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07:20, 27th April 2024 (GMT+0)

Shadowsong

Shadowsong, level 1 Drow Enchantress (Mage)
Age: 21, Height: 5' 5", Weight: 118 lb.
Initiative +1, Perception 10, Insight 10, Normal vision

Enchantment Apprentice: When one of your arcane enchantment powers allows you to pull, push, or slide a creature, the maximum distance of the forced movement increases by 2 squares.

Nusemnee's Atonement: You gain a +2 feat bonus to saving throws against charm effects. Whenever an attack you make would damage an ally, you can choose to take the damage instead. You have resist 5 against damage taken this way. You can choose to take the damage even when you are dominated. This resistance increases to 10 at 11th level and 15 at 21st level.

HP 20; Bloodied 10; Surges 6; value 5
AC 14; Fortitude 10, Reflex 14; Will 15
Resist N/A
Speed 6
[M/R] Basic Attack (Standard; At-Will) * Melee or Ranged
+2 vs. AC; 1d4-1 dmg
[C] Beguiling Strands (Standard; At-Will) * Close Blast 5
Target: Each enemy
+4 vs. Will; Intelligence modifier psychic damage, and you push the target up to 3 squares.
[M] Hypnotism (Standard; At-Will) * Ranged 10
+4 vs. Will; Choose one of the following effects:
* The target uses a free action to make a melee basic attack against a creature of your choice, with a +4 power bonus to the attack roll.
* You slide the target up to 3 squares.
[R] Magic Missile (Standard; At-Will) * Ranged 20
Effect: 2 + Intelligence modifier force damage.
Special: If the implement used with this power has an enhancement bonus, add that bonus to the damage. In addition, you can use this power as a ranged basic attack.
[R] Charm of Misplaced Wrath (Standard; Encounter) * Ranged 10
+4 vs. Will; You slide the target up to 3 squares. The target is then dazed until the end of your next turn.
Effect: The target makes a basic attack against a creature of your choice as a free action. The basic attack gains a +2 power bonus to the damage roll.
[A] Illusory Obstacles (Standard; Encounter) *  Area 1 in 10
Target: Each enemy in the burst
+4 vs. Will; The target is dazed and unable to charge until the end of your next turn.
Miss: The target is unable to charge until the end of your next turn.
[C] Cloud of Darkness (Minor; Encounter) * Close burst 1
Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects.
[A] Phantom Chasm (Standard; Daily) * Area 1 in 10
Target: Each enemy in the burst
+4 vs. Will; 2d6 + Intelligence modifier psychic damage, and the target falls prone. The target is immobilized until the end of its next turn.
Miss: Half damage, and the target falls prone.
Effect: The burst creates a zone that lasts until the end of the encounter. Any enemy that enters the zone falls prone.
[A] Sleep (Standard; Daily) * Area 2 in 20
Target: Each creature in the burst
+4 vs. Will; The target is slowed (save ends).
First Failed Saving Throw: The target is unconscious instead of slowed (save ends).
Miss: The target is slowed (save ends).
Alignment: Good; Languages: Common
(* = Trained in that skill)
1 Acrobatics, 9 Arcana*, -1 Athletics, 3 Bluff, 10 Diplomacy* (BG),
5 Dungeoneering*, 0 Endurance, 0 Heal, 4 Hist, 0 Insight, 5 Intimidate,
0 Nature, 0 Perception, 9 Religion*, 3 Stealth, 3 Streetwise, 1 Thievery
Str 08(-) Dex 13(1) Wis 10(0)
Con 10(0) Int 18(4) Cha 16(3)
Equipment: S.A.K., Dagger, Orb Implement, Money (69 gp)




Rituals: None.

Feats:
01) Nusemnee's Atonement


Background Benefit: Artist
Associated Skills: Diplomacy or History (Chose +2 Diplomacy)


Character description/personality:


Combat tactics:


Character background:


XP earned: 0