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09:16, 27th April 2024 (GMT+0)

Mittens Wizard

Mittens Wizard, Level 4, Razorclaw Shifter Wizard

Initiative +3, Perception 15, Insight 20, Lowlight Vision.
HP 33; Bloodied 16; Surges 6; Value: 8
AC 18; Fortitude 13, Reflex 17; Will 18
Speed 6
Resistances: N/A

[M] Melee Basic (Standard; At-Will) LV 1 * Basic Attack
Staff: +7 Vs. AC; 1d8+2 DMG

[R] Magic Missile (Standard; At-Will) Lv 1 * Arcane, Evocation, Force, Implement
Staff: 2+Int(4)= 8 Force DMG.  Range 20.
Autopose: No Hit Check Needed.
Special: Counts as Ranged Basic.

[R/A] Scorching Burst (Standard; At-Will) Lv 1 * Arcane, Fire, Implement
Target: All in Burst.
Staff: +10 Vs. Reflex; 1d6+8 Fire DMG. Range 10. Area 1.

[BL] Burning Hands (Standard; Encounter) Lv 1 * Arcane, Evocation, Fire, Implement
Target: All In Blast 5.
Staff: +10 Vs. Reflex; 2d6+8 Fire DMG. Blast 5
Miss: Half DMG.

[CB] Fire Shroud (Standard; Encounter) Lv 3 * Arcane, Fire, Implement
Target: Each Enemy In Burst 3.
Staff: +10 Vs. Reflex; 1d8+8 Fire DMG. Burst 3.
Hit: Target takes Ongoing 5 Fire DMG (Save Ends).

Wizard's Fury (Minor; Day) Lv 1 * Arcane, Force, Implement
Effect: Until End of Enc, Once per turn you can cast MM as a Minor.
Requirement: Must Know Magic Missile At-Will Wizard Power.

[R] Flaming Sphere (Standard; Day) Lv 1 * Arcane, Conjuration, Fire, Implement
Staff: +10 Vs. Reflex; 2d6+8 Fire DMG. Range 10.
Target: Attack; One Creature Next to Sphere. Effect; Any.
Effect: You Conjure a Medium Flaming Sphere that occupies a tile in range,
and the sphere attacks (see Target). Any Creature Starting It's Turn next to Sphere
takes 1d4+5(Int) DMG. As a Move Action, you may move sphere 6.
Sustain Minor: You can sustain this power with a Minor action. As a Standard,
you can use the sphere attack.

[UTILITY] [R] Spectral Image (Minor; Enc) Lv 2 * Arcane, Illusion
Effect: An Illusion of a Creature/Object up to Medium Size appears
within Range 10.  It can make sounds and move in it's tile, but can 't leave.
10 all Defenses. Illusion lasts until End of Enc, or hit, or touched/moved through.
  An insight check (DC 15+Half LV)= 17, allows Creature to determine it's fake.

[UTILITY] [R] Summon Shadow Serpent (Standard; Day) Lv 2 * Arcane, Implement, Summoning
Range: Range 10
Effect: You summon a small Shadow Serpent in an unoccupied tile in range.
Speed 6, +5 Stealth(=15), no penalty for moving more than 2. Can give Minor command.
Minor Action: Until End Of your Turn, you can see through serpent's eyes.
This does not give LoS or LoE for your powers, but you can make Perc checks via it.

[CLASS] Staff Of Defense (Interrupt; Encounter) Lv 1 * Implement
Trigger: You are hit with an attack.
Effect: You gain bonus to Defense against One attack =Con(0).
You can decide to use this after DM has told you the damage an attack does.
Requirement: You must be Wielding an Staff.

[RACIAL] Razorclaw Shifting (Minor; Encounter) LV 1 *
Requirement: You must be bloodied.
Effect: Until End of Enc, Speed +2, AC/Reflex +1.

Alignment: Unaligned; Languages; Common, Primordial.
 5 Acrobatics, 11 Arcana, 2 Athletics, 1 Bluff, 1 Diplomacy, 5 Dungeoneering,
 2 Endurance, 5 Heal, 6 Hist, 10 Insight, 1 Intimidate, 5 Nature, 5 Percep,
 6 Religion, 11 Stealth, 1 Streetwise, 9 Thievery
 STR 10(+0)  DEX 12(+1)  WIS 17(+3)
 CON 11(+0)  INT 19(+4)  CHA  8(-1)
Equipment: Magic Staff(Accurate,Lv6)+2. Magic Cloth Armor(Lv1)+1.
Cloak Of Distortion(lv4)+1.




Racial Attributes: Razorclaw Shifter. +2 Dex, Wisdom. 6 Speed. lowlight Vision. 2nd lv1 Language Choice. +2 Acrobatics, Stealth. Razorclaw Shifting.

Class Attributes:
Wizard
Armor Proficiencies: Cloth
Weapon Proficiencies: Dagger, Quarterstaff
Implement: Staffs, Staffs, Wands, Tomes.
Arcane Implement Mastery: Staff Of Defense. +1 AC while wielding Staff. Also See Enc Power.
Cantrips: Ghost Sound, Light, Mage Hand, Prestidigitation.
Ritual Casting: Free Feat. Lv 1, three free lv 1 Rituals. Lv 11, 15, 21, 25 add Two free of Lv or lower.
Spellbook: Spare Day/Utility spell storage gig.
Defense Bonus: +2 Will.

Background Benefit: Luskan. Add Stealth, Thievery to C list. +1 Stealth, Thievery.

Critical: Staff, +2d6.

Rituals:
  Tenser's Floating Disk (Lv1) 10 Comp, Explore, 10 Min, Arcana.
  Amanuensis (Lv 1); 10 Comp, Creation, 10 Min, Arcana(No Check).
  Comprehend Language(Lv 1): 10 Comp, 10 min cast, Arcana. (35 DC for fluency).

Prepared Spells:
  Lv 1 Day; Wizard's Fury
  Lv 2 Utility; Spectral Image

Special:
  +1 Item Defense Vs Ranged attacks from MORE than 5 tiles away (Neck).
  +1 FLAT Bonus to Implement DMG ROLLS (Shard).
  +1 Stealth for Move Silently (Footpads).
  +1 Feat To-Hit with Staff Weapon/Implement Attacks per tier, Staff Ranged/Area attacks do not trigger AoO, Staff Melee has +1 reach (Feat).
  +1 Feat Per Tier Bonus to Damage ROLLS with Staff Implement Attacks (Feat).

Feats: Ritual Caster (Free). Superior Implement Training; Accurate Staff (Lv1). Staff Expertise (Lv 2). Implement Focus;Staff(Lv4).

Additional Equipment: Spellbook, Footpads,
  Dagger.
  STUFF! If it's an item on the PH1 Adventures gear list she freakin has it.

Cash Etc: Total GP Value; ??? money