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07:41, 27th April 2024 (GMT+0)

Flora

Flora, Level 1 Elf Druid
Age: 18, Height: 5' 4", Weight: 112 lb.

Initiative +4, Perception 21, Insight 19, Low-light vision
HP 24; Bloodied 12; Surges 8; value: 6
AC 17; Fortitude 11, Reflex 15; Will 15
Speed 8
[MR] Basic Attack (Standard; At-Will) * Basic Melee/Ranged
Longbow: +6 vs. AC; 1d10+4 dmg
Spiked Gauntlet: +1 vs. AC; 1d6-1 dmg
Spear: +1 vs. AC; 1d8-1 dmg
[P] Wild Shape (Standard; At-Will) * Personal
In Flora's case, she usually assumes the form of a wolf, but does enjoy other creatures of the woods sometimes. Still, most times, people will see her as a wolf when in animal form.
[A] Chill Wind (Standard; At-Will) * Area Burst 1 in 10
Target: Each creature in burst
+4 vs. Fort; 1d6+4 dmg and you slide the target 1 square.
[T] Savage Rend (Standard; At-Will) * Melee Touch
+4 vs. Ref; 1d8+4 dmg and you slide the target 1 square.
Special: This power can be used as a melee basic attack.
[C] Swarming Locusts (Standard; At-Will) * Close Blast 3
Target: Each creature in blast
+4 vs. Ref; 1d8+4 dmg.
Effect: The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage.
[T] Darting Bite (Standard; Encounter) * Melee Touch
Target: One or two creatures
+4 vs. Ref; 1d10+4 dmg. If at least one of the attacks hits, you can shift 4 squares.
[M] Centered Flurry of Blows (Free; Encounter) * Melee 1
When you hit with an attack, the target takes 5 extra damage and you slide the target. If the target was the one who you hit, you must slide them 1 square to a square adjacent to you. If not, you can slide the target 1 square in any direction. You can use this once per round.
[P] Elven Accuracy (Free; Encounter) * Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s
lower.
[R] Summon Pack Wolf (Standard; Daily) * Ranged 5
Effect: You summon a Medium wolf in an unoccupied
square within range. The wolf has speed 6. You can give the wolf the following special command. On the turn you summon the wolf, you give that command as part of using this power.
Standard Action: Melee 1; targets one creature; Wisdom vs. Reflex; 1d6 + Wisdom modifier damage, and if the wolf has combat advantage against the target, the target is knocked prone.
Instinctive Effect: If you haven't given the wolf any com· mands by the end of your turn, it attacks an adjacent prone creature. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.
Alignment: Good; Languages: Common, Elven
(* = Trained in that skill)
8 Acrobatics*, 0 Arcana, -2 Athletics, 1 Bluff, 1 Diplomacy,
4 Dungeoneering, 0 Endurance, 9 Heal*, 0 Hist, 9 Insight*, 1 Intimidate,
11 Nature*, 11 Perception*, 0 Religion, 3 Stealth, 1 Streetwise, 3 Thievery
Str 08(-) Dex 18(4) Wis 18(4)
Con 12(1) Int 10(0) Cha 12(1)
Equipment: Hide Armor, Longbow, Spiked Gauntlet, Spear, Totem, Rare Herbs (25), Ritual Book



Racial attributes: +2 Dex, +2 Wis. Size: Medium. Speed 7. Low light vision. Languages: Common, Elven. +2 Nature, +2 Perception. Elven Accuracy, Elven Weapon Proficiency (longbow and shortbow), Fey Origin, Group Awareness (+1 racial bonus to non-elf allies' perception within 5 squares of you), Wild Step (Ignore difficult terrain when you shift.

Class attributes: Armor Proficiency: Cloth, Leather, Hide. Weapon Proficiency: Simple Melee, Simple Ranged. Bonus to Defense: +1 Ref, +1 Will. Skill Training: Nature (Choice of three from list). Balance of Nature, Primal Aspect (Chose Predator), Ritual Casting, Wild Shape.

Rituals:
Animal Messenger (10 gp cc) <-- free to cast once per day
Create Campsite (15 gp cc)

Feats:
00) Ritual Caster (Bonus class feat)
01) Monastic Disciple

(Future Feats)
02) Fluid Motion (Monk feat)


Character description/personality:
Flora is a brown-haired elf with brown eyes. She tends to wear leaves, vines and flowers while often varying from discrete to indiscrete. She loves nature much like a master would love their pet, but not in a way as to look down on nature, yet not worshipping it. She has a powerful bond with animals, though. More specifically wolves, but animals in general. But Flora sees other humanoids, sentients and all as very special animals who require more care than normal animals. Still, she enjoys sharing the wild with others much like an excited child playing show and tell. She is, of course, ever eager to learn more about anything, but more specifically plants and animals.


Combat tactics:
Speed. Control. Flora prefers to send her enemies wherever she wishes while also speeding the process of victory as much as possible. By being able to position her enemies, en mass or one at a time, Flora has the ability to change the tactics of battle to be predictable for her allies. "I'll have that one go over there and that one come over here." She prefers others to lead, but is more than happy to participate in combat planning.

Character background:
Flora is one of the daughters of the elf elder (name). Since birth, she always expressed a strong tie to her environment, be it a gift given at a birthday or a friend visiting to play. She loved all life around her and even non-living things. As she grew in knowledge and age, Flora came to only appreciate the world around her even more. It's not that complicated. She worshipped the gods and the primal spirits, was a fair student of her father and mother. However, one thing did stick out from her fellow siblings; Flora likes running. She ran free in the woods often and has gotten used to generally being faster than other elves. A few druids can keep up with her for now, but Flora plans to change that...

(NOTE: Grendell is the human elder)