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05:31, 27th April 2024 (GMT+0)

Angel Bard

Angel Bard, Level 2 Hengeyokai Monk
Age: 23, Height: 5' 5", Weight: 130 lb.


Restful Bedroll: At the start of each day, Angel gets 1d8 temporary hit points that last until her next rest.

Ghost Strike Ki Focus: When Angel has combat advantage on an enemy, she ignores insubstantial on that enemy.

Initiative +5, Perception 19, Insight 21, Low-light Vision
HP 27 (+4); Bloodied 13; Surges 6; value: 6
AC 20; Fortitude 14, Reflex 18; Will 16
Resist 5 Fire
Speed 8; Can stand from prone as a minor action.
[R] Rebounding Shuriken (Standard; At-Will) * Basic Ranged
Weapon
+6 vs. AC; 1d4+5 dmg (Range: 6/12)
[M] Crane's Wings (Standard; at will) * Melee
Full Discipline, Implement, Psionic
+6 vs. Fort; 1d10+5 dmg and you push the target 1 square.
Level 21: 2d10+dex mod dmg
Move Technique: You make an athletics check to jump with a +5 power bonus. You are considered to have a running start, and the distance of the jump isn't limited by your speed.
[C] Five Storms (Standard; at will) * Close Burst 1
Full Discipline, Implement, Psionic
+9 vs. Ref; 1d8+5 dmg
Level 21: 2d8+dex mod dmg
Move Technique: Shift 2 squares
[R] Mage Hand (Minor; At-Will) * Ranged 5
Arcane, Conjuration
Effect: Conjure a spectral, floating hand in a square in range. It can carry, move or manipulate objects weighing up to 20 pounds and can carry them 5 squares. Moving the hand requires move action and it moves at a speed of 5.
Sustain Minor: Sustain indefinitely.
Special: Only one hand at a time.

[R] Prestidigitation (Standard; At-Will) * Ranged 2
Arcane
Effect: Choose one - (Move 1 pound of material), (Create harmless sensory effect, such as a shower of sparks, puff of wind, faint music, strong oder), (Color, clean or soil 1 cubic foot for up to 1 hour), (Instantly light or snuff out a candle, torch, camp fire), (Chill, warm, flavor 1 pound of nonliving material for 1 hour), (Make a small mark or symbol appear on a surface for 1 hour), (Produce a small item or image that exists from nowhere until end of next turn), (Make small, handheld item invisible until end of next turn). Nothing created with this can deal damage, serve as a weapon or tool, or hinder another creature's actions. This can not duplicate the effect of any other power.
Special: You can have 3 prestidigitation effects active at one time.

[T] Open the Gate of Battle (Standard; Encounter) * Melee Touch
Full Discipline, Implement, Psionic
+6 vs. Ref; 2d10+6 dmg. Target takes 1d10 extra damage if it was hit at full hit points when you hit with this attack.
Move Technique: Move your speed +2. During the move, you don't provoke AoO from the enemy you move away from.
[C] Masterful Spiral (No Action; Daily) * Close burst 2
Force, Implement, Psionic, Stance
+6 v Ref; 3d8+5 force dmg.
Miss: Half dmg.
Effect: You assume the spiral stance. Until the stance ends, your reach with melee touch attacks increases by 1.
[R] Rebounding Shuriken (Free; Encounter) * Ranged
No Keyword
Trigger:  You attack an enemy with this weapon and miss.
Effect: You make a ranged basic attack against a different enemy within 5 squares of that enemy.
Alignment: Unaligned; Languages: Common, Elven, Draconic
(* = Trained in that skill)
10 Acrobatics*, 2 Arcana, 7 Athletics*, 5 Bluff, 3 Diplomacy,
4 Dungeoneering, 1 Endurance, 4 Heal, 2 Hist, 11 Insight*, 3 Intimidate,
4 Nature, 9 Perception*, 2 Religion, 5 Stealth, 3 Streetwise, 5 Thievery
Str 08(-) Dex 21(5) Wis 14(2)
Con 10(0) Int 13(1) Cha 10(0)
Equipment: SAK, Footpads, Harp, Ki Focus, Tent, Everburning Torch, Cloth Armor of Fire Resistance +1, Ghost Strike Ki Focus +1, Amulet of Protection +1, Restful Bedroll, MONEY: 505 gp


Deity: All of them, but is wary of Evil and Chaotic Evil gods.


Attack Math: 1 (half lvl) + 4 (Dex) + 3 (prof) + 1 (enh) = 9
Damage Math: 4 (Dex) + 1 (enh) = 5

Defense Math:
   AC: 11 + 4 (Dex) + 2 (Class) + 1 (enh) + 2 (feat) = 20
 Fort: 11 + 0 (Con) + 1 (Class) + 1 (enh) + 1 (Misc) = 14
 Refl: 11 + 4 (Dex) + 1 (Class) + 1 (enh) + 1 (Race) = 18
 Will: 11 + 3 (Wis) + 1 (Class) + 1 (enh) = 16


Rituals: None.

Feats:
01) Unarmored Agility (+2 AC while wearing cloth or no armor)
02) Skill Focus (+3 insight)

Future Feats:


Wild Talent Master feat!
 Far Hearing
 Know Direction
 Sensing Eye

Background Benefit: (Merchant Prince)
Learn extra language of your choice, add insight to class skill list, gain +2 bonus to insight checks.


Character description:
In human form, Angel is a relatively uncommon sight due to racism as she is a mix of dark and light skinned humans. She has wavy black hair and a light-brownish tone of skin. // In animal form, Angel looks like your standard black rabbit. // In hybrid form, Angel has the same wavy black hair as her human form, the same purple-blue eyes, and is the same height. That's where the similarities end, however, as she looks like an anthropomorphic black rabbit.

Character personality:
(Coming)

Combat tactics:
(Coming)

Character background:
(Coming)

XP earned: ?