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12:42, 27th April 2024 (GMT+0)

Scott

Scott Sheet.  Level 4 Human Monk.

HP:  36
AC: 18
Flat Footed: 15 (Wis bonus counts)
Touch: 16 (Wis Counts)
Fort: (2+4)= +6. Ref: (2+4)= +6. Will: (2+4)= +6.
Save Bonuses: +2 Vs Enchantment.
BAB: +3
Flurry: +2/+2
CMB: +8
CMD: +19
Combat Bonuses: +2 Grapple.
Initiative: +2
Speed: 30+10= 40 Feet.
Slow Fall: 20 feet.
Ki Points: 4.

STR: 18(+4) DEX: 14(+2) CON: 14(+2)
INT: 10(+0) WIS: 14(+2) CHA:  8(-1)
NOTE: STR 16. Belt Of Giant Strength +2.

Class Skills Trained: Acrobatics(9/4). Climb(11/4). Escape Artist(8/3). Perc(6/1). Sense Motive(6/1). Stealth(9/4). Swim(10/3).

Feats:  Dodge(Class Bonus). Bleeding Attack(Human). and Toughness (Lv1). Snapping Turtle Style(lv2).

Class Unlocks:  1d8 Unarmed. Flurry Of Blows. Stunning Fist. Unarmed Strike. Evasion. Fast Movement. Still Mind (+2 to Enchantment Saves).
Maneuver Training (Add Monk Level instead of BAB to CMB).
Ki Pool.   Slow Fall(20 ft).

GP: Special allowed, 6,000 GP worth.

Gear: Whatever mundane.

Magic Items:  Bracer's Of Armor +1 (1,000 GP).  Belt Of Giant Strength +2 (4,000 GP).

Attack Calcs:  BAB: +3.  STR +4, DEX +2.

Weapons: * = Monk weapon.
Punchfist*: +7 Vs. AC; 1d8+4 Blunt DMG. Applies 1d4 Bleed.
Kama*: +7 Vs. AC; 1d6+4 Slashing DMG.  Trip trait.
Siangham*: +7 Vs. AC; 1d6+4 Piercing DMG.
Sling: +5 Vs. AC; 1d3+4 Blunt DMG. 50 feet.

Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Snapping Turtle Style:  +1 Shield bonus to AC (as long as one hand is free).

Stunning Fist for monk: Monks get to use it as many times per day as Monk Level, with an extra use every 4 levels. (4+1=5)
Vs Fort. DC 10+ Half Char Level(4/2= 2)+Wis(2) = 14.




LEVEL 2:  HP: 13+4+2+1 = 20.   BAB +1.  Saves +1.  Flurry +1 to-hit (+0).
bonus feat: improved grapple.
Human skill: Escape bonds trained (+6).
Favored class Skill: Sense Motive Trained (+5).
Unlock: Evasion (save vs reflex is no damage, instead of half damage).
Skills: Train Sense. Train Escape. +1 Acro, Climb, Stealth.

Level 3: HP: 20+5+2+1= 28. BAB +2. Class Saves +3.  Flurry Bonus +1.  +10 Feet speed.
Normal Feat: Snapping Turtle Style (+1 Shield AC).
Human Skill: 2nd Acrobatics rank (= +7).
Favored Class: +1 HP.
Unlock: Fast Movement(+10 FT). Maneuver Training. Still Mind.
Skills: +1 Acro, Climb, Escape, Stealth, Swim.

Level 4 stuff.
HP: 28. LV tick, +4. Con Tick, +2. Toughnes tick, +1. Favor tick, +1.  28+4+2+1+1=  HP: 37? 36?
Stat Up: +1 WIS.  = 14(+2).
Class Saves:  +4.  Fort: +6  Ref: +6  Will: +6
Wisdom stuff: +2.  +2 WMonk AC, +2 WMonk CMD. +2 WMonk Touch and flat footed.
Lv 4 perc.  Another +1 Monk AC/CMD (even flat footed/touch).
Total Monk Special AC/CMD: +3.
Stun Fist add on: Can Fatigue instead of stun.
slow fall 20 feet.
ki pool: half lv +wis mod (4/2= 2.  2+2=4).
while ki points left, punch always counts as magic weapon.
unarmed DMG, 1d8.
BAB: +3.  Flurry +2/+2.
CMB: +4 (Lv).


AC Calculation:  10(Base)+2(Dex)+2(WIS)+1(Monk4th)+1(Dodge Feat)+1(Style)+1(Bracer)= 18
Flat Footed: 18-dex(2)-Dodge(1)= 15
Touch: 18-style(1)-bracer(1)= 16
CMB: 3(Str)+4(Lv)= 7
CMD: 10(Base)+STR(3)+Dex(2)+2(Wis)...=17