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08:49, 27th April 2024 (GMT+0)

Carla

Pelor Fragment:



Carla, Level 13 Deva Invoker (Immortal) Angelic Aspect
Age: 17, Height: 2' 10", Weight: 27 lb.

Astral Majesty: You have a +1 bonus to all defenses against attacks made by bloodied creatures.

Initiative +13, Perception 20, Insight 29, Lowlight vision

ACTION POINT:
Wings of Action (11th level): When you spend an action point to take an extra action, you can fly 8 squares as a free action, and you gain a +2 bonus to AC until the start of your next turn.

HP 71; Bloodied 35; Surges 7; value: 17
AC 26; Fortitude 22, Reflex 26; Will 28*
*can roll saves v dazed or stunned at start of turn even if there is no save for it.

Resist When damaged with fire or cold, gain 5thp
Resist 16 necrotic (Racial+Paragon Path)
Resist 16 radiant (Racial+Paragon Path)
Resist 5 poison (belt)
Resist 5 psychic (staff)

Speed 6
[B] Visions of Blood (Standard; At-Will) * Close Blast 3
Divine, Fear, Implement
Target: Each creature in blast
+16 vs. Will; 1d6+10 psychic dmg (Fear) and target takes a -1 to all defenses until start of your next turn.
Aversion Staff: +2 all your defenses vs target until effect ends.
Empathic Mind: If you hit, you gain 10 thp
Crit: 15+2d8+1d6
[R] Sun Strike (Standard; At-Will) * Ranged 10
Divine, Implement, Radiant
+16 vs. Ref; 1d8+10 radiant dmg and you slide the target 1 square.
Special: You can use this power as a ranged basic attack.
Empathic Mind: If you hit, you gain 10 thp
Crit: 17+2d8+1d6
[P] Pelor's Sun Blessing (Minor; At-Will) * Personal
No Keyword
Effect: You shed bright light out to 5 squares until you end the light as a minor action.
Daily: Minor; Ally in 5 can spend surge, gain hp, and +1 item bonus to save throws until the end of the encounter.
[P] Memory of a Thousand Lifetimes (No Action; Encounter) * Personal
No Keyword
Add 1d6 to an attack roll, save throw, skill check or ability check.
[P] The Raven Queen's Shroud (Minor; Encounter) * Personal
No Keyword
Choose a target in 10. That target gains the mark of the Raven Queen until the end of the encounter. On your turn, you can reroll the result of one damage die against that target. This reroll does not alter the damage for other targets hit by an area or close attack.
Daily: Minor, You teleport adjacent to the target that bears the mark of the Raven Queen.
[C] Maledictor's Doom (Minor; Encounter) * Close Blast 5
Divine, Fear
Target: Each enemy in blast
Effect: Each target take -1 to attack rolls and save throws until the end of your next turn. If the target is hit by a fear attack before the end of your next turn, you push the target 1 square as a free action.
Aversion Staff: +2 all your defenses vs target until effect ends.
Baleful Malediction: Hit target takes -2 to attack rolls until start of Carla's next turn.
Channel Divinity: You can only use one channel divinity power per encounter.
[C] Rebuke Undead (Standard; Encounter) * Close Blast 5
Divine, Implement, Radiant
Target: Each undead creature in blast
+16 vs Will; 3d10+10 radiant dmg. You push the target 2 squares and it's dazed until the end of your next turn.
Miss: Half damage.
Aversion Staff: +2 all your defenses vs target until effect ends.
Baleful Malediction: Hit target takes -2 to attack rolls until start of Carla's next turn.
Channel Divinity: You can only use one channel divinity power per encounter.
Crit: 19+2d8+1d6
[C] Healer's Mercy (Standard; Encounter) * Close Burst 5
Divine, Healing
Target: Each bloodied ally in burst
Effect: Each target can spend a healing surge. You are weakened until the end of your next turn.
Channel Divinity: You can only use one channel divinity power per encounter.
[C] Death's Denial (Standard; Encounter) * Close Burst 5
Divine, Healing, Zone
Effect: The burst creates a zone of divine power that lasts until the end of your next turn. When a nonbloodied ally within the zone becomes bloodied or drops to 0 hp or fewers, that creatures can spend a healing surge.
[C] In Death, Life (Free; Encounter) * Close Burst 3
Divine, Healing
Target: You or one ally in burst
Trigger: You bloody an enemy or reduce an enemy to 0 HP
Effect: You spend a healing surge and the target gains hp as if they had spent a healing surge.
[A] Pillar of Guardian Flame (Standard; Encounter) * Area Burst 1(3*) within 10
Divine, Fire, Implement, Zone
*Architect's Staff: Add enh(2) to burst.
Target: Each enemy in burst
+16 vs. Ref; 3d6+10 fire dmg.
Effect: The burst creates a zone of divine fire that lasts until the end of your next turn. When any enemy within the zone leaves it or hits or misses you or your allies outside it, that enemy takes 5 fire damage.
Aversion Staff: +2 all your defenses vs target until effect ends.
Baleful Malediction: Hit target takes -2 to attack rolls until start of Carla's next turn.
Crit: 17+2d8+1d6
[R] Offering of Justice (Standard; Encounter) * Ranged 10
Divine, Implement, Radiant
Target: One creature
Effect: If the target attacks your or your allies before the end of its next turn, the target takes 2d10+10 radiant dmg at the end of that turn. If the target doesn't attack you or your allies before the end of its next turn, the target instead gains 5 temporary HP at the end of that turn.
Aversion Staff: +2 all your defenses vs target until effect ends.
Baleful Malediction: Hit target takes -2 to attack rolls until start of Carla's next turn.
[C] Word of Fiery Condemnation (Standard; Encounter) * Close Blast 5
Divine, Fire, Implement, Radiant
Target: Each enemy in blast
+16 vs. Ref; 2d6+10 radiant dmg and ongoing 5 fire (save ends)
Covenant of Malediction: The target takes a -2 penalty to the save throw against ongoing damage.
Aversion Staff: +2 all your defenses vs target until effect ends.
Baleful Malediction: Hit target takes -2 to attack rolls until start of Carla's next turn.
Crit: 21+2d8+1d6
[B] Angelic Blades (Standard; Encounter) * Close Burst 2
Divine, Implement
Target: Each enemy in burst
+16 vs. Ref; 2d6+10 radiant dmg and the target is slowed until the end of your next turn.
Effect: You gain a fly speed of 8 until the end of your next turn.
Covenant of Malediction: The target takes a -2 penalty to the save throw against ongoing damage.
Aversion Staff: +2 all your defenses vs target until effect ends.
Baleful Malediction: Hit target takes -2 to attack rolls until start of Carla's next turn.
Crit: 21+2d8+1d6
[P] Viper Belt (No Action; Encounter) * Personal
No keyword
Effect: Use this when making a save throw against ongoing poison. You gain a +2 power bonus to the save throw.
[R] Call of the Vanguard (No Action; Daily) * Ranged 10
Divine
Target: You and one ally
Effect: Each target gains a bonus to initiative equal to your Int mod (+5). In addition, neither target is surprised.
[P] Shielding Nimbus (Minor Action; Daily) * Personal
Divine
Effect: Choose a dmg type: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. You gain resist 10 to that dmg until the end of the encounter. If you already have resistance to that dmg type, the resistance increases by 5 until the end of the encounter.
[A] Brilliant Beacon (Standard; Daily) * Area burst 1(3*) within 10
Divine, Fear, Implement, Radiant, Zone
*Architect's Staff: Add enh(2) to burst.
+16 vs. Will; 10 ongoing radiant dmg (Save ends).
Effect: The burst creates a zone of brilliant light that lasts until the end of your next turn. As part of a move action, you can move the zone up to 6 squares. Enemies in the zone take a -2 to attacks, defenses and save throws. The zone ends if you are in it at the end of your turn.
Aversion Staff: +2 all your defenses vs target until effect ends.
Baleful Malediction: Hit target takes -2 to attack rolls until start of Carla's next turn.
Sustain Minor: Zone persists.
[R] Angelic Protector (Minor; Daily) * Ranged 5
Divine, Implement, Summoning
Effect: You summon a Medium angelic protector in an unoccupied square within range. The angel has speed 6 and has a +2 bonus to AC. You can give the angel the following special commands.
Standard Action: Melee 1; +16 v Ref; 2d12+10 dmg, and the target is marked until the end of your next turn.
Opportunity Action: Melee 1; Targets one creature; +16 v Fort; The target is immobilized until the end of your next turn.
Baleful Malediction: Hit target takes -2 to attack rolls until start of Carla's next turn.
Crit: 33+2d8+1d6
[A] Cerulean Flames (Standard; Daily) * Area burst 1(2*) within 10
Divine, Implement, Radiant, Zone
*Architect's Staff: Add enh(1) to burst.
+16 vs. Will; 3d6+10 radiant dmg.
Miss: Half dmg.
Effect: The burst creates a zone of cerulean light that lasts until the end of your next turn. Any creature that starts its turn within the zone and leaves it is blinded (save ends).
Aversion Staff: +2 all your defenses vs target until effect ends.
Baleful Malediction: Hit target takes -2 to attack rolls until start of Carla's next turn.
Sustain Minor: Zone persists.
[I] Staff of the Impregnable Mind (Immediate Interrupt; Daily) * Item
Augmentable
Trigger: An enemy targets Carla with an attack against Will.
Effect: Until start of your next turn, gain enh(+1) bonus to Will.
(Augment 1: Enh bonus to all defenses.)
[I] Architect's Staff (Standard; Daily) * Item
N/A
Effect: Reshape one existing wall effect that you cast. At least one square of the wall must remain stationary.
Alignment: Good; Languages: Common, Draconic, Primordial, Supernal (Staff of Tongues), Abyssal (Gem of Colloquy)
(* = Trained in that skill)
5 Acrobatics, 16 Arcana*, 4 Athletics, 8 Bluff, 8(9) Diplomacy,
11 Dungeoneering, 6 Endurance, 11 Heal, 18 Hist*, 20 Insight*, 7 Intimidate,
16 Nature*, 11 Perception, 20 Religion*, 5 Stealth, 7 Streetwise, 5 Thievery
Diplomacy gains a +1 when wielding the staff of tongues.
Insight is 20 while not bloodied because of Empathic Mind psionic talent.
Str 09(-) Dex 11(0) Wis 21(5)
Con 13(1) Int 21(5) Cha 13(1)
Equipment: Battle Harness Hide Armor +1, Accurate Staff of Ruin +2, Accurate Aversion Staff +2, Accurate Architect's Staff +1, Accurate Staff of the Impregnable Mind +1, Accurate Staff of Tongues +1, Safewing Amulet +1, Belt of Vim, Pelor's Sun Blessing, The Raven Queen's Shroud, Empathic Mind, Gauntlets of Blood, Executioner's Bracers, Pileus Helmet, Dagger, Sickle, Ritual Book, Gem of Colloquy, Everlasting Provisions, S.A.K., GOLD: 10,092


Pelor's Sun Blessing
+Wis mod extra dmg to enemies vulnerable to radiant
At-Will: Minor, emit bright light 5. Minor to stop light.
Daily: Minor, ally in 5 can spend surge, regain HP, and gain +1 to saves until end of encounter

The Raven Queen's Shroud
Enc: Minor, Target in 10 gains mark of Raven Queen. Once per turn, reroll dmg vs marked target
Daily: Minor, teleport adjacent to marked target.

Empathic Mind
Property: While not bloodied, +4 to insight
Enc: Free, When you hit with At-Will power, gain 10 thp

Pileus Helmet
Property: Telepathy 5.
Property: Resist 5 necro, resist 5 poison, +2 save v necro or poison effects



Rituals: (Parenthesis are cost of components in gold)
Hand of Fate (70) <-- Free once a day
Tenser's Floating Disk (10)
Create Holy Water (20)
Gentle Repose (10)
Eye of Alarm (25)
Pyrotechnics (20)
Water Walk (20)
Raise Dead (500)

Wishlist for Magic Items:
Architect's Staff +1 (lvl5, 1,000gp)
Staff of Draconic Power +1 (lvl5, 1,000gp)
Aversion Staff +2 (lvl7, 2,600gp)
Summoner's Staff +2 (lvl7, 2,600gp)

Feats:
00) Ritual Caster (Bonus Class feat)
01) Heavenly Heritage
02) Divine Channeler (Cleric): Chose Healer's Mercy
04) Light of Order
06) In Death, Life
08) Baleful Malediction
10) Battle Intuition (Wis replace Dex for init. Also +2 init)
11) Superior Will (+2 Will, saves at start of turn)
12) Awaken God Fragment (Chose Pelor)


possible feats:
 race
Majestic Presence (Adjacent Allies gain resist 3 necrotic and radiant)
 class
Sudden Call (Call spirit companion as a FREE action 1/encounter)
Invoker Defense (+2 feat AC when I hit enemy within 3 squares)
 heroic
Demonbane
Devilbane
 Heritage
Deva Heritage (enemies take -2 attk vs me & i shed bright light in 6 squares)

Wild Talent Master!
 Body Equalibrium
 Know Direction or Object Projection
 Psionic Spark


BG Benefit: Parentage - Immortal Guardians
+2 Religion

Theme: Oracle of the evil eye:

quote:
lv 1: Minor at-will.  range 5, one that isn't marked by you.  target takes 2(4 epic) PSychic DMG, when they hit you with an attack.  only hurts once a turn.  Effect lasts till you can't see them or pick someone else.

Lv 5: +2 power bluff and intimidate.

Lv 10: Gain low light.  if you have lowlight, gain darkvision.

Useful LV 6 Utility:  Day Minor.  range 5 one ally.  Ally deals +1d6 DMG until end of encounter, +2d6 vs enemies marking the ally.
Useful lv 10 Utility: Encounter reaction.  Close burst 10, trigger enemy within burst misses you.  Effect: target can't attack you until the end of it's next turn.


Character description/personality:
At first glance, a toddler no older than 2 and possibly as young as 1, this robed individual is about 2' 10" tall. Upon closer inspection, Carla has a pair of glowing blue eyes to where even the whites of her eyes are blue. The glow is bright enough to even notice in daylight, but would only provide about the same amount of light a small candle might. Like Devas, this girl has somewhere in between chalk white and pale grey skin tone.

Carla is a sweet and caring girl who seeks to show those around her with gentle guidance how to live. She has little problem with defense of self or others, but has a strong dislike for killing due to her powerful love of life and its treasures. This is not to be confused with a dislike of death as Carla knows and loves the Raven Queen, but rather that she prefers death not be brought by her own hands if possible. For her, life is one's chance at setting things right before the afterlife. Death is the doorway and Carla wants to make sure those who enter its door are presentable.

People who travel with her certainly mistake her for a child due to her silence and other shy antics. But the fact is she has strong personal reasons for remaining silent. Although she herself is silent, Carla understands how very special communication is and does not discourage it. However, she will encourage silence just as quickly, for it is golden and you can never un-say what has been said.


Combat tactics:
Carla doesn't like messing around. She likes making sure her enemies understand what they are up against so they have a chance to repent or even flee. As such, Carla relies on fear powers. For example, she opens every encounter with "Visions of Blood" and may follow up with "Maledictor's Doom" if needed. She has no love for the undead and will use "Rebuke Undead" at the most opportune time against them (namely when they happen to be clumped up within the blast). Finally, Carla is a distance combatant and never EVER uses weapons. If she should ever be in melee range, it will likely be a bad day for the enemy as she has a special connection with death that allows her to instantly kill an otherwise living (albeit weakened) enemy with her Channel Divinity power "Death Knell".


Character background:
Carla is actually a special case of Deva. Rather than be reincarnated again and again with only the vaguest of recollections from past lives, Carla is a direct agent of the gods, born in mortal form as a means of understanding mortals better. A mortal angel, Carla is a servant of Pelor with deep understanding of the divine.

Long ago, an exarch of Pelor aided a group of adventurers in rescuing a key kingdom from disaster. In doing so, this exarch began a new era of peace through that kingdom. One of those adventurers called this place home and was quite grateful to the exarch for aiding her. She swore undying love to the exarch. Time passed. This adventurer would eventually become The Raven Queen. Her once undying love grew cold, but such strong emotions of gratitude die hard. Deep inside her was a feeling of debt. That she owed something to the exarch. While she stewed in the Shadowfell, looking for chances to seize the power the gods denied her, she secretly kept her debt locked away in her heart. The time came and that same exarch of Pelor was slain at the hands of some very powerful followers of Orcus. Enraged, The Raven Queen struck hard. Orcus has been picking up the pieces of what remained of his followers ever since.

It has been many centuries since then and Pelor, touched by The Raven Queen's actions has since felt he should repay her in his own way for striking out against the slayers of one of his most beloved servants.

19 years ago, Pelor had a very special angelic servant who won favor in Pelor's heart. This was the chance he was waiting for. Pelor visited The Raven Queen in her domain and made a bargain with her. If souls came to love The Raven Queen as a result of the actions of Pelor or his servants, The Raven Queen would permit those souls to roam freely both in her domain and in Pelor's. Pelor then immediately sent his new favored angel to The Raven Queen and offered the angel as a servant to her. The Raven Queen had to allow this angel to be free, but she still got a new servant who would some day blossum as a powerful angel.

The angel went through a ritual to become manifest as a mortal. More or less a Deva, but different, Carla is that angel servant of The Raven Queen. Since that day, she has been walking among mortals silently.


Reasons for Silence:
Carla has a number of reasons to be so quiet as to almost never speak out loud. Here are some of the bigger reasons:

01) Speak in haste, regret at your leisure - Like Maverick, Carla knows that speaking one's mind, while it has merits, can be easily understood. She also knows that even fools and morons suddenly seem wise when they shut their traps. In silence, there is little to be misunderstood. In silence is the comfort of nobody being able to say "but you said blablabla" and so on.

02) Power in the voice - Carla literally has a powerful voice that can hurt the people around her. She isn't interested in harming allies. As she gets used to her new form, she will slowly learn how to control her voice enough to only harm her enemies. (OOC: This means you all might maybe hear her talk some day. Maybe. It's also why merely saying "Shh" is enough to down someone.)

03) Secrets of the Universe - As one of Pelor's most trusted, Carla knows things even most angels do not know. Having been part of the wars between the gods and primordials, Carla also remembers quite a number of things. Things that mortals should now know. Such as the future in Mitt's case.



XP earned: 0
Money: ?? gold.

 arms
Phylactery of Action (680) Enc: No action; reroll save v dazed, immob, pet, restrained, or stunned.
 feet
Acrobat Boots (520) Prop: +1 acro checks. At-Will: Minor; stand from prone.
Catstep Boots (680) Prop: half dmg falling. Daily: Free;+5 pwr to next acro or athl check.
 hands
Gauntlets of Blood (840) +2 straight bonus dmg to bloodied.
 head
Reading Spectacles (520) Read any language.
Skull Mask (1,000) Resist 5 necrotic. +1 itm bns to intimidate. -2 to enemy save vs fear.
 hands
Gloves of Piercing (680) Daily: Ignore resist 10.
 rods
Rod of Burgeoning Memory (520) +1 to Memory of 1k lifetimes.
Rod of Deadly Casting (520) +1d10 on crit. on a 10, roll again and add result.
Rod of Divinity (680) Daily: Regain use of channel divinity
 staffs
Staff of Expansion (520) Daily: Increase burst or blast size by 1.
Staff of Tongues (520) Know Supernal
Staff of Resilience (680) Daily: +Bloodied value temp HP
Staff of the War Mage (680) Daily: Increase burst or blast size by 1.
Staff of the Third Eye (840) Enc: Use ally's space as origin for range power.
Staff of Unparalleled Vision (840) +1 to range of powers.


http://th02.deviantart.net/fs70/150/f/2010/167/5/3/Carla_DnD_by_Timothius.png
http://fc06.deviantart.net/fs70/f/2010/167/5/3/Carla_DnD_by_Timothius.png


http://th01.deviantart.net/fs70/150/f/2011/125/5/f/5f1682ec06615b0bce63a7766b51e5b0-d3fmnpl.jpg
http://fc08.deviantart.net/fs70/f/2011/125/5/f/5f1682ec06615b0bce63a7766b51e5b0-d3fmnpl.jpg

http://th07.deviantart.net/fs51/150/f/2009/327/4/b/4b8ab0a5c02d41b243a657fda164c5ea.jpg
http://fc04.deviantart.net/fs51/f/2009/327/4/b/4b8ab0a5c02d41b243a657fda164c5ea.jpg


Callie:
http://th00.deviantart.net/fs50/150/i/2009/286/7/c/Catherin_Doll___wallpaper_by_WhispersOnTheWind.jpg
http://fc08.deviantart.net/fs50/i/2009/286/7/c/Catherin_Doll___wallpaper_by_WhispersOnTheWind.jpg

http://th02.deviantart.net/fs71/150/i/2011/125/d/8/golden_ariel_1_by_usagi_tsukino_krv-d3fmjt3.jpg
http://fc01.deviantart.net/fs71/i/2011/125/d/8/golden_ariel_1_by_usagi_tsukino_krv-d3fmjt3.jpg