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08:02, 27th April 2024 (GMT+0)

Kevin Tim'sChar

Kevin, level 1 Vryloka Warlord
Age: 18, Height: 5' 8", Weight: 150 lb.
Initiative +1, Perception 10, Insight 10, Normal vision
HP 20; Bloodied 10; Surges 7; value 5
AC 10; Fortitude 10, Reflex 10; Will 10
Resist
Speed 6
[M/R] Basic Attack (Standard; At-Will) * Melee or Ranged
Longsword: +6 vs. AC; 1d8+4 dmg
Ranged: +0 vs. AC; 1d4+0 dmg
[M] Furious Smash (Standard; At-Will) * Melee
+6 vs. Fort; Strength modifier damage. Choose an ally adjacent to you or to the target. The ally gains a power bonus to the next attack roll and damage roll that he or she makes against the target before the end of his or her next turn. The power bonus equals your Charisma modifier.
[M] Rousing Assault (Standard; At-Will) * Melee
+6 vs. AC; 1d8+4 dmg and you add your Charisma modifier to the hit points restored with any warlord healing power you use before the end of your next turn.
[M] Guarding Attack (Standard; Encounter) * Melee
+6 vs. AC; 2d8+0 dmg. One ally adjacent to you or to the target gains a +2 power bonus to AC against the target’s attacks. The bonus lasts until the end of your next turn.
Inspiring Presence: The bonus equals 1 + your Charisma modifier.
[M] Inspiring Word (Minor; Encounter) * Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain 1d6 additional hit points.
Level 6: 2d6 additional hit points.
Level 11: 3d6 additional hit points.
Level 16: 4d6 additional hit points.
Level 21: 5d6 additional hit points.
Level 26: 6d6 additional hit points.

Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
[M] Bastion of Defense (Standard; Daily) * Melee Weapon
+6 vs. AC; 3d8+4 dmg. Each ally within 5 squares of you gains a +1 power bonus to all defenses until the end of the encounter.
Effect: Each ally within 5 squares of you gains temporary hit points equal to 5 + your Charisma modifier.
Effect:
Alignment: Good; Languages: Common
(* = Trained in that skill)
0 Acrobatics, 0 Arcana, 9 Athletics*, 4 Bluff, 9 Diplomacy*,
1 Dungeoneering, 0 Endurance, 6 Heal*, 0 Hist, 1 Insight, 9 Intimidate*,
1 Nature, 3 Perception, 0 Religion, 2 Stealth, 4 Streetwise, 0 Thievery
Str 18(4) Dex 10(0) Wis 12(1)
Con 10(0) Int 10(0) Cha 18(4)
Equipment: S.A.K., Chainmale Armor, Light Shield, Longsword, Money (25 gp)



Rituals: None.

Feats:
01) Improved Inspiring Word (+Cha to HP restored with inspiring word power)


Background Benefit: (Undecided)


Character description/personality:
Kevin is level-headed, but upbeat and charismatic. He's still young, but has the makings of a leader in him. With determination and a few dreams, Kevin plans to go far and make a difference for the better. He is optimistic in most things, but listens to his pessimistic allies.

Combat tactics:
N/A

Character background:
Kevin was born to a noble family. But the family was marked for assassination. So they hid their baby (Kevin), having their most trusted friend take care of the boy. He was raised, knowing his background and that he was to someday retake the house that had been taken from his parents.

XP earned: 0