RolePlay onLine RPoL Logo

Welcome to Mittens' Dungeon

11:54, 27th April 2024 (GMT+0)

Butterfly

Butterfly, level 4 Human Ranger
Age: 18, Height: 5' 5", Weight: 120 lb.
Initiative +7, Perception 19, Insight 14, normal vision

HP 37; Bloodied 18; Surges 6; value: 9
AC 20; Fortitude 16, Reflex 19; Will 17
Speed 6
[R] Careful Attack (standard; at will) * Ranged Weapon
+11 vs. AC; 1d10+5 dmg.
Duelist's Longbow: When you hit an enemy with this weapon, that enemy takes a -2 penalty to ranged and area attack rolls until the end of your next turn.
[R] Twin Strike (standard; at will) * Ranged Weapon
Targets: One or two creatures.
+9 vs. AC; Two attacks; 1d10 dmg per attack.
Duelist's Longbow: When you hit an enemy with this weapon, that enemy takes a -2 penalty to ranged and area attack rolls until the end of your next turn.
[R] Fading Strike (standard; at will) * Ranged Weapon
+9 vs. AC; 1d10+5 dmg and you shift 2 squares to a square not adjacent to the target.
Hunter Fighting Style: You can use this as an opportunity attack instead of using a melee basic attack.
Duelist's Longbow: When you hit an enemy with this weapon, that enemy takes a -2 penalty to ranged and area attack rolls until the end of your next turn.
[R] Longbow (standard; at will) * Basic Ranged
+9 vs. AC; 1d10+5 damage.
Duelist's Longbow: When you hit an enemy with this weapon, that enemy takes a -2 penalty to ranged and area attack rolls until the end of your next turn.
[M] Dagger (standard; at will) * Melee Weapon
+10 vs. AC; 1d4+2 damage.
[P] Archer's Stairway (minor; encounter) * Personal
Effect: Choose 5 contiguous squares of vertical surface within your weapon range that you can see. The DC for climbing these squares is reduced by 8 (twice dex mod) until the end of the encounter.
[R] Skirmish Shot (standard; encounter) * Ranged Weapon
Effect: Before the attack, move your speed.
+9 vs. AC; 2d10+5
Duelist's Longbow: When you hit an enemy with this weapon, that enemy takes a -2 penalty to ranged and area attack rolls until the end of your next turn.
[M/R] Cut and Run (standard; encounter) * Melee or Ranged Weapon
Special: After the first or second attack, you can shift 6 squares (1+wis mod+swift footwork feat).
+9 vs. AC, two attacks; 1d10+5 dmg per attack.
Duelist's Longbow: When you hit an enemy with this weapon, that enemy takes a -2 penalty to ranged and area attack rolls until the end of your next turn.
[P] Skirmishing Stance (minor; daily) * Personal
Effect: Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage.
Alignment: Good; Languages: Common, Elven, Dwarven
(* = Trained in that skill)
10 Acrobatics*, 2 Arcana, 7 Athletics*, 2 Bluff, 2 Diplomacy,
10 Dungeoneering*, 1 Endurance, 5 Heal, 2 Hist, 5 Insight, 2 Intimidate,
12 Nature*, 10 Perception*, 2 Religion, 10 Stealth*, 2 Streetwise, 5 Thievery
Str 12(1) Dex 19(4) Wis 17(3)
Con 10(0) Int 10(0) Cha 10(0)
Equipment: Slick Hide Armor +1 (+2 to acrobatics checks to escape), Duelist's Longbow +1, Lifesaving Brooch +1, S.A.K., Dagger, Ammo (60)



Rituals: None.

Feats:
00) Expert Tracker (Human haha)
01) Second Shot
02) Swift Footwork
04) Secure Encampment

Character description/personality:
Short-haired (with brown hair), average sized (5'5") Half-Elf wearing an outfit that seems to resemble the patterns of a Monarch Butterfly. Butterfly likes nature, but with more respect for the circle of life than for wildlife itself. Think a park ranger in real life. She also longs to impress the elves (Humans are easier to impress), so she has practiced hard on the bow and nature lore.

Combat tactics:
Strongly preferring the bow, all of Butterfly's attacks assume she is using that weapon with the one exception being if her enemy has gotten too close for comfort. In those cases, Butterfly uses her Dagger. If it is possible to shift away and shoot with her bow, however, she will do that sooner than use the Dagger. But Butterfly also realizes arrows can run out and so the Dagger serves as a good backup for that as well.

Character background:
Butterfly's birth dad was a close friend to an elf named Adran. The two adventured together and became best of friends with bonds as powerful as that of their wives. But the two men were in a battle that cost Butterfly's father his life. So the father, with his dying breath, asked his best friend to take care of his wife. The dad died not knowing he was a father and his wife died in childbirth. So the best friend took the human girl into his family and vowed this girl would be his daughter, naming her Butterfly.

In the years that followed, Butterfly was raised among wood elves deep in the High Forest where she was taught how to be an elf. She loved her parents and grew to have the same likes, dislikes and preconceptions as her elf peers. Every season (Spring, Summer, Fall, Winter), Butterfly was taken to live among civilization in Loudwater for anywhere from 10 to 20 days, depending on what was going on and what her parents felt was needed. To this day, this has been Butterfly's upbringing. She is a good girl loved and accepted by the wood elves, able to live off the land, and trying to make her adopted parents proud. In recent history, Butterfly has become an adult by human standards, so her elven parents have encouraged her to go out on her own, help people and make good friends like they once did. With the intent to visit home every month, Butterfly is doing as told...

BG Benefit: Gray Vale (Regional)
-Gain one additional language.
-Add Nature to class skill list.
-Gain a +2 bonus to Nature checks.

XP earned: 0
Money: 0 gold.