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06:10, 27th April 2024 (GMT+0)

Mike D99

Mike, Lv2 Android-Terminator (Mechanic)
Alignment: Neutral

Initiative: +3   Speed: 30 Ft   Vision: Darkvision 60
HP: 17  Hit Dice: 2/2 1d8+2(CON)
AC: 18 (Base Mechframe+Sub arm shield)
Prof Bonus: +2

Save Perks: CON(2+2= +4), INT(3+2= +5)
DEX Melee Mod: 3+2= +5 To-Hit, +3 DMG.
Ranged Mod: +5 To-Hit, +3 DMG Projectile.
Tech Maneuvers: 8+Stat+Prof = ???
Tech points. 2. (3/4 at level 6/9)


Resists: Poison.
Immune: Poisoned status. Radiation. Charm. Frightened.

Armor Prof: All Armor, Shields.
Weapon Prof: All Simple, All Military.
Tool Prof: Technology Kit, Mechanic's Kit. ??? BG Prof.
Trained Skills:  Acrobatics(+5). Athletics(+2), History(+5), Investigation (+5), Science(+5), Technology(+5).
Languages: Common. Binary. Esperanto.

Base Stats.
STR  8(-1)  DEX 17(+3)  WIS 10(+0)
CON 14(+2)  INT 16(+3)  CHA  8(-1)

[Mech Frame gives +2 STR = 10(+0), for now]

Mech Points: 3
Mech Mods:

1; Sub arm. 1 point.
2; Arm mounted ranged weapon. 1 point.
3; Enhanced Strikes. +1d6 = 2d6 Mech unarmed DMG. (No DEX yet). 1 point.

Racial Perks::
Extra Arm: You are able carry a small item (such as a one-handed weapon or potion) in this arm, but you cannot manipulate fine objects or wield weapons and shields. You are able to draw one item with your extra arm each turn without spending any actions.

Class Perks:

Integrated Targeting; Can add INT to Mechframe Cantrip DMG.

Radio Transmitter: Mechframe has 200* C Lv(2)= 400 Feet radio range. 80 Tiles.

Security Countermeasures: Every turn, others using my Mechframe must make DC 8+Prof(2)+INT(3)= 13 DEX save. Failed saves take 1d4 Blunt DMG, and suffer Disadvantage on all "checks" (rules wording).

BG: Outlander (Edit):
Feature; Wanderer: Perfect Recall for Maps, Geography, terrain, etc.  Auto Forage for Myself and five other people once a day. (I'm a robot. Radioactive water is no problem.  Iodine pills clean it for others).
Skill Training: Acrobatics, Investigation
Tool/Language Prof: Esperanto, Forgery Prof (???)
Note: Race and Class both have free Tech prof. I was allowed to replace redundant skill (History).

Feats: None.

Armor:
Base Mechframe: 16 AC. Disadvantage on stealth.
Shield: +2 AC.

Weapons:

Auto-Sling Turbo: 3d4+3 Blunt. 80/320 ft (16/64).
Launcher. Ammunition. Reload (5, Sling stone).
100 sling stones.

Xtreme Switchblade: 1d10+3 Pierce.  Finesse. Collapsible.

Longbow: 1d8+3 Pierce. 150/600 ft (30/120) Heavy, two handed.
100 arrows.

Broiler: 3d4+3 Fire. 120/480 ft (24/96). [240ft (48)].
Slow Fire. Two-Handed. Thermal "Energy". Reload (10, energy).

Magic Combat Gear: None.
Attune: None.

Other Magic Gear: None.

Equipment:

  Kits; Mechanic's kit (Handwaves a bunch of smith, standard, and power tools into itself).

Containers; lead lined backpack. Assorted pouches.

Lighting; flashlight. Electric lantern. x10 torches. Tinderbox.

Tools;

Food; x5 Spare Waterskin (full). x10 clean water rations.

Misc; Two person tent. Geiger counter.  Rope(50 ft). Traveler's clothes.

Money: 5.7 Gold.  (5 gold, 7 silver).

Update eventually: Extra notes.
Forgery kits cost 15 gold.
Technology kit costs 65 gold.
I like bullets stylistically but why are they priced so BS? (No, Needles are not much better).

MISC NOTES:  Planned feat at level 4 is Resilient Focus.  That's why I have 17 DEX at level 1.



Quick sheet for tile.


Mike, Lv2 Android-Terminator (Mechanic)
Alignment: Neutral Good
Initiative: +3 Speed: 30 Ft Vision: Darkvision 60
HP: 17 Hit Dice: 2/2 1d8+2(CON)
AC: 18 (Base Mechframe+Sub arm shield)
Prof Bonus: +2
Save Perks: CON(2+2= +4), INT(3+2= +5)
DEX Melee Mod: 3+2= +5 To-Hit, +3 DMG.
Ranged Mod: +5 To-Hit, +3 DMG Projectile.

Resists: Poison.
Immune: Poisoned status. Radiation. Charm. Frightened.

Base Stats.
STR 8(-1) DEX 17(+3) WIS 10(+0)
CON 14(+2) INT 16(+3) CHA8(-1)
[Mech Frame gives +2 STR = 10(+0), for now]

WEAPONS:
   Auto-Sling Turbo: 3d4+3 Blunt. 80/320 ft (16/64).
Launcher. Ammunition. Reload (5, Sling stone).
   Xtreme Switchblade: 1d10+3 Pierce.Finesse. Collapsible.
   Longbow: 1d8+3 Pierce. 150/600 ft (30/120) Heavy, two handed.
   Broiler: 3d4+3 Fire. 120/480 ft (24/96). [240ft (48)].
Slow Fire. Two-Handed. Thermal "Energy". Reload (10, energy).



++

goggles that double effective range, not max range.