1*  375   .1
Backpack (empty)       1*    2    2
Sack                   2*   .1   .5
Cold weather outfit    1*    8    7
Flint and steel        1*    1   .1
Fishhook               5*   .1  .02
Water-skin             1*    1    4
Sewing needle          5*   .5  .02
Signal whistle         1*   .8  .01
Bell                  10*    1  .01
ration, trail          5*  2.5    5
Battle trophy wampum-    1  100  .05
major wampum disks-     20   20  .08
minor wampum disks-     20    5  .04
lesser wampum disks-    50    1  .03
silver disks-           10   .1  .02
beaded silver disks-    10   .5  .05
yellow disks-           10    1  .02




Archrischael Fae'tholosomon
Portrait
Bio Lines
Lord Esquire Tist`(?)
Portrait
Bio Lines
Dame Seli'callaif
Portrait
Bio Lines
Mistress Tia Jassadatter
Portrait
Bio Lines