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12:06, 27th April 2024 (GMT+0)

Peter Tarken

Peter Tarken, Level 1 Human Vampire
Theme: Pack Outcast

Initiative +4, Perception 9 Insight 9, Darkvision.
HP: 25; Bloodied 12; Surges 2, Value 6
AC: 18; Fort 13, Reflex 15, Will 15
Save+: N/A
Resists: Necrotic 5.
Vulnerable: Radiant 5.
Regeneration: Cha(3) When Bloodied, Losing HP from Radiant Damage cancels until end of my next turn.
Speed: 6

[M] Melee Basic (Standard; At-Will) Lv 1 * Weapon
Dagger (Focused): +4 Vs AC; 1d4+0 DMG, Reach 1.
Unarmed: +0 Vs. AC; 1d4+0 DMG
Vampire Slam: See Power.
Wolf Bite (Focused): +4 Vs. AC; 1d8+0 DMG, Reach 1.

[R] Ranged Basic (Standard; At-Will) Lv 1 * Weapon
Sling (focused): +7 Vs. AC; 1d6+4 DMG, Range 10/20.

[R] Dark Beckoning (Standard; At-Will) Lv 1 * Charm, Implement, Psychic, Shadow
Ki Focus: +6 Vs. Will; 1d6+6 Psychic DMG. Range 5.
Hit: Pull Target up to 3.

[M] Taste Of Life (Standard: At-Will) Lv 1 * Implement. Necrotic, Shadow
Ki Focus: +5 Vs. Fort; 1d8+7 Necrotic DMG, Reach 1.
Hit: I gain 2+CHA(3)= 5 Temp HP.

[M] Vampire Slam (Standard; At-Will) Lv 1 * Implement, Shadow
Ki Focus : +5 Vs Reflex, 1d10+7 DMG, Reach 1.
Hit: Push 1.
Melee Basic: Duh.

Blood Drinker (No Action; Encounter) LV 1 * Shadow
Trigger: I Hit an enemy with a Vampire Melee At-Will power.
Effect: Target takes 1d10 Extra DMG from triggering attack. I gain 1 Heal Surge.

[BL] Swarm Of Shadows (Standard; Day) Lv 1 * Implement, Shadow, Teleportation
Target: Each Enemy in Close Blast 3
Ki Focus: +5 Vs. Fort; 3d6+7 DMG.
Hit: 5 Ongoing DMG (Save Ends).
Miss: Half DMG
Effect: Teleport to a tile in blast. I'm invisible until End of my next turn.

[RACE] Heroic Effort (No Action; At-Will) Lv 1
Trigger: I miss an attack or fail a save throw.
Effect: +4 Racial Bonus to the roll.

[THEME] Body Of The Wolf (MinorSpecial; At-Will) Lv 1 * Polymorph, Primal
Effect: Form change between Humanoid and wolf and back again.
When you change from wolf form to humanoid form, you can shift 1 square.
While in wolf form, you retain your normal game statistics and size, but gain
a +1 bonus to speed. Your equipment becomes part of your wolf form.
You continue to gain the benefits of the equipment you wear, except shields
and item powers. While equipment is part of your wolf form, it cannot be removed,
and anything in a container that is part of your wolf form is inaccessible.
You gain proficiency with your bite while in wolf form.
Treat your bite as a melee weapon with a +3 proficiency bonus, a 1d8 damage die,
and the enhancement bonus of your primary weapon.

Special: Can only use once per round.

Alignment: Unaligned
Languages; Common, Elven.
 9 Acrobatics*, 0 Arcana, 0 Athletics, 8 Bluff*, 8 Diplomacy*, -1 Dungeoneering,
 1 Endurance, -1 Heal, 0 Hist, -1 Insight, 11 Intimidate*, -1 Nature, -1 Percep,
 0 Religion, 9(10/11) Stealth*, 3 Streetwise*, 4 Thievery
STR 10(+0+0)  DEX 18(+4+4)  WIS  9(-1-1)
CON 13(+1+1)  INT 10(+0+0)  CHA 16(+3+3)
Equipment: Transcendent Ki Focus, Sling, Cloth Armor.




Racial Attributes: Human. +2 ANY. 6 speed. 2nd language Any. +1 to Reflex, Fortitude, Will. Bonus feat, class skill, At-will power.

Class Attributes:
Vampire(Bleh!)
Armor Proficiencies: Cloth.
Weapon Proficiencies: Simple Melee, Simple Ranged.
Implement Proficiencies: Holy Symbols, Ki Focuses.
Defense Bonus: +1 Fortitude, +1 Willpower.
  Child Of Night:
  Undead: Undead, Duh. Things that affect Living only do not work. I do not need to breath, but do need to sleep.
  Bright and Dark: Darkvision, Resist 5 Necrotic, Vulnerable 5 Radiant.
  Sunburn: If I end a turn in direct sunlight and lack protective covering such as a cloak or heavy clothing, I take 5 Radiant DMG (plus Vulnerable) from Sunlight and Weakened (Save Ends). If I drop below 1 HP from Sun Damage, I am instantly Destroyed.
Enduring Soul: While Bloodied, Cha(3) Regen.  If I take Radiant Damage, Regen turns off until end of my next turn.
Hidden Might: Bonus to Damage rolls for Vampire powers. lv1 +CHA. Lv5 2+CHA. Lv15 4+CHA. Lv25 6+CHA.
Vampire Reflexes: +2 Shield Bonus AC when wearing Cloth or No armor, and Not using Shield.

Background Benefit:  Wandering Duelist; Add Intimidate to C-List, +3 Intimidate.

Theme:
  Lv 5: Enemies Adjacent to me Grant CA to me, and any allies adjacent to them.
  Lv 10: +2 Power Athletics, Intimidate.

Critical: N/A

Special:
  +1 Reach to Melee attacks Via Implement. A Hit with a Teleportation Attack grants Concealment Until Start Of My Next Turn. (Feat/Superior Implement).
  +2 FEAT AC when wearing Cloth or No Armor(Feat).

Feats:  (Free)Unarmored Agility. Superior Implement; Transcendent Ki Focus(Lv 1).

Additional Equipment: Dagger.

Cash Etc:
Coins:
Total GP Value:

Char BG: down on his luck 'I only play a flute, I don't wear chainmail and sing people back to life' type bard son of a butcher.  Turned vamp due to cliche attempt gone wrong due to last name similarities.  "Haha! I have turned you in a vampire! now your vampire slayer father must ironically kill you!" "Uh, my dad isn't a vampire slayer." "...Well, this is awkward. *bat escape through window*"