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07:34, 27th April 2024 (GMT+0)

Shardon

Shardon, Level 2 Revenant (Halfling) Rogue
Age: 25, Height: 4' 0", Weight: 80 lb.


Unnatural Vitality: When you drop to 0 hp or fewer, you are dying, but can choose to remain conscious until you attempt your first saving throw. If you remain conscious, you can take only one standard action before you attempt your first death saving throw.

Cunning Sneak: Shardon takes no penalty to stealth checks when moving more than 2 squares. When running, the normal -10 penalty is instead -5. If Shardon ends a move at least 3 squares away from the starting position, he can make a stealth check to become hidden as long as there is concealment or cover (Except cover provided by intervening allies).

Sneak Attack: +2d8 dmg to enemies that grant combat advantage.

Fast Hands: Free; You draw or sheathe a weapon, pick up an item in your space or adjacent to it, or retrieve or stow an item. You can use this once per round.

Initiative +5, Perception 16, Insight 16, Low-light Vision
HP 31; Bloodied 15; Surges 8; value: 7
AC 18; Fortitude 14, Reflex 18; Will 15
Speed 6
[M/R] Basic Attack (Standard; At-Will) * Melee or Ranged Weapon

Unarmed     : +1 vs AC; 1d4+0 dmg
Dagger      : +9 vs AC; 1d4+5 dmg (Range: 5/10)
Dejada      : +9 vs AC; 1d8+5 dmg (Range: 15/25)
Short Sword : +4 vs AC; 1d6+0 dmg
Sling       : +9 vs AC; 1d6+5 dmg (Range: 15/25)
Shuriken    : +9 vs AC; 1d6+5 dmg (Range: 6/12)
Wrist Razors: +4 vs AC; 1d4+0 dmg
[M/R] Disheartening Strike (Standard; At-Will) * Melee or Ranged Weapon
Keyword: Rattling (Target takes -2 to attacks)
Requirement: You must be wielding a crossbow, sling or light blade
Dagger      : +9 vs AC; 1d4+5 dmg (Range: 5/10)
Dejada      : +9 vs AC; 1d8+5 dmg (Range: 15/25)
Short Sword : +9 vs AC; 1d6+5 dmg
Sling       : +9 vs AC; 1d6+5 dmg (Range: 15/25)
Shuriken    : +9 vs AC; 1d6+5 dmg (Range: 6/12)
Wrist Razors: +9 vs AC; 1d4+5 dmg
[M] Piercing Strike (Standard; At-Will) * Melee Weapon
Requirement: You must be wielding a light blade
Dagger      : +9 vs Ref; 1d4+5 dmg
Short Sword : +9 vs Ref; 1d6+5 dmg
Wrist Razors: +9 vs Ref; 1d4+5 dmg
[P] Mental Tools (Minor; At-Will) * Personal
Effect: You create a simple tool you can hold in one hand. The object appears in your hand or at your feet. You can not use the object to attack or hinder another creature. The object lasts until the end of the encounter or until you use this power again.
[M] King's Castle (Standard; Encounter) * Melee or Ranged Weapon
Requirement: You must be wielding a crossbow, sling or light blade
Dagger      : +9 vs AC; 1d4+5 dmg (Range: 5/10)
Dejada      : +9 vs AC; 1d8+5 dmg (Range: 15/25)
Short Sword : +9 vs AC; 1d6+5 dmg
Sling       : +9 vs AC; 1d6+5 dmg (Range: 15/25)
Shuriken    : +9 vs AC; 1d6+5 dmg (Range: 6/12)
Wrist Razors: +9 vs AC; 1d4+5 dmg
Effect: Switch places with a willing adjacent ally.
[P] Hidden Strike (Free; Encounter) * Personal
Trigger: You make an attack
Effect: Make a Bluff check. If your result exceeds the passive Insight of creatures observing you, they believe something or someone else was the source of the triggering attack and treat you as invisible until the start of your next turn.
[P] Dark Reaping (Free; Encounter) * Personal
Trigger: A creature within 5 squares is reduced to 0 HP.
Effect: One creature you hit with an attack you make before the end of your next turn takes an additional 1d8 + con mod (2) necrotic damage.
[P] Duelist's Prowess (Minor; Daily) * Personal
Effect: Until the stance ends, each time an enemy hits or misses you, you can use the Duelist's Prowess Attack power against it:

[M] Duelist's Prowess Attack (Immediate Interrupt; At-Will) Melee Weapon
Requirement: The Duelist's Prowess power must be active in order to use this power. You must be wielding a light blade.
Trigger: An adjacent enemy attack you.
Dagger      : +9 vs AC; 1d4+5 dmg
Short Sword : +9 vs AC; 1d6+5 dmg
Wrist Razors: +9 vs AC; 1d4+5 dmg
Alignment: Unaligned; Languages: Common, Halfling, Giant, and can read any language (Reading Spectacles)
(* = Trained in that skill)
5 Acrobatics, 2 Arcana, 0 Athletics, 4 Bluff, 11 Diplomacy*,
1 Dungeoneering, 5 Endurance, 1 Heal, 2 Hist, 6 Insight*, 11 Intimidate*,
1 Nature, 1 Perception, 2 Religion, 10 Stealth*, 9 Streetwise*, 10 Thievery*
Str 08(-) Dex 18(4) Wis 10(0)
Con 14(2) Int 12(1) Cha 16(3)
Equipment: Leather Armor, Dagger,  Shuriken (x5), Sling, Dejada, Short Sword, Wrist Razors, Desert Clothing, Backpack, Belt Pouch, Bedroll, hemp rope (50'), Desert Clothing, Survival Day (3.5 gp), Candles (x10), Climber's Kit, Flute, Flint and Steel, Oil (x3), Footpads Money (20 gp), Reading spectacles (520 gp)



Racial attributes: +2 Con +2 Dex, movement 6, Low-light Vision, Languages Common and choice of one other (Chose Giant), +2 Endurance +2 Intimidate, Dark Reaping, Past Life (Chose Halfling), Undead, Unnatural Vitality.

Class attributes: Armor Proficiency: Cloth, Leather. Weapon Proficiency: Dagger, hand crossbow, shuriken, sling, short sword. Bonus to Defense: +2 Ref. Skill Training: Stealth and Thievery, four others. First Strike, Rogue Tactics (Cunning Sneak), Sharp Shooter Talent (Sling), Sneak Attack


Rituals: None.

Feats:
00) Far Shot (Sharp Shooter Talent feature)
01) Death's Blessing
02) Backstabber (Sneak Attack uses d8's instead of d6's)

Some Future Feats:
02) Halfling Soul
04) Master of Escape
 (Halfling Short Bow Hunter - Would require Moonbow Stalker for short bow prof and it grants the ability to use a Short bow instead of a crossbow. Can also consider Deadeye slinger for the +3 prof and high crit bonuses which would also apply to the Dejada.)
06) Rigged Chance

Character Theme: Escaped Slave
Wild Talent: Mental Tools

Regional Benefit: Crystal Cloister
Add Diplomacy to class skill list.
Add language of choice.


Character description/personality:
Shardon is such a cute look to him, he can be (and has been) mistaken for a human child. With blue eyes that seem to have a spark and charisma coming out of him, Shardon seems like a very approachable person. He has straight, brown hair is cut short in the back, but is long in the front, though it is parted out of the way of his eyes. He has very light skin for someone who lives in Athas. It is a rare sight indeed to see someone so... "beautiful" in Athas.



Shardon seems like a very kind, soft-hearted person on the surface and knows his P's and Q's. He has a way with words, is good at figuring out just what to say and to whom. Down inside, though, Shardon is out for revenge and everything he does is driven by this. While he does still feel other feelings like happiness, sorrow, love, etc, it all mostly stems from his vengeance (such as being happy when someone he hates is suffering). Most times, such emotions still take back seat, but his ability to act kind is to such a degree that this fact only really matters to Shardon personally. His care for his allies mostly extends to the same care he has for his weaponry. Take care of them, they will take care of you. But deep down, what remains of his ability to love does care for them as more than tools. Though it's much like a fairy trying to yell over the fanfare of a parade.


Combat tactics:
(Coming)


Character background:
All anyone who remembers Shardon from his previous life can remember about him is he was a bookworm pretty boy. But he didn't pull his weight much and wasn't much to note. But ever since he apparently escaped slavery and returned to the Crystal Cloister, he has been accepted back with open arms. The only remaining free being from his tribe, Shardon decided to be assimilated into the Crystal Cloister and help the community. He has been petitioning them to help him rescue the remaining, living members of his tribe who are currently slaves. In recent history, he has been commissioned to go with a group of constructs on a mission they have been given. As a halfling, Shardon can serve as their "face", communicating on their behalf and use some of that apparent charm he seems to carry in order to attain the goals of the Cloister.