PC Elerndale
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PC Name : Moonshadow Gender : Male HD : 1/d8
RoA Player Name : Elerndale Height : 6'2
Race : Ass Weight : 87 lb HP : 23 / 23
Class : Cleric Age : 153 Current/Normal
Level : 2 Hair : Blond
Align : Lawful Good Eyes : Gold XP : 3,000
Deity: Lathaner Speed : 30 ft Needed for
Size : Meduim Next Level : 6,000
Current DM :
Current Region :
Home Region : Day Units : 10
SHEET UPDATED :
--------------------------------------------------------------------------------
ABILITIES
Final
Base Racial Magic Misc Ability / Modifier
Bonus Item Score
STR : 14 -- -- -- 14 / +2
DEX : 14 -- -- -- 14 / +2
CON : 14 -- -- -- 14 / +2
INT : 10 +2 -- -- 10 / +0
WIS : 14 -- -- -- 16 / +3
CHA : 14 +2 -- -- 16 / +3
+1 Ability Increase every 4th level is added to Base number.
--------------------------------------------------------------------------------
COMBAT STATISTICS
ARMOR CLASS BASE ATTACK BONUS
AC Total : 18 MELEE RANGED
AC when Flat-Footed 14 Total: +3 Total: +3
AC vs Touch Attack 12 Base: +1 Base: +1
Base: 10 STR: +2 DEX: +2
Armor: +6 Misc: -- Misc: --
Shield: --
Dexterity: +2 INITIATIVE
Size: -- Total: +2
Magic: -- DEX: +2
Misc.: -- Misc.: +2
--------------------------------------------------------------------------------
SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +5 = 3 + 2 + 0 + 0
Reflex : +2 = 0 + 2 + 0 + 0
Will : +6 = 3 + 3 + 0 + 0
--------------------------------------------------------------------------------
RACIAL TRAITS
Dark Vison 60' Resist 5/round on Cold, Acid, Electic.
Outsider type.
--------------------------------------------------------------------------------
FEATS Indicate for level, class, race, etc.
1st Improve Turning
--------------------------------------------------------------------------------
TRAITS From Unearthed Arcana -- Optional
Polite (+1 on Diplomacy, -2 on Intimidate)
Saddleborn (+1 on Ride, -1 on Handle Animal)
--------------------------------------------------------------------------------
CLASS ABILITIES Indicate current abilities only
Basic, Maces and bowas, all armor and shields.
--------------------------------------------------------------------------------
PRESTIGE CLASS ABILITIES
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LANGUAGES
Common
Regional: Elf
Bonus: Draconic
--------------------------------------------------------------------------------
SKILLS Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Skill Point Total: is the number of ranks attained in the skill, Abl
Max Class ranks: is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: miscellaneous bonus from feats, race, synergy, etc.
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+0 = 0 +0 +0 | Appraise (INT) Yes
+0 = 0 +? +0! | Balance (DEX) Yes
+3 = 0 +3 +0 | Bluff (CHA) Yes
+2 = 0 +2 +0! | Climb (STR) Yes
+2 = 0 +2 +0 | Concentration (CON) Yes
+0 = 0 +0 +0 | Bows *Craft: (INT) Yes
-- = 0 -2 +0 | Decipher Script (INT) No
+5 = 1 +3 +1 | Diplomacy (CHA) Yes
+0 = 0 +0 +0 | Disable Device (INT) No
+3 = 0 +3 +0 | Disguise (CHA) Yes
+2 = 0 +2 +0! | Escape Artist (DEX) Yes
+1 = 0 +1 +0 | Forgery (INT) Yes
-2 = 0 -2 +0 | Gather Information (CHA) Yes
-2 = 0 -2 +0 | Handle Animal (CHA) No
+4 = 1 +3 +0 | Heal (WIS) Yes
+7 = 0 +4 +0! | Hide (DEX) Yes
+1 = 0 +3 02 | Intimidate (CHA) Yes
+4 = 0 +3 +0! | Jump (STR) Yes
+5 = 5 +0 +0 | Knowledge: Religon (INT) No
+7 = 0 +3 +2 | Listen (WIS) Yes
+7 = 0 +4 +0! | Move Silently (DEX) Yes
-- = 0 +4 +0 | Open Lock (DEX) No
+? = 0 +? +0 | *Perform: (CHA) Yes
+4 = 0 +1 +0 | Profession: Cook (WIS) No
+3 = 0 +2 +1 | Ride (DEX) Yes
+5 = 0 +1 +2 | Search (INT) Yes
+1 = 0 +1 +0 | Sense Motive (WIS) Yes
-- = 0 +4 +0! | Sleight of Hand (DEX) No
+2 = 2 +1 +0 | Spellcraft (INT) No
+5 = 0 +3 +2 | Spot (WIS) Yes
+7 = 0 +3 +0 | Survial (WIS) Yes
+? = 0 +2 +0! | Swim (STR) Yes
+? = 0 +? +0! | Tumble (DEX) No
+? = 0 +? +0 | Use Magic Device (CHA) No
+4 = 0 +4 +0 | Use Rope (DEX) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
--------------------------------------------------------------------------------
WEAPONS ATT is your final attack modifier when using the weapon.
Monks should also list bare-handed attacks here.
NAME : Heavy Mace (MC) NAME : Comp Long bow NAME : Dagger
ATT : +4 ATT : +3 ATT : +4/+6 DMG : 1d8+2 DMG : 1d8 DMG : 1d4+2/1d4
CRIT : 20 CRIT : 20 CRIT : 19-20
RNG : None RNG : 110ft RNG : 10ft
WGHT : 8 lb WGHT : 4 ib WGHT : 1 lb
TYPE : B TYPE : P TYPE : S
SIZE : Meduim SIZE : Large SIZE : Small
COST : 312p COST : 75gp COST : 2gp
GRAPPLE BONUS: BAB +2 + STR +2 + SIZE -- = +4
--------------------------------------------------------------------------------
PROTECTION
ARMOR SHIELD
NAME : Mithrail Chain NAME : Large Sheild
TYPE : Light TYPE :
AC BONUS : +4 AC BONUS : +2
MAX DEX : +6 CHECK PENALTY : -2
CHECK PENALTY : None SPELL FAILURE : 10%
SPELL FAILURE : 10% WGHT :
SPEED: 30ft PROPERTIES:
WGHT : 10 lb COST:
PROPERTIES:
COST: 1,100
--------------------------------------------------------------------------------
EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Cost Item # Cost Weight Location Notes
0,002 Backpack 2 lb Back
0,010 Sun Rods (x5) 5 lb Backpack
0,001 Flint and steal. - lb Backpack
0,005 Rations 5 lb Backpack
0,010 Rope silk (50 ft) 5 lb Backpack
0,010 Waterskin 1 lb Belt
0,002 40 arrows 6 lb Back
0,001 Belt+pouch 1 lb Body
-,--- Weopons + Armor 23 lb Body
Total weight carried: 48 lb
Light Load: 58 lb Medium Load: 59-116 lb Heavy Load: 117-175 lb
Lift over head: Lift off ground: 350 lb Push or Drag: 875 lb
--------------------------------------------------------------------------------
MAGIC ITEMS List items weights, costs, location, number of charges (if any)
1,000 Pearl of power (1st)
0,500 Prayer bead (Bless)
--------------------------------------------------------------------------------
TREASURE List where carried
PP:
GP: 11gp
SP:
CP:
MISC.:
GEMS:
--------------------------------------------------------------------------------
SPELLS If this is not a spell-casting PC feel
free to cut this section out. If this
PC casts both arcane and devine spells,
cut and paste tables as needed.
Base Ability Misc.
Lvl DC Spell/Day Bonus Bonus Spell Per Day
0 11 4 + 0 + 0 = 4
1 12 2 + 1 + 1 = 3+1
2 ? ? + ? + ? = ?
3 ? ? + ? + ? = ?
Misc. bonus is for such things are domain spells, specialist spells, etc.
Domain: Sun - Greater Turn 1/day destory undead normaly turned
Granted Spells:
Lvl 1:
Lvl 2:
Domain: Renewal - Gain 1d8+3 hitpoint if reduce to 0 or less 1/day.
Granted Spells:
Lvl 1: Charm Person.
Lvl 2:
Mark prepaired spells with a *
If a spell comes from any source other then the Player's Guide, note which book
it comes from using the following code: FR = Forgotten Realms Campiagn Setting,
T&B = Tome and Blood, MF = Magic of Faerun, FP = Faiths and Pantheons, UD =
Underdark, etc.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Cure Wound, Guidence, Detect Magic, Read Magic
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Charm Person (Domain), Divine Favour (x2), Sheild of Faith.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
--------------------------------------------------------------------------------
HISTORY / BACKGROUND
History of Moonshadow.
A cleric and paladin of many year felt to settle and server small village around . One evening a pesent girl can with small gift to church. A baby boy. The cuple was about to say no went they looked at child and new what he really was. An Ass
Seeing the child as gift of Lathaner they train him in the way of church. These he picked up and
His true name is Dirkmay Oakdown. The children at village called him moonshadow as joke for one that served the sun god. The boy did not get it but started to call himself it much to his perents dismay. It stuck.
Now his perents have sent him to Dragon cost, to become healer for hire and learn ways of world. The money he makes will go to build a new church.
--------------------------------------------------------------------------------
MOTIVATIONS & GOALS
Moonshadow wishes to build his own church and rule the land around it with Law.
Clean the land of undead creatures.
--------------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
He hate undead and will clear any group of undead he learns about if he can.
He need to earn money to save up for church build he promice his perent he set up.
--------------------------------------------------------------------------------
PERSONALITY / QUIRKS / MANNERISMS
Moonshadow is very quit and thoughtfull. He says little of how he feels. He hates undead and this more than anything will get him to act.
PC Name : Moonshadow Gender : Male HD : 1/d8
RoA Player Name : Elerndale Height : 6'2
Race : Ass Weight : 87 lb HP : 23 / 23
Class : Cleric Age : 153 Current/Normal
Level : 2 Hair : Blond
Align : Lawful Good Eyes : Gold XP : 3,000
Deity: Lathaner Speed : 30 ft Needed for
Size : Meduim Next Level : 6,000
Current DM :
Current Region :
Home Region : Day Units : 10
SHEET UPDATED :
--------------------------------------------------------------------------------
ABILITIES
Final
Base Racial Magic Misc Ability / Modifier
Bonus Item Score
STR : 14 -- -- -- 14 / +2
DEX : 14 -- -- -- 14 / +2
CON : 14 -- -- -- 14 / +2
INT : 10 +2 -- -- 10 / +0
WIS : 14 -- -- -- 16 / +3
CHA : 14 +2 -- -- 16 / +3
+1 Ability Increase every 4th level is added to Base number.
--------------------------------------------------------------------------------
COMBAT STATISTICS
ARMOR CLASS BASE ATTACK BONUS
AC Total : 18 MELEE RANGED
AC when Flat-Footed 14 Total: +3 Total: +3
AC vs Touch Attack 12 Base: +1 Base: +1
Base: 10 STR: +2 DEX: +2
Armor: +6 Misc: -- Misc: --
Shield: --
Dexterity: +2 INITIATIVE
Size: -- Total: +2
Magic: -- DEX: +2
Misc.: -- Misc.: +2
--------------------------------------------------------------------------------
SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +5 = 3 + 2 + 0 + 0
Reflex : +2 = 0 + 2 + 0 + 0
Will : +6 = 3 + 3 + 0 + 0
--------------------------------------------------------------------------------
RACIAL TRAITS
Dark Vison 60' Resist 5/round on Cold, Acid, Electic.
Outsider type.
--------------------------------------------------------------------------------
FEATS Indicate for level, class, race, etc.
1st Improve Turning
--------------------------------------------------------------------------------
TRAITS From Unearthed Arcana -- Optional
Polite (+1 on Diplomacy, -2 on Intimidate)
Saddleborn (+1 on Ride, -1 on Handle Animal)
--------------------------------------------------------------------------------
CLASS ABILITIES Indicate current abilities only
Basic, Maces and bowas, all armor and shields.
--------------------------------------------------------------------------------
PRESTIGE CLASS ABILITIES
--------------------------------------------------------------------------------
LANGUAGES
Common
Regional: Elf
Bonus: Draconic
--------------------------------------------------------------------------------
SKILLS Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Skill Point Total: is the number of ranks attained in the skill, Abl
Max Class ranks: is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: miscellaneous bonus from feats, race, synergy, etc.
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+0 = 0 +0 +0 | Appraise (INT) Yes
+0 = 0 +? +0! | Balance (DEX) Yes
+3 = 0 +3 +0 | Bluff (CHA) Yes
+2 = 0 +2 +0! | Climb (STR) Yes
+2 = 0 +2 +0 | Concentration (CON) Yes
+0 = 0 +0 +0 | Bows *Craft: (INT) Yes
-- = 0 -2 +0 | Decipher Script (INT) No
+5 = 1 +3 +1 | Diplomacy (CHA) Yes
+0 = 0 +0 +0 | Disable Device (INT) No
+3 = 0 +3 +0 | Disguise (CHA) Yes
+2 = 0 +2 +0! | Escape Artist (DEX) Yes
+1 = 0 +1 +0 | Forgery (INT) Yes
-2 = 0 -2 +0 | Gather Information (CHA) Yes
-2 = 0 -2 +0 | Handle Animal (CHA) No
+4 = 1 +3 +0 | Heal (WIS) Yes
+7 = 0 +4 +0! | Hide (DEX) Yes
+1 = 0 +3 02 | Intimidate (CHA) Yes
+4 = 0 +3 +0! | Jump (STR) Yes
+5 = 5 +0 +0 | Knowledge: Religon (INT) No
+7 = 0 +3 +2 | Listen (WIS) Yes
+7 = 0 +4 +0! | Move Silently (DEX) Yes
-- = 0 +4 +0 | Open Lock (DEX) No
+? = 0 +? +0 | *Perform: (CHA) Yes
+4 = 0 +1 +0 | Profession: Cook (WIS) No
+3 = 0 +2 +1 | Ride (DEX) Yes
+5 = 0 +1 +2 | Search (INT) Yes
+1 = 0 +1 +0 | Sense Motive (WIS) Yes
-- = 0 +4 +0! | Sleight of Hand (DEX) No
+2 = 2 +1 +0 | Spellcraft (INT) No
+5 = 0 +3 +2 | Spot (WIS) Yes
+7 = 0 +3 +0 | Survial (WIS) Yes
+? = 0 +2 +0! | Swim (STR) Yes
+? = 0 +? +0! | Tumble (DEX) No
+? = 0 +? +0 | Use Magic Device (CHA) No
+4 = 0 +4 +0 | Use Rope (DEX) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
--------------------------------------------------------------------------------
WEAPONS ATT is your final attack modifier when using the weapon.
Monks should also list bare-handed attacks here.
NAME : Heavy Mace (MC) NAME : Comp Long bow NAME : Dagger
ATT : +4 ATT : +3 ATT : +4/+6 DMG : 1d8+2 DMG : 1d8 DMG : 1d4+2/1d4
CRIT : 20 CRIT : 20 CRIT : 19-20
RNG : None RNG : 110ft RNG : 10ft
WGHT : 8 lb WGHT : 4 ib WGHT : 1 lb
TYPE : B TYPE : P TYPE : S
SIZE : Meduim SIZE : Large SIZE : Small
COST : 312p COST : 75gp COST : 2gp
GRAPPLE BONUS: BAB +2 + STR +2 + SIZE -- = +4
--------------------------------------------------------------------------------
PROTECTION
ARMOR SHIELD
NAME : Mithrail Chain NAME : Large Sheild
TYPE : Light TYPE :
AC BONUS : +4 AC BONUS : +2
MAX DEX : +6 CHECK PENALTY : -2
CHECK PENALTY : None SPELL FAILURE : 10%
SPELL FAILURE : 10% WGHT :
SPEED: 30ft PROPERTIES:
WGHT : 10 lb COST:
PROPERTIES:
COST: 1,100
--------------------------------------------------------------------------------
EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Cost Item # Cost Weight Location Notes
0,002 Backpack 2 lb Back
0,010 Sun Rods (x5) 5 lb Backpack
0,001 Flint and steal. - lb Backpack
0,005 Rations 5 lb Backpack
0,010 Rope silk (50 ft) 5 lb Backpack
0,010 Waterskin 1 lb Belt
0,002 40 arrows 6 lb Back
0,001 Belt+pouch 1 lb Body
-,--- Weopons + Armor 23 lb Body
Total weight carried: 48 lb
Light Load: 58 lb Medium Load: 59-116 lb Heavy Load: 117-175 lb
Lift over head: Lift off ground: 350 lb Push or Drag: 875 lb
--------------------------------------------------------------------------------
MAGIC ITEMS List items weights, costs, location, number of charges (if any)
1,000 Pearl of power (1st)
0,500 Prayer bead (Bless)
--------------------------------------------------------------------------------
TREASURE List where carried
PP:
GP: 11gp
SP:
CP:
MISC.:
GEMS:
--------------------------------------------------------------------------------
SPELLS If this is not a spell-casting PC feel
free to cut this section out. If this
PC casts both arcane and devine spells,
cut and paste tables as needed.
Base Ability Misc.
Lvl DC Spell/Day Bonus Bonus Spell Per Day
0 11 4 + 0 + 0 = 4
1 12 2 + 1 + 1 = 3+1
2 ? ? + ? + ? = ?
3 ? ? + ? + ? = ?
Misc. bonus is for such things are domain spells, specialist spells, etc.
Domain: Sun - Greater Turn 1/day destory undead normaly turned
Granted Spells:
Lvl 1:
Lvl 2:
Domain: Renewal - Gain 1d8+3 hitpoint if reduce to 0 or less 1/day.
Granted Spells:
Lvl 1: Charm Person.
Lvl 2:
Mark prepaired spells with a *
If a spell comes from any source other then the Player's Guide, note which book
it comes from using the following code: FR = Forgotten Realms Campiagn Setting,
T&B = Tome and Blood, MF = Magic of Faerun, FP = Faiths and Pantheons, UD =
Underdark, etc.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Cure Wound, Guidence, Detect Magic, Read Magic
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Charm Person (Domain), Divine Favour (x2), Sheild of Faith.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
--------------------------------------------------------------------------------
HISTORY / BACKGROUND
History of Moonshadow.
A cleric and paladin of many year felt to settle and server small village around . One evening a pesent girl can with small gift to church. A baby boy. The cuple was about to say no went they looked at child and new what he really was. An Ass
Seeing the child as gift of Lathaner they train him in the way of church. These he picked up and
His true name is Dirkmay Oakdown. The children at village called him moonshadow as joke for one that served the sun god. The boy did not get it but started to call himself it much to his perents dismay. It stuck.
Now his perents have sent him to Dragon cost, to become healer for hire and learn ways of world. The money he makes will go to build a new church.
--------------------------------------------------------------------------------
MOTIVATIONS & GOALS
Moonshadow wishes to build his own church and rule the land around it with Law.
Clean the land of undead creatures.
--------------------------------------------------------------------------------
PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
He hate undead and will clear any group of undead he learns about if he can.
He need to earn money to save up for church build he promice his perent he set up.
--------------------------------------------------------------------------------
PERSONALITY / QUIRKS / MANNERISMS
Moonshadow is very quit and thoughtfull. He says little of how he feels. He hates undead and this more than anything will get him to act.