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12:57, 27th April 2024 (GMT+0)

Mittens Paladin

Mittens Paladin, Level 3, Razorclaw Shifter Paladin (Tempus)

Initiative +2, Perception 14, Insight 19, Low-Light Vision.
HP 38; Bloodied 19; Surges 9; Value: 10
AC 22; Fortitude 16, Reflex 15, Will 15
Speed 5
Resistances: N/A

[M] Melee Basic (Standard; At-Will) LV 1 * Basic Attack
Bastard Sword: +10 Vs. AC; 1d10+6 DMG

[R] Ranged Basic(Standard; At-Will) LV 1 * Basic Attack
Distance Javelin: +8 Vs. AC; 1d6+5 DMG

[M] Ardent Strike (Standard; At-Will) Lv 1 * Divine, Weapon
Bastard Sword: +10 Vs. AC; 1d10+6 DMG.
Hit: Until the end of your next turn, Target has Divine Sanction.
Special: Can be used in a Charge.

[M] Valiant Strike (Standard, AT-Will) Lv 1 * Divine, Weapon
Bastard Sword: +10+X Vs. AC; 1d10+6 DMG
Hit Bonus: X= Number of Enemies next to you.

[M] Piercing Smite (Standard: Encounter) Lv 1 * Divine, Weapon
Bastard Sword: +10 Vs. Reflex; 2d10+6 DMG.
Hit: Target, and enemies next to you =Wis(3) Are Marked(Normal),
Until the End Of Your Next Turn.

[M] Hold Fast (Standard; Encounter) Lv 3 * Divine, Fire, Lightning, Weapon
Bastard Sword: +10 Vs. AC; 2d10+6 DMG
Hit: Target is Immobilized Until End Of Your Next Turn.
Special: Can be used as a Melee Basic.

[M] Blood Of The Mighty (Standard; Day) Lv 1 * Divine, Reliable, Weapon
Bastard Sword: +10 Vs. AC; 4d10+6 DMG
Effect: Just for Making the Attack, you take 5 damage that can NOT Be reduced.

[UTILITY] [CB] Call of Challenge (Minor; Encounter) Lv 2 * Divine
Target: Each Enemy In Burst 3.
Effect:  Each Target In Burst has Divine Sanction Until End Of Your Next Turn.

[CHANNEL] [CB] Divine Mettle (Minor: Encounter) Lv 1 * Divine
Target: On creature In Burst 10.
Effect: Target makes a save throw with a bonus = your CHA(-1).
Channel Divinity: You can only use one Channel Divinity Per Enc.

[CHANNEL] Divine Strength (Minor; Encounter) Lv 1 * Divine
Effect: Apply STR(+4) DMG to your next attack this turn. Sux if you miss.
Channel Divinity: You can only use one Channel Divinity Per Enc.

[CLASS] [CB] Divine Challenge (Minor; At-Will) Lv 1 * Divine, Radiant
Target: One Creature in Burst 5.
Effect: You Mark Target. Mark Lasts until you use this power again.
Mark Also Ends at End of Your Turn if you do not engage the target, meaning
you neither attacked it during your turn nor are adjacent to it at end of
your turn. Until DC Mark ends, the target takes DMG the first time each
round it targets any of your allies with an attack power that does not
include you as a target.
  3+CHA(-1)= 2 Radiant DMG, lv 11 6+CHA Radiant, lv 21 9+CHA Radiant.
Special: You can only use this Once per Turn.

[CLASS] [M] Lay On Hands (Minor; At-Will) Lv 1 * Divine, Healing
Target: one creature, Melee.
Effect: You spend a Heal surge but regain no HP.  Instead,
Target gains HP as if they had spent a surge. You must have at least 1
surge remaining to use this power.
Special: Can only be used ones per round. Total uses per Day =Wis(3),
Minimum of 1.

[RACIAL] Razorclaw Shifting (Minor; Encounter) LV 1 *
Requirement: You must be bloodied.
Effect: Until End of Enc, Speed +2, AC/Reflex +1.
Feat: Gain 5 Temp HP when you use this power.

Alignment: Unaligned; Languages; Common, Primordial
 0 Acrobatics, 1 Arcana, 1 Athletics, 0 Bluff, 0 Diplomacy, 4 Dungeoneering,
 2 Endurance, 4 Heal, 1 Hist, 9 Insight, 0 Intimidate, 4 Nature, 4 Percep,
 6 Religion, 6 Stealth, 0 Streetwise, -1 Thievery
 STR 18(+4)  DEX 12(+1)  WIS 16(+3)
 CON 11(+0)  INT 10(+0)  CHA  8(-0)
Equipment: Magic Bastard Sword(lv6)+2. Reinforcing Plate Armor(lv4)+1.
Heavy Shield. Blood Fury Bastard Sword(Lv3)+1. Distance Javelin(Lv1)+1.




Racial Attributes: Razorclaw Shifter. +2 Dex, Wisdom. 6 Speed. lowlight Vision. 2nd lv1 Language Choice. +2 Acrobatics, Stealth. Razorclaw Shifting.

Class Attributes:
Paladin
Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate; heavy shields, light shields.
Weapon Proficiencies: Simple melee, military melee, simple ranged.
Implement: Holy Symbol.
Defense Bonus: +1 Fortitude, +1 Reflex, +1 Will
Channel Divinity: Once Per Encounter, you can use a Channel Divinity power.
Divine Challenge: See power, damage scale is 3+CHA Radiant, lv 11 6+CHA Radiant, lv 21 9+CHA Radiant.
Lay On Hands: See power, once per turn, Wis Mod Times per day (minimum 1).
Divine Sanction: Not quite a Class Feature.  Divine Sanction (Mark) has the same enemy triggers and Damage as Divine Challenge.  However, the way this Mark is placed, and it's duration, are dependent on the powers causing it. Can't Stack with Divine Challenge. Still ends automatically if another mark is placed on target.

Background Benefit: Luskan. Add Stealth, Thievery to C list. +1 Stealth, Thievery.

Critical: Magic Weapon(Bastard Sword)+2, +2d6.

Special: When You use your Shifter Racial power, you gain 5 Temp HP, 10 at lv 11, 20 at lv 21(Feat).
  Blood Fury Bastard Sword Equipped, (Minor; Enc), You are considered Bloodied for all purposes until the End Of Your Next Turn.(Bloodfury).
  If you take DMG from Melee, +1 Item Bonus to all Defenses Until Start of your Next Turn (Armor).

Feats: Weapon Proficiency; Bastard Sword(Lv1). Sturdy Shifter(Lv2).

Additional Equipment:
STUFF! If it's an item on the Adventures gear list she freakin has it.

Cash Etc: Total GP Value; 150

Char BG: